gosu 0.15.2 → 1.0.0.pre1

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Files changed (234) hide show
  1. checksums.yaml +4 -4
  2. data/dependencies/SDL/include/SDL.h +138 -0
  3. data/dependencies/SDL/include/SDL_assert.h +293 -0
  4. data/dependencies/SDL/include/SDL_atomic.h +295 -0
  5. data/dependencies/SDL/include/SDL_audio.h +859 -0
  6. data/dependencies/SDL/include/SDL_bits.h +121 -0
  7. data/dependencies/SDL/include/SDL_blendmode.h +123 -0
  8. data/dependencies/SDL/include/SDL_clipboard.h +71 -0
  9. data/dependencies/SDL/include/SDL_config.h +55 -0
  10. data/dependencies/SDL/include/SDL_config_android.h +182 -0
  11. data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
  12. data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
  13. data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
  14. data/dependencies/SDL/include/SDL_config_os2.h +188 -0
  15. data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
  16. data/dependencies/SDL/include/SDL_config_psp.h +165 -0
  17. data/dependencies/SDL/include/SDL_config_windows.h +288 -0
  18. data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
  19. data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
  20. data/dependencies/SDL/include/SDL_copying.h +20 -0
  21. data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
  22. data/dependencies/SDL/include/SDL_egl.h +1676 -0
  23. data/dependencies/SDL/include/SDL_endian.h +263 -0
  24. data/dependencies/SDL/include/SDL_error.h +112 -0
  25. data/dependencies/SDL/include/SDL_events.h +827 -0
  26. data/dependencies/SDL/include/SDL_filesystem.h +136 -0
  27. data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
  28. data/dependencies/SDL/include/SDL_gesture.h +87 -0
  29. data/dependencies/SDL/include/SDL_haptic.h +1247 -0
  30. data/dependencies/SDL/include/SDL_hints.h +1578 -0
  31. data/dependencies/SDL/include/SDL_joystick.h +499 -0
  32. data/dependencies/SDL/include/SDL_keyboard.h +217 -0
  33. data/dependencies/SDL/include/SDL_keycode.h +351 -0
  34. data/dependencies/SDL/include/SDL_loadso.h +81 -0
  35. data/dependencies/SDL/include/SDL_locale.h +101 -0
  36. data/dependencies/SDL/include/SDL_log.h +211 -0
  37. data/dependencies/SDL/include/SDL_main.h +180 -0
  38. data/dependencies/SDL/include/SDL_messagebox.h +146 -0
  39. data/dependencies/SDL/include/SDL_metal.h +117 -0
  40. data/dependencies/SDL/include/SDL_misc.h +75 -0
  41. data/dependencies/SDL/include/SDL_mouse.h +302 -0
  42. data/dependencies/SDL/include/SDL_mutex.h +251 -0
  43. data/dependencies/SDL/include/SDL_name.h +33 -0
  44. data/dependencies/SDL/include/SDL_opengl.h +2183 -0
  45. data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
  46. data/dependencies/SDL/include/SDL_opengles.h +39 -0
  47. data/dependencies/SDL/include/SDL_opengles2.h +52 -0
  48. data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
  49. data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
  50. data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
  51. data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
  52. data/dependencies/SDL/include/SDL_pixels.h +479 -0
  53. data/dependencies/SDL/include/SDL_platform.h +198 -0
  54. data/dependencies/SDL/include/SDL_power.h +75 -0
  55. data/dependencies/SDL/include/SDL_quit.h +58 -0
  56. data/dependencies/SDL/include/SDL_rect.h +174 -0
  57. data/dependencies/SDL/include/SDL_render.h +1158 -0
  58. data/dependencies/SDL/include/SDL_revision.h +2 -0
  59. data/dependencies/SDL/include/SDL_rwops.h +283 -0
  60. data/dependencies/SDL/include/SDL_scancode.h +413 -0
  61. data/dependencies/SDL/include/SDL_sensor.h +267 -0
  62. data/dependencies/SDL/include/SDL_shape.h +144 -0
  63. data/dependencies/SDL/include/SDL_stdinc.h +647 -0
  64. data/dependencies/SDL/include/SDL_surface.h +563 -0
  65. data/dependencies/SDL/include/SDL_system.h +325 -0
  66. data/dependencies/SDL/include/SDL_syswm.h +354 -0
  67. data/dependencies/SDL/include/SDL_test.h +69 -0
  68. data/dependencies/SDL/include/SDL_test_assert.h +105 -0
  69. data/dependencies/SDL/include/SDL_test_common.h +218 -0
  70. data/dependencies/SDL/include/SDL_test_compare.h +69 -0
  71. data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
  72. data/dependencies/SDL/include/SDL_test_font.h +81 -0
  73. data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
  74. data/dependencies/SDL/include/SDL_test_harness.h +134 -0
  75. data/dependencies/SDL/include/SDL_test_images.h +78 -0
  76. data/dependencies/SDL/include/SDL_test_log.h +67 -0
  77. data/dependencies/SDL/include/SDL_test_md5.h +129 -0
  78. data/dependencies/SDL/include/SDL_test_memory.h +63 -0
  79. data/dependencies/SDL/include/SDL_test_random.h +115 -0
  80. data/dependencies/SDL/include/SDL_thread.h +366 -0
  81. data/dependencies/SDL/include/SDL_timer.h +115 -0
  82. data/dependencies/SDL/include/SDL_touch.h +102 -0
  83. data/dependencies/SDL/include/SDL_types.h +29 -0
  84. data/dependencies/SDL/include/SDL_version.h +162 -0
  85. data/dependencies/SDL/include/SDL_video.h +1282 -0
  86. data/dependencies/SDL/include/SDL_vulkan.h +276 -0
  87. data/dependencies/SDL/include/begin_code.h +166 -0
  88. data/dependencies/SDL/include/close_code.h +40 -0
  89. data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
  90. data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
  91. data/dependencies/SDL_sound/SDL_sound.c +795 -0
  92. data/dependencies/SDL_sound/SDL_sound.h +725 -0
  93. data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
  94. data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
  95. data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
  96. data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
  97. data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
  98. data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
  99. data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
  100. data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
  101. data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
  102. data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
  103. data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
  104. data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
  105. data/dependencies/SDL_sound/dr_flac.h +5906 -0
  106. data/dependencies/SDL_sound/dr_mp3.h +2832 -0
  107. data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
  108. data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
  109. data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
  110. data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
  111. data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
  112. data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
  113. data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
  114. data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
  115. data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
  116. data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
  117. data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
  118. data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
  119. data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
  120. data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
  121. data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
  122. data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
  123. data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
  124. data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
  125. data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
  126. data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
  127. data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
  128. data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
  129. data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
  130. data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
  131. data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
  132. data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
  133. data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
  134. data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
  135. data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
  136. data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
  137. data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
  138. data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
  139. data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
  140. data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
  141. data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
  142. data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
  143. data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
  144. data/dependencies/al_soft/AL/al.h +655 -0
  145. data/dependencies/al_soft/AL/alc.h +270 -0
  146. data/dependencies/al_soft/AL/alext.h +585 -0
  147. data/dependencies/al_soft/AL/efx-creative.h +3 -0
  148. data/dependencies/al_soft/AL/efx-presets.h +402 -0
  149. data/dependencies/al_soft/AL/efx.h +762 -0
  150. data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
  151. data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
