rgss3_default_scripts 1.0.2
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/Gemfile +4 -0
- data/README.md +9 -0
- data/Rakefile +2 -0
- data/lib/rgss3_default_scripts.rb +109 -0
- data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
- data/lib/rgss3_default_scripts/Cache.rb +134 -0
- data/lib/rgss3_default_scripts/DataManager.rb +267 -0
- data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
- data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
- data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
- data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
- data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
- data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
- data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
- data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
- data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
- data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
- data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
- data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
- data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
- data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
- data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
- data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
- data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
- data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
- data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
- data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
- data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
- data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
- data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_System.rb +122 -0
- data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
- data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
- data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
- data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
- data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
- data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
- data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
- data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
- data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
- data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
- data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
- data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
- data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
- data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
- data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
- data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
- data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
- data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
- data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
- data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
- data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
- data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
- data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
- data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
- data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
- data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
- data/lib/rgss3_default_scripts/Sound.rb +135 -0
- data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
- data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
- data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
- data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
- data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
- data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
- data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
- data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
- data/lib/rgss3_default_scripts/Vocab.rb +145 -0
- data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
- data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
- data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
- data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
- data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
- data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
- data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
- data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
- data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
- data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
- data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
- data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
- data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
- data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
- data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
- data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
- data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
- data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
- data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
- data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
- data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
- data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
- data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
- data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
- data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
- data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
- data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
- data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
- data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
- data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
- data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
- data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
- data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
- data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
- data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
- data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
- data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
- data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
- data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
- data/rgss3_default_scripts.gemspec +23 -0
- metadata +186 -0
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#==============================================================================
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# ** Window_PartyCommand
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#------------------------------------------------------------------------------
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# This window is used to select whether to fight or escape on the battle
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# screen.
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#==============================================================================
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class Window_PartyCommand < Window_Command
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0)
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self.openness = 0
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deactivate
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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return 128
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end
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#--------------------------------------------------------------------------
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# * Get Number of Lines to Show
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#--------------------------------------------------------------------------
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def visible_line_number
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return 4
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end
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#--------------------------------------------------------------------------
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# * Create Command List
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#--------------------------------------------------------------------------
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def make_command_list
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add_command(Vocab::fight, :fight)
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add_command(Vocab::escape, :escape, BattleManager.can_escape?)
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end
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#--------------------------------------------------------------------------
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# * Setup
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#--------------------------------------------------------------------------
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def setup
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clear_command_list
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make_command_list
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refresh
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select(0)
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activate
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open
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end
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end
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#==============================================================================
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# ** Window_SaveFile
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#------------------------------------------------------------------------------
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# This window displays save files on the save and load screens.
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#==============================================================================
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class Window_SaveFile < Window_Base
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :selected # selected
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#--------------------------------------------------------------------------
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# * Object Initialization
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# index : index of save files
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#--------------------------------------------------------------------------
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def initialize(height, index)
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super(0, index * height, Graphics.width, height)
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@file_index = index
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refresh
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@selected = false
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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change_color(normal_color)
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name = Vocab::File + " #{@file_index + 1}"
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draw_text(4, 0, 200, line_height, name)
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@name_width = text_size(name).width
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draw_party_characters(152, 58)
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draw_playtime(0, contents.height - line_height, contents.width - 4, 2)
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end
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#--------------------------------------------------------------------------
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# * Draw Party Characters
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#--------------------------------------------------------------------------
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def draw_party_characters(x, y)
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header = DataManager.load_header(@file_index)
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return unless header
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header[:characters].each_with_index do |data, i|
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draw_character(data[0], data[1], x + i * 48, y)
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Play Time
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#--------------------------------------------------------------------------
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def draw_playtime(x, y, width, align)
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header = DataManager.load_header(@file_index)
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return unless header
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draw_text(x, y, width, line_height, header[:playtime_s], 2)
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end
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#--------------------------------------------------------------------------
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# * Set Selected
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#--------------------------------------------------------------------------
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def selected=(selected)
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@selected = selected
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update_cursor
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end
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#--------------------------------------------------------------------------
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# * Update Cursor
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#--------------------------------------------------------------------------
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def update_cursor
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if @selected
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cursor_rect.set(0, 0, @name_width + 8, line_height)
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else
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cursor_rect.empty
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end
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end
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end
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#==============================================================================
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# ** Window_ScrollText
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#------------------------------------------------------------------------------
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# This window is for displaying scrolling text. No frame is displayed, but it
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# is handled as a window for convenience.
