gosu 0.15.2 → 1.0.0.pre1
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- checksums.yaml +4 -4
- data/dependencies/SDL/include/SDL.h +138 -0
- data/dependencies/SDL/include/SDL_assert.h +293 -0
- data/dependencies/SDL/include/SDL_atomic.h +295 -0
- data/dependencies/SDL/include/SDL_audio.h +859 -0
- data/dependencies/SDL/include/SDL_bits.h +121 -0
- data/dependencies/SDL/include/SDL_blendmode.h +123 -0
- data/dependencies/SDL/include/SDL_clipboard.h +71 -0
- data/dependencies/SDL/include/SDL_config.h +55 -0
- data/dependencies/SDL/include/SDL_config_android.h +182 -0
- data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
- data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
- data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
- data/dependencies/SDL/include/SDL_config_os2.h +188 -0
- data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
- data/dependencies/SDL/include/SDL_config_psp.h +165 -0
- data/dependencies/SDL/include/SDL_config_windows.h +288 -0
- data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
- data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
- data/dependencies/SDL/include/SDL_copying.h +20 -0
- data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
- data/dependencies/SDL/include/SDL_egl.h +1676 -0
- data/dependencies/SDL/include/SDL_endian.h +263 -0
- data/dependencies/SDL/include/SDL_error.h +112 -0
- data/dependencies/SDL/include/SDL_events.h +827 -0
- data/dependencies/SDL/include/SDL_filesystem.h +136 -0
- data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
- data/dependencies/SDL/include/SDL_gesture.h +87 -0
- data/dependencies/SDL/include/SDL_haptic.h +1247 -0
- data/dependencies/SDL/include/SDL_hints.h +1578 -0
- data/dependencies/SDL/include/SDL_joystick.h +499 -0
- data/dependencies/SDL/include/SDL_keyboard.h +217 -0
- data/dependencies/SDL/include/SDL_keycode.h +351 -0
- data/dependencies/SDL/include/SDL_loadso.h +81 -0
- data/dependencies/SDL/include/SDL_locale.h +101 -0
- data/dependencies/SDL/include/SDL_log.h +211 -0
- data/dependencies/SDL/include/SDL_main.h +180 -0
- data/dependencies/SDL/include/SDL_messagebox.h +146 -0
- data/dependencies/SDL/include/SDL_metal.h +117 -0
- data/dependencies/SDL/include/SDL_misc.h +75 -0
- data/dependencies/SDL/include/SDL_mouse.h +302 -0
- data/dependencies/SDL/include/SDL_mutex.h +251 -0
- data/dependencies/SDL/include/SDL_name.h +33 -0
- data/dependencies/SDL/include/SDL_opengl.h +2183 -0
- data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
- data/dependencies/SDL/include/SDL_opengles.h +39 -0
- data/dependencies/SDL/include/SDL_opengles2.h +52 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
- data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
- data/dependencies/SDL/include/SDL_pixels.h +479 -0
- data/dependencies/SDL/include/SDL_platform.h +198 -0
- data/dependencies/SDL/include/SDL_power.h +75 -0
- data/dependencies/SDL/include/SDL_quit.h +58 -0
- data/dependencies/SDL/include/SDL_rect.h +174 -0
- data/dependencies/SDL/include/SDL_render.h +1158 -0
- data/dependencies/SDL/include/SDL_revision.h +2 -0
- data/dependencies/SDL/include/SDL_rwops.h +283 -0
- data/dependencies/SDL/include/SDL_scancode.h +413 -0
- data/dependencies/SDL/include/SDL_sensor.h +267 -0
- data/dependencies/SDL/include/SDL_shape.h +144 -0
- data/dependencies/SDL/include/SDL_stdinc.h +647 -0
- data/dependencies/SDL/include/SDL_surface.h +563 -0
- data/dependencies/SDL/include/SDL_system.h +325 -0
- data/dependencies/SDL/include/SDL_syswm.h +354 -0
- data/dependencies/SDL/include/SDL_test.h +69 -0
- data/dependencies/SDL/include/SDL_test_assert.h +105 -0
- data/dependencies/SDL/include/SDL_test_common.h +218 -0
- data/dependencies/SDL/include/SDL_test_compare.h +69 -0
- data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
- data/dependencies/SDL/include/SDL_test_font.h +81 -0
- data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
- data/dependencies/SDL/include/SDL_test_harness.h +134 -0
- data/dependencies/SDL/include/SDL_test_images.h +78 -0
- data/dependencies/SDL/include/SDL_test_log.h +67 -0
- data/dependencies/SDL/include/SDL_test_md5.h +129 -0
- data/dependencies/SDL/include/SDL_test_memory.h +63 -0
- data/dependencies/SDL/include/SDL_test_random.h +115 -0
- data/dependencies/SDL/include/SDL_thread.h +366 -0
- data/dependencies/SDL/include/SDL_timer.h +115 -0
- data/dependencies/SDL/include/SDL_touch.h +102 -0
- data/dependencies/SDL/include/SDL_types.h +29 -0
- data/dependencies/SDL/include/SDL_version.h +162 -0
- data/dependencies/SDL/include/SDL_video.h +1282 -0
- data/dependencies/SDL/include/SDL_vulkan.h +276 -0
- data/dependencies/SDL/include/begin_code.h +166 -0
- data/dependencies/SDL/include/close_code.h +40 -0
- data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
- data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
- data/dependencies/SDL_sound/SDL_sound.c +795 -0
- data/dependencies/SDL_sound/SDL_sound.h +725 -0
- data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
- data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
- data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
- data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
- data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
- data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
- data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
- data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
- data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
- data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
- data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
- data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
- data/dependencies/SDL_sound/dr_flac.h +5906 -0
- data/dependencies/SDL_sound/dr_mp3.h +2832 -0
- data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
- data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
- data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
- data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
- data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
- data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
- data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
- data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
- data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
- data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
- data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
