jax 0.0.0.1

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Files changed (446) hide show
  1. data/.gitignore +12 -0
  2. data/.gitmodules +3 -0
  3. data/.rvmrc +7 -0
  4. data/Gemfile +4 -0
  5. data/README.rdoc +32 -0
  6. data/Rakefile +144 -0
  7. data/bin/jax +11 -0
  8. data/builtin/shaders/basic/common.ejs +11 -0
  9. data/builtin/shaders/basic/fragment.ejs +5 -0
  10. data/builtin/shaders/basic/vertex.ejs +13 -0
  11. data/builtin/shaders/depthmap/common.ejs +1 -0
  12. data/builtin/shaders/depthmap/fragment.ejs +5 -0
  13. data/builtin/shaders/depthmap/vertex.ejs +7 -0
  14. data/builtin/shaders/fog/common.ejs +7 -0
  15. data/builtin/shaders/fog/fragment.ejs +23 -0
  16. data/builtin/shaders/fog/manifest.yml +12 -0
  17. data/builtin/shaders/fog/material.js +34 -0
  18. data/builtin/shaders/fog/vertex.ejs +10 -0
  19. data/builtin/shaders/functions/depth_map.ejs +24 -0
  20. data/builtin/shaders/functions/lights.ejs +155 -0
  21. data/builtin/shaders/lighting/common.ejs +5 -0
  22. data/builtin/shaders/lighting/fragment.ejs +34 -0
  23. data/builtin/shaders/lighting/manifest.yml +4 -0
  24. data/builtin/shaders/lighting/material.js +26 -0
  25. data/builtin/shaders/lighting/vertex.ejs +7 -0
  26. data/builtin/shaders/normal_map/common.ejs +12 -0
  27. data/builtin/shaders/normal_map/fragment.ejs +26 -0
  28. data/builtin/shaders/normal_map/manifest.yml +17 -0
  29. data/builtin/shaders/normal_map/material.js +16 -0
  30. data/builtin/shaders/normal_map/vertex.ejs +57 -0
  31. data/builtin/shaders/paraboloid-depthmap/common.ejs +6 -0
  32. data/builtin/shaders/paraboloid-depthmap/fragment.ejs +8 -0
  33. data/builtin/shaders/paraboloid-depthmap/material.js +15 -0
  34. data/builtin/shaders/paraboloid-depthmap/vertex.ejs +26 -0
  35. data/builtin/shaders/shadow_map/common.ejs +14 -0
  36. data/builtin/shaders/shadow_map/fragment.ejs +66 -0
  37. data/builtin/shaders/shadow_map/manifest.yml +1 -0
  38. data/builtin/shaders/shadow_map/material.js +26 -0
  39. data/builtin/shaders/shadow_map/vertex.ejs +46 -0
  40. data/builtin/shaders/texture/common.ejs +4 -0
  41. data/builtin/shaders/texture/fragment.ejs +11 -0
  42. data/builtin/shaders/texture/manifest.yml +17 -0
  43. data/builtin/shaders/texture/material.js +18 -0
  44. data/builtin/shaders/texture/vertex.ejs +9 -0
  45. data/guides/assets/images/book_icon.gif +0 -0
  46. data/guides/assets/images/bullet.gif +0 -0
  47. data/guides/assets/images/chapters_icon.gif +0 -0
  48. data/guides/assets/images/check_bullet.gif +0 -0
  49. data/guides/assets/images/credits_pic_blank.gif +0 -0
  50. data/guides/assets/images/edge_badge.png +0 -0
  51. data/guides/assets/images/feature_tile.gif +0 -0
  52. data/guides/assets/images/footer_tile.gif +0 -0
  53. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  54. data/guides/assets/images/getting_started/rock.png +0 -0
  55. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  56. data/guides/assets/images/grey_bullet.gif +0 -0
  57. data/guides/assets/images/header_backdrop.png +0 -0
  58. data/guides/assets/images/header_tile.gif +0 -0
  59. data/guides/assets/images/icons/README +5 -0
  60. data/guides/assets/images/icons/callouts/1.png +0 -0
  61. data/guides/assets/images/icons/callouts/10.png +0 -0
  62. data/guides/assets/images/icons/callouts/11.png +0 -0
  63. data/guides/assets/images/icons/callouts/12.png +0 -0
  64. data/guides/assets/images/icons/callouts/13.png +0 -0
  65. data/guides/assets/images/icons/callouts/14.png +0 -0
  66. data/guides/assets/images/icons/callouts/15.png +0 -0
  67. data/guides/assets/images/icons/callouts/2.png +0 -0
  68. data/guides/assets/images/icons/callouts/3.png +0 -0
  69. data/guides/assets/images/icons/callouts/4.png +0 -0
  70. data/guides/assets/images/icons/callouts/5.png +0 -0
  71. data/guides/assets/images/icons/callouts/6.png +0 -0
  72. data/guides/assets/images/icons/callouts/7.png +0 -0
  73. data/guides/assets/images/icons/callouts/8.png +0 -0
  74. data/guides/assets/images/icons/callouts/9.png +0 -0
  75. data/guides/assets/images/icons/caution.png +0 -0
  76. data/guides/assets/images/icons/example.png +0 -0
  77. data/guides/assets/images/icons/home.png +0 -0
  78. data/guides/assets/images/icons/important.png +0 -0
  79. data/guides/assets/images/icons/next.png +0 -0
  80. data/guides/assets/images/icons/note.png +0 -0
  81. data/guides/assets/images/icons/prev.png +0 -0
  82. data/guides/assets/images/icons/tip.png +0 -0
  83. data/guides/assets/images/icons/up.png +0 -0
  84. data/guides/assets/images/icons/warning.png +0 -0
  85. data/guides/assets/images/nav_arrow.gif +0 -0
  86. data/guides/assets/images/tab_grey.gif +0 -0
  87. data/guides/assets/images/tab_info.gif +0 -0
  88. data/guides/assets/images/tab_note.gif +0 -0
  89. data/guides/assets/images/tab_red.gif +0 -0
  90. data/guides/assets/images/tab_yellow.gif +0 -0
  91. data/guides/assets/images/tab_yellow.png +0 -0
  92. data/guides/assets/javascripts/guides.js +7 -0
  93. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +59 -0
  94. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +75 -0
  95. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +59 -0
  96. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +65 -0
  97. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +100 -0
  98. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +97 -0
  99. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +91 -0
  100. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +55 -0
  101. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +41 -0
  102. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +52 -0
  103. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +67 -0
  104. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +52 -0
  105. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +57 -0
  106. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +58 -0
  107. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +72 -0
  108. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +88 -0
  109. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +33 -0
  110. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +74 -0
  111. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +64 -0
  112. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +55 -0
  113. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +94 -0
  114. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +51 -0
  115. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +66 -0
  116. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +56 -0
  117. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +69 -0
  118. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +17 -0
  119. data/guides/assets/stylesheets/fixes.css +16 -0
  120. data/guides/assets/stylesheets/main.css +445 -0
  121. data/guides/assets/stylesheets/print.css +52 -0
  122. data/guides/assets/stylesheets/reset.css +43 -0
  123. data/guides/assets/stylesheets/style.css +13 -0
  124. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +226 -0
  125. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +328 -0
  126. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +331 -0
  127. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +339 -0