  152. data/{src → dependencies/stb}/stb_image.h +330 -127
  153. data/{src → dependencies/stb}/stb_image_write.h +156 -85
  154. data/{src → dependencies/stb}/stb_truetype.h +192 -69
  155. data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
  156. data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
  157. data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
  158. data/ext/gosu/extconf.rb +56 -22
  159. data/{Gosu → include/Gosu}/Audio.hpp +6 -8
  160. data/{Gosu → include/Gosu}/AutoLink.hpp +0 -0
  161. data/include/Gosu/Bitmap.hpp +100 -0
  162. data/{Gosu → include/Gosu}/Buttons.hpp +94 -35
  163. data/{Gosu → include/Gosu}/Channel.h +0 -0
  164. data/{Gosu → include/Gosu}/Color.h +0 -0
  165. data/{Gosu → include/Gosu}/Color.hpp +0 -0
  166. data/{Gosu → include/Gosu}/Directories.hpp +0 -0
  167. data/{Gosu → include/Gosu}/Font.h +0 -0
  168. data/{Gosu → include/Gosu}/Font.hpp +0 -0
  169. data/{Gosu → include/Gosu}/Fwd.hpp +0 -0
  170. data/{Gosu → include/Gosu}/Gosu.h +3 -0
  171. data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
  172. data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
  173. data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
  174. data/{Gosu → include/Gosu}/IO.hpp +0 -0
  175. data/{Gosu → include/Gosu}/Image.h +0 -0
  176. data/{Gosu → include/Gosu}/Image.hpp +7 -6
  177. data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
  178. data/{Gosu → include/Gosu}/Input.hpp +30 -15
  179. data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
  180. data/{Gosu → include/Gosu}/Math.hpp +0 -0
  181. data/{Gosu → include/Gosu}/Platform.hpp +0 -0
  182. data/{Gosu → include/Gosu}/Sample.h +0 -0
  183. data/{Gosu → include/Gosu}/Song.h +0 -0
  184. data/{Gosu → include/Gosu}/Text.hpp +0 -0
  185. data/{Gosu → include/Gosu}/TextInput.h +0 -0
  186. data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
  187. data/{Gosu → include/Gosu}/Timing.hpp +0 -0
  188. data/{Gosu → include/Gosu}/Utility.hpp +1 -1
  189. data/{Gosu → include/Gosu}/Version.hpp +0 -0
  190. data/{Gosu → include/Gosu}/Window.h +2 -0
  191. data/{Gosu → include/Gosu}/Window.hpp +21 -13
  192. data/lib/OpenAL32.dll +0 -0
  193. data/lib/SDL2.dll +0 -0
  194. data/lib/gosu.rb +0 -3
  195. data/lib/gosu/patches.rb +0 -9
  196. data/lib/gosu/swig_patches.rb +3 -2
  197. data/lib/libmpg123.dll +0 -0
  198. data/lib/libsndfile.dll +0 -0
  199. data/lib64/OpenAL32.dll +0 -0
  200. data/lib64/SDL2.dll +0 -0
  201. data/lib64/libmpg123.dll +0 -0
  202. data/lib64/libsndfile.dll +0 -0
  203. data/rdoc/gosu.rb +95 -20
  204. data/src/Audio.cpp +50 -224
  205. data/src/AudioFile.hpp +17 -37
  206. data/src/AudioFileAudioToolbox.cpp +237 -0
  207. data/src/AudioFileSDLSound.cpp +147 -0
  208. data/src/AudioImpl.cpp +3 -12
  209. data/src/AudioImpl.hpp +3 -1
  210. data/src/Bitmap.cpp +85 -83
  211. data/src/BitmapIO.cpp +52 -58
  212. data/src/Constants.cpp +80 -33
  213. data/src/Font.cpp +3 -1
  214. data/src/GosuWrapper.cpp +19 -0
  215. data/src/Graphics.cpp +7 -4
  216. data/src/Image.cpp +13 -16
  217. data/src/Input.cpp +408 -159
  218. data/src/LargeImageData.cpp +1 -1
  219. data/src/MarkupParser.cpp +2 -1
  220. data/src/RubyGosu.cxx +349 -83
  221. data/src/RubyGosu.h +4 -2
  222. data/src/TexChunk.cpp +1 -1
  223. data/src/TextBuilder.cpp +3 -1
  224. data/src/Texture.cpp +1 -1
  225. data/src/TrueTypeFont.cpp +1 -1
  226. data/src/Utility.cpp +11 -7
  227. data/src/Window.cpp +30 -39
  228. data/src/WindowWrapper.cpp +28 -0
  229. metadata +207 -52
  230. data/Gosu/Bitmap.hpp +0 -113
  231. data/src/AudioToolboxFile.hpp +0 -210
  232. data/src/OggFile.hpp +0 -92
  233. data/src/SndFile.hpp +0 -174
  234. data/src/WinMain.cpp +0 -64
@@ -0,0 +1,3 @@
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+ /* The tokens that would be defined here are already defined in efx.h. This
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+ * empty file is here to provide compatibility with Windows-based projects
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+ * that would include it. */
@@ -0,0 +1,402 @@
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+ /* Reverb presets for EFX */
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+
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+ #ifndef EFX_PRESETS_H
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+ #define EFX_PRESETS_H
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+
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+ #ifndef EFXEAXREVERBPROPERTIES_DEFINED
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+ #define EFXEAXREVERBPROPERTIES_DEFINED
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+ typedef struct {
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+ float flDensity;
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+ float flDiffusion;
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+ float flGain;
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+ float flGainHF;
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+ float flGainLF;
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+ float flDecayTime;
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+ float flDecayHFRatio;
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+ float flDecayLFRatio;
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+ float flReflectionsGain;
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+ float flReflectionsDelay;
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+ float flReflectionsPan[3];
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+ float flLateReverbGain;
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+ float flLateReverbDelay;
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+ float flLateReverbPan[3];
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+ float flEchoTime;
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+ float flEchoDepth;
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+ float flModulationTime;
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+ float flModulationDepth;
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+ float flAirAbsorptionGainHF;
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+ float flHFReference;
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+ float flLFReference;
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+ float flRoomRolloffFactor;
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+ int iDecayHFLimit;
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+ } EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES;
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+ #endif
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+
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+ /* Default Presets */
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+
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+ #define EFX_REVERB_PRESET_GENERIC \
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+ { 1.0000f, 1.0000f, 0.3162f, 0.8913f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_PADDEDCELL \
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+ { 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, { 0.0000f, 0.0000f, 0.0000f }, 1.2691f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_ROOM \
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+ { 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.0629f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_BATHROOM \
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+ { 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 3.2734f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_LIVINGROOM \
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+ { 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2805f, 0.0040f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_STONEROOM \
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+ { 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1003f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_AUDITORIUM \
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+ { 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7170f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_CONCERTHALL \
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+ { 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.9977f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_CAVE \
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+ { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.7063f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
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+
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+ #define EFX_REVERB_PRESET_ARENA \
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+ { 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.0186f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_HANGAR \
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+ { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2560f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
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+ #define EFX_REVERB_PRESET_CARPETEDHALLWAY \
