rgss3_default_scripts 1.0.2
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/Gemfile +4 -0
- data/README.md +9 -0
- data/Rakefile +2 -0
- data/lib/rgss3_default_scripts.rb +109 -0
- data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
- data/lib/rgss3_default_scripts/Cache.rb +134 -0
- data/lib/rgss3_default_scripts/DataManager.rb +267 -0
- data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
- data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
- data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
- data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
- data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
- data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
- data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
- data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
- data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
- data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
- data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
- data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
- data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
- data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
- data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
- data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
- data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
- data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
- data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
- data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
- data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
- data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
- data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_System.rb +122 -0
- data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
- data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
- data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
- data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
- data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
- data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
- data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
- data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
- data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
- data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
- data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
- data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
- data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
- data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
- data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
- data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
- data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
- data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
- data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
- data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
- data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
- data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
- data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
- data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
- data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
- data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
- data/lib/rgss3_default_scripts/Sound.rb +135 -0
- data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
- data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
- data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
- data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
- data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
- data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
- data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
- data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
- data/lib/rgss3_default_scripts/Vocab.rb +145 -0
- data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
- data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
- data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
- data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
- data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
- data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
- data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
- data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
- data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
- data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
- data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
- data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
- data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
- data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
- data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
- data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
- data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
- data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
- data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
- data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
- data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
- data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
- data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
- data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
- data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
- data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
- data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
- data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
- data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
- data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
- data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
- data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
- data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
- data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
- data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
- data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
- data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
- data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
- data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
- data/rgss3_default_scripts.gemspec +23 -0
- metadata +186 -0
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#==============================================================================
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# ** Sprite_Picture
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#------------------------------------------------------------------------------
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# This sprite is used to display pictures. It observes an instance of the
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# Game_Picture class and automatically changes sprite states.
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#==============================================================================
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class Sprite_Picture < Sprite
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#--------------------------------------------------------------------------
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# * Object Initialization
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# picture : Game_Picture
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#--------------------------------------------------------------------------
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def initialize(viewport, picture)
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super(viewport)
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@picture = picture
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update
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end
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#--------------------------------------------------------------------------
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# * Free
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#--------------------------------------------------------------------------
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def dispose
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bitmap.dispose if bitmap
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super
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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update_bitmap
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update_origin
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update_position
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update_zoom
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update_other
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end
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#--------------------------------------------------------------------------
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# * Update Transfer Origin Bitmap
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#--------------------------------------------------------------------------
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def update_bitmap
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if @picture.name.empty?
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self.bitmap = nil
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else
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self.bitmap = Cache.picture(@picture.name)
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end
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end
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#--------------------------------------------------------------------------
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# * Update Origin
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#--------------------------------------------------------------------------
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def update_origin
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if @picture.origin == 0
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self.ox = 0
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self.oy = 0
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else
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self.ox = bitmap.width / 2
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self.oy = bitmap.height / 2
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end
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end
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#--------------------------------------------------------------------------
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# * Update Position
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#--------------------------------------------------------------------------
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def update_position
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self.x = @picture.x
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self.y = @picture.y
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self.z = @picture.number
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end
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#--------------------------------------------------------------------------
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# * Update Zoom Factor
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#--------------------------------------------------------------------------
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def update_zoom
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self.zoom_x = @picture.zoom_x / 100.0
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self.zoom_y = @picture.zoom_y / 100.0
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end
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#--------------------------------------------------------------------------
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# * Update Other
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#--------------------------------------------------------------------------
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def update_other
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self.opacity = @picture.opacity
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self.blend_type = @picture.blend_type
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self.angle = @picture.angle
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self.tone.set(@picture.tone)
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end
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end
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#==============================================================================
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# ** Sprite_Timer
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#------------------------------------------------------------------------------
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# This sprite is for timer displays. It monitors $game_timer and automatically
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# changes sprite states.
