jax 0.0.0.1

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Files changed (446) hide show
  1. data/.gitignore +12 -0
  2. data/.gitmodules +3 -0
  3. data/.rvmrc +7 -0
  4. data/Gemfile +4 -0
  5. data/README.rdoc +32 -0
  6. data/Rakefile +144 -0
  7. data/bin/jax +11 -0
  8. data/builtin/shaders/basic/common.ejs +11 -0
  9. data/builtin/shaders/basic/fragment.ejs +5 -0
  10. data/builtin/shaders/basic/vertex.ejs +13 -0
  11. data/builtin/shaders/depthmap/common.ejs +1 -0
  12. data/builtin/shaders/depthmap/fragment.ejs +5 -0
  13. data/builtin/shaders/depthmap/vertex.ejs +7 -0
  14. data/builtin/shaders/fog/common.ejs +7 -0
  15. data/builtin/shaders/fog/fragment.ejs +23 -0
  16. data/builtin/shaders/fog/manifest.yml +12 -0
  17. data/builtin/shaders/fog/material.js +34 -0
  18. data/builtin/shaders/fog/vertex.ejs +10 -0
  19. data/builtin/shaders/functions/depth_map.ejs +24 -0
  20. data/builtin/shaders/functions/lights.ejs +155 -0
  21. data/builtin/shaders/lighting/common.ejs +5 -0
  22. data/builtin/shaders/lighting/fragment.ejs +34 -0
  23. data/builtin/shaders/lighting/manifest.yml +4 -0
  24. data/builtin/shaders/lighting/material.js +26 -0
  25. data/builtin/shaders/lighting/vertex.ejs +7 -0
  26. data/builtin/shaders/normal_map/common.ejs +12 -0
  27. data/builtin/shaders/normal_map/fragment.ejs +26 -0
  28. data/builtin/shaders/normal_map/manifest.yml +17 -0
  29. data/builtin/shaders/normal_map/material.js +16 -0
  30. data/builtin/shaders/normal_map/vertex.ejs +57 -0
  31. data/builtin/shaders/paraboloid-depthmap/common.ejs +6 -0
  32. data/builtin/shaders/paraboloid-depthmap/fragment.ejs +8 -0
  33. data/builtin/shaders/paraboloid-depthmap/material.js +15 -0
  34. data/builtin/shaders/paraboloid-depthmap/vertex.ejs +26 -0
  35. data/builtin/shaders/shadow_map/common.ejs +14 -0
  36. data/builtin/shaders/shadow_map/fragment.ejs +66 -0
  37. data/builtin/shaders/shadow_map/manifest.yml +1 -0
  38. data/builtin/shaders/shadow_map/material.js +26 -0
  39. data/builtin/shaders/shadow_map/vertex.ejs +46 -0
  40. data/builtin/shaders/texture/common.ejs +4 -0
  41. data/builtin/shaders/texture/fragment.ejs +11 -0
  42. data/builtin/shaders/texture/manifest.yml +17 -0
  43. data/builtin/shaders/texture/material.js +18 -0
  44. data/builtin/shaders/texture/vertex.ejs +9 -0
  45. data/guides/assets/images/book_icon.gif +0 -0
  46. data/guides/assets/images/bullet.gif +0 -0
  47. data/guides/assets/images/chapters_icon.gif +0 -0
  48. data/guides/assets/images/check_bullet.gif +0 -0
  49. data/guides/assets/images/credits_pic_blank.gif +0 -0
  50. data/guides/assets/images/edge_badge.png +0 -0
  51. data/guides/assets/images/feature_tile.gif +0 -0
  52. data/guides/assets/images/footer_tile.gif +0 -0
  53. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  54. data/guides/assets/images/getting_started/rock.png +0 -0
  55. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  56. data/guides/assets/images/grey_bullet.gif +0 -0
  57. data/guides/assets/images/header_backdrop.png +0 -0
  58. data/guides/assets/images/header_tile.gif +0 -0
  59. data/guides/assets/images/icons/README +5 -0
  60. data/guides/assets/images/icons/callouts/1.png +0 -0
  61. data/guides/assets/images/icons/callouts/10.png +0 -0
  62. data/guides/assets/images/icons/callouts/11.png +0 -0
  63. data/guides/assets/images/icons/callouts/12.png +0 -0
  64. data/guides/assets/images/icons/callouts/13.png +0 -0
  65. data/guides/assets/images/icons/callouts/14.png +0 -0
  66. data/guides/assets/images/icons/callouts/15.png +0 -0
  67. data/guides/assets/images/icons/callouts/2.png +0 -0
  68. data/guides/assets/images/icons/callouts/3.png +0 -0
  69. data/guides/assets/images/icons/callouts/4.png +0 -0
  70. data/guides/assets/images/icons/callouts/5.png +0 -0
  71. data/guides/assets/images/icons/callouts/6.png +0 -0
  72. data/guides/assets/images/icons/callouts/7.png +0 -0
  73. data/guides/assets/images/icons/callouts/8.png +0 -0
  74. data/guides/assets/images/icons/callouts/9.png +0 -0
  75. data/guides/assets/images/icons/caution.png +0 -0
  76. data/guides/assets/images/icons/example.png +0 -0
  77. data/guides/assets/images/icons/home.png +0 -0
  78. data/guides/assets/images/icons/important.png +0 -0
  79. data/guides/assets/images/icons/next.png +0 -0
  80. data/guides/assets/images/icons/note.png +0 -0
  81. data/guides/assets/images/icons/prev.png +0 -0
  82. data/guides/assets/images/icons/tip.png +0 -0
  83. data/guides/assets/images/icons/up.png +0 -0
  84. data/guides/assets/images/icons/warning.png +0 -0
  85. data/guides/assets/images/nav_arrow.gif +0 -0
  86. data/guides/assets/images/tab_grey.gif +0 -0
  87. data/guides/assets/images/tab_info.gif +0 -0
  88. data/guides/assets/images/tab_note.gif +0 -0
  89. data/guides/assets/images/tab_red.gif +0 -0
  90. data/guides/assets/images/tab_yellow.gif +0 -0
  91. data/guides/assets/images/tab_yellow.png +0 -0
  92. data/guides/assets/javascripts/guides.js +7 -0
  93. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +59 -0
  94. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +75 -0
  95. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +59 -0
  96. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +65 -0
  97. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +100 -0
  98. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +97 -0
  99. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +91 -0
  100. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +55 -0
  101. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +41 -0
