jax 0.0.0.1
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- data/.gitignore +12 -0
- data/.gitmodules +3 -0
- data/.rvmrc +7 -0
- data/Gemfile +4 -0
- data/README.rdoc +32 -0
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- data/src/jax/webgl/camera.js +526 -0
- data/src/jax/webgl/core.js +6 -0
- data/src/jax/webgl/core/buffer.js +161 -0
- data/src/jax/webgl/core/edge.js +6 -0
- data/src/jax/webgl/core/events.js +25 -0
- data/src/jax/webgl/core/face.js +8 -0
- data/src/jax/webgl/core/framebuffer.js +206 -0
- data/src/jax/webgl/material.js +375 -0
- data/src/jax/webgl/mesh.js +412 -0
- data/src/jax/webgl/scene.js +11 -0
- data/src/jax/webgl/scene/frustum.js +260 -0
- data/src/jax/webgl/scene/light_manager.js +112 -0
- data/src/jax/webgl/scene/light_source.js +248 -0
- data/src/jax/webgl/shader.js +282 -0
- data/src/jax/webgl/shader/delegator.js +13 -0
- data/src/jax/webgl/shader/delegator/attribute.js +53 -0
- data/src/jax/webgl/shader/delegator/uniform.js +71 -0
- data/src/jax/webgl/shader/manifest.js +64 -0
- data/src/jax/webgl/shader/program.js +140 -0
- data/src/jax/webgl/shader_chain.js +256 -0
- data/src/jax/webgl/texture.js +312 -0
- data/src/jax/webgl/world.js +119 -0
- data/vendor/ejs/.svn/all-wcprops +17 -0
- data/vendor/ejs/.svn/entries +114 -0
- data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +3 -0
- data/vendor/ejs/.svn/text-base/license.txt.svn-base +21 -0
- data/vendor/ejs/Eratta.txt +3 -0
- data/vendor/ejs/example/.svn/all-wcprops +29 -0
- data/vendor/ejs/example/.svn/entries +164 -0
- data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +5 -0
- data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +54 -0
- data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
- data/vendor/ejs/example/.svn/text-base/example.css.svn-base +31 -0
- data/vendor/ejs/example/.svn/text-base/example.js.svn-base +88 -0
- data/vendor/ejs/example/demo.html +54 -0
- data/vendor/ejs/example/ejs.gif +0 -0
- data/vendor/ejs/example/example.css +31 -0
- data/vendor/ejs/example/example.js +88 -0
- data/vendor/ejs/lib/.svn/all-wcprops +11 -0
- data/vendor/ejs/lib/.svn/entries +62 -0
- data/vendor/ejs/lib/.svn/text-base/ejs_fulljslint.js.svn-base +3774 -0
- data/vendor/ejs/lib/ejs_fulljslint.js +3774 -0
- data/vendor/ejs/license.txt +21 -0
- data/vendor/ejs/script/.svn/all-wcprops +17 -0
- data/vendor/ejs/script/.svn/entries +96 -0
- data/vendor/ejs/script/.svn/prop-base/yuicompressor-2.2.4.jar.svn-base +5 -0
- data/vendor/ejs/script/.svn/text-base/production.bat.svn-base +4 -0
- data/vendor/ejs/script/.svn/text-base/yuicompressor-2.2.4.jar.svn-base +0 -0
- data/vendor/ejs/script/production.bat +4 -0
- data/vendor/ejs/script/yuicompressor-2.2.4.jar +0 -0
- data/vendor/ejs/src/.svn/all-wcprops +17 -0
- data/vendor/ejs/src/.svn/entries +96 -0
- data/vendor/ejs/src/.svn/text-base/ejs.js.svn-base +505 -0
- data/vendor/ejs/src/.svn/text-base/view.js.svn-base +200 -0
- data/vendor/ejs/src/ejs.js +505 -0
- data/vendor/ejs/src/view.js +200 -0
- data/vendor/ejs/test/.svn/all-wcprops +23 -0
- data/vendor/ejs/test/.svn/entries +139 -0
- data/vendor/ejs/test/.svn/text-base/index.html.svn-base +18 -0
- data/vendor/ejs/test/.svn/text-base/setup_test.html.svn-base +44 -0
- data/vendor/ejs/test/.svn/text-base/sidebar.html.svn-base +28 -0
- data/vendor/ejs/test/included/.svn/all-wcprops +23 -0
- data/vendor/ejs/test/included/.svn/entries +130 -0
- data/vendor/ejs/test/included/.svn/text-base/prototype.js.svn-base +4184 -0
- data/vendor/ejs/test/included/.svn/text-base/test.css.svn-base +44 -0
- data/vendor/ejs/test/included/.svn/text-base/unittest.js.svn-base +564 -0
- data/vendor/ejs/test/included/prototype.js +4184 -0
- data/vendor/ejs/test/included/test.css +44 -0
- data/vendor/ejs/test/included/unittest.js +564 -0
- data/vendor/ejs/test/index.html +18 -0
- data/vendor/ejs/test/setup_test.html +44 -0
- data/vendor/ejs/test/sidebar.html +28 -0
- data/vendor/ejs/test/templates/.svn/all-wcprops +11 -0
- data/vendor/ejs/test/templates/.svn/entries +62 -0
- data/vendor/ejs/test/templates/.svn/text-base/test.ejs.svn-base +3 -0
- data/vendor/ejs/test/templates/test.ejs +3 -0
- data/vendor/ejs/test/tests/.svn/all-wcprops +23 -0
- data/vendor/ejs/test/tests/.svn/entries +130 -0
- data/vendor/ejs/test/tests/.svn/text-base/rendering.js.svn-base +94 -0
- data/vendor/ejs/test/tests/.svn/text-base/templating.js.svn-base +43 -0
- data/vendor/ejs/test/tests/.svn/text-base/views.js.svn-base +100 -0
- data/vendor/ejs/test/tests/rendering.js +94 -0
- data/vendor/ejs/test/tests/templating.js +43 -0
- data/vendor/ejs/test/tests/views.js +100 -0
- data/vendor/glmatrix/benchmark/js/CanvasMatrix.js +722 -0
- data/vendor/glmatrix/benchmark/js/EWGL_math.js +742 -0
- data/vendor/glmatrix/benchmark/js/mjs.js +1230 -0
- data/vendor/glmatrix/benchmark/matrix_benchmark.html +419 -0
- data/vendor/glmatrix/glMatrix-min.js +32 -0
- data/vendor/glmatrix/glMatrix.js +1815 -0
- data/vendor/glmatrix/unit tests/glMatrix-test.js +74 -0
- data/vendor/glmatrix/unit tests/qunit.css +119 -0
