rgss3_default_scripts 1.0.2

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Files changed (117) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +9 -0
  3. data/Gemfile +4 -0
  4. data/README.md +9 -0
  5. data/Rakefile +2 -0
  6. data/lib/rgss3_default_scripts.rb +109 -0
  7. data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
  8. data/lib/rgss3_default_scripts/Cache.rb +134 -0
  9. data/lib/rgss3_default_scripts/DataManager.rb +267 -0
  10. data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
  11. data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
  12. data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
  13. data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
  14. data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
  15. data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
  16. data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
  17. data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
  18. data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
  19. data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
  20. data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
  21. data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
  22. data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
  23. data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
  24. data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
  25. data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
  26. data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
  27. data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
  28. data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
  29. data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
  30. data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
  31. data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
  32. data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
  33. data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
  34. data/lib/rgss3_default_scripts/Game_System.rb +122 -0
  35. data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
  36. data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
  37. data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
  38. data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
  39. data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
  40. data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
  41. data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
  42. data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
  43. data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
  44. data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
  45. data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
  46. data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
  47. data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
  48. data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
  49. data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
  50. data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
  51. data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
  52. data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
  53. data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
  54. data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
  55. data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
  56. data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
  57. data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
  58. data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
  59. data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
  60. data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
  61. data/lib/rgss3_default_scripts/Sound.rb +135 -0
  62. data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
  63. data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
  64. data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
  65. data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
  66. data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
  67. data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
  68. data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
  69. data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
  70. data/lib/rgss3_default_scripts/Vocab.rb +145 -0
  71. data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
  72. data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
  73. data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
  74. data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
  75. data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
  76. data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
  77. data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
  78. data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
  79. data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
  80. data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
  81. data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
  82. data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
  83. data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
  84. data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
  85. data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
  86. data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
  87. data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
  88. data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
  89. data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
  90. data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
  91. data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
  92. data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
  93. data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
  94. data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
  95. data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
  96. data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
  97. data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
  98. data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
  99. data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
  100. data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
  101. data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
  102. data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
  103. data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
  104. data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
  105. data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
  106. data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
  107. data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
  108. data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
  109. data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
  110. data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
  111. data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
  112. data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
  113. data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
  114. data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
  115. data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
  116. data/rgss3_default_scripts.gemspec +23 -0
  117. metadata +186 -0
@@ -0,0 +1,85 @@
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+ #==============================================================================
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+ # ** Scene_Gameover
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+ #------------------------------------------------------------------------------
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+ # This class performs game over screen processing.
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+ #==============================================================================
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+
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+ class Scene_Gameover < Scene_Base
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+ #--------------------------------------------------------------------------
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+ # * Start Processing
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+ #--------------------------------------------------------------------------
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+ def start
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+ super
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+ play_gameover_music
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+ fadeout_frozen_graphics
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+ create_background
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Termination Processing
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+ #--------------------------------------------------------------------------
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+ def terminate
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+ super
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+ dispose_background
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Frame Update
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+ #--------------------------------------------------------------------------
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+ def update
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+ super
29
+ goto_title if Input.trigger?(:C)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Execute Transition
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+ #--------------------------------------------------------------------------
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+ def perform_transition
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+ Graphics.transition(fadein_speed)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Play Music on Game Over Screen
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+ #--------------------------------------------------------------------------
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+ def play_gameover_music
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+ RPG::BGM.stop
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+ RPG::BGS.stop
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+ $data_system.gameover_me.play
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Fade Out Frozen Graphics
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+ #--------------------------------------------------------------------------
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+ def fadeout_frozen_graphics
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+ Graphics.transition(fadeout_speed)
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+ Graphics.freeze
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Background
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+ #--------------------------------------------------------------------------
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+ def create_background
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+ @sprite = Sprite.new
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+ @sprite.bitmap = Cache.system("GameOver")
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Free Background
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+ #--------------------------------------------------------------------------
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+ def dispose_background
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+ @sprite.bitmap.dispose
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+ @sprite.dispose
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Fade Out Speed
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+ #--------------------------------------------------------------------------
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+ def fadeout_speed
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+ return 60
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Fade In Speed
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+ #--------------------------------------------------------------------------
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+ def fadein_speed
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+ return 120
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Transition to Title Screen
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+ #--------------------------------------------------------------------------
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+ def goto_title
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+ fadeout_all
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+ SceneManager.goto(Scene_Title)
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+ end
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+ end
@@ -0,0 +1,75 @@
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+ #==============================================================================
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+ # ** Scene_Item
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+ #------------------------------------------------------------------------------
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+ # This class performs the item screen processing.