  102. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +52 -0
  103. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +67 -0
  104. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +52 -0
  105. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +57 -0
  106. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +58 -0
  107. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +72 -0
  108. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +88 -0
  109. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +33 -0
  110. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +74 -0
  111. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +64 -0
  112. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +55 -0
  113. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +94 -0
  114. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +51 -0
  115. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +66 -0
  116. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +56 -0
  117. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +69 -0
  118. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +17 -0
  119. data/guides/assets/stylesheets/fixes.css +16 -0
  120. data/guides/assets/stylesheets/main.css +445 -0
  121. data/guides/assets/stylesheets/print.css +52 -0
  122. data/guides/assets/stylesheets/reset.css +43 -0
  123. data/guides/assets/stylesheets/style.css +13 -0
  124. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +226 -0
  125. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +328 -0
  126. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +331 -0
  127. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +339 -0
  128. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +324 -0
  129. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +328 -0
  130. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +324 -0
  131. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +324 -0
  132. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +324 -0
  133. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +117 -0
  134. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +120 -0
  135. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +128 -0
  136. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +113 -0
  137. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +117 -0
  138. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +116 -0
  139. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +113 -0
  140. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +113 -0
  141. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +113 -0
  142. data/guides/jax_guides.rb +41 -0
  143. data/guides/jax_guides/common.rb +7 -0
  144. data/guides/jax_guides/generator.rb +287 -0
  145. data/guides/jax_guides/helpers.rb +29 -0
  146. data/guides/jax_guides/indexer.rb +69 -0
  147. data/guides/jax_guides/levenshtein.rb +31 -0
  148. data/guides/jax_guides/textile_extensions.rb +61 -0
  149. data/guides/source/getting_started.textile +1171 -0
  150. data/guides/source/index.html.erb +50 -0
  151. data/guides/source/layout.html.erb +158 -0
  152. data/guides/source/lighting.textile +5 -0
  153. data/guides/source/materials.textile +5 -0
  154. data/guides/source/shaders.textile +5 -0
  155. data/guides/source/testing.textile +5 -0
  156. data/guides/w3c_validator.rb +91 -0
  157. data/jax.gems +1 -0
  158. data/jax.gemspec +40 -0
  159. data/lib/jax.rb +28 -0
  160. data/lib/jax/application.rb +92 -0
  161. data/lib/jax/application/configuration.rb +27 -0
  162. data/lib/jax/generators/app.rb +17 -0
  163. data/lib/jax/generators/app/app_generator.rb +78 -0
  164. data/lib/jax/generators/app/templates/Gemfile.tt +3 -0
  165. data/lib/jax/generators/app/templates/Rakefile +6 -0
  166. data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +5 -0
  167. data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +3 -0
  168. data/lib/jax/generators/app/templates/app/models/.empty_directory +0 -0
  169. data/lib/jax/generators/app/templates/app/resources/.empty_directory +0 -0
  170. data/lib/jax/generators/app/templates/app/views/.empty_directory +0 -0
  171. data/lib/jax/generators/app/templates/config/application.rb.tt +6 -0
  172. data/lib/jax/generators/app/templates/config/boot.rb +13 -0
  173. data/lib/jax/generators/app/templates/config/routes.rb.tt +5 -0
  174. data/lib/jax/generators/app/templates/public/javascripts/jax.js +7561 -0
  175. data/lib/jax/generators/app/templates/public/webgl_not_supported.html +26 -0
  176. data/lib/jax/generators/app/templates/script/jax +7 -0
  177. data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +11 -0
  178. data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +12 -0
  179. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +90 -0
  180. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +23 -0
  181. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +32 -0
  182. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers/jax_spec_helper.js +216 -0
  183. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +63 -0
  184. data/lib/jax/generators/commands.rb +81 -0
  185. data/lib/jax/generators/controller/USAGE +9 -0
  186. data/lib/jax/generators/controller/controller_generator.rb +59 -0
  187. data/lib/jax/generators/controller/templates/controller_source.js.tt +16 -0
  188. data/lib/jax/generators/controller/templates/controller_test.js.tt +11 -0
  189. data/lib/jax/generators/controller/templates/helper.js.tt +3 -0
  190. data/lib/jax/generators/controller/templates/helper_test.js.tt +12 -0
