jax 0.0.0.1

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Files changed (446) hide show
  1. data/.gitignore +12 -0
  2. data/.gitmodules +3 -0
  3. data/.rvmrc +7 -0
  4. data/Gemfile +4 -0
  5. data/README.rdoc +32 -0
  6. data/Rakefile +144 -0
  7. data/bin/jax +11 -0
  8. data/builtin/shaders/basic/common.ejs +11 -0
  9. data/builtin/shaders/basic/fragment.ejs +5 -0
  10. data/builtin/shaders/basic/vertex.ejs +13 -0
  11. data/builtin/shaders/depthmap/common.ejs +1 -0
  12. data/builtin/shaders/depthmap/fragment.ejs +5 -0
  13. data/builtin/shaders/depthmap/vertex.ejs +7 -0
  14. data/builtin/shaders/fog/common.ejs +7 -0
  15. data/builtin/shaders/fog/fragment.ejs +23 -0
  16. data/builtin/shaders/fog/manifest.yml +12 -0
  17. data/builtin/shaders/fog/material.js +34 -0
  18. data/builtin/shaders/fog/vertex.ejs +10 -0
  19. data/builtin/shaders/functions/depth_map.ejs +24 -0
  20. data/builtin/shaders/functions/lights.ejs +155 -0
  21. data/builtin/shaders/lighting/common.ejs +5 -0
  22. data/builtin/shaders/lighting/fragment.ejs +34 -0
  23. data/builtin/shaders/lighting/manifest.yml +4 -0
  24. data/builtin/shaders/lighting/material.js +26 -0
  25. data/builtin/shaders/lighting/vertex.ejs +7 -0
  26. data/builtin/shaders/normal_map/common.ejs +12 -0
  27. data/builtin/shaders/normal_map/fragment.ejs +26 -0
  28. data/builtin/shaders/normal_map/manifest.yml +17 -0
  29. data/builtin/shaders/normal_map/material.js +16 -0
  30. data/builtin/shaders/normal_map/vertex.ejs +57 -0
  31. data/builtin/shaders/paraboloid-depthmap/common.ejs +6 -0
  32. data/builtin/shaders/paraboloid-depthmap/fragment.ejs +8 -0
  33. data/builtin/shaders/paraboloid-depthmap/material.js +15 -0
  34. data/builtin/shaders/paraboloid-depthmap/vertex.ejs +26 -0
  35. data/builtin/shaders/shadow_map/common.ejs +14 -0
  36. data/builtin/shaders/shadow_map/fragment.ejs +66 -0
  37. data/builtin/shaders/shadow_map/manifest.yml +1 -0
  38. data/builtin/shaders/shadow_map/material.js +26 -0
  39. data/builtin/shaders/shadow_map/vertex.ejs +46 -0
  40. data/builtin/shaders/texture/common.ejs +4 -0
  41. data/builtin/shaders/texture/fragment.ejs +11 -0
  42. data/builtin/shaders/texture/manifest.yml +17 -0
  43. data/builtin/shaders/texture/material.js +18 -0
  44. data/builtin/shaders/texture/vertex.ejs +9 -0
  45. data/guides/assets/images/book_icon.gif +0 -0
  46. data/guides/assets/images/bullet.gif +0 -0
  47. data/guides/assets/images/chapters_icon.gif +0 -0
  48. data/guides/assets/images/check_bullet.gif +0 -0
  49. data/guides/assets/images/credits_pic_blank.gif +0 -0
  50. data/guides/assets/images/edge_badge.png +0 -0
  51. data/guides/assets/images/feature_tile.gif +0 -0
  52. data/guides/assets/images/footer_tile.gif +0 -0
  53. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  54. data/guides/assets/images/getting_started/rock.png +0 -0
  55. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  56. data/guides/assets/images/grey_bullet.gif +0 -0
  57. data/guides/assets/images/header_backdrop.png +0 -0
  58. data/guides/assets/images/header_tile.gif +0 -0
  59. data/guides/assets/images/icons/README +5 -0
  60. data/guides/assets/images/icons/callouts/1.png +0 -0
  61. data/guides/assets/images/icons/callouts/10.png +0 -0
  62. data/guides/assets/images/icons/callouts/11.png +0 -0
  63. data/guides/assets/images/icons/callouts/12.png +0 -0
  64. data/guides/assets/images/icons/callouts/13.png +0 -0
  65. data/guides/assets/images/icons/callouts/14.png +0 -0
  66. data/guides/assets/images/icons/callouts/15.png +0 -0
  67. data/guides/assets/images/icons/callouts/2.png +0 -0
  68. data/guides/assets/images/icons/callouts/3.png +0 -0
  69. data/guides/assets/images/icons/callouts/4.png +0 -0
  70. data/guides/assets/images/icons/callouts/5.png +0 -0
  71. data/guides/assets/images/icons/callouts/6.png +0 -0
  72. data/guides/assets/images/icons/callouts/7.png +0 -0
  73. data/guides/assets/images/icons/callouts/8.png +0 -0
  74. data/guides/assets/images/icons/callouts/9.png +0 -0
  75. data/guides/assets/images/icons/caution.png +0 -0
  76. data/guides/assets/images/icons/example.png +0 -0
  77. data/guides/assets/images/icons/home.png +0 -0
  78. data/guides/assets/images/icons/important.png +0 -0
  79. data/guides/assets/images/icons/next.png +0 -0
  80. data/guides/assets/images/icons/note.png +0 -0
  81. data/guides/assets/images/icons/prev.png +0 -0
  82. data/guides/assets/images/icons/tip.png +0 -0
  83. data/guides/assets/images/icons/up.png +0 -0
  84. data/guides/assets/images/icons/warning.png +0 -0
  85. data/guides/assets/images/nav_arrow.gif +0 -0
  86. data/guides/assets/images/tab_grey.gif +0 -0
  87. data/guides/assets/images/tab_info.gif +0 -0
  88. data/guides/assets/images/tab_note.gif +0 -0
  89. data/guides/assets/images/tab_red.gif +0 -0
  90. data/guides/assets/images/tab_yellow.gif +0 -0
  91. data/guides/assets/images/tab_yellow.png +0 -0
  92. data/guides/assets/javascripts/guides.js +7 -0
  93. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +59 -0
  94. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +75 -0
  95. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +59 -0
  96. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +65 -0
  97. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +100 -0
  98. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +97 -0
  99. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +91 -0
  100. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +55 -0
  101. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +41 -0
  102. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +52 -0
  103. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +67 -0
  104. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +52 -0
  105. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +57 -0
  106. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +58 -0
  107. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +72 -0
  108. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +88 -0
  109. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +33 -0
  110. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +74 -0
  111. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +64 -0
  112. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +55 -0