- data/vendor/glmatrix/unit tests/qunit.js +1069 -0
- data/vendor/glmatrix/unit tests/test_glMatrix.html +21 -0
- data/vendor/yuicompressor-2.4.2.jar +0 -0
- metadata +748 -0
@@ -0,0 +1,46 @@
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1
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describe("Framebuffer", function() {
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2
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var c; // Jax context
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var buf;
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beforeEach(function() { c = new Jax.Context('canvas-element'); });
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describe("with no attachments", function() {
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beforeEach(function() { buf = new Jax.Framebuffer(); });
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it("should bind", function() {
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// because there's a default GL_RGBA color profile generated.
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// This was the only way to circumvent an unknown error in FF and Chrome when
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// using a depth buffer only.
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expect(function() {buf.bind(c)}).not.toThrow();
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});
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});
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describe("with only a depth attachment", function() {
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beforeEach(function() {
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buf = new Jax.Framebuffer({ depth: true });
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});
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it("should bind", function() {
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expect(function() {buf.bind(c)}).not.toThrow();
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});
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});
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describe("with only a stencil attachment", function() {
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beforeEach(function() {
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buf = new Jax.Framebuffer({ stencil: true });
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});
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xit("should bind", function() { // raising GL_FRAMEBUFFER_UNSUPPORTED
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expect(function() {buf.bind(c)}).not.toThrow();
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});
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});
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describe("with a depth and a stencil attachment", function() {
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beforeEach(function() {
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buf = new Jax.Framebuffer({ depth: true, stencil: true });
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});
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it("should bind", function() {
|
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expect(function() {buf.bind(c)}).not.toThrow();
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});
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45
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});
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46
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});
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@@ -0,0 +1,61 @@
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describe("LightManager", function() {
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var mgr;
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describe("by default", function() {
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beforeEach(function() { mgr = new Jax.Scene.LightManager(); });
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7
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it("should not be enabled", function() {
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expect(mgr.isEnabled()).toBeFalsy();
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});
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10
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it("should not allow more than Jax.max_lights", function() {
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var max = Jax.max_lights;
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Jax.max_lights = 32;
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14
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for (var i = 0; i < Jax.max_lights; i++)
|
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mgr.add(new Jax.Scene.LightSource());
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expect(function() { mgr.add(new Jax.Scene.LightSource()); }).
