gosu 0.15.2 → 1.0.0.pre1
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- checksums.yaml +4 -4
- data/dependencies/SDL/include/SDL.h +138 -0
- data/dependencies/SDL/include/SDL_assert.h +293 -0
- data/dependencies/SDL/include/SDL_atomic.h +295 -0
- data/dependencies/SDL/include/SDL_audio.h +859 -0
- data/dependencies/SDL/include/SDL_bits.h +121 -0
- data/dependencies/SDL/include/SDL_blendmode.h +123 -0
- data/dependencies/SDL/include/SDL_clipboard.h +71 -0
- data/dependencies/SDL/include/SDL_config.h +55 -0
- data/dependencies/SDL/include/SDL_config_android.h +182 -0
- data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
- data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
- data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
- data/dependencies/SDL/include/SDL_config_os2.h +188 -0
- data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
- data/dependencies/SDL/include/SDL_config_psp.h +165 -0
- data/dependencies/SDL/include/SDL_config_windows.h +288 -0
- data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
- data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
- data/dependencies/SDL/include/SDL_copying.h +20 -0
- data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
- data/dependencies/SDL/include/SDL_egl.h +1676 -0
- data/dependencies/SDL/include/SDL_endian.h +263 -0
- data/dependencies/SDL/include/SDL_error.h +112 -0
- data/dependencies/SDL/include/SDL_events.h +827 -0
- data/dependencies/SDL/include/SDL_filesystem.h +136 -0
- data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
- data/dependencies/SDL/include/SDL_gesture.h +87 -0
- data/dependencies/SDL/include/SDL_haptic.h +1247 -0
- data/dependencies/SDL/include/SDL_hints.h +1578 -0
- data/dependencies/SDL/include/SDL_joystick.h +499 -0
- data/dependencies/SDL/include/SDL_keyboard.h +217 -0
- data/dependencies/SDL/include/SDL_keycode.h +351 -0
- data/dependencies/SDL/include/SDL_loadso.h +81 -0
- data/dependencies/SDL/include/SDL_locale.h +101 -0
- data/dependencies/SDL/include/SDL_log.h +211 -0
- data/dependencies/SDL/include/SDL_main.h +180 -0
- data/dependencies/SDL/include/SDL_messagebox.h +146 -0
- data/dependencies/SDL/include/SDL_metal.h +117 -0
- data/dependencies/SDL/include/SDL_misc.h +75 -0
- data/dependencies/SDL/include/SDL_mouse.h +302 -0
- data/dependencies/SDL/include/SDL_mutex.h +251 -0
- data/dependencies/SDL/include/SDL_name.h +33 -0
- data/dependencies/SDL/include/SDL_opengl.h +2183 -0
- data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
- data/dependencies/SDL/include/SDL_opengles.h +39 -0
- data/dependencies/SDL/include/SDL_opengles2.h +52 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
- data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
- data/dependencies/SDL/include/SDL_pixels.h +479 -0
- data/dependencies/SDL/include/SDL_platform.h +198 -0
- data/dependencies/SDL/include/SDL_power.h +75 -0
- data/dependencies/SDL/include/SDL_quit.h +58 -0
- data/dependencies/SDL/include/SDL_rect.h +174 -0
- data/dependencies/SDL/include/SDL_render.h +1158 -0
- data/dependencies/SDL/include/SDL_revision.h +2 -0
- data/dependencies/SDL/include/SDL_rwops.h +283 -0
- data/dependencies/SDL/include/SDL_scancode.h +413 -0
- data/dependencies/SDL/include/SDL_sensor.h +267 -0
- data/dependencies/SDL/include/SDL_shape.h +144 -0
- data/dependencies/SDL/include/SDL_stdinc.h +647 -0
- data/dependencies/SDL/include/SDL_surface.h +563 -0
- data/dependencies/SDL/include/SDL_system.h +325 -0
- data/dependencies/SDL/include/SDL_syswm.h +354 -0
- data/dependencies/SDL/include/SDL_test.h +69 -0
- data/dependencies/SDL/include/SDL_test_assert.h +105 -0
- data/dependencies/SDL/include/SDL_test_common.h +218 -0
- data/dependencies/SDL/include/SDL_test_compare.h +69 -0
- data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
- data/dependencies/SDL/include/SDL_test_font.h +81 -0
- data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
- data/dependencies/SDL/include/SDL_test_harness.h +134 -0
- data/dependencies/SDL/include/SDL_test_images.h +78 -0
- data/dependencies/SDL/include/SDL_test_log.h +67 -0
- data/dependencies/SDL/include/SDL_test_md5.h +129 -0
- data/dependencies/SDL/include/SDL_test_memory.h +63 -0
- data/dependencies/SDL/include/SDL_test_random.h +115 -0
- data/dependencies/SDL/include/SDL_thread.h +366 -0
- data/dependencies/SDL/include/SDL_timer.h +115 -0
- data/dependencies/SDL/include/SDL_touch.h +102 -0
- data/dependencies/SDL/include/SDL_types.h +29 -0
- data/dependencies/SDL/include/SDL_version.h +162 -0
- data/dependencies/SDL/include/SDL_video.h +1282 -0
- data/dependencies/SDL/include/SDL_vulkan.h +276 -0
- data/dependencies/SDL/include/begin_code.h +166 -0
- data/dependencies/SDL/include/close_code.h +40 -0
- data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
- data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
- data/dependencies/SDL_sound/SDL_sound.c +795 -0
- data/dependencies/SDL_sound/SDL_sound.h +725 -0
- data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
- data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
- data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
- data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
- data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
- data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
- data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
- data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
- data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
- data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
- data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
- data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
- data/dependencies/SDL_sound/dr_flac.h +5906 -0
- data/dependencies/SDL_sound/dr_mp3.h +2832 -0
- data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
- data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
- data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
- data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
- data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
- data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
- data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
- data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
- data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
- data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
- data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
- data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
- data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
- data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
- data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
- data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
- data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
- data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
- data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
- data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
- data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
- data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
- data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
- data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
- data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
- data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
- data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
- data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