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#==============================================================================
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class Window_ScrollText < Window_Base
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0, Graphics.width, Graphics.height)
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self.opacity = 0
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self.arrows_visible = false
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hide
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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if $game_message.scroll_mode
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update_message if @text
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start_message if !@text && $game_message.has_text?
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end
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end
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#--------------------------------------------------------------------------
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# * Start Message
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#--------------------------------------------------------------------------
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def start_message
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@text = $game_message.all_text
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refresh
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show
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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reset_font_settings
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update_all_text_height
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create_contents
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draw_text_ex(4, 0, @text)
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self.oy = @scroll_pos = -height
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end
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#--------------------------------------------------------------------------
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# * Update Height Needed to Draw All Text
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#--------------------------------------------------------------------------
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def update_all_text_height
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@all_text_height = 1
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convert_escape_characters(@text).each_line do |line|
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@all_text_height += calc_line_height(line, false)
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end
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reset_font_settings
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end
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#--------------------------------------------------------------------------
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# * Calculate Height of Window Contents
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#--------------------------------------------------------------------------
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def contents_height
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@all_text_height ? @all_text_height : super
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end
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#--------------------------------------------------------------------------
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# * Update Message
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#--------------------------------------------------------------------------
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def update_message
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@scroll_pos += scroll_speed
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self.oy = @scroll_pos
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terminate_message if @scroll_pos >= contents.height
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end
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#--------------------------------------------------------------------------
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# * Get Scroll Speed
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#--------------------------------------------------------------------------
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def scroll_speed
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$game_message.scroll_speed * (show_fast? ? 1.0 : 0.5)
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end
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#--------------------------------------------------------------------------
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# * Determine if Fast Forward
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#--------------------------------------------------------------------------
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def show_fast?
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!$game_message.scroll_no_fast && (Input.press?(:A) || Input.press?(:C))
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end
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#--------------------------------------------------------------------------
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# * End Message
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#--------------------------------------------------------------------------
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def terminate_message
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@text = nil
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$game_message.clear
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hide
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end
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end
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#==============================================================================
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# ** Window_Selectable
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#------------------------------------------------------------------------------
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# This window class contains cursor movement and scroll functions.
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#==============================================================================
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class Window_Selectable < Window_Base
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :index # cursor position
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attr_reader :help_window # help window
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attr_accessor :cursor_fix # fix cursor flag
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attr_accessor :cursor_all # select all cursors flag
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#--------------------------------------------------------------------------
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# * Object Initialization
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#-------------------------------------------------------------------------
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def initialize(x, y, width, height)
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super
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@index = -1
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@handler = {}
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@cursor_fix = false
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@cursor_all = false
