jax 0.0.0.1

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Files changed (446) hide show
  1. data/.gitignore +12 -0
  2. data/.gitmodules +3 -0
  3. data/.rvmrc +7 -0
  4. data/Gemfile +4 -0
  5. data/README.rdoc +32 -0
  6. data/Rakefile +144 -0
  7. data/bin/jax +11 -0
  8. data/builtin/shaders/basic/common.ejs +11 -0
  9. data/builtin/shaders/basic/fragment.ejs +5 -0
  10. data/builtin/shaders/basic/vertex.ejs +13 -0
  11. data/builtin/shaders/depthmap/common.ejs +1 -0
  12. data/builtin/shaders/depthmap/fragment.ejs +5 -0
  13. data/builtin/shaders/depthmap/vertex.ejs +7 -0
  14. data/builtin/shaders/fog/common.ejs +7 -0
  15. data/builtin/shaders/fog/fragment.ejs +23 -0
  16. data/builtin/shaders/fog/manifest.yml +12 -0
  17. data/builtin/shaders/fog/material.js +34 -0
  18. data/builtin/shaders/fog/vertex.ejs +10 -0
  19. data/builtin/shaders/functions/depth_map.ejs +24 -0
  20. data/builtin/shaders/functions/lights.ejs +155 -0
  21. data/builtin/shaders/lighting/common.ejs +5 -0
  22. data/builtin/shaders/lighting/fragment.ejs +34 -0
  23. data/builtin/shaders/lighting/manifest.yml +4 -0
  24. data/builtin/shaders/lighting/material.js +26 -0
  25. data/builtin/shaders/lighting/vertex.ejs +7 -0
  26. data/builtin/shaders/normal_map/common.ejs +12 -0
  27. data/builtin/shaders/normal_map/fragment.ejs +26 -0
  28. data/builtin/shaders/normal_map/manifest.yml +17 -0
  29. data/builtin/shaders/normal_map/material.js +16 -0
  30. data/builtin/shaders/normal_map/vertex.ejs +57 -0
  31. data/builtin/shaders/paraboloid-depthmap/common.ejs +6 -0
  32. data/builtin/shaders/paraboloid-depthmap/fragment.ejs +8 -0
  33. data/builtin/shaders/paraboloid-depthmap/material.js +15 -0
  34. data/builtin/shaders/paraboloid-depthmap/vertex.ejs +26 -0
  35. data/builtin/shaders/shadow_map/common.ejs +14 -0
  36. data/builtin/shaders/shadow_map/fragment.ejs +66 -0
  37. data/builtin/shaders/shadow_map/manifest.yml +1 -0
  38. data/builtin/shaders/shadow_map/material.js +26 -0
  39. data/builtin/shaders/shadow_map/vertex.ejs +46 -0
  40. data/builtin/shaders/texture/common.ejs +4 -0
  41. data/builtin/shaders/texture/fragment.ejs +11 -0
  42. data/builtin/shaders/texture/manifest.yml +17 -0
  43. data/builtin/shaders/texture/material.js +18 -0
  44. data/builtin/shaders/texture/vertex.ejs +9 -0
  45. data/guides/assets/images/book_icon.gif +0 -0
  46. data/guides/assets/images/bullet.gif +0 -0
  47. data/guides/assets/images/chapters_icon.gif +0 -0
  48. data/guides/assets/images/check_bullet.gif +0 -0
  49. data/guides/assets/images/credits_pic_blank.gif +0 -0
  50. data/guides/assets/images/edge_badge.png +0 -0
  51. data/guides/assets/images/feature_tile.gif +0 -0
  52. data/guides/assets/images/footer_tile.gif +0 -0
  53. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  54. data/guides/assets/images/getting_started/rock.png +0 -0
  55. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  56. data/guides/assets/images/grey_bullet.gif +0 -0
  57. data/guides/assets/images/header_backdrop.png +0 -0
  58. data/guides/assets/images/header_tile.gif +0 -0
  59. data/guides/assets/images/icons/README +5 -0
  60. data/guides/assets/images/icons/callouts/1.png +0 -0
  61. data/guides/assets/images/icons/callouts/10.png +0 -0
  62. data/guides/assets/images/icons/callouts/11.png +0 -0
  63. data/guides/assets/images/icons/callouts/12.png +0 -0
  64. data/guides/assets/images/icons/callouts/13.png +0 -0
  65. data/guides/assets/images/icons/callouts/14.png +0 -0
  66. data/guides/assets/images/icons/callouts/15.png +0 -0
  67. data/guides/assets/images/icons/callouts/2.png +0 -0
  68. data/guides/assets/images/icons/callouts/3.png +0 -0
  69. data/guides/assets/images/icons/callouts/4.png +0 -0
  70. data/guides/assets/images/icons/callouts/5.png +0 -0
  71. data/guides/assets/images/icons/callouts/6.png +0 -0
  72. data/guides/assets/images/icons/callouts/7.png +0 -0
  73. data/guides/assets/images/icons/callouts/8.png +0 -0
  74. data/guides/assets/images/icons/callouts/9.png +0 -0
  75. data/guides/assets/images/icons/caution.png +0 -0
  76. data/guides/assets/images/icons/example.png +0 -0
  77. data/guides/assets/images/icons/home.png +0 -0
  78. data/guides/assets/images/icons/important.png +0 -0
  79. data/guides/assets/images/icons/next.png +0 -0
  80. data/guides/assets/images/icons/note.png +0 -0
  81. data/guides/assets/images/icons/prev.png +0 -0
  82. data/guides/assets/images/icons/tip.png +0 -0
  83. data/guides/assets/images/icons/up.png +0 -0
  84. data/guides/assets/images/icons/warning.png +0 -0
  85. data/guides/assets/images/nav_arrow.gif +0 -0
  86. data/guides/assets/images/tab_grey.gif +0 -0
  87. data/guides/assets/images/tab_info.gif +0 -0
  88. data/guides/assets/images/tab_note.gif +0 -0
  89. data/guides/assets/images/tab_red.gif +0 -0
  90. data/guides/assets/images/tab_yellow.gif +0 -0
  91. data/guides/assets/images/tab_yellow.png +0 -0
  92. data/guides/assets/javascripts/guides.js +7 -0
  93. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +59 -0
  94. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +75 -0
  95. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +59 -0
  96. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +65 -0
  97. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +100 -0
  98. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +97 -0
  99. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +91 -0
  100. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +55 -0
  101. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +41 -0
  102. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +52 -0
  103. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +67 -0
  104. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +52 -0
  105. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +57 -0
  106. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +58 -0
  107. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +72 -0