  113. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +94 -0
  114. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +51 -0
  115. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +66 -0
  116. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +56 -0
  117. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +69 -0
  118. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +17 -0
  119. data/guides/assets/stylesheets/fixes.css +16 -0
  120. data/guides/assets/stylesheets/main.css +445 -0
  121. data/guides/assets/stylesheets/print.css +52 -0
  122. data/guides/assets/stylesheets/reset.css +43 -0
  123. data/guides/assets/stylesheets/style.css +13 -0
  124. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +226 -0
  125. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +328 -0
  126. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +331 -0
  127. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +339 -0
  128. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +324 -0
  129. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +328 -0
  130. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +324 -0
  131. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +324 -0
  132. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +324 -0
  133. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +117 -0
  134. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +120 -0
  135. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +128 -0
  136. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +113 -0
  137. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +117 -0
  138. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +116 -0
  139. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +113 -0
  140. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +113 -0
  141. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +113 -0
  142. data/guides/jax_guides.rb +41 -0
  143. data/guides/jax_guides/common.rb +7 -0
  144. data/guides/jax_guides/generator.rb +287 -0
  145. data/guides/jax_guides/helpers.rb +29 -0
  146. data/guides/jax_guides/indexer.rb +69 -0
  147. data/guides/jax_guides/levenshtein.rb +31 -0
  148. data/guides/jax_guides/textile_extensions.rb +61 -0
  149. data/guides/source/getting_started.textile +1171 -0
  150. data/guides/source/index.html.erb +50 -0
  151. data/guides/source/layout.html.erb +158 -0
  152. data/guides/source/lighting.textile +5 -0
  153. data/guides/source/materials.textile +5 -0
  154. data/guides/source/shaders.textile +5 -0
  155. data/guides/source/testing.textile +5 -0
  156. data/guides/w3c_validator.rb +91 -0
  157. data/jax.gems +1 -0
  158. data/jax.gemspec +40 -0
  159. data/lib/jax.rb +28 -0
  160. data/lib/jax/application.rb +92 -0
  161. data/lib/jax/application/configuration.rb +27 -0
  162. data/lib/jax/generators/app.rb +17 -0
  163. data/lib/jax/generators/app/app_generator.rb +78 -0
  164. data/lib/jax/generators/app/templates/Gemfile.tt +3 -0
  165. data/lib/jax/generators/app/templates/Rakefile +6 -0
  166. data/lib/jax/generators/app/templates/app/controllers/application_controller.js.tt +5 -0
  167. data/lib/jax/generators/app/templates/app/helpers/application_helper.js.tt +3 -0
  168. data/lib/jax/generators/app/templates/app/models/.empty_directory +0 -0
  169. data/lib/jax/generators/app/templates/app/resources/.empty_directory +0 -0
  170. data/lib/jax/generators/app/templates/app/views/.empty_directory +0 -0
  171. data/lib/jax/generators/app/templates/config/application.rb.tt +6 -0
  172. data/lib/jax/generators/app/templates/config/boot.rb +13 -0
  173. data/lib/jax/generators/app/templates/config/routes.rb.tt +5 -0
  174. data/lib/jax/generators/app/templates/public/javascripts/jax.js +7561 -0
  175. data/lib/jax/generators/app/templates/public/webgl_not_supported.html +26 -0
  176. data/lib/jax/generators/app/templates/script/jax +7 -0
  177. data/lib/jax/generators/app/templates/spec/javascripts/controllers/application_controller_spec.js +11 -0
  178. data/lib/jax/generators/app/templates/spec/javascripts/helpers/application_helper_spec.js +12 -0
  179. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine.yml +90 -0
  180. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_config.rb +23 -0
  181. data/lib/jax/generators/app/templates/spec/javascripts/support/jasmine_runner.rb +32 -0
  182. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_helpers/jax_spec_helper.js +216 -0
  183. data/lib/jax/generators/app/templates/spec/javascripts/support/spec_layout.html.erb +63 -0
  184. data/lib/jax/generators/commands.rb +81 -0
  185. data/lib/jax/generators/controller/USAGE +9 -0
  186. data/lib/jax/generators/controller/controller_generator.rb +59 -0
  187. data/lib/jax/generators/controller/templates/controller_source.js.tt +16 -0
  188. data/lib/jax/generators/controller/templates/controller_test.js.tt +11 -0
  189. data/lib/jax/generators/controller/templates/helper.js.tt +3 -0
  190. data/lib/jax/generators/controller/templates/helper_test.js.tt +12 -0
  191. data/lib/jax/generators/controller/templates/view.js.tt +4 -0
  192. data/lib/jax/generators/light_source/USAGE +14 -0
  193. data/lib/jax/generators/light_source/light_source_generator.rb +47 -0
  194. data/lib/jax/generators/light_source/templates/light.yml.tt +39 -0
  195. data/lib/jax/generators/material/USAGE +29 -0
  196. data/lib/jax/generators/material/material_generator.rb +81 -0
  197. data/lib/jax/generators/material/templates/append.yml.tt +7 -0
  198. data/lib/jax/generators/material/templates/material.yml.tt +33 -0
  199. data/lib/jax/generators/model/USAGE +5 -0
  200. data/lib/jax/generators/model/model_generator.rb +42 -0
  201. data/lib/jax/generators/model/templates/model.js.tt +11 -0
  202. data/lib/jax/generators/model/templates/test.js.tt +11 -0
  203. data/lib/jax/generators/script_jax_loader.rb +32 -0
  204. data/lib/jax/monkeypatch/jasmine.rb +3 -0
  205. data/lib/jax/monkeypatch/jasmine/config.rb +21 -0
  206. data/lib/jax/monkeypatch/jasmine/server.rb +50 -0
  207. data/lib/jax/packager.rb +58 -0
  208. data/lib/jax/packager/sprockets_template.rb +49 -0
  209. data/lib/jax/resource_compiler.rb +50 -0
  210. data/lib/jax/routes.rb +61 -0
  211. data/lib/jax/shader.rb +158 -0