- data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
- data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
- data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
- data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
- data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
- data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
- data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
- data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
- data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
- data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
- data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
- data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
- data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
- data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
- data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
- data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
- data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
- data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
- data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
- data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
- data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
- data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
- data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
- data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
- data/dependencies/al_soft/AL/al.h +655 -0
- data/dependencies/al_soft/AL/alc.h +270 -0
- data/dependencies/al_soft/AL/alext.h +585 -0
- data/dependencies/al_soft/AL/efx-creative.h +3 -0
- data/dependencies/al_soft/AL/efx-presets.h +402 -0
- data/dependencies/al_soft/AL/efx.h +762 -0
- data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
- data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
- data/{src → dependencies/stb}/stb_image.h +330 -127
- data/{src → dependencies/stb}/stb_image_write.h +156 -85
- data/{src → dependencies/stb}/stb_truetype.h +192 -69
- data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
- data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
- data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
- data/ext/gosu/extconf.rb +56 -22
- data/{Gosu → include/Gosu}/Audio.hpp +6 -8
- data/{Gosu → include/Gosu}/AutoLink.hpp +0 -0
- data/include/Gosu/Bitmap.hpp +100 -0
- data/{Gosu → include/Gosu}/Buttons.hpp +94 -35
- data/{Gosu → include/Gosu}/Channel.h +0 -0
- data/{Gosu → include/Gosu}/Color.h +0 -0
- data/{Gosu → include/Gosu}/Color.hpp +0 -0
- data/{Gosu → include/Gosu}/Directories.hpp +0 -0
- data/{Gosu → include/Gosu}/Font.h +0 -0
- data/{Gosu → include/Gosu}/Font.hpp +0 -0
- data/{Gosu → include/Gosu}/Fwd.hpp +0 -0
- data/{Gosu → include/Gosu}/Gosu.h +3 -0
- data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
- data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
- data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
- data/{Gosu → include/Gosu}/IO.hpp +0 -0
- data/{Gosu → include/Gosu}/Image.h +0 -0
- data/{Gosu → include/Gosu}/Image.hpp +7 -6
- data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
- data/{Gosu → include/Gosu}/Input.hpp +30 -15
- data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
- data/{Gosu → include/Gosu}/Math.hpp +0 -0
- data/{Gosu → include/Gosu}/Platform.hpp +0 -0
- data/{Gosu → include/Gosu}/Sample.h +0 -0
- data/{Gosu → include/Gosu}/Song.h +0 -0
- data/{Gosu → include/Gosu}/Text.hpp +0 -0
- data/{Gosu → include/Gosu}/TextInput.h +0 -0
- data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
- data/{Gosu → include/Gosu}/Timing.hpp +0 -0
- data/{Gosu → include/Gosu}/Utility.hpp +1 -1
- data/{Gosu → include/Gosu}/Version.hpp +0 -0
- data/{Gosu → include/Gosu}/Window.h +2 -0
- data/{Gosu → include/Gosu}/Window.hpp +21 -13
- data/lib/OpenAL32.dll +0 -0
- data/lib/SDL2.dll +0 -0
- data/lib/gosu.rb +0 -3
- data/lib/gosu/patches.rb +0 -9
- data/lib/gosu/swig_patches.rb +3 -2
- data/lib/libmpg123.dll +0 -0
- data/lib/libsndfile.dll +0 -0
- data/lib64/OpenAL32.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/lib64/libmpg123.dll +0 -0
- data/lib64/libsndfile.dll +0 -0
- data/rdoc/gosu.rb +95 -20
- data/src/Audio.cpp +50 -224
- data/src/AudioFile.hpp +17 -37
- data/src/AudioFileAudioToolbox.cpp +237 -0
- data/src/AudioFileSDLSound.cpp +147 -0
- data/src/AudioImpl.cpp +3 -12
- data/src/AudioImpl.hpp +3 -1
- data/src/Bitmap.cpp +85 -83
- data/src/BitmapIO.cpp +52 -58
- data/src/Constants.cpp +80 -33
- data/src/Font.cpp +3 -1
- data/src/GosuWrapper.cpp +19 -0
- data/src/Graphics.cpp +7 -4
- data/src/Image.cpp +13 -16
- data/src/Input.cpp +408 -159
- data/src/LargeImageData.cpp +1 -1
- data/src/MarkupParser.cpp +2 -1
- data/src/RubyGosu.cxx +349 -83
- data/src/RubyGosu.h +4 -2
- data/src/TexChunk.cpp +1 -1
- data/src/TextBuilder.cpp +3 -1
- data/src/Texture.cpp +1 -1
- data/src/TrueTypeFont.cpp +1 -1
- data/src/Utility.cpp +11 -7
- data/src/Window.cpp +30 -39
- data/src/WindowWrapper.cpp +28 -0
- metadata +207 -52
- data/Gosu/Bitmap.hpp +0 -113
- data/src/AudioToolboxFile.hpp +0 -210
- data/src/OggFile.hpp +0 -92
- data/src/SndFile.hpp +0 -174
- data/src/WinMain.cpp +0 -64
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@@ -67,6 +67,9 @@ unsigned Gosu_screen_height(Gosu_Window* window);
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int Gosu_button_down(int id);
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const char* Gosu_button_id_to_char(int id);
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unsigned Gosu_button_char_to_id(const char* character);
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const char *Gosu_button_name(int id);
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const char *Gosu_gamepad_name(int id);
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double Gosu_axis(int id);
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// Misc
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int Gosu_fps();
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@@ -7,6 +7,7 @@
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <memory>
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#include <string>
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#include <vector>
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namespace Gosu
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@@ -30,15 +31,15 @@ namespace Gosu
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//!
