jax 0.0.0.1
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- data/.gitignore +12 -0
- data/.gitmodules +3 -0
- data/.rvmrc +7 -0
- data/Gemfile +4 -0
- data/README.rdoc +32 -0
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- data/src/jax/webgl/camera.js +526 -0
- data/src/jax/webgl/core.js +6 -0
- data/src/jax/webgl/core/buffer.js +161 -0
- data/src/jax/webgl/core/edge.js +6 -0
- data/src/jax/webgl/core/events.js +25 -0
- data/src/jax/webgl/core/face.js +8 -0
- data/src/jax/webgl/core/framebuffer.js +206 -0
- data/src/jax/webgl/material.js +375 -0
- data/src/jax/webgl/mesh.js +412 -0
- data/src/jax/webgl/scene.js +11 -0
- data/src/jax/webgl/scene/frustum.js +260 -0
- data/src/jax/webgl/scene/light_manager.js +112 -0
- data/src/jax/webgl/scene/light_source.js +248 -0
- data/src/jax/webgl/shader.js +282 -0
- data/src/jax/webgl/shader/delegator.js +13 -0
- data/src/jax/webgl/shader/delegator/attribute.js +53 -0
- data/src/jax/webgl/shader/delegator/uniform.js +71 -0
- data/src/jax/webgl/shader/manifest.js +64 -0
- data/src/jax/webgl/shader/program.js +140 -0
- data/src/jax/webgl/shader_chain.js +256 -0
- data/src/jax/webgl/texture.js +312 -0
- data/src/jax/webgl/world.js +119 -0
- data/vendor/ejs/.svn/all-wcprops +17 -0
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- data/vendor/ejs/Eratta.txt +3 -0
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- data/vendor/ejs/example/.svn/entries +164 -0
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- data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
- data/vendor/ejs/example/.svn/text-base/example.css.svn-base +31 -0
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- data/vendor/ejs/example/demo.html +54 -0
- data/vendor/ejs/example/ejs.gif +0 -0
- data/vendor/ejs/example/example.css +31 -0
- data/vendor/ejs/example/example.js +88 -0
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- data/vendor/ejs/lib/.svn/entries +62 -0
- data/vendor/ejs/lib/.svn/text-base/ejs_fulljslint.js.svn-base +3774 -0
- data/vendor/ejs/lib/ejs_fulljslint.js +3774 -0
- data/vendor/ejs/license.txt +21 -0
- data/vendor/ejs/script/.svn/all-wcprops +17 -0
- data/vendor/ejs/script/.svn/entries +96 -0
- data/vendor/ejs/script/.svn/prop-base/yuicompressor-2.2.4.jar.svn-base +5 -0
- data/vendor/ejs/script/.svn/text-base/production.bat.svn-base +4 -0
- data/vendor/ejs/script/.svn/text-base/yuicompressor-2.2.4.jar.svn-base +0 -0
- data/vendor/ejs/script/production.bat +4 -0
- data/vendor/ejs/script/yuicompressor-2.2.4.jar +0 -0
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- data/vendor/ejs/src/.svn/entries +96 -0
- data/vendor/ejs/src/.svn/text-base/ejs.js.svn-base +505 -0
- data/vendor/ejs/src/.svn/text-base/view.js.svn-base +200 -0
- data/vendor/ejs/src/ejs.js +505 -0
- data/vendor/ejs/src/view.js +200 -0
- data/vendor/ejs/test/.svn/all-wcprops +23 -0
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- data/vendor/ejs/test/.svn/text-base/index.html.svn-base +18 -0
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- data/vendor/ejs/test/.svn/text-base/sidebar.html.svn-base +28 -0
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- data/vendor/ejs/test/included/.svn/entries +130 -0
- data/vendor/ejs/test/included/.svn/text-base/prototype.js.svn-base +4184 -0
- data/vendor/ejs/test/included/.svn/text-base/test.css.svn-base +44 -0
- data/vendor/ejs/test/included/.svn/text-base/unittest.js.svn-base +564 -0
- data/vendor/ejs/test/included/prototype.js +4184 -0
- data/vendor/ejs/test/included/test.css +44 -0
- data/vendor/ejs/test/included/unittest.js +564 -0
- data/vendor/ejs/test/index.html +18 -0
- data/vendor/ejs/test/setup_test.html +44 -0
- data/vendor/ejs/test/sidebar.html +28 -0
- data/vendor/ejs/test/templates/.svn/all-wcprops +11 -0
- data/vendor/ejs/test/templates/.svn/entries +62 -0
- data/vendor/ejs/test/templates/.svn/text-base/test.ejs.svn-base +3 -0
- data/vendor/ejs/test/templates/test.ejs +3 -0
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- data/vendor/ejs/test/tests/.svn/text-base/views.js.svn-base +100 -0
- data/vendor/ejs/test/tests/rendering.js +94 -0
- data/vendor/ejs/test/tests/templating.js +43 -0
- data/vendor/ejs/test/tests/views.js +100 -0
- data/vendor/glmatrix/benchmark/js/CanvasMatrix.js +722 -0
