rgss3_default_scripts 1.0.2
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/Gemfile +4 -0
- data/README.md +9 -0
- data/Rakefile +2 -0
- data/lib/rgss3_default_scripts.rb +109 -0
- data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
- data/lib/rgss3_default_scripts/Cache.rb +134 -0
- data/lib/rgss3_default_scripts/DataManager.rb +267 -0
- data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
- data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
- data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
- data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
- data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
- data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
- data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
- data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
- data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
- data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
- data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
- data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
- data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
- data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
- data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
- data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
- data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
- data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
- data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
- data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
- data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
- data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
- data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_System.rb +122 -0
- data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
- data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
- data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
- data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
- data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
- data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
- data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
- data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
- data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
- data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
- data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
- data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
- data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
- data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
- data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
- data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
- data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
- data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
- data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
- data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
- data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
- data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
- data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
- data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
- data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
- data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
- data/lib/rgss3_default_scripts/Sound.rb +135 -0
- data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
- data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
- data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
- data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
- data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
- data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
- data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
- data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
- data/lib/rgss3_default_scripts/Vocab.rb +145 -0
- data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
- data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
- data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
- data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
- data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
- data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
- data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
- data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
- data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
- data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
- data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
- data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
- data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
- data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
- data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
- data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
- data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
- data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
- data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
- data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
- data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
- data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
- data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
- data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
- data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
- data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
- data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
- data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
- data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
- data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
- data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
- data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
- data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
- data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
- data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
- data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
- data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
- data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
- data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
- data/rgss3_default_scripts.gemspec +23 -0
- metadata +186 -0
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#==============================================================================
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# ** Window_SkillList
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#------------------------------------------------------------------------------
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# This window is for displaying a list of available skills on the skill window.
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#==============================================================================
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class Window_SkillList < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(x, y, width, height)
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super
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@actor = nil
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@stype_id = 0
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@data = []
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end
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#--------------------------------------------------------------------------
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# * Set Actor
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#--------------------------------------------------------------------------
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def actor=(actor)
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return if @actor == actor
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@actor = actor
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refresh
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self.oy = 0
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end
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#--------------------------------------------------------------------------
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# * Set Skill Type ID
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#--------------------------------------------------------------------------
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def stype_id=(stype_id)
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return if @stype_id == stype_id
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@stype_id = stype_id
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refresh
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self.oy = 0
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end
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#--------------------------------------------------------------------------
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# * Get Digit Count
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#--------------------------------------------------------------------------
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def col_max
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return 2
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end
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#--------------------------------------------------------------------------
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# * Get Number of Items
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#--------------------------------------------------------------------------
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def item_max
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@data ? @data.size : 1
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end
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#--------------------------------------------------------------------------
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# * Get Skill
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#--------------------------------------------------------------------------
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def item
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@data && index >= 0 ? @data[index] : nil
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end
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#--------------------------------------------------------------------------
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# * Get Activation State of Selection Item
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#--------------------------------------------------------------------------
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def current_item_enabled?
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enable?(@data[index])
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end
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#--------------------------------------------------------------------------
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# * Include in Skill List?
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#--------------------------------------------------------------------------
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def include?(item)
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item && item.stype_id == @stype_id
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end
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#--------------------------------------------------------------------------
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# * Display Skill in Active State?
