rgss3_default_scripts 1.0.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (117) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +9 -0
  3. data/Gemfile +4 -0
  4. data/README.md +9 -0
  5. data/Rakefile +2 -0
  6. data/lib/rgss3_default_scripts.rb +109 -0
  7. data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
  8. data/lib/rgss3_default_scripts/Cache.rb +134 -0
  9. data/lib/rgss3_default_scripts/DataManager.rb +267 -0
  10. data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
  11. data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
  12. data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
  13. data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
  14. data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
  15. data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
  16. data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
  17. data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
  18. data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
  19. data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
  20. data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
  21. data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
  22. data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
  23. data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
  24. data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
  25. data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
  26. data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
  27. data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
  28. data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
  29. data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
  30. data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
  31. data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
  32. data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
  33. data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
  34. data/lib/rgss3_default_scripts/Game_System.rb +122 -0
  35. data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
  36. data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
  37. data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
  38. data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
  39. data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
  40. data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
  41. data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
  42. data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
  43. data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
  44. data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
  45. data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
  46. data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
  47. data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
  48. data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
  49. data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
  50. data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
  51. data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
  52. data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
  53. data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
  54. data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
  55. data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
  56. data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
  57. data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
  58. data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
  59. data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
  60. data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
  61. data/lib/rgss3_default_scripts/Sound.rb +135 -0
  62. data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
  63. data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
  64. data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
  65. data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
  66. data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
  67. data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
  68. data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
  69. data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
  70. data/lib/rgss3_default_scripts/Vocab.rb +145 -0
  71. data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
  72. data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
  73. data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
  74. data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
  75. data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
  76. data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
  77. data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
  78. data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
  79. data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
  80. data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
  81. data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
  82. data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
  83. data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
  84. data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
  85. data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
  86. data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
  87. data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
  88. data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
  89. data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
  90. data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
  91. data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
  92. data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
  93. data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
  94. data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
  95. data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
  96. data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
  97. data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
  98. data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
  99. data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
  100. data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
  101. data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
  102. data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
  103. data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
  104. data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
  105. data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
  106. data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
  107. data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
  108. data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
  109. data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
  110. data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
  111. data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
  112. data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
  113. data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
  114. data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
  115. data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
  116. data/rgss3_default_scripts.gemspec +23 -0
  117. metadata +186 -0
@@ -0,0 +1,121 @@
1
+ #==============================================================================
2
+ # ** Window_SkillList
3
+ #------------------------------------------------------------------------------
4
+ # This window is for displaying a list of available skills on the skill window.
5
+ #==============================================================================
6
+
7
+ class Window_SkillList < Window_Selectable
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize(x, y, width, height)
12
+ super
13
+ @actor = nil
14
+ @stype_id = 0
15
+ @data = []
16
+ end
17
+ #--------------------------------------------------------------------------
18
+ # * Set Actor
19
+ #--------------------------------------------------------------------------
20
+ def actor=(actor)
21
+ return if @actor == actor
22
+ @actor = actor
23
+ refresh
24
+ self.oy = 0
25
+ end
26
+ #--------------------------------------------------------------------------
27
+ # * Set Skill Type ID
28
+ #--------------------------------------------------------------------------
29
+ def stype_id=(stype_id)
30
+ return if @stype_id == stype_id
31
+ @stype_id = stype_id
32
+ refresh
33
+ self.oy = 0
34
+ end
35
+ #--------------------------------------------------------------------------
36
+ # * Get Digit Count
37
+ #--------------------------------------------------------------------------
38
+ def col_max
39
+ return 2
40
+ end
41
+ #--------------------------------------------------------------------------
42
+ # * Get Number of Items
43
+ #--------------------------------------------------------------------------
44
+ def item_max
45
+ @data ? @data.size : 1
46
+ end
47
+ #--------------------------------------------------------------------------
48
+ # * Get Skill
49
+ #--------------------------------------------------------------------------
50
+ def item
51
+ @data && index >= 0 ? @data[index] : nil
52
+ end
53
+ #--------------------------------------------------------------------------
54
+ # * Get Activation State of Selection Item
55
+ #--------------------------------------------------------------------------
56
+ def current_item_enabled?
57
+ enable?(@data[index])
58
+ end
59
+ #--------------------------------------------------------------------------
60
+ # * Include in Skill List?
