rgss3_default_scripts 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/Gemfile +4 -0
- data/README.md +9 -0
- data/Rakefile +2 -0
- data/lib/rgss3_default_scripts.rb +109 -0
- data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
- data/lib/rgss3_default_scripts/Cache.rb +134 -0
- data/lib/rgss3_default_scripts/DataManager.rb +267 -0
- data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
- data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
- data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
- data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
- data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
- data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
- data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
- data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
- data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
- data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
- data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
- data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
- data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
- data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
- data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
- data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
- data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
- data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
- data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
- data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
- data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
- data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
- data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_System.rb +122 -0
- data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
- data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
- data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
- data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
- data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
- data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
- data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
- data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
- data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
- data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
- data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
- data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
- data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
- data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
- data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
- data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
- data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
- data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
- data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
- data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
- data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
- data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
- data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
- data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
- data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
- data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
- data/lib/rgss3_default_scripts/Sound.rb +135 -0
- data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
- data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
- data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
- data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
- data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
- data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
- data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
- data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
- data/lib/rgss3_default_scripts/Vocab.rb +145 -0
- data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
- data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
- data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
- data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
- data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
- data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
- data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
- data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
- data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
- data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
- data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
- data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
- data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
- data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
- data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
- data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
- data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
- data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
- data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
- data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
- data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
- data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
- data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
- data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
- data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
- data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
- data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
- data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
- data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
- data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
- data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
- data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
- data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
- data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
- data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
- data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
- data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
- data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
- data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
- data/rgss3_default_scripts.gemspec +23 -0
- metadata +186 -0
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
#==============================================================================
|
|
2
|
+
# ** Sprite_Picture
|
|
3
|
+
#------------------------------------------------------------------------------
|
|
4
|
+
# This sprite is used to display pictures. It observes an instance of the
|
|
5
|
+
# Game_Picture class and automatically changes sprite states.
|
|
6
|
+
#==============================================================================
|
|
7
|
+
|
|
8
|
+
class Sprite_Picture < Sprite
|
|
9
|
+
#--------------------------------------------------------------------------
|
|
10
|
+
# * Object Initialization
|
|
11
|
+
# picture : Game_Picture
|
|
12
|
+
#--------------------------------------------------------------------------
|
|
13
|
+
def initialize(viewport, picture)
|
|
14
|
+
super(viewport)
|
|
15
|
+
@picture = picture
|
|
16
|
+
update
|
|
17
|
+
end
|
|
18
|
+
#--------------------------------------------------------------------------
|
|
19
|
+
# * Free
|
|
20
|
+
#--------------------------------------------------------------------------
|
|
21
|
+
def dispose
|
|
22
|
+
bitmap.dispose if bitmap
|
|
23
|
+
super
|
|
24
|
+
end
|
|
25
|
+
#--------------------------------------------------------------------------
|
|
26
|
+
# * Frame Update
|
|
27
|
+
#--------------------------------------------------------------------------
|
|
28
|
+
def update
|
|
29
|
+
super
|
|
30
|
+
update_bitmap
|
|
31
|
+
update_origin
|
|
32
|
+
update_position
|
|
33
|
+
update_zoom
|
|
34
|
+
update_other
|
|
35
|
+
end
|
|
36
|
+
#--------------------------------------------------------------------------
|
|
37
|
+
# * Update Transfer Origin Bitmap
|
|
38
|
+
#--------------------------------------------------------------------------
|
|
39
|
+
def update_bitmap
|
|
40
|
+
if @picture.name.empty?
