jax 0.0.0.1

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Files changed (446) hide show
  1. data/.gitignore +12 -0
  2. data/.gitmodules +3 -0
  3. data/.rvmrc +7 -0
  4. data/Gemfile +4 -0
  5. data/README.rdoc +32 -0
  6. data/Rakefile +144 -0
  7. data/bin/jax +11 -0
  8. data/builtin/shaders/basic/common.ejs +11 -0
  9. data/builtin/shaders/basic/fragment.ejs +5 -0
  10. data/builtin/shaders/basic/vertex.ejs +13 -0
  11. data/builtin/shaders/depthmap/common.ejs +1 -0
  12. data/builtin/shaders/depthmap/fragment.ejs +5 -0
  13. data/builtin/shaders/depthmap/vertex.ejs +7 -0
  14. data/builtin/shaders/fog/common.ejs +7 -0
  15. data/builtin/shaders/fog/fragment.ejs +23 -0
  16. data/builtin/shaders/fog/manifest.yml +12 -0
  17. data/builtin/shaders/fog/material.js +34 -0
  18. data/builtin/shaders/fog/vertex.ejs +10 -0
  19. data/builtin/shaders/functions/depth_map.ejs +24 -0
  20. data/builtin/shaders/functions/lights.ejs +155 -0
  21. data/builtin/shaders/lighting/common.ejs +5 -0
  22. data/builtin/shaders/lighting/fragment.ejs +34 -0
  23. data/builtin/shaders/lighting/manifest.yml +4 -0
  24. data/builtin/shaders/lighting/material.js +26 -0
  25. data/builtin/shaders/lighting/vertex.ejs +7 -0
  26. data/builtin/shaders/normal_map/common.ejs +12 -0
  27. data/builtin/shaders/normal_map/fragment.ejs +26 -0
  28. data/builtin/shaders/normal_map/manifest.yml +17 -0
  29. data/builtin/shaders/normal_map/material.js +16 -0
  30. data/builtin/shaders/normal_map/vertex.ejs +57 -0
  31. data/builtin/shaders/paraboloid-depthmap/common.ejs +6 -0
  32. data/builtin/shaders/paraboloid-depthmap/fragment.ejs +8 -0
  33. data/builtin/shaders/paraboloid-depthmap/material.js +15 -0
  34. data/builtin/shaders/paraboloid-depthmap/vertex.ejs +26 -0
  35. data/builtin/shaders/shadow_map/common.ejs +14 -0
  36. data/builtin/shaders/shadow_map/fragment.ejs +66 -0
  37. data/builtin/shaders/shadow_map/manifest.yml +1 -0
  38. data/builtin/shaders/shadow_map/material.js +26 -0
  39. data/builtin/shaders/shadow_map/vertex.ejs +46 -0
  40. data/builtin/shaders/texture/common.ejs +4 -0
  41. data/builtin/shaders/texture/fragment.ejs +11 -0
  42. data/builtin/shaders/texture/manifest.yml +17 -0
  43. data/builtin/shaders/texture/material.js +18 -0
  44. data/builtin/shaders/texture/vertex.ejs +9 -0
  45. data/guides/assets/images/book_icon.gif +0 -0
  46. data/guides/assets/images/bullet.gif +0 -0
  47. data/guides/assets/images/chapters_icon.gif +0 -0
  48. data/guides/assets/images/check_bullet.gif +0 -0
  49. data/guides/assets/images/credits_pic_blank.gif +0 -0
  50. data/guides/assets/images/edge_badge.png +0 -0
  51. data/guides/assets/images/feature_tile.gif +0 -0
  52. data/guides/assets/images/footer_tile.gif +0 -0
  53. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  54. data/guides/assets/images/getting_started/rock.png +0 -0
  55. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  56. data/guides/assets/images/grey_bullet.gif +0 -0
  57. data/guides/assets/images/header_backdrop.png +0 -0
  58. data/guides/assets/images/header_tile.gif +0 -0
  59. data/guides/assets/images/icons/README +5 -0
  60. data/guides/assets/images/icons/callouts/1.png +0 -0
  61. data/guides/assets/images/icons/callouts/10.png +0 -0
  62. data/guides/assets/images/icons/callouts/11.png +0 -0
  63. data/guides/assets/images/icons/callouts/12.png +0 -0
  64. data/guides/assets/images/icons/callouts/13.png +0 -0
  65. data/guides/assets/images/icons/callouts/14.png +0 -0
  66. data/guides/assets/images/icons/callouts/15.png +0 -0
  67. data/guides/assets/images/icons/callouts/2.png +0 -0
  68. data/guides/assets/images/icons/callouts/3.png +0 -0
  69. data/guides/assets/images/icons/callouts/4.png +0 -0
  70. data/guides/assets/images/icons/callouts/5.png +0 -0
  71. data/guides/assets/images/icons/callouts/6.png +0 -0
  72. data/guides/assets/images/icons/callouts/7.png +0 -0
  73. data/guides/assets/images/icons/callouts/8.png +0 -0
  74. data/guides/assets/images/icons/callouts/9.png +0 -0
  75. data/guides/assets/images/icons/caution.png +0 -0
  76. data/guides/assets/images/icons/example.png +0 -0
  77. data/guides/assets/images/icons/home.png +0 -0
  78. data/guides/assets/images/icons/important.png +0 -0
  79. data/guides/assets/images/icons/next.png +0 -0
  80. data/guides/assets/images/icons/note.png +0 -0
  81. data/guides/assets/images/icons/prev.png +0 -0
  82. data/guides/assets/images/icons/tip.png +0 -0
  83. data/guides/assets/images/icons/up.png +0 -0
  84. data/guides/assets/images/icons/warning.png +0 -0
  85. data/guides/assets/images/nav_arrow.gif +0 -0
  86. data/guides/assets/images/tab_grey.gif +0 -0
  87. data/guides/assets/images/tab_info.gif +0 -0
  88. data/guides/assets/images/tab_note.gif +0 -0
  89. data/guides/assets/images/tab_red.gif +0 -0
  90. data/guides/assets/images/tab_yellow.gif +0 -0
  91. data/guides/assets/images/tab_yellow.png +0 -0
  92. data/guides/assets/javascripts/guides.js +7 -0
  93. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +59 -0
  94. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +75 -0
  95. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +59 -0
  96. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +65 -0
  97. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +100 -0
  98. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +97 -0
  99. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +91 -0
  100. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +55 -0
  101. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +41 -0
  102. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +52 -0
  103. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +67 -0
  104. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +52 -0
  105. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +57 -0
  106. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +58 -0
  107. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +72 -0
  108. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +88 -0
  109. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +33 -0
  110. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +74 -0
  111. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +64 -0
  112. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +55 -0
  113. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +94 -0
  114. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +51 -0