  191. data/lib/jax/generators/controller/templates/view.js.tt +4 -0
  192. data/lib/jax/generators/light_source/USAGE +14 -0
  193. data/lib/jax/generators/light_source/light_source_generator.rb +47 -0
  194. data/lib/jax/generators/light_source/templates/light.yml.tt +39 -0
  195. data/lib/jax/generators/material/USAGE +29 -0
  196. data/lib/jax/generators/material/material_generator.rb +81 -0
  197. data/lib/jax/generators/material/templates/append.yml.tt +7 -0
  198. data/lib/jax/generators/material/templates/material.yml.tt +33 -0
  199. data/lib/jax/generators/model/USAGE +5 -0
  200. data/lib/jax/generators/model/model_generator.rb +42 -0
  201. data/lib/jax/generators/model/templates/model.js.tt +11 -0
  202. data/lib/jax/generators/model/templates/test.js.tt +11 -0
  203. data/lib/jax/generators/script_jax_loader.rb +32 -0
  204. data/lib/jax/monkeypatch/jasmine.rb +3 -0
  205. data/lib/jax/monkeypatch/jasmine/config.rb +21 -0
  206. data/lib/jax/monkeypatch/jasmine/server.rb +50 -0
  207. data/lib/jax/packager.rb +58 -0
  208. data/lib/jax/packager/sprockets_template.rb +49 -0
  209. data/lib/jax/resource_compiler.rb +50 -0
  210. data/lib/jax/routes.rb +61 -0
  211. data/lib/jax/shader.rb +158 -0
  212. data/lib/jax/tasks/rake.rb +34 -0
  213. data/lib/jax/version.rb +12 -0
  214. data/public/images/brickwall.jpg +0 -0
  215. data/public/images/jacks.jpg +0 -0
  216. data/public/images/normal_map.jpg +0 -0
  217. data/public/images/rock.png +0 -0
  218. data/public/images/rockNormal.png +0 -0
  219. data/public/images/rss.png +0 -0
  220. data/public/webgl_not_supported.html +26 -0
  221. data/spec/example_app/Gemfile +1 -0
  222. data/spec/example_app/Rakefile +15 -0
  223. data/spec/example_app/app/controllers/application_controller.js +5 -0
  224. data/spec/example_app/app/controllers/courthouse_controller.js +24 -0
  225. data/spec/example_app/app/controllers/lighting_controller.js +69 -0
  226. data/spec/example_app/app/controllers/shadows_controller.js +130 -0
  227. data/spec/example_app/app/controllers/textures_controller.js +52 -0
  228. data/spec/example_app/app/helpers/application_helper.js +3 -0
  229. data/spec/example_app/app/helpers/textures_helper.js +3 -0
  230. data/spec/example_app/app/models/character.js +23 -0
  231. data/spec/example_app/app/models/door.js +10 -0
  232. data/spec/example_app/app/models/scene.js +19 -0
  233. data/spec/example_app/app/resources/characters/judge.yml +3 -0
  234. data/spec/example_app/app/resources/doors/courthouse_door.yml +5 -0
  235. data/spec/example_app/app/resources/light_sources/directional_light.yml +13 -0
  236. data/spec/example_app/app/resources/light_sources/point_light.yml +31 -0
  237. data/spec/example_app/app/resources/light_sources/spot_light.yml +15 -0
  238. data/spec/example_app/app/resources/light_sources/sun.yml +7 -0
  239. data/spec/example_app/app/resources/light_sources/textures_point.yml +34 -0
  240. data/spec/example_app/app/resources/materials/bricks.yml +36 -0
  241. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +27 -0
  242. data/spec/example_app/app/resources/scenes/courthouse.yml +4 -0
  243. data/spec/example_app/app/views/courthouse/index.js +4 -0
  244. data/spec/example_app/app/views/lighting/index.js +4 -0
  245. data/spec/example_app/app/views/shadows/index.js +6 -0
  246. data/spec/example_app/app/views/textures/index.js +4 -0
  247. data/spec/example_app/config/application.rb +6 -0
  248. data/spec/example_app/config/boot.rb +13 -0
  249. data/spec/example_app/config/routes.rb +6 -0
  250. data/spec/example_app/public/images/185__normalmap.png +0 -0
  251. data/spec/example_app/public/images/face_norm.jpg +0 -0
  252. data/spec/example_app/public/images/rock.png +0 -0
  253. data/spec/example_app/public/images/rockNormal.png +0 -0
  254. data/spec/example_app/public/images/rss.png +0 -0
  255. data/spec/example_app/public/webgl_not_supported.html +26 -0
  256. data/spec/example_app/script/jax +7 -0
  257. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +11 -0
  258. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +12 -0
  259. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +16 -0
  260. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +17 -0
  261. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +18 -0
  262. data/spec/example_app/spec/javascripts/support/jasmine.yml +89 -0
  263. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +32 -0
  264. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +93 -0
  265. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +84 -0
  266. data/spec/generators/app_generator_spec.rb +46 -0
  267. data/spec/generators/controller_generator_spec.rb +68 -0
  268. data/spec/generators/light_generator_spec.rb +51 -0
  269. data/spec/generators/material_generator_spec.rb +35 -0
  270. data/spec/generators/model_generator_spec.rb +43 -0
  271. data/spec/javascripts/Player.js +58 -0
  272. data/spec/javascripts/helpers/SpecHelper.js +216 -0
  273. data/spec/javascripts/jax/builtin/materials/core_materials_spec.js +41 -0
  274. data/spec/javascripts/jax/builtin/materials/dual_paraboloid_spec.js +37 -0
  275. data/spec/javascripts/jax/builtin/materials/fog_spec.js +19 -0
  276. data/spec/javascripts/jax/builtin/materials/lighting_spec.js +19 -0
  277. data/spec/javascripts/jax/builtin/materials/normal_map_spec.js +19 -0
  278. data/spec/javascripts/jax/builtin/materials/shadow_map_spec.js +19 -0
  279. data/spec/javascripts/jax/builtin/materials/texture_spec.js +19 -0