  108. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +88 -0
  109. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +33 -0
  110. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +74 -0
  111. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +64 -0
  112. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +55 -0
  113. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +94 -0
  114. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +51 -0
  115. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +66 -0
  116. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +56 -0
  117. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +69 -0
  118. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +17 -0
  119. data/guides/assets/stylesheets/fixes.css +16 -0
  120. data/guides/assets/stylesheets/main.css +445 -0
  121. data/guides/assets/stylesheets/print.css +52 -0
  122. data/guides/assets/stylesheets/reset.css +43 -0
  123. data/guides/assets/stylesheets/style.css +13 -0
  124. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +226 -0
  125. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +328 -0
  126. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +331 -0
  127. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +339 -0
  128. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +324 -0
  129. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +328 -0
  130. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +324 -0
  131. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +324 -0
  132. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +324 -0
  133. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +117 -0
  134. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +120 -0
  135. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +128 -0
  136. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +113 -0
  137. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +117 -0
  138. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +116 -0
  139. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +113 -0
  140. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +113 -0
  141. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +113 -0
  142. data/guides/jax_guides.rb +41 -0
  143. data/guides/jax_guides/common.rb +7 -0
  144. data/guides/jax_guides/generator.rb +287 -0
  145. data/guides/jax_guides/helpers.rb +29 -0
  146. data/guides/jax_guides/indexer.rb +69 -0
  147. data/guides/jax_guides/levenshtein.rb +31 -0
  148. data/guides/jax_guides/textile_extensions.rb +61 -0
  149. data/guides/source/getting_started.textile +1171 -0
  150. data/guides/source/index.html.erb +50 -0
  151. data/guides/source/layout.html.erb +158 -0
  152. data/guides/source/lighting.textile +5 -0
  153. data/guides/source/materials.textile +5 -0
  154. data/guides/source/shaders.textile +5 -0
  155. data/guides/source/testing.textile +5 -0
  156. data/guides/w3c_validator.rb +91 -0
  157. data/jax.gems +1 -0
  158. data/jax.gemspec +40 -0
  159. data/lib/jax.rb +28 -0
  160. data/lib/jax/application.rb +92 -0
  161. data/lib/jax/application/configuration.rb +27 -0
  162. data/lib/jax/generators/app.rb +17 -0
  163. data/lib/jax/generators/app/app_generator.rb +78 -0
  164. data/lib/jax/generators/app/templates/Gemfile.tt +3 -0
  165. data/lib/jax/generators/app/templates/Rakefile +6 -0
  166. data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +5 -0
  167. data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +3 -0
  168. data/lib/jax/generators/app/templates/app/models/.empty_directory +0 -0
  169. data/lib/jax/generators/app/templates/app/resources/.empty_directory +0 -0
  170. data/lib/jax/generators/app/templates/app/views/.empty_directory +0 -0
  171. data/lib/jax/generators/app/templates/config/application.rb.tt +6 -0
  172. data/lib/jax/generators/app/templates/config/boot.rb +13 -0
  173. data/lib/jax/generators/app/templates/config/routes.rb.tt +5 -0
  174. data/lib/jax/generators/app/templates/public/javascripts/jax.js +7561 -0
  175. data/lib/jax/generators/app/templates/public/webgl_not_supported.html +26 -0
  176. data/lib/jax/generators/app/templates/script/jax +7 -0
  177. data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +11 -0
  178. data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +12 -0
  179. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +90 -0
  180. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +23 -0
  181. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +32 -0
  182. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers/jax_spec_helper.js +216 -0
  183. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +63 -0
  184. data/lib/jax/generators/commands.rb +81 -0
  185. data/lib/jax/generators/controller/USAGE +9 -0
  186. data/lib/jax/generators/controller/controller_generator.rb +59 -0
  187. data/lib/jax/generators/controller/templates/controller_source.js.tt +16 -0
  188. data/lib/jax/generators/controller/templates/controller_test.js.tt +11 -0
  189. data/lib/jax/generators/controller/templates/helper.js.tt +3 -0
  190. data/lib/jax/generators/controller/templates/helper_test.js.tt +12 -0
  191. data/lib/jax/generators/controller/templates/view.js.tt +4 -0
  192. data/lib/jax/generators/light_source/USAGE +14 -0
  193. data/lib/jax/generators/light_source/light_source_generator.rb +47 -0
  194. data/lib/jax/generators/light_source/templates/light.yml.tt +39 -0
  195. data/lib/jax/generators/material/USAGE +29 -0
  196. data/lib/jax/generators/material/material_generator.rb +81 -0
  197. data/lib/jax/generators/material/templates/append.yml.tt +7 -0
  198. data/lib/jax/generators/material/templates/material.yml.tt +33 -0
  199. data/lib/jax/generators/model/USAGE +5 -0
  200. data/lib/jax/generators/model/model_generator.rb +42 -0
  201. data/lib/jax/generators/model/templates/model.js.tt +11 -0
  202. data/lib/jax/generators/model/templates/test.js.tt +11 -0
  203. data/lib/jax/generators/script_jax_loader.rb +32 -0
