gosu 0.15.2 → 1.0.0.pre1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (234) hide show
  1. checksums.yaml +4 -4
  2. data/dependencies/SDL/include/SDL.h +138 -0
  3. data/dependencies/SDL/include/SDL_assert.h +293 -0
  4. data/dependencies/SDL/include/SDL_atomic.h +295 -0
  5. data/dependencies/SDL/include/SDL_audio.h +859 -0
  6. data/dependencies/SDL/include/SDL_bits.h +121 -0
  7. data/dependencies/SDL/include/SDL_blendmode.h +123 -0
  8. data/dependencies/SDL/include/SDL_clipboard.h +71 -0
  9. data/dependencies/SDL/include/SDL_config.h +55 -0
  10. data/dependencies/SDL/include/SDL_config_android.h +182 -0
  11. data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
  12. data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
  13. data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
  14. data/dependencies/SDL/include/SDL_config_os2.h +188 -0
  15. data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
  16. data/dependencies/SDL/include/SDL_config_psp.h +165 -0
  17. data/dependencies/SDL/include/SDL_config_windows.h +288 -0
  18. data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
  19. data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
  20. data/dependencies/SDL/include/SDL_copying.h +20 -0
  21. data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
  22. data/dependencies/SDL/include/SDL_egl.h +1676 -0
  23. data/dependencies/SDL/include/SDL_endian.h +263 -0
  24. data/dependencies/SDL/include/SDL_error.h +112 -0
  25. data/dependencies/SDL/include/SDL_events.h +827 -0
  26. data/dependencies/SDL/include/SDL_filesystem.h +136 -0
  27. data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
  28. data/dependencies/SDL/include/SDL_gesture.h +87 -0
  29. data/dependencies/SDL/include/SDL_haptic.h +1247 -0
  30. data/dependencies/SDL/include/SDL_hints.h +1578 -0
  31. data/dependencies/SDL/include/SDL_joystick.h +499 -0
  32. data/dependencies/SDL/include/SDL_keyboard.h +217 -0
  33. data/dependencies/SDL/include/SDL_keycode.h +351 -0
  34. data/dependencies/SDL/include/SDL_loadso.h +81 -0
  35. data/dependencies/SDL/include/SDL_locale.h +101 -0
  36. data/dependencies/SDL/include/SDL_log.h +211 -0
  37. data/dependencies/SDL/include/SDL_main.h +180 -0
  38. data/dependencies/SDL/include/SDL_messagebox.h +146 -0
  39. data/dependencies/SDL/include/SDL_metal.h +117 -0
  40. data/dependencies/SDL/include/SDL_misc.h +75 -0
  41. data/dependencies/SDL/include/SDL_mouse.h +302 -0
  42. data/dependencies/SDL/include/SDL_mutex.h +251 -0
  43. data/dependencies/SDL/include/SDL_name.h +33 -0
  44. data/dependencies/SDL/include/SDL_opengl.h +2183 -0
  45. data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
  46. data/dependencies/SDL/include/SDL_opengles.h +39 -0
  47. data/dependencies/SDL/include/SDL_opengles2.h +52 -0
  48. data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
  49. data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
  50. data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
  51. data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
  52. data/dependencies/SDL/include/SDL_pixels.h +479 -0
  53. data/dependencies/SDL/include/SDL_platform.h +198 -0
  54. data/dependencies/SDL/include/SDL_power.h +75 -0
  55. data/dependencies/SDL/include/SDL_quit.h +58 -0
  56. data/dependencies/SDL/include/SDL_rect.h +174 -0
  57. data/dependencies/SDL/include/SDL_render.h +1158 -0
  58. data/dependencies/SDL/include/SDL_revision.h +2 -0
  59. data/dependencies/SDL/include/SDL_rwops.h +283 -0
  60. data/dependencies/SDL/include/SDL_scancode.h +413 -0
  61. data/dependencies/SDL/include/SDL_sensor.h +267 -0
  62. data/dependencies/SDL/include/SDL_shape.h +144 -0
  63. data/dependencies/SDL/include/SDL_stdinc.h +647 -0
  64. data/dependencies/SDL/include/SDL_surface.h +563 -0
  65. data/dependencies/SDL/include/SDL_system.h +325 -0
  66. data/dependencies/SDL/include/SDL_syswm.h +354 -0
  67. data/dependencies/SDL/include/SDL_test.h +69 -0
  68. data/dependencies/SDL/include/SDL_test_assert.h +105 -0
  69. data/dependencies/SDL/include/SDL_test_common.h +218 -0
  70. data/dependencies/SDL/include/SDL_test_compare.h +69 -0
  71. data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
  72. data/dependencies/SDL/include/SDL_test_font.h +81 -0
  73. data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
