gosu 0.15.2 → 1.0.0.pre1
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- checksums.yaml +4 -4
- data/dependencies/SDL/include/SDL.h +138 -0
- data/dependencies/SDL/include/SDL_assert.h +293 -0
- data/dependencies/SDL/include/SDL_atomic.h +295 -0
- data/dependencies/SDL/include/SDL_audio.h +859 -0
- data/dependencies/SDL/include/SDL_bits.h +121 -0
- data/dependencies/SDL/include/SDL_blendmode.h +123 -0
- data/dependencies/SDL/include/SDL_clipboard.h +71 -0
- data/dependencies/SDL/include/SDL_config.h +55 -0
- data/dependencies/SDL/include/SDL_config_android.h +182 -0
- data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
- data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
- data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
- data/dependencies/SDL/include/SDL_config_os2.h +188 -0
- data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
- data/dependencies/SDL/include/SDL_config_psp.h +165 -0
- data/dependencies/SDL/include/SDL_config_windows.h +288 -0
- data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
- data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
- data/dependencies/SDL/include/SDL_copying.h +20 -0
- data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
- data/dependencies/SDL/include/SDL_egl.h +1676 -0
- data/dependencies/SDL/include/SDL_endian.h +263 -0
- data/dependencies/SDL/include/SDL_error.h +112 -0
- data/dependencies/SDL/include/SDL_events.h +827 -0
- data/dependencies/SDL/include/SDL_filesystem.h +136 -0
- data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
- data/dependencies/SDL/include/SDL_gesture.h +87 -0
- data/dependencies/SDL/include/SDL_haptic.h +1247 -0
- data/dependencies/SDL/include/SDL_hints.h +1578 -0
- data/dependencies/SDL/include/SDL_joystick.h +499 -0
- data/dependencies/SDL/include/SDL_keyboard.h +217 -0
- data/dependencies/SDL/include/SDL_keycode.h +351 -0
- data/dependencies/SDL/include/SDL_loadso.h +81 -0
- data/dependencies/SDL/include/SDL_locale.h +101 -0
- data/dependencies/SDL/include/SDL_log.h +211 -0
- data/dependencies/SDL/include/SDL_main.h +180 -0
- data/dependencies/SDL/include/SDL_messagebox.h +146 -0
- data/dependencies/SDL/include/SDL_metal.h +117 -0
- data/dependencies/SDL/include/SDL_misc.h +75 -0
- data/dependencies/SDL/include/SDL_mouse.h +302 -0
- data/dependencies/SDL/include/SDL_mutex.h +251 -0
- data/dependencies/SDL/include/SDL_name.h +33 -0
- data/dependencies/SDL/include/SDL_opengl.h +2183 -0
- data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
- data/dependencies/SDL/include/SDL_opengles.h +39 -0
- data/dependencies/SDL/include/SDL_opengles2.h +52 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
- data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
- data/dependencies/SDL/include/SDL_pixels.h +479 -0
- data/dependencies/SDL/include/SDL_platform.h +198 -0
- data/dependencies/SDL/include/SDL_power.h +75 -0
- data/dependencies/SDL/include/SDL_quit.h +58 -0
- data/dependencies/SDL/include/SDL_rect.h +174 -0
- data/dependencies/SDL/include/SDL_render.h +1158 -0
- data/dependencies/SDL/include/SDL_revision.h +2 -0
- data/dependencies/SDL/include/SDL_rwops.h +283 -0
- data/dependencies/SDL/include/SDL_scancode.h +413 -0
- data/dependencies/SDL/include/SDL_sensor.h +267 -0
- data/dependencies/SDL/include/SDL_shape.h +144 -0
- data/dependencies/SDL/include/SDL_stdinc.h +647 -0
- data/dependencies/SDL/include/SDL_surface.h +563 -0
- data/dependencies/SDL/include/SDL_system.h +325 -0
- data/dependencies/SDL/include/SDL_syswm.h +354 -0
- data/dependencies/SDL/include/SDL_test.h +69 -0
- data/dependencies/SDL/include/SDL_test_assert.h +105 -0
- data/dependencies/SDL/include/SDL_test_common.h +218 -0
- data/dependencies/SDL/include/SDL_test_compare.h +69 -0
- data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
- data/dependencies/SDL/include/SDL_test_font.h +81 -0
- data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
- data/dependencies/SDL/include/SDL_test_harness.h +134 -0
- data/dependencies/SDL/include/SDL_test_images.h +78 -0
- data/dependencies/SDL/include/SDL_test_log.h +67 -0
- data/dependencies/SDL/include/SDL_test_md5.h +129 -0
- data/dependencies/SDL/include/SDL_test_memory.h +63 -0
- data/dependencies/SDL/include/SDL_test_random.h +115 -0
- data/dependencies/SDL/include/SDL_thread.h +366 -0
- data/dependencies/SDL/include/SDL_timer.h +115 -0
- data/dependencies/SDL/include/SDL_touch.h +102 -0
- data/dependencies/SDL/include/SDL_types.h +29 -0
- data/dependencies/SDL/include/SDL_version.h +162 -0
- data/dependencies/SDL/include/SDL_video.h +1282 -0
- data/dependencies/SDL/include/SDL_vulkan.h +276 -0
- data/dependencies/SDL/include/begin_code.h +166 -0
- data/dependencies/SDL/include/close_code.h +40 -0
- data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
- data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
- data/dependencies/SDL_sound/SDL_sound.c +795 -0
- data/dependencies/SDL_sound/SDL_sound.h +725 -0
- data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
- data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
- data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
- data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
- data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
- data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
- data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
- data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
- data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
- data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