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//! A color key of #ff00ff is automatically applied to BMP image files.
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//! For more flexibility, use the corresponding constructor that uses a Bitmap object.
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Image(const std::string& filename,
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Image(const std::string& filename, int src_x, int src_y,
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int src_width, int src_height, unsigned image_flags = IF_SMOOTH);
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//! Converts the given bitmap into an image.
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explicit Image(const Bitmap& source, unsigned image_flags = IF_SMOOTH);
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//! Converts a portion of the given bitmap into an image.
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Image(const Bitmap& source,
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Image(const Bitmap& source, int src_x, int src_y, int src_width,
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int src_height, unsigned image_flags = IF_SMOOTH);
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//! Creates an Image from a user-supplied instance of the ImageData interface.
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explicit Image(std::unique_ptr<ImageData>&& data);
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unsigned height() const;
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//! Draws the image so its upper left corner is at (x; y).
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void draw(double x, double y, ZPos z, double scale_x = 1, double scale_y = 1,
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void draw(double x, double y, ZPos z = 0, double scale_x = 1, double scale_y = 1,
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Color c = Color::WHITE, AlphaMode mode = AM_DEFAULT) const;
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//! Like draw(), but with modulation colors for all four corners.
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void draw_mod(double x, double y, ZPos z, double scale_x, double scale_y,
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//! on the image. 0 is the left border, 1 is the right border, 0.5 is
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//! the center (and default).
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//! \param center_y See center_x.
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void draw_rot(double x, double y, ZPos z, double angle,
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void draw_rot(double x, double y, ZPos z = 0, double angle = 0,
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double center_x = 0.5, double center_y = 0.5, double scale_x = 1, double scale_y = 1,
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Color c = Color::WHITE, AlphaMode mode = AM_DEFAULT) const;
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#include <Gosu/Platform.hpp>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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namespace Gosu
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class Button
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{
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unsigned id_;
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public:
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//! For internal use.
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explicit Button(unsigned id) : id_(id) {}
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//! Conversion from ButtonName constants.
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Button(ButtonName name) : id_(name) {}
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};
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-
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//! Tests whether two Buttons identify the same physical button.
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inline bool operator==(Button lhs, Button rhs) { return lhs.id() == rhs.id(); }
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inline bool operator!=(Button lhs, Button rhs) { return !(lhs == rhs); }
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inline bool operator<(Button lhs, Button rhs) { return lhs.id() < rhs.id(); }
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//! Struct that saves information about a touch on the surface of a multi-
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//! touch device.
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//! Available even on non-iPhone platforms to make it easier to compile the
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float x, y;
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};
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typedef std::vector<Touch> Touches;
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//! Manages initialization and shutdown of the input system. Only one Input
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//! instance can exist per application.
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class Input
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Input(void* window);
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bool feed_sdl_event(void* event);
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#endif
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-
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~Input();
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//! Returns the character (as a UTF-8 encoded string) that a button usually produces.
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//! Returns the empty string if nothing can be found.
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static std::string id_to_char(Button btn);
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//! Returns the button that has to be pressed to produce the given character (as a UTF-8
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//! encoded string), or NO_BUTTON.
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static Button char_to_id(std::string ch);
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//! Returns the name for the given button, provided it is a Gosu::KB_{constant}
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//! Returns the empty string if nothing can be found.
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static std::string button_name(Button btn);
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//! Returns the name for the given gamepad.
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//! Returns an empty string if there is no gamepad in the slot index.
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static std::string gamepad_name(int index);
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//! Returns true if a button is currently pressed.
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//! Updated every tick.
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static bool down(Button btn);
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//! Returns the value of a Gamepad joystick in the range -1.0 thru +1.0 and trigger in the range 0.0 thru +1.0.
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//! Updated every tick.
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static double axis(Button btn);
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//! Returns the horizontal position of the mouse relative to the top
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//! left corner of the window given to Input's constructor.
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double mouse_x() const;
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//! See mouse_x.