- data/vendor/glmatrix/benchmark/js/EWGL_math.js +742 -0
- data/vendor/glmatrix/benchmark/js/mjs.js +1230 -0
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- data/vendor/glmatrix/glMatrix-min.js +32 -0
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- data/vendor/glmatrix/unit tests/glMatrix-test.js +74 -0
- data/vendor/glmatrix/unit tests/qunit.css +119 -0
- data/vendor/glmatrix/unit tests/qunit.js +1069 -0
- data/vendor/glmatrix/unit tests/test_glMatrix.html +21 -0
- data/vendor/yuicompressor-2.4.2.jar +0 -0
- metadata +748 -0
@@ -0,0 +1,276 @@
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describe("Jax::Shader", function() {
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var shader;
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describe("with shared uniforms", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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vertex: "shared uniform mat4 mvMatrix; void main(void) { gl_Position = mvMatrix * vec4(0,0,0,1); }",
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name: "shader"
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});
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});
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it("should not mangle the uniform name", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).not.toMatch(/uniform mat4 shader0_mvMatrix;/);
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});
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it("should not mangle the uniform reference", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).not.toMatch(/gl_Position = shader0_mvMatrix \* vec4/);
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});
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it("should not include the word 'shared'", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).not.toMatch(/shared/);
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});
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it("should add mvMatrix to the input map", function() {
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expect(shader.getInputMap({export_prefix:"shader0"})['mvMatrix'].full_name).toEqual("mvMatrix");
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});
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});
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describe("with shared attributes", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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vertex: "shared attribute vec4 position; void main(void) { gl_Position = mvMatrix * position; }",
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name: "shader"
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});
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});
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it("should not mangle the attribute name", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).not.toMatch(/attribute vec4 shader0_position;/);
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});
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it("should not mangle the attribute reference", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).not.toMatch(/gl_Position = mvMatrix \* shader0_position/);
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});
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it("should not include the word 'shared'", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).not.toMatch(/shared/);
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});
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it("should add position to the input map", function() {
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expect(shader.getInputMap({export_prefix:"shader0"})['position'].full_name).toEqual("position");
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});
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});
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describe("with shared varyings", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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vertex: "shared varying vec2 tex; void main(void) { tex = vec2(1,1); }",