  115. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +66 -0
  116. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +56 -0
  117. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +69 -0
  118. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +17 -0
  119. data/guides/assets/stylesheets/fixes.css +16 -0
  120. data/guides/assets/stylesheets/main.css +445 -0
  121. data/guides/assets/stylesheets/print.css +52 -0
  122. data/guides/assets/stylesheets/reset.css +43 -0
  123. data/guides/assets/stylesheets/style.css +13 -0
  124. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +226 -0
  125. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +328 -0
  126. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +331 -0
  127. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +339 -0
  128. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +324 -0
  129. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +328 -0
  130. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +324 -0
  131. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +324 -0
  132. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +324 -0
  133. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +117 -0
  134. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +120 -0
  135. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +128 -0
  136. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +113 -0
  137. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +117 -0
  138. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +116 -0
  139. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +113 -0
  140. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +113 -0
  141. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +113 -0
  142. data/guides/jax_guides.rb +41 -0
  143. data/guides/jax_guides/common.rb +7 -0
  144. data/guides/jax_guides/generator.rb +287 -0
  145. data/guides/jax_guides/helpers.rb +29 -0
  146. data/guides/jax_guides/indexer.rb +69 -0
  147. data/guides/jax_guides/levenshtein.rb +31 -0
  148. data/guides/jax_guides/textile_extensions.rb +61 -0
  149. data/guides/source/getting_started.textile +1171 -0
  150. data/guides/source/index.html.erb +50 -0
  151. data/guides/source/layout.html.erb +158 -0
  152. data/guides/source/lighting.textile +5 -0
  153. data/guides/source/materials.textile +5 -0
  154. data/guides/source/shaders.textile +5 -0
  155. data/guides/source/testing.textile +5 -0
  156. data/guides/w3c_validator.rb +91 -0
  157. data/jax.gems +1 -0
  158. data/jax.gemspec +40 -0
  159. data/lib/jax.rb +28 -0
  160. data/lib/jax/application.rb +92 -0
  161. data/lib/jax/application/configuration.rb +27 -0
  162. data/lib/jax/generators/app.rb +17 -0
  163. data/lib/jax/generators/app/app_generator.rb +78 -0
  164. data/lib/jax/generators/app/templates/Gemfile.tt +3 -0
  165. data/lib/jax/generators/app/templates/Rakefile +6 -0
  166. data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +5 -0
  167. data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +3 -0
  168. data/lib/jax/generators/app/templates/app/models/.empty_directory +0 -0
  169. data/lib/jax/generators/app/templates/app/resources/.empty_directory +0 -0
  170. data/lib/jax/generators/app/templates/app/views/.empty_directory +0 -0
  171. data/lib/jax/generators/app/templates/config/application.rb.tt +6 -0
  172. data/lib/jax/generators/app/templates/config/boot.rb +13 -0
  173. data/lib/jax/generators/app/templates/config/routes.rb.tt +5 -0
  174. data/lib/jax/generators/app/templates/public/javascripts/jax.js +7561 -0
  175. data/lib/jax/generators/app/templates/public/webgl_not_supported.html +26 -0
  176. data/lib/jax/generators/app/templates/script/jax +7 -0
  177. data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +11 -0
  178. data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +12 -0
  179. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +90 -0
  180. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +23 -0
  181. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +32 -0
  182. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers/jax_spec_helper.js +216 -0
  183. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +63 -0
  184. data/lib/jax/generators/commands.rb +81 -0
  185. data/lib/jax/generators/controller/USAGE +9 -0
  186. data/lib/jax/generators/controller/controller_generator.rb +59 -0
  187. data/lib/jax/generators/controller/templates/controller_source.js.tt +16 -0
  188. data/lib/jax/generators/controller/templates/controller_test.js.tt +11 -0
  189. data/lib/jax/generators/controller/templates/helper.js.tt +3 -0
  190. data/lib/jax/generators/controller/templates/helper_test.js.tt +12 -0
  191. data/lib/jax/generators/controller/templates/view.js.tt +4 -0
  192. data/lib/jax/generators/light_source/USAGE +14 -0
  193. data/lib/jax/generators/light_source/light_source_generator.rb +47 -0
  194. data/lib/jax/generators/light_source/templates/light.yml.tt +39 -0
  195. data/lib/jax/generators/material/USAGE +29 -0
  196. data/lib/jax/generators/material/material_generator.rb +81 -0
  197. data/lib/jax/generators/material/templates/append.yml.tt +7 -0
  198. data/lib/jax/generators/material/templates/material.yml.tt +33 -0
  199. data/lib/jax/generators/model/USAGE +5 -0
  200. data/lib/jax/generators/model/model_generator.rb +42 -0
  201. data/lib/jax/generators/model/templates/model.js.tt +11 -0
  202. data/lib/jax/generators/model/templates/test.js.tt +11 -0
  203. data/lib/jax/generators/script_jax_loader.rb +32 -0
  204. data/lib/jax/monkeypatch/jasmine.rb +3 -0
  205. data/lib/jax/monkeypatch/jasmine/config.rb +21 -0
  206. data/lib/jax/monkeypatch/jasmine/server.rb +50 -0
  207. data/lib/jax/packager.rb +58 -0
  208. data/lib/jax/packager/sprockets_template.rb +49 -0
  209. data/lib/jax/resource_compiler.rb +50 -0
  210. data/lib/jax/routes.rb +61 -0
  211. data/lib/jax/shader.rb +158 -0
  212. data/lib/jax/tasks/rake.rb +34 -0
  213. data/lib/jax/version.rb +12 -0
  214. data/public/images/brickwall.jpg +0 -0
  215. data/public/images/jacks.jpg +0 -0
  216. data/public/images/normal_map.jpg +0 -0
  217. data/public/images/rock.png +0 -0
  218. data/public/images/rockNormal.png +0 -0
  219. data/public/images/rss.png +0 -0
  220. data/public/webgl_not_supported.html +26 -0
  221. data/spec/example_app/Gemfile +1 -0
  222. data/spec/example_app/Rakefile +15 -0
  223. data/spec/example_app/app/controllers/application_controller.js +5 -0