  280. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  281. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  282. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  283. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  284. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  285. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  286. data/spec/javascripts/jax/compatibility_spec.js +50 -0
  287. data/spec/javascripts/jax/context_spec.js +82 -0
  288. data/spec/javascripts/jax/controller_spec.js +145 -0
  289. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  290. data/spec/javascripts/jax/core/events_spec.js +17 -0
  291. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  292. data/spec/javascripts/jax/core/utils_spec.js +256 -0
  293. data/spec/javascripts/jax/helper_spec.js +33 -0
  294. data/spec/javascripts/jax/model_spec.js +87 -0
  295. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +87 -0
  296. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +68 -0
  297. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  298. data/spec/javascripts/jax/route_set_spec.js +67 -0
  299. data/spec/javascripts/jax/view_manager_spec.js +17 -0
  300. data/spec/javascripts/jax/webgl/camera_spec.js +159 -0
  301. data/spec/javascripts/jax/webgl/framebuffer_spec.js +46 -0
  302. data/spec/javascripts/jax/webgl/lighting_spec.js +61 -0
  303. data/spec/javascripts/jax/webgl/material_spec.js +118 -0
  304. data/spec/javascripts/jax/webgl/mesh_spec.js +86 -0
  305. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +60 -0
  306. data/spec/javascripts/jax/webgl/shader_chain_spec.js +192 -0
  307. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  308. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  309. data/spec/javascripts/jax/webgl/texture_spec.js +162 -0
  310. data/spec/javascripts/jax/webgl_spec.js +5 -0
  311. data/spec/javascripts/jax/world_spec.js +88 -0
  312. data/spec/javascripts/jax_spec.js +27 -0
  313. data/spec/javascripts/support/jasmine.yml +85 -0
  314. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  315. data/spec/lib/jax/routes_spec.rb +24 -0
  316. data/spec/lib/jax/shader_spec.rb +57 -0
  317. data/spec/lib/jax/tasks/jax_rake_spec.rb +79 -0
  318. data/spec/spec_helper.rb +11 -0
  319. data/spec/support/file_exist_matcher.rb +23 -0
  320. data/spec/support/spec_shell.rb +97 -0
  321. data/src/jax.js +84 -0
  322. data/src/jax/anim_frame.js +47 -0
  323. data/src/jax/builtin/all.js +7 -0
  324. data/src/jax/builtin/meshes/cube.js +62 -0
  325. data/src/jax/builtin/meshes/plane.js +36 -0
  326. data/src/jax/builtin/meshes/quad.js +80 -0
  327. data/src/jax/builtin/meshes/sphere.js +46 -0
  328. data/src/jax/builtin/meshes/teapot.js +38 -0
  329. data/src/jax/builtin/meshes/torus.js +46 -0
  330. data/src/jax/compatibility.js +140 -0
  331. data/src/jax/context.js +253 -0
  332. data/src/jax/controller.js +157 -0
  333. data/src/jax/core.js +39 -0
  334. data/src/jax/core/math.js +40 -0
  335. data/src/jax/core/matrix_stack.js +306 -0
  336. data/src/jax/core/util.js +226 -0
  337. data/src/jax/events.js +179 -0
  338. data/src/jax/geometry.js +3 -0
  339. data/src/jax/geometry/plane.js +59 -0
  340. data/src/jax/helper.js +8 -0
  341. data/src/jax/model.js +163 -0
  342. data/src/jax/prototype/class.js +78 -0
  343. data/src/jax/prototype/core.js +112 -0
  344. data/src/jax/prototype/extensions.js +124 -0
  345. data/src/jax/route_set.js +125 -0
  346. data/src/jax/vendor/ejs.js +4 -0
  347. data/src/jax/vendor/glMatrix.js +3 -0
  348. data/src/jax/view.js +37 -0
  349. data/src/jax/view_manager.js +46 -0
  350. data/src/jax/webgl.js +98 -0
  351. data/src/jax/webgl/camera.js +526 -0
  352. data/src/jax/webgl/core.js +6 -0
  353. data/src/jax/webgl/core/buffer.js +161 -0
  354. data/src/jax/webgl/core/edge.js +6 -0
  355. data/src/jax/webgl/core/events.js +25 -0
  356. data/src/jax/webgl/core/face.js +8 -0
  357. data/src/jax/webgl/core/framebuffer.js +206 -0
  358. data/src/jax/webgl/material.js +375 -0
  359. data/src/jax/webgl/mesh.js +412 -0
  360. data/src/jax/webgl/scene.js +11 -0
  361. data/src/jax/webgl/scene/frustum.js +260 -0
  362. data/src/jax/webgl/scene/light_manager.js +112 -0
  363. data/src/jax/webgl/scene/light_source.js +248 -0
  364. data/src/jax/webgl/shader.js +282 -0
  365. data/src/jax/webgl/shader/delegator.js +13 -0
  366. data/src/jax/webgl/shader/delegator/attribute.js +53 -0
  367. data/src/jax/webgl/shader/delegator/uniform.js +71 -0
  368. data/src/jax/webgl/shader/manifest.js +64 -0
  369. data/src/jax/webgl/shader/program.js +140 -0
  370. data/src/jax/webgl/shader_chain.js +256 -0
  371. data/src/jax/webgl/texture.js +312 -0
  372. data/src/jax/webgl/world.js +119 -0
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@@ -0,0 +1,12 @@
1
+ *.gem
2
+ .bundle
3
+ Gemfile.lock
4
+ **/*/pkg/*
5
+ .idea
6
+ dist
7
+ doc
8
+ .*.pdoc.yaml
9
+ .hg
10
+ tmp/
11
+ guides/output
12
+ /pkg/
@@ -0,0 +1,3 @@
1
+ [submodule "vendor/pdoc"]
2
+ path = vendor/pdoc
3
+ url = git://github.com/tobie/pdoc.git
data/.rvmrc ADDED
@@ -0,0 +1,7 @@
1
+ rvm use --create --install 1.9.2@webgl 2>&1
2
+
3
+ # Bundle is available, non-custom config.
4
+ if command -v bundle >/dev/null && ! [ -e .bundle ] ; then
5
+ bundle install
6
+ mkdir .bundle
7
+ fi
data/Gemfile ADDED
@@ -0,0 +1,4 @@
1
+ source "http://rubygems.org"
2
+
3
+ # Specify your gem's dependencies in jax.gemspec
4
+ gemspec
@@ -0,0 +1,32 @@
1
+ == Important
2
+
3
+ JAX is a working title and is subject to change. Also, it is under heavy development and is largely incomplete.