|
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toThrow(new Error("Maximum number of light sources in a scene has been exceeded! Try removing some first."));
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Jax.max_lights = max;
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});
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21
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describe("with one custom light", function() {
|
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beforeEach(function() { mgr.add(new Jax.Scene.LightSource({
|
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enabled:false,
|
24
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position:[0,0,1],
|
25
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direction:[0,-1,0],
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26
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attenuation: {
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27
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constant: 1,
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28
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linear: 2,
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29
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quadratic: 3
|
30
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},
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31
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color: {
|
32
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ambient: [0.3,0.3,0.3,1],
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33
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diffuse: [0.75,0.5,0.5,1],
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34
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specular: [1,0,1,1]
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35
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}
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})); });
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37
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38
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it("should have a light at index 0", function() { expect(mgr.getLight(0)).not.toBeUndefined(); });
|
39
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|
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it("should have ambient [0.3,0.3,0.3,1]", function() { expect(mgr.getAmbientColor(0)).toEqualVector([0.3,0.3,0.3,1]); });
|
41
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it("should have diffuse [0.75,0.5,0.5,1]", function() { expect(mgr.getDiffuseColor(0)).toEqualVector([0.75,0.5,0.5,1]); });
|
42
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it("should have specular [1,0,1,1]", function() { expect(mgr.getSpecularColor(0)).toEqualVector([1,0,1,1]); });
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43
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it("should have constant att 1", function() { expect(mgr.getConstantAttenuation(0)).toEqual(1); });
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44
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it("should have linear att 1", function() { expect(mgr.getLinearAttenuation(0)).toEqual(2); });
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it("should have quadratic att 1", function() { expect(mgr.getQuadraticAttenuation(0)).toEqual(3); });
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it("should shine towards [0,-1,0]", function() { expect(mgr.getDirection(0)).toEqualVector([0,-1,0]); });
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it("should be at [0,0,1]", function() { expect(mgr.getPosition(0)).toEqualVector([0,0,1]); });
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48
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it("should be enabled", function() { expect(mgr.isEnabled()).toBeTruthy(); });
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49
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it("should have disabled light", function() { expect(mgr.isEnabled(0)).toBeFalsy(); });
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});
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|
52
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describe("with one default light", function() {
|
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beforeEach(function() { mgr.add(new Jax.Scene.LightSource()); });
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|
55
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it("should be enabled", function() {
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56
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expect(mgr.isEnabled()).toBeTruthy();
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expect(mgr.isEnabled(0)).toBeTruthy();
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});
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});
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});
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});
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@@ -0,0 +1,118 @@
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1
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describe("Jax.Material", function() {
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var material, context, mesh;
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var _img = "/images/rss.png";
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beforeEach(function() { mesh = new Jax.Mesh(); context = new Jax.Context('canvas-element'); });
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afterEach(function() { context.dispose(); });
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|
8
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describe("constructed as though from a Resource", function() {
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beforeEach(function() {
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material = new Jax.Material({
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name: "lighting_with_shadows",
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"ambient":{"red":1.0,"green":2.0,"blue":3.0,"alpha":4.0},
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13
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"diffuse":{"red":0.2,"green":0.3,"blue":0.4,"alpha":0.5},
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"specular":{"red":0.6,"green":0.7,"blue":0.8,"alpha":0.9},
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15
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"shininess":128,
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"layers":[
|
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{"type":"Texture","path":"/images/rock.png","flip_y":false,"scale":1},
