opengl-definitions 1.0.0 → 2.0.0

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Files changed (471) hide show
  1. checksums.yaml +4 -4
  2. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +11 -23
  3. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +3 -7
  4. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +3 -7
  5. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +7 -15
  6. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +3 -7
  7. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +4 -9
  8. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +3 -7
  9. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +3 -7
  10. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +3 -7
  11. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +6 -13
  12. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +3 -7
  13. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +3 -7
  14. data/lib/opengl-definitions/extensions/GLX_MESA_swap_control.rb +4 -9
  15. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +4 -9
  16. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +3 -7
  17. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +3 -7
  18. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +4 -9
  19. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +8 -17
  20. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +7 -15
  21. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +8 -17
  22. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +7 -15
  23. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +3 -7
  24. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +8 -17
  25. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +10 -21
  26. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +7 -15
  27. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +4 -9
  28. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +3 -7
  29. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +7 -15
  30. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +4 -9
  31. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +3 -7
  32. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +4 -9
  33. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +3 -7
  34. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +4 -9
  35. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +3 -7
  36. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +3 -7
  37. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +6 -13
  38. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +6 -13
  39. data/lib/opengl-definitions/extensions/GL_AMD_framebuffer_sample_positions.rb +6 -13
  40. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +36 -73
  41. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +3 -7
  42. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +4 -9
  43. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +5 -11
  44. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +3 -7
  45. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +13 -27
  46. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +3 -7
  47. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +4 -9
  48. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +3 -7
  49. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +4 -9
  50. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +3 -7
  51. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +3 -7
  52. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +5 -11
  53. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +3 -7
  54. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +3 -7
  55. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +7 -15
  56. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +10 -21
  57. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +4 -9
  58. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +4 -9
  59. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +5 -11
  60. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +9 -19
  61. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +4 -9
  62. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +6 -13
  63. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +5 -11
  64. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +9 -19
  65. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +7 -15
  66. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +3 -7
  67. data/lib/opengl-definitions/extensions/GL_ARB_ES3_2_compatibility.rb +3 -7
  68. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +5 -11
  69. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +18 -37
  70. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +4 -9
  71. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +3 -7
  72. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +3 -7
  73. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +4 -9
  74. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +4 -9
  75. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +3 -7
  76. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +3 -7
  77. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +4 -9
  78. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +3 -7
  79. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +3 -7
  80. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +3 -7
  81. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +6 -13
  82. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +99 -199
  83. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +3 -7
  84. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +6 -13
  85. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +6 -13
  86. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +4 -9
  87. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +4 -9
  88. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +21 -43
  89. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +4 -9
  90. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +22 -45
  91. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +6 -13
  92. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +5 -11
  93. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +4 -9
  94. data/lib/opengl-definitions/extensions/GL_ARB_gl_spirv.rb +3 -7
  95. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +20 -41
  96. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_int64.rb +38 -77
  97. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +36 -73
  98. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +4 -9
  99. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +3 -7
  100. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +3 -7
  101. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +3 -7
  102. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +8 -17
  103. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +4 -9
  104. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +7 -15
  105. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +8 -17
  106. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +4 -9
  107. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +3 -7
  108. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +36 -73
  109. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +10 -21
  110. data/lib/opengl-definitions/extensions/GL_ARB_parallel_shader_compile.rb +3 -7
  111. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +4 -9
  112. data/lib/opengl-definitions/extensions/GL_ARB_polygon_offset_clamp.rb +3 -7
  113. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +8 -17
  114. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +3 -7
  115. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +22 -45
  116. data/lib/opengl-definitions/extensions/GL_ARB_sample_locations.rb +5 -11
  117. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +3 -7
  118. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +16 -33
  119. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +63 -127
  120. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +3 -7
  121. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +4 -9
  122. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +41 -83
  123. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +3 -7
  124. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +10 -21
  125. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +8 -17
  126. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +5 -11
  127. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +3 -7
  128. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +9 -19
  129. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +4 -9
  130. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +3 -7
  131. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +3 -7
  132. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +3 -7
  133. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +9 -19
  134. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +6 -13
  135. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage.rb +5 -11
  136. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage_multisample.rb +4 -9
  137. data/lib/opengl-definitions/extensions/GL_ARB_texture_view.rb +3 -7
  138. data/lib/opengl-definitions/extensions/GL_ARB_timer_query.rb +5 -11
  139. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback2.rb +9 -19
  140. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback3.rb +6 -13
  141. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_instanced.rb +4 -9
  142. data/lib/opengl-definitions/extensions/GL_ARB_transpose_matrix.rb +6 -13
  143. data/lib/opengl-definitions/extensions/GL_ARB_uniform_buffer_object.rb +12 -25
  144. data/lib/opengl-definitions/extensions/GL_ARB_vertex_array_object.rb +6 -13
  145. data/lib/opengl-definitions/extensions/GL_ARB_vertex_attrib_64bit.rb +12 -25
  146. data/lib/opengl-definitions/extensions/GL_ARB_vertex_attrib_binding.rb +8 -17
  147. data/lib/opengl-definitions/extensions/GL_ARB_vertex_blend.rb +12 -25
  148. data/lib/opengl-definitions/extensions/GL_ARB_vertex_buffer_object.rb +13 -27
  149. data/lib/opengl-definitions/extensions/GL_ARB_vertex_program.rb +64 -129
  150. data/lib/opengl-definitions/extensions/GL_ARB_vertex_shader.rb +48 -97
  151. data/lib/opengl-definitions/extensions/GL_ARB_vertex_type_2_10_10_10_rev.rb +40 -81
  152. data/lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb +12 -25
  153. data/lib/opengl-definitions/extensions/GL_ARB_window_pos.rb +18 -37
  154. data/lib/opengl-definitions/extensions/GL_ATI_draw_buffers.rb +3 -7
  155. data/lib/opengl-definitions/extensions/GL_ATI_element_array.rb +5 -11
  156. data/lib/opengl-definitions/extensions/GL_ATI_envmap_bumpmap.rb +6 -13
  157. data/lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb +16 -33
  158. data/lib/opengl-definitions/extensions/GL_ATI_map_object_buffer.rb +4 -9
  159. data/lib/opengl-definitions/extensions/GL_ATI_pn_triangles.rb +4 -9
  160. data/lib/opengl-definitions/extensions/GL_ATI_separate_stencil.rb +4 -9
  161. data/lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb +14 -29
  162. data/lib/opengl-definitions/extensions/GL_ATI_vertex_attrib_array_object.rb +5 -11
  163. data/lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb +47 -95
  164. data/lib/opengl-definitions/extensions/GL_EXT_EGL_image_storage.rb +4 -9
  165. data/lib/opengl-definitions/extensions/GL_EXT_base_instance.rb +5 -11
  166. data/lib/opengl-definitions/extensions/GL_EXT_bindable_uniform.rb +5 -11
  167. data/lib/opengl-definitions/extensions/GL_EXT_blend_color.rb +3 -7
  168. data/lib/opengl-definitions/extensions/GL_EXT_blend_equation_separate.rb +3 -7
