gosu 0.15.2 → 1.0.0.pre1
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- checksums.yaml +4 -4
- data/dependencies/SDL/include/SDL.h +138 -0
- data/dependencies/SDL/include/SDL_assert.h +293 -0
- data/dependencies/SDL/include/SDL_atomic.h +295 -0
- data/dependencies/SDL/include/SDL_audio.h +859 -0
- data/dependencies/SDL/include/SDL_bits.h +121 -0
- data/dependencies/SDL/include/SDL_blendmode.h +123 -0
- data/dependencies/SDL/include/SDL_clipboard.h +71 -0
- data/dependencies/SDL/include/SDL_config.h +55 -0
- data/dependencies/SDL/include/SDL_config_android.h +182 -0
- data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
- data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
- data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
- data/dependencies/SDL/include/SDL_config_os2.h +188 -0
- data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
- data/dependencies/SDL/include/SDL_config_psp.h +165 -0
- data/dependencies/SDL/include/SDL_config_windows.h +288 -0
- data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
- data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
- data/dependencies/SDL/include/SDL_copying.h +20 -0
- data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
- data/dependencies/SDL/include/SDL_egl.h +1676 -0
- data/dependencies/SDL/include/SDL_endian.h +263 -0
- data/dependencies/SDL/include/SDL_error.h +112 -0
- data/dependencies/SDL/include/SDL_events.h +827 -0
- data/dependencies/SDL/include/SDL_filesystem.h +136 -0
- data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
- data/dependencies/SDL/include/SDL_gesture.h +87 -0
- data/dependencies/SDL/include/SDL_haptic.h +1247 -0
- data/dependencies/SDL/include/SDL_hints.h +1578 -0
- data/dependencies/SDL/include/SDL_joystick.h +499 -0
- data/dependencies/SDL/include/SDL_keyboard.h +217 -0
- data/dependencies/SDL/include/SDL_keycode.h +351 -0
- data/dependencies/SDL/include/SDL_loadso.h +81 -0
- data/dependencies/SDL/include/SDL_locale.h +101 -0
- data/dependencies/SDL/include/SDL_log.h +211 -0
- data/dependencies/SDL/include/SDL_main.h +180 -0
- data/dependencies/SDL/include/SDL_messagebox.h +146 -0
- data/dependencies/SDL/include/SDL_metal.h +117 -0
- data/dependencies/SDL/include/SDL_misc.h +75 -0
- data/dependencies/SDL/include/SDL_mouse.h +302 -0
- data/dependencies/SDL/include/SDL_mutex.h +251 -0
- data/dependencies/SDL/include/SDL_name.h +33 -0
- data/dependencies/SDL/include/SDL_opengl.h +2183 -0
- data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
- data/dependencies/SDL/include/SDL_opengles.h +39 -0
- data/dependencies/SDL/include/SDL_opengles2.h +52 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
- data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
- data/dependencies/SDL/include/SDL_pixels.h +479 -0
- data/dependencies/SDL/include/SDL_platform.h +198 -0
- data/dependencies/SDL/include/SDL_power.h +75 -0
- data/dependencies/SDL/include/SDL_quit.h +58 -0
- data/dependencies/SDL/include/SDL_rect.h +174 -0
- data/dependencies/SDL/include/SDL_render.h +1158 -0
- data/dependencies/SDL/include/SDL_revision.h +2 -0
- data/dependencies/SDL/include/SDL_rwops.h +283 -0
- data/dependencies/SDL/include/SDL_scancode.h +413 -0
- data/dependencies/SDL/include/SDL_sensor.h +267 -0
- data/dependencies/SDL/include/SDL_shape.h +144 -0
- data/dependencies/SDL/include/SDL_stdinc.h +647 -0
- data/dependencies/SDL/include/SDL_surface.h +563 -0
- data/dependencies/SDL/include/SDL_system.h +325 -0
- data/dependencies/SDL/include/SDL_syswm.h +354 -0
- data/dependencies/SDL/include/SDL_test.h +69 -0
- data/dependencies/SDL/include/SDL_test_assert.h +105 -0
- data/dependencies/SDL/include/SDL_test_common.h +218 -0
- data/dependencies/SDL/include/SDL_test_compare.h +69 -0
- data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
- data/dependencies/SDL/include/SDL_test_font.h +81 -0
- data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
- data/dependencies/SDL/include/SDL_test_harness.h +134 -0
- data/dependencies/SDL/include/SDL_test_images.h +78 -0
- data/dependencies/SDL/include/SDL_test_log.h +67 -0
- data/dependencies/SDL/include/SDL_test_md5.h +129 -0
- data/dependencies/SDL/include/SDL_test_memory.h +63 -0
- data/dependencies/SDL/include/SDL_test_random.h +115 -0
- data/dependencies/SDL/include/SDL_thread.h +366 -0
- data/dependencies/SDL/include/SDL_timer.h +115 -0
- data/dependencies/SDL/include/SDL_touch.h +102 -0
- data/dependencies/SDL/include/SDL_types.h +29 -0
- data/dependencies/SDL/include/SDL_version.h +162 -0
- data/dependencies/SDL/include/SDL_video.h +1282 -0
- data/dependencies/SDL/include/SDL_vulkan.h +276 -0
- data/dependencies/SDL/include/begin_code.h +166 -0
- data/dependencies/SDL/include/close_code.h +40 -0
- data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
- data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
- data/dependencies/SDL_sound/SDL_sound.c +795 -0
- data/dependencies/SDL_sound/SDL_sound.h +725 -0
- data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
- data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
- data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
- data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
- data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
