jax 0.0.0.1

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Files changed (446) hide show
  1. data/.gitignore +12 -0
  2. data/.gitmodules +3 -0
  3. data/.rvmrc +7 -0
  4. data/Gemfile +4 -0
  5. data/README.rdoc +32 -0
  6. data/Rakefile +144 -0
  7. data/bin/jax +11 -0
  8. data/builtin/shaders/basic/common.ejs +11 -0
  9. data/builtin/shaders/basic/fragment.ejs +5 -0
  10. data/builtin/shaders/basic/vertex.ejs +13 -0
  11. data/builtin/shaders/depthmap/common.ejs +1 -0
  12. data/builtin/shaders/depthmap/fragment.ejs +5 -0
  13. data/builtin/shaders/depthmap/vertex.ejs +7 -0
  14. data/builtin/shaders/fog/common.ejs +7 -0
  15. data/builtin/shaders/fog/fragment.ejs +23 -0
  16. data/builtin/shaders/fog/manifest.yml +12 -0
  17. data/builtin/shaders/fog/material.js +34 -0
  18. data/builtin/shaders/fog/vertex.ejs +10 -0
  19. data/builtin/shaders/functions/depth_map.ejs +24 -0
  20. data/builtin/shaders/functions/lights.ejs +155 -0
  21. data/builtin/shaders/lighting/common.ejs +5 -0
  22. data/builtin/shaders/lighting/fragment.ejs +34 -0
  23. data/builtin/shaders/lighting/manifest.yml +4 -0
  24. data/builtin/shaders/lighting/material.js +26 -0
  25. data/builtin/shaders/lighting/vertex.ejs +7 -0
  26. data/builtin/shaders/normal_map/common.ejs +12 -0
  27. data/builtin/shaders/normal_map/fragment.ejs +26 -0
  28. data/builtin/shaders/normal_map/manifest.yml +17 -0
  29. data/builtin/shaders/normal_map/material.js +16 -0
  30. data/builtin/shaders/normal_map/vertex.ejs +57 -0
  31. data/builtin/shaders/paraboloid-depthmap/common.ejs +6 -0
  32. data/builtin/shaders/paraboloid-depthmap/fragment.ejs +8 -0
  33. data/builtin/shaders/paraboloid-depthmap/material.js +15 -0
  34. data/builtin/shaders/paraboloid-depthmap/vertex.ejs +26 -0
  35. data/builtin/shaders/shadow_map/common.ejs +14 -0
  36. data/builtin/shaders/shadow_map/fragment.ejs +66 -0
  37. data/builtin/shaders/shadow_map/manifest.yml +1 -0
  38. data/builtin/shaders/shadow_map/material.js +26 -0
  39. data/builtin/shaders/shadow_map/vertex.ejs +46 -0
  40. data/builtin/shaders/texture/common.ejs +4 -0
  41. data/builtin/shaders/texture/fragment.ejs +11 -0
  42. data/builtin/shaders/texture/manifest.yml +17 -0
  43. data/builtin/shaders/texture/material.js +18 -0
  44. data/builtin/shaders/texture/vertex.ejs +9 -0
  45. data/guides/assets/images/book_icon.gif +0 -0
  46. data/guides/assets/images/bullet.gif +0 -0
  47. data/guides/assets/images/chapters_icon.gif +0 -0
  48. data/guides/assets/images/check_bullet.gif +0 -0
  49. data/guides/assets/images/credits_pic_blank.gif +0 -0
  50. data/guides/assets/images/edge_badge.png +0 -0
  51. data/guides/assets/images/feature_tile.gif +0 -0
  52. data/guides/assets/images/footer_tile.gif +0 -0
  53. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  54. data/guides/assets/images/getting_started/rock.png +0 -0
  55. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  56. data/guides/assets/images/grey_bullet.gif +0 -0
  57. data/guides/assets/images/header_backdrop.png +0 -0
  58. data/guides/assets/images/header_tile.gif +0 -0
  59. data/guides/assets/images/icons/README +5 -0
  60. data/guides/assets/images/icons/callouts/1.png +0 -0
  61. data/guides/assets/images/icons/callouts/10.png +0 -0
  62. data/guides/assets/images/icons/callouts/11.png +0 -0
  63. data/guides/assets/images/icons/callouts/12.png +0 -0
  64. data/guides/assets/images/icons/callouts/13.png +0 -0
  65. data/guides/assets/images/icons/callouts/14.png +0 -0
  66. data/guides/assets/images/icons/callouts/15.png +0 -0
  67. data/guides/assets/images/icons/callouts/2.png +0 -0
  68. data/guides/assets/images/icons/callouts/3.png +0 -0
  69. data/guides/assets/images/icons/callouts/4.png +0 -0
  70. data/guides/assets/images/icons/callouts/5.png +0 -0
  71. data/guides/assets/images/icons/callouts/6.png +0 -0
  72. data/guides/assets/images/icons/callouts/7.png +0 -0
  73. data/guides/assets/images/icons/callouts/8.png +0 -0
  74. data/guides/assets/images/icons/callouts/9.png +0 -0
  75. data/guides/assets/images/icons/caution.png +0 -0
  76. data/guides/assets/images/icons/example.png +0 -0
  77. data/guides/assets/images/icons/home.png +0 -0
  78. data/guides/assets/images/icons/important.png +0 -0
  79. data/guides/assets/images/icons/next.png +0 -0
  80. data/guides/assets/images/icons/note.png +0 -0
  81. data/guides/assets/images/icons/prev.png +0 -0
  82. data/guides/assets/images/icons/tip.png +0 -0
  83. data/guides/assets/images/icons/up.png +0 -0
  84. data/guides/assets/images/icons/warning.png +0 -0
  85. data/guides/assets/images/nav_arrow.gif +0 -0
  86. data/guides/assets/images/tab_grey.gif +0 -0
  87. data/guides/assets/images/tab_info.gif +0 -0
  88. data/guides/assets/images/tab_note.gif +0 -0
  89. data/guides/assets/images/tab_red.gif +0 -0
  90. data/guides/assets/images/tab_yellow.gif +0 -0
  91. data/guides/assets/images/tab_yellow.png +0 -0
  92. data/guides/assets/javascripts/guides.js +7 -0
  93. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +59 -0
  94. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +75 -0
  95. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +59 -0
  96. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +65 -0
  97. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +100 -0
  98. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +97 -0
  99. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +91 -0
  100. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +55 -0
  101. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +41 -0
  102. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +52 -0
  103. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +67 -0
  104. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +52 -0
  105. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +57 -0
  106. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +58 -0
  107. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +72 -0
