rgss3_default_scripts 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/Gemfile +4 -0
- data/README.md +9 -0
- data/Rakefile +2 -0
- data/lib/rgss3_default_scripts.rb +109 -0
- data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
- data/lib/rgss3_default_scripts/Cache.rb +134 -0
- data/lib/rgss3_default_scripts/DataManager.rb +267 -0
- data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
- data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
- data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
- data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
- data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
- data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
- data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
- data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
- data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
- data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
- data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
- data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
- data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
- data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
- data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
- data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
- data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
- data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
- data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
- data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
- data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
- data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
- data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_System.rb +122 -0
- data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
- data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
- data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
- data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
- data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
- data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
- data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
- data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
- data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
- data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
- data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
- data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
- data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
- data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
- data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
- data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
- data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
- data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
- data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
- data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
- data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
- data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
- data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
- data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
- data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
- data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
- data/lib/rgss3_default_scripts/Sound.rb +135 -0
- data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
- data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
- data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
- data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
- data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
- data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
- data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
- data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
- data/lib/rgss3_default_scripts/Vocab.rb +145 -0
- data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
- data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
- data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
- data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
- data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
- data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
- data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
- data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
- data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
- data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
- data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
- data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
- data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
- data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
- data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
- data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
- data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
- data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
- data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
- data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
- data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
- data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
- data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
- data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
- data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
- data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
- data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
- data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
- data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
- data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
- data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
- data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
- data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
- data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
- data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
- data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
- data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
- data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
- data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
- data/rgss3_default_scripts.gemspec +23 -0
- metadata +186 -0
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#==============================================================================
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# ** Window_BattleSkill
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#------------------------------------------------------------------------------
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# This window is for selecting skills to use in the battle window.
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#==============================================================================
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class Window_BattleSkill < Window_SkillList
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#--------------------------------------------------------------------------
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# * Object Initialization
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# info_viewport : Viewport for displaying information
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#--------------------------------------------------------------------------
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def initialize(help_window, info_viewport)
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y = help_window.height
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super(0, y, Graphics.width, info_viewport.rect.y - y)
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self.visible = false
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@help_window = help_window
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@info_viewport = info_viewport
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end
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#--------------------------------------------------------------------------
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# * Show Window
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#--------------------------------------------------------------------------
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def show
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select_last
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@help_window.show
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super
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end
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#--------------------------------------------------------------------------
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# * Hide Window
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#--------------------------------------------------------------------------
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def hide
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@help_window.hide
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super
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end
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end
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#==============================================================================
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# ** Window_BattleStatus
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#------------------------------------------------------------------------------
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# This window is for displaying the status of party members on the battle
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# screen.
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#==============================================================================
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class Window_BattleStatus < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0, window_width, window_height)
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refresh
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self.openness = 0
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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Graphics.width - 128
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end
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#--------------------------------------------------------------------------
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# * Get Window Height
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#--------------------------------------------------------------------------
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def window_height
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fitting_height(visible_line_number)
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end
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#--------------------------------------------------------------------------
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# * Get Number of Lines to Show
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#--------------------------------------------------------------------------
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def visible_line_number
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return 4
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end
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#--------------------------------------------------------------------------
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# * Get Number of Items
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#--------------------------------------------------------------------------
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def item_max
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$game_party.battle_members.size
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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draw_all_items
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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#--------------------------------------------------------------------------
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def draw_item(index)
