opengl-definitions 1.0.0 → 2.0.0

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Files changed (471) hide show
  1. checksums.yaml +4 -4
  2. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +11 -23
  3. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +3 -7
  4. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +3 -7
  5. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +7 -15
  6. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +3 -7
  7. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +4 -9
  8. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +3 -7
  9. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +3 -7
  10. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +3 -7
  11. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +6 -13
  12. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +3 -7
  13. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +3 -7
  14. data/lib/opengl-definitions/extensions/GLX_MESA_swap_control.rb +4 -9
  15. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +4 -9
  16. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +3 -7
  17. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +3 -7
  18. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +4 -9
  19. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +8 -17
  20. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +7 -15
  21. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +8 -17
  22. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +7 -15
  23. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +3 -7
  24. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +8 -17
  25. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +10 -21
  26. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +7 -15
  27. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +4 -9
  28. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +3 -7
  29. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +7 -15
  30. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +4 -9
  31. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +3 -7
  32. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +4 -9
  33. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +3 -7
  34. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +4 -9
  35. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +3 -7
  36. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +3 -7
  37. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +6 -13
  38. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +6 -13
  39. data/lib/opengl-definitions/extensions/GL_AMD_framebuffer_sample_positions.rb +6 -13
  40. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +36 -73
  41. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +3 -7
  42. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +4 -9
  43. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +5 -11
  44. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +3 -7
  45. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +13 -27
  46. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +3 -7
  47. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +4 -9
  48. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +3 -7
  49. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +4 -9
  50. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +3 -7
  51. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +3 -7
  52. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +5 -11
  53. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +3 -7
  54. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +3 -7
  55. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +7 -15
  56. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +10 -21
  57. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +4 -9
  58. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +4 -9
  59. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +5 -11
  60. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +9 -19
  61. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +4 -9
  62. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +6 -13
  63. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +5 -11
  64. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +9 -19
  65. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +7 -15
  66. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +3 -7
  67. data/lib/opengl-definitions/extensions/GL_ARB_ES3_2_compatibility.rb +3 -7
  68. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +5 -11
  69. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +18 -37
  70. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +4 -9
  71. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +3 -7
  72. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +3 -7
  73. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +4 -9
  74. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +4 -9
  75. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +3 -7
  76. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +3 -7
  77. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +4 -9
  78. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +3 -7
  79. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +3 -7
  80. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +3 -7
  81. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +6 -13
  82. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +99 -199
  83. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +3 -7
  84. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +6 -13
  85. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +6 -13
  86. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +4 -9
  87. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +4 -9
  88. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +21 -43
  89. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +4 -9
  90. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +22 -45
  91. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +6 -13
  92. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +5 -11
  93. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +4 -9
  94. data/lib/opengl-definitions/extensions/GL_ARB_gl_spirv.rb +3 -7
  95. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +20 -41
  96. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_int64.rb +38 -77
  97. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +36 -73
  98. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +4 -9
  99. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +3 -7
  100. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +3 -7
  101. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +3 -7
  102. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +8 -17
  103. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +4 -9
  104. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +7 -15
  105. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +8 -17
  106. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +4 -9
  107. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +3 -7
  108. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +36 -73
  109. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +10 -21
  110. data/lib/opengl-definitions/extensions/GL_ARB_parallel_shader_compile.rb +3 -7
  111. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +4 -9
  112. data/lib/opengl-definitions/extensions/GL_ARB_polygon_offset_clamp.rb +3 -7
  113. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +8 -17
  114. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +3 -7
  115. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +22 -45
  116. data/lib/opengl-definitions/extensions/GL_ARB_sample_locations.rb +5 -11
  117. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +3 -7
  118. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +16 -33
  119. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +63 -127
  120. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +3 -7
  121. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +4 -9
  122. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +41 -83
  123. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +3 -7
  124. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +10 -21
  125. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +8 -17
  126. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +5 -11
  127. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +3 -7
  128. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +9 -19
  129. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +4 -9
  130. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +3 -7
  131. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +3 -7
  132. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +3 -7
  133. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +9 -19
  134. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +6 -13
  135. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage.rb +5 -11
  136. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage_multisample.rb +4 -9
  137. data/lib/opengl-definitions/extensions/GL_ARB_texture_view.rb +3 -7
  138. data/lib/opengl-definitions/extensions/GL_ARB_timer_query.rb +5 -11
  139. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback2.rb +9 -19
  140. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback3.rb +6 -13
  141. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_instanced.rb +4 -9
  142. data/lib/opengl-definitions/extensions/GL_ARB_transpose_matrix.rb +6 -13
  143. data/lib/opengl-definitions/extensions/GL_ARB_uniform_buffer_object.rb +12 -25
  144. data/lib/opengl-definitions/extensions/GL_ARB_vertex_array_object.rb +6 -13
  145. data/lib/opengl-definitions/extensions/GL_ARB_vertex_attrib_64bit.rb +12 -25
  146. data/lib/opengl-definitions/extensions/GL_ARB_vertex_attrib_binding.rb +8 -17
  147. data/lib/opengl-definitions/extensions/GL_ARB_vertex_blend.rb +12 -25
  148. data/lib/opengl-definitions/extensions/GL_ARB_vertex_buffer_object.rb +13 -27
  149. data/lib/opengl-definitions/extensions/GL_ARB_vertex_program.rb +64 -129
  150. data/lib/opengl-definitions/extensions/GL_ARB_vertex_shader.rb +48 -97
  151. data/lib/opengl-definitions/extensions/GL_ARB_vertex_type_2_10_10_10_rev.rb +40 -81
  152. data/lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb +12 -25
  153. data/lib/opengl-definitions/extensions/GL_ARB_window_pos.rb +18 -37
  154. data/lib/opengl-definitions/extensions/GL_ATI_draw_buffers.rb +3 -7
  155. data/lib/opengl-definitions/extensions/GL_ATI_element_array.rb +5 -11
  156. data/lib/opengl-definitions/extensions/GL_ATI_envmap_bumpmap.rb +6 -13
  157. data/lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb +16 -33
  158. data/lib/opengl-definitions/extensions/GL_ATI_map_object_buffer.rb +4 -9
  159. data/lib/opengl-definitions/extensions/GL_ATI_pn_triangles.rb +4 -9
  160. data/lib/opengl-definitions/extensions/GL_ATI_separate_stencil.rb +4 -9
  161. data/lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb +14 -29
  162. data/lib/opengl-definitions/extensions/GL_ATI_vertex_attrib_array_object.rb +5 -11
  163. data/lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb +47 -95
  164. data/lib/opengl-definitions/extensions/GL_EXT_EGL_image_storage.rb +4 -9
  165. data/lib/opengl-definitions/extensions/GL_EXT_base_instance.rb +5 -11
  166. data/lib/opengl-definitions/extensions/GL_EXT_bindable_uniform.rb +5 -11
  167. data/lib/opengl-definitions/extensions/GL_EXT_blend_color.rb +3 -7
  168. data/lib/opengl-definitions/extensions/GL_EXT_blend_equation_separate.rb +3 -7
  169. data/lib/opengl-definitions/extensions/GL_EXT_blend_func_extended.rb +6 -13
  170. data/lib/opengl-definitions/extensions/GL_EXT_blend_func_separate.rb +3 -7
  171. data/lib/opengl-definitions/extensions/GL_EXT_blend_minmax.rb +3 -7
  172. data/lib/opengl-definitions/extensions/GL_EXT_buffer_storage.rb +3 -7
  173. data/lib/opengl-definitions/extensions/GL_EXT_clear_texture.rb +4 -9