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{"type":"NormalMap","path":"/images/rockNormal.png","flip_y":false,"scale":1},
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{"type":"ShadowMap"},
|
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{"type":"Fog","algorithm":"EXP2","start":10.0,"end":100.0,"density":0.0015,
|
21
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color:{"red":1.0,"green":1.0,"blue":1.0,"alpha":1.0}}
|
22
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]
|
23
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});
|
24
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});
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25
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|
26
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it("should be usable", function() {
|
27
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material.render(context, mesh, {});
|
28
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});
|
29
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|
30
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it("should have the correct name", function() {
|
31
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expect(material.getName()).toEqual("lighting_with_shadows");
|
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});
|
33
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|
34
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it("should use the default shader", function() {
|
35
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expect(material.default_shader).toEqual(Jax.default_shader);
|
36
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});
|
37
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|
38
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it("should have the correct ambient", function() { expect(material.ambient).toEqualVector([1,2,3,4]); });
|
39
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it("should have the correct diffuse", function() { expect(material.diffuse).toEqualVector([0.2,0.3,0.4,0.5]); });
|
40
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it("should have the correct specular", function() { expect(material.specular).toEqualVector([0.6,0.7,0.8,0.9]); });
|
41
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it("should have the correct shininess", function() { expect(material.shininess).toEqual(128); });
|
42
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it("should have 4 layers", function() { expect(material.layers.length).toEqual(4); });
|
43
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|
44
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it("should have a texture map layer", function() {
|
45
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expect(material.layers[0].klass).toEqual(Jax.Material.Texture);
|
46
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+
});
|
47
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+
|
48
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it("should have a normal map layer", function() {
|
49
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expect(material.layers[1].klass).toEqual(Jax.Material.NormalMap);
|
50
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});
|
51
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+
|
52
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it("should have a shadow map layer", function() {
|
53
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expect(material.layers[2].klass).toEqual(Jax.Material.ShadowMap);
|
54
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+
});
|
55
|
+
|
56
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it("should have a fog layer", function() {
|
57
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expect(material.layers[3].klass).toEqual(Jax.Material.Fog);
|
58
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});
|
59
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});
|
60
|
+
|
61
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describe("with one texture specified by string", function() {
|
62
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beforeEach(function() { material = new Jax.Material({texture: _img}); });
|
63
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+
it("should have texture layer", function() {
|
64
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expect(material.layers[0].texture.image.src).toMatch(/\/images\/rss\.png$/);
|
65
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+
});
|
66
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+
});
|
67
|
+
|
68
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describe("with multiple textures specified by string", function() {
|
69
|
+
beforeEach(function() { material = new Jax.Material({textures: [_img, _img]}); });
|
70
|
+
|
71
|
+
it("should have 2 texture layers", function() {
|
72
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+
expect(material.layers[0].texture.image.src).toMatch(/\/images\/rss\.png$/);
|
73
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+
expect(material.layers[1].texture.image.src).toMatch(/\/images\/rss\.png$/);
|
74
|
+
});
|
75
|
+
});
|
76
|
+
|
77
|
+
describe("with a normal map", function() {
|
78
|
+
beforeEach(function() { material = new Jax.Material({texture:{path:_img,type:Jax.NORMAL_MAP}}); });
|
79
|
+
it("should use Jax.Material.NormalMap", function() {
|
80
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+
expect(material.layers[0]).toBeKindOf(Jax.Material.NormalMap);
|
81
|
+
});
|
82
|
+
});
|
83
|
+
|
84
|
+
describe("by default", function() {
|
85
|
+
beforeEach(function() { material = new Jax.Material(); });
|
86
|
+
|
87
|
+
describe("switching shaders", function() {
|
88
|
+
it("should not rebuild the shaders", function() {
|
89
|
+
material.render(context, mesh, {shader:"basic"});
|
90
|
+
material.render(context, mesh, {shader:"blinn-phong"});
|
91
|
+
|
92
|
+
spyOn(material, 'buildShader').andCallThrough();
|
93
|
+
material.render(context, mesh, {shader:"basic"});
|
94
|
+
expect(material.buildShader).not.toHaveBeenCalled();
|
95
|
+
});
|
96
|
+
|
97
|
+
// it("should build both shaders", function() {
|
98
|
+
// spyOn(material, 'buildShader').andCallThrough();
|
99
|
+
// material.render(context, mesh, {shader:"blinn-phong"});
|
100
|
+
// material.render(context, mesh, {shader:"basic"});
|
101
|
+
// expect(material.buildShader).toHaveBeenCalledWith('blinn-phong', context);
|
102
|
+
// expect(material.buildShader).toHaveBeenCalledWith('basic', context);
|
103
|
+
// });
|
104
|
+
});
|
105
|
+
|
106
|
+
|
107
|
+
// it("should use basic shader", function() {
|
108
|
+
// spyOn(material, 'prepareShader').andCallThrough();
|
109
|
+
// material.render(context, mesh);
|
110
|
+
// // I don't like this, but I don't know a better way to test it.