  204. data/lib/jax/monkeypatch/jasmine.rb +3 -0
  205. data/lib/jax/monkeypatch/jasmine/config.rb +21 -0
  206. data/lib/jax/monkeypatch/jasmine/server.rb +50 -0
  207. data/lib/jax/packager.rb +58 -0
  208. data/lib/jax/packager/sprockets_template.rb +49 -0
  209. data/lib/jax/resource_compiler.rb +50 -0
  210. data/lib/jax/routes.rb +61 -0
  211. data/lib/jax/shader.rb +158 -0
  212. data/lib/jax/tasks/rake.rb +34 -0
  213. data/lib/jax/version.rb +12 -0
  214. data/public/images/brickwall.jpg +0 -0
  215. data/public/images/jacks.jpg +0 -0
  216. data/public/images/normal_map.jpg +0 -0
  217. data/public/images/rock.png +0 -0
  218. data/public/images/rockNormal.png +0 -0
  219. data/public/images/rss.png +0 -0
  220. data/public/webgl_not_supported.html +26 -0
  221. data/spec/example_app/Gemfile +1 -0
  222. data/spec/example_app/Rakefile +15 -0
  223. data/spec/example_app/app/controllers/application_controller.js +5 -0
  224. data/spec/example_app/app/controllers/courthouse_controller.js +24 -0
  225. data/spec/example_app/app/controllers/lighting_controller.js +69 -0
  226. data/spec/example_app/app/controllers/shadows_controller.js +130 -0
  227. data/spec/example_app/app/controllers/textures_controller.js +52 -0
  228. data/spec/example_app/app/helpers/application_helper.js +3 -0
  229. data/spec/example_app/app/helpers/textures_helper.js +3 -0
  230. data/spec/example_app/app/models/character.js +23 -0
  231. data/spec/example_app/app/models/door.js +10 -0
  232. data/spec/example_app/app/models/scene.js +19 -0
  233. data/spec/example_app/app/resources/characters/judge.yml +3 -0
  234. data/spec/example_app/app/resources/doors/courthouse_door.yml +5 -0
  235. data/spec/example_app/app/resources/light_sources/directional_light.yml +13 -0
  236. data/spec/example_app/app/resources/light_sources/point_light.yml +31 -0
  237. data/spec/example_app/app/resources/light_sources/spot_light.yml +15 -0
  238. data/spec/example_app/app/resources/light_sources/sun.yml +7 -0
  239. data/spec/example_app/app/resources/light_sources/textures_point.yml +34 -0
  240. data/spec/example_app/app/resources/materials/bricks.yml +36 -0
  241. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +27 -0
  242. data/spec/example_app/app/resources/scenes/courthouse.yml +4 -0
  243. data/spec/example_app/app/views/courthouse/index.js +4 -0
  244. data/spec/example_app/app/views/lighting/index.js +4 -0
  245. data/spec/example_app/app/views/shadows/index.js +6 -0
  246. data/spec/example_app/app/views/textures/index.js +4 -0
  247. data/spec/example_app/config/application.rb +6 -0
  248. data/spec/example_app/config/boot.rb +13 -0
  249. data/spec/example_app/config/routes.rb +6 -0
  250. data/spec/example_app/public/images/185__normalmap.png +0 -0
  251. data/spec/example_app/public/images/face_norm.jpg +0 -0
  252. data/spec/example_app/public/images/rock.png +0 -0
  253. data/spec/example_app/public/images/rockNormal.png +0 -0
  254. data/spec/example_app/public/images/rss.png +0 -0
  255. data/spec/example_app/public/webgl_not_supported.html +26 -0
  256. data/spec/example_app/script/jax +7 -0
  257. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +11 -0
  258. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +12 -0
  259. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +16 -0
  260. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +17 -0
  261. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +18 -0
  262. data/spec/example_app/spec/javascripts/support/jasmine.yml +89 -0
  263. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +32 -0
  264. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +93 -0
  265. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +84 -0
  266. data/spec/generators/app_generator_spec.rb +46 -0
  267. data/spec/generators/controller_generator_spec.rb +68 -0
  268. data/spec/generators/light_generator_spec.rb +51 -0
  269. data/spec/generators/material_generator_spec.rb +35 -0
  270. data/spec/generators/model_generator_spec.rb +43 -0
  271. data/spec/javascripts/Player.js +58 -0
  272. data/spec/javascripts/helpers/SpecHelper.js +216 -0
  273. data/spec/javascripts/jax/builtin/materials/core_materials_spec.js +41 -0
  274. data/spec/javascripts/jax/builtin/materials/dual_paraboloid_spec.js +37 -0
  275. data/spec/javascripts/jax/builtin/materials/fog_spec.js +19 -0
  276. data/spec/javascripts/jax/builtin/materials/lighting_spec.js +19 -0
  277. data/spec/javascripts/jax/builtin/materials/normal_map_spec.js +19 -0
  278. data/spec/javascripts/jax/builtin/materials/shadow_map_spec.js +19 -0
  279. data/spec/javascripts/jax/builtin/materials/texture_spec.js +19 -0
  280. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  281. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  282. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  283. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  284. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  285. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  286. data/spec/javascripts/jax/compatibility_spec.js +50 -0
  287. data/spec/javascripts/jax/context_spec.js +82 -0
  288. data/spec/javascripts/jax/controller_spec.js +145 -0
  289. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  290. data/spec/javascripts/jax/core/events_spec.js +17 -0
  291. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  292. data/spec/javascripts/jax/core/utils_spec.js +256 -0
  293. data/spec/javascripts/jax/helper_spec.js +33 -0
  294. data/spec/javascripts/jax/model_spec.js +87 -0
  295. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +87 -0
  296. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +68 -0
  297. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  298. data/spec/javascripts/jax/route_set_spec.js +67 -0
  299. data/spec/javascripts/jax/view_manager_spec.js +17 -0
  300. data/spec/javascripts/jax/webgl/camera_spec.js +159 -0
  301. data/spec/javascripts/jax/webgl/framebuffer_spec.js +46 -0