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+ #==============================================================================
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+
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+ class Scene_Item < Scene_ItemBase
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+ #--------------------------------------------------------------------------
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+ # * Start Processing
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+ #--------------------------------------------------------------------------
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+ def start
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+ super
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+ create_help_window
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+ create_category_window
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+ create_item_window
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Category Window
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+ #--------------------------------------------------------------------------
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+ def create_category_window
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+ @category_window = Window_ItemCategory.new
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+ @category_window.viewport = @viewport
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+ @category_window.help_window = @help_window
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+ @category_window.y = @help_window.height
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+ @category_window.set_handler(:ok, method(:on_category_ok))
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+ @category_window.set_handler(:cancel, method(:return_scene))
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Item Window
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+ #--------------------------------------------------------------------------
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+ def create_item_window
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+ wy = @category_window.y + @category_window.height
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+ wh = Graphics.height - wy
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+ @item_window = Window_ItemList.new(0, wy, Graphics.width, wh)
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+ @item_window.viewport = @viewport
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+ @item_window.help_window = @help_window
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+ @item_window.set_handler(:ok, method(:on_item_ok))
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+ @item_window.set_handler(:cancel, method(:on_item_cancel))
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+ @category_window.item_window = @item_window
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Category [OK]
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+ #--------------------------------------------------------------------------
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+ def on_category_ok
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+ @item_window.activate
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+ @item_window.select_last
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Item [OK]
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+ #--------------------------------------------------------------------------
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+ def on_item_ok
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+ $game_party.last_item.object = item
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+ determine_item
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Item [Cancel]
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+ #--------------------------------------------------------------------------
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+ def on_item_cancel
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+ @item_window.unselect
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+ @category_window.activate
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Play SE When Using Item
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+ #--------------------------------------------------------------------------
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+ def play_se_for_item
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+ Sound.play_use_item
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Use Item
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+ #--------------------------------------------------------------------------
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+ def use_item
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+ super
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+ @item_window.redraw_current_item
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+ end
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+ end
@@ -0,0 +1,147 @@
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+ #==============================================================================
2
+ # ** Scene_ItemBase
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+ #------------------------------------------------------------------------------
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+ # This class performs common processing for the item screen and skill screen.
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+ #==============================================================================
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+
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+ class Scene_ItemBase < Scene_MenuBase
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+ #--------------------------------------------------------------------------
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+ # * Start Processing
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+ #--------------------------------------------------------------------------
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+ def start
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+ super
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+ create_actor_window
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Actor Window
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+ #--------------------------------------------------------------------------
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+ def create_actor_window
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+ @actor_window = Window_MenuActor.new
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+ @actor_window.set_handler(:ok, method(:on_actor_ok))
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+ @actor_window.set_handler(:cancel, method(:on_actor_cancel))
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Currently Selected Item
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+ #--------------------------------------------------------------------------
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+ def item
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+ @item_window.item
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Item's User
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+ #--------------------------------------------------------------------------
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+ def user
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+ $game_party.movable_members.max_by {|member| member.pha }
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Determine if Cursor Is in Left Column
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+ #--------------------------------------------------------------------------
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+ def cursor_left?
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+ @item_window.index % 2 == 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Show Subwindow
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+ #--------------------------------------------------------------------------
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+ def show_sub_window(window)
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+ width_remain = Graphics.width - window.width
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+ window.x = cursor_left? ? width_remain : 0
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+ @viewport.rect.x = @viewport.ox = cursor_left? ? 0 : window.width
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+ @viewport.rect.width = width_remain
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+ window.show.activate
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Hide Subwindow
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+ #--------------------------------------------------------------------------
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+ def hide_sub_window(window)
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+ @viewport.rect.x = @viewport.ox = 0
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+ @viewport.rect.width = Graphics.width
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+ window.hide.deactivate
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+ activate_item_window
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Actor [OK]
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+ #--------------------------------------------------------------------------
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+ def on_actor_ok
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+ if item_usable?
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+ use_item
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+ else
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+ Sound.play_buzzer
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Actor [Cancel]
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+ #--------------------------------------------------------------------------
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+ def on_actor_cancel
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+ hide_sub_window(@actor_window)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Confirm Item
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+ #--------------------------------------------------------------------------
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+ def determine_item
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+ if item.for_friend?