  174. data/lib/opengl-definitions/extensions/GL_EXT_clip_control.rb +3 -7
  175. data/lib/opengl-definitions/extensions/GL_EXT_color_subtable.rb +4 -9
  176. data/lib/opengl-definitions/extensions/GL_EXT_compiled_vertex_array.rb +4 -9
  177. data/lib/opengl-definitions/extensions/GL_EXT_convolution.rb +15 -31
  178. data/lib/opengl-definitions/extensions/GL_EXT_coordinate_frame.rb +24 -49
  179. data/lib/opengl-definitions/extensions/GL_EXT_copy_image.rb +3 -7
  180. data/lib/opengl-definitions/extensions/GL_EXT_copy_texture.rb +7 -15
  181. data/lib/opengl-definitions/extensions/GL_EXT_cull_vertex.rb +4 -9
  182. data/lib/opengl-definitions/extensions/GL_EXT_debug_label.rb +4 -9
  183. data/lib/opengl-definitions/extensions/GL_EXT_debug_marker.rb +5 -11
  184. data/lib/opengl-definitions/extensions/GL_EXT_depth_bounds_test.rb +3 -7
  185. data/lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb +257 -515
  186. data/lib/opengl-definitions/extensions/GL_EXT_discard_framebuffer.rb +3 -7
  187. data/lib/opengl-definitions/extensions/GL_EXT_disjoint_timer_query.rb +13 -27
  188. data/lib/opengl-definitions/extensions/GL_EXT_draw_buffers.rb +3 -7
  189. data/lib/opengl-definitions/extensions/GL_EXT_draw_buffers2.rb +8 -17
  190. data/lib/opengl-definitions/extensions/GL_EXT_draw_buffers_indexed.rb +10 -21
  191. data/lib/opengl-definitions/extensions/GL_EXT_draw_elements_base_vertex.rb +6 -13
  192. data/lib/opengl-definitions/extensions/GL_EXT_draw_instanced.rb +4 -9
  193. data/lib/opengl-definitions/extensions/GL_EXT_draw_range_elements.rb +3 -7
  194. data/lib/opengl-definitions/extensions/GL_EXT_draw_transform_feedback.rb +4 -9
  195. data/lib/opengl-definitions/extensions/GL_EXT_external_buffer.rb +4 -9
  196. data/lib/opengl-definitions/extensions/GL_EXT_fog_coord.rb +7 -15
  197. data/lib/opengl-definitions/extensions/GL_EXT_framebuffer_blit.rb +3 -7
  198. data/lib/opengl-definitions/extensions/GL_EXT_framebuffer_multisample.rb +3 -7
  199. data/lib/opengl-definitions/extensions/GL_EXT_framebuffer_object.rb +19 -39
  200. data/lib/opengl-definitions/extensions/GL_EXT_geometry_shader.rb +3 -7
  201. data/lib/opengl-definitions/extensions/GL_EXT_geometry_shader4.rb +3 -7
  202. data/lib/opengl-definitions/extensions/GL_EXT_gpu_program_parameters.rb +4 -9
  203. data/lib/opengl-definitions/extensions/GL_EXT_gpu_shader4.rb +13 -27
  204. data/lib/opengl-definitions/extensions/GL_EXT_histogram.rb +12 -25
  205. data/lib/opengl-definitions/extensions/GL_EXT_index_func.rb +3 -7
  206. data/lib/opengl-definitions/extensions/GL_EXT_index_material.rb +3 -7
  207. data/lib/opengl-definitions/extensions/GL_EXT_instanced_arrays.rb +5 -11
  208. data/lib/opengl-definitions/extensions/GL_EXT_light_texture.rb +5 -11
  209. data/lib/opengl-definitions/extensions/GL_EXT_map_buffer_range.rb +4 -9
  210. data/lib/opengl-definitions/extensions/GL_EXT_memory_object.rb +21 -43
  211. data/lib/opengl-definitions/extensions/GL_EXT_memory_object_fd.rb +3 -7
  212. data/lib/opengl-definitions/extensions/GL_EXT_memory_object_win32.rb +4 -9
  213. data/lib/opengl-definitions/extensions/GL_EXT_multi_draw_arrays.rb +4 -9
  214. data/lib/opengl-definitions/extensions/GL_EXT_multi_draw_indirect.rb +4 -9
  215. data/lib/opengl-definitions/extensions/GL_EXT_multisample.rb +4 -9
  216. data/lib/opengl-definitions/extensions/GL_EXT_multisampled_render_to_texture.rb +4 -9
  217. data/lib/opengl-definitions/extensions/GL_EXT_multiview_draw_buffers.rb +5 -11
  218. data/lib/opengl-definitions/extensions/GL_EXT_occlusion_query_boolean.rb +9 -19
  219. data/lib/opengl-definitions/extensions/GL_EXT_paletted_texture.rb +6 -13
  220. data/lib/opengl-definitions/extensions/GL_EXT_pixel_transform.rb +8 -17
  221. data/lib/opengl-definitions/extensions/GL_EXT_point_parameters.rb +4 -9
  222. data/lib/opengl-definitions/extensions/GL_EXT_polygon_offset.rb +3 -7
  223. data/lib/opengl-definitions/extensions/GL_EXT_polygon_offset_clamp.rb +3 -7
  224. data/lib/opengl-definitions/extensions/GL_EXT_primitive_bounding_box.rb +3 -7
  225. data/lib/opengl-definitions/extensions/GL_EXT_provoking_vertex.rb +3 -7
  226. data/lib/opengl-definitions/extensions/GL_EXT_raster_multisample.rb +3 -7
  227. data/lib/opengl-definitions/extensions/GL_EXT_robustness.rb +6 -13
  228. data/lib/opengl-definitions/extensions/GL_EXT_secondary_color.rb +19 -39
  229. data/lib/opengl-definitions/extensions/GL_EXT_semaphore.rb +11 -23
  230. data/lib/opengl-definitions/extensions/GL_EXT_semaphore_fd.rb +3 -7
  231. data/lib/opengl-definitions/extensions/GL_EXT_semaphore_win32.rb +4 -9
  232. data/lib/opengl-definitions/extensions/GL_EXT_separate_shader_objects.rb +49 -99
  233. data/lib/opengl-definitions/extensions/GL_EXT_shader_framebuffer_fetch_non_coherent.rb +3 -7
  234. data/lib/opengl-definitions/extensions/GL_EXT_shader_image_load_store.rb +4 -9
  235. data/lib/opengl-definitions/extensions/GL_EXT_shader_pixel_local_storage2.rb +5 -11
  236. data/lib/opengl-definitions/extensions/GL_EXT_sparse_texture.rb +3 -7
  237. data/lib/opengl-definitions/extensions/GL_EXT_stencil_clear_tag.rb +3 -7
  238. data/lib/opengl-definitions/extensions/GL_EXT_stencil_two_side.rb +3 -7
  239. data/lib/opengl-definitions/extensions/GL_EXT_subtexture.rb +4 -9
  240. data/lib/opengl-definitions/extensions/GL_EXT_tessellation_shader.rb +3 -7
  241. data/lib/opengl-definitions/extensions/GL_EXT_texture3D.rb +4 -9
  242. data/lib/opengl-definitions/extensions/GL_EXT_texture_array.rb +3 -7
  243. data/lib/opengl-definitions/extensions/GL_EXT_texture_border_clamp.rb +10 -21
  244. data/lib/opengl-definitions/extensions/GL_EXT_texture_buffer.rb +4 -9
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  341. data/lib/opengl-definitions/extensions/GL_NV_vertex_attrib_integer_64bit.rb +21 -43
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  355. data/lib/opengl-definitions/extensions/GL_OES_draw_elements_base_vertex.rb +6 -13
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  377. data/lib/opengl-definitions/extensions/GL_OVR_multiview.rb +3 -7
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  379. data/lib/opengl-definitions/extensions/GL_PGI_misc_hints.rb +3 -7
  380. data/lib/opengl-definitions/extensions/GL_QCOM_alpha_test.rb +3 -7
  381. data/lib/opengl-definitions/extensions/GL_QCOM_driver_control.rb +6 -13
  382. data/lib/opengl-definitions/extensions/GL_QCOM_extended_get.rb +10 -21
  383. data/lib/opengl-definitions/extensions/GL_QCOM_extended_get2.rb +6 -13
  384. data/lib/opengl-definitions/extensions/GL_QCOM_framebuffer_foveated.rb +4 -9
  385. data/lib/opengl-definitions/extensions/GL_QCOM_shader_framebuffer_fetch_noncoherent.rb +3 -7
  386. data/lib/opengl-definitions/extensions/GL_QCOM_texture_foveated.rb +3 -7
  387. data/lib/opengl-definitions/extensions/GL_QCOM_tiled_rendering.rb +4 -9
  388. data/lib/opengl-definitions/extensions/GL_SGIS_detail_texture.rb +4 -9
  389. data/lib/opengl-definitions/extensions/GL_SGIS_fog_function.rb +4 -9
  390. data/lib/opengl-definitions/extensions/GL_SGIS_multisample.rb +4 -9
  391. data/lib/opengl-definitions/extensions/GL_SGIS_pixel_texture.rb +8 -17
  392. data/lib/opengl-definitions/extensions/GL_SGIS_point_parameters.rb +4 -9
  393. data/lib/opengl-definitions/extensions/GL_SGIS_sharpen_texture.rb +4 -9
  394. data/lib/opengl-definitions/extensions/GL_SGIS_texture4D.rb +4 -9
  395. data/lib/opengl-definitions/extensions/GL_SGIS_texture_color_mask.rb +3 -7
  396. data/lib/opengl-definitions/extensions/GL_SGIS_texture_filter4.rb +4 -9
  397. data/lib/opengl-definitions/extensions/GL_SGIX_async.rb +8 -17
  398. data/lib/opengl-definitions/extensions/GL_SGIX_flush_raster.rb +3 -7
  399. data/lib/opengl-definitions/extensions/GL_SGIX_fragment_lighting.rb +20 -41
  400. data/lib/opengl-definitions/extensions/GL_SGIX_framezoom.rb +3 -7
  401. data/lib/opengl-definitions/extensions/GL_SGIX_igloo_interface.rb +3 -7
  402. data/lib/opengl-definitions/extensions/GL_SGIX_instruments.rb +8 -17
  403. data/lib/opengl-definitions/extensions/GL_SGIX_list_priority.rb +8 -17
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  405. data/lib/opengl-definitions/extensions/GL_SGIX_polynomial_ffd.rb +6 -13
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  408. data/lib/opengl-definitions/extensions/GL_SGIX_tag_sample_buffer.rb +3 -7
  409. data/lib/opengl-definitions/extensions/GL_SGI_color_table.rb +9 -19
  410. data/lib/opengl-definitions/extensions/GL_SUNX_constant_data.rb +3 -7
  411. data/lib/opengl-definitions/extensions/GL_SUN_global_alpha.rb +10 -21
  412. data/lib/opengl-definitions/extensions/GL_SUN_mesh_array.rb +3 -7
  413. data/lib/opengl-definitions/extensions/GL_SUN_triangle_list.rb +9 -19
  414. data/lib/opengl-definitions/extensions/GL_SUN_vertex.rb +42 -85
  415. data/lib/opengl-definitions/extensions/WGL_3DL_stereo_control.rb +3 -7
  416. data/lib/opengl-definitions/extensions/WGL_AMD_gpu_association.rb +11 -23
  417. data/lib/opengl-definitions/extensions/WGL_ARB_buffer_region.rb +6 -13
  418. data/lib/opengl-definitions/extensions/WGL_ARB_create_context.rb +3 -7
  419. data/lib/opengl-definitions/extensions/WGL_ARB_extensions_string.rb +3 -7
  420. data/lib/opengl-definitions/extensions/WGL_ARB_make_current_read.rb +4 -9
  421. data/lib/opengl-definitions/extensions/WGL_ARB_pbuffer.rb +7 -15
  422. data/lib/opengl-definitions/extensions/WGL_ARB_pixel_format.rb +5 -11
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  424. data/lib/opengl-definitions/extensions/WGL_EXT_display_color_table.rb +6 -13
  425. data/lib/opengl-definitions/extensions/WGL_EXT_extensions_string.rb +3 -7
  426. data/lib/opengl-definitions/extensions/WGL_EXT_make_current_read.rb +4 -9
  427. data/lib/opengl-definitions/extensions/WGL_EXT_pbuffer.rb +7 -15
  428. data/lib/opengl-definitions/extensions/WGL_EXT_pixel_format.rb +5 -11
  429. data/lib/opengl-definitions/extensions/WGL_EXT_swap_control.rb +4 -9
  430. data/lib/opengl-definitions/extensions/WGL_I3D_digital_video_control.rb +4 -9
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  446. data/lib/opengl-definitions/version.rb +1 -1
  447. data/lib/opengl-definitions/versions/GLX_VERSION_1_0.rb +87 -0
  448. data/lib/opengl-definitions/versions/GLX_VERSION_1_1.rb +8 -14
  449. data/lib/opengl-definitions/versions/GLX_VERSION_1_2.rb +4 -8
  450. data/lib/opengl-definitions/versions/GLX_VERSION_1_3.rb +36 -56
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  452. data/lib/opengl-definitions/versions/GL_VERSION_1_0.rb +50 -101
  453. data/lib/opengl-definitions/versions/GL_VERSION_1_1.rb +15 -31
  454. data/lib/opengl-definitions/versions/GL_VERSION_1_2.rb +6 -13
  455. data/lib/opengl-definitions/versions/GL_VERSION_1_3.rb +11 -23
  456. data/lib/opengl-definitions/versions/GL_VERSION_1_4.rb +9 -19
  457. data/lib/opengl-definitions/versions/GL_VERSION_1_5.rb +21 -43
  458. data/lib/opengl-definitions/versions/GL_VERSION_2_0.rb +95 -191
  459. data/lib/opengl-definitions/versions/GL_VERSION_2_1.rb +8 -17
  460. data/lib/opengl-definitions/versions/GL_VERSION_3_0.rb +57 -115
  461. data/lib/opengl-definitions/versions/GL_VERSION_3_1.rb +7 -14
  462. data/lib/opengl-definitions/versions/GL_VERSION_3_2.rb +5 -11
  463. data/lib/opengl-definitions/versions/GL_VERSION_3_3.rb +3 -7
  464. data/lib/opengl-definitions/versions/GL_VERSION_4_0.rb +7 -15
  465. data/lib/opengl-definitions/versions/GL_VERSION_4_2.rb +1 -1
  466. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb +255 -511
  467. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb +23 -47
  468. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb +39 -79
  469. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb +40 -81
  470. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_5.rb +4 -8
  471. metadata +3 -2
@@ -9,15 +9,9 @@ module GL_APPLE_vertex_array_range
9
9
  NSTORAGE_SHARED_APPLE = 0x85BF
10
10
  end
11
11
 