  302. data/spec/javascripts/jax/webgl/lighting_spec.js +61 -0
  303. data/spec/javascripts/jax/webgl/material_spec.js +118 -0
  304. data/spec/javascripts/jax/webgl/mesh_spec.js +86 -0
  305. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +60 -0
  306. data/spec/javascripts/jax/webgl/shader_chain_spec.js +192 -0
  307. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  308. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  309. data/spec/javascripts/jax/webgl/texture_spec.js +162 -0
  310. data/spec/javascripts/jax/webgl_spec.js +5 -0
  311. data/spec/javascripts/jax/world_spec.js +88 -0
  312. data/spec/javascripts/jax_spec.js +27 -0
  313. data/spec/javascripts/support/jasmine.yml +85 -0
  314. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  315. data/spec/lib/jax/routes_spec.rb +24 -0
  316. data/spec/lib/jax/shader_spec.rb +57 -0
  317. data/spec/lib/jax/tasks/jax_rake_spec.rb +79 -0
  318. data/spec/spec_helper.rb +11 -0
  319. data/spec/support/file_exist_matcher.rb +23 -0
  320. data/spec/support/spec_shell.rb +97 -0
  321. data/src/jax.js +84 -0
  322. data/src/jax/anim_frame.js +47 -0
  323. data/src/jax/builtin/all.js +7 -0
  324. data/src/jax/builtin/meshes/cube.js +62 -0
  325. data/src/jax/builtin/meshes/plane.js +36 -0
  326. data/src/jax/builtin/meshes/quad.js +80 -0
  327. data/src/jax/builtin/meshes/sphere.js +46 -0
  328. data/src/jax/builtin/meshes/teapot.js +38 -0
  329. data/src/jax/builtin/meshes/torus.js +46 -0
  330. data/src/jax/compatibility.js +140 -0
  331. data/src/jax/context.js +253 -0
  332. data/src/jax/controller.js +157 -0
  333. data/src/jax/core.js +39 -0
  334. data/src/jax/core/math.js +40 -0
  335. data/src/jax/core/matrix_stack.js +306 -0
  336. data/src/jax/core/util.js +226 -0
  337. data/src/jax/events.js +179 -0
  338. data/src/jax/geometry.js +3 -0
  339. data/src/jax/geometry/plane.js +59 -0
  340. data/src/jax/helper.js +8 -0
  341. data/src/jax/model.js +163 -0
  342. data/src/jax/prototype/class.js +78 -0
  343. data/src/jax/prototype/core.js +112 -0
  344. data/src/jax/prototype/extensions.js +124 -0
  345. data/src/jax/route_set.js +125 -0
  346. data/src/jax/vendor/ejs.js +4 -0
  347. data/src/jax/vendor/glMatrix.js +3 -0
  348. data/src/jax/view.js +37 -0
  349. data/src/jax/view_manager.js +46 -0
  350. data/src/jax/webgl.js +98 -0
  351. data/src/jax/webgl/camera.js +526 -0
  352. data/src/jax/webgl/core.js +6 -0
  353. data/src/jax/webgl/core/buffer.js +161 -0
  354. data/src/jax/webgl/core/edge.js +6 -0
  355. data/src/jax/webgl/core/events.js +25 -0
  356. data/src/jax/webgl/core/face.js +8 -0
  357. data/src/jax/webgl/core/framebuffer.js +206 -0
  358. data/src/jax/webgl/material.js +375 -0
  359. data/src/jax/webgl/mesh.js +412 -0
  360. data/src/jax/webgl/scene.js +11 -0
  361. data/src/jax/webgl/scene/frustum.js +260 -0
  362. data/src/jax/webgl/scene/light_manager.js +112 -0
  363. data/src/jax/webgl/scene/light_source.js +248 -0
  364. data/src/jax/webgl/shader.js +282 -0
  365. data/src/jax/webgl/shader/delegator.js +13 -0
  366. data/src/jax/webgl/shader/delegator/attribute.js +53 -0
  367. data/src/jax/webgl/shader/delegator/uniform.js +71 -0
  368. data/src/jax/webgl/shader/manifest.js +64 -0
  369. data/src/jax/webgl/shader/program.js +140 -0
  370. data/src/jax/webgl/shader_chain.js +256 -0
  371. data/src/jax/webgl/texture.js +312 -0
  372. data/src/jax/webgl/world.js +119 -0
  373. data/vendor/ejs/.svn/all-wcprops +17 -0
  374. data/vendor/ejs/.svn/entries +114 -0
  375. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +3 -0
  376. data/vendor/ejs/.svn/text-base/license.txt.svn-base +21 -0
  377. data/vendor/ejs/Eratta.txt +3 -0
  378. data/vendor/ejs/example/.svn/all-wcprops +29 -0
  379. data/vendor/ejs/example/.svn/entries +164 -0
  380. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +5 -0
  381. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +54 -0
  382. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  383. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +31 -0
  384. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +88 -0
  385. data/vendor/ejs/example/demo.html +54 -0
  386. data/vendor/ejs/example/ejs.gif +0 -0
  387. data/vendor/ejs/example/example.css +31 -0
  388. data/vendor/ejs/example/example.js +88 -0
  389. data/vendor/ejs/lib/.svn/all-wcprops +11 -0
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  392. data/vendor/ejs/lib/ejs_fulljslint.js +3774 -0
  393. data/vendor/ejs/license.txt +21 -0
  394. data/vendor/ejs/script/.svn/all-wcprops +17 -0
  395. data/vendor/ejs/script/.svn/entries +96 -0
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  397. data/vendor/ejs/script/.svn/text-base/production.bat.svn-base +4 -0
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  399. data/vendor/ejs/script/production.bat +4 -0
  400. data/vendor/ejs/script/yuicompressor-2.2.4.jar +0 -0
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  435. data/vendor/glmatrix/benchmark/js/CanvasMatrix.js +722 -0
  436. data/vendor/glmatrix/benchmark/js/EWGL_math.js +742 -0
  437. data/vendor/glmatrix/benchmark/js/mjs.js +1230 -0
  438. data/vendor/glmatrix/benchmark/matrix_benchmark.html +419 -0
  439. data/vendor/glmatrix/glMatrix-min.js +32 -0
  440. data/vendor/glmatrix/glMatrix.js +1815 -0
  441. data/vendor/glmatrix/unit tests/glMatrix-test.js +74 -0
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  445. data/vendor/yuicompressor-2.4.2.jar +0 -0
  446. metadata +748 -0
@@ -0,0 +1,46 @@
1
+ describe("Framebuffer", function() {
2
+ var c; // Jax context
3
+ var buf;
4
+ beforeEach(function() { c = new Jax.Context('canvas-element'); });
5
+
6
+ describe("with no attachments", function() {
7
+ beforeEach(function() { buf = new Jax.Framebuffer(); });
8
+
9
+ it("should bind", function() {
10
+ // because there's a default GL_RGBA color profile generated.
11
+ // This was the only way to circumvent an unknown error in FF and Chrome when
12
+ // using a depth buffer only.