  169. data/lib/opengl-definitions/extensions/GL_EXT_blend_func_extended.rb +6 -13
  170. data/lib/opengl-definitions/extensions/GL_EXT_blend_func_separate.rb +3 -7
  171. data/lib/opengl-definitions/extensions/GL_EXT_blend_minmax.rb +3 -7
  172. data/lib/opengl-definitions/extensions/GL_EXT_buffer_storage.rb +3 -7
  173. data/lib/opengl-definitions/extensions/GL_EXT_clear_texture.rb +4 -9
  174. data/lib/opengl-definitions/extensions/GL_EXT_clip_control.rb +3 -7
  175. data/lib/opengl-definitions/extensions/GL_EXT_color_subtable.rb +4 -9
  176. data/lib/opengl-definitions/extensions/GL_EXT_compiled_vertex_array.rb +4 -9
  177. data/lib/opengl-definitions/extensions/GL_EXT_convolution.rb +15 -31
  178. data/lib/opengl-definitions/extensions/GL_EXT_coordinate_frame.rb +24 -49
  179. data/lib/opengl-definitions/extensions/GL_EXT_copy_image.rb +3 -7
  180. data/lib/opengl-definitions/extensions/GL_EXT_copy_texture.rb +7 -15
  181. data/lib/opengl-definitions/extensions/GL_EXT_cull_vertex.rb +4 -9
  182. data/lib/opengl-definitions/extensions/GL_EXT_debug_label.rb +4 -9
  183. data/lib/opengl-definitions/extensions/GL_EXT_debug_marker.rb +5 -11
  184. data/lib/opengl-definitions/extensions/GL_EXT_depth_bounds_test.rb +3 -7
  185. data/lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb +257 -515
  186. data/lib/opengl-definitions/extensions/GL_EXT_discard_framebuffer.rb +3 -7
  187. data/lib/opengl-definitions/extensions/GL_EXT_disjoint_timer_query.rb +13 -27
  188. data/lib/opengl-definitions/extensions/GL_EXT_draw_buffers.rb +3 -7
  189. data/lib/opengl-definitions/extensions/GL_EXT_draw_buffers2.rb +8 -17
  190. data/lib/opengl-definitions/extensions/GL_EXT_draw_buffers_indexed.rb +10 -21
  191. data/lib/opengl-definitions/extensions/GL_EXT_draw_elements_base_vertex.rb +6 -13
  192. data/lib/opengl-definitions/extensions/GL_EXT_draw_instanced.rb +4 -9
  193. data/lib/opengl-definitions/extensions/GL_EXT_draw_range_elements.rb +3 -7
  194. data/lib/opengl-definitions/extensions/GL_EXT_draw_transform_feedback.rb +4 -9
  195. data/lib/opengl-definitions/extensions/GL_EXT_external_buffer.rb +4 -9
  196. data/lib/opengl-definitions/extensions/GL_EXT_fog_coord.rb +7 -15
  197. data/lib/opengl-definitions/extensions/GL_EXT_framebuffer_blit.rb +3 -7
  198. data/lib/opengl-definitions/extensions/GL_EXT_framebuffer_multisample.rb +3 -7
  199. data/lib/opengl-definitions/extensions/GL_EXT_framebuffer_object.rb +19 -39
  200. data/lib/opengl-definitions/extensions/GL_EXT_geometry_shader.rb +3 -7
  201. data/lib/opengl-definitions/extensions/GL_EXT_geometry_shader4.rb +3 -7
  202. data/lib/opengl-definitions/extensions/GL_EXT_gpu_program_parameters.rb +4 -9
  203. data/lib/opengl-definitions/extensions/GL_EXT_gpu_shader4.rb +13 -27
  204. data/lib/opengl-definitions/extensions/GL_EXT_histogram.rb +12 -25
  205. data/lib/opengl-definitions/extensions/GL_EXT_index_func.rb +3 -7
  206. data/lib/opengl-definitions/extensions/GL_EXT_index_material.rb +3 -7
  207. data/lib/opengl-definitions/extensions/GL_EXT_instanced_arrays.rb +5 -11
  208. data/lib/opengl-definitions/extensions/GL_EXT_light_texture.rb +5 -11
  209. data/lib/opengl-definitions/extensions/GL_EXT_map_buffer_range.rb +4 -9
  210. data/lib/opengl-definitions/extensions/GL_EXT_memory_object.rb +21 -43
  211. data/lib/opengl-definitions/extensions/GL_EXT_memory_object_fd.rb +3 -7
  212. data/lib/opengl-definitions/extensions/GL_EXT_memory_object_win32.rb +4 -9
  213. data/lib/opengl-definitions/extensions/GL_EXT_multi_draw_arrays.rb +4 -9
  214. data/lib/opengl-definitions/extensions/GL_EXT_multi_draw_indirect.rb +4 -9
  215. data/lib/opengl-definitions/extensions/GL_EXT_multisample.rb +4 -9
  216. data/lib/opengl-definitions/extensions/GL_EXT_multisampled_render_to_texture.rb +4 -9
  217. data/lib/opengl-definitions/extensions/GL_EXT_multiview_draw_buffers.rb +5 -11
  218. data/lib/opengl-definitions/extensions/GL_EXT_occlusion_query_boolean.rb +9 -19
  219. data/lib/opengl-definitions/extensions/GL_EXT_paletted_texture.rb +6 -13
  220. data/lib/opengl-definitions/extensions/GL_EXT_pixel_transform.rb +8 -17
  221. data/lib/opengl-definitions/extensions/GL_EXT_point_parameters.rb +4 -9
  222. data/lib/opengl-definitions/extensions/GL_EXT_polygon_offset.rb +3 -7
  223. data/lib/opengl-definitions/extensions/GL_EXT_polygon_offset_clamp.rb +3 -7
  224. data/lib/opengl-definitions/extensions/GL_EXT_primitive_bounding_box.rb +3 -7
  225. data/lib/opengl-definitions/extensions/GL_EXT_provoking_vertex.rb +3 -7
  226. data/lib/opengl-definitions/extensions/GL_EXT_raster_multisample.rb +3 -7
  227. data/lib/opengl-definitions/extensions/GL_EXT_robustness.rb +6 -13
  228. data/lib/opengl-definitions/extensions/GL_EXT_secondary_color.rb +19 -39
  229. data/lib/opengl-definitions/extensions/GL_EXT_semaphore.rb +11 -23
  230. data/lib/opengl-definitions/extensions/GL_EXT_semaphore_fd.rb +3 -7
  231. data/lib/opengl-definitions/extensions/GL_EXT_semaphore_win32.rb +4 -9
  232. data/lib/opengl-definitions/extensions/GL_EXT_separate_shader_objects.rb +49 -99
  233. data/lib/opengl-definitions/extensions/GL_EXT_shader_framebuffer_fetch_non_coherent.rb +3 -7
  234. data/lib/opengl-definitions/extensions/GL_EXT_shader_image_load_store.rb +4 -9
  235. data/lib/opengl-definitions/extensions/GL_EXT_shader_pixel_local_storage2.rb +5 -11
  236. data/lib/opengl-definitions/extensions/GL_EXT_sparse_texture.rb +3 -7
  237. data/lib/opengl-definitions/extensions/GL_EXT_stencil_clear_tag.rb +3 -7
  238. data/lib/opengl-definitions/extensions/GL_EXT_stencil_two_side.rb +3 -7
  239. data/lib/opengl-definitions/extensions/GL_EXT_subtexture.rb +4 -9
  240. data/lib/opengl-definitions/extensions/GL_EXT_tessellation_shader.rb +3 -7
  241. data/lib/opengl-definitions/extensions/GL_EXT_texture3D.rb +4 -9
  242. data/lib/opengl-definitions/extensions/GL_EXT_texture_array.rb +3 -7
  243. data/lib/opengl-definitions/extensions/GL_EXT_texture_border_clamp.rb +10 -21
  244. data/lib/opengl-definitions/extensions/GL_EXT_texture_buffer.rb +4 -9
  245. data/lib/opengl-definitions/extensions/GL_EXT_texture_buffer_object.rb +3 -7
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  248. data/lib/opengl-definitions/extensions/GL_EXT_texture_perturb_normal.rb +3 -7
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  255. data/lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb +44 -89
  256. data/lib/opengl-definitions/extensions/GL_EXT_vertex_weighting.rb +5 -11
  257. data/lib/opengl-definitions/extensions/GL_EXT_win32_keyed_mutex.rb +4 -9
  258. data/lib/opengl-definitions/extensions/GL_EXT_window_rectangles.rb +3 -7
  259. data/lib/opengl-definitions/extensions/GL_EXT_x11_sync_object.rb +3 -7
  260. data/lib/opengl-definitions/extensions/GL_GREMEDY_frame_terminator.rb +3 -7
  261. data/lib/opengl-definitions/extensions/GL_GREMEDY_string_marker.rb +3 -7
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  263. data/lib/opengl-definitions/extensions/GL_IBM_multimode_draw_arrays.rb +4 -9
  264. data/lib/opengl-definitions/extensions/GL_IBM_static_data.rb +3 -7
  265. data/lib/opengl-definitions/extensions/GL_IBM_vertex_array_lists.rb +10 -21
  266. data/lib/opengl-definitions/extensions/GL_IMG_bindless_texture.rb +8 -17
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  268. data/lib/opengl-definitions/extensions/GL_IMG_multisampled_render_to_texture.rb +4 -9
  269. data/lib/opengl-definitions/extensions/GL_IMG_user_clip_plane.rb +4 -9
  270. data/lib/opengl-definitions/extensions/GL_INGR_blend_func_separate.rb +3 -7
  271. data/lib/opengl-definitions/extensions/GL_INTEL_framebuffer_CMAA.rb +3 -7
  272. data/lib/opengl-definitions/extensions/GL_INTEL_map_texture.rb +5 -11
  273. data/lib/opengl-definitions/extensions/GL_INTEL_parallel_arrays.rb +6 -13
  274. data/lib/opengl-definitions/extensions/GL_INTEL_performance_query.rb +12 -25
  275. data/lib/opengl-definitions/extensions/GL_KHR_blend_equation_advanced.rb +3 -7
  276. data/lib/opengl-definitions/extensions/GL_KHR_debug.rb +24 -49
  277. data/lib/opengl-definitions/extensions/GL_KHR_parallel_shader_compile.rb +3 -7
  278. data/lib/opengl-definitions/extensions/GL_KHR_robustness.rb +12 -25
  279. data/lib/opengl-definitions/extensions/GL_MESA_resize_buffers.rb +3 -7
  280. data/lib/opengl-definitions/extensions/GL_MESA_window_pos.rb +26 -53
  281. data/lib/opengl-definitions/extensions/GL_NVX_conditional_render.rb +4 -9
  282. data/lib/opengl-definitions/extensions/GL_NVX_linked_gpu_multicast.rb +5 -11
  283. data/lib/opengl-definitions/extensions/GL_NV_alpha_to_coverage_dither_control.rb +3 -7
  284. data/lib/opengl-definitions/extensions/GL_NV_bindless_multi_draw_indirect.rb +4 -9
  285. data/lib/opengl-definitions/extensions/GL_NV_bindless_multi_draw_indirect_count.rb +4 -9
  286. data/lib/opengl-definitions/extensions/GL_NV_bindless_texture.rb +15 -31
  287. data/lib/opengl-definitions/extensions/GL_NV_blend_equation_advanced.rb +4 -9
  288. data/lib/opengl-definitions/extensions/GL_NV_clip_space_w_scaling.rb +3 -7
  289. data/lib/opengl-definitions/extensions/GL_NV_command_list.rb +19 -39
  290. data/lib/opengl-definitions/extensions/GL_NV_conditional_render.rb +4 -9
  291. data/lib/opengl-definitions/extensions/GL_NV_conservative_raster.rb +3 -7
  292. data/lib/opengl-definitions/extensions/GL_NV_conservative_raster_dilate.rb +3 -7
  293. data/lib/opengl-definitions/extensions/GL_NV_conservative_raster_pre_snap_triangles.rb +3 -7
  294. data/lib/opengl-definitions/extensions/GL_NV_copy_buffer.rb +3 -7
  295. data/lib/opengl-definitions/extensions/GL_NV_copy_image.rb +3 -7
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  297. data/lib/opengl-definitions/extensions/GL_NV_depth_buffer_float.rb +5 -11
  298. data/lib/opengl-definitions/extensions/GL_NV_draw_buffers.rb +3 -7
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  300. data/lib/opengl-definitions/extensions/GL_NV_draw_texture.rb +3 -7
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  307. data/lib/opengl-definitions/extensions/GL_NV_framebuffer_blit.rb +3 -7
  308. data/lib/opengl-definitions/extensions/GL_NV_framebuffer_mixed_samples.rb +6 -13
  309. data/lib/opengl-definitions/extensions/GL_NV_framebuffer_multisample.rb +3 -7
  310. data/lib/opengl-definitions/extensions/GL_NV_framebuffer_multisample_coverage.rb +3 -7
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  313. data/lib/opengl-definitions/extensions/GL_NV_gpu_program4.rb +18 -37
  314. data/lib/opengl-definitions/extensions/GL_NV_gpu_program5.rb +4 -9
  315. data/lib/opengl-definitions/extensions/GL_NV_gpu_shader5.rb +35 -71
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  330. data/lib/opengl-definitions/extensions/GL_NV_read_buffer.rb +3 -7
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  332. data/lib/opengl-definitions/extensions/GL_NV_register_combiners2.rb +4 -9
  333. data/lib/opengl-definitions/extensions/GL_NV_sample_locations.rb +5 -11
  334. data/lib/opengl-definitions/extensions/GL_NV_shader_buffer_load.rb +16 -33
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  336. data/lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb +8 -17
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  340. data/lib/opengl-definitions/extensions/GL_NV_vertex_array_range.rb +4 -9
  341. data/lib/opengl-definitions/extensions/GL_NV_vertex_attrib_integer_64bit.rb +21 -43
  342. data/lib/opengl-definitions/extensions/GL_NV_vertex_buffer_unified_memory.rb +14 -29
  343. data/lib/opengl-definitions/extensions/GL_NV_vertex_program.rb +66 -133