  108. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +88 -0
  109. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +33 -0
  110. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +74 -0
  111. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +64 -0
  112. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +55 -0
  113. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +94 -0
  114. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +51 -0
  115. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +66 -0
  116. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +56 -0
  117. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +69 -0
  118. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +17 -0
  119. data/guides/assets/stylesheets/fixes.css +16 -0
  120. data/guides/assets/stylesheets/main.css +445 -0
  121. data/guides/assets/stylesheets/print.css +52 -0
  122. data/guides/assets/stylesheets/reset.css +43 -0
  123. data/guides/assets/stylesheets/style.css +13 -0
  124. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +226 -0
  125. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +328 -0
  126. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +331 -0
  127. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +339 -0
  128. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +324 -0
  129. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +328 -0
  130. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +324 -0
  131. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +324 -0
  132. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +324 -0
  133. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +117 -0
  134. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +120 -0
  135. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +128 -0
  136. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +113 -0
  137. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +117 -0
  138. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +116 -0
  139. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +113 -0
  140. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +113 -0
  141. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +113 -0
  142. data/guides/jax_guides.rb +41 -0
  143. data/guides/jax_guides/common.rb +7 -0
  144. data/guides/jax_guides/generator.rb +287 -0
  145. data/guides/jax_guides/helpers.rb +29 -0
  146. data/guides/jax_guides/indexer.rb +69 -0
  147. data/guides/jax_guides/levenshtein.rb +31 -0
  148. data/guides/jax_guides/textile_extensions.rb +61 -0
  149. data/guides/source/getting_started.textile +1171 -0
  150. data/guides/source/index.html.erb +50 -0
  151. data/guides/source/layout.html.erb +158 -0
  152. data/guides/source/lighting.textile +5 -0
  153. data/guides/source/materials.textile +5 -0
  154. data/guides/source/shaders.textile +5 -0
  155. data/guides/source/testing.textile +5 -0
  156. data/guides/w3c_validator.rb +91 -0
  157. data/jax.gems +1 -0
  158. data/jax.gemspec +40 -0
  159. data/lib/jax.rb +28 -0
  160. data/lib/jax/application.rb +92 -0
  161. data/lib/jax/application/configuration.rb +27 -0
  162. data/lib/jax/generators/app.rb +17 -0
  163. data/lib/jax/generators/app/app_generator.rb +78 -0
  164. data/lib/jax/generators/app/templates/Gemfile.tt +3 -0
  165. data/lib/jax/generators/app/templates/Rakefile +6 -0
  166. data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +5 -0
  167. data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +3 -0
  168. data/lib/jax/generators/app/templates/app/models/.empty_directory +0 -0
  169. data/lib/jax/generators/app/templates/app/resources/.empty_directory +0 -0
  170. data/lib/jax/generators/app/templates/app/views/.empty_directory +0 -0
  171. data/lib/jax/generators/app/templates/config/application.rb.tt +6 -0
  172. data/lib/jax/generators/app/templates/config/boot.rb +13 -0
  173. data/lib/jax/generators/app/templates/config/routes.rb.tt +5 -0
  174. data/lib/jax/generators/app/templates/public/javascripts/jax.js +7561 -0
  175. data/lib/jax/generators/app/templates/public/webgl_not_supported.html +26 -0
  176. data/lib/jax/generators/app/templates/script/jax +7 -0
  177. data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +11 -0
  178. data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +12 -0
  179. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +90 -0
  180. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +23 -0
  181. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +32 -0
  182. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers/jax_spec_helper.js +216 -0
  183. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +63 -0
  184. data/lib/jax/generators/commands.rb +81 -0
  185. data/lib/jax/generators/controller/USAGE +9 -0
  186. data/lib/jax/generators/controller/controller_generator.rb +59 -0
  187. data/lib/jax/generators/controller/templates/controller_source.js.tt +16 -0
  188. data/lib/jax/generators/controller/templates/controller_test.js.tt +11 -0
  189. data/lib/jax/generators/controller/templates/helper.js.tt +3 -0
  190. data/lib/jax/generators/controller/templates/helper_test.js.tt +12 -0
  191. data/lib/jax/generators/controller/templates/view.js.tt +4 -0
  192. data/lib/jax/generators/light_source/USAGE +14 -0
  193. data/lib/jax/generators/light_source/light_source_generator.rb +47 -0
  194. data/lib/jax/generators/light_source/templates/light.yml.tt +39 -0
  195. data/lib/jax/generators/material/USAGE +29 -0
  196. data/lib/jax/generators/material/material_generator.rb +81 -0
  197. data/lib/jax/generators/material/templates/append.yml.tt +7 -0
  198. data/lib/jax/generators/material/templates/material.yml.tt +33 -0
  199. data/lib/jax/generators/model/USAGE +5 -0
  200. data/lib/jax/generators/model/model_generator.rb +42 -0
  201. data/lib/jax/generators/model/templates/model.js.tt +11 -0
  202. data/lib/jax/generators/model/templates/test.js.tt +11 -0
  203. data/lib/jax/generators/script_jax_loader.rb +32 -0