4
+ Keep in mind that this README represents how JAX is _meant_ to work upon completion, not necessarily how it would
5
+ work if you were to clone the git repository right now.
6
+
7
+ <b>I reserve the right to commit broken code until version 0.0.1 is officially released.</b>
8
+
9
+ == JAX
10
+
11
+ JAX is a framework for developing rich WebGL-enabled applications using JavaScript and Ruby.
12
+
13
+ == Requirements
14
+
15
+ It requires ruby, which you can download at: http://www.ruby-lang.org
16
+
17
+ Other than that, JAX requires a few ruby gems which will be retrieved automatically when installing.
18
+
19
+ == Getting Started
20
+
21
+ If you're unfamiliar with Jax, a good place to start would be at the {Jax Wiki}[http://github.com/sinisterchipmunk/jax/wiki]
22
+ where you can find tutorials, documentation, and tips.
23
+
24
+ <b>Please be aware that, like Jax itself, the Wiki is a work in progress and will be updated periodically to reflect the
25
+ latest code changes.</b>
26
+
27
+ == The Demo App
28
+
29
+ This project includes an {example application}[https://github.com/sinisterchipmunk/jax/tree/master/spec/example_app],
30
+ which is meant to represent a very basic Jax application. It provides a visual testbed for various aspects of Jax
31
+ while simultaneously demonstrating key concepts such as event processing and resource management.
32
+
@@ -0,0 +1,144 @@
1
+ # used to flag auto-compile. Just makes my life easier.
2
+ $JAX_DEVELOPMENT = true
3
+ $JAX_RAKE = true
4
+
5
+ begin
6
+ require 'bundler'
7
+ Bundler::GemHelper.install_tasks
8
+ rescue LoadError
9
+ puts " *** You don't seem to have Bundler installed. ***"
10
+ puts " Please run the following command:"
11
+ puts
12
+ puts " gem install bundler --version=1.0.10"
13
+ exit
14
+ end
15
+
16
+ DEPENDENCIES = %w(jasmine sprockets treetop bluecloth)
17
+ DEPENDENCIES.each do |dep|
18
+ begin
19
+ require dep
20
+ rescue LoadError
21
+ system("bundle", "install")
22
+ exec("bundle", "exec", "rake", *ARGV)
23
+ end
24
+ end
25
+
26
+ # pdoc is a different beast because the released gem seems to be quite dated,
27
+ # and is incompatible with Ruby 1.9.2. We'll grab the latest from git, instead.
28
+ begin
29
+ require File.join(File.dirname(__FILE__), 'vendor/pdoc/lib/pdoc')
30
+ rescue LoadError
31
+ puts "You don't seem to have pdoc. Fetching..."
32
+ if !system("git", "submodule", "init") || !system("git", "submodule", "update")
33
+ puts "Couldn't fetch pdoc. Make sure you have git installed."
34
+ exit
35
+ end
36
+ require File.join(File.dirname(__FILE__), 'vendor/pdoc/lib/pdoc')
37
+ end
38
+
39
+ load 'jasmine/tasks/jasmine.rake'
40
+ require File.expand_path("lib/jax/monkeypatch/jasmine", File.dirname(__FILE__))
41
+
42
+ require File.join(File.dirname(__FILE__), "lib/jax")
43
+ JAX_ROOT = File.dirname(__FILE__)
44
+ # put a dummy Application in place
45
+ class Development < Jax::Application
46
+ end
47
+
48
+
49
+ desc "compile Jax"
50
+ task :compile do
51
+ secretary = Sprockets::Secretary.new(
52
+ :root => File.dirname(__FILE__),
53
+ :asset_root => "public",
54
+ :load_path => ["src"],
55
+ :source_files => ["src/jax.js", "builtin/**/*.js"]
56
+ )
57
+ rm_rf "dist"
58
+ mkdir_p "dist"
59
+ secretary.concatenation.save_to "dist/jax.js"
60
+
61
+ # generate the built-in shaders for testing against (these are not added to the real jax dist because they are
62
+ # regenerated in the user's app)
63
+ rm File.join(File.dirname(__FILE__), "tmp/shaders.js")
64
+ File.open(File.join(File.dirname(__FILE__), "tmp/shaders.js"), "w") do |f|
65
+ Jax.application.shaders.each { |shader| shader.save_to f }
66
+ end
67
+
68
+ puts "generated #{File.expand_path "dist/jax.js", '.'}"
69
+ cp File.join(File.dirname(__FILE__), "dist/jax.js"),
70
+ File.join(File.dirname(__FILE__), "lib/jax/generators/app/templates/public/javascripts/jax.js")
71
+
72
+ puts "(project built)"
73
+ end
74
+
75
+ desc "compile and minify Jax into dist/jax.js and dist/jax-min.js"
76
+ task :minify => :compile do
77
+ puts "(minifying...)"
78
+ if system("java", "-jar", File.join(File.dirname(__FILE__), "vendor/yuicompressor-2.4.2.jar"), "dist/jax.js", "-o", "dist/jax-min.js")
79
+ puts "(done.)"
80
+ else
81
+ puts "(Error while minifying!)"