12
- module Functions
13
- def glVertexArrayRangeAPPLE(length, pointer) end
14
- def glFlushVertexArrayRangeAPPLE(length, pointer) end
15
- def glVertexArrayParameteriAPPLE(pname, param) end
16
-
17
- Parameters = {
18
- glVertexArrayRangeAPPLE: [ :void, :GLsizei, :pointer ].freeze,
19
- glFlushVertexArrayRangeAPPLE: [ :void, :GLsizei, :pointer ].freeze,
20
- glVertexArrayParameteriAPPLE: [ :void, :GLenum, :GLint ].freeze,
21
- }.freeze
22
- end
12
+ Functions = {
13
+ def glVertexArrayRangeAPPLE(length, pointer) end => [ :void, :GLsizei, :pointer ].freeze,
14
+ def glFlushVertexArrayRangeAPPLE(length, pointer) end => [ :void, :GLsizei, :pointer ].freeze,
15
+ def glVertexArrayParameteriAPPLE(pname, param) end => [ :void, :GLenum, :GLint ].freeze,
16
+ }.freeze
23
17
  end
@@ -12,23 +12,13 @@ module GL_APPLE_vertex_program_evaluators
12
12
  NVERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
13
13
  end
14
14
 
15
- module Functions
16
- def glEnableVertexAttribAPPLE(index, pname) end
17
- def glDisableVertexAttribAPPLE(index, pname) end
18
- def glIsVertexAttribEnabledAPPLE(index, pname) end
19
- def glMapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points) end
20
- def glMapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points) end
21
- def glMapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end
22
- def glMapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end
23
-
24
- Parameters = {
25
- glEnableVertexAttribAPPLE: [ :void, :GLuint, :GLenum ].freeze,
26
- glDisableVertexAttribAPPLE: [ :void, :GLuint, :GLenum ].freeze,
27
- glIsVertexAttribEnabledAPPLE: [ :GLboolean, :GLuint, :GLenum ].freeze,
28
- glMapVertexAttrib1dAPPLE: [ :void, :GLuint, :GLuint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
29
- glMapVertexAttrib1fAPPLE: [ :void, :GLuint, :GLuint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
30
- glMapVertexAttrib2dAPPLE: [ :void, :GLuint, :GLuint, :GLdouble, :GLdouble, :GLint, :GLint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
31
- glMapVertexAttrib2fAPPLE: [ :void, :GLuint, :GLuint, :GLfloat, :GLfloat, :GLint, :GLint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
32
- }.freeze
33
- end
15
+ Functions = {
16
+ def glEnableVertexAttribAPPLE(index, pname) end => [ :void, :GLuint, :GLenum ].freeze,
17
+ def glDisableVertexAttribAPPLE(index, pname) end => [ :void, :GLuint, :GLenum ].freeze,
18
+ def glIsVertexAttribEnabledAPPLE(index, pname) end => [ :GLboolean, :GLuint, :GLenum ].freeze,
19
+ def glMapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points) end => [ :void, :GLuint, :GLuint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
20
+ def glMapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points) end => [ :void, :GLuint, :GLuint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
21
+ def glMapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end => [ :void, :GLuint, :GLuint, :GLdouble, :GLdouble, :GLint, :GLint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
22
+ def glMapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end => [ :void, :GLuint, :GLuint, :GLfloat, :GLfloat, :GLint, :GLint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
23
+ }.freeze
34
24
  end
@@ -18,19 +18,11 @@ module GL_ARB_ES2_compatibility
18
18
  NRGB565 = 0x8D62
19
19
  end
20
20
 