  204. data/lib/jax/monkeypatch/jasmine.rb +3 -0
  205. data/lib/jax/monkeypatch/jasmine/config.rb +21 -0
  206. data/lib/jax/monkeypatch/jasmine/server.rb +50 -0
  207. data/lib/jax/packager.rb +58 -0
  208. data/lib/jax/packager/sprockets_template.rb +49 -0
  209. data/lib/jax/resource_compiler.rb +50 -0
  210. data/lib/jax/routes.rb +61 -0
  211. data/lib/jax/shader.rb +158 -0
  212. data/lib/jax/tasks/rake.rb +34 -0
  213. data/lib/jax/version.rb +12 -0
  214. data/public/images/brickwall.jpg +0 -0
  215. data/public/images/jacks.jpg +0 -0
  216. data/public/images/normal_map.jpg +0 -0
  217. data/public/images/rock.png +0 -0
  218. data/public/images/rockNormal.png +0 -0
  219. data/public/images/rss.png +0 -0
  220. data/public/webgl_not_supported.html +26 -0
  221. data/spec/example_app/Gemfile +1 -0
  222. data/spec/example_app/Rakefile +15 -0
  223. data/spec/example_app/app/controllers/application_controller.js +5 -0
  224. data/spec/example_app/app/controllers/courthouse_controller.js +24 -0
  225. data/spec/example_app/app/controllers/lighting_controller.js +69 -0
  226. data/spec/example_app/app/controllers/shadows_controller.js +130 -0
  227. data/spec/example_app/app/controllers/textures_controller.js +52 -0
  228. data/spec/example_app/app/helpers/application_helper.js +3 -0
  229. data/spec/example_app/app/helpers/textures_helper.js +3 -0
  230. data/spec/example_app/app/models/character.js +23 -0
  231. data/spec/example_app/app/models/door.js +10 -0
  232. data/spec/example_app/app/models/scene.js +19 -0
  233. data/spec/example_app/app/resources/characters/judge.yml +3 -0
  234. data/spec/example_app/app/resources/doors/courthouse_door.yml +5 -0
  235. data/spec/example_app/app/resources/light_sources/directional_light.yml +13 -0
  236. data/spec/example_app/app/resources/light_sources/point_light.yml +31 -0
  237. data/spec/example_app/app/resources/light_sources/spot_light.yml +15 -0
  238. data/spec/example_app/app/resources/light_sources/sun.yml +7 -0
  239. data/spec/example_app/app/resources/light_sources/textures_point.yml +34 -0
  240. data/spec/example_app/app/resources/materials/bricks.yml +36 -0
  241. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +27 -0
  242. data/spec/example_app/app/resources/scenes/courthouse.yml +4 -0
  243. data/spec/example_app/app/views/courthouse/index.js +4 -0
  244. data/spec/example_app/app/views/lighting/index.js +4 -0
  245. data/spec/example_app/app/views/shadows/index.js +6 -0
  246. data/spec/example_app/app/views/textures/index.js +4 -0
  247. data/spec/example_app/config/application.rb +6 -0
  248. data/spec/example_app/config/boot.rb +13 -0
  249. data/spec/example_app/config/routes.rb +6 -0
  250. data/spec/example_app/public/images/185__normalmap.png +0 -0
  251. data/spec/example_app/public/images/face_norm.jpg +0 -0
  252. data/spec/example_app/public/images/rock.png +0 -0
  253. data/spec/example_app/public/images/rockNormal.png +0 -0
  254. data/spec/example_app/public/images/rss.png +0 -0
  255. data/spec/example_app/public/webgl_not_supported.html +26 -0
  256. data/spec/example_app/script/jax +7 -0
  257. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +11 -0
  258. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +12 -0
  259. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +16 -0
  260. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +17 -0
  261. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +18 -0
  262. data/spec/example_app/spec/javascripts/support/jasmine.yml +89 -0
  263. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +32 -0
  264. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +93 -0
  265. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +84 -0
  266. data/spec/generators/app_generator_spec.rb +46 -0
  267. data/spec/generators/controller_generator_spec.rb +68 -0
  268. data/spec/generators/light_generator_spec.rb +51 -0
  269. data/spec/generators/material_generator_spec.rb +35 -0
  270. data/spec/generators/model_generator_spec.rb +43 -0
  271. data/spec/javascripts/Player.js +58 -0
  272. data/spec/javascripts/helpers/SpecHelper.js +216 -0
  273. data/spec/javascripts/jax/builtin/materials/core_materials_spec.js +41 -0
  274. data/spec/javascripts/jax/builtin/materials/dual_paraboloid_spec.js +37 -0
  275. data/spec/javascripts/jax/builtin/materials/fog_spec.js +19 -0
  276. data/spec/javascripts/jax/builtin/materials/lighting_spec.js +19 -0
  277. data/spec/javascripts/jax/builtin/materials/normal_map_spec.js +19 -0
  278. data/spec/javascripts/jax/builtin/materials/shadow_map_spec.js +19 -0
  279. data/spec/javascripts/jax/builtin/materials/texture_spec.js +19 -0
  280. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  281. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  282. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  283. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  284. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  285. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  286. data/spec/javascripts/jax/compatibility_spec.js +50 -0
  287. data/spec/javascripts/jax/context_spec.js +82 -0
  288. data/spec/javascripts/jax/controller_spec.js +145 -0
  289. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  290. data/spec/javascripts/jax/core/events_spec.js +17 -0
  291. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  292. data/spec/javascripts/jax/core/utils_spec.js +256 -0
  293. data/spec/javascripts/jax/helper_spec.js +33 -0
  294. data/spec/javascripts/jax/model_spec.js +87 -0
  295. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +87 -0
  296. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +68 -0
  297. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  298. data/spec/javascripts/jax/route_set_spec.js +67 -0
  299. data/spec/javascripts/jax/view_manager_spec.js +17 -0
  300. data/spec/javascripts/jax/webgl/camera_spec.js +159 -0
  301. data/spec/javascripts/jax/webgl/framebuffer_spec.js +46 -0