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#--------------------------------------------------------------------------
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def enable?(item)
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@actor && @actor.usable?(item)
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end
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#--------------------------------------------------------------------------
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# * Create Skill List
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#--------------------------------------------------------------------------
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def make_item_list
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@data = @actor ? @actor.skills.select {|skill| include?(skill) } : []
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end
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#--------------------------------------------------------------------------
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# * Restore Previous Selection Position
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#--------------------------------------------------------------------------
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def select_last
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select(@data.index(@actor.last_skill.object) || 0)
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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#--------------------------------------------------------------------------
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def draw_item(index)
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skill = @data[index]
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if skill
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rect = item_rect(index)
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rect.width -= 4
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draw_item_name(skill, rect.x, rect.y, enable?(skill))
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draw_skill_cost(rect, skill)
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Skill Use Cost
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#--------------------------------------------------------------------------
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def draw_skill_cost(rect, skill)
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if @actor.skill_tp_cost(skill) > 0
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change_color(tp_cost_color, enable?(skill))
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draw_text(rect, @actor.skill_tp_cost(skill), 2)
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elsif @actor.skill_mp_cost(skill) > 0
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change_color(mp_cost_color, enable?(skill))
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draw_text(rect, @actor.skill_mp_cost(skill), 2)
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end
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end
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#--------------------------------------------------------------------------
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# * Update Help Text
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#--------------------------------------------------------------------------
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def update_help
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@help_window.set_item(item)
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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make_item_list
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create_contents
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draw_all_items
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end
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end
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#==============================================================================
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# ** Window_SkillStatus
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#------------------------------------------------------------------------------
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# This window displays the skill user's status on the skill screen.
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#==============================================================================
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class Window_SkillStatus < Window_Base
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(x, y)
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super(x, y, window_width, fitting_height(4))
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@actor = nil
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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Graphics.width - 160
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end
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#--------------------------------------------------------------------------
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# * Actor Settings
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#--------------------------------------------------------------------------
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def actor=(actor)
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return if @actor == actor
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@actor = actor
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refresh
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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return unless @actor
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draw_actor_face(@actor, 0, 0)
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draw_actor_simple_status(@actor, 108, line_height / 2)
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end
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end
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#==============================================================================
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# ** Window_Status
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#------------------------------------------------------------------------------
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# This window displays full status specs on the status screen.
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#==============================================================================
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class Window_Status < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(actor)
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super(0, 0, Graphics.width, Graphics.height)
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@actor = actor
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refresh
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activate
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end
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#--------------------------------------------------------------------------
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# * Set Actor
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#--------------------------------------------------------------------------
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def actor=(actor)
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return if @actor == actor
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@actor = actor
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refresh
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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draw_block1 (line_height * 0)
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draw_horz_line(line_height * 1)
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draw_block2 (line_height * 2)
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draw_horz_line(line_height * 6)
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draw_block3 (line_height * 7)
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draw_horz_line(line_height * 13)
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draw_block4 (line_height * 14)
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end
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#--------------------------------------------------------------------------
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# * Draw Block 1
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#--------------------------------------------------------------------------