- data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
- data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
- data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
- data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
- data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
- data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
- data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
- data/dependencies/SDL_sound/dr_flac.h +5906 -0
- data/dependencies/SDL_sound/dr_mp3.h +2832 -0
- data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
- data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
- data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
- data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
- data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
- data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
- data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
- data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
- data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
- data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
- data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
- data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
- data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
- data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
- data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
- data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
- data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
- data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
- data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
- data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
- data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
- data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
- data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
- data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
- data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
- data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
- data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
- data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
- data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
- data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
- data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
- data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
- data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
- data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
- data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
- data/dependencies/al_soft/AL/al.h +655 -0
- data/dependencies/al_soft/AL/alc.h +270 -0
- data/dependencies/al_soft/AL/alext.h +585 -0
- data/dependencies/al_soft/AL/efx-creative.h +3 -0
- data/dependencies/al_soft/AL/efx-presets.h +402 -0
- data/dependencies/al_soft/AL/efx.h +762 -0
- data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
- data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
- data/{src → dependencies/stb}/stb_image.h +330 -127
- data/{src → dependencies/stb}/stb_image_write.h +156 -85
- data/{src → dependencies/stb}/stb_truetype.h +192 -69
- data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
- data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
- data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
- data/ext/gosu/extconf.rb +56 -22
- data/{Gosu → include/Gosu}/Audio.hpp +6 -8
- data/{Gosu → include/Gosu}/AutoLink.hpp +0 -0
- data/include/Gosu/Bitmap.hpp +100 -0
- data/{Gosu → include/Gosu}/Buttons.hpp +94 -35
- data/{Gosu → include/Gosu}/Channel.h +0 -0
- data/{Gosu → include/Gosu}/Color.h +0 -0
- data/{Gosu → include/Gosu}/Color.hpp +0 -0
- data/{Gosu → include/Gosu}/Directories.hpp +0 -0
- data/{Gosu → include/Gosu}/Font.h +0 -0
- data/{Gosu → include/Gosu}/Font.hpp +0 -0
- data/{Gosu → include/Gosu}/Fwd.hpp +0 -0
- data/{Gosu → include/Gosu}/Gosu.h +3 -0
- data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
- data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
- data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
- data/{Gosu → include/Gosu}/IO.hpp +0 -0
- data/{Gosu → include/Gosu}/Image.h +0 -0
- data/{Gosu → include/Gosu}/Image.hpp +7 -6
- data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
- data/{Gosu → include/Gosu}/Input.hpp +30 -15
- data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
- data/{Gosu → include/Gosu}/Math.hpp +0 -0
- data/{Gosu → include/Gosu}/Platform.hpp +0 -0
- data/{Gosu → include/Gosu}/Sample.h +0 -0
- data/{Gosu → include/Gosu}/Song.h +0 -0
- data/{Gosu → include/Gosu}/Text.hpp +0 -0
- data/{Gosu → include/Gosu}/TextInput.h +0 -0
- data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
- data/{Gosu → include/Gosu}/Timing.hpp +0 -0
- data/{Gosu → include/Gosu}/Utility.hpp +1 -1
- data/{Gosu → include/Gosu}/Version.hpp +0 -0
- data/{Gosu → include/Gosu}/Window.h +2 -0
- data/{Gosu → include/Gosu}/Window.hpp +21 -13
- data/lib/OpenAL32.dll +0 -0
- data/lib/SDL2.dll +0 -0
- data/lib/gosu.rb +0 -3
- data/lib/gosu/patches.rb +0 -9
- data/lib/gosu/swig_patches.rb +3 -2
- data/lib/libmpg123.dll +0 -0
- data/lib/libsndfile.dll +0 -0
