jax 0.0.0.1

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Files changed (446) hide show
  1. data/.gitignore +12 -0
  2. data/.gitmodules +3 -0
  3. data/.rvmrc +7 -0
  4. data/Gemfile +4 -0
  5. data/README.rdoc +32 -0
  6. data/Rakefile +144 -0
  7. data/bin/jax +11 -0
  8. data/builtin/shaders/basic/common.ejs +11 -0
  9. data/builtin/shaders/basic/fragment.ejs +5 -0
  10. data/builtin/shaders/basic/vertex.ejs +13 -0
  11. data/builtin/shaders/depthmap/common.ejs +1 -0
  12. data/builtin/shaders/depthmap/fragment.ejs +5 -0
  13. data/builtin/shaders/depthmap/vertex.ejs +7 -0
  14. data/builtin/shaders/fog/common.ejs +7 -0
  15. data/builtin/shaders/fog/fragment.ejs +23 -0
  16. data/builtin/shaders/fog/manifest.yml +12 -0
  17. data/builtin/shaders/fog/material.js +34 -0
  18. data/builtin/shaders/fog/vertex.ejs +10 -0
  19. data/builtin/shaders/functions/depth_map.ejs +24 -0
  20. data/builtin/shaders/functions/lights.ejs +155 -0
  21. data/builtin/shaders/lighting/common.ejs +5 -0
  22. data/builtin/shaders/lighting/fragment.ejs +34 -0
  23. data/builtin/shaders/lighting/manifest.yml +4 -0
  24. data/builtin/shaders/lighting/material.js +26 -0
  25. data/builtin/shaders/lighting/vertex.ejs +7 -0
  26. data/builtin/shaders/normal_map/common.ejs +12 -0
  27. data/builtin/shaders/normal_map/fragment.ejs +26 -0
  28. data/builtin/shaders/normal_map/manifest.yml +17 -0
  29. data/builtin/shaders/normal_map/material.js +16 -0
  30. data/builtin/shaders/normal_map/vertex.ejs +57 -0
  31. data/builtin/shaders/paraboloid-depthmap/common.ejs +6 -0
  32. data/builtin/shaders/paraboloid-depthmap/fragment.ejs +8 -0
  33. data/builtin/shaders/paraboloid-depthmap/material.js +15 -0
  34. data/builtin/shaders/paraboloid-depthmap/vertex.ejs +26 -0
  35. data/builtin/shaders/shadow_map/common.ejs +14 -0
  36. data/builtin/shaders/shadow_map/fragment.ejs +66 -0
  37. data/builtin/shaders/shadow_map/manifest.yml +1 -0
  38. data/builtin/shaders/shadow_map/material.js +26 -0
  39. data/builtin/shaders/shadow_map/vertex.ejs +46 -0
  40. data/builtin/shaders/texture/common.ejs +4 -0
  41. data/builtin/shaders/texture/fragment.ejs +11 -0
  42. data/builtin/shaders/texture/manifest.yml +17 -0
  43. data/builtin/shaders/texture/material.js +18 -0
  44. data/builtin/shaders/texture/vertex.ejs +9 -0
  45. data/guides/assets/images/book_icon.gif +0 -0
  46. data/guides/assets/images/bullet.gif +0 -0
  47. data/guides/assets/images/chapters_icon.gif +0 -0
  48. data/guides/assets/images/check_bullet.gif +0 -0
  49. data/guides/assets/images/credits_pic_blank.gif +0 -0
  50. data/guides/assets/images/edge_badge.png +0 -0
  51. data/guides/assets/images/feature_tile.gif +0 -0
  52. data/guides/assets/images/footer_tile.gif +0 -0
  53. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  54. data/guides/assets/images/getting_started/rock.png +0 -0
  55. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  56. data/guides/assets/images/grey_bullet.gif +0 -0
  57. data/guides/assets/images/header_backdrop.png +0 -0
  58. data/guides/assets/images/header_tile.gif +0 -0
  59. data/guides/assets/images/icons/README +5 -0
  60. data/guides/assets/images/icons/callouts/1.png +0 -0
  61. data/guides/assets/images/icons/callouts/10.png +0 -0
  62. data/guides/assets/images/icons/callouts/11.png +0 -0
  63. data/guides/assets/images/icons/callouts/12.png +0 -0
  64. data/guides/assets/images/icons/callouts/13.png +0 -0
  65. data/guides/assets/images/icons/callouts/14.png +0 -0
  66. data/guides/assets/images/icons/callouts/15.png +0 -0
  67. data/guides/assets/images/icons/callouts/2.png +0 -0
  68. data/guides/assets/images/icons/callouts/3.png +0 -0
  69. data/guides/assets/images/icons/callouts/4.png +0 -0
  70. data/guides/assets/images/icons/callouts/5.png +0 -0
  71. data/guides/assets/images/icons/callouts/6.png +0 -0
  72. data/guides/assets/images/icons/callouts/7.png +0 -0
  73. data/guides/assets/images/icons/callouts/8.png +0 -0
  74. data/guides/assets/images/icons/callouts/9.png +0 -0
  75. data/guides/assets/images/icons/caution.png +0 -0
  76. data/guides/assets/images/icons/example.png +0 -0
  77. data/guides/assets/images/icons/home.png +0 -0
  78. data/guides/assets/images/icons/important.png +0 -0
  79. data/guides/assets/images/icons/next.png +0 -0
  80. data/guides/assets/images/icons/note.png +0 -0
  81. data/guides/assets/images/icons/prev.png +0 -0
  82. data/guides/assets/images/icons/tip.png +0 -0
  83. data/guides/assets/images/icons/up.png +0 -0
  84. data/guides/assets/images/icons/warning.png +0 -0
  85. data/guides/assets/images/nav_arrow.gif +0 -0
  86. data/guides/assets/images/tab_grey.gif +0 -0
  87. data/guides/assets/images/tab_info.gif +0 -0
  88. data/guides/assets/images/tab_note.gif +0 -0
  89. data/guides/assets/images/tab_red.gif +0 -0
  90. data/guides/assets/images/tab_yellow.gif +0 -0
  91. data/guides/assets/images/tab_yellow.png +0 -0
  92. data/guides/assets/javascripts/guides.js +7 -0
  93. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +59 -0
  94. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +75 -0
  95. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +59 -0
  96. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +65 -0
  97. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +100 -0
  98. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +97 -0
  99. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +91 -0
  100. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +55 -0
  101. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +41 -0
  102. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +52 -0
  103. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +67 -0
  104. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +52 -0
  105. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +57 -0