  344. data/lib/opengl-definitions/extensions/GL_NV_vertex_program4.rb +25 -51
  345. data/lib/opengl-definitions/extensions/GL_NV_video_capture.rb +14 -29
  346. data/lib/opengl-definitions/extensions/GL_NV_viewport_array.rb +14 -29
  347. data/lib/opengl-definitions/extensions/GL_NV_viewport_swizzle.rb +3 -7
  348. data/lib/opengl-definitions/extensions/GL_OES_EGL_image.rb +4 -9
  349. data/lib/opengl-definitions/extensions/GL_OES_blend_equation_separate.rb +3 -7
  350. data/lib/opengl-definitions/extensions/GL_OES_blend_func_separate.rb +3 -7
  351. data/lib/opengl-definitions/extensions/GL_OES_blend_subtract.rb +3 -7
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  355. data/lib/opengl-definitions/extensions/GL_OES_draw_elements_base_vertex.rb +6 -13
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  361. data/lib/opengl-definitions/extensions/GL_OES_mapbuffer.rb +5 -11
  362. data/lib/opengl-definitions/extensions/GL_OES_matrix_palette.rb +6 -13
  363. data/lib/opengl-definitions/extensions/GL_OES_point_size_array.rb +3 -7
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  365. data/lib/opengl-definitions/extensions/GL_OES_query_matrix.rb +3 -7
  366. data/lib/opengl-definitions/extensions/GL_OES_sample_shading.rb +3 -7
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  376. data/lib/opengl-definitions/extensions/GL_OES_viewport_array.rb +14 -29
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  379. data/lib/opengl-definitions/extensions/GL_PGI_misc_hints.rb +3 -7
  380. data/lib/opengl-definitions/extensions/GL_QCOM_alpha_test.rb +3 -7
  381. data/lib/opengl-definitions/extensions/GL_QCOM_driver_control.rb +6 -13
  382. data/lib/opengl-definitions/extensions/GL_QCOM_extended_get.rb +10 -21
  383. data/lib/opengl-definitions/extensions/GL_QCOM_extended_get2.rb +6 -13
  384. data/lib/opengl-definitions/extensions/GL_QCOM_framebuffer_foveated.rb +4 -9
  385. data/lib/opengl-definitions/extensions/GL_QCOM_shader_framebuffer_fetch_noncoherent.rb +3 -7
  386. data/lib/opengl-definitions/extensions/GL_QCOM_texture_foveated.rb +3 -7
  387. data/lib/opengl-definitions/extensions/GL_QCOM_tiled_rendering.rb +4 -9
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  389. data/lib/opengl-definitions/extensions/GL_SGIS_fog_function.rb +4 -9
  390. data/lib/opengl-definitions/extensions/GL_SGIS_multisample.rb +4 -9
  391. data/lib/opengl-definitions/extensions/GL_SGIS_pixel_texture.rb +8 -17
  392. data/lib/opengl-definitions/extensions/GL_SGIS_point_parameters.rb +4 -9
  393. data/lib/opengl-definitions/extensions/GL_SGIS_sharpen_texture.rb +4 -9
  394. data/lib/opengl-definitions/extensions/GL_SGIS_texture4D.rb +4 -9
  395. data/lib/opengl-definitions/extensions/GL_SGIS_texture_color_mask.rb +3 -7
  396. data/lib/opengl-definitions/extensions/GL_SGIS_texture_filter4.rb +4 -9
  397. data/lib/opengl-definitions/extensions/GL_SGIX_async.rb +8 -17
  398. data/lib/opengl-definitions/extensions/GL_SGIX_flush_raster.rb +3 -7
  399. data/lib/opengl-definitions/extensions/GL_SGIX_fragment_lighting.rb +20 -41
  400. data/lib/opengl-definitions/extensions/GL_SGIX_framezoom.rb +3 -7
  401. data/lib/opengl-definitions/extensions/GL_SGIX_igloo_interface.rb +3 -7
  402. data/lib/opengl-definitions/extensions/GL_SGIX_instruments.rb +8 -17
  403. data/lib/opengl-definitions/extensions/GL_SGIX_list_priority.rb +8 -17
  404. data/lib/opengl-definitions/extensions/GL_SGIX_pixel_texture.rb +3 -7
  405. data/lib/opengl-definitions/extensions/GL_SGIX_polynomial_ffd.rb +6 -13
  406. data/lib/opengl-definitions/extensions/GL_SGIX_reference_plane.rb +3 -7
  407. data/lib/opengl-definitions/extensions/GL_SGIX_sprite.rb +6 -13
  408. data/lib/opengl-definitions/extensions/GL_SGIX_tag_sample_buffer.rb +3 -7
  409. data/lib/opengl-definitions/extensions/GL_SGI_color_table.rb +9 -19
  410. data/lib/opengl-definitions/extensions/GL_SUNX_constant_data.rb +3 -7
  411. data/lib/opengl-definitions/extensions/GL_SUN_global_alpha.rb +10 -21
  412. data/lib/opengl-definitions/extensions/GL_SUN_mesh_array.rb +3 -7
  413. data/lib/opengl-definitions/extensions/GL_SUN_triangle_list.rb +9 -19
  414. data/lib/opengl-definitions/extensions/GL_SUN_vertex.rb +42 -85
  415. data/lib/opengl-definitions/extensions/WGL_3DL_stereo_control.rb +3 -7
  416. data/lib/opengl-definitions/extensions/WGL_AMD_gpu_association.rb +11 -23
  417. data/lib/opengl-definitions/extensions/WGL_ARB_buffer_region.rb +6 -13
  418. data/lib/opengl-definitions/extensions/WGL_ARB_create_context.rb +3 -7
  419. data/lib/opengl-definitions/extensions/WGL_ARB_extensions_string.rb +3 -7
  420. data/lib/opengl-definitions/extensions/WGL_ARB_make_current_read.rb +4 -9
  421. data/lib/opengl-definitions/extensions/WGL_ARB_pbuffer.rb +7 -15
  422. data/lib/opengl-definitions/extensions/WGL_ARB_pixel_format.rb +5 -11
  423. data/lib/opengl-definitions/extensions/WGL_ARB_render_texture.rb +5 -11
  424. data/lib/opengl-definitions/extensions/WGL_EXT_display_color_table.rb +6 -13
  425. data/lib/opengl-definitions/extensions/WGL_EXT_extensions_string.rb +3 -7
  426. data/lib/opengl-definitions/extensions/WGL_EXT_make_current_read.rb +4 -9
  427. data/lib/opengl-definitions/extensions/WGL_EXT_pbuffer.rb +7 -15
  428. data/lib/opengl-definitions/extensions/WGL_EXT_pixel_format.rb +5 -11
  429. data/lib/opengl-definitions/extensions/WGL_EXT_swap_control.rb +4 -9
  430. data/lib/opengl-definitions/extensions/WGL_I3D_digital_video_control.rb +4 -9
  431. data/lib/opengl-definitions/extensions/WGL_I3D_gamma.rb +6 -13
  432. data/lib/opengl-definitions/extensions/WGL_I3D_genlock.rb +14 -29
  433. data/lib/opengl-definitions/extensions/WGL_I3D_image_buffer.rb +6 -13
  434. data/lib/opengl-definitions/extensions/WGL_I3D_swap_frame_lock.rb +6 -13
  435. data/lib/opengl-definitions/extensions/WGL_I3D_swap_frame_usage.rb +6 -13
  436. data/lib/opengl-definitions/extensions/WGL_NV_DX_interop.rb +10 -21
  437. data/lib/opengl-definitions/extensions/WGL_NV_copy_image.rb +3 -7
  438. data/lib/opengl-definitions/extensions/WGL_NV_delay_before_swap.rb +3 -7
  439. data/lib/opengl-definitions/extensions/WGL_NV_gpu_affinity.rb +7 -15
  440. data/lib/opengl-definitions/extensions/WGL_NV_present_video.rb +5 -11
  441. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +8 -17
  442. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +4 -9
  443. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +7 -15
  444. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +8 -17
  445. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +8 -17
  446. data/lib/opengl-definitions/version.rb +1 -1
  447. data/lib/opengl-definitions/versions/GLX_VERSION_1_0.rb +87 -0
  448. data/lib/opengl-definitions/versions/GLX_VERSION_1_1.rb +8 -14
  449. data/lib/opengl-definitions/versions/GLX_VERSION_1_2.rb +4 -8
  450. data/lib/opengl-definitions/versions/GLX_VERSION_1_3.rb +36 -56
  451. data/lib/opengl-definitions/versions/GLX_VERSION_1_4.rb +4 -8
  452. data/lib/opengl-definitions/versions/GL_VERSION_1_0.rb +50 -101
  453. data/lib/opengl-definitions/versions/GL_VERSION_1_1.rb +15 -31
  454. data/lib/opengl-definitions/versions/GL_VERSION_1_2.rb +6 -13
  455. data/lib/opengl-definitions/versions/GL_VERSION_1_3.rb +11 -23
  456. data/lib/opengl-definitions/versions/GL_VERSION_1_4.rb +9 -19
  457. data/lib/opengl-definitions/versions/GL_VERSION_1_5.rb +21 -43
  458. data/lib/opengl-definitions/versions/GL_VERSION_2_0.rb +95 -191
  459. data/lib/opengl-definitions/versions/GL_VERSION_2_1.rb +8 -17
  460. data/lib/opengl-definitions/versions/GL_VERSION_3_0.rb +57 -115
  461. data/lib/opengl-definitions/versions/GL_VERSION_3_1.rb +7 -14
  462. data/lib/opengl-definitions/versions/GL_VERSION_3_2.rb +5 -11
  463. data/lib/opengl-definitions/versions/GL_VERSION_3_3.rb +3 -7
  464. data/lib/opengl-definitions/versions/GL_VERSION_4_0.rb +7 -15
  465. data/lib/opengl-definitions/versions/GL_VERSION_4_2.rb +1 -1
  466. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb +255 -511
  467. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb +23 -47
  468. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb +39 -79
  469. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb +40 -81
  470. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_5.rb +4 -8
  471. metadata +3 -2
@@ -25,21 +25,12 @@ module GL_VERSION_2_1
25
25
  SRGB8_ALPHA8 = 0x8C43
26
26
  end
27
27
 
28
- module Functions
29
- def glUniformMatrix2x3fv(location, count, transpose, value) end
30
- def glUniformMatrix2x4fv(location, count, transpose, value) end
31
- def glUniformMatrix3x2fv(location, count, transpose, value) end
32
- def glUniformMatrix3x4fv(location, count, transpose, value) end
33
- def glUniformMatrix4x2fv(location, count, transpose, value) end
34
- def glUniformMatrix4x3fv(location, count, transpose, value) end
35
-
36
- Parameters = {
37
- glUniformMatrix2x3fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
38
- glUniformMatrix2x4fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
39
- glUniformMatrix3x2fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
40
- glUniformMatrix3x4fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
41
- glUniformMatrix4x2fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
42
- glUniformMatrix4x3fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze
43
- }.freeze
44
- end
28
+ Functions = {
29
+ def glUniformMatrix2x3fv(location, count, transpose, value) end => [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
30
+ def glUniformMatrix2x4fv(location, count, transpose, value) end => [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
31
+ def glUniformMatrix3x2fv(location, count, transpose, value) end => [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
32
+ def glUniformMatrix3x4fv(location, count, transpose, value) end => [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
33
+ def glUniformMatrix4x2fv(location, count, transpose, value) end => [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
34
+ def glUniformMatrix4x3fv(location, count, transpose, value) end => [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
35
+ }.freeze
45
36
  end
@@ -118,119 +118,61 @@ module GL_VERSION_3_0
118
118
  :GL_ARB_vertex_array_object
119
119
  ].freeze
120
120
 
121
- module Functions
122
- def glBeginConditionalRender(id, mode) end
123
- def glBeginTransformFeedback(primitiveMode) end
124
- def glBindFragDataLocation(program, color, name) end
125
- def glClampColor(target, clamp) end
126
- def glClearBufferfi(buffer, drawbuffer, depth, stencil) end
127
- def glClearBufferfv(buffer, drawbuffer, value) end
128
- def glClearBufferiv(buffer, drawbuffer, value) end
129
- def glClearBufferuiv(buffer, drawbuffer, value) end
130
- def glColorMaski(index, r, g, b, a) end
131
- def glDisablei(target, index) end
132
- def glEnablei(target, index) end
133
- def glEndConditionalRender() end
134
- def glEndTransformFeedback() end
135
- def glGetBooleani_v(target, index, data) end
136
- def glGetFragDataLocation(program, name) end
137
- def glGetStringi(name, index) end
138
- def glGetTexParameterIiv(target, pname, params) end
139
- def glGetTexParameterIuiv(target, pname, params) end
140
- def glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name) end
141
- def glGetUniformuiv(program, location, params) end
142
- def glGetVertexAttribIiv(index, pname, params) end
143
- def glGetVertexAttribIuiv(index, pname, params) end
144
- def glIsEnabledi(target, index) end
145
- def glTexParameterIiv(target, pname, params) end
146
- def glTexParameterIuiv(target, pname, params) end
147
