rgss3_default_scripts 1.0.2

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Files changed (117) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +9 -0
  3. data/Gemfile +4 -0
  4. data/README.md +9 -0
  5. data/Rakefile +2 -0
  6. data/lib/rgss3_default_scripts.rb +109 -0
  7. data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
  8. data/lib/rgss3_default_scripts/Cache.rb +134 -0
  9. data/lib/rgss3_default_scripts/DataManager.rb +267 -0
  10. data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
  11. data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
  12. data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
  13. data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
  14. data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
  15. data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
  16. data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
  17. data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
  18. data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
  19. data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
  20. data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
  21. data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
  22. data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
  23. data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
  24. data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
  25. data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
  26. data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
  27. data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
  28. data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
  29. data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
  30. data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
  31. data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
  32. data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
  33. data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
  34. data/lib/rgss3_default_scripts/Game_System.rb +122 -0
  35. data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
  36. data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
  37. data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
  38. data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
  39. data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
  40. data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
  41. data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
  42. data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
  43. data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
  44. data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
  45. data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
  46. data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
  47. data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
  48. data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
  49. data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
  50. data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
  51. data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
  52. data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
  53. data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
  54. data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
  55. data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
  56. data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
  57. data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
  58. data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
  59. data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
  60. data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
  61. data/lib/rgss3_default_scripts/Sound.rb +135 -0
  62. data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
  63. data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
  64. data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
  65. data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
  66. data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
  67. data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
  68. data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
  69. data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
  70. data/lib/rgss3_default_scripts/Vocab.rb +145 -0
  71. data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
  72. data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
  73. data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
  74. data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
  75. data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
  76. data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
  77. data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
  78. data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
  79. data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
  80. data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
  81. data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
  82. data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
  83. data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
  84. data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
  85. data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
  86. data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
  87. data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
  88. data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
  89. data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
  90. data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
  91. data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
  92. data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
  93. data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
  94. data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
  95. data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
  96. data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
  97. data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
  98. data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
  99. data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
  100. data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
  101. data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
  102. data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
  103. data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
  104. data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
  105. data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
  106. data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
  107. data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
  108. data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
  109. data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
  110. data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
  111. data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
  112. data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
  113. data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
  114. data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
  115. data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
  116. data/rgss3_default_scripts.gemspec +23 -0
  117. metadata +186 -0
@@ -0,0 +1,47 @@
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+ #==============================================================================
2
+ # ** Window_Gold
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+ #------------------------------------------------------------------------------
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+ # This window displays the party's gold.
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+ #==============================================================================
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+
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+ class Window_Gold < Window_Base
8
+ #--------------------------------------------------------------------------
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+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
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+ def initialize
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+ super(0, 0, window_width, fitting_height(1))
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+ refresh
14
+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Window Width
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+ #--------------------------------------------------------------------------
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+ def window_width
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+ return 160
20
+ end
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+ #--------------------------------------------------------------------------
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+ # * Refresh
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+ #--------------------------------------------------------------------------
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+ def refresh
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+ contents.clear
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+ draw_currency_value(value, currency_unit, 4, 0, contents.width - 8)
27
+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Party Gold
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+ #--------------------------------------------------------------------------
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+ def value
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+ $game_party.gold
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+ end
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+ #--------------------------------------------------------------------------
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+ # Get Currency Unit
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+ #--------------------------------------------------------------------------
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+ def currency_unit
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+ Vocab::currency_unit
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+ end
40
+ #--------------------------------------------------------------------------
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+ # * Open Window
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+ #--------------------------------------------------------------------------
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+ def open
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+ refresh
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+ super
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+ end
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+ end
@@ -0,0 +1,43 @@
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+ #==============================================================================
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+ # ** Window_Help
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+ #------------------------------------------------------------------------------
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+ # This window shows skill and item explanations along with actor status.
5
+ #==============================================================================
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+
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+ class Window_Help < Window_Base
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize(line_number = 2)
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+ super(0, 0, Graphics.width, fitting_height(line_number))
13
+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Text
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+ #--------------------------------------------------------------------------
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+ def set_text(text)
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+ if text != @text
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+ @text = text
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+ refresh
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Clear
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+ #--------------------------------------------------------------------------
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+ def clear
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+ set_text("")
28
+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Item
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+ # item : Skills and items etc.
