jax 0.0.0.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (446) hide show
  1. data/.gitignore +12 -0
  2. data/.gitmodules +3 -0
  3. data/.rvmrc +7 -0
  4. data/Gemfile +4 -0
  5. data/README.rdoc +32 -0
  6. data/Rakefile +144 -0
  7. data/bin/jax +11 -0
  8. data/builtin/shaders/basic/common.ejs +11 -0
  9. data/builtin/shaders/basic/fragment.ejs +5 -0
  10. data/builtin/shaders/basic/vertex.ejs +13 -0
  11. data/builtin/shaders/depthmap/common.ejs +1 -0
  12. data/builtin/shaders/depthmap/fragment.ejs +5 -0
  13. data/builtin/shaders/depthmap/vertex.ejs +7 -0
  14. data/builtin/shaders/fog/common.ejs +7 -0
  15. data/builtin/shaders/fog/fragment.ejs +23 -0
  16. data/builtin/shaders/fog/manifest.yml +12 -0
  17. data/builtin/shaders/fog/material.js +34 -0
  18. data/builtin/shaders/fog/vertex.ejs +10 -0
  19. data/builtin/shaders/functions/depth_map.ejs +24 -0
  20. data/builtin/shaders/functions/lights.ejs +155 -0
  21. data/builtin/shaders/lighting/common.ejs +5 -0
  22. data/builtin/shaders/lighting/fragment.ejs +34 -0
  23. data/builtin/shaders/lighting/manifest.yml +4 -0
  24. data/builtin/shaders/lighting/material.js +26 -0
  25. data/builtin/shaders/lighting/vertex.ejs +7 -0
  26. data/builtin/shaders/normal_map/common.ejs +12 -0
  27. data/builtin/shaders/normal_map/fragment.ejs +26 -0
  28. data/builtin/shaders/normal_map/manifest.yml +17 -0
  29. data/builtin/shaders/normal_map/material.js +16 -0
  30. data/builtin/shaders/normal_map/vertex.ejs +57 -0
  31. data/builtin/shaders/paraboloid-depthmap/common.ejs +6 -0
  32. data/builtin/shaders/paraboloid-depthmap/fragment.ejs +8 -0
  33. data/builtin/shaders/paraboloid-depthmap/material.js +15 -0
  34. data/builtin/shaders/paraboloid-depthmap/vertex.ejs +26 -0
  35. data/builtin/shaders/shadow_map/common.ejs +14 -0
  36. data/builtin/shaders/shadow_map/fragment.ejs +66 -0
  37. data/builtin/shaders/shadow_map/manifest.yml +1 -0
  38. data/builtin/shaders/shadow_map/material.js +26 -0
  39. data/builtin/shaders/shadow_map/vertex.ejs +46 -0
  40. data/builtin/shaders/texture/common.ejs +4 -0
  41. data/builtin/shaders/texture/fragment.ejs +11 -0
  42. data/builtin/shaders/texture/manifest.yml +17 -0
  43. data/builtin/shaders/texture/material.js +18 -0
  44. data/builtin/shaders/texture/vertex.ejs +9 -0
  45. data/guides/assets/images/book_icon.gif +0 -0
  46. data/guides/assets/images/bullet.gif +0 -0
  47. data/guides/assets/images/chapters_icon.gif +0 -0
  48. data/guides/assets/images/check_bullet.gif +0 -0
  49. data/guides/assets/images/credits_pic_blank.gif +0 -0
  50. data/guides/assets/images/edge_badge.png +0 -0
  51. data/guides/assets/images/feature_tile.gif +0 -0
  52. data/guides/assets/images/footer_tile.gif +0 -0
  53. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  54. data/guides/assets/images/getting_started/rock.png +0 -0
  55. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  56. data/guides/assets/images/grey_bullet.gif +0 -0
  57. data/guides/assets/images/header_backdrop.png +0 -0
  58. data/guides/assets/images/header_tile.gif +0 -0
  59. data/guides/assets/images/icons/README +5 -0
  60. data/guides/assets/images/icons/callouts/1.png +0 -0
  61. data/guides/assets/images/icons/callouts/10.png +0 -0
  62. data/guides/assets/images/icons/callouts/11.png +0 -0
  63. data/guides/assets/images/icons/callouts/12.png +0 -0
  64. data/guides/assets/images/icons/callouts/13.png +0 -0
  65. data/guides/assets/images/icons/callouts/14.png +0 -0
  66. data/guides/assets/images/icons/callouts/15.png +0 -0
  67. data/guides/assets/images/icons/callouts/2.png +0 -0
  68. data/guides/assets/images/icons/callouts/3.png +0 -0
  69. data/guides/assets/images/icons/callouts/4.png +0 -0
  70. data/guides/assets/images/icons/callouts/5.png +0 -0
  71. data/guides/assets/images/icons/callouts/6.png +0 -0
  72. data/guides/assets/images/icons/callouts/7.png +0 -0
  73. data/guides/assets/images/icons/callouts/8.png +0 -0
  74. data/guides/assets/images/icons/callouts/9.png +0 -0
  75. data/guides/assets/images/icons/caution.png +0 -0
  76. data/guides/assets/images/icons/example.png +0 -0
  77. data/guides/assets/images/icons/home.png +0 -0
  78. data/guides/assets/images/icons/important.png +0 -0
  79. data/guides/assets/images/icons/next.png +0 -0
  80. data/guides/assets/images/icons/note.png +0 -0
  81. data/guides/assets/images/icons/prev.png +0 -0
  82. data/guides/assets/images/icons/tip.png +0 -0
  83. data/guides/assets/images/icons/up.png +0 -0
  84. data/guides/assets/images/icons/warning.png +0 -0
  85. data/guides/assets/images/nav_arrow.gif +0 -0
  86. data/guides/assets/images/tab_grey.gif +0 -0
  87. data/guides/assets/images/tab_info.gif +0 -0
  88. data/guides/assets/images/tab_note.gif +0 -0
  89. data/guides/assets/images/tab_red.gif +0 -0
  90. data/guides/assets/images/tab_yellow.gif +0 -0
  91. data/guides/assets/images/tab_yellow.png +0 -0
  92. data/guides/assets/javascripts/guides.js +7 -0
  93. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +59 -0
  94. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +75 -0
  95. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +59 -0
  96. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +65 -0
  97. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +100 -0
  98. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +97 -0
  99. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +91 -0