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+ { 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.1531f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
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+
73
+ #define EFX_REVERB_PRESET_HALLWAY \
74
+ { 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.6615f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
75
+
76
+ #define EFX_REVERB_PRESET_STONECORRIDOR \
77
+ { 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 1.5758f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
78
+
79
+ #define EFX_REVERB_PRESET_ALLEY \
80
+ { 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.9954f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
81
+
82
+ #define EFX_REVERB_PRESET_FOREST \
83
+ { 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, { 0.0000f, 0.0000f, 0.0000f }, 0.7682f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
84
+
85
+ #define EFX_REVERB_PRESET_CITY \
86
+ { 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1427f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
87
+
88
+ #define EFX_REVERB_PRESET_MOUNTAINS \
89
+ { 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, { 0.0000f, 0.0000f, 0.0000f }, 0.1919f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
90
+
91
+ #define EFX_REVERB_PRESET_QUARRY \
92
+ { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
93
+
94
+ #define EFX_REVERB_PRESET_PLAIN \
95
+ { 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, { 0.0000f, 0.0000f, 0.0000f }, 0.1089f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
96
+
97
+ #define EFX_REVERB_PRESET_PARKINGLOT \
98
+ { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, { 0.0000f, 0.0000f, 0.0000f }, 0.2652f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
99
+
100
+ #define EFX_REVERB_PRESET_SEWERPIPE \
101
+ { 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, { 0.0000f, 0.0000f, 0.0000f }, 3.2471f, 0.0210f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
102
+
103
+ #define EFX_REVERB_PRESET_UNDERWATER \
104
+ { 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
105
+
106
+ #define EFX_REVERB_PRESET_DRUGGED \
107
+ { 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 3.1081f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
108
+
109
+ #define EFX_REVERB_PRESET_DIZZY \
110
+ { 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4937f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
111
+
112
+ #define EFX_REVERB_PRESET_PSYCHOTIC \
113
+ { 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
114
+
115
+ /* Castle Presets */
116
+
117
+ #define EFX_REVERB_PRESET_CASTLE_SMALLROOM \
118
+ { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 1.2200f, 0.8300f, 0.3100f, 0.8913f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
119
+
120
+ #define EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE \
121
+ { 1.0000f, 0.8900f, 0.3162f, 0.3162f, 0.1000f, 2.3200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
122
+
123
+ #define EFX_REVERB_PRESET_CASTLE_MEDIUMROOM \
124
+ { 1.0000f, 0.9300f, 0.3162f, 0.2818f, 0.1000f, 2.0400f, 0.8300f, 0.4600f, 0.6310f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1550f, 0.0300f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
125
+
126
+ #define EFX_REVERB_PRESET_CASTLE_LARGEROOM \
127
+ { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.1259f, 2.5300f, 0.8300f, 0.5000f, 0.4467f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1850f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
128
+
129
+ #define EFX_REVERB_PRESET_CASTLE_LONGPASSAGE \
130
+ { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 3.4200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
131
+
132
+ #define EFX_REVERB_PRESET_CASTLE_HALL \
133
+ { 1.0000f, 0.8100f, 0.3162f, 0.2818f, 0.1778f, 3.1400f, 0.7900f, 0.6200f, 0.1778f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
134
+
135
+ #define EFX_REVERB_PRESET_CASTLE_CUPBOARD \
136
+ { 1.0000f, 0.8900f, 0.3162f, 0.2818f, 0.1000f, 0.6700f, 0.8700f, 0.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 3.5481f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
137
+
138
+ #define EFX_REVERB_PRESET_CASTLE_COURTYARD \
139
+ { 1.0000f, 0.4200f, 0.3162f, 0.4467f, 0.1995f, 2.1300f, 0.6100f, 0.2300f, 0.2239f, 0.1600f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3700f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
140
+
141
+ #define EFX_REVERB_PRESET_CASTLE_ALCOVE \
142
+ { 1.0000f, 0.8900f, 0.3162f, 0.5012f, 0.1000f, 1.6400f, 0.8700f, 0.3100f, 1.0000f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
143
+
144
+ /* Factory Presets */
145
+
146
+ #define EFX_REVERB_PRESET_FACTORY_SMALLROOM \
147
+ { 0.3645f, 0.8200f, 0.3162f, 0.7943f, 0.5012f, 1.7200f, 0.6500f, 1.3100f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.1190f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
148
+
149
+ #define EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE \
150
+ { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 2.5300f, 0.6500f, 1.3100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
151
+
152
+ #define EFX_REVERB_PRESET_FACTORY_MEDIUMROOM \
153
+ { 0.4287f, 0.8200f, 0.2512f, 0.7943f, 0.5012f, 2.7600f, 0.6500f, 1.3100f, 0.2818f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1740f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
154
+
155
+ #define EFX_REVERB_PRESET_FACTORY_LARGEROOM \
156
+ { 0.4287f, 0.7500f, 0.2512f, 0.7079f, 0.6310f, 4.2400f, 0.5100f, 1.3100f, 0.1778f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2310f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
157
+
158
+ #define EFX_REVERB_PRESET_FACTORY_LONGPASSAGE \
159
+ { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 4.0600f, 0.6500f, 1.3100f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
160
+
161
+ #define EFX_REVERB_PRESET_FACTORY_HALL \
162
+ { 0.4287f, 0.7500f, 0.3162f, 0.7079f, 0.6310f, 7.4300f, 0.5100f, 1.3100f, 0.0631f, 0.0730f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
163
+
164
+ #define EFX_REVERB_PRESET_FACTORY_CUPBOARD \
165
+ { 0.3071f, 0.6300f, 0.2512f, 0.7943f, 0.5012f, 0.4900f, 0.6500f, 1.3100f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.1070f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
166
+
167
+ #define EFX_REVERB_PRESET_FACTORY_COURTYARD \
168
+ { 0.3071f, 0.5700f, 0.3162f, 0.3162f, 0.6310f, 2.3200f, 0.2900f, 0.5600f, 0.2239f, 0.1400f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2900f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
169
+
170
+ #define EFX_REVERB_PRESET_FACTORY_ALCOVE \
171
+ { 0.3645f, 0.5900f, 0.2512f, 0.7943f, 0.5012f, 3.1400f, 0.6500f, 1.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1140f, 0.1000f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
172
+
173
+ /* Ice Palace Presets */
174
+
175
+ #define EFX_REVERB_PRESET_ICEPALACE_SMALLROOM \
176
+ { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 1.5100f, 1.5300f, 0.2700f, 0.8913f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1640f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
177
+
178
+ #define EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE \
179
+ { 1.0000f, 0.7500f, 0.3162f, 0.5623f, 0.2818f, 1.7900f, 1.4600f, 0.2800f, 0.5012f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
180
+
181
+ #define EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM \
182
+ { 1.0000f, 0.8700f, 0.3162f, 0.5623f, 0.4467f, 2.2200f, 1.5300f, 0.3200f, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
183
+
184
+ #define EFX_REVERB_PRESET_ICEPALACE_LARGEROOM \
185
+ { 1.0000f, 0.8100f, 0.3162f, 0.5623f, 0.4467f, 3.1400f, 1.5300f, 0.3200f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
186
+
187
+ #define EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE \
188
+ { 1.0000f, 0.7700f, 0.3162f, 0.5623f, 0.3981f, 3.0100f, 1.4600f, 0.2800f, 0.7943f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.0400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
189
+
190
+ #define EFX_REVERB_PRESET_ICEPALACE_HALL \
191
+ { 1.0000f, 0.7600f, 0.3162f, 0.4467f, 0.5623f, 5.4900f, 1.5300f, 0.3800f, 0.1122f, 0.0540f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0520f, { 0.0000f, 0.0000f, 0.0000f }, 0.2260f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
192
+
193
+ #define EFX_REVERB_PRESET_ICEPALACE_CUPBOARD \
194
+ { 1.0000f, 0.8300f, 0.3162f, 0.5012f, 0.2239f, 0.7600f, 1.5300f, 0.2600f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1430f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
195
+
196
+ #define EFX_REVERB_PRESET_ICEPALACE_COURTYARD \
197
+ { 1.0000f, 0.5900f, 0.3162f, 0.2818f, 0.3162f, 2.0400f, 1.2000f, 0.3800f, 0.3162f, 0.1730f, { 0.0000f, 0.0000f, 0.0000f }, 0.3162f, 0.0430f, { 0.0000f, 0.0000f, 0.0000f }, 0.2350f, 0.4800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
198
+
199
+ #define EFX_REVERB_PRESET_ICEPALACE_ALCOVE \
200
+ { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 2.7600f, 1.4600f, 0.2800f, 1.1220f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1610f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
201
+
202
+ /* Space Station Presets */
203
+
204
+ #define EFX_REVERB_PRESET_SPACESTATION_SMALLROOM \
205