61
+ #--------------------------------------------------------------------------
62
+ def include?(item)
63
+ item && item.stype_id == @stype_id
64
+ end
65
+ #--------------------------------------------------------------------------
66
+ # * Display Skill in Active State?
67
+ #--------------------------------------------------------------------------
68
+ def enable?(item)
69
+ @actor && @actor.usable?(item)
70
+ end
71
+ #--------------------------------------------------------------------------
72
+ # * Create Skill List
73
+ #--------------------------------------------------------------------------
74
+ def make_item_list
75
+ @data = @actor ? @actor.skills.select {|skill| include?(skill) } : []
76
+ end
77
+ #--------------------------------------------------------------------------
78
+ # * Restore Previous Selection Position
79
+ #--------------------------------------------------------------------------
80
+ def select_last
81
+ select(@data.index(@actor.last_skill.object) || 0)
82
+ end
83
+ #--------------------------------------------------------------------------
84
+ # * Draw Item
85
+ #--------------------------------------------------------------------------
86
+ def draw_item(index)
87
+ skill = @data[index]
88
+ if skill
89
+ rect = item_rect(index)
90
+ rect.width -= 4
91
+ draw_item_name(skill, rect.x, rect.y, enable?(skill))
92
+ draw_skill_cost(rect, skill)
93
+ end
94
+ end
95
+ #--------------------------------------------------------------------------
96
+ # * Draw Skill Use Cost
97
+ #--------------------------------------------------------------------------
98
+ def draw_skill_cost(rect, skill)
99
+ if @actor.skill_tp_cost(skill) > 0
100
+ change_color(tp_cost_color, enable?(skill))
101
+ draw_text(rect, @actor.skill_tp_cost(skill), 2)
102
+ elsif @actor.skill_mp_cost(skill) > 0
103
+ change_color(mp_cost_color, enable?(skill))
104
+ draw_text(rect, @actor.skill_mp_cost(skill), 2)
105
+ end
106
+ end
107
+ #--------------------------------------------------------------------------
108
+ # * Update Help Text
109
+ #--------------------------------------------------------------------------
110
+ def update_help
111
+ @help_window.set_item(item)
112
+ end
113
+ #--------------------------------------------------------------------------
114
+ # * Refresh
115
+ #--------------------------------------------------------------------------
116
+ def refresh
117
+ make_item_list
118
+ create_contents
119
+ draw_all_items
120
+ end
121
+ end
@@ -0,0 +1,38 @@
1
+ #==============================================================================
2
+ # ** Window_SkillStatus
3
+ #------------------------------------------------------------------------------
4
+ # This window displays the skill user's status on the skill screen.
5
+ #==============================================================================
6
+
7
+ class Window_SkillStatus < Window_Base
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize(x, y)
12
+ super(x, y, window_width, fitting_height(4))
13
+ @actor = nil
14
+ end
15
+ #--------------------------------------------------------------------------
16
+ # * Get Window Width
17
+ #--------------------------------------------------------------------------
18
+ def window_width
19
+ Graphics.width - 160
20
+ end
21
+ #--------------------------------------------------------------------------
22
+ # * Actor Settings
23
+ #--------------------------------------------------------------------------
24
+ def actor=(actor)
25
+ return if @actor == actor
26
+ @actor = actor
27
+ refresh
28
+ end
29
+ #--------------------------------------------------------------------------
30
+ # * Refresh
31
+ #--------------------------------------------------------------------------
32
+ def refresh
33
+ contents.clear
34
+ return unless @actor
35
+ draw_actor_face(@actor, 0, 0)
36
+ draw_actor_simple_status(@actor, 108, line_height / 2)
37
+ end
38
+ end
@@ -0,0 +1,125 @@
1
+ #==============================================================================
2
+ # ** Window_Status
3
+ #------------------------------------------------------------------------------
4
+ # This window displays full status specs on the status screen.