  106. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +58 -0
  107. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +72 -0
  108. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +88 -0
  109. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +33 -0
  110. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +74 -0
  111. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +64 -0
  112. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +55 -0
  113. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +94 -0
  114. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +51 -0
  115. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +66 -0
  116. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +56 -0
  117. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +69 -0
  118. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +17 -0
  119. data/guides/assets/stylesheets/fixes.css +16 -0
  120. data/guides/assets/stylesheets/main.css +445 -0
  121. data/guides/assets/stylesheets/print.css +52 -0
  122. data/guides/assets/stylesheets/reset.css +43 -0
  123. data/guides/assets/stylesheets/style.css +13 -0
  124. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +226 -0
  125. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +328 -0
  126. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +331 -0
  127. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +339 -0
  128. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +324 -0
  129. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +328 -0
  130. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +324 -0
  131. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +324 -0
  132. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +324 -0
  133. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +117 -0
  134. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +120 -0
  135. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +128 -0
  136. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +113 -0
  137. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +117 -0
  138. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +116 -0
  139. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +113 -0
  140. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +113 -0
  141. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +113 -0
  142. data/guides/jax_guides.rb +41 -0
  143. data/guides/jax_guides/common.rb +7 -0
  144. data/guides/jax_guides/generator.rb +287 -0
  145. data/guides/jax_guides/helpers.rb +29 -0
  146. data/guides/jax_guides/indexer.rb +69 -0
  147. data/guides/jax_guides/levenshtein.rb +31 -0
  148. data/guides/jax_guides/textile_extensions.rb +61 -0
  149. data/guides/source/getting_started.textile +1171 -0
  150. data/guides/source/index.html.erb +50 -0
  151. data/guides/source/layout.html.erb +158 -0
  152. data/guides/source/lighting.textile +5 -0
  153. data/guides/source/materials.textile +5 -0
  154. data/guides/source/shaders.textile +5 -0
  155. data/guides/source/testing.textile +5 -0
  156. data/guides/w3c_validator.rb +91 -0
  157. data/jax.gems +1 -0
  158. data/jax.gemspec +40 -0
  159. data/lib/jax.rb +28 -0
  160. data/lib/jax/application.rb +92 -0
  161. data/lib/jax/application/configuration.rb +27 -0
  162. data/lib/jax/generators/app.rb +17 -0
  163. data/lib/jax/generators/app/app_generator.rb +78 -0
  164. data/lib/jax/generators/app/templates/Gemfile.tt +3 -0
  165. data/lib/jax/generators/app/templates/Rakefile +6 -0
  166. data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +5 -0
  167. data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +3 -0
  168. data/lib/jax/generators/app/templates/app/models/.empty_directory +0 -0
  169. data/lib/jax/generators/app/templates/app/resources/.empty_directory +0 -0
  170. data/lib/jax/generators/app/templates/app/views/.empty_directory +0 -0
  171. data/lib/jax/generators/app/templates/config/application.rb.tt +6 -0
  172. data/lib/jax/generators/app/templates/config/boot.rb +13 -0
  173. data/lib/jax/generators/app/templates/config/routes.rb.tt +5 -0
  174. data/lib/jax/generators/app/templates/public/javascripts/jax.js +7561 -0
  175. data/lib/jax/generators/app/templates/public/webgl_not_supported.html +26 -0
  176. data/lib/jax/generators/app/templates/script/jax +7 -0
  177. data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +11 -0
  178. data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +12 -0
  179. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +90 -0
  180. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +23 -0
  181. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +32 -0
  182. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers/jax_spec_helper.js +216 -0
  183. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +63 -0
  184. data/lib/jax/generators/commands.rb +81 -0
  185. data/lib/jax/generators/controller/USAGE +9 -0
  186. data/lib/jax/generators/controller/controller_generator.rb +59 -0
  187. data/lib/jax/generators/controller/templates/controller_source.js.tt +16 -0
  188. data/lib/jax/generators/controller/templates/controller_test.js.tt +11 -0
  189. data/lib/jax/generators/controller/templates/helper.js.tt +3 -0
  190. data/lib/jax/generators/controller/templates/helper_test.js.tt +12 -0
  191. data/lib/jax/generators/controller/templates/view.js.tt +4 -0
  192. data/lib/jax/generators/light_source/USAGE +14 -0
  193. data/lib/jax/generators/light_source/light_source_generator.rb +47 -0
  194. data/lib/jax/generators/light_source/templates/light.yml.tt +39 -0
  195. data/lib/jax/generators/material/USAGE +29 -0
  196. data/lib/jax/generators/material/material_generator.rb +81 -0
  197. data/lib/jax/generators/material/templates/append.yml.tt +7 -0
  198. data/lib/jax/generators/material/templates/material.yml.tt +33 -0