|
111
|
+
// expect(material.prepareShader).toHaveBeenCalledWith('basic', context);
|
112
|
+
// });
|
113
|
+
});
|
114
|
+
|
115
|
+
it("should have a default material", function() {
|
116
|
+
expect(Jax.Material.find('default')).not.toBeUndefined();
|
117
|
+
});
|
118
|
+
});
|
@@ -0,0 +1,86 @@
|
|
1
|
+
describe("Mesh:", function() {
|
2
|
+
var mesh, context;
|
3
|
+
|
4
|
+
beforeEach(function() { context = new Jax.Context(document.getElementById('canvas-element')); });
|
5
|
+
afterEach(function() { context.dispose(); });
|
6
|
+
|
7
|
+
describe("a torus", function() {
|
8
|
+
beforeEach(function() { mesh = new Jax.Mesh.Torus(); mesh.rebuild(); });
|
9
|
+
|
10
|
+
});
|
11
|
+
|
12
|
+
describe("a sphere", function() {
|
13
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+
beforeEach(function() { mesh = new Jax.Mesh.Sphere(); });
|
14
|
+
|
15
|
+
describe("that is already built", function() {
|
16
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+
beforeEach(function() { mesh.rebuild(); });
|
17
|
+
|
18
|
+
it("should set color", function() {
|
19
|
+
mesh.color = [0.5,0,0.4,0.2];
|
20
|
+
mesh.rebuild();
|
21
|
+
var cbuf = mesh.getColorBuffer();
|
22
|
+
for (var i = 0; i < mesh.getVertexBuffer().js.length / 3; i += 4) {
|
23
|
+
expect(cbuf.js[i+0]).toEqual(0.5);
|
24
|
+
expect(cbuf.js[i+1]).toEqual(0);
|
25
|
+
expect(cbuf.js[i+2]).toEqual(0.4);
|
26
|
+
expect(cbuf.js[i+3]).toEqual(0.2);
|
27
|
+
}
|
28
|
+
});
|
29
|
+
});
|
30
|
+
|
31
|
+
it("should set color", function() {
|
32
|
+
mesh.color = [0.5,0,0.4,0.2];
|
33
|
+
mesh.rebuild();
|
34
|
+
var cbuf = mesh.getColorBuffer();
|
35
|
+
for (var i = 0; i < cbuf.js.length; i += 4) {
|
36
|
+
expect(cbuf.js[i+0]).toEqual(0.5);
|
37
|
+
expect(cbuf.js[i+1]).toEqual(0);
|
38
|
+
expect(cbuf.js[i+2]).toEqual(0.4);
|
39
|
+
expect(cbuf.js[i+3]).toEqual(0.2);
|
40
|
+
}
|
41
|
+
});
|
42
|
+
});
|
43
|
+
|
44
|
+
describe("a simple quad", function() {
|
45
|
+
beforeEach(function() {
|
46
|
+
mesh = new Jax.Mesh.Quad(2);
|
47
|
+
});
|
48
|
+
|
49
|
+
describe("with a specific material", function() {
|
50
|
+
beforeEach(function() { mesh.material = 'basic'; });
|
51
|
+
|
52
|
+
it("should use the specific material", function() {
|
53
|
+
expect(mesh.getNormalizedRenderOptions().material.getName()).toEqual("basic");
|
54
|
+
});
|
55
|
+
|
56
|
+
it("should override the specific material", function() {
|
57
|
+
expect(mesh.getNormalizedRenderOptions({material:"depthmap"}).material.name).toEqual("depthmap");
|
58
|
+
});
|
59
|
+
});
|
60
|
+
|
61
|
+
it("should be renderable", function() {
|
62
|
+
/*
|
63
|
+
we can't verify that it's rendering *properly* without a human to verify -- but,
|
64
|
+
we can at least assume that webgl will work properly, and check for other logical errors
|
65
|
+
in the render process itself. For now I'm basically just seeing whether #render fails.