|
|
41
|
+
self.bitmap = nil
|
|
42
|
+
else
|
|
43
|
+
self.bitmap = Cache.picture(@picture.name)
|
|
44
|
+
end
|
|
45
|
+
end
|
|
46
|
+
#--------------------------------------------------------------------------
|
|
47
|
+
# * Update Origin
|
|
48
|
+
#--------------------------------------------------------------------------
|
|
49
|
+
def update_origin
|
|
50
|
+
if @picture.origin == 0
|
|
51
|
+
self.ox = 0
|
|
52
|
+
self.oy = 0
|
|
53
|
+
else
|
|
54
|
+
self.ox = bitmap.width / 2
|
|
55
|
+
self.oy = bitmap.height / 2
|
|
56
|
+
end
|
|
57
|
+
end
|
|
58
|
+
#--------------------------------------------------------------------------
|
|
59
|
+
# * Update Position
|
|
60
|
+
#--------------------------------------------------------------------------
|
|
61
|
+
def update_position
|
|
62
|
+
self.x = @picture.x
|
|
63
|
+
self.y = @picture.y
|
|
64
|
+
self.z = @picture.number
|
|
65
|
+
end
|
|
66
|
+
#--------------------------------------------------------------------------
|
|
67
|
+
# * Update Zoom Factor
|
|
68
|
+
#--------------------------------------------------------------------------
|
|
69
|
+
def update_zoom
|
|
70
|
+
self.zoom_x = @picture.zoom_x / 100.0
|
|
71
|
+
self.zoom_y = @picture.zoom_y / 100.0
|
|
72
|
+
end
|
|
73
|
+
#--------------------------------------------------------------------------
|
|
74
|
+
# * Update Other
|
|
75
|
+
#--------------------------------------------------------------------------
|
|
76
|
+
def update_other
|
|
77
|
+
self.opacity = @picture.opacity
|
|
78
|
+
self.blend_type = @picture.blend_type
|
|
79
|
+
self.angle = @picture.angle
|
|
80
|
+
self.tone.set(@picture.tone)
|
|
81
|
+
end
|
|
82
|
+
end
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
#==============================================================================
|
|
2
|
+
# ** Sprite_Timer
|
|
3
|
+
#------------------------------------------------------------------------------
|
|
4
|
+
# This sprite is for timer displays. It monitors $game_timer and automatically
|
|
5
|
+
# changes sprite states.
|
|
6
|
+
#==============================================================================
|
|
7
|
+
|
|
8
|
+
class Sprite_Timer < Sprite
|
|
9
|
+
#--------------------------------------------------------------------------
|
|
10
|
+
# * Object Initialization
|
|
11
|
+
#--------------------------------------------------------------------------
|
|
12
|
+
def initialize(viewport)
|
|
13
|
+
super(viewport)
|
|
14
|
+
create_bitmap
|
|
15
|
+
update
|
|
16
|
+
end
|
|
17
|
+
#--------------------------------------------------------------------------
|
|
18
|
+
# * Free
|
|
19
|
+
#--------------------------------------------------------------------------
|
|
20
|
+
def dispose
|
|
21
|
+
self.bitmap.dispose
|
|
22
|
+
super
|
|
23
|
+
end
|
|
24
|
+
#--------------------------------------------------------------------------
|
|
25
|
+
# * Create Bitmap
|
|
26
|
+
#--------------------------------------------------------------------------
|
|
27
|
+
def create_bitmap
|
|
28
|
+
self.bitmap = Bitmap.new(96, 48)
|
|
29
|
+
self.bitmap.font.size = 32
|
|
30
|
+
self.bitmap.font.color.set(255, 255, 255)
|
|
31
|
+
end
|
|
32
|
+
#--------------------------------------------------------------------------
|
|
33
|
+
# * Frame Update
|
|
34
|
+
#--------------------------------------------------------------------------
|
|
35
|
+
def update
|
|
36
|
+
super
|
|
37
|
+
update_bitmap
|
|
38
|
+
update_position
|
|
39
|
+
update_visibility
|
|
40
|
+
end
|
|
41
|
+
#--------------------------------------------------------------------------
|
|
42
|
+
# * Update Transfer Origin Bitmap
|
|
43
|
+
#--------------------------------------------------------------------------
|
|
44
|
+
def update_bitmap
|
|
45
|
+
if $game_timer.sec != @total_sec
|
|
46
|
+
@total_sec = $game_timer.sec
|
|
47
|
+
redraw
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
#--------------------------------------------------------------------------
|
|
51
|
+
# * Redraw
|
|
52
|
+
#--------------------------------------------------------------------------
|
|
53
|
+
def redraw
|
|
54
|
+
self.bitmap.clear
|
|
55
|
+
self.bitmap.draw_text(self.bitmap.rect, timer_text, 1)
|
|
56
|
+
end
|
|
57
|
+
#--------------------------------------------------------------------------
|
|
58
|
+
# * Create Text
|
|
59
|
+
#--------------------------------------------------------------------------
|
|
60
|
+
def timer_text
|
|
61
|
+
sprintf("%02d:%02d", @total_sec / 60, @total_sec % 60)
|
|
62
|
+
end
|
|
63
|
+
#--------------------------------------------------------------------------
|
|
64
|
+
# * Update Position
|
|
65
|
+
#--------------------------------------------------------------------------
|
|
66
|
+
def update_position
|
|
67
|
+
self.x = Graphics.width - self.bitmap.width
|
|
68
|
+
self.y = 0
|
|
69
|
+
self.z = 200
|
|
70
|
+
end
|
|
71
|
+
#--------------------------------------------------------------------------
|
|
72
|
+
# * Update Visibility
|
|
73
|
+
#--------------------------------------------------------------------------
|
|
74
|
+
def update_visibility
|
|
75
|
+
self.visible = $game_timer.working?
