gosu 0.15.2 → 1.0.0.pre1
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- checksums.yaml +4 -4
- data/dependencies/SDL/include/SDL.h +138 -0
- data/dependencies/SDL/include/SDL_assert.h +293 -0
- data/dependencies/SDL/include/SDL_atomic.h +295 -0
- data/dependencies/SDL/include/SDL_audio.h +859 -0
- data/dependencies/SDL/include/SDL_bits.h +121 -0
- data/dependencies/SDL/include/SDL_blendmode.h +123 -0
- data/dependencies/SDL/include/SDL_clipboard.h +71 -0
- data/dependencies/SDL/include/SDL_config.h +55 -0
- data/dependencies/SDL/include/SDL_config_android.h +182 -0
- data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
- data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
- data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
- data/dependencies/SDL/include/SDL_config_os2.h +188 -0
- data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
- data/dependencies/SDL/include/SDL_config_psp.h +165 -0
- data/dependencies/SDL/include/SDL_config_windows.h +288 -0
- data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
- data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
- data/dependencies/SDL/include/SDL_copying.h +20 -0
- data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
- data/dependencies/SDL/include/SDL_egl.h +1676 -0
- data/dependencies/SDL/include/SDL_endian.h +263 -0
- data/dependencies/SDL/include/SDL_error.h +112 -0
- data/dependencies/SDL/include/SDL_events.h +827 -0
- data/dependencies/SDL/include/SDL_filesystem.h +136 -0
- data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
- data/dependencies/SDL/include/SDL_gesture.h +87 -0
- data/dependencies/SDL/include/SDL_haptic.h +1247 -0
- data/dependencies/SDL/include/SDL_hints.h +1578 -0
- data/dependencies/SDL/include/SDL_joystick.h +499 -0
- data/dependencies/SDL/include/SDL_keyboard.h +217 -0
- data/dependencies/SDL/include/SDL_keycode.h +351 -0
- data/dependencies/SDL/include/SDL_loadso.h +81 -0
- data/dependencies/SDL/include/SDL_locale.h +101 -0
- data/dependencies/SDL/include/SDL_log.h +211 -0
- data/dependencies/SDL/include/SDL_main.h +180 -0
- data/dependencies/SDL/include/SDL_messagebox.h +146 -0
- data/dependencies/SDL/include/SDL_metal.h +117 -0
- data/dependencies/SDL/include/SDL_misc.h +75 -0
- data/dependencies/SDL/include/SDL_mouse.h +302 -0
- data/dependencies/SDL/include/SDL_mutex.h +251 -0
- data/dependencies/SDL/include/SDL_name.h +33 -0
- data/dependencies/SDL/include/SDL_opengl.h +2183 -0
- data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
- data/dependencies/SDL/include/SDL_opengles.h +39 -0
- data/dependencies/SDL/include/SDL_opengles2.h +52 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
- data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
- data/dependencies/SDL/include/SDL_pixels.h +479 -0
- data/dependencies/SDL/include/SDL_platform.h +198 -0
- data/dependencies/SDL/include/SDL_power.h +75 -0
- data/dependencies/SDL/include/SDL_quit.h +58 -0
- data/dependencies/SDL/include/SDL_rect.h +174 -0
- data/dependencies/SDL/include/SDL_render.h +1158 -0
- data/dependencies/SDL/include/SDL_revision.h +2 -0
- data/dependencies/SDL/include/SDL_rwops.h +283 -0
- data/dependencies/SDL/include/SDL_scancode.h +413 -0
- data/dependencies/SDL/include/SDL_sensor.h +267 -0
- data/dependencies/SDL/include/SDL_shape.h +144 -0
- data/dependencies/SDL/include/SDL_stdinc.h +647 -0
- data/dependencies/SDL/include/SDL_surface.h +563 -0
- data/dependencies/SDL/include/SDL_system.h +325 -0
- data/dependencies/SDL/include/SDL_syswm.h +354 -0
- data/dependencies/SDL/include/SDL_test.h +69 -0
- data/dependencies/SDL/include/SDL_test_assert.h +105 -0
- data/dependencies/SDL/include/SDL_test_common.h +218 -0
- data/dependencies/SDL/include/SDL_test_compare.h +69 -0
- data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
- data/dependencies/SDL/include/SDL_test_font.h +81 -0
- data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
- data/dependencies/SDL/include/SDL_test_harness.h +134 -0
- data/dependencies/SDL/include/SDL_test_images.h +78 -0
- data/dependencies/SDL/include/SDL_test_log.h +67 -0
- data/dependencies/SDL/include/SDL_test_md5.h +129 -0
- data/dependencies/SDL/include/SDL_test_memory.h +63 -0
- data/dependencies/SDL/include/SDL_test_random.h +115 -0
- data/dependencies/SDL/include/SDL_thread.h +366 -0
- data/dependencies/SDL/include/SDL_timer.h +115 -0
- data/dependencies/SDL/include/SDL_touch.h +102 -0
- data/dependencies/SDL/include/SDL_types.h +29 -0
- data/dependencies/SDL/include/SDL_version.h +162 -0
- data/dependencies/SDL/include/SDL_video.h +1282 -0
- data/dependencies/SDL/include/SDL_vulkan.h +276 -0
- data/dependencies/SDL/include/begin_code.h +166 -0
- data/dependencies/SDL/include/close_code.h +40 -0
- data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
- data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
- data/dependencies/SDL_sound/SDL_sound.c +795 -0
- data/dependencies/SDL_sound/SDL_sound.h +725 -0
- data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
- data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
- data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
- data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
- data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
- data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
- data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
- data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
- data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
- data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
- data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
- data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
- data/dependencies/SDL_sound/dr_flac.h +5906 -0
- data/dependencies/SDL_sound/dr_mp3.h +2832 -0
- data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
- data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
- data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
- data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
- data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
- data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
- data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
- data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
- data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
- data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
- data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
- data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
- data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
- data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
- data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
- data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
- data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
- data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
- data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
- data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
- data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
- data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
- data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
- data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
- data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
- data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