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fragment: "shared varying vec2 tex; void main(void) { gl_FragCoord = tex.xy; }",
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name: "shader"
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});
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});
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it("should not mangle the vertex varying name", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).toMatch(/varying vec2 tex;/);
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});
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it("should not mangle the vertex varying reference", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).toMatch(/ tex = vec2\(1,1\);/);
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});
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it("should add tex to the input map", function() {
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expect(shader.getInputMap({export_prefix:"shader0"})['tex'].full_name).toEqual("tex");
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});
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it("should not mangle the fragment varying name", function() {
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expect(shader.getFragmentSource({export_prefix:"shader0"})).toMatch(/varying vec2 tex;/);
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});
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it("should not mangle the fragment varying reference", function() {
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expect(shader.getFragmentSource({export_prefix:"shader0"})).toMatch(/ gl_FragCoord = tex.xy;/);
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});
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});
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describe("with uniforms", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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vertex: "uniform mat4 mvMatrix; void main(void) { gl_Position = mvMatrix * vec4(0,0,0,1); }",
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name: "shader-name"
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});
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});
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it("should mangle the uniform name", function() {
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expect(shader.getVertexSource({export_prefix:"shader-name0"})).toMatch(/uniform mat4 shader_name0_mvMatrix;/);
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});
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it("should mangle the uniform reference", function() {
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expect(shader.getVertexSource({export_prefix:"shader-name0"})).toMatch(/gl_Position = shader_name0_mvMatrix \* vec4/);
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});
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it("should add mvMatrix to the input map", function() {
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expect(shader.getInputMap({export_prefix:"shader-name0"})['mvMatrix'].full_name).toEqual("shader_name0_mvMatrix");
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});
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});
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describe("with attributes", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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vertex: "attribute vec4 position; void main(void) { gl_Position = mvMatrix * position; }",
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name: "shader"
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});
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});
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it("should mangle the attribute name", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).toMatch(/attribute vec4 shader0_position;/);
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});
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it("should mangle the attribute reference", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).toMatch(/gl_Position = mvMatrix \* shader0_position/);
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});