  224. data/spec/example_app/app/controllers/courthouse_controller.js +24 -0
  225. data/spec/example_app/app/controllers/lighting_controller.js +69 -0
  226. data/spec/example_app/app/controllers/shadows_controller.js +130 -0
  227. data/spec/example_app/app/controllers/textures_controller.js +52 -0
  228. data/spec/example_app/app/helpers/application_helper.js +3 -0
  229. data/spec/example_app/app/helpers/textures_helper.js +3 -0
  230. data/spec/example_app/app/models/character.js +23 -0
  231. data/spec/example_app/app/models/door.js +10 -0
  232. data/spec/example_app/app/models/scene.js +19 -0
  233. data/spec/example_app/app/resources/characters/judge.yml +3 -0
  234. data/spec/example_app/app/resources/doors/courthouse_door.yml +5 -0
  235. data/spec/example_app/app/resources/light_sources/directional_light.yml +13 -0
  236. data/spec/example_app/app/resources/light_sources/point_light.yml +31 -0
  237. data/spec/example_app/app/resources/light_sources/spot_light.yml +15 -0
  238. data/spec/example_app/app/resources/light_sources/sun.yml +7 -0
  239. data/spec/example_app/app/resources/light_sources/textures_point.yml +34 -0
  240. data/spec/example_app/app/resources/materials/bricks.yml +36 -0
  241. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +27 -0
  242. data/spec/example_app/app/resources/scenes/courthouse.yml +4 -0
  243. data/spec/example_app/app/views/courthouse/index.js +4 -0
  244. data/spec/example_app/app/views/lighting/index.js +4 -0
  245. data/spec/example_app/app/views/shadows/index.js +6 -0
  246. data/spec/example_app/app/views/textures/index.js +4 -0
  247. data/spec/example_app/config/application.rb +6 -0
  248. data/spec/example_app/config/boot.rb +13 -0
  249. data/spec/example_app/config/routes.rb +6 -0
  250. data/spec/example_app/public/images/185__normalmap.png +0 -0
  251. data/spec/example_app/public/images/face_norm.jpg +0 -0
  252. data/spec/example_app/public/images/rock.png +0 -0
  253. data/spec/example_app/public/images/rockNormal.png +0 -0
  254. data/spec/example_app/public/images/rss.png +0 -0
  255. data/spec/example_app/public/webgl_not_supported.html +26 -0
  256. data/spec/example_app/script/jax +7 -0
  257. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +11 -0
  258. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +12 -0
  259. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +16 -0
  260. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +17 -0
  261. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +18 -0
  262. data/spec/example_app/spec/javascripts/support/jasmine.yml +89 -0
  263. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +32 -0
  264. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +93 -0
  265. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +84 -0
  266. data/spec/generators/app_generator_spec.rb +46 -0
  267. data/spec/generators/controller_generator_spec.rb +68 -0
  268. data/spec/generators/light_generator_spec.rb +51 -0
  269. data/spec/generators/material_generator_spec.rb +35 -0
  270. data/spec/generators/model_generator_spec.rb +43 -0
  271. data/spec/javascripts/Player.js +58 -0
  272. data/spec/javascripts/helpers/SpecHelper.js +216 -0
  273. data/spec/javascripts/jax/builtin/materials/core_materials_spec.js +41 -0
  274. data/spec/javascripts/jax/builtin/materials/dual_paraboloid_spec.js +37 -0
  275. data/spec/javascripts/jax/builtin/materials/fog_spec.js +19 -0
  276. data/spec/javascripts/jax/builtin/materials/lighting_spec.js +19 -0
  277. data/spec/javascripts/jax/builtin/materials/normal_map_spec.js +19 -0
  278. data/spec/javascripts/jax/builtin/materials/shadow_map_spec.js +19 -0
  279. data/spec/javascripts/jax/builtin/materials/texture_spec.js +19 -0
  280. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  281. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  282. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  283. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  284. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  285. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  286. data/spec/javascripts/jax/compatibility_spec.js +50 -0
  287. data/spec/javascripts/jax/context_spec.js +82 -0
  288. data/spec/javascripts/jax/controller_spec.js +145 -0
  289. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  290. data/spec/javascripts/jax/core/events_spec.js +17 -0
  291. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  292. data/spec/javascripts/jax/core/utils_spec.js +256 -0
  293. data/spec/javascripts/jax/helper_spec.js +33 -0
  294. data/spec/javascripts/jax/model_spec.js +87 -0
  295. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +87 -0
  296. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +68 -0
  297. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  298. data/spec/javascripts/jax/route_set_spec.js +67 -0
  299. data/spec/javascripts/jax/view_manager_spec.js +17 -0
  300. data/spec/javascripts/jax/webgl/camera_spec.js +159 -0
  301. data/spec/javascripts/jax/webgl/framebuffer_spec.js +46 -0
  302. data/spec/javascripts/jax/webgl/lighting_spec.js +61 -0
  303. data/spec/javascripts/jax/webgl/material_spec.js +118 -0
  304. data/spec/javascripts/jax/webgl/mesh_spec.js +86 -0
  305. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +60 -0
  306. data/spec/javascripts/jax/webgl/shader_chain_spec.js +192 -0
  307. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  308. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  309. data/spec/javascripts/jax/webgl/texture_spec.js +162 -0
  310. data/spec/javascripts/jax/webgl_spec.js +5 -0
  311. data/spec/javascripts/jax/world_spec.js +88 -0
  312. data/spec/javascripts/jax_spec.js +27 -0
  313. data/spec/javascripts/support/jasmine.yml +85 -0
  314. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  315. data/spec/lib/jax/routes_spec.rb +24 -0
  316. data/spec/lib/jax/shader_spec.rb +57 -0
  317. data/spec/lib/jax/tasks/jax_rake_spec.rb +79 -0
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@@ -0,0 +1,39 @@
1
+ //= require "vendor/ejs"
2
+ //= require "vendor/glMatrix"
3
+ //= require "prototype/class"
4
+ //= require "core/math"
5
+ //= require "core/util"
6
+ //= require "core/matrix_stack"
7
+
8
+ // a global debugAssert method that will do nothing in production, and fail if expr is false
9
+ // in any other run mode. If msg is given, an error with that message is raised. Otherwise,
10
+ // a more generic error is raised.