- def glTransformFeedbackVaryings(program, count, varyings, bufferMode) end
148
- def glUniform1ui(location, v0) end
149
- def glUniform1uiv(location, count, value) end
150
- def glUniform2ui(location, v0, v1) end
151
- def glUniform2uiv(location, count, value) end
152
- def glUniform3ui(location, v0, v1, v2) end
153
- def glUniform3uiv(location, count, value) end
154
- def glUniform4ui(location, v0, v1, v2, v3) end
155
- def glUniform4uiv(location, count, value) end
156
- def glVertexAttribI1i(index, x) end
157
- def glVertexAttribI1iv(index, v) end
158
- def glVertexAttribI1ui(index, x) end
159
- def glVertexAttribI1uiv(index, v) end
160
- def glVertexAttribI2i(index, x, y) end
161
- def glVertexAttribI2iv(index, v) end
162
- def glVertexAttribI2ui(index, x, y) end
163
- def glVertexAttribI2uiv(index, v) end
164
- def glVertexAttribI3i(index, x, y, z) end
165
- def glVertexAttribI3iv(index, v) end
166
- def glVertexAttribI3ui(index, x, y, z) end
167
- def glVertexAttribI3uiv(index, v) end
168
- def glVertexAttribI4bv(index, v) end
169
- def glVertexAttribI4i(index, x, y, z, w) end
170
- def glVertexAttribI4iv(index, v) end
171
- def glVertexAttribI4sv(index, v) end
172
- def glVertexAttribI4ubv(index, v) end
173
- def glVertexAttribI4ui(index, x, y, z, w) end
174
- def glVertexAttribI4uiv(index, v) end
175
- def glVertexAttribI4usv(index, v) end
176
- def glVertexAttribIPointer(index, size, type, stride, pointer) end
177
-
178
- Parameters = {
179
- glBeginConditionalRender: [ :void, :GLuint, :GLenum ].freeze,
180
- glBeginTransformFeedback: [ :void, :GLenum ].freeze,
181
- glBindFragDataLocation: [ :void, :GLuint, :GLuint, :string ].freeze,
182
- glClampColor: [ :void, :GLenum, :GLenum ].freeze,
183
- glClearBufferfi: [ :void, :GLenum, :GLint, :GLfloat, :GLint ].freeze,
184
- glClearBufferfv: [ :void, :GLenum, :GLint, :pointer ].freeze,
185
- glClearBufferiv: [ :void, :GLenum, :GLint, :pointer ].freeze,
186
- glClearBufferuiv: [ :void, :GLenum, :GLint, :pointer ].freeze,
187
- glColorMaski: [ :void, :GLuint, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
188
- glDisablei: [ :void, :GLenum, :GLuint ].freeze,
189
- glEnablei: [ :void, :GLenum, :GLuint ].freeze,
190
- glEndConditionalRender: [ :void ].freeze,
191
- glEndTransformFeedback: [ :void ].freeze,
192
- glGetBooleani_v: [ :void, :GLenum, :GLuint, :pointer ].freeze,
193
- glGetFragDataLocation: [ :GLint, :GLuint, :string ].freeze,
194
- glGetStringi: [ :string, :GLenum, :GLuint ].freeze,
195
- glGetTexParameterIiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
196
- glGetTexParameterIuiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
197
- glGetTransformFeedbackVarying: [ :void, :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer, :string ].freeze,
198
- glGetUniformuiv: [ :void, :GLuint, :GLint, :pointer ].freeze,
199
- glGetVertexAttribIiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
200
- glGetVertexAttribIuiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
201
- glIsEnabledi: [ :GLboolean, :GLenum, :GLuint ].freeze,
202
- glTexParameterIiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
203
- glTexParameterIuiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
204
- glTransformFeedbackVaryings: [ :void, :GLuint, :GLsizei, :pointer, :GLenum ].freeze,
205
- glUniform1ui: [ :void, :GLint, :GLuint ].freeze,
206
- glUniform1uiv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
207
- glUniform2ui: [ :void, :GLint, :GLuint, :GLuint ].freeze,
208
- glUniform2uiv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
209
- glUniform3ui: [ :void, :GLint, :GLuint, :GLuint, :GLuint ].freeze,
210
- glUniform3uiv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
211
- glUniform4ui: [ :void, :GLint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
212
- glUniform4uiv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
213
- glVertexAttribI1i: [ :void, :GLuint, :GLint ].freeze,
214
- glVertexAttribI1iv: [ :void, :GLuint, :pointer ].freeze,
215
- glVertexAttribI1ui: [ :void, :GLuint, :GLuint ].freeze,
216
- glVertexAttribI1uiv: [ :void, :GLuint, :pointer ].freeze,
217
- glVertexAttribI2i: [ :void, :GLuint, :GLint, :GLint ].freeze,
218
- glVertexAttribI2iv: [ :void, :GLuint, :pointer ].freeze,
219
- glVertexAttribI2ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
220
- glVertexAttribI2uiv: [ :void, :GLuint, :pointer ].freeze,
221
- glVertexAttribI3i: [ :void, :GLuint, :GLint, :GLint, :GLint ].freeze,
222
- glVertexAttribI3iv: [ :void, :GLuint, :pointer ].freeze,
223
- glVertexAttribI3ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
224
- glVertexAttribI3uiv: [ :void, :GLuint, :pointer ].freeze,
225
- glVertexAttribI4bv: [ :void, :GLuint, :pointer ].freeze,
226
- glVertexAttribI4i: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint ].freeze,
227
- glVertexAttribI4iv: [ :void, :GLuint, :pointer ].freeze,
228
- glVertexAttribI4sv: [ :void, :GLuint, :pointer ].freeze,
229
- glVertexAttribI4ubv: [ :void, :GLuint, :pointer ].freeze,
230
- glVertexAttribI4ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
231
- glVertexAttribI4uiv: [ :void, :GLuint, :pointer ].freeze,
232
- glVertexAttribI4usv: [ :void, :GLuint, :pointer ].freeze,
233
- glVertexAttribIPointer: [ :void, :GLuint, :GLint, :GLenum, :GLsizei, :pointer ].freeze
234
- }.freeze
235
- end
121
+ Functions = {
122
+ def glBeginConditionalRender(id, mode) end => [ :void, :GLuint, :GLenum ].freeze,
123
+ def glBeginTransformFeedback(primitiveMode) end => [ :void, :GLenum ].freeze,
124
+ def glBindFragDataLocation(program, color, name) end => [ :void, :GLuint, :GLuint, :string ].freeze,
125
+ def glClampColor(target, clamp) end => [ :void, :GLenum, :GLenum ].freeze,
126
+ def glClearBufferfi(buffer, drawbuffer, depth, stencil) end => [ :void, :GLenum, :GLint, :GLfloat, :GLint ].freeze,
127
+ def glClearBufferfv(buffer, drawbuffer, value) end => [ :void, :GLenum, :GLint, :pointer ].freeze,
128
+ def glClearBufferiv(buffer, drawbuffer, value) end => [ :void, :GLenum, :GLint, :pointer ].freeze,
129
+ def glClearBufferuiv(buffer, drawbuffer, value) end => [ :void, :GLenum, :GLint, :pointer ].freeze,
130
+ def glColorMaski(index, r, g, b, a) end => [ :void, :GLuint, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
131
+ def glDisablei(target, index) end => [ :void, :GLenum, :GLuint ].freeze,
132
+ def glEnablei(target, index) end => [ :void, :GLenum, :GLuint ].freeze,
133
+ def glEndConditionalRender() end => [ :void ].freeze,
134
+ def glEndTransformFeedback() end => [ :void ].freeze,
135
+ def glGetBooleani_v(target, index, data) end => [ :void, :GLenum, :GLuint, :pointer ].freeze,
136
+ def glGetFragDataLocation(program, name) end => [ :GLint, :GLuint, :string ].freeze,
137
+ def glGetStringi(name, index) end => [ :string, :GLenum, :GLuint ].freeze,
138
+ def glGetTexParameterIiv(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
139
+ def glGetTexParameterIuiv(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
140
+ def glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name) end => [ :void, :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer, :string ].freeze,
141
+ def glGetUniformuiv(program, location, params) end => [ :void, :GLuint, :GLint, :pointer ].freeze,
142
+ def glGetVertexAttribIiv(index, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
143
+ def glGetVertexAttribIuiv(index, pname, params) end => [ :void, :GLuint, :GLenum, :pointer ].freeze,
144
+ def glIsEnabledi(target, index) end => [ :GLboolean, :GLenum, :GLuint ].freeze,
145
+ def glTexParameterIiv(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
146
+ def glTexParameterIuiv(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
147
+ def glTransformFeedbackVaryings(program, count, varyings, bufferMode) end => [ :void, :GLuint, :GLsizei, :pointer, :GLenum ].freeze,
148
+ def glUniform1ui(location, v0) end => [ :void, :GLint, :GLuint ].freeze,
149
+ def glUniform1uiv(location, count, value) end => [ :void, :GLint, :GLsizei, :pointer ].freeze,
150
+ def glUniform2ui(location, v0, v1) end => [ :void, :GLint, :GLuint, :GLuint ].freeze,
151
+ def glUniform2uiv(location, count, value) end => [ :void, :GLint, :GLsizei, :pointer ].freeze,
152
+ def glUniform3ui(location, v0, v1, v2) end => [ :void, :GLint, :GLuint, :GLuint, :GLuint ].freeze,
153
+ def glUniform3uiv(location, count, value) end => [ :void, :GLint, :GLsizei, :pointer ].freeze,
154
+ def glUniform4ui(location, v0, v1, v2, v3) end => [ :void, :GLint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
155
+ def glUniform4uiv(location, count, value) end => [ :void, :GLint, :GLsizei, :pointer ].freeze,
156
+ def glVertexAttribI1i(index, x) end => [ :void, :GLuint, :GLint ].freeze,
157
+ def glVertexAttribI1iv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
158
+ def glVertexAttribI1ui(index, x) end => [ :void, :GLuint, :GLuint ].freeze,
159
+ def glVertexAttribI1uiv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
160
+ def glVertexAttribI2i(index, x, y) end => [ :void, :GLuint, :GLint, :GLint ].freeze,
161
+ def glVertexAttribI2iv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
162
+ def glVertexAttribI2ui(index, x, y) end => [ :void, :GLuint, :GLuint, :GLuint ].freeze,
163
+ def glVertexAttribI2uiv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
164
+ def glVertexAttribI3i(index, x, y, z) end => [ :void, :GLuint, :GLint, :GLint, :GLint ].freeze,
165
+ def glVertexAttribI3iv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
166
+ def glVertexAttribI3ui(index, x, y, z) end => [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
167
+ def glVertexAttribI3uiv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
168
+ def glVertexAttribI4bv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
169
+ def glVertexAttribI4i(index, x, y, z, w) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint ].freeze,
170
+ def glVertexAttribI4iv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
171
+ def glVertexAttribI4sv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
172
+ def glVertexAttribI4ubv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
173
+ def glVertexAttribI4ui(index, x, y, z, w) end => [ :void, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
174
+ def glVertexAttribI4uiv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
175
+ def glVertexAttribI4usv(index, v) end => [ :void, :GLuint, :pointer ].freeze,
176
+ def glVertexAttribIPointer(index, size, type, stride, pointer) end => [ :void, :GLuint, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
177
+ }.freeze
236
178
  end
@@ -41,17 +41,10 @@ module GL_VERSION_3_1
41
41
  :GL_ARB_uniform_buffer_object
42
42
  ].freeze
43
43
 
44
- module Functions
45
- def glDrawArraysInstanced(mode, first, count, instancecount) end
46
- def glDrawElementsInstanced(mode, count, type, indices, instancecount) end
47
- def glPrimitiveRestartIndex(index) end
48
- def glTexBuffer(target, internalformat, buffer) end
49
-
50
- Parameters = {
51
- glDrawArraysInstanced: [ :void, :GLenum, :GLint, :GLsizei, :GLsizei ].freeze,
52
- glDrawElementsInstanced: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei ].freeze,
53
- glPrimitiveRestartIndex: [ :void, :GLuint ].freeze,
54
- glTexBuffer: [ :void, :GLenum, :GLenum, :GLuint ].freeze
55
- }.freeze
56
- end
57
- end
44
+ Functions = {
45
+ def glDrawArraysInstanced(mode, first, count, instancecount) end => [ :void, :GLenum, :GLint, :GLsizei, :GLsizei ].freeze,
46
+ def glDrawElementsInstanced(mode, count, type, indices, instancecount) end => [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei ].freeze,
