rgss3_default_scripts 1.0.2

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Files changed (117) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +9 -0
  3. data/Gemfile +4 -0
  4. data/README.md +9 -0
  5. data/Rakefile +2 -0
  6. data/lib/rgss3_default_scripts.rb +109 -0
  7. data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
  8. data/lib/rgss3_default_scripts/Cache.rb +134 -0
  9. data/lib/rgss3_default_scripts/DataManager.rb +267 -0
  10. data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
  11. data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
  12. data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
  13. data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
  14. data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
  15. data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
  16. data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
  17. data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
  18. data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
  19. data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
  20. data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
  21. data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
  22. data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
  23. data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
  24. data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
  25. data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
  26. data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
  27. data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
  28. data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
  29. data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
  30. data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
  31. data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
  32. data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
  33. data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
  34. data/lib/rgss3_default_scripts/Game_System.rb +122 -0
  35. data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
  36. data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
  37. data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
  38. data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
  39. data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
  40. data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
  41. data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
  42. data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
  43. data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
  44. data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
  45. data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
  46. data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
  47. data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
  48. data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
  49. data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
  50. data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
  51. data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
  52. data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
  53. data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
  54. data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
  55. data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
  56. data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
  57. data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
  58. data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
  59. data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
  60. data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
  61. data/lib/rgss3_default_scripts/Sound.rb +135 -0
  62. data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
  63. data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
  64. data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
  65. data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
  66. data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
  67. data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
  68. data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
  69. data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
  70. data/lib/rgss3_default_scripts/Vocab.rb +145 -0
  71. data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
  72. data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
  73. data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
  74. data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
  75. data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
  76. data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
  77. data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
  78. data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
  79. data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
  80. data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
  81. data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
  82. data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
  83. data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
  84. data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
  85. data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
  86. data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
  87. data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
  88. data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
  89. data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
  90. data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
  91. data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
  92. data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
  93. data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
  94. data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
  95. data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
  96. data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
  97. data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
  98. data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
  99. data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
  100. data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
  101. data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
  102. data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
  103. data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
  104. data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
  105. data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
  106. data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
  107. data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
  108. data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
  109. data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
  110. data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
  111. data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
  112. data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
  113. data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
  114. data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
  115. data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
  116. data/rgss3_default_scripts.gemspec +23 -0
  117. metadata +186 -0
@@ -0,0 +1,34 @@
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+ #==============================================================================
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+ # ** Window_BattleSkill
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+ #------------------------------------------------------------------------------
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+ # This window is for selecting skills to use in the battle window.
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+ #==============================================================================
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+
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+ class Window_BattleSkill < Window_SkillList
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ # info_viewport : Viewport for displaying information
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+ #--------------------------------------------------------------------------
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+ def initialize(help_window, info_viewport)
13
+ y = help_window.height
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+ super(0, y, Graphics.width, info_viewport.rect.y - y)
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+ self.visible = false
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+ @help_window = help_window
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+ @info_viewport = info_viewport
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Show Window
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+ #--------------------------------------------------------------------------
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+ def show
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+ select_last
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+ @help_window.show
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+ super
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Hide Window
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+ #--------------------------------------------------------------------------
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+ def hide
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+ @help_window.hide
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+ super
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+ end
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+ end
@@ -0,0 +1,111 @@
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+ #==============================================================================
2
+ # ** Window_BattleStatus
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+ #------------------------------------------------------------------------------
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+ # This window is for displaying the status of party members on the battle
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+ # screen.