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it("should add mvMatrix to the input map", function() {
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expect(shader.getInputMap({export_prefix:"shader0"})['position'].full_name).toEqual("shader0_position");
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});
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});
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describe("with varyings", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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vertex: "varying vec2 tex; void main(void) { tex = vec2(1,1); }",
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fragment: "varying vec2 tex; void main(void) { gl_FragCoord = tex.xy; }",
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name: "shader"
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});
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});
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it("should mangle the vertex varying name", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).toMatch(/varying vec2 shader0_tex;/);
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});
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it("should mangle the vertex varying reference", function() {
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expect(shader.getVertexSource({export_prefix:"shader0"})).toMatch(/ shader0_tex = vec2\(1,1\);/);
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});
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it("should add tex to the input map", function() {
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expect(shader.getInputMap({export_prefix:"shader0"})['tex'].full_name).toEqual("shader0_tex");
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});
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it("should mangle the fragment varying name", function() {
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expect(shader.getFragmentSource({export_prefix:"shader0"})).toMatch(/varying vec2 shader0_tex;/);
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});
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it("should mangle the fragment varying reference", function() {
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expect(shader.getFragmentSource({export_prefix:"shader0"})).toMatch(/ gl_FragCoord = shader0_tex.xy;/);
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});
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});
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describe("with implicitly valued exports", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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fragment: "void main(void) { vec4 ambient; export(vec4, ambient); }",
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exports: {"ambient":"vec4"},
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name: "shader"
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});
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});
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it("should construct export definitions", function() {
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expect(shader.getExportDefinitions('shader')).toMatch(/vec4 _shader_ambient;/);
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});
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it("should add export definitions to source", function() {
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expect(shader.getFragmentSource()).toMatch(/vec4 _shader_ambient;/);
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});
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describe("and an overriding prefix", function() {
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var options;
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beforeEach(function() { options = { export_prefix: "test" }; });
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it("should define the overriding prefix", function() {
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expect(shader.getFragmentSource(options)).toMatch(/vec4 _test_ambient;/);
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});