5
+ #==============================================================================
6
+
7
+ class Window_Status < Window_Selectable
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize(actor)
12
+ super(0, 0, Graphics.width, Graphics.height)
13
+ @actor = actor
14
+ refresh
15
+ activate
16
+ end
17
+ #--------------------------------------------------------------------------
18
+ # * Set Actor
19
+ #--------------------------------------------------------------------------
20
+ def actor=(actor)
21
+ return if @actor == actor
22
+ @actor = actor
23
+ refresh
24
+ end
25
+ #--------------------------------------------------------------------------
26
+ # * Refresh
27
+ #--------------------------------------------------------------------------
28
+ def refresh
29
+ contents.clear
30
+ draw_block1 (line_height * 0)
31
+ draw_horz_line(line_height * 1)
32
+ draw_block2 (line_height * 2)
33
+ draw_horz_line(line_height * 6)
34
+ draw_block3 (line_height * 7)
35
+ draw_horz_line(line_height * 13)
36
+ draw_block4 (line_height * 14)
37
+ end
38
+ #--------------------------------------------------------------------------
39
+ # * Draw Block 1
40
+ #--------------------------------------------------------------------------
41
+ def draw_block1(y)
42
+ draw_actor_name(@actor, 4, y)
43
+ draw_actor_class(@actor, 128, y)
44
+ draw_actor_nickname(@actor, 288, y)
45
+ end
46
+ #--------------------------------------------------------------------------
47
+ # * Draw Block 2
48
+ #--------------------------------------------------------------------------
49
+ def draw_block2(y)
50
+ draw_actor_face(@actor, 8, y)
51
+ draw_basic_info(136, y)
52
+ draw_exp_info(304, y)
53
+ end
54
+ #--------------------------------------------------------------------------
55
+ # * Draw Block 3
56
+ #--------------------------------------------------------------------------
57
+ def draw_block3(y)
58
+ draw_parameters(32, y)
59
+ draw_equipments(288, y)
60
+ end
61
+ #--------------------------------------------------------------------------
62
+ # * Draw Block 4
63
+ #--------------------------------------------------------------------------
64
+ def draw_block4(y)
65
+ draw_description(4, y)
66
+ end
67
+ #--------------------------------------------------------------------------
68
+ # * Draw Horizontal Line
69
+ #--------------------------------------------------------------------------
70
+ def draw_horz_line(y)
71
+ line_y = y + line_height / 2 - 1
72
+ contents.fill_rect(0, line_y, contents_width, 2, line_color)
73
+ end
74
+ #--------------------------------------------------------------------------
75
+ # * Get Color of Horizontal Line
76
+ #--------------------------------------------------------------------------
77
+ def line_color
78
+ color = normal_color
79
+ color.alpha = 48
80
+ color
81
+ end
82
+ #--------------------------------------------------------------------------
83
+ # * Draw Basic Information
84
+ #--------------------------------------------------------------------------
85
+ def draw_basic_info(x, y)
86
+ draw_actor_level(@actor, x, y + line_height * 0)
87
+ draw_actor_icons(@actor, x, y + line_height * 1)
88
+ draw_actor_hp(@actor, x, y + line_height * 2)
89
+ draw_actor_mp(@actor, x, y + line_height * 3)
90
+ end
91
+ #--------------------------------------------------------------------------
92
+ # * Draw Parameters
93
+ #--------------------------------------------------------------------------
94
+ def draw_parameters(x, y)
95
+ 6.times {|i| draw_actor_param(@actor, x, y + line_height * i, i + 2) }
96
+ end
97
+ #--------------------------------------------------------------------------
98
+ # * Draw Experience Information
99
+ #--------------------------------------------------------------------------
100
+ def draw_exp_info(x, y)
101
+ s1 = @actor.max_level? ? "-------" : @actor.exp
102
+ s2 = @actor.max_level? ? "-------" : @actor.next_level_exp - @actor.exp
103
+ s_next = sprintf(Vocab::ExpNext, Vocab::level)
104
+ change_color(system_color)
105
+ draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal)
106
+ draw_text(x, y + line_height * 2, 180, line_height, s_next)
107
+ change_color(normal_color)
108
+ draw_text(x, y + line_height * 1, 180, line_height, s1, 2)
109
+ draw_text(x, y + line_height * 3, 180, line_height, s2, 2)
110
+ end
111
+ #--------------------------------------------------------------------------
112
+ # * Draw Equipment
113
+ #--------------------------------------------------------------------------
114
+ def draw_equipments(x, y)
115
+ @actor.equips.each_with_index do |item, i|
116
+ draw_item_name(item, x, y + line_height * i)
117
+ end
118
+ end
119
+ #--------------------------------------------------------------------------
120
+ # * Draw Description
121
+ #--------------------------------------------------------------------------
122
+ def draw_description(x, y)
123
+ draw_text_ex(x, y, @actor.description)
124
+ end
125
+ end
@@ -0,0 +1,45 @@
1
+ #==============================================================================
2
+ # ** Window_TitleCommand
3
+ #------------------------------------------------------------------------------
4
+ # This window is for selecting New Game/Continue on the title screen.