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+ #==============================================================================
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+
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+ class Window_BattleStatus < Window_Selectable
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize
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+ super(0, 0, window_width, window_height)
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+ refresh
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+ self.openness = 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Window Width
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+ #--------------------------------------------------------------------------
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+ def window_width
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+ Graphics.width - 128
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Window Height
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+ #--------------------------------------------------------------------------
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+ def window_height
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+ fitting_height(visible_line_number)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Number of Lines to Show
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+ #--------------------------------------------------------------------------
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+ def visible_line_number
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+ return 4
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Number of Items
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+ #--------------------------------------------------------------------------
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+ def item_max
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+ $game_party.battle_members.size
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Refresh
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+ #--------------------------------------------------------------------------
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+ def refresh
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+ contents.clear
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+ draw_all_items
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Draw Item
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+ #--------------------------------------------------------------------------
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+ def draw_item(index)
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+ actor = $game_party.battle_members[index]
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+ draw_basic_area(basic_area_rect(index), actor)
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+ draw_gauge_area(gauge_area_rect(index), actor)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Basic Area Retangle
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+ #--------------------------------------------------------------------------
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+ def basic_area_rect(index)
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+ rect = item_rect_for_text(index)
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+ rect.width -= gauge_area_width + 10
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+ rect
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Gauge Area Rectangle
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+ #--------------------------------------------------------------------------
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+ def gauge_area_rect(index)
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+ rect = item_rect_for_text(index)
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+ rect.x += rect.width - gauge_area_width
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+ rect.width = gauge_area_width
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+ rect
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Gauge Area Width
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+ #--------------------------------------------------------------------------
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+ def gauge_area_width
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+ return 220
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Draw Basic Area
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+ #--------------------------------------------------------------------------
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+ def draw_basic_area(rect, actor)
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+ draw_actor_name(actor, rect.x + 0, rect.y, 100)
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+ draw_actor_icons(actor, rect.x + 104, rect.y, rect.width - 104)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Draw Gauge Area
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+ #--------------------------------------------------------------------------
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+ def draw_gauge_area(rect, actor)
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+ if $data_system.opt_display_tp
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+ draw_gauge_area_with_tp(rect, actor)
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+ else
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+ draw_gauge_area_without_tp(rect, actor)
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Draw Gauge Area (with TP)
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+ #--------------------------------------------------------------------------
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+ def draw_gauge_area_with_tp(rect, actor)
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+ draw_actor_hp(actor, rect.x + 0, rect.y, 72)
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+ draw_actor_mp(actor, rect.x + 82, rect.y, 64)
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+ draw_actor_tp(actor, rect.x + 156, rect.y, 64)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Draw Gauge Area (without TP)
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+ #--------------------------------------------------------------------------
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+ def draw_gauge_area_without_tp(rect, actor)
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+ draw_actor_hp(actor, rect.x + 0, rect.y, 134)
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+ draw_actor_mp(actor, rect.x + 144, rect.y, 76)
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+ end
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+ end
@@ -0,0 +1,88 @@
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+ #==============================================================================
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+ # ** Window_ChoiceList
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+ #------------------------------------------------------------------------------
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+ # This window is used for the event command [Show Choices].
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+ #==============================================================================
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+
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+ class Window_ChoiceList < Window_Command
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize(message_window)
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+ @message_window = message_window
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+ super(0, 0)
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+ self.openness = 0
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+ deactivate
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Start Input Processing
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+ #--------------------------------------------------------------------------
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+ def start
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+ update_placement
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+ refresh
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+ select(0)
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+ open
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+ activate
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Window Position
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+ #--------------------------------------------------------------------------
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+ def update_placement
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+ self.width = [max_choice_width + 12, 96].max + padding * 2
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+ self.width = [width, Graphics.width].min
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+ self.height = fitting_height($game_message.choices.size)
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+ self.x = Graphics.width - width
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+ if @message_window.y >= Graphics.height / 2
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+ self.y = @message_window.y - height
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+ else
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+ self.y = @message_window.y + @message_window.height
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Maximum Width of Choices
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+ #--------------------------------------------------------------------------
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+ def max_choice_width
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+ $game_message.choices.collect {|s| text_size(s).width }.max
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Calculate Height of Window Contents
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+ #--------------------------------------------------------------------------
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+ def contents_height
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+ item_max * item_height
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Command List
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+ #--------------------------------------------------------------------------
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+ def make_command_list
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+ $game_message.choices.each do |choice|
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+ add_command(choice, :choice)
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Draw Item
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+ #--------------------------------------------------------------------------
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+ def draw_item(index)
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+ rect = item_rect_for_text(index)
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+ draw_text_ex(rect.x, rect.y, command_name(index))
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Activation State of Cancel Processing
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+ #--------------------------------------------------------------------------
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+ def cancel_enabled?