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it("should reference the overriding prefix", function() {
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expect(shader.getFragmentSource(options)).toMatch(/ _test_ambient = ambient;/);
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});
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});
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});
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describe("with exports", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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// fragment: "void main(void) { vec4 ambient; _shader_ambient = ambient; }",
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fragment: "void main(void) { vec4 ambient; export(vec4, ambient, ambient); }",
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exports: {"ambient":"vec4"},
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name: "shader"
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});
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});
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describe("without spaces", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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fragment: "void main(void) { vec4 ambient; export(vec4,ambient,ambient); }",
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exports: {"ambient":"vec4"},
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name: "shader"
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});
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});
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it("should construct export definitions", function() {
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expect(shader.getExportDefinitions('shader')).toMatch(/vec4 _shader_ambient;/);
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});
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});
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it("should construct export definitions", function() {
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expect(shader.getExportDefinitions('shader')).toMatch(/vec4 _shader_ambient;/);
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});
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it("should add export definitions to source", function() {
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expect(shader.getFragmentSource()).toMatch(/vec4 _shader_ambient;/);
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});
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describe("and an overriding prefix", function() {
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var options;
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beforeEach(function() { options = { export_prefix: "test" }; });
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it("should define the overriding prefix", function() {
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expect(shader.getFragmentSource(options)).toMatch(/vec4 _test_ambient;/);
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});
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it("should reference the overriding prefix", function() {
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expect(shader.getFragmentSource(options)).toMatch(/ _test_ambient = ambient;/);
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});
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});
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describe("and imports", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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fragment: "void main(void) { vec4 a = vec4(0); import(ambient, a += ambient); }",
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// exports: {"ambient":"vec4"},
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name: "shader"
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});
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});
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describe("without spaces", function() {
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beforeEach(function() {
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shader = new Jax.Shader({