- data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
- data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
- data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
- data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
- data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
- data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
- data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
- data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
- data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
- data/dependencies/al_soft/AL/al.h +655 -0
- data/dependencies/al_soft/AL/alc.h +270 -0
- data/dependencies/al_soft/AL/alext.h +585 -0
- data/dependencies/al_soft/AL/efx-creative.h +3 -0
- data/dependencies/al_soft/AL/efx-presets.h +402 -0
- data/dependencies/al_soft/AL/efx.h +762 -0
- data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
- data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
- data/{src → dependencies/stb}/stb_image.h +330 -127
- data/{src → dependencies/stb}/stb_image_write.h +156 -85
- data/{src → dependencies/stb}/stb_truetype.h +192 -69
- data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
- data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
- data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
- data/ext/gosu/extconf.rb +56 -22
- data/{Gosu → include/Gosu}/Audio.hpp +6 -8
- data/{Gosu → include/Gosu}/AutoLink.hpp +0 -0
- data/include/Gosu/Bitmap.hpp +100 -0
- data/{Gosu → include/Gosu}/Buttons.hpp +94 -35
- data/{Gosu → include/Gosu}/Channel.h +0 -0
- data/{Gosu → include/Gosu}/Color.h +0 -0
- data/{Gosu → include/Gosu}/Color.hpp +0 -0
- data/{Gosu → include/Gosu}/Directories.hpp +0 -0
- data/{Gosu → include/Gosu}/Font.h +0 -0
- data/{Gosu → include/Gosu}/Font.hpp +0 -0
- data/{Gosu → include/Gosu}/Fwd.hpp +0 -0
- data/{Gosu → include/Gosu}/Gosu.h +3 -0
- data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
- data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
- data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
- data/{Gosu → include/Gosu}/IO.hpp +0 -0
- data/{Gosu → include/Gosu}/Image.h +0 -0
- data/{Gosu → include/Gosu}/Image.hpp +7 -6
- data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
- data/{Gosu → include/Gosu}/Input.hpp +30 -15
- data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
- data/{Gosu → include/Gosu}/Math.hpp +0 -0
- data/{Gosu → include/Gosu}/Platform.hpp +0 -0
- data/{Gosu → include/Gosu}/Sample.h +0 -0
- data/{Gosu → include/Gosu}/Song.h +0 -0
- data/{Gosu → include/Gosu}/Text.hpp +0 -0
- data/{Gosu → include/Gosu}/TextInput.h +0 -0
- data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
- data/{Gosu → include/Gosu}/Timing.hpp +0 -0
- data/{Gosu → include/Gosu}/Utility.hpp +1 -1
- data/{Gosu → include/Gosu}/Version.hpp +0 -0
- data/{Gosu → include/Gosu}/Window.h +2 -0
- data/{Gosu → include/Gosu}/Window.hpp +21 -13
- data/lib/OpenAL32.dll +0 -0
- data/lib/SDL2.dll +0 -0
- data/lib/gosu.rb +0 -3
- data/lib/gosu/patches.rb +0 -9
- data/lib/gosu/swig_patches.rb +3 -2
- data/lib/libmpg123.dll +0 -0
- data/lib/libsndfile.dll +0 -0
- data/lib64/OpenAL32.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/lib64/libmpg123.dll +0 -0
- data/lib64/libsndfile.dll +0 -0
- data/rdoc/gosu.rb +95 -20
- data/src/Audio.cpp +50 -224
- data/src/AudioFile.hpp +17 -37
- data/src/AudioFileAudioToolbox.cpp +237 -0
- data/src/AudioFileSDLSound.cpp +147 -0
- data/src/AudioImpl.cpp +3 -12
- data/src/AudioImpl.hpp +3 -1
- data/src/Bitmap.cpp +85 -83
- data/src/BitmapIO.cpp +52 -58
- data/src/Constants.cpp +80 -33
- data/src/Font.cpp +3 -1
- data/src/GosuWrapper.cpp +19 -0
- data/src/Graphics.cpp +7 -4
- data/src/Image.cpp +13 -16
- data/src/Input.cpp +408 -159
- data/src/LargeImageData.cpp +1 -1
- data/src/MarkupParser.cpp +2 -1
- data/src/RubyGosu.cxx +349 -83
- data/src/RubyGosu.h +4 -2
- data/src/TexChunk.cpp +1 -1
- data/src/TextBuilder.cpp +3 -1
- data/src/Texture.cpp +1 -1
- data/src/TrueTypeFont.cpp +1 -1
- data/src/Utility.cpp +11 -7
- data/src/Window.cpp +30 -39
- data/src/WindowWrapper.cpp +28 -0
- metadata +207 -52
- data/Gosu/Bitmap.hpp +0 -113
- data/src/AudioToolboxFile.hpp +0 -210
- data/src/OggFile.hpp +0 -92
- data/src/SndFile.hpp +0 -174
- data/src/WinMain.cpp +0 -64
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/** \file SDL_sound.h */
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/*
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* SDL_sound; An abstract sound format decoding API.
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*
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* Please see the file LICENSE.txt in the source's root directory.
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*/
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/**
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* \mainpage SDL_sound
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*
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* The latest version of SDL_sound can be found at:
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* https://icculus.org/SDL_sound/
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*
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* The basic gist of SDL_sound is that you use an SDL_RWops to get sound data
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* into this library, and SDL_sound will take that data, in one of several
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* popular formats, and decode it into raw waveform data in the format of
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* your choice. This gives you a nice abstraction for getting sound into your
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* game or application; just feed it to SDL_sound, and it will handle
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* decoding and converting, so you can just pass it to your SDL audio
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* callback (or whatever). Since it gets data from an SDL_RWops, you can get
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* the initial sound data from any number of sources: file, memory buffer,
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* network connection, etc.
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*
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* As the name implies, this library depends on SDL: Simple Directmedia Layer,
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* which is a powerful, free, and cross-platform multimedia library. It can
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* be found at https://www.libsdl.org/
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*
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* Support is in place or planned for the following sound formats:
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* - .WAV (Microsoft WAVfile RIFF data, internal.)
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* - .VOC (Creative Labs' Voice format, internal.)
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* - .MP3 (MPEG-1 Layer 3 support, via libmpg123.)
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* - .MID (MIDI music converted to Waveform data, internal.)
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* - .MOD (MOD files, via internal copy of libModPlug.)