- data/lib64/OpenAL32.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/lib64/libmpg123.dll +0 -0
- data/lib64/libsndfile.dll +0 -0
- data/rdoc/gosu.rb +95 -20
- data/src/Audio.cpp +50 -224
- data/src/AudioFile.hpp +17 -37
- data/src/AudioFileAudioToolbox.cpp +237 -0
- data/src/AudioFileSDLSound.cpp +147 -0
- data/src/AudioImpl.cpp +3 -12
- data/src/AudioImpl.hpp +3 -1
- data/src/Bitmap.cpp +85 -83
- data/src/BitmapIO.cpp +52 -58
- data/src/Constants.cpp +80 -33
- data/src/Font.cpp +3 -1
- data/src/GosuWrapper.cpp +19 -0
- data/src/Graphics.cpp +7 -4
- data/src/Image.cpp +13 -16
- data/src/Input.cpp +408 -159
- data/src/LargeImageData.cpp +1 -1
- data/src/MarkupParser.cpp +2 -1
- data/src/RubyGosu.cxx +349 -83
- data/src/RubyGosu.h +4 -2
- data/src/TexChunk.cpp +1 -1
- data/src/TextBuilder.cpp +3 -1
- data/src/Texture.cpp +1 -1
- data/src/TrueTypeFont.cpp +1 -1
- data/src/Utility.cpp +11 -7
- data/src/Window.cpp +30 -39
- data/src/WindowWrapper.cpp +28 -0
- metadata +207 -52
- data/Gosu/Bitmap.hpp +0 -113
- data/src/AudioToolboxFile.hpp +0 -210
- data/src/OggFile.hpp +0 -92
- data/src/SndFile.hpp +0 -174
- data/src/WinMain.cpp +0 -64
data/src/RubyGosu.h
CHANGED
@@ -1,6 +1,6 @@
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/* ----------------------------------------------------------------------------
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* This file was automatically generated by SWIG (http://www.swig.org).
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-
* Version 4.0
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+
* Version 4.1.0
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*
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* This file is not intended to be easily readable and contains a number of
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* coding conventions designed to improve portability and efficiency. Do not make
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@@ -28,7 +28,7 @@ public:
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class SwigDirector_Window : public Gosu::Window, public Swig::Director {
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public:
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-
SwigDirector_Window(VALUE self,
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+
SwigDirector_Window(VALUE self,unsigned int width,unsigned int height,bool fullscreen=false,double update_interval=16.666666,bool resizable=false);
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virtual ~SwigDirector_Window();
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virtual void show();
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virtual bool tick();
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@@ -41,6 +41,8 @@ public:
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virtual void release_memory();
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virtual void button_down(Gosu::Button arg0);
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virtual void button_up(Gosu::Button arg0);
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+
virtual void gamepad_connected(int index);
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+
virtual void gamepad_disconnected(int index);
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virtual void drop(std::string const &filename);
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};
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data/src/TexChunk.cpp
CHANGED
@@ -120,7 +120,7 @@ void Gosu::TexChunk::insert(const Bitmap& original_bitmap, int x, int y)
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if (clipped_width <= 0 || clipped_height <= 0) return;
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clipped_bitmap.resize(clipped_width, clipped_height);
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-
clipped_bitmap.insert(
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+
clipped_bitmap.insert(-clip_left, -clip_top, original_bitmap);
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bitmap = &clipped_bitmap;
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}
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data/src/TextBuilder.cpp
CHANGED
@@ -1,8 +1,10 @@
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#include "TextBuilder.hpp"
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#include <Gosu/Text.hpp>
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#include <utf8proc.h>
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#include <cassert>
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#include <cmath>
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-
#include "utf8proc.h"
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using namespace std;
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Gosu::WordInfo::WordInfo(const string& font_name, double font_height, vector<FormattedString> parts)
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data/src/Texture.cpp
CHANGED
@@ -124,7 +124,7 @@ Gosu::Bitmap Gosu::Texture::to_bitmap(unsigned x, unsigned y, unsigned width, un
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// TODO: There are ways to retrieve only part of a texture, which we should use sooner or later.