11
+ window.debugAssert = function(expr, msg) {
12
+ if (Jax.environment != "production" && !expr)
13
+ {
14
+ var error = new Error(msg || "debugAssert failed");
15
+ if (error.stack) error = new Error((msg || "debugAssert failed")+"\n\n"+error.stack);
16
+ throw error;
17
+ }
18
+ };
19
+
20
+ // If glMatrixArrayType isn't simply Array, then most browsers (FF, Chrome) have a pretty
21
+ // crappy implementation of toString() that actually tells you nothing about the array's
22
+ // contents. This makes the #toString method a little more Array-like.
23
+ //
24
+ // Ex: "[Float32Array: -100,-100,-100]"
25
+ if (glMatrixArrayType.prototype.toString != Array.prototype.toString) {
26
+ glMatrixArrayType.prototype.toString = function() {
27
+ var s = "["+glMatrixArrayType.name+": ";
28
+ var d = false;
29
+ for (var i in this) {
30
+ if (parseInt(i) == i) {
31
+ if (d) s += ",";
32
+ s += this[i];
33
+ d = true;
34
+ }
35
+ }
36
+ s += "]";
37
+ return s;
38
+ }
39
+ }
@@ -0,0 +1,40 @@
1
+ // If an epsilon isn't defined, define it. This is used for fuzzy equality with floats,
2
+ // because of floating point imprecision.
3
+ Math.EPSILON = Math.EPSILON || 0.00001;
4
+
5
+ /**
6
+ * Math
7
+ * Defines math-related helper functions.
8
+ **/
9
+
10
+ /**
11
+ * Math.radToDeg(rad) -> Number
12
+ * Helper to convert radians to degrees.
13
+ **/
14
+ Math.radToDeg = Math.radToDeg || function(rad) {
15
+ return rad * 180.0 / Math.PI;
16
+ };
17
+
18
+ /**
19
+ * Math.radToDeg(rad) -> Number
20
+ * Helper to convert degrees to radians.
21
+ **/
22
+ Math.degToRad = Math.degToRad || function(deg) {
23
+ return deg * Math.PI / 180.0;
24
+ };
25
+
26
+ /**
27
+ * Math.equalish(a, b) -> Boolean
28
+ * Arguments can be either scalar or vector, but must be of the same type.
29
+ * Returns true if the arguments are "equal enough" after accounting for floating-point
30
+ * precision loss. Returns false otherwise.
31
+ **/
32
+ Math.equalish = Math.equalish || function(a, b) {
33
+ if (!a.length && !b.length)
34
+ return Math.abs(a - b) <= Math.EPSILON;
35
+
36
+ if (a.length != b.length) return false;
37
+ for (var i = 0; i < a.length; i++)
38
+ if (Math.abs(a[i] - b[i]) > Math.EPSILON) return false;
39
+ return true;
40
+ };
@@ -0,0 +1,306 @@
1
+ //= require "../vendor/glMatrix"
2
+ //= require "../prototype/class"
3
+
4
+ /**
5
+ * Jax.IDENTITY_MATRIX
6
+ * A cache of the identity matrix so that we're not constantly allocating identities.
7
+ **/
8
+ Jax.IDENTITY_MATRIX = mat4.identity(mat4.create());
9
+
10
+ /**
11
+ * class Jax.MatrixStack
12
+ *
13
+ * A matrix stack, obviously. Every Jax.Context allocates its own matrix stack, so you probably
14
+ * shouldn't have to instantiate this directly. Calls to methods of the same name on Jax.Context
15
+ * are delegated into its own matrix stack, so you're really calling these methods.
16
+ *
17
+ * Note that for performance reasons, whenever you call get[Some]Matrix(), the matrix instance
18
+ * itself is returned instead of a copy of the instance. That gives you the power to make changes
19
+ * directly to the matrix, instead of doing them via the stack. For instance, instead of calling
20
+ * Jax.MatrixStack#loadMatrix(), you could just as easily call mat4#set() using one of the
21
+ * matrices here as an argument. However, in doing so you will lose the auto-updating of other
22
+ * matrices, so you must be very careful about how you modify matrices.