21
- module Functions
22
- def glReleaseShaderCompiler() end
23
- def glShaderBinary(count, shaders, binaryformat, binary, length) end
24
- def glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) end
25
- def glDepthRangef(n, f) end
26
- def glClearDepthf(d) end
27
-
28
- Parameters = {
29
- glReleaseShaderCompiler: [ :void ].freeze,
30
- glShaderBinary: [ :void, :GLsizei, :pointer, :GLenum, :pointer, :GLsizei ].freeze,
31
- glGetShaderPrecisionFormat: [ :void, :GLenum, :GLenum, :pointer, :pointer ].freeze,
32
- glDepthRangef: [ :void, :GLfloat, :GLfloat ].freeze,
33
- glClearDepthf: [ :void, :GLfloat ].freeze,
34
- }.freeze
35
- end
21
+ Functions = {
22
+ def glReleaseShaderCompiler() end => [ :void ].freeze,
23
+ def glShaderBinary(count, shaders, binaryformat, binary, length) end => [ :void, :GLsizei, :pointer, :GLenum, :pointer, :GLsizei ].freeze,
24
+ def glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) end => [ :void, :GLenum, :GLenum, :pointer, :pointer ].freeze,
25
+ def glDepthRangef(n, f) end => [ :void, :GLfloat, :GLfloat ].freeze,
26
+ def glClearDepthf(d) end => [ :void, :GLfloat ].freeze,
27
+ }.freeze
36
28
  end
@@ -3,11 +3,7 @@ module GL_ARB_ES3_1_compatibility
3
3
  NBACK = 0x0405
4
4
  end
5
5
 
6
- module Functions
7
- def glMemoryBarrierByRegion(barriers) end
8
-
9
- Parameters = {
10
- glMemoryBarrierByRegion: [ :void, :GLbitfield ].freeze,
11
- }.freeze
12
- end
6
+ Functions = {
7
+ def glMemoryBarrierByRegion(barriers) end => [ :void, :GLbitfield ].freeze,
8
+ }.freeze
13
9
  end
@@ -5,11 +5,7 @@ module GL_ARB_ES3_2_compatibility
5
5
  NMULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382
6
6
  end
7
7
 
8
- module Functions
9
- def glPrimitiveBoundingBoxARB(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW) end
10
-
11
- Parameters = {
12
- glPrimitiveBoundingBoxARB: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
13
- }.freeze
14
- end
8
+ Functions = {
9
+ def glPrimitiveBoundingBoxARB(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
10
+ }.freeze
15
11
  end
@@ -1,13 +1,7 @@
1
1
  module GL_ARB_base_instance
2
- module Functions
3
- def glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance) end
4
- def glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance) end
5
- def glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance) end
6
-
7
- Parameters = {
8
- glDrawArraysInstancedBaseInstance: [ :void, :GLenum, :GLint, :GLsizei, :GLsizei, :GLuint ].freeze,
9
- glDrawElementsInstancedBaseInstance: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLuint ].freeze,
10
- glDrawElementsInstancedBaseVertexBaseInstance: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLint, :GLuint ].freeze,
11
- }.freeze
12
- end
2
+ Functions = {
3
+ def glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance) end => [ :void, :GLenum, :GLint, :GLsizei, :GLsizei, :GLuint ].freeze,
4
+ def glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance) end => [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLuint ].freeze,
5
+ def glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance) end => [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLint, :GLuint ].freeze,
6
+ }.freeze
13
7
  end
@@ -3,41 +3,22 @@ module GL_ARB_bindless_texture
3
3
  NUNSIGNED_INT64_ARB = 0x140F
4
4
  end
5
5
 
6
- module Functions
7
- def glGetTextureHandleARB(texture) end
8
- def glGetTextureSamplerHandleARB(texture, sampler) end
9
- def glMakeTextureHandleResidentARB(handle) end
10
- def glMakeTextureHandleNonResidentARB(handle) end
11
- def glGetImageHandleARB(texture, level, layered, layer, format) end
12
- def glMakeImageHandleResidentARB(handle, access) end
13
- def glMakeImageHandleNonResidentARB(handle) end
14
- def glUniformHandleui64ARB(location, value) end
15
- def glUniformHandleui64vARB(location, count, value) end
16
- def glProgramUniformHandleui64ARB(program, location, value) end
17
- def glProgramUniformHandleui64vARB(program, location, count, values) end
18
- def glIsTextureHandleResidentARB(handle) end
19
- def glIsImageHandleResidentARB(handle) end
20
- def glVertexAttribL1ui64ARB(index, x) end
21
- def glVertexAttribL1ui64vARB(index, v) end
22
- def glGetVertexAttribLui64vARB(index, pname, params) end
23
-
24
- Parameters = {
25
- glGetTextureHandleARB: [ :GLuint64, :GLuint ].freeze,
26
- glGetTextureSamplerHandleARB: [ :GLuint64, :GLuint, :GLuint ].freeze,
27
- glMakeTextureHandleResidentARB: [ :void, :GLuint64 ].freeze,
28
- glMakeTextureHandleNonResidentARB: [ :void, :GLuint64 ].freeze,
29
- glGetImageHandleARB: [ :GLuint64, :GLuint, :GLint, :GLboolean, :GLint, :GLenum ].freeze,
30
- glMakeImageHandleResidentARB: [ :void, :GLuint64, :GLenum ].freeze,
31
- glMakeImageHandleNonResidentARB: [ :void, :GLuint64 ].freeze,
32
- glUniformHandleui64ARB: [ :void, :GLint, :GLuint64 ].freeze,
33
- glUniformHandleui64vARB: [ :void, :GLint, :GLsizei, :pointer ].freeze,
34
- glProgramUniformHandleui64ARB: [ :void, :GLuint, :GLint, :GLuint64 ].freeze,
35
- glProgramUniformHandleui64vARB: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
36
- glIsTextureHandleResidentARB: [ :GLboolean, :GLuint64 ].freeze,
37
- glIsImageHandleResidentARB: [ :GLboolean, :GLuint64 ].freeze,
38
- glVertexAttribL1ui64ARB: [ :void, :GLuint, :GLuint64EXT ].freeze,
39
- glVertexAttribL1ui64vARB: [ :void, :GLuint, :pointer ].freeze,
40
- glGetVertexAttribLui64vARB: [ :void, :GLuint, :GLenum, :pointer ].freeze,
41
- }.freeze
42
- end
6
+ Functions = {
7
+ def glGetTextureHandleARB(texture) end => [ :GLuint64, :GLuint ].freeze,
8
+ def glGetTextureSamplerHandleARB(texture, sampler) end => [ :GLuint64, :GLuint, :GLuint ].freeze,
9
+ def glMakeTextureHandleResidentARB(handle) end => [ :void, :GLuint64 ].freeze,
10
+ def glMakeTextureHandleNonResidentARB(handle) end => [ :void, :GLuint64 ].freeze,
11
+ def glGetImageHandleARB(texture, level, layered, layer, format) end => [ :GLuint64, :GLuint, :GLint, :GLboolean, :GLint, :GLenum ].freeze,
12
+ def glMakeImageHandleResidentARB(handle, access) end => [ :void, :GLuint64, :GLenum ].freeze,
13
+ def glMakeImageHandleNonResidentARB(handle) end => [ :void, :GLuint64 ].freeze,
14
+ def glUniformHandleui64ARB(location, value) end => [ :void, :GLint, :GLuint64 ].freeze,
15
+ def glUniformHandleui64vARB(location, count, value) end => [ :void, :GLint, :GLsizei, :pointer ].freeze,
16
+ def glProgramUniformHandleui64ARB(program, location, value) end => [ :void, :GLuint, :GLint, :GLuint64 ].freeze,
17
+ def glProgramUniformHandleui64vARB(program, location, count, values) end => [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
18
+ def glIsTextureHandleResidentARB(handle) end => [ :GLboolean, :GLuint64 ].freeze,
19
+ def glIsImageHandleResidentARB(handle) end => [ :GLboolean, :GLuint64 ].freeze,
20
+ def glVertexAttribL1ui64ARB(index, x) end => [ :void, :GLuint, :GLuint64EXT ].freeze,
21
+ def glVertexAttribL1ui64vARB(index, v) end => [ :void, :GLuint, :pointer ].freeze,
22
+ def glGetVertexAttribLui64vARB(index, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
23
+ }.freeze
43
24
  end
@@ -7,13 +7,8 @@ module GL_ARB_blend_func_extended
7
7
  NMAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
8
8
  end
9
9
 