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update_padding
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deactivate
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end
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#--------------------------------------------------------------------------
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# * Get Digit Count
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#--------------------------------------------------------------------------
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def col_max
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return 1
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end
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#--------------------------------------------------------------------------
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# * Get Spacing for Items Arranged Side by Side
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#--------------------------------------------------------------------------
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def spacing
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return 32
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end
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#--------------------------------------------------------------------------
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# * Get Number of Items
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#--------------------------------------------------------------------------
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def item_max
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return 0
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end
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#--------------------------------------------------------------------------
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# * Get Item Width
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#--------------------------------------------------------------------------
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def item_width
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(width - standard_padding * 2 + spacing) / col_max - spacing
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end
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#--------------------------------------------------------------------------
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# * Get Item Height
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#--------------------------------------------------------------------------
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def item_height
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line_height
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end
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#--------------------------------------------------------------------------
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# * Get Row Count
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#--------------------------------------------------------------------------
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def row_max
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[(item_max + col_max - 1) / col_max, 1].max
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end
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#--------------------------------------------------------------------------
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# * Calculate Height of Window Contents
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#--------------------------------------------------------------------------
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def contents_height
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[super - super % item_height, row_max * item_height].max
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end
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#--------------------------------------------------------------------------
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70
|
+
# * Update Padding
|
71
|
+
#--------------------------------------------------------------------------
|
72
|
+
def update_padding
|
73
|
+
super
|
74
|
+
update_padding_bottom
|
75
|
+
end
|
76
|
+
#--------------------------------------------------------------------------
|
77
|
+
# * Update Bottom Padding
|
78
|
+
#--------------------------------------------------------------------------
|
79
|
+
def update_padding_bottom
|
80
|
+
surplus = (height - standard_padding * 2) % item_height
|
81
|
+
self.padding_bottom = padding + surplus
|
82
|
+
end
|
83
|
+
#--------------------------------------------------------------------------
|
84
|
+
# * Set Height
|
85
|
+
#--------------------------------------------------------------------------
|
86
|
+
def height=(height)
|
87
|
+
super
|
88
|
+
update_padding
|
89
|
+
end
|
90
|
+
#--------------------------------------------------------------------------
|
91
|
+
# * Change Active State
|
92
|
+
#--------------------------------------------------------------------------
|
93
|
+
def active=(active)
|
94
|
+
super
|
95
|
+
update_cursor
|
96
|
+
call_update_help
|
97
|
+
end
|
98
|
+
#--------------------------------------------------------------------------
|
99
|
+
# * Set Cursor Position
|
100
|
+
#--------------------------------------------------------------------------
|
101
|
+
def index=(index)
|
102
|
+
@index = index
|
103
|
+
update_cursor
|
104
|
+
call_update_help
|
105
|
+
end
|
106
|
+
#--------------------------------------------------------------------------
|
107
|
+
# * Select Item
|
108
|
+
#--------------------------------------------------------------------------
|
109
|
+
def select(index)
|
110
|
+
self.index = index if index
|
111
|
+
end
|
112
|
+
#--------------------------------------------------------------------------
|
113
|
+
# * Deselect Item
|
114
|
+
#--------------------------------------------------------------------------
|
115
|
+
def unselect
|
116
|
+
self.index = -1
|
117
|
+
end
|
118
|
+
#--------------------------------------------------------------------------
|
119
|
+
# * Get Current Line
|
120
|
+
#--------------------------------------------------------------------------
|
121
|
+
def row
|
122
|
+
index / col_max
|
123
|
+
end
|
124
|
+
#--------------------------------------------------------------------------
|
125
|
+
# * Get Top Row
|
126
|
+
#--------------------------------------------------------------------------
|
127
|
+
def top_row
|
128
|
+
oy / item_height
|
129
|
+
end
|
130
|
+
#--------------------------------------------------------------------------
|
131
|
+
# * Set Top Row
|
132
|
+
#--------------------------------------------------------------------------
|
133
|
+
def top_row=(row)
|
134
|
+
row = 0 if row < 0
|
135
|
+
row = row_max - 1 if row > row_max - 1
|
136
|
+
self.oy = row * item_height
|
137
|
+
end
|
138
|
+
#--------------------------------------------------------------------------
|
139
|
+
# * Get Number of Rows Displayable on 1 Page
|
140
|
+
#--------------------------------------------------------------------------
|
141
|
+
def page_row_max
|
142
|
+
(height - padding - padding_bottom) / item_height
|
143
|
+
end
|
144
|
+
#--------------------------------------------------------------------------
|
145
|
+
# * Get Number of Items Displayable on 1 Page
|
146
|
+
#--------------------------------------------------------------------------
|
147
|
+
def page_item_max
|
148
|
+
page_row_max * col_max
|
149
|
+
end
|
150
|
+
#--------------------------------------------------------------------------
|
151
|
+
# * Determine Horizontal Selection
|
152
|
+
#--------------------------------------------------------------------------
|
153
|
+
def horizontal?