+ { 0.2109f, 0.7000f, 0.3162f, 0.7079f, 0.8913f, 1.7200f, 0.8200f, 0.5500f, 0.7943f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 0.1880f, 0.2600f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
206
+
207
+ #define EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE \
208
+ { 0.2109f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 3.5700f, 0.5000f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1720f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
209
+
210
+ #define EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM \
211
+ { 0.2109f, 0.7500f, 0.3162f, 0.6310f, 0.8913f, 3.0100f, 0.5000f, 0.5500f, 0.3981f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2090f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
212
+
213
+ #define EFX_REVERB_PRESET_SPACESTATION_LARGEROOM \
214
+ { 0.3645f, 0.8100f, 0.3162f, 0.6310f, 0.8913f, 3.8900f, 0.3800f, 0.6100f, 0.3162f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2330f, 0.2800f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
215
+
216
+ #define EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE \
217
+ { 0.4287f, 0.8200f, 0.3162f, 0.6310f, 0.8913f, 4.6200f, 0.6200f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
218
+
219
+ #define EFX_REVERB_PRESET_SPACESTATION_HALL \
220
+ { 0.4287f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 7.1100f, 0.3800f, 0.6100f, 0.1778f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2500f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
221
+
222
+ #define EFX_REVERB_PRESET_SPACESTATION_CUPBOARD \
223
+ { 0.1715f, 0.5600f, 0.3162f, 0.7079f, 0.8913f, 0.7900f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1810f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
224
+
225
+ #define EFX_REVERB_PRESET_SPACESTATION_ALCOVE \
226
+ { 0.2109f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.1600f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1920f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
227
+
228
+ /* Wooden Galleon Presets */
229
+
230
+ #define EFX_REVERB_PRESET_WOODEN_SMALLROOM \
231
+ { 1.0000f, 1.0000f, 0.3162f, 0.1122f, 0.3162f, 0.7900f, 0.3200f, 0.8700f, 1.0000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
232
+
233
+ #define EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE \
234
+ { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.7500f, 0.5000f, 0.8700f, 0.8913f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
235
+
236
+ #define EFX_REVERB_PRESET_WOODEN_MEDIUMROOM \
237
+ { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.2818f, 1.4700f, 0.4200f, 0.8200f, 0.8913f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
238
+
239
+ #define EFX_REVERB_PRESET_WOODEN_LARGEROOM \
240
+ { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.2818f, 2.6500f, 0.3300f, 0.8200f, 0.8913f, 0.0660f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
241
+
242
+ #define EFX_REVERB_PRESET_WOODEN_LONGPASSAGE \
243
+ { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.3162f, 1.9900f, 0.4000f, 0.7900f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4467f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
244
+
245
+ #define EFX_REVERB_PRESET_WOODEN_HALL \
246
+ { 1.0000f, 1.0000f, 0.3162f, 0.0794f, 0.2818f, 3.4500f, 0.3000f, 0.8200f, 0.8913f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
247
+
248
+ #define EFX_REVERB_PRESET_WOODEN_CUPBOARD \
249
+ { 1.0000f, 1.0000f, 0.3162f, 0.1413f, 0.3162f, 0.5600f, 0.4600f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
250
+
251
+ #define EFX_REVERB_PRESET_WOODEN_COURTYARD \
252
+ { 1.0000f, 0.6500f, 0.3162f, 0.0794f, 0.3162f, 1.7900f, 0.3500f, 0.7900f, 0.5623f, 0.1230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
253
+
254
+ #define EFX_REVERB_PRESET_WOODEN_ALCOVE \
255
+ { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.2200f, 0.6200f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
256
+
257
+ /* Sports Presets */
258
+
259
+ #define EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM \
260
+ { 1.0000f, 1.0000f, 0.3162f, 0.4467f, 0.7943f, 6.2600f, 0.5100f, 1.1000f, 0.0631f, 0.1830f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
261
+
262
+ #define EFX_REVERB_PRESET_SPORT_SQUASHCOURT \
263
+ { 1.0000f, 0.7500f, 0.3162f, 0.3162f, 0.7943f, 2.2200f, 0.9100f, 1.1600f, 0.4467f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1260f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
264
+
265
+ #define EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \
266
+ { 1.0000f, 0.7000f, 0.3162f, 0.7943f, 0.8913f, 2.7600f, 1.2500f, 1.1400f, 0.6310f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
267
+
268
+ #define EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL \
269
+ { 1.0000f, 0.8200f, 0.3162f, 0.7943f, 1.0000f, 5.4900f, 1.3100f, 1.1400f, 0.4467f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2220f, 0.5500f, 1.1590f, 0.2100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
270
+
271
+ #define EFX_REVERB_PRESET_SPORT_GYMNASIUM \
272
+ { 1.0000f, 0.8100f, 0.3162f, 0.4467f, 0.8913f, 3.1400f, 1.0600f, 1.3500f, 0.3981f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0450f, { 0.0000f, 0.0000f, 0.0000f }, 0.1460f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
273
+
274
+ #define EFX_REVERB_PRESET_SPORT_FULLSTADIUM \
275
+ { 1.0000f, 1.0000f, 0.3162f, 0.0708f, 0.7943f, 5.2500f, 0.1700f, 0.8000f, 0.1000f, 0.1880f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
276
+
277
+ #define EFX_REVERB_PRESET_SPORT_STADIUMTANNOY \
278
+ { 1.0000f, 0.7800f, 0.3162f, 0.5623f, 0.5012f, 2.5300f, 0.8800f, 0.6800f, 0.2818f, 0.2300f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
279
+
280
+ /* Prefab Presets */
281
+
282
+ #define EFX_REVERB_PRESET_PREFAB_WORKSHOP \
283
+ { 0.4287f, 1.0000f, 0.3162f, 0.1413f, 0.3981f, 0.7600f, 1.0000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
284
+
285
+ #define EFX_REVERB_PRESET_PREFAB_SCHOOLROOM \
286
+ { 0.4022f, 0.6900f, 0.3162f, 0.6310f, 0.5012f, 0.9800f, 0.4500f, 0.1800f, 1.4125f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
287
+
288
+ #define EFX_REVERB_PRESET_PREFAB_PRACTISEROOM \
289
+ { 0.4022f, 0.8700f, 0.3162f, 0.3981f, 0.5012f, 1.1200f, 0.5600f, 0.1800f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
290
+
291
+ #define EFX_REVERB_PRESET_PREFAB_OUTHOUSE \
292
+ { 1.0000f, 0.8200f, 0.3162f, 0.1122f, 0.1585f, 1.3800f, 0.3800f, 0.3500f, 0.8913f, 0.0240f, { 0.0000f, 0.0000f, -0.0000f }, 0.6310f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.1210f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
293
+
294
+ #define EFX_REVERB_PRESET_PREFAB_CARAVAN \
295
+ { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.1259f, 0.4300f, 1.5000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
296
+
297
+ /* Dome and Pipe Presets */
298
+
299
+ #define EFX_REVERB_PRESET_DOME_TOMB \
300
+ { 1.0000f, 0.7900f, 0.3162f, 0.3548f, 0.2239f, 4.1800f, 0.2100f, 0.1000f, 0.3868f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 1.6788f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
301
+
302
+ #define EFX_REVERB_PRESET_PIPE_SMALL \
303
+ { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 5.0400f, 0.1000f, 0.1000f, 0.5012f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 2.5119f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
304
+
305
+ #define EFX_REVERB_PRESET_DOME_SAINTPAULS \
306
+ { 1.0000f, 0.8700f, 0.3162f, 0.3548f, 0.2239f, 10.4800f, 0.1900f, 0.1000f, 0.1778f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0420f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
307
+
308
+ #define EFX_REVERB_PRESET_PIPE_LONGTHIN \
309
+ { 0.2560f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 9.2100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
310
+
311
+ #define EFX_REVERB_PRESET_PIPE_LARGE \
312
+ { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 8.4500f, 0.1000f, 0.1000f, 0.3981f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
313
+
314
+ #define EFX_REVERB_PRESET_PIPE_RESONANT \
315
+ { 0.1373f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 6.8100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
316
+
317
+ /* Outdoors Presets */
318
+
319
+ #define EFX_REVERB_PRESET_OUTDOORS_BACKYARD \
320
+ { 1.0000f, 0.4500f, 0.3162f, 0.2512f, 0.5012f, 1.1200f, 0.3400f, 0.4600f, 0.4467f, 0.0690f, { 0.0000f, 0.0000f, -0.0000f }, 0.7079f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
321
+
322
+ #define EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \
323
+ { 1.0000f, 0.0000f, 0.3162f, 0.0112f, 0.6310f, 2.1300f, 0.2100f, 0.4600f, 0.1778f, 0.3000f, { 0.0000f, 0.0000f, -0.0000f }, 0.4467f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
324
+
325
+ #define EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON \
326
+ { 1.0000f, 0.7400f, 0.3162f, 0.1778f, 0.6310f, 3.8900f, 0.2100f, 0.4600f, 0.3162f, 0.2230f, { 0.0000f, 0.0000f, -0.0000f }, 0.3548f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
327
+
328
+ #define EFX_REVERB_PRESET_OUTDOORS_CREEK \
329
+ { 1.0000f, 0.3500f, 0.3162f, 0.1778f, 0.5012f, 2.1300f, 0.2100f, 0.4600f, 0.3981f, 0.1150f, { 0.0000f, 0.0000f, -0.0000f }, 0.1995f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
330
+
331
+ #define EFX_REVERB_PRESET_OUTDOORS_VALLEY \
332