- data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
- data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
- data/dependencies/SDL_sound/dr_flac.h +5906 -0
- data/dependencies/SDL_sound/dr_mp3.h +2832 -0
- data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
- data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
- data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
- data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
- data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
- data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
- data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
- data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
- data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
- data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
- data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
- data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
- data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
- data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
- data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
- data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
- data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
- data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
- data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
- data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
- data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
- data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
- data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
- data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
- data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
- data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
- data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
- data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
- data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
- data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
- data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
- data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
- data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
- data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
- data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
- data/dependencies/al_soft/AL/al.h +655 -0
- data/dependencies/al_soft/AL/alc.h +270 -0
- data/dependencies/al_soft/AL/alext.h +585 -0
- data/dependencies/al_soft/AL/efx-creative.h +3 -0
- data/dependencies/al_soft/AL/efx-presets.h +402 -0
- data/dependencies/al_soft/AL/efx.h +762 -0
- data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
- data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
- data/{src → dependencies/stb}/stb_image.h +330 -127
- data/{src → dependencies/stb}/stb_image_write.h +156 -85
- data/{src → dependencies/stb}/stb_truetype.h +192 -69
- data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
- data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
- data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
- data/ext/gosu/extconf.rb +56 -22
- data/{Gosu → include/Gosu}/Audio.hpp +6 -8
- data/{Gosu → include/Gosu}/AutoLink.hpp +0 -0
- data/include/Gosu/Bitmap.hpp +100 -0
- data/{Gosu → include/Gosu}/Buttons.hpp +94 -35
- data/{Gosu → include/Gosu}/Channel.h +0 -0
- data/{Gosu → include/Gosu}/Color.h +0 -0
- data/{Gosu → include/Gosu}/Color.hpp +0 -0
- data/{Gosu → include/Gosu}/Directories.hpp +0 -0
- data/{Gosu → include/Gosu}/Font.h +0 -0
- data/{Gosu → include/Gosu}/Font.hpp +0 -0
- data/{Gosu → include/Gosu}/Fwd.hpp +0 -0
- data/{Gosu → include/Gosu}/Gosu.h +3 -0
- data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
- data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
- data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
- data/{Gosu → include/Gosu}/IO.hpp +0 -0
- data/{Gosu → include/Gosu}/Image.h +0 -0
- data/{Gosu → include/Gosu}/Image.hpp +7 -6
- data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
- data/{Gosu → include/Gosu}/Input.hpp +30 -15
- data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
- data/{Gosu → include/Gosu}/Math.hpp +0 -0
- data/{Gosu → include/Gosu}/Platform.hpp +0 -0
- data/{Gosu → include/Gosu}/Sample.h +0 -0
- data/{Gosu → include/Gosu}/Song.h +0 -0
- data/{Gosu → include/Gosu}/Text.hpp +0 -0
- data/{Gosu → include/Gosu}/TextInput.h +0 -0
- data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
- data/{Gosu → include/Gosu}/Timing.hpp +0 -0
- data/{Gosu → include/Gosu}/Utility.hpp +1 -1
- data/{Gosu → include/Gosu}/Version.hpp +0 -0
- data/{Gosu → include/Gosu}/Window.h +2 -0
- data/{Gosu → include/Gosu}/Window.hpp +21 -13
- data/lib/OpenAL32.dll +0 -0
- data/lib/SDL2.dll +0 -0
- data/lib/gosu.rb +0 -3
- data/lib/gosu/patches.rb +0 -9
- data/lib/gosu/swig_patches.rb +3 -2
- data/lib/libmpg123.dll +0 -0
- data/lib/libsndfile.dll +0 -0
- data/lib64/OpenAL32.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/lib64/libmpg123.dll +0 -0
- data/lib64/libsndfile.dll +0 -0
- data/rdoc/gosu.rb +95 -20
- data/src/Audio.cpp +50 -224
- data/src/AudioFile.hpp +17 -37
- data/src/AudioFileAudioToolbox.cpp +237 -0
- data/src/AudioFileSDLSound.cpp +147 -0
- data/src/AudioImpl.cpp +3 -12
- data/src/AudioImpl.hpp +3 -1
- data/src/Bitmap.cpp +85 -83
- data/src/BitmapIO.cpp +52 -58
- data/src/Constants.cpp +80 -33
- data/src/Font.cpp +3 -1
- data/src/GosuWrapper.cpp +19 -0
- data/src/Graphics.cpp +7 -4
- data/src/Image.cpp +13 -16
- data/src/Input.cpp +408 -159
- data/src/LargeImageData.cpp +1 -1