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def draw_block1(y)
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draw_actor_name(@actor, 4, y)
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draw_actor_class(@actor, 128, y)
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draw_actor_nickname(@actor, 288, y)
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end
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#--------------------------------------------------------------------------
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# * Draw Block 2
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#--------------------------------------------------------------------------
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def draw_block2(y)
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draw_actor_face(@actor, 8, y)
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draw_basic_info(136, y)
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draw_exp_info(304, y)
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end
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#--------------------------------------------------------------------------
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# * Draw Block 3
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#--------------------------------------------------------------------------
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def draw_block3(y)
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draw_parameters(32, y)
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draw_equipments(288, y)
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end
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#--------------------------------------------------------------------------
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# * Draw Block 4
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#--------------------------------------------------------------------------
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def draw_block4(y)
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draw_description(4, y)
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end
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#--------------------------------------------------------------------------
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# * Draw Horizontal Line
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#--------------------------------------------------------------------------
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def draw_horz_line(y)
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line_y = y + line_height / 2 - 1
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contents.fill_rect(0, line_y, contents_width, 2, line_color)
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end
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#--------------------------------------------------------------------------
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# * Get Color of Horizontal Line
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#--------------------------------------------------------------------------
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def line_color
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color = normal_color
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color.alpha = 48
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color
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end
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#--------------------------------------------------------------------------
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# * Draw Basic Information
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#--------------------------------------------------------------------------
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def draw_basic_info(x, y)
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draw_actor_level(@actor, x, y + line_height * 0)
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draw_actor_icons(@actor, x, y + line_height * 1)
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draw_actor_hp(@actor, x, y + line_height * 2)
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draw_actor_mp(@actor, x, y + line_height * 3)
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end
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#--------------------------------------------------------------------------
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# * Draw Parameters
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#--------------------------------------------------------------------------
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def draw_parameters(x, y)
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6.times {|i| draw_actor_param(@actor, x, y + line_height * i, i + 2) }
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end
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#--------------------------------------------------------------------------
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# * Draw Experience Information
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#--------------------------------------------------------------------------
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def draw_exp_info(x, y)
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s1 = @actor.max_level? ? "-------" : @actor.exp
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s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp
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s_next = sprintf(Vocab::ExpNext, Vocab::level)
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change_color(system_color)
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draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal)
|
106
|
+
draw_text(x, y + line_height * 2, 180, line_height, s_next)
|
107
|
+
change_color(normal_color)
|
108
|
+
draw_text(x, y + line_height * 1, 180, line_height, s1, 2)
|
109
|
+
draw_text(x, y + line_height * 3, 180, line_height, s2, 2)
|
110
|
+
end
|
111
|
+
#--------------------------------------------------------------------------
|
112
|
+
# * Draw Equipment
|
113
|
+
#--------------------------------------------------------------------------
|
114
|
+
def draw_equipments(x, y)
|
115
|
+
@actor.equips.each_with_index do |item, i|
|
116
|
+
draw_item_name(item, x, y + line_height * i)
|
117
|
+
end
|
118
|
+
end
|
119
|
+
#--------------------------------------------------------------------------
|
120
|
+
# * Draw Description
|
121
|
+
#--------------------------------------------------------------------------
|
122
|
+
def draw_description(x, y)
|
123
|
+
draw_text_ex(x, y, @actor.description)
|
124
|
+
end
|
125
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Window_TitleCommand
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This window is for selecting New Game/Continue on the title screen.
|
5
|
+
#==============================================================================
|
6
|
+
|
7
|
+
class Window_TitleCommand < Window_Command
|
8
|
+
#--------------------------------------------------------------------------
|
9
|
+
# * Object Initialization
|
10
|
+
#--------------------------------------------------------------------------
|
11
|
+
def initialize
|
12
|
+
super(0, 0)
|
13
|
+
update_placement
|
14
|
+
select_symbol(:continue) if continue_enabled
|
15
|
+
self.openness = 0
|
16
|
+
open
|
17
|
+
end
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
# * Get Window Width
|
20
|
+
#--------------------------------------------------------------------------
|
21
|
+
def window_width
|
22
|
+
return 160
|
23
|
+
end
|
24
|
+
#--------------------------------------------------------------------------
|
25
|
+
# * Update Window Position
|
26
|
+
#--------------------------------------------------------------------------
|
27
|
+
def update_placement
|
28
|
+
self.x = (Graphics.width - width) / 2
|
29
|
+
self.y = (Graphics.height * 1.6 - height) / 2
|
30
|
+
end
|
31
|
+
#--------------------------------------------------------------------------
|
32
|
+
# * Create Command List
|
33
|
+
#--------------------------------------------------------------------------
|
34
|
+
def make_command_list
|
35
|
+
add_command(Vocab::new_game, :new_game)
|
36
|
+
add_command(Vocab::continue, :continue, continue_enabled)
|
37
|
+
add_command(Vocab::shutdown, :shutdown)
|
38
|
+
end
|
39
|
+
#--------------------------------------------------------------------------
|
40
|
+
# * Get Activation State of Continue
|
41
|
+
#--------------------------------------------------------------------------
|
42
|
+
def continue_enabled
|
43
|
+
DataManager.save_file_exists?