  100. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +55 -0
  101. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +41 -0
  102. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +52 -0
  103. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +67 -0
  104. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +52 -0
  105. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +57 -0
  106. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +58 -0
  107. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +72 -0
  108. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +88 -0
  109. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +33 -0
  110. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +74 -0
  111. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +64 -0
  112. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +55 -0
  113. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +94 -0
  114. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +51 -0
  115. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +66 -0
  116. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +56 -0
  117. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +69 -0
  118. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +17 -0
  119. data/guides/assets/stylesheets/fixes.css +16 -0
  120. data/guides/assets/stylesheets/main.css +445 -0
  121. data/guides/assets/stylesheets/print.css +52 -0
  122. data/guides/assets/stylesheets/reset.css +43 -0
  123. data/guides/assets/stylesheets/style.css +13 -0
  124. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +226 -0
  125. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +328 -0
  126. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +331 -0
  127. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +339 -0
  128. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +324 -0
  129. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +328 -0
  130. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +324 -0
  131. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +324 -0
  132. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +324 -0
  133. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +117 -0
  134. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +120 -0
  135. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +128 -0
  136. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +113 -0
  137. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +117 -0
  138. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +116 -0
  139. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +113 -0
  140. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +113 -0
  141. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +113 -0
  142. data/guides/jax_guides.rb +41 -0
  143. data/guides/jax_guides/common.rb +7 -0
  144. data/guides/jax_guides/generator.rb +287 -0
  145. data/guides/jax_guides/helpers.rb +29 -0
  146. data/guides/jax_guides/indexer.rb +69 -0
  147. data/guides/jax_guides/levenshtein.rb +31 -0
  148. data/guides/jax_guides/textile_extensions.rb +61 -0
  149. data/guides/source/getting_started.textile +1171 -0
  150. data/guides/source/index.html.erb +50 -0
  151. data/guides/source/layout.html.erb +158 -0
  152. data/guides/source/lighting.textile +5 -0
  153. data/guides/source/materials.textile +5 -0
  154. data/guides/source/shaders.textile +5 -0
  155. data/guides/source/testing.textile +5 -0
  156. data/guides/w3c_validator.rb +91 -0
  157. data/jax.gems +1 -0
  158. data/jax.gemspec +40 -0
  159. data/lib/jax.rb +28 -0
  160. data/lib/jax/application.rb +92 -0
  161. data/lib/jax/application/configuration.rb +27 -0
  162. data/lib/jax/generators/app.rb +17 -0
  163. data/lib/jax/generators/app/app_generator.rb +78 -0
  164. data/lib/jax/generators/app/templates/Gemfile.tt +3 -0
  165. data/lib/jax/generators/app/templates/Rakefile +6 -0
  166. data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +5 -0
  167. data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +3 -0
  168. data/lib/jax/generators/app/templates/app/models/.empty_directory +0 -0
  169. data/lib/jax/generators/app/templates/app/resources/.empty_directory +0 -0
  170. data/lib/jax/generators/app/templates/app/views/.empty_directory +0 -0
  171. data/lib/jax/generators/app/templates/config/application.rb.tt +6 -0
  172. data/lib/jax/generators/app/templates/config/boot.rb +13 -0
  173. data/lib/jax/generators/app/templates/config/routes.rb.tt +5 -0
  174. data/lib/jax/generators/app/templates/public/javascripts/jax.js +7561 -0
  175. data/lib/jax/generators/app/templates/public/webgl_not_supported.html +26 -0
  176. data/lib/jax/generators/app/templates/script/jax +7 -0
  177. data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +11 -0
  178. data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +12 -0
  179. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +90 -0
  180. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +23 -0
  181. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +32 -0
  182. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers/jax_spec_helper.js +216 -0
  183. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +63 -0
  184. data/lib/jax/generators/commands.rb +81 -0
  185. data/lib/jax/generators/controller/USAGE +9 -0
  186. data/lib/jax/generators/controller/controller_generator.rb +59 -0