  212. data/lib/jax/tasks/rake.rb +34 -0
  213. data/lib/jax/version.rb +12 -0
  214. data/public/images/brickwall.jpg +0 -0
  215. data/public/images/jacks.jpg +0 -0
  216. data/public/images/normal_map.jpg +0 -0
  217. data/public/images/rock.png +0 -0
  218. data/public/images/rockNormal.png +0 -0
  219. data/public/images/rss.png +0 -0
  220. data/public/webgl_not_supported.html +26 -0
  221. data/spec/example_app/Gemfile +1 -0
  222. data/spec/example_app/Rakefile +15 -0
  223. data/spec/example_app/app/controllers/application_controller.js +5 -0
  224. data/spec/example_app/app/controllers/courthouse_controller.js +24 -0
  225. data/spec/example_app/app/controllers/lighting_controller.js +69 -0
  226. data/spec/example_app/app/controllers/shadows_controller.js +130 -0
  227. data/spec/example_app/app/controllers/textures_controller.js +52 -0
  228. data/spec/example_app/app/helpers/application_helper.js +3 -0
  229. data/spec/example_app/app/helpers/textures_helper.js +3 -0
  230. data/spec/example_app/app/models/character.js +23 -0
  231. data/spec/example_app/app/models/door.js +10 -0
  232. data/spec/example_app/app/models/scene.js +19 -0
  233. data/spec/example_app/app/resources/characters/judge.yml +3 -0
  234. data/spec/example_app/app/resources/doors/courthouse_door.yml +5 -0
  235. data/spec/example_app/app/resources/light_sources/directional_light.yml +13 -0
  236. data/spec/example_app/app/resources/light_sources/point_light.yml +31 -0
  237. data/spec/example_app/app/resources/light_sources/spot_light.yml +15 -0
  238. data/spec/example_app/app/resources/light_sources/sun.yml +7 -0
  239. data/spec/example_app/app/resources/light_sources/textures_point.yml +34 -0
  240. data/spec/example_app/app/resources/materials/bricks.yml +36 -0
  241. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +27 -0
  242. data/spec/example_app/app/resources/scenes/courthouse.yml +4 -0
  243. data/spec/example_app/app/views/courthouse/index.js +4 -0
  244. data/spec/example_app/app/views/lighting/index.js +4 -0
  245. data/spec/example_app/app/views/shadows/index.js +6 -0
  246. data/spec/example_app/app/views/textures/index.js +4 -0
  247. data/spec/example_app/config/application.rb +6 -0
  248. data/spec/example_app/config/boot.rb +13 -0
  249. data/spec/example_app/config/routes.rb +6 -0
  250. data/spec/example_app/public/images/185__normalmap.png +0 -0
  251. data/spec/example_app/public/images/face_norm.jpg +0 -0
  252. data/spec/example_app/public/images/rock.png +0 -0
  253. data/spec/example_app/public/images/rockNormal.png +0 -0
  254. data/spec/example_app/public/images/rss.png +0 -0
  255. data/spec/example_app/public/webgl_not_supported.html +26 -0
  256. data/spec/example_app/script/jax +7 -0
  257. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +11 -0
  258. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +12 -0
  259. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +16 -0
  260. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +17 -0
  261. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +18 -0
  262. data/spec/example_app/spec/javascripts/support/jasmine.yml +89 -0
  263. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +32 -0
  264. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +93 -0
  265. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +84 -0
  266. data/spec/generators/app_generator_spec.rb +46 -0
  267. data/spec/generators/controller_generator_spec.rb +68 -0
  268. data/spec/generators/light_generator_spec.rb +51 -0
  269. data/spec/generators/material_generator_spec.rb +35 -0
  270. data/spec/generators/model_generator_spec.rb +43 -0
  271. data/spec/javascripts/Player.js +58 -0
  272. data/spec/javascripts/helpers/SpecHelper.js +216 -0
  273. data/spec/javascripts/jax/builtin/materials/core_materials_spec.js +41 -0
  274. data/spec/javascripts/jax/builtin/materials/dual_paraboloid_spec.js +37 -0
  275. data/spec/javascripts/jax/builtin/materials/fog_spec.js +19 -0
  276. data/spec/javascripts/jax/builtin/materials/lighting_spec.js +19 -0
  277. data/spec/javascripts/jax/builtin/materials/normal_map_spec.js +19 -0
  278. data/spec/javascripts/jax/builtin/materials/shadow_map_spec.js +19 -0
  279. data/spec/javascripts/jax/builtin/materials/texture_spec.js +19 -0
  280. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +10 -0
  281. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +8 -0
  282. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +8 -0
  283. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +8 -0
  284. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +8 -0
  285. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +8 -0
  286. data/spec/javascripts/jax/compatibility_spec.js +50 -0
  287. data/spec/javascripts/jax/context_spec.js +82 -0
  288. data/spec/javascripts/jax/controller_spec.js +145 -0
  289. data/spec/javascripts/jax/core/delegation_spec.js +48 -0
  290. data/spec/javascripts/jax/core/events_spec.js +17 -0
  291. data/spec/javascripts/jax/core/matrix_stack_spec.js +28 -0
  292. data/spec/javascripts/jax/core/utils_spec.js +256 -0
  293. data/spec/javascripts/jax/helper_spec.js +33 -0
  294. data/spec/javascripts/jax/model_spec.js +87 -0
  295. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +87 -0
  296. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +68 -0
  297. data/spec/javascripts/jax/prototype/extensions_spec.js +34 -0
  298. data/spec/javascripts/jax/route_set_spec.js +67 -0
  299. data/spec/javascripts/jax/view_manager_spec.js +17 -0
  300. data/spec/javascripts/jax/webgl/camera_spec.js +159 -0
  301. data/spec/javascripts/jax/webgl/framebuffer_spec.js +46 -0
  302. data/spec/javascripts/jax/webgl/lighting_spec.js +61 -0
  303. data/spec/javascripts/jax/webgl/material_spec.js +118 -0
  304. data/spec/javascripts/jax/webgl/mesh_spec.js +86 -0
  305. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +60 -0
  306. data/spec/javascripts/jax/webgl/shader_chain_spec.js +192 -0
  307. data/spec/javascripts/jax/webgl/shader_spec.js +276 -0
  308. data/spec/javascripts/jax/webgl/tangent_space_spec.js +142 -0
  309. data/spec/javascripts/jax/webgl/texture_spec.js +162 -0
  310. data/spec/javascripts/jax/webgl_spec.js +5 -0
  311. data/spec/javascripts/jax/world_spec.js +88 -0