  128. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +324 -0
  129. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +328 -0
  130. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +324 -0
  131. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +324 -0
  132. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +324 -0
  133. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +117 -0
  134. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +120 -0
  135. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +128 -0
  136. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +113 -0
  137. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +117 -0
  138. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +116 -0
  139. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +113 -0
  140. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +113 -0
  141. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +113 -0
  142. data/guides/jax_guides.rb +41 -0
  143. data/guides/jax_guides/common.rb +7 -0
  144. data/guides/jax_guides/generator.rb +287 -0
  145. data/guides/jax_guides/helpers.rb +29 -0
  146. data/guides/jax_guides/indexer.rb +69 -0
  147. data/guides/jax_guides/levenshtein.rb +31 -0
  148. data/guides/jax_guides/textile_extensions.rb +61 -0
  149. data/guides/source/getting_started.textile +1171 -0
  150. data/guides/source/index.html.erb +50 -0
  151. data/guides/source/layout.html.erb +158 -0
  152. data/guides/source/lighting.textile +5 -0
  153. data/guides/source/materials.textile +5 -0
  154. data/guides/source/shaders.textile +5 -0
  155. data/guides/source/testing.textile +5 -0
  156. data/guides/w3c_validator.rb +91 -0
  157. data/jax.gems +1 -0
  158. data/jax.gemspec +40 -0
  159. data/lib/jax.rb +28 -0
  160. data/lib/jax/application.rb +92 -0
  161. data/lib/jax/application/configuration.rb +27 -0
  162. data/lib/jax/generators/app.rb +17 -0
  163. data/lib/jax/generators/app/app_generator.rb +78 -0
  164. data/lib/jax/generators/app/templates/Gemfile.tt +3 -0
  165. data/lib/jax/generators/app/templates/Rakefile +6 -0
  166. data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +5 -0
  167. data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +3 -0
  168. data/lib/jax/generators/app/templates/app/models/.empty_directory +0 -0
  169. data/lib/jax/generators/app/templates/app/resources/.empty_directory +0 -0
  170. data/lib/jax/generators/app/templates/app/views/.empty_directory +0 -0
  171. data/lib/jax/generators/app/templates/config/application.rb.tt +6 -0
  172. data/lib/jax/generators/app/templates/config/boot.rb +13 -0
  173. data/lib/jax/generators/app/templates/config/routes.rb.tt +5 -0
  174. data/lib/jax/generators/app/templates/public/javascripts/jax.js +7561 -0
  175. data/lib/jax/generators/app/templates/public/webgl_not_supported.html +26 -0
  176. data/lib/jax/generators/app/templates/script/jax +7 -0
  177. data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +11 -0
  178. data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +12 -0
  179. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +90 -0
  180. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +23 -0
  181. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +32 -0
  182. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers/jax_spec_helper.js +216 -0
  183. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +63 -0
  184. data/lib/jax/generators/commands.rb +81 -0
  185. data/lib/jax/generators/controller/USAGE +9 -0
  186. data/lib/jax/generators/controller/controller_generator.rb +59 -0
  187. data/lib/jax/generators/controller/templates/controller_source.js.tt +16 -0
  188. data/lib/jax/generators/controller/templates/controller_test.js.tt +11 -0
  189. data/lib/jax/generators/controller/templates/helper.js.tt +3 -0
  190. data/lib/jax/generators/controller/templates/helper_test.js.tt +12 -0
  191. data/lib/jax/generators/controller/templates/view.js.tt +4 -0
  192. data/lib/jax/generators/light_source/USAGE +14 -0
  193. data/lib/jax/generators/light_source/light_source_generator.rb +47 -0
  194. data/lib/jax/generators/light_source/templates/light.yml.tt +39 -0
  195. data/lib/jax/generators/material/USAGE +29 -0
  196. data/lib/jax/generators/material/material_generator.rb +81 -0
  197. data/lib/jax/generators/material/templates/append.yml.tt +7 -0
  198. data/lib/jax/generators/material/templates/material.yml.tt +33 -0
  199. data/lib/jax/generators/model/USAGE +5 -0
  200. data/lib/jax/generators/model/model_generator.rb +42 -0
  201. data/lib/jax/generators/model/templates/model.js.tt +11 -0
  202. data/lib/jax/generators/model/templates/test.js.tt +11 -0
  203. data/lib/jax/generators/script_jax_loader.rb +32 -0
  204. data/lib/jax/monkeypatch/jasmine.rb +3 -0
  205. data/lib/jax/monkeypatch/jasmine/config.rb +21 -0
  206. data/lib/jax/monkeypatch/jasmine/server.rb +50 -0
  207. data/lib/jax/packager.rb +58 -0
  208. data/lib/jax/packager/sprockets_template.rb +49 -0
  209. data/lib/jax/resource_compiler.rb +50 -0
  210. data/lib/jax/routes.rb +61 -0
  211. data/lib/jax/shader.rb +158 -0
  212. data/lib/jax/tasks/rake.rb +34 -0
  213. data/lib/jax/version.rb +12 -0
  214. data/public/images/brickwall.jpg +0 -0
  215. data/public/images/jacks.jpg +0 -0
  216. data/public/images/normal_map.jpg +0 -0
  217. data/public/images/rock.png +0 -0
  218. data/public/images/rockNormal.png +0 -0
  219. data/public/images/rss.png +0 -0
  220. data/public/webgl_not_supported.html +26 -0
  221. data/spec/example_app/Gemfile +1 -0
  222. data/spec/example_app/Rakefile +15 -0
  223. data/spec/example_app/app/controllers/application_controller.js +5 -0
  224. data/spec/example_app/app/controllers/courthouse_controller.js +24 -0
  225. data/spec/example_app/app/controllers/lighting_controller.js +69 -0
  226. data/spec/example_app/app/controllers/shadows_controller.js +130 -0
  227. data/spec/example_app/app/controllers/textures_controller.js +52 -0
  228. data/spec/example_app/app/helpers/application_helper.js +3 -0
  229. data/spec/example_app/app/helpers/textures_helper.js +3 -0
  230. data/spec/example_app/app/models/character.js +23 -0
  231. data/spec/example_app/app/models/door.js +10 -0
  232. data/spec/example_app/app/models/scene.js +19 -0
  233. data/spec/example_app/app/resources/characters/judge.yml +3 -0
  234. data/spec/example_app/app/resources/doors/courthouse_door.yml +5 -0
  235. data/spec/example_app/app/resources/light_sources/directional_light.yml +13 -0
  236. data/spec/example_app/app/resources/light_sources/point_light.yml +31 -0
  237. data/spec/example_app/app/resources/light_sources/spot_light.yml +15 -0
  238. data/spec/example_app/app/resources/light_sources/sun.yml +7 -0
  239. data/spec/example_app/app/resources/light_sources/textures_point.yml +34 -0
  240. data/spec/example_app/app/resources/materials/bricks.yml +36 -0
  241. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +27 -0
  242. data/spec/example_app/app/resources/scenes/courthouse.yml +4 -0
  243. data/spec/example_app/app/views/courthouse/index.js +4 -0
  244. data/spec/example_app/app/views/lighting/index.js +4 -0
  245. data/spec/example_app/app/views/shadows/index.js +6 -0