- data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
- data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
- data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
- data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
- data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
- data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
- data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
- data/dependencies/al_soft/AL/al.h +655 -0
- data/dependencies/al_soft/AL/alc.h +270 -0
- data/dependencies/al_soft/AL/alext.h +585 -0
- data/dependencies/al_soft/AL/efx-creative.h +3 -0
- data/dependencies/al_soft/AL/efx-presets.h +402 -0
- data/dependencies/al_soft/AL/efx.h +762 -0
- data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
- data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
- data/{src → dependencies/stb}/stb_image.h +330 -127
- data/{src → dependencies/stb}/stb_image_write.h +156 -85
- data/{src → dependencies/stb}/stb_truetype.h +192 -69
- data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
- data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
- data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
- data/ext/gosu/extconf.rb +56 -22
- data/{Gosu → include/Gosu}/Audio.hpp +6 -8
- data/{Gosu → include/Gosu}/AutoLink.hpp +0 -0
- data/include/Gosu/Bitmap.hpp +100 -0
- data/{Gosu → include/Gosu}/Buttons.hpp +94 -35
- data/{Gosu → include/Gosu}/Channel.h +0 -0
- data/{Gosu → include/Gosu}/Color.h +0 -0
- data/{Gosu → include/Gosu}/Color.hpp +0 -0
- data/{Gosu → include/Gosu}/Directories.hpp +0 -0
- data/{Gosu → include/Gosu}/Font.h +0 -0
- data/{Gosu → include/Gosu}/Font.hpp +0 -0
- data/{Gosu → include/Gosu}/Fwd.hpp +0 -0
- data/{Gosu → include/Gosu}/Gosu.h +3 -0
- data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
- data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
- data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
- data/{Gosu → include/Gosu}/IO.hpp +0 -0
- data/{Gosu → include/Gosu}/Image.h +0 -0
- data/{Gosu → include/Gosu}/Image.hpp +7 -6
- data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
- data/{Gosu → include/Gosu}/Input.hpp +30 -15
- data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
- data/{Gosu → include/Gosu}/Math.hpp +0 -0
- data/{Gosu → include/Gosu}/Platform.hpp +0 -0
- data/{Gosu → include/Gosu}/Sample.h +0 -0
- data/{Gosu → include/Gosu}/Song.h +0 -0
- data/{Gosu → include/Gosu}/Text.hpp +0 -0
- data/{Gosu → include/Gosu}/TextInput.h +0 -0
- data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
- data/{Gosu → include/Gosu}/Timing.hpp +0 -0
- data/{Gosu → include/Gosu}/Utility.hpp +1 -1
- data/{Gosu → include/Gosu}/Version.hpp +0 -0
- data/{Gosu → include/Gosu}/Window.h +2 -0
- data/{Gosu → include/Gosu}/Window.hpp +21 -13
- data/lib/OpenAL32.dll +0 -0
- data/lib/SDL2.dll +0 -0
- data/lib/gosu.rb +0 -3
- data/lib/gosu/patches.rb +0 -9
- data/lib/gosu/swig_patches.rb +3 -2
- data/lib/libmpg123.dll +0 -0
- data/lib/libsndfile.dll +0 -0
- data/lib64/OpenAL32.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/lib64/libmpg123.dll +0 -0
- data/lib64/libsndfile.dll +0 -0
- data/rdoc/gosu.rb +95 -20
- data/src/Audio.cpp +50 -224
- data/src/AudioFile.hpp +17 -37
- data/src/AudioFileAudioToolbox.cpp +237 -0
- data/src/AudioFileSDLSound.cpp +147 -0
- data/src/AudioImpl.cpp +3 -12
- data/src/AudioImpl.hpp +3 -1
- data/src/Bitmap.cpp +85 -83
- data/src/BitmapIO.cpp +52 -58
- data/src/Constants.cpp +80 -33
- data/src/Font.cpp +3 -1
- data/src/GosuWrapper.cpp +19 -0
- data/src/Graphics.cpp +7 -4
- data/src/Image.cpp +13 -16
- data/src/Input.cpp +408 -159
- data/src/LargeImageData.cpp +1 -1
- data/src/MarkupParser.cpp +2 -1
- data/src/RubyGosu.cxx +349 -83
- data/src/RubyGosu.h +4 -2
- data/src/TexChunk.cpp +1 -1
- data/src/TextBuilder.cpp +3 -1
- data/src/Texture.cpp +1 -1
- data/src/TrueTypeFont.cpp +1 -1
- data/src/Utility.cpp +11 -7
- data/src/Window.cpp +30 -39
- data/src/WindowWrapper.cpp +28 -0
- metadata +207 -52
- data/Gosu/Bitmap.hpp +0 -113
- data/src/AudioToolboxFile.hpp +0 -210
- data/src/OggFile.hpp +0 -92
- data/src/SndFile.hpp +0 -174
- data/src/WinMain.cpp +0 -64
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_audio.h
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*
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* Access to the raw audio mixing buffer for the SDL library.
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*/
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#ifndef SDL_audio_h_
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#define SDL_audio_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_endian.h"
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#include "SDL_mutex.h"
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#include "SDL_thread.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief Audio format flags.
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*
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* These are what the 16 bits in SDL_AudioFormat currently mean...
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* (Unspecified bits are always zero).
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*
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* \verbatim
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++-----------------------sample is signed if set
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|| ++-----------sample is bigendian if set
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\endverbatim
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*
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* There are macros in SDL 2.0 and later to query these bits.
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*/
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typedef Uint16 SDL_AudioFormat;
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/**
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* \name Audio flags
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*/
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/* @{ */
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#define SDL_AUDIO_MASK_BITSIZE (0xFF)
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#define SDL_AUDIO_MASK_DATATYPE (1<<8)
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#define SDL_AUDIO_MASK_ENDIAN (1<<12)
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#define SDL_AUDIO_MASK_SIGNED (1<<15)
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#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
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#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
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#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
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#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
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#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
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#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
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#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
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/**
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* \name Audio format flags
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*
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* Defaults to LSB byte order.