+ { 1.0000f, 0.2800f, 0.3162f, 0.0282f, 0.1585f, 2.8800f, 0.2600f, 0.3500f, 0.1413f, 0.2630f, { 0.0000f, 0.0000f, -0.0000f }, 0.3981f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
333
+
334
+ /* Mood Presets */
335
+
336
+ #define EFX_REVERB_PRESET_MOOD_HEAVEN \
337
+ { 1.0000f, 0.9400f, 0.3162f, 0.7943f, 0.4467f, 5.0400f, 1.1200f, 0.5600f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0800f, 2.7420f, 0.0500f, 0.9977f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
338
+
339
+ #define EFX_REVERB_PRESET_MOOD_HELL \
340
+ { 1.0000f, 0.5700f, 0.3162f, 0.3548f, 0.4467f, 3.5700f, 0.4900f, 2.0000f, 0.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1100f, 0.0400f, 2.1090f, 0.5200f, 0.9943f, 5000.0000f, 139.5000f, 0.0000f, 0x0 }
341
+
342
+ #define EFX_REVERB_PRESET_MOOD_MEMORY \
343
+ { 1.0000f, 0.8500f, 0.3162f, 0.6310f, 0.3548f, 4.0600f, 0.8200f, 0.5600f, 0.0398f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.4740f, 0.4500f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
344
+
345
+ /* Driving Presets */
346
+
347
+ #define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
348
+ { 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
349
+
350
+ #define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
351
+ { 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
352
+
353
+ #define EFX_REVERB_PRESET_DRIVING_INCAR_RACER \
354
+ { 0.0832f, 0.8000f, 0.3162f, 1.0000f, 0.7943f, 0.1700f, 2.0000f, 0.4100f, 1.7783f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
355
+
356
+ #define EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS \
357
+ { 0.0832f, 0.8000f, 0.3162f, 0.6310f, 1.0000f, 0.1700f, 0.7500f, 0.4100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
358
+
359
+ #define EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY \
360
+ { 0.2560f, 1.0000f, 0.3162f, 0.1000f, 0.5012f, 0.1300f, 0.4100f, 0.4600f, 0.7943f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
361
+
362
+ #define EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND \
363
+ { 1.0000f, 1.0000f, 0.3162f, 0.2818f, 0.6310f, 3.0100f, 1.3700f, 1.2800f, 0.3548f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.1778f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
364
+
365
+ #define EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \
366
+ { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 0.7943f, 4.6200f, 1.7500f, 1.4000f, 0.2082f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
367
+
368
+ #define EFX_REVERB_PRESET_DRIVING_TUNNEL \
369
+ { 1.0000f, 0.8100f, 0.3162f, 0.3981f, 0.8913f, 3.4200f, 0.9400f, 1.3100f, 0.7079f, 0.0510f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.0500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 155.3000f, 0.0000f, 0x1 }
370
+
371
+ /* City Presets */
372
+
373
+ #define EFX_REVERB_PRESET_CITY_STREETS \
374
+ { 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 0.1995f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
375
+
376
+ #define EFX_REVERB_PRESET_CITY_SUBWAY \
377
+ { 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
378
+
379
+ #define EFX_REVERB_PRESET_CITY_MUSEUM \
380
+ { 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
381
+
382
+ #define EFX_REVERB_PRESET_CITY_LIBRARY \
383
+ { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
384
+
385
+ #define EFX_REVERB_PRESET_CITY_UNDERPASS \
386
+ { 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
387
+
388
+ #define EFX_REVERB_PRESET_CITY_ABANDONED \
389
+ { 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
390
+
391
+ /* Misc. Presets */
392
+
393
+ #define EFX_REVERB_PRESET_DUSTYROOM \
394
+ { 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0060f, { 0.0000f, 0.0000f, 0.0000f }, 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 }
395
+
396
+ #define EFX_REVERB_PRESET_CHAPEL \
397
+ { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
398
+
399
+ #define EFX_REVERB_PRESET_SMALLWATERROOM \
400
+ { 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
401
+
402
+ #endif /* EFX_PRESETS_H */
@@ -0,0 +1,762 @@
1
+ #ifndef AL_EFX_H
2
+ #define AL_EFX_H
3
+
4
+ #include <float.h>
5
+
6
+ #include "alc.h"
7
+ #include "al.h"
8
+
9
+ #ifdef __cplusplus
10
+ extern "C" {
11
+ #endif
12
+
13
+ #define ALC_EXT_EFX_NAME "ALC_EXT_EFX"
14
+
15
+ #define ALC_EFX_MAJOR_VERSION 0x20001
16
+ #define ALC_EFX_MINOR_VERSION 0x20002
17
+ #define ALC_MAX_AUXILIARY_SENDS 0x20003
18
+
19
+
20
+ /* Listener properties. */
21
+ #define AL_METERS_PER_UNIT 0x20004
22
+
23
+ /* Source properties. */
24
+ #define AL_DIRECT_FILTER 0x20005
25
+ #define AL_AUXILIARY_SEND_FILTER 0x20006
26
+ #define AL_AIR_ABSORPTION_FACTOR 0x20007
27
+ #define AL_ROOM_ROLLOFF_FACTOR 0x20008
28
+ #define AL_CONE_OUTER_GAINHF 0x20009
29
+ #define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A
30
+ #define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
31
+ #define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
32
+
33
+
34
+ /* Effect properties. */
35
+
36
+ /* Reverb effect parameters */
37
+ #define AL_REVERB_DENSITY 0x0001
38
+ #define AL_REVERB_DIFFUSION 0x0002
39
+ #define AL_REVERB_GAIN 0x0003
40
+ #define AL_REVERB_GAINHF 0x0004
41
+ #define AL_REVERB_DECAY_TIME 0x0005
42
+ #define AL_REVERB_DECAY_HFRATIO 0x0006
43
+ #define AL_REVERB_REFLECTIONS_GAIN 0x0007
44
+ #define AL_REVERB_REFLECTIONS_DELAY 0x0008
45
+ #define AL_REVERB_LATE_REVERB_GAIN 0x0009
46
+ #define AL_REVERB_LATE_REVERB_DELAY 0x000A
47
+ #define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B
48
+ #define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C
49
+ #define AL_REVERB_DECAY_HFLIMIT 0x000D
50
+
51
+ /* EAX Reverb effect parameters */
52
+ #define AL_EAXREVERB_DENSITY 0x0001
53
+ #define AL_EAXREVERB_DIFFUSION 0x0002
54
+ #define AL_EAXREVERB_GAIN 0x0003
55
+ #define AL_EAXREVERB_GAINHF 0x0004
56
+ #define AL_EAXREVERB_GAINLF 0x0005
57
+ #define AL_EAXREVERB_DECAY_TIME 0x0006
58
+ #define AL_EAXREVERB_DECAY_HFRATIO 0x0007
59
+ #define AL_EAXREVERB_DECAY_LFRATIO 0x0008
60
+ #define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
61
+ #define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
62
+ #define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
63
+ #define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
64
+ #define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
65
+ #define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
66
+ #define AL_EAXREVERB_ECHO_TIME 0x000F
67
+ #define AL_EAXREVERB_ECHO_DEPTH 0x0010
68
+ #define AL_EAXREVERB_MODULATION_TIME 0x0011
69
+ #define AL_EAXREVERB_MODULATION_DEPTH 0x0012
70
+ #define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
71
+ #define AL_EAXREVERB_HFREFERENCE 0x0014
72
+ #define AL_EAXREVERB_LFREFERENCE 0x0015
73
+ #define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
74
+ #define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
75
+
76
+ /* Chorus effect parameters */
77
+ #define AL_CHORUS_WAVEFORM 0x0001
78
+ #define AL_CHORUS_PHASE 0x0002
79
+ #define AL_CHORUS_RATE 0x0003
80
+ #define AL_CHORUS_DEPTH 0x0004
81
+ #define AL_CHORUS_FEEDBACK 0x0005
82
+ #define AL_CHORUS_DELAY 0x0006
83
+
84
+ /* Distortion effect parameters */
85
+ #define AL_DISTORTION_EDGE 0x0001
86
+ #define AL_DISTORTION_GAIN 0x0002
87
+ #define AL_DISTORTION_LOWPASS_CUTOFF 0x0003
88
+ #define AL_DISTORTION_EQCENTER 0x0004
89
+ #define AL_DISTORTION_EQBANDWIDTH 0x0005
90
+
91
+ /* Echo effect parameters */
92
+ #define AL_ECHO_DELAY 0x0001
93
+ #define AL_ECHO_LRDELAY 0x0002
94
+ #define AL_ECHO_DAMPING 0x0003
95
+ #define AL_ECHO_FEEDBACK 0x0004
96
+ #define AL_ECHO_SPREAD 0x0005
97
+
98
+ /* Flanger effect parameters */
99
+ #define AL_FLANGER_WAVEFORM 0x0001
100
+ #define AL_FLANGER_PHASE 0x0002
101
+ #define AL_FLANGER_RATE 0x0003
102
+ #define AL_FLANGER_DEPTH 0x0004
103
+ #define AL_FLANGER_FEEDBACK 0x0005
104
+ #define AL_FLANGER_DELAY 0x0006
105
+
106
+ /* Frequency shifter effect parameters */
107
+ #define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001
108
+ #define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002
109
+ #define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003
110
+
111
+ /* Vocal morpher effect parameters */
112
+ #define AL_VOCAL_MORPHER_PHONEMEA 0x0001
113
+ #define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002
114
+ #define AL_VOCAL_MORPHER_PHONEMEB 0x0003
115
+ #define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004
116
+ #define AL_VOCAL_MORPHER_WAVEFORM 0x0005
117
+ #define AL_VOCAL_MORPHER_RATE 0x0006
118
+
119
+ /* Pitchshifter effect parameters */
120
+ #define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001
121
+ #define AL_PITCH_SHIFTER_FINE_TUNE 0x0002
122
+
123
+ /* Ringmodulator effect parameters */
124
+ #define AL_RING_MODULATOR_FREQUENCY 0x0001
125
+ #define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002
126
+ #define AL_RING_MODULATOR_WAVEFORM 0x0003
127
+
128
+ /* Autowah effect parameters */
129
+ #define AL_AUTOWAH_ATTACK_TIME 0x0001
130
+ #define AL_AUTOWAH_RELEASE_TIME 0x0002
131
+ #define AL_AUTOWAH_RESONANCE 0x0003
132
+ #define AL_AUTOWAH_PEAK_GAIN 0x0004
133
+
134
+ /* Compressor effect parameters */
135
+ #define AL_COMPRESSOR_ONOFF 0x0001
136
+
137
+ /* Equalizer effect parameters */
138