|
|
76
|
+
end
|
|
77
|
+
end
|
|
@@ -0,0 +1,389 @@
|
|
|
1
|
+
#==============================================================================
|
|
2
|
+
# ** Spriteset_Battle
|
|
3
|
+
#------------------------------------------------------------------------------
|
|
4
|
+
# This class brings together battle screen sprites. It's used within the
|
|
5
|
+
# Scene_Battle class.
|
|
6
|
+
#==============================================================================
|
|
7
|
+
|
|
8
|
+
class Spriteset_Battle
|
|
9
|
+
#--------------------------------------------------------------------------
|
|
10
|
+
# * Object Initialization
|
|
11
|
+
#--------------------------------------------------------------------------
|
|
12
|
+
def initialize
|
|
13
|
+
create_viewports
|
|
14
|
+
create_battleback1
|
|
15
|
+
create_battleback2
|
|
16
|
+
create_enemies
|
|
17
|
+
create_actors
|
|
18
|
+
create_pictures
|
|
19
|
+
create_timer
|
|
20
|
+
update
|
|
21
|
+
end
|
|
22
|
+
#--------------------------------------------------------------------------
|
|
23
|
+
# * Create Viewport
|
|
24
|
+
#--------------------------------------------------------------------------
|
|
25
|
+
def create_viewports
|
|
26
|
+
@viewport1 = Viewport.new
|
|
27
|
+
@viewport2 = Viewport.new
|
|
28
|
+
@viewport3 = Viewport.new
|
|
29
|
+
@viewport2.z = 50
|
|
30
|
+
@viewport3.z = 100
|
|
31
|
+
end
|
|
32
|
+
#--------------------------------------------------------------------------
|
|
33
|
+
# * Create Battle Background (Floor) Sprite
|
|
34
|
+
#--------------------------------------------------------------------------
|
|
35
|
+
def create_battleback1
|
|
36
|
+
@back1_sprite = Sprite.new(@viewport1)
|
|
37
|
+
@back1_sprite.bitmap = battleback1_bitmap
|
|
38
|
+
@back1_sprite.z = 0
|
|
39
|
+
center_sprite(@back1_sprite)
|
|
40
|
+
end
|
|
41
|
+
#--------------------------------------------------------------------------
|
|
42
|
+
# * Create Battle Background (Wall) Sprite
|
|
43
|
+
#--------------------------------------------------------------------------
|
|
44
|
+
def create_battleback2
|
|
45
|
+
@back2_sprite = Sprite.new(@viewport1)
|
|
46
|
+
@back2_sprite.bitmap = battleback2_bitmap
|
|
47
|
+
@back2_sprite.z = 1
|
|
48
|
+
center_sprite(@back2_sprite)
|
|
49
|
+
end
|
|
50
|
+
#--------------------------------------------------------------------------
|
|
51
|
+
# * Get Battle Background (Floor) Bitmap
|
|
52
|
+
#--------------------------------------------------------------------------
|
|
53
|
+
def battleback1_bitmap
|
|
54
|
+
if battleback1_name
|
|
55
|
+
Cache.battleback1(battleback1_name)
|
|
56
|
+
else
|
|
57
|
+
create_blurry_background_bitmap
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
#--------------------------------------------------------------------------
|
|
61
|
+
# * Get Battle Background (Wall) Bitmap
|
|
62
|
+
#--------------------------------------------------------------------------
|
|
63
|
+
def battleback2_bitmap
|
|
64
|
+
if battleback2_name
|
|
65
|
+
Cache.battleback2(battleback2_name)
|
|
66
|
+
else
|
|
67
|
+
Bitmap.new(1, 1)
|
|
68
|
+
end
|
|
69
|
+
end
|
|
70
|
+
#--------------------------------------------------------------------------
|
|
71
|
+
# * Create Battle Background Bitmap from Processed Map Screen
|
|
72
|
+
#--------------------------------------------------------------------------
|
|
73
|
+
def create_blurry_background_bitmap
|
|
74
|
+
source = SceneManager.background_bitmap
|
|
75
|
+
bitmap = Bitmap.new(640, 480)
|
|
76
|
+
bitmap.stretch_blt(bitmap.rect, source, source.rect)
|
|
77
|
+
bitmap.radial_blur(120, 16)
|
|
78
|
+
bitmap
|
|
79
|
+
end
|
|
80
|
+
#--------------------------------------------------------------------------
|
|
81
|
+
# * Get Filename of Battle Background (Floor)
|
|
82
|
+
#--------------------------------------------------------------------------
|
|
83
|
+
def battleback1_name
|
|
84
|
+
if $BTEST
|
|
85
|
+
$data_system.battleback1_name
|
|
86
|
+
elsif $game_map.battleback1_name
|
|
87
|
+
$game_map.battleback1_name
|
|
88
|
+
elsif $game_map.overworld?