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double mouse_y() const;
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-
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//! Immediately moves the mouse as far towards the desired position
|
88
101
|
//! as possible. x and y are relative to the window, just as in mouse_x()
|
89
102
|
//! and mouse_y(), so (0, 0) is the top left corner of the window..
|
@@ -92,29 +105,31 @@ namespace Gosu
|
|
92
105
|
// Undocumented for the moment. Also applies to current_touches().
|
93
106
|
void set_mouse_factors(double factor_x, double factor_y,
|
94
107
|
double offset_x = 0, double offset_y = 0);
|
95
|
-
|
108
|
+
|
96
109
|
//! Currently known touches.
|
97
110
|
const Touches& current_touches() const;
|
98
|
-
|
111
|
+
|
99
112
|
//! Accelerometer positions in all three dimensions (smoothened).
|
100
113
|
//! Note: Not really deprecated, but temporarily defunct.
|
101
114
|
GOSU_DEPRECATED double accelerometer_x() const;
|
102
115
|
GOSU_DEPRECATED double accelerometer_y() const;
|
103
116
|
GOSU_DEPRECATED double accelerometer_z() const;
|
104
|
-
|
117
|
+
|
105
118
|
//! Collects new information about which buttons are pressed, where the
|
106
119
|
//! mouse is and calls on_button_up/on_button_down, if assigned.
|
107
120
|
void update();
|
108
|
-
|
121
|
+
|
109
122
|
//! Assignable events that are called by update. You can bind these to your own functions.
|
110
123
|
//! If you use the Window class, it will assign these to its own methods.
|
111
124
|
std::function<void (Button)> on_button_down, on_button_up;
|
112
|
-
|
125
|
+
|
126
|
+
std::function<void (int)> on_gamepad_connected, on_gamepad_disconnected;
|
127
|
+
|
113
128
|
//! Assignable events that are called by update. You can bind these to your own functions.
|
114
129
|
//! If you use the Window class, it will assign these to its own methods.
|
115
130
|
std::function<void (Touch)> on_touch_began, on_touch_moved, on_touch_ended,
|
116
131
|
on_touch_cancelled;
|
117
|
-
|
132
|
+
|
118
133
|
//! Returns the currently active TextInput instance, or nullptr.
|
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134
|
TextInput* text_input() const;
|
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|
//! Sets the currently active TextInput, or resets it to the nullptr.
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
@@ -11,7 +11,7 @@ namespace Gosu
|
|
11
11
|
|
12
12
|
//! Returns true if the filename has the given extension.
|
13
13
|
//! The comparison is case-insensitive, but you must pass the extension in lower case.
|
14
|
-
bool has_extension(
|
14
|
+
bool has_extension(std::string_view filename, std::string_view extension);
|
15
15
|
|
16
16
|
//! Returns the user's preferred language, at the moment of calling the function. Expect return
|
17
17
|
//! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'.
|
File without changes
|
@@ -16,6 +16,8 @@ void Gosu_Window_set_update(Gosu_Window *window, void function(void *data), void
|
|
16
16
|
void Gosu_Window_set_draw(Gosu_Window *window, void function(void *data), void* data);
|
17
17
|
void Gosu_Window_set_button_down(Gosu_Window *window, void function(void *data, unsigned btn), void* data);
|
18
18
|
void Gosu_Window_set_button_up(Gosu_Window *window, void function(void *data, unsigned btn), void* data);
|
19
|
+
void Gosu_Window_set_gamepad_connected(Gosu_Window *window, void function(void *data, int id), void* data);
|
20
|
+
void Gosu_Window_set_gamepad_disconnected(Gosu_Window *window, void function(void *data, int id), void* data);
|
19
21
|
void Gosu_Window_set_drop(Gosu_Window *window, void function(void *data, const char *filename), void* data);
|
20
22
|
void Gosu_Window_set_needs_redraw(Gosu_Window *window, bool function(void *data), void* data);
|
21
23
|
void Gosu_Window_set_needs_cursor(Gosu_Window *window, bool function(void *data), void* data);
|
@@ -52,7 +52,7 @@ namespace Gosu
|
|
52
52
|
//! Enters a modal loop where the Window is visible on screen and
|
53
53
|
//! receives calls to draw, update etc.
|
54
54
|
virtual void show();
|
55
|
-
|
55
|
+
|
56
56
|
//! EXPERIMENTAL - MAY DISAPPEAR WITHOUT WARNING.
|
57
57
|
//! Performs a single main loop step.
|
58
58
|
//! This method is only useful if you want to integrate Gosu with another library that has
|
@@ -62,7 +62,7 @@ namespace Gosu
|
|
62
62
|
//! If you discard the return value and keep calling tick(), the window will be shown again,
|
63
63
|
//! or keep being shown.
|
64
64
|
virtual bool tick();
|
65
|
-
|
65
|
+
|
66
66
|
//! Closes the window if it is currently shown.
|
67
67
|
//! If you do not want the window to close immediately, you should override this method and
|
68
68
|
//! only call the base implementation (Window::close) when needed.
|
@@ -71,11 +71,11 @@ namespace Gosu
|
|
71
71
|
//! Called every update_interval milliseconds while the window is being shown.
|
72
72
|
//! Your application's main game logic goes here.
|
73
73
|
virtual void update() {}
|
74
|
-
|
74
|
+
|
75
75
|
//! Called after every update and when the OS wants the window to repaint itself.
|
76
76
|
//! Your application's rendering code goes here.
|
77
77
|
virtual void draw() {}
|
78
|
-
|
78
|
+
|
79
79
|
//! Gives the game a chance to say no to being redrawn.