|
44
|
+
end
|
45
|
+
end
|
@@ -0,0 +1,23 @@
|
|
1
|
+
# coding: utf-8
|
2
|
+
# lib = File.expand_path('../lib', __FILE__)
|
3
|
+
# $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
|
4
|
+
|
5
|
+
Gem::Specification.new do |spec|
|
6
|
+
spec.name = "rgss3_default_scripts"
|
7
|
+
spec.version = '1.0.2'
|
8
|
+
spec.authors = ["taroxd"]
|
9
|
+
spec.email = ["taroxd@outlook.com"]
|
10
|
+
|
11
|
+
spec.summary = "default scripts in RGSS3"
|
12
|
+
spec.homepage = "https://github.com/taroxd/rgss3_default_scripts"
|
13
|
+
|
14
|
+
spec.files = `git ls-files -z`.split("\x0").reject do |f|
|
15
|
+
f.match(%r{^(test|spec|features)/})
|
16
|
+
end
|
17
|
+
spec.bindir = "exe"
|
18
|
+
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
|
19
|
+
spec.require_paths = ["lib"]
|
20
|
+
|
21
|
+
spec.add_development_dependency "bundler", "~> 1.14"
|
22
|
+
spec.add_development_dependency "rake", "~> 10.0"
|
23
|
+
end
|
metadata
ADDED
@@ -0,0 +1,186 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: rgss3_default_scripts
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.2
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- taroxd
|
8
|
+
autorequire:
|
9
|
+
bindir: exe
|
10
|
+
cert_chain: []
|
11
|
+
date: 2017-05-14 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.14'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.14'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
description:
|
42
|
+
email:
|
43
|
+
- taroxd@outlook.com
|
44
|
+
executables: []
|
45
|
+
extensions: []
|
46
|
+
extra_rdoc_files: []
|
47
|
+
files:
|
48
|
+
- ".gitignore"
|
49
|
+
- Gemfile
|
50
|
+
- README.md
|
51
|
+
- Rakefile
|
52
|
+
- lib/rgss3_default_scripts.rb
|
53
|
+
- lib/rgss3_default_scripts/BattleManager.rb
|
54
|
+
- lib/rgss3_default_scripts/Cache.rb
|
55
|
+
- lib/rgss3_default_scripts/DataManager.rb
|
56
|
+
- lib/rgss3_default_scripts/Game_Action.rb
|
57
|
+
- lib/rgss3_default_scripts/Game_ActionResult.rb
|
58
|
+
- lib/rgss3_default_scripts/Game_Actor.rb
|
59
|
+
- lib/rgss3_default_scripts/Game_Actors.rb
|
60
|
+
- lib/rgss3_default_scripts/Game_BaseItem.rb
|
61
|
+
- lib/rgss3_default_scripts/Game_Battler.rb
|
62
|
+
- lib/rgss3_default_scripts/Game_BattlerBase.rb
|
63
|
+
- lib/rgss3_default_scripts/Game_Character.rb
|
64
|
+
- lib/rgss3_default_scripts/Game_CharacterBase.rb
|
65
|
+
- lib/rgss3_default_scripts/Game_CommonEvent.rb
|
66
|
+
- lib/rgss3_default_scripts/Game_Enemy.rb
|
67
|
+
- lib/rgss3_default_scripts/Game_Event.rb
|
68
|
+
- lib/rgss3_default_scripts/Game_Follower.rb
|
69
|
+
- lib/rgss3_default_scripts/Game_Followers.rb
|
70
|
+
- lib/rgss3_default_scripts/Game_Interpreter.rb
|
71
|
+
- lib/rgss3_default_scripts/Game_Map.rb
|
72
|
+
- lib/rgss3_default_scripts/Game_Message.rb
|
73
|
+
- lib/rgss3_default_scripts/Game_Party.rb
|
74
|
+