|
|
89
|
+
overworld_battleback1_name
|
|
90
|
+
end
|
|
91
|
+
end
|
|
92
|
+
#--------------------------------------------------------------------------
|
|
93
|
+
# * Get Filename of Battle Background (Wall)
|
|
94
|
+
#--------------------------------------------------------------------------
|
|
95
|
+
def battleback2_name
|
|
96
|
+
if $BTEST
|
|
97
|
+
$data_system.battleback2_name
|
|
98
|
+
elsif $game_map.battleback2_name
|
|
99
|
+
$game_map.battleback2_name
|
|
100
|
+
elsif $game_map.overworld?
|
|
101
|
+
overworld_battleback2_name
|
|
102
|
+
end
|
|
103
|
+
end
|
|
104
|
+
#--------------------------------------------------------------------------
|
|
105
|
+
# * Get Filename of Field Battle Background (Floor)
|
|
106
|
+
#--------------------------------------------------------------------------
|
|
107
|
+
def overworld_battleback1_name
|
|
108
|
+
$game_player.vehicle ? ship_battleback1_name : normal_battleback1_name
|
|
109
|
+
end
|
|
110
|
+
#--------------------------------------------------------------------------
|
|
111
|
+
# * Get Filename of Field Battle Background (Wall)
|
|
112
|
+
#--------------------------------------------------------------------------
|
|
113
|
+
def overworld_battleback2_name
|
|
114
|
+
$game_player.vehicle ? ship_battleback2_name : normal_battleback2_name
|
|
115
|
+
end
|
|
116
|
+
#--------------------------------------------------------------------------
|
|
117
|
+
# * Get Filename of Normal Battle Background (Floor)
|
|
118
|
+
#--------------------------------------------------------------------------
|
|
119
|
+
def normal_battleback1_name
|
|
120
|
+
terrain_battleback1_name(autotile_type(1)) ||
|
|
121
|
+
terrain_battleback1_name(autotile_type(0)) ||
|
|
122
|
+
default_battleback1_name
|
|
123
|
+
end
|
|
124
|
+
#--------------------------------------------------------------------------
|
|
125
|
+
# * Get Filename of Normal Battle Background (Wall)
|
|
126
|
+
#--------------------------------------------------------------------------
|
|
127
|
+
def normal_battleback2_name
|
|
128
|
+
terrain_battleback2_name(autotile_type(1)) ||
|
|
129
|
+
terrain_battleback2_name(autotile_type(0)) ||
|
|
130
|
+
default_battleback2_name
|
|
131
|
+
end
|
|
132
|
+
#--------------------------------------------------------------------------
|
|
133
|
+
# * Get Filename of Battle Background (Floor) Corresponding to Terrain
|
|
134
|
+
#--------------------------------------------------------------------------
|
|
135
|
+
def terrain_battleback1_name(type)
|
|
136
|
+
case type
|
|
137
|
+
when 24,25 # Wasteland
|
|
138
|
+
"Wasteland"
|
|
139
|
+
when 26,27 # Dirt field
|
|
140
|
+
"DirtField"
|
|
141
|
+
when 32,33 # Desert
|
|
142
|
+
"Desert"
|
|
143
|
+
when 34 # Rocks
|
|
144
|
+
"Lava1"
|
|
145
|
+
when 35 # Rocks (lava)
|
|
146
|
+
"Lava2"
|
|
147
|
+
when 40,41 # Snowfield
|
|
148
|
+
"Snowfield"
|
|
149
|
+
when 42 # Clouds
|
|
150
|
+
"Clouds"
|
|
151
|
+
when 4,5 # Poisonous swamp
|
|
152
|
+
"PoisonSwamp"
|
|
153
|
+
end
|
|
154
|
+
end
|
|
155
|
+
#--------------------------------------------------------------------------
|
|
156
|
+