5
+ #==============================================================================
6
+
7
+ class Window_TitleCommand < Window_Command
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize
12
+ super(0, 0)
13
+ update_placement
14
+ select_symbol(:continue) if continue_enabled
15
+ self.openness = 0
16
+ open
17
+ end
18
+ #--------------------------------------------------------------------------
19
+ # * Get Window Width
20
+ #--------------------------------------------------------------------------
21
+ def window_width
22
+ return 160
23
+ end
24
+ #--------------------------------------------------------------------------
25
+ # * Update Window Position
26
+ #--------------------------------------------------------------------------
27
+ def update_placement
28
+ self.x = (Graphics.width - width) / 2
29
+ self.y = (Graphics.height * 1.6 - height) / 2
30
+ end
31
+ #--------------------------------------------------------------------------
32
+ # * Create Command List
33
+ #--------------------------------------------------------------------------
34
+ def make_command_list
35
+ add_command(Vocab::new_game, :new_game)
36
+ add_command(Vocab::continue, :continue, continue_enabled)
37
+ add_command(Vocab::shutdown, :shutdown)
38
+ end
39
+ #--------------------------------------------------------------------------
40
+ # * Get Activation State of Continue
41
+ #--------------------------------------------------------------------------
42
+ def continue_enabled
43
+ DataManager.save_file_exists?
44
+ end
45
+ end
@@ -0,0 +1,23 @@
1
+ # coding: utf-8
2
+ # lib = File.expand_path('../lib', __FILE__)
3
+ # $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
4
+
5
+ Gem::Specification.new do |spec|
6
+ spec.name = "rgss3_default_scripts"
7
+ spec.version = '1.0.2'
8
+ spec.authors = ["taroxd"]
9
+ spec.email = ["taroxd@outlook.com"]
10
+
11
+ spec.summary = "default scripts in RGSS3"
12
+ spec.homepage = "https://github.com/taroxd/rgss3_default_scripts"
13
+
14
+ spec.files = `git ls-files -z`.split("\x0").reject do |f|
15
+ f.match(%r{^(test|spec|features)/})
16
+ end
17
+ spec.bindir = "exe"
18
+ spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
19
+ spec.require_paths = ["lib"]
20
+
21
+ spec.add_development_dependency "bundler", "~> 1.14"
22
+ spec.add_development_dependency "rake", "~> 10.0"
23
+ end
metadata ADDED
@@ -0,0 +1,186 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: rgss3_default_scripts
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.2
5
+ platform: ruby
6
+ authors:
7
+ - taroxd
8
+ autorequire:
9
+ bindir: exe
10
+ cert_chain: []
11
+ date: 2017-05-14 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '1.14'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '1.14'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rake
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - "~>"
32
+ - !ruby/object:Gem::Version
33
+ version: '10.0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - "~>"
39
+ - !ruby/object:Gem::Version
40
+ version: '10.0'
41
+ description:
42
+ email:
43
+ - taroxd@outlook.com
44
+ executables: []
45
+ extensions: []
46
+ extra_rdoc_files: []
47
+ files:
48
+ - ".gitignore"