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+ show_sub_window(@actor_window)
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+ @actor_window.select_for_item(item)
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+ else
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+ use_item
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+ activate_item_window
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Activate Item Window
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+ #--------------------------------------------------------------------------
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+ def activate_item_window
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+ @item_window.refresh
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+ @item_window.activate
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Array of Actors Targeted by Item Use
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+ #--------------------------------------------------------------------------
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+ def item_target_actors
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+ if !item.for_friend?
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+ []
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+ elsif item.for_all?
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+ $game_party.members
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+ else
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+ [$game_party.members[@actor_window.index]]
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Determine if Item is Usable
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+ #--------------------------------------------------------------------------
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+ def item_usable?
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+ user.usable?(item) && item_effects_valid?
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Determine if Item Is Effective
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+ #--------------------------------------------------------------------------
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+ def item_effects_valid?
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+ item_target_actors.any? do |target|
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+ target.item_test(user, item)
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Use Item on Actor
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+ #--------------------------------------------------------------------------
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+ def use_item_to_actors
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+ item_target_actors.each do |target|
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+ item.repeats.times { target.item_apply(user, item) }
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Use Item
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+ #--------------------------------------------------------------------------
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+ def use_item
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+ play_se_for_item
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+ user.use_item(item)
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+ use_item_to_actors
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+ check_common_event
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+ check_gameover
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+ @actor_window.refresh
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Determine if Common Event Is Reserved
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+ # Transition to the map screen if the event call is reserved.
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+ #--------------------------------------------------------------------------
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+ def check_common_event
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+ SceneManager.goto(Scene_Map) if $game_temp.common_event_reserved?
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+ end
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+ end
@@ -0,0 +1,40 @@
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+ #==============================================================================
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+ # ** Scene_Load
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+ #------------------------------------------------------------------------------
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+ # This class performs load screen processing.
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+ #==============================================================================
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+
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+ class Scene_Load < Scene_File
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+ #--------------------------------------------------------------------------
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+ # * Get Help Window Text
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+ #--------------------------------------------------------------------------
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+ def help_window_text
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+ Vocab::LoadMessage
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get File Index to Select First
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+ #--------------------------------------------------------------------------
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+ def first_savefile_index
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+ DataManager.latest_savefile_index
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Confirm Save File
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+ #--------------------------------------------------------------------------
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+ def on_savefile_ok
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+ super
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+ if DataManager.load_game(@index)
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+ on_load_success
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+ else
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+ Sound.play_buzzer
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Processing When Load Is Successful
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+ #--------------------------------------------------------------------------
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+ def on_load_success
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+ Sound.play_load
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+ fadeout_all
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+ $game_system.on_after_load
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+ SceneManager.goto(Scene_Map)
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+ end
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+ end
@@ -0,0 +1,276 @@
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+ #==============================================================================
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+ # ** Scene_Map
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+ #------------------------------------------------------------------------------
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+ # This class performs the map screen processing.
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+ #==============================================================================
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+
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+ class Scene_Map < Scene_Base
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+ #--------------------------------------------------------------------------
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+ # * Start Processing
10
+ #--------------------------------------------------------------------------
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+ def start
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+ super
13
+ SceneManager.clear
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+ $game_player.straighten
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+ $game_map.refresh
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+ $game_message.visible = false
17
+ create_spriteset
18
+ create_all_windows
19
+ @menu_calling = false
20
+ end
21
+ #--------------------------------------------------------------------------
22
+ # * Execute Transition
23
+ # Performs a fade in when the screen has been blacked out, such as
24
+ # immediately after a battle or load.
25
+ #--------------------------------------------------------------------------
26
+ def perform_transition
27
+ if Graphics.brightness == 0
28
+ Graphics.transition(0)
29
+ fadein(fadein_speed)
30
+ else
31
+ super
32
+ end
33
+ end
34
+ #--------------------------------------------------------------------------
35
+ # * Get Transition Speed
36
+ #--------------------------------------------------------------------------
37
+ def transition_speed
38
+ return 15
39
+ end
40
+ #--------------------------------------------------------------------------
41
+ # * Pre-Termination Processing
42
+ #--------------------------------------------------------------------------
43
+ def pre_terminate
44
+ super
45
+ pre_battle_scene if SceneManager.scene_is?(Scene_Battle)
46
+ pre_title_scene if SceneManager.scene_is?(Scene_Title)
47
+ end
48
+ #--------------------------------------------------------------------------
49
+ # * Termination Processing
50
+ #--------------------------------------------------------------------------
51
+ def terminate
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+ super
53
+ SceneManager.snapshot_for_background
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+ dispose_spriteset
55
+ perform_battle_transition if SceneManager.scene_is?(Scene_Battle)
56
+ end
57
+ #--------------------------------------------------------------------------
58
+ # * Frame Update
59
+ #--------------------------------------------------------------------------
60
+ def update
61
+ super
62
+ $game_map.update(true)
63
+ $game_player.update
64
+ $game_timer.update
65
+ @spriteset.update
66
+ update_scene if scene_change_ok?