23
+ *
24
+ * For example, it would be very easy to use mat4.multiply() to change the model matrix. In doing
25
+ * so, the inverse model matrix would no longer be accurate. This could lead to very
26
+ * difficult-to-debug situations.
27
+ *
28
+ * When in doubt, it is _strongly_ recommended to use the various matrix methods found in
29
+ * Jax.MatrixStack to modify the matrices here. This will keep all related matrices up-to-date.
30
+ **/
31
+ Jax.MatrixStack = (function() {
32
+ var MODEL = 1, VIEW = 2, PROJECTION = 3;
33
+
34
+ function updateMVP(self) {
35
+ mat4.multiply(self.getProjectionMatrix(), self.getModelViewMatrix(), self.getModelViewProjectionMatrix());
36
+ }
37
+
38
+ function updateModelView(self) {
39
+ mat4.multiply(self.getInverseViewMatrix(), self.getModelMatrix(), self.getModelViewMatrix());
40
+ mat4.inverse(self.getModelViewMatrix(), self.getInverseModelViewMatrix());
41
+ updateMVP(self);
42
+ }
43
+
44
+ function updateNormal(self) {
45
+ mat4.toMat3(self.getInverseModelViewMatrix(), self.getNormalMatrix());
46
+ mat3.transpose(self.getNormalMatrix());
47
+ }
48
+
49
+ function mMatrixUpdated(self) {
50
+ mat4.inverse(self.getModelMatrix(), self.getInverseModelMatrix());
51
+ updateModelView(self);
52
+ updateNormal(self);
53
+ }
54
+
55
+ function vMatrixUpdated(self) {
56
+ mat4.inverse(self.getViewMatrix(), self.getInverseViewMatrix());
57
+ updateModelView(self);
58
+ updateNormal(self);
59
+ }
60
+
61
+ function pMatrixUpdated(self) {
62
+ mat4.inverse(self.getProjectionMatrix(), self.getInverseProjectionMatrix());
63
+ updateMVP(self);
64
+ }
65
+
66
+ function loadMatrix(self, which, values) {
67
+ switch(which) {
68
+ case MODEL:
69
+ mat4.set(values, self.getModelMatrix());
70
+ mMatrixUpdated(self);
71
+ break;
72
+ case VIEW:
73
+ mat4.set(values, self.getViewMatrix());
74
+ vMatrixUpdated(self);
75
+ break;
76
+ case PROJECTION:
77
+ mat4.set(values, self.getProjectionMatrix());
78
+ pMatrixUpdated(self);
79
+ break;
80
+ default: throw new Error("programming error: matrix ID not understood: "+which);
81
+ }
82
+ }
83
+
84
+ function multMatrix(self, which, values) {
85
+ switch(which) {
86
+ case MODEL:
87
+ mat4.multiply(self.getModelMatrix(), values, self.getModelMatrix());
88
+ mMatrixUpdated(self);
89
+ break;
90
+ case VIEW:
91
+ mat4.multiply(self.getViewMatrix(), values, self.getViewMatrix());
92
+ vMatrixUpdated(self);
93
+ break;
94
+ case PROJECTION:
95
+ mat4.multiply(self.getProjectionMatrix(), values, self.getProjectionMatrix());
96
+ pMatrixUpdated(self);
97
+ break;
98
+ default: throw new Error("programming error: matrix ID not understood: "+which);
99
+ }
100
+ }
101
+
102
+ /*
103
+ iterates through each matrix stack in self.matrices and pushes a new matrix onto the stack.
104
+ If the new matrix level already has a matrix, it is used; otherwise, a new one is allocated.
105
+ Then, the current level's matrix values are copied into the next level's matrix.
106
+ */
107
+ function pushMatrix(self) {
108
+ var current;
109
+ var stack;
110
+ var current_depth = self.depth;
111
+ var type;
112
+
113
+ self.depth++;
114
+ for (var i in self.matrices) {
115
+ stack = self.matrices[i];
116
+ current = stack[current_depth];
117
+ type = (current.length == 9 ? mat3 : mat4);
118
+ stack[self.depth] = stack[self.depth] || type.create();
119
+ type.set(current, stack[self.depth]);
120
+ }
121
+ }
122
+
123
+ return Jax.Class.create({
124
+ /**
125
+ * Jax.MatrixStack#push() -> Jax.MatrixStack
126
+ *
127
+ * Saves the state of all current matrices, so that further operations won't affect them directly.
128
+ * If another set of matrices already exist, they are used; otherwise, a new set is allocated.
129
+ * After a new set of matrices has been secured, all current values are copied into the new set.
130
+ *
131
+ * See also Jax.MatrixStack#pop()
132
+ **/
133
+ push: function() { pushMatrix(this); },
134
+
135
+ /**
136
+ * Reverts back to an earlier matrix stack, effectively undoing any changes that have been made
137
+ * since the most recent call to Jax.MatrixStack#push().
138
+ **/
139
+ pop: function() { this.depth--; },
140
+
141
+ /**
142
+ * Jax.MatrixStack#reset() -> Jax.MatrixStack
143
+ *
144
+ * Resets the stack depth to zero, effectively undoing all calls to #push().
145
+ **/
146
+ reset: function() { this.depth = 0; },
147
+
148
+ /**
149
+ * Jax.MatrixStack#loadModelMatrix(matr) -> Jax.MatrixStack
150
+ * - matr (mat4): the new matrix values
151
+ * Replaces the current model matrix with the specified one.
152
+ * Updates the inverse model matrix, the modelview matrix, the inverse modelview matrix and the normal matrix.
153
+ **/
154
+ loadModelMatrix: function(values) { loadMatrix(this, MODEL, values); return this; },
155
+
156
+ /**
157
+ * Jax.MatrixStack#loadViewMatrix(matr) -> Jax.MatrixStack
158
+ * - matr (mat4): the new matrix values
159
+ * Replaces the current view matrix with the specified one.