|
154
|
+
page_row_max == 1
|
155
|
+
end
|
156
|
+
#--------------------------------------------------------------------------
|
157
|
+
# * Get Bottom Row
|
158
|
+
#--------------------------------------------------------------------------
|
159
|
+
def bottom_row
|
160
|
+
top_row + page_row_max - 1
|
161
|
+
end
|
162
|
+
#--------------------------------------------------------------------------
|
163
|
+
# * Set Bottom Row
|
164
|
+
#--------------------------------------------------------------------------
|
165
|
+
def bottom_row=(row)
|
166
|
+
self.top_row = row - (page_row_max - 1)
|
167
|
+
end
|
168
|
+
#--------------------------------------------------------------------------
|
169
|
+
# * Get Rectangle for Drawing Items
|
170
|
+
#--------------------------------------------------------------------------
|
171
|
+
def item_rect(index)
|
172
|
+
rect = Rect.new
|
173
|
+
rect.width = item_width
|
174
|
+
rect.height = item_height
|
175
|
+
rect.x = index % col_max * (item_width + spacing)
|
176
|
+
rect.y = index / col_max * item_height
|
177
|
+
rect
|
178
|
+
end
|
179
|
+
#--------------------------------------------------------------------------
|
180
|
+
# * Get Rectangle for Drawing Items (for Text)
|
181
|
+
#--------------------------------------------------------------------------
|
182
|
+
def item_rect_for_text(index)
|
183
|
+
rect = item_rect(index)
|
184
|
+
rect.x += 4
|
185
|
+
rect.width -= 8
|
186
|
+
rect
|
187
|
+
end
|
188
|
+
#--------------------------------------------------------------------------
|
189
|
+
# * Set Help Window
|
190
|
+
#--------------------------------------------------------------------------
|
191
|
+
def help_window=(help_window)
|
192
|
+
@help_window = help_window
|
193
|
+
call_update_help
|
194
|
+
end
|
195
|
+
#--------------------------------------------------------------------------
|
196
|
+
# * Set Handler Corresponding to Operation
|
197
|
+
# method : Method set as a handler (Method object)
|
198
|
+
#--------------------------------------------------------------------------
|
199
|
+
def set_handler(symbol, method)
|
200
|
+
@handler[symbol] = method
|
201
|
+
end
|
202
|
+
#--------------------------------------------------------------------------
|
203
|
+
# * Check for Handler Existence
|
204
|
+
#--------------------------------------------------------------------------
|
205
|
+
def handle?(symbol)
|
206
|
+
@handler.include?(symbol)
|
207
|
+
end
|
208
|
+
#--------------------------------------------------------------------------
|
209
|
+
# * Call Handler
|
210
|
+
#--------------------------------------------------------------------------
|
211
|
+
def call_handler(symbol)
|
212
|
+
@handler[symbol].call if handle?(symbol)
|
213
|
+
end
|
214
|
+
#--------------------------------------------------------------------------
|
215
|
+
# * Determine if Cursor is Moveable
|
216
|
+
#--------------------------------------------------------------------------
|
217
|
+
def cursor_movable?
|
218
|
+
active && open? && !@cursor_fix && !@cursor_all && item_max > 0
|
219
|
+
end
|
220
|
+
#--------------------------------------------------------------------------
|
221
|
+
# * Move Cursor Down
|
222
|
+
#--------------------------------------------------------------------------
|
223
|
+
def cursor_down(wrap = false)
|
224
|
+
if index < item_max - col_max || (wrap && col_max == 1)
|
225
|
+
select((index + col_max) % item_max)
|
226
|
+
end
|
227
|
+
end
|
228
|
+
#--------------------------------------------------------------------------
|
229
|
+
# * Move Cursor Up
|
230
|
+
#--------------------------------------------------------------------------
|
231
|
+
def cursor_up(wrap = false)
|
232
|
+
if index >= col_max || (wrap && col_max == 1)
|
233
|
+
select((index - col_max + item_max) % item_max)
|
234
|
+
end
|
235
|
+
end
|
236
|
+
#--------------------------------------------------------------------------
|
237
|
+
# * Move Cursor Right
|
238
|
+
#--------------------------------------------------------------------------
|
239
|
+
def cursor_right(wrap = false)
|
240
|
+
if col_max >= 2 && (index < item_max - 1 || (wrap && horizontal?))
|
241
|
+
select((index + 1) % item_max)
|
242
|
+
end
|
243
|
+
end
|
244
|
+
#--------------------------------------------------------------------------
|
245
|
+
# * Move Cursor Left
|
246
|
+
#--------------------------------------------------------------------------
|
247
|
+
def cursor_left(wrap = false)
|
248
|
+
if col_max >= 2 && (index > 0 || (wrap && horizontal?))