32
+ #--------------------------------------------------------------------------
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+ def set_item(item)
34
+ set_text(item ? item.description : "")
35
+ end
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+ #--------------------------------------------------------------------------
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+ # * Refresh
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+ #--------------------------------------------------------------------------
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+ def refresh
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+ contents.clear
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+ draw_text_ex(4, 0, @text)
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+ end
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+ end
@@ -0,0 +1,106 @@
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+ #==============================================================================
2
+ # ** Window_HorzCommand
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+ #------------------------------------------------------------------------------
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+ # This is a command window for the horizontal selection format.
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+ #==============================================================================
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+
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+ class Window_HorzCommand < Window_Command
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+ #--------------------------------------------------------------------------
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+ # * Get Number of Lines to Show
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+ #--------------------------------------------------------------------------
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+ def visible_line_number
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+ return 1
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Digit Count
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+ #--------------------------------------------------------------------------
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+ def col_max
18
+ return 4
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+ end
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+ #--------------------------------------------------------------------------
21
+ # * Get Spacing for Items Arranged Side by Side
22
+ #--------------------------------------------------------------------------
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+ def spacing
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+ return 8
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Calculate Width of Window Contents
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+ #--------------------------------------------------------------------------
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+ def contents_width
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+ (item_width + spacing) * item_max - spacing
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Calculate Height of Window Contents
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+ #--------------------------------------------------------------------------
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+ def contents_height
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+ item_height
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Leading Digits
40
+ #--------------------------------------------------------------------------
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+ def top_col
42
+ ox / (item_width + spacing)
43
+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Leading Digits
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+ #--------------------------------------------------------------------------
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+ def top_col=(col)
48
+ col = 0 if col < 0
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+ col = col_max - 1 if col > col_max - 1
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+ self.ox = col * (item_width + spacing)
51
+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Trailing Digits
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+ #--------------------------------------------------------------------------
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+ def bottom_col
56
+ top_col + col_max - 1
57
+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Trailing Digits
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+ #--------------------------------------------------------------------------
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+ def bottom_col=(col)
62
+ self.top_col = col - (col_max - 1)
63
+ end
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+ #--------------------------------------------------------------------------
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+ # * Scroll Cursor to Position Within Screen
66
+ #--------------------------------------------------------------------------
67
+ def ensure_cursor_visible
68
+ self.top_col = index if index < top_col
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+ self.bottom_col = index if index > bottom_col
70
+ end
71
+ #--------------------------------------------------------------------------
72
+ # * Get Rectangle for Displaying Items
73
+ #--------------------------------------------------------------------------
74
+ def item_rect(index)
75
+ rect = super
76
+ rect.x = index * (item_width + spacing)
77
+ rect.y = 0
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+ rect
79
+ end
80
+ #--------------------------------------------------------------------------
81
+ # * Get Alignment
82
+ #--------------------------------------------------------------------------
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+ def alignment
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+ return 1
85
+ end
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+ #--------------------------------------------------------------------------
87
+ # * Move Cursor Down
88
+ #--------------------------------------------------------------------------
89
+ def cursor_down(wrap = false)
90
+ end
91
+ #--------------------------------------------------------------------------
92
+ # * Move Cursor Up
93
+ #--------------------------------------------------------------------------
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+ def cursor_up(wrap = false)
95
+ end
96
+ #--------------------------------------------------------------------------
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+ # * Move Cursor One Page Down
98
+ #--------------------------------------------------------------------------
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+ def cursor_pagedown
100
+ end
101
+ #--------------------------------------------------------------------------
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+ # * Move Cursor One Page Up
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+ #--------------------------------------------------------------------------
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+ def cursor_pageup
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+ end
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+ end
@@ -0,0 +1,54 @@
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+ #==============================================================================
2
+ # ** Window_ItemCategory
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+ #------------------------------------------------------------------------------
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+ # This window is for selecting a category of normal items and equipment
5
+ # on the item screen or shop screen.