  74. data/dependencies/SDL/include/SDL_test_harness.h +134 -0
  75. data/dependencies/SDL/include/SDL_test_images.h +78 -0
  76. data/dependencies/SDL/include/SDL_test_log.h +67 -0
  77. data/dependencies/SDL/include/SDL_test_md5.h +129 -0
  78. data/dependencies/SDL/include/SDL_test_memory.h +63 -0
  79. data/dependencies/SDL/include/SDL_test_random.h +115 -0
  80. data/dependencies/SDL/include/SDL_thread.h +366 -0
  81. data/dependencies/SDL/include/SDL_timer.h +115 -0
  82. data/dependencies/SDL/include/SDL_touch.h +102 -0
  83. data/dependencies/SDL/include/SDL_types.h +29 -0
  84. data/dependencies/SDL/include/SDL_version.h +162 -0
  85. data/dependencies/SDL/include/SDL_video.h +1282 -0
  86. data/dependencies/SDL/include/SDL_vulkan.h +276 -0
  87. data/dependencies/SDL/include/begin_code.h +166 -0
  88. data/dependencies/SDL/include/close_code.h +40 -0
  89. data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
  90. data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
  91. data/dependencies/SDL_sound/SDL_sound.c +795 -0
  92. data/dependencies/SDL_sound/SDL_sound.h +725 -0
  93. data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
  94. data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
  95. data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
  96. data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
  97. data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
  98. data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
  99. data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
  100. data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
  101. data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
  102. data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
  103. data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
  104. data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
  105. data/dependencies/SDL_sound/dr_flac.h +5906 -0
  106. data/dependencies/SDL_sound/dr_mp3.h +2832 -0
  107. data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
  108. data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
  109. data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
  110. data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
  111. data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
  112. data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
  113. data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
  114. data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
  115. data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
  116. data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
  117. data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
  118. data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
  119. data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
  120. data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
  121. data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
  122. data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
  123. data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
  124. data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
  125. data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
  126. data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
  127. data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
  128. data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
  129. data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
  130. data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
  131. data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
  132. data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
  133. data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
  134. data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
  135. data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
  136. data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
  137. data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
  138. data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
  139. data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
  140. data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
  141. data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
  142. data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