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actor = $game_party.battle_members[index]
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draw_basic_area(basic_area_rect(index), actor)
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draw_gauge_area(gauge_area_rect(index), actor)
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end
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#--------------------------------------------------------------------------
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# * Get Basic Area Retangle
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#--------------------------------------------------------------------------
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def basic_area_rect(index)
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rect = item_rect_for_text(index)
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rect.width -= gauge_area_width + 10
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rect
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end
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#--------------------------------------------------------------------------
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# * Get Gauge Area Rectangle
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#--------------------------------------------------------------------------
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def gauge_area_rect(index)
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rect = item_rect_for_text(index)
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rect.x += rect.width - gauge_area_width
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rect.width = gauge_area_width
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rect
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end
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#--------------------------------------------------------------------------
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# * Get Gauge Area Width
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#--------------------------------------------------------------------------
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def gauge_area_width
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return 220
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end
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#--------------------------------------------------------------------------
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# * Draw Basic Area
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#--------------------------------------------------------------------------
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def draw_basic_area(rect, actor)
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draw_actor_name(actor, rect.x + 0, rect.y, 100)
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draw_actor_icons(actor, rect.x + 104, rect.y, rect.width - 104)
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end
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#--------------------------------------------------------------------------
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# * Draw Gauge Area
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#--------------------------------------------------------------------------
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def draw_gauge_area(rect, actor)
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if $data_system.opt_display_tp
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draw_gauge_area_with_tp(rect, actor)
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else
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draw_gauge_area_without_tp(rect, actor)
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Gauge Area (with TP)
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#--------------------------------------------------------------------------
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def draw_gauge_area_with_tp(rect, actor)
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draw_actor_hp(actor, rect.x + 0, rect.y, 72)
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draw_actor_mp(actor, rect.x + 82, rect.y, 64)
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draw_actor_tp(actor, rect.x + 156, rect.y, 64)
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end
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#--------------------------------------------------------------------------
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# * Draw Gauge Area (without TP)
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#--------------------------------------------------------------------------
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def draw_gauge_area_without_tp(rect, actor)
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draw_actor_hp(actor, rect.x + 0, rect.y, 134)
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draw_actor_mp(actor, rect.x + 144, rect.y, 76)
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end
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end
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#==============================================================================
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# ** Window_ChoiceList
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#------------------------------------------------------------------------------
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# This window is used for the event command [Show Choices].
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#==============================================================================
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class Window_ChoiceList < Window_Command
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(message_window)
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@message_window = message_window
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super(0, 0)
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self.openness = 0
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deactivate
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end
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#--------------------------------------------------------------------------
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# * Start Input Processing
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#--------------------------------------------------------------------------
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def start
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update_placement
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refresh
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select(0)
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open
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activate
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end
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#--------------------------------------------------------------------------
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# * Update Window Position
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#--------------------------------------------------------------------------
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def update_placement
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self.width = [max_choice_width + 12, 96].max + padding * 2
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self.width = [width, Graphics.width].min
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self.height = fitting_height($game_message.choices.size)
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self.x = Graphics.width - width
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if @message_window.y >= Graphics.height / 2
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self.y = @message_window.y - height
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else
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self.y = @message_window.y + @message_window.height
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end
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end
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#--------------------------------------------------------------------------
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# * Get Maximum Width of Choices
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#--------------------------------------------------------------------------
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def max_choice_width
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$game_message.choices.collect {|s| text_size(s).width }.max
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end
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#--------------------------------------------------------------------------
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# * Calculate Height of Window Contents
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#--------------------------------------------------------------------------
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def contents_height
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item_max * item_height
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end
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#--------------------------------------------------------------------------
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# * Create Command List
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#--------------------------------------------------------------------------
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def make_command_list
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$game_message.choices.each do |choice|
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add_command(choice, :choice)
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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#--------------------------------------------------------------------------
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def draw_item(index)
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rect = item_rect_for_text(index)
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draw_text_ex(rect.x, rect.y, command_name(index))
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end
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#--------------------------------------------------------------------------
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# * Get Activation State of Cancel Processing
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#--------------------------------------------------------------------------
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def cancel_enabled?
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$game_message.choice_cancel_type > 0
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end
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#--------------------------------------------------------------------------
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# * Call OK Handler
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#--------------------------------------------------------------------------
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def call_ok_handler
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$game_message.choice_proc.call(index)
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close
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end
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#--------------------------------------------------------------------------
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# * Call Cancel Handler
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#--------------------------------------------------------------------------
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def call_cancel_handler
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$game_message.choice_proc.call($game_message.choice_cancel_type - 1)