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+ $game_message.choice_cancel_type > 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Call OK Handler
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+ #--------------------------------------------------------------------------
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+ def call_ok_handler
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+ $game_message.choice_proc.call(index)
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+ close
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Call Cancel Handler
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+ #--------------------------------------------------------------------------
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+ def call_cancel_handler
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+ $game_message.choice_proc.call($game_message.choice_cancel_type - 1)
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+ close
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+ end
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+ end
@@ -0,0 +1,152 @@
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+ #==============================================================================
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+ # ** Window_Command
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+ #------------------------------------------------------------------------------
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+ # This window deals with general command choices.
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+ #==============================================================================
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+
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+ class Window_Command < Window_Selectable
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize(x, y)
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+ clear_command_list
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+ make_command_list
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+ super(x, y, window_width, window_height)
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+ refresh
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+ select(0)
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+ activate
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Window Width
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+ #--------------------------------------------------------------------------
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+ def window_width
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+ return 160
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Window Height
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+ #--------------------------------------------------------------------------
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+ def window_height
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+ fitting_height(visible_line_number)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Number of Lines to Show
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+ #--------------------------------------------------------------------------
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+ def visible_line_number
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+ item_max
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Number of Items
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+ #--------------------------------------------------------------------------
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+ def item_max
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+ @list.size
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Clear Command List
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+ #--------------------------------------------------------------------------
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+ def clear_command_list
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+ @list = []
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Command List
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+ #--------------------------------------------------------------------------
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+ def make_command_list
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Add Command
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+ # name : Command name
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+ # symbol : Corresponding symbol
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+ # enabled : Activation state flag
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+ # ext : Arbitrary extended data
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+ #--------------------------------------------------------------------------
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+ def add_command(name, symbol, enabled = true, ext = nil)
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+ @list.push({:name=>name, :symbol=>symbol, :enabled=>enabled, :ext=>ext})
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Command Name
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+ #--------------------------------------------------------------------------
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+ def command_name(index)
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+ @list[index][:name]
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Activation State of Command
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+ #--------------------------------------------------------------------------
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+ def command_enabled?(index)
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+ @list[index][:enabled]
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Command Data of Selection Item
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+ #--------------------------------------------------------------------------
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+ def current_data
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+ index >= 0 ? @list[index] : nil
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Activation State of Selection Item
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+ #--------------------------------------------------------------------------
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+ def current_item_enabled?
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+ current_data ? current_data[:enabled] : false
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Symbol of Selection Item
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+ #--------------------------------------------------------------------------
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+ def current_symbol
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+ current_data ? current_data[:symbol] : nil
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Extended Data of Selected Item
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+ #--------------------------------------------------------------------------
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+ def current_ext
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+ current_data ? current_data[:ext] : nil
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Move Cursor to Command with Specified Symbol
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+ #--------------------------------------------------------------------------
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+ def select_symbol(symbol)
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+ @list.each_index {|i| select(i) if @list[i][:symbol] == symbol }
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Move Cursor to Command with Specified Extended Data
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+ #--------------------------------------------------------------------------
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+ def select_ext(ext)
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+ @list.each_index {|i| select(i) if @list[i][:ext] == ext }
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Draw Item
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+ #--------------------------------------------------------------------------
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+ def draw_item(index)
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+ change_color(normal_color, command_enabled?(index))
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+ draw_text(item_rect_for_text(index), command_name(index), alignment)
118
+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Alignment
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+ #--------------------------------------------------------------------------
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+ def alignment
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+ return 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Activation State of OK Processing
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+ #--------------------------------------------------------------------------
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+ def ok_enabled?