  143. data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
  144. data/dependencies/al_soft/AL/al.h +655 -0
  145. data/dependencies/al_soft/AL/alc.h +270 -0
  146. data/dependencies/al_soft/AL/alext.h +585 -0
  147. data/dependencies/al_soft/AL/efx-creative.h +3 -0
  148. data/dependencies/al_soft/AL/efx-presets.h +402 -0
  149. data/dependencies/al_soft/AL/efx.h +762 -0
  150. data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
  151. data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
  152. data/{src → dependencies/stb}/stb_image.h +330 -127
  153. data/{src → dependencies/stb}/stb_image_write.h +156 -85
  154. data/{src → dependencies/stb}/stb_truetype.h +192 -69
  155. data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
  156. data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
  157. data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
  158. data/ext/gosu/extconf.rb +56 -22
  159. data/{Gosu → include/Gosu}/Audio.hpp +6 -8
  160. data/{Gosu → include/Gosu}/AutoLink.hpp +0 -0
  161. data/include/Gosu/Bitmap.hpp +100 -0
  162. data/{Gosu → include/Gosu}/Buttons.hpp +94 -35
  163. data/{Gosu → include/Gosu}/Channel.h +0 -0
  164. data/{Gosu → include/Gosu}/Color.h +0 -0
  165. data/{Gosu → include/Gosu}/Color.hpp +0 -0
  166. data/{Gosu → include/Gosu}/Directories.hpp +0 -0
  167. data/{Gosu → include/Gosu}/Font.h +0 -0
  168. data/{Gosu → include/Gosu}/Font.hpp +0 -0
  169. data/{Gosu → include/Gosu}/Fwd.hpp +0 -0
  170. data/{Gosu → include/Gosu}/Gosu.h +3 -0
  171. data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
  172. data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
  173. data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
  174. data/{Gosu → include/Gosu}/IO.hpp +0 -0
  175. data/{Gosu → include/Gosu}/Image.h +0 -0
  176. data/{Gosu → include/Gosu}/Image.hpp +7 -6
  177. data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
  178. data/{Gosu → include/Gosu}/Input.hpp +30 -15
  179. data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
  180. data/{Gosu → include/Gosu}/Math.hpp +0 -0
  181. data/{Gosu → include/Gosu}/Platform.hpp +0 -0
  182. data/{Gosu → include/Gosu}/Sample.h +0 -0
  183. data/{Gosu → include/Gosu}/Song.h +0 -0
  184. data/{Gosu → include/Gosu}/Text.hpp +0 -0
  185. data/{Gosu → include/Gosu}/TextInput.h +0 -0
  186. data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
  187. data/{Gosu → include/Gosu}/Timing.hpp +0 -0
  188. data/{Gosu → include/Gosu}/Utility.hpp +1 -1
  189. data/{Gosu → include/Gosu}/Version.hpp +0 -0
  190. data/{Gosu → include/Gosu}/Window.h +2 -0
  191. data/{Gosu → include/Gosu}/Window.hpp +21 -13
  192. data/lib/OpenAL32.dll +0 -0
  193. data/lib/SDL2.dll +0 -0
  194. data/lib/gosu.rb +0 -3
  195. data/lib/gosu/patches.rb +0 -9
  196. data/lib/gosu/swig_patches.rb +3 -2
  197. data/lib/libmpg123.dll +0 -0
  198. data/lib/libsndfile.dll +0 -0
  199. data/lib64/OpenAL32.dll +0 -0
  200. data/lib64/SDL2.dll +0 -0
  201. data/lib64/libmpg123.dll +0 -0
  202. data/lib64/libsndfile.dll +0 -0
  203. data/rdoc/gosu.rb +95 -20
  204. data/src/Audio.cpp +50 -224
  205. data/src/AudioFile.hpp +17 -37
  206. data/src/AudioFileAudioToolbox.cpp +237 -0
  207. data/src/AudioFileSDLSound.cpp +147 -0
  208. data/src/AudioImpl.cpp +3 -12
  209. data/src/AudioImpl.hpp +3 -1
  210. data/src/Bitmap.cpp +85 -83
  211. data/src/BitmapIO.cpp +52 -58
  212. data/src/Constants.cpp +80 -33
  213. data/src/Font.cpp +3 -1
  214. data/src/GosuWrapper.cpp +19 -0
  215. data/src/Graphics.cpp +7 -4
  216. data/src/Image.cpp +13 -16
  217. data/src/Input.cpp +408 -159
  218. data/src/LargeImageData.cpp +1 -1
  219. data/src/MarkupParser.cpp +2 -1
  220. data/src/RubyGosu.cxx +349 -83
  221. data/src/RubyGosu.h +4 -2
  222. data/src/TexChunk.cpp +1 -1
  223. data/src/TextBuilder.cpp +3 -1
  224. data/src/Texture.cpp +1 -1
  225. data/src/TrueTypeFont.cpp +1 -1
  226. data/src/Utility.cpp +11 -7
  227. data/src/Window.cpp +30 -39
  228. data/src/WindowWrapper.cpp +28 -0
  229. metadata +207 -52
  230. data/Gosu/Bitmap.hpp +0 -113
  231. data/src/AudioToolboxFile.hpp +0 -210
  232. data/src/OggFile.hpp +0 -92
  233. data/src/SndFile.hpp +0 -174
  234. data/src/WinMain.cpp +0 -64
@@ -0,0 +1,90 @@
1
+ /*
2
+ * This source code is public domain.