13
+ expect(function() {buf.bind(c)}).not.toThrow();
14
+ });
15
+ });
16
+
17
+ describe("with only a depth attachment", function() {
18
+ beforeEach(function() {
19
+ buf = new Jax.Framebuffer({ depth: true });
20
+ });
21
+
22
+ it("should bind", function() {
23
+ expect(function() {buf.bind(c)}).not.toThrow();
24
+ });
25
+ });
26
+
27
+ describe("with only a stencil attachment", function() {
28
+ beforeEach(function() {
29
+ buf = new Jax.Framebuffer({ stencil: true });
30
+ });
31
+
32
+ xit("should bind", function() { // raising GL_FRAMEBUFFER_UNSUPPORTED
33
+ expect(function() {buf.bind(c)}).not.toThrow();
34
+ });
35
+ });
36
+
37
+ describe("with a depth and a stencil attachment", function() {
38
+ beforeEach(function() {
39
+ buf = new Jax.Framebuffer({ depth: true, stencil: true });
40
+ });
41
+
42
+ it("should bind", function() {
43
+ expect(function() {buf.bind(c)}).not.toThrow();
44
+ });
45
+ });
46
+ });
@@ -0,0 +1,61 @@
1
+ describe("LightManager", function() {
2
+ var mgr;
3
+
4
+ describe("by default", function() {
5
+ beforeEach(function() { mgr = new Jax.Scene.LightManager(); });
6
+
7
+ it("should not be enabled", function() {
8
+ expect(mgr.isEnabled()).toBeFalsy();
9
+ });
10
+
11
+ it("should not allow more than Jax.max_lights", function() {
12
+ var max = Jax.max_lights;
13
+ Jax.max_lights = 32;
14
+ for (var i = 0; i < Jax.max_lights; i++)
15
+ mgr.add(new Jax.Scene.LightSource());
16
+ expect(function() { mgr.add(new Jax.Scene.LightSource()); }).
17
+ toThrow(new Error("Maximum number of light sources in a scene has been exceeded! Try removing some first."));
18
+ Jax.max_lights = max;
19
+ });
20
+
21
+ describe("with one custom light", function() {
22
+ beforeEach(function() { mgr.add(new Jax.Scene.LightSource({
23
+ enabled:false,
24
+ position:[0,0,1],
25
+ direction:[0,-1,0],
26
+ attenuation: {
27
+ constant: 1,
28
+ linear: 2,
29
+ quadratic: 3
30
+ },
31
+ color: {
32
+ ambient: [0.3,0.3,0.3,1],
33
+ diffuse: [0.75,0.5,0.5,1],
34
+ specular: [1,0,1,1]
35
+ }
36
+ })); });
37
+
38
+ it("should have a light at index 0", function() { expect(mgr.getLight(0)).not.toBeUndefined(); });
39
+
40
+ it("should have ambient [0.3,0.3,0.3,1]", function() { expect(mgr.getAmbientColor(0)).toEqualVector([0.3,0.3,0.3,1]); });
41
+ it("should have diffuse [0.75,0.5,0.5,1]", function() { expect(mgr.getDiffuseColor(0)).toEqualVector([0.75,0.5,0.5,1]); });
42
+ it("should have specular [1,0,1,1]", function() { expect(mgr.getSpecularColor(0)).toEqualVector([1,0,1,1]); });
43
+ it("should have constant att 1", function() { expect(mgr.getConstantAttenuation(0)).toEqual(1); });
44
+ it("should have linear att 1", function() { expect(mgr.getLinearAttenuation(0)).toEqual(2); });
45
+ it("should have quadratic att 1", function() { expect(mgr.getQuadraticAttenuation(0)).toEqual(3); });
46
+ it("should shine towards [0,-1,0]", function() { expect(mgr.getDirection(0)).toEqualVector([0,-1,0]); });
47
+ it("should be at [0,0,1]", function() { expect(mgr.getPosition(0)).toEqualVector([0,0,1]); });
48
+ it("should be enabled", function() { expect(mgr.isEnabled()).toBeTruthy(); });
49
+ it("should have disabled light", function() { expect(mgr.isEnabled(0)).toBeFalsy(); });
50
+ });
51
+
52
+ describe("with one default light", function() {
53
+ beforeEach(function() { mgr.add(new Jax.Scene.LightSource()); });
54
+
55
+ it("should be enabled", function() {
56
+ expect(mgr.isEnabled()).toBeTruthy();
57
+ expect(mgr.isEnabled(0)).toBeTruthy();
58
+ });
59
+ });
60
+ });
61
+ });
@@ -0,0 +1,118 @@
1
+ describe("Jax.Material", function() {
2
+ var material, context, mesh;
3
+ var _img = "/images/rss.png";
4
+
5
+ beforeEach(function() { mesh = new Jax.Mesh(); context = new Jax.Context('canvas-element'); });
6
+ afterEach(function() { context.dispose(); });
7
+
8
+ describe("constructed as though from a Resource", function() {
9
+ beforeEach(function() {
10
+ material = new Jax.Material({
11
+ name: "lighting_with_shadows",
12
+ "ambient":{"red":1.0,"green":2.0,"blue":3.0,"alpha":4.0},
13
+ "diffuse":{"red":0.2,"green":0.3,"blue":0.4,"alpha":0.5},
14
+ "specular":{"red":0.6,"green":0.7,"blue":0.8,"alpha":0.9},
15
+ "shininess":128,
16
+ "layers":[
17
+ {"type":"Texture","path":"/images/rock.png","flip_y":false,"scale":1},
18
+ {"type":"NormalMap","path":"/images/rockNormal.png","flip_y":false,"scale":1},
19
+ {"type":"ShadowMap"},
20
+ {"type":"Fog","algorithm":"EXP2","start":10.0,"end":100.0,"density":0.0015,
21
+ color:{"red":1.0,"green":1.0,"blue":1.0,"alpha":1.0}}
22
+ ]
23
+ });
24
+ });
25
+
26
+ it("should be usable", function() {
27
+ material.render(context, mesh, {});
28
+ });
29
+
30
+ it("should have the correct name", function() {
31
+ expect(material.getName()).toEqual("lighting_with_shadows");
32
+ });
33
+
34
+ it("should use the default shader", function() {
35
+ expect(material.default_shader).toEqual(Jax.default_shader);
36
+ });
37
+
38
+ it("should have the correct ambient", function() { expect(material.ambient).toEqualVector([1,2,3,4]); });
39
+ it("should have the correct diffuse", function() { expect(material.diffuse).toEqualVector([0.2,0.3,0.4,0.5]); });
40
+ it("should have the correct specular", function() { expect(material.specular).toEqualVector([0.6,0.7,0.8,0.9]); });
41
+ it("should have the correct shininess", function() { expect(material.shininess).toEqual(128); });