82
+ end
83
+ end
84
+
85
+ namespace :doc do
86
+ desc "build the Jax JavaScript documentation"
87
+ task :js do
88
+ FileUtils.rm_rf 'doc'
89
+
90
+ PDoc.run({
91
+ :source_files => [File.join('src', 'jax.js')] + Dir[File.join('src', 'jax', '**', '*.js')],
92
+ :destination => "doc",
93
+ # :index_page => 'src/README.markdown',
94
+ :syntax_highlighter => 'coderay',
95
+ :markdown_parser => :bluecloth,
96
+ :src_code_text => "View source on GitHub &rarr;",
97
+ :src_code_href => proc { |obj|
98
+ "https://github.com/sinisterchipmunk/jax/tree/master/#{obj.file}#L#{obj.line_number}"
99
+ },
100
+ :pretty_urls => false,
101
+ :bust_cache => false,
102
+ :name => 'Jax WebGL Framework',
103
+ :short_name => 'Jax',
104
+ :home_url => 'http://jaxgl.com',
105
+ :version => Jax::VERSION,
106
+ # :index_header => "",
107
+ # :footer => '',
108
+ # :assets => 'doc_assets'
109
+ })
110
+
111
+ Dir['src/**/.*.pdoc.yaml'].each { |f| FileUtils.rm f }
112
+ end
113
+ end
114
+
115
+ namespace :guides do
116
+ desc 'Generate guides (for authors), use ONLY=foo to process just "foo.textile"'
117
+ task :generate do
118
+ rm_rf "guides/output"
119
+ ENV["WARN_BROKEN_LINKS"] = "1" # authors can't disable this
120
+ ruby "guides/jax_guides.rb"
121
+ end
122
+
123
+ desc 'Validate guides, use ONLY=foo to process just "foo.html"'
124
+ task :validate do
125
+ ruby "guides/w3c_validator.rb"
126
+ end
127
+
128
+ desc "Publish the guides"
129
+ task :publish => 'guides:generate' do
130
+ require 'rake/contrib/sshpublisher'
131
+ mkdir_p 'pkg'
132
+ `tar -czf pkg/guides.gz guides/output`
133
+ Rake::SshFilePublisher.new("jaxgl.com", "~/guides/public", "pkg", "guides.gz").upload
134
+ `ssh jaxgl.com 'cd ~/guides/public/ && tar -xvzf guides.gz && mv guides/output/* . && rm -rf guides*'`
135
+ end
136
+ end
137
+
138
+ # 'Guides' tasks & code borrowed from Railties.
139
+ desc 'Generate guides (for authors), use ONLY=foo to process just "foo.textile"'
140
+ task :guides => 'guides:generate'
141
+
142
+ task :jasmine => :compile
143
+ task :build => :compile
144
+ task :default => :compile
data/bin/jax ADDED
@@ -0,0 +1,11 @@
1
+ #!/usr/bin/env ruby
2
+ require "rubygems"
3
+ require "thor"
4
+ require "thor/group"
5
+
6
+ require File.join(File.expand_path(File.dirname(__FILE__)), "../lib/jax/generators/script_jax_loader")
7
+
8
+ Jax::Generators::ScriptJaxLoader.exec_script_jax! # this uses exec so, if found, the rest of this file won't load
9
+
10
+ require File.join(File.expand_path(File.dirname(__FILE__)), "../lib/jax/generators/app")
11
+ JaxGenerator.start
@@ -0,0 +1,11 @@
1
+ shared uniform mat4 ivMatrix, mvMatrix, pMatrix, vMatrix;
2
+ shared uniform mat3 vnMatrix, nMatrix;
3
+
4
+ shared uniform vec4 materialDiffuse, materialAmbient, materialSpecular;
5
+ shared uniform float materialShininess;
6
+
7
+ shared uniform int PASS_TYPE;
8
+
9
+ shared varying vec2 vTexCoords;
10
+ shared varying vec3 vNormal, vSurfacePos;
11
+ shared varying vec4 vBaseColor;
@@ -0,0 +1,5 @@
1
+ void main(inout vec4 ambient, inout vec4 diffuse, inout vec4 specular) {
2
+ ambient = materialAmbient * vBaseColor;
3
+ diffuse = materialDiffuse * vBaseColor;
4
+ specular = materialSpecular * vBaseColor;
5
+ }
@@ -0,0 +1,13 @@
1
+ shared attribute vec2 VERTEX_TEXCOORDS;
2
+ shared attribute vec3 VERTEX_NORMAL;
3
+ shared attribute vec4 VERTEX_POSITION, VERTEX_COLOR, VERTEX_TANGENT;
4
+
5
+ void main(void) {
6
+ vBaseColor = VERTEX_COLOR;
7
+ vNormal = nMatrix * VERTEX_NORMAL;
8
+ vTexCoords = VERTEX_TEXCOORDS;
9
+
10
+ vSurfacePos = (mvMatrix * VERTEX_POSITION).xyz;
11
+
12
+ gl_Position = pMatrix * mvMatrix * VERTEX_POSITION;
13
+ }
@@ -0,0 +1 @@
1
+ shared uniform mat4 pMatrix;
@@ -0,0 +1,5 @@
1
+ //= require "../functions/depth_map"
2
+
3
+ void main(void) {
4
+ gl_FragColor = pack_depth(gl_FragCoord.z);
5
+ }
@@ -0,0 +1,7 @@
1
+ shared attribute vec4 VERTEX_POSITION;
2
+
3
+ shared uniform mat4 mvMatrix;
4
+
5
+ void main(void) {
6
+ gl_Position = pMatrix * mvMatrix * VERTEX_POSITION;
7
+ }
@@ -0,0 +1,7 @@
1
+ uniform vec4 FogColor;
2
+
3
+ uniform int Algorithm;
4
+
5
+ uniform float Scale;
6
+ uniform float End;
7
+ uniform float Density;
@@ -0,0 +1,23 @@
1
+ const float LOG2 = 1.442695;
2
+
3
+ void main(inout vec4 ambient, inout vec4 diffuse, inout vec4 specular) {
4
+ float fog;
5
+ float distance = length(gl_FragCoord.z / gl_FragCoord.w);
6
+
7
+ if (Algorithm == <%=Jax.LINEAR%>) {
8
+ fog = (End - distance) * Scale;
9
+ } else if (Algorithm == <%=Jax.EXPONENTIAL%>) {
10
+ fog = exp(-Density * distance);
11
+ } else if (Algorithm == <%=Jax.EXP2%>) {
12
+ fog = exp2(-Density * Density * distance * distance * LOG2);
13
+ } else {
14
+ /* error condition, output red */
15
+ ambient = diffuse = specular = vec4(1,0,0,1);
16
+ return;
17
+ }
18
+
19
+ fog = clamp(fog, 0.0, 1.0);
20
+
21
+ ambient = mix(FogColor, ambient, fog);
22
+ diffuse = mix(FogColor, diffuse, fog);
23
+ }
@@ -0,0 +1,12 @@
1
+ description: A fog effect.