  199. data/lib/jax/generators/model/USAGE +5 -0
  200. data/lib/jax/generators/model/model_generator.rb +42 -0
  201. data/lib/jax/generators/model/templates/model.js.tt +11 -0
  202. data/lib/jax/generators/model/templates/test.js.tt +11 -0
  203. data/lib/jax/generators/script_jax_loader.rb +32 -0
  204. data/lib/jax/monkeypatch/jasmine.rb +3 -0
  205. data/lib/jax/monkeypatch/jasmine/config.rb +21 -0
  206. data/lib/jax/monkeypatch/jasmine/server.rb +50 -0
  207. data/lib/jax/packager.rb +58 -0
  208. data/lib/jax/packager/sprockets_template.rb +49 -0
  209. data/lib/jax/resource_compiler.rb +50 -0
  210. data/lib/jax/routes.rb +61 -0
  211. data/lib/jax/shader.rb +158 -0
  212. data/lib/jax/tasks/rake.rb +34 -0
  213. data/lib/jax/version.rb +12 -0
  214. data/public/images/brickwall.jpg +0 -0
  215. data/public/images/jacks.jpg +0 -0
  216. data/public/images/normal_map.jpg +0 -0
  217. data/public/images/rock.png +0 -0
  218. data/public/images/rockNormal.png +0 -0
  219. data/public/images/rss.png +0 -0
  220. data/public/webgl_not_supported.html +26 -0
  221. data/spec/example_app/Gemfile +1 -0
  222. data/spec/example_app/Rakefile +15 -0
  223. data/spec/example_app/app/controllers/application_controller.js +5 -0
  224. data/spec/example_app/app/controllers/courthouse_controller.js +24 -0
  225. data/spec/example_app/app/controllers/lighting_controller.js +69 -0
  226. data/spec/example_app/app/controllers/shadows_controller.js +130 -0
  227. data/spec/example_app/app/controllers/textures_controller.js +52 -0
  228. data/spec/example_app/app/helpers/application_helper.js +3 -0
  229. data/spec/example_app/app/helpers/textures_helper.js +3 -0
  230. data/spec/example_app/app/models/character.js +23 -0
  231. data/spec/example_app/app/models/door.js +10 -0
  232. data/spec/example_app/app/models/scene.js +19 -0
  233. data/spec/example_app/app/resources/characters/judge.yml +3 -0
  234. data/spec/example_app/app/resources/doors/courthouse_door.yml +5 -0
  235. data/spec/example_app/app/resources/light_sources/directional_light.yml +13 -0
  236. data/spec/example_app/app/resources/light_sources/point_light.yml +31 -0
  237. data/spec/example_app/app/resources/light_sources/spot_light.yml +15 -0
  238. data/spec/example_app/app/resources/light_sources/sun.yml +7 -0
  239. data/spec/example_app/app/resources/light_sources/textures_point.yml +34 -0
  240. data/spec/example_app/app/resources/materials/bricks.yml +36 -0
  241. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +27 -0
  242. data/spec/example_app/app/resources/scenes/courthouse.yml +4 -0
  243. data/spec/example_app/app/views/courthouse/index.js +4 -0
  244. data/spec/example_app/app/views/lighting/index.js +4 -0
  245. data/spec/example_app/app/views/shadows/index.js +6 -0
  246. data/spec/example_app/app/views/textures/index.js +4 -0
  247. data/spec/example_app/config/application.rb +6 -0
  248. data/spec/example_app/config/boot.rb +13 -0
  249. data/spec/example_app/config/routes.rb +6 -0
  250. data/spec/example_app/public/images/185__normalmap.png +0 -0
  251. data/spec/example_app/public/images/face_norm.jpg +0 -0
  252. data/spec/example_app/public/images/rock.png +0 -0
  253. data/spec/example_app/public/images/rockNormal.png +0 -0
  254. data/spec/example_app/public/images/rss.png +0 -0
  255. data/spec/example_app/public/webgl_not_supported.html +26 -0
  256. data/spec/example_app/script/jax +7 -0
  257. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +11 -0
  258. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +12 -0
  259. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +16 -0
  260. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +17 -0
  261. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +18 -0
  262. data/spec/example_app/spec/javascripts/support/jasmine.yml +89 -0
  263. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +32 -0
  264. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +93 -0
  265. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +84 -0
  266. data/spec/generators/app_generator_spec.rb +46 -0
  267. data/spec/generators/controller_generator_spec.rb +68 -0
  268. data/spec/generators/light_generator_spec.rb +51 -0
  269. data/spec/generators/material_generator_spec.rb +35 -0
  270. data/spec/generators/model_generator_spec.rb +43 -0
  271. data/spec/javascripts/Player.js +58 -0
  272. data/spec/javascripts/helpers/SpecHelper.js +216 -0
  273. data/spec/javascripts/jax/builtin/materials/core_materials_spec.js +41 -0
  274. data/spec/javascripts/jax/builtin/materials/dual_paraboloid_spec.js +37 -0
  275. data/spec/javascripts/jax/builtin/materials/fog_spec.js +19 -0
  276. data/spec/javascripts/jax/builtin/materials/lighting_spec.js +19 -0
  277. data/spec/javascripts/jax/builtin/materials/normal_map_spec.js +19 -0
  278. data/spec/javascripts/jax/builtin/materials/shadow_map_spec.js +19 -0
  279. data/spec/javascripts/jax/builtin/materials/texture_spec.js +19 -0
  280. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  281. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  282. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  283. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  284. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  285. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  286. data/spec/javascripts/jax/compatibility_spec.js +50 -0
  287. data/spec/javascripts/jax/context_spec.js +82 -0
  288. data/spec/javascripts/jax/controller_spec.js +145 -0
  289. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  290. data/spec/javascripts/jax/core/events_spec.js +17 -0
  291. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  292. data/spec/javascripts/jax/core/utils_spec.js +256 -0
  293. data/spec/javascripts/jax/helper_spec.js +33 -0