42
+ it("should have 4 layers", function() { expect(material.layers.length).toEqual(4); });
43
+
44
+ it("should have a texture map layer", function() {
45
+ expect(material.layers[0].klass).toEqual(Jax.Material.Texture);
46
+ });
47
+
48
+ it("should have a normal map layer", function() {
49
+ expect(material.layers[1].klass).toEqual(Jax.Material.NormalMap);
50
+ });
51
+
52
+ it("should have a shadow map layer", function() {
53
+ expect(material.layers[2].klass).toEqual(Jax.Material.ShadowMap);
54
+ });
55
+
56
+ it("should have a fog layer", function() {
57
+ expect(material.layers[3].klass).toEqual(Jax.Material.Fog);
58
+ });
59
+ });
60
+
61
+ describe("with one texture specified by string", function() {
62
+ beforeEach(function() { material = new Jax.Material({texture: _img}); });
63
+ it("should have texture layer", function() {
64
+ expect(material.layers[0].texture.image.src).toMatch(/\/images\/rss\.png$/);
65
+ });
66
+ });
67
+
68
+ describe("with multiple textures specified by string", function() {
69
+ beforeEach(function() { material = new Jax.Material({textures: [_img, _img]}); });
70
+
71
+ it("should have 2 texture layers", function() {
72
+ expect(material.layers[0].texture.image.src).toMatch(/\/images\/rss\.png$/);
73
+ expect(material.layers[1].texture.image.src).toMatch(/\/images\/rss\.png$/);
74
+ });
75
+ });
76
+
77
+ describe("with a normal map", function() {
78
+ beforeEach(function() { material = new Jax.Material({texture:{path:_img,type:Jax.NORMAL_MAP}}); });
79
+ it("should use Jax.Material.NormalMap", function() {
80
+ expect(material.layers[0]).toBeKindOf(Jax.Material.NormalMap);
81
+ });
82
+ });
83
+
84
+ describe("by default", function() {
85
+ beforeEach(function() { material = new Jax.Material(); });
86
+
87
+ describe("switching shaders", function() {
88
+ it("should not rebuild the shaders", function() {
89
+ material.render(context, mesh, {shader:"basic"});
90
+ material.render(context, mesh, {shader:"blinn-phong"});
91
+
92
+ spyOn(material, 'buildShader').andCallThrough();
93
+ material.render(context, mesh, {shader:"basic"});
94
+ expect(material.buildShader).not.toHaveBeenCalled();
95
+ });
96
+
97
+ // it("should build both shaders", function() {
98
+ // spyOn(material, 'buildShader').andCallThrough();
99
+ // material.render(context, mesh, {shader:"blinn-phong"});
100
+ // material.render(context, mesh, {shader:"basic"});
101
+ // expect(material.buildShader).toHaveBeenCalledWith('blinn-phong', context);
102
+ // expect(material.buildShader).toHaveBeenCalledWith('basic', context);
103
+ // });
104
+ });
105
+
106
+
107
+ // it("should use basic shader", function() {
108
+ // spyOn(material, 'prepareShader').andCallThrough();
109
+ // material.render(context, mesh);
110
+ // // I don't like this, but I don't know a better way to test it.
111
+ // expect(material.prepareShader).toHaveBeenCalledWith('basic', context);
112
+ // });
113
+ });
114
+
115
+ it("should have a default material", function() {
116
+ expect(Jax.Material.find('default')).not.toBeUndefined();
117
+ });
118
+ });
@@ -0,0 +1,86 @@
1
+ describe("Mesh:", function() {
2
+ var mesh, context;
3
+
4
+ beforeEach(function() { context = new Jax.Context(document.getElementById('canvas-element')); });
5
+ afterEach(function() { context.dispose(); });
6
+
7
+ describe("a torus", function() {
8
+ beforeEach(function() { mesh = new Jax.Mesh.Torus(); mesh.rebuild(); });
9
+
10
+ });
11
+
12
+ describe("a sphere", function() {
13
+ beforeEach(function() { mesh = new Jax.Mesh.Sphere(); });
14
+
15
+ describe("that is already built", function() {
16
+ beforeEach(function() { mesh.rebuild(); });
17
+
18
+ it("should set color", function() {
19
+ mesh.color = [0.5,0,0.4,0.2];
20
+ mesh.rebuild();
21
+ var cbuf = mesh.getColorBuffer();
22
+ for (var i = 0; i < mesh.getVertexBuffer().js.length / 3; i += 4) {
23
+ expect(cbuf.js[i+0]).toEqual(0.5);
24
+ expect(cbuf.js[i+1]).toEqual(0);
25
+ expect(cbuf.js[i+2]).toEqual(0.4);
26
+ expect(cbuf.js[i+3]).toEqual(0.2);
27
+ }
28
+ });
29
+ });
30
+
31
+ it("should set color", function() {
32
+ mesh.color = [0.5,0,0.4,0.2];
33
+ mesh.rebuild();
34
+ var cbuf = mesh.getColorBuffer();
35
+ for (var i = 0; i < cbuf.js.length; i += 4) {
36
+ expect(cbuf.js[i+0]).toEqual(0.5);
37
+ expect(cbuf.js[i+1]).toEqual(0);
38
+ expect(cbuf.js[i+2]).toEqual(0.4);
39
+ expect(cbuf.js[i+3]).toEqual(0.2);
40
+ }
41
+ });
42
+ });
43
+
44
+ describe("a simple quad", function() {
45
+ beforeEach(function() {
46
+ mesh = new Jax.Mesh.Quad(2);
47
+ });
48
+
49
+ describe("with a specific material", function() {
50
+ beforeEach(function() { mesh.material = 'basic'; });
51
+
52
+ it("should use the specific material", function() {
53
+ expect(mesh.getNormalizedRenderOptions().material.getName()).toEqual("basic");
54
+ });
55
+
56
+ it("should override the specific material", function() {
57
+ expect(mesh.getNormalizedRenderOptions({material:"depthmap"}).material.name).toEqual("depthmap");
58
+ });
59
+ });
60
+
61
+ it("should be renderable", function() {
62
+ /*
63
+ we can't verify that it's rendering *properly* without a human to verify -- but,
64
+ we can at least assume that webgl will work properly, and check for other logical errors
65
+ in the render process itself. For now I'm basically just seeing whether #render fails.