  187. data/lib/jax/generators/controller/templates/controller_source.js.tt +16 -0
  188. data/lib/jax/generators/controller/templates/controller_test.js.tt +11 -0
  189. data/lib/jax/generators/controller/templates/helper.js.tt +3 -0
  190. data/lib/jax/generators/controller/templates/helper_test.js.tt +12 -0
  191. data/lib/jax/generators/controller/templates/view.js.tt +4 -0
  192. data/lib/jax/generators/light_source/USAGE +14 -0
  193. data/lib/jax/generators/light_source/light_source_generator.rb +47 -0
  194. data/lib/jax/generators/light_source/templates/light.yml.tt +39 -0
  195. data/lib/jax/generators/material/USAGE +29 -0
  196. data/lib/jax/generators/material/material_generator.rb +81 -0
  197. data/lib/jax/generators/material/templates/append.yml.tt +7 -0
  198. data/lib/jax/generators/material/templates/material.yml.tt +33 -0
  199. data/lib/jax/generators/model/USAGE +5 -0
  200. data/lib/jax/generators/model/model_generator.rb +42 -0
  201. data/lib/jax/generators/model/templates/model.js.tt +11 -0
  202. data/lib/jax/generators/model/templates/test.js.tt +11 -0
  203. data/lib/jax/generators/script_jax_loader.rb +32 -0
  204. data/lib/jax/monkeypatch/jasmine.rb +3 -0
  205. data/lib/jax/monkeypatch/jasmine/config.rb +21 -0
  206. data/lib/jax/monkeypatch/jasmine/server.rb +50 -0
  207. data/lib/jax/packager.rb +58 -0
  208. data/lib/jax/packager/sprockets_template.rb +49 -0
  209. data/lib/jax/resource_compiler.rb +50 -0
  210. data/lib/jax/routes.rb +61 -0
  211. data/lib/jax/shader.rb +158 -0
  212. data/lib/jax/tasks/rake.rb +34 -0
  213. data/lib/jax/version.rb +12 -0
  214. data/public/images/brickwall.jpg +0 -0
  215. data/public/images/jacks.jpg +0 -0
  216. data/public/images/normal_map.jpg +0 -0
  217. data/public/images/rock.png +0 -0
  218. data/public/images/rockNormal.png +0 -0
  219. data/public/images/rss.png +0 -0
  220. data/public/webgl_not_supported.html +26 -0
  221. data/spec/example_app/Gemfile +1 -0
  222. data/spec/example_app/Rakefile +15 -0
  223. data/spec/example_app/app/controllers/application_controller.js +5 -0
  224. data/spec/example_app/app/controllers/courthouse_controller.js +24 -0
  225. data/spec/example_app/app/controllers/lighting_controller.js +69 -0
  226. data/spec/example_app/app/controllers/shadows_controller.js +130 -0
  227. data/spec/example_app/app/controllers/textures_controller.js +52 -0
  228. data/spec/example_app/app/helpers/application_helper.js +3 -0
  229. data/spec/example_app/app/helpers/textures_helper.js +3 -0
  230. data/spec/example_app/app/models/character.js +23 -0
  231. data/spec/example_app/app/models/door.js +10 -0
  232. data/spec/example_app/app/models/scene.js +19 -0
  233. data/spec/example_app/app/resources/characters/judge.yml +3 -0
  234. data/spec/example_app/app/resources/doors/courthouse_door.yml +5 -0
  235. data/spec/example_app/app/resources/light_sources/directional_light.yml +13 -0
  236. data/spec/example_app/app/resources/light_sources/point_light.yml +31 -0
  237. data/spec/example_app/app/resources/light_sources/spot_light.yml +15 -0
  238. data/spec/example_app/app/resources/light_sources/sun.yml +7 -0
  239. data/spec/example_app/app/resources/light_sources/textures_point.yml +34 -0
  240. data/spec/example_app/app/resources/materials/bricks.yml +36 -0
  241. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +27 -0
  242. data/spec/example_app/app/resources/scenes/courthouse.yml +4 -0
  243. data/spec/example_app/app/views/courthouse/index.js +4 -0
  244. data/spec/example_app/app/views/lighting/index.js +4 -0
  245. data/spec/example_app/app/views/shadows/index.js +6 -0
  246. data/spec/example_app/app/views/textures/index.js +4 -0
  247. data/spec/example_app/config/application.rb +6 -0
  248. data/spec/example_app/config/boot.rb +13 -0
  249. data/spec/example_app/config/routes.rb +6 -0
  250. data/spec/example_app/public/images/185__normalmap.png +0 -0
  251. data/spec/example_app/public/images/face_norm.jpg +0 -0
  252. data/spec/example_app/public/images/rock.png +0 -0
  253. data/spec/example_app/public/images/rockNormal.png +0 -0
  254. data/spec/example_app/public/images/rss.png +0 -0
  255. data/spec/example_app/public/webgl_not_supported.html +26 -0
  256. data/spec/example_app/script/jax +7 -0
  257. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +11 -0
  258. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +12 -0
  259. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +16 -0
  260. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +17 -0
  261. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +18 -0
  262. data/spec/example_app/spec/javascripts/support/jasmine.yml +89 -0
  263. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +32 -0
  264. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +93 -0
  265. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +84 -0
  266. data/spec/generators/app_generator_spec.rb +46 -0
  267. data/spec/generators/controller_generator_spec.rb +68 -0
  268. data/spec/generators/light_generator_spec.rb +51 -0
  269. data/spec/generators/material_generator_spec.rb +35 -0
  270. data/spec/generators/model_generator_spec.rb +43 -0
  271. data/spec/javascripts/Player.js +58 -0
  272. data/spec/javascripts/helpers/SpecHelper.js +216 -0
  273. data/spec/javascripts/jax/builtin/materials/core_materials_spec.js +41 -0
  274. data/spec/javascripts/jax/builtin/materials/dual_paraboloid_spec.js +37 -0