|
80
80
|
//! This is not a definitive answer. The operating system can still force the window to
|
81
81
|
//! redraw itself.
|
@@ -84,11 +84,11 @@ namespace Gosu
|
|
84
84
|
|
85
85
|
//! If this function returns true, the system arrow cursor is drawn while over the window.
|
86
86
|
virtual bool needs_cursor() const { return false; }
|
87
|
-
|
87
|
+
|
88
88
|
//! This function is called when the window loses focus on some platforms.
|
89
89
|
//! Most importantly, it is called on the iPhone or iPad when the user locks the screen.
|
90
90
|
virtual void lose_focus() {}
|
91
|
-
|
91
|
+
|
92
92
|
//! This function is called when the operating system's memory is low.
|
93
93
|
//! So far, it is only called in iOS applications.
|
94
94
|
virtual void release_memory() {}
|
@@ -99,10 +99,18 @@ namespace Gosu
|
|
99
99
|
//! To support these shortcuts in your application, make sure to call Window::button_down
|
100
100
|
//! in your implementation.
|
101
101
|
virtual void button_down(Gosu::Button);
|
102
|
-
|
102
|
+
|
103
103
|
//! Same as button_down. Called when the user releases a button.
|
104
104
|
virtual void button_up(Gosu::Button) {}
|
105
105
|
|
106
|
+
//! Called when a gamepad is connected.
|
107
|
+
//! \param index the index of the gamepad slot that the gamepad is in.
|
108
|
+
virtual void gamepad_connected(int index) {}
|
109
|
+
|
110
|
+
//! Called when a gamepad is disconnected.
|
111
|
+
//! \param index the index of the gamepad slot that the gamepad is in. The slot will be freed immediately after this callback.
|
112
|
+
virtual void gamepad_disconnected(int index) {}
|
113
|
+
|
106
114
|
//! Called when a file is dropped onto the window.
|
107
115
|
//! \param filename The filename of the dropped file. When multiple files are dropped, this
|
108
116
|
//! method will be called several times.
|
@@ -115,14 +123,14 @@ namespace Gosu
|
|
115
123
|
virtual void touch_moved(Touch touch) {}
|
116
124
|
virtual void touch_ended(Touch touch) {}
|
117
125
|
virtual void touch_cancelled(Touch touch) {}
|
118
|
-
|
126
|
+
|
119
127
|
const Graphics& graphics() const;
|
120
128
|
Graphics& graphics();
|
121
|
-
|
129
|
+
|
122
130
|
const Input& input() const;
|
123
131
|
Input& input();
|
124
132
|
#endif
|
125
|
-
|
133
|
+
|
126
134
|
#ifdef GOSU_IS_IPHONE
|
127
135
|
void* uikit_window() const;
|
128
136
|
#endif
|
@@ -132,18 +140,18 @@ namespace Gosu
|
|
132
140
|
//! \param window The result describes the screen on which the window is shown, or the
|
133
141
|
//! primary screen if no window is given.
|
134
142
|
unsigned screen_width(Window* window = nullptr);
|
135
|
-
|
143
|
+
|
136
144
|
//! Returns the height (in pixels) of the user's primary screen.
|
137
145
|
//! \param window The result describes the screen on which the window is shown, or the
|
138
146
|
//! primary screen if no window is given.
|
139
147
|
unsigned screen_height(Window* window = nullptr);
|
140
|
-
|
148
|
+
|
141
149
|
//! Returns the maximum width (in 'points') that is available for a non-fullscreen Window.
|
142
150
|
//! All windows larger than this size will automatically be shrunk to fit.
|
143
151
|
//! \param window The result describes the screen on which the window is shown, or the
|
144
152
|
//! primary screen if no window is given.
|
145
153
|
unsigned available_width(Window* window = nullptr);
|
146
|
-
|
154
|
+
|
147
155
|
//! Returns the maximum height (in 'points') that is available for a non-fullscreen Window.
|
148
156
|
//! All windows larger than this size will automatically be shrunk to fit.
|
149
157
|
//! \param window The result describes the screen on which the window is shown, or the
|
data/lib/OpenAL32.dll
ADDED
Binary file
|
data/lib/SDL2.dll
ADDED
Binary file
|
data/lib/gosu.rb
CHANGED
@@ -17,9 +17,6 @@ if RUBY_PLATFORM =~ /mswin$|mingw32|mingw64|win32\-|\-win32/
|
|
17
17
|
path_encoding = ENV["PATH"].encoding
|
18
18
|
ENV["PATH"] = "#{binary_path.encode(path_encoding)};#{ENV["PATH"]}"
|
19
19
|
end
|
20
|
-
|
21
|
-
# Add the correct lib directory for the current version of Ruby (major.minor).
|
22
|
-
$LOAD_PATH.unshift File.join(binary_path, RUBY_VERSION[/^\d+.\d+/])
|
23
20
|
end
|
24
21
|
|
25
22
|
require "gosu.#{RbConfig::CONFIG["DLEXT"]}"
|
data/lib/gosu/patches.rb
CHANGED
@@ -78,12 +78,3 @@ class Gosu::Window
|
|
78
78
|
_tick
|
79
79
|
end
|
80
80
|
end
|
81
|
-
|
82
|
-
# Release OpenAL resources during Ruby's shutdown, not Gosu's.
|
83
|
-
at_exit do
|
84
|
-
begin
|
85
|
-
Gosu::Song.current_song.stop if Gosu::Song.current_song
|
86
|
-
Gosu._release_all_openal_resources
|
87
|
-
rescue
|
88
|
-
end
|
89
|
-
end
|
data/lib/gosu/swig_patches.rb
CHANGED
@@ -19,7 +19,8 @@ class Gosu::Window
|
|
19
19
|
end
|
20
20
|
|
21
21
|
%w(update draw needs_redraw? needs_cursor?
