rgss3_default_scripts 1.0.2

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Files changed (117) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +9 -0
  3. data/Gemfile +4 -0
  4. data/README.md +9 -0
  5. data/Rakefile +2 -0
  6. data/lib/rgss3_default_scripts.rb +109 -0
  7. data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
  8. data/lib/rgss3_default_scripts/Cache.rb +134 -0
  9. data/lib/rgss3_default_scripts/DataManager.rb +267 -0
  10. data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
  11. data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
  12. data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
  13. data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
  14. data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
  15. data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
  16. data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
  17. data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
  18. data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
  19. data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
  20. data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
  21. data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
  22. data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
  23. data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
  24. data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
  25. data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
  26. data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
  27. data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
  28. data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
  29. data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
  30. data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
  31. data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
  32. data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
  33. data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
  34. data/lib/rgss3_default_scripts/Game_System.rb +122 -0
  35. data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
  36. data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
  37. data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
  38. data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
  39. data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
  40. data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
  41. data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
  42. data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
  43. data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
  44. data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
  45. data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
  46. data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
  47. data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
  48. data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
  49. data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
  50. data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
  51. data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
  52. data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
  53. data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
  54. data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
  55. data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
  56. data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
  57. data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
  58. data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
  59. data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
  60. data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
  61. data/lib/rgss3_default_scripts/Sound.rb +135 -0
  62. data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
  63. data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
  64. data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
  65. data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
  66. data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
  67. data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
  68. data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
  69. data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
  70. data/lib/rgss3_default_scripts/Vocab.rb +145 -0
  71. data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
  72. data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
  73. data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
  74. data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
  75. data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
  76. data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
  77. data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
  78. data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
  79. data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
  80. data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
  81. data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
  82. data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
  83. data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
  84. data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
  85. data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
  86. data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
  87. data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
  88. data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
  89. data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
  90. data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
  91. data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
  92. data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
  93. data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
  94. data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
  95. data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
  96. data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
  97. data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
  98. data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
  99. data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
  100. data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
  101. data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
  102. data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
  103. data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
  104. data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
  105. data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
  106. data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
  107. data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
  108. data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
  109. data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
  110. data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
  111. data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
  112. data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
  113. data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
  114. data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
  115. data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
  116. data/rgss3_default_scripts.gemspec +23 -0
  117. metadata +186 -0
@@ -0,0 +1,82 @@
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+ #==============================================================================
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+ # ** Sprite_Picture
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+ #------------------------------------------------------------------------------
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+ # This sprite is used to display pictures. It observes an instance of the
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+ # Game_Picture class and automatically changes sprite states.
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+ #==============================================================================
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+
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+ class Sprite_Picture < Sprite
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ # picture : Game_Picture
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+ #--------------------------------------------------------------------------
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+ def initialize(viewport, picture)
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+ super(viewport)
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+ @picture = picture
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+ update
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Free
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+ #--------------------------------------------------------------------------
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+ def dispose
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+ bitmap.dispose if bitmap
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+ super
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Frame Update
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+ #--------------------------------------------------------------------------
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+ def update
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+ super
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+ update_bitmap
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+ update_origin
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+ update_position
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+ update_zoom
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+ update_other
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Transfer Origin Bitmap
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+ #--------------------------------------------------------------------------
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+ def update_bitmap
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+ if @picture.name.empty?