  312. data/spec/javascripts/jax_spec.js +27 -0
  313. data/spec/javascripts/support/jasmine.yml +85 -0
  314. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  315. data/spec/lib/jax/routes_spec.rb +24 -0
  316. data/spec/lib/jax/shader_spec.rb +57 -0
  317. data/spec/lib/jax/tasks/jax_rake_spec.rb +79 -0
  318. data/spec/spec_helper.rb +11 -0
  319. data/spec/support/file_exist_matcher.rb +23 -0
  320. data/spec/support/spec_shell.rb +97 -0
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  322. data/src/jax/anim_frame.js +47 -0
  323. data/src/jax/builtin/all.js +7 -0
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  325. data/src/jax/builtin/meshes/plane.js +36 -0
  326. data/src/jax/builtin/meshes/quad.js +80 -0
  327. data/src/jax/builtin/meshes/sphere.js +46 -0
  328. data/src/jax/builtin/meshes/teapot.js +38 -0
  329. data/src/jax/builtin/meshes/torus.js +46 -0
  330. data/src/jax/compatibility.js +140 -0
  331. data/src/jax/context.js +253 -0
  332. data/src/jax/controller.js +157 -0
  333. data/src/jax/core.js +39 -0
  334. data/src/jax/core/math.js +40 -0
  335. data/src/jax/core/matrix_stack.js +306 -0
  336. data/src/jax/core/util.js +226 -0
  337. data/src/jax/events.js +179 -0
  338. data/src/jax/geometry.js +3 -0
  339. data/src/jax/geometry/plane.js +59 -0
  340. data/src/jax/helper.js +8 -0
  341. data/src/jax/model.js +163 -0
  342. data/src/jax/prototype/class.js +78 -0
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  352. data/src/jax/webgl/core.js +6 -0
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  354. data/src/jax/webgl/core/edge.js +6 -0
  355. data/src/jax/webgl/core/events.js +25 -0
  356. data/src/jax/webgl/core/face.js +8 -0
  357. data/src/jax/webgl/core/framebuffer.js +206 -0
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  359. data/src/jax/webgl/mesh.js +412 -0
  360. data/src/jax/webgl/scene.js +11 -0
  361. data/src/jax/webgl/scene/frustum.js +260 -0
  362. data/src/jax/webgl/scene/light_manager.js +112 -0
  363. data/src/jax/webgl/scene/light_source.js +248 -0
  364. data/src/jax/webgl/shader.js +282 -0
  365. data/src/jax/webgl/shader/delegator.js +13 -0
  366. data/src/jax/webgl/shader/delegator/attribute.js +53 -0
  367. data/src/jax/webgl/shader/delegator/uniform.js +71 -0
  368. data/src/jax/webgl/shader/manifest.js +64 -0
  369. data/src/jax/webgl/shader/program.js +140 -0
  370. data/src/jax/webgl/shader_chain.js +256 -0
  371. data/src/jax/webgl/texture.js +312 -0
  372. data/src/jax/webgl/world.js +119 -0
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@@ -0,0 +1,412 @@
1
+ //= require "core"
2
+
3
+ /**
4
+ * class Jax.Mesh
5
+ *
6
+ * Example:
7
+ *
8
+ * var mesh = new Jax.Mesh({
9
+ * init: function(vertices, colors, textureCoords, normals, indices) {
10
+ * // all of the arguments are arrays. If you don't intend to use one,
11
+ * // simply don't populate it with data. For instance, if your mesh
12
+ * // does not use vertex indices, don't add any data to the indices
13
+ * // array.
14
+ *
15
+ * // Colors will default to white if they are not populated.
16
+ *
17
+ * // A simple, red, opaque quad:
18
+ * vertices.push(-1, -1, 0); colors.push(1, 0, 0, 1);
19
+ * vertices.push(-1, 1, 0); colors.push(1, 0, 0, 1);
20
+ * vertices.push( 1, 1, 0); colors.push(1, 0, 0, 1);
21
+ * vertices.push( 1, -1, 0); colors.push(1, 0, 0, 1);
22
+ * }
23
+ * });
24
+ *
25
+ * You can also subclass Mesh directly:
26
+ *
27
+ * var Quad = Jax.Class.create(Jax.Mesh, {
28
+ * init: function(vertices, colors, textureCoords, normals, indices) {
29
+ * // ...
30
+ * }
31
+ * });
32
+ **/
33
+ Jax.Mesh = (function() {
34
+ function setColorCoords(self, count, color, coords) {
35
+ var i, j;
36
+ var num_colors = color.length;
37
+ if (num_colors > 4) throw new Error("Color should have at most 4 components");
38
+ for (i = 0; i < count*4; i += 4)
39
+ {
40
+ for (j = 0; j < num_colors; j++)
41
+ coords[i+j] = color[j];
42
+ for (j = num_colors; j < 4; j++) {
43
+ coords[i+j] = 1;
44
+ }
45
+ }
46
+ }
47
+
48
+ function makeTangentBuffer(self) {
49
+ var normals = self.getNormalBuffer();
50
+ var vertices = self.getVertexBuffer();
51
+ var texcoords = self.getTextureCoordsBuffer();
52
+ var indices = self.getIndexBuffer();
53
+ if (!normals || !vertices || !texcoords) return null;
54
+
55
+ var tangentBuffer = self.buffers.tangent_buffer;
56
+ normals = normals.js;
57
+ vertices = vertices.js;
58
+ texcoords = texcoords.js;
59
+ if (indices) indices = indices.js;
60
+
61
+ var tangents = tangentBuffer ? tangentBuffer.js : [];
62
+ var tan1 = [], tan2 = [], a;
63
+ var v1 = vec3.create(), v2 = vec3.create(), v3 = vec3.create();
64
+ var w1 = [], w2 = [], w3 = [];
65
+ var vertcount;
66
+ var x1, x2, y1, y2, z1, z2, s1, s2, t1, t2, r;
67
+ var dif = [];
68
+ var sdir = vec3.create(), tdir = vec3.create();
69
+
70
+ function setv(v, a) { v[0] = vertices[a*3]; v[1] = vertices[a*3+1]; v[2] = vertices[a*3+2]; }
71
+ function setw(w, a) { w[0] = texcoords[a*2]; w[1] = texcoords[a*2+1]; }
72
+ function sett1(a) { tan1[a] = tan1[a] || vec3.create(); vec3.add(tan1[a], sdir, tan1[a]); }
73
+ function sett2(a) { tan2[a] = tan2[a] || vec3.create(); vec3.add(tan2[a], tdir, tan2[a]); }
74
+ function findTangentVector(a1, a2, a3) {
75
+ if (indices) { a1 = indices[a1]; a2 = indices[a2]; a3 = indices[a3]; }
76
+
77
+ setv(v1, a1); setv(v2, a2); setv(v3, a3);
78
+ setw(w1, a1); setw(w2, a2); setw(w3, a3);
79
+ x1 = v2[0] - v1[0]; x2 = v3[0] - v1[0];
80
+ y1 = v2[1] - v1[1]; y2 = v3[1] - v1[1];
81
+ z1 = v2[2] - v1[2]; z2 = v3[2] - v1[2];
82
+ s1 = w2[0] - w1[0]; s2 = w3[0] - w1[0];
83
+ t1 = w2[1] - w1[1]; t2 = w3[1] - w1[1];
84
+ r = 1.0 / (s1 * t2 - s2 * t1);
85
+
86
+ sdir[0] = (t2 * x1 - t1 * x2) * r; sdir[1] = (t2 * y1 - t1 * y2) * r; sdir[2] = (t2 * z1 - t1 * z2) * r;
87
+ tdir[0] = (s1 * x2 - s2 * x1) * r; tdir[1] = (s1 * y2 - s2 * y1) * r; tdir[2] = (s1 * z2 - s2 * z1) * r;
88
+ if (isNaN(sdir[0]) || isNaN(sdir[1]) || isNaN(sdir[2]) ||
89
+ isNaN(tdir[0]) || isNaN(tdir[1]) || isNaN(tdir[2]) )
90
+ {
91
+ // this only seems to happen when dealing with degenerate triangles
92
+ // ...which seems to be fairly common. So, let's see what happens if
93
+ // we just set the offending vectors to zero.