3
+ *
4
+ * Authors: Kenton Varda <temporal@gauge3d.org> (C interface wrapper)
5
+ */
6
+
7
+ #ifndef MODPLUG_H__INCLUDED
8
+ #define MODPLUG_H__INCLUDED
9
+
10
+ #ifdef __cplusplus
11
+ extern "C" {
12
+ #endif
13
+
14
+ #define MODPLUG_EXPORT
15
+
16
+ struct _ModPlugFile;
17
+ typedef struct _ModPlugFile ModPlugFile;
18
+
19
+ enum _ModPlug_Flags
20
+ {
21
+ MODPLUG_ENABLE_OVERSAMPLING = 1 << 0, /* Enable oversampling (*highly* recommended) */
22
+ MODPLUG_ENABLE_NOISE_REDUCTION = 1 << 1, /* Enable noise reduction */
23
+ MODPLUG_ENABLE_REVERB = 1 << 2, /* Enable reverb */
24
+ MODPLUG_ENABLE_MEGABASS = 1 << 3, /* Enable megabass */
25
+ MODPLUG_ENABLE_SURROUND = 1 << 4 /* Enable surround sound. */
26
+ };
27
+
28
+ enum _ModPlug_ResamplingMode
29
+ {
30
+ MODPLUG_RESAMPLE_NEAREST = 0, /* No interpolation (very fast, extremely bad sound quality) */
31
+ MODPLUG_RESAMPLE_LINEAR = 1, /* Linear interpolation (fast, good quality) */
32
+ MODPLUG_RESAMPLE_SPLINE = 2, /* Cubic spline interpolation (high quality) */
33
+ MODPLUG_RESAMPLE_FIR = 3 /* 8-tap fir filter (extremely high quality) */
34
+ };
35
+
36
+ typedef struct _ModPlug_Settings
37
+ {
38
+ int mFlags; /* One or more of the MODPLUG_ENABLE_* flags above, bitwise-OR'ed */
39
+
40
+ /* Note that ModPlug always decodes sound at 44100kHz, 32 bit, stereo and then
41
+ * down-mixes to the settings you choose. */
42
+ int mChannels; /* Number of channels - 1 for mono or 2 for stereo */
43
+ int mBits; /* Bits per sample - 8, 16, or 32 */
44
+ int mFrequency; /* Sampling rate - 11025, 22050, or 44100 */
45
+ int mResamplingMode; /* One of MODPLUG_RESAMPLE_*, above */
46
+
47
+ int mStereoSeparation; /* Stereo separation, 1 - 256 */
48
+ int mMaxMixChannels; /* Maximum number of mixing channels (polyphony), 32 - 256 */
49
+
50
+ int mReverbDepth; /* Reverb level 0(quiet)-100(loud) */
51
+ int mReverbDelay; /* Reverb delay in ms, usually 40-200ms */
52
+ int mBassAmount; /* XBass level 0(quiet)-100(loud) */
53
+ int mBassRange; /* XBass cutoff in Hz 10-100 */
54
+ int mSurroundDepth; /* Surround level 0(quiet)-100(heavy) */
55
+ int mSurroundDelay; /* Surround delay in ms, usually 5-40ms */
56
+ int mLoopCount; /* Number of times to loop. Zero prevents looping.