  294. data/spec/javascripts/jax/model_spec.js +87 -0
  295. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +87 -0
  296. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +68 -0
  297. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  298. data/spec/javascripts/jax/route_set_spec.js +67 -0
  299. data/spec/javascripts/jax/view_manager_spec.js +17 -0
  300. data/spec/javascripts/jax/webgl/camera_spec.js +159 -0
  301. data/spec/javascripts/jax/webgl/framebuffer_spec.js +46 -0
  302. data/spec/javascripts/jax/webgl/lighting_spec.js +61 -0
  303. data/spec/javascripts/jax/webgl/material_spec.js +118 -0
  304. data/spec/javascripts/jax/webgl/mesh_spec.js +86 -0
  305. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +60 -0
  306. data/spec/javascripts/jax/webgl/shader_chain_spec.js +192 -0
  307. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  308. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  309. data/spec/javascripts/jax/webgl/texture_spec.js +162 -0
  310. data/spec/javascripts/jax/webgl_spec.js +5 -0
  311. data/spec/javascripts/jax/world_spec.js +88 -0
  312. data/spec/javascripts/jax_spec.js +27 -0
  313. data/spec/javascripts/support/jasmine.yml +85 -0
  314. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  315. data/spec/lib/jax/routes_spec.rb +24 -0
  316. data/spec/lib/jax/shader_spec.rb +57 -0
  317. data/spec/lib/jax/tasks/jax_rake_spec.rb +79 -0
  318. data/spec/spec_helper.rb +11 -0
  319. data/spec/support/file_exist_matcher.rb +23 -0
  320. data/spec/support/spec_shell.rb +97 -0
  321. data/src/jax.js +84 -0
  322. data/src/jax/anim_frame.js +47 -0
  323. data/src/jax/builtin/all.js +7 -0
  324. data/src/jax/builtin/meshes/cube.js +62 -0
  325. data/src/jax/builtin/meshes/plane.js +36 -0
  326. data/src/jax/builtin/meshes/quad.js +80 -0
  327. data/src/jax/builtin/meshes/sphere.js +46 -0
  328. data/src/jax/builtin/meshes/teapot.js +38 -0
  329. data/src/jax/builtin/meshes/torus.js +46 -0
  330. data/src/jax/compatibility.js +140 -0
  331. data/src/jax/context.js +253 -0
  332. data/src/jax/controller.js +157 -0
  333. data/src/jax/core.js +39 -0
  334. data/src/jax/core/math.js +40 -0
  335. data/src/jax/core/matrix_stack.js +306 -0
  336. data/src/jax/core/util.js +226 -0
  337. data/src/jax/events.js +179 -0
  338. data/src/jax/geometry.js +3 -0
  339. data/src/jax/geometry/plane.js +59 -0
  340. data/src/jax/helper.js +8 -0
  341. data/src/jax/model.js +163 -0
  342. data/src/jax/prototype/class.js +78 -0
  343. data/src/jax/prototype/core.js +112 -0
  344. data/src/jax/prototype/extensions.js +124 -0
  345. data/src/jax/route_set.js +125 -0
  346. data/src/jax/vendor/ejs.js +4 -0
  347. data/src/jax/vendor/glMatrix.js +3 -0
  348. data/src/jax/view.js +37 -0
  349. data/src/jax/view_manager.js +46 -0
  350. data/src/jax/webgl.js +98 -0
  351. data/src/jax/webgl/camera.js +526 -0
  352. data/src/jax/webgl/core.js +6 -0
  353. data/src/jax/webgl/core/buffer.js +161 -0
  354. data/src/jax/webgl/core/edge.js +6 -0
  355. data/src/jax/webgl/core/events.js +25 -0
  356. data/src/jax/webgl/core/face.js +8 -0
  357. data/src/jax/webgl/core/framebuffer.js +206 -0
  358. data/src/jax/webgl/material.js +375 -0
  359. data/src/jax/webgl/mesh.js +412 -0
  360. data/src/jax/webgl/scene.js +11 -0
  361. data/src/jax/webgl/scene/frustum.js +260 -0
  362. data/src/jax/webgl/scene/light_manager.js +112 -0
  363. data/src/jax/webgl/scene/light_source.js +248 -0
  364. data/src/jax/webgl/shader.js +282 -0
  365. data/src/jax/webgl/shader/delegator.js +13 -0
  366. data/src/jax/webgl/shader/delegator/attribute.js +53 -0
  367. data/src/jax/webgl/shader/delegator/uniform.js +71 -0
  368. data/src/jax/webgl/shader/manifest.js +64 -0
  369. data/src/jax/webgl/shader/program.js +140 -0
  370. data/src/jax/webgl/shader_chain.js +256 -0
  371. data/src/jax/webgl/texture.js +312 -0
  372. data/src/jax/webgl/world.js +119 -0
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  446. metadata +748 -0
@@ -0,0 +1,112 @@
1
+ //= require "light_source"
2
+
3
+ Jax.Scene.LightManager = (function() {
4
+ return Jax.Class.create({
5
+ initialize: function(context) {
6
+ this.context = context;
7
+ this._lights = [];
8
+ },
9
+
10
+ add: function(light) {
11
+ if (this._lights.length == Jax.max_lights)
12
+ throw new Error("Maximum number of light sources in a scene has been exceeded! Try removing some first.");
13
+ this._lights.push(light);
14
+ },
15
+
16
+ enable: function() { this.enabled = true; },
17
+
18
+ disable: function() { this.enabled = false; },
19
+
20
+ isEnabled: function() {
21
+ if (arguments.length == 1) {
22
+ if (this._lights.length > arguments[0])
23
+ return this._lights[arguments[0]].isEnabled();
24
+ return false;
25
+ }
26
+
27
+ if (this.enabled != undefined)
28
+ return this.enabled;
29
+ return this._lights.length > 0;
30
+ },
31
+
32
+ count: function() { return this._lights.length; },
33
+
34
+ remove: function(index) {
35
+ var result = this._lights.splice(index, 1);
36
+ if (this._lights.length == 0) delete this.enabled;
37
+ return result;
38
+ },
39
+
40
+ illuminate: function(context, objects, options) {
41
+ for (var i = 0; i < this._lights.length; i++) {
42
+ this._current_light = i;
43
+ for (var j = 0; j < objects.length; j++) {
44
+ /* TODO optimization: see if objects[j] is even affected by this._lights[i] (based on attenuation) */
45
+ if (objects[j].isLit())
46
+ objects[j].render(context, options);
47
+ }
48
+ }
49
+ delete this._current_light;
50
+ },
51
+
52
+ ambient: function(context, objects, options) {
53
+ for (var i = 0; i < this._lights.length; i++) {
54
+ this._current_light = i;
55
+ for (var j = 0; j < objects.length; j++) {
56
+ /* TODO optimization: see if objects[j] is even affected by this._lights[i] (based on attenuation) */