- data/src/MarkupParser.cpp +2 -1
- data/src/RubyGosu.cxx +349 -83
- data/src/RubyGosu.h +4 -2
- data/src/TexChunk.cpp +1 -1
- data/src/TextBuilder.cpp +3 -1
- data/src/Texture.cpp +1 -1
- data/src/TrueTypeFont.cpp +1 -1
- data/src/Utility.cpp +11 -7
- data/src/Window.cpp +30 -39
- data/src/WindowWrapper.cpp +28 -0
- metadata +207 -52
- data/Gosu/Bitmap.hpp +0 -113
- data/src/AudioToolboxFile.hpp +0 -210
- data/src/OggFile.hpp +0 -92
- data/src/SndFile.hpp +0 -174
- data/src/WinMain.cpp +0 -64
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_messagebox_h_
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#define SDL_messagebox_h_
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#include "SDL_stdinc.h"
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#include "SDL_video.h" /* For SDL_Window */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief SDL_MessageBox flags. If supported will display warning icon, etc.
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
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SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
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SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
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} SDL_MessageBoxFlags;
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/**
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* \brief Flags for SDL_MessageBoxButtonData.
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
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} SDL_MessageBoxButtonFlags;
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/**
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* \brief Individual button data.
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*/
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typedef struct
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{
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Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
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int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
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const char * text; /**< The UTF-8 button text */
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} SDL_MessageBoxButtonData;
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/**
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* \brief RGB value used in a message box color scheme
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*/
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typedef struct
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{
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Uint8 r, g, b;
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} SDL_MessageBoxColor;
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typedef enum
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{
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SDL_MESSAGEBOX_COLOR_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_TEXT,
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SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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SDL_MESSAGEBOX_COLOR_MAX
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} SDL_MessageBoxColorType;
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/**
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* \brief A set of colors to use for message box dialogs
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*/
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typedef struct
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{
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SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
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} SDL_MessageBoxColorScheme;
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/**
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* \brief MessageBox structure containing title, text, window, etc.
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*/
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typedef struct
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{
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Uint32 flags; /**< ::SDL_MessageBoxFlags */
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SDL_Window *window; /**< Parent window, can be NULL */
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const char *title; /**< UTF-8 title */
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const char *message; /**< UTF-8 message text */
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int numbuttons;
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const SDL_MessageBoxButtonData *buttons;
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const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
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} SDL_MessageBoxData;
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/**
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* \brief Create a modal message box.
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*
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* \param buttonid The pointer to which user id of hit button should be copied.
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*
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* \return -1 on error, otherwise 0 and buttonid contains user id of button
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* hit or -1 if dialog was closed.