57
+ -1 loops forever. */
58
+ } ModPlug_Settings;
59
+
60
+ int ModPlug_Init(void);
61
+ void ModPlug_Quit(void);
62
+
63
+ /* Load a mod file. [data] should point to a block of memory containing the complete
64
+ * file, and [size] should be the size of that block.
65
+ * Return the loaded mod file on success, or NULL on failure. */
66
+ MODPLUG_EXPORT ModPlugFile* ModPlug_Load(const void* data, int size, const ModPlug_Settings *settings);
67
+ /* Unload a mod file. */
68
+ MODPLUG_EXPORT void ModPlug_Unload(ModPlugFile* file);
69
+
70
+ /* Read sample data into the buffer. Returns the number of bytes read. If the end
71
+ * of the mod has been reached, zero is returned. */
72
+ MODPLUG_EXPORT int ModPlug_Read(ModPlugFile* file, void* buffer, int size);
73
+
74
+ /* Get the length of the mod, in milliseconds. Note that this result is not always
75
+ * accurate, especially in the case of mods with loops. */
76
+ MODPLUG_EXPORT int ModPlug_GetLength(ModPlugFile* file);
77
+
78
+ /* Seek to a particular position in the song. Note that seeking and MODs don't mix very
79
+ * well. Some mods will be missing instruments for a short time after a seek, as ModPlug
80
+ * does not scan the sequence backwards to find out which instruments were supposed to be
81
+ * playing at that time. (Doing so would be difficult and not very reliable.) Also,
82
+ * note that seeking is not very exact in some mods -- especially those for which
83
+ * ModPlug_GetLength() does not report the full length. */
84
+ MODPLUG_EXPORT void ModPlug_Seek(ModPlugFile* file, int millisecond);
85
+
86
+ #ifdef __cplusplus
87
+ } /* extern "C" */
88
+ #endif
89
+
90
+ #endif
@@ -0,0 +1,301 @@
1
+ /*
2
+ * This source code is public domain.
3
+ *
4
+ * Authors: Olivier Lapicque <olivierl@jps.net>
5
+ */
6
+
7
+ #include "libmodplug.h"
8
+
9
+ static UINT GetMaskFromSize(UINT len)
10
+ //-----------------------------------
11
+ {
12
+ UINT n = 2;
13
+ while (n <= len) n <<= 1;
14
+ return ((n >> 1) - 1);
15
+ }
16
+
17
+
18
+ void CSoundFile_InitializeDSP(CSoundFile *_this, BOOL bReset)
19
+ //-----------------------------------------
20
+ {
21
+ if (!_this->m_nReverbDelay) _this->m_nReverbDelay = 100;
22
+ if (!_this->m_nXBassRange) _this->m_nXBassRange = XBASS_DELAY;
23
+ if (!_this->m_nProLogicDelay) _this->m_nProLogicDelay = 20;
24
+ if (_this->m_nXBassDepth > 8) _this->m_nXBassDepth = 8;
25
+ if (_this->m_nXBassDepth < 2) _this->m_nXBassDepth = 2;
26
+ if (bReset)
27
+ {
28
+ // Noise Reduction
29
+ _this->nLeftNR = _this->nRightNR = 0;
30
+ }
31
+ // Pro-Logic Surround
32
+ _this->nSurroundPos = _this->nSurroundSize = 0;
33
+ _this->nDolbyLoFltPos = _this->nDolbyLoFltSum = _this->nDolbyLoDlyPos = 0;