|
|
86
|
+
close
|
|
87
|
+
end
|
|
88
|
+
end
|
|
@@ -0,0 +1,152 @@
|
|
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1
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+
#==============================================================================
|
|
2
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+
# ** Window_Command
|
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3
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+
#------------------------------------------------------------------------------
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4
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+
# This window deals with general command choices.
|
|
5
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+
#==============================================================================
|
|
6
|
+
|
|
7
|
+
class Window_Command < Window_Selectable
|
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8
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+
#--------------------------------------------------------------------------
|
|
9
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+
# * Object Initialization
|
|
10
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+
#--------------------------------------------------------------------------
|
|
11
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+
def initialize(x, y)
|
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12
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+
clear_command_list
|
|
13
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+
make_command_list
|
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14
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+
super(x, y, window_width, window_height)
|
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15
|
+
refresh
|
|
16
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+
select(0)
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|
17
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+
activate
|
|
18
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+
end
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19
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+
#--------------------------------------------------------------------------
|
|
20
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+
# * Get Window Width
|
|
21
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+
#--------------------------------------------------------------------------
|
|
22
|
+
def window_width
|
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23
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+
return 160
|
|
24
|
+
end
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25
|
+
#--------------------------------------------------------------------------
|
|
26
|
+
# * Get Window Height
|
|
27
|
+
#--------------------------------------------------------------------------
|
|
28
|
+
def window_height
|
|
29
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+
fitting_height(visible_line_number)
|
|
30
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+
end
|
|
31
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+
#--------------------------------------------------------------------------
|
|
32
|
+
# * Get Number of Lines to Show
|
|
33
|
+
#--------------------------------------------------------------------------
|
|
34
|
+
def visible_line_number
|
|
35
|
+
item_max
|
|
36
|
+
end
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|
37
|
+
#--------------------------------------------------------------------------
|
|
38
|
+
# * Get Number of Items
|
|
39
|
+
#--------------------------------------------------------------------------
|
|
40
|
+
def item_max
|
|
41
|
+
@list.size
|
|
42
|
+
end
|
|
43
|
+
#--------------------------------------------------------------------------
|
|
44
|
+
# * Clear Command List
|
|
45
|
+
#--------------------------------------------------------------------------
|
|
46
|
+
def clear_command_list
|
|
47
|
+
@list = []
|
|
48
|
+
end
|
|
49
|
+
#--------------------------------------------------------------------------
|
|
50
|
+
# * Create Command List
|
|
51
|
+
#--------------------------------------------------------------------------
|
|
52
|
+
def make_command_list
|
|
53
|
+
end
|
|
54
|
+
#--------------------------------------------------------------------------
|
|
55
|
+
# * Add Command
|
|
56
|
+
# name : Command name
|
|
57
|
+
# symbol : Corresponding symbol
|
|
58
|
+
# enabled : Activation state flag
|
|
59
|
+
# ext : Arbitrary extended data
|
|
60
|
+
#--------------------------------------------------------------------------
|
|
61
|
+
def add_command(name, symbol, enabled = true, ext = nil)
|
|
62
|
+
@list.push({:name=>name, :symbol=>symbol, :enabled=>enabled, :ext=>ext})
|
|
63
|
+
end
|
|
64
|
+
#--------------------------------------------------------------------------
|
|
65
|
+
# * Get Command Name
|
|
66
|
+
#--------------------------------------------------------------------------
|
|
67
|
+
def command_name(index)
|
|
68
|
+
@list[index][:name]
|
|
69
|
+
end
|
|
70
|
+
#--------------------------------------------------------------------------
|
|
71
|
+
# * Get Activation State of Command
|
|
72
|
+
#--------------------------------------------------------------------------
|
|
73
|
+
def command_enabled?(index)
|
|
74
|
+
@list[index][:enabled]
|
|
75
|
+
end
|
|
76
|
+
#--------------------------------------------------------------------------
|
|
77
|
+
# * Get Command Data of Selection Item
|
|
78
|
+
#--------------------------------------------------------------------------
|
|
79
|
+
def current_data
|
|
80
|
+
index >= 0 ? @list[index] : nil
|
|
81
|
+
end
|
|
82
|
+
#--------------------------------------------------------------------------
|
|
83
|
+
# * Get Activation State of Selection Item
|
|
84
|
+
#--------------------------------------------------------------------------
|
|
85
|
+
def current_item_enabled?