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*
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* \note This function should be called on the thread that created the parent
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* window, or on the main thread if the messagebox has no parent. It will
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* block execution of that thread until the user clicks a button or
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* closes the messagebox.
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*/
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extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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/**
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* \brief Create a simple modal message box
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*
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* \param flags ::SDL_MessageBoxFlags
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* \param title UTF-8 title text
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* \param message UTF-8 message text
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* \param window The parent window, or NULL for no parent
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*
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* \return 0 on success, -1 on error
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*
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* \sa SDL_ShowMessageBox
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*/
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extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_messagebox_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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2
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+
Simple DirectMedia Layer
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3
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+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
|
5
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+
This software is provided 'as-is', without any express or implied
|
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
|
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+
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
|
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freely, subject to the following restrictions:
|
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+
|
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1. The origin of this software must not be misrepresented; you must not
|
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+
claim that you wrote the original software. If you use this software
|
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+
in a product, an acknowledgment in the product documentation would be
|
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+
appreciated but is not required.
|
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+
2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
|
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3. This notice may not be removed or altered from any source distribution.
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*/
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|
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/**
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* \file SDL_metal.h
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*
|
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* Header file for functions to creating Metal layers and views on SDL windows.
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*/
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|
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#ifndef SDL_metal_h_
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#define SDL_metal_h_
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|
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#include "SDL_video.h"
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+
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
|
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#endif
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+
|
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/**
|
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* \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
|
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*
|
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* \note This can be cast directly to an NSView or UIView.
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*/
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typedef void *SDL_MetalView;
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+
|
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/**
|
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* \name Metal support functions
|
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*/
|
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/* @{ */
|
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+
|
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/**
|
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|
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* \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
|
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* specified window.
|
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*
|
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* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
|
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+
* own. It is up to user code to do that.
|
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*
|
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* The returned handle can be casted directly to a NSView or UIView.
|
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|
+
* To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
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*
|
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* \note \a window must be created with the SDL_WINDOW_METAL flag.
|
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*
|
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* \sa SDL_Metal_DestroyView
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* \sa SDL_Metal_GetLayer
|
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+
*/
|
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extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
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+
|
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/**
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* \brief Destroy an existing SDL_MetalView object.
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*
|
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* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
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* called after SDL_CreateWindow.
|
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*
|
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* \sa SDL_Metal_CreateView
|
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|
+
*/
|
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|
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extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
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|
+
|
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|
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/**
|
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* \brief Get a pointer to the backing CAMetalLayer for the given view.
|
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*
|
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* \sa SDL_MetalCreateView
|
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*/
|
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extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
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+
|
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+
/**
|
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* \brief Get the size of a window's underlying drawable in pixels (for use
|
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* with setting viewport, scissor & etc).
|
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*
|
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|
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* \param window SDL_Window from which the drawable size should be queried
|
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* \param w Pointer to variable for storing the width in pixels,
|
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* may be NULL
|
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* \param h Pointer to variable for storing the height in pixels,
|
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* may be NULL
|
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*
|
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
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* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
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* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
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* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
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+
*
|
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* \note On macOS high-DPI support must be enabled for an application by
|
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* setting NSHighResolutionCapable to true in its Info.plist.
|
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*
|
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* \sa SDL_GetWindowSize()
|
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* \sa SDL_CreateWindow()
|
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+
*/
|
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|
+
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
|
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+
int *h);
|
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+
|
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|
+
/* @} *//* Metal support functions */
|
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+
|
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|
+
/* Ends C function definitions when using C++ */
|
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|
+
#ifdef __cplusplus
|
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+
}
|
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+
#endif
|
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|
+
#include "close_code.h"
|
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+
|
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+
#endif /* SDL_metal_h_ */
|
@@ -0,0 +1,75 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
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+
/**
|
23
|
+
* \file SDL_misc.h
|
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+
*
|
25
|
+
* \brief Include file for SDL API functions that don't fit elsewhere.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_misc_h_
|
29
|
+
#define SDL_misc_h_
|
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|
+
|
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|
+
#include "SDL_stdinc.h"
|
32
|
+
|
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|
+
#include "begin_code.h"
|
34
|
+
|
35
|
+
/* Set up for C function definitions, even when using C++ */
|
36
|
+
#ifdef __cplusplus
|
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|
+
extern "C" {
|
38
|
+
#endif
|
39
|
+
|
40
|
+
/**
|
41
|
+
* \brief Open an URL / URI in the browser or other
|
42
|
+
*
|
43
|
+
* Open a URL in a separate, system-provided application. How this works will
|
44
|
+
* vary wildly depending on the platform. This will likely launch what
|
45
|
+
* makes sense to handle a specific URL's protocol (a web browser for http://,
|
46
|
+
* etc), but it might also be able to launch file managers for directories
|
47
|
+
* and other things.