160
+ * Updates the inverse view matrix, the modelview matrix, the inverse modelview matrix and the normal matrix.
161
+ **/
162
+ loadViewMatrix: function(values) { loadMatrix(this, VIEW, values); return this; },
163
+
164
+ /**
165
+ * Jax.MatrixStack#loadProjectionMatrix(matr) -> Jax.MatrixStack
166
+ * - matr (mat4): the new matrix values
167
+ * Replaces the current projection matrix with the specified one.
168
+ * Updates the inverse projection matrix.
169
+ **/
170
+ loadProjectionMatrix: function(values) { loadMatrix(this, PROJECTION, values); return this; },
171
+
172
+ /**
173
+ * Jax.MatrixStack#multModelMatrix(matr) -> Jax.MatrixStack
174
+ * - matr (mat4): the matrix values
175
+ * Multiplies the current model matrix with the specified one.
176
+ * Updates the inverse model matrix, the modelview matrix, the inverse modelview matrix and the normal matrix.
177
+ **/
178
+ multModelMatrix: function(values) { multMatrix(this, MODEL, values); return this; },
179
+
180
+ /**
181
+ * Jax.MatrixStack#multViewMatrix(matr) -> Jax.MatrixStack
182
+ * - matr (mat4): the matrix values
183
+ * Multiplies the current view matrix with the specified one.
184
+ * Updates the inverse view matrix, the modelview matrix, the inverse modelview matrix and the normal matrix.
185
+ **/
186
+ multViewMatrix: function(values) { multMatrix(this, VIEW, values); return this; },
187
+
188
+ /**
189
+ * Jax.MatrixStack#multProjectionMatrix(matr) -> Jax.MatrixStack
190
+ * - matr (mat4): the matrix values
191
+ * Multiplies the current projection matrix with the specified one.
192
+ * Updates the inverse projection matrix.
193
+ **/
194
+ multProjectionMatrix: function(values) { multMatrix(this, PROJECTION, values); return this; },
195
+
196
+ /**
197
+ * Jax.MatrixStack#getModelMatrix() -> mat4
198
+ *
199
+ * the local model transformation matrix. Most models will manipulate this matrix. Multiplying an object-space
200
+ * coordinate by this matrix will result in a world-space coordinate.
201
+ **/
202
+ getModelMatrix: function() { return this.matrices.model[this.depth]; },
203
+
204
+ /**
205
+ * Jax.MatrixStack#getInverseModelMatrix() -> mat4
206
+ *
207
+ * the opposite of the local model transformation matrix. Multiplying a point in world space against this matrix
208
+ * will result in an object relative to the current object space.
209
+ **/
210
+ getInverseModelMatrix: function() { return this.matrices.inverse_model[this.depth]; },
211
+
212
+ /**
213
+ * Jax.MatrixStack#getNormalMatrix() -> mat3
214
+ *
215
+ * the inverse transpose of the modelview matrix. See
216
+ * http://www.lighthouse3d.com/tutorials/glsl-tutorial/the-normal-matrix/
217
+ * for a good writeup of where and how this matrix is useful. Multiplying a 3D _directional_ (not _positional)
218
+ * vector against this matrix will result in a 3D _directional_ vector in eye space.
219
+ **/
220
+ getNormalMatrix: function() { return this.matrices.normal[this.depth]; },
221
+
222
+ /**
223
+ * Jax.MatrixStack#getViewMatrix() -> mat4
224
+ *
225
+ * aka the camera matrix. Multiplying a point in eye space (e.g. relative to the camera) against the view matrix
226
+ * results in a point in world space.
227
+ **/
228
+ getViewMatrix: function() { return this.matrices.view[this.depth]; },
229
+
230
+ /**
231
+ * Jax.MatrixStack#getInverseViewMatrix() -> mat4
232
+ *
233
+ * the opposite of the camera matrix. Multiplying a point in world space against this matrix
234
+ * will result in a point in eye space (relative to camera).
235
+ **/
236
+ getInverseViewMatrix: function() { return this.matrices.inverse_view[this.depth]; },
237
+
238
+ /**
239
+ * Jax.MatrixStack#getModelViewMatrix() -> mat4
240
+ *
241
+ * the only matrix OpenGL actually cares about, the modelview matrix. A combination of both model and view
242
+ * matrices, equivalent to mat4.multiply(view, model). (OpenGL matrix operations are read from right-to-left.)
243
+ *
244
+ * Multiplying a point in object space by this matrix will effectively skip the world space transformation,
245
+ * resulting in a coordinate placed directly into eye space. This has the obvious advantage of being faster
246
+ * than performing the operation in two steps (model and then view).
247
+ **/
248
+ getModelViewMatrix: function() { return this.matrices.modelview[this.depth]; },
249
+
250
+ /**
251
+ * Jax.MatrixStack#getInverseModelViewMatrix() -> mat4
252
+ *
253
+ * The opposite of the modelview matrix. Multiplying an eye-space coordinate by this matrix results in an
254
+ * object-space coordinate.
255
+ **/
256
+ getInverseModelViewMatrix: function() { return this.matrices.inverse_modelview[this.depth]; },
257
+
258
+ /**
259
+ * Jax.MatrixStack#getProjectionMatrix() -> mat4
260
+ *
261
+ * aka the screen matrix. Multiplying a point in eye space against the projection matrix results in a 4D
262
+ * vector in clip space. Dividing clip coordinates (XYZ) by the 4th component (W) yields a 3D vector in
263
+ * normalized device coordinates, where all components are in the range [-1,1]. These points are ultimately
264
+ * multiplied by screen dimensions to find a pixel position.
265
+ **/
266
+ getProjectionMatrix: function() { return this.matrices.projection[this.depth]; },
267
+
268
+ /**
269
+ * Jax.MatrixStack#getModelViewProjectionMatrix() -> mat4
270
+ *
271
+ * Returns the model, view and projection matrices combined into one.