  275. data/spec/javascripts/jax/builtin/materials/fog_spec.js +19 -0
  276. data/spec/javascripts/jax/builtin/materials/lighting_spec.js +19 -0
  277. data/spec/javascripts/jax/builtin/materials/normal_map_spec.js +19 -0
  278. data/spec/javascripts/jax/builtin/materials/shadow_map_spec.js +19 -0
  279. data/spec/javascripts/jax/builtin/materials/texture_spec.js +19 -0
  280. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  281. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  282. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  283. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  284. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  285. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  286. data/spec/javascripts/jax/compatibility_spec.js +50 -0
  287. data/spec/javascripts/jax/context_spec.js +82 -0
  288. data/spec/javascripts/jax/controller_spec.js +145 -0
  289. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  290. data/spec/javascripts/jax/core/events_spec.js +17 -0
  291. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  292. data/spec/javascripts/jax/core/utils_spec.js +256 -0
  293. data/spec/javascripts/jax/helper_spec.js +33 -0
  294. data/spec/javascripts/jax/model_spec.js +87 -0
  295. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +87 -0
  296. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +68 -0
  297. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  298. data/spec/javascripts/jax/route_set_spec.js +67 -0
  299. data/spec/javascripts/jax/view_manager_spec.js +17 -0
  300. data/spec/javascripts/jax/webgl/camera_spec.js +159 -0
  301. data/spec/javascripts/jax/webgl/framebuffer_spec.js +46 -0
  302. data/spec/javascripts/jax/webgl/lighting_spec.js +61 -0
  303. data/spec/javascripts/jax/webgl/material_spec.js +118 -0
  304. data/spec/javascripts/jax/webgl/mesh_spec.js +86 -0
  305. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +60 -0
  306. data/spec/javascripts/jax/webgl/shader_chain_spec.js +192 -0
  307. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  308. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  309. data/spec/javascripts/jax/webgl/texture_spec.js +162 -0
  310. data/spec/javascripts/jax/webgl_spec.js +5 -0
  311. data/spec/javascripts/jax/world_spec.js +88 -0
  312. data/spec/javascripts/jax_spec.js +27 -0
  313. data/spec/javascripts/support/jasmine.yml +85 -0
  314. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  315. data/spec/lib/jax/routes_spec.rb +24 -0
  316. data/spec/lib/jax/shader_spec.rb +57 -0
  317. data/spec/lib/jax/tasks/jax_rake_spec.rb +79 -0
  318. data/spec/spec_helper.rb +11 -0
  319. data/spec/support/file_exist_matcher.rb +23 -0
  320. data/spec/support/spec_shell.rb +97 -0
  321. data/src/jax.js +84 -0
  322. data/src/jax/anim_frame.js +47 -0
  323. data/src/jax/builtin/all.js +7 -0
  324. data/src/jax/builtin/meshes/cube.js +62 -0
  325. data/src/jax/builtin/meshes/plane.js +36 -0
  326. data/src/jax/builtin/meshes/quad.js +80 -0
  327. data/src/jax/builtin/meshes/sphere.js +46 -0
  328. data/src/jax/builtin/meshes/teapot.js +38 -0
  329. data/src/jax/builtin/meshes/torus.js +46 -0
  330. data/src/jax/compatibility.js +140 -0
  331. data/src/jax/context.js +253 -0
  332. data/src/jax/controller.js +157 -0
  333. data/src/jax/core.js +39 -0
  334. data/src/jax/core/math.js +40 -0
  335. data/src/jax/core/matrix_stack.js +306 -0
  336. data/src/jax/core/util.js +226 -0
  337. data/src/jax/events.js +179 -0
  338. data/src/jax/geometry.js +3 -0
  339. data/src/jax/geometry/plane.js +59 -0
  340. data/src/jax/helper.js +8 -0
  341. data/src/jax/model.js +163 -0
  342. data/src/jax/prototype/class.js +78 -0
  343. data/src/jax/prototype/core.js +112 -0
  344. data/src/jax/prototype/extensions.js +124 -0
  345. data/src/jax/route_set.js +125 -0
  346. data/src/jax/vendor/ejs.js +4 -0
  347. data/src/jax/vendor/glMatrix.js +3 -0
  348. data/src/jax/view.js +37 -0
  349. data/src/jax/view_manager.js +46 -0
  350. data/src/jax/webgl.js +98 -0
  351. data/src/jax/webgl/camera.js +526 -0
  352. data/src/jax/webgl/core.js +6 -0
  353. data/src/jax/webgl/core/buffer.js +161 -0
  354. data/src/jax/webgl/core/edge.js +6 -0
  355. data/src/jax/webgl/core/events.js +25 -0
  356. data/src/jax/webgl/core/face.js +8 -0
  357. data/src/jax/webgl/core/framebuffer.js +206 -0
  358. data/src/jax/webgl/material.js +375 -0
  359. data/src/jax/webgl/mesh.js +412 -0
  360. data/src/jax/webgl/scene.js +11 -0
  361. data/src/jax/webgl/scene/frustum.js +260 -0
  362. data/src/jax/webgl/scene/light_manager.js +112 -0
  363. data/src/jax/webgl/scene/light_source.js +248 -0
  364. data/src/jax/webgl/shader.js +282 -0
  365. data/src/jax/webgl/shader/delegator.js +13 -0
  366. data/src/jax/webgl/shader/delegator/attribute.js +53 -0
  367. data/src/jax/webgl/shader/delegator/uniform.js +71 -0
  368. data/src/jax/webgl/shader/manifest.js +64 -0
  369. data/src/jax/webgl/shader/program.js +140 -0
  370. data/src/jax/webgl/shader_chain.js +256 -0
  371. data/src/jax/webgl/texture.js +312 -0
  372. data/src/jax/webgl/world.js +119 -0
  373. data/vendor/ejs/.svn/all-wcprops +17 -0
  374. data/vendor/ejs/.svn/entries +114 -0
  375. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +3 -0
  376. data/vendor/ejs/.svn/text-base/license.txt.svn-base +21 -0
  377. data/vendor/ejs/Eratta.txt +3 -0
  378. data/vendor/ejs/example/.svn/all-wcprops +29 -0