47
+ def glPrimitiveRestartIndex(index) end => [ :void, :GLuint ].freeze,
48
+ def glTexBuffer(target, internalformat, buffer) end => [ :void, :GLenum, :GLenum, :GLuint ].freeze,
49
+ }.freeze
50
+ end
@@ -31,15 +31,9 @@ module GL_VERSION_3_2
31
31
  :GL_ARB_texture_multisample
32
32
  ].freeze
33
33
 
34
- module Functions
35
- def glFramebufferTexture(target, attachment, texture, level) end
36
- def glGetBufferParameteri64v(target, pname, params) end
37
- def glGetInteger64i_v(target, index, data) end
38
-
39
- Parameters = {
40
- glFramebufferTexture: [ :void, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
41
- glGetBufferParameteri64v: [ :void, :GLenum, :GLenum, :pointer ].freeze,
42
- glGetInteger64i_v: [ :void, :GLenum, :GLuint, :pointer ].freeze
43
- }.freeze
44
- end
34
+ Functions = {
35
+ def glFramebufferTexture(target, attachment, texture, level) end => [ :void, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
36
+ def glGetBufferParameteri64v(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
37
+ def glGetInteger64i_v(target, index, data) end => [ :void, :GLenum, :GLuint, :pointer ].freeze,
38
+ }.freeze
45
39
  end
@@ -15,11 +15,7 @@ module GL_VERSION_3_3
15
15
  :GL_ARB_vertex_type_2_10_10_10_rev
16
16
  ].freeze
17
17
 
18
- module Functions
19
- def glVertexAttribDivisor(index, divisor) end
20
-
21
- Parameters = {
22
- glVertexAttribDivisor: [ :void, :GLuint, :GLuint ].freeze
23
- }.freeze
24
- end
18
+ Functions = {
19
+ def glVertexAttribDivisor(index, divisor) end => [ :void, :GLuint, :GLuint ].freeze,
20
+ }.freeze
25
21
  end
@@ -28,19 +28,11 @@ module GL_VERSION_4_0
28
28
  :GL_ARB_transform_feedback3
29
29
  ].freeze
30
30
 
31
- module Functions
32
- def glBlendEquationi(buf, mode) end
33
- def glBlendEquationSeparatei(buf, modeRGB, modeAlpha) end
34
- def glBlendFunci(buf, src, dst) end
35
- def glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha) end
36
- def glMinSampleShading(value) end
37
-
38
- Parameters = {
39
- glBlendEquationi: [ :void, :GLuint, :GLenum ].freeze,
40
- glBlendEquationSeparatei: [ :void, :GLuint, :GLenum, :GLenum ].freeze,
41
- glBlendFunci: [ :void, :GLuint, :GLenum, :GLenum ].freeze,
42
- glBlendFuncSeparatei: [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze,
43
- glMinSampleShading: [ :void, :GLfloat ].freeze
44
- }.freeze
45
- end
31
+ Functions = {
32
+ def glBlendEquationSeparatei(buf, modeRGB, modeAlpha) end => [ :void, :GLuint, :GLenum, :GLenum ].freeze,
33
+ def glBlendEquationi(buf, mode) end => [ :void, :GLuint, :GLenum ].freeze,
34
+ def glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha) end => [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze,
35
+ def glBlendFunci(buf, src, dst) end => [ :void, :GLuint, :GLenum, :GLenum ].freeze,
36
+ def glMinSampleShading(value) end => [ :void, :GLfloat ].freeze,
37
+ }.freeze
46
38
  end
@@ -1,4 +1,4 @@
1
- module GL_VERSIONS_4_2
1
+ module GL_VERSION_4_2
2
2
  Extensions = [
3
3
  :GL_ARB_base_instance,
4
4
  :GL_ARB_internalformat_query,
@@ -2,516 +2,260 @@
2
2
 
3
3
  module GL_VERSION_1_0
4
4
  module Compatibility
5
- module Functions
6
- def glAccum(op, value) end
7
- def glAlphaFunc(func, ref) end
8
- def glBegin(mode) end
9
- def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap) end
10
- def glCallList(list) end
11
- def glCallLists(n, type, lists) end
12
- def glClearAccum(red, green, blue, alpha) end
13
- def glClearIndex(c) end
14
- def glClipPlane(plane, equation) end
15
- def glColor3b(red, green, blue) end
16
- def glColor3bv(v) end
17
- def glColor3d(red, green, blue) end
18
- def glColor3dv(v) end
19
- def glColor3f(red, green, blue) end
20
- def glColor3fv(v) end
21
- def glColor3i(red, green, blue) end
22
- def glColor3iv(v) end
23
- def glColor3s(red, green, blue) end
24
- def glColor3sv(v) end
25
- def glColor3ub(red, green, blue) end
26
- def glColor3ubv(v) end
27
- def glColor3ui(red, green, blue) end
28
- def glColor3uiv(v) end
29
- def glColor3us(red, green, blue) end
30
- def glColor3usv(v) end
31
- def glColor4b(red, green, blue, alpha) end
32
- def glColor4bv(v) end
33
- def glColor4d(red, green, blue, alpha) end
34
- def glColor4dv(v) end
35
- def glColor4f(red, green, blue, alpha) end
36
- def glColor4fv(v) end
37
- def glColor4i(red, green, blue, alpha) end
38
- def glColor4iv(v) end
39
- def glColor4s(red, green, blue, alpha) end
40
- def glColor4sv(v) end
41
- def glColor4ub(red, green, blue, alpha) end
42
- def glColor4ubv(v) end
43
- def glColor4ui(red, green, blue, alpha) end
44
- def glColor4uiv(v) end
45
- def glColor4us(red, green, blue, alpha) end
46
- def glColor4usv(v) end
47
- def glColorMaterial(face, mode) end
48
- def glCopyPixels(x, y, width, height, type) end
49
- def glDeleteLists(list, range) end
50
- def glDrawPixels(width, height, format, type, pixels) end
51
- def glEdgeFlag(flag) end
52
- def glEdgeFlagv(flag) end
53
- def glEnd() end
54
- def glEndList() end
55
- def glEvalCoord1d(u) end
56
- def glEvalCoord1dv(u) end
57
- def glEvalCoord1f(u) end
58
- def glEvalCoord1fv(u) end
59
- def glEvalCoord2d(u, v) end
60
- def glEvalCoord2dv(u) end
61
- def glEvalCoord2f(u, v) end
62
- def glEvalCoord2fv(u) end
63
- def glEvalMesh1(mode, i1, i2) end
64
- def glEvalMesh2(mode, i1, i2, j1, j2) end
65
- def glEvalPoint1(i) end
66
- def glEvalPoint2(i, j) end
67
- def glFeedbackBuffer(size, type, buffer) end
68
- def glFogf(pname, param) end
69
- def glFogfv(pname, params) end
70
- def glFogi(pname, param) end
71
- def glFogiv(pname, params) end
72
- def glFrustum(left, right, bottom, top, zNear, zFar) end
73
- def glGenLists(range) end
74
- def glGetClipPlane(plane, equation) end
75
- def glGetLightfv(light, pname, params) end
76
- def glGetLightiv(light, pname, params) end
77
- def glGetMapdv(target, query, v) end
78
- def glGetMapfv(target, query, v) end
79
- def glGetMapiv(target, query, v) end
80
- def glGetMaterialfv(face, pname, params) end
81
- def glGetMaterialiv(face, pname, params) end
82
- def glGetPixelMapfv(map, values) end
83
- def glGetPixelMapuiv(map, values) end
84
- def glGetPixelMapusv(map, values) end
85
- def glGetPolygonStipple(mask) end
86
- def glGetTexEnvfv(target, pname, params) end
87
- def glGetTexEnviv(target, pname, params) end
88
- def glGetTexGenfv(coord, pname, params) end
89
- def glGetTexGeniv(coord, pname, params) end
90
- def glIndexd(c) end
91
- def glIndexdv(c) end
92
- def glIndexf(c) end
93
- def glIndexfv(c) end
94
- def glIndexi(c) end
95
- def glIndexiv(c) end
96
- def glIndexMask(mask) end
97
- def glIndexs(c) end
98
- def glIndexsv(c) end
99
- def glInitNames() end
100
- def glIsList(list) end
101
- def glLightf(light, pname, param) end
102
- def glLightfv(light, pname, params) end
103
- def glLighti(light, pname, param) end
104
- def glLightiv(light, pname, params) end
105
- def glLightModelf(pname, param) end
106
- def glLightModelfv(pname, params) end
107
- def glLightModeli(pname, param) end
108
- def glLightModeliv(pname, params) end
109
- def glLineStipple(factor, pattern) end
110
- def glListBase(base) end
111
- def glLoadIdentity() end
112
- def glLoadMatrixd(m) end
113
- def glLoadMatrixf(m) end
114
- def glLoadName(name) end
115
- def glMap1d(target, u1, u2, stride, order, points) end
116
- def glMap1f(target, u1, u2, stride, order, points) end
117
- def glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end
118
- def glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end
119
- def glMaterialf(face, pname, param) end
120
- def glMaterialfv(face, pname, params) end
121
- def glMateriali(face, pname, param) end
122
- def glMaterialiv(face, pname, params) end
123
- def glMatrixMode(mode) end
124
- def glMultMatrixd(m) end
125
- def glMultMatrixf(m) end
126
- def glNewList(list, mode) end
127
- def glNormal3b(nx, ny, nz) end
128
- def glNormal3bv(v) end
129
- def glNormal3d(nx, ny, nz) end
130
- def glNormal3dv(v) end
131
- def glNormal3f(nx, ny, nz) end
132
- def glNormal3fv(v) end
133
- def glNormal3i(nx, ny, nz) end
134
- def glNormal3iv(v) end
135
- def glNormal3s(nx, ny, nz) end
136
- def glNormal3sv(v) end
137
- def glOrtho(left, right, bottom, top, zNear, zFar) end
138
- def glPassThrough(token) end
139
- def glPixelMapfv(map, mapsize, values) end
140
- def glPixelMapuiv(map, mapsize, values) end
141
- def glPixelMapusv(map, mapsize, values) end
142
- def glPixelTransferf(pname, param) end
143
- def glPixelTransferi(pname, param) end
144
- def glPixelZoom(xfactor, yfactor) end
145
- def glPolygonStipple(mask) end
146
- def glPopAttrib() end
147
- def glPopMatrix() end
148
- def glPopName() end
149
- def glPushAttrib(mask) end
150
- def glPushMatrix() end
151
- def glPushName(name) end
152
- def glRasterPos2d(x, y) end
153
- def glRasterPos2dv(v) end
154
- def glRasterPos2f(x, y) end
155
- def glRasterPos2fv(v) end
156
- def glRasterPos2i(x, y) end
157
- def glRasterPos2iv(v) end
158
- def glRasterPos2s(x, y) end
159
- def glRasterPos2sv(v) end
160
- def glRasterPos3d(x, y, z) end
161
- def glRasterPos3dv(v) end
162
- def glRasterPos3f(x, y, z) end
163
- def glRasterPos3fv(v) end
164
- def glRasterPos3i(x, y, z) end
165
- def glRasterPos3iv(v) end
166
- def glRasterPos3s(x, y, z) end
167
- def glRasterPos3sv(v) end
168
- def glRasterPos4d(x, y, z, w) end
169
- def glRasterPos4dv(v) end
170
- def glRasterPos4f(x, y, z, w) end
171
- def glRasterPos4fv(v) end
172
- def glRasterPos4i(x, y, z, w) end
173
- def glRasterPos4iv(v) end
174
- def glRasterPos4s(x, y, z, w) end
175
- def glRasterPos4sv(v) end
176
- def glRectd(x1, y1, x2, y2) end
177
- def glRectdv(v1, v2) end
178
- def glRectf(x1, y1, x2, y2) end
179
- def glRectfv(v1, v2) end
180
- def glRecti(x1, y1, x2, y2) end
181
- def glRectiv(v1, v2) end
182
- def glRects(x1, y1, x2, y2) end
183
- def glRectsv(v1, v2) end
184
- def glRenderMode(mode) end
185
- def glRotated(angle, x, y, z) end
186
- def glRotatef(angle, x, y, z) end
187
- def glScaled(x, y, z) end
188
- def glScalef(x, y, z) end
189
- def glSelectBuffer(size, buffer) end
190
- def glShadeModel(mode) end
191
- def glTexCoord1d(s) end
192
- def glTexCoord1dv(v) end
193
- def glTexCoord1f(s) end
194
- def glTexCoord1fv(v) end
195
- def glTexCoord1i(s) end
196
- def glTexCoord1iv(v) end
197
- def glTexCoord1s(s) end
198
- def glTexCoord1sv(v) end
199
- def glTexCoord2d(s, t) end
200
- def glTexCoord2dv(v) end
201
- def glTexCoord2f(s, t) end
202
- def glTexCoord2fv(v) end
203
- def glTexCoord2i(s, t) end
204
- def glTexCoord2iv(v) end
205
- def glTexCoord2s(s, t) end
206
- def glTexCoord2sv(v) end
207
- def glTexCoord3d(s, t, r) end
208
- def glTexCoord3dv(v) end
209
- def glTexCoord3f(s, t, r) end
210
- def glTexCoord3fv(v) end
211
- def glTexCoord3i(s, t, r) end
212
- def glTexCoord3iv(v) end
213
- def glTexCoord3s(s, t, r) end
214
- def glTexCoord3sv(v) end
215
- def glTexCoord4d(s, t, r, q) end
216
- def glTexCoord4dv(v) end
217
- def glTexCoord4f(s, t, r, q) end
218
- def glTexCoord4fv(v) end
219
- def glTexCoord4i(s, t, r, q) end
220
- def glTexCoord4iv(v) end
221
- def glTexCoord4s(s, t, r, q) end
222
- def glTexCoord4sv(v) end
223
- def glTexEnvf(target, pname, param) end
224
- def glTexEnvfv(target, pname, params) end
225
- def glTexEnvi(target, pname, param) end
226
- def glTexEnviv(target, pname, params) end
227
- def glTexGend(coord, pname, param) end
228
- def glTexGendv(coord, pname, params) end
229
- def glTexGenf(coord, pname, param) end
230
- def glTexGenfv(coord, pname, params) end
231
- def glTexGeni(coord, pname, param) end
232
- def glTexGeniv(coord, pname, params) end
233