49
+ - Gemfile
50
+ - README.md
51
+ - Rakefile
52
+ - lib/rgss3_default_scripts.rb
53
+ - lib/rgss3_default_scripts/BattleManager.rb
54
+ - lib/rgss3_default_scripts/Cache.rb
55
+ - lib/rgss3_default_scripts/DataManager.rb
56
+ - lib/rgss3_default_scripts/Game_Action.rb
57
+ - lib/rgss3_default_scripts/Game_ActionResult.rb
58
+ - lib/rgss3_default_scripts/Game_Actor.rb
59
+ - lib/rgss3_default_scripts/Game_Actors.rb
60
+ - lib/rgss3_default_scripts/Game_BaseItem.rb
61
+ - lib/rgss3_default_scripts/Game_Battler.rb
62
+ - lib/rgss3_default_scripts/Game_BattlerBase.rb
63
+ - lib/rgss3_default_scripts/Game_Character.rb
64
+ - lib/rgss3_default_scripts/Game_CharacterBase.rb
65
+ - lib/rgss3_default_scripts/Game_CommonEvent.rb
66
+ - lib/rgss3_default_scripts/Game_Enemy.rb
67
+ - lib/rgss3_default_scripts/Game_Event.rb
68
+ - lib/rgss3_default_scripts/Game_Follower.rb
69
+ - lib/rgss3_default_scripts/Game_Followers.rb
70
+ - lib/rgss3_default_scripts/Game_Interpreter.rb
71
+ - lib/rgss3_default_scripts/Game_Map.rb
72
+ - lib/rgss3_default_scripts/Game_Message.rb
73
+ - lib/rgss3_default_scripts/Game_Party.rb
74
+ - lib/rgss3_default_scripts/Game_Picture.rb
75
+ - lib/rgss3_default_scripts/Game_Pictures.rb
76
+ - lib/rgss3_default_scripts/Game_Player.rb
77
+ - lib/rgss3_default_scripts/Game_Screen.rb
78
+ - lib/rgss3_default_scripts/Game_SelfSwitches.rb
79
+ - lib/rgss3_default_scripts/Game_Switches.rb
80
+ - lib/rgss3_default_scripts/Game_System.rb
81
+ - lib/rgss3_default_scripts/Game_Temp.rb
82
+ - lib/rgss3_default_scripts/Game_Timer.rb
83
+ - lib/rgss3_default_scripts/Game_Troop.rb
84
+ - lib/rgss3_default_scripts/Game_Unit.rb
85
+ - lib/rgss3_default_scripts/Game_Variables.rb
86
+ - lib/rgss3_default_scripts/Game_Vehicle.rb
87
+ - lib/rgss3_default_scripts/SceneManager.rb
88
+ - lib/rgss3_default_scripts/Scene_Base.rb
89
+ - lib/rgss3_default_scripts/Scene_Battle.rb
90
+ - lib/rgss3_default_scripts/Scene_Debug.rb
91
+ - lib/rgss3_default_scripts/Scene_End.rb
92
+ - lib/rgss3_default_scripts/Scene_Equip.rb
93
+ - lib/rgss3_default_scripts/Scene_File.rb
94
+ - lib/rgss3_default_scripts/Scene_Gameover.rb
95
+ - lib/rgss3_default_scripts/Scene_Item.rb
96
+ - lib/rgss3_default_scripts/Scene_ItemBase.rb
97
+ - lib/rgss3_default_scripts/Scene_Load.rb
98
+ - lib/rgss3_default_scripts/Scene_Map.rb
99
+ - lib/rgss3_default_scripts/Scene_Menu.rb
100
+ - lib/rgss3_default_scripts/Scene_MenuBase.rb
101
+ - lib/rgss3_default_scripts/Scene_Name.rb
102
+ - lib/rgss3_default_scripts/Scene_Save.rb
103
+ - lib/rgss3_default_scripts/Scene_Shop.rb
104
+ - lib/rgss3_default_scripts/Scene_Skill.rb
105
+ - lib/rgss3_default_scripts/Scene_Status.rb
106
+ - lib/rgss3_default_scripts/Scene_Title.rb
107
+ - lib/rgss3_default_scripts/Sound.rb
108
+ - lib/rgss3_default_scripts/Sprite_Base.rb
109
+ - lib/rgss3_default_scripts/Sprite_Battler.rb
110
+ - lib/rgss3_default_scripts/Sprite_Character.rb
111
+ - lib/rgss3_default_scripts/Sprite_Picture.rb
112
+ - lib/rgss3_default_scripts/Sprite_Timer.rb
113
+ - lib/rgss3_default_scripts/Spriteset_Battle.rb
114
+ - lib/rgss3_default_scripts/Spriteset_Map.rb
115
+ - lib/rgss3_default_scripts/Spriteset_Weather.rb
116