  379. data/vendor/ejs/example/.svn/entries +164 -0
  380. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +5 -0
  381. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +54 -0
  382. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  383. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +31 -0
  384. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +88 -0
  385. data/vendor/ejs/example/demo.html +54 -0
  386. data/vendor/ejs/example/ejs.gif +0 -0
  387. data/vendor/ejs/example/example.css +31 -0
  388. data/vendor/ejs/example/example.js +88 -0
  389. data/vendor/ejs/lib/.svn/all-wcprops +11 -0
  390. data/vendor/ejs/lib/.svn/entries +62 -0
  391. data/vendor/ejs/lib/.svn/text-base/ejs_fulljslint.js.svn-base +3774 -0
  392. data/vendor/ejs/lib/ejs_fulljslint.js +3774 -0
  393. data/vendor/ejs/license.txt +21 -0
  394. data/vendor/ejs/script/.svn/all-wcprops +17 -0
  395. data/vendor/ejs/script/.svn/entries +96 -0
  396. data/vendor/ejs/script/.svn/prop-base/yuicompressor-2.2.4.jar.svn-base +5 -0
  397. data/vendor/ejs/script/.svn/text-base/production.bat.svn-base +4 -0
  398. data/vendor/ejs/script/.svn/text-base/yuicompressor-2.2.4.jar.svn-base +0 -0
  399. data/vendor/ejs/script/production.bat +4 -0
  400. data/vendor/ejs/script/yuicompressor-2.2.4.jar +0 -0
  401. data/vendor/ejs/src/.svn/all-wcprops +17 -0
  402. data/vendor/ejs/src/.svn/entries +96 -0
  403. data/vendor/ejs/src/.svn/text-base/ejs.js.svn-base +505 -0
  404. data/vendor/ejs/src/.svn/text-base/view.js.svn-base +200 -0
  405. data/vendor/ejs/src/ejs.js +505 -0
  406. data/vendor/ejs/src/view.js +200 -0
  407. data/vendor/ejs/test/.svn/all-wcprops +23 -0
  408. data/vendor/ejs/test/.svn/entries +139 -0
  409. data/vendor/ejs/test/.svn/text-base/index.html.svn-base +18 -0
  410. data/vendor/ejs/test/.svn/text-base/setup_test.html.svn-base +44 -0
  411. data/vendor/ejs/test/.svn/text-base/sidebar.html.svn-base +28 -0
  412. data/vendor/ejs/test/included/.svn/all-wcprops +23 -0
  413. data/vendor/ejs/test/included/.svn/entries +130 -0
  414. data/vendor/ejs/test/included/.svn/text-base/prototype.js.svn-base +4184 -0
  415. data/vendor/ejs/test/included/.svn/text-base/test.css.svn-base +44 -0
  416. data/vendor/ejs/test/included/.svn/text-base/unittest.js.svn-base +564 -0
  417. data/vendor/ejs/test/included/prototype.js +4184 -0
  418. data/vendor/ejs/test/included/test.css +44 -0
  419. data/vendor/ejs/test/included/unittest.js +564 -0
  420. data/vendor/ejs/test/index.html +18 -0
  421. data/vendor/ejs/test/setup_test.html +44 -0
  422. data/vendor/ejs/test/sidebar.html +28 -0
  423. data/vendor/ejs/test/templates/.svn/all-wcprops +11 -0
  424. data/vendor/ejs/test/templates/.svn/entries +62 -0
  425. data/vendor/ejs/test/templates/.svn/text-base/test.ejs.svn-base +3 -0
  426. data/vendor/ejs/test/templates/test.ejs +3 -0
  427. data/vendor/ejs/test/tests/.svn/all-wcprops +23 -0
  428. data/vendor/ejs/test/tests/.svn/entries +130 -0
  429. data/vendor/ejs/test/tests/.svn/text-base/rendering.js.svn-base +94 -0
  430. data/vendor/ejs/test/tests/.svn/text-base/templating.js.svn-base +43 -0
  431. data/vendor/ejs/test/tests/.svn/text-base/views.js.svn-base +100 -0
  432. data/vendor/ejs/test/tests/rendering.js +94 -0
  433. data/vendor/ejs/test/tests/templating.js +43 -0
  434. data/vendor/ejs/test/tests/views.js +100 -0
  435. data/vendor/glmatrix/benchmark/js/CanvasMatrix.js +722 -0
  436. data/vendor/glmatrix/benchmark/js/EWGL_math.js +742 -0
  437. data/vendor/glmatrix/benchmark/js/mjs.js +1230 -0
  438. data/vendor/glmatrix/benchmark/matrix_benchmark.html +419 -0
  439. data/vendor/glmatrix/glMatrix-min.js +32 -0
  440. data/vendor/glmatrix/glMatrix.js +1815 -0
  441. data/vendor/glmatrix/unit tests/glMatrix-test.js +74 -0
  442. data/vendor/glmatrix/unit tests/qunit.css +119 -0
  443. data/vendor/glmatrix/unit tests/qunit.js +1069 -0
  444. data/vendor/glmatrix/unit tests/test_glMatrix.html +21 -0
  445. data/vendor/yuicompressor-2.4.2.jar +0 -0
  446. metadata +748 -0
@@ -0,0 +1,5 @@
1
+ //= require "../functions/lights"
2
+
3
+ shared uniform bool LIGHTING_ENABLED;
4
+
5
+ shared varying vec3 vLightDir;
@@ -0,0 +1,34 @@
1
+ void main(inout vec4 ambient, inout vec4 diffuse, inout vec4 specular) {
2
+ vec4 _ambient = vec4(0), _diffuse = vec4(0), _specular = vec4(0);
3
+
4
+ vec3 nNormal = normalize(vNormal);
5
+
6
+ if (LIGHTING_ENABLED) {
7
+ if (LIGHT_TYPE == <%=Jax.DIRECTIONAL_LIGHT%>)
8
+ DirectionalLight(nNormal, _ambient, _diffuse, _specular);
9
+ else
10
+ if (LIGHT_TYPE == <%=Jax.POINT_LIGHT%>)
11
+ if (LIGHT_ATTENUATION_CONSTANT == 1.0 && LIGHT_ATTENUATION_LINEAR == 0.0 && LIGHT_ATTENUATION_QUADRATIC == 0.0)
12
+ PointLightWithoutAttenuation(vSurfacePos, nNormal, _ambient, _diffuse, _specular);
13
+ else
14
+ PointLightWithAttenuation(vSurfacePos, nNormal, _ambient, _diffuse, _specular);
15
+ else
16
+ if (LIGHT_TYPE == <%=Jax.SPOT_LIGHT%>)
17
+ SpotLight(vSurfacePos, nNormal, _ambient, _diffuse, _specular);
18
+ else
19
+ { // error condition, output 100% red
20
+ gl_FragColor = vec4(1,0,0,1);
21
+ return;
22
+ }
23
+ } else {
24
+ _ambient = vec4(1,1,1,1);
25
+ _diffuse = _specular = vec4(0,0,0,0);
26
+ }
27
+
28
+ // is this correct??
29
+ if (_ambient.a != 0.0) _ambient.a = 1.0;
30
+
31
+ ambient *= _ambient;
32
+ diffuse *= _diffuse;
33
+ specular *= _specular;
34
+ }
@@ -0,0 +1,4 @@
1
+ description: Lighting support.