57
+ if (objects[j].isLit())
58
+ objects[j].render(context, options);
59
+ }
60
+ }
61
+ delete this._current_light;
62
+ },
63
+
64
+ updateShadowMaps: function(context, objects) {
65
+ var boundingRadius = null;
66
+ var i, j;
67
+ for (i = 0; i < objects.length; i++) {
68
+ j = vec3.length(objects[i].camera.getPosition()) + objects[i].getBoundingSphereRadius();
69
+ if (boundingRadius == null || boundingRadius < j)
70
+ boundingRadius = j;
71
+ }
72
+ boundingRadius = boundingRadius || 0;
73
+
74
+ // context.glPolygonOffset(1.1, 4.0);
75
+ // context.glPolygonOffset(2,2);
76
+ // context.glEnable(GL_POLYGON_OFFSET_FILL);
77
+ for (i = 0; i < this._lights.length; i++)
78
+ this._lights[i].updateShadowMap(context, boundingRadius, objects);
79
+ // context.glDisable(GL_POLYGON_OFFSET_FILL);
80
+ // context.glPolygonOffset(0.0, 0.0);
81
+ },
82
+
83
+ getDirection: function(index) { return this.getLight(index).getDirection(); },
84
+
85
+ getPosition: function(index) { return this.getLight(index).getPosition(); },
86
+
87
+ getLight: function(index) {
88
+ if (index == undefined)
89
+ if (this._current_light != undefined) return this._lights[this._current_light];
90
+ else return (this.default_light = this.default_light || new Jax.Scene.LightSource());
91
+ return this._lights[index];
92
+ },
93
+
94
+ getType: function(index) { return this.getLight(index).getType(); },
95
+
96
+ getDiffuseColor: function(index) { return this.getLight(index).getDiffuseColor(); },
97
+
98
+ getSpecularColor: function(index) { return this.getLight(index).getSpecularColor(); },
99
+
100
+ getAmbientColor: function(index) { return this.getLight(index).getAmbientColor(); },
101
+
102
+ getConstantAttenuation: function(index) { return this.getLight(index).getConstantAttenuation(); },
103
+
104
+ getLinearAttenuation: function(index) { return this.getLight(index).getLinearAttenuation(); },
105
+
106
+ getQuadraticAttenuation: function(index) { return this.getLight(index).getQuadraticAttenuation(); },
107
+
108
+ getSpotCosCutoff: function(index) { return this.getLight(index).getSpotCosCutoff(); },
109
+
110
+ getSpotExponent: function(index) { return this.getLight(index).getSpotExponent(); }
111
+ });
112
+ })();
@@ -0,0 +1,248 @@
1
+ Jax.POINT_LIGHT = 1;
2
+ Jax.SPOT_LIGHT = 2;
3
+ Jax.DIRECTIONAL_LIGHT = 3;
4
+
5
+ Jax.Scene.LightSource = (function() {
6
+ function setupProjection(self) {
7
+ if (self.camera.projection) return;
8
+
9
+ switch(self.type) {
10
+ case Jax.DIRECTIONAL_LIGHT:
11
+ self.camera.ortho({left:-1,right:1, top:1,bottom:-1, near:-1,far:1 });
12
+ self.camera.setPosition(0,0,0);
13
+ break;
14
+ case Jax.POINT_LIGHT:
15
+ self.camera.perspective({fov:45,near:0.01,far:500,width:2048,height:2048});
16
+ break;
17
+ case Jax.SPOT_LIGHT:
18
+ self.camera.perspective({near:0.1,far:500,fov:60,width:2048,height:2048});
19
+ break;
20
+ default:
21
+ throw new Error("Unexpected light type: "+self.type);
22
+ }
23
+ }
24
+
25
+ return Jax.Model.create({
26
+ initialize: function($super, data) {
27
+ data = Jax.Util.normalizeOptions(data, {
28
+ enabled: true,
29
+ type: Jax.POINT_LIGHT,
30
+ color: {
31
+ ambient: [0,0,0,1],
32
+ diffuse: [1,1,1,1],
33
+ specular: [1,1,1,1]
34
+ },
35
+ position: [0,0,0],
36
+ direction: [0,0,-1],
37
+ angle: Math.PI/6,
38
+ attenuation: {
39
+ constant: 0,
40
+ linear: 0.02,
41
+ quadratic: 0
42
+ },
43
+ spot_exponent: 0,
44
+ shadowcaster: true
45
+ });
46
+
47
+ if (typeof(data.type) == "string") data.type = Jax[data.type] || data.type;
48
+ data.color.ambient = Jax.Util.colorize(data.color.ambient);
49
+ data.color.diffuse = Jax.Util.colorize(data.color.diffuse);
50
+ data.color.specular= Jax.Util.colorize(data.color.specular);
51
+ $super(data);
52
+
53
+ this.spotExponent = this.spot_exponent;
54
+ delete this.spot_exponent;
55
+
56
+ this.shadowMatrix = mat4.create();
57
+
58
+ this.framebuffers = [new Jax.Framebuffer({width:2048,height:2048,depth:true,color:GL_RGBA}),
59
+ new Jax.Framebuffer({width:2048,height:2048,depth:true,color:GL_RGBA})];
60
+
61
+ setupProjection(this);
62
+ },
63
+
64
+ format: function() {
65
+ this._format = this._format || new glMatrixArrayType(Jax.Scene.LightSource.STRUCT_SIZE);
66
+ var i, j, len = 0, self = this;
67
+ function push() { for (j = 0; j < arguments.length; j++) self._format[len++] = arguments[j]; }
68
+ for (i = 0; i < arguments.length; i++) {
69
+ switch(arguments[i]) {
70
+ case Jax.Scene.LightSource.POSITION: push.apply(this, this.getPosition()); break;
71
+ case Jax.Scene.LightSource.DIRECTION: push.apply(this, this.getDirection()); break;
72
+ case Jax.Scene.LightSource.AMBIENT: push.apply(this, this.getAmbientColor()); break;
73
+ case Jax.Scene.LightSource.DIFFUSE: push.apply(this, this.getDiffuseColor()); break;
74
+ case Jax.Scene.LightSource.SPECULAR: push.apply(this, this.getSpecularColor()); break;
75
+ case Jax.Scene.LightSource.CONSTANT_ATTENUATION: push(this.getConstantAttenuation()); break;
76
+ case Jax.Scene.LightSource.LINEAR_ATTENUATION: push(this.getLinearAttenuation()); break;
77
+ case Jax.Scene.LightSource.QUADRATIC_ATTENUATION: push(this.getQuadraticAttenuation()); break;
78
+ case Jax.Scene.LightSource.SPOTLIGHT_EXPONENT: push(this.getSpotExponent()); break;
79
+ case Jax.Scene.LightSource.SPOTLIGHT_COS_CUTOFF: push(this.getSpotCosCutoff()); break;
80
+ default: throw new Error("Unexpected light source format descriptor: "+arguments[i]);
81
+ }
82
+ }
83
+ return this._format;
84
+ },
85
+
86
+ getPosition: function() { setupProjection(this); return this.camera.getPosition(); },
87
+ getDirection: function() { setupProjection(this); return this.camera.getViewVector(); },
88
+
89
+ setEnabled: function(b) { this.enabled = b; },
90
+ enable: function() { this.setEnabled(true); },
91
+ disable: function() { this.setEnabled(false); },