94
+ sdir[0] = sdir[1] = sdir[2] = tdir[0] = tdir[1] = tdir[2] = 0;
95
+ }
96
+ sett1(a1); sett1(a2); sett1(a3);
97
+ sett2(a1); sett2(a2); sett2(a3);
98
+ }
99
+
100
+ vertcount = indices ? indices.length : normals.length / 3;
101
+ /* we need to pass the vertices into findTangentVector differently depending on draw mode */
102
+ switch(self.draw_mode) {
103
+ case GL_TRIANGLE_STRIP:
104
+ for (a = 2; a < vertcount; a += 2) {
105
+ findTangentVector(a-2, a-1, a);
106
+ findTangentVector(a, a-1, a+1);
107
+ }
108
+ break;
109
+ case GL_TRIANGLES:
110
+ for (a = 0; a < vertcount; a += 3)
111
+ findTangentVector(a, a+1, a+2);
112
+ break;
113
+ case GL_TRIANGLE_FAN:
114
+ for (a = 2; a < vertcount; a++)
115
+ findTangentVector(0, a-1, a);
116
+ break;
117
+ default:
118
+ throw new Error("Cannot calculate tangent space for draw mode: "+Jax.Util.enumName(self.draw_mode));
119
+ }
120
+
121
+ var normal = vec3.create();
122
+
123
+ // remove any tangents left over from earlier builds (this should be pretty rare)
124
+ while (tangents.length > vertcount) tangents.pop();
125
+
126
+ var b;
127
+ for (b = 0; b < vertcount; b++) {
128
+
129
+ if (indices) a = indices[b];
130
+ else a = b;
131
+
132
+ // Gram-Schmidt orthogonalize: (t - n * dot(n, t)).normalize()
133
+ normal[0] = normals[a*3]; normal[1] = normals[a*3+1]; normal[2] = normals[a*3+2];
134
+ vec3.scale(normal, vec3.dot(normal, tan1[a]), dif);
135
+ vec3.subtract(tan1[a], dif, dif);
136
+ vec3.normalize(dif);
137
+
138
+ tangents[a*4] = dif[0];
139
+ tangents[a*4+1] = dif[1];
140
+ tangents[a*4+2] = dif[2];
141
+ // calc handedness
142
+ tangents[a*4+3] = (vec3.dot(vec3.cross(normal, tan1[a]), tan2[a])) < 0.0 ? -1.0 : 1.0;
143
+ }
144
+
145
+ if (tangentBuffer)
146
+ self.buffers.tangent_buffer.refresh();
147
+ else
148
+ self.buffers.tangent_buffer = new Jax.NormalBuffer(tangents);
149
+ return self.buffers.tangent_buffer;
150
+ }
151
+
152
+ function findMaterial(name_or_instance) {
153
+ if (typeof(name_or_instance) == "string")
154
+ return Jax.Material.find(name_or_instance);
155
+ else if (name_or_instance.isKindOf && name_or_instance.isKindOf(Jax.Material))
156
+ return name_or_instance;
157
+
158
+ throw new Error("Material must be an instance of Jax.Material, or "+
159
+ "a string representing a material in the Jax material registry");
160
+ }
161
+
162
+ function calculateBounds(self, vertices) {
163
+ self.bounds = {left:null,right:null,top:null,bottom:null,front:null,back:null,width:null,height:null,depth:null};
164
+ var i, v;
165
+
166
+ for (i = 0; i < vertices.length; i++)
167
+ {
168
+ // x, i % 3 == 0
169
+ v = vertices[i];
170
+ if (self.bounds.left == null || v < self.bounds.left) self.bounds.left = v;
171
+ if (self.bounds.right == null || v > self.bounds.right) self.bounds.right = v;
172
+
173
+ // y, i % 3 == 1
174
+ v = vertices[++i];
175
+ if (self.bounds.bottom== null || v < self.bounds.bottom) self.bounds.bottom = v;
176
+ if (self.bounds.top == null || v > self.bounds.top) self.bounds.top = v;
177
+
178
+ // z, i % 3 == 2
179
+ v = vertices[++i];
180
+ if (self.bounds.front == null || v < self.bounds.front) self.bounds.front = v;
181
+ if (self.bounds.back == null || v > self.bounds.back) self.bounds.back = v;
182
+ }
183
+
184
+ self.bounds.width = self.bounds.right - self.bounds.left;
185
+ self.bounds.height= self.bounds.top - self.bounds.bottom;
186
+ self.bounds.depth = self.bounds.front - self.bounds.back;
187
+ }
188
+
189
+ function ensureBuilt(self) {
190
+ if (!self.isValid()) self.rebuild();
191
+ }
192
+
193
+ return Jax.Class.create({
194
+ initialize: function(options) {
195
+ this.buffers = {};
196
+
197
+ /**
198
+ * Jax.Mesh#material -> String | Jax.Material
199
+ * This property represents the material that will be used to render this mesh. If
200
+ * it is a string, Jax will find the material with this name in the material registry
201
+ * using:
202
+ *
203
+ * Jax.Material.find(...).
204
+ *
205
+ * If not specified, Jax.Mesh#default_material will be used instead.
206
+ **/
207
+
208
+ /**
209
+ * Jax.Mesh#default_material -> String | Jax.Material
210
+ * This property represents the material that will be used to render this mesh if #material
211
+ * isn't given a value and the render options don't override the material. If
212
+ * it is a string, Jax will find the material with this name in the material registry
213
+ * using:
214
+ *
215
+ * Jax.Material.find(...).
216
+ *
217
+ * This property can also be specified as a render option in order to specify a default
218
+ * for a particular pass.
219
+ **/
220
+ this.default_material = "default";
221
+
222
+ for (var i in options)
223
+ this[i] = options[i];
224
+
225
+ if (!this.draw_mode)
226
+ this.draw_mode = GL_TRIANGLES;
227
+ },
228
+
229
+ /**
230
+ * Jax.Mesh#dispose() -> undefined
231
+ * Frees the various buffers used by this mesh.
232
+ **/
233
+ dispose: function() {
234
+ while (this.faces && this.faces.length) this.faces.pop();
235
+ while (this.edges && this.edges.length) this.edges.pop();
236
+ for (var i in this.buffers) {
237
+ this.buffers[i].dispose();
238
+ delete this.buffers[i];
239
+ }
240
+ this.built = false;
241
+ },
242
+
243
+ /**
244
+ * Jax.Mesh#getFaceVertices(face) -> Array
245
+ * - face (Jax.Core.Face): the face whose vertices you wish to retrieve
246
+ *
247
+ * Returns the current vertex data for the specified face.