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, full_texture.data());
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Bitmap bitmap(width, height);
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bitmap.insert(
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bitmap.insert(-int(x), -int(y), full_texture);
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return bitmap;
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#endif
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data/src/TrueTypeFont.cpp
CHANGED
data/src/Utility.cpp
CHANGED
@@ -1,7 +1,7 @@
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#include <Gosu/Utility.hpp>
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#include <Gosu/Platform.hpp>
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#include
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#include <utf8proc.h>
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#include <cstring>
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#include <stdexcept>
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@@ -45,17 +45,20 @@ u32string Gosu::utf8_to_composed_utc4(const string& utf8)
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return utc4;
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}
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-
bool Gosu::has_extension(
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bool Gosu::has_extension(string_view filename, string_view extension)
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{
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-
size_t ext_len =
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+
size_t ext_len = extension.length();
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if (ext_len > filename.length()) {
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return false;
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}
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-
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-
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string_view::iterator filename_iter = filename.end();
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string_view::iterator ext_iter = extension.end();
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while (ext_len--) {
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-
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--filename_iter;
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--ext_iter;
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if (tolower((int) *filename_iter) != tolower((int) *ext_iter)) {
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return false;
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}
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}
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@@ -66,6 +69,7 @@ bool Gosu::has_extension(const string& filename, const char* extension)
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#if defined(GOSU_IS_UNIX) && !defined(GOSU_IS_MAC)
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string Gosu::language()
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{
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-
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const char* env = getenv("LANG");
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return env ? env : "en_US";
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}
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#endif
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data/src/Window.cpp
CHANGED
@@ -22,8 +22,6 @@ namespace Gosu
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throw runtime_error(operation + ": " + (error ? error : "(unknown error)"));
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}
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static void cleanup();
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-
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SDL_Window* shared_window()
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{
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static SDL_Window* window = nullptr;
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@@ -32,14 +30,12 @@ namespace Gosu
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throw_sdl_error("Could not initialize SDL Video");
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}
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atexit(cleanup);
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-
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN;
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#if SDL_VERSION_ATLEAST(2, 0, 1)
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flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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#endif
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-
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window =
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SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 64, 64, flags);
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if (window == nullptr) {
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@@ -58,27 +54,20 @@ namespace Gosu
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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#endif
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-
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context = SDL_GL_CreateContext(shared_window());
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-
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+
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if (context == nullptr) {
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throw_sdl_error("Could not create OpenGL context");
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}
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}
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return context;
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}
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-
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+
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void ensure_current_context()
|
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{
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69
|
SDL_GL_MakeCurrent(shared_window(), shared_gl_context());
|
74
70
|
}
|
75
|
-
|
76
|
-
static void cleanup()
|
77
|
-
{
|
78
|
-
SDL_GL_DeleteContext(shared_gl_context());
|
79
|
-
SDL_DestroyWindow(shared_window());
|
80
|
-
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
81
|
-
}
|
82
71
|
}
|
83
72
|
|
84
73
|
struct Gosu::Window::Impl
|
@@ -123,6 +112,8 @@ Gosu::Window::Window(unsigned width, unsigned height, bool fullscreen, double up
|
|
123
112
|
|
124
113
|
input().on_button_down = [this](Button button) { button_down(button); };
|
125
114
|
input().on_button_up = [this](Button button) { button_up(button); };
|
115
|
+
input().on_gamepad_connected = [this](int index) { gamepad_connected(index); };
|
116
|
+
input().on_gamepad_disconnected = [this](int index) { gamepad_disconnected(index); };
|
126
117
|
}
|
127
118
|
|
128
119
|
Gosu::Window::~Window()
|
@@ -153,17 +144,17 @@ bool Gosu::Window::resizable() const
|
|
153
144
|
void Gosu::Window::resize(unsigned width, unsigned height, bool fullscreen)
|
154
145
|
{
|
155
146
|
pimpl->fullscreen = fullscreen;
|
156
|
-
|
147
|
+
|
157
148
|
int actual_width = width;
|
158
149
|
int actual_height = height;
|
159
150
|
double scale_factor = 1.0;
|
160
151
|
double black_bar_width = 0;
|
161
152
|
double black_bar_height = 0;
|
162
|
-
|
153
|
+
|
163
154
|
if (fullscreen) {
|
164
155
|
actual_width = Gosu::screen_width(this);
|
165
156
|
actual_height = Gosu::screen_height(this);
|
166
|
-
|
157
|
+
|
167
158
|
if (resizable()) {
|
168
159
|
// Resizable fullscreen windows stubbornly follow the desktop resolution.
|
169
160
|
width = actual_width;
|
@@ -186,7 +177,7 @@ void Gosu::Window::resize(unsigned width, unsigned height, bool fullscreen)
|
|
186
177
|
else {
|
187
178
|
unsigned max_width = Gosu::available_width(this);
|
188
179
|
unsigned max_height = Gosu::available_height(this);
|
189
|
-
|
180
|
+
|
190
181
|
if (resizable()) {
|
191
182
|
// If the window is resizable, limit its size, without preserving the aspect ratio.