92
+
93
+ isEnabled: function() { return this.enabled; },
94
+ getType: function() { return this.type; },
95
+
96
+ getDiffuseColor: function() { return this.color.diffuse; },
97
+ getAmbientColor: function() { return this.color.ambient; },
98
+ getSpecularColor: function() { return this.color.specular; },
99
+ getConstantAttenuation: function() { return this.attenuation.constant; },
100
+ getQuadraticAttenuation: function() { return this.attenuation.quadratic; },
101
+ getLinearAttenuation: function() { return this.attenuation.linear; },
102
+ getAngle: function() { return this.angle; },
103
+ getSpotExponent: function() { return this.spotExponent; },
104
+ getSpotCosCutoff: function() { return Math.cos(this.angle); },
105
+
106
+ getShadowMapTexture: function(context) {
107
+ setupProjection(this);
108
+ return this.framebuffers[0].getTextureBuffer(context, 0);
109
+ // return this.framebuffers[0].getTextureBufferHandle(context, 0);
110
+ },
111
+
112
+ getShadowMapTextures: function(context) {
113
+ setupProjection(this);
114
+ return [this.framebuffers[0].getTextureBuffer(context, 0),
115
+ this.framebuffers[1].getTextureBuffer(context, 0)];
116
+ // return [this.framebuffers[0].getTextureBufferHandle(context, 0),
117
+ // this.framebuffers[1].getTextureBufferHandle(context, 0)];
118
+ },
119
+
120
+ isShadowMapEnabled: function() {
121
+ return !!(this.framebuffers && this.isShadowcaster());
122
+ },
123
+
124
+ getShadowMatrix: function() {
125
+ return this.shadowMatrix;
126
+ },
127
+
128
+ isShadowcaster: function() { return this.shadowcaster; },
129
+
130
+ getDPShadowNear: function() { setupProjection(this); return this.camera.projection.near; },
131
+
132
+ getDPShadowFar: function() { setupProjection(this); return this.camera.projection.far; },
133
+
134
+ updateShadowMap: function(context, sceneBoundingRadius, objects) {
135
+ setupProjection(this);
136
+
137
+ var self = this;
138
+ var sm = this.shadowMatrix;
139
+ var lightToSceneDistance = vec3.length(this.camera.getPosition());
140
+ var nearPlane = lightToSceneDistance - sceneBoundingRadius;
141
+ if (nearPlane < 0.01) nearPlane = 0.01;
142
+
143
+ if (this.type == Jax.DIRECTIONAL_LIGHT) {
144
+ this.camera.ortho({left:-sceneBoundingRadius,right:sceneBoundingRadius,
145
+ top:sceneBoundingRadius,bottom:-sceneBoundingRadius,
146
+ near:-sceneBoundingRadius,far:sceneBoundingRadius
147
+ });
148
+ this.camera.setPosition(0,0,0);
149
+ } else if (this.type == Jax.SPOT_LIGHT) {
150
+ // Save the depth precision for where it's useful
151
+ var fieldOfView = Math.radToDeg(2.0 * Math.atan(sceneBoundingRadius / lightToSceneDistance));
152
+
153
+ // fieldOfView = Math.radToDeg(this.getAngle());
154
+ fieldOfView = 60;
155
+ this.camera.perspective({near:nearPlane,far:nearPlane+(2.0*sceneBoundingRadius),fov:fieldOfView,width:2048,height:2048});
156
+ } else if (this.type == Jax.POINT_LIGHT) {
157
+
158
+ context.glDisable(GL_BLEND);
159
+ context.glEnable(GL_CULL_FACE);
160
+ context.glCullFace(GL_FRONT);
161
+ context.glEnable(GL_POLYGON_OFFSET_FILL);
162
+ context.glPolygonOffset(2.0, 2.0);
163
+
164
+ context.pushMatrix(function() {
165
+ self.framebuffers[0].bind(context, function() {
166
+ // front paraboloid
167
+ self.framebuffers[0].viewport(context);
168
+ context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
169
+ context.loadViewMatrix(self.camera.getModelViewMatrix());
170
+ mat4.set(context.getInverseViewMatrix(), sm);
171
+
172
+ for (var i = 0; i < objects.length; i++) {
173
+ objects[i].render(context, {material:'paraboloid-depthmap', direction:1});
174
+ }
175
+ });
176
+
177
+ self.framebuffers[1].bind(context, function() {
178
+ // back paraboloid
179
+ self.framebuffers[1].viewport(context);
180
+ context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
181
+ context.loadViewMatrix(self.camera.getModelViewMatrix());
182
+ for (var i = 0; i < objects.length; i++) {
183
+ objects[i].render(context, {material:'paraboloid-depthmap',direction:-1});
184
+ }
185
+ });
186
+
187
+ context.glDisable(GL_POLYGON_OFFSET_FILL);
188
+ context.glEnable(GL_BLEND);
189
+ context.glCullFace(GL_BACK);
190
+ context.glDisable(GL_CULL_FACE);
191
+
192
+ // restore the original context viewport
193
+ context.glViewport(0, 0, context.canvas.width, context.canvas.height);
194
+ });
195
+
196
+ return;
197
+ }
198
+
199
+ this.framebuffers[0].bind(context, function() {
200
+ self.framebuffers[0].viewport(context);
201
+ context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
202
+ context.pushMatrix(function() {
203
+ self.framebuffers[0].viewport(context);
204
+ context.matrix_stack.loadProjectionMatrix(self.camera.getProjectionMatrix());
205
+ context.matrix_stack.loadViewMatrix(self.camera.getModelViewMatrix());
206
+ mat4.identity(sm);
207
+ sm[0] = sm[5] = sm[10] = sm[12] = sm[13] = sm[14] = 0.5;
208
+ mat4.multiply(sm, context.getModelViewProjectionMatrix());
209
+
210
+ context.glEnable(GL_CULL_FACE);
211
+ context.glCullFace(GL_FRONT);
212
+ context.glDisable(GL_BLEND);
213
+ context.glEnable(GL_POLYGON_OFFSET_FILL);
214
+ context.glPolygonOffset(2.0, 2.0);
215
+ for (var i = 0; i < objects.length; i++) {
216
+ objects[i].render(context, {material:'depthmap'});
217
+ }
218
+ context.glDisable(GL_POLYGON_OFFSET_FILL);
219
+ context.glEnable(GL_BLEND);
220
+ context.glCullFace(GL_BACK);
221
+ context.glDisable(GL_CULL_FACE);
222
+ });
223
+ // restore the original context viewport
224
+ context.glViewport(0, 0, context.canvas.width, context.canvas.height);
225
+ });
226
+ }
227
+ });
228
+ })();
229
+
230
+ /*
231
+ Constants used internally when constructing the flat-array format for a light source.
232
+ This is so we don't need to make redundant glUniform() calls to specify the attributes of a single
233
+ light source.