|
22
|
-
lose_focus button_down button_up
|
22
|
+
lose_focus button_down button_up
|
23
|
+
gamepad_connected gamepad_disconnected drop).each do |callback|
|
23
24
|
define_method "protected_#{callback}" do |*args|
|
24
25
|
begin
|
25
26
|
# If there has been an exception, don't do anything as to not make matters worse.
|
@@ -47,7 +48,7 @@ class Gosu::Window
|
|
47
48
|
# doing here.
|
48
49
|
if defined? @_exception
|
49
50
|
if @_exception.backtrace.is_a? Array and not @_exception.backtrace.frozen?
|
50
|
-
@_exception.backtrace.reject! { |line| line.include?
|
51
|
+
@_exception.backtrace.reject! { |line| line.include? "lib/gosu/swig_patches.rb" }
|
51
52
|
end
|
52
53
|
raise @_exception
|
53
54
|
end
|
data/lib/libmpg123.dll
ADDED
Binary file
|
data/lib/libsndfile.dll
ADDED
Binary file
|
data/lib64/OpenAL32.dll
ADDED
Binary file
|
data/lib64/SDL2.dll
ADDED
Binary file
|
data/lib64/libmpg123.dll
ADDED
Binary file
|
Binary file
|
data/rdoc/gosu.rb
CHANGED
@@ -32,6 +32,10 @@ module Gosu
|
|
32
32
|
KB_DOWN = :an_integer
|
33
33
|
KB_END = :an_integer
|
34
34
|
|
35
|
+
KB_PRINTSCREEN = :an_integer
|
36
|
+
KB_SCROLLLOCK = :an_integer
|
37
|
+
KB_PAUSE = :an_integer
|
38
|
+
|
35
39
|
##
|
36
40
|
# This is the key on the numpad.
|
37
41
|
KB_ENTER = :an_integer
|
@@ -71,6 +75,7 @@ module Gosu
|
|
71
75
|
KB_RIGHT_SHIFT = :an_integer
|
72
76
|
KB_SEMICOLON = :an_integer
|
73
77
|
KB_SLASH = :an_integer
|
78
|
+
KB_CAPSLOCK = :an_integer
|
74
79
|
KB_SPACE = :an_integer
|
75
80
|
KB_TAB = :an_integer
|
76
81
|
KB_UP = :an_integer
|
@@ -83,12 +88,32 @@ module Gosu
|
|
83
88
|
MS_OTHER_0…MS_OTHER_7 = :an_integer
|
84
89
|
|
85
90
|
GP_BUTTON_0…GP_BUTTON_15 = :an_integer
|
91
|
+
GP_LEFT_STICK_X_AXIS = :an_integer
|
92
|
+
GP_RIGHT_STICK_X_AXIS = :an_integer
|
93
|
+
GP_LEFT_STICK_Y_AXIS = :an_integer
|
94
|
+
GP_RIGHT_STICK_Y_AXIS = :an_integer
|
95
|
+
GP_LEFT_TRIGGER_AXIS = :an_integer
|
96
|
+
GP_RIGHT_TRIGGER_AXIS = :an_integer
|
97
|
+
GP_DPAD_DOWN = :an_integer
|
98
|
+
GP_DPAD_LEFT = :an_integer
|
99
|
+
GP_DPAD_RIGHT = :an_integer
|
100
|
+
GP_DPAD_UP = :an_integer
|
86
101
|
GP_DOWN = :an_integer
|
87
102
|
GP_LEFT = :an_integer
|
88
103
|
GP_RIGHT = :an_integer
|
89
104
|
GP_UP = :an_integer
|
90
105
|
|
91
106
|
GP_0_BUTTON_0…GP_3_BUTTON_15 = :an_integer
|
107
|
+
GP_0_LEFT_STICK_X_AXIS…GP_3_LEFT_STICK_X_AXIS = :an_integer
|
108
|
+
GP_0_RIGHT_STICK_X_AXIS…GP_3_RIGHT_STICK_X_AXIS = :an_integer
|
109
|
+
GP_0_LEFT_STICK_Y_AXIS…GP_3_LEFT_STICK_Y_AXIS = :an_integer
|
110
|
+
GP_0_RIGHT_STICK_Y_AXIS…GP_3_RIGHT_STICK_Y_AXIS = :an_integer
|
111
|
+
GP_0_LEFT_TRIGGER_AXIS…GP_3_LEFT_TRIGGER_AXIS = :an_integer
|
112
|
+
GP_0_RIGHT_TRIGGER_AXIS…GP_3_RIGHT_TRIGGER_AXIS = :an_integer
|
113
|
+
GP_0_DPAD_DOWN…GP_3_DPAD_DOWN = :an_integer
|
114
|
+
GP_0_DPAD_LEFT…GP_3_DPAD_LEFT = :an_integer
|
115
|
+
GP_0_DPAD_RIGHT…GP_3_DPAD_RIGHT = :an_integer
|
116
|
+
GP_0_DPAD_UP…GP_3_DPAD_UP = :an_integer
|
92
117
|
GP_0_DOWN…GP_3_DOWN = :an_integer
|
93
118
|
GP_0_LEFT…GP_3_LEFT = :an_integer
|
94
119
|
GP_0_RIGHT…GP_3_RIGHT = :an_integer
|
@@ -193,14 +218,14 @@ module Gosu
|
|
193
218
|
##
|
194
219
|
# @return [Integer] a 32-bit representation of the color in 0xAARRGGBB format.
|
195
220
|
def argb; end
|
196
|
-
|
221
|
+
|
197
222
|
alias_method :to_i, :argb
|
198
223
|
|
199
224
|
# Returns a 32-bit representation of the color suitable for use with OpenGL calls. This color is stored in a fixed format in memory and its integer value may vary depending on your system's byte order.
|
200
225
|
#
|
201
226
|
# @return [Integer] a 32-bit OpenGL color.
|
202
227
|
def gl; end
|
203
|
-
|
228
|
+
|
204
229
|
# Returns an OpenGL integer constant that identifies the RGBA color format that Gosu uses.
|
205
230
|
GL_FORMAT = :some_integer
|
206
231
|
|
@@ -316,7 +341,7 @@ module Gosu
|
|
316
341
|
# @return [Integer] the width of the text, in pixels.
|
317
342
|
# @param text [String]
|
318
343
|
def text_width(text, scale_x=1); end
|
319
|
-
|
344
|
+
|
320
345
|
##
|
321
346
|
# Like {#text_width}, but supports the following markup tags: `<b>bold</b>`, `<i>italic</i>`, `<c=rrggbb>colors</c>`.
|