# * Get Filename of Battle Background (Wall) Corresponding to Terrain
|
|
157
|
+
#--------------------------------------------------------------------------
|
|
158
|
+
def terrain_battleback2_name(type)
|
|
159
|
+
case type
|
|
160
|
+
when 20,21 # Forest
|
|
161
|
+
"Forest1"
|
|
162
|
+
when 22,30,38 # Low hill
|
|
163
|
+
"Cliff"
|
|
164
|
+
when 24,25,26,27 # Wasteland, dirt field
|
|
165
|
+
"Wasteland"
|
|
166
|
+
when 32,33 # Desert
|
|
167
|
+
"Desert"
|
|
168
|
+
when 34,35 # Rocks
|
|
169
|
+
"Lava"
|
|
170
|
+
when 40,41 # Snowfield
|
|
171
|
+
"Snowfield"
|
|
172
|
+
when 42 # Clouds
|
|
173
|
+
"Clouds"
|
|
174
|
+
when 4,5 # Poisonous swamp
|
|
175
|
+
"PoisonSwamp"
|
|
176
|
+
end
|
|
177
|
+
end
|
|
178
|
+
#--------------------------------------------------------------------------
|
|
179
|
+
# * Get Filename of Default Battle Background (Floor)
|
|
180
|
+
#--------------------------------------------------------------------------
|
|
181
|
+
def default_battleback1_name
|
|
182
|
+
"Grassland"
|
|
183
|
+
end
|
|
184
|
+
#--------------------------------------------------------------------------
|
|
185
|
+
# * Get Filename of Default Battle Background (Wall)
|
|
186
|
+
#--------------------------------------------------------------------------
|
|
187
|
+
def default_battleback2_name
|
|
188
|
+
"Grassland"
|
|
189
|
+
end
|
|
190
|
+
#--------------------------------------------------------------------------
|
|
191
|
+
# * Get Filename of Battle Background (Floor) When on Ship
|
|
192
|
+
#--------------------------------------------------------------------------
|
|
193
|
+
def ship_battleback1_name
|
|
194
|
+
"Ship"
|
|
195
|
+
end
|
|
196
|
+
#--------------------------------------------------------------------------
|
|
197
|
+
# * Get Filename of Battle Background (Wall) When on Ship
|
|
198
|
+
#--------------------------------------------------------------------------
|
|
199
|
+
def ship_battleback2_name
|
|
200
|
+
"Ship"
|
|
201
|
+
end
|
|
202
|
+
#--------------------------------------------------------------------------
|
|
203
|
+
# * Get Type of Auto Tile at Player's Feet
|
|
204
|
+
#--------------------------------------------------------------------------
|
|
205
|
+
def autotile_type(z)
|
|
206
|
+
$game_map.autotile_type($game_player.x, $game_player.y, z)
|
|
207
|
+
end
|
|
208
|
+
#--------------------------------------------------------------------------
|
|
209
|
+
# * Move Sprite to Screen Center
|
|
210
|
+
#--------------------------------------------------------------------------
|
|
211
|
+
def center_sprite(sprite)
|
|
212
|
+
sprite.ox = sprite.bitmap.width / 2
|
|
213
|
+
sprite.oy = sprite.bitmap.height / 2
|
|
214
|
+
sprite.x = Graphics.width / 2
|
|
215
|
+
sprite.y = Graphics.height / 2
|
|
216
|
+
end
|
|
217
|
+
#--------------------------------------------------------------------------
|
|
218
|
+
# * Create Enemy Sprite
|
|
219
|
+
#--------------------------------------------------------------------------
|
|
220
|
+
def create_enemies
|
|
221
|
+
@enemy_sprites = $game_troop.members.reverse.collect do |enemy|
|
|
222
|
+
Sprite_Battler.new(@viewport1, enemy)