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* - .OGG (Ogg files, via internal copy of stb_vorbis.)
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* - .SHN (Shorten files, internal.)
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* - .RAW (Raw sound data in any format, internal.)
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* - .AU (Sun's Audio format, internal.)
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* - .AIFF (Audio Interchange format, internal.)
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* - .FLAC (Lossless audio compression, via libFLAC.)
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*
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* (...and more to come...)
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*
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* Please see the file LICENSE.txt in the source's root directory.
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*
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* \author Ryan C. Gordon (icculus@icculus.org)
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* \author many others, please see CREDITS in the source's root directory.
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*/
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#ifndef _INCLUDE_SDL_SOUND_H_
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#define _INCLUDE_SDL_SOUND_H_
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#include "SDL.h"
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#if SDL_MAJOR_VERSION < 2
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#error SDL2_sound requires SDL 2.0.0 or later.
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef DOXYGEN_SHOULD_IGNORE_THIS
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#ifdef SDL_SOUND_DLL_EXPORTS
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# define SNDDECLSPEC __declspec(dllexport)
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#elif (__GNUC__ >= 3)
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# define SNDDECLSPEC __attribute__((visibility("default")))
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#else
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# define SNDDECLSPEC
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#endif
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#define SOUND_VER_MAJOR 1
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#define SOUND_VER_MINOR 9
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#define SOUND_VER_PATCH 0
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#endif
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/**
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* \enum Sound_SampleFlags
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* \brief Flags that are used in a Sound_Sample to show various states.
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*
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* To use:
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* \code
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* if (sample->flags & SOUND_SAMPLEFLAG_ERROR) { dosomething(); }
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* \endcode
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*
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* \sa Sound_SampleNew
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* \sa Sound_SampleNewFromFile
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* \sa Sound_SampleDecode
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* \sa Sound_SampleDecodeAll
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* \sa Sound_SampleSeek
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*/
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typedef enum
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{
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SOUND_SAMPLEFLAG_NONE = 0, /**< No special attributes. */
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/* these are set at sample creation time... */
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SOUND_SAMPLEFLAG_CANSEEK = 1, /**< Sample can seek to arbitrary points. */
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/* these are set during decoding... */
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SOUND_SAMPLEFLAG_EOF = 1 << 29, /**< End of input stream. */
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SOUND_SAMPLEFLAG_ERROR = 1 << 30, /**< Unrecoverable error. */
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SOUND_SAMPLEFLAG_EAGAIN = 1 << 31 /**< Function would block, or temp error. */
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} Sound_SampleFlags;
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/**
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* \struct Sound_AudioInfo
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* \brief Information about an existing sample's format.
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*
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* These are the basics of a decoded sample's data structure: data format
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* (see AUDIO_U8 and friends in SDL_audio.h), number of channels, and sample
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* rate. If you need more explanation than that, you should stop developing
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* sound code right now.
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*
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* \sa Sound_SampleNew
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* \sa Sound_SampleNewFromFile
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*/
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typedef struct
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{
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Uint16 format; /**< Equivalent of SDL_AudioSpec.format. */
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Uint8 channels; /**< Number of sound channels. 1 == mono, 2 == stereo. */
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Uint32 rate; /**< Sample rate; frequency of sample points per second. */
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} Sound_AudioInfo;
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/**
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* \struct Sound_DecoderInfo
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* \brief Information about available soudn decoders.
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*
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* Each decoder sets up one of these structs, which can be retrieved via
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* the Sound_AvailableDecoders() function. EVERY FIELD IN THIS IS READ-ONLY.
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*
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* The extensions field is a NULL-terminated list of ASCIZ strings. You
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* should read it like this:
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*
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* \code
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* const char **ext;
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* for (ext = info->extensions; *ext != NULL; ext++) {
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* printf(" File extension \"%s\"\n", *ext);
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* }
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* \endcode
|
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+
*
|
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+
* \sa Sound_AvailableDecoders
|
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|
+
*/
|
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|
+
typedef struct
|
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|
+
{
|
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|
+
const char **extensions; /**< File extensions, list ends with NULL. */
|
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|
+
const char *description; /**< Human readable description of decoder. */
|
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|
+
const char *author; /**< "Name Of Author \<email@emailhost.dom\>" */
|
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|
+
const char *url; /**< URL specific to this decoder. */
|
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|
+
} Sound_DecoderInfo;
|
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|
+
|
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|
+
|
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+
|
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|
+
/**
|
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+
* \struct Sound_Sample
|
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|
+
* \brief Represents sound data in the process of being decoded.
|
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+
*
|
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|
+
* The Sound_Sample structure is the heart of SDL_sound. This holds
|
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|
+
* information about a source of sound data as it is being decoded.
|
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+
* EVERY FIELD IN THIS IS READ-ONLY. Please use the API functions to
|
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|
+
* change them.
|
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|
+
*/
|
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|
+
typedef struct
|
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|
+
{
|
168
|
+
void *opaque; /**< Internal use only. Don't touch. */
|
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|
+
const Sound_DecoderInfo *decoder; /**< Decoder used for this sample. */
|
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|
+
Sound_AudioInfo desired; /**< Desired audio format for conversion. */
|
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|
+
Sound_AudioInfo actual; /**< Actual audio format of sample. */
|
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|
+
void *buffer; /**< Decoded sound data lands in here. */
|
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|
+
Uint32 buffer_size; /**< Current size of (buffer), in bytes (Uint8). */
|
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|
+
Sound_SampleFlags flags; /**< Flags relating to this sample. */
|
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|
+
} Sound_Sample;
|
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+
|
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+
|
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+
/**
|
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|
+
* \struct Sound_Version
|
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|
+
* \brief Information the version of SDL_sound in use.
|
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|
+
*
|
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|
+
* Represents the library's version as three levels: major revision
|
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|
+
* (increments with massive changes, additions, and enhancements),
|
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|
+
* minor revision (increments with backwards-compatible changes to the
|
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|
+
* major revision), and patchlevel (increments with fixes to the minor
|
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|
+
* revision).