|
249
|
+
select((index - 1 + item_max) % item_max)
|
250
|
+
end
|
251
|
+
end
|
252
|
+
#--------------------------------------------------------------------------
|
253
|
+
# * Move Cursor One Page Down
|
254
|
+
#--------------------------------------------------------------------------
|
255
|
+
def cursor_pagedown
|
256
|
+
if top_row + page_row_max < row_max
|
257
|
+
self.top_row += page_row_max
|
258
|
+
select([@index + page_item_max, item_max - 1].min)
|
259
|
+
end
|
260
|
+
end
|
261
|
+
#--------------------------------------------------------------------------
|
262
|
+
# * Move Cursor One Page Up
|
263
|
+
#--------------------------------------------------------------------------
|
264
|
+
def cursor_pageup
|
265
|
+
if top_row > 0
|
266
|
+
self.top_row -= page_row_max
|
267
|
+
select([@index - page_item_max, 0].max)
|
268
|
+
end
|
269
|
+
end
|
270
|
+
#--------------------------------------------------------------------------
|
271
|
+
# * Frame Update
|
272
|
+
#--------------------------------------------------------------------------
|
273
|
+
def update
|
274
|
+
super
|
275
|
+
process_cursor_move
|
276
|
+
process_handling
|
277
|
+
end
|
278
|
+
#--------------------------------------------------------------------------
|
279
|
+
# * Cursor Movement Processing
|
280
|
+
#--------------------------------------------------------------------------
|
281
|
+
def process_cursor_move
|
282
|
+
return unless cursor_movable?
|
283
|
+
last_index = @index
|
284
|
+
cursor_down (Input.trigger?(:DOWN)) if Input.repeat?(:DOWN)
|
285
|
+
cursor_up (Input.trigger?(:UP)) if Input.repeat?(:UP)
|
286
|
+
cursor_right(Input.trigger?(:RIGHT)) if Input.repeat?(:RIGHT)
|
287
|
+
cursor_left (Input.trigger?(:LEFT)) if Input.repeat?(:LEFT)
|
288
|
+
cursor_pagedown if !handle?(:pagedown) && Input.trigger?(:R)
|
289
|
+
cursor_pageup if !handle?(:pageup) && Input.trigger?(:L)
|
290
|
+
Sound.play_cursor if @index != last_index
|
291
|
+
end
|
292
|
+
#--------------------------------------------------------------------------
|
293
|
+
# * Handling Processing for OK and Cancel Etc.
|
294
|
+
#--------------------------------------------------------------------------
|
295
|
+
def process_handling
|
296
|
+
return unless open? && active
|
297
|
+
return process_ok if ok_enabled? && Input.trigger?(:C)
|
298
|
+
return process_cancel if cancel_enabled? && Input.trigger?(:B)
|
299
|
+
return process_pagedown if handle?(:pagedown) && Input.trigger?(:R)
|
300
|
+
return process_pageup if handle?(:pageup) && Input.trigger?(:L)
|
301
|
+
end
|
302
|
+
#--------------------------------------------------------------------------
|
303
|
+
# * Get Activation State of OK Processing
|
304
|
+
#--------------------------------------------------------------------------
|
305
|
+
def ok_enabled?
|
306
|
+
handle?(:ok)
|
307
|
+
end
|
308
|
+
#--------------------------------------------------------------------------
|
309
|
+
# * Get Activation State of Cancel Processing
|
310
|
+
#--------------------------------------------------------------------------
|
311
|
+
def cancel_enabled?
|
312
|
+
handle?(:cancel)
|
313
|
+
end
|
314
|
+
#--------------------------------------------------------------------------
|
315
|
+
# * Processing When OK Button Is Pressed
|
316
|
+
#--------------------------------------------------------------------------
|
317
|
+
def process_ok
|
318
|
+
if current_item_enabled?