- def glTranslated(x, y, z) end
234
- def glTranslatef(x, y, z) end
235
- def glVertex2d(x, y) end
236
- def glVertex2dv(v) end
237
- def glVertex2f(x, y) end
238
- def glVertex2fv(v) end
239
- def glVertex2i(x, y) end
240
- def glVertex2iv(v) end
241
- def glVertex2s(x, y) end
242
- def glVertex2sv(v) end
243
- def glVertex3d(x, y, z) end
244
- def glVertex3dv(v) end
245
- def glVertex3f(x, y, z) end
246
- def glVertex3fv(v) end
247
- def glVertex3i(x, y, z) end
248
- def glVertex3iv(v) end
249
- def glVertex3s(x, y, z) end
250
- def glVertex3sv(v) end
251
- def glVertex4d(x, y, z, w) end
252
- def glVertex4dv(v) end
253
- def glVertex4f(x, y, z, w) end
254
- def glVertex4fv(v) end
255
- def glVertex4i(x, y, z, w) end
256
- def glVertex4iv(v) end
257
- def glVertex4s(x, y, z, w) end
258
- def glVertex4sv(v) end
259
-
260
- Parameters = {
261
- glAccum: [ :void, :GLenum, :GLfloat ].freeze,
262
- glAlphaFunc: [ :void, :GLenum, :GLfloat ].freeze,
263
- glBegin: [ :void, :GLenum ].freeze,
264
- glBitmap: [ :void, :GLsizei, :GLsizei, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :pointer ].freeze,
265
- glCallList: [ :void, :GLuint ].freeze,
266
- glCallLists: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
267
- glClearAccum: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
268
- glClearIndex: [ :void, :GLfloat ].freeze,
269
- glClipPlane: [ :void, :GLenum, :pointer ].freeze,
270
- glColor3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
271
- glColor3bv: [ :void, :pointer ].freeze,
272
- glColor3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
273
- glColor3dv: [ :void, :pointer ].freeze,
274
- glColor3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
275
- glColor3fv: [ :void, :pointer ].freeze,
276
- glColor3i: [ :void, :GLint, :GLint, :GLint ].freeze,
277
- glColor3iv: [ :void, :pointer ].freeze,
278
- glColor3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
279
- glColor3sv: [ :void, :pointer ].freeze,
280
- glColor3ub: [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
281
- glColor3ubv: [ :void, :pointer ].freeze,
282
- glColor3ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
283
- glColor3uiv: [ :void, :pointer ].freeze,
284
- glColor3us: [ :void, :GLushort, :GLushort, :GLushort ].freeze,
285
- glColor3usv: [ :void, :pointer ].freeze,
286
- glColor4b: [ :void, :GLbyte, :GLbyte, :GLbyte, :GLbyte ].freeze,
287
- glColor4bv: [ :void, :pointer ].freeze,
288
- glColor4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
289
- glColor4dv: [ :void, :pointer ].freeze,
290
- glColor4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
291
- glColor4fv: [ :void, :pointer ].freeze,
292
- glColor4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
293
- glColor4iv: [ :void, :pointer ].freeze,
294
- glColor4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
295
- glColor4sv: [ :void, :pointer ].freeze,
296
- glColor4ub: [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte ].freeze,
297
- glColor4ubv: [ :void, :pointer ].freeze,
298
- glColor4ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
299
- glColor4uiv: [ :void, :pointer ].freeze,
300
- glColor4us: [ :void, :GLushort, :GLushort, :GLushort, :GLushort ].freeze,
301
- glColor4usv: [ :void, :pointer ].freeze,
302
- glColorMaterial: [ :void, :GLenum, :GLenum ].freeze,
303
- glCopyPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum ].freeze,
304
- glDeleteLists: [ :void, :GLuint, :GLsizei ].freeze,
305
- glDrawPixels: [ :void, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
306
- glEdgeFlag: [ :void, :GLboolean ].freeze,
307
- glEdgeFlagv: [ :void, :pointer ].freeze,
308
- glEnd: [ :void ].freeze,
309
- glEndList: [ :void ].freeze,
310
- glEvalCoord1d: [ :void, :GLdouble ].freeze,
311
- glEvalCoord1dv: [ :void, :pointer ].freeze,
312
- glEvalCoord1f: [ :void, :GLfloat ].freeze,
313
- glEvalCoord1fv: [ :void, :pointer ].freeze,
314
- glEvalCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
315
- glEvalCoord2dv: [ :void, :pointer ].freeze,
316
- glEvalCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
317
- glEvalCoord2fv: [ :void, :pointer ].freeze,
318
- glEvalMesh1: [ :void, :GLenum, :GLint, :GLint ].freeze,
319
- glEvalMesh2: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
320
- glEvalPoint1: [ :void, :GLint ].freeze,
321
- glEvalPoint2: [ :void, :GLint, :GLint ].freeze,
322
- glFeedbackBuffer: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
323
- glFogf: [ :void, :GLenum, :GLfloat ].freeze,
324
- glFogfv: [ :void, :GLenum, :pointer ].freeze,
325
- glFogi: [ :void, :GLenum, :GLint ].freeze,
326
- glFogiv: [ :void, :GLenum, :pointer ].freeze,
327
- glFrustum: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
328
- glGenLists: [ :GLuint, :GLsizei ].freeze,
329
- glGetClipPlane: [ :void, :GLenum, :pointer ].freeze,
330
- glGetLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
331
- glGetLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
332
- glGetMapdv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
333
- glGetMapfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
334
- glGetMapiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
335
- glGetMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
336
- glGetMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
337
- glGetPixelMapfv: [ :void, :GLenum, :pointer ].freeze,
338
- glGetPixelMapuiv: [ :void, :GLenum, :pointer ].freeze,
339
- glGetPixelMapusv: [ :void, :GLenum, :pointer ].freeze,
340
- glGetPolygonStipple: [ :void, :pointer ].freeze,
341
- glGetTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
342
- glGetTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
343
- glGetTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
344
- glGetTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
345
- glIndexd: [ :void, :GLdouble ].freeze,
346
- glIndexdv: [ :void, :pointer ].freeze,
347
- glIndexf: [ :void, :GLfloat ].freeze,
348
- glIndexfv: [ :void, :pointer ].freeze,
349
- glIndexi: [ :void, :GLint ].freeze,
350
- glIndexiv: [ :void, :pointer ].freeze,
351
- glIndexs: [ :void, :GLshort ].freeze,
352
- glIndexsv: [ :void, :pointer ].freeze,
353
- glIndexMask: [ :void, :GLuint ].freeze,
354
- glInitNames: [ :void ].freeze,
355
- glIsList: [ :GLboolean, :GLuint ].freeze,
356
- glLightf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
357
- glLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
358
- glLighti: [ :void, :GLenum, :GLenum, :GLint ].freeze,
359
- glLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
360
- glLightModelf: [ :void, :GLenum, :GLfloat ].freeze,
361
- glLightModelfv: [ :void, :GLenum, :pointer ].freeze,
362
- glLightModeli: [ :void, :GLenum, :GLint ].freeze,
363
- glLightModeliv: [ :void, :GLenum, :pointer ].freeze,
364
- glLineStipple: [ :void, :GLint, :GLushort ].freeze,
365
- glListBase: [ :void, :GLuint ].freeze,
366
- glLoadIdentity: [ :void ].freeze,
367
- glLoadMatrixd: [ :void, :pointer ].freeze,
368
- glLoadMatrixf: [ :void, :pointer ].freeze,
369
- glLoadName: [ :void, :GLuint ].freeze,
370
- glMap1d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
371
- glMap1f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
372
- glMap2d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
373
- glMap2f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
374
- glMaterialf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
375
- glMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
376
- glMateriali: [ :void, :GLenum, :GLenum, :GLint ].freeze,
377
- glMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
378
- glMatrixMode: [ :void, :GLenum ].freeze,
379
- glMultMatrixd: [ :void, :pointer ].freeze,
380
- glMultMatrixf: [ :void, :pointer ].freeze,
381
- glNewList: [ :void, :GLuint, :GLenum ].freeze,
382
- glNormal3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
383
- glNormal3bv: [ :void, :pointer ].freeze,
384
- glNormal3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
385
- glNormal3dv: [ :void, :pointer ].freeze,
386
- glNormal3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
387
- glNormal3fv: [ :void, :pointer ].freeze,
388
- glNormal3i: [ :void, :GLint, :GLint, :GLint ].freeze,
389
- glNormal3iv: [ :void, :pointer ].freeze,
390
- glNormal3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
391
- glNormal3sv: [ :void, :pointer ].freeze,
392
- glOrtho: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
393
- glPassThrough: [ :void, :GLfloat ].freeze,
394
- glPixelMapfv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
395
- glPixelMapuiv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
396
- glPixelMapusv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
397
- glPixelTransferf: [ :void, :GLenum, :GLfloat ].freeze,
398
- glPixelTransferi: [ :void, :GLenum, :GLint ].freeze,
399
- glPixelZoom: [ :void, :GLfloat, :GLfloat ].freeze,
400
- glPolygonStipple: [ :void, :pointer ].freeze,
401
- glPopAttrib: [ :void ].freeze,
402
- glPopMatrix: [ :void ].freeze,
403
- glPopName: [ :void ].freeze,
404
- glPushAttrib: [ :void, :GLbitfield ].freeze,
405
- glPushMatrix: [ :void ].freeze,
406
- glPushName: [ :void, :GLuint ].freeze,
407
- glRasterPos2d: [ :void, :GLdouble, :GLdouble ].freeze,
408
- glRasterPos2dv: [ :void, :pointer ].freeze,
409
- glRasterPos2f: [ :void, :GLfloat, :GLfloat ].freeze,
410
- glRasterPos2fv: [ :void, :pointer ].freeze,
411
- glRasterPos2i: [ :void, :GLint, :GLint ].freeze,
412
- glRasterPos2iv: [ :void, :pointer ].freeze,
413
- glRasterPos2s: [ :void, :GLshort, :GLshort ].freeze,
414
- glRasterPos2sv: [ :void, :pointer ].freeze,
415
- glRasterPos3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
416
- glRasterPos3dv: [ :void, :pointer ].freeze,
417
- glRasterPos3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
418
- glRasterPos3fv: [ :void, :pointer ].freeze,
419
- glRasterPos3i: [ :void, :GLint, :GLint, :GLint ].freeze,
420
- glRasterPos3iv: [ :void, :pointer ].freeze,
421
- glRasterPos3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
422
- glRasterPos3sv: [ :void, :pointer ].freeze,
423
- glRasterPos4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
424
- glRasterPos4dv: [ :void, :pointer ].freeze,
425
- glRasterPos4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
426
- glRasterPos4fv: [ :void, :pointer ].freeze,
427
- glRasterPos4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
428
- glRasterPos4iv: [ :void, :pointer ].freeze,
429
- glRasterPos4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
430
- glRasterPos4sv: [ :void, :pointer ].freeze,
431
- glRectd: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
432
- glRectdv: [ :void, :pointer, :pointer ].freeze,
433
- glRectf: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
434
- glRectfv: [ :void, :pointer, :pointer ].freeze,
435
- glRecti: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
436
- glRectiv: [ :void, :pointer, :pointer ].freeze,
437
- glRects: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
438
- glRectsv: [ :void, :pointer, :pointer ].freeze,
439
- glRenderMode: [ :GLint, :GLenum ].freeze,
440
- glRotated: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
441
- glRotatef: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
442
- glScaled: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
443
- glScalef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
444
- glSelectBuffer: [ :void, :GLsizei, :pointer ].freeze,
445
- glShadeModel: [ :void, :GLenum ].freeze,
446
- glTexCoord1d: [ :void, :GLdouble ].freeze,
447
- glTexCoord1dv: [ :void, :pointer ].freeze,
448