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fragment: "void main(void) { vec4 a = vec4(0); import(ambient,a+=ambient); }",
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name: "shader"
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});
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});
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it("should use the export", function() {
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expect(shader.getFragmentSource({export_prefix:"shader",exports:{"ambient":"vec4"}}))
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.toMatch(/vec4 a = vec4\(0\); a\+=_shader_ambient;/);
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});
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});
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it("should use the export", function() {
|
256
|
+
expect(shader.getFragmentSource({export_prefix:"shader",exports:{"ambient":"vec4"}}))
|
257
|
+
.toMatch(/vec4 a = vec4\(0\); a \+= _shader_ambient;/);
|
258
|
+
});
|
259
|
+
});
|
260
|
+
});
|
261
|
+
|
262
|
+
describe("with no export and an import", function() {
|
263
|
+
beforeEach(function() {
|
264
|
+
shader = new Jax.Shader({
|
265
|
+
fragment: "void main(void) { vec4 a = vec4(0); import(ambient, a += ambient); }",
|
266
|
+
// exports: {"ambient":"vec4"},
|
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+
name: "shader"
|
268
|
+
});
|
269
|
+
});
|
270
|
+
|
271
|
+
it("should use the default", function() {
|
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|
+
expect(shader.getFragmentSource()).toMatch(/vec4 a = vec4\(0\);/);
|
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|
+
expect(shader.getFragmentSource()).not.toMatch(/a += _shader_ambient;/);
|
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|
+
});
|
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|
+
});
|
276
|
+
});
|
@@ -0,0 +1,142 @@
|
|
1
|
+
describe("Tangent space", function() {
|
2
|
+
var mesh;
|
3
|
+
it("should work with spheres", function() {
|
4
|
+
expect(new Jax.Mesh.Sphere().getTangentBuffer().js).not.toBeEmpty();
|
5
|
+
});
|
6
|
+
|
7
|
+
describe("with a triangle strip", function() {
|
8
|
+
beforeEach(function() {
|
9
|
+
mesh = new Jax.Mesh({
|
10
|
+
init: function(verts, colors, textureCoords, normals) {
|
11
|
+
var width = 1, height = 1;
|
12
|
+
|
13
|
+
verts.push(-width, height, 0);
|
14
|
+
verts.push(-width, -height, 0);
|
15
|
+
verts.push( width, height, 0);
|
16
|
+
verts.push( width, -height, 0);
|
17
|
+
|
18
|
+
colors.push(1,1,1,1);
|
19
|
+
colors.push(1,1,1,1);
|
20
|
+
colors.push(1,1,1,1);
|
21
|
+
colors.push(1,1,1,1);
|
22
|
+
|
23
|
+
textureCoords.push(0, 1);
|
24
|
+
textureCoords.push(0, 0);
|
25
|
+
textureCoords.push(1, 1);
|
26
|
+
textureCoords.push(1, 0);
|
27
|
+
|
28
|
+
normals.push(0,0,1);
|
29
|
+
normals.push(0,0,1);
|
30
|
+
normals.push(0,0,1);
|
31
|
+
normals.push(0,0,1);
|
32
|
+
},
|
33
|
+
|
34
|
+
draw_mode: GL_TRIANGLE_STRIP
|
35
|
+
});
|
36
|
+
});
|
37
|
+
|
38
|
+
describe("converted into a triangle fan", function() {
|
39
|
+
beforeEach(function() {
|
40
|
+
mesh.getTangentBuffer(); // to generate the buffer
|
41
|
+
mesh.getVertexBuffer().js = [0,0,0, -1,1,0, -1,-1,0, 1,-1,0, 1,1,0 ];
|
42
|
+
mesh.getTextureCoordsBuffer().js = [0.5,0.5, 0,1 , 0,0, 1,0, 1,1];
|
43
|
+
mesh.getNormalBuffer().js = [0,0,1, 0,0,1, 0,0,1, 0,0,1, 0,0,1];
|
44
|
+
mesh.getVertexBuffer().refresh();
|
45
|
+
mesh.getTextureCoordsBuffer().refresh();
|
46
|
+
mesh.getNormalBuffer().refresh();
|
47
|
+
mesh.draw_mode = GL_TRIANGLE_FAN;
|
48
|
+
});
|
49
|
+
|
50
|
+
it("should calculate tangents appropriately", function() {
|
51
|
+
expect(mesh.rebuildTangentBuffer().js).toEqualVector([1,0,0,1, 1,0,0,1, 1,0,0,1, 1,0,0,1, 1,0,0,1]);
|
52
|
+
});
|
53
|
+
});
|
54
|
+
});
|
55
|
+
|
56
|
+
describe("with a triangle fan", function() {
|
57
|
+
beforeEach(function() {
|
58
|
+
mesh = new Jax.Mesh({
|
59
|
+
init: function(verts, colors, textureCoords, normals) {
|
60
|
+
var width = 1, height = 1;
|
61
|
+
|
62
|
+
verts.push(0, 0, 0);
|
63
|
+
verts.push(-width, height, 0);
|
64
|
+
verts.push(-width, -height, 0);
|
65
|
+
verts.push( width, -height, 0);
|
66