10
- module Functions
11
- def glBindFragDataLocationIndexed(program, colorNumber, index, name) end
12
- def glGetFragDataIndex(program, name) end
13
-
14
- Parameters = {
15
- glBindFragDataLocationIndexed: [ :void, :GLuint, :GLuint, :GLuint, :pointer ].freeze,
16
- glGetFragDataIndex: [ :GLint, :GLuint, :pointer ].freeze,
17
- }.freeze
18
- end
10
+ Functions = {
11
+ def glBindFragDataLocationIndexed(program, colorNumber, index, name) end => [ :void, :GLuint, :GLuint, :GLuint, :pointer ].freeze,
12
+ def glGetFragDataIndex(program, name) end => [ :GLint, :GLuint, :pointer ].freeze,
13
+ }.freeze
19
14
  end
@@ -11,11 +11,7 @@ module GL_ARB_buffer_storage
11
11
  NBUFFER_STORAGE_FLAGS = 0x8220
12
12
  end
13
13
 
14
- module Functions
15
- def glBufferStorage(target, size, data, flags) end
16
-
17
- Parameters = {
18
- glBufferStorage: [ :void, :GLenum, :GLsizeiptr, :pointer, :GLbitfield ].freeze,
19
- }.freeze
20
- end
14
+ Functions = {
15
+ def glBufferStorage(target, size, data, flags) end => [ :void, :GLenum, :GLsizeiptr, :pointer, :GLbitfield ].freeze,
16
+ }.freeze
21
17
  end
@@ -4,11 +4,7 @@ module GL_ARB_cl_event
4
4
  NSYNC_CL_EVENT_COMPLETE_ARB = 0x8241
5
5
  end
6
6
 
7
- module Functions
8
- def glCreateSyncFromCLeventARB(context, event, flags) end
9
-
10
- Parameters = {
11
- glCreateSyncFromCLeventARB: [ :GLsync, :pointer, :pointer, :GLbitfield ].freeze,
12
- }.freeze
13
- end
7
+ Functions = {
8
+ def glCreateSyncFromCLeventARB(context, event, flags) end => [ :GLsync, :pointer, :pointer, :GLbitfield ].freeze,
9
+ }.freeze
14
10
  end
@@ -1,11 +1,6 @@
1
1
  module GL_ARB_clear_buffer_object
2
- module Functions
3
- def glClearBufferData(target, internalformat, format, type, data) end
4
- def glClearBufferSubData(target, internalformat, offset, size, format, type, data) end
5
-
6
- Parameters = {
7
- glClearBufferData: [ :void, :GLenum, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
8
- glClearBufferSubData: [ :void, :GLenum, :GLenum, :GLintptr, :GLsizeiptr, :GLenum, :GLenum, :pointer ].freeze,
9
- }.freeze
10
- end
2
+ Functions = {
3
+ def glClearBufferData(target, internalformat, format, type, data) end => [ :void, :GLenum, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
4
+ def glClearBufferSubData(target, internalformat, offset, size, format, type, data) end => [ :void, :GLenum, :GLenum, :GLintptr, :GLsizeiptr, :GLenum, :GLenum, :pointer ].freeze,
5
+ }.freeze
11
6
  end
@@ -3,13 +3,8 @@ module GL_ARB_clear_texture
3
3
  NCLEAR_TEXTURE = 0x9365
4
4
  end
5
5
 
6
- module Functions
7
- def glClearTexImage(texture, level, format, type, data) end
8
- def glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data) end
9
-
10
- Parameters = {
11
- glClearTexImage: [ :void, :GLuint, :GLint, :GLenum, :GLenum, :pointer ].freeze,
12
- glClearTexSubImage: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
13
- }.freeze
14
- end
6
+ Functions = {
7
+ def glClearTexImage(texture, level, format, type, data) end => [ :void, :GLuint, :GLint, :GLenum, :GLenum, :pointer ].freeze,
8
+ def glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
9
+ }.freeze
15
10
  end
@@ -8,11 +8,7 @@ module GL_ARB_clip_control
8
8
  NCLIP_DEPTH_MODE = 0x935D
9
9
  end
10
10
 
11
- module Functions
12
- def glClipControl(origin, depth) end
13
-
14
- Parameters = {
15
- glClipControl: [ :void, :GLenum, :GLenum ].freeze,
16
- }.freeze
17
- end
11
+ Functions = {
12
+ def glClipControl(origin, depth) end => [ :void, :GLenum, :GLenum ].freeze,
13
+ }.freeze
18
14
  end
@@ -7,11 +7,7 @@ module GL_ARB_color_buffer_float
7
7
  NFIXED_ONLY_ARB = 0x891D
8
8
  end
9
9
 
10
- module Functions
11
- def glClampColorARB(target, clamp) end
12
-
13
- Parameters = {
14
- glClampColorARB: [ :void, :GLenum, :GLenum ].freeze,
15
- }.freeze
16
- end
10
+ Functions = {
11
+ def glClampColorARB(target, clamp) end => [ :void, :GLenum, :GLenum ].freeze,
12
+ }.freeze
17
13
  end
@@ -20,13 +20,8 @@ module GL_ARB_compute_shader
20
20
  NCOMPUTE_SHADER_BIT = 0x00000020
21
21
  end
22
22
 
23
- module Functions
24
- def glDispatchCompute(num_groups_x, num_groups_y, num_groups_z) end
25
- def glDispatchComputeIndirect(indirect) end
26
-
27
- Parameters = {
28
- glDispatchCompute: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
29
- glDispatchComputeIndirect: [ :void, :GLintptr ].freeze,
30
- }.freeze
31
- end
23
+ Functions = {
24
+ def glDispatchCompute(num_groups_x, num_groups_y, num_groups_z) end => [ :void, :GLuint, :GLuint, :GLuint ].freeze,
25
+ def glDispatchComputeIndirect(indirect) end => [ :void, :GLintptr ].freeze,
26
+ }.freeze
32
27
  end
@@ -6,11 +6,7 @@ module GL_ARB_compute_variable_group_size
6
6
  NMAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
7
7
  end
8
8
 
9
- module Functions
10
- def glDispatchComputeGroupSizeARB(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z) end
11
-
12
- Parameters = {
13
- glDispatchComputeGroupSizeARB: [ :void, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
14
- }.freeze
15
- end
9
+ Functions = {
10
+ def glDispatchComputeGroupSizeARB(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z) end => [ :void, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
11
+ }.freeze
16
12
  end
@@ -4,11 +4,7 @@ module GL_ARB_copy_buffer
4
4
  NCOPY_WRITE_BUFFER = 0x8F37
5
5
  end
6
6
 