+ #define AL_EQUALIZER_LOW_GAIN 0x0001
139
+ #define AL_EQUALIZER_LOW_CUTOFF 0x0002
140
+ #define AL_EQUALIZER_MID1_GAIN 0x0003
141
+ #define AL_EQUALIZER_MID1_CENTER 0x0004
142
+ #define AL_EQUALIZER_MID1_WIDTH 0x0005
143
+ #define AL_EQUALIZER_MID2_GAIN 0x0006
144
+ #define AL_EQUALIZER_MID2_CENTER 0x0007
145
+ #define AL_EQUALIZER_MID2_WIDTH 0x0008
146
+ #define AL_EQUALIZER_HIGH_GAIN 0x0009
147
+ #define AL_EQUALIZER_HIGH_CUTOFF 0x000A
148
+
149
+ /* Effect type */
150
+ #define AL_EFFECT_FIRST_PARAMETER 0x0000
151
+ #define AL_EFFECT_LAST_PARAMETER 0x8000
152
+ #define AL_EFFECT_TYPE 0x8001
153
+
154
+ /* Effect types, used with the AL_EFFECT_TYPE property */
155
+ #define AL_EFFECT_NULL 0x0000
156
+ #define AL_EFFECT_REVERB 0x0001
157
+ #define AL_EFFECT_CHORUS 0x0002
158
+ #define AL_EFFECT_DISTORTION 0x0003
159
+ #define AL_EFFECT_ECHO 0x0004
160
+ #define AL_EFFECT_FLANGER 0x0005
161
+ #define AL_EFFECT_FREQUENCY_SHIFTER 0x0006
162
+ #define AL_EFFECT_VOCAL_MORPHER 0x0007
163
+ #define AL_EFFECT_PITCH_SHIFTER 0x0008
164
+ #define AL_EFFECT_RING_MODULATOR 0x0009
165
+ #define AL_EFFECT_AUTOWAH 0x000A
166
+ #define AL_EFFECT_COMPRESSOR 0x000B
167
+ #define AL_EFFECT_EQUALIZER 0x000C
168
+ #define AL_EFFECT_EAXREVERB 0x8000
169
+
170
+ /* Auxiliary Effect Slot properties. */
171
+ #define AL_EFFECTSLOT_EFFECT 0x0001
172
+ #define AL_EFFECTSLOT_GAIN 0x0002
173
+ #define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
174
+
175
+ /* NULL Auxiliary Slot ID to disable a source send. */
176
+ #define AL_EFFECTSLOT_NULL 0x0000
177
+
178
+
179
+ /* Filter properties. */
180
+
181
+ /* Lowpass filter parameters */
182
+ #define AL_LOWPASS_GAIN 0x0001
183
+ #define AL_LOWPASS_GAINHF 0x0002
184
+
185
+ /* Highpass filter parameters */
186
+ #define AL_HIGHPASS_GAIN 0x0001
187
+ #define AL_HIGHPASS_GAINLF 0x0002
188
+
189
+ /* Bandpass filter parameters */
190
+ #define AL_BANDPASS_GAIN 0x0001
191
+ #define AL_BANDPASS_GAINLF 0x0002
192
+ #define AL_BANDPASS_GAINHF 0x0003
193
+
194
+ /* Filter type */
195
+ #define AL_FILTER_FIRST_PARAMETER 0x0000
196
+ #define AL_FILTER_LAST_PARAMETER 0x8000
197
+ #define AL_FILTER_TYPE 0x8001
198
+
199
+ /* Filter types, used with the AL_FILTER_TYPE property */
200
+ #define AL_FILTER_NULL 0x0000
201
+ #define AL_FILTER_LOWPASS 0x0001
202
+ #define AL_FILTER_HIGHPASS 0x0002
203
+ #define AL_FILTER_BANDPASS 0x0003
204
+
205
+
206
+ /* Effect object function types. */
207
+ typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
208
+ typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
209
+ typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
210
+ typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
211
+ typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
212
+ typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
213
+ typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
214
+ typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
215
+ typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
216
+ typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
217
+ typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
218
+
219
+ /* Filter object function types. */
220
+ typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
221
+ typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
222
+ typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
223
+ typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
224
+ typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
225
+ typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
226
+ typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
227
+ typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
228
+ typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
229
+ typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
230
+ typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
231
+
232
+ /* Auxiliary Effect Slot object function types. */
233
+ typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
234
+ typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
235
+ typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
236
+ typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
237
+ typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
238
+ typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
239
+ typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
240
+ typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
241
+ typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
242
+ typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
243
+ typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
244
+
245
+ #ifdef AL_ALEXT_PROTOTYPES
246
+ AL_API void AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
247
+ AL_API void AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
248
+ AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
249
+ AL_API void AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
250
+ AL_API void AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
251
+ AL_API void AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
252
+ AL_API void AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
253
+ AL_API void AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
254
+ AL_API void AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
255
+ AL_API void AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
256
+ AL_API void AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
257
+
258
+ AL_API void AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
259
+ AL_API void AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
260
+ AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
261
+ AL_API void AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
262
+ AL_API void AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
263
+ AL_API void AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
264
+ AL_API void AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
265
+ AL_API void AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
266
+ AL_API void AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
267
+ AL_API void AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
268
+ AL_API void AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
269
+
270
+ AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
271
+ AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
272
+ AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
273
+ AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
274
+ AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
275
+ AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
276
+ AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
277
+ AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
278
+ AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
279
+ AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
280
+ AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
281
+ #endif
282
+
283
+ /* Filter ranges and defaults. */
284
+
285
+ /* Lowpass filter */
286
+ #define AL_LOWPASS_MIN_GAIN (0.0f)
287
+ #define AL_LOWPASS_MAX_GAIN (1.0f)
288
+ #define AL_LOWPASS_DEFAULT_GAIN (1.0f)
289
+
290
+ #define AL_LOWPASS_MIN_GAINHF (0.0f)
291
+ #define AL_LOWPASS_MAX_GAINHF (1.0f)
292
+ #define AL_LOWPASS_DEFAULT_GAINHF (1.0f)
293
+
294
+ /* Highpass filter */
295
+ #define AL_HIGHPASS_MIN_GAIN (0.0f)
296
+ #define AL_HIGHPASS_MAX_GAIN (1.0f)
297
+ #define AL_HIGHPASS_DEFAULT_GAIN (1.0f)
298
+
299
+ #define AL_HIGHPASS_MIN_GAINLF (0.0f)
300
+ #define AL_HIGHPASS_MAX_GAINLF (1.0f)
301
+ #define AL_HIGHPASS_DEFAULT_GAINLF (1.0f)
302
+
303
+ /* Bandpass filter */
304
+ #define AL_BANDPASS_MIN_GAIN (0.0f)
305
+ #define AL_BANDPASS_MAX_GAIN (1.0f)
306
+ #define AL_BANDPASS_DEFAULT_GAIN (1.0f)
307
+
308
+ #define AL_BANDPASS_MIN_GAINHF (0.0f)
309
+ #define AL_BANDPASS_MAX_GAINHF (1.0f)
310
+ #define AL_BANDPASS_DEFAULT_GAINHF (1.0f)
311
+
312
+ #define AL_BANDPASS_MIN_GAINLF (0.0f)
313
+ #define AL_BANDPASS_MAX_GAINLF (1.0f)
314
+ #define AL_BANDPASS_DEFAULT_GAINLF (1.0f)
315
+
316
+
317
+ /* Effect parameter ranges and defaults. */
318
+
319
+ /* Standard reverb effect */
320
+ #define AL_REVERB_MIN_DENSITY (0.0f)
321
+ #define AL_REVERB_MAX_DENSITY (1.0f)
322
+ #define AL_REVERB_DEFAULT_DENSITY (1.0f)
323
+
324
+ #define AL_REVERB_MIN_DIFFUSION (0.0f)
325
+ #define AL_REVERB_MAX_DIFFUSION (1.0f)
326
+ #define AL_REVERB_DEFAULT_DIFFUSION (1.0f)
327
+
328
+ #define AL_REVERB_MIN_GAIN (0.0f)
329
+ #define AL_REVERB_MAX_GAIN (1.0f)
330
+ #define AL_REVERB_DEFAULT_GAIN (0.32f)
331
+
332
+ #define AL_REVERB_MIN_GAINHF (0.0f)
333
+ #define AL_REVERB_MAX_GAINHF (1.0f)
334
+ #define AL_REVERB_DEFAULT_GAINHF (0.89f)
335
+
336
+ #define AL_REVERB_MIN_DECAY_TIME (0.1f)
337
+ #define AL_REVERB_MAX_DECAY_TIME (20.0f)
338
+ #define AL_REVERB_DEFAULT_DECAY_TIME (1.49f)
339
+
340
+ #define AL_REVERB_MIN_DECAY_HFRATIO (0.1f)
341
+ #define AL_REVERB_MAX_DECAY_HFRATIO (2.0f)
342
+ #define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f)
343
+
344
+ #define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f)
345
+ #define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f)
346
+ #define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