|
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|
+
*
|
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|
+
* \sa SOUND_VERSION
|
189
|
+
* \sa Sound_GetLinkedVersion
|
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|
+
*/
|
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|
+
typedef struct
|
192
|
+
{
|
193
|
+
int major; /**< major revision */
|
194
|
+
int minor; /**< minor revision */
|
195
|
+
int patch; /**< patchlevel */
|
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|
+
} Sound_Version;
|
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|
+
|
198
|
+
|
199
|
+
/* functions and macros... */
|
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|
+
|
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|
+
/**
|
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|
+
* \def SOUND_VERSION(x)
|
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|
+
* \brief Macro to determine SDL_sound version program was compiled against.
|
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|
+
*
|
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|
+
* This macro fills in a Sound_Version structure with the version of the
|
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|
+
* library you compiled against. This is determined by what header the
|
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|
+
* compiler uses. Note that if you dynamically linked the library, you might
|
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|
+
* have a slightly newer or older version at runtime. That version can be
|
209
|
+
* determined with Sound_GetLinkedVersion(), which, unlike SOUND_VERSION,
|
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|
+
* is not a macro.
|
211
|
+
*
|
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|
+
* \param x A pointer to a Sound_Version struct to initialize.
|
213
|
+
*
|
214
|
+
* \sa Sound_Version
|
215
|
+
* \sa Sound_GetLinkedVersion
|
216
|
+
*/
|
217
|
+
#define SOUND_VERSION(x) \
|
218
|
+
{ \
|
219
|
+
(x)->major = SOUND_VER_MAJOR; \
|
220
|
+
(x)->minor = SOUND_VER_MINOR; \
|
221
|
+
(x)->patch = SOUND_VER_PATCH; \
|
222
|
+
}
|
223
|
+
|
224
|
+
|
225
|
+
/**
|
226
|
+
* \fn void Sound_GetLinkedVersion(Sound_Version *ver)
|
227
|
+
* \brief Get the version of SDL_sound that is linked against your program.
|
228
|
+
*
|
229
|
+
* If you are using a shared library (DLL) version of SDL_sound, then it is
|
230
|
+
* possible that it will be different than the version you compiled against.
|
231
|
+
*
|
232
|
+
* This is a real function; the macro SOUND_VERSION tells you what version
|
233
|
+
* of SDL_sound you compiled against:
|
234
|
+
*
|
235
|
+
* \code
|
236
|
+
* Sound_Version compiled;
|
237
|
+
* Sound_Version linked;
|
238
|
+
*
|
239
|
+
* SOUND_VERSION(&compiled);
|
240
|
+
* Sound_GetLinkedVersion(&linked);
|
241
|
+
* printf("We compiled against SDL_sound version %d.%d.%d ...\n",
|
242
|
+
* compiled.major, compiled.minor, compiled.patch);
|
243
|
+
* printf("But we linked against SDL_sound version %d.%d.%d.\n",
|
244
|
+
* linked.major, linked.minor, linked.patch);
|
245
|
+
* \endcode
|
246
|
+
*
|
247
|
+
* This function may be called safely at any time, even before Sound_Init().
|
248
|
+
*
|
249
|
+
* \param ver Sound_Version structure to fill with shared library's version.
|
250
|
+
*
|
251
|
+
* \sa Sound_Version
|
252
|
+
* \sa SOUND_VERSION
|
253
|
+
*/
|
254
|
+
SNDDECLSPEC void SDLCALL Sound_GetLinkedVersion(Sound_Version *ver);
|
255
|
+
|
256
|
+
|
257
|
+
/**
|
258
|
+
* \fn Sound_Init(void)
|
259
|
+
* \brief Initialize SDL_sound.
|
260
|
+
*
|
261
|
+
* This must be called before any other SDL_sound function (except perhaps
|
262
|
+
* Sound_GetLinkedVersion()). You should call SDL_Init() before calling this.
|
263
|
+
* Sound_Init() will attempt to call SDL_Init(SDL_INIT_AUDIO), just in case.
|
264
|
+
* This is a safe behaviour, but it may not configure SDL to your liking by
|
265
|
+
* itself.
|
266
|
+
*
|
267
|
+
* \return nonzero on success, zero on error. Specifics of the
|
268
|
+
* error can be gleaned from Sound_GetError().
|
269
|
+
*
|
270
|
+
* \sa Sound_Quit
|
271
|
+
*/
|
272
|
+
SNDDECLSPEC int SDLCALL Sound_Init(void);
|
273
|
+
|
274
|
+
|
275
|
+
/**
|
276
|
+
* \fn Sound_Quit(void)
|
277
|
+
* \brief Shutdown SDL_sound.
|
278
|
+
*
|
279
|
+
* This closes any SDL_RWops that were being used as sound sources, and frees
|
280
|
+
* any resources in use by SDL_sound.
|
281
|
+
*
|
282
|
+
* All Sound_Sample pointers you had prior to this call are INVALIDATED.
|
283
|
+
*
|
284
|
+
* Once successfully deinitialized, Sound_Init() can be called again to
|
285
|
+
* restart the subsystem. All default API states are restored at this
|
286
|
+
* point.
|
287
|
+
*
|
288
|
+
* You should call this BEFORE SDL_Quit(). This will NOT call SDL_Quit()
|
289
|
+
* for you!
|
290
|
+
*
|
291
|
+
* \return nonzero on success, zero on error. Specifics of the error
|
292
|
+
* can be gleaned from Sound_GetError(). If failure, state of
|
293
|
+
* SDL_sound is undefined, and probably badly screwed up.
|
294
|
+
*
|
295
|
+
* \sa Sound_Init
|
296
|
+
*/
|
297
|
+
SNDDECLSPEC int SDLCALL Sound_Quit(void);
|
298
|
+
|
299
|
+
|
300
|
+
/**
|
301
|
+
* \fn const Sound_DecoderInfo **Sound_AvailableDecoders(void)
|
302
|
+
* \brief Get a list of sound formats supported by this version of SDL_sound.
|
303
|
+
*
|
304
|
+
* This is for informational purposes only. Note that the extension listed is
|
305
|
+
* merely convention: if we list "MP3", you can open an MPEG-1 Layer 3 audio
|
306
|
+
* file with an extension of "XYZ", if you like. The file extensions are
|
307
|
+
* informational, and only required as a hint to choosing the correct
|
308
|
+
* decoder, since the sound data may not be coming from a file at all, thanks
|
309
|
+
* to the abstraction that an SDL_RWops provides.
