rgss3_default_scripts 1.0.2
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/Gemfile +4 -0
- data/README.md +9 -0
- data/Rakefile +2 -0
- data/lib/rgss3_default_scripts.rb +109 -0
- data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
- data/lib/rgss3_default_scripts/Cache.rb +134 -0
- data/lib/rgss3_default_scripts/DataManager.rb +267 -0
- data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
- data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
- data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
- data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
- data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
- data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
- data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
- data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
- data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
- data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
- data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
- data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
- data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
- data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
- data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
- data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
- data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
- data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
- data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
- data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
- data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
- data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
- data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_System.rb +122 -0
- data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
- data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
- data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
- data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
- data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
- data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
- data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
- data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
- data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
- data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
- data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
- data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
- data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
- data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
- data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
- data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
- data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
- data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
- data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
- data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
- data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
- data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
- data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
- data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
- data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
- data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
- data/lib/rgss3_default_scripts/Sound.rb +135 -0
- data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
- data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
- data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
- data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
- data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
- data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
- data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
- data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
- data/lib/rgss3_default_scripts/Vocab.rb +145 -0
- data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
- data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
- data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
- data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
- data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
- data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
- data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
- data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
- data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
- data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
- data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
- data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
- data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
- data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
- data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
- data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
- data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
- data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
- data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
- data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
- data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
- data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
- data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
- data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
- data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
- data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
- data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
- data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
- data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
- data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
- data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
- data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
- data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
- data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
- data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
- data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
- data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
- data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
- data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
- data/rgss3_default_scripts.gemspec +23 -0
- metadata +186 -0
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#==============================================================================
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# ** Window_Gold
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#------------------------------------------------------------------------------
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# This window displays the party's gold.
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#==============================================================================
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class Window_Gold < Window_Base
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0, window_width, fitting_height(1))
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refresh
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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return 160
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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draw_currency_value(value, currency_unit, 4, 0, contents.width - 8)
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end
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#--------------------------------------------------------------------------
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# * Get Party Gold
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#--------------------------------------------------------------------------
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def value
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$game_party.gold
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end
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#--------------------------------------------------------------------------
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# Get Currency Unit
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#--------------------------------------------------------------------------
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def currency_unit
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Vocab::currency_unit
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end
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#--------------------------------------------------------------------------
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# * Open Window
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#--------------------------------------------------------------------------
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def open
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refresh
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super
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end
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end
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#==============================================================================
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# ** Window_Help
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#------------------------------------------------------------------------------
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# This window shows skill and item explanations along with actor status.
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#==============================================================================
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class Window_Help < Window_Base
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(line_number = 2)
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super(0, 0, Graphics.width, fitting_height(line_number))
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end
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#--------------------------------------------------------------------------
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# * Set Text
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#--------------------------------------------------------------------------
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def set_text(text)
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if text != @text
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@text = text
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refresh
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end
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end
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#--------------------------------------------------------------------------
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# * Clear
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#--------------------------------------------------------------------------
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def clear
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set_text("")
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end
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#--------------------------------------------------------------------------
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# * Set Item
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# item : Skills and items etc.
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#--------------------------------------------------------------------------
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def set_item(item)
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set_text(item ? item.description : "")
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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draw_text_ex(4, 0, @text)
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end
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end
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#==============================================================================
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# ** Window_HorzCommand
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#------------------------------------------------------------------------------
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# This is a command window for the horizontal selection format.