234
+ */
235
+ Jax.Scene.LightSource.POSITION = 1;
236
+ Jax.Scene.LightSource.DIRECTION = 2;
237
+ Jax.Scene.LightSource.AMBIENT = 3;
238
+ Jax.Scene.LightSource.DIFFUSE = 4;
239
+ Jax.Scene.LightSource.SPECULAR = 5;
240
+ Jax.Scene.LightSource.CONSTANT_ATTENUATION = 6;
241
+ Jax.Scene.LightSource.LINEAR_ATTENUATION = 7;
242
+ Jax.Scene.LightSource.QUADRATIC_ATTENUATION = 8;
243
+ Jax.Scene.LightSource.SPOTLIGHT_EXPONENT = 9;
244
+ Jax.Scene.LightSource.SPOTLIGHT_COS_CUTOFF = 10;
245
+
246
+ /* The size of the light source structure, in float elements */
247
+ Jax.Scene.LightSource.STRUCT_SIZE = 23;
248
+
@@ -0,0 +1,282 @@
1
+ Jax.Shader = (function() {
2
+ function buildStackTrace(context, glShader, source) {
3
+ source = source.split(/\n/);
4
+ var log = context.glGetShaderInfoLog(glShader).split(/\n/);
5
+
6
+ /* build a detailed backtrace with error information so devs can actually find the error */
7
+ var current = 1, injected = [], li;
8
+ function strToInject() { return current+" : "+source[current-1]; }
9
+ for (li = 0; li < log.length; li++) {
10
+ var line = log[li];
11
+ var match = /0:(\d+):(.*)/.exec(line);
12
+ if (!match) continue; // blank line
13
+ var line_number = parseInt(match[1]);
14
+ if (line_number > current)
15
+ for (; current < line_number; current++)
16
+ injected.push(strToInject());
17
+ if (line_number == current) {
18
+ injected.push(strToInject());
19
+ injected.push(":: ERROR : "+match[2]); /* error message */
20
+ }
21
+ current = line_number+1;
22
+ }
23
+
24
+ /* prepend a summary so user can debug simple errors at a glance */
25
+ injected.unshift("");
26
+ for (li = log.length-1; li >= 0; li--)
27
+ injected.unshift(log[li]);
28
+
29
+ /* finally, add 3 more lines so the user has an easier time finding the problem in ambiguous code */
30
+ li = current;
31
+ for (current = li; current < li+3; current++)
32
+ injected.push(strToInject());
33
+
34
+ return injected.join("\n");
35
+ }
36
+
37
+ function compile(context, shader, source) {
38
+ context.glShaderSource(shader, source);
39
+ shader.source = source;
40
+ context.glCompileShader(shader);
41
+ if (!context.glGetShaderParameter(shader, GL_COMPILE_STATUS))
42
+ throw new Error(buildStackTrace(context, shader, source));
43
+ }
44
+
45
+ function sanitizeName(name) {
46
+ return name.replace(/-/, '_');
47
+ }
48
+
49
+ function getExportedVariableName(exportPrefix, name) {
50
+ return sanitizeName("_"+exportPrefix+"_"+name);
51
+ }
52
+
53
+ /*
54
+ preprocess shader source code to replace "import(varname, expression)" with the globalized varname if it's been
55
+ exported (as an attribute of material.exports || self.options.exports), or expression if it hasn't.
56
+ */
57
+ function applyImports(self, options, source) {
58
+ var rx = /import\((.*?),\s*(.*?)\)/, result;
59
+ var exp;
60
+ while (result = rx.exec(source)) {
61
+ var name = result[1];
62
+ if (options && (exp = (options.exports && options.exports[name]) || (self.options.exports && self.options.exports[name]))) {
63
+ var exportedVariableName = getExportedVariableName(options.export_prefix || self.getName(), name);
64
+ source = source.replace(result[0], result[2].replace(new RegExp(name, "g"), exportedVariableName));
65
+ }
66
+ else source = source.replace(result[0], "");
67
+ }
68
+ return source;
69
+ }
70
+
71
+ function applyExports(self, options, source) {
72
+ var rx = /export\((.*?),\s*(.*?)(,\s*(.*?))?\)/, result;
73
+ // rx should match both 'export(vec4, ambient)' and 'export(vec4, ambient, ambient)'
74
+ var replacement, name, type, assignment;
75
+ while (result = rx.exec(source)) {
76
+ type = result[1];
77
+ name = result[2];
78
+ assignment = result[4] || null;
79
+ replacement = getExportedVariableName(options && options.export_prefix || self.getName(), name)+" = ";
80
+ if (assignment) replacement += assignment;
81
+ else replacement += name;
82
+ source = source.replace(result[0], replacement);
83
+ }
84
+ return source;
85
+ }
86
+
87
+ function mangleUniformsAndAttributes(self, material, source) {
88
+ var map = self.getInputMap(material);
89
+ for (var name in map)
90
+ source = source.replace(new RegExp("(^|[^a-zA-Z0-9])"+name+"([^a-zA-Z0-9]|$)", "g"), "$1"+map[name].full_name+"$2");
91
+
92
+ // remove the "shared" directive
93
+ return source.replace(/(^|[^\w])shared\s+/g, "$1");
94
+ }
95
+
96
+ function stripSharedDefinitions(self, options, source) {
97
+ var map = self.getInputMap(options);
98
+ for (var i in map) {
99
+ if (map[i].shared) {
100
+ if (options.skip_global_definitions && options.skip_global_definitions.indexOf(map[i].full_name) != -1) {
101
+ var rx = new RegExp("(shared\\s+)?"+map[i].scope+"\\s*"+map[i].type+"[^;]*?"+map[i].full_name+"[^;]*?;\n?", "g");
102
+ source = source.replace(rx, "");
103
+ }
104
+ // else source = source.replace(rx, map[i].scope+" "+map[i].type+" "+map[i].full_name+";\n");
105
+ }
106
+ }
107
+ return source.replace(/shared\s+/, '');
108
+ }
109
+
110
+ /* TODO separate preprocessing from shader and friends; perhaps a Jax.Shader.Preprocessor class? */
111
+ function preprocess(self, options, source, isVertex) {
112
+ source = stripSharedDefinitions(self, options, source);
113
+ // source = source.replace(/^\s*(shared\s+|)(uniform|attribute|varying)([^;]*)?;\n?/, '');
114
+ // if (!options || !options.skip_global_definitions)
115
+ // source = self.getGlobalDefinitions(options, isVertex) + source;
116
+ source = applyExports(self, options, source);
117
+ source = applyImports(self, options, source);
118
+ source = mangleUniformsAndAttributes(self, options, source);
119
+ return source;
120
+ }
121
+
122
+ function numArgumentsInMain(source) {
123
+ var result = /void\s*main\((.*?)\)\s*\{/.exec(source);
124
+ if (result) {
125
+ result = result[1].replace(/\s*/g, '');
126
+ if (result == "" || result == "void") return 0;
127
+ else return result[1].split(/,/).length;
128
+ }
129