|
310
|
+
*
|
311
|
+
* The returned value is an array of pointers to Sound_DecoderInfo structures,
|
312
|
+
* with a NULL entry to signify the end of the list:
|
313
|
+
*
|
314
|
+
* \code
|
315
|
+
* Sound_DecoderInfo **i;
|
316
|
+
*
|
317
|
+
* for (i = Sound_AvailableDecoders(); *i != NULL; i++)
|
318
|
+
* {
|
319
|
+
* printf("Supported sound format: [%s], which is [%s].\n",
|
320
|
+
* i->extension, i->description);
|
321
|
+
* // ...and other fields...
|
322
|
+
* }
|
323
|
+
* \endcode
|
324
|
+
*
|
325
|
+
* The return values are pointers to static internal memory, and should
|
326
|
+
* be considered READ ONLY, and never freed.
|
327
|
+
*
|
328
|
+
* \return READ ONLY Null-terminated array of READ ONLY structures.
|
329
|
+
*
|
330
|
+
* \sa Sound_DecoderInfo
|
331
|
+
*/
|
332
|
+
SNDDECLSPEC const Sound_DecoderInfo ** SDLCALL Sound_AvailableDecoders(void);
|
333
|
+
|
334
|
+
|
335
|
+
/**
|
336
|
+
* \fn const char *Sound_GetError(void)
|
337
|
+
* \brief Get the last SDL_sound error message as a null-terminated string.
|
338
|
+
*
|
339
|
+
* This will be NULL if there's been no error since the last call to this
|
340
|
+
* function. The pointer returned by this call points to an internal buffer,
|
341
|
+
* and should not be deallocated. Each thread has a unique error state
|
342
|
+
* associated with it, but each time a new error message is set, it will
|
343
|
+
* overwrite the previous one associated with that thread. It is safe to call
|
344
|
+
* this function at anytime, even before Sound_Init().
|
345
|
+
*
|
346
|
+
* \return READ ONLY string of last error message.
|
347
|
+
*
|
348
|
+
* \sa Sound_ClearError
|
349
|
+
*/
|
350
|
+
SNDDECLSPEC const char * SDLCALL Sound_GetError(void);
|
351
|
+
|
352
|
+
|
353
|
+
/**
|
354
|
+
* \fn void Sound_ClearError(void)
|
355
|
+
* \brief Clear the current error message.
|
356
|
+
*
|
357
|
+
* The next call to Sound_GetError() after Sound_ClearError() will return NULL.
|
358
|
+
*
|
359
|
+
* \sa Sound_GetError
|
360
|
+
*/
|
361
|
+
SNDDECLSPEC void SDLCALL Sound_ClearError(void);
|
362
|
+
|
363
|
+
|
364
|
+
/**
|
365
|
+
* \fn Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext, Sound_AudioInfo *desired, Uint32 bufferSize)
|
366
|
+
* \brief Start decoding a new sound sample.
|
367
|
+
*
|
368
|
+
* The data is read via an SDL_RWops structure (see SDL_rwops.h in the SDL
|
369
|
+
* include directory), so it may be coming from memory, disk, network stream,
|
370
|
+
* etc. The (ext) parameter is merely a hint to determining the correct
|
371
|
+
* decoder; if you specify, for example, "mp3" for an extension, and one of
|
372
|
+
* the decoders lists that as a handled extension, then that decoder is given
|
373
|
+
* first shot at trying to claim the data for decoding. If none of the
|
374
|
+
* extensions match (or the extension is NULL), then every decoder examines
|
375
|
+
* the data to determine if it can handle it, until one accepts it. In such a
|
376
|
+
* case your SDL_RWops will need to be capable of rewinding to the start of
|
377
|
+
* the stream.
|
378
|
+
*
|
379
|
+
* If no decoders can handle the data, a NULL value is returned, and a human
|
380
|
+
* readable error message can be fetched from Sound_GetError().
|
381
|
+
*
|
382
|
+
* Optionally, a desired audio format can be specified. If the incoming data
|
383
|
+
* is in a different format, SDL_sound will convert it to the desired format
|
384
|
+
* on the fly. Note that this can be an expensive operation, so it may be
|
385
|
+
* wise to convert data before you need to play it back, if possible, or
|
386
|
+
* make sure your data is initially in the format that you need it in.
|
387
|
+
* If you don't want to convert the data, you can specify NULL for a desired
|
388
|
+
* format. The incoming format of the data, preconversion, can be found
|
389
|
+
* in the Sound_Sample structure.
|
390
|
+
*
|
391
|
+
* Note that the raw sound data "decoder" needs you to specify both the
|
392
|
+
* extension "RAW" and a "desired" format, or it will refuse to handle
|
393
|
+
* the data. This is to prevent it from catching all formats unsupported
|
394
|
+
* by the other decoders.
|
395
|
+
*
|
396
|
+
* Finally, specify an initial buffer size; this is the number of bytes that
|
397
|
+
* will be allocated to store each read from the sound buffer. The more you
|
398
|
+
* can safely allocate, the more decoding can be done in one block, but the
|
399
|
+
* more resources you have to use up, and the longer each decoding call will
|
400
|
+
* take. Note that different data formats require more or less space to
|
401
|
+
* store. This buffer can be resized via Sound_SetBufferSize() ...
|
402
|
+
*
|
403
|
+
* The buffer size specified must be a multiple of the size of a single
|
404
|
+
* sample point. So, if you want 16-bit, stereo samples, then your sample
|
405
|
+
* point size is (2 channels * 16 bits), or 32 bits per sample, which is four
|
406
|
+
* bytes. In such a case, you could specify 128 or 132 bytes for a buffer,
|
407
|
+
* but not 129, 130, or 131 (although in reality, you'll want to specify a
|
408
|
+
* MUCH larger buffer).
|
409
|
+
*
|
410
|
+
* When you are done with this Sound_Sample pointer, you can dispose of it
|
411
|
+
* via Sound_FreeSample().
|
412
|
+
*
|
413
|
+
* You do not have to keep a reference to (rw) around. If this function
|
414
|
+
* suceeds, it stores (rw) internally (and disposes of it during the call
|
415
|
+
* to Sound_FreeSample()). If this function fails, it will dispose of the
|
416
|
+
* SDL_RWops for you.