- lib/rgss3_default_scripts/Game_Picture.rb
|
75
|
+
- lib/rgss3_default_scripts/Game_Pictures.rb
|
76
|
+
- lib/rgss3_default_scripts/Game_Player.rb
|
77
|
+
- lib/rgss3_default_scripts/Game_Screen.rb
|
78
|
+
- lib/rgss3_default_scripts/Game_SelfSwitches.rb
|
79
|
+
- lib/rgss3_default_scripts/Game_Switches.rb
|
80
|
+
- lib/rgss3_default_scripts/Game_System.rb
|
81
|
+
- lib/rgss3_default_scripts/Game_Temp.rb
|
82
|
+
- lib/rgss3_default_scripts/Game_Timer.rb
|
83
|
+
- lib/rgss3_default_scripts/Game_Troop.rb
|
84
|
+
- lib/rgss3_default_scripts/Game_Unit.rb
|
85
|
+
- lib/rgss3_default_scripts/Game_Variables.rb
|
86
|
+
- lib/rgss3_default_scripts/Game_Vehicle.rb
|
87
|
+
- lib/rgss3_default_scripts/SceneManager.rb
|
88
|
+
- lib/rgss3_default_scripts/Scene_Base.rb
|
89
|
+
- lib/rgss3_default_scripts/Scene_Battle.rb
|
90
|
+
- lib/rgss3_default_scripts/Scene_Debug.rb
|
91
|
+
- lib/rgss3_default_scripts/Scene_End.rb
|
92
|
+
- lib/rgss3_default_scripts/Scene_Equip.rb
|
93
|
+
- lib/rgss3_default_scripts/Scene_File.rb
|
94
|
+
- lib/rgss3_default_scripts/Scene_Gameover.rb
|
95
|
+
- lib/rgss3_default_scripts/Scene_Item.rb
|
96
|
+
- lib/rgss3_default_scripts/Scene_ItemBase.rb
|
97
|
+
- lib/rgss3_default_scripts/Scene_Load.rb
|
98
|
+
- lib/rgss3_default_scripts/Scene_Map.rb
|
99
|
+
- lib/rgss3_default_scripts/Scene_Menu.rb
|
100
|
+
- lib/rgss3_default_scripts/Scene_MenuBase.rb
|
101
|
+
- lib/rgss3_default_scripts/Scene_Name.rb
|
102
|
+
- lib/rgss3_default_scripts/Scene_Save.rb
|
103
|
+
- lib/rgss3_default_scripts/Scene_Shop.rb
|
104
|
+
- lib/rgss3_default_scripts/Scene_Skill.rb
|
105
|
+
- lib/rgss3_default_scripts/Scene_Status.rb
|
106
|
+
- lib/rgss3_default_scripts/Scene_Title.rb
|
107
|
+
- lib/rgss3_default_scripts/Sound.rb
|
108
|
+
- lib/rgss3_default_scripts/Sprite_Base.rb
|
109
|
+
- lib/rgss3_default_scripts/Sprite_Battler.rb
|
110
|
+
- lib/rgss3_default_scripts/Sprite_Character.rb
|
111
|
+
- lib/rgss3_default_scripts/Sprite_Picture.rb
|
112
|
+
- lib/rgss3_default_scripts/Sprite_Timer.rb
|
113
|
+
- lib/rgss3_default_scripts/Spriteset_Battle.rb
|
114
|
+
- lib/rgss3_default_scripts/Spriteset_Map.rb
|
115
|
+
- lib/rgss3_default_scripts/Spriteset_Weather.rb
|
116
|
+
- lib/rgss3_default_scripts/Vocab.rb
|
117
|
+
- lib/rgss3_default_scripts/Window_ActorCommand.rb
|
118
|
+
- lib/rgss3_default_scripts/Window_Base.rb
|
119
|
+
- lib/rgss3_default_scripts/Window_BattleActor.rb
|
120
|
+
- lib/rgss3_default_scripts/Window_BattleEnemy.rb
|
121
|
+
- lib/rgss3_default_scripts/Window_BattleItem.rb
|
122
|
+
- lib/rgss3_default_scripts/Window_BattleLog.rb
|
123
|
+
- lib/rgss3_default_scripts/Window_BattleSkill.rb
|
124
|
+
- lib/rgss3_default_scripts/Window_BattleStatus.rb
|
125
|
+
- lib/rgss3_default_scripts/Window_ChoiceList.rb
|
126
|
+
- lib/rgss3_default_scripts/Window_Command.rb