  246. data/spec/example_app/app/views/textures/index.js +4 -0
  247. data/spec/example_app/config/application.rb +6 -0
  248. data/spec/example_app/config/boot.rb +13 -0
  249. data/spec/example_app/config/routes.rb +6 -0
  250. data/spec/example_app/public/images/185__normalmap.png +0 -0
  251. data/spec/example_app/public/images/face_norm.jpg +0 -0
  252. data/spec/example_app/public/images/rock.png +0 -0
  253. data/spec/example_app/public/images/rockNormal.png +0 -0
  254. data/spec/example_app/public/images/rss.png +0 -0
  255. data/spec/example_app/public/webgl_not_supported.html +26 -0
  256. data/spec/example_app/script/jax +7 -0
  257. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +11 -0
  258. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +12 -0
  259. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +16 -0
  260. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +17 -0
  261. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +18 -0
  262. data/spec/example_app/spec/javascripts/support/jasmine.yml +89 -0
  263. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +32 -0
  264. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +93 -0
  265. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +84 -0
  266. data/spec/generators/app_generator_spec.rb +46 -0
  267. data/spec/generators/controller_generator_spec.rb +68 -0
  268. data/spec/generators/light_generator_spec.rb +51 -0
  269. data/spec/generators/material_generator_spec.rb +35 -0
  270. data/spec/generators/model_generator_spec.rb +43 -0
  271. data/spec/javascripts/Player.js +58 -0
  272. data/spec/javascripts/helpers/SpecHelper.js +216 -0
  273. data/spec/javascripts/jax/builtin/materials/core_materials_spec.js +41 -0
  274. data/spec/javascripts/jax/builtin/materials/dual_paraboloid_spec.js +37 -0
  275. data/spec/javascripts/jax/builtin/materials/fog_spec.js +19 -0
  276. data/spec/javascripts/jax/builtin/materials/lighting_spec.js +19 -0
  277. data/spec/javascripts/jax/builtin/materials/normal_map_spec.js +19 -0
  278. data/spec/javascripts/jax/builtin/materials/shadow_map_spec.js +19 -0
  279. data/spec/javascripts/jax/builtin/materials/texture_spec.js +19 -0
  280. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  281. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  282. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  283. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  284. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  285. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  286. data/spec/javascripts/jax/compatibility_spec.js +50 -0
  287. data/spec/javascripts/jax/context_spec.js +82 -0
  288. data/spec/javascripts/jax/controller_spec.js +145 -0
  289. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  290. data/spec/javascripts/jax/core/events_spec.js +17 -0
  291. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  292. data/spec/javascripts/jax/core/utils_spec.js +256 -0
  293. data/spec/javascripts/jax/helper_spec.js +33 -0
  294. data/spec/javascripts/jax/model_spec.js +87 -0
  295. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +87 -0
  296. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +68 -0
  297. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  298. data/spec/javascripts/jax/route_set_spec.js +67 -0
  299. data/spec/javascripts/jax/view_manager_spec.js +17 -0
  300. data/spec/javascripts/jax/webgl/camera_spec.js +159 -0
  301. data/spec/javascripts/jax/webgl/framebuffer_spec.js +46 -0
  302. data/spec/javascripts/jax/webgl/lighting_spec.js +61 -0
  303. data/spec/javascripts/jax/webgl/material_spec.js +118 -0
  304. data/spec/javascripts/jax/webgl/mesh_spec.js +86 -0
  305. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +60 -0
  306. data/spec/javascripts/jax/webgl/shader_chain_spec.js +192 -0
  307. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  308. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  309. data/spec/javascripts/jax/webgl/texture_spec.js +162 -0
  310. data/spec/javascripts/jax/webgl_spec.js +5 -0
  311. data/spec/javascripts/jax/world_spec.js +88 -0
  312. data/spec/javascripts/jax_spec.js +27 -0
  313. data/spec/javascripts/support/jasmine.yml +85 -0
  314. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  315. data/spec/lib/jax/routes_spec.rb +24 -0
  316. data/spec/lib/jax/shader_spec.rb +57 -0
  317. data/spec/lib/jax/tasks/jax_rake_spec.rb +79 -0
  318. data/spec/spec_helper.rb +11 -0
  319. data/spec/support/file_exist_matcher.rb +23 -0
  320. data/spec/support/spec_shell.rb +97 -0
  321. data/src/jax.js +84 -0
  322. data/src/jax/anim_frame.js +47 -0
  323. data/src/jax/builtin/all.js +7 -0
  324. data/src/jax/builtin/meshes/cube.js +62 -0
  325. data/src/jax/builtin/meshes/plane.js +36 -0
  326. data/src/jax/builtin/meshes/quad.js +80 -0
  327. data/src/jax/builtin/meshes/sphere.js +46 -0
  328. data/src/jax/builtin/meshes/teapot.js +38 -0
  329. data/src/jax/builtin/meshes/torus.js +46 -0
  330. data/src/jax/compatibility.js +140 -0
  331. data/src/jax/context.js +253 -0
  332. data/src/jax/controller.js +157 -0
  333. data/src/jax/core.js +39 -0
  334. data/src/jax/core/math.js +40 -0
  335. data/src/jax/core/matrix_stack.js +306 -0
  336. data/src/jax/core/util.js +226 -0
  337. data/src/jax/events.js +179 -0
  338. data/src/jax/geometry.js +3 -0
  339. data/src/jax/geometry/plane.js +59 -0
  340. data/src/jax/helper.js +8 -0
  341. data/src/jax/model.js +163 -0
  342. data/src/jax/prototype/class.js +78 -0
  343. data/src/jax/prototype/core.js +112 -0
  344. data/src/jax/prototype/extensions.js +124 -0
  345. data/src/jax/route_set.js +125 -0
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  347. data/src/jax/vendor/glMatrix.js +3 -0
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  349. data/src/jax/view_manager.js +46 -0
  350. data/src/jax/webgl.js +98 -0
  351. data/src/jax/webgl/camera.js +526 -0
  352. data/src/jax/webgl/core.js +6 -0
  353. data/src/jax/webgl/core/buffer.js +161 -0
  354. data/src/jax/webgl/core/edge.js +6 -0
  355. data/src/jax/webgl/core/events.js +25 -0
  356. data/src/jax/webgl/core/face.js +8 -0
  357. data/src/jax/webgl/core/framebuffer.js +206 -0
  358. data/src/jax/webgl/material.js +375 -0
  359. data/src/jax/webgl/mesh.js +412 -0
  360. data/src/jax/webgl/scene.js +11 -0
  361. data/src/jax/webgl/scene/frustum.js +260 -0
  362. data/src/jax/webgl/scene/light_manager.js +112 -0
  363. data/src/jax/webgl/scene/light_source.js +248 -0
  364. data/src/jax/webgl/shader.js +282 -0
  365. data/src/jax/webgl/shader/delegator.js +13 -0
  366. data/src/jax/webgl/shader/delegator/attribute.js +53 -0
  367. data/src/jax/webgl/shader/delegator/uniform.js +71 -0
  368. data/src/jax/webgl/shader/manifest.js +64 -0
  369. data/src/jax/webgl/shader/program.js +140 -0
  370. data/src/jax/webgl/shader_chain.js +256 -0
  371. data/src/jax/webgl/texture.js +312 -0
  372. data/src/jax/webgl/world.js +119 -0
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@@ -0,0 +1,6 @@
1
+ Jax.Core = {};
2
+
3
+ //= require "core/face"
4
+ //= require "core/edge"
5
+ //= require "core/buffer"
6
+ //= require "core/framebuffer"
@@ -0,0 +1,161 @@
1
+ /**
2
+ * class Jax.Buffer
3
+ *
4
+ * Root class of all WebGL buffer objects.