66
+ */
67
+ expect(function() { mesh.render(context); }).not.toThrow();
68
+ });
69
+
70
+ describe("that has been built", function() {
71
+ beforeEach(function() { mesh.rebuild(); });
72
+
73
+ it("should have appropriate boundaries", function() {
74
+ expect(mesh.bounds.left).toEqual(-1);
75
+ expect(mesh.bounds.right).toEqual(1);
76
+ expect(mesh.bounds.top).toEqual(1);
77
+ expect(mesh.bounds.bottom).toEqual(-1);
78
+ expect(mesh.bounds.front).toEqual(0);
79
+ expect(mesh.bounds.back).toEqual(0);
80
+ expect(mesh.bounds.width).toEqual(2);
81
+ expect(mesh.bounds.height).toEqual(2);
82
+ expect(mesh.bounds.depth).toEqual(0);
83
+ });
84
+ });
85
+ });
86
+ });
@@ -0,0 +1,60 @@
1
+ describe("Jax.Shader.Manifest", function() {
2
+ var manifest;
3
+ var img = "/images/rss.png";
4
+ var context;
5
+
6
+ beforeEach(function() {
7
+ manifest = new Jax.Shader.Manifest();
8
+ context = new Jax.Context('canvas-element');
9
+ });
10
+
11
+ afterEach(function() { context.dispose(); });
12
+
13
+ describe("special handling for Jax textures", function() {
14
+ var tex0, tex1;
15
+
16
+ beforeEach(function() {
17
+ tex0 = new Jax.Texture(img);
18
+ tex1 = new Jax.Texture(img);
19
+ waitsFor(function() {
20
+ if (tex0.loaded && tex1.loaded) {
21
+ spyOn(context, 'glActiveTexture');
22
+ spyOn(tex0, 'bind');
23
+ spyOn(tex1, 'bind');
24
+ manifest.texture('Texture0', tex0, context);
25
+ manifest.texture('Texture1', tex1, context);
26
+ return true;
27
+ }
28
+ return false;
29
+ });
30
+ });
31
+
32
+ it("should not allow more than the maximum number of textures to be bound", function() {
33
+ expect(function() {
34
+ for (var j = 0; j < GL_MAX_ACTIVE_TEXTURES+1; j++) {
35
+ manifest.texture('Texture'+j, tex0, context);
36
+ }
37
+ }).toThrow("Maximum number of textures ("+GL_MAX_ACTIVE_TEXTURES+") has been reached!");
38
+ });
39
+
40
+ it("should recycle texture slots", function () {
41
+ var i = manifest.getValue('Texture0');
42
+ manifest.texture('Texture0', tex1, context);
43
+ expect(manifest.getValue('Texture0')).toEqual(i);
44
+ });
45
+
46
+ it("should activate the textures", function() {
47
+ expect(context.glActiveTexture).toHaveBeenCalledWith(GL_TEXTURE0);
48
+ expect(context.glActiveTexture).toHaveBeenCalledWith(GL_TEXTURE1);
49
+ });
50
+
51
+ it("should bind the textures", function() {
52
+ expect(tex0.bind).toHaveBeenCalledWith(context, 0);
53
+ expect(tex1.bind).toHaveBeenCalledWith(context, 1);
54
+ });
55
+
56
+ it("should set unique texture IDs", function() {
57
+ expect(manifest.getValue('Texture0')).not.toEqual(manifest.getValue('Texture1'));
58
+ });
59
+ });
60
+ });
@@ -0,0 +1,192 @@
1
+ describe("Jax.ShaderChain", function() {
2
+ var chain, material, context;
3
+
4
+ beforeEach(function() {
5
+ material = new Jax.Material();
6
+ context = new Jax.Context('canvas-element');
7
+ chain = new Jax.ShaderChain("shader");
8
+ });
9
+
10
+ afterEach(function() { context.dispose(); });
11
+
12
+ describe("with a vertex main with 1 unqualified argument", function() {
13
+ beforeEach(function() {
14
+ chain.addShader(new Jax.Shader({vertex:"void main(vec4 pos) { }",name:"one"}));
15
+ });
16
+
17
+ it("should mangle #main but keep the arguments", function() {
18
+ expect(chain.getVertexSource(material)).toMatch(/void one0_main_v\(vec4 pos\) \{/);
19
+ });
20
+
21
+ it("should send the 3 arguments from #main", function() {
22
+ expect(chain.getVertexSource(material)).toMatch(/one0_main_v\(gl_Position\);/);
23
+ });
24
+ });
25
+
26
+ describe("with a fragment main with 3 unqualified arguments", function() {
27
+ beforeEach(function() {
28
+ chain.addShader(new Jax.Shader({fragment:"void main(vec4 amb, vec4 dif, vec4 spec) { }",name:"one"}));
29
+ });
30
+
31
+ it("should mangle #main but keep the arguments", function() {
32
+ expect(chain.getFragmentSource(material)).toMatch(/void one0_main_f\(vec4 amb, vec4 dif, vec4 spec\) \{/);
33
+ });
34
+
35
+ it("should send the 3 arguments from #main", function() {
36
+ expect(chain.getFragmentSource(material)).toMatch(/one0_main_f\(ambient, diffuse, specular\);/);
37
+ });
38
+ });
39
+
40
+ describe("with a fragment main with 3 inout arguments", function() {
41
+ beforeEach(function() {
42
+ chain.addShader(new Jax.Shader({fragment:"void main(inout vec4 amb, inout vec4 dif, inout vec4 spec) { }",name:"one"}));
43
+ });
44
+
45
+ it("should mangle #main but keep the arguments", function() {
46
+ expect(chain.getFragmentSource(material)).toMatch(/void one0_main_f\(inout vec4 amb, inout vec4 dif, inout vec4 spec\) \{/);
47
+ });
48
+
49
+ it("should send the 3 arguments from #main", function() {
50
+ expect(chain.getFragmentSource(material)).toMatch(/one0_main_f\(ambient, diffuse, specular\);/);
51
+ });
52
+ });
53
+
54
+ describe("with a local texture", function() {
55
+ beforeEach(function() {
56
+ chain.addShader(new Jax.Shader({vertex:"uniform sampler2D Texture; void main(void) { }",name:"one"}));
57
+ });
58
+
59
+ it("should rename the uniform", function() {
60
