jax 0.0.0.1
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- data/.gitignore +12 -0
- data/.gitmodules +3 -0
- data/.rvmrc +7 -0
- data/Gemfile +4 -0
- data/README.rdoc +32 -0
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- data/src/jax/webgl/camera.js +526 -0
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- data/src/jax/webgl/core/buffer.js +161 -0
- data/src/jax/webgl/core/edge.js +6 -0
- data/src/jax/webgl/core/events.js +25 -0
- data/src/jax/webgl/core/face.js +8 -0
- data/src/jax/webgl/core/framebuffer.js +206 -0
- data/src/jax/webgl/material.js +375 -0
- data/src/jax/webgl/mesh.js +412 -0
- data/src/jax/webgl/scene.js +11 -0
- data/src/jax/webgl/scene/frustum.js +260 -0
- data/src/jax/webgl/scene/light_manager.js +112 -0
- data/src/jax/webgl/scene/light_source.js +248 -0
- data/src/jax/webgl/shader.js +282 -0
- data/src/jax/webgl/shader/delegator.js +13 -0
- data/src/jax/webgl/shader/delegator/attribute.js +53 -0
- data/src/jax/webgl/shader/delegator/uniform.js +71 -0
- data/src/jax/webgl/shader/manifest.js +64 -0
- data/src/jax/webgl/shader/program.js +140 -0
- data/src/jax/webgl/shader_chain.js +256 -0
- data/src/jax/webgl/texture.js +312 -0
- data/src/jax/webgl/world.js +119 -0
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- data/vendor/ejs/src/view.js +200 -0
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- data/vendor/yuicompressor-2.4.2.jar +0 -0
- metadata +748 -0
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/*
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Core functions borrowed from Prototype. I don't think these are stepping on anyone's (e.g. jQuery's) toes,
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but if I find out otherwise I'll have to tweak it. The goal here is to be totally compatible with other libraries
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wherever possible.
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*/
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Jax.$A = function(iterable) {
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if (!iterable) return [];
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if ('toArray' in Object(iterable)) return iterable.toArray();
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var length = iterable.length || 0, results = new Array(length);
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while (length--) results[length] = iterable[length];
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return results;
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};
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/* TODO find a way to avoid polluting Object. */
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Object.isFunction = function(arg) { return Object.prototype.toString.call(arg) === '[object Function]'; };
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Object.isUndefined = function(object) { return typeof object === "undefined"; };
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Object.isArray = function(object) { return Object.prototype.toString.call(object) === '[object Array]'; };
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Object.extend = function(destination, source) {
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for (var property in source)
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destination[property] = source[property];
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return destination;
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};
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Object.extend(Function.prototype, (function() {
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var slice = Array.prototype.slice;
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function update(array, args) {
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var arrayLength = array.length, length = args.length;
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while (length--) array[arrayLength + length] = args[length];
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return array;
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}
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function merge(array, args) {
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array = slice.call(array, 0);
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return update(array, args);
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}
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function argumentNames() {
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var names = this.toString().match(/^[\s\(]*function[^(]*\(([^)]*)\)/)[1]
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.replace(/\/\/.*?[\r\n]|\/\*(?:.|[\r\n])*?\*\//g, '')
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.replace(/\s+/g, '').split(',');
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return names.length == 1 && !names[0] ? [] : names;
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}
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function bind(context) {
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if (arguments.length < 2 && Object.isUndefined(arguments[0])) return this;
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var __method = this, args = slice.call(arguments, 1);
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return function() {
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var a = merge(args, arguments);
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return __method.apply(context, a);
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}
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}
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function bindAsEventListener(context) {
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var __method = this, args = slice.call(arguments, 1);
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return function(event) {
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var a = update([event || window.event], args);
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return __method.apply(context, a);
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}
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}
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function curry() {
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if (!arguments.length) return this;
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var __method = this, args = slice.call(arguments, 0);
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return function() {
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var a = merge(args, arguments);
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return __method.apply(this, a);
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}
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}
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function delay(timeout) {
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var __method = this, args = slice.call(arguments, 1);
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timeout = timeout * 1000;
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return window.setTimeout(function() {
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return __method.apply(__method, args);
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}, timeout);
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}
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function defer() {
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var args = update([0.01], arguments);
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return this.delay.apply(this, args);
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}
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function wrap(wrapper) {
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var __method = this;
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return function() {
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var a = update([__method.bind(this)], arguments);
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return wrapper.apply(this, a);
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}
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}
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function methodize() {
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var __method = this;
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return this._methodized = function() {
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var a = update([this], arguments);
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};
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}
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return {
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argumentNames: argumentNames,
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bind: bind,
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bindAsEventListener: bindAsEventListener,
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curry: curry,
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delay: delay,
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defer: defer,
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wrap: wrap,
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methodize: methodize
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};
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})());
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/* My own custom extensions to Prototype */
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//= require "class"
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(function() {
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/*
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Delegator is instantiated by the class method #delegate with _this_ and _arguments_ as arguments.