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#==============================================================================
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class Sprite_Timer < Sprite
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(viewport)
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super(viewport)
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create_bitmap
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update
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end
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#--------------------------------------------------------------------------
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# * Free
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#--------------------------------------------------------------------------
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def dispose
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self.bitmap.dispose
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super
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end
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#--------------------------------------------------------------------------
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# * Create Bitmap
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#--------------------------------------------------------------------------
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def create_bitmap
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self.bitmap = Bitmap.new(96, 48)
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self.bitmap.font.size = 32
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self.bitmap.font.color.set(255, 255, 255)
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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update_bitmap
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update_position
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update_visibility
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end
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#--------------------------------------------------------------------------
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# * Update Transfer Origin Bitmap
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#--------------------------------------------------------------------------
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def update_bitmap
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if $game_timer.sec != @total_sec
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@total_sec = $game_timer.sec
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redraw
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end
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end
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#--------------------------------------------------------------------------
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# * Redraw
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#--------------------------------------------------------------------------
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def redraw
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self.bitmap.clear
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self.bitmap.draw_text(self.bitmap.rect, timer_text, 1)
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end
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#--------------------------------------------------------------------------
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# * Create Text
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#--------------------------------------------------------------------------
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def timer_text
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sprintf("%02d:%02d", @total_sec / 60, @total_sec % 60)
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end
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#--------------------------------------------------------------------------
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# * Update Position
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#--------------------------------------------------------------------------
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def update_position
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self.x = Graphics.width - self.bitmap.width
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self.y = 0
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self.z = 200
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end
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#--------------------------------------------------------------------------
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# * Update Visibility
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#--------------------------------------------------------------------------
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def update_visibility
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self.visible = $game_timer.working?
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end
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end
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#==============================================================================
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# ** Spriteset_Battle
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#------------------------------------------------------------------------------
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# This class brings together battle screen sprites. It's used within the
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# Scene_Battle class.
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#==============================================================================
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class Spriteset_Battle
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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create_viewports
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create_battleback1
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create_battleback2
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create_enemies
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create_actors
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create_pictures
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create_timer
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update
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end
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#--------------------------------------------------------------------------
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# * Create Viewport
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#--------------------------------------------------------------------------
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def create_viewports
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@viewport1 = Viewport.new
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@viewport2 = Viewport.new
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@viewport3 = Viewport.new
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@viewport2.z = 50
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@viewport3.z = 100
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end
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#--------------------------------------------------------------------------
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# * Create Battle Background (Floor) Sprite
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#--------------------------------------------------------------------------
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def create_battleback1
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@back1_sprite = Sprite.new(@viewport1)
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@back1_sprite.bitmap = battleback1_bitmap
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@back1_sprite.z = 0
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center_sprite(@back1_sprite)
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end
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#--------------------------------------------------------------------------
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# * Create Battle Background (Wall) Sprite
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#--------------------------------------------------------------------------
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def create_battleback2
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@back2_sprite = Sprite.new(@viewport1)
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@back2_sprite.bitmap = battleback2_bitmap
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@back2_sprite.z = 1
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center_sprite(@back2_sprite)
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end
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#--------------------------------------------------------------------------
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# * Get Battle Background (Floor) Bitmap
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#--------------------------------------------------------------------------
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def battleback1_bitmap
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if battleback1_name
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Cache.battleback1(battleback1_name)
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else
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create_blurry_background_bitmap
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end
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end
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#--------------------------------------------------------------------------
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# * Get Battle Background (Wall) Bitmap
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#--------------------------------------------------------------------------
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def battleback2_bitmap
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if battleback2_name
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Cache.battleback2(battleback2_name)
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else
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Bitmap.new(1, 1)
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end
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end
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#--------------------------------------------------------------------------
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# * Create Battle Background Bitmap from Processed Map Screen
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#--------------------------------------------------------------------------
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def create_blurry_background_bitmap
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source = SceneManager.background_bitmap
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bitmap = Bitmap.new(640, 480)
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bitmap.stretch_blt(bitmap.rect, source, source.rect)
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bitmap.radial_blur(120, 16)
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bitmap
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Battle Background (Floor)
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#--------------------------------------------------------------------------
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def battleback1_name
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if $BTEST
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$data_system.battleback1_name
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elsif $game_map.battleback1_name
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$game_map.battleback1_name
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elsif $game_map.overworld?
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overworld_battleback1_name
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end
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Battle Background (Wall)
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#--------------------------------------------------------------------------
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def battleback2_name
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if $BTEST
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$data_system.battleback2_name
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elsif $game_map.battleback2_name
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$game_map.battleback2_name
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elsif $game_map.overworld?