|
417
|
+
*
|
418
|
+
* \param rw SDL_RWops with sound data.
|
419
|
+
* \param ext File extension normally associated with a data format.
|
420
|
+
* Can usually be NULL.
|
421
|
+
* \param desired Format to convert sound data into. Can usually be NULL,
|
422
|
+
* if you don't need conversion.
|
423
|
+
* \param bufferSize Size, in bytes, to allocate for the decoding buffer.
|
424
|
+
* \return Sound_Sample pointer, which is used as a handle to several other
|
425
|
+
* SDL_sound APIs. NULL on error. If error, use
|
426
|
+
* Sound_GetError() to see what went wrong.
|
427
|
+
*
|
428
|
+
* \sa Sound_NewSampleFromFile
|
429
|
+
* \sa Sound_SetBufferSize
|
430
|
+
* \sa Sound_Decode
|
431
|
+
* \sa Sound_DecodeAll
|
432
|
+
* \sa Sound_Seek
|
433
|
+
* \sa Sound_Rewind
|
434
|
+
* \sa Sound_FreeSample
|
435
|
+
*/
|
436
|
+
SNDDECLSPEC Sound_Sample * SDLCALL Sound_NewSample(SDL_RWops *rw,
|
437
|
+
const char *ext,
|
438
|
+
Sound_AudioInfo *desired,
|
439
|
+
Uint32 bufferSize);
|
440
|
+
|
441
|
+
/**
|
442
|
+
* \fn Sound_Sample *Sound_NewSampleFromMem(const Uint8 *data, Uint32 size, const char *ext, Sound_AudioInfo *desired, Uint32 bufferSize)
|
443
|
+
* \brief Start decoding a new sound sample from a file on disk.
|
444
|
+
*
|
445
|
+
* This is identical to Sound_NewSample(), but it creates an SDL_RWops for you
|
446
|
+
* from the (size) bytes of memory referenced by (data).
|
447
|
+
*
|
448
|
+
* This can pool RWops structures, so it may fragment the heap less over time
|
449
|
+
* than using SDL_RWFromMem().
|
450
|
+
*
|
451
|
+
* \param data Buffer of data holding contents of an audio file to decode.
|
452
|
+
* \param size Size, in bytes, of buffer pointed to by (data).
|
453
|
+
* \param ext File extension normally associated with a data format.
|
454
|
+
* Can usually be NULL.
|
455
|
+
* \param desired Format to convert sound data into. Can usually be NULL,
|
456
|
+
* if you don't need conversion.
|
457
|
+
* \param bufferSize size, in bytes, of initial read buffer.
|
458
|
+
* \return Sound_Sample pointer, which is used as a handle to several other
|
459
|
+
* SDL_sound APIs. NULL on error. If error, use
|
460
|
+
* Sound_GetError() to see what went wrong.
|
461
|
+
*
|
462
|
+
* \sa Sound_NewSample
|
463
|
+
* \sa Sound_SetBufferSize
|
464
|
+
* \sa Sound_Decode
|
465
|
+
* \sa Sound_DecodeAll
|
466
|
+
* \sa Sound_Seek
|
467
|
+
* \sa Sound_Rewind
|
468
|
+
* \sa Sound_FreeSample
|
469
|
+
*/
|
470
|
+
SNDDECLSPEC Sound_Sample * SDLCALL Sound_NewSampleFromMem(const Uint8 *data,
|
471
|
+
Uint32 size,
|
472
|
+
const char *ext,
|
473
|
+
Sound_AudioInfo *desired,
|
474
|
+
Uint32 bufferSize);
|
475
|
+
|
476
|
+
|
477
|
+
/**
|
478
|
+
* \fn Sound_Sample *Sound_NewSampleFromFile(const char *filename, Sound_AudioInfo *desired, Uint32 bufferSize)
|
479
|
+
* \brief Start decoding a new sound sample from a file on disk.
|
480
|
+
*
|
481
|
+
* This is identical to Sound_NewSample(), but it creates an SDL_RWops for you
|
482
|
+
* from the file located in (filename). Note that (filename) is specified in
|
483
|
+
* platform-dependent notation. ("C:\\music\\mysong.mp3" on windows, and
|
484
|
+
* "/home/icculus/music/mysong.mp3" or whatever on Unix, etc.)
|
485
|
+
* Sound_NewSample()'s "ext" parameter is gleaned from the contents of
|
486
|
+
* (filename).
|
487
|
+
*
|
488
|
+
* This can pool RWops structures, so it may fragment the heap less over time
|
489
|
+
* than using SDL_RWFromFile().
|
490
|
+
*
|
491
|
+
* \param filename file containing sound data.
|
492
|
+
* \param desired Format to convert sound data into. Can usually be NULL,
|
493
|
+
* if you don't need conversion.
|
494
|
+
* \param bufferSize size, in bytes, of initial read buffer.
|
495
|
+
* \return Sound_Sample pointer, which is used as a handle to several other
|
496
|
+
* SDL_sound APIs. NULL on error. If error, use
|
497
|
+
* Sound_GetError() to see what went wrong.
|
498
|
+
*
|
499
|
+
* \sa Sound_NewSample
|
500
|
+
* \sa Sound_SetBufferSize
|
501
|
+
* \sa Sound_Decode
|
502
|
+
* \sa Sound_DecodeAll
|
503
|
+
* \sa Sound_Seek
|
504
|
+
* \sa Sound_Rewind
|
505
|
+
* \sa Sound_FreeSample
|
506
|
+
*/
|
507
|
+
SNDDECLSPEC Sound_Sample * SDLCALL Sound_NewSampleFromFile(const char *fname,
|
508
|
+
Sound_AudioInfo *desired,
|
509
|
+
Uint32 bufferSize);
|
510
|
+
|
511
|
+
/**
|
512
|
+
* \fn void Sound_FreeSample(Sound_Sample *sample)
|
513
|
+
* \brief Dispose of a Sound_Sample.
|
514
|
+
*
|
515
|
+
* This will also close/dispose of the SDL_RWops that was used at creation
|
516
|
+
* time, so there's no need to keep a reference to that around.