322
347
|
def markup_width(markup, scale_x=1); end
|
@@ -420,13 +445,13 @@ module Gosu
|
|
420
445
|
|
421
446
|
##
|
422
447
|
# Returns an image that is a smaller, rectangular view of this {Image}.
|
423
|
-
#
|
448
|
+
#
|
424
449
|
# This is a very fast operation, and no new textures will be allocated.
|
425
450
|
# If you update this {Image} or the {#subimage} using {#insert}, the other {Image} will be affected as well.
|
426
|
-
#
|
451
|
+
#
|
427
452
|
# Caveats:
|
428
453
|
# * If you stretch or rotate a {#subimage}, the pixels adjacent to it might bleed into it, as Gosu does not manage the 'tileability' of subimages.
|
429
|
-
#
|
454
|
+
#
|
430
455
|
# @return [Image?] an image that represents a portion of the containing image
|
431
456
|
def subimage(left, top, width, height); end
|
432
457
|
|
@@ -450,7 +475,7 @@ module Gosu
|
|
450
475
|
# @see #draw_as_quad
|
451
476
|
# @see https://github.com/gosu/gosu/wiki/Basic-Concepts#drawing-with-colours Drawing with colors, explained in the Gosu Wiki
|
452
477
|
# @see https://github.com/gosu/gosu/wiki/Basic-Concepts#z-ordering Z-ordering explained in the Gosu Wiki
|
453
|
-
def draw(x, y, z, scale_x=1, scale_y=1, color=0xff_ffffff, mode=:default); end
|
478
|
+
def draw(x, y, z=0, scale_x=1, scale_y=1, color=0xff_ffffff, mode=:default); end
|
454
479
|
|
455
480
|
##
|
456
481
|
# Draws the image rotated, with its rotational center at (x, y).
|
@@ -464,7 +489,7 @@ module Gosu
|
|
464
489
|
# @see #draw
|
465
490
|
# @see https://github.com/gosu/gosu/wiki/Basic-Concepts#drawing-with-colours Drawing with colors, explained in the Gosu Wiki
|
466
491
|
# @see https://github.com/gosu/gosu/wiki/Basic-Concepts#z-ordering Z-ordering explained in the Gosu Wiki
|
467
|
-
def draw_rot(x, y, z, angle, center_x=0.5, center_y=0.5, scale_x=1, scale_y=1, color=0xff_ffffff, mode=:default); end
|
492
|
+
def draw_rot(x, y, z=0, angle=0, center_x=0.5, center_y=0.5, scale_x=1, scale_y=1, color=0xff_ffffff, mode=:default); end
|
468
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##
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# Draws the image as an arbitrary quad. This method can be used for advanced non-rectangular drawing techniques, e.g., faking perspective or isometric projection.
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@@ -576,16 +601,16 @@ module Gosu
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# @param [Float]
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# @return [Float]
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attr_writer :volume
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-
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604
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+
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##
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# Sets the playback speed. A value of 2.0 will play the sample at 200% speed and one octave higher. A value of 0.5 will play the sample at 50% speed and one octave lower. The valid range of this property depends on the operating system, but values up to 8.0 should work.
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582
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-
# @param [Float]
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607
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+
# @param [Float]
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# @return [Float]
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attr_writer :speed
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585
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-
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610
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+
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##
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# Set the amount of panning, i.e. the position of the sound when using stereo speakers. 0.0 is the centre, negative values are to the left, positive values are to the right. If something happens on the edge of the screen, a good value for pan would be ±0.1.