34
+ _this->nDolbyHiFltPos = _this->nDolbyHiFltSum = 0;
35
+ if (_this->gdwSoundSetup & SNDMIX_SURROUND)
36
+ {
37
+ SDL_memset(_this->DolbyLoFilterBuffer, 0, sizeof(_this->DolbyLoFilterBuffer));
38
+ SDL_memset(_this->DolbyHiFilterBuffer, 0, sizeof(_this->DolbyHiFilterBuffer));
39
+ SDL_memset(_this->DolbyLoFilterDelay, 0, sizeof(_this->DolbyLoFilterDelay));
40
+ SDL_memset(_this->SurroundBuffer, 0, sizeof(_this->SurroundBuffer));
41
+ _this->nSurroundSize = (_this->gdwMixingFreq * _this->m_nProLogicDelay) / 1000;
42
+ if (_this->nSurroundSize > SURROUNDBUFFERSIZE) _this->nSurroundSize = SURROUNDBUFFERSIZE;
43
+ if (_this->m_nProLogicDepth < 8) _this->nDolbyDepth = (32 >> _this->m_nProLogicDepth) + 32;
44
+ else _this->nDolbyDepth = (_this->m_nProLogicDepth < 16) ? (8 + (_this->m_nProLogicDepth - 8) * 7) : 64;
45
+ _this->nDolbyDepth >>= 2;
46
+ }
47
+ // Reverb Setup
48
+ #ifndef MODPLUG_NO_REVERB
49
+ if (_this->gdwSoundSetup & SNDMIX_REVERB)
50
+ {
51
+ UINT nrs = (_this->gdwMixingFreq * _this->m_nReverbDelay) / 1000;
52
+ UINT nfa = _this->m_nReverbDepth+1;
53
+ if (nrs > REVERBBUFFERSIZE) nrs = REVERBBUFFERSIZE;
54
+ if ((bReset) || (nrs != (UINT)_this->nReverbSize) || (nfa != (UINT)_this->nFilterAttn))
55
+ {
56
+ _this->nFilterAttn = nfa;
57
+ _this->nReverbSize = nrs;
58
+ _this->nReverbBufferPos = _this->nReverbBufferPos2 = _this->nReverbBufferPos3 = _this->nReverbBufferPos4 = 0;
59
+ _this->nReverbLoFltSum = _this->nReverbLoFltPos = _this->nReverbLoDlyPos = 0;
60
+ _this->gRvbLPSum = _this->gRvbLPPos = 0;
61
+ _this->nReverbSize2 = (_this->nReverbSize * 13) / 17;
62
+ if (_this->nReverbSize2 > REVERBBUFFERSIZE2) _this->nReverbSize2 = REVERBBUFFERSIZE2;
63
+ _this->nReverbSize3 = (_this->nReverbSize * 7) / 13;
64
+ if (_this->nReverbSize3 > REVERBBUFFERSIZE3) _this->nReverbSize3 = REVERBBUFFERSIZE3;
65
+ _this->nReverbSize4 = (_this->nReverbSize * 7) / 19;
66
+ if (_this->nReverbSize4 > REVERBBUFFERSIZE4) _this->nReverbSize4 = REVERBBUFFERSIZE4;
67
+ SDL_memset(_this->ReverbLoFilterBuffer, 0, sizeof(_this->ReverbLoFilterBuffer));
68
+ SDL_memset(_this->ReverbLoFilterDelay, 0, sizeof(_this->ReverbLoFilterDelay));
69
+ SDL_memset(_this->ReverbBuffer, 0, sizeof(_this->ReverbBuffer));
70
+ SDL_memset(_this->ReverbBuffer2, 0, sizeof(_this->ReverbBuffer2));
71
+ SDL_memset(_this->ReverbBuffer3, 0, sizeof(_this->ReverbBuffer3));
72
+ SDL_memset(_this->ReverbBuffer4, 0, sizeof(_this->ReverbBuffer4));
73
+ SDL_memset(_this->gRvbLowPass, 0, sizeof(_this->gRvbLowPass));
74
+ }
75
+ } else _this->nReverbSize = 0;
76
+ #endif
77
+ BOOL bResetBass = FALSE;
78
+ // Bass Expansion Reset
79
+ if (_this->gdwSoundSetup & SNDMIX_MEGABASS)