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It is effectively responsible for copying a set of methods into the destination object.
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@see Jax.Class.Methods#delegate
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*/
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var Delegator = Jax.Class.create({
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initialize: function(target, methods) {
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this.methods = methods;
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this.target = target;
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},
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into: function(destination, dest_klass) {
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/*
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yes, we're using eval in here. But as this method is only called during setup, it's probably OK for the most
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part. Note the caveat that if dest_klass is omitted and the dev is using regular expressions to match method
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names, we have no choice but to put an eval into the alias chain for this.target#initialize. Not ideal but I
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couldn't think of a better way to make it work.
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*/
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var methods = {};
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var method_name;
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var alias_chain_regexps = [];
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for (var i = 0; i < this.methods.length; i++) {
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if (typeof(this.methods[i]) == "string") {
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/* it's not a regexp so this case is pretty straightforward */
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method_name = this.methods[i];
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methods[method_name] =
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eval("(function() { return this."+destination+"."+method_name+".apply(this."+destination+", arguments); })");
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} else if (this.methods[i].test) {
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var method_regexp = this.methods[i];
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/*
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regexp -- this is harder because we don't know what klass _destination_ points to.
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we have two choices: require an explicit klass argument, or assume the dev is prepared
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to pay the overhead price of testing regexps and calling #eval within #initialize.
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let's do both: if explicit klass was given, use it. Else, set up an alias chain for #initialize.
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*/
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if (dest_klass) {
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for (method_name in dest_klass.prototype) {
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if (method_regexp.test(method_name)) {
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methods[method_name] =
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eval("(function() { return this."+destination+"."+method_name+".apply(this."+destination+", arguments); })");
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}
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}
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} else {
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alias_chain_regexps.push(method_regexp);
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}
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}
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}
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/* add known methods */
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this.target.addMethods(methods);
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{
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/* alias chain doesn't yet exist -- create it */
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this.target.alias_chain_regexps = {};
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var original_initialize_method = this.target.prototype.initialize;
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var fn = "(function(){" +
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"if (original_initialize_method) original_initialize_method.apply(this, arguments);" +
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"var i, j, method_name, destination, method_regexp, self = this;" +
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"destination = this."+destination+";" +
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"for (i = 0; i < this.klass.alias_chain_regexps['"+destination+"'].length; i++) {" +
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"method_regexp = this.klass.alias_chain_regexps['"+destination+"'][i];" +
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"for (j in destination) {" +
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"method_name = j;" +
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"if (method_regexp.test(method_name)) " +
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"this[method_name] = eval('(function(){return self."+destination+".'+method_name+" +
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"'.apply(self."+destination+", arguments);})');" +
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"}" +
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"}" +
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"})";
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this.target.prototype.initialize = eval(fn);
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}
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/* else, alias chain exists; we only have to add method regexps */
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this.target.alias_chain_regexps[destination] = this.target.alias_chain_regexps[destination] || [];
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for (i = 0; i < alias_chain_regexps.length; i++) {
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this.target.alias_chain_regexps[destination].push(alias_chain_regexps[i]);
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}
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}
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}
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});
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/*
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Prototype doesn't seem to have a way to add instance methods to all classes (a generic base object would have
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been nice) so we have to hack it in by aliasing ::create and then replacing it.
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*/
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Jax.Class.InstanceMethods = {
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isKindOf: function(klass) {
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return(this instanceof klass);
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}
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};
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var original_create = Jax.Class.create;
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Jax.Class.create = function() {
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var klass = original_create.apply(Jax.Class, arguments);
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klass.prototype.klass = klass;
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klass.addMethods(Jax.Class.InstanceMethods);
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Jax.Util.addRequestedHelpers(klass);
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return klass;
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};
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/*
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class method #delegate
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usages:
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klass.delegate(/^(get|load|mult)(.*)Matrix$/).into("matrix_stack");
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klass.delegate("getProjectionMatrix", "loadModelMatrix").into("matrix_stack");
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*/
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Jax.Class.Methods.delegate = function() {
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return new Delegator(this, arguments);
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};
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})();
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/**
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* class Jax.RouteSet
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*
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* Manages routing for Jax. All routes are mapped through the route set, and
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* the route set is responsible for recognizing routes and dispatching them
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* to the appropriate destination.