|
192
183
|
width = actual_width = min(width, max_width);
|
@@ -199,18 +190,18 @@ void Gosu::Window::resize(unsigned width, unsigned height, bool fullscreen)
|
|
199
190
|
actual_height = height * scale_factor;
|
200
191
|
}
|
201
192
|
}
|
202
|
-
|
193
|
+
|
203
194
|
SDL_SetWindowFullscreen(shared_window(), fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
204
195
|
if (!pimpl->resizing) {
|
205
196
|
SDL_SetWindowSize(shared_window(), actual_width, actual_height);
|
206
197
|
}
|
207
|
-
|
198
|
+
|
208
199
|
#if SDL_VERSION_ATLEAST(2, 0, 1)
|
209
200
|
SDL_GL_GetDrawableSize(shared_window(), &actual_width, &actual_height);
|
210
201
|
#endif
|
211
|
-
|
202
|
+
|
212
203
|
ensure_current_context();
|
213
|
-
|
204
|
+
|
214
205
|
if (!pimpl->graphics) {
|
215
206
|
pimpl->graphics.reset(new Graphics(actual_width, actual_height));
|
216
207
|
}
|
@@ -218,7 +209,7 @@ void Gosu::Window::resize(unsigned width, unsigned height, bool fullscreen)
|
|
218
209
|
pimpl->graphics->set_physical_resolution(actual_width, actual_height);
|
219
210
|
}
|
220
211
|
pimpl->graphics->set_resolution(width, height, black_bar_width, black_bar_height);
|
221
|
-
|
212
|
+
|
222
213
|
if (!pimpl->input) {
|
223
214
|
pimpl->input.reset(new Input(shared_window()));
|
224
215
|
}
|
@@ -250,17 +241,17 @@ void Gosu::Window::set_caption(const string& caption)
|
|
250
241
|
void Gosu::Window::show()
|
251
242
|
{
|
252
243
|
unsigned long time_before_tick = milliseconds();
|
253
|
-
|
244
|
+
|
254
245
|
while (tick()) {
|
255
246
|
// Sleep to keep this loop from eating 100% CPU.
|
256
247
|
unsigned long tick_time = milliseconds() - time_before_tick;
|
257
248
|
if (tick_time < update_interval()) {
|
258
249
|
sleep(update_interval() - tick_time);
|
259
250
|
}
|
260
|
-
|
251
|
+
|
261
252
|
time_before_tick = milliseconds();
|
262
253
|
}
|
263
|
-
|
254
|
+
|
264
255
|
pimpl->state = Impl::CLOSED;
|
265
256
|
}
|
266
257
|
|
@@ -270,7 +261,7 @@ bool Gosu::Window::tick()
|
|
270
261
|
pimpl->state = Impl::CLOSED;
|
271
262
|
return false;
|
272
263
|
}
|
273
|
-
|
264
|
+
|
274
265
|
if (pimpl->state == Impl::CLOSED) {
|
275
266
|
SDL_ShowWindow(shared_window());
|
276
267
|
pimpl->state = Impl::OPEN;
|
@@ -282,7 +273,7 @@ bool Gosu::Window::tick()
|
|
282
273
|
SDL_GL_GetDrawableSize(shared_window(), &width, &height);
|
283
274
|
graphics().set_physical_resolution(width, height);
|
284
275
|
}
|
285
|
-
|
276
|
+
|
286
277
|
SDL_Event e;
|
287
278
|
while (SDL_PollEvent(&e)) {
|
288
279
|
|
@@ -320,29 +311,29 @@ bool Gosu::Window::tick()
|
|
320
311
|
}
|
321
312
|
}
|
322
313
|
}
|
323
|
-
|
314
|
+
|
324
315
|
Song::update();
|
325
|
-
|
316
|
+
|
326
317
|
input().update();
|
327
|
-
|
318
|
+
|
328
319
|
update();
|
329
|
-
|
320
|
+
|
330
321
|
SDL_ShowCursor(needs_cursor());
|
331
|
-
|
322
|
+
|
332
323
|
if (needs_redraw()) {
|
333
324
|
ensure_current_context();
|
334
325
|
graphics().frame([&] {
|
335
326
|
draw();
|
336
327
|
FPS::register_frame();
|
337
328
|
});
|
338
|
-
|
329
|
+
|
339
330
|
SDL_GL_SwapWindow(shared_window());
|
340
331
|
}
|
341
|
-
|
332
|
+
|
342
333
|
if (pimpl->state == Impl::CLOSING) {
|
343
334
|
pimpl->state = Impl::CLOSED;
|
344
335
|
}
|
345
|
-
|
336
|
+
|
346
337
|
return pimpl->state == Impl::OPEN;
|
347
338
|
}
|
348
339
|
|
@@ -357,7 +348,7 @@ void Gosu::Window::button_down(Button button)
|
|
357
348
|
bool toggle_fullscreen;
|
358
349
|
|
359
350
|
// Default shortcuts for toggling fullscreen mode, see: https://github.com/gosu/gosu/issues/361
|
360
|
-
|
351
|
+
|
361
352
|
#ifdef GOSU_IS_MAC
|
362
353
|
// cmd+F and cmd+ctrl+F are both common shortcuts for toggling fullscreen mode on macOS.