5
+ *
6
+ * Wrapper to manage JS and GL buffer (array) types. Automates context juggling by requiring the context to generate the
7
+ * buffer for as an argument to #bind. If the context doesn't have a corresponding GL buffer for this data, it will be
8
+ * created. Calling #refresh will regenerate the buffer data for all contexts.
9
+ *
10
+ **/
11
+ Jax.Buffer = (function() {
12
+ function each_gl_buffer(self, func)
13
+ {
14
+ for (var id in self.gl)
15
+ func(self.gl[id].context, self.gl[id].buffer);
16
+ }
17
+
18
+ return Jax.Class.create({
19
+ initialize: function(bufferType, classType, drawType, jsarr, itemSize) {
20
+ if (jsarr.length == 0) throw new Error("No elements in array to be buffered!");
21
+ if (!itemSize) throw new Error("Expected an itemSize - how many JS array elements represent a single buffered element?");
22
+ this.classType = classType;
23
+ this.itemSize = itemSize;
24
+ this.js = jsarr;
25
+ this.gl = {};
26
+ this.numItems = this.length = jsarr.length / itemSize;
27
+ this.bufferType = bufferType;
28
+ this.drawType = drawType;
29
+ },
30
+
31
+ refresh: function() {
32
+ var self = this;
33
+ if (self.classTypeInstance)
34
+ for (var i = 0; i < self.js.length; i++)
35
+ self.classTypeInstance[i] = self.js[i];
36
+ else
37
+ self.classTypeInstance = new self.classType(self.js);
38
+
39
+ self.numItems = self.length = self.js.length / self.itemSize;
40
+ if (!self.gl) return;
41
+
42
+ each_gl_buffer(self, function(context, buffer) {
43
+ buffer.numItems = buffer.length = self.js.length;
44
+ context.glBindBuffer(self.bufferType, buffer);
45
+ context.glBufferData(self.bufferType, self.classTypeInstance, self.drawType);
46
+ });
47
+ },
48
+
49
+ dispose: function() {
50
+ var self = this;
51
+ each_gl_buffer(this, function(context, buffer) {
52
+ context.glDeleteBuffer(buffer);
53
+ self.gl[context.id] = null;
54
+ });
55
+ self.gl = {};
56
+ },
57
+
58
+ isDisposed: function() { return !this.gl; },
59
+
60
+ bind: function(context) { context.glBindBuffer(this.bufferType, this.getGLBuffer(context)); },
61
+
62
+ getGLBuffer: function(context)
63
+ {
64
+ if (!context || typeof(context.id) == "undefined")
65
+ throw new Error("Cannot build a buffer without a context!");
66
+
67
+ if (!this.gl[context.id])
68
+ {
69
+ var buffer = context.glCreateBuffer();
70
+ buffer.itemSize = this.itemSize;
71
+ this.gl[context.id] = {context:context,buffer:buffer};
72
+ this.refresh();
73
+ }
74
+ return this.gl[context.id].buffer;
75
+ }
76
+ });
77
+ })();
78
+
79
+ /**
80
+ * class Jax.ElementArrayBuffer < Jax.Buffer
81
+ *
82
+ * A generic Int16 Array. Initialized with a standard JavaScript Array argument.
83
+ * Its item size is 1, so each element in the array represents a separate datum,
84
+ *
85
+ * This type of buffer is commonly used for vertex indices, etc.
86
+ *
87
+ * Example:
88
+ * var buf = new Jax.ElementArrayBuffer([...]);
89
+ **/
90
+ Jax.ElementArrayBuffer = Jax.Class.create(Jax.Buffer, {
91
+ initialize: function($super, jsarr) {
92
+ $super(GL_ELEMENT_ARRAY_BUFFER, Uint16Array, GL_STREAM_DRAW, jsarr, 1);
93
+ }
94
+ });
95
+
96
+ /**
97
+ * class Jax.FloatArrayBuffer < Jax.Buffer
98
+ *
99
+ * A generic Float Array. Initialized with a standard JavaScript Array argument,
100
+ * and an item size. As the item size represents how many array elements represent
101
+ * a single datum, the array must be divisible by this number.
102
+ *
103
+ * Unless you're implementing something Jax does not support by default, you're
104
+ * most likely looking for one of the subclasses of Jax.FloatArrayBuffer.
105
+ *
106
+ * Example:
107
+ * var buf = new Jax.FloatArrayBuffer([...], 3);
108
+ **/
109
+ Jax.FloatArrayBuffer = Jax.Class.create(Jax.Buffer, {
110
+ initialize: function($super, jsarr, itemSize) {
111
+ $super(GL_ARRAY_BUFFER, Float32Array, GL_STATIC_DRAW, jsarr, itemSize);
112
+ }
113
+ });
114
+
115
+ /**
116
+ * class Jax.VertexBuffer < Jax.FloatArrayBuffer
117
+ *
118
+ * Initialized with a standard JavaScript Array argument.
119
+ *
120
+ * Example:
121
+ * var buf = new Jax.VertexBuffer([...]);
122
+ **/
123
+ Jax.VertexBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
124
+ initialize: function($super, jsarr) { $super(jsarr, 3); }
125
+ });
126
+
127
+ /**
128
+ * class Jax.ColorBuffer < Jax.FloatArrayBuffer
129
+ *
130
+ * Initialized with a standard JavaScript Array argument.