|
48
|
+
*
|
49
|
+
* What happens when you open a URL varies wildly as well: your game window
|
50
|
+
* may lose focus (and may or may not lose focus if your game was fullscreen
|
51
|
+
* or grabbing input at the time). On mobile devices, your app will likely
|
52
|
+
* move to the background or your process might be paused. Any given platform
|
53
|
+
* may or may not handle a given URL.
|
54
|
+
*
|
55
|
+
* If this is unimplemented (or simply unavailable) for a platform, this will
|
56
|
+
* fail with an error. A successful result does not mean the URL loaded, just
|
57
|
+
* that we launched something to handle it (or at least believe we did).
|
58
|
+
*
|
59
|
+
* All this to say: this function can be useful, but you should definitely
|
60
|
+
* test it on every platform you target.
|
61
|
+
*
|
62
|
+
* \param url A valid URL to open.
|
63
|
+
* \return 0 on success, or -1 on error.
|
64
|
+
*/
|
65
|
+
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
|
66
|
+
|
67
|
+
/* Ends C function definitions when using C++ */
|
68
|
+
#ifdef __cplusplus
|
69
|
+
}
|
70
|
+
#endif
|
71
|
+
#include "close_code.h"
|
72
|
+
|
73
|
+
#endif /* SDL_misc_h_ */
|
74
|
+
|
75
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,302 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_mouse.h
|
24
|
+
*
|
25
|
+
* Include file for SDL mouse event handling.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_mouse_h_
|
29
|
+
#define SDL_mouse_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
#include "SDL_video.h"
|
34
|
+
|
35
|
+
#include "begin_code.h"
|
36
|
+
/* Set up for C function definitions, even when using C++ */
|
37
|
+
#ifdef __cplusplus
|
38
|
+
extern "C" {
|
39
|
+
#endif
|
40
|
+
|
41
|
+
typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
|
42
|
+
|
43
|
+
/**
|
44
|
+
* \brief Cursor types for SDL_CreateSystemCursor().
|
45
|
+
*/
|
46
|
+
typedef enum
|
47
|
+
{
|
48
|
+
SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
|
49
|
+
SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
|
50
|
+
SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
|
51
|
+
SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
|
52
|
+
SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
|
53
|
+
SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
|
54
|
+
SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
|
55
|
+
SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
|
56
|
+
SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
|
57
|
+
SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
|
58
|
+
SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
|
59
|
+
SDL_SYSTEM_CURSOR_HAND, /**< Hand */
|
60
|
+
SDL_NUM_SYSTEM_CURSORS
|
61
|
+
} SDL_SystemCursor;
|
62
|
+
|
63
|
+
/**
|
64
|
+
* \brief Scroll direction types for the Scroll event
|
65
|
+
*/
|
66
|
+
typedef enum
|
67
|
+
{
|
68
|
+
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
|
69
|
+
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
|
70
|
+
} SDL_MouseWheelDirection;
|
71
|
+
|
72
|
+
/* Function prototypes */
|
73
|
+
|
74
|
+
/**
|
75
|
+
* \brief Get the window which currently has mouse focus.
|
76
|
+
*/
|
77
|
+
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
|
78
|
+
|
79
|
+
/**
|
80
|
+
* \brief Retrieve the current state of the mouse.
|
81
|
+
*
|
82
|
+
* The current button state is returned as a button bitmask, which can
|
83
|
+
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
84
|
+
* mouse cursor position relative to the focus window for the currently
|
85
|
+
* selected mouse. You can pass NULL for either x or y.