248
+ **/
249
+ getFaceVertices: function(face) {
250
+ return [
251
+ [this.getVertexBuffer().js[face.vertexIndices[0]*3+0],
252
+ this.getVertexBuffer().js[face.vertexIndices[0]*3+1],
253
+ this.getVertexBuffer().js[face.vertexIndices[0]*3+2]
254
+ ],
255
+ [this.getVertexBuffer().js[face.vertexIndices[1]*3+0],
256
+ this.getVertexBuffer().js[face.vertexIndices[1]*3+1],
257
+ this.getVertexBuffer().js[face.vertexIndices[1]*3+2]
258
+ ],
259
+ [this.getVertexBuffer().js[face.vertexIndices[2]*3+0],
260
+ this.getVertexBuffer().js[face.vertexIndices[2]*3+1],
261
+ this.getVertexBuffer().js[face.vertexIndices[2]*3+2]
262
+ ]
263
+ ];
264
+ },
265
+
266
+ /**
267
+ * Jax.Mesh#getEdgeVertices(edge) -> Array
268
+ * - edge (Jax.Core.Edge): the edge whose vertices you wish to retrieve
269
+ *
270
+ * Returns the current vertex data for the specified edge.
271
+ **/
272
+ getEdgeVertices: function(edge) {
273
+ return [
274
+ [this.getVertexBuffer().js[edge.vertexIndices[0]*3+0],
275
+ this.getVertexBuffer().js[edge.vertexIndices[0]*3+1],
276
+ this.getVertexBuffer().js[edge.vertexIndices[0]*3+2]
277
+ ],
278
+ [this.getVertexBuffer().js[edge.vertexIndices[1]*3+0],
279
+ this.getVertexBuffer().js[edge.vertexIndices[1]*3+1],
280
+ this.getVertexBuffer().js[edge.vertexIndices[1]*3+2]
281
+ ]
282
+ ];
283
+ },
284
+
285
+ /**
286
+ * Jax.Mesh#render(context[, options]) -> undefined
287
+ * - context (Jax.Context): the Jax context to render this object to
288
+ * - options (Object): a set of custom render options to override the defaults for this Mesh.
289
+ *
290
+ * Options include:
291
+ * * *draw_mode* : a GL rendering enum, such as GL_TRIANGLES or GL_LINE_STRIP.
292
+ * * *material* : an instance of Jax.Material, or the name of a registered Jax material, to override
293
+ * the material associated with this mesh.
294
+ **/
295
+ render: function(context, options) {
296
+ if (!this.isValid()) this.rebuild();
297
+ options = this.getNormalizedRenderOptions(options);
298
+ options.material.render(context, this, options);
299
+ },
300
+
301
+ getNormalizedRenderOptions: function(options) {
302
+ var result = Jax.Util.normalizeOptions(options, {
303
+ material: this.material,
304
+ default_material: this.default_material,
305
+ // default_shader: this.default_shader,
306
+ // shader: this.shader,
307
+ draw_mode: this.draw_mode || GL_TRIANGLES
308
+ });
309
+
310
+ if (!result.material) result.material = result.default_material;
311
+ // if (!result.shader) result.shader = result.default_shader;
312
+
313
+ result.material = findMaterial(result.material);
314
+
315
+ return result;
316
+ },
317
+
318
+ /**
319
+ * Jax.Mesh#getVertexBuffer() -> Jax.VertexBuffer
320
+ **/
321
+ getVertexBuffer: function() { ensureBuilt(this); return this.buffers.vertex_buffer; },
322
+ /**
323
+ * Jax.Mesh#getColorBuffer() -> Jax.ColorBuffer
324
+ **/
325
+ getColorBuffer: function() { ensureBuilt(this); return this.buffers.color_buffer; },
326
+ /**
327
+ * Jax.Mesh#getIndexBuffer() -> Jax.ElementArrayBuffer
328
+ **/
329
+ getIndexBuffer: function() { ensureBuilt(this); return this.buffers.index_buffer; },
330
+ /**
331
+ * Jax.Mesh#getNormalBuffer() -> Jax.NormalBuffer
332
+ **/
333
+ getNormalBuffer: function() { ensureBuilt(this); return this.buffers.normal_buffer; },
334
+ /**
335
+ * Jax.Mesh#getTextureCoordsBuffer() -> Jax.TextureCoordsBuffer
336
+ **/
337
+ getTextureCoordsBuffer: function() { ensureBuilt(this); return this.buffers.texture_coords; },
338
+ /**
339
+ * Jax.Mesh#getTangentBuffer() -> Jax.NormalBuffer
340
+ * Returns tangent normals for each normal in this Mesh. Used for normal / bump mapping.
341
+ **/
342
+ getTangentBuffer: function() {
343
+ if (this.buffers.tangent_buffer) return this.buffers.tangent_buffer;
344
+ return makeTangentBuffer(this);
345
+ },
346
+
347
+ /**
348
+ * Jax.Mesh#rebuildTangentBuffer() -> Jax.NormalBuffer
349
+ * Forces an immediate rebuild of the tangent buffer for this Mesh. Use this if you've changed
350
+ * the vertex, normal or texture information to update the tangent vectors. If this step is
351
+ * skipped, you'll notice strange artifacts when using bump mapping (because the tangents will
352
+ * be pointing in the wrong direction).
353
+ **/
354
+ rebuildTangentBuffer: function() {
355
+ return makeTangentBuffer(this);
356
+ },
357
+
358
+ /**
359
+ * Jax.Mesh#isValid() -> Boolean
360
+ *
361
+ * Returns true if this mesh is valid. If the mesh is invalid, it will be rebuilt during the next call to
362
+ * Jax.Mesh#render().
363
+ **/
364
+ isValid: function() { return !!this.built; },
365
+
366
+ /**
367
+ * Jax.Mesh#rebuild() -> undefined
368
+ *
369
+ * Forces Jax to rebuild this mesh immediately. This will dispose of any WebGL buffers
370
+ * and reinitialize them with a new call to this mesh's data init method. Note that this
371
+ * is a very expensive operation and is *usually not* what you want.