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+ return true
130
+ end
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+ #--------------------------------------------------------------------------
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+ # * Call OK Handler
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+ #--------------------------------------------------------------------------
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+ def call_ok_handler
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+ if handle?(current_symbol)
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+ call_handler(current_symbol)
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+ elsif handle?(:ok)
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+ super
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+ else
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+ activate
141
+ end
142
+ end
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+ #--------------------------------------------------------------------------
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+ # * Refresh
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+ #--------------------------------------------------------------------------
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+ def refresh
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+ clear_command_list
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+ make_command_list
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+ create_contents
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+ super
151
+ end
152
+ end
@@ -0,0 +1,104 @@
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+ #==============================================================================
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+ # ** Window_DebugLeft
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+ #------------------------------------------------------------------------------
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+ # This window designates switch and variable blocks on the debug screen.
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+ #==============================================================================
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+
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+ class Window_DebugLeft < Window_Selectable
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+ #--------------------------------------------------------------------------
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+ # * Class Variable
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+ #--------------------------------------------------------------------------
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+ @@last_top_row = 0 # For saving first line
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+ @@last_index = 0 # For saving cursor position
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+ #--------------------------------------------------------------------------
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+ # * Public Instance Variables
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+ #--------------------------------------------------------------------------
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+ attr_reader :right_window # Right window
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize(x, y)
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+ super(x, y, window_width, window_height)
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+ refresh
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+ self.top_row = @@last_top_row
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+ select(@@last_index)
25
+ activate
26
+ end
27
+ #--------------------------------------------------------------------------
28
+ # * Get Window Width
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+ #--------------------------------------------------------------------------
30
+ def window_width
31
+ return 164
32
+ end
33
+ #--------------------------------------------------------------------------
34
+ # * Get Window Height
35
+ #--------------------------------------------------------------------------
36
+ def window_height
37
+ Graphics.height
38
+ end
39
+ #--------------------------------------------------------------------------
40
+ # * Get Number of Items
41
+ #--------------------------------------------------------------------------
42
+ def item_max
43
+ @item_max || 0
44
+ end
45
+ #--------------------------------------------------------------------------
46
+ # * Frame Update
47
+ #--------------------------------------------------------------------------
48
+ def update
49
+ super
50
+ return unless @right_window
51
+ @right_window.mode = mode
52
+ @right_window.top_id = top_id
53
+ end
54
+ #--------------------------------------------------------------------------
55
+ # * Get Mode
56
+ #--------------------------------------------------------------------------
57
+ def mode
58
+ index < @switch_max ? :switch : :variable
59
+ end
60
+ #--------------------------------------------------------------------------
61
+ # * Get ID Shown on Top
62
+ #--------------------------------------------------------------------------
63
+ def top_id
64
+ (index - (index < @switch_max ? 0 : @switch_max)) * 10 + 1
65
+ end
66
+ #--------------------------------------------------------------------------
67
+ # * Refresh
68
+ #--------------------------------------------------------------------------
69
+ def refresh
70
+ @switch_max = ($data_system.switches.size - 1 + 9) / 10
71
+ @variable_max = ($data_system.variables.size - 1 + 9) / 10
72
+ @item_max = @switch_max + @variable_max
73
+ create_contents
74
+ draw_all_items
75
+ end
76
+ #--------------------------------------------------------------------------
77
+ # * Draw Item
78
+ #--------------------------------------------------------------------------
79
+ def draw_item(index)
80
+ if index < @switch_max
81
+ n = index * 10
82
+ text = sprintf("S [%04d-%04d]", n+1, n+10)
83
+ else
84
+ n = (index - @switch_max) * 10
85
+ text = sprintf("V [%04d-%04d]", n+1, n+10)
86
+ end
87
+ draw_text(item_rect_for_text(index), text)
88
+ end
89
+ #--------------------------------------------------------------------------
90
+ # * Processing When Cancel Button Is Pressed
91
+ #--------------------------------------------------------------------------
92
+ def process_cancel
93
+ super
94
+ @@last_top_row = top_row
95
+ @@last_index = index
96
+ end
97
+ #--------------------------------------------------------------------------
98
+ # * Set Right Window
99
+ #--------------------------------------------------------------------------
100
+ def right_window=(right_window)
101
+ @right_window = right_window
102
+ update
103
+ end
104
+ end