131
+ *
132
+ * Example:
133
+ * var buf = new Jax.ColorBuffer([...]);
134
+ **/
135
+ Jax.ColorBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
136
+ initialize: function($super, jsarr) { $super(jsarr, 4); }
137
+ });
138
+
139
+ /**
140
+ * class Jax.TextureCoordsBuffer < Jax.FloatArrayBuffer
141
+ *
142
+ * Initialized with a standard JavaScript Array argument.
143
+ *
144
+ * Example:
145
+ * var buf = new Jax.TextureCoordsBuffer([...]);
146
+ **/
147
+ Jax.TextureCoordsBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
148
+ initialize: function($super, jsarr) { $super(jsarr, 2); }
149
+ });
150
+
151
+ /**
152
+ * class Jax.NormalBuffer < Jax.FloatArrayBuffer
153
+ *
154
+ * Initialized with a standard JavaScript Array argument.
155
+ *
156
+ * Example:
157
+ * var buf = new Jax.NormalBuffer([...]);
158
+ **/
159
+ Jax.NormalBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
160
+ initialize: function($super, jsarr) { $super(jsarr, 3); }
161
+ });
@@ -0,0 +1,6 @@
1
+ Jax.Core.Edge = Jax.Class.create({
2
+ initialize: function() {
3
+ this.faceIndices = [];
4
+ this.vertexIndices = [];
5
+ }
6
+ });
@@ -0,0 +1,25 @@
1
+ Jax.Events = (function() {
2
+ return {
3
+ Methods: {
4
+ getEventListeners: function(name) {
5
+ this.event_listeners = this.event_listeners || {};
6
+ return this.event_listeners[name] = this.event_listeners[name] || [];
7
+ },
8
+
9
+ addEventListener: function(name, callback) {
10
+ this.getEventListeners(name).push(callback);
11
+ return this.getEventListeners(name).length - 1;
12
+ },
13
+
14
+ removeEventListener: function(name, index) {
15
+ this.getEventListeners(name).splice(index, 1);
16
+ },
17
+
18
+ fireEvent: function(name, event_object) {
19
+ var listeners = this.getEventListeners(name);
20
+ for (var i = 0; i < listeners.length; i++)
21
+ listeners[i].call(this, event_object);
22
+ }
23
+ }
24
+ };
25
+ })();
@@ -0,0 +1,8 @@
1
+ Jax.Core.Face = Jax.Class.create({
2
+ initialize: function(vertexIndices) {
3
+ if (arguments.length > 1)
4
+ this.vertexIndices = vec3.create(arguments);
5
+ else if (vertexIndices)
6
+ this.vertexIndices = vec3.create(vertexIndices);
7
+ }
8
+ });
@@ -0,0 +1,206 @@
1
+ Jax.Framebuffer = (function() {
2
+ function build(context, self) {
3
+ var handle = context.glCreateFramebuffer();
4
+ var width = self.options.width, height = self.options.height;
5
+
6
+ self.setHandle(context, handle);
7
+ context.glBindFramebuffer(GL_FRAMEBUFFER, handle);
8
+
9
+ // depth and stencil attachment
10
+ if (self.options.depth && self.options.stencil) {
11
+ handle.depthstencilbuffer = context.glCreateRenderbuffer();
12
+ context.glBindRenderbuffer(GL_RENDERBUFFER, handle.depthstencilbuffer);
13
+ context.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
14
+ context.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, handle.depthstencilbuffer);
15
+ context.glBindRenderbuffer(GL_RENDERBUFFER, null);
16
+ }
17
+
18
+ // depth attachment
19
+ if (self.options.depth && !self.options.stencil) {
20
+ handle.depthbuffer = context.glCreateRenderbuffer();
21
+ context.glBindRenderbuffer(GL_RENDERBUFFER, handle.depthbuffer);
22
+ context.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
23
+ context.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, handle.depthbuffer);
24
+ context.glBindRenderbuffer(GL_RENDERBUFFER, null);
25
+ }
26
+
27
+ // stencil attachment
28
+ if (self.options.stencil && !self.options.depth) {
29
+ handle.stencilbuffer = context.glCreateRenderbuffer();
30
+ context.glBindRenderbuffer(GL_RENDERBUFFER, handle.stencilbuffer);
31
+ context.glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
32
+ context.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, handle.stencilbuffer);
33
+ context.glBindRenderbuffer(GL_RENDERBUFFER, null);
34
+ }
35
+
36
+ // texture attachments
37
+ handle.textures = [];
38
+ var attachment = GL_COLOR_ATTACHMENT0;
39
+ for (var i = 0; i < self.options.colors.length; i++) {
40
+ var format = self.options.colors[i];
41
+ var texture_options = {
42
+ format:GL_RGBA,
43
+ width:width,
44
+ height:height,
45
+ min_filter:GL_LINEAR,
46
+ mag_filter:GL_LINEAR,
47
+ wrap_s:GL_CLAMP_TO_EDGE,
48
+ wrap_t:GL_CLAMP_TO_EDGE,
49
+ generate_mipmap:false
50
+ };
51
+ if (typeof(format) != "number") { texture_options = Jax.Util.normalizeOptions(format, texture_options); }
52
+ else { texture_options.format = format; }
53
+ handle.textures[i] = new Jax.Texture(texture_options);
54
+
55
+ if (handle.textures[i].getTarget() == GL_TEXTURE_2D)
56
+ context.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, handle.textures[i].getHandle(context), 0);
57
+ else
58
+ context.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
59
+ handle.textures[i].getHandle(context), 0);
60
+
61
+ attachment++;
62
+ }
63
+
64
+ checkStatus(context, self);
65
+ }
66
+
67
+ function checkStatus(context, self) {
68
+ var status = context.glCheckFramebufferStatus(GL_FRAMEBUFFER);
69
+ self.unbind(context);
70
+ switch(status) {
71
+ case GL_FRAMEBUFFER_COMPLETE:
72
+ // success!
73
+ break;
74
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
75
+ throw new Error("Jax.Framebuffer: one or more attachments is incomplete. (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)");
76
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
77
+ throw new Error("Jax.Framebuffer: there are no images attached to the framebuffer. (GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)");
78
+ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
79
+ throw new Error("Jax.Framebuffer: all attachments must have the same dimensions. (GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)");
80
+ case GL_FRAMEBUFFER_UNSUPPORTED:
81
+ throw new Error("Jax.Framebuffer: the requested framebuffer layout is unsupported on this hardware. (GL_FRAMEBUFFER_UNSUPPORTED)");
82
+ case (window['GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER'] || 0x8cdb):
83
+ // a cryptic error that is not in the WebGL spec. Took me way too long to figure this out and I'm still not
84
+ // sure why it happens...
85
+ // but it seems to crop up primarily when no textures are attached.
86
+ // from opengl (not webgl) spec: The value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT must not be NONE for any
87
+ // color attachment point(s) named by DRAW_BUFFER.