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*/
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/* @{ */
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#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
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#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
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#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
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#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
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#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
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#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
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#define AUDIO_U16 AUDIO_U16LSB
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#define AUDIO_S16 AUDIO_S16LSB
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/* @} */
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/**
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* \name int32 support
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*/
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/* @{ */
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#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
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#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
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#define AUDIO_S32 AUDIO_S32LSB
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/* @} */
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/**
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* \name float32 support
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*/
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/* @{ */
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#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
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#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
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#define AUDIO_F32 AUDIO_F32LSB
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/* @} */
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/**
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* \name Native audio byte ordering
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*/
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/* @{ */
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define AUDIO_U16SYS AUDIO_U16LSB
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#define AUDIO_S16SYS AUDIO_S16LSB
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#define AUDIO_S32SYS AUDIO_S32LSB
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#define AUDIO_F32SYS AUDIO_F32LSB
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#else
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#define AUDIO_U16SYS AUDIO_U16MSB
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#define AUDIO_S16SYS AUDIO_S16MSB
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#define AUDIO_S32SYS AUDIO_S32MSB
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#define AUDIO_F32SYS AUDIO_F32MSB
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#endif
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/* @} */
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/**
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* \name Allow change flags
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*
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* Which audio format changes are allowed when opening a device.
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*/
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/* @{ */
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#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
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#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
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#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
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#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008
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#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
|
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/* @} */
|
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+
|
147
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+
/* @} *//* Audio flags */
|
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+
|
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+
/**
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* This function is called when the audio device needs more data.
|
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*
|
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* \param userdata An application-specific parameter saved in
|
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+
* the SDL_AudioSpec structure
|
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* \param stream A pointer to the audio data buffer.
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* \param len The length of that buffer in bytes.
|
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*
|
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* Once the callback returns, the buffer will no longer be valid.
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* Stereo samples are stored in a LRLRLR ordering.
|
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*
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* You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
|
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* you like. Just open your audio device with a NULL callback.
|
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*/
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typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
|
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int len);
|
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+
|
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/**
|
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* The calculated values in this structure are calculated by SDL_OpenAudio().
|
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*
|
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* For multi-channel audio, the default SDL channel mapping is:
|
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* 2: FL FR (stereo)
|
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR FC BL BR (quad + center)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
|
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+
*/
|
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typedef struct SDL_AudioSpec
|
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|
+
{
|
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+
int freq; /**< DSP frequency -- samples per second */
|
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|
+
SDL_AudioFormat format; /**< Audio data format */
|
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|
+
Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
|
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Uint8 silence; /**< Audio buffer silence value (calculated) */
|
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|
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Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
|
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|
+
Uint16 padding; /**< Necessary for some compile environments */
|
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|
+
Uint32 size; /**< Audio buffer size in bytes (calculated) */
|
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|
+
SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
|
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|
+
void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */
|
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|
+
} SDL_AudioSpec;
|
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|
+
|
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|
+
|
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|
+
struct SDL_AudioCVT;
|
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|
+
typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
|
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|
+
SDL_AudioFormat format);
|
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|
+
|
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|
+
/**
|
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|
+
* \brief Upper limit of filters in SDL_AudioCVT
|
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|
+
*
|
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|
+
* The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
|
200
|
+
* currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers,
|
201
|
+
* one of which is the terminating NULL pointer.
|
202
|
+
*/
|
203
|
+
#define SDL_AUDIOCVT_MAX_FILTERS 9
|
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|
+
|
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|
+
/**
|
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|
+
* \struct SDL_AudioCVT
|
207
|
+
* \brief A structure to hold a set of audio conversion filters and buffers.
|
208
|
+
*
|
209
|
+
* Note that various parts of the conversion pipeline can take advantage
|
210
|
+
* of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require
|
211
|
+
* you to pass it aligned data, but can possibly run much faster if you
|
212
|
+
* set both its (buf) field to a pointer that is aligned to 16 bytes, and its
|
213
|
+
* (len) field to something that's a multiple of 16, if possible.
|
214
|
+
*/
|
215
|
+
#ifdef __GNUC__
|
216
|
+
/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
|
217
|
+
pad it out to 88 bytes to guarantee ABI compatibility between compilers.
|
218
|
+
vvv
|
219
|
+
The next time we rev the ABI, make sure to size the ints and add padding.
|
220
|
+
*/
|
221
|
+
#define SDL_AUDIOCVT_PACKED __attribute__((packed))
|
222
|
+
#else
|
223
|
+
#define SDL_AUDIOCVT_PACKED
|
224
|
+
#endif
|
225
|
+
/* */
|
226
|
+
typedef struct SDL_AudioCVT
|
227
|
+
{
|
228
|
+
int needed; /**< Set to 1 if conversion possible */
|
229
|
+
SDL_AudioFormat src_format; /**< Source audio format */
|
230
|
+
SDL_AudioFormat dst_format; /**< Target audio format */
|
231
|
+
double rate_incr; /**< Rate conversion increment */
|
232
|
+
Uint8 *buf; /**< Buffer to hold entire audio data */
|
233
|
+
int len; /**< Length of original audio buffer */
|
234
|
+
int len_cvt; /**< Length of converted audio buffer */
|
235
|
+
int len_mult; /**< buffer must be len*len_mult big */
|
236
|
+
double len_ratio; /**< Given len, final size is len*len_ratio */
|
237
|
+
SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */
|
238
|
+
int filter_index; /**< Current audio conversion function */
|
239
|
+
} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
|
240
|
+
|
241
|
+
|
242
|
+
/* Function prototypes */
|
243
|
+
|
244
|
+
/**
|
245
|
+
* \name Driver discovery functions
|
246
|
+
*
|
247
|
+
* These functions return the list of built in audio drivers, in the
|
248
|
+
* order that they are normally initialized by default.
|
249
|
+
*/
|
250
|
+
/* @{ */
|
251
|
+
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
|
252
|
+
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
|
253
|
+
/* @} */
|
254
|
+
|
255
|
+
/**
|
256
|
+
* \name Initialization and cleanup
|
257
|
+
*
|
258
|
+
* \internal These functions are used internally, and should not be used unless
|
259
|
+
* you have a specific need to specify the audio driver you want to
|
260
|
+
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
|
261
|
+
*/
|
262
|
+
/* @{ */
|
263
|
+
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
|
264
|
+
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
|
265
|
+
/* @} */
|
266
|
+
|
267
|
+
/**
|
268
|
+
* This function returns the name of the current audio driver, or NULL
|
269
|
+
* if no driver has been initialized.