|
|
223
|
+
end
|
|
224
|
+
end
|
|
225
|
+
#--------------------------------------------------------------------------
|
|
226
|
+
# * Create Actor Sprite
|
|
227
|
+
# By default, the actor image is not displayed, but for convenience
|
|
228
|
+
# a dummy sprite is created for treating enemies and allies the same.
|
|
229
|
+
#--------------------------------------------------------------------------
|
|
230
|
+
def create_actors
|
|
231
|
+
@actor_sprites = Array.new(4) { Sprite_Battler.new(@viewport1) }
|
|
232
|
+
end
|
|
233
|
+
#--------------------------------------------------------------------------
|
|
234
|
+
# * Create Picture Sprite
|
|
235
|
+
# Create an empty array in the initial state and then add to it as
|
|
236
|
+
# necessary.
|
|
237
|
+
#--------------------------------------------------------------------------
|
|
238
|
+
def create_pictures
|
|
239
|
+
@picture_sprites = []
|
|
240
|
+
end
|
|
241
|
+
#--------------------------------------------------------------------------
|
|
242
|
+
# * Create Timer Sprite
|
|
243
|
+
#--------------------------------------------------------------------------
|
|
244
|
+
def create_timer
|
|
245
|
+
@timer_sprite = Sprite_Timer.new(@viewport2)
|
|
246
|
+
end
|
|
247
|
+
#--------------------------------------------------------------------------
|
|
248
|
+
# * Free
|
|
249
|
+
#--------------------------------------------------------------------------
|
|
250
|
+
def dispose
|
|
251
|
+
dispose_battleback1
|
|
252
|
+
dispose_battleback2
|
|
253
|
+
dispose_enemies
|
|
254
|
+
dispose_actors
|
|
255
|
+
dispose_pictures
|
|
256
|
+
dispose_timer
|
|
257
|
+
dispose_viewports
|
|
258
|
+
end
|
|
259
|
+
#--------------------------------------------------------------------------
|
|
260
|
+
# * Free Battle Background (Floor) Sprite
|
|
261
|
+
#--------------------------------------------------------------------------
|
|
262
|
+
def dispose_battleback1
|
|
263
|
+
@back1_sprite.bitmap.dispose
|
|
264
|
+
@back1_sprite.dispose
|
|
265
|
+
end
|
|
266
|
+
#--------------------------------------------------------------------------
|
|
267
|
+
# * Free Battle Background (Wall) Sprite
|
|
268
|
+
#--------------------------------------------------------------------------
|
|
269
|
+
def dispose_battleback2
|
|
270
|
+
@back2_sprite.bitmap.dispose
|
|
271
|
+
@back2_sprite.dispose
|
|
272
|
+
end
|
|
273
|
+
#--------------------------------------------------------------------------
|
|
274
|
+
# * Free Enemy Sprite
|
|
275
|
+
#--------------------------------------------------------------------------
|
|
276
|
+
def dispose_enemies
|
|
277
|
+
@enemy_sprites.each {|sprite| sprite.dispose }
|
|
278
|
+
end
|
|
279
|
+
#--------------------------------------------------------------------------
|
|
280
|
+
# * Free Actor Sprite
|
|
281
|
+
#--------------------------------------------------------------------------
|
|
282
|
+
def dispose_actors
|
|
283
|
+
@actor_sprites.each {|sprite| sprite.dispose }
|
|
284
|
+
end
|
|
285
|
+
#--------------------------------------------------------------------------
|
|
286
|
+
# * Free Picture Sprite
|
|
287
|
+
#--------------------------------------------------------------------------
|
|
288
|
+
def dispose_pictures
|
|
289
|
+
@picture_sprites.compact.each {|sprite| sprite.dispose }
|
|
290
|
+
end
|
|
291
|
+
#--------------------------------------------------------------------------
|
|
292
|
+
# * Free Timer Sprite
|
|
293
|
+
#--------------------------------------------------------------------------
|
|
294
|
+
def dispose_timer
|
|
295
|
+
@timer_sprite.dispose
|
|
296
|
+
end
|
|
297
|
+
#--------------------------------------------------------------------------
|
|
298
|
+
# * Free Viewport
|
|
299
|
+
#--------------------------------------------------------------------------
|
|
300
|
+
def dispose_viewports
|
|
301
|
+
@viewport1.dispose
|
|
302
|
+
@viewport2.dispose
|
|
303
|
+
@viewport3.dispose
|
|
304
|
+
end
|
|
305
|
+
#--------------------------------------------------------------------------