67
+ end
68
+ #--------------------------------------------------------------------------
69
+ # * Determine if Scene Transition Is Possible
70
+ #--------------------------------------------------------------------------
71
+ def scene_change_ok?
72
+ !$game_message.busy? && !$game_message.visible
73
+ end
74
+ #--------------------------------------------------------------------------
75
+ # * Update Scene Transition
76
+ #--------------------------------------------------------------------------
77
+ def update_scene
78
+ check_gameover
79
+ update_transfer_player unless scene_changing?
80
+ update_encounter unless scene_changing?
81
+ update_call_menu unless scene_changing?
82
+ update_call_debug unless scene_changing?
83
+ end
84
+ #--------------------------------------------------------------------------
85
+ # * Update Frame (for Fade In)
86
+ #--------------------------------------------------------------------------
87
+ def update_for_fade
88
+ update_basic
89
+ $game_map.update(false)
90
+ @spriteset.update
91
+ end
92
+ #--------------------------------------------------------------------------
93
+ # * General-Purpose Fade Processing
94
+ #--------------------------------------------------------------------------
95
+ def fade_loop(duration)
96
+ duration.times do |i|
97
+ yield 255 * (i + 1) / duration
98
+ update_for_fade
99
+ end
100
+ end
101
+ #--------------------------------------------------------------------------
102
+ # * Fadein Screen
103
+ #--------------------------------------------------------------------------
104
+ def fadein(duration)
105
+ fade_loop(duration) {|v| Graphics.brightness = v }
106
+ end
107
+ #--------------------------------------------------------------------------
108
+ # * Fadeout Screen
109
+ #--------------------------------------------------------------------------
110
+ def fadeout(duration)
111
+ fade_loop(duration) {|v| Graphics.brightness = 255 - v }
112
+ end
113
+ #--------------------------------------------------------------------------
114
+ # * Screen Fade In (White)
115
+ #--------------------------------------------------------------------------
116
+ def white_fadein(duration)
117
+ fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, 255 - v) }
118
+ end
119
+ #--------------------------------------------------------------------------
120
+ # * Screen Fade Out (White)
121
+ #--------------------------------------------------------------------------
122
+ def white_fadeout(duration)
123
+ fade_loop(duration) {|v| @viewport.color.set(255, 255, 255, v) }
124
+ end
125
+ #--------------------------------------------------------------------------
126
+ # * Create Sprite Set
127
+ #--------------------------------------------------------------------------
128
+ def create_spriteset
129
+ @spriteset = Spriteset_Map.new
130
+ end
131
+ #--------------------------------------------------------------------------
132
+ # * Free Sprite Set
133
+ #--------------------------------------------------------------------------
134
+ def dispose_spriteset
135
+ @spriteset.dispose
136
+ end
137
+ #--------------------------------------------------------------------------
138
+ # * Create All Windows
139
+ #--------------------------------------------------------------------------
140
+ def create_all_windows
141
+ create_message_window
142
+ create_scroll_text_window
143
+ create_location_window
144
+ end
145
+ #--------------------------------------------------------------------------
146
+ # * Create Message Window
147
+ #--------------------------------------------------------------------------
148
+ def create_message_window
149
+ @message_window = Window_Message.new
150
+ end
151
+ #--------------------------------------------------------------------------
152
+ # * Create Scrolling Text Window
153
+ #--------------------------------------------------------------------------
154
+ def create_scroll_text_window
155
+ @scroll_text_window = Window_ScrollText.new
156
+ end
157
+ #--------------------------------------------------------------------------
158
+ # * Create Map Name Window
159
+ #--------------------------------------------------------------------------
160
+ def create_location_window
161
+ @map_name_window = Window_MapName.new
162
+ end
163
+ #--------------------------------------------------------------------------
164
+ # * Update Player Transfer
165
+ #--------------------------------------------------------------------------
166
+ def update_transfer_player
167
+ perform_transfer if $game_player.transfer?