+ else throw new Error("Could not find main() function in source!\n\n"+source);
130
+ }
131
+
132
+ return Jax.Class.create({
133
+ initialize: function(obj) {
134
+ this.options = obj;
135
+
136
+ if (obj.vertex) this.setRawSource(obj.vertex, 'vertex');
137
+ if (obj.fragment) this.setRawSource(obj.fragment, 'fragment');
138
+ if (obj.common) this.setRawSource(obj.common, 'common');
139
+
140
+ this.shaders = { vertex: {}, fragment: {} };
141
+ },
142
+
143
+ getName: function() { return this.options.name; },
144
+
145
+ getVertexShader: function(context) {
146
+ if (!this.options.vertex) return null;
147
+ this.shaders.vertex[context.id] = this.shaders.vertex[context.id] || context.glCreateShader(GL_VERTEX_SHADER);
148
+ return this.shaders.vertex[context.id];
149
+ },
150
+
151
+ getFragmentShader: function(context) {
152
+ if (!this.options.fragment) return null;
153
+ this.shaders.fragment[context.id] = this.shaders.fragment[context.id] || context.glCreateShader(GL_FRAGMENT_SHADER);
154
+ return this.shaders.fragment[context.id];
155
+ },
156
+
157
+ getCommonSource: function(material) {
158
+ return this.options.common ? this.options.common.render(material) : "";
159
+ },
160
+
161
+ getVertexSource: function(material) {
162
+ var source = this.getRawSource(material, 'vertex');
163
+ return source && preprocess(this, material, source, true);
164
+ },
165
+
166
+ getPreamble: function(options) {
167
+ return options && options.ignore_es_precision ? "" : "#ifdef GL_ES\nprecision highp float;\n#endif\n";
168
+ },
169
+
170
+ getFragmentSource: function(material) {
171
+ var source = this.getRawSource(material, 'fragment');
172
+ return source && preprocess(this, material, source, false);
173
+ },
174
+
175
+ getVertexArgumentCount: function(options) {
176
+ var source = this.getVertexSource(options);
177
+ return numArgumentsInMain(source);
178
+ },
179
+
180
+ getFragmentArgumentCount: function(options) {
181
+ var source = this.getFragmentSource(options);
182
+ return numArgumentsInMain(source);
183
+ },
184
+
185
+ getRawSource: function(options, which) {
186
+ var source = this.options[which];
187
+ if (source && (source = source.render(options))) {
188
+ var result = this.getPreamble(options);
189
+ if (!options || !options.skip_export_definitions)
190
+ result += this.getExportDefinitions(options && options.export_prefix || this.getName());
191
+ if (!options || !options.skip_common_source)
192
+ result += this.getCommonSource(options) + "\n";
193
+ result += source;
194
+ return result;
195
+ }
196
+ return null;
197
+ },
198
+
199
+ getGlobalDefinitions: function(options, isVertex) {
200
+ var map = this.getInputMap(options);
201
+ var source = "";
202
+ for (var i in map) {
203
+ if (map[i].scope == "attribute" && !isVertex) continue;
204
+ source += map[i].scope+" "+map[i].type+" "+map[i].full_name+";\n";
205
+ }
206
+ return source;
207
+ },
208
+
209
+ setRawSource: function(source, which) { this.options[which] = source && new EJS({text:source}); },
210
+
211
+ setVertexSource: function(source) { this.setRawSource(source, 'vertex'); },
212
+
213
+ setFragmentSource: function(source) { this.setRawSource(source, 'fragment'); },
214
+
215
+ getInputMap: function(options) {
216
+ var map = {};
217
+ var prefix = "";
218
+
219
+ if (options && options.local_prefix) prefix = options.local_prefix+"_";
220
+ else if (options && options.export_prefix) prefix = options.export_prefix+"_";
221
+
222
+ var source = (this.getRawSource(options, 'common') || "") + "\n\n" +
223
+ (this.getRawSource(options, 'vertex') || "") + "\n\n" +
224
+ (this.getRawSource(options, 'fragment') || "");
225
+
226
+ // if it's not a "shared" uniform, mangle its name.
227
+ var rx = new RegExp("(^|\\n|\\s+)((shared\\s+)?)(uniform|attribute|varying) (\\w+) ((?!"+prefix+")[^;]*);"), result;
228
+ while (result = rx.exec(source)) {
229
+ var shared = /shared/.test(result[2]);
230
+ var scope = result[4];
231
+ var type = result[5];
232
+ var names = result[6].split(/,/);
233
+
234
+ for (var i = 0; i < names.length; i++) {
235
+ names[i] = names[i].replace(/^\s+/, '').replace(/\s+$/, '');
236
+ if (shared) map[names[i]] = names[i];
237
+ else map[names[i]] = sanitizeName(prefix+names[i]);
238
+ map[names[i]] = { full_name: map[names[i]], type: type, scope: scope, shared: shared };
239
+ source = source.replace(new RegExp("(^|[^a-zA-Z0-9_])"+names[i]+"([^a-zA-Z0-9_]|$)", "g"),
240
+ "$1"+prefix+names[i]+"$2");
241
+ }
242
+ }
243
+
244
+ return map;
245
+ },
246
+
247
+ getExportDefinitions: function(exportPrefix, skip) {
248
+ var exports = "";
249
+ if (this.options.exports) {
250
+ for (var name in this.options.exports) {
251
+ if (!skip || skip.indexOf(name) == -1)
252
+ exports += this.options.exports[name]+" "+getExportedVariableName(exportPrefix, name)+";\n";
253
+ }
254
+ }
255
+ return exports + "\n";
256
+ },
257
+
258
+ build: function(context, material) {
259
+ var count = 0;
260
+ if (this.getVertexShader(context)) {
261
+ count++;
262
+ compile(context, this.getVertexShader(context), this.getVertexSource(material));
263
+ }
264
+ if (this.getFragmentShader(context)) {
265
+ count++;
266
+ compile(context, this.getFragmentShader(context), this.getFragmentSource(material));
267
+ }
268
+ if (count == 0) throw new Error("No sources specified for shader '"+this.getName()+"'!");
269
+ }
270
+ });
271
+ })();
272
+
273
+
274
+ Jax.Shader.max_varyings = gl.getParameter(GL_MAX_VARYING_VECTORS);
275
+ Jax.Shader.max_vertex_uniforms = gl.getParameter(GL_MAX_VERTEX_UNIFORM_VECTORS);
276
+ Jax.Shader.max_fragment_uniforms = gl.getParameter(GL_MAX_FRAGMENT_UNIFORM_VECTORS);
277
+ Jax.Shader.max_attributes = gl.getParameter(GL_MAX_VERTEX_ATTRIBS);
278
+
279
+ // FIXME differentiate between vertex & fragment uniforms
280
+ Jax.Shader.max_uniforms = Math.min(Jax.Shader.max_fragment_uniforms, Jax.Shader.max_vertex_uniforms);
281
+
282
+ //= require "shader/program"