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overworld_battleback2_name
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end
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Field Battle Background (Floor)
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#--------------------------------------------------------------------------
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def overworld_battleback1_name
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$game_player.vehicle ? ship_battleback1_name : normal_battleback1_name
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end
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#--------------------------------------------------------------------------
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# * Get Filename of Field Battle Background (Wall)
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#--------------------------------------------------------------------------
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def overworld_battleback2_name
|
114
|
+
$game_player.vehicle ? ship_battleback2_name : normal_battleback2_name
|
115
|
+
end
|
116
|
+
#--------------------------------------------------------------------------
|
117
|
+
# * Get Filename of Normal Battle Background (Floor)
|
118
|
+
#--------------------------------------------------------------------------
|
119
|
+
def normal_battleback1_name
|
120
|
+
terrain_battleback1_name(autotile_type(1)) ||
|
121
|
+
terrain_battleback1_name(autotile_type(0)) ||
|
122
|
+
default_battleback1_name
|
123
|
+
end
|
124
|
+
#--------------------------------------------------------------------------
|
125
|
+
# * Get Filename of Normal Battle Background (Wall)
|
126
|
+
#--------------------------------------------------------------------------
|
127
|
+
def normal_battleback2_name
|
128
|
+
terrain_battleback2_name(autotile_type(1)) ||
|
129
|
+
terrain_battleback2_name(autotile_type(0)) ||
|
130
|
+
default_battleback2_name
|
131
|
+
end
|
132
|
+
#--------------------------------------------------------------------------
|
133
|
+
# * Get Filename of Battle Background (Floor) Corresponding to Terrain
|
134
|
+
#--------------------------------------------------------------------------
|
135
|
+
def terrain_battleback1_name(type)
|
136
|
+
case type
|
137
|
+
when 24,25 # Wasteland
|
138
|
+
"Wasteland"
|
139
|
+
when 26,27 # Dirt field
|
140
|
+
"DirtField"
|
141
|
+
when 32,33 # Desert
|
142
|
+
"Desert"
|
143
|
+
when 34 # Rocks
|
144
|
+
"Lava1"
|
145
|
+
when 35 # Rocks (lava)
|
146
|
+
"Lava2"
|
147
|
+
when 40,41 # Snowfield
|
148
|
+
"Snowfield"
|
149
|
+
when 42 # Clouds
|
150
|
+
"Clouds"
|
151
|
+
when 4,5 # Poisonous swamp
|
152
|
+
"PoisonSwamp"
|
153
|
+
end
|
154
|
+
end
|
155
|
+
#--------------------------------------------------------------------------
|
156
|
+
# * Get Filename of Battle Background (Wall) Corresponding to Terrain
|
157
|
+
#--------------------------------------------------------------------------
|
158
|
+
def terrain_battleback2_name(type)
|
159
|
+
case type
|
160
|
+
when 20,21 # Forest
|
161
|
+
"Forest1"
|
162
|
+
when 22,30,38 # Low hill
|
163
|
+
"Cliff"
|
164
|
+
when 24,25,26,27 # Wasteland, dirt field
|
165
|
+
"Wasteland"
|
166
|
+
when 32,33 # Desert
|
167
|
+
"Desert"
|
168
|
+
when 34,35 # Rocks
|
169
|
+
"Lava"
|
170
|
+
when 40,41 # Snowfield
|
171
|
+
"Snowfield"
|
172
|
+
when 42 # Clouds
|
173
|
+
"Clouds"
|
174
|
+
when 4,5 # Poisonous swamp
|
175
|
+
"PoisonSwamp"
|
176
|
+
end
|
177
|
+
end
|
178
|
+
#--------------------------------------------------------------------------
|
179
|
+
# * Get Filename of Default Battle Background (Floor)
|
180
|
+
#--------------------------------------------------------------------------
|
181
|
+
def default_battleback1_name
|
182
|
+
"Grassland"
|
183
|
+
end
|
184
|
+
#--------------------------------------------------------------------------
|
185
|
+
# * Get Filename of Default Battle Background (Wall)
|
186
|
+
#--------------------------------------------------------------------------
|
187
|
+
def default_battleback2_name
|
188
|
+
"Grassland"
|
189
|
+
end
|
190
|
+
#--------------------------------------------------------------------------
|
191
|
+
# * Get Filename of Battle Background (Floor) When on Ship
|
192
|
+
#--------------------------------------------------------------------------
|
193
|
+
def ship_battleback1_name
|
194
|
+
"Ship"
|
195
|
+
end
|
196
|
+
#--------------------------------------------------------------------------
|
197
|
+
# * Get Filename of Battle Background (Wall) When on Ship
|
198
|
+
#--------------------------------------------------------------------------
|
199
|
+
def ship_battleback2_name
|
200
|
+
"Ship"
|
201
|
+
end
|
202
|
+
#--------------------------------------------------------------------------
|
203
|
+
# * Get Type of Auto Tile at Player's Feet
|
204
|
+
#--------------------------------------------------------------------------
|
205
|
+
def autotile_type(z)
|
206
|
+
$game_map.autotile_type($game_player.x, $game_player.y, z)
|
207
|
+
end
|
208
|
+
#--------------------------------------------------------------------------
|
209
|
+
# * Move Sprite to Screen Center
|
210
|
+
#--------------------------------------------------------------------------
|
211
|
+
def center_sprite(sprite)
|
212
|
+
sprite.ox = sprite.bitmap.width / 2
|
213
|
+
sprite.oy = sprite.bitmap.height / 2
|
214
|
+
sprite.x = Graphics.width / 2
|
215
|
+
sprite.y = Graphics.height / 2
|
216
|
+
end
|
217
|
+
#--------------------------------------------------------------------------
|
218
|
+
# * Create Enemy Sprite
|
219
|
+
#--------------------------------------------------------------------------
|
220
|
+
def create_enemies
|
221
|
+
@enemy_sprites = $game_troop.members.reverse.collect do |enemy|
|
222
|
+
Sprite_Battler.new(@viewport1, enemy)