|
270
|
+
*/
|
271
|
+
extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
|
272
|
+
|
273
|
+
/**
|
274
|
+
* This function opens the audio device with the desired parameters, and
|
275
|
+
* returns 0 if successful, placing the actual hardware parameters in the
|
276
|
+
* structure pointed to by \c obtained. If \c obtained is NULL, the audio
|
277
|
+
* data passed to the callback function will be guaranteed to be in the
|
278
|
+
* requested format, and will be automatically converted to the hardware
|
279
|
+
* audio format if necessary. This function returns -1 if it failed
|
280
|
+
* to open the audio device, or couldn't set up the audio thread.
|
281
|
+
*
|
282
|
+
* When filling in the desired audio spec structure,
|
283
|
+
* - \c desired->freq should be the desired audio frequency in samples-per-
|
284
|
+
* second.
|
285
|
+
* - \c desired->format should be the desired audio format.
|
286
|
+
* - \c desired->samples is the desired size of the audio buffer, in
|
287
|
+
* samples. This number should be a power of two, and may be adjusted by
|
288
|
+
* the audio driver to a value more suitable for the hardware. Good values
|
289
|
+
* seem to range between 512 and 8096 inclusive, depending on the
|
290
|
+
* application and CPU speed. Smaller values yield faster response time,
|
291
|
+
* but can lead to underflow if the application is doing heavy processing
|
292
|
+
* and cannot fill the audio buffer in time. A stereo sample consists of
|
293
|
+
* both right and left channels in LR ordering.
|
294
|
+
* Note that the number of samples is directly related to time by the
|
295
|
+
* following formula: \code ms = (samples*1000)/freq \endcode
|
296
|
+
* - \c desired->size is the size in bytes of the audio buffer, and is
|
297
|
+
* calculated by SDL_OpenAudio().
|
298
|
+
* - \c desired->silence is the value used to set the buffer to silence,
|
299
|
+
* and is calculated by SDL_OpenAudio().
|
300
|
+
* - \c desired->callback should be set to a function that will be called
|
301
|
+
* when the audio device is ready for more data. It is passed a pointer
|
302
|
+
* to the audio buffer, and the length in bytes of the audio buffer.
|
303
|
+
* This function usually runs in a separate thread, and so you should
|
304
|
+
* protect data structures that it accesses by calling SDL_LockAudio()
|
305
|
+
* and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
|
306
|
+
* pointer here, and call SDL_QueueAudio() with some frequency, to queue
|
307
|
+
* more audio samples to be played (or for capture devices, call
|
308
|
+
* SDL_DequeueAudio() with some frequency, to obtain audio samples).
|
309
|
+
* - \c desired->userdata is passed as the first parameter to your callback
|
310
|
+
* function. If you passed a NULL callback, this value is ignored.
|
311
|
+
*
|
312
|
+
* The audio device starts out playing silence when it's opened, and should
|
313
|
+
* be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
|
314
|
+
* for your audio callback function to be called. Since the audio driver
|
315
|
+
* may modify the requested size of the audio buffer, you should allocate
|
316
|
+
* any local mixing buffers after you open the audio device.
|
317
|
+
*/
|
318
|
+
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
|
319
|
+
SDL_AudioSpec * obtained);
|
320
|
+
|
321
|
+
/**
|
322
|
+
* SDL Audio Device IDs.
|
323
|
+
*
|
324
|
+
* A successful call to SDL_OpenAudio() is always device id 1, and legacy
|
325
|
+
* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
|
326
|
+
* always returns devices >= 2 on success. The legacy calls are good both
|
327
|
+
* for backwards compatibility and when you don't care about multiple,
|
328
|
+
* specific, or capture devices.
|
329
|
+
*/
|
330
|
+
typedef Uint32 SDL_AudioDeviceID;
|
331
|
+
|
332
|
+
/**
|
333
|
+
* Get the number of available devices exposed by the current driver.
|
334
|
+
* Only valid after a successfully initializing the audio subsystem.
|
335
|
+
* Returns -1 if an explicit list of devices can't be determined; this is
|
336
|
+
* not an error. For example, if SDL is set up to talk to a remote audio
|
337
|
+
* server, it can't list every one available on the Internet, but it will
|
338
|
+
* still allow a specific host to be specified to SDL_OpenAudioDevice().
|
339
|
+
*
|
340
|
+
* In many common cases, when this function returns a value <= 0, it can still
|
341
|
+
* successfully open the default device (NULL for first argument of
|
342
|
+
* SDL_OpenAudioDevice()).
|
343
|
+
*/
|
344
|
+
extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
|
345
|
+
|
346
|
+
/**
|
347
|
+
* Get the human-readable name of a specific audio device.
|
348
|
+
* Must be a value between 0 and (number of audio devices-1).
|
349
|
+
* Only valid after a successfully initializing the audio subsystem.
|
350
|
+
* The values returned by this function reflect the latest call to
|
351
|
+
* SDL_GetNumAudioDevices(); recall that function to redetect available
|
352
|
+
* hardware.
|
353
|
+
*
|
354
|
+
* The string returned by this function is UTF-8 encoded, read-only, and
|
355
|
+
* managed internally. You are not to free it. If you need to keep the
|
356
|
+
* string for any length of time, you should make your own copy of it, as it
|
357
|
+
* will be invalid next time any of several other SDL functions is called.
|
358
|
+
*/
|
359
|
+
extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
|
360
|
+
int iscapture);
|
361
|
+
|
362
|
+
|
363
|
+
/**
|
364
|
+
* Open a specific audio device. Passing in a device name of NULL requests
|
365
|
+
* the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
|
366
|
+
*
|
367
|
+
* The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
|
368
|
+
* some drivers allow arbitrary and driver-specific strings, such as a
|
369
|
+
* hostname/IP address for a remote audio server, or a filename in the
|
370
|
+
* diskaudio driver.