|
127
|
+
- lib/rgss3_default_scripts/Window_DebugLeft.rb
|
128
|
+
- lib/rgss3_default_scripts/Window_DebugRight.rb
|
129
|
+
- lib/rgss3_default_scripts/Window_EquipCommand.rb
|
130
|
+
- lib/rgss3_default_scripts/Window_EquipItem.rb
|
131
|
+
- lib/rgss3_default_scripts/Window_EquipSlot.rb
|
132
|
+
- lib/rgss3_default_scripts/Window_EquipStatus.rb
|
133
|
+
- lib/rgss3_default_scripts/Window_GameEnd.rb
|
134
|
+
- lib/rgss3_default_scripts/Window_Gold.rb
|
135
|
+
- lib/rgss3_default_scripts/Window_Help.rb
|
136
|
+
- lib/rgss3_default_scripts/Window_HorzCommand.rb
|
137
|
+
- lib/rgss3_default_scripts/Window_ItemCategory.rb
|
138
|
+
- lib/rgss3_default_scripts/Window_ItemList.rb
|
139
|
+
- lib/rgss3_default_scripts/Window_KeyItem.rb
|
140
|
+
- lib/rgss3_default_scripts/Window_MapName.rb
|
141
|
+
- lib/rgss3_default_scripts/Window_MenuActor.rb
|
142
|
+
- lib/rgss3_default_scripts/Window_MenuCommand.rb
|
143
|
+
- lib/rgss3_default_scripts/Window_MenuStatus.rb
|
144
|
+
- lib/rgss3_default_scripts/Window_Message.rb
|
145
|
+
- lib/rgss3_default_scripts/Window_NameEdit.rb
|
146
|
+
- lib/rgss3_default_scripts/Window_NameInput.rb
|
147
|
+
- lib/rgss3_default_scripts/Window_NumberInput.rb
|
148
|
+
- lib/rgss3_default_scripts/Window_PartyCommand.rb
|
149
|
+
- lib/rgss3_default_scripts/Window_SaveFile.rb
|
150
|
+
- lib/rgss3_default_scripts/Window_ScrollText.rb
|
151
|
+
- lib/rgss3_default_scripts/Window_Selectable.rb
|
152
|
+
- lib/rgss3_default_scripts/Window_ShopBuy.rb
|
153
|
+
- lib/rgss3_default_scripts/Window_ShopCommand.rb
|
154
|
+
- lib/rgss3_default_scripts/Window_ShopNumber.rb
|
155
|
+
- lib/rgss3_default_scripts/Window_ShopSell.rb
|
156
|
+
- lib/rgss3_default_scripts/Window_ShopStatus.rb
|
157
|
+
- lib/rgss3_default_scripts/Window_SkillCommand.rb
|
158
|
+
- lib/rgss3_default_scripts/Window_SkillList.rb
|
159
|
+
- lib/rgss3_default_scripts/Window_SkillStatus.rb
|
160
|
+
- lib/rgss3_default_scripts/Window_Status.rb
|
161
|
+
- lib/rgss3_default_scripts/Window_TitleCommand.rb
|
162
|
+
- rgss3_default_scripts.gemspec
|
163
|
+
homepage: https://github.com/taroxd/rgss3_default_scripts
|
164
|
+
licenses: []
|
165
|
+
metadata: {}
|
166
|
+
post_install_message:
|
167
|
+
rdoc_options: []
|
168
|
+
require_paths:
|
169
|
+
- lib
|
170
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
171
|
+
requirements:
|
172
|
+
- - ">="
|
173
|
+
- !ruby/object:Gem::Version
|
174
|
+
version: '0'
|
175
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
176
|
+
requirements:
|
177
|
+
- - ">="
|
178
|
+
- !ruby/object:Gem::Version
|
179
|
+
version: '0'
|
180
|
+
requirements: []
|
181
|
+
rubyforge_project:
|
182
|
+
rubygems_version: 2.6.12
|
183
|
+
signing_key:
|
184
|
+
specification_version: 4
|
185
|
+
summary: default scripts in RGSS3
|
186
|
+
test_files: []
|