7
- module Functions
8
- def glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size) end
9
-
10
- Parameters = {
11
- glCopyBufferSubData: [ :void, :GLenum, :GLenum, :GLintptr, :GLintptr, :GLsizeiptr ].freeze,
12
- }.freeze
13
- end
7
+ Functions = {
8
+ def glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size) end => [ :void, :GLenum, :GLenum, :GLintptr, :GLintptr, :GLsizeiptr ].freeze,
9
+ }.freeze
14
10
  end
@@ -1,9 +1,5 @@
1
1
  module GL_ARB_copy_image
2
- module Functions
3
- def glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth) end
4
-
5
- Parameters = {
6
- glCopyImageSubData: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei ].freeze,
7
- }.freeze
8
- end
2
+ Functions = {
3
+ def glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth) end => [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei ].freeze,
4
+ }.freeze
9
5
  end
@@ -28,17 +28,10 @@ module GL_ARB_debug_output
28
28
  GLDEBUGPROCARB: [ :void, :GLenum, :GLenum, :GLuint, :GLenum, :GLsizei, :pointer, :pointer ].freeze,
29
29
  }.freeze
30
30
 
31
- module Functions
32
- def glDebugMessageControlARB(source, type, severity, count, ids, enabled) end
33
- def glDebugMessageInsertARB(source, type, id, severity, length, buf) end
34
- def glDebugMessageCallbackARB(callback, userParam) end
35
- def glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog) end
36
-
37
- Parameters = {
38
- glDebugMessageControlARB: [ :void, :GLenum, :GLenum, :GLenum, :GLsizei, :pointer, :GLboolean ].freeze,
39
- glDebugMessageInsertARB: [ :void, :GLenum, :GLenum, :GLuint, :GLenum, :GLsizei, :pointer ].freeze,
40
- glDebugMessageCallbackARB: [ :void, :GLDEBUGPROCARB, :pointer ].freeze,
41
- glGetDebugMessageLogARB: [ :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer, :pointer, :pointer, :pointer ].freeze,
42
- }.freeze
43
- end
31
+ Functions = {
32
+ def glDebugMessageControlARB(source, type, severity, count, ids, enabled) end => [ :void, :GLenum, :GLenum, :GLenum, :GLsizei, :pointer, :GLboolean ].freeze,
33
+ def glDebugMessageInsertARB(source, type, id, severity, length, buf) end => [ :void, :GLenum, :GLenum, :GLuint, :GLenum, :GLsizei, :pointer ].freeze,
34
+ def glDebugMessageCallbackARB(callback, userParam) end => [ :void, :GLDEBUGPROCARB, :pointer ].freeze,
35
+ def glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog) end => [ :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer, :pointer, :pointer, :pointer ].freeze,
36
+ }.freeze
44
37
  end
@@ -15,203 +15,103 @@ module GL_ARB_direct_state_access
15
15
  NTEXTURE_BINDING_RECTANGLE = 0x84F6
16
16
  end
17
17
 