|
371
|
+
*
|
372
|
+
* \return 0 on error, a valid device ID that is >= 2 on success.
|
373
|
+
*
|
374
|
+
* SDL_OpenAudio(), unlike this function, always acts on device ID 1.
|
375
|
+
*/
|
376
|
+
extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
|
377
|
+
*device,
|
378
|
+
int iscapture,
|
379
|
+
const
|
380
|
+
SDL_AudioSpec *
|
381
|
+
desired,
|
382
|
+
SDL_AudioSpec *
|
383
|
+
obtained,
|
384
|
+
int
|
385
|
+
allowed_changes);
|
386
|
+
|
387
|
+
|
388
|
+
|
389
|
+
/**
|
390
|
+
* \name Audio state
|
391
|
+
*
|
392
|
+
* Get the current audio state.
|
393
|
+
*/
|
394
|
+
/* @{ */
|
395
|
+
typedef enum
|
396
|
+
{
|
397
|
+
SDL_AUDIO_STOPPED = 0,
|
398
|
+
SDL_AUDIO_PLAYING,
|
399
|
+
SDL_AUDIO_PAUSED
|
400
|
+
} SDL_AudioStatus;
|
401
|
+
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
|
402
|
+
|
403
|
+
extern DECLSPEC SDL_AudioStatus SDLCALL
|
404
|
+
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
|
405
|
+
/* @} *//* Audio State */
|
406
|
+
|
407
|
+
/**
|
408
|
+
* \name Pause audio functions
|
409
|
+
*
|
410
|
+
* These functions pause and unpause the audio callback processing.
|
411
|
+
* They should be called with a parameter of 0 after opening the audio
|
412
|
+
* device to start playing sound. This is so you can safely initialize
|
413
|
+
* data for your callback function after opening the audio device.
|
414
|
+
* Silence will be written to the audio device during the pause.
|
415
|
+
*/
|
416
|
+
/* @{ */
|
417
|
+
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
|
418
|
+
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
|
419
|
+
int pause_on);
|
420
|
+
/* @} *//* Pause audio functions */
|
421
|
+
|
422
|
+
/**
|
423
|
+
* \brief Load the audio data of a WAVE file into memory
|
424
|
+
*
|
425
|
+
* Loading a WAVE file requires \c src, \c spec, \c audio_buf and \c audio_len
|
426
|
+
* to be valid pointers. The entire data portion of the file is then loaded
|
427
|
+
* into memory and decoded if necessary.
|
428
|
+
*
|
429
|
+
* If \c freesrc is non-zero, the data source gets automatically closed and
|
430
|
+
* freed before the function returns.
|
431
|
+
*
|
432
|
+
* Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits),
|
433
|
+
* IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and
|
434
|
+
* µ-law (8 bits). Other formats are currently unsupported and cause an error.
|
435
|
+
*
|
436
|
+
* If this function succeeds, the pointer returned by it is equal to \c spec
|
437
|
+
* and the pointer to the audio data allocated by the function is written to
|
438
|
+
* \c audio_buf and its length in bytes to \c audio_len. The \ref SDL_AudioSpec
|
439
|
+
* members \c freq, \c channels, and \c format are set to the values of the
|
440
|
+
* audio data in the buffer. The \c samples member is set to a sane default and
|
441
|
+
* all others are set to zero.
|
442
|
+
*
|
443
|
+
* It's necessary to use SDL_FreeWAV() to free the audio data returned in
|
444
|
+
* \c audio_buf when it is no longer used.
|
445
|
+
*
|
446
|
+
* Because of the underspecification of the Waveform format, there are many
|
447
|
+
* problematic files in the wild that cause issues with strict decoders. To
|
448
|
+
* provide compatibility with these files, this decoder is lenient in regards
|
449
|
+
* to the truncation of the file, the fact chunk, and the size of the RIFF
|
450
|
+
* chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION,
|
451
|
+
* and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the
|
452
|
+
* loading process.
|
453
|
+
*
|
454
|
+
* Any file that is invalid (due to truncation, corruption, or wrong values in
|
455
|
+
* the headers), too big, or unsupported causes an error. Additionally, any
|
456
|
+
* critical I/O error from the data source will terminate the loading process
|
457
|
+
* with an error. The function returns NULL on error and in all cases (with the
|
458
|
+
* exception of \c src being NULL), an appropriate error message will be set.
|
459
|
+
*
|
460
|
+
* It is required that the data source supports seeking.
|
461
|
+
*
|
462
|
+
* Example:
|
463
|
+
* \code
|
464
|
+
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
|
465
|
+
* \endcode
|
466
|
+
*
|
467
|
+
* \param src The data source with the WAVE data
|
468
|
+
* \param freesrc A integer value that makes the function close the data source if non-zero
|
469
|
+
* \param spec A pointer filled with the audio format of the audio data
|
470
|
+
* \param audio_buf A pointer filled with the audio data allocated by the function
|
471
|
+
* \param audio_len A pointer filled with the length of the audio data buffer in bytes
|
472
|
+
* \return NULL on error, or non-NULL on success.
|
473
|
+
*/
|
474
|
+
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
|
475
|
+
int freesrc,
|
476
|
+
SDL_AudioSpec * spec,
|
477
|
+
Uint8 ** audio_buf,
|
478
|
+
Uint32 * audio_len);
|
479
|
+
|
480
|
+
/**
|
481
|
+
* Loads a WAV from a file.
|
482
|
+
* Compatibility convenience function.
|
483
|
+
*/
|
484
|
+
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
|
485
|
+
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
|
486
|
+
|
487
|
+
/**
|
488
|
+
* This function frees data previously allocated with SDL_LoadWAV_RW()
|
489
|
+
*/
|
490
|
+
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
|
491
|
+
|
492
|
+
/**
|
493
|
+
* This function takes a source format and rate and a destination format
|
494
|
+
* and rate, and initializes the \c cvt structure with information needed
|
495
|
+
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
|
496
|
+
* to the other. An unsupported format causes an error and -1 will be returned.