6
+ #==============================================================================
7
+
8
+ class Window_ItemCategory < Window_HorzCommand
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_reader :item_window
13
+ #--------------------------------------------------------------------------
14
+ # * Object Initialization
15
+ #--------------------------------------------------------------------------
16
+ def initialize
17
+ super(0, 0)
18
+ end
19
+ #--------------------------------------------------------------------------
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+ # * Get Window Width
21
+ #--------------------------------------------------------------------------
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+ def window_width
23
+ Graphics.width
24
+ end
25
+ #--------------------------------------------------------------------------
26
+ # * Get Digit Count
27
+ #--------------------------------------------------------------------------
28
+ def col_max
29
+ return 4
30
+ end
31
+ #--------------------------------------------------------------------------
32
+ # * Frame Update
33
+ #--------------------------------------------------------------------------
34
+ def update
35
+ super
36
+ @item_window.category = current_symbol if @item_window
37
+ end
38
+ #--------------------------------------------------------------------------
39
+ # * Create Command List
40
+ #--------------------------------------------------------------------------
41
+ def make_command_list
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+ add_command(Vocab::item, :item)
43
+ add_command(Vocab::weapon, :weapon)
44
+ add_command(Vocab::armor, :armor)
45
+ add_command(Vocab::key_item, :key_item)
46
+ end
47
+ #--------------------------------------------------------------------------
48
+ # * Set Item Window
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+ #--------------------------------------------------------------------------
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+ def item_window=(item_window)
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+ @item_window = item_window
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+ update
53
+ end
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+ end
@@ -0,0 +1,117 @@
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+ #==============================================================================
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+ # ** Window_ItemList
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+ #------------------------------------------------------------------------------
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+ # This window displays a list of party items on the item screen.
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+ #==============================================================================
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+
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+ class Window_ItemList < Window_Selectable
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+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize(x, y, width, height)
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+ super
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+ @category = :none
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+ @data = []
15
+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Category
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+ #--------------------------------------------------------------------------
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+ def category=(category)
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+ return if @category == category
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+ @category = category
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+ refresh
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+ self.oy = 0
24
+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Digit Count
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+ #--------------------------------------------------------------------------
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+ def col_max
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+ return 2
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Number of Items
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+ #--------------------------------------------------------------------------
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+ def item_max
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+ @data ? @data.size : 1
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Item
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+ #--------------------------------------------------------------------------
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+ def item
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+ @data && index >= 0 ? @data[index] : nil
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+ end
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+ #--------------------------------------------------------------------------
44
+ # * Get Activation State of Selection Item
45
+ #--------------------------------------------------------------------------
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+ def current_item_enabled?
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+ enable?(@data[index])
48
+ end
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+ #--------------------------------------------------------------------------
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+ # * Include in Item List?
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+ #--------------------------------------------------------------------------
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+ def include?(item)
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+ case @category
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+ when :item
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+ item.is_a?(RPG::Item) && !item.key_item?
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+ when :weapon
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+ item.is_a?(RPG::Weapon)
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+ when :armor
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+ item.is_a?(RPG::Armor)
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+ when :key_item
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+ item.is_a?(RPG::Item) && item.key_item?
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+ else
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+ false
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Display in Enabled State?
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+ #--------------------------------------------------------------------------
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+ def enable?(item)
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+ $game_party.usable?(item)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Create Item List
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+ #--------------------------------------------------------------------------
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+ def make_item_list
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+ @data = $game_party.all_items.select {|item| include?(item) }
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+ @data.push(nil) if include?(nil)
78
+ end
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+ #--------------------------------------------------------------------------
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+ # * Restore Previous Selection Position
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+ #--------------------------------------------------------------------------
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+ def select_last
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+ select(@data.index($game_party.last_item.object) || 0)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Draw Item
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+ #--------------------------------------------------------------------------
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+ def draw_item(index)
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+ item = @data[index]
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+ if item
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+ rect = item_rect(index)
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+ rect.width -= 4
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+ draw_item_name(item, rect.x, rect.y, enable?(item))
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+ draw_item_number(rect, item)
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Draw Number of Items
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+ #--------------------------------------------------------------------------
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+ def draw_item_number(rect, item)
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+ draw_text(rect, sprintf(":%2d", $game_party.item_number(item)), 2)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Help Text
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+ #--------------------------------------------------------------------------
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+ def update_help
107
+ @help_window.set_item(item)
108
+ end
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+ #--------------------------------------------------------------------------
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+ # * Refresh
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+ #--------------------------------------------------------------------------
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+ def refresh
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+ make_item_list
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+ create_contents
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+ draw_all_items
116
+ end
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+ end
@@ -0,0 +1,55 @@
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+ #==============================================================================
2
+ # ** Window_KeyItem
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+ #------------------------------------------------------------------------------
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+ # This window is used for the event command [Select Item].