|
|
86
|
+
current_data ? current_data[:enabled] : false
|
|
87
|
+
end
|
|
88
|
+
#--------------------------------------------------------------------------
|
|
89
|
+
# * Get Symbol of Selection Item
|
|
90
|
+
#--------------------------------------------------------------------------
|
|
91
|
+
def current_symbol
|
|
92
|
+
current_data ? current_data[:symbol] : nil
|
|
93
|
+
end
|
|
94
|
+
#--------------------------------------------------------------------------
|
|
95
|
+
# * Get Extended Data of Selected Item
|
|
96
|
+
#--------------------------------------------------------------------------
|
|
97
|
+
def current_ext
|
|
98
|
+
current_data ? current_data[:ext] : nil
|
|
99
|
+
end
|
|
100
|
+
#--------------------------------------------------------------------------
|
|
101
|
+
# * Move Cursor to Command with Specified Symbol
|
|
102
|
+
#--------------------------------------------------------------------------
|
|
103
|
+
def select_symbol(symbol)
|
|
104
|
+
@list.each_index {|i| select(i) if @list[i][:symbol] == symbol }
|
|
105
|
+
end
|
|
106
|
+
#--------------------------------------------------------------------------
|
|
107
|
+
# * Move Cursor to Command with Specified Extended Data
|
|
108
|
+
#--------------------------------------------------------------------------
|
|
109
|
+
def select_ext(ext)
|
|
110
|
+
@list.each_index {|i| select(i) if @list[i][:ext] == ext }
|
|
111
|
+
end
|
|
112
|
+
#--------------------------------------------------------------------------
|
|
113
|
+
# * Draw Item
|
|
114
|
+
#--------------------------------------------------------------------------
|
|
115
|
+
def draw_item(index)
|
|
116
|
+
change_color(normal_color, command_enabled?(index))
|
|
117
|
+
draw_text(item_rect_for_text(index), command_name(index), alignment)
|
|
118
|
+
end
|
|
119
|
+
#--------------------------------------------------------------------------
|
|
120
|
+
# * Get Alignment
|
|
121
|
+
#--------------------------------------------------------------------------
|
|
122
|
+
def alignment
|
|
123
|
+
return 0
|
|
124
|
+
end
|
|
125
|
+
#--------------------------------------------------------------------------
|
|
126
|
+
# * Get Activation State of OK Processing
|
|
127
|
+
#--------------------------------------------------------------------------
|
|
128
|
+
def ok_enabled?
|
|
129
|
+
return true
|
|
130
|
+
end
|
|
131
|
+
#--------------------------------------------------------------------------
|
|
132
|
+
# * Call OK Handler
|
|
133
|
+
#--------------------------------------------------------------------------
|
|
134
|
+
def call_ok_handler
|
|
135
|
+
if handle?(current_symbol)
|
|
136
|
+
call_handler(current_symbol)
|
|
137
|
+
elsif handle?(:ok)