272
+ **/
273
+ getModelViewProjectionMatrix: function() { return this.matrices.modelview_projection[this.depth]; },
274
+
275
+ /**
276
+ * Jax.MatrixStack#getInverseProjectionMatrix() -> mat4
277
+ *
278
+ * the opposite of the projection matrix. Multiplying a 4D vector in normalized device coordinates by
279
+ * its 4th component will result in clip space coordinates. Multiplying these clip space coordinates by the inverse
280
+ * projection matrix will result in a point in eye space, relative to the camera.
281
+ **/
282
+ getInverseProjectionMatrix: function() { return this.matrices.inverse_projection[this.depth]; },
283
+
284
+ initialize: function() {
285
+ this.depth = 0;
286
+
287
+ this.matrices = {
288
+ /* matrix depth, essentially the array index representing the current level in the stack. */
289
+ model: [mat4.create()],
290
+ inverse_model: [mat4.create()],
291
+ normal: [mat3.create()],
292
+ view: [mat4.create()],
293
+ inverse_view: [mat4.create()],
294
+ modelview: [mat4.create()],
295
+ inverse_modelview: [mat4.create()],
296
+ projection: [mat4.create()],
297
+ inverse_projection: [mat4.create()],
298
+ modelview_projection: [mat4.create()]
299
+ };
300
+
301
+ this.loadModelMatrix(Jax.IDENTITY_MATRIX);
302
+ this.loadViewMatrix(Jax.IDENTITY_MATRIX);
303
+ this.loadProjectionMatrix(Jax.IDENTITY_MATRIX); // there's no known data about the viewport at this time.
304
+ }
305
+ });
306
+ })();
@@ -0,0 +1,226 @@
1
+ /**
2
+ * Jax.Util
3
+ * Contains general-purpose utility and helper functions
4
+ **/
5
+ Jax.Util = {
6
+ /**
7
+ * Jax.Util.vectorize(object) -> vec3
8
+ * - object (Object): any Object
9
+ *
10
+ * Analyzes the input object and returns a vec3 based on its contents. Input can be any of the following:
11
+ * * a vec3
12
+ * * an array
13
+ * * an object with {x, y, z} properties
14
+ * * an object with {0, 1, 2} properties
15
+ * * a string delimited with any combination of commas, spaces and/or tab characters. Examples:
16
+ * "x,y,z"
17
+ * "x y z"
18
+ * "x, y, z"
19
+ * "x\ty\tz"
20
+ * "x, \ty, \tz"
21
+ **/
22
+ vectorize: function(data) {
23
+ if (data) {
24
+ var res = vec3.create();
25
+ if (typeof(data) == "string") {
26
+ var components = data.split(/[,\s]+/);
27
+ if (components.length >= 3) {
28
+ for (var i = 0; i < 3; i++)
29
+ res[i] = parseFloat(components[i]);
30
+ }
31
+ return res;
32
+ }
33
+ if (data.length && data.length >= 3) return vec3.set(data, res);
34
+ if ((res[0] = data.x) != undefined && (res[1] = data.y) != undefined && (res[2] = data.z) != undefined) return res;
35
+ if ((res[0] = data[0]) != undefined && (res[1] = data[1]) != undefined && (res[2] = data[2]) != undefined) return res;
36
+ }
37
+ throw new Error("Input argument for Jax.Util.vectorize not recognized: "+JSON.stringify(data));
38
+ },
39
+
40
+ /**
41
+ * Jax.Util.colorize(object) -> vec4
42
+ * - object (Object): any Object
43
+ *
44
+ * Analyzes the input object and returns a 4-component color vector based on its contents. Input can be any of the
45
+ * following:
46
+ * * an array
47
+ * * an object with {r, g, b, a} properties
48
+ * * an object with {0, 1, 2, 3} properties
49
+ * * a string delimited with any combination of commas, spaces and/or tab characters. Examples:
50
+ * "r,g,b,a"
51
+ * "r g b a"
52
+ * "r, g, b, a"
53
+ * "r\tg\tb\ta"
54
+ * "r, \tg, \tb, \ta"
55
+ *
56
+ * In all cases, if the alpha component is omitted, it defaults to 1.0.
57
+ **/
58
+ colorize: function(data) {
59
+ if (data) {
60
+ var res = [0,0,0,0];
61
+
62
+ if (typeof(data) == "string") {
63
+ var components = data.split(/[,\s]+/);
64
+ if (components.length >= 3) {
65
+ for (var i = 0; i < 4; i++)
66
+ if (components.length <= i)
67
+ res[i] = 1.0;
68
+ else
69
+ res[i] = parseFloat(components[i]);
70
+ }
71
+ return res;
72
+ }
73
+ if (data.length && data.length >= 3) {
74
+ res[0] = data[0];
75
+ res[1] = data[1];
76
+ res[2] = data[2];
77
+ if ((res[3] = data[3]) == undefined) res[3] = 1.0;
78
+ else res[3] = 1.0;
79
+ return res;
80
+ }
81
+ if ((res[0] = data.r) != undefined && (res[1] = data.g) != undefined && (res[2] = data.b) != undefined) {
82
+ if ((res[3] = data.a) == undefined) res[3] = 1.0;
83
+ return res;
84
+ }
85
+ if ((res[0] = data.red) != undefined && (res[1] = data.green) != undefined && (res[2] = data.blue) != undefined) {
86
+ if ((res[3] = data.alpha) == undefined) res[3] = 1.0;
87
+ return res;
88
+ }
89
+ if ((res[0] = data[0]) != undefined && (res[1] = data[1]) != undefined && (res[2] = data[2]) != undefined) {
90
+ if ((res[3] = data[3]) == undefined) res[3] = 1.0;
91
+ return res;
92
+ }
93
+ }
94
+ throw new Error("Input argument for Jax.Util.colorize not recognized: "+JSON.stringify(data));
95
+ },
96
+
97
+ /**
98
+ * Jax.Util.properties(object) -> Array
99
+ * - object (Object): any Object
100
+ *
101
+ * Returns an array containing the names of all properties in the specified object.