372
+ *
373
+ * If, for instance, you want to update the mesh with new vertex positions (say, for animation)
374
+ * then you'd be much better off doing something like this:
375
+ *
376
+ * var vbuf = mesh.getVertexBuffer();
377
+ * vbuf.js.clear();
378
+ * for (var i = 0; i < newVertexData.length; i++)
379
+ * vbuf.push(newVertexData[i]);
380
+ * vbuf.refresh();
381
+ *
382
+ **/
383
+ rebuild: function() {
384
+ this.dispose();
385
+
386
+ var vertices = [], colors = [], textureCoords = [], normals = [], indices = [];
387
+ if (this.init)
388
+ this.init(vertices, colors, textureCoords, normals, indices);
389
+
390
+ if (this.color)
391
+ setColorCoords(this, vertices.length / 3, this.color, colors);
392
+
393
+ if (colors.length == 0) // still no colors?? default to white
394
+ setColorCoords(this, vertices.length / 3, [1,1,1,1], colors);
395
+
396
+ if (vertices.length > 0)
397
+ {
398
+ this.buffers.vertex_buffer = new Jax.VertexBuffer(vertices);
399
+ calculateBounds(this, vertices);
400
+ }
401
+
402
+ if (colors.length > 0) this.buffers.color_buffer = new Jax.ColorBuffer(colors);
403
+ if (indices.length> 0) this.buffers.index_buffer = new Jax.ElementArrayBuffer(indices);
404
+ if (normals.length> 0) this.buffers.normal_buffer= new Jax.NormalBuffer(normals);
405
+ if (textureCoords.length > 0) this.buffers.texture_coords = new Jax.TextureCoordsBuffer(textureCoords);
406
+
407
+ this.built = true;
408
+
409
+ if (this.after_initialize) this.after_initialize();
410
+ }
411
+ });
412
+ })();
@@ -0,0 +1,11 @@
1
+ Jax.Scene = {};
2
+
3
+ /* used by some shaders to determine what kind of shading is to be done.
4
+ * This is stored in context.world.current_pass.
5
+ */
6
+ Jax.Scene.ILLUMINATION_PASS = 1;
7
+ Jax.Scene.AMBIENT_PASS = 2;
8
+ Jax.Scene.SHADOWMAP_PASS = 3;
9
+
10
+ //= require "scene/frustum"
11
+ //= require "scene/light_manager"
@@ -0,0 +1,260 @@
1
+ //= require "../../geometry"
2
+
3
+ Jax.Scene.Frustum = (function() {
4
+ var RIGHT = 0, LEFT = 1, BOTTOM = 2, TOP = 3, FAR = 4, NEAR = 5;
5
+ var OUTSIDE = Jax.Geometry.Plane.BACK, INTERSECT = Jax.Geometry.Plane.INTERSECT, INSIDE = Jax.Geometry.Plane.FRONT;
6
+
7
+ function extents(self)
8
+ {
9
+ /* TODO see how this can be combined with Camera#unproject */
10
+ function extent(x, y, z)
11
+ {
12
+ var inf = [];
13
+ var mm = self.mv, pm = self.p;
14
+
15
+ //Calculation for inverting a matrix, compute projection x modelview; then compute the inverse
16
+ var m = mat4.set(mm, mat4.create());
17
+
18
+ mat4.inverse(m, m); // WHY do I have to do this? --see Jax.Context#reloadMatrices
19
+ mat4.multiply(pm, m, m);
20
+ mat4.inverse(m, m);
21
+
22
+ // Transformation of normalized coordinates between -1 and 1
23
+ inf[0]=x;//*2.0-1.0; /* x*2-1 translates x from 0..1 to -1..1 */
24
+ inf[1]=y;//*2.0-1.0;
25
+ inf[2]=z;//*2.0-1.0;
26
+ inf[3]=1.0;
27
+
28
+ //Objects coordinates
29
+ var out = mat4.multiplyVec4(m, inf);
30
+ if(out[3]==0.0)
31
+ return [0,0,0];//null;
32
+
33
+ out[3]=1.0/out[3];
34
+ return [out[0]*out[3], out[1]*out[3], out[2]*out[3]];
35
+ }
36
+
37
+ var ntl = extent(-1,1,-1), ntr = extent(1,1,-1), nbl = extent(-1,-1,-1), nbr = extent(1,-1,-1),
38
+ ftl = extent(-1,1,1), ftr = extent(1,1,1), fbl = extent(-1,-1,1), fbr = extent(1,-1,1);
39
+
40
+ return {ntl:ntl, ntr:ntr, nbl:nbl, nbr:nbr, ftl:ftl, ftr:ftr, fbl:fbl, fbr:fbr};
41
+ }
42
+
43
+ function varcube(self, position, w, h, d)
44
+ {
45
+ if (!self.mv || !self.p) return INSIDE;
46
+ var p, c, c2 = 0, plane;
47
+
48
+ w = w / 2.0;
49
+ h = h / 2.0;
50
+ d = d / 2.0;
51
+
52
+ var xp = position[0]+w, xm=position[0]-w, yp=position[1]+h, ym=position[1]-h, zp=position[2]+d, zm=position[2]-d;
53
+
54
+ for (p in self.planes)
55
+ {
56
+ plane = self.planes[p];
57
+ c = 0;
58
+ if (plane.distance(xp, yp, zp) > 0) c++;
59
+ if (plane.distance(xm, yp, zp) > 0) c++;
60
+ if (plane.distance(xp, ym, zp) > 0) c++;
61
+ if (plane.distance(xm, ym, zp) > 0) c++;
62
+ if (plane.distance(xp, yp, zm) > 0) c++;
63
+ if (plane.distance(xm, yp, zm) > 0) c++;
64
+ if (plane.distance(xp, ym, zm) > 0) c++;
65
+ if (plane.distance(xm, ym, zm) > 0) c++;
66
+ if (c == 0) return OUTSIDE;
67
+ if (c == 8) c2++;
68
+ }
69
+
70
+ return (c2 == 6) ? INSIDE : INTERSECT;
71
+ }
72
+
73
+ function extractFrustum(self)
74
+ {
75
+ var frustum = self.planes;
76
+ var e = extents(self);
77
+
78
+ frustum[TOP].set(e.ntr, e.ntl, e.ftl);
79
+ frustum[BOTTOM].set(e.nbl,e.nbr,e.fbr);
80
+ frustum[LEFT].set(e.ntl,e.nbl,e.fbl);
81
+ frustum[RIGHT].set(e.nbr,e.ntr,e.fbr);
82
+ frustum[NEAR].set(e.ntl,e.ntr,e.nbr);
83
+ frustum[FAR].set(e.ftr,e.ftl,e.fbl);
84
+ }
85
+
86
+ var klass = Jax.Class.create({
87
+ initialize: function(modelview, projection) {
88
+ this.listeners = {update:[]};
89
+ this.callbacks = this.listeners;
90
+ this.planes = {};
91
+ for (var i = 0; i < 6; i++) this.planes[i] = new Jax.Geometry.Plane();
92
+ this.setMatrices(modelview, projection);
93
+ },
94
+
95
+ update: function() { if (this.mv && this.p) { extractFrustum(this); this.fireListeners('update'); } },
96
+ setModelviewMatrix: function(mv) { this.setMatrices(mv, this.p); },
97
+ setProjectionMatrix: function(p) { this.setMatrices(this.mv, p); },
98
+
99
+ setMatrices: function(mv, p) {
100
+ this.mv = mv;
101
+ this.p = p;
102
+ this.update();
103
+ },
104
+
105
+ point: function(point) {
106
+ if (!this.mv || !this.p) return INSIDE;
107
+ if (arguments.length == 3) point = [arguments[0], arguments[1], arguments[2]];
108
+
109
+ for(var i=0; i < 6; i++)
110
+ {
111
+ if (this.planes[i].distance(point) < 0)
112
+ return OUTSIDE;
113
+ }
114
+ return INSIDE;
115
+ },
116
+
117
+ sphere: function(center, radius)
118
+ {
119
+ if (!this.mv || !this.p) return INSIDE;
120
+ if (arguments.length == 4) { center = [arguments[0], arguments[1], arguments[2]]; radius = arguments[3]; }
121
+
122
+ var result = INSIDE, distance;
123
+ for (var i = 0; i < 6; i++)
124
+ {
125
+ distance = this.planes[i].distance(center);
126
+ if (distance < -radius) return OUTSIDE;
127
+ else if (distance < radius) result = INTERSECT;
128
+ }
129
+ return result;
130
+ },
131
+
132
+ /* Arguments can either be an array of indices, or a position array [x,y,z] followed by width, height and depth.