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*
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* A route is generally represented as a string of the form
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* "controller_name/action_name", where controller_name is the short name of
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* the controller and the action name is the action to be triggered. For
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* example, a route matching the #index action of the WelcomeController
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* would look like:
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*
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* "welcome/index"
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*
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* A special case is the root route, which is always mapped to "/". This is
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* used to give Jax applications a default starting point. If omitted, it
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* will be necessary to invoke the appropriate controller manually. You
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* can do this by calling Jax.RouteSet#dispatch.
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**/
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Jax.RouteSet = (function() {
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function set_route(self, path, route_descriptor) {
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return self._map[path] = route_descriptor;
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}
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function find_route(self, path) {
|
27
|
+
return self._map[path] || null;
|
28
|
+
}
|
29
|
+
|
30
|
+
return Jax.Class.create({
|
31
|
+
initialize: function() {
|
32
|
+
this.clear();
|
33
|
+
},
|
34
|
+
|
35
|
+
clear: function() {
|
36
|
+
this._map = {};
|
37
|
+
},
|
38
|
+
|
39
|
+
/**
|
40
|
+
* Jax.RouteSet#root(controller, actionName) -> undefined
|
41
|
+
* - controller (Jax.Controller): the controller that will be routed to
|
42
|
+
* - actionName (String): the name of the action to be invoked by this route
|
43
|
+
*
|
44
|
+
* Note that the controller is expected to be a subclass of Jax.Controller.
|
45
|
+
*
|
46
|
+
* Example:
|
47
|
+
*
|
48
|
+
* Jax.routes.root(WelcomeController, "index");
|
49
|
+
*
|
50
|
+
**/
|
51
|
+
root: function() {
|
52
|
+
var args = [];
|
53
|
+
for (var i = 0; i < arguments.length; i++) args.push(arguments[i]);
|
54
|
+
set_route(this, "/", this.getRouteDescriptor.apply(this, args));
|
55
|
+
},
|
56
|
+
|
57
|
+
/**
|
58
|
+
* Jax.RouteSet#map(path, controller, actionName) -> undefined
|
59
|
+
**/
|
60
|
+
map: function(path) {
|
61
|
+
var args = [];
|
62
|
+
for (var i = 1; i < arguments.length; i++) args.push(arguments[i]);
|
63
|
+
set_route(this, path, this.getRouteDescriptor.apply(this, args));
|
64
|
+
},
|
65
|
+
|
66
|
+
getRouteDescriptor: function() {
|
67
|
+
var route_descriptor;
|
68
|
+
switch(arguments.length) {
|
69
|
+
case 1:
|
70
|
+
if (typeof(arguments[0]) == "object")
|
71
|
+
{
|
72
|
+
route_descriptor = arguments[0];
|
73
|
+
if (!route_descriptor.action) route_descriptor.action = "index";
|
74
|
+
return arguments[0];
|
75
|
+
}
|
76
|
+
else return { controller: arguments[0], action: "index" };
|
77
|
+
case 2: return { controller: arguments[0], action: arguments[1] };
|
78
|
+
case 3:
|
79
|
+
route_descriptor = arguments[3];
|
80
|
+
route_descriptor.controller = arguments[0];
|
81
|
+
route_descriptor.action = arguments[1];
|
82
|
+
return route_descriptor;
|
83
|
+
default: throw new Error("Invalid arguments");
|
84
|
+
};
|
85
|
+
},
|
86
|
+
|
87
|
+
/**
|
88
|
+
* Jax.RouteSet#recognize_route(path) -> Object
|
89
|
+
* - path (String): the route path to be recognized
|
90
|
+
*
|
91
|
+
* Recognizes the specified path, returning an object with properties
|
92
|
+
* 'controller' and 'action'. If the route cannot be recognized, an
|
93
|
+
* error is thrown.
|
94
|
+
**/
|
95
|
+
recognize_route: function(path) {
|
96
|
+
var route = find_route(this, path) || find_route(this, path+"/index");
|
97
|
+
if (!route) throw new Error("Route not recognized: '"+path+"'");
|
98
|
+
return route;
|
99
|
+
},
|
100
|
+
|
101
|
+
/**
|
102
|
+
* Jax.RouteSet#isRouted(path) -> Boolean
|
103
|
+
* - path (String): the route path to be recognized
|
104
|
+
*
|
105
|
+
* Returns true if the specified path can be routed, false otherwise.