|
66
|
+
*/
|
67
|
+
expect(function() { mesh.render(context); }).not.toThrow();
|
68
|
+
});
|
69
|
+
|
70
|
+
describe("that has been built", function() {
|
71
|
+
beforeEach(function() { mesh.rebuild(); });
|
72
|
+
|
73
|
+
it("should have appropriate boundaries", function() {
|
74
|
+
expect(mesh.bounds.left).toEqual(-1);
|
75
|
+
expect(mesh.bounds.right).toEqual(1);
|
76
|
+
expect(mesh.bounds.top).toEqual(1);
|
77
|
+
expect(mesh.bounds.bottom).toEqual(-1);
|
78
|
+
expect(mesh.bounds.front).toEqual(0);
|
79
|
+
expect(mesh.bounds.back).toEqual(0);
|
80
|
+
expect(mesh.bounds.width).toEqual(2);
|
81
|
+
expect(mesh.bounds.height).toEqual(2);
|
82
|
+
expect(mesh.bounds.depth).toEqual(0);
|
83
|
+
});
|
84
|
+
});
|
85
|
+
});
|
86
|
+
});
|
@@ -0,0 +1,60 @@
|
|
1
|
+
describe("Jax.Shader.Manifest", function() {
|
2
|
+
var manifest;
|
3
|
+
var img = "/images/rss.png";
|
4
|
+
var context;
|
5
|
+
|
6
|
+
beforeEach(function() {
|
7
|
+
manifest = new Jax.Shader.Manifest();
|
8
|
+
context = new Jax.Context('canvas-element');
|
9
|
+
});
|
10
|
+
|
11
|
+
afterEach(function() { context.dispose(); });
|
12
|
+
|
13
|
+
describe("special handling for Jax textures", function() {
|
14
|
+
var tex0, tex1;
|
15
|
+
|
16
|
+
beforeEach(function() {
|
17
|
+
tex0 = new Jax.Texture(img);
|
18
|
+
tex1 = new Jax.Texture(img);
|
19
|
+
waitsFor(function() {
|
20
|
+
if (tex0.loaded && tex1.loaded) {
|
21
|
+
spyOn(context, 'glActiveTexture');
|
22
|
+
spyOn(tex0, 'bind');
|
23
|
+
spyOn(tex1, 'bind');
|
24
|
+
manifest.texture('Texture0', tex0, context);
|
25
|
+
manifest.texture('Texture1', tex1, context);
|
26
|
+
return true;
|
27
|
+
}
|
28
|
+
return false;
|
29
|
+
});
|
30
|
+
});
|
31
|
+
|
32
|
+
it("should not allow more than the maximum number of textures to be bound", function() {
|
33
|
+
expect(function() {
|
34
|
+
for (var j = 0; j < GL_MAX_ACTIVE_TEXTURES+1; j++) {
|
35
|
+
manifest.texture('Texture'+j, tex0, context);
|
36
|
+
}
|
37
|
+
}).toThrow("Maximum number of textures ("+GL_MAX_ACTIVE_TEXTURES+") has been reached!");
|
38
|
+
});
|
39
|
+
|
40
|
+
it("should recycle texture slots", function () {
|
41
|
+
var i = manifest.getValue('Texture0');
|
42
|
+
manifest.texture('Texture0', tex1, context);
|
43
|
+
expect(manifest.getValue('Texture0')).toEqual(i);
|
44
|
+
});
|
45
|
+
|
46
|
+
it("should activate the textures", function() {
|
47
|
+
expect(context.glActiveTexture).toHaveBeenCalledWith(GL_TEXTURE0);
|
48
|
+
expect(context.glActiveTexture).toHaveBeenCalledWith(GL_TEXTURE1);
|
49
|
+
});
|
50
|
+
|
51
|
+
it("should bind the textures", function() {
|
52
|
+
expect(tex0.bind).toHaveBeenCalledWith(context, 0);
|
53
|
+
expect(tex1.bind).toHaveBeenCalledWith(context, 1);
|
54
|
+
});
|
55
|
+
|
56
|
+
it("should set unique texture IDs", function() {
|
57
|
+
expect(manifest.getValue('Texture0')).not.toEqual(manifest.getValue('Texture1'));
|
58
|
+
});
|
59
|
+
});
|
60
|
+
});
|
@@ -0,0 +1,192 @@
|
|
1
|
+
describe("Jax.ShaderChain", function() {
|
2
|
+
var chain, material, context;
|
3
|
+
|
4
|
+
beforeEach(function() {
|
5
|
+
material = new Jax.Material();
|
6
|
+
context = new Jax.Context('canvas-element');
|
7
|
+
chain = new Jax.ShaderChain("shader");
|
8
|
+
});
|
9
|
+
|
10
|
+
afterEach(function() { context.dispose(); });
|
11
|
+
|
12
|
+
describe("with a vertex main with 1 unqualified argument", function() {
|
13
|
+
beforeEach(function() {
|
14
|
+
chain.addShader(new Jax.Shader({vertex:"void main(vec4 pos) { }",name:"one"}));
|
15
|
+
});
|
16
|
+
|
17
|
+
it("should mangle #main but keep the arguments", function() {
|
18
|
+
expect(chain.getVertexSource(material)).toMatch(/void one0_main_v\(vec4 pos\) \{/);