133
+ Examples:
134
+ var cube = new Cube(...);
135
+ frustum.cube(cube.getCorners());
136
+ frustub.cube(cube.orientation.getPosition(), 1);
137
+ frustub.cube(cube.orientation.getPosition(), 1, 2, 3);
138
+ */
139
+ cube: function(corners)
140
+ {
141
+ if (arguments.length == 2) { return varcube(this, arguments[0], arguments[1], arguments[1], arguments[1]); }
142
+ if (arguments.length == 4) { return varcube(this, arguments[0], arguments[1], arguments[2], arguments[3]); }
143
+
144
+ if (!this.mv || !this.p) return INSIDE;
145
+ if (arguments.length > 1) { corners = arguments; }
146
+ var p, c, c2 = 0, i, num_corners = corners.length, plane;
147
+ for (p in this.planes)
148
+ {
149
+ plane = this.planes[p];
150
+ c = 0;
151
+ for (i = 0; i < num_corners; i++)
152
+ if (plane.distance(corners[i]) > 0)
153
+ c++;
154
+ if (c == 0) return OUTSIDE;
155
+ if (c == num_corners) c2++;
156
+ }
157
+
158
+ return (c2 == 6) ? INSIDE : INTERSECT;
159
+ },
160
+
161
+ addUpdateListener: function(callback) { this.listeners.update.push(callback); },
162
+ sphereVisible: function(center, radius) { return this.sphere.apply(this, arguments) != OUTSIDE; },
163
+ pointVisible: function(center) { return this.point.apply(this, arguments) != OUTSIDE; },
164
+ cubeVisible: function(corners) { return this.cube.apply(this, arguments) != OUTSIDE; },
165
+
166
+ fireListeners: function(name) {
167
+ for (var i = 0; i < this.listeners[name].length; i++)
168
+ this.listeners[name][i]();
169
+ },
170
+
171
+ isValid: function() { return this.p && this.mv; },
172
+
173
+ getRenderable: function()
174
+ {
175
+ if (this.renderable) return this.renderable;
176
+
177
+ var renderable = this.renderable = new Jax.Model({mesh: new Jax.Mesh()});
178
+ renderable.upToDate = false;
179
+ var frustum = this;
180
+
181
+ function addVertices(e, vertices)
182
+ {
183
+ // near quad
184
+ vertices.push(e.ntl[0], e.ntl[1], e.ntl[2]);
185
+ vertices.push(e.ntr[0], e.ntr[1], e.ntr[2]);
186
+
187
+ vertices.push(e.ntr[0], e.ntr[1], e.ntr[2]);
188
+ vertices.push(e.nbr[0], e.nbr[1], e.nbr[2]);
189
+
190
+ vertices.push(e.nbr[0], e.nbr[1], e.nbr[2]);
191
+ vertices.push(e.nbl[0], e.nbl[1], e.nbl[2]);
192
+
193
+ vertices.push(e.nbl[0], e.nbl[1], e.nbl[2]);
194
+ vertices.push(e.ntl[0], e.ntl[1], e.ntl[2]);
195
+
196
+ // far quad
197
+ vertices.push(e.ftl[0], e.ftl[1], e.ftl[2]);
198
+ vertices.push(e.ftr[0], e.ftr[1], e.ftr[2]);
199
+
200
+ vertices.push(e.ftr[0], e.ftr[1], e.ftr[2]);
201
+ vertices.push(e.fbr[0], e.fbr[1], e.fbr[2]);
202
+
203
+ vertices.push(e.fbr[0], e.fbr[1], e.fbr[2]);
204
+ vertices.push(e.fbl[0], e.fbl[1], e.fbl[2]);
205
+
206
+ vertices.push(e.fbl[0], e.fbl[1], e.fbl[2]);
207
+ vertices.push(e.ftl[0], e.ftl[1], e.ftl[2]);
208
+
209
+ // left side
210
+ vertices.push(e.ntl[0], e.ntl[1], e.ntl[2]);
211
+ vertices.push(e.ftl[0], e.ftl[1], e.ftl[2]);
212
+
213
+ vertices.push(e.nbl[0], e.nbl[1], e.nbl[2]);
214
+ vertices.push(e.fbl[0], e.fbl[1], e.fbl[2]);
215
+
216
+ // right side
217
+ vertices.push(e.ntr[0], e.ntr[1], e.ntr[2]);
218
+ vertices.push(e.ftr[0], e.ftr[1], e.ftr[2]);
219
+
220
+ vertices.push(e.nbr[0], e.nbr[1], e.nbr[2]);
221
+ vertices.push(e.fbr[0], e.fbr[1], e.fbr[2]);
222
+ }
223
+
224
+ renderable.mesh.init = function(vertices, colors) {
225
+ this.draw_mode = GL_LINES;
226
+
227
+ for (var i = 0; i < 24; i++)
228
+ {
229
+ vertices.push(0,0,0);
230
+ colors.push(1,1,0,1);
231
+ }
232
+ };
233
+
234
+ renderable.update = null;
235
+
236
+ frustum.addUpdateListener(function() {
237
+ if (!frustum.isValid()) { return; }
238
+
239
+ renderable.upToDate = true;
240
+ var buf = renderable.mesh.getVertexBuffer();
241
+ if (!buf) return;
242
+ var vertices = buf.js;
243
+ vertices.clear();
244
+ var e = extents(frustum);//{ntl:ntl, ntr:ntr, nbl:nbl, nbr:nbr, ftl:ftl, ftr:ftr, fbl:fbl, fbr:fbr};
245
+
246
+ addVertices(e, vertices);
247
+
248
+ buf.refresh();
249
+ });
250
+
251
+ return renderable;
252
+ }
253
+ });
254
+
255
+ klass.INSIDE = INSIDE;
256
+ klass.OUTSIDE = OUTSIDE;
257
+ klass.INTERSECT = INTERSECT;
258
+
259
+ return klass;
260
+ })();