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#==============================================================================
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class Window_HorzCommand < Window_Command
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#--------------------------------------------------------------------------
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# * Get Number of Lines to Show
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#--------------------------------------------------------------------------
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def visible_line_number
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return 1
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end
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#--------------------------------------------------------------------------
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# * Get Digit Count
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#--------------------------------------------------------------------------
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def col_max
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return 4
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end
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#--------------------------------------------------------------------------
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# * Get Spacing for Items Arranged Side by Side
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#--------------------------------------------------------------------------
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def spacing
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return 8
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end
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#--------------------------------------------------------------------------
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# * Calculate Width of Window Contents
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#--------------------------------------------------------------------------
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def contents_width
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(item_width + spacing) * item_max - spacing
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end
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#--------------------------------------------------------------------------
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# * Calculate Height of Window Contents
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#--------------------------------------------------------------------------
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def contents_height
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item_height
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end
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#--------------------------------------------------------------------------
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# * Get Leading Digits
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#--------------------------------------------------------------------------
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def top_col
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ox / (item_width + spacing)
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end
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#--------------------------------------------------------------------------
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# * Set Leading Digits
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#--------------------------------------------------------------------------
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def top_col=(col)
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col = 0 if col < 0
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col = col_max - 1 if col > col_max - 1
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self.ox = col * (item_width + spacing)
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end
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#--------------------------------------------------------------------------
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# * Get Trailing Digits
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#--------------------------------------------------------------------------
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def bottom_col
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top_col + col_max - 1
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end
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#--------------------------------------------------------------------------
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# * Set Trailing Digits
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#--------------------------------------------------------------------------
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def bottom_col=(col)
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self.top_col = col - (col_max - 1)
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end
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#--------------------------------------------------------------------------
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# * Scroll Cursor to Position Within Screen
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#--------------------------------------------------------------------------
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def ensure_cursor_visible
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self.top_col = index if index < top_col
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self.bottom_col = index if index > bottom_col
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end
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#--------------------------------------------------------------------------
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# * Get Rectangle for Displaying Items
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#--------------------------------------------------------------------------
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def item_rect(index)
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rect = super
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rect.x = index * (item_width + spacing)
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rect.y = 0
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rect
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end
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#--------------------------------------------------------------------------
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# * Get Alignment
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#--------------------------------------------------------------------------
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def alignment
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return 1
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end
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#--------------------------------------------------------------------------
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# * Move Cursor Down
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#--------------------------------------------------------------------------
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def cursor_down(wrap = false)
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end
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#--------------------------------------------------------------------------
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# * Move Cursor Up
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#--------------------------------------------------------------------------
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def cursor_up(wrap = false)
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end
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#--------------------------------------------------------------------------
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# * Move Cursor One Page Down
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#--------------------------------------------------------------------------
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def cursor_pagedown
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end
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#--------------------------------------------------------------------------
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# * Move Cursor One Page Up
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#--------------------------------------------------------------------------
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def cursor_pageup
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end
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end
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#==============================================================================
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# ** Window_ItemCategory
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#------------------------------------------------------------------------------
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# This window is for selecting a category of normal items and equipment
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# on the item screen or shop screen.
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#==============================================================================
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class Window_ItemCategory < Window_HorzCommand
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :item_window
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0)
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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Graphics.width
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end
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#--------------------------------------------------------------------------
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# * Get Digit Count
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#--------------------------------------------------------------------------
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def col_max
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return 4
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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@item_window.category = current_symbol if @item_window
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end
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#--------------------------------------------------------------------------
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# * Create Command List
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#--------------------------------------------------------------------------
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def make_command_list
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add_command(Vocab::item, :item)
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add_command(Vocab::weapon, :weapon)
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add_command(Vocab::armor, :armor)
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add_command(Vocab::key_item, :key_item)
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end
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#--------------------------------------------------------------------------
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# * Set Item Window
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#--------------------------------------------------------------------------
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def item_window=(item_window)
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@item_window = item_window
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update
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end
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end
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#==============================================================================
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# ** Window_ItemList
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#------------------------------------------------------------------------------
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# This window displays a list of party items on the item screen.
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#==============================================================================
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class Window_ItemList < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(x, y, width, height)
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super
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@category = :none
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@data = []
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end
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#--------------------------------------------------------------------------
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# * Set Category
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#--------------------------------------------------------------------------
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def category=(category)
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return if @category == category
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@category = category
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refresh
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self.oy = 0
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end
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#--------------------------------------------------------------------------
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# * Get Digit Count
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#--------------------------------------------------------------------------
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def col_max
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return 2
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end
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#--------------------------------------------------------------------------
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# * Get Number of Items
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#--------------------------------------------------------------------------
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def item_max
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@data ? @data.size : 1
|
36
|
+
end
|
37
|
+
#--------------------------------------------------------------------------
|
38
|
+
# * Get Item
|
39
|
+
#--------------------------------------------------------------------------
|
40
|
+
def item
|
41
|
+
@data && index >= 0 ? @data[index] : nil
|
42
|
+
end
|
43
|
+
#--------------------------------------------------------------------------
|
44
|
+
# * Get Activation State of Selection Item
|
45
|
+
#--------------------------------------------------------------------------
|
46
|
+
def current_item_enabled?
|
47
|
+
enable?(@data[index])
|
48
|
+
end
|
49
|
+
#--------------------------------------------------------------------------
|
50
|
+
# * Include in Item List?
|
51
|
+
#--------------------------------------------------------------------------
|
52
|
+
def include?(item)
|
53
|
+
case @category
|
54
|
+
when :item
|
55
|
+
item.is_a?(RPG::Item) && !item.key_item?
|
56
|
+
when :weapon
|
57
|
+
item.is_a?(RPG::Weapon)
|
58
|
+
when :armor
|
59
|
+
item.is_a?(RPG::Armor)
|
60
|
+
when :key_item
|
61
|
+
item.is_a?(RPG::Item) && item.key_item?