88
+ throw new Error("Jax.Framebuffer: make sure the framebuffer has at least 1 texture attachment. (GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)");
89
+ default:
90
+ var which;
91
+ for (which in context.gl)
92
+ if (context.gl[which] == status)
93
+ throw new Error("Jax.Framebuffer: an unknown error occurred. ("+status+" - "+which+")");
94
+ throw new Error("Jax.Framebuffer: an unknown error occurred. ("+status+")");
95
+ }
96
+ }
97
+
98
+ return Jax.Class.create({
99
+ /**
100
+ * new Jax.Framebuffer([options])
101
+ * - options (Object): a generic object containing the following optional properties:
102
+ *
103
+ * * colors: an array of color formats such as GL_RGBA, GL_RGB, etc. The _colors_ array may
104
+ * be empty if no color attachments are needed. Defaults to [GL_RGBA] unless _color_
105
+ * is specified.
106
+ *
107
+ * Alternatively, an options object can be used. This object will be passed into
108
+ * Jax.Texture().
109
+ *
110
+ * * color: optionally, in place of a colors array, a single color format as above. If both
111
+ * _color_ and _colors_ are specified, _color_ is simply added to the _colors_ array.
112
+ * * depth: true if a depth attachment is required, false otherwise.
113
+ * * stencil: true if a stencil attachment is required, false otherwise.
114
+ * * width: the width of the render and color buffers. All render and color buffers for a given
115
+ * framebuffer must have the same width. Defaults to 2048.
116
+ * * height: the height of the render and color buffers. All render and color buffers for a given
117
+ * framebuffer must have the same height. Defaults to 2048.
118
+ *
119
+ **/
120
+ initialize: function(options) {
121
+ var defaults = {
122
+ depth: false,
123
+ stencil: false,
124
+ width:512,
125
+ height:512
126
+ };
127
+ if (!(options && (options.color || options.colors))) defaults.colors = [GL_RGBA];
128
+
129
+ this.handles = {};
130
+ this.options = options = Jax.Util.normalizeOptions(options, defaults);
131
+ if (options.color != undefined) {
132
+ if (options.colors != undefined) options.colors.push(options.color);
133
+ else options.colors = [options.color];
134
+ delete options.color;
135
+ }
136
+ },
137
+
138
+ /**
139
+ * Jax.Framebuffer#cubeFace(context, texIndex, faceEnum[, callback]) -> Jax.Framebuffer
140
+ * - context (Jax.Context): a Jax context
141
+ * - texIndex (number): the index of the cube map texture
142
+ * - faceEnum (enum): the cube map face to bind
143
+ * - callback (function): an optional callback. If given, the framebuffer will be automatically unbound
144
+ * after the callback returns. Otherwise, the framebuffer will remain bound.
145
+ *
146
+ * For cube map framebuffers only, this will bind the specified cube map face to its color buffer position.
147
+ * The faceEnum can be any of the following face enums:
148
+ *
149
+ * 0: GL_TEXTURE_CUBE_MAP_POSITIVE_X
150
+ * 1: GL_TEXTURE_CUBE_MAP_NEGATIVE_X
151
+ * 2: GL_TEXTURE_CUBE_MAP_POSITIVE_Y
152
+ * 3: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
153
+ * 4: GL_TEXTURE_CUBE_MAP_POSITIVE_Z
154
+ * 5: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
155
+ *
156
+ * Example:
157
+ *
158
+ * fb.bindCubeFace(context, 0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, function() {
159
+ * // render to +X cube face
160
+ * });
161
+ * fb.bindCubeFace(context, 0, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, function() {
162
+ * // render to -Z cube face
163
+ * });
164
+ **/
165
+ bindCubeFace: function(context, texIndex, faceEnum, callback) {
166
+ if (!this.getHandle(context)) build(context, this);
167
+ var texture = this.getHandle(context).textures[texIndex];
168
+ if (texture.options.target != GL_TEXTURE_CUBE_MAP)
169
+ throw new Error("Texture at index "+texIndex+" is not a cube map!");
170
+
171
+ this.bind(context);
172
+ context.glFramebufferTexture2D(GL_FRAMEBUFFER, window['GL_COLOR_ATTACHMENT'+texIndex],
173
+ faceEnum, texture.getHandle(context), 0);
174
+
175
+ if (callback) {
176
+ callback();
177
+ this.unbind(context);
178
+ }
179
+ },
180
+
181
+ bind: function(context, callback) {
182
+ if (!this.getHandle(context)) build(context, this);
183
+ context.glBindFramebuffer(GL_FRAMEBUFFER, this.getHandle(context));
184
+
185
+
186
+ if (callback) {
187
+ callback.call(this);
188
+ this.unbind(context);
189
+ }
190
+ },
191
+
192
+ unbind: function(context) {
193
+ context.glBindFramebuffer(GL_FRAMEBUFFER, null);
194
+ },
195
+
196
+ viewport: function(context) {
197
+ context.glViewport(0,0,this.options.width,this.options.height);
198
+ },
199
+
200
+ getTextureBuffer: function(context, index) { return this.getHandle(context) && this.getHandle(context).textures[index]; },
201
+ getTextureBufferHandle: function(context, index) { return this.getTextureBuffer().getHandle(context); },
202
+
203
+ getHandle: function(context) { return this.handles[context.id]; },
204
+ setHandle: function(context, handle) { this.handles[context.id] = handle; }
205
+ });
206
+ })();
@@ -0,0 +1,375 @@
1
+ //= require "shader"
2
+
3
+ /**
4
+ * class Jax.Material
5
+ *
6
+ * Represents a single material, which has its own color, lighting and texture properties.
7
+ *
8
+ * Example:
9
+ *
10
+ * var material = new Jax.Material({ shininess: 1,
11
+ * diffuse: [0.8, 0.8, 0.8, 1.0],
12
+ * ambient: [0.8, 0.8, 0.8, 1.0],
13
+ * specular: [1.0, 1.0, 1.0, 1.0],
14
+ * emissive: [0.0, 0.0, 0.0, 1.0]
15
+ * });
16
+ *
17
+ * IMPORTANT: Note that shaders are no longer directly tied to a given Material. Instead, the shader
18
+ * should be specified as a property (or render option) of the mesh to be rendered. In most cases,
19
+ * however, the appropriate shader will be determined automatically by Jax.