|
497
|
+
*
|
498
|
+
* \return 0 if no conversion is needed, 1 if the audio filter is set up,
|
499
|
+
* or -1 on error.
|
500
|
+
*/
|
501
|
+
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
|
502
|
+
SDL_AudioFormat src_format,
|
503
|
+
Uint8 src_channels,
|
504
|
+
int src_rate,
|
505
|
+
SDL_AudioFormat dst_format,
|
506
|
+
Uint8 dst_channels,
|
507
|
+
int dst_rate);
|
508
|
+
|
509
|
+
/**
|
510
|
+
* Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
|
511
|
+
* created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
|
512
|
+
* audio data in the source format, this function will convert it in-place
|
513
|
+
* to the desired format.
|
514
|
+
*
|
515
|
+
* The data conversion may expand the size of the audio data, so the buffer
|
516
|
+
* \c cvt->buf should be allocated after the \c cvt structure is initialized by
|
517
|
+
* SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
|
518
|
+
*
|
519
|
+
* \return 0 on success or -1 if \c cvt->buf is NULL.
|
520
|
+
*/
|
521
|
+
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
|
522
|
+
|
523
|
+
/* SDL_AudioStream is a new audio conversion interface.
|
524
|
+
The benefits vs SDL_AudioCVT:
|
525
|
+
- it can handle resampling data in chunks without generating
|
526
|
+
artifacts, when it doesn't have the complete buffer available.
|
527
|
+
- it can handle incoming data in any variable size.
|
528
|
+
- You push data as you have it, and pull it when you need it
|
529
|
+
*/
|
530
|
+
/* this is opaque to the outside world. */
|
531
|
+
struct _SDL_AudioStream;
|
532
|
+
typedef struct _SDL_AudioStream SDL_AudioStream;
|
533
|
+
|
534
|
+
/**
|
535
|
+
* Create a new audio stream
|
536
|
+
*
|
537
|
+
* \param src_format The format of the source audio
|
538
|
+
* \param src_channels The number of channels of the source audio
|
539
|
+
* \param src_rate The sampling rate of the source audio
|
540
|
+
* \param dst_format The format of the desired audio output
|
541
|
+
* \param dst_channels The number of channels of the desired audio output
|
542
|
+
* \param dst_rate The sampling rate of the desired audio output
|
543
|
+
* \return 0 on success, or -1 on error.
|
544
|
+
*
|
545
|
+
* \sa SDL_AudioStreamPut
|
546
|
+
* \sa SDL_AudioStreamGet
|
547
|
+
* \sa SDL_AudioStreamAvailable
|
548
|
+
* \sa SDL_AudioStreamFlush
|
549
|
+
* \sa SDL_AudioStreamClear
|
550
|
+
* \sa SDL_FreeAudioStream
|
551
|
+
*/
|
552
|
+
extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format,
|
553
|
+
const Uint8 src_channels,
|
554
|
+
const int src_rate,
|
555
|
+
const SDL_AudioFormat dst_format,
|
556
|
+
const Uint8 dst_channels,
|
557
|
+
const int dst_rate);
|
558
|
+
|
559
|
+
/**
|
560
|
+
* Add data to be converted/resampled to the stream
|
561
|
+
*
|
562
|
+
* \param stream The stream the audio data is being added to
|
563
|
+
* \param buf A pointer to the audio data to add
|
564
|
+
* \param len The number of bytes to write to the stream
|
565
|
+
* \return 0 on success, or -1 on error.
|
566
|
+
*
|
567
|
+
* \sa SDL_NewAudioStream
|
568
|
+
* \sa SDL_AudioStreamGet
|
569
|
+
* \sa SDL_AudioStreamAvailable
|
570
|
+
* \sa SDL_AudioStreamFlush
|
571
|
+
* \sa SDL_AudioStreamClear
|
572
|
+
* \sa SDL_FreeAudioStream
|
573
|
+
*/
|
574
|
+
extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
|
575
|
+
|
576
|
+
/**
|
577
|
+
* Get converted/resampled data from the stream
|
578
|
+
*
|
579
|
+
* \param stream The stream the audio is being requested from
|
580
|
+
* \param buf A buffer to fill with audio data
|
581
|
+
* \param len The maximum number of bytes to fill
|
582
|
+
* \return The number of bytes read from the stream, or -1 on error
|
583
|
+
*
|
584
|
+
* \sa SDL_NewAudioStream
|
585
|
+
* \sa SDL_AudioStreamPut
|
586
|
+
* \sa SDL_AudioStreamAvailable
|
587
|
+
* \sa SDL_AudioStreamFlush
|
588
|
+
* \sa SDL_AudioStreamClear
|
589
|
+
* \sa SDL_FreeAudioStream
|
590
|
+
*/
|
591
|
+
extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len);
|
592
|
+
|
593
|
+
/**
|
594
|
+
* Get the number of converted/resampled bytes available. The stream may be
|
595
|
+
* buffering data behind the scenes until it has enough to resample
|
596
|
+
* correctly, so this number might be lower than what you expect, or even
|
597
|
+
* be zero. Add more data or flush the stream if you need the data now.
|
598
|
+
*
|
599
|
+
* \sa SDL_NewAudioStream
|
600
|
+
* \sa SDL_AudioStreamPut
|
601
|
+
* \sa SDL_AudioStreamGet
|
602
|
+
* \sa SDL_AudioStreamFlush
|
603
|
+
* \sa SDL_AudioStreamClear
|
604
|
+
* \sa SDL_FreeAudioStream
|
605
|
+
*/
|
606
|
+
extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
|
607
|
+
|
608
|
+
/**
|
609
|
+
* Tell the stream that you're done sending data, and anything being buffered
|
610
|
+
* should be converted/resampled and made available immediately.
|
611
|
+
*
|
612
|
+
* It is legal to add more data to a stream after flushing, but there will
|
613
|
+
* be audio gaps in the output. Generally this is intended to signal the
|
614
|
+
* end of input, so the complete output becomes available.