2
+
3
+ options:
4
+ color:
5
+ red: 1.0
6
+ green: 1.0
7
+ blue: 1.0
8
+ alpha: 1.0
9
+ algorithm: EXP2
10
+ start: 10.0
11
+ end: 100.0
12
+ density: 0.0015
@@ -0,0 +1,34 @@
1
+ Jax.LINEAR = 1;
2
+ Jax.EXPONENTIAL = 2;
3
+ Jax.EXP2 = 3;
4
+
5
+ Jax.Material.Fog = Jax.Class.create(Jax.Material, {
6
+ initialize: function($super, options) {
7
+ options = Jax.Util.normalizeOptions(options, {
8
+ shader: "fog",
9
+ algorithm: Jax.EXP2,
10
+ start: 10.0,
11
+ end: 100.0,
12
+ density: 0.0015,
13
+ color:[1,1,1,1]
14
+ });
15
+ options.color = Jax.Util.colorize(options.color);
16
+ options.color = [options.color[0],options.color[1],options.color[2],options.color[3]];
17
+ if (typeof(options.algorithm) == "string") {
18
+ var name = options.algorithm;
19
+ options.algorithm = Jax[name];
20
+ if (!options.algorithm) throw new Error("Jax: Fog algorithm must be one of LINEAR, EXPONENTIAL, or EXP2");
21
+ }
22
+ $super(options);
23
+ },
24
+
25
+ setUniforms: function($super, context, mesh, options, uniforms) {
26
+ $super(context, mesh, options, uniforms);
27
+
28
+ uniforms.set('End', this.end);
29
+ uniforms.set('Scale', 1.0 / (this.end - this.start));
30
+ uniforms.set('Algorithm', this.algorithm);
31
+ uniforms.set('Density', this.density);
32
+ uniforms.set('FogColor', this.color);
33
+ }
34
+ });
@@ -0,0 +1,10 @@
1
+ shared attribute vec4 VERTEX_POSITION;
2
+
3
+ shared uniform mat4 mvMatrix, pMatrix;
4
+
5
+ const float LOG2 = 1.442695;
6
+
7
+ void main(void) {
8
+ vec4 pos = mvMatrix * VERTEX_POSITION;
9
+ gl_Position = pMatrix * pos;
10
+ }
@@ -0,0 +1,24 @@
1
+ vec4 pack_depth(const in float depth)
2
+ {
3
+ const vec4 bit_shift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);
4
+ const vec4 bit_mask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);
5
+ vec4 res = fract(depth * bit_shift);
6
+ res -= res.xxyz * bit_mask;
7
+ return res;
8
+ }
9
+
10
+ /*
11
+ float linearize(in float z) {
12
+ float A = pMatrix[2].z, B = pMatrix[3].z;
13
+ float n = - B / (1.0 - A); // camera z near
14
+ float f = B / (1.0 + A); // camera z far
15
+ return (2.0 * n) / (f + n - z * (f - n));
16
+ }
17
+ */
18
+
19
+ float unpack_depth(const in vec4 rgba_depth)
20
+ {
21
+ const vec4 bit_shift = vec4(1.0/(256.0*256.0*256.0), 1.0/(256.0*256.0), 1.0/256.0, 1.0);
22
+ float depth = dot(rgba_depth, bit_shift);
23
+ return depth;
24
+ }
@@ -0,0 +1,155 @@
1
+ /* see http://jax.thoughtsincomputation.com/2011/05/webgl-apps-crashing-on-windows-7/ */
2
+ //const struct LightSource {
3
+ // int enabled;
4
+ // int type;
5
+ // vec3 position; // in world space
6
+ // vec3 direction; // in world space
7
+ // vec4 ambient, diffuse, specular;
8
+ // float constant_attenuation, linear_attenuation, quadratic_attenuation;
9
+ // float spotExponent, spotCosCutoff;
10
+ //};
11
+
12
+ shared uniform bool LIGHT_ENABLED;
13
+ shared uniform int LIGHT_TYPE;
14
+ shared uniform vec3 LIGHT_POSITION, LIGHT_DIRECTION;
15
+ shared uniform vec4 LIGHT_AMBIENT, LIGHT_DIFFUSE, LIGHT_SPECULAR;
16
+ shared uniform float LIGHT_ATTENUATION_CONSTANT, LIGHT_ATTENUATION_LINEAR, LIGHT_ATTENUATION_QUADRATIC,
17
+ LIGHT_SPOT_EXPONENT, LIGHT_SPOT_COS_CUTOFF;
18
+
19
+ float calcAttenuation(in vec3 ecPosition3,
20
+ out vec3 lightDirection)
21
+ {
22
+ // lightDirection = vec3(vnMatrix * -light.position) - ecPosition3;
23
+ lightDirection = vec3(ivMatrix * vec4(LIGHT_POSITION, 1.0)) - ecPosition3;
24
+ float d = length(lightDirection);
25
+
26
+ return 1.0 / (LIGHT_ATTENUATION_CONSTANT + LIGHT_ATTENUATION_LINEAR * d + LIGHT_ATTENUATION_QUADRATIC * d * d);
27
+ }
28
+
29
+ void DirectionalLight(in vec3 normal,
30
+ inout vec4 ambient,
31
+ inout vec4 diffuse,
32
+ inout vec4 specular)
33
+ {
34
+ if (PASS_TYPE == <%=Jax.Scene.AMBIENT_PASS%>)
35
+ ambient += LIGHT_AMBIENT;
36
+ else {
37
+ vec3 nLDir = normalize(vnMatrix * -normalize(LIGHT_DIRECTION));