20
+ **/
21
+ Jax.Material = (function() {
22
+ function updatePrevious(self) {
23
+ self.previous = self.previous || {subshaders:[]};
24
+ for (var i = 0; i < self.layers.length; i++)
25
+ self.previous.subshaders[i] = self.layers[i].getName();
26
+ }
27
+
28
+ function instantiate_layer(options) {
29
+ if (options.isKindOf && options.isKindOf(Jax.Material))
30
+ return options;
31
+ else {
32
+ if (options.type) {
33
+ var klass = Jax.Material[options.type];
34
+ if (!klass) throw new Error("Could not find material layer type: "+options.type);
35
+ delete options.type;
36
+ return new klass(options);
37
+ }
38
+ else
39
+ throw new Error("Could not create layer: property 'type' was missing!");
40
+ }
41
+ }
42
+
43
+ return Jax.Class.create({
44
+ initialize: function(options) {
45
+ options = Jax.Util.normalizeOptions(options, {
46
+ ambient: [1,1,1,1],
47
+ diffuse: [1,1,1,1],
48
+ specular:[1,1,1,1],
49
+ emissive: [0, 0, 0, 1.0],
50
+ shininess: 10,
51
+ default_shader: Jax.default_shader
52
+ });
53
+ options.ambient = Jax.Util.colorize(options.ambient);
54
+ options.diffuse = Jax.Util.colorize(options.diffuse);
55
+ options.specular = Jax.Util.colorize(options.specular);
56
+ options.emissive = Jax.Util.colorize(options.emissive);
57
+
58
+ for (var i in options) { this[i] = options[i]; }
59
+ this.option_properties = Jax.Util.properties(options);
60
+ this.protected_properties = ['name', 'shader', 'default_shader', 'shaders', 'layers'];
61
+
62
+ this.name = options.name || options.shader || options.default_shader;
63
+ this.shaders = {};
64
+ this.layers = [];
65
+
66
+ var tex;
67
+ if (options.texture) {
68
+ tex = new Jax.Texture(options.texture);
69
+ this.addTextureLayer(tex);
70
+ delete options.texture;
71
+ } else if (options.textures) {
72
+ for (i = 0; i < options.textures.length; i++) {
73
+ tex = new Jax.Texture(options.textures[i]);
74
+ this.addTextureLayer(tex);
75
+ }
76
+ delete options.textures;
77
+ }
78
+
79
+ if (options.layers) {
80
+ for (i = 0; i < options.layers.length; i++) {
81
+ this.addLayer(instantiate_layer(options.layers[i]));
82
+ }
83
+ }
84
+ },
85
+
86
+ getName: function() { return this.name; },
87
+
88
+ addTextureLayer: function(tex) {
89
+ var mat;
90
+ switch(tex.options.type) {
91
+ case Jax.NORMAL_MAP:
92
+ mat = new Jax.Material.NormalMap(tex);
93
+ break;
94
+ default:
95
+ mat = new Jax.Material.Texture(tex);
96
+ }
97
+ this.addLayer(mat);
98
+ },
99
+
100
+ addLayer: function(layer) {
101
+ if (!layer.option_properties) layer = instantiate_layer(layer);
102
+ this.layers.push(layer);
103
+
104
+ for (var i = 0; i < layer.option_properties.length; i++) {
105
+ var name = layer.option_properties[i];
106
+ if (this.protected_properties.indexOf(name) == -1 && this[name] == undefined) {
107
+ this[name] = layer[name];
108
+ }
109
+ }
110
+ },
111
+
112
+ /**
113
+ * Jax.Material#buildShader(name) -> Jax.Shader
114
+ *
115
+ * Forces a rebuild of the specified shader. If the shader doesn't exist, one will be instantiated.
116
+ * Note that this doesn't result in an immediate recompile (as that would require a Jax.Context).
117
+ * Instead, it schedules the rebuild for the next render pass, when the Jax.Context is readily
118
+ * available.
119
+ **/
120
+ buildShader: function() {
121
+ if (this.shaderChain)
122
+ this.shaderChain.removeAllShaders();
123
+ else
124
+ this.shaderChain = new Jax.ShaderChain(this.getName());
125
+
126
+ this.addShadersToChain(this.shaderChain);
127
+
128
+ return this.shaderChain;
129
+ },
130
+
131
+ addShadersToChain: function(chain) {
132
+ this.shader_variable_prefix = chain.addShader(this.getBaseShader());
133
+ for (var i = 0; i < this.layers.length; i++)
134
+ this.layers[i].addShadersToChain(chain);
135
+ },
136
+
137
+ getBaseShader: function() {
138
+ return (this.shader || this.default_shader);
139
+ },
140
+
141
+ /**
142
+ * Jax.Material#updateModifiedShaders() -> self
143
+ *
144
+ * If this Material has been modified, all shaders attached to it will be rebuilt.
145
+ **/
146
+ updateModifiedShaders: function() {
147
+ if (this.isChanged()) {
148
+ this.buildShader();
149
+ updatePrevious(this);
150
+ }
151
+ return this;
152
+ },
153
+
154
+ /**
155
+ * Jax.Material#prepareShader(name) -> Jax.Shader
156
+ *
157
+ * Prepares the specified shader for rendering. If this Material has been modified,
158
+ * then all related shaders are updated. The specified shader is either built or returned,
159
+ * depending on whether it has already been built.
160
+ **/
161
+ prepareShader: function() {
162
+ var shader;
163
+
164
+ if (this.shaderChain) shader = this.shaderChain;
165
+ else shader = this.buildShader();
166
+
167
+ this.updateModifiedShaders();
168
+ return shader;
169
+ },
170
+
171
+ setUniforms: function(context, mesh, options, uniforms) {},
172
+ setAttributes: function(context, mesh, options, attributes) { },
173
+
174
+ setShaderVariables: function(context, mesh, options, manifest) {
175
+ manifest.variable_prefix = this.shader_variable_prefix;
176
+
177
+ manifest.set({
178
+ mMatrix: context.getModelMatrix(),
179
+ vnMatrix: mat3.transpose(mat4.toMat3(context.getViewMatrix())),
180
+ ivMatrix: context.getInverseViewMatrix(),
181
+ vMatrix: context.getViewMatrix(),
182
+ mvMatrix: context.getModelViewMatrix(),
183
+ pMatrix: context.getProjectionMatrix(),
184
+ nMatrix: context.getNormalMatrix(),
185
+
186
+ PASS_TYPE: context.current_pass,
187
+
188
+ materialAmbient: this.ambient,
189
+ materialDiffuse: this.diffuse,
190
+ materialSpecular: this.specular,
191
+ materialShininess: this.shininess
192
+ });
193
+ manifest.set('VERTEX_POSITION', mesh.getVertexBuffer() || null);
194
+ manifest.set('VERTEX_COLOR', mesh.getColorBuffer() || null);
195
+ manifest.set('VERTEX_NORMAL', mesh.getNormalBuffer() || null);
196
+ manifest.set('VERTEX_TEXCOORDS', mesh.getTextureCoordsBuffer() || null);
197
+
198
+
199
+ this.setUniforms(context, mesh, options, manifest);
200
+ this.setAttributes(context, mesh, options, manifest);
201
+
202
+ for (var i = 0; i < this.layers.length; i++) {
203
+ manifest.variable_prefix = this.layers[i].shader_variable_prefix;
204
+ this.layers[i].setUniforms(context, mesh, options, manifest);
205
+ this.layers[i].setAttributes(context, mesh, options, manifest);
206
+ }
207
+ },
208
+
209
+ /**
210
+ * Jax.Material#render(context, mesh) -> undefined
211
+ * Renders the specified object to the specified context, using this material.