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+ self.bitmap = nil
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+ else
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+ self.bitmap = Cache.picture(@picture.name)
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Origin
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+ #--------------------------------------------------------------------------
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+ def update_origin
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+ if @picture.origin == 0
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+ self.ox = 0
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+ self.oy = 0
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+ else
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+ self.ox = bitmap.width / 2
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+ self.oy = bitmap.height / 2
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Position
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+ #--------------------------------------------------------------------------
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+ def update_position
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+ self.x = @picture.x
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+ self.y = @picture.y
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+ self.z = @picture.number
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Zoom Factor
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+ #--------------------------------------------------------------------------
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+ def update_zoom
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+ self.zoom_x = @picture.zoom_x / 100.0
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+ self.zoom_y = @picture.zoom_y / 100.0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Other
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+ #--------------------------------------------------------------------------
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+ def update_other
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+ self.opacity = @picture.opacity
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+ self.blend_type = @picture.blend_type
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+ self.angle = @picture.angle
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+ self.tone.set(@picture.tone)
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+ end
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+ end
@@ -0,0 +1,77 @@
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+ #==============================================================================
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+ # ** Sprite_Timer
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+ #------------------------------------------------------------------------------
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+ # This sprite is for timer displays. It monitors $game_timer and automatically
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+ # changes sprite states.
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+ #==============================================================================
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+
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+ class Sprite_Timer < Sprite
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize(viewport)
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+ super(viewport)
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+ create_bitmap
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+ update
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Free
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+ #--------------------------------------------------------------------------
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+ def dispose
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+ self.bitmap.dispose
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+ super
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Bitmap
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+ #--------------------------------------------------------------------------
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+ def create_bitmap
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+ self.bitmap = Bitmap.new(96, 48)
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+ self.bitmap.font.size = 32
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+ self.bitmap.font.color.set(255, 255, 255)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Frame Update
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+ #--------------------------------------------------------------------------
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+ def update
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+ super
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+ update_bitmap
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+ update_position
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+ update_visibility
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Transfer Origin Bitmap
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+ #--------------------------------------------------------------------------
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+ def update_bitmap
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+ if $game_timer.sec != @total_sec
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+ @total_sec = $game_timer.sec
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+ redraw
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Redraw
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+ #--------------------------------------------------------------------------
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+ def redraw
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+ self.bitmap.clear
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+ self.bitmap.draw_text(self.bitmap.rect, timer_text, 1)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Text
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+ #--------------------------------------------------------------------------
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+ def timer_text
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+ sprintf("%02d:%02d", @total_sec / 60, @total_sec % 60)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Position
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+ #--------------------------------------------------------------------------
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+ def update_position
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+ self.x = Graphics.width - self.bitmap.width
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+ self.y = 0
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+ self.z = 200
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Visibility
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+ #--------------------------------------------------------------------------
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+ def update_visibility
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+ self.visible = $game_timer.working?
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+ end
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+ end
@@ -0,0 +1,389 @@
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+ #==============================================================================
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+ # ** Spriteset_Battle
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+ #------------------------------------------------------------------------------
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+ # This class brings together battle screen sprites. It's used within the
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+ # Scene_Battle class.
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+ #==============================================================================
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+
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+ class Spriteset_Battle
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize
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+ create_viewports
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+ create_battleback1
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+ create_battleback2
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+ create_enemies
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+ create_actors
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+ create_pictures
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+ create_timer
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+ update
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Viewport
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+ #--------------------------------------------------------------------------
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+ def create_viewports
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+ @viewport1 = Viewport.new
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+ @viewport2 = Viewport.new
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+ @viewport3 = Viewport.new
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+ @viewport2.z = 50
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+ @viewport3.z = 100
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Battle Background (Floor) Sprite
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+ #--------------------------------------------------------------------------
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+ def create_battleback1
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+ @back1_sprite = Sprite.new(@viewport1)
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+ @back1_sprite.bitmap = battleback1_bitmap
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+ @back1_sprite.z = 0
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+ center_sprite(@back1_sprite)
40
+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Battle Background (Wall) Sprite
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+ #--------------------------------------------------------------------------
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+ def create_battleback2
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+ @back2_sprite = Sprite.new(@viewport1)
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+ @back2_sprite.bitmap = battleback2_bitmap
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+ @back2_sprite.z = 1
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+ center_sprite(@back2_sprite)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Battle Background (Floor) Bitmap
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+ #--------------------------------------------------------------------------
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+ def battleback1_bitmap
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+ if battleback1_name
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+ Cache.battleback1(battleback1_name)
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+ else
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+ create_blurry_background_bitmap
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Battle Background (Wall) Bitmap
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+ #--------------------------------------------------------------------------
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+ def battleback2_bitmap
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+ if battleback2_name
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+ Cache.battleback2(battleback2_name)
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+ else
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+ Bitmap.new(1, 1)
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Battle Background Bitmap from Processed Map Screen
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+ #--------------------------------------------------------------------------
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+ def create_blurry_background_bitmap
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+ source = SceneManager.background_bitmap
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+ bitmap = Bitmap.new(640, 480)
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+ bitmap.stretch_blt(bitmap.rect, source, source.rect)
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+ bitmap.radial_blur(120, 16)
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+ bitmap
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Battle Background (Floor)
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+ #--------------------------------------------------------------------------
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+ def battleback1_name
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+ if $BTEST
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+ $data_system.battleback1_name
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+ elsif $game_map.battleback1_name
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+ $game_map.battleback1_name
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+ elsif $game_map.overworld?