|
19
|
+
});
|
20
|
+
|
21
|
+
it("should send the 3 arguments from #main", function() {
|
22
|
+
expect(chain.getVertexSource(material)).toMatch(/one0_main_v\(gl_Position\);/);
|
23
|
+
});
|
24
|
+
});
|
25
|
+
|
26
|
+
describe("with a fragment main with 3 unqualified arguments", function() {
|
27
|
+
beforeEach(function() {
|
28
|
+
chain.addShader(new Jax.Shader({fragment:"void main(vec4 amb, vec4 dif, vec4 spec) { }",name:"one"}));
|
29
|
+
});
|
30
|
+
|
31
|
+
it("should mangle #main but keep the arguments", function() {
|
32
|
+
expect(chain.getFragmentSource(material)).toMatch(/void one0_main_f\(vec4 amb, vec4 dif, vec4 spec\) \{/);
|
33
|
+
});
|
34
|
+
|
35
|
+
it("should send the 3 arguments from #main", function() {
|
36
|
+
expect(chain.getFragmentSource(material)).toMatch(/one0_main_f\(ambient, diffuse, specular\);/);
|
37
|
+
});
|
38
|
+
});
|
39
|
+
|
40
|
+
describe("with a fragment main with 3 inout arguments", function() {
|
41
|
+
beforeEach(function() {
|
42
|
+
chain.addShader(new Jax.Shader({fragment:"void main(inout vec4 amb, inout vec4 dif, inout vec4 spec) { }",name:"one"}));
|
43
|
+
});
|
44
|
+
|
45
|
+
it("should mangle #main but keep the arguments", function() {
|
46
|
+
expect(chain.getFragmentSource(material)).toMatch(/void one0_main_f\(inout vec4 amb, inout vec4 dif, inout vec4 spec\) \{/);
|
47
|
+
});
|
48
|
+
|
49
|
+
it("should send the 3 arguments from #main", function() {
|
50
|
+
expect(chain.getFragmentSource(material)).toMatch(/one0_main_f\(ambient, diffuse, specular\);/);
|
51
|
+
});
|
52
|
+
});
|
53
|
+
|
54
|
+
describe("with a local texture", function() {
|
55
|
+
beforeEach(function() {
|
56
|
+
chain.addShader(new Jax.Shader({vertex:"uniform sampler2D Texture; void main(void) { }",name:"one"}));
|
57
|
+
});
|
58
|
+
|
59
|
+
it("should rename the uniform", function() {
|
60
|
+
expect(chain.getVertexSource(material)).toMatch(/uniform sampler2D one0_Texture;/);
|
61
|
+
});
|
62
|
+
});
|
63
|
+
|
64
|
+
describe("with a local float uniform", function() {
|
65
|
+
var prefix;
|
66
|
+
beforeEach(function() {
|
67
|
+
prefix = chain.addShader(new Jax.Shader({
|
68
|
+
vertex:"uniform float TextureScaleX; void main(void) { float f = TextureScaleX; gl_Position = vec4(0,0,0,1); }",
|
69
|
+
fragment:"void main(void) { }",name:"one"
|
70
|
+
}));
|
71
|
+
});
|
72
|
+
|
73
|
+
it("should delegate to the expanded uniform name", function() {
|
74
|
+
chain.link(context, material);
|
75
|
+
chain.manifest.variable_prefix = prefix;
|
76
|
+
chain.manifest.set('TextureScaleX', 1);
|
77
|
+
var uniforms = chain.getUniformDelegator(context);
|
78
|
+
spyOn(uniforms, 'set');
|
79
|
+
chain.manifest.apply(uniforms, chain.getAttributeDelegator(context));
|
80
|
+
|
81
|
+
expect(uniforms.set).toHaveBeenCalledWith(prefix+'TextureScaleX', 1);
|
82
|
+
});
|
83
|
+
});
|
84
|
+
|
85
|
+
describe("with multiple identical uniforms", function() {
|
86
|
+
beforeEach(function() {
|
87
|
+
chain.addShader(new Jax.Shader({vertex:"shared uniform int x; void main(void) { }",name:"one"}));
|
88
|
+
chain.addShader(new Jax.Shader({vertex:"shared uniform int x; void main(void) { }",name:"two"}));
|
89
|
+
});
|
90
|
+
|
91
|
+
it("should not redefine the uniform", function() {
|
92
|
+
var source = chain.getVertexSource();
|
93
|
+
expect(source.split(/uniform int x;/).length).toEqual(2);
|
94
|
+
});
|
95
|
+
});
|
96
|
+
|
97
|
+
describe("with a shader that exports", function() {
|
98
|
+
describe("and a shader that imports", function() {
|
99
|
+
beforeEach(function() {
|
100
|
+
chain.addShader(new Jax.Shader({vertex:"uniform int x; void main(void) { vec3 p; _shader_position = p; gl_Position = vec4(0,0,0,1); }",