38
+ vec3 halfVector = normalize(nLDir + vec3(0,0,1));
39
+ float pf;
40
+
41
+ float NdotD = max(0.0, dot(normal, nLDir));
42
+ float NdotHV = max(0.0, dot(normal, halfVector));
43
+
44
+ if (NdotD == 0.0) pf = 0.0;
45
+ else pf = pow(NdotHV, materialShininess);
46
+
47
+ diffuse += LIGHT_DIFFUSE * NdotD;
48
+ specular += LIGHT_SPECULAR * pf;
49
+ }
50
+ }
51
+
52
+ /* Use when attenuation != (1,0,0) */
53
+ void PointLightWithAttenuation(in vec3 ecPosition3,
54
+ in vec3 normal,
55
+ inout vec4 ambient,
56
+ inout vec4 diffuse,
57
+ inout vec4 specular)
58
+ {
59
+ float NdotD; // normal . light direction
60
+ float NdotHV;// normal . half vector
61
+ float pf; // specular factor
62
+ float attenuation;
63
+ vec3 VP; // direction from surface to light position
64
+ vec3 halfVector; // direction of maximum highlights
65
+
66
+ attenuation = calcAttenuation(ecPosition3, VP);
67
+ VP = normalize(VP);
68
+
69
+ halfVector = normalize(VP+vec3(0,0,1));
70
+ NdotD = max(0.0, dot(normal, VP));
71
+ NdotHV= max(0.0, dot(normal, halfVector));
72
+
73
+ if (NdotD == 0.0) pf = 0.0;
74
+ else pf = pow(NdotHV, materialShininess);
75
+
76
+ if (PASS_TYPE == <%=Jax.Scene.AMBIENT_PASS%>)
77
+ ambient += LIGHT_AMBIENT * attenuation;
78
+ else {
79
+ diffuse += LIGHT_DIFFUSE * NdotD * attenuation;
80
+ specular += LIGHT_SPECULAR * pf * attenuation;
81
+ }
82
+ }
83
+
84
+ /* Use for better performance when attenuation == (1,0,0) */
85
+ void PointLightWithoutAttenuation(in vec3 ecPosition3,
86
+ in vec3 normal,
87
+ inout vec4 ambient,
88
+ inout vec4 diffuse,
89
+ inout vec4 specular)
90
+ {
91
+ float NdotD; // normal . light direction
92
+ float NdotHV;// normal . half vector
93
+ float pf; // specular factor
94
+ float d; // distance from surface to light source
95
+ vec3 VP; // direction from surface to light position
96
+ vec3 halfVector; // direction of maximum highlights
97
+
98
+ VP = vec3(ivMatrix * vec4(LIGHT_POSITION, 1.0)) - ecPosition3;
99
+ d = length(VP);
100
+ VP = normalize(VP);
101
+ halfVector = normalize(VP+vec3(0,0,1));
102
+ NdotD = max(0.0, dot(normal, VP));
103
+ NdotHV= max(0.0, dot(normal, halfVector));
104
+
105
+ if (NdotD == 0.0) pf = 0.0;
106
+ else pf = pow(NdotHV, materialShininess);
107
+
108
+ if (PASS_TYPE == <%=Jax.Scene.AMBIENT_PASS%>)
109
+ ambient += LIGHT_AMBIENT;
110
+ else {
111
+ diffuse += LIGHT_DIFFUSE * NdotD;
112
+ specular += LIGHT_SPECULAR * pf;
113
+ }
114
+ }
115
+
116
+ void SpotLight(in vec3 ecPosition3,
117
+ in vec3 normal,
118
+ inout vec4 ambient,
119
+ inout vec4 diffuse,
120
+ inout vec4 specular)
121
+ {
122
+ float NdotD; // normal . light direction
123
+ float NdotHV;// normal . half vector
124
+ float pf; // specular factor
125
+ float attenuation;
126
+ vec3 VP; // direction from surface to light position
127
+ vec3 halfVector; // direction of maximum highlights
128
+ float spotDot; // cosine of angle between spotlight
129
+ float spotAttenuation; // spotlight attenuation factor
130
+
131
+ attenuation = calcAttenuation(ecPosition3, VP);
132
+ VP = normalize(VP);
133
+
134
+ // See if point on surface is inside cone of illumination
135
+ spotDot = dot(-VP, normalize(vnMatrix*LIGHT_DIRECTION));
136
+ if (spotDot < LIGHT_SPOT_COS_CUTOFF)
137
+ spotAttenuation = 0.0;
138
+ else spotAttenuation = pow(spotDot, LIGHT_SPOT_EXPONENT);
139
+
140
+ attenuation *= spotAttenuation;
141
+
142
+ halfVector = normalize(VP+vec3(0,0,1));
143
+ NdotD = max(0.0, dot(normal, VP));
144
+ NdotHV= max(0.0, dot(normal, halfVector));
145
+
146
+ if (NdotD == 0.0) pf = 0.0;
147
+ else pf = pow(NdotHV, materialShininess);
148
+
149
+ if (PASS_TYPE == <%=Jax.Scene.AMBIENT_PASS%>)
150
+ ambient += LIGHT_AMBIENT * attenuation;
151
+ else {
152
+ diffuse += LIGHT_DIFFUSE * NdotD * attenuation;
153
+ specular += LIGHT_SPECULAR * pf * attenuation;
154
+ }
155
+ }