- glTexCoord1f: [ :void, :GLfloat ].freeze,
449
- glTexCoord1fv: [ :void, :pointer ].freeze,
450
- glTexCoord1i: [ :void, :GLint ].freeze,
451
- glTexCoord1iv: [ :void, :pointer ].freeze,
452
- glTexCoord1s: [ :void, :GLshort ].freeze,
453
- glTexCoord1sv: [ :void, :pointer ].freeze,
454
- glTexCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
455
- glTexCoord2dv: [ :void, :pointer ].freeze,
456
- glTexCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
457
- glTexCoord2fv: [ :void, :pointer ].freeze,
458
- glTexCoord2i: [ :void, :GLint, :GLint ].freeze,
459
- glTexCoord2iv: [ :void, :pointer ].freeze,
460
- glTexCoord2s: [ :void, :GLshort, :GLshort ].freeze,
461
- glTexCoord2sv: [ :void, :pointer ].freeze,
462
- glTexCoord3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
463
- glTexCoord3dv: [ :void, :pointer ].freeze,
464
- glTexCoord3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
465
- glTexCoord3fv: [ :void, :pointer ].freeze,
466
- glTexCoord3i: [ :void, :GLint, :GLint, :GLint ].freeze,
467
- glTexCoord3iv: [ :void, :pointer ].freeze,
468
- glTexCoord3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
469
- glTexCoord3sv: [ :void, :pointer ].freeze,
470
- glTexCoord4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
471
- glTexCoord4dv: [ :void, :pointer ].freeze,
472
- glTexCoord4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
473
- glTexCoord4fv: [ :void, :pointer ].freeze,
474
- glTexCoord4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
475
- glTexCoord4iv: [ :void, :pointer ].freeze,
476
- glTexCoord4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
477
- glTexCoord4sv: [ :void, :pointer ].freeze,
478
- glTexEnvf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
479
- glTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
480
- glTexEnvi: [ :void, :GLenum, :GLenum, :GLint ].freeze,
481
- glTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
482
- glTexGend: [ :void, :GLenum, :GLenum, :GLdouble ].freeze,
483
- glTexGendv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
484
- glTexGenf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
485
- glTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
486
- glTexGeni: [ :void, :GLenum, :GLenum, :GLint ].freeze,
487
- glTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
488
- glTranslated: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
489
- glTranslatef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
490
- glVertex2d: [ :void, :GLdouble, :GLdouble ].freeze,
491
- glVertex2dv: [ :void, :pointer ].freeze,
492
- glVertex2f: [ :void, :GLfloat, :GLfloat ].freeze,
493
- glVertex2fv: [ :void, :pointer ].freeze,
494
- glVertex2i: [ :void, :GLint, :GLint ].freeze,
495
- glVertex2iv: [ :void, :pointer ].freeze,
496
- glVertex2s: [ :void, :GLshort, :GLshort ].freeze,
497
- glVertex2sv: [ :void, :pointer ].freeze,
498
- glVertex3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
499
- glVertex3dv: [ :void, :pointer ].freeze,
500
- glVertex3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
501
- glVertex3fv: [ :void, :pointer ].freeze,
502
- glVertex3i: [ :void, :GLint, :GLint, :GLint ].freeze,
503
- glVertex3iv: [ :void, :pointer ].freeze,
504
- glVertex3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
505
- glVertex3sv: [ :void, :pointer ].freeze,
506
- glVertex4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
507
- glVertex4dv: [ :void, :pointer ].freeze,
508
- glVertex4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
509
- glVertex4fv: [ :void, :pointer ].freeze,
510
- glVertex4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
511
- glVertex4iv: [ :void, :pointer ].freeze,
512
- glVertex4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
513
- glVertex4sv: [ :void, :pointer ].freeze
514
- }.freeze
515
- end
5
+ Functions = {
6
+ def glAccum(op, value) end => [ :void, :GLenum, :GLfloat ].freeze,
7
+ def glAlphaFunc(func, ref) end => [ :void, :GLenum, :GLfloat ].freeze,
8
+ def glBegin(mode) end => [ :void, :GLenum ].freeze,
9
+ def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap) end => [ :void, :GLsizei, :GLsizei, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :pointer ].freeze,
10
+ def glCallList(list) end => [ :void, :GLuint ].freeze,
11
+ def glCallLists(n, type, lists) end => [ :void, :GLsizei, :GLenum, :pointer ].freeze,
12
+ def glClearAccum(red, green, blue, alpha) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
13
+ def glClearIndex(c) end => [ :void, :GLfloat ].freeze,
14
+ def glClipPlane(plane, equation) end => [ :void, :GLenum, :pointer ].freeze,
15
+ def glColor3b(red, green, blue) end => [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
16
+ def glColor3bv(v) end => [ :void, :pointer ].freeze,
17
+ def glColor3d(red, green, blue) end => [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
18
+ def glColor3dv(v) end => [ :void, :pointer ].freeze,
19
+ def glColor3f(red, green, blue) end => [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
20
+ def glColor3fv(v) end => [ :void, :pointer ].freeze,
21
+ def glColor3i(red, green, blue) end => [ :void, :GLint, :GLint, :GLint ].freeze,
22
+ def glColor3iv(v) end => [ :void, :pointer ].freeze,
23
+ def glColor3s(red, green, blue) end => [ :void, :GLshort, :GLshort, :GLshort ].freeze,
24
+ def glColor3sv(v) end => [ :void, :pointer ].freeze,
25
+ def glColor3ub(red, green, blue) end => [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
26
+ def glColor3ubv(v) end => [ :void, :pointer ].freeze,
27
+ def glColor3ui(red, green, blue) end => [ :void, :GLuint, :GLuint, :GLuint ].freeze,
28
+ def glColor3uiv(v) end => [ :void, :pointer ].freeze,
29
+ def glColor3us(red, green, blue) end => [ :void, :GLushort, :GLushort, :GLushort ].freeze,
30
+ def glColor3usv(v) end => [ :void, :pointer ].freeze,
31
+ def glColor4b(red, green, blue, alpha) end => [ :void, :GLbyte, :GLbyte, :GLbyte, :GLbyte ].freeze,
32
+ def glColor4bv(v) end => [ :void, :pointer ].freeze,
33
+ def glColor4d(red, green, blue, alpha) end => [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
34
+ def glColor4dv(v) end => [ :void, :pointer ].freeze,
35
+ def glColor4f(red, green, blue, alpha) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
36
+ def glColor4fv(v) end => [ :void, :pointer ].freeze,
37
+ def glColor4i(red, green, blue, alpha) end => [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
38
+ def glColor4iv(v) end => [ :void, :pointer ].freeze,
39
+ def glColor4s(red, green, blue, alpha) end => [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
40
+ def glColor4sv(v) end => [ :void, :pointer ].freeze,
41
+ def glColor4ub(red, green, blue, alpha) end => [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte ].freeze,
42
+ def glColor4ubv(v) end => [ :void, :pointer ].freeze,
43
+ def glColor4ui(red, green, blue, alpha) end => [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
44
+ def glColor4uiv(v) end => [ :void, :pointer ].freeze,
45
+ def glColor4us(red, green, blue, alpha) end => [ :void, :GLushort, :GLushort, :GLushort, :GLushort ].freeze,
46
+ def glColor4usv(v) end => [ :void, :pointer ].freeze,
47
+ def glColorMaterial(face, mode) end => [ :void, :GLenum, :GLenum ].freeze,
48
+ def glCopyPixels(x, y, width, height, type) end => [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum ].freeze,
49
+ def glDeleteLists(list, range) end => [ :void, :GLuint, :GLsizei ].freeze,
50
+ def glDrawPixels(width, height, format, type, pixels) end => [ :void, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
51
+ def glEdgeFlag(flag) end => [ :void, :GLboolean ].freeze,
52
+ def glEdgeFlagv(flag) end => [ :void, :pointer ].freeze,
53
+ def glEnd() end => [ :void ].freeze,
54
+ def glEndList() end => [ :void ].freeze,
55
+ def glEvalCoord1d(u) end => [ :void, :GLdouble ].freeze,
56
+ def glEvalCoord1dv(u) end => [ :void, :pointer ].freeze,
57
+ def glEvalCoord1f(u) end => [ :void, :GLfloat ].freeze,
58
+ def glEvalCoord1fv(u) end => [ :void, :pointer ].freeze,
59
+ def glEvalCoord2d(u, v) end => [ :void, :GLdouble, :GLdouble ].freeze,
60
+ def glEvalCoord2dv(u) end => [ :void, :pointer ].freeze,
61
+ def glEvalCoord2f(u, v) end => [ :void, :GLfloat, :GLfloat ].freeze,
62
+ def glEvalCoord2fv(u) end => [ :void, :pointer ].freeze,
63
+ def glEvalMesh1(mode, i1, i2) end => [ :void, :GLenum, :GLint, :GLint ].freeze,
64
+ def glEvalMesh2(mode, i1, i2, j1, j2) end => [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
65
+ def glEvalPoint1(i) end => [ :void, :GLint ].freeze,
66
+ def glEvalPoint2(i, j) end => [ :void, :GLint, :GLint ].freeze,
67
+ def glFeedbackBuffer(size, type, buffer) end => [ :void, :GLsizei, :GLenum, :pointer ].freeze,
68
+ def glFogf(pname, param) end => [ :void, :GLenum, :GLfloat ].freeze,
69
+ def glFogfv(pname, params) end => [ :void, :GLenum, :pointer ].freeze,
70
+ def glFogi(pname, param) end => [ :void, :GLenum, :GLint ].freeze,
71
+ def glFogiv(pname, params) end => [ :void, :GLenum, :pointer ].freeze,
72
+ def glFrustum(left, right, bottom, top, zNear, zFar) end => [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
73
+ def glGenLists(range) end => [ :GLuint, :GLsizei ].freeze,
74
+ def glGetClipPlane(plane, equation) end => [ :void, :GLenum, :pointer ].freeze,
75
+ def glGetLightfv(light, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
76
+ def glGetLightiv(light, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
77
+ def glGetMapdv(target, query, v) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
78
+ def glGetMapfv(target, query, v) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
79
+ def glGetMapiv(target, query, v) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
80
+ def glGetMaterialfv(face, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
81
+ def glGetMaterialiv(face, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
82
+ def glGetPixelMapfv(map, values) end => [ :void, :GLenum, :pointer ].freeze,
83
+ def glGetPixelMapuiv(map, values) end => [ :void, :GLenum, :pointer ].freeze,
84
+ def glGetPixelMapusv(map, values) end => [ :void, :GLenum, :pointer ].freeze,
85
+ def glGetPolygonStipple(mask) end => [ :void, :pointer ].freeze,
86
+ def glGetTexEnvfv(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
87
+ def glGetTexEnviv(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
88
+ def glGetTexGenfv(coord, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
89
+ def glGetTexGeniv(coord, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
90
+ def glIndexMask(mask) end => [ :void, :GLuint ].freeze,
91
+ def glIndexd(c) end => [ :void, :GLdouble ].freeze,
92
+ def glIndexdv(c) end => [ :void, :pointer ].freeze,
93
+ def glIndexf(c) end => [ :void, :GLfloat ].freeze,
94
+ def glIndexfv(c) end => [ :void, :pointer ].freeze,
95
+ def glIndexi(c) end => [ :void, :GLint ].freeze,
96
+ def glIndexiv(c) end => [ :void, :pointer ].freeze,
97
+ def glIndexs(c) end => [ :void, :GLshort ].freeze,
98
+ def glIndexsv(c) end => [ :void, :pointer ].freeze,
99
+ def glInitNames() end => [ :void ].freeze,
100
+ def glIsList(list) end => [ :GLboolean, :GLuint ].freeze,
101
+ def glLightModelf(pname, param) end => [ :void, :GLenum, :GLfloat ].freeze,
102
+ def glLightModelfv(pname, params) end => [ :void, :GLenum, :pointer ].freeze,
103
+ def glLightModeli(pname, param) end => [ :void, :GLenum, :GLint ].freeze,
104
+ def glLightModeliv(pname, params) end => [ :void, :GLenum, :pointer ].freeze,
105
+ def glLightf(light, pname, param) end => [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
106