18
- module Functions
19
- def glCreateTransformFeedbacks(n, ids) end
20
- def glTransformFeedbackBufferBase(xfb, index, buffer) end
21
- def glTransformFeedbackBufferRange(xfb, index, buffer, offset, size) end
22
- def glGetTransformFeedbackiv(xfb, pname, param) end
23
- def glGetTransformFeedbacki_v(xfb, pname, index, param) end
24
- def glGetTransformFeedbacki64_v(xfb, pname, index, param) end
25
- def glCreateBuffers(n, buffers) end
26
- def glNamedBufferStorage(buffer, size, data, flags) end
27
- def glNamedBufferData(buffer, size, data, usage) end
28
- def glNamedBufferSubData(buffer, offset, size, data) end
29
- def glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size) end
30
- def glClearNamedBufferData(buffer, internalformat, format, type, data) end
31
- def glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data) end
32
- def glMapNamedBuffer(buffer, access) end
33
- def glMapNamedBufferRange(buffer, offset, length, access) end
34
- def glUnmapNamedBuffer(buffer) end
35
- def glFlushMappedNamedBufferRange(buffer, offset, length) end
36
- def glGetNamedBufferParameteriv(buffer, pname, params) end
37
- def glGetNamedBufferParameteri64v(buffer, pname, params) end
38
- def glGetNamedBufferPointerv(buffer, pname, params) end
39
- def glGetNamedBufferSubData(buffer, offset, size, data) end
40
- def glCreateFramebuffers(n, framebuffers) end
41
- def glNamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer) end
42
- def glNamedFramebufferParameteri(framebuffer, pname, param) end
43
- def glNamedFramebufferTexture(framebuffer, attachment, texture, level) end
44
- def glNamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer) end
45
- def glNamedFramebufferDrawBuffer(framebuffer, buf) end
46
- def glNamedFramebufferDrawBuffers(framebuffer, n, bufs) end
47
- def glNamedFramebufferReadBuffer(framebuffer, src) end
48
- def glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments) end
49
- def glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height) end
50
- def glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value) end
51
- def glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value) end
52
- def glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value) end
53
- def glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil) end
54
- def glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) end
55
- def glCheckNamedFramebufferStatus(framebuffer, target) end
56
- def glGetNamedFramebufferParameteriv(framebuffer, pname, param) end
57
- def glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params) end
58
- def glCreateRenderbuffers(n, renderbuffers) end
59
- def glNamedRenderbufferStorage(renderbuffer, internalformat, width, height) end
60
- def glNamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height) end
61
- def glGetNamedRenderbufferParameteriv(renderbuffer, pname, params) end
62
- def glCreateTextures(target, n, textures) end
63
- def glTextureBuffer(texture, internalformat, buffer) end
64
- def glTextureBufferRange(texture, internalformat, buffer, offset, size) end
65
- def glTextureStorage1D(texture, levels, internalformat, width) end
66
- def glTextureStorage2D(texture, levels, internalformat, width, height) end
67
- def glTextureStorage3D(texture, levels, internalformat, width, height, depth) end
68
- def glTextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations) end
69
- def glTextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations) end
70
- def glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels) end
71
- def glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels) end
72
- def glTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) end
73
- def glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data) end
74
- def glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data) end
75
- def glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) end
76
- def glCopyTextureSubImage1D(texture, level, xoffset, x, y, width) end
77
- def glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height) end
78
- def glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height) end
79
- def glTextureParameterf(texture, pname, param) end
80
- def glTextureParameterfv(texture, pname, param) end
81
- def glTextureParameteri(texture, pname, param) end
82
- def glTextureParameterIiv(texture, pname, params) end
83
- def glTextureParameterIuiv(texture, pname, params) end
84
- def glTextureParameteriv(texture, pname, param) end
85
- def glGenerateTextureMipmap(texture) end
86
- def glBindTextureUnit(unit, texture) end
87
- def glGetTextureImage(texture, level, format, type, bufSize, pixels) end
88
- def glGetCompressedTextureImage(texture, level, bufSize, pixels) end
89
- def glGetTextureLevelParameterfv(texture, level, pname, params) end
90
- def glGetTextureLevelParameteriv(texture, level, pname, params) end
91
- def glGetTextureParameterfv(texture, pname, params) end
92
- def glGetTextureParameterIiv(texture, pname, params) end
93
- def glGetTextureParameterIuiv(texture, pname, params) end
94
- def glGetTextureParameteriv(texture, pname, params) end
95
- def glCreateVertexArrays(n, arrays) end
96
- def glDisableVertexArrayAttrib(vaobj, index) end
97
- def glEnableVertexArrayAttrib(vaobj, index) end
98
- def glVertexArrayElementBuffer(vaobj, buffer) end
99
- def glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride) end
100
- def glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides) end
101
- def glVertexArrayAttribBinding(vaobj, attribindex, bindingindex) end
102
- def glVertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset) end
103
- def glVertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset) end
104
- def glVertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset) end
105
- def glVertexArrayBindingDivisor(vaobj, bindingindex, divisor) end
106
- def glGetVertexArrayiv(vaobj, pname, param) end
107
- def glGetVertexArrayIndexediv(vaobj, index, pname, param) end
108
- def glGetVertexArrayIndexed64iv(vaobj, index, pname, param) end
109
- def glCreateSamplers(n, samplers) end
110
- def glCreateProgramPipelines(n, pipelines) end
111
- def glCreateQueries(target, n, ids) end
112
- def glGetQueryBufferObjecti64v(id, buffer, pname, offset) end
113
- def glGetQueryBufferObjectiv(id, buffer, pname, offset) end
114
- def glGetQueryBufferObjectui64v(id, buffer, pname, offset) end
115
- def glGetQueryBufferObjectuiv(id, buffer, pname, offset) end
116
-
117
- Parameters = {
118
- glCreateTransformFeedbacks: [ :void, :GLsizei, :pointer ].freeze,
119
- glTransformFeedbackBufferBase: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
120
- glTransformFeedbackBufferRange: [ :void, :GLuint, :GLuint, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
121
- glGetTransformFeedbackiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
122
- glGetTransformFeedbacki_v: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
123
- glGetTransformFeedbacki64_v: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
124
- glCreateBuffers: [ :void, :GLsizei, :pointer ].freeze,
125
- glNamedBufferStorage: [ :void, :GLuint, :GLsizeiptr, :pointer, :GLbitfield ].freeze,
126
- glNamedBufferData: [ :void, :GLuint, :GLsizeiptr, :pointer, :GLenum ].freeze,
127
- glNamedBufferSubData: [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze,
128
- glCopyNamedBufferSubData: [ :void, :GLuint, :GLuint, :GLintptr, :GLintptr, :GLsizeiptr ].freeze,
129
- glClearNamedBufferData: [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
130
- glClearNamedBufferSubData: [ :void, :GLuint, :GLenum, :GLintptr, :GLsizeiptr, :GLenum, :GLenum, :pointer ].freeze,
131
- glMapNamedBuffer: [ :pointer, :GLuint, :GLenum ].freeze,
132
- glMapNamedBufferRange: [ :pointer, :GLuint, :GLintptr, :GLsizeiptr, :GLbitfield ].freeze,
133
- glUnmapNamedBuffer: [ :GLboolean, :GLuint ].freeze,
134
- glFlushMappedNamedBufferRange: [ :void, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
135
- glGetNamedBufferParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
136
- glGetNamedBufferParameteri64v: [ :void, :GLuint, :GLenum, :pointer ].freeze,
137
- glGetNamedBufferPointerv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
138
- glGetNamedBufferSubData: [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze,
139
- glCreateFramebuffers: [ :void, :GLsizei, :pointer ].freeze,
140
- glNamedFramebufferRenderbuffer: [ :void, :GLuint, :GLenum, :GLenum, :GLuint ].freeze,
141
- glNamedFramebufferParameteri: [ :void, :GLuint, :GLenum, :GLint ].freeze,
142
- glNamedFramebufferTexture: [ :void, :GLuint, :GLenum, :GLuint, :GLint ].freeze,
143
- glNamedFramebufferTextureLayer: [ :void, :GLuint, :GLenum, :GLuint, :GLint, :GLint ].freeze,
144
- glNamedFramebufferDrawBuffer: [ :void, :GLuint, :GLenum ].freeze,
145
- glNamedFramebufferDrawBuffers: [ :void, :GLuint, :GLsizei, :pointer ].freeze,
146
- glNamedFramebufferReadBuffer: [ :void, :GLuint, :GLenum ].freeze,
147
- glInvalidateNamedFramebufferData: [ :void, :GLuint, :GLsizei, :pointer ].freeze,
148
- glInvalidateNamedFramebufferSubData: [ :void, :GLuint, :GLsizei, :pointer, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
149
- glClearNamedFramebufferiv: [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
150
- glClearNamedFramebufferuiv: [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
151
- glClearNamedFramebufferfv: [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
152
- glClearNamedFramebufferfi: [ :void, :GLuint, :GLenum, :GLint, :GLfloat, :GLint ].freeze,
153
- glBlitNamedFramebuffer: [ :void, :GLuint, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLbitfield, :GLenum ].freeze,
154
- glCheckNamedFramebufferStatus: [ :GLenum, :GLuint, :GLenum ].freeze,
155
- glGetNamedFramebufferParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
156
- glGetNamedFramebufferAttachmentParameteriv: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
157
- glCreateRenderbuffers: [ :void, :GLsizei, :pointer ].freeze,
158
- glNamedRenderbufferStorage: [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei ].freeze,
159
- glNamedRenderbufferStorageMultisample: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
160
- glGetNamedRenderbufferParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
161
- glCreateTextures: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
162
- glTextureBuffer: [ :void, :GLuint, :GLenum, :GLuint ].freeze,
163
- glTextureBufferRange: [ :void, :GLuint, :GLenum, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
164
- glTextureStorage1D: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei ].freeze,
165
- glTextureStorage2D: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
166
- glTextureStorage3D: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei ].freeze,
167
- glTextureStorage2DMultisample: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLboolean ].freeze,
168
- glTextureStorage3DMultisample: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
169
- glTextureSubImage1D: [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
170
- glTextureSubImage2D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
171
- glTextureSubImage3D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
172
- glCompressedTextureSubImage1D: [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
173
- glCompressedTextureSubImage2D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
174
- glCompressedTextureSubImage3D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
175
- glCopyTextureSubImage1D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei ].freeze,
176
- glCopyTextureSubImage2D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
177
- glCopyTextureSubImage3D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
178
- glTextureParameterf: [ :void, :GLuint, :GLenum, :GLfloat ].freeze,
179
- glTextureParameterfv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
180
- glTextureParameteri: [ :void, :GLuint, :GLenum, :GLint ].freeze,
181
- glTextureParameterIiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
182
- glTextureParameterIuiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
183
- glTextureParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
184
- glGenerateTextureMipmap: [ :void, :GLuint ].freeze,
185
- glBindTextureUnit: [ :void, :GLuint, :GLuint ].freeze,
186
- glGetTextureImage: [ :void, :GLuint, :GLint, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
187
- glGetCompressedTextureImage: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
188
- glGetTextureLevelParameterfv: [ :void, :GLuint, :GLint, :GLenum, :pointer ].freeze,
189
- glGetTextureLevelParameteriv: [ :void, :GLuint, :GLint, :GLenum, :pointer ].freeze,
190
- glGetTextureParameterfv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
191
- glGetTextureParameterIiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
192
- glGetTextureParameterIuiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
193
- glGetTextureParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
194
- glCreateVertexArrays: [ :void, :GLsizei, :pointer ].freeze,