|
615
|
+
*
|
616
|
+
* \sa SDL_NewAudioStream
|
617
|
+
* \sa SDL_AudioStreamPut
|
618
|
+
* \sa SDL_AudioStreamGet
|
619
|
+
* \sa SDL_AudioStreamAvailable
|
620
|
+
* \sa SDL_AudioStreamClear
|
621
|
+
* \sa SDL_FreeAudioStream
|
622
|
+
*/
|
623
|
+
extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
|
624
|
+
|
625
|
+
/**
|
626
|
+
* Clear any pending data in the stream without converting it
|
627
|
+
*
|
628
|
+
* \sa SDL_NewAudioStream
|
629
|
+
* \sa SDL_AudioStreamPut
|
630
|
+
* \sa SDL_AudioStreamGet
|
631
|
+
* \sa SDL_AudioStreamAvailable
|
632
|
+
* \sa SDL_AudioStreamFlush
|
633
|
+
* \sa SDL_FreeAudioStream
|
634
|
+
*/
|
635
|
+
extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
|
636
|
+
|
637
|
+
/**
|
638
|
+
* Free an audio stream
|
639
|
+
*
|
640
|
+
* \sa SDL_NewAudioStream
|
641
|
+
* \sa SDL_AudioStreamPut
|
642
|
+
* \sa SDL_AudioStreamGet
|
643
|
+
* \sa SDL_AudioStreamAvailable
|
644
|
+
* \sa SDL_AudioStreamFlush
|
645
|
+
* \sa SDL_AudioStreamClear
|
646
|
+
*/
|
647
|
+
extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
|
648
|
+
|
649
|
+
#define SDL_MIX_MAXVOLUME 128
|
650
|
+
/**
|
651
|
+
* This takes two audio buffers of the playing audio format and mixes
|
652
|
+
* them, performing addition, volume adjustment, and overflow clipping.
|
653
|
+
* The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
|
654
|
+
* for full audio volume. Note this does not change hardware volume.
|
655
|
+
* This is provided for convenience -- you can mix your own audio data.
|
656
|
+
*/
|
657
|
+
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
|
658
|
+
Uint32 len, int volume);
|
659
|
+
|
660
|
+
/**
|
661
|
+
* This works like SDL_MixAudio(), but you specify the audio format instead of
|
662
|
+
* using the format of audio device 1. Thus it can be used when no audio
|
663
|
+
* device is open at all.
|
664
|
+
*/
|
665
|
+
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
|
666
|
+
const Uint8 * src,
|
667
|
+
SDL_AudioFormat format,
|
668
|
+
Uint32 len, int volume);
|
669
|
+
|
670
|
+
/**
|
671
|
+
* Queue more audio on non-callback devices.
|
672
|
+
*
|
673
|
+
* (If you are looking to retrieve queued audio from a non-callback capture
|
674
|
+
* device, you want SDL_DequeueAudio() instead. This will return -1 to
|
675
|
+
* signify an error if you use it with capture devices.)
|
676
|
+
*
|
677
|
+
* SDL offers two ways to feed audio to the device: you can either supply a
|
678
|
+
* callback that SDL triggers with some frequency to obtain more audio
|
679
|
+
* (pull method), or you can supply no callback, and then SDL will expect
|
680
|
+
* you to supply data at regular intervals (push method) with this function.
|
681
|
+
*
|
682
|
+
* There are no limits on the amount of data you can queue, short of
|
683
|
+
* exhaustion of address space. Queued data will drain to the device as
|
684
|
+
* necessary without further intervention from you. If the device needs
|
685
|
+
* audio but there is not enough queued, it will play silence to make up
|
686
|
+
* the difference. This means you will have skips in your audio playback
|
687
|
+
* if you aren't routinely queueing sufficient data.
|
688
|
+
*
|
689
|
+
* This function copies the supplied data, so you are safe to free it when
|
690
|
+
* the function returns. This function is thread-safe, but queueing to the
|
691
|
+
* same device from two threads at once does not promise which buffer will
|
692
|
+
* be queued first.
|
693
|
+
*
|
694
|
+
* You may not queue audio on a device that is using an application-supplied
|
695
|
+
* callback; doing so returns an error. You have to use the audio callback
|
696
|
+
* or queue audio with this function, but not both.
|
697
|
+
*
|
698
|
+
* You should not call SDL_LockAudio() on the device before queueing; SDL
|
699
|
+
* handles locking internally for this function.
|
700
|
+
*
|
701
|
+
* \param dev The device ID to which we will queue audio.
|
702
|
+
* \param data The data to queue to the device for later playback.
|
703
|
+
* \param len The number of bytes (not samples!) to which (data) points.
|
704
|
+
* \return 0 on success, or -1 on error.
|
705
|
+
*
|
706
|
+
* \sa SDL_GetQueuedAudioSize
|
707
|
+
* \sa SDL_ClearQueuedAudio
|
708
|
+
*/
|
709
|
+
extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
|
710
|
+
|
711
|
+
/**
|
712
|
+
* Dequeue more audio on non-callback devices.
|
713
|
+
*
|
714
|
+
* (If you are looking to queue audio for output on a non-callback playback
|
715
|
+
* device, you want SDL_QueueAudio() instead. This will always return 0
|
716
|
+
* if you use it with playback devices.)
|
717
|
+
*
|
718
|
+
* SDL offers two ways to retrieve audio from a capture device: you can
|
719
|
+
* either supply a callback that SDL triggers with some frequency as the
|
720
|
+
* device records more audio data, (push method), or you can supply no
|
721
|
+
* callback, and then SDL will expect you to retrieve data at regular
|
722
|
+
* intervals (pull method) with this function.
|
723
|
+
*
|
724
|
+
* There are no limits on the amount of data you can queue, short of
|
725
|
+
* exhaustion of address space. Data from the device will keep queuing as
|
726
|
+
* necessary without further intervention from you. This means you will
|
727
|
+
* eventually run out of memory if you aren't routinely dequeueing data.
|
728
|
+
*
|
729
|
+
* Capture devices will not queue data when paused; if you are expecting
|
730
|
+
* to not need captured audio for some length of time, use
|
731
|
+
* SDL_PauseAudioDevice() to stop the capture device from queueing more
|
732
|
+
* data. This can be useful during, say, level loading times. When
|
733
|
+
* unpaused, capture devices will start queueing data from that point,
|
734
|
+
* having flushed any capturable data available while paused.