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+ overworld_battleback1_name
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Battle Background (Wall)
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+ #--------------------------------------------------------------------------
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+ def battleback2_name
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+ if $BTEST
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+ $data_system.battleback2_name
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+ elsif $game_map.battleback2_name
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+ $game_map.battleback2_name
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+ elsif $game_map.overworld?
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+ overworld_battleback2_name
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Field Battle Background (Floor)
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+ #--------------------------------------------------------------------------
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+ def overworld_battleback1_name
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+ $game_player.vehicle ? ship_battleback1_name : normal_battleback1_name
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Field Battle Background (Wall)
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+ #--------------------------------------------------------------------------
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+ def overworld_battleback2_name
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+ $game_player.vehicle ? ship_battleback2_name : normal_battleback2_name
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Normal Battle Background (Floor)
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+ #--------------------------------------------------------------------------
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+ def normal_battleback1_name
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+ terrain_battleback1_name(autotile_type(1)) ||
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+ terrain_battleback1_name(autotile_type(0)) ||
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+ default_battleback1_name
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Normal Battle Background (Wall)
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+ #--------------------------------------------------------------------------
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+ def normal_battleback2_name
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+ terrain_battleback2_name(autotile_type(1)) ||
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+ terrain_battleback2_name(autotile_type(0)) ||
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+ default_battleback2_name
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Battle Background (Floor) Corresponding to Terrain
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+ #--------------------------------------------------------------------------
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+ def terrain_battleback1_name(type)
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+ case type
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+ when 24,25 # Wasteland
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+ "Wasteland"
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+ when 26,27 # Dirt field
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+ "DirtField"
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+ when 32,33 # Desert
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+ "Desert"
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+ when 34 # Rocks
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+ "Lava1"
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+ when 35 # Rocks (lava)
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+ "Lava2"
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+ when 40,41 # Snowfield
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+ "Snowfield"
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+ when 42 # Clouds
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+ "Clouds"
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+ when 4,5 # Poisonous swamp
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+ "PoisonSwamp"
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Battle Background (Wall) Corresponding to Terrain
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+ #--------------------------------------------------------------------------
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+ def terrain_battleback2_name(type)
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+ case type
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+ when 20,21 # Forest
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+ "Forest1"
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+ when 22,30,38 # Low hill
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+ "Cliff"
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+ when 24,25,26,27 # Wasteland, dirt field
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+ "Wasteland"
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+ when 32,33 # Desert
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+ "Desert"
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+ when 34,35 # Rocks