212
+ *
213
+ * This action will build and compile the shader for the given context if necessary.
214
+ **/
215
+ render: function(context, mesh, options) {
216
+ this.lights = context.world.lighting._lights;
217
+ this.light_count = context.world.lighting._lights.length;
218
+
219
+ try {
220
+ var shader = this.prepareShader(context);
221
+
222
+ shader.render(context, mesh, this, options);
223
+ } catch(error) {
224
+ if (error instanceof RangeError) {
225
+ // we've hit hardware limits. Back off a layer. If we are down to no layers, raise a coherent error.
226
+ if (this.layers.length > 0) {
227
+ this.adaptShaderToHardwareLimits(shader, error);
228
+ this.render(context, mesh, options);
229
+ }
230
+ else throw error;
231
+ }
232
+ else throw error;
233
+ }
234
+ },
235
+
236
+ adaptShaderToHardwareLimits: function(shader, error) {
237
+ function log(msg) {
238
+ if (window.console)
239
+ console.log(msg);
240
+ else
241
+ setTimeout(function() { throw new Error(msg); }, 1);
242
+ }
243
+
244
+ log("WARNING: Hardware limits reached for material '"+this.getName()+"'! (original message: "+error+")");
245
+
246
+ /*
247
+ choose which shader(s) to remove. We know off the bat that we can remove any shaders which would
248
+ push us over the threshold on their own (e.g. not combined with any except 'basic'), so let's remove
249
+ those first.
250
+ */
251
+
252
+ var map = shader.getPerShaderInputMap(this);
253
+
254
+ var uniformsRemaining = Jax.Shader.max_uniforms - map[this.getBaseShader()].uniforms.length;
255
+ var varyingsRemaining = Jax.Shader.max_varyings - map[this.getBaseShader()].varyings.length;
256
+ var attributesRemaining = Jax.Shader.max_attributes - map[this.getBaseShader()].attributes.length;
257
+
258
+ // we'll use these to determine if we *still* need to pop at the end.
259
+ var totalUniformsInUse = 0, totalVaryingsInUse = 0, totalAttributesInUse = 0;
260
+
261
+ for (var i = 0; i < this.layers.length; i++) {
262
+ var entry = map[this.layers[i].getBaseShader()];
263
+
264
+ if (entry.uniforms.length > uniformsRemaining || entry.varyings.length > varyingsRemaining ||
265
+ entry.attributes.length > attributesRemaining)
266
+ {
267
+ log("WARNING: Removing shader '"+this.layers[i].getName()+"' due to hardware limitations!");
268
+ this.layers.splice(i, 1);
269
+ i = 0;
270
+ } else {
271
+ totalUniformsInUse += entry.uniforms.length;
272
+ totalVaryingsInUse += entry.varyings.length;
273
+ totalAttributesInUse += entry.attributes.length;
274
+ }
275
+ }
276
+
277
+ if (totalUniformsInUse > uniformsRemaining || totalVaryingsInUse > varyingsRemaining ||
278
+ totalAttributesInUse > attributesRemaining)
279
+ {
280
+ log("WARNING: Removing shader '"+this.layers[this.layers.length-1].getName()+"' due to hardware limitations!");
281
+ this.layers.pop();
282
+ }
283
+ },
284
+
285
+ /**
286
+ * Jax.Material#isChanged() -> Boolean
287
+ * Returns true if this material's properties have been changed since
288
+ * the last time its internal shader was compiled.
289
+ **/
290
+ isChanged: function() {
291
+ if (!this.previous) return true;
292
+
293
+ if (this.previous.subshaders.length != this.layers.length) return true;
294
+
295
+ for (var i = 0; i < this.layers.length; i++)
296
+ if (this.previous.subshaders[i] != this.layers[i].getName())
297
+ return true;
298
+
299
+ return false;
300
+ }
301
+ });
302
+ })();
303
+
304
+ Jax.Material.instances = {};
305
+
306
+ /**
307
+ * Jax.Material.find(name) -> Jax.Material
308
+ * - name (String): the unique name of the material you're looking for
309
+ *
310
+ * Returns the instance of Jax.Material matching the specified name, or throws
311
+ * an error if the material can't be found.
312
+ **/
313
+ Jax.Material.find = function(name) {
314
+ var result;
315
+ if (result = Jax.Material.instances[name])
316
+ return result;
317
+ throw new Error("Material {material:'"+name+"'} could not be found.");
318
+ };
319
+
320
+ /**
321
+ * Jax.Material.create(name, options) -> Jax.Material
322
+ * - name (String): the unique name of this material
323
+ * - options (Object): a set of options to be passed to the material constructor
324
+ *
325
+ * Creates a material and adds it to the material registry. This way,
326
+ * the material can be later retrieved using:
327
+ *
328
+ * var matr = Jax.Material.find(name);
329
+ *
330
+ * Note that unlike instances of Jax.Model, specifying a name for a material that
331
+ * already exists will not raise an error. Instead, the previous material will be
332
+ * replaced with a new material constructed using the new options. This allows you
333
+ * to override Jax defaults like so:
334
+ *
335
+ * Jax.Material.create("default", {...});
336
+ *
337
+ **/
338
+ Jax.Material.create = function(name, options) {
339
+ options = Jax.Util.normalizeOptions(options, { name: name });
340
+
341
+ var klass = Jax.Material;
342
+ if (options.type) klass = klass[options.type];
343
+
344
+ if (!klass) throw new Error("Material type '"+options.type+"' not found!");
345
+ return Jax.Material.instances[name] = new klass(options);
346
+ };
347
+
348
+ /**
349
+ * Jax.Material.all() -> Array
350
+ *
351
+ * Returns an array containing the names of all Materials currently registered
352
+ * with Jax. Note that this does not include one-off materials created directly,
353
+ * for example, using "new Jax.Material()".
354
+ **/
355
+ Jax.Material.all = function() {
356
+ return Jax.Util.properties(Jax.Material.instances);
357
+ };
358
+
359
+ Jax.Material.addResources = function(resources) {
360
+ for (var i in resources) {
361
+ if (Jax.Material.instances[i]) throw new Error("Duplicate material resource ID: "+i);
362
+ Jax.Material.create(i, resources[i]);
363
+ }
364
+ };
365
+
366
+ //= require "../../../builtin/shaders/texture/material"
367
+ //= require "../../../builtin/shaders/normal_map/material"
368
+ //= require "../../../builtin/shaders/shadow_map/material"
369
+ //= require "../../../builtin/shaders/paraboloid-depthmap/material"
370
+ //= require "../../../builtin/shaders/fog/material"
371
+
372
+ Jax.Material.create("basic");
373
+ Jax.Material.create("default", {default_shader:'basic'});
374
+ Jax.Material.create("depthmap", {default_shader:"depthmap"});
375
+ Jax.Material.create("paraboloid-depthmap", {type:"DualParaboloid",default_shader:"paraboloid-depthmap"});