|
735
|
+
*
|
736
|
+
* This function is thread-safe, but dequeueing from the same device from
|
737
|
+
* two threads at once does not promise which thread will dequeued data
|
738
|
+
* first.
|
739
|
+
*
|
740
|
+
* You may not dequeue audio from a device that is using an
|
741
|
+
* application-supplied callback; doing so returns an error. You have to use
|
742
|
+
* the audio callback, or dequeue audio with this function, but not both.
|
743
|
+
*
|
744
|
+
* You should not call SDL_LockAudio() on the device before queueing; SDL
|
745
|
+
* handles locking internally for this function.
|
746
|
+
*
|
747
|
+
* \param dev The device ID from which we will dequeue audio.
|
748
|
+
* \param data A pointer into where audio data should be copied.
|
749
|
+
* \param len The number of bytes (not samples!) to which (data) points.
|
750
|
+
* \return number of bytes dequeued, which could be less than requested.
|
751
|
+
*
|
752
|
+
* \sa SDL_GetQueuedAudioSize
|
753
|
+
* \sa SDL_ClearQueuedAudio
|
754
|
+
*/
|
755
|
+
extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
|
756
|
+
|
757
|
+
/**
|
758
|
+
* Get the number of bytes of still-queued audio.
|
759
|
+
*
|
760
|
+
* For playback device:
|
761
|
+
*
|
762
|
+
* This is the number of bytes that have been queued for playback with
|
763
|
+
* SDL_QueueAudio(), but have not yet been sent to the hardware. This
|
764
|
+
* number may shrink at any time, so this only informs of pending data.
|
765
|
+
*
|
766
|
+
* Once we've sent it to the hardware, this function can not decide the
|
767
|
+
* exact byte boundary of what has been played. It's possible that we just
|
768
|
+
* gave the hardware several kilobytes right before you called this
|
769
|
+
* function, but it hasn't played any of it yet, or maybe half of it, etc.
|
770
|
+
*
|
771
|
+
* For capture devices:
|
772
|
+
*
|
773
|
+
* This is the number of bytes that have been captured by the device and
|
774
|
+
* are waiting for you to dequeue. This number may grow at any time, so
|
775
|
+
* this only informs of the lower-bound of available data.
|
776
|
+
*
|
777
|
+
* You may not queue audio on a device that is using an application-supplied
|
778
|
+
* callback; calling this function on such a device always returns 0.
|
779
|
+
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
|
780
|
+
* the audio callback, but not both.
|
781
|
+
*
|
782
|
+
* You should not call SDL_LockAudio() on the device before querying; SDL
|
783
|
+
* handles locking internally for this function.
|
784
|
+
*
|
785
|
+
* \param dev The device ID of which we will query queued audio size.
|
786
|
+
* \return Number of bytes (not samples!) of queued audio.
|
787
|
+
*
|
788
|
+
* \sa SDL_QueueAudio
|
789
|
+
* \sa SDL_ClearQueuedAudio
|
790
|
+
*/
|
791
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
|
792
|
+
|
793
|
+
/**
|
794
|
+
* Drop any queued audio data. For playback devices, this is any queued data
|
795
|
+
* still waiting to be submitted to the hardware. For capture devices, this
|
796
|
+
* is any data that was queued by the device that hasn't yet been dequeued by
|
797
|
+
* the application.
|
798
|
+
*
|
799
|
+
* Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For
|
800
|
+
* playback devices, the hardware will start playing silence if more audio
|
801
|
+
* isn't queued. Unpaused capture devices will start filling the queue again
|
802
|
+
* as soon as they have more data available (which, depending on the state
|
803
|
+
* of the hardware and the thread, could be before this function call
|
804
|
+
* returns!).
|
805
|
+
*
|
806
|
+
* This will not prevent playback of queued audio that's already been sent
|
807
|
+
* to the hardware, as we can not undo that, so expect there to be some
|
808
|
+
* fraction of a second of audio that might still be heard. This can be
|
809
|
+
* useful if you want to, say, drop any pending music during a level change
|
810
|
+
* in your game.
|
811
|
+
*
|
812
|
+
* You may not queue audio on a device that is using an application-supplied
|
813
|
+
* callback; calling this function on such a device is always a no-op.
|
814
|
+
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
|
815
|
+
* the audio callback, but not both.
|
816
|
+
*
|
817
|
+
* You should not call SDL_LockAudio() on the device before clearing the
|
818
|
+
* queue; SDL handles locking internally for this function.
|
819
|
+
*
|
820
|
+
* This function always succeeds and thus returns void.
|
821
|
+
*
|
822
|
+
* \param dev The device ID of which to clear the audio queue.
|
823
|
+
*
|
824
|
+
* \sa SDL_QueueAudio
|
825
|
+
* \sa SDL_GetQueuedAudioSize
|
826
|
+
*/
|
827
|
+
extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
|
828
|
+
|
829
|
+
|
830
|
+
/**
|
831
|
+
* \name Audio lock functions
|
832
|
+
*
|
833
|
+
* The lock manipulated by these functions protects the callback function.
|
834
|
+
* During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
|
835
|
+
* the callback function is not running. Do not call these from the callback
|
836
|
+
* function or you will cause deadlock.
|
837
|
+
*/
|
838
|
+
/* @{ */
|
839
|
+
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
|
840
|
+
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
|
841
|
+
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
|
842
|
+
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
|
843
|
+
/* @} *//* Audio lock functions */
|
844
|
+
|
845
|
+
/**
|
846
|
+
* This function shuts down audio processing and closes the audio device.
|
847
|
+
*/
|
848
|
+
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
|
849
|
+
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
|
850
|
+
|
851
|
+
/* Ends C function definitions when using C++ */
|
852
|
+
#ifdef __cplusplus
|
853
|
+
}
|
854
|
+
#endif
|
855
|
+
#include "close_code.h"
|
856
|
+
|
857
|
+
#endif /* SDL_audio_h_ */
|
858
|
+
|
859
|
+
/* vi: set ts=4 sw=4 expandtab: */
|