|
517
|
+
* The Sound_Sample pointer is invalid after this call, and will almost
|
518
|
+
* certainly result in a crash if you attempt to keep using it.
|
519
|
+
*
|
520
|
+
* \param sample The Sound_Sample to delete.
|
521
|
+
*
|
522
|
+
* \sa Sound_NewSample
|
523
|
+
* \sa Sound_NewSampleFromFile
|
524
|
+
*/
|
525
|
+
SNDDECLSPEC void SDLCALL Sound_FreeSample(Sound_Sample *sample);
|
526
|
+
|
527
|
+
|
528
|
+
/**
|
529
|
+
* \fn Sint32 Sound_GetDuration(Sound_Sample *sample)
|
530
|
+
* \brief Retrieve total play time of sample, in milliseconds.
|
531
|
+
*
|
532
|
+
* Report total time length of sample, in milliseconds. This is a fast
|
533
|
+
* call. Duration is calculated during Sound_NewSample*, so this is just
|
534
|
+
* an accessor into otherwise opaque data.
|
535
|
+
*
|
536
|
+
* Please note that not all formats can determine a total time, some can't
|
537
|
+
* be exact without fully decoding the data, and thus will estimate the
|
538
|
+
* duration. Many decoders will require the ability to seek in the data
|
539
|
+
* stream to calculate this, so even if we can tell you how long an .ogg
|
540
|
+
* file will be, the same data set may fail if it's, say, streamed over an
|
541
|
+
* HTTP connection. Plan accordingly.
|
542
|
+
*
|
543
|
+
* Most people won't need this function to just decode and playback, but it
|
544
|
+
* can be useful for informational purposes in, say, a music player's UI.
|
545
|
+
*
|
546
|
+
* \param sample Sound_Sample from which to retrieve duration information.
|
547
|
+
* \return Sample length in milliseconds, or -1 if duration can't be
|
548
|
+
* determined for any reason.
|
549
|
+
*/
|
550
|
+
SNDDECLSPEC Sint32 SDLCALL Sound_GetDuration(Sound_Sample *sample);
|
551
|
+
|
552
|
+
|
553
|
+
/**
|
554
|
+
* \fn int Sound_SetBufferSize(Sound_Sample *sample, Uint32 new_size)
|
555
|
+
* \brief Change the current buffer size for a sample.
|
556
|
+
*
|
557
|
+
* If the buffer size could be changed, then the sample->buffer and
|
558
|
+
* sample->buffer_size fields will reflect that. If they could not be
|
559
|
+
* changed, then your original sample state is preserved. If the buffer is
|
560
|
+
* shrinking, the data at the end of buffer is truncated. If the buffer is
|
561
|
+
* growing, the contents of the new space at the end is undefined until you
|
562
|
+
* decode more into it or initialize it yourself.
|
563
|
+
*
|
564
|
+
* The buffer size specified must be a multiple of the size of a single
|
565
|
+
* sample point. So, if you want 16-bit, stereo samples, then your sample
|
566
|
+
* point size is (2 channels * 16 bits), or 32 bits per sample, which is four
|
567
|
+
* bytes. In such a case, you could specify 128 or 132 bytes for a buffer,
|
568
|
+
* but not 129, 130, or 131 (although in reality, you'll want to specify a
|
569
|
+
* MUCH larger buffer).
|
570
|
+
*
|
571
|
+
* \param sample The Sound_Sample whose buffer to modify.
|
572
|
+
* \param new_size The desired size, in bytes, of the new buffer.
|
573
|
+
* \return non-zero if buffer size changed, zero on failure.
|
574
|
+
*
|
575
|
+
* \sa Sound_Decode
|
576
|
+
* \sa Sound_DecodeAll
|
577
|
+
*/
|
578
|
+
SNDDECLSPEC int SDLCALL Sound_SetBufferSize(Sound_Sample *sample,
|
579
|
+
Uint32 new_size);
|
580
|
+
|
581
|
+
|
582
|
+
/**
|
583
|
+
* \fn Uint32 Sound_Decode(Sound_Sample *sample)
|
584
|
+
* \brief Decode more of the sound data in a Sound_Sample.
|
585
|
+
*
|
586
|
+
* It will decode at most sample->buffer_size bytes into sample->buffer in the
|
587
|
+
* desired format, and return the number of decoded bytes.
|
588
|
+
* If sample->buffer_size bytes could not be decoded, then please refer to
|
589
|
+
* sample->flags to determine if this was an end-of-stream or error condition.
|
590
|
+
*
|
591
|
+
* \param sample Do more decoding to this Sound_Sample.
|
592
|
+
* \return number of bytes decoded into sample->buffer. If it is less than
|
593
|
+
* sample->buffer_size, then you should check sample->flags to see
|
594
|
+
* what the current state of the sample is (EOF, error, read again).
|
595
|
+
*
|
596
|
+
* \sa Sound_DecodeAll
|
597
|
+
* \sa Sound_SetBufferSize
|
598
|
+
* \sa Sound_Seek
|
599
|
+
* \sa Sound_Rewind
|
600
|
+
*/
|
601
|
+
SNDDECLSPEC Uint32 SDLCALL Sound_Decode(Sound_Sample *sample);
|
602
|
+
|
603
|
+
|
604
|
+
/**
|
605
|
+
* \fn Uint32 Sound_DecodeAll(Sound_Sample *sample)
|
606
|
+
* \brief Decode the remainder of the sound data in a Sound_Sample.
|
607
|
+
*
|
608
|
+
* This will dynamically allocate memory for the ENTIRE remaining sample.
|
609
|
+
* sample->buffer_size and sample->buffer will be updated to reflect the
|
610
|
+
* new buffer. Please refer to sample->flags to determine if the decoding
|
611
|
+
* finished due to an End-of-stream or error condition.
|
612
|
+
*
|
613
|
+
* Be aware that sound data can take a large amount of memory, and that
|
614
|
+
* this function may block for quite awhile while processing. Also note
|
615
|
+
* that a streaming source (for example, from a SDL_RWops that is getting
|
616
|
+
* fed from an Internet radio feed that doesn't end) may fill all available
|
617
|
+
* memory before giving up...be sure to use this on finite sound sources
|
618
|
+
* only!