|
+
verts.push( width, height, 0);
|
67
|
+
|
68
|
+
colors.push(1,1,1,1);
|
69
|
+
colors.push(1,1,1,1);
|
70
|
+
colors.push(1,1,1,1);
|
71
|
+
colors.push(1,1,1,1);
|
72
|
+
colors.push(1,1,1,1);
|
73
|
+
|
74
|
+
textureCoords.push(0.5, 0.5);
|
75
|
+
textureCoords.push(0, 1);
|
76
|
+
textureCoords.push(0, 0);
|
77
|
+
textureCoords.push(1, 0);
|
78
|
+
textureCoords.push(1, 1);
|
79
|
+
|
80
|
+
normals.push(0,0,1);
|
81
|
+
normals.push(0,0,1);
|
82
|
+
normals.push(0,0,1);
|
83
|
+
normals.push(0,0,1);
|
84
|
+
normals.push(0,0,1);
|
85
|
+
},
|
86
|
+
|
87
|
+
draw_mode: GL_TRIANGLE_FAN
|
88
|
+
});
|
89
|
+
});
|
90
|
+
|
91
|
+
it("should calculate tangents appropriately", function() {
|
92
|
+
expect(mesh.getTangentBuffer().js).toEqualVector([1,0,0,1, 1,0,0,1, 1,0,0,1, 1,0,0,1, 1,0,0,1]);
|
93
|
+
});
|
94
|
+
});
|
95
|
+
|
96
|
+
describe("with triangles", function() {
|
97
|
+
beforeEach(function() {
|
98
|
+
mesh = new Jax.Mesh({
|
99
|
+
init: function(verts, colors, textureCoords, normals) {
|
100
|
+
var width = 1, height = 1;
|
101
|
+
|
102
|
+
verts.push(-width, height, 0); // 0
|
103
|
+
verts.push(-width, -height, 0); // 1
|
104
|
+
verts.push( width, height, 0); // 2
|
105
|
+
|
106
|
+
verts.push( width, height, 0); // 4
|
107
|
+
verts.push(-width, -height, 0); // 3
|
108
|
+
verts.push( width, -height, 0); // 5
|
109
|
+
|
110
|
+
colors.push(1,1,1,1);
|
111
|
+
colors.push(1,1,1,1);
|
112
|
+
colors.push(1,1,1,1);
|
113
|
+
colors.push(1,1,1,1);
|
114
|
+
colors.push(1,1,1,1);
|
115
|
+
colors.push(1,1,1,1);
|
116
|
+
|
117
|
+
textureCoords.push(0, 1); // 0
|
118
|
+
textureCoords.push(0, 0); // 1
|
119
|
+
textureCoords.push(1, 1); // 2
|
120
|
+
|
121
|
+
textureCoords.push(1, 1); // 4
|
122
|
+
textureCoords.push(0, 0); // 3
|
123
|
+
textureCoords.push(1, 0); // 5
|
124
|
+
|
125
|
+
normals.push(0,0,1);
|
126
|
+
normals.push(0,0,1);
|
127
|
+
normals.push(0,0,1);
|
128
|
+
normals.push(0,0,1);
|
129
|
+
normals.push(0,0,1);
|
130
|
+
normals.push(0,0,1);
|
131
|
+
},
|
132
|
+
|
133
|
+
draw_mode: GL_TRIANGLES
|
134
|
+
});
|
135
|
+
});
|
136
|
+
|
137
|
+
it("should calculate tangents appropriately", function() {
|
138
|
+
expect(mesh.getTangentBuffer().js).toEqualVector([1,0,0,1, 1,0,0,1, 1,0,0,1, 1,0,0,1, 1,0,0,1, 1,0,0,1]);
|
139
|
+
});
|
140
|
+
});
|
141
|
+
|
142
|
+
});
|
@@ -0,0 +1,162 @@
|
|
1
|
+
describe("Texture", function() {
|
2
|
+
var _img = "/images/rss.png";
|
3
|
+
|
4
|
+
var c; // Jax context
|
5
|
+
var tex;
|
6
|
+
beforeEach(function() { c = new Jax.Context('canvas-element'); });
|
7
|
+
|
8
|
+
/* _it calls spec only when texture is ready */
|
9
|
+
var _it = function(desc, testFunc) {
|
10
|
+
return jasmine.getEnv().it(desc, function() {
|
11
|
+
waitsFor(function() { if (tex.ready()) { testFunc(); return true; } return false; }, 1000);
|
12
|
+
});
|
13
|
+
};
|
14
|
+
|
15
|
+
describe("using strings instead of enums", function() {
|
16
|
+
// which is what happens when loaded from a resource
|
17
|
+
it("should detect enums", function() {
|
18
|
+
var tex = new Jax.Texture({
|
19
|
+
min_filter: 'GL_NEAREST',
|
20
|
+
mag_filter: 'GL_NEAREST',
|
21
|
+
mipmap_hint: 'GL_DONT_CARE',
|
22
|
+
format: 'GL_RGBA',
|
23
|
+
target: 'GL_TEXTURE_2D',
|
24
|
+
data_type: 'GL_UNSIGNED_BYTE',
|
25
|
+
wrap_s: 'GL_REPEAT',
|
26
|
+
wrap_t: 'GL_REPEAT'
|
27
|
+
});
|
28
|
+
|
29
|
+
expect(tex.options.min_filter).toEqual(GL_NEAREST);
|
30
|
+
expect(tex.options.mag_filter).toEqual(GL_NEAREST);
|
31
|
+
expect(tex.options.mipmap_hint).toEqual(GL_DONT_CARE);
|
32
|
+
expect(tex.options.format).toEqual(GL_RGBA);
|
33
|
+
expect(tex.options.target).toEqual(GL_TEXTURE_2D);
|
34
|
+
expect(tex.options.data_type).toEqual(GL_UNSIGNED_BYTE);
|
35
|
+
expect(tex.options.wrap_s).toEqual(GL_REPEAT);
|
36
|
+
expect(tex.options.wrap_t).toEqual(GL_REPEAT);
|
37
|
+
});
|
38
|
+
});
|
39
|
+
|
40
|
+
describe("NPOT", function() {
|
41
|
+
beforeEach(function() {
|
42
|
+
tex = new Jax.Texture("/images/brickwall.jpg");
|
43
|
+
});
|
44
|
+
|
45
|
+
_it("should automatically use NPOT-compatible options", function() {
|
46
|
+
expect(tex.options.mag_filter).toEqual(GL_LINEAR);
|
47
|
+
expect(tex.options.min_filter).toEqual(GL_LINEAR);