|
101
|
+
fragment:"void main(void) { vec4 a; _shader_ambient = a; }",
|
102
|
+
exports:{"ambient":"vec4", "position":"vec3"},
|
103
|
+
name:"one"}));
|
104
|
+
chain.addShader(new Jax.Shader({vertex:"void main(void) { vec3 p; import(position, p = position); }",
|
105
|
+
fragment:"uniform float y; void main(void) { vec4 a; import(ambient, a = ambient); }",
|
106
|
+
name:"two"}));
|
107
|
+
});
|
108
|
+
|
109
|
+
it("should produce a master shader", function() {
|
110
|
+
chain.link(context, material);
|
111
|
+
expect(chain.getMasterShader().getFragmentSource()).not.toBeNull();
|
112
|
+
expect(chain.getMasterShader().getVertexSource()).not.toBeNull();
|
113
|
+
});
|
114
|
+
|
115
|
+
it("should produce an input map", function() {
|
116
|
+
expect(Jax.Util.properties(chain.getInputMap(material))).toEqualVector(['one_x', 'one_y']);
|
117
|
+
});
|
118
|
+
|
119
|
+
describe(" - fragment - ", function() {
|
120
|
+
it("should use local for uniform name", function() {
|
121
|
+
expect(chain.getFragmentSource(material)).toMatch(/uniform float two1_y;/);
|
122
|
+
});
|
123
|
+
|
124
|
+
it("should perform import", function() {
|
125
|
+
expect(chain.getFragmentSource(material)).toMatch(/a = _shader_ambient;/);
|
126
|
+
});
|
127
|
+
|
128
|
+
it("should define one_main", function() {
|
129
|
+
expect(chain.getFragmentSource(material)).toMatch(/void one0_main_f\(void\)/);
|
130
|
+
});
|
131
|
+
|
132
|
+
it("should define two_main", function() {
|
133
|
+
expect(chain.getFragmentSource(material)).toMatch(/void two1_main_f\(void\)/);
|
134
|
+
});
|
135
|
+
|
136
|
+
it("should define exported variables", function() {
|
137
|
+
expect(chain.getFragmentSource(material)).toMatch(/vec4 _shader_ambient;/);
|
138
|
+
});
|
139
|
+
|
140
|
+
it("should build a main()", function() {
|
141
|
+
expect(chain.getFragmentSource(material)).toMatch(/void main\(void/);
|
142
|
+
});
|
143
|
+
|
144
|
+
describe("#main", function() {
|
145
|
+
it("should call main for 'one'", function() {
|
146
|
+
expect(chain.getFragmentMain()).toMatch(/one0_main_f\(\);/);
|
147
|
+
});
|
148
|
+
|
149
|
+
it("should call main for 'two'", function() {
|
150
|
+
expect(chain.getFragmentMain()).toMatch(/two1_main_f\(\);/);
|
151
|
+
});
|
152
|
+
});
|
153
|
+
});
|
154
|
+
|
155
|
+
describe(" - vertex - ", function() {
|
156
|
+
it("should use local for uniform name", function() {
|
157
|
+
expect(chain.getVertexSource(material)).toMatch(/uniform int one0_x;/);
|
158
|
+
});
|
159
|
+
|
160
|
+
it("should perform import", function() {
|
161
|
+
expect(chain.getVertexSource(material)).toMatch(/p = _shader_position;/);
|
162
|
+
});
|
163
|
+
|
164
|
+
it("should define one_main", function() {
|
165
|
+
expect(chain.getVertexSource(material)).toMatch(/void one0_main_v\(void\)/);
|
166
|
+
});
|
167
|
+
|
168
|
+
it("should define two_main", function() {
|
169
|
+
expect(chain.getVertexSource(material)).toMatch(/void two1_main_v\(void\)/);
|
170
|
+
});
|
171
|
+
|
172
|
+
it("should define exported variables", function() {
|
173
|
+
expect(chain.getVertexSource(material)).toMatch(/vec3 _shader_position;/);
|
174
|
+
});
|
175
|
+
|
176
|
+
it("should build a main()", function() {
|
177
|
+
expect(chain.getVertexSource(material)).toMatch(/void main\(void/);
|
178
|
+
});
|
179
|
+
|
180
|
+
describe("#main", function() {
|
181
|
+
it("should call main for 'one'", function() {
|
182
|
+
expect(chain.getVertexMain()).toMatch(/one0_main_v\(\);/);
|
183
|
+
});
|
184
|
+
|
185
|
+
it("should call main for 'two'", function() {
|
186
|
+
expect(chain.getVertexMain()).toMatch(/two1_main_v\(\);/);
|
187
|
+
});
|
188
|
+
});
|
189
|
+
});
|
190
|
+
});
|
191
|
+
});
|
192
|
+
});
|