|
619
|
+
*
|
620
|
+
* When decoding the sample in its entirety, the work is done one buffer at a
|
621
|
+
* time. That is, sound is decoded in sample->buffer_size blocks, and
|
622
|
+
* appended to a continually-growing buffer until the decoding completes.
|
623
|
+
* That means that this function will need enough RAM to hold approximately
|
624
|
+
* sample->buffer_size bytes plus the complete decoded sample at most. The
|
625
|
+
* larger your buffer size, the less overhead this function needs, but beware
|
626
|
+
* the possibility of paging to disk. Best to make this user-configurable if
|
627
|
+
* the sample isn't specific and small.
|
628
|
+
*
|
629
|
+
* \param sample Do all decoding for this Sound_Sample.
|
630
|
+
* \return number of bytes decoded into sample->buffer. You should check
|
631
|
+
* sample->flags to see what the current state of the sample is
|
632
|
+
* (EOF, error, read again).
|
633
|
+
*
|
634
|
+
* \sa Sound_Decode
|
635
|
+
* \sa Sound_SetBufferSize
|
636
|
+
*/
|
637
|
+
SNDDECLSPEC Uint32 SDLCALL Sound_DecodeAll(Sound_Sample *sample);
|
638
|
+
|
639
|
+
|
640
|
+
/**
|
641
|
+
* \fn int Sound_Rewind(Sound_Sample *sample)
|
642
|
+
* \brief Rewind a sample to the start.
|
643
|
+
*
|
644
|
+
* Restart a sample at the start of its waveform data, as if newly
|
645
|
+
* created with Sound_NewSample(). If successful, the next call to
|
646
|
+
* Sound_Decode[All]() will give audio data from the earliest point
|
647
|
+
* in the stream.
|
648
|
+
*
|
649
|
+
* Beware that this function will fail if the SDL_RWops that feeds the
|
650
|
+
* decoder can not be rewound via it's seek method, but this can
|
651
|
+
* theoretically be avoided by wrapping it in some sort of buffering
|
652
|
+
* SDL_RWops.
|
653
|
+
*
|
654
|
+
* This function should ONLY fail if the RWops is not seekable, or
|
655
|
+
* SDL_sound is not initialized. Both can be controlled by the application,
|
656
|
+
* and thus, it is up to the developer's paranoia to dictate whether this
|
657
|
+
* function's return value need be checked at all.
|
658
|
+
*
|
659
|
+
* If this function fails, the state of the sample is undefined, but it
|
660
|
+
* is still safe to call Sound_FreeSample() to dispose of it.
|
661
|
+
*
|
662
|
+
* On success, ERROR, EOF, and EAGAIN are cleared from sample->flags. The
|
663
|
+
* ERROR flag is set on error.
|
664
|
+
*
|
665
|
+
* \param sample The Sound_Sample to rewind.
|
666
|
+
* \return nonzero on success, zero on error. Specifics of the
|
667
|
+
* error can be gleaned from Sound_GetError().
|
668
|
+
*
|
669
|
+
* \sa Sound_Seek
|
670
|
+
*/
|
671
|
+
SNDDECLSPEC int SDLCALL Sound_Rewind(Sound_Sample *sample);
|
672
|
+
|
673
|
+
|
674
|
+
/**
|
675
|
+
* \fn int Sound_Seek(Sound_Sample *sample, Uint32 ms)
|
676
|
+
* \brief Seek to a different point in a sample.
|
677
|
+
*
|
678
|
+
* Reposition a sample's stream. If successful, the next call to
|
679
|
+
* Sound_Decode[All]() will give audio data from the offset you
|
680
|
+
* specified.
|
681
|
+
*
|
682
|
+
* The offset is specified in milliseconds from the start of the
|
683
|
+
* sample.
|
684
|
+
*
|
685
|
+
* Beware that this function can fail for several reasons. If the
|
686
|
+
* SDL_RWops that feeds the decoder can not seek, this call will almost
|
687
|
+
* certainly fail, but this can theoretically be avoided by wrapping it
|
688
|
+
* in some sort of buffering SDL_RWops. Some decoders can never seek,
|
689
|
+
* others can only seek with certain files. The decoders will set a flag
|
690
|
+
* in the sample at creation time to help you determine this.
|
691
|
+
*
|
692
|
+
* You should check sample->flags & SOUND_SAMPLEFLAG_CANSEEK
|
693
|
+
* before attempting. Sound_Seek() reports failure immediately if this
|
694
|
+
* flag isn't set. This function can still fail for other reasons if the
|
695
|
+
* flag is set.
|
696
|
+
*
|
697
|
+
* This function can be emulated in the application with Sound_Rewind()
|
698
|
+
* and predecoding a specific amount of the sample, but this can be
|
699
|
+
* extremely inefficient. Sound_Seek() accelerates the seek on a
|
700
|
+
* with decoder-specific code.
|
701
|
+
*
|
702
|
+
* If this function fails, the sample should continue to function as if
|
703
|
+
* this call was never made. If there was an unrecoverable error,
|
704
|
+
* sample->flags & SOUND_SAMPLEFLAG_ERROR will be set, which you regular
|
705
|
+
* decoding loop can pick up.
|
706
|
+
*
|
707
|
+
* On success, ERROR, EOF, and EAGAIN are cleared from sample->flags.
|
708
|
+
*
|
709
|
+
* \param sample The Sound_Sample to seek.
|
710
|
+
* \param ms The new position, in milliseconds from start of sample.
|
711
|
+
* \return nonzero on success, zero on error. Specifics of the
|
712
|
+
* error can be gleaned from Sound_GetError().
|
713
|
+
*
|
714
|
+
* \sa Sound_Rewind
|
715
|
+
*/
|
716
|
+
SNDDECLSPEC int SDLCALL Sound_Seek(Sound_Sample *sample, Uint32 ms);
|
717
|
+
|
718
|
+
#ifdef __cplusplus
|
719
|
+
}
|
720
|
+
#endif
|
721
|
+
|
722
|
+
#endif /* !defined _INCLUDE_SDL_SOUND_H_ */
|
723
|
+
|
724
|
+
/* end of SDL_sound.h ... */
|
725
|
+
|