  302. data/spec/javascripts/jax/webgl/lighting_spec.js +61 -0
  303. data/spec/javascripts/jax/webgl/material_spec.js +118 -0
  304. data/spec/javascripts/jax/webgl/mesh_spec.js +86 -0
  305. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +60 -0
  306. data/spec/javascripts/jax/webgl/shader_chain_spec.js +192 -0
  307. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  308. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  309. data/spec/javascripts/jax/webgl/texture_spec.js +162 -0
  310. data/spec/javascripts/jax/webgl_spec.js +5 -0
  311. data/spec/javascripts/jax/world_spec.js +88 -0
  312. data/spec/javascripts/jax_spec.js +27 -0
  313. data/spec/javascripts/support/jasmine.yml +85 -0
  314. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  315. data/spec/lib/jax/routes_spec.rb +24 -0
  316. data/spec/lib/jax/shader_spec.rb +57 -0
  317. data/spec/lib/jax/tasks/jax_rake_spec.rb +79 -0
  318. data/spec/spec_helper.rb +11 -0
  319. data/spec/support/file_exist_matcher.rb +23 -0
  320. data/spec/support/spec_shell.rb +97 -0
  321. data/src/jax.js +84 -0
  322. data/src/jax/anim_frame.js +47 -0
  323. data/src/jax/builtin/all.js +7 -0
  324. data/src/jax/builtin/meshes/cube.js +62 -0
  325. data/src/jax/builtin/meshes/plane.js +36 -0
  326. data/src/jax/builtin/meshes/quad.js +80 -0
  327. data/src/jax/builtin/meshes/sphere.js +46 -0
  328. data/src/jax/builtin/meshes/teapot.js +38 -0
  329. data/src/jax/builtin/meshes/torus.js +46 -0
  330. data/src/jax/compatibility.js +140 -0
  331. data/src/jax/context.js +253 -0
  332. data/src/jax/controller.js +157 -0
  333. data/src/jax/core.js +39 -0
  334. data/src/jax/core/math.js +40 -0
  335. data/src/jax/core/matrix_stack.js +306 -0
  336. data/src/jax/core/util.js +226 -0
  337. data/src/jax/events.js +179 -0
  338. data/src/jax/geometry.js +3 -0
  339. data/src/jax/geometry/plane.js +59 -0
  340. data/src/jax/helper.js +8 -0
  341. data/src/jax/model.js +163 -0
  342. data/src/jax/prototype/class.js +78 -0
  343. data/src/jax/prototype/core.js +112 -0
  344. data/src/jax/prototype/extensions.js +124 -0
  345. data/src/jax/route_set.js +125 -0
  346. data/src/jax/vendor/ejs.js +4 -0
  347. data/src/jax/vendor/glMatrix.js +3 -0
  348. data/src/jax/view.js +37 -0
  349. data/src/jax/view_manager.js +46 -0
  350. data/src/jax/webgl.js +98 -0
  351. data/src/jax/webgl/camera.js +526 -0
  352. data/src/jax/webgl/core.js +6 -0
  353. data/src/jax/webgl/core/buffer.js +161 -0
  354. data/src/jax/webgl/core/edge.js +6 -0
  355. data/src/jax/webgl/core/events.js +25 -0
  356. data/src/jax/webgl/core/face.js +8 -0
  357. data/src/jax/webgl/core/framebuffer.js +206 -0
  358. data/src/jax/webgl/material.js +375 -0
  359. data/src/jax/webgl/mesh.js +412 -0
  360. data/src/jax/webgl/scene.js +11 -0
  361. data/src/jax/webgl/scene/frustum.js +260 -0
  362. data/src/jax/webgl/scene/light_manager.js +112 -0
  363. data/src/jax/webgl/scene/light_source.js +248 -0
  364. data/src/jax/webgl/shader.js +282 -0
  365. data/src/jax/webgl/shader/delegator.js +13 -0
  366. data/src/jax/webgl/shader/delegator/attribute.js +53 -0
  367. data/src/jax/webgl/shader/delegator/uniform.js +71 -0
  368. data/src/jax/webgl/shader/manifest.js +64 -0
  369. data/src/jax/webgl/shader/program.js +140 -0
  370. data/src/jax/webgl/shader_chain.js +256 -0
  371. data/src/jax/webgl/texture.js +312 -0
  372. data/src/jax/webgl/world.js +119 -0
  373. data/vendor/ejs/.svn/all-wcprops +17 -0
  374. data/vendor/ejs/.svn/entries +114 -0
  375. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +3 -0
  376. data/vendor/ejs/.svn/text-base/license.txt.svn-base +21 -0
  377. data/vendor/ejs/Eratta.txt +3 -0
  378. data/vendor/ejs/example/.svn/all-wcprops +29 -0
  379. data/vendor/ejs/example/.svn/entries +164 -0
  380. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +5 -0
  381. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +54 -0
  382. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  383. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +31 -0
  384. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +88 -0
  385. data/vendor/ejs/example/demo.html +54 -0
  386. data/vendor/ejs/example/ejs.gif +0 -0
  387. data/vendor/ejs/example/example.css +31 -0
  388. data/vendor/ejs/example/example.js +88 -0
  389. data/vendor/ejs/lib/.svn/all-wcprops +11 -0
  390. data/vendor/ejs/lib/.svn/entries +62 -0
  391. data/vendor/ejs/lib/.svn/text-base/ejs_fulljslint.js.svn-base +3774 -0
  392. data/vendor/ejs/lib/ejs_fulljslint.js +3774 -0
  393. data/vendor/ejs/license.txt +21 -0
  394. data/vendor/ejs/script/.svn/all-wcprops +17 -0
  395. data/vendor/ejs/script/.svn/entries +96 -0
  396. data/vendor/ejs/script/.svn/prop-base/yuicompressor-2.2.4.jar.svn-base +5 -0
  397. data/vendor/ejs/script/.svn/text-base/production.bat.svn-base +4 -0
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  399. data/vendor/ejs/script/production.bat +4 -0
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  404. data/vendor/ejs/src/.svn/text-base/view.js.svn-base +200 -0
  405. data/vendor/ejs/src/ejs.js +505 -0
  406. data/vendor/ejs/src/view.js +200 -0
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  408. data/vendor/ejs/test/.svn/entries +139 -0
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  416. data/vendor/ejs/test/included/.svn/text-base/unittest.js.svn-base +564 -0
  417. data/vendor/ejs/test/included/prototype.js +4184 -0
  418. data/vendor/ejs/test/included/test.css +44 -0
  419. data/vendor/ejs/test/included/unittest.js +564 -0
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  422. data/vendor/ejs/test/sidebar.html +28 -0
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  430. data/vendor/ejs/test/tests/.svn/text-base/templating.js.svn-base +43 -0
  431. data/vendor/ejs/test/tests/.svn/text-base/views.js.svn-base +100 -0
  432. data/vendor/ejs/test/tests/rendering.js +94 -0
  433. data/vendor/ejs/test/tests/templating.js +43 -0