|
62
|
+
else
|
63
|
+
false
|
64
|
+
end
|
65
|
+
end
|
66
|
+
#--------------------------------------------------------------------------
|
67
|
+
# * Display in Enabled State?
|
68
|
+
#--------------------------------------------------------------------------
|
69
|
+
def enable?(item)
|
70
|
+
$game_party.usable?(item)
|
71
|
+
end
|
72
|
+
#--------------------------------------------------------------------------
|
73
|
+
# * Create Item List
|
74
|
+
#--------------------------------------------------------------------------
|
75
|
+
def make_item_list
|
76
|
+
@data = $game_party.all_items.select {|item| include?(item) }
|
77
|
+
@data.push(nil) if include?(nil)
|
78
|
+
end
|
79
|
+
#--------------------------------------------------------------------------
|
80
|
+
# * Restore Previous Selection Position
|
81
|
+
#--------------------------------------------------------------------------
|
82
|
+
def select_last
|
83
|
+
select(@data.index($game_party.last_item.object) || 0)
|
84
|
+
end
|
85
|
+
#--------------------------------------------------------------------------
|
86
|
+
# * Draw Item
|
87
|
+
#--------------------------------------------------------------------------
|
88
|
+
def draw_item(index)
|
89
|
+
item = @data[index]
|
90
|
+
if item
|
91
|
+
rect = item_rect(index)
|
92
|
+
rect.width -= 4
|
93
|
+
draw_item_name(item, rect.x, rect.y, enable?(item))
|
94
|
+
draw_item_number(rect, item)
|
95
|
+
end
|
96
|
+
end
|
97
|
+
#--------------------------------------------------------------------------
|
98
|
+
# * Draw Number of Items
|
99
|
+
#--------------------------------------------------------------------------
|
100
|
+
def draw_item_number(rect, item)
|
101
|
+
draw_text(rect, sprintf(":%2d", $game_party.item_number(item)), 2)
|
102
|
+
end
|
103
|
+
#--------------------------------------------------------------------------
|
104
|
+
# * Update Help Text
|
105
|
+
#--------------------------------------------------------------------------
|
106
|
+
def update_help
|
107
|
+
@help_window.set_item(item)
|
108
|
+
end
|
109
|
+
#--------------------------------------------------------------------------
|
110
|
+
# * Refresh
|
111
|
+
#--------------------------------------------------------------------------
|
112
|
+
def refresh
|
113
|
+
make_item_list
|
114
|
+
create_contents
|
115
|
+
draw_all_items
|
116
|
+
end
|
117
|
+
end
|
@@ -0,0 +1,55 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Window_KeyItem
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This window is used for the event command [Select Item].
|
5
|
+
#==============================================================================
|
6
|
+
|
7
|
+
class Window_KeyItem < Window_ItemList
|
8
|
+
#--------------------------------------------------------------------------
|
9
|
+
# * Object Initialization
|
10
|
+
#--------------------------------------------------------------------------
|
11
|
+
def initialize(message_window)
|
12
|
+
@message_window = message_window
|
13
|
+
super(0, 0, Graphics.width, fitting_height(4))
|
14
|
+
self.openness = 0
|
15
|
+
deactivate
|
16
|
+
set_handler(:ok, method(:on_ok))
|
17
|
+
set_handler(:cancel, method(:on_cancel))
|
18
|
+
end
|
19
|
+
#--------------------------------------------------------------------------
|
20
|
+
# * Start Input Processing
|
21
|
+
#--------------------------------------------------------------------------
|
22
|
+
def start
|
23
|
+
self.category = :key_item
|
24
|
+
update_placement
|
25
|
+
refresh
|
26
|
+
select(0)
|
27
|
+
open
|
28
|
+
activate
|
29
|
+
end
|
30
|
+
#--------------------------------------------------------------------------
|
31
|
+
# * Update Window Position
|
32
|
+
#--------------------------------------------------------------------------
|
33
|
+
def update_placement
|
34
|
+
if @message_window.y >= Graphics.height / 2
|
35
|
+
self.y = 0
|
36
|
+
else
|
37
|
+
self.y = Graphics.height - height
|
38
|
+
end
|
39
|
+
end
|
40
|
+
#--------------------------------------------------------------------------
|
41
|
+
# * Processing at OK
|
42
|
+
#--------------------------------------------------------------------------
|
43
|
+
def on_ok
|
44
|
+
result = item ? item.id : 0
|
45
|
+
$game_variables[$game_message.item_choice_variable_id] = result
|
46
|
+
close
|
47
|
+
end
|
48
|
+
#--------------------------------------------------------------------------
|
49
|
+
# * Processing at Cancel
|
50
|
+
#--------------------------------------------------------------------------
|
51
|
+
def on_cancel
|
52
|
+
$game_variables[$game_message.item_choice_variable_id] = 0
|
53
|
+
close
|
54
|
+
end
|
55
|
+
end
|
@@ -0,0 +1,96 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Window_MapName
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This window displays the map name.