2
+
3
+ options:
4
+
@@ -0,0 +1,26 @@
1
+ Jax.Material.Lighting = Jax.Class.create(Jax.Material, {
2
+ initialize: function($super) {
3
+ $super({shader: "lighting"});
4
+ },
5
+
6
+ setUniforms: function($super, context, mesh, options, uniforms) {
7
+ $super(context, mesh, options, uniforms);
8
+
9
+ var light = context.world.lighting.getLight();
10
+ uniforms.set({
11
+ LIGHTING_ENABLED: context.world.lighting.isEnabled() && !(options.unlit),
12
+ LIGHT_POSITION: light.getPosition(),
13
+ LIGHT_DIRECTION: light.getDirection(),
14
+ LIGHT_AMBIENT: light.getAmbientColor(),
15
+ LIGHT_DIFFUSE: light.getDiffuseColor(),
16
+ LIGHT_SPECULAR: light.getSpecularColor(),
17
+ LIGHT_ATTENUATION_CONSTANT: light.getConstantAttenuation(),
18
+ LIGHT_ATTENUATION_LINEAR: light.getLinearAttenuation(),
19
+ LIGHT_ATTENUATION_QUADRATIC: light.getQuadraticAttenuation(),
20
+ LIGHT_SPOT_EXPONENT: light.getSpotExponent(),
21
+ LIGHT_SPOT_COS_CUTOFF: light.getSpotCosCutoff(),
22
+ LIGHT_ENABLED: light.isEnabled(),
23
+ LIGHT_TYPE: light.getType()
24
+ });
25
+ }
26
+ });
@@ -0,0 +1,7 @@
1
+ shared attribute vec2 VERTEX_TEXCOORDS;
2
+ shared attribute vec3 VERTEX_NORMAL;
3
+ shared attribute vec4 VERTEX_POSITION, VERTEX_COLOR, VERTEX_TANGENT;
4
+
5
+ void main(void) {
6
+ vLightDir = normalize(vnMatrix * -normalize(LIGHT_DIRECTION));
7
+ }
@@ -0,0 +1,12 @@
1
+ //= require "../functions/lights"
2
+
3
+ uniform sampler2D NormalMap;
4
+
5
+ shared uniform mat4 mvMatrix, pMatrix, vMatrix;
6
+ shared uniform mat3 nMatrix;
7
+
8
+ shared varying vec2 vTexCoords;
9
+
10
+ varying vec3 vEyeDir;
11
+ varying vec3 vLightDir;
12
+ varying float vAttenuation;
@@ -0,0 +1,26 @@
1
+ void main(inout vec4 ambient, inout vec4 diffuse, inout vec4 specular) {
2
+ // ambient was applied by the basic shader; applying it again will simply brighten some fragments
3
+ // beyond their proper ambient value. So, we really need to apply the bump shader ONLY to diffuse+specular.
4
+
5
+ if (PASS_TYPE == <%=Jax.Scene.AMBIENT_PASS%>) return;
6
+
7
+ vec3 nLightDir = normalize(vLightDir);
8
+ vec3 nEyeDir = normalize(vEyeDir);
9
+ vec4 color = texture2D(NormalMap, vTexCoords);
10
+ vec3 map = //nMatrix *
11
+ normalize(color.xyz * 2.0 - 1.0);
12
+
13
+ float litColor = max(dot(map, nLightDir), 0.0) * vAttenuation;
14
+
15
+ // specular
16
+ vec3 reflectDir = reflect(nLightDir, map);
17
+ float spec = max(dot(nEyeDir, reflectDir), 0.0);
18
+ spec = pow(spec, materialShininess);
19
+
20
+ // Treat alpha in the normal map as a specular map; if it's unused it will be 1 and this
21
+ // won't matter.
22
+ spec *= color.a;
23
+
24
+ diffuse *= litColor;
25
+ specular *= spec;
26
+ }
@@ -0,0 +1,17 @@
1
+ description: Maps a normal map (DOT3 bumpmap) to this material
2
+
3
+ options:
4
+ path: "/path/to/normal_map.png"
5
+ flip_y: false
6
+ scale_x: 1.0
7
+ scale_y: 1.0
8
+ generate_mipmap: true
9
+ min_filter: GL_NEAREST
10
+ mag_filter: GL_NEAREST
11
+ mipmap_hint: GL_DONT_CARE
12
+ format: GL_RGBA
13
+ data_type: GL_UNSIGNED_BYTE
14
+ wrap_s: GL_REPEAT
15
+ wrap_t: GL_REPEAT
16
+ premultiply_alpha: false
17
+ colorspace_conversion: true
@@ -0,0 +1,16 @@
1
+ Jax.Material.NormalMap = Jax.Class.create(Jax.Material, {
2
+ initialize: function($super, map) {
3
+ this.map = Jax.Material.Texture.normalizeTexture(map);
4
+ $super({shader:"normal_map"});
5
+ },
6
+
7
+ setUniforms: function($super, context, mesh, options, uniforms) {
8
+ $super(context, mesh, options, uniforms);
9
+ uniforms.texture('NormalMap', this.map, context);
10
+ },
11
+
12
+ setAttributes: function($super, context, mesh, options, attributes) {
13
+ $super(context, mesh, options, attributes);
14
+ attributes.set('VERTEX_TANGENT', mesh.getTangentBuffer());
15
+ }
16
+ });
@@ -0,0 +1,57 @@
1
+ shared attribute vec4 VERTEX_POSITION;
2
+ shared attribute vec2 VERTEX_TEXCOORDS;
3
+ shared attribute vec4 VERTEX_TANGENT;
4
+ shared attribute vec3 VERTEX_NORMAL;
5
+
6
+ void main(void) {
7
+ // ambient was applied by the basic shader; applying it again will simply brighten some fragments
8
+ // beyond their proper ambient value. So, we really need to apply the bump shader ONLY to diffuse+specular.