|
223
|
+
end
|
224
|
+
end
|
225
|
+
#--------------------------------------------------------------------------
|
226
|
+
# * Create Actor Sprite
|
227
|
+
# By default, the actor image is not displayed, but for convenience
|
228
|
+
# a dummy sprite is created for treating enemies and allies the same.
|
229
|
+
#--------------------------------------------------------------------------
|
230
|
+
def create_actors
|
231
|
+
@actor_sprites = Array.new(4) { Sprite_Battler.new(@viewport1) }
|
232
|
+
end
|
233
|
+
#--------------------------------------------------------------------------
|
234
|
+
# * Create Picture Sprite
|
235
|
+
# Create an empty array in the initial state and then add to it as
|
236
|
+
# necessary.
|
237
|
+
#--------------------------------------------------------------------------
|
238
|
+
def create_pictures
|
239
|
+
@picture_sprites = []
|
240
|
+
end
|
241
|
+
#--------------------------------------------------------------------------
|
242
|
+
# * Create Timer Sprite
|
243
|
+
#--------------------------------------------------------------------------
|
244
|
+
def create_timer
|
245
|
+
@timer_sprite = Sprite_Timer.new(@viewport2)
|
246
|
+
end
|
247
|
+
#--------------------------------------------------------------------------
|
248
|
+
# * Free
|
249
|
+
#--------------------------------------------------------------------------
|
250
|
+
def dispose
|
251
|
+
dispose_battleback1
|
252
|
+
dispose_battleback2
|
253
|
+
dispose_enemies
|
254
|
+
dispose_actors
|
255
|
+
dispose_pictures
|
256
|
+
dispose_timer
|
257
|
+
dispose_viewports
|
258
|
+
end
|
259
|
+
#--------------------------------------------------------------------------
|
260
|
+
# * Free Battle Background (Floor) Sprite
|
261
|
+
#--------------------------------------------------------------------------
|
262
|
+
def dispose_battleback1
|
263
|
+
@back1_sprite.bitmap.dispose
|
264
|
+
@back1_sprite.dispose
|
265
|
+
end
|
266
|
+
#--------------------------------------------------------------------------
|
267
|
+
# * Free Battle Background (Wall) Sprite
|
268
|
+
#--------------------------------------------------------------------------
|
269
|
+
def dispose_battleback2
|
270
|
+
@back2_sprite.bitmap.dispose
|
271
|
+
@back2_sprite.dispose
|
272
|
+
end
|
273
|
+
#--------------------------------------------------------------------------
|
274
|
+
# * Free Enemy Sprite
|
275
|
+
#--------------------------------------------------------------------------
|
276
|
+
def dispose_enemies
|
277
|
+
@enemy_sprites.each {|sprite| sprite.dispose }
|
278
|
+
end
|
279
|
+
#--------------------------------------------------------------------------
|
280
|
+
# * Free Actor Sprite
|
281
|
+
#--------------------------------------------------------------------------
|
282
|
+
def dispose_actors
|
283
|
+
@actor_sprites.each {|sprite| sprite.dispose }
|
284
|
+
end
|
285
|
+
#--------------------------------------------------------------------------
|
286
|
+
# * Free Picture Sprite
|
287
|
+
#--------------------------------------------------------------------------
|
288
|
+
def dispose_pictures
|
289
|
+
@picture_sprites.compact.each {|sprite| sprite.dispose }
|
290
|
+
end
|
291
|
+
#--------------------------------------------------------------------------
|
292
|
+
# * Free Timer Sprite
|
293
|
+
#--------------------------------------------------------------------------
|
294
|
+
def dispose_timer
|
295
|
+
@timer_sprite.dispose
|
296
|
+
end
|
297
|
+
#--------------------------------------------------------------------------
|
298
|
+
# * Free Viewport
|
299
|
+
#--------------------------------------------------------------------------
|
300
|
+
def dispose_viewports
|
301
|
+
@viewport1.dispose
|
302
|
+
@viewport2.dispose
|
303
|
+
@viewport3.dispose
|
304
|
+
end
|
305
|
+
#--------------------------------------------------------------------------