|
86
|
+
*/
|
87
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
|
88
|
+
|
89
|
+
/**
|
90
|
+
* \brief Get the current state of the mouse, in relation to the desktop
|
91
|
+
*
|
92
|
+
* This works just like SDL_GetMouseState(), but the coordinates will be
|
93
|
+
* reported relative to the top-left of the desktop. This can be useful if
|
94
|
+
* you need to track the mouse outside of a specific window and
|
95
|
+
* SDL_CaptureMouse() doesn't fit your needs. For example, it could be
|
96
|
+
* useful if you need to track the mouse while dragging a window, where
|
97
|
+
* coordinates relative to a window might not be in sync at all times.
|
98
|
+
*
|
99
|
+
* \note SDL_GetMouseState() returns the mouse position as SDL understands
|
100
|
+
* it from the last pump of the event queue. This function, however,
|
101
|
+
* queries the OS for the current mouse position, and as such, might
|
102
|
+
* be a slightly less efficient function. Unless you know what you're
|
103
|
+
* doing and have a good reason to use this function, you probably want
|
104
|
+
* SDL_GetMouseState() instead.
|
105
|
+
*
|
106
|
+
* \param x Returns the current X coord, relative to the desktop. Can be NULL.
|
107
|
+
* \param y Returns the current Y coord, relative to the desktop. Can be NULL.
|
108
|
+
* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
|
109
|
+
*
|
110
|
+
* \sa SDL_GetMouseState
|
111
|
+
*/
|
112
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
|
113
|
+
|
114
|
+
/**
|
115
|
+
* \brief Retrieve the relative state of the mouse.
|
116
|
+
*
|
117
|
+
* The current button state is returned as a button bitmask, which can
|
118
|
+
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
119
|
+
* mouse deltas since the last call to SDL_GetRelativeMouseState().
|
120
|
+
*/
|
121
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
122
|
+
|
123
|
+
/**
|
124
|
+
* \brief Moves the mouse to the given position within the window.
|
125
|
+
*
|
126
|
+
* \param window The window to move the mouse into, or NULL for the current mouse focus
|
127
|
+
* \param x The x coordinate within the window
|
128
|
+
* \param y The y coordinate within the window
|
129
|
+
*
|
130
|
+
* \note This function generates a mouse motion event
|
131
|
+
*/
|
132
|
+
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
|
133
|
+
int x, int y);
|
134
|
+
|
135
|
+
/**
|
136
|
+
* \brief Moves the mouse to the given position in global screen space.
|
137
|
+
*
|
138
|
+
* \param x The x coordinate
|
139
|
+
* \param y The y coordinate
|
140
|
+
* \return 0 on success, -1 on error (usually: unsupported by a platform).
|
141
|
+
*
|
142
|
+
* \note This function generates a mouse motion event
|
143
|
+
*/
|
144
|
+
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
|
145
|
+
|
146
|
+
/**
|
147
|
+
* \brief Set relative mouse mode.
|
148
|
+
*
|
149
|
+
* \param enabled Whether or not to enable relative mode
|
150
|
+
*
|
151
|
+
* \return 0 on success, or -1 if relative mode is not supported.
|
152
|
+
*
|
153
|
+
* While the mouse is in relative mode, the cursor is hidden, and the
|
154
|
+
* driver will try to report continuous motion in the current window.
|
155
|
+
* Only relative motion events will be delivered, the mouse position
|
156
|
+
* will not change.
|
157
|
+
*
|
158
|
+
* \note This function will flush any pending mouse motion.
|
159
|
+
*
|
160
|
+
* \sa SDL_GetRelativeMouseMode()
|
161
|
+
*/
|
162
|
+
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
163
|
+
|
164
|
+
/**
|
165
|
+
* \brief Capture the mouse, to track input outside an SDL window.
|
166
|
+
*
|
167
|
+
* \param enabled Whether or not to enable capturing
|
168
|
+
*
|
169
|
+
* Capturing enables your app to obtain mouse events globally, instead of
|
170
|
+
* just within your window. Not all video targets support this function.
|
171
|
+
* When capturing is enabled, the current window will get all mouse events,
|
172
|
+
* but unlike relative mode, no change is made to the cursor and it is
|
173
|
+
* not restrained to your window.
|
174
|
+
*
|
175
|
+
* This function may also deny mouse input to other windows--both those in
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* your application and others on the system--so you should use this
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* function sparingly, and in small bursts. For example, you might want to
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* track the mouse while the user is dragging something, until the user
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* releases a mouse button. It is not recommended that you capture the mouse
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* for long periods of time, such as the entire time your app is running.