|
5
|
+
#==============================================================================
|
6
|
+
|
7
|
+
class Window_MapName < Window_Base
|
8
|
+
#--------------------------------------------------------------------------
|
9
|
+
# * Object Initialization
|
10
|
+
#--------------------------------------------------------------------------
|
11
|
+
def initialize
|
12
|
+
super(0, 0, window_width, fitting_height(1))
|
13
|
+
self.opacity = 0
|
14
|
+
self.contents_opacity = 0
|
15
|
+
@show_count = 0
|
16
|
+
refresh
|
17
|
+
end
|
18
|
+
#--------------------------------------------------------------------------
|
19
|
+
# * Get Window Width
|
20
|
+
#--------------------------------------------------------------------------
|
21
|
+
def window_width
|
22
|
+
return 240
|
23
|
+
end
|
24
|
+
#--------------------------------------------------------------------------
|
25
|
+
# * Frame Update
|
26
|
+
#--------------------------------------------------------------------------
|
27
|
+
def update
|
28
|
+
super
|
29
|
+
if @show_count > 0 && $game_map.name_display
|
30
|
+
update_fadein
|
31
|
+
@show_count -= 1
|
32
|
+
else
|
33
|
+
update_fadeout
|
34
|
+
end
|
35
|
+
end
|
36
|
+
#--------------------------------------------------------------------------
|
37
|
+
# * Update Fadein
|
38
|
+
#--------------------------------------------------------------------------
|
39
|
+
def update_fadein
|
40
|
+
self.contents_opacity += 16
|
41
|
+
end
|
42
|
+
#--------------------------------------------------------------------------
|
43
|
+
# * Update Fadeout
|
44
|
+
#--------------------------------------------------------------------------
|
45
|
+
def update_fadeout
|
46
|
+
self.contents_opacity -= 16
|
47
|
+
end
|
48
|
+
#--------------------------------------------------------------------------
|
49
|
+
# * Open Window
|
50
|
+
#--------------------------------------------------------------------------
|
51
|
+
def open
|
52
|
+
refresh
|
53
|
+
@show_count = 150
|
54
|
+
self.contents_opacity = 0
|
55
|
+
self
|
56
|
+
end
|
57
|
+
#--------------------------------------------------------------------------
|
58
|
+
# * Close Window
|
59
|
+
#--------------------------------------------------------------------------
|
60
|
+
def close
|
61
|
+
@show_count = 0
|
62
|
+
self
|
63
|
+
end
|
64
|
+
#--------------------------------------------------------------------------
|
65
|
+
# * Refresh
|
66
|
+
#--------------------------------------------------------------------------
|
67
|
+
def refresh
|
68
|
+
contents.clear
|
69
|
+
unless $game_map.display_name.empty?
|
70
|
+
draw_background(contents.rect)
|
71
|
+
draw_text(contents.rect, $game_map.display_name, 1)
|
72
|
+
end
|
73
|
+
end
|
74
|
+
#--------------------------------------------------------------------------
|
75
|
+
# * Draw Background
|
76
|
+
#--------------------------------------------------------------------------
|
77
|
+
def draw_background(rect)
|
78
|
+
temp_rect = rect.clone
|
79
|
+
temp_rect.width /= 2
|
80
|
+
contents.gradient_fill_rect(temp_rect, back_color2, back_color1)
|
81
|
+
temp_rect.x = temp_rect.width
|
82
|
+
contents.gradient_fill_rect(temp_rect, back_color1, back_color2)
|
83
|
+
end
|
84
|
+
#--------------------------------------------------------------------------
|
85
|
+
# * Get Background Color 1
|
86
|
+
#--------------------------------------------------------------------------
|
87
|
+
def back_color1
|
88
|
+
Color.new(0, 0, 0, 192)
|
89
|
+
end
|
90
|
+
#--------------------------------------------------------------------------
|
91
|
+
# * Get Background Color 2
|
92
|
+
#--------------------------------------------------------------------------
|
93
|
+
def back_color2
|
94
|
+
Color.new(0, 0, 0, 0)
|
95
|
+
end
|
96
|
+
end
|