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+ "Lava"
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+ when 40,41 # Snowfield
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+ "Snowfield"
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+ when 42 # Clouds
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+ "Clouds"
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+ when 4,5 # Poisonous swamp
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+ "PoisonSwamp"
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Default Battle Background (Floor)
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+ #--------------------------------------------------------------------------
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+ def default_battleback1_name
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+ "Grassland"
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Default Battle Background (Wall)
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+ #--------------------------------------------------------------------------
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+ def default_battleback2_name
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+ "Grassland"
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Battle Background (Floor) When on Ship
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+ #--------------------------------------------------------------------------
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+ def ship_battleback1_name
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+ "Ship"
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Filename of Battle Background (Wall) When on Ship
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+ #--------------------------------------------------------------------------
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+ def ship_battleback2_name
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+ "Ship"
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Type of Auto Tile at Player's Feet
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+ #--------------------------------------------------------------------------
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+ def autotile_type(z)
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+ $game_map.autotile_type($game_player.x, $game_player.y, z)
207
+ end
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+ #--------------------------------------------------------------------------
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+ # * Move Sprite to Screen Center
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+ #--------------------------------------------------------------------------
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+ def center_sprite(sprite)
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+ sprite.ox = sprite.bitmap.width / 2
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+ sprite.oy = sprite.bitmap.height / 2
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+ sprite.x = Graphics.width / 2
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+ sprite.y = Graphics.height / 2
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Enemy Sprite
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+ #--------------------------------------------------------------------------
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+ def create_enemies
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+ @enemy_sprites = $game_troop.members.reverse.collect do |enemy|
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+ Sprite_Battler.new(@viewport1, enemy)
223
+ end
224
+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Actor Sprite
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+ # By default, the actor image is not displayed, but for convenience
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+ # a dummy sprite is created for treating enemies and allies the same.
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+ #--------------------------------------------------------------------------
230
+ def create_actors
231
+ @actor_sprites = Array.new(4) { Sprite_Battler.new(@viewport1) }
232
+ end
233
+ #--------------------------------------------------------------------------
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+ # * Create Picture Sprite
235
+ # Create an empty array in the initial state and then add to it as
236
+ # necessary.
237
+ #--------------------------------------------------------------------------
238
+ def create_pictures
239
+ @picture_sprites = []
240
+ end
241
+ #--------------------------------------------------------------------------
242
+ # * Create Timer Sprite
243
+ #--------------------------------------------------------------------------
244
+ def create_timer
245
+ @timer_sprite = Sprite_Timer.new(@viewport2)
246
+ end
247
+ #--------------------------------------------------------------------------
248
+ # * Free
249
+ #--------------------------------------------------------------------------
250
+ def dispose
251
+ dispose_battleback1
252
+ dispose_battleback2
253
+ dispose_enemies
254
+ dispose_actors
255
+ dispose_pictures
256
+ dispose_timer
257
+ dispose_viewports
258
+ end
259
+ #--------------------------------------------------------------------------
260
+ # * Free Battle Background (Floor) Sprite
261
+ #--------------------------------------------------------------------------