+ - lib/rgss3_default_scripts/Vocab.rb
117
+ - lib/rgss3_default_scripts/Window_ActorCommand.rb
118
+ - lib/rgss3_default_scripts/Window_Base.rb
119
+ - lib/rgss3_default_scripts/Window_BattleActor.rb
120
+ - lib/rgss3_default_scripts/Window_BattleEnemy.rb
121
+ - lib/rgss3_default_scripts/Window_BattleItem.rb
122
+ - lib/rgss3_default_scripts/Window_BattleLog.rb
123
+ - lib/rgss3_default_scripts/Window_BattleSkill.rb
124
+ - lib/rgss3_default_scripts/Window_BattleStatus.rb
125
+ - lib/rgss3_default_scripts/Window_ChoiceList.rb
126
+ - lib/rgss3_default_scripts/Window_Command.rb
127
+ - lib/rgss3_default_scripts/Window_DebugLeft.rb
128
+ - lib/rgss3_default_scripts/Window_DebugRight.rb
129
+ - lib/rgss3_default_scripts/Window_EquipCommand.rb
130
+ - lib/rgss3_default_scripts/Window_EquipItem.rb
131
+ - lib/rgss3_default_scripts/Window_EquipSlot.rb
132
+ - lib/rgss3_default_scripts/Window_EquipStatus.rb
133
+ - lib/rgss3_default_scripts/Window_GameEnd.rb
134
+ - lib/rgss3_default_scripts/Window_Gold.rb
135
+ - lib/rgss3_default_scripts/Window_Help.rb
136
+ - lib/rgss3_default_scripts/Window_HorzCommand.rb
137
+ - lib/rgss3_default_scripts/Window_ItemCategory.rb
138
+ - lib/rgss3_default_scripts/Window_ItemList.rb
139
+ - lib/rgss3_default_scripts/Window_KeyItem.rb
140
+ - lib/rgss3_default_scripts/Window_MapName.rb
141
+ - lib/rgss3_default_scripts/Window_MenuActor.rb
142
+ - lib/rgss3_default_scripts/Window_MenuCommand.rb
143
+ - lib/rgss3_default_scripts/Window_MenuStatus.rb
144
+ - lib/rgss3_default_scripts/Window_Message.rb
145
+ - lib/rgss3_default_scripts/Window_NameEdit.rb
146
+ - lib/rgss3_default_scripts/Window_NameInput.rb
147
+ - lib/rgss3_default_scripts/Window_NumberInput.rb
148
+ - lib/rgss3_default_scripts/Window_PartyCommand.rb
149
+ - lib/rgss3_default_scripts/Window_SaveFile.rb
150
+ - lib/rgss3_default_scripts/Window_ScrollText.rb
151
+ - lib/rgss3_default_scripts/Window_Selectable.rb
152
+ - lib/rgss3_default_scripts/Window_ShopBuy.rb
153
+ - lib/rgss3_default_scripts/Window_ShopCommand.rb
154
+ - lib/rgss3_default_scripts/Window_ShopNumber.rb
155
+ - lib/rgss3_default_scripts/Window_ShopSell.rb
156
+ - lib/rgss3_default_scripts/Window_ShopStatus.rb
157
+ - lib/rgss3_default_scripts/Window_SkillCommand.rb
158
+ - lib/rgss3_default_scripts/Window_SkillList.rb
159
+ - lib/rgss3_default_scripts/Window_SkillStatus.rb
160
+ - lib/rgss3_default_scripts/Window_Status.rb
161
+ - lib/rgss3_default_scripts/Window_TitleCommand.rb
162
+ - rgss3_default_scripts.gemspec
163
+ homepage: https://github.com/taroxd/rgss3_default_scripts
164
+ licenses: []
165
+ metadata: {}
166
+ post_install_message:
167
+ rdoc_options: []
168
+ require_paths:
169
+ - lib
170
+ required_ruby_version: !ruby/object:Gem::Requirement
171
+ requirements:
172
+ - - ">="
173
+ - !ruby/object:Gem::Version
174
+ version: '0'
175
+ required_rubygems_version: !ruby/object:Gem::Requirement
176
+ requirements:
177
+ - - ">="
178
+ - !ruby/object:Gem::Version
179
+ version: '0'
180
+ requirements: []
181
+ rubyforge_project:
182
+ rubygems_version: 2.6.12
183
+ signing_key:
184
+ specification_version: 4
185
+ summary: default scripts in RGSS3
186
+ test_files: []