  434. data/vendor/ejs/test/tests/views.js +100 -0
  435. data/vendor/glmatrix/benchmark/js/CanvasMatrix.js +722 -0
  436. data/vendor/glmatrix/benchmark/js/EWGL_math.js +742 -0
  437. data/vendor/glmatrix/benchmark/js/mjs.js +1230 -0
  438. data/vendor/glmatrix/benchmark/matrix_benchmark.html +419 -0
  439. data/vendor/glmatrix/glMatrix-min.js +32 -0
  440. data/vendor/glmatrix/glMatrix.js +1815 -0
  441. data/vendor/glmatrix/unit tests/glMatrix-test.js +74 -0
  442. data/vendor/glmatrix/unit tests/qunit.css +119 -0
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  444. data/vendor/glmatrix/unit tests/test_glMatrix.html +21 -0
  445. data/vendor/yuicompressor-2.4.2.jar +0 -0
  446. metadata +748 -0
@@ -0,0 +1,13 @@
1
+ Jax.Shader.Delegator = (function() {
2
+ return Jax.Class.create({
3
+ initialize: function(context, program, variables) {
4
+ this.context = context;
5
+ this.program = program;
6
+ this.variables = variables;
7
+ },
8
+
9
+ doesExist: function(key) {
10
+ return this.variables[key] != undefined;
11
+ }
12
+ });
13
+ })();
@@ -0,0 +1,53 @@
1
+ //= require "../delegator"
2
+
3
+ Jax.Shader.AttributeDelegator = (function() {
4
+ return Jax.Class.create(Jax.Shader.Delegator, {
5
+ initialize: function($super, context, program) {
6
+ var numAttributes = context.glGetProgramParameter(program, GL_ACTIVE_ATTRIBUTES);
7
+ var attributes = {};
8
+ for (var i = 0; i < numAttributes; i++)
9
+ {
10
+ var attrib = context.glGetActiveAttrib(program, i);
11
+ attributes[attrib.name] = {
12
+ length:attrib.length,
13
+ size:attrib.size,
14
+ type:attrib.type,
15
+ type_str:Jax.Util.enumName(attrib.type),
16
+ location: context.glGetAttribLocation(program, attrib.name)
17
+ };
18
+ }
19
+ $super(context, program, attributes);
20
+ },
21
+
22
+ set: function(name, value) {
23
+ var v, c = this.context, i, variables = this.variables;
24
+
25
+ function _set(name, value) {
26
+ if (value == undefined) return;
27
+ // if (value == undefined) throw new Error("Value is undefined for shader attribute "+JSON.stringify(name));
28
+
29
+ if (v = variables[name]) {
30
+ value.bind(c);
31
+ c.glEnableVertexAttribArray(v.location);
32
+ c.glVertexAttribPointer(v.location, value.itemSize, GL_FLOAT, false, 0, 0);
33
+ // } else {
34
+ // console.warn("skipping assignment of attribute %s (variables: %s)", name, JSON.stringify(variables));
35
+ }
36
+ }
37
+
38
+ if (arguments.length == 1 && typeof(arguments[0]) == "object")
39
+ for (i in arguments[0])
40
+ _set(i, arguments[0][i]);
41
+ else
42
+ for (i = 0; i < arguments.length; i += 2)
43
+ _set(arguments[i], arguments[i+1]);
44
+ },
45
+
46
+ disableAll: function() {
47
+ for (var v in this.variables) {
48
+ v = this.variables[v];
49
+ this.context.glDisableVertexAttribArray(v.location);
50
+ }
51
+ }
52
+ });
53
+ })();
@@ -0,0 +1,71 @@
1
+ //= require "../delegator"
2
+
3
+ Jax.Shader.UniformDelegator = (function() {
4
+ return Jax.Class.create(Jax.Shader.Delegator, {
5
+ initialize: function($super, context, program) {
6
+ var numUniforms = context.glGetProgramParameter(program, GL_ACTIVE_UNIFORMS);
7
+ var uniforms = {};
8
+ for (var i = 0; i < numUniforms; i++)
9
+ {
10
+ var unif = context.glGetActiveUniform(program, i);
11
+ uniforms[unif.name] = {
12
+ length:unif.length,
13
+ size:unif.size,
14
+ type:unif.type,
15
+ type_str:Jax.Util.enumName(unif.type),
16
+ location: context.glGetUniformLocation(program, unif.name)
17
+ };
18
+ }
19
+ $super(context, program, uniforms);
20
+ },
21
+
22
+ set: function(name, value) {
23
+ var self = this;
24
+ var variables = this.variables, v, c = this.context, i;
25
+
26
+ function _set(name, value) {
27
+ if (value == undefined) throw new Error("Value is undefined for shader uniform "+JSON.stringify(name));
28
+
29
+ if (v = variables[name]) {
30
+ try {
31
+ switch(v.type) {
32
+ case GL_FLOAT:
33
+ value.length != undefined ? c.glUniform1fv(v.location, value) : c.glUniform1f(v.location, value);
34
+ break;
35
+ case GL_BOOL: // same as int
36
+ case GL_INT:
37
+ value.length != undefined ? c.glUniform1iv(v.location, value) : c.glUniform1i(v.location, value);
38
+ break;
39
+ case GL_FLOAT_VEC2: c.glUniform2fv(v.location, value); break;
40
+ case GL_FLOAT_VEC3: c.glUniform3fv(v.location, value); break;
41
+ case GL_FLOAT_VEC4: c.glUniform4fv(v.location, value); break;
42
+ case GL_FLOAT_MAT2: c.glUniformMatrix2fv(v.location, false, value); break;
43
+ case GL_FLOAT_MAT3: c.glUniformMatrix3fv(v.location, false, value); break;
44
+ case GL_FLOAT_MAT4: c.glUniformMatrix4fv(v.location, false, value); break;
45
+ case GL_BOOL_VEC2: // same as int
46
+ case GL_INT_VEC2: c.glUniform2iv(v.location, value); break;
47
+ case GL_BOOL_VEC3: // same as int
48
+ case GL_INT_VEC3: c.glUniform3iv(v.location, value); break;
49
+ case GL_BOOL_VEC4: // same as int
50
+ case GL_INT_VEC4: c.glUniform4iv(v.location, value); break;
51
+ case GL_SAMPLER_2D: c.glUniform1i(v.location, value); break;
52
+ case GL_SAMPLER_CUBE: c.glUniform1i(v.location, value); break;
53
+ default:
54
+ throw new Error("Unexpected attribute type: "+v.type+" ("+JSON.stringify(v)+")");
55
+ }
56
+ } catch(e) {
57
+ alert("Failed to set uniform for "+name+' ('+value+") in shader program:\n\n"+e+"\n\n"+e.stack);
58
+ throw e;
59
+ }
60
+ }
61
+ }
62
+
63
+ if (arguments.length == 1 && typeof(arguments[0]) == "object")
64
+ for (i in arguments[0])
65
+ _set(i, arguments[0][i]);
66
+ else
67
+ for (i = 0; i < arguments.length; i += 2)
68
+ _set(arguments[i], arguments[i+1]);
69
+ }
70
+ });
71
+ })();
@@ -0,0 +1,64 @@
1
+ /**
2
+ class Jax.Shader.Manifest
3
+
4
+ Used to track variable assignments. After all assignments have been made just prior to committing a render phase,
5
+ the manifest will be used to actually pass variable values into the shader. This keeps from specifying shader
6
+ values more than once. Manifest can also be used to cache values between render passes, because its values are
7
+ never reset.