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*
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* While captured, mouse events still report coordinates relative to the
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* current (foreground) window, but those coordinates may be outside the
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* bounds of the window (including negative values). Capturing is only
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* allowed for the foreground window. If the window loses focus while
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* capturing, the capture will be disabled automatically.
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*
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* While capturing is enabled, the current window will have the
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* SDL_WINDOW_MOUSE_CAPTURE flag set.
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*
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* \return 0 on success, or -1 if not supported.
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*/
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extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
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+
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/**
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* \brief Query whether relative mouse mode is enabled.
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*
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* \sa SDL_SetRelativeMouseMode()
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
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+
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/**
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* \brief Create a cursor, using the specified bitmap data and
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* mask (in MSB format).
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*
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* The cursor width must be a multiple of 8 bits.
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*
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* The cursor is created in black and white according to the following:
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* <table>
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* <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
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* <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
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* <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
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* <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
|
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* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
|
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+
* if not. </td></tr>
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* </table>
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+
*
|
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|
+
* \sa SDL_FreeCursor()
|
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+
*/
|
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|
+
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
|
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|
+
const Uint8 * mask,
|
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|
+
int w, int h, int hot_x,
|
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|
+
int hot_y);
|
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+
|
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/**
|
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* \brief Create a color cursor.
|
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+
*
|
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|
+
* \sa SDL_FreeCursor()
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
|
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|
+
int hot_x,
|
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|
+
int hot_y);
|
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|
+
|
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|
+
/**
|
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|
+
* \brief Create a system cursor.
|
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|
+
*
|
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|
+
* \sa SDL_FreeCursor()
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
|
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|
+
|
241
|
+
/**
|
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|
+
* \brief Set the active cursor.
|
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|
+
*/
|
244
|
+
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
|
245
|
+
|
246
|
+
/**
|
247
|
+
* \brief Return the active cursor.
|
248
|
+
*/
|
249
|
+
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
|
250
|
+
|
251
|
+
/**
|
252
|
+
* \brief Return the default cursor.
|
253
|
+
*/
|
254
|
+
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
|
255
|
+
|
256
|
+
/**
|
257
|
+
* \brief Frees a cursor created with SDL_CreateCursor() or similar functions.
|
258
|
+
*
|
259
|
+
* \sa SDL_CreateCursor()
|
260
|
+
* \sa SDL_CreateColorCursor()
|
261
|
+
* \sa SDL_CreateSystemCursor()
|
262
|
+
*/
|
263
|
+
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
|
264
|
+
|
265
|
+
/**
|
266
|
+
* \brief Toggle whether or not the cursor is shown.
|
267
|
+
*
|
268
|
+
* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
|
269
|
+
* state.
|
270
|
+
*
|
271
|
+
* \return 1 if the cursor is shown, or 0 if the cursor is hidden.
|
272
|
+
*/
|
273
|
+
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
274
|
+
|
275
|
+
/**
|
276
|
+
* Used as a mask when testing buttons in buttonstate.
|
277
|
+
* - Button 1: Left mouse button
|
278
|
+
* - Button 2: Middle mouse button
|
279
|
+
* - Button 3: Right mouse button
|
280
|
+
*/
|
281
|
+
#define SDL_BUTTON(X) (1 << ((X)-1))
|
282
|
+
#define SDL_BUTTON_LEFT 1
|
283
|
+
#define SDL_BUTTON_MIDDLE 2
|
284
|
+
#define SDL_BUTTON_RIGHT 3
|
285
|
+
#define SDL_BUTTON_X1 4
|
286
|
+
#define SDL_BUTTON_X2 5
|
287
|
+
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
|
288
|
+
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
|
289
|
+
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
|
290
|
+
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
|
291
|
+
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
|
292
|
+
|
293
|
+
|
294
|
+
/* Ends C function definitions when using C++ */
|
295
|
+
#ifdef __cplusplus
|
296
|
+
}
|
297
|
+
#endif
|
298
|
+
#include "close_code.h"
|
299
|
+
|
300
|
+
#endif /* SDL_mouse_h_ */
|
301
|
+
|
302
|
+
/* vi: set ts=4 sw=4 expandtab: */
|