+ def glLightfv(light, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
107
+ def glLighti(light, pname, param) end => [ :void, :GLenum, :GLenum, :GLint ].freeze,
108
+ def glLightiv(light, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
109
+ def glLineStipple(factor, pattern) end => [ :void, :GLint, :GLushort ].freeze,
110
+ def glListBase(base) end => [ :void, :GLuint ].freeze,
111
+ def glLoadIdentity() end => [ :void ].freeze,
112
+ def glLoadMatrixd(m) end => [ :void, :pointer ].freeze,
113
+ def glLoadMatrixf(m) end => [ :void, :pointer ].freeze,
114
+ def glLoadName(name) end => [ :void, :GLuint ].freeze,
115
+ def glMap1d(target, u1, u2, stride, order, points) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
116
+ def glMap1f(target, u1, u2, stride, order, points) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
117
+ def glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
118
+ def glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
119
+ def glMaterialf(face, pname, param) end => [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
120
+ def glMaterialfv(face, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
121
+ def glMateriali(face, pname, param) end => [ :void, :GLenum, :GLenum, :GLint ].freeze,
122
+ def glMaterialiv(face, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
123
+ def glMatrixMode(mode) end => [ :void, :GLenum ].freeze,
124
+ def glMultMatrixd(m) end => [ :void, :pointer ].freeze,
125
+ def glMultMatrixf(m) end => [ :void, :pointer ].freeze,
126
+ def glNewList(list, mode) end => [ :void, :GLuint, :GLenum ].freeze,
127
+ def glNormal3b(nx, ny, nz) end => [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
128
+ def glNormal3bv(v) end => [ :void, :pointer ].freeze,
129
+ def glNormal3d(nx, ny, nz) end => [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
130
+ def glNormal3dv(v) end => [ :void, :pointer ].freeze,
131
+ def glNormal3f(nx, ny, nz) end => [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
132
+ def glNormal3fv(v) end => [ :void, :pointer ].freeze,
133
+ def glNormal3i(nx, ny, nz) end => [ :void, :GLint, :GLint, :GLint ].freeze,
134
+ def glNormal3iv(v) end => [ :void, :pointer ].freeze,
135
+ def glNormal3s(nx, ny, nz) end => [ :void, :GLshort, :GLshort, :GLshort ].freeze,
136
+ def glNormal3sv(v) end => [ :void, :pointer ].freeze,
137
+ def glOrtho(left, right, bottom, top, zNear, zFar) end => [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
138
+ def glPassThrough(token) end => [ :void, :GLfloat ].freeze,
139
+ def glPixelMapfv(map, mapsize, values) end => [ :void, :GLenum, :GLsizei, :pointer ].freeze,
140
+ def glPixelMapuiv(map, mapsize, values) end => [ :void, :GLenum, :GLsizei, :pointer ].freeze,
141
+ def glPixelMapusv(map, mapsize, values) end => [ :void, :GLenum, :GLsizei, :pointer ].freeze,
142
+ def glPixelTransferf(pname, param) end => [ :void, :GLenum, :GLfloat ].freeze,
143
+ def glPixelTransferi(pname, param) end => [ :void, :GLenum, :GLint ].freeze,
144
+ def glPixelZoom(xfactor, yfactor) end => [ :void, :GLfloat, :GLfloat ].freeze,
145
+ def glPolygonStipple(mask) end => [ :void, :pointer ].freeze,
146
+ def glPopAttrib() end => [ :void ].freeze,
147
+ def glPopMatrix() end => [ :void ].freeze,
148
+ def glPopName() end => [ :void ].freeze,
149
+ def glPushAttrib(mask) end => [ :void, :GLbitfield ].freeze,
150
+ def glPushMatrix() end => [ :void ].freeze,
151
+ def glPushName(name) end => [ :void, :GLuint ].freeze,
152
+ def glRasterPos2d(x, y) end => [ :void, :GLdouble, :GLdouble ].freeze,
153
+ def glRasterPos2dv(v) end => [ :void, :pointer ].freeze,
154
+ def glRasterPos2f(x, y) end => [ :void, :GLfloat, :GLfloat ].freeze,
155
+ def glRasterPos2fv(v) end => [ :void, :pointer ].freeze,
156
+ def glRasterPos2i(x, y) end => [ :void, :GLint, :GLint ].freeze,
157
+ def glRasterPos2iv(v) end => [ :void, :pointer ].freeze,
158
+ def glRasterPos2s(x, y) end => [ :void, :GLshort, :GLshort ].freeze,
159
+ def glRasterPos2sv(v) end => [ :void, :pointer ].freeze,
160
+ def glRasterPos3d(x, y, z) end => [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
161
+ def glRasterPos3dv(v) end => [ :void, :pointer ].freeze,
162
+ def glRasterPos3f(x, y, z) end => [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
163
+ def glRasterPos3fv(v) end => [ :void, :pointer ].freeze,
164
+ def glRasterPos3i(x, y, z) end => [ :void, :GLint, :GLint, :GLint ].freeze,
165
+ def glRasterPos3iv(v) end => [ :void, :pointer ].freeze,
166
+ def glRasterPos3s(x, y, z) end => [ :void, :GLshort, :GLshort, :GLshort ].freeze,
167
+ def glRasterPos3sv(v) end => [ :void, :pointer ].freeze,
168
+ def glRasterPos4d(x, y, z, w) end => [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
169
+ def glRasterPos4dv(v) end => [ :void, :pointer ].freeze,
170
+ def glRasterPos4f(x, y, z, w) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
171
+ def glRasterPos4fv(v) end => [ :void, :pointer ].freeze,
172
+ def glRasterPos4i(x, y, z, w) end => [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
173
+ def glRasterPos4iv(v) end => [ :void, :pointer ].freeze,
174
+ def glRasterPos4s(x, y, z, w) end => [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
175
+ def glRasterPos4sv(v) end => [ :void, :pointer ].freeze,
176
+ def glRectd(x1, y1, x2, y2) end => [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
177
+ def glRectdv(v1, v2) end => [ :void, :pointer, :pointer ].freeze,
178
+ def glRectf(x1, y1, x2, y2) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
179
+ def glRectfv(v1, v2) end => [ :void, :pointer, :pointer ].freeze,
180
+ def glRecti(x1, y1, x2, y2) end => [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
181
+ def glRectiv(v1, v2) end => [ :void, :pointer, :pointer ].freeze,
182
+ def glRects(x1, y1, x2, y2) end => [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
183
+ def glRectsv(v1, v2) end => [ :void, :pointer, :pointer ].freeze,
184
+ def glRenderMode(mode) end => [ :GLint, :GLenum ].freeze,
185
+ def glRotated(angle, x, y, z) end => [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
186
+ def glRotatef(angle, x, y, z) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
187
+ def glScaled(x, y, z) end => [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
188
+ def glScalef(x, y, z) end => [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
189
+ def glSelectBuffer(size, buffer) end => [ :void, :GLsizei, :pointer ].freeze,
190
+ def glShadeModel(mode) end => [ :void, :GLenum ].freeze,
191
+ def glTexCoord1d(s) end => [ :void, :GLdouble ].freeze,
192
+ def glTexCoord1dv(v) end => [ :void, :pointer ].freeze,
193
+ def glTexCoord1f(s) end => [ :void, :GLfloat ].freeze,
194
+ def glTexCoord1fv(v) end => [ :void, :pointer ].freeze,
195
+ def glTexCoord1i(s) end => [ :void, :GLint ].freeze,
196
+ def glTexCoord1iv(v) end => [ :void, :pointer ].freeze,
197
+ def glTexCoord1s(s) end => [ :void, :GLshort ].freeze,
198
+ def glTexCoord1sv(v) end => [ :void, :pointer ].freeze,
199
+ def glTexCoord2d(s, t) end => [ :void, :GLdouble, :GLdouble ].freeze,
200
+ def glTexCoord2dv(v) end => [ :void, :pointer ].freeze,
201
+ def glTexCoord2f(s, t) end => [ :void, :GLfloat, :GLfloat ].freeze,
202
+ def glTexCoord2fv(v) end => [ :void, :pointer ].freeze,
203
+ def glTexCoord2i(s, t) end => [ :void, :GLint, :GLint ].freeze,
204
+ def glTexCoord2iv(v) end => [ :void, :pointer ].freeze,
205
+ def glTexCoord2s(s, t) end => [ :void, :GLshort, :GLshort ].freeze,
206
+ def glTexCoord2sv(v) end => [ :void, :pointer ].freeze,
207
+ def glTexCoord3d(s, t, r) end => [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
208
+ def glTexCoord3dv(v) end => [ :void, :pointer ].freeze,
209
+ def glTexCoord3f(s, t, r) end => [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
210
+ def glTexCoord3fv(v) end => [ :void, :pointer ].freeze,
211
+ def glTexCoord3i(s, t, r) end => [ :void, :GLint, :GLint, :GLint ].freeze,
212
+ def glTexCoord3iv(v) end => [ :void, :pointer ].freeze,
213
+ def glTexCoord3s(s, t, r) end => [ :void, :GLshort, :GLshort, :GLshort ].freeze,
214
+ def glTexCoord3sv(v) end => [ :void, :pointer ].freeze,
215
+ def glTexCoord4d(s, t, r, q) end => [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
216
+ def glTexCoord4dv(v) end => [ :void, :pointer ].freeze,
217
+ def glTexCoord4f(s, t, r, q) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
218
+ def glTexCoord4fv(v) end => [ :void, :pointer ].freeze,
219
+ def glTexCoord4i(s, t, r, q) end => [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
220
+ def glTexCoord4iv(v) end => [ :void, :pointer ].freeze,
221
+ def glTexCoord4s(s, t, r, q) end => [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
222
+ def glTexCoord4sv(v) end => [ :void, :pointer ].freeze,
223
+ def glTexEnvf(target, pname, param) end => [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
224
+ def glTexEnvfv(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
225
+ def glTexEnvi(target, pname, param) end => [ :void, :GLenum, :GLenum, :GLint ].freeze,
226
+ def glTexEnviv(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
227
+ def glTexGend(coord, pname, param) end => [ :void, :GLenum, :GLenum, :GLdouble ].freeze,
228
+ def glTexGendv(coord, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
229
+ def glTexGenf(coord, pname, param) end => [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
230
+ def glTexGenfv(coord, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
231
+ def glTexGeni(coord, pname, param) end => [ :void, :GLenum, :GLenum, :GLint ].freeze,
232
+ def glTexGeniv(coord, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
233
+ def glTranslated(x, y, z) end => [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
234
+ def glTranslatef(x, y, z) end => [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
235
+ def glVertex2d(x, y) end => [ :void, :GLdouble, :GLdouble ].freeze,
236
+ def glVertex2dv(v) end => [ :void, :pointer ].freeze,
237
+ def glVertex2f(x, y) end => [ :void, :GLfloat, :GLfloat ].freeze,
238
+ def glVertex2fv(v) end => [ :void, :pointer ].freeze,
239
+ def glVertex2i(x, y) end => [ :void, :GLint, :GLint ].freeze,
240
+ def glVertex2iv(v) end => [ :void, :pointer ].freeze,
241
+ def glVertex2s(x, y) end => [ :void, :GLshort, :GLshort ].freeze,
242
+ def glVertex2sv(v) end => [ :void, :pointer ].freeze,
243
+ def glVertex3d(x, y, z) end => [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
244
+ def glVertex3dv(v) end => [ :void, :pointer ].freeze,
245
+ def glVertex3f(x, y, z) end => [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
246
+ def glVertex3fv(v) end => [ :void, :pointer ].freeze,
247
+ def glVertex3i(x, y, z) end => [ :void, :GLint, :GLint, :GLint ].freeze,
248
+ def glVertex3iv(v) end => [ :void, :pointer ].freeze,
249
+ def glVertex3s(x, y, z) end => [ :void, :GLshort, :GLshort, :GLshort ].freeze,
250
+ def glVertex3sv(v) end => [ :void, :pointer ].freeze,
251
+ def glVertex4d(x, y, z, w) end => [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
252
+ def glVertex4dv(v) end => [ :void, :pointer ].freeze,
253
+ def glVertex4f(x, y, z, w) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
254
+ def glVertex4fv(v) end => [ :void, :pointer ].freeze,
255
+ def glVertex4i(x, y, z, w) end => [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
256
+ def glVertex4iv(v) end => [ :void, :pointer ].freeze,
257
+ def glVertex4s(x, y, z, w) end => [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
258
+ def glVertex4sv(v) end => [ :void, :pointer ].freeze,
259
+ }.freeze
516
260
  end
517
261
  end