8
+ **/
9
+ Jax.Shader.Manifest = Jax.Class.create({
10
+ initialize: function(existing) {
11
+ this.values = {};
12
+ this.texture_tracker = 0;
13
+ this.variable_prefix = "";
14
+ this.existing = existing || [];
15
+ },
16
+
17
+ set: function(name, value) {
18
+ var i;
19
+ if (value === undefined)
20
+ if (typeof(name) == "object")
21
+ for (i in name)
22
+ this.set(i, name[i]);
23
+ else throw new Error("Invalid argument (or the value given is undefined): "+
24
+ JSON.stringify(name)+"\n\n"+new Error().stack);
25
+ else
26
+ for (i = 0; i < arguments.length; i += 2) {
27
+ if (this.existing.indexOf(arguments[i]) != -1)
28
+ this.values[arguments[i]] = arguments[i+1];
29
+ else
30
+ this.values[this.variable_prefix+arguments[i]] = arguments[i+1];
31
+ }
32
+ },
33
+
34
+ getValue: function(name) {
35
+ if (this.existing.indexOf(name) != -1)
36
+ return this.values[name];
37
+ else return this.values[this.variable_prefix+name];
38
+ },
39
+
40
+ texture: function(name, tex, context) {
41
+ if (!context) throw new Error("Can't bind texture without a context");
42
+ if (this.texture_tracker == GL_MAX_ACTIVE_TEXTURES-1) {
43
+ throw new Error("Maximum number of textures ("+GL_MAX_ACTIVE_TEXTURES+") has been reached!");
44
+ }
45
+
46
+ if (typeof(this.getValue(name)) != "number")
47
+ this.set(name, this.texture_tracker++);
48
+
49
+ if (tex.loaded) {
50
+ context.glActiveTexture(GL_TEXTURES[this.getValue(name)]);
51
+ tex.bind(context, this.getValue(name));
52
+ }
53
+ },
54
+
55
+ apply: function(uniforms, attributes) {
56
+ attributes.disableAll();
57
+ for (var name in this.values) {
58
+ if (uniforms.doesExist(name))
59
+ uniforms.set(name, this.values[name]);
60
+ else if (attributes.doesExist(name))
61
+ attributes.set(name, this.values[name]);
62
+ }
63
+ }
64
+ });
@@ -0,0 +1,140 @@
1
+ //= require "delegator/attribute"
2
+ //= require "delegator/uniform"
3
+ //= require "manifest"
4
+
5
+ Jax.Shader.Program = (function() {
6
+ function buildShaderSources(self, context, material) {
7
+ for (var i = 0; i < self.shaders.length; i++) {
8
+ self.shaders[i].build(context, material);
9
+ }
10
+ }
11
+
12
+ function getShaderProgram(self, context) {
13
+ if (self.programs[context.id]) return self.programs[context.id];
14
+ return self.programs[context.id] = context.glCreateProgram();
15
+ }
16
+
17
+ function addToVariableList(self, delegator) {
18
+ for (var name in delegator.variables) {
19
+ self.variable_names.push(name);
20
+ }
21
+ }
22
+
23
+ function updateVariableList(self, context) {
24
+ while (self.variable_names.length > 0) self.variable_names.pop();
25
+ addToVariableList(self, self.getAttributeDelegator(context));
26
+ addToVariableList(self, self.getUniformDelegator(context));
27
+ }
28
+
29
+ function linkProgram(self, context, material, program) {
30
+ /* really attach those shaders that we've pretended to have attached already */
31
+ for (var i = 0; i < self.shaders.length; i++) {
32
+ var shader = self.shaders[i];
33
+ var vert = shader.getVertexShader(context),
34
+ frag = shader.getFragmentShader(context);
35
+
36
+ if (vert) {
37
+ program.vertex = vert;
38
+ program.vertex_shader = vert;
39
+ context.glAttachShader(program, vert);
40
+ }
41
+ if (frag) {
42
+ program.fragment = true;
43
+ program.fragment_shader = frag;
44
+ context.glAttachShader(program, frag);
45
+ }
46
+ }
47
+
48
+ if (!program.vertex || !program.fragment)
49
+ throw new Error("Attempted to link program missing either a vertex or fragment shader! " +
50
+ "(WebGL requires at least 1 of each.)");
51
+
52
+ buildShaderSources(self, context, material);
53
+ context.glLinkProgram(program);
54
+
55
+ if (!context.glGetProgramParameter(program, GL_LINK_STATUS))
56
+ throw new Error("Could not initialize shader!\n\n"+context.glGetProgramInfoLog(program));
57
+ else program.linked = true;
58
+
59
+ context.glUseProgram(program);
60
+
61
+ self.attribute_delegator[context.id] = new Jax.Shader.AttributeDelegator(context, program);
62
+ self.uniform_delegator[context.id] = new Jax.Shader.UniformDelegator(context, program);
63
+ }
64
+
65
+ return Jax.Class.create({
66
+ initialize: function() {
67
+ this.shaders = [];
68
+ this.programs = {};
69
+ this.attribute_delegator = {};
70
+ this.uniform_delegator = {};
71
+ this.variable_names = [];
72
+ this.manifest = new Jax.Shader.Manifest(this.variable_names);
73
+ },
74
+
75
+ attach: function(shaderName, context) {
76
+ if (!context) throw new Error("No context!");
77
+ var shader = Jax.shaders[shaderName];
78
+ if (!shader)
79
+ throw new Error("Could not find shader named '"+shaderName+"'! " +
80
+ "Does it exist in Jax.shaders?");
81
+ this.shaders.push(shader);
82
+ },
83
+
84
+ invalidate: function() {
85
+ for (var i in this.programs)
86
+ this.programs[i].linked = false;
87
+ },
88
+
89
+ link: function(context, material) {
90
+ var program = this.getGLProgram(context);
91
+
92
+ if (!program.linked)
93
+ linkProgram(this, context, material, program);
94
+
95
+ // update list of variable names
96
+ updateVariableList(this, context);
97
+
98
+ return program;
99
+ },
100
+
101
+ setShaderVariables: function(context, mesh, material, options) {
102
+ material.setShaderVariables(context, mesh, options, this.manifest);
103
+ this.manifest.apply(this.getUniformDelegator(context), this.getAttributeDelegator(context));
104
+ },