9
+
10
+ if (PASS_TYPE == <%=Jax.Scene.AMBIENT_PASS%>) return;
11
+
12
+ vec3 ecPosition = vec3(mvMatrix * VERTEX_POSITION);
13
+
14
+ gl_Position = pMatrix * mvMatrix * VERTEX_POSITION;
15
+ vTexCoords = VERTEX_TEXCOORDS;
16
+
17
+ vEyeDir = vec3(mvMatrix * VERTEX_POSITION);
18
+
19
+ vec3 n = normalize(nMatrix * VERTEX_NORMAL);
20
+ vec3 t = normalize(nMatrix * VERTEX_TANGENT.xyz);
21
+ vec3 b = cross(n, t) * VERTEX_TANGENT.w;
22
+
23
+ vec3 v, p;
24
+
25
+ vAttenuation = 1.0;
26
+
27
+ if (LIGHT_TYPE == <%=Jax.POINT_LIGHT%>)
28
+ if (LIGHT_ATTENUATION_CONSTANT == 1.0 && LIGHT_ATTENUATION_LINEAR == 0.0 && LIGHT_ATTENUATION_QUADRATIC == 0.0) {
29
+ // no change to attenuation, but we still need P
30
+ p = vec3(ivMatrix * vec4(LIGHT_POSITION, 1.0)) - ecPosition;
31
+ }
32
+ else {
33
+ // attenuation calculation figures out P for us, so we may as well use it
34
+ vAttenuation = calcAttenuation(ecPosition, p);
35
+ }
36
+ else
37
+ if (LIGHT_TYPE == <%=Jax.SPOT_LIGHT%>) {
38
+ // attenuation calculation figures out P for us, so we may as well use it
39
+ vAttenuation = calcAttenuation(ecPosition, p);
40
+ }
41
+ else
42
+ { // directional light -- all we need is P
43
+ p = vec3(vnMatrix * -normalize(LIGHT_DIRECTION));
44
+ }
45
+
46
+
47
+
48
+ v.x = dot(p, t);
49
+ v.y = dot(p, b);
50
+ v.z = dot(p, n);
51
+ vLightDir = normalize(p);
52
+
53
+ v.x = dot(vEyeDir, t);
54
+ v.y = dot(vEyeDir, b);
55
+ v.z = dot(vEyeDir, n);
56
+ vEyeDir = normalize(v);
57
+ }
@@ -0,0 +1,6 @@
1
+ shared uniform mat4 mvMatrix;
2
+ shared uniform float DP_SHADOW_NEAR, DP_SHADOW_FAR;
3
+ shared uniform float DP_DIRECTION;
4
+
5
+ shared varying float vClip;
6
+ shared varying vec4 vPos;
@@ -0,0 +1,8 @@
1
+ //= require "../functions/depth_map"
2
+
3
+ void main(void) {
4
+ /* because we do our own projection, we also have to do our own clipping */
5
+ /* if vClip is less than 0, it's behind the near plane and can be dropped. */
6
+ if (vClip < 0.0) discard;
7
+ gl_FragColor = pack_depth(vPos.z);
8
+ }
@@ -0,0 +1,15 @@
1
+ Jax.Material.DualParaboloid = Jax.Class.create(Jax.Material, {
2
+ initialize: function($super) {
3
+ $super({shader:"paraboloid-depthmap"});
4
+ },
5
+
6
+ setUniforms: function($super, context, mesh, options, uniforms) {
7
+ $super(context, mesh, options, uniforms);
8
+
9
+ uniforms.set({
10
+ DP_SHADOW_NEAR: 0.1, //c.world.lighting.getLight().getDPShadowNear() || 0.1;}},
11
+ DP_SHADOW_FAR: 500,//c.world.lighting.getLight().getDPShadowFar() || 500;}},
12
+ DP_DIRECTION: options && options.direction || 1
13
+ });
14
+ }
15
+ });
@@ -0,0 +1,26 @@
1
+ shared attribute vec4 VERTEX_POSITION;
2
+
3
+ void main(void) {
4
+ /*
5
+ we do our own projection to form the paraboloid, so we
6
+ can ignore the projection matrix entirely.
7
+ */
8
+ vec4 pos = mvMatrix * VERTEX_POSITION;
9
+
10
+ pos = vec4(pos.xyz / pos.w, pos.w);
11
+
12
+ pos.z *= DP_DIRECTION;
13
+
14
+ float L = length(pos.xyz);
15
+ pos /= L;
16
+ vClip = pos.z;
17
+
18
+ pos.z += 1.0;
19
+ pos.x /= pos.z;
20
+ pos.y /= pos.z;
21
+ pos.z = (L - DP_SHADOW_NEAR) / (DP_SHADOW_FAR - DP_SHADOW_NEAR);
22
+ pos.w = 1.0;
23
+
24
+ vPos = pos;
25
+ gl_Position = pos;
26
+ }
@@ -0,0 +1,14 @@
1
+ shared uniform mat4 mMatrix;
2
+
3
+ uniform bool SHADOWMAP_ENABLED;
4
+ uniform sampler2D SHADOWMAP0, SHADOWMAP1;
5
+ uniform mat4 SHADOWMAP_MATRIX;
6
+ uniform bool SHADOWMAP_PCF_ENABLED;
7
+ uniform float DP_SHADOW_NEAR, DP_SHADOW_FAR;
8
+
9
+ varying vec4 vShadowCoord;
10
+
11
+ varying vec4 vDP0, vDP1;
12
+ //varying float vDPz, vDPDepth;
13
+
14
+ //= require "../functions/lights"
@@ -0,0 +1,66 @@
1
+ //= require "../functions/depth_map"
2
+
3
+ float dp_lookup() {
4
+ float map_depth, depth;
5
+ vec4 rgba_depth;
6
+
7
+ if (vDP0.w > 0.0) {
8
+ rgba_depth = texture2D(SHADOWMAP0, vDP0.xy);
9
+ depth = vDP1.w;//P0.z;
10
+ } else {
11
+ rgba_depth = texture2D(SHADOWMAP1, vDP1.xy);
12
+ depth = vDP1.w;//P1.z;
13
+ }
14
+
15
+
16
+ map_depth = unpack_depth(rgba_depth);
17
+
18
+ if (map_depth + 0.00005 < depth) return 0.0;
19
+ else return 1.0;
20
+ }
21
+
22
+ float pcf_lookup(float s, vec2 offset) {
23
+ /*
24
+ s is the projected depth of the current vShadowCoord relative to the shadow's camera. This represents
25
+ a *potentially* shadowed surface about to be drawn.