|
306
|
+
# * Frame Update
|
307
|
+
#--------------------------------------------------------------------------
|
308
|
+
def update
|
309
|
+
update_battleback1
|
310
|
+
update_battleback2
|
311
|
+
update_enemies
|
312
|
+
update_actors
|
313
|
+
update_pictures
|
314
|
+
update_timer
|
315
|
+
update_viewports
|
316
|
+
end
|
317
|
+
#--------------------------------------------------------------------------
|
318
|
+
# * Update Battle Background (Floor) Sprite
|
319
|
+
#--------------------------------------------------------------------------
|
320
|
+
def update_battleback1
|
321
|
+
@back1_sprite.update
|
322
|
+
end
|
323
|
+
#--------------------------------------------------------------------------
|
324
|
+
# * Update Battle Background (Wall) Sprite
|
325
|
+
#--------------------------------------------------------------------------
|
326
|
+
def update_battleback2
|
327
|
+
@back2_sprite.update
|
328
|
+
end
|
329
|
+
#--------------------------------------------------------------------------
|
330
|
+
# * Update Enemy Sprite
|
331
|
+
#--------------------------------------------------------------------------
|
332
|
+
def update_enemies
|
333
|
+
@enemy_sprites.each {|sprite| sprite.update }
|
334
|
+
end
|
335
|
+
#--------------------------------------------------------------------------
|
336
|
+
# * Update Actor Sprite
|
337
|
+
#--------------------------------------------------------------------------
|
338
|
+
def update_actors
|
339
|
+
@actor_sprites.each_with_index do |sprite, i|
|
340
|
+
sprite.battler = $game_party.members[i]
|
341
|
+
sprite.update
|
342
|
+
end
|
343
|
+
end
|
344
|
+
#--------------------------------------------------------------------------
|
345
|
+
# *Update Picture Sprite
|
346
|
+
#--------------------------------------------------------------------------
|
347
|
+
def update_pictures
|
348
|
+
$game_troop.screen.pictures.each do |pic|
|
349
|
+
@picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic)
|
350
|
+
@picture_sprites[pic.number].update
|
351
|
+
end
|
352
|
+
end
|
353
|
+
#--------------------------------------------------------------------------
|
354
|
+
# * Update Timer Sprite
|
355
|
+
#--------------------------------------------------------------------------
|
356
|
+
def update_timer
|
357
|
+
@timer_sprite.update
|
358
|
+
end
|
359
|
+
#--------------------------------------------------------------------------
|
360
|
+
# * Update Viewport
|
361
|
+
#--------------------------------------------------------------------------
|
362
|
+
def update_viewports
|
363
|
+
@viewport1.tone.set($game_troop.screen.tone)
|
364
|
+
@viewport1.ox = $game_troop.screen.shake
|
365
|
+
@viewport2.color.set($game_troop.screen.flash_color)
|
366
|
+
@viewport3.color.set(0, 0, 0, 255 - $game_troop.screen.brightness)
|
367
|
+
@viewport1.update
|
368
|
+
@viewport2.update
|
369
|
+
@viewport3.update
|
370
|
+
end
|
371
|
+
#--------------------------------------------------------------------------
|
372
|
+
# * Get Enemy and Actor Sprites
|
373
|
+
#--------------------------------------------------------------------------
|
374
|
+
def battler_sprites
|
375
|
+
@enemy_sprites + @actor_sprites
|
376
|
+
end
|
377
|
+
#--------------------------------------------------------------------------
|
378
|
+
# * Determine if Animation is Being Displayed
|
379
|
+
#--------------------------------------------------------------------------
|
380
|
+
def animation?
|
381
|
+
battler_sprites.any? {|sprite| sprite.animation? }
|
382
|
+
end
|
383
|
+
#--------------------------------------------------------------------------
|
384
|
+
# * Determine if Effect Is Executing
|
385
|
+
#--------------------------------------------------------------------------
|
386
|
+
def effect?
|
387
|
+
battler_sprites.any? {|sprite| sprite.effect? }
|
388
|
+
end
|
389
|
+
end
|