|
106
|
+
**/
|
107
|
+
isRouted: function(path) {
|
108
|
+
return !!find_route(this, path);
|
109
|
+
},
|
110
|
+
|
111
|
+
/**
|
112
|
+
* Jax.RouteSet#dispatch(path) -> Jax.Controller
|
113
|
+
* - path (String): the route path to be recognized
|
114
|
+
*
|
115
|
+
* Recognizes the given path as a route and invokes its controller and action.
|
116
|
+
* After the controller has been invoked, the controller instance itself is
|
117
|
+
* returned.
|
118
|
+
**/
|
119
|
+
dispatch: function(path, context) {
|
120
|
+
var route = this.recognize_route(path);
|
121
|
+
|
122
|
+
return route.controller.invoke(route.action, context);
|
123
|
+
}
|
124
|
+
});
|
125
|
+
})();
|
data/src/jax/view.js
ADDED
@@ -0,0 +1,37 @@
|
|
1
|
+
/**
|
2
|
+
* class Jax.View
|
3
|
+
*
|
4
|
+
* Provides a container class around which View functions can be stored.
|
5
|
+
*
|
6
|
+
* This is useful because other parts of Jax will set up helper methods and
|
7
|
+
* delegation methods for a View to make use of.
|
8
|
+
*
|
9
|
+
* For example, one of the most common tasks for a View is to clear the
|
10
|
+
* rendering canvas:
|
11
|
+
*
|
12
|
+
* this.glClear(GL_COLOR_BIT | GL_DEPTH_BUFFER_BIT);
|
13
|
+
*
|
14
|
+
* The _glClear_ method is delegated into the Jax.Context associated with
|
15
|
+
* this view.
|
16
|
+
*
|
17
|
+
* By default, in addition to all WebGL methods, the following delegates and
|
18
|
+
* properties are created by Jax:
|
19
|
+
*
|
20
|
+
* * *world* - the instance of Jax.World that houses all of the objects in
|
21
|
+
* the scene
|
22
|
+
* * *player* - the instance of Jax.Player for this context containing information
|
23
|
+
* about the human user.
|
24
|
+
* * *context* - the instance of Jax.Context that this view is associated with.
|
25
|
+
*
|
26
|
+
**/
|
27
|
+
Jax.View = (function() {
|
28
|
+
return Jax.Class.create({
|
29
|
+
initialize: function(view_func) {
|
30
|
+
this.view_func = view_func;
|
31
|
+
},
|
32
|
+
|
33
|
+
render: function() {
|
34
|
+
this.view_func();
|
35
|
+
}
|
36
|
+
});
|
37
|
+
})();
|
@@ -0,0 +1,46 @@
|
|
1
|
+
/**
|
2
|
+
* class Jax.ViewManager
|
3
|
+
*
|
4
|
+
**/
|
5
|
+
Jax.ViewManager = (function() {
|
6
|
+
return Jax.Class.create({
|
7
|
+
initialize: function() {
|
8
|
+
this.views = {};
|
9
|
+
},
|
10
|
+
|
11
|
+
/**
|
12
|
+
* Jax.ViewManager#push(path, view) -> undefined
|
13
|
+
* - path (String): the view path to be stored
|
14
|
+
* - view (Function): a function to be called when rendering the view
|
15
|
+
*
|
16
|
+
* If the path is already stored, the current one will be replaced.
|
17
|
+
**/
|
18
|
+
push: function(path, view) {
|
19
|
+
this.views[path] = view;
|
20
|
+
},
|
21
|
+
|
22
|
+
/**
|
23
|
+
* Jax.ViewManager#get(path) -> Object
|
24
|
+
* - path (String): the view path to be returned.
|
25
|
+
*
|
26
|
+
* Note that every call to this method produces a new instance of Jax.View,
|
27
|
+
* so be aware that this can cause efficiency problems and memory leaks
|
28
|
+
* if not handled appropriately.
|
29
|
+
**/
|
30
|
+
get: function(path) {
|
31
|
+
if (this.views[path])
|
32
|
+
return new Jax.View(this.views[path]);
|
33
|
+
else throw new Error("Could not find view at '"+path+"'!");
|
34
|
+
},
|
35
|
+
|
36
|
+
/** alias of: Jax.ViewManager#get
|
37
|
+
* Jax.ViewManager#find(path) -> Object
|
38
|
+
* - path (String): the view path to be returned.
|
39
|
+
*
|
40
|
+
* Note that every call to this method produces a new instance of Jax.View,
|
41
|
+
* so be aware that this can cause efficiency problems and memory leaks
|
42
|
+
* if not handled appropriately.
|
43
|
+
**/
|
44
|
+
find: function(path) { return this.get(path); }
|
45
|
+
});
|
46
|
+
})();
|