|
319
|
+
Sound.play_ok
|
320
|
+
Input.update
|
321
|
+
deactivate
|
322
|
+
call_ok_handler
|
323
|
+
else
|
324
|
+
Sound.play_buzzer
|
325
|
+
end
|
326
|
+
end
|
327
|
+
#--------------------------------------------------------------------------
|
328
|
+
# * Call OK Handler
|
329
|
+
#--------------------------------------------------------------------------
|
330
|
+
def call_ok_handler
|
331
|
+
call_handler(:ok)
|
332
|
+
end
|
333
|
+
#--------------------------------------------------------------------------
|
334
|
+
# * Processing When Cancel Button Is Pressed
|
335
|
+
#--------------------------------------------------------------------------
|
336
|
+
def process_cancel
|
337
|
+
Sound.play_cancel
|
338
|
+
Input.update
|
339
|
+
deactivate
|
340
|
+
call_cancel_handler
|
341
|
+
end
|
342
|
+
#--------------------------------------------------------------------------
|
343
|
+
# * Call Cancel Handler
|
344
|
+
#--------------------------------------------------------------------------
|
345
|
+
def call_cancel_handler
|
346
|
+
call_handler(:cancel)
|
347
|
+
end
|
348
|
+
#--------------------------------------------------------------------------
|
349
|
+
# * Processing When L Button (Page Up) Is Pressed
|
350
|
+
#--------------------------------------------------------------------------
|
351
|
+
def process_pageup
|
352
|
+
Sound.play_cursor
|
353
|
+
Input.update
|
354
|
+
deactivate
|
355
|
+
call_handler(:pageup)
|
356
|
+
end
|
357
|
+
#--------------------------------------------------------------------------
|
358
|
+
# * Processing When R Button (Page Down) Is Pressed
|
359
|
+
#--------------------------------------------------------------------------
|
360
|
+
def process_pagedown
|
361
|
+
Sound.play_cursor
|
362
|
+
Input.update
|
363
|
+
deactivate
|
364
|
+
call_handler(:pagedown)
|
365
|
+
end
|
366
|
+
#--------------------------------------------------------------------------
|
367
|
+
# * Update Cursor
|
368
|
+
#--------------------------------------------------------------------------
|
369
|
+
def update_cursor
|
370
|
+
if @cursor_all
|
371
|
+
cursor_rect.set(0, 0, contents.width, row_max * item_height)
|
372
|
+
self.top_row = 0
|
373
|
+
elsif @index < 0
|
374
|
+
cursor_rect.empty
|
375
|
+
else
|
376
|
+
ensure_cursor_visible
|
377
|
+
cursor_rect.set(item_rect(@index))
|
378
|
+
end
|
379
|
+
end
|
380
|
+
#--------------------------------------------------------------------------
|
381
|
+
# * Scroll Cursor to Position Within Screen
|
382
|
+
#--------------------------------------------------------------------------
|
383
|
+
def ensure_cursor_visible
|
384
|
+
self.top_row = row if row < top_row
|
385
|
+
self.bottom_row = row if row > bottom_row
|
386
|
+
end
|
387
|
+
#--------------------------------------------------------------------------
|
388
|
+
# * Call Help Window Update Method
|
389
|
+
#--------------------------------------------------------------------------
|
390
|
+
def call_update_help
|
391
|
+
update_help if active && @help_window
|
392
|
+
end
|
393
|
+
#--------------------------------------------------------------------------
|
394
|
+
# * Update Help Window
|
395
|
+
#--------------------------------------------------------------------------
|
396
|
+
def update_help
|
397
|
+
@help_window.clear
|
398
|
+
end
|
399
|
+
#--------------------------------------------------------------------------
|
400
|
+
# * Get Activation State of Selection Item
|
401
|
+
#--------------------------------------------------------------------------
|
402
|
+
def current_item_enabled?
|
403
|
+
return true
|
404
|
+
end
|
405
|
+
#--------------------------------------------------------------------------
|
406
|
+
# * Draw All Items
|
407
|
+
#--------------------------------------------------------------------------
|
408
|
+
def draw_all_items
|
409
|
+
item_max.times {|i| draw_item(i) }
|
410
|
+
end
|
411
|
+
#--------------------------------------------------------------------------
|
412
|
+
# * Draw Item
|
413
|
+
#--------------------------------------------------------------------------
|
414
|
+
def draw_item(index)
|
415
|
+
end
|
416
|
+
#--------------------------------------------------------------------------
|
417
|
+
# * Erase Item
|
418
|
+
#--------------------------------------------------------------------------
|
419
|
+
def clear_item(index)
|
420
|
+
contents.clear_rect(item_rect(index))
|
421
|
+
end
|
422
|
+
#--------------------------------------------------------------------------
|
423
|
+
# * Redraw Item
|
424
|
+
#--------------------------------------------------------------------------
|
425
|
+
def redraw_item(index)
|
426
|
+
clear_item(index) if index >= 0
|
427
|
+
draw_item(index) if index >= 0
|
428
|
+
end
|
429
|
+
#--------------------------------------------------------------------------
|
430
|
+
# * Redraw Selection Item
|
431
|
+
#--------------------------------------------------------------------------
|
432
|
+
def redraw_current_item
|
433
|
+
redraw_item(@index)
|
434
|
+
end
|
435
|
+
#--------------------------------------------------------------------------
|
436
|
+
# * Refresh
|
437
|
+
#--------------------------------------------------------------------------
|
438
|
+
def refresh
|
439
|
+
contents.clear
|
440
|
+
draw_all_items
|
441
|
+
end
|
442
|
+
end
|