347
+
348
+ #define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f)
349
+ #define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f)
350
+ #define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
351
+
352
+ #define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f)
353
+ #define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f)
354
+ #define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
355
+
356
+ #define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f)
357
+ #define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f)
358
+ #define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
359
+
360
+ #define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
361
+ #define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
362
+ #define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
363
+
364
+ #define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
365
+ #define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
366
+ #define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
367
+
368
+ #define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE
369
+ #define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE
370
+ #define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
371
+
372
+ /* EAX reverb effect */
373
+ #define AL_EAXREVERB_MIN_DENSITY (0.0f)
374
+ #define AL_EAXREVERB_MAX_DENSITY (1.0f)
375
+ #define AL_EAXREVERB_DEFAULT_DENSITY (1.0f)
376
+
377
+ #define AL_EAXREVERB_MIN_DIFFUSION (0.0f)
378
+ #define AL_EAXREVERB_MAX_DIFFUSION (1.0f)
379
+ #define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f)
380
+
381
+ #define AL_EAXREVERB_MIN_GAIN (0.0f)
382
+ #define AL_EAXREVERB_MAX_GAIN (1.0f)
383
+ #define AL_EAXREVERB_DEFAULT_GAIN (0.32f)
384
+
385
+ #define AL_EAXREVERB_MIN_GAINHF (0.0f)
386
+ #define AL_EAXREVERB_MAX_GAINHF (1.0f)
387
+ #define AL_EAXREVERB_DEFAULT_GAINHF (0.89f)
388
+
389
+ #define AL_EAXREVERB_MIN_GAINLF (0.0f)
390
+ #define AL_EAXREVERB_MAX_GAINLF (1.0f)
391
+ #define AL_EAXREVERB_DEFAULT_GAINLF (1.0f)
392
+
393
+ #define AL_EAXREVERB_MIN_DECAY_TIME (0.1f)
394
+ #define AL_EAXREVERB_MAX_DECAY_TIME (20.0f)
395
+ #define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f)
396
+
397
+ #define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f)
398
+ #define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f)
399
+ #define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f)
400
+
401
+ #define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f)
402
+ #define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f)
403
+ #define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f)
404
+
405
+ #define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f)
406
+ #define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f)
407
+ #define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
408
+
409
+ #define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f)
410
+ #define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f)
411
+ #define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
412
+
413
+ #define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
414
+
415
+ #define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f)
416
+ #define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f)
417
+ #define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
418
+
419
+ #define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f)
420
+ #define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f)
421
+ #define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
422
+
423
+ #define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
424
+
425
+ #define AL_EAXREVERB_MIN_ECHO_TIME (0.075f)
426
+ #define AL_EAXREVERB_MAX_ECHO_TIME (0.25f)
427
+ #define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f)
428
+
429
+ #define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f)
430
+ #define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f)
431
+ #define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f)
432
+
433
+ #define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f)
434
+ #define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f)
435
+ #define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f)
436
+
437
+ #define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f)
438
+ #define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f)
439
+ #define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f)
440
+
441
+ #define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
442
+ #define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
443
+ #define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
444
+
445
+ #define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f)
446
+ #define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f)
447
+ #define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f)
448
+
449
+ #define AL_EAXREVERB_MIN_LFREFERENCE (20.0f)
450
+ #define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f)
451
+ #define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f)
452
+
453
+ #define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
454
+ #define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
455
+ #define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
456
+
457
+ #define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
458
+ #define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
459
+ #define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
460
+
461
+ /* Chorus effect */
462
+ #define AL_CHORUS_WAVEFORM_SINUSOID (0)
463
+ #define AL_CHORUS_WAVEFORM_TRIANGLE (1)
464
+
465
+ #define AL_CHORUS_MIN_WAVEFORM (0)
466
+ #define AL_CHORUS_MAX_WAVEFORM (1)
467
+ #define AL_CHORUS_DEFAULT_WAVEFORM (1)
468
+
469
+ #define AL_CHORUS_MIN_PHASE (-180)
470
+ #define AL_CHORUS_MAX_PHASE (180)
471
+ #define AL_CHORUS_DEFAULT_PHASE (90)
472
+
473
+ #define AL_CHORUS_MIN_RATE (0.0f)
474
+ #define AL_CHORUS_MAX_RATE (10.0f)
475
+ #define AL_CHORUS_DEFAULT_RATE (1.1f)
476
+
477
+ #define AL_CHORUS_MIN_DEPTH (0.0f)
478
+ #define AL_CHORUS_MAX_DEPTH (1.0f)
479
+ #define AL_CHORUS_DEFAULT_DEPTH (0.1f)
480
+
481
+ #define AL_CHORUS_MIN_FEEDBACK (-1.0f)
482
+ #define AL_CHORUS_MAX_FEEDBACK (1.0f)
483
+ #define AL_CHORUS_DEFAULT_FEEDBACK (0.25f)
484
+
485
+ #define AL_CHORUS_MIN_DELAY (0.0f)
486
+ #define AL_CHORUS_MAX_DELAY (0.016f)
487
+ #define AL_CHORUS_DEFAULT_DELAY (0.016f)
488
+
489
+ /* Distortion effect */
490
+ #define AL_DISTORTION_MIN_EDGE (0.0f)
491
+ #define AL_DISTORTION_MAX_EDGE (1.0f)
492
+ #define AL_DISTORTION_DEFAULT_EDGE (0.2f)
493
+
494
+ #define AL_DISTORTION_MIN_GAIN (0.01f)
495
+ #define AL_DISTORTION_MAX_GAIN (1.0f)
496
+ #define AL_DISTORTION_DEFAULT_GAIN (0.05f)
497
+
498
+ #define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f)
499
+ #define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f)
500
+ #define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f)
501
+
502
+ #define AL_DISTORTION_MIN_EQCENTER (80.0f)
503
+ #define AL_DISTORTION_MAX_EQCENTER (24000.0f)
504
+ #define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f)
505
+
506
+ #define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f)
507
+ #define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f)
508
+ #define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f)
509
+
510
+ /* Echo effect */
511
+ #define AL_ECHO_MIN_DELAY (0.0f)
512
+ #define AL_ECHO_MAX_DELAY (0.207f)
513
+ #define AL_ECHO_DEFAULT_DELAY (0.1f)
514
+
515
+ #define AL_ECHO_MIN_LRDELAY (0.0f)
516
+ #define AL_ECHO_MAX_LRDELAY (0.404f)
517
+ #define AL_ECHO_DEFAULT_LRDELAY (0.1f)
518
+
519
+ #define AL_ECHO_MIN_DAMPING (0.0f)
520
+ #define AL_ECHO_MAX_DAMPING (0.99f)
521
+ #define AL_ECHO_DEFAULT_DAMPING (0.5f)
522
+
523
+ #define AL_ECHO_MIN_FEEDBACK (0.0f)
524
+ #define AL_ECHO_MAX_FEEDBACK (1.0f)
525
+ #define AL_ECHO_DEFAULT_FEEDBACK (0.5f)
526
+
527
+ #define AL_ECHO_MIN_SPREAD (-1.0f)
528
+ #define AL_ECHO_MAX_SPREAD (1.0f)
529
+ #define AL_ECHO_DEFAULT_SPREAD (-1.0f)
530
+
531
+ /* Flanger effect */
532
+ #define AL_FLANGER_WAVEFORM_SINUSOID (0)
533
+ #define AL_FLANGER_WAVEFORM_TRIANGLE (1)
534
+
535
+ #define AL_FLANGER_MIN_WAVEFORM (0)
536
+ #define AL_FLANGER_MAX_WAVEFORM (1)
537
+ #define AL_FLANGER_DEFAULT_WAVEFORM (1)
538
+
539
+ #define AL_FLANGER_MIN_PHASE (-180)
540
+ #define AL_FLANGER_MAX_PHASE (180)
541
+ #define AL_FLANGER_DEFAULT_PHASE (0)
542
+
543
+ #define AL_FLANGER_MIN_RATE (0.0f)
544
+ #define AL_FLANGER_MAX_RATE (10.0f)
545
+ #define AL_FLANGER_DEFAULT_RATE (0.27f)
546
+
547
+ #define AL_FLANGER_MIN_DEPTH (0.0f)
548
+ #define AL_FLANGER_MAX_DEPTH (1.0f)
549
+ #define AL_FLANGER_DEFAULT_DEPTH (1.0f)
550
+
551
+ #define AL_FLANGER_MIN_FEEDBACK (-1.0f)
552
+ #define AL_FLANGER_MAX_FEEDBACK (1.0f)
553
+ #define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f)
554
+
555
+ #define AL_FLANGER_MIN_DELAY (0.0f)
556
+ #define AL_FLANGER_MAX_DELAY (0.004f)
557
+ #define AL_FLANGER_DEFAULT_DELAY (0.002f)
558
+
559
+ /* Frequency shifter effect */
560
+ #define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f)
561
+ #define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f)
562
+ #define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f)