|
363
354
|
toggle_fullscreen = button == KB_F &&
|
data/src/WindowWrapper.cpp
CHANGED
@@ -11,6 +11,8 @@ public:
|
|
11
11
|
void default_button_down(unsigned btn); // Enables fullscreen toggle
|
12
12
|
void button_down(Gosu::Button btn) override;
|
13
13
|
void button_up(Gosu::Button btn) override;
|
14
|
+
void gamepad_connected(int id) override;
|
15
|
+
void gamepad_disconnected(int id) override;
|
14
16
|
void drop(const std::string &filename) override;
|
15
17
|
bool needs_redraw() const override;
|
16
18
|
bool needs_cursor() const override;
|
@@ -22,6 +24,8 @@ public:
|
|
22
24
|
std::function<void ()> draw_callback;
|
23
25
|
std::function<void (unsigned btn)> button_down_callback;
|
24
26
|
std::function<void (unsigned btn)> button_up_callback;
|
27
|
+
std::function<void (int id)> gamepad_connected_callback;
|
28
|
+
std::function<void (int id)> gamepad_disconnected_callback;
|
25
29
|
std::function<void (const char *filename)> drop_callback;
|
26
30
|
std::function<bool ()> needs_redraw_callback;
|
27
31
|
std::function<bool ()> needs_cursor_callback;
|
@@ -68,6 +72,20 @@ void Gosu::WindowForWrapper::button_up(Gosu::Button btn)
|
|
68
72
|
}
|
69
73
|
}
|
70
74
|
|
75
|
+
void Gosu::WindowForWrapper::gamepad_connected(int id)
|
76
|
+
{
|
77
|
+
if (gamepad_connected_callback != nullptr) {
|
78
|
+
gamepad_connected_callback(id);
|
79
|
+
}
|
80
|
+
}
|
81
|
+
|
82
|
+
void Gosu::WindowForWrapper::gamepad_disconnected(int id)
|
83
|
+
{
|
84
|
+
if (gamepad_disconnected_callback != nullptr) {
|
85
|
+
gamepad_disconnected_callback(id);
|
86
|
+
}
|
87
|
+
}
|
88
|
+
|
71
89
|
void Gosu::WindowForWrapper::drop(const std::string &filename)
|
72
90
|
{
|
73
91
|
if (drop_callback != nullptr) {
|
@@ -146,6 +164,16 @@ void Gosu_Window_set_button_up(Gosu_Window *window, void function(void *data, un
|
|
146
164
|
reinterpret_cast<Gosu::WindowForWrapper *>(window)->button_up_callback = [=](unsigned btn) { function(data, btn); };
|
147
165
|
}
|
148
166
|
|
167
|
+
void Gosu_Window_set_gamepad_connected(Gosu_Window *window, void function(void *data, int id), void *data)
|
168
|
+
{
|
169
|
+
reinterpret_cast<Gosu::WindowForWrapper *>(window)->gamepad_connected_callback = [=](int id) { function(data, id); };
|
170
|
+
}
|
171
|
+
|
172
|
+
void Gosu_Window_set_gamepad_disconnected(Gosu_Window *window, void function(void *data, int id), void *data)
|
173
|
+
{
|
174
|
+
reinterpret_cast<Gosu::WindowForWrapper *>(window)->gamepad_disconnected_callback = [=](int id) { function(data, id); };
|
175
|
+
}
|
176
|
+
|
149
177
|
void Gosu_Window_set_drop(Gosu_Window *window, void function(void *data, const char *filename), void *data)
|
150
178
|
{
|
151
179
|
reinterpret_cast<Gosu::WindowForWrapper *>(window)->drop_callback = [=](const char *filename) { function(data, filename); };
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gosu
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 1.0.0.pre1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Julian Raschke
|
8
|
-
autorequire:
|
8
|
+
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2020-
|
11
|
+
date: 2020-12-28 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: |2
|
14
14
|
2D game development library.