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+ #==============================================================================
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+
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+ class Window_KeyItem < Window_ItemList
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
11
+ def initialize(message_window)
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+ @message_window = message_window
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+ super(0, 0, Graphics.width, fitting_height(4))
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+ self.openness = 0
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+ deactivate
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+ set_handler(:ok, method(:on_ok))
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+ set_handler(:cancel, method(:on_cancel))
18
+ end
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+ #--------------------------------------------------------------------------
20
+ # * Start Input Processing
21
+ #--------------------------------------------------------------------------
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+ def start
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+ self.category = :key_item
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+ update_placement
25
+ refresh
26
+ select(0)
27
+ open
28
+ activate
29
+ end
30
+ #--------------------------------------------------------------------------
31
+ # * Update Window Position
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+ #--------------------------------------------------------------------------
33
+ def update_placement
34
+ if @message_window.y >= Graphics.height / 2
35
+ self.y = 0
36
+ else
37
+ self.y = Graphics.height - height
38
+ end
39
+ end
40
+ #--------------------------------------------------------------------------
41
+ # * Processing at OK
42
+ #--------------------------------------------------------------------------
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+ def on_ok
44
+ result = item ? item.id : 0
45
+ $game_variables[$game_message.item_choice_variable_id] = result
46
+ close
47
+ end
48
+ #--------------------------------------------------------------------------
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+ # * Processing at Cancel
50
+ #--------------------------------------------------------------------------
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+ def on_cancel
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+ $game_variables[$game_message.item_choice_variable_id] = 0
53
+ close
54
+ end
55
+ end
@@ -0,0 +1,96 @@
1
+ #==============================================================================
2
+ # ** Window_MapName
3
+ #------------------------------------------------------------------------------
4
+ # This window displays the map name.
5
+ #==============================================================================
6
+
7
+ class Window_MapName < Window_Base
8
+ #--------------------------------------------------------------------------
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+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize
12
+ super(0, 0, window_width, fitting_height(1))
13
+ self.opacity = 0
14
+ self.contents_opacity = 0
15
+ @show_count = 0
16
+ refresh
17
+ end
18
+ #--------------------------------------------------------------------------
19
+ # * Get Window Width
20
+ #--------------------------------------------------------------------------
21
+ def window_width
22
+ return 240
23
+ end
24
+ #--------------------------------------------------------------------------
25
+ # * Frame Update
26
+ #--------------------------------------------------------------------------
27
+ def update
28
+ super
29
+ if @show_count > 0 && $game_map.name_display
30
+ update_fadein
31
+ @show_count -= 1
32
+ else
33
+ update_fadeout
34
+ end
35
+ end
36
+ #--------------------------------------------------------------------------
37
+ # * Update Fadein
38
+ #--------------------------------------------------------------------------
39
+ def update_fadein
40
+ self.contents_opacity += 16
41
+ end
42
+ #--------------------------------------------------------------------------
43
+ # * Update Fadeout
44
+ #--------------------------------------------------------------------------
45
+ def update_fadeout
46
+ self.contents_opacity -= 16
47
+ end
48
+ #--------------------------------------------------------------------------
49
+ # * Open Window
50
+ #--------------------------------------------------------------------------
51
+ def open
52
+ refresh
53
+ @show_count = 150
54
+ self.contents_opacity = 0
55
+ self
56
+ end
57
+ #--------------------------------------------------------------------------
58
+ # * Close Window
59
+ #--------------------------------------------------------------------------
60
+ def close
61
+ @show_count = 0
62
+ self
63
+ end
64
+ #--------------------------------------------------------------------------
65
+ # * Refresh
66
+ #--------------------------------------------------------------------------
67
+ def refresh
68
+ contents.clear
69
+ unless $game_map.display_name.empty?
70
+ draw_background(contents.rect)
71
+ draw_text(contents.rect, $game_map.display_name, 1)
72
+ end
73
+ end
74
+ #--------------------------------------------------------------------------
75
+ # * Draw Background
76
+ #--------------------------------------------------------------------------
77
+ def draw_background(rect)
78
+ temp_rect = rect.clone
79
+ temp_rect.width /= 2
80
+ contents.gradient_fill_rect(temp_rect, back_color2, back_color1)
81
+ temp_rect.x = temp_rect.width
82
+ contents.gradient_fill_rect(temp_rect, back_color1, back_color2)
83
+ end
84
+ #--------------------------------------------------------------------------
85
+ # * Get Background Color 1
86
+ #--------------------------------------------------------------------------
87
+ def back_color1
88
+ Color.new(0, 0, 0, 192)
89
+ end
90
+ #--------------------------------------------------------------------------
91
+ # * Get Background Color 2
92
+ #--------------------------------------------------------------------------
93
+ def back_color2
94
+ Color.new(0, 0, 0, 0)
95
+ end
96
+ end