195
- glDisableVertexArrayAttrib: [ :void, :GLuint, :GLuint ].freeze,
196
- glEnableVertexArrayAttrib: [ :void, :GLuint, :GLuint ].freeze,
197
- glVertexArrayElementBuffer: [ :void, :GLuint, :GLuint ].freeze,
198
- glVertexArrayVertexBuffer: [ :void, :GLuint, :GLuint, :GLuint, :GLintptr, :GLsizei ].freeze,
199
- glVertexArrayVertexBuffers: [ :void, :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer ].freeze,
200
- glVertexArrayAttribBinding: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
201
- glVertexArrayAttribFormat: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLboolean, :GLuint ].freeze,
202
- glVertexArrayAttribIFormat: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze,
203
- glVertexArrayAttribLFormat: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze,
204
- glVertexArrayBindingDivisor: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
205
- glGetVertexArrayiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
206
- glGetVertexArrayIndexediv: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze,
207
- glGetVertexArrayIndexed64iv: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze,
208
- glCreateSamplers: [ :void, :GLsizei, :pointer ].freeze,
209
- glCreateProgramPipelines: [ :void, :GLsizei, :pointer ].freeze,
210
- glCreateQueries: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
211
- glGetQueryBufferObjecti64v: [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
212
- glGetQueryBufferObjectiv: [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
213
- glGetQueryBufferObjectui64v: [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
214
- glGetQueryBufferObjectuiv: [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
215
- }.freeze
216
- end
18
+ Functions = {
19
+ def glCreateTransformFeedbacks(n, ids) end => [ :void, :GLsizei, :pointer ].freeze,
20
+ def glTransformFeedbackBufferBase(xfb, index, buffer) end => [ :void, :GLuint, :GLuint, :GLuint ].freeze,
21
+ def glTransformFeedbackBufferRange(xfb, index, buffer, offset, size) end => [ :void, :GLuint, :GLuint, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
22
+ def glGetTransformFeedbackiv(xfb, pname, param) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
23
+ def glGetTransformFeedbacki_v(xfb, pname, index, param) end => [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
24
+ def glGetTransformFeedbacki64_v(xfb, pname, index, param) end => [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
25
+ def glCreateBuffers(n, buffers) end => [ :void, :GLsizei, :pointer ].freeze,
26
+ def glNamedBufferStorage(buffer, size, data, flags) end => [ :void, :GLuint, :GLsizeiptr, :pointer, :GLbitfield ].freeze,
27
+ def glNamedBufferData(buffer, size, data, usage) end => [ :void, :GLuint, :GLsizeiptr, :pointer, :GLenum ].freeze,
28
+ def glNamedBufferSubData(buffer, offset, size, data) end => [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze,
29
+ def glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size) end => [ :void, :GLuint, :GLuint, :GLintptr, :GLintptr, :GLsizeiptr ].freeze,
30
+ def glClearNamedBufferData(buffer, internalformat, format, type, data) end => [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
31
+ def glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data) end => [ :void, :GLuint, :GLenum, :GLintptr, :GLsizeiptr, :GLenum, :GLenum, :pointer ].freeze,
32
+ def glMapNamedBuffer(buffer, access) end => [ :pointer, :GLuint, :GLenum ].freeze,
33
+ def glMapNamedBufferRange(buffer, offset, length, access) end => [ :pointer, :GLuint, :GLintptr, :GLsizeiptr, :GLbitfield ].freeze,
34
+ def glUnmapNamedBuffer(buffer) end => [ :GLboolean, :GLuint ].freeze,
35
+ def glFlushMappedNamedBufferRange(buffer, offset, length) end => [ :void, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
36
+ def glGetNamedBufferParameteriv(buffer, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
37
+ def glGetNamedBufferParameteri64v(buffer, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
38
+ def glGetNamedBufferPointerv(buffer, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
39
+ def glGetNamedBufferSubData(buffer, offset, size, data) end => [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze,
40
+ def glCreateFramebuffers(n, framebuffers) end => [ :void, :GLsizei, :pointer ].freeze,
41
+ def glNamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer) end => [ :void, :GLuint, :GLenum, :GLenum, :GLuint ].freeze,
42
+ def glNamedFramebufferParameteri(framebuffer, pname, param) end => [ :void, :GLuint, :GLenum, :GLint ].freeze,
43
+ def glNamedFramebufferTexture(framebuffer, attachment, texture, level) end => [ :void, :GLuint, :GLenum, :GLuint, :GLint ].freeze,
44
+ def glNamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer) end => [ :void, :GLuint, :GLenum, :GLuint, :GLint, :GLint ].freeze,
45
+ def glNamedFramebufferDrawBuffer(framebuffer, buf) end => [ :void, :GLuint, :GLenum ].freeze,
46
+ def glNamedFramebufferDrawBuffers(framebuffer, n, bufs) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze,
47
+ def glNamedFramebufferReadBuffer(framebuffer, src) end => [ :void, :GLuint, :GLenum ].freeze,
48
+ def glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze,
49
+ def glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height) end => [ :void, :GLuint, :GLsizei, :pointer, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
50
+ def glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value) end => [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
51
+ def glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value) end => [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
52
+ def glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value) end => [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
53
+ def glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil) end => [ :void, :GLuint, :GLenum, :GLint, :GLfloat, :GLint ].freeze,
54
+ def glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) end => [ :void, :GLuint, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLbitfield, :GLenum ].freeze,
55
+ def glCheckNamedFramebufferStatus(framebuffer, target) end => [ :GLenum, :GLuint, :GLenum ].freeze,
56
+ def glGetNamedFramebufferParameteriv(framebuffer, pname, param) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
57
+ def glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params) end => [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
58
+ def glCreateRenderbuffers(n, renderbuffers) end => [ :void, :GLsizei, :pointer ].freeze,
59
+ def glNamedRenderbufferStorage(renderbuffer, internalformat, width, height) end => [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei ].freeze,
60
+ def glNamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height) end => [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
61
+ def glGetNamedRenderbufferParameteriv(renderbuffer, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
62
+ def glCreateTextures(target, n, textures) end => [ :void, :GLenum, :GLsizei, :pointer ].freeze,
63
+ def glTextureBuffer(texture, internalformat, buffer) end => [ :void, :GLuint, :GLenum, :GLuint ].freeze,
64
+ def glTextureBufferRange(texture, internalformat, buffer, offset, size) end => [ :void, :GLuint, :GLenum, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
65
+ def glTextureStorage1D(texture, levels, internalformat, width) end => [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei ].freeze,
66
+ def glTextureStorage2D(texture, levels, internalformat, width, height) end => [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
67
+ def glTextureStorage3D(texture, levels, internalformat, width, height, depth) end => [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei ].freeze,
68
+ def glTextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations) end => [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLboolean ].freeze,
69
+ def glTextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations) end => [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
70
+ def glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels) end => [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
71
+ def glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
72
+ def glTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
73
+ def glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data) end => [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
74
+ def glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
75
+ def glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
76
+ def glCopyTextureSubImage1D(texture, level, xoffset, x, y, width) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei ].freeze,
77
+ def glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
78
+ def glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
79
+ def glTextureParameterf(texture, pname, param) end => [ :void, :GLuint, :GLenum, :GLfloat ].freeze,
80
+ def glTextureParameterfv(texture, pname, param) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
81
+ def glTextureParameteri(texture, pname, param) end => [ :void, :GLuint, :GLenum, :GLint ].freeze,
82
+ def glTextureParameterIiv(texture, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
83
+ def glTextureParameterIuiv(texture, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
84
+ def glTextureParameteriv(texture, pname, param) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
85
+ def glGenerateTextureMipmap(texture) end => [ :void, :GLuint ].freeze,
86
+ def glBindTextureUnit(unit, texture) end => [ :void, :GLuint, :GLuint ].freeze,
87
+ def glGetTextureImage(texture, level, format, type, bufSize, pixels) end => [ :void, :GLuint, :GLint, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
88
+ def glGetCompressedTextureImage(texture, level, bufSize, pixels) end => [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
89
+ def glGetTextureLevelParameterfv(texture, level, pname, params) end => [ :void, :GLuint, :GLint, :GLenum, :pointer ].freeze,
90
+ def glGetTextureLevelParameteriv(texture, level, pname, params) end => [ :void, :GLuint, :GLint, :GLenum, :pointer ].freeze,
91
+ def glGetTextureParameterfv(texture, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
92
+ def glGetTextureParameterIiv(texture, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
93
+ def glGetTextureParameterIuiv(texture, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
94
+ def glGetTextureParameteriv(texture, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
95
+ def glCreateVertexArrays(n, arrays) end => [ :void, :GLsizei, :pointer ].freeze,
96
+ def glDisableVertexArrayAttrib(vaobj, index) end => [ :void, :GLuint, :GLuint ].freeze,
97
+ def glEnableVertexArrayAttrib(vaobj, index) end => [ :void, :GLuint, :GLuint ].freeze,
98
+ def glVertexArrayElementBuffer(vaobj, buffer) end => [ :void, :GLuint, :GLuint ].freeze,
99
+ def glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride) end => [ :void, :GLuint, :GLuint, :GLuint, :GLintptr, :GLsizei ].freeze,
100
+ def glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides) end => [ :void, :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer ].freeze,
101
+ def glVertexArrayAttribBinding(vaobj, attribindex, bindingindex) end => [ :void, :GLuint, :GLuint, :GLuint ].freeze,
102
+ def glVertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset) end => [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLboolean, :GLuint ].freeze,
103
+ def glVertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset) end => [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze,
104
+ def glVertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset) end => [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze,
105
+ def glVertexArrayBindingDivisor(vaobj, bindingindex, divisor) end => [ :void, :GLuint, :GLuint, :GLuint ].freeze,
106
+ def glGetVertexArrayiv(vaobj, pname, param) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
107
+ def glGetVertexArrayIndexediv(vaobj, index, pname, param) end => [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze,
108
+ def glGetVertexArrayIndexed64iv(vaobj, index, pname, param) end => [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze,
109
+ def glCreateSamplers(n, samplers) end => [ :void, :GLsizei, :pointer ].freeze,
110
+ def glCreateProgramPipelines(n, pipelines) end => [ :void, :GLsizei, :pointer ].freeze,
111
+ def glCreateQueries(target, n, ids) end => [ :void, :GLenum, :GLsizei, :pointer ].freeze,
112
+ def glGetQueryBufferObjecti64v(id, buffer, pname, offset) end => [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
113
+ def glGetQueryBufferObjectiv(id, buffer, pname, offset) end => [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
114
+ def glGetQueryBufferObjectui64v(id, buffer, pname, offset) end => [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
115
+ def glGetQueryBufferObjectuiv(id, buffer, pname, offset) end => [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
116
+ }.freeze
217
117
  end