26
+
27
+ d is the actual depth stored within the SHADOWMAP texture (representing the visible surface).
28
+
29
+ if the surface to be drawn is further back than the light-visible surface, then the surface is
30
+ shadowed because it has a greater depth. Less-or-equal depth means it's either in front of, or it *is*
31
+ the light-visible surface.
32
+ */
33
+ vec2 texcoord = (vShadowCoord.xy/vShadowCoord.w)+offset;
34
+ vec4 rgba_depth = texture2D(SHADOWMAP0, texcoord);
35
+ float d = unpack_depth(rgba_depth);
36
+ return (s - d > 0.00002) ? 0.0 : 1.0;
37
+ }
38
+
39
+ void main(inout vec4 ambient, inout vec4 diffuse, inout vec4 specular) {
40
+ //ambient = vec4(0);
41
+ if (PASS_TYPE == <%=Jax.Scene.AMBIENT_PASS%> || !SHADOWMAP_ENABLED) return;
42
+ float visibility = 1.0;
43
+ float s = vShadowCoord.z / vShadowCoord.w;
44
+ if (LIGHT_TYPE == <%=Jax.POINT_LIGHT%>) {
45
+ visibility = dp_lookup();
46
+ } else {
47
+ vec2 offset = vec2(0.0, 0.0);
48
+ if (!SHADOWMAP_PCF_ENABLED)
49
+ visibility = pcf_lookup(s, offset);
50
+ else {
51
+ // do PCF filtering
52
+ float dx, dy;
53
+ visibility = 0.0;
54
+ for (float dx = -1.5; dx <= 1.5; dx += 1.0)
55
+ for (float dy = -1.5; dy <= 1.5; dy += 1.0) {
56
+ offset.x = dx/2048.0;
57
+ offset.y = dy/2048.0;
58
+ visibility += pcf_lookup(s, offset);
59
+ }
60
+ visibility /= 16.0;
61
+ }
62
+ }
63
+
64
+ diffuse *= visibility;
65
+ specular *= visibility;
66
+ }
@@ -0,0 +1 @@
1
+ description: Adds support for shadows cast by light sources via shadow mapping
@@ -0,0 +1,26 @@
1
+ Jax.Material.ShadowMap = Jax.Class.create(Jax.Material, {
2
+ initialize: function($super) {
3
+ $super({shader:"shadow_map"});
4
+ },
5
+
6
+ setUniforms: function($super, context, mesh, options, uniforms) {
7
+ $super(context, mesh, options, uniforms);
8
+
9
+ uniforms.set({
10
+ DP_SHADOW_NEAR: 0.1, //c.world.lighting.getLight().getDPShadowNear() || 0.1;}},
11
+ DP_SHADOW_FAR: 500,//c.world.lighting.getLight().getDPShadowFar() || 500;}},
12
+
13
+ SHADOWMAP_PCF_ENABLED: false,
14
+ SHADOWMAP_MATRIX: context.world.lighting.getLight().getShadowMatrix(),
15
+ SHADOWMAP_ENABLED: context.world.lighting.getLight().isShadowMapEnabled()
16
+ });
17
+
18
+ var light = context.world.lighting.getLight(), front, back;
19
+
20
+ front = light.getShadowMapTextures(context)[0];
21
+ back = light.getShadowMapTextures(context)[1];
22
+
23
+ if (front) uniforms.texture('SHADOWMAP0', front, context);
24
+ if (back) uniforms.texture('SHADOWMAP1', back, context);
25
+ }
26
+ });
@@ -0,0 +1,46 @@
1
+ void main(void) {
2
+ if (PASS_TYPE == <%=Jax.Scene.AMBIENT_PASS%> || !SHADOWMAP_ENABLED) return;
3
+
4
+ vShadowCoord = SHADOWMAP_MATRIX * mMatrix * VERTEX_POSITION;
5
+
6
+ // if (LIGHT.type == <%=Jax.POINT_LIGHT%>) {
7
+ /* Perform dual-paraboloid shadow map calculations - for point lights only */
8
+ vec4 p = vShadowCoord;
9
+ vec3 pos = p.xyz / p.w;
10
+
11
+ float L = length(pos.xyz);
12
+ vDP0.xyz = pos / L;
13
+ vDP1.xyz = pos / L;
14
+
15
+ vDP0.w = pos.z;
16
+ //vDPz = pos.z;
17
+
18
+ vDP0.z = 1.0 + vDP0.z;
19
+ vDP0.x /= vDP0.z;
20
+ vDP0.y /= vDP0.z;
21
+ vDP0.z = (L - DP_SHADOW_NEAR) / (DP_SHADOW_FAR - DP_SHADOW_NEAR);
22
+
23
+ vDP0.x = 0.5 * vDP0.x + 0.5;
24
+ vDP0.y = 0.5 * vDP0.y + 0.5;
25
+
26
+ vDP1.z = 1.0 - vDP1.z;
27
+ vDP1.x /= vDP1.z;
28
+ vDP1.y /= vDP1.z;
29
+ vDP1.z = (L - DP_SHADOW_NEAR) / (DP_SHADOW_FAR - DP_SHADOW_NEAR);
30
+
31
+ vDP1.x = 0.5 * vDP1.x + 0.5;
32
+ vDP1.y = 0.5 * vDP1.y + 0.5;
33
+
34
+ float map_depth, depth;
35
+ vec4 rgba_depth;
36
+
37
+ if (vDP0.w > 0.0) {
38
+ //if (vDPz > 0.0) {
39
+ vDP1.w = vDP0.z;
40
+ //vDPDepth = vDP0.z;
41
+ } else {
42
+ vDP1.w = vDP1.z;
43
+ //vDPDepth = vDP1.z;
44
+ }
45
+ // }
46
+ }
@@ -0,0 +1,4 @@
1
+ uniform sampler2D Texture;
2
+ uniform float TextureScaleX, TextureScaleY;
3
+
4
+ shared varying vec2 vTexCoords;