|
@@ -27,41 +27,199 @@ extra_rdoc_files:
|
|
27
27
|
files:
|
28
28
|
- ".yardopts"
|
29
29
|
- COPYING
|
30
|
-
- Gosu/Audio.hpp
|
31
|
-
- Gosu/AutoLink.hpp
|
32
|
-
- Gosu/Bitmap.hpp
|
33
|
-
- Gosu/Buttons.hpp
|
34
|
-
- Gosu/Channel.h
|
35
|
-
- Gosu/Color.h
|
36
|
-
- Gosu/Color.hpp
|
37
|
-
- Gosu/Directories.hpp
|
38
|
-
- Gosu/Font.h
|
39
|
-
- Gosu/Font.hpp
|
40
|
-
- Gosu/Fwd.hpp
|
41
|
-
- Gosu/Gosu.h
|
42
|
-
- Gosu/Gosu.hpp
|
43
|
-
- Gosu/Graphics.hpp
|
44
|
-
- Gosu/GraphicsBase.hpp
|
45
|
-
- Gosu/IO.hpp
|
46
|
-
- Gosu/Image.h
|
47
|
-
- Gosu/Image.hpp
|
48
|
-
- Gosu/ImageData.hpp
|
49
|
-
- Gosu/Input.hpp
|
50
|
-
- Gosu/Inspection.hpp
|
51
|
-
- Gosu/Math.hpp
|
52
|
-
- Gosu/Platform.hpp
|
53
|
-
- Gosu/Sample.h
|
54
|
-
- Gosu/Song.h
|
55
|
-
- Gosu/Text.hpp
|
56
|
-
- Gosu/TextInput.h
|
57
|
-
- Gosu/TextInput.hpp
|
58
|
-
- Gosu/Timing.hpp
|
59
|
-
- Gosu/Utility.hpp
|
60
|
-
- Gosu/Version.hpp
|
61
|
-
- Gosu/Window.h
|
62
|
-
- Gosu/Window.hpp
|
63
30
|
- README.md
|
31
|
+
- dependencies/SDL/include/SDL.h
|
32
|
+
- dependencies/SDL/include/SDL_assert.h
|
33
|
+
- dependencies/SDL/include/SDL_atomic.h
|
34
|
+
- dependencies/SDL/include/SDL_audio.h
|
35
|
+
- dependencies/SDL/include/SDL_bits.h
|
36
|
+
- dependencies/SDL/include/SDL_blendmode.h
|
37
|
+
- dependencies/SDL/include/SDL_clipboard.h
|
38
|
+
- dependencies/SDL/include/SDL_config.h
|
39
|
+
- dependencies/SDL/include/SDL_config_android.h
|
40
|
+
- dependencies/SDL/include/SDL_config_iphoneos.h
|
41
|
+
- dependencies/SDL/include/SDL_config_macosx.h
|
42
|
+
- dependencies/SDL/include/SDL_config_minimal.h
|
43
|
+
- dependencies/SDL/include/SDL_config_os2.h
|
44
|
+
- dependencies/SDL/include/SDL_config_pandora.h
|
45
|
+
- dependencies/SDL/include/SDL_config_psp.h
|
46
|
+
- dependencies/SDL/include/SDL_config_windows.h
|
47
|
+
- dependencies/SDL/include/SDL_config_winrt.h
|
48
|
+
- dependencies/SDL/include/SDL_config_wiz.h
|
49
|
+
- dependencies/SDL/include/SDL_copying.h
|
50
|
+
- dependencies/SDL/include/SDL_cpuinfo.h
|
51
|
+
- dependencies/SDL/include/SDL_egl.h
|
52
|
+
- dependencies/SDL/include/SDL_endian.h
|
53
|
+
- dependencies/SDL/include/SDL_error.h
|
54
|
+
- dependencies/SDL/include/SDL_events.h
|
55
|
+
- dependencies/SDL/include/SDL_filesystem.h
|
56
|
+
- dependencies/SDL/include/SDL_gamecontroller.h
|
57
|
+
- dependencies/SDL/include/SDL_gesture.h
|
58
|
+
- dependencies/SDL/include/SDL_haptic.h
|
59
|
+
- dependencies/SDL/include/SDL_hints.h
|
60
|
+
- dependencies/SDL/include/SDL_joystick.h
|
61
|
+
- dependencies/SDL/include/SDL_keyboard.h
|
62
|
+
- dependencies/SDL/include/SDL_keycode.h
|
63
|
+
- dependencies/SDL/include/SDL_loadso.h
|
64
|
+
- dependencies/SDL/include/SDL_locale.h
|
65
|
+
- dependencies/SDL/include/SDL_log.h
|
66
|
+
- dependencies/SDL/include/SDL_main.h
|
67
|
+
- dependencies/SDL/include/SDL_messagebox.h
|
68
|
+
- dependencies/SDL/include/SDL_metal.h
|
69
|
+
- dependencies/SDL/include/SDL_misc.h
|
70
|
+
- dependencies/SDL/include/SDL_mouse.h
|
71
|
+
- dependencies/SDL/include/SDL_mutex.h
|
72
|
+
- dependencies/SDL/include/SDL_name.h
|
73
|
+
- dependencies/SDL/include/SDL_opengl.h
|
74
|
+
- dependencies/SDL/include/SDL_opengl_glext.h
|
75
|
+
- dependencies/SDL/include/SDL_opengles.h
|
76
|
+
- dependencies/SDL/include/SDL_opengles2.h
|
77
|
+
- dependencies/SDL/include/SDL_opengles2_gl2.h
|
78
|
+
- dependencies/SDL/include/SDL_opengles2_gl2ext.h
|
79
|
+
- dependencies/SDL/include/SDL_opengles2_gl2platform.h
|
80
|
+
- dependencies/SDL/include/SDL_opengles2_khrplatform.h
|
81
|
+
- dependencies/SDL/include/SDL_pixels.h
|
82
|
+
- dependencies/SDL/include/SDL_platform.h
|
83
|
+
- dependencies/SDL/include/SDL_power.h