105
+
106
+ render: function(context, mesh, material, options) {
107
+ var program = this.link(context, material);
108
+
109
+ context.glUseProgram(program);
110
+
111
+ this.setShaderVariables(context, mesh, material, options);
112
+
113
+ try {
114
+ var buffer;
115
+ if (buffer = mesh.getIndexBuffer()) {
116
+ buffer.bind(context);
117
+ context.glDrawElements(options.draw_mode, buffer.length, GL_UNSIGNED_SHORT, 0);
118
+ }
119
+ else if (buffer = mesh.getVertexBuffer()) {
120
+ context.glDrawArrays(options.draw_mode, 0, buffer.length);
121
+ }
122
+ } catch(e) {
123
+ var message = "Fatal error encountered while drawing mesh:\n\n"+e+"\n\nShaders: "+this.getShaderNames();
124
+ alert(message);
125
+ console.error(message);
126
+ throw e;
127
+ }
128
+ },
129
+
130
+ getShaderNames: function() {
131
+ var shaderNames = [];
132
+ for (var i = 0; i < this.shaders.length; i++) shaderNames[i] = this.shaders[i].getName();
133
+ return shaderNames;
134
+ },
135
+
136
+ getGLProgram: function(context) { return getShaderProgram(this, context); },
137
+ getAttributeDelegator: function(context) { return this.attribute_delegator[context.id]; },
138
+ getUniformDelegator: function(context) { return this.uniform_delegator[context.id]; }
139
+ });
140
+ })();
@@ -0,0 +1,256 @@
1
+ //= require "shader"
2
+
3
+ Jax.ShaderChain = (function() {
4
+ function sanitizeName(name) {
5
+ return name.replace(/-/, '_');
6
+ }
7
+
8
+ function preprocessFunctions(self, prefix, suffix, source) {
9
+ /* TODO mangle all function and structure names to prevent conflicts -- right now we only mangle main() */
10
+
11
+ return source.replace(/void\s*main\s*\(/, 'void '+sanitizeName(prefix)+'_main_'+sanitizeName(suffix)+'(');
12
+ }
13
+
14
+ function preprocessorOptions(self) {
15
+ return {
16
+ ignore_es_precision: true,
17
+ export_prefix: self.getName(),
18
+ exports: self.gatherExports(),
19
+ skip_export_definitions: true,
20
+ skip_global_definitions: [] // array containing definitions so they aren't accidentally redefined
21
+ };
22
+ }
23
+
24
+ function preventRedefinition(imap, options) {
25
+ for (var j in imap)
26
+ options.skip_global_definitions.push(imap[j].full_name);
27
+ }
28
+
29
+ return Jax.Class.create(Jax.Shader.Program, {
30
+ initialize: function($super, name) {
31
+ $super();
32
+ this.name = name;
33
+ this.shaders.push(this.getMasterShader());
34
+ this.phases = [];
35
+ },
36
+
37
+ getMasterShader: function() {
38
+ return this.master_shader = this.master_shader || new Jax.Shader({});
39
+ },
40
+
41
+ addShader: function(shader) {
42
+ if (typeof(shader) == "string")
43
+ if (Jax.shaders[shader])
44
+ shader = Jax.shaders[shader];
45
+ else throw new Error("Shader is not defined: "+shader);
46
+ this.phases.push(shader);
47
+ this.invalidate();
48
+ return sanitizeName(shader.getName()+(this.phases.length - 1)+"_");
49
+ },
50
+
51
+ getShaderNames: function() {
52
+ var result = [];
53
+ for (var i = 0; i < this.phases.length; i++)
54
+ result[i] = this.phases[i].getName();
55
+ return result;
56
+ },
57
+
58
+ removeAllShaders: function() {
59
+ while (this.phases.length > 0) this.phases.pop();
60
+ },
61
+
62
+ link: function($super, context, material) {
63
+ var program = this.getGLProgram(context);
64
+
65
+ if (!program.linked) {
66
+ var master = this.getMasterShader();
67
+
68
+ var numVaryings = this.countVaryings(material),
69
+ numUniforms = this.countUniforms(material),
70
+ numAttributes = this.countAttributes(material);
71
+
72
+ if (numVaryings > Jax.Shader.max_varyings)
73
+ throw new RangeError("Varyings ("+numVaryings+") exceed maximum number of varyings ("+Jax.Shader.max_varyings+") supported by GPU! Try using a shorter chain.");
74
+ if (numUniforms > Jax.Shader.max_uniforms)
75
+ throw new RangeError("Uniforms ("+numUniforms+") exceed maximum number of uniforms ("+Jax.Shader.max_uniforms+") supported by GPU! Try using a shorter chain.");
76
+ if (numAttributes > Jax.Shader.max_attributes)
77
+ throw new RangeError("Attributes ("+numAttributes+") exceed maximum number of attributes ("+Jax.Shader.max_attributes+") supported by GPU! Try using a shorter chain.");
78
+
79
+ master.setVertexSource(this.getVertexSource(material));
80
+ master.setFragmentSource(this.getFragmentSource(material));
81
+
82
+ program = $super(context, material);
83
+ }
84
+
85
+ return program;
86
+ },
87
+
88
+ getFragmentSource: function(options) {
89
+ options = Jax.Util.normalizeOptions(options, preprocessorOptions(this));
90
+
91
+ var source = "";
92
+ source += this.getExportDefinitions(options);
93
+
94
+ for (var i = 0; i < this.phases.length; i++) {
95
+ options.local_prefix = this.phases[i].getName()+i;
96
+ source += "\n/**** Shader chain index "+i+": "+this.phases[i].getName()+" ****/\n";
97
+ source += preprocessFunctions(this, this.phases[i].getName()+i, 'f', this.phases[i].getFragmentSource(options));
98
+ source += "\n\n";
99
+
100
+ preventRedefinition(this.phases[i].getInputMap(options), options);
101
+ }
102
+
103
+ return source + this.getFragmentMain(options);
104
+ },
105
+
106
+ getVertexSource: function(options) {
107
+ options = Jax.Util.normalizeOptions(options, preprocessorOptions(this));
108
+
109
+ var source = "";
110
+ source += this.getExportDefinitions(options);
111
+
112
+ for (var i = 0; i < this.phases.length; i++) {
113