262
+ def dispose_battleback1
263
+ @back1_sprite.bitmap.dispose
264
+ @back1_sprite.dispose
265
+ end
266
+ #--------------------------------------------------------------------------
267
+ # * Free Battle Background (Wall) Sprite
268
+ #--------------------------------------------------------------------------
269
+ def dispose_battleback2
270
+ @back2_sprite.bitmap.dispose
271
+ @back2_sprite.dispose
272
+ end
273
+ #--------------------------------------------------------------------------
274
+ # * Free Enemy Sprite
275
+ #--------------------------------------------------------------------------
276
+ def dispose_enemies
277
+ @enemy_sprites.each {|sprite| sprite.dispose }
278
+ end
279
+ #--------------------------------------------------------------------------
280
+ # * Free Actor Sprite
281
+ #--------------------------------------------------------------------------
282
+ def dispose_actors
283
+ @actor_sprites.each {|sprite| sprite.dispose }
284
+ end
285
+ #--------------------------------------------------------------------------
286
+ # * Free Picture Sprite
287
+ #--------------------------------------------------------------------------
288
+ def dispose_pictures
289
+ @picture_sprites.compact.each {|sprite| sprite.dispose }
290
+ end
291
+ #--------------------------------------------------------------------------
292
+ # * Free Timer Sprite
293
+ #--------------------------------------------------------------------------
294
+ def dispose_timer
295
+ @timer_sprite.dispose
296
+ end
297
+ #--------------------------------------------------------------------------
298
+ # * Free Viewport
299
+ #--------------------------------------------------------------------------
300
+ def dispose_viewports
301
+ @viewport1.dispose
302
+ @viewport2.dispose
303
+ @viewport3.dispose
304
+ end
305
+ #--------------------------------------------------------------------------
306
+ # * Frame Update
307
+ #--------------------------------------------------------------------------
308
+ def update
309
+ update_battleback1
310
+ update_battleback2
311
+ update_enemies
312
+ update_actors
313
+ update_pictures
314
+ update_timer
315
+ update_viewports
316
+ end
317
+ #--------------------------------------------------------------------------
318
+ # * Update Battle Background (Floor) Sprite
319
+ #--------------------------------------------------------------------------
320
+ def update_battleback1
321
+ @back1_sprite.update
322
+ end
323
+ #--------------------------------------------------------------------------
324
+ # * Update Battle Background (Wall) Sprite
325
+ #--------------------------------------------------------------------------
326
+ def update_battleback2
327
+ @back2_sprite.update
328
+ end
329
+ #--------------------------------------------------------------------------
330
+ # * Update Enemy Sprite
331
+ #--------------------------------------------------------------------------
332
+ def update_enemies
333
+ @enemy_sprites.each {|sprite| sprite.update }
334
+ end
335
+ #--------------------------------------------------------------------------
336
+ # * Update Actor Sprite
337
+ #--------------------------------------------------------------------------
338
+ def update_actors
339
+ @actor_sprites.each_with_index do |sprite, i|
340
+ sprite.battler = $game_party.members[i]
341
+ sprite.update
342
+ end
343
+ end
344
+ #--------------------------------------------------------------------------
345
+ # *Update Picture Sprite
346
+ #--------------------------------------------------------------------------
347
+ def update_pictures
348
+ $game_troop.screen.pictures.each do |pic|
349
+ @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic)
350
+ @picture_sprites[pic.number].update
351
+ end
352
+ end
353
+ #--------------------------------------------------------------------------
354
+ # * Update Timer Sprite
355
+ #--------------------------------------------------------------------------
356
+ def update_timer
357
+ @timer_sprite.update
358
+ end
359
+ #--------------------------------------------------------------------------
360
+ # * Update Viewport
361
+ #--------------------------------------------------------------------------
362
+ def update_viewports
363
+ @viewport1.tone.set($game_troop.screen.tone)
364
+ @viewport1.ox = $game_troop.screen.shake
365
+ @viewport2.color.set($game_troop.screen.flash_color)
366
+ @viewport3.color.set(0, 0, 0, 255 - $game_troop.screen.brightness)
367
+ @viewport1.update
368
+ @viewport2.update
369
+ @viewport3.update
370
+ end
371
+ #--------------------------------------------------------------------------
372
+ # * Get Enemy and Actor Sprites
373
+ #--------------------------------------------------------------------------
374
+ def battler_sprites
375
+ @enemy_sprites + @actor_sprites
376
+ end
377
+ #--------------------------------------------------------------------------
378
+ # * Determine if Animation is Being Displayed
379
+ #--------------------------------------------------------------------------
380
+ def animation?
381
+ battler_sprites.any? {|sprite| sprite.animation? }
382
+ end
383
+ #--------------------------------------------------------------------------
384
+ # * Determine if Effect Is Executing
385
+ #--------------------------------------------------------------------------
386
+ def effect?
387
+ battler_sprites.any? {|sprite| sprite.effect? }
388
+ end
389
+ end