563
+
564
+ #define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0)
565
+ #define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2)
566
+ #define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
567
+
568
+ #define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0)
569
+ #define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1)
570
+ #define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2)
571
+
572
+ #define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
573
+ #define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
574
+ #define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
575
+
576
+ /* Vocal morpher effect */
577
+ #define AL_VOCAL_MORPHER_MIN_PHONEMEA (0)
578
+ #define AL_VOCAL_MORPHER_MAX_PHONEMEA (29)
579
+ #define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0)
580
+
581
+ #define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
582
+ #define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
583
+ #define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
584
+
585
+ #define AL_VOCAL_MORPHER_MIN_PHONEMEB (0)
586
+ #define AL_VOCAL_MORPHER_MAX_PHONEMEB (29)
587
+ #define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10)
588
+
589
+ #define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
590
+ #define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
591
+ #define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
592
+
593
+ #define AL_VOCAL_MORPHER_PHONEME_A (0)
594
+ #define AL_VOCAL_MORPHER_PHONEME_E (1)
595
+ #define AL_VOCAL_MORPHER_PHONEME_I (2)
596
+ #define AL_VOCAL_MORPHER_PHONEME_O (3)
597
+ #define AL_VOCAL_MORPHER_PHONEME_U (4)
598
+ #define AL_VOCAL_MORPHER_PHONEME_AA (5)
599
+ #define AL_VOCAL_MORPHER_PHONEME_AE (6)
600
+ #define AL_VOCAL_MORPHER_PHONEME_AH (7)
601
+ #define AL_VOCAL_MORPHER_PHONEME_AO (8)
602
+ #define AL_VOCAL_MORPHER_PHONEME_EH (9)
603
+ #define AL_VOCAL_MORPHER_PHONEME_ER (10)
604
+ #define AL_VOCAL_MORPHER_PHONEME_IH (11)
605
+ #define AL_VOCAL_MORPHER_PHONEME_IY (12)
606
+ #define AL_VOCAL_MORPHER_PHONEME_UH (13)
607
+ #define AL_VOCAL_MORPHER_PHONEME_UW (14)
608
+ #define AL_VOCAL_MORPHER_PHONEME_B (15)
609
+ #define AL_VOCAL_MORPHER_PHONEME_D (16)
610
+ #define AL_VOCAL_MORPHER_PHONEME_F (17)
611
+ #define AL_VOCAL_MORPHER_PHONEME_G (18)
612
+ #define AL_VOCAL_MORPHER_PHONEME_J (19)
613
+ #define AL_VOCAL_MORPHER_PHONEME_K (20)
614
+ #define AL_VOCAL_MORPHER_PHONEME_L (21)
615
+ #define AL_VOCAL_MORPHER_PHONEME_M (22)
616
+ #define AL_VOCAL_MORPHER_PHONEME_N (23)
617
+ #define AL_VOCAL_MORPHER_PHONEME_P (24)
618
+ #define AL_VOCAL_MORPHER_PHONEME_R (25)
619
+ #define AL_VOCAL_MORPHER_PHONEME_S (26)
620
+ #define AL_VOCAL_MORPHER_PHONEME_T (27)
621
+ #define AL_VOCAL_MORPHER_PHONEME_V (28)
622
+ #define AL_VOCAL_MORPHER_PHONEME_Z (29)
623
+
624
+ #define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0)
625
+ #define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1)
626
+ #define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2)
627
+
628
+ #define AL_VOCAL_MORPHER_MIN_WAVEFORM (0)
629
+ #define AL_VOCAL_MORPHER_MAX_WAVEFORM (2)
630
+ #define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0)
631
+
632
+ #define AL_VOCAL_MORPHER_MIN_RATE (0.0f)
633
+ #define AL_VOCAL_MORPHER_MAX_RATE (10.0f)
634
+ #define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f)
635
+
636
+ /* Pitch shifter effect */
637
+ #define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12)
638
+ #define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12)
639
+ #define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12)
640
+
641
+ #define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50)
642
+ #define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50)
643
+ #define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0)
644
+
645
+ /* Ring modulator effect */
646
+ #define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f)
647
+ #define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f)
648
+ #define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f)
649
+
650
+ #define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f)
651
+ #define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f)
652
+ #define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
653
+
654
+ #define AL_RING_MODULATOR_SINUSOID (0)
655
+ #define AL_RING_MODULATOR_SAWTOOTH (1)
656
+ #define AL_RING_MODULATOR_SQUARE (2)
657
+
658
+ #define AL_RING_MODULATOR_MIN_WAVEFORM (0)
659
+ #define AL_RING_MODULATOR_MAX_WAVEFORM (2)
660
+ #define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0)
661
+
662
+ /* Autowah effect */
663
+ #define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f)
664
+ #define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f)
665
+ #define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f)
666
+
667
+ #define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f)
668
+ #define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f)
669
+ #define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f)
670
+
671
+ #define AL_AUTOWAH_MIN_RESONANCE (2.0f)
672
+ #define AL_AUTOWAH_MAX_RESONANCE (1000.0f)
673
+ #define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f)
674
+
675
+ #define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f)
676
+ #define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f)
677
+ #define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f)
678
+
679
+ /* Compressor effect */
680
+ #define AL_COMPRESSOR_MIN_ONOFF (0)
681
+ #define AL_COMPRESSOR_MAX_ONOFF (1)
682
+ #define AL_COMPRESSOR_DEFAULT_ONOFF (1)
683
+
684
+ /* Equalizer effect */
685
+ #define AL_EQUALIZER_MIN_LOW_GAIN (0.126f)
686
+ #define AL_EQUALIZER_MAX_LOW_GAIN (7.943f)
687
+ #define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f)
688
+
689
+ #define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f)
690
+ #define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f)
691
+ #define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f)
692
+
693
+ #define AL_EQUALIZER_MIN_MID1_GAIN (0.126f)
694
+ #define AL_EQUALIZER_MAX_MID1_GAIN (7.943f)
695
+ #define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f)
696
+
697
+ #define AL_EQUALIZER_MIN_MID1_CENTER (200.0f)
698
+ #define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f)
699
+ #define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f)
700
+
701
+ #define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f)
702
+ #define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f)
703
+ #define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f)
704
+
705
+ #define AL_EQUALIZER_MIN_MID2_GAIN (0.126f)
706
+ #define AL_EQUALIZER_MAX_MID2_GAIN (7.943f)
707
+ #define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f)
708
+
709
+ #define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f)
710
+ #define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f)
711
+ #define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f)
712
+
713
+ #define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f)
714
+ #define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f)
715
+ #define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f)
716
+
717
+ #define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f)
718
+ #define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f)
719
+ #define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f)
720
+
721
+ #define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f)
722
+ #define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f)
723
+ #define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f)
724
+
725
+
726
+ /* Source parameter value ranges and defaults. */
727
+ #define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f)
728
+ #define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f)
729
+ #define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f)
730
+
731
+ #define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
732
+ #define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
733
+ #define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
734
+
735
+ #define AL_MIN_CONE_OUTER_GAINHF (0.0f)
736
+ #define AL_MAX_CONE_OUTER_GAINHF (1.0f)
737
+ #define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f)
738
+
739
+ #define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE
740
+ #define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
741
+ #define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
742
+
743
+ #define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE
744
+ #define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
745
+ #define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
746
+
747
+ #define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
748
+ #define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
749
+ #define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
750
+
751
+
752
+ /* Listener parameter value ranges and defaults. */
753
+ #define AL_MIN_METERS_PER_UNIT FLT_MIN
754
+ #define AL_MAX_METERS_PER_UNIT FLT_MAX
755
+ #define AL_DEFAULT_METERS_PER_UNIT (1.0f)
756
+
757
+
758
+ #ifdef __cplusplus
759
+ } /* extern "C" */
760
+ #endif
761
+
762
+ #endif /* AL_EFX_H */