+ options.local_prefix = this.phases[i].getName()+i;
114
+ source += "\n/**** Shader chain index "+i+": "+this.phases[i].getName()+" ****/\n";
115
+ source += preprocessFunctions(this, this.phases[i].getName()+i, 'v', this.phases[i].getVertexSource(options));
116
+ source += "\n\n";
117
+
118
+ preventRedefinition(this.phases[i].getInputMap(options), options);
119
+ }
120
+
121
+ return source + this.getVertexMain(options);
122
+ },
123
+
124
+ getVertexMain: function(options) {
125
+ var functionCalls = "";
126
+ for (var i = 0; i < this.phases.length; i++) {
127
+ var args = "";
128
+ if (this.phases[i].getVertexArgumentCount() > 0)
129
+ args = "gl_Position";
130
+ functionCalls += " "+sanitizeName(this.phases[i].getName())+i+"_main_v("+args+");\n";
131
+ }
132
+
133
+ return "/**** Shader chain generated #main ****/\n" +
134
+ "void main(void) {\n" +
135
+ functionCalls +
136
+ "}\n";
137
+ },
138
+
139
+ getFragmentMain: function(options) {
140
+ var functionCalls = "";
141
+ var lastTookArguments = false;
142
+ for (var i = 0; i < this.phases.length; i++) {
143
+ var args = "";
144
+ if (this.phases[i].getFragmentArgumentCount() > 0) {
145
+ lastTookArguments = true;
146
+ args = "ambient, diffuse, specular";
147
+ } else lastTookArguments = false;
148
+ functionCalls += " "+sanitizeName(this.phases[i].getName())+i+"_main_f("+args+");\n";
149
+ }
150
+
151
+ return "/**** Shader chain generated #main ****/\n" +
152
+ "void main(void) {\n" +
153
+ "vec4 ambient = vec4(1.0,1.0,1.0,1.0), diffuse = vec4(1.0,1.0,1.0,1.0), specular = vec4(1.0,1.0,1.0,1.0);\n" +
154
+ functionCalls +
155
+ (lastTookArguments ? "gl_FragColor = ambient + diffuse + specular;\n" : "") +
156
+ "}\n";
157
+ },
158
+
159
+ getExportDefinitions: function(options) {
160
+ var source = "\n/** Exported shader chain variables **/\n";
161
+ var skip = [];
162
+ for (var i = 0; i < this.phases.length; i++) {
163
+ source += this.phases[i].getExportDefinitions(options.export_prefix, skip);
164
+ for (var j in this.phases[i].options.exports)
165
+ skip.push(j);
166
+ }
167
+ return source;
168
+ },
169
+
170
+ getGlobalDefinitions: function(options, isVertex) {
171
+ var source = "\n/** Shared uniforms, attributes and varyings **/\n";
172
+ var map = this.getInputMap(options);
173
+ for (var name in map) {
174
+ if (map[name].scope == "attribute" && !isVertex) continue;
175
+ source += map[name].scope+" "+map[name].type+" "+map[name].full_name+";\n";
176
+ }
177
+ return source;
178
+ },
179
+
180
+ getPerShaderInputMap: function(options) {
181
+ options = Jax.Util.normalizeOptions(options, {local_prefix:""});
182
+ var map = {};
183
+ var tracking_map = {};
184
+ var name;
185
+ for (var i = 0; i < this.phases.length; i++) {
186
+ name = this.phases[i].getName();
187
+ var entry = (map[name] = map[name] || { uniforms: [], attributes: [], varyings: [] });
188
+
189
+ options.local_prefix = this.phases[i].getName()+i;
190
+
191
+ var _map = this.phases[i].getInputMap(options);
192
+ for (name in _map) {
193
+ var variable = _map[name];
194
+ // ignore anything that's already been defined, as it's primarily required by a shader with
195
+ // higher priority (implied that the fact that it came first in the list of phases)
196
+ if (!tracking_map[variable.full_name]) {
197
+ if (variable.scope == 'uniform') entry.uniforms.push(variable);
198
+ else if (variable.scope == 'attribute') entry.attributes.push(variable);
199
+ else if (variable.scope == 'varying') entry.varyings.push(variable);
200
+ else throw new Error("unhandled variable scope: "+JSON.stringify(variable));
201
+
202
+ tracking_map[variable.full_name] = 1;
203
+ }
204
+ }
205
+ }
206
+ return map;
207
+ },
208
+
209
+ getInputMap: function(options) {
210
+ options = Jax.Util.normalizeOptions(options, {local_prefix:""});
211
+ var map = {};
212
+ for (var i = 0; i < this.phases.length; i++) {
213
+ options.local_prefix = this.phases[i].getName()+i;
214
+ var _map = this.phases[i].getInputMap(options);
215
+ for (var name in _map) {
216
+ var variable = _map[name];
217
+ if (map[variable.full_name]) {
218
+ if (map[name].type != variable.type)
219
+ throw new Error("Conflicting types for variable '"+name+"' ("+map[name].type+" and "+variable.type+")!");
220
+ if (map[name].scope != variable.scope)
221
+ throw new Error("Conflicting scopes for variable '"+name+"' ("+map[name].scope+" and "+variable.scope+")!");
222
+ }
223
+ else map[variable.full_name] = variable;
224
+ }
225
+ }
226
+ return map;
227
+ },
228
+
229
+ countVariables: function(scope, options) {
230
+ var map = this.getInputMap(options);
231
+ var count = 0;
232
+ for (var i in map) {
233
+ if (map[i].scope == scope) count++;
234
+ }
235
+ return count;
236
+ },
237
+
238
+ countVaryings: function(options) { return this.countVariables("varying", options); },
239
+
240
+ countAttributes: function(options) { return this.countVariables("attribute", options); },
241
+
242
+ countUniforms: function(options) { return this.countVariables("uniform", options); },
243
+
244
+ gatherExports: function() {
245
+ var result = {};
246
+ for (var i = 0; i < this.phases.length; i++) {
247
+ if (this.phases[i].options.exports) {
248
+ Jax.Util.merge(this.phases[i].options.exports, result);
249
+ }
250
+ }
251
+ return result;
252
+ },
253
+
254
+ getName: function() { return this.name; }
255
+ });
256
+ })();