|
|
306
|
+
# * Frame Update
|
|
307
|
+
#--------------------------------------------------------------------------
|
|
308
|
+
def update
|
|
309
|
+
update_battleback1
|
|
310
|
+
update_battleback2
|
|
311
|
+
update_enemies
|
|
312
|
+
update_actors
|
|
313
|
+
update_pictures
|
|
314
|
+
update_timer
|
|
315
|
+
update_viewports
|
|
316
|
+
end
|
|
317
|
+
#--------------------------------------------------------------------------
|
|
318
|
+
# * Update Battle Background (Floor) Sprite
|
|
319
|
+
#--------------------------------------------------------------------------
|
|
320
|
+
def update_battleback1
|
|
321
|
+
@back1_sprite.update
|
|
322
|
+
end
|
|
323
|
+
#--------------------------------------------------------------------------
|
|
324
|
+
# * Update Battle Background (Wall) Sprite
|
|
325
|
+
#--------------------------------------------------------------------------
|
|
326
|
+
def update_battleback2
|
|
327
|
+
@back2_sprite.update
|
|
328
|
+
end
|
|
329
|
+
#--------------------------------------------------------------------------
|
|
330
|
+
# * Update Enemy Sprite
|
|
331
|
+
#--------------------------------------------------------------------------
|
|
332
|
+
def update_enemies
|
|
333
|
+
@enemy_sprites.each {|sprite| sprite.update }
|
|
334
|
+
end
|
|
335
|
+
#--------------------------------------------------------------------------
|
|
336
|
+
# * Update Actor Sprite
|
|
337
|
+
#--------------------------------------------------------------------------
|
|
338
|
+
def update_actors
|
|
339
|
+
@actor_sprites.each_with_index do |sprite, i|
|
|
340
|
+
sprite.battler = $game_party.members[i]
|
|
341
|
+
sprite.update
|
|
342
|
+
end
|
|
343
|
+
end
|
|
344
|
+
#--------------------------------------------------------------------------
|
|
345
|
+
# *Update Picture Sprite
|
|
346
|
+
#--------------------------------------------------------------------------
|
|
347
|
+
def update_pictures
|
|
348
|
+
$game_troop.screen.pictures.each do |pic|
|
|
349
|
+
@picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic)
|
|
350
|
+
@picture_sprites[pic.number].update
|
|
351
|
+
end
|
|
352
|
+
end
|
|
353
|
+
#--------------------------------------------------------------------------
|
|
354
|
+
# * Update Timer Sprite
|
|
355
|
+
#--------------------------------------------------------------------------
|
|
356
|
+
def update_timer
|
|
357
|
+
@timer_sprite.update
|
|
358
|
+
end
|
|
359
|
+
#--------------------------------------------------------------------------
|
|
360
|
+
# * Update Viewport
|
|
361
|
+
#--------------------------------------------------------------------------
|
|
362
|
+
def update_viewports
|
|
363
|
+
@viewport1.tone.set($game_troop.screen.tone)
|
|
364
|
+
@viewport1.ox = $game_troop.screen.shake
|
|
365
|
+
@viewport2.color.set($game_troop.screen.flash_color)
|
|
366
|
+
@viewport3.color.set(0, 0, 0, 255 - $game_troop.screen.brightness)
|
|
367
|
+
@viewport1.update
|
|
368
|
+
@viewport2.update
|
|
369
|
+
@viewport3.update
|
|
370
|
+
end
|
|
371
|
+
#--------------------------------------------------------------------------
|
|
372
|
+
# * Get Enemy and Actor Sprites
|
|
373
|
+
#--------------------------------------------------------------------------
|
|
374
|
+
def battler_sprites
|
|
375
|
+
@enemy_sprites + @actor_sprites
|
|
376
|
+
end
|
|
377
|
+
#--------------------------------------------------------------------------
|
|
378
|
+
# * Determine if Animation is Being Displayed
|
|
379
|
+
#--------------------------------------------------------------------------
|
|
380
|
+
def animation?
|
|
381
|
+
battler_sprites.any? {|sprite| sprite.animation? }
|
|
382
|
+
end
|
|
383
|
+
#--------------------------------------------------------------------------
|
|
384
|
+
# * Determine if Effect Is Executing
|
|
385
|
+
#--------------------------------------------------------------------------
|
|
386
|
+
def effect?
|
|
387
|
+
battler_sprites.any? {|sprite| sprite.effect? }
|
|
388
|
+
end
|
|
389
|
+
end
|