102
+ **/
103
+ properties: function(object) {
104
+ var arr = [];
105
+ for (var i in object)
106
+ arr.push(i);
107
+ return arr;
108
+ },
109
+
110
+ /**
111
+ * Jax.Util.merge(incoming, outgoing) -> outgoing
112
+ * Merges the two objects by copying all properties from _incoming_ into _outgoing_, replacing
113
+ * any properties that already exist. _outgoing_ will retain any properties that do not exist
114
+ * in _incoming_.
115
+ **/
116
+ merge: function(src, dst) {
117
+ if (!src) return;
118
+ var i, j, n;
119
+
120
+ function doComparison(i) {
121
+ if (src[i] == null) dst[i] = null;
122
+ else if (src[i].klass) dst[i] = src[i];
123
+ else if (Object.isArray(src[i])) Jax.Util.merge(src[i], dst[i] = dst[i] || []);
124
+ else if (typeof(src[i]) == "object") {
125
+ if (Object.isArray(dst[i])) {
126
+ n = {};
127
+ for (j = 0; j < dst[i].length; j++) n[j] = dst[i][j];
128
+ dst[i] = n;
129
+ }
130
+ Jax.Util.merge(src[i], dst[i] = dst[i] || {});
131
+ }
132
+ else dst[i] = src[i];
133
+ }
134
+
135
+ if (Object.isArray(src)) for (i = 0; i < src.length; i++) doComparison(i);
136
+ else for (i in src) doComparison(i);
137
+
138
+ return dst;
139
+ },
140
+
141
+ /**
142
+ * Jax.Util.normalizeOptions(incoming, defaults) -> Object
143
+ * Receives incoming and formats it into a generic Object with a structure representing the given defaults.
144
+ * The returned object is always a brand-new object, to avoid polluting original incoming object.
145
+ * If the object contains a Jax.Class instance, that actual object is copied over. All other objects
146
+ * are cloned into brand-new objects.
147
+ **/
148
+ normalizeOptions: function(incoming, defaults) {
149
+ var result = {};
150
+ Jax.Util.merge(defaults, result);
151
+ Jax.Util.merge(incoming, result);
152
+ return result;
153
+ },
154
+
155
+ /**
156
+ * Jax.Util.sizeofFormat(glEnum) -> Number
157
+ *
158
+ * Returns the byte size of an array consisting of this type of element.
159
+ *
160
+ * Example:
161
+ *
162
+ * Jax.Util.sizeofFormat(GL_RGB)
163
+ * //=> 3
164
+ *
165
+ * If this isn't a recognized format, it is passed off to Jax.Util.enumName and an error is thrown.
166
+ **/
167
+ sizeofFormat: function(glEnum) {
168
+ switch(glEnum) {
169
+ case GL_ALPHA: return 1; // alpha component only
170
+ case GL_LUMINANCE: return 1; // luminance component only
171
+ case GL_RGB: return 3; // RGB triplet
172
+ case GL_RGBA: return 4; // all 4 components
173
+ case GL_LUMINANCE_ALPHA: return 2; // luminance/alpha pair
174
+ }
175
+ throw new Error("Unrecognized format: "+Jax.Util.enumName(glEnum));
176
+ },
177
+
178
+ /**
179
+ * Jax.Util.enumName(glEnum) -> String
180
+ * - glEnum (GLenum): a WebGL enumeration, presumably numeric.
181
+ *
182
+ * Returns the name of the enumeration prefixed with "GL_" that shares a value with the passed-in enum.
183
+ *
184
+ * If the enum can't be found (this happens sometimes when an enum crops up that isn't in the WebGL spec),
185
+ * then a string containing both the decimal and hexadecimal form of this enum is returned:
186
+ *
187
+ * "(unrecognized enum: 36059 [0x8cdb])"
188
+ *
189
+ * This is primarily for debugging and error reporting.
190
+ **/
191
+ enumName: function(glEnum) {
192
+ for (var i in window) {
193
+ if (i.indexOf("GL_") == 0 && window[i] == glEnum)
194
+ return i;
195
+ }
196
+ return "(unrecognized enum: "+glEnum+" [0x"+parseInt(glEnum).toString(16)+"])";
197
+ },
198
+
199
+ /**
200
+ * Jax.Util.addRequestedHelpers(klass) -> Array
201
+ * - klass (Jax.Class): A class into which to mix the helpers.
202
+ *
203
+ * First, if +ApplicationHelper+ is defined, it is automatically mixed into the specified class.
204
+ *
205
+ * Then, the class is searched for a #helpers method; if it exists, it is expected to return an array of
206
+ * Helpers (created with +Jax.Helper.create({...})+ ). Each element in the array returned by #helpers is
207
+ * then mixed into the class.
208
+ *
209
+ * An array of all helpers that were just mixed into the target class is returned.
210
+ **/
211
+ addRequestedHelpers: function(klass) {
212
+ var helpers = [];
213
+ if (typeof(ApplicationHelper) != "undefined") {
214
+ helpers.push(ApplicationHelper);
215
+ klass.addMethods(ApplicationHelper);
216
+ }
217
+ if (klass.prototype.helpers) {
218
+ var helper_array = klass.prototype.helpers.call(klass);
219
+ for (var i = 0; i < helper_array.length; i++) {
220
+ helpers.push(helper_array[i]);
221
+ klass.addMethods(helper_array[i]);
222
+ }
223
+ }
224
+ return helpers;
225
+ }
226
+ };