|
48
|
+
expect(tex.options.wrap_s).toEqual(GL_CLAMP_TO_EDGE);
|
49
|
+
expect(tex.options.wrap_t).toEqual(GL_CLAMP_TO_EDGE);
|
50
|
+
expect(tex.options.generate_mipmap).toBeFalsy();
|
51
|
+
});
|
52
|
+
|
53
|
+
_it("should render successfully", function() {
|
54
|
+
var matr = new Jax.Material.Texture(tex);
|
55
|
+
var m = new Jax.Model({mesh: new Jax.Mesh.Quad({material: matr})});
|
56
|
+
var context = new Jax.Context('canvas-element');
|
57
|
+
m.render(context);
|
58
|
+
context.dispose();
|
59
|
+
});
|
60
|
+
});
|
61
|
+
|
62
|
+
describe("cube map", function() {
|
63
|
+
describe("with no image", function() {
|
64
|
+
beforeEach(function() {
|
65
|
+
tex = new Jax.Texture(null, {target:GL_TEXTURE_CUBE_MAP,width:128,height:128});
|
66
|
+
spyOn(c, 'glBindTexture').andCallThrough();
|
67
|
+
});
|
68
|
+
|
69
|
+
it("should bind successfully", function() {
|
70
|
+
expect(function(){tex.bind(c);}).not.toThrow();
|
71
|
+
expect(c.glBindTexture).toHaveBeenCalled();
|
72
|
+
});
|
73
|
+
});
|
74
|
+
|
75
|
+
describe("with a single POT texture", function() {
|
76
|
+
beforeEach(function() { tex = new Jax.Texture(_img, {target:GL_TEXTURE_CUBE_MAP}); });
|
77
|
+
|
78
|
+
_it("should bind successfully", function() {
|
79
|
+
expect(function() { tex.bind(c); }).not.toThrow();
|
80
|
+
});
|
81
|
+
});
|
82
|
+
|
83
|
+
describe("with 6 POT textures", function() {
|
84
|
+
beforeEach(function() { tex = new Jax.Texture([_img,_img,_img,_img,_img,_img], {target:GL_TEXTURE_CUBE_MAP}); });
|
85
|
+
|
86
|
+
_it("should bind successfully", function() {
|
87
|
+
expect(function() { tex.bind(c); }).not.toThrow();
|
88
|
+
});
|
89
|
+
});
|
90
|
+
});
|
91
|
+
|
92
|
+
describe("with no image", function() {
|
93
|
+
beforeEach(function() {
|
94
|
+
tex = new Jax.Texture(null, {target:GL_TEXTURE_2D,width:128,height:128});
|
95
|
+
spyOn(c, 'glBindTexture').andCallThrough();
|
96
|
+
});
|
97
|
+
|
98
|
+
it("should bind successfully", function() {
|
99
|
+
expect(function(){tex.bind(c);}).not.toThrow();
|
100
|
+
expect(c.glBindTexture).toHaveBeenCalled();
|
101
|
+
});
|
102
|
+
});
|
103
|
+
|
104
|
+
describe("POT with default options", function() {
|
105
|
+
beforeEach(function() { tex = new Jax.Texture(_img); });
|
106
|
+
|
107
|
+
describe("when bound with block", function() {
|
108
|
+
_it("should increment textureLevel", function() {
|
109
|
+
tex.bind(c, function(textureLevel0) {
|
110
|
+
expect(textureLevel0).toEqual(0);
|
111
|
+
expect(this).toEqual(tex);
|
112
|
+
expect(tex.textureLevel).toEqual(0);
|
113
|
+
|
114
|
+
tex.bind(c, function(textureLevel1) {
|
115
|
+
expect(textureLevel1).toEqual(1);
|
116
|
+
expect(this).toEqual(tex);
|
117
|
+
expect(tex.textureLevel).toEqual(1);
|
118
|
+
});
|
119
|
+
});
|
120
|
+
|
121
|
+
expect(tex.textureLevel).toBeUndefined();
|
122
|
+
});
|
123
|
+
});
|
124
|
+
|
125
|
+
describe("when bound without block with level", function() {
|
126
|
+
beforeEach(function() {
|
127
|
+
waitsFor(function() { return tex.ready(); }, 1000);
|
128
|
+
spyOn(c, 'glActiveTexture').andCallThrough();
|
129
|
+
});
|
130
|
+
|
131
|
+
it("should use texture 1", function() {
|
132
|
+
tex.bind(c, 1);
|
133
|
+
expect(c.glActiveTexture).toHaveBeenCalledWith(GL_TEXTURE1);
|
134
|
+
});
|
135
|
+
});
|
136
|
+
|
137
|
+
describe("when bound without block", function() {
|
138
|
+
beforeEach(function() { waitsFor(function() { return tex.ready(); }, 1000); tex.bind(c); });
|
139
|
+
|
140
|
+
it("should create a GL texture handle", function() {
|
141
|
+
expect(tex.getHandle(c)).not.toBeUndefined();
|
142
|
+
});
|
143
|
+
|
144
|
+
it("should bind without error", function() {
|
145
|
+
expect(function() { tex.bind(c); }).not.toThrow();
|
146
|
+
});
|
147
|
+
});
|
148
|
+
|
149
|
+
_it("should initialize", function() {
|
150
|
+
expect(tex.ready()).toBeTruthy();
|
151
|
+
});
|
152
|
+
});
|
153
|
+
|
154
|
+
describe("POT with #onload", function() {
|
155
|
+
var loaded;
|
156
|
+
beforeEach(function() { loaded = false;tex = new Jax.Texture(_img, {onload:function(){loaded=true;}}); });
|
157
|
+
|
158
|
+
_it("should call #onload", function() {
|
159
|
+
expect(loaded).toBeTruthy();
|
160
|
+
});
|
161
|
+
});
|
162
|
+
});
|