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588
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-
# @param [Float]
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613
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+
# @param [Float]
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# @return [Float]
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attr_writer :pan
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@@ -781,7 +806,7 @@ module Gosu
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##
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# Toggles between windowed mode and fullscreen.
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attr_writer :fullscreen
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784
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-
|
809
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+
|
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##
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# @return [true, false] whether this window is resizable.
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def resizable?; end
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@@ -795,7 +820,7 @@ module Gosu
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|
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#
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# Resizable fullscreen windows always use the full desktop resolution.
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# Windows that are larger than the desktop resolution will be shrunk.
|
798
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-
#
|
823
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+
#
|
799
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# @overload initialize(width, height, options = {})
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# @overload initialize(width, height, fullscreen, update_interval = 16.666666)
|
801
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#
|
@@ -812,18 +837,18 @@ module Gosu
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|
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#
|
813
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|
# @return [void]
|
814
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|
def show; end
|
815
|
-
|
840
|
+
|
816
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|
##
|
817
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|
# EXPERIMENTAL - MAY DISAPPEAR WITHOUT WARNING.
|
818
|
-
#
|
843
|
+
#
|
819
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# Performs a single step in the main loop.
|
820
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|
# This can be useful for integrating Gosu with other libraries that have their own main loop, e.g. Ruby/Tk.
|
821
|
-
#
|
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|
+
#
|
822
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|
# See: https://www.libgosu.org/cgi-bin/mwf/topic_show.pl?tid=1218
|
823
|
-
#
|
848
|
+
#
|
824
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|
# If you find a good way to use {#tick}, please let us know on the forum and we can make this a part of Gosu's stable interface.
|
825
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|
# Thank you!
|
826
|
-
#
|
851
|
+
#
|
827
852
|
# @return [true, false] whether the {Window} should still be shown after this tick
|
828
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|
def tick; end
|
829
854
|
|
@@ -871,7 +896,7 @@ module Gosu
|
|
871
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|
#
|
872
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|
# @return [bool]
|
873
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|
def close; end
|
874
|
-
|
899
|
+
|
875
900
|
##
|
876
901
|
# This method is called before {#update} if a button is pressed while the window has focus.
|
877
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|
#
|
@@ -903,6 +928,24 @@ module Gosu
|
|
903
928
|
# @param filename [String] the filename of the dropped file. When multiple files are dropped, this method will be called several times.
|
904
929
|
def drop(filename); end
|
905
930
|
|
931
|
+
##
|
932
|
+
# Called when a gamepad is connected.
|
933
|
+
# If a gamepad is momentarily disconnected and then reconnected, before another gamepad, it will have the same index.
|
934
|
+
#
|
935
|
+
# @param index [integer] index for looking up gamepad.
|
936
|
+
#
|
937
|
+
# @see Gosu.gamepad_name
|
938
|
+
def gamepad_connected(index); end
|
939
|
+
|
940
|
+
##
|
941
|
+
# Called when a gamepad is disconnected.
|
942
|
+
#
|
943
|
+
# @param index [integer] index for looking up gamepad.
|
944
|
+
#
|
945
|
+
# @see #gamepad_connected
|
946
|
+
# @see Gosu.gamepad_name
|
947
|
+
def gamepad_disconnected(index); end
|
948
|
+
|
906
949
|
# @!endgroup
|
907
950
|
end
|
908
951
|
|
@@ -945,6 +988,38 @@ module Gosu
|
|
945
988
|
# @see Window#button_up
|
946
989
|
def button_down?(id); end
|
947
990
|
|
991
|
+
##
|
992
|
+
# Returns the name of a Gosu::KB_{*} constant. Returns nil if no name is found.
|
993
|
+
#
|
994
|
+
# @example
|
995
|
+
# Gosu.button_name(Gosu::KB_SPACE) #=> "Space"
|
996
|
+
#
|
997
|
+
# @return [String, nil]
|
998
|
+
# @param id [Integer]
|
999
|
+
#
|
1000
|
+
def button_name(id); end
|
1001
|
+
|
1002
|
+
##
|
1003
|
+
# Returns the name for gamepad at `index` or nil if there is no connected at the specified index.
|
1004
|
+
#
|
1005
|
+
# @example
|
1006
|
+
# Gosu.gamepad_name(0) #=> "PS4 Controller"
|
1007
|
+
#
|
1008
|
+
# @return [String, nil]
|
1009
|
+
# @param index [Integer]
|
1010
|
+
def gamepad_name(index); end
|
1011
|
+
|
1012
|
+
##
|
1013
|
+
# Returns the value for the specified gamepad axis in the range -1.0..1.0 for joysticks and 0.0..1.0 for triggers.
|
1014
|
+
#
|
1015
|
+
# @example
|
1016
|
+
# Gosu.axis(Gosu::GP_0_LEFT_STICK_Y_AXIS) #=> 0.75
|
1017
|
+
#
|
1018
|
+
# @return [Float]
|
1019
|
+
# @param id [Integer]
|
1020
|
+
#
|
1021
|
+
def axis(id); end
|
1022
|
+
|
948
1023
|
# @!group Drawing primitives
|
949
1024
|
|
950
1025
|
##
|