|
|
138
|
+
super
|
|
139
|
+
else
|
|
140
|
+
activate
|
|
141
|
+
end
|
|
142
|
+
end
|
|
143
|
+
#--------------------------------------------------------------------------
|
|
144
|
+
# * Refresh
|
|
145
|
+
#--------------------------------------------------------------------------
|
|
146
|
+
def refresh
|
|
147
|
+
clear_command_list
|
|
148
|
+
make_command_list
|
|
149
|
+
create_contents
|
|
150
|
+
super
|
|
151
|
+
end
|
|
152
|
+
end
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
#==============================================================================
|
|
2
|
+
# ** Window_DebugLeft
|
|
3
|
+
#------------------------------------------------------------------------------
|
|
4
|
+
# This window designates switch and variable blocks on the debug screen.
|
|
5
|
+
#==============================================================================
|
|
6
|
+
|
|
7
|
+
class Window_DebugLeft < Window_Selectable
|
|
8
|
+
#--------------------------------------------------------------------------
|
|
9
|
+
# * Class Variable
|
|
10
|
+
#--------------------------------------------------------------------------
|
|
11
|
+
@@last_top_row = 0 # For saving first line
|
|
12
|
+
@@last_index = 0 # For saving cursor position
|
|
13
|
+
#--------------------------------------------------------------------------
|
|
14
|
+
# * Public Instance Variables
|
|
15
|
+
#--------------------------------------------------------------------------
|
|
16
|
+
attr_reader :right_window # Right window
|
|
17
|
+
#--------------------------------------------------------------------------
|
|
18
|
+
# * Object Initialization
|
|
19
|
+
#--------------------------------------------------------------------------
|
|
20
|
+
def initialize(x, y)
|
|
21
|
+
super(x, y, window_width, window_height)
|
|
22
|
+
refresh
|
|
23
|
+
self.top_row = @@last_top_row
|
|
24
|
+
select(@@last_index)
|
|
25
|
+
activate
|
|
26
|
+
end
|
|
27
|
+
#--------------------------------------------------------------------------
|
|
28
|
+
# * Get Window Width
|
|
29
|
+
#--------------------------------------------------------------------------
|
|
30
|
+
def window_width
|
|
31
|
+
return 164
|
|
32
|
+
end
|
|
33
|
+
#--------------------------------------------------------------------------
|
|
34
|
+
# * Get Window Height
|
|
35
|
+
#--------------------------------------------------------------------------
|
|
36
|
+
def window_height
|
|
37
|
+
Graphics.height
|
|
38
|
+
end
|
|
39
|
+
#--------------------------------------------------------------------------
|
|
40
|
+
# * Get Number of Items
|
|
41
|
+
#--------------------------------------------------------------------------
|
|
42
|
+
def item_max
|
|
43
|
+
@item_max || 0
|
|
44
|
+
end
|
|
45
|
+
#--------------------------------------------------------------------------
|
|
46
|
+
# * Frame Update
|
|
47
|
+
#--------------------------------------------------------------------------
|
|
48
|
+
def update
|
|
49
|
+
super
|
|
50
|
+
return unless @right_window
|
|
51
|
+
@right_window.mode = mode
|
|
52
|
+
@right_window.top_id = top_id
|
|
53
|
+
end
|
|
54
|
+
#--------------------------------------------------------------------------
|
|
55
|
+
# * Get Mode
|
|
56
|
+
#--------------------------------------------------------------------------
|
|
57
|
+
def mode
|
|
58
|
+
index < @switch_max ? :switch : :variable
|
|
59
|
+
end
|
|
60
|
+
#--------------------------------------------------------------------------
|
|
61
|
+
# * Get ID Shown on Top
|
|
62
|
+
#--------------------------------------------------------------------------
|
|
63
|
+
def top_id
|
|
64
|
+
(index - (index < @switch_max ? 0 : @switch_max)) * 10 + 1
|
|
65
|
+
end
|
|
66
|
+
#--------------------------------------------------------------------------
|
|
67
|
+
# * Refresh
|
|
68
|
+
#--------------------------------------------------------------------------
|
|
69
|
+
def refresh
|
|
70
|
+
@switch_max = ($data_system.switches.size - 1 + 9) / 10
|
|
71
|
+
@variable_max = ($data_system.variables.size - 1 + 9) / 10
|
|
72
|
+
@item_max = @switch_max + @variable_max
|
|
73
|
+
create_contents
|
|
74
|
+
draw_all_items
|
|
75
|
+
end
|
|
76
|
+
#--------------------------------------------------------------------------
|
|
77
|
+
# * Draw Item
|
|
78
|
+
#--------------------------------------------------------------------------
|
|
79
|
+
def draw_item(index)
|
|
80
|
+
if index < @switch_max
|
|
81
|
+
n = index * 10
|
|
82
|
+
text = sprintf("S [%04d-%04d]", n+1, n+10)
|
|
83
|
+
else
|
|
84
|
+
n = (index - @switch_max) * 10
|
|
85
|
+
text = sprintf("V [%04d-%04d]", n+1, n+10)
|
|
86
|
+
end
|
|
87
|
+
draw_text(item_rect_for_text(index), text)
|
|
88
|
+
end
|
|
89
|
+
#--------------------------------------------------------------------------
|
|
90
|
+
# * Processing When Cancel Button Is Pressed
|
|
91
|
+
#--------------------------------------------------------------------------
|
|
92
|
+
def process_cancel
|
|
93
|
+
super
|
|
94
|
+
@@last_top_row = top_row
|
|
95
|
+
@@last_index = index
|
|
96
|
+
end
|
|
97
|
+
#--------------------------------------------------------------------------
|
|
98
|
+
# * Set Right Window
|
|
99
|
+
#--------------------------------------------------------------------------
|
|
100
|
+
def right_window=(right_window)
|
|
101
|
+
@right_window = right_window
|
|
102
|
+
update
|
|
103
|
+
end
|
|
104
|
+
end
|