+ expect(chain.getVertexSource(material)).toMatch(/uniform sampler2D one0_Texture;/);
61
+ });
62
+ });
63
+
64
+ describe("with a local float uniform", function() {
65
+ var prefix;
66
+ beforeEach(function() {
67
+ prefix = chain.addShader(new Jax.Shader({
68
+ vertex:"uniform float TextureScaleX; void main(void) { float f = TextureScaleX; gl_Position = vec4(0,0,0,1); }",
69
+ fragment:"void main(void) { }",name:"one"
70
+ }));
71
+ });
72
+
73
+ it("should delegate to the expanded uniform name", function() {
74
+ chain.link(context, material);
75
+ chain.manifest.variable_prefix = prefix;
76
+ chain.manifest.set('TextureScaleX', 1);
77
+ var uniforms = chain.getUniformDelegator(context);
78
+ spyOn(uniforms, 'set');
79
+ chain.manifest.apply(uniforms, chain.getAttributeDelegator(context));
80
+
81
+ expect(uniforms.set).toHaveBeenCalledWith(prefix+'TextureScaleX', 1);
82
+ });
83
+ });
84
+
85
+ describe("with multiple identical uniforms", function() {
86
+ beforeEach(function() {
87
+ chain.addShader(new Jax.Shader({vertex:"shared uniform int x; void main(void) { }",name:"one"}));
88
+ chain.addShader(new Jax.Shader({vertex:"shared uniform int x; void main(void) { }",name:"two"}));
89
+ });
90
+
91
+ it("should not redefine the uniform", function() {
92
+ var source = chain.getVertexSource();
93
+ expect(source.split(/uniform int x;/).length).toEqual(2);
94
+ });
95
+ });
96
+
97
+ describe("with a shader that exports", function() {
98
+ describe("and a shader that imports", function() {
99
+ beforeEach(function() {
100
+ chain.addShader(new Jax.Shader({vertex:"uniform int x; void main(void) { vec3 p; _shader_position = p; gl_Position = vec4(0,0,0,1); }",
101
+ fragment:"void main(void) { vec4 a; _shader_ambient = a; }",
102
+ exports:{"ambient":"vec4", "position":"vec3"},
103
+ name:"one"}));
104
+ chain.addShader(new Jax.Shader({vertex:"void main(void) { vec3 p; import(position, p = position); }",
105
+ fragment:"uniform float y; void main(void) { vec4 a; import(ambient, a = ambient); }",
106
+ name:"two"}));
107
+ });
108
+
109
+ it("should produce a master shader", function() {
110
+ chain.link(context, material);
111
+ expect(chain.getMasterShader().getFragmentSource()).not.toBeNull();
112
+ expect(chain.getMasterShader().getVertexSource()).not.toBeNull();
113
+ });
114
+
115
+ it("should produce an input map", function() {
116
+ expect(Jax.Util.properties(chain.getInputMap(material))).toEqualVector(['one_x', 'one_y']);
117
+ });
118
+
119
+ describe(" - fragment - ", function() {
120
+ it("should use local for uniform name", function() {
121
+ expect(chain.getFragmentSource(material)).toMatch(/uniform float two1_y;/);
122
+ });
123
+
124
+ it("should perform import", function() {
125
+ expect(chain.getFragmentSource(material)).toMatch(/a = _shader_ambient;/);
126
+ });
127
+
128
+ it("should define one_main", function() {
129
+ expect(chain.getFragmentSource(material)).toMatch(/void one0_main_f\(void\)/);
130
+ });
131
+
132
+ it("should define two_main", function() {
133
+ expect(chain.getFragmentSource(material)).toMatch(/void two1_main_f\(void\)/);
134
+ });
135
+
136
+ it("should define exported variables", function() {
137
+ expect(chain.getFragmentSource(material)).toMatch(/vec4 _shader_ambient;/);
138
+ });
139
+
140
+ it("should build a main()", function() {
141
+ expect(chain.getFragmentSource(material)).toMatch(/void main\(void/);
142
+ });
143
+
144
+ describe("#main", function() {
145
+ it("should call main for 'one'", function() {
146
+ expect(chain.getFragmentMain()).toMatch(/one0_main_f\(\);/);
147
+ });
148
+
149
+ it("should call main for 'two'", function() {
150
+ expect(chain.getFragmentMain()).toMatch(/two1_main_f\(\);/);
151
+ });
152
+ });
153
+ });
154
+
155
+ describe(" - vertex - ", function() {
156
+ it("should use local for uniform name", function() {
157
+ expect(chain.getVertexSource(material)).toMatch(/uniform int one0_x;/);
158
+ });
159
+
160
+ it("should perform import", function() {
161
+ expect(chain.getVertexSource(material)).toMatch(/p = _shader_position;/);
162
+ });
163
+
164
+ it("should define one_main", function() {
165
+ expect(chain.getVertexSource(material)).toMatch(/void one0_main_v\(void\)/);
166
+ });
167
+
168
+ it("should define two_main", function() {
169
+ expect(chain.getVertexSource(material)).toMatch(/void two1_main_v\(void\)/);
170
+ });
171
+
172
+ it("should define exported variables", function() {
173
+ expect(chain.getVertexSource(material)).toMatch(/vec3 _shader_position;/);
174
+ });
175
+
176
+ it("should build a main()", function() {
177
+ expect(chain.getVertexSource(material)).toMatch(/void main\(void/);
178
+ });
179
+
180
+ describe("#main", function() {
181
+ it("should call main for 'one'", function() {
182
+ expect(chain.getVertexMain()).toMatch(/one0_main_v\(\);/);
183
+ });
184
+
185
+ it("should call main for 'two'", function() {
186
+ expect(chain.getVertexMain()).toMatch(/two1_main_v\(\);/);
187
+ });
188
+ });
189
+ });
190
+ });
191
+ });
192
+ });