168
+ end
169
+ #--------------------------------------------------------------------------
170
+ # * Update Encounter
171
+ #--------------------------------------------------------------------------
172
+ def update_encounter
173
+ SceneManager.call(Scene_Battle) if $game_player.encounter
174
+ end
175
+ #--------------------------------------------------------------------------
176
+ # * Determine if Menu is Called due to Cancel Button
177
+ #--------------------------------------------------------------------------
178
+ def update_call_menu
179
+ if $game_system.menu_disabled || $game_map.interpreter.running?
180
+ @menu_calling = false
181
+ else
182
+ @menu_calling ||= Input.trigger?(:B)
183
+ call_menu if @menu_calling && !$game_player.moving?
184
+ end
185
+ end
186
+ #--------------------------------------------------------------------------
187
+ # * Call Menu Screen
188
+ #--------------------------------------------------------------------------
189
+ def call_menu
190
+ Sound.play_ok
191
+ SceneManager.call(Scene_Menu)
192
+ Window_MenuCommand::init_command_position
193
+ end
194
+ #--------------------------------------------------------------------------
195
+ # * Determine if Debug Call by F9 key
196
+ #--------------------------------------------------------------------------
197
+ def update_call_debug
198
+ SceneManager.call(Scene_Debug) if $TEST && Input.press?(:F9)
199
+ end
200
+ #--------------------------------------------------------------------------
201
+ # * Player Transfer Processing
202
+ #--------------------------------------------------------------------------
203
+ def perform_transfer
204
+ pre_transfer
205
+ $game_player.perform_transfer
206
+ post_transfer
207
+ end
208
+ #--------------------------------------------------------------------------
209
+ # * Preprocessing for Transferring Player
210
+ #--------------------------------------------------------------------------
211
+ def pre_transfer
212
+ @map_name_window.close
213
+ case $game_temp.fade_type
214
+ when 0
215
+ fadeout(fadeout_speed)
216
+ when 1
217
+ white_fadeout(fadeout_speed)
218
+ end
219
+ end
220
+ #--------------------------------------------------------------------------
221
+ # * Post Processing for Transferring Player
222
+ #--------------------------------------------------------------------------
223
+ def post_transfer
224
+ case $game_temp.fade_type
225
+ when 0
226
+ Graphics.wait(fadein_speed / 2)
227
+ fadein(fadein_speed)
228
+ when 1
229
+ Graphics.wait(fadein_speed / 2)
230
+ white_fadein(fadein_speed)
231
+ end
232
+ @map_name_window.open
233
+ end
234
+ #--------------------------------------------------------------------------
235
+ # * Preprocessing for Battle Screen Transition
236
+ #--------------------------------------------------------------------------
237
+ def pre_battle_scene
238
+ Graphics.update
239
+ Graphics.freeze
240
+ @spriteset.dispose_characters
241
+ BattleManager.save_bgm_and_bgs
242
+ BattleManager.play_battle_bgm
243
+ Sound.play_battle_start
244
+ end
245
+ #--------------------------------------------------------------------------
246
+ # * Preprocessing for Title Screen Transition
247
+ #--------------------------------------------------------------------------
248
+ def pre_title_scene
249
+ fadeout(fadeout_speed_to_title)
250
+ end
251
+ #--------------------------------------------------------------------------
252
+ # * Execute Pre-Battle Transition
253
+ #--------------------------------------------------------------------------
254
+ def perform_battle_transition
255
+ Graphics.transition(60, "Graphics/System/BattleStart", 100)
256
+ Graphics.freeze
257
+ end
258
+ #--------------------------------------------------------------------------
259
+ # * Get Fade Out Speed
260
+ #--------------------------------------------------------------------------
261
+ def fadeout_speed
262
+ return 30
263
+ end
264
+ #--------------------------------------------------------------------------
265
+ # * Get Fade In Speed
266
+ #--------------------------------------------------------------------------
267
+ def fadein_speed
268
+ return 30
269
+ end
270
+ #--------------------------------------------------------------------------
271
+ # * Get Fade Out Speed for Title Screen Transition
272
+ #--------------------------------------------------------------------------
273
+ def fadeout_speed_to_title
274
+ return 60
275
+ end
276
+ end