|
84
|
+
- dependencies/SDL/include/SDL_quit.h
|
85
|
+
- dependencies/SDL/include/SDL_rect.h
|
86
|
+
- dependencies/SDL/include/SDL_render.h
|
87
|
+
- dependencies/SDL/include/SDL_revision.h
|
88
|
+
- dependencies/SDL/include/SDL_rwops.h
|
89
|
+
- dependencies/SDL/include/SDL_scancode.h
|
90
|
+
- dependencies/SDL/include/SDL_sensor.h
|
91
|
+
- dependencies/SDL/include/SDL_shape.h
|
92
|
+
- dependencies/SDL/include/SDL_stdinc.h
|
93
|
+
- dependencies/SDL/include/SDL_surface.h
|
94
|
+
- dependencies/SDL/include/SDL_system.h
|
95
|
+
- dependencies/SDL/include/SDL_syswm.h
|
96
|
+
- dependencies/SDL/include/SDL_test.h
|
97
|
+
- dependencies/SDL/include/SDL_test_assert.h
|
98
|
+
- dependencies/SDL/include/SDL_test_common.h
|
99
|
+
- dependencies/SDL/include/SDL_test_compare.h
|
100
|
+
- dependencies/SDL/include/SDL_test_crc32.h
|
101
|
+
- dependencies/SDL/include/SDL_test_font.h
|
102
|
+
- dependencies/SDL/include/SDL_test_fuzzer.h
|
103
|
+
- dependencies/SDL/include/SDL_test_harness.h
|
104
|
+
- dependencies/SDL/include/SDL_test_images.h
|
105
|
+
- dependencies/SDL/include/SDL_test_log.h
|
106
|
+
- dependencies/SDL/include/SDL_test_md5.h
|
107
|
+
- dependencies/SDL/include/SDL_test_memory.h
|
108
|
+
- dependencies/SDL/include/SDL_test_random.h
|
109
|
+
- dependencies/SDL/include/SDL_thread.h
|
110
|
+
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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homepage: https://www.libgosu.org/
|
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licenses:
|
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- MIT
|
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|
metadata: {}
|
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|
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post_install_message:
|
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post_install_message:
|
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rdoc_options:
|
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|
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- README.md
|
@@ -183,12 +338,12 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
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|
version: 1.9.3
|
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|
required_rubygems_version: !ruby/object:Gem::Requirement
|
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requirements:
|
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|
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- - "
|
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|
+
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|
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|
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|
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|
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version:
|
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|
+
version: 1.3.1
|
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|
requirements: []
|
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|
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rubygems_version: 3.
|
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|
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signing_key:
|
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|
+
rubygems_version: 3.2.3
|
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|
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signing_key:
|
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|
specification_version: 4
|
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|
summary: 2D game development library.
|
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|
test_files: []
|