80
+ {
81
+ UINT nXBassSamples = (_this->gdwMixingFreq * _this->m_nXBassRange) / 10000;
82
+ if (nXBassSamples > XBASSBUFFERSIZE) nXBassSamples = XBASSBUFFERSIZE;
83
+ UINT mask = GetMaskFromSize(nXBassSamples);
84
+ if ((bReset) || (mask != (UINT)_this->nXBassMask))
85
+ {
86
+ _this->nXBassMask = mask;
87
+ bResetBass = TRUE;
88
+ }
89
+ } else
90
+ {
91
+ _this->nXBassMask = 0;
92
+ bResetBass = TRUE;
93
+ }
94
+ if (bResetBass)
95
+ {
96
+ _this->nXBassSum = _this->nXBassBufferPos = _this->nXBassDlyPos = 0;
97
+ SDL_memset(_this->XBassBuffer, 0, sizeof(_this->XBassBuffer));
98
+ SDL_memset(_this->XBassDelay, 0, sizeof(_this->XBassDelay));
99
+ }
100
+ }
101
+
102
+
103
+ void CSoundFile_ProcessStereoDSP(CSoundFile *_this, int count)
104
+ //------------------------------------------
105
+ {
106
+ #ifndef MODPLUG_NO_REVERB
107
+ // Reverb
108
+ if (_this->gdwSoundSetup & SNDMIX_REVERB)
109
+ {
110
+ int *pr = _this->MixSoundBuffer, *pin = _this->MixReverbBuffer, rvbcount = count;
111
+ do
112
+ {
113
+ int echo = _this->ReverbBuffer[_this->nReverbBufferPos] + _this->ReverbBuffer2[_this->nReverbBufferPos2]
114
+ + _this->ReverbBuffer3[_this->nReverbBufferPos3] + _this->ReverbBuffer4[_this->nReverbBufferPos4]; // echo = reverb signal
115
+ // Delay line and remove Low Frequencies // v = original signal
116
+ int echodly = _this->ReverbLoFilterDelay[_this->nReverbLoDlyPos]; // echodly = delayed signal
117
+ _this->ReverbLoFilterDelay[_this->nReverbLoDlyPos] = echo >> 1;
118
+ _this->nReverbLoDlyPos++;
119
+ _this->nReverbLoDlyPos &= 0x1F;
120
+ int n = _this->nReverbLoFltPos;
121
+ _this->nReverbLoFltSum -= _this->ReverbLoFilterBuffer[n];
122
+ int tmp = echo / 128;
123
+ _this->ReverbLoFilterBuffer[n] = tmp;
124
+ _this->nReverbLoFltSum += tmp;
125
+ echodly -= _this->nReverbLoFltSum;
126
+ _this->nReverbLoFltPos = (n + 1) & 0x3F;
127
+ // Reverb
128
+ int v = (pin[0]+pin[1]) >> _this->nFilterAttn;
129
+ pr[0] += pin[0] + echodly;
130
+ pr[1] += pin[1] + echodly;
131
+ v += echodly >> 2;
132
+ _this->ReverbBuffer3[_this->nReverbBufferPos3] = v;
133
+ _this->ReverbBuffer4[_this->nReverbBufferPos4] = v;
134
+ v += echodly >> 4;
135
+ v >>= 1;
136
+ _this->gRvbLPSum -= _this->gRvbLowPass[_this->gRvbLPPos];
137
+ _this->gRvbLPSum += v;
138
+ _this->gRvbLowPass[_this->gRvbLPPos] = v;
139
+ _this->gRvbLPPos++;
140
+ _this->gRvbLPPos &= 7;
141
+ const int vlp = _this->gRvbLPSum >> 2;
142
+ _this->ReverbBuffer[_this->nReverbBufferPos] = vlp;
143
+ _this->ReverbBuffer2[_this->nReverbBufferPos2] = vlp;
144
+ if (++_this->nReverbBufferPos >= _this->nReverbSize) _this->nReverbBufferPos = 0;
145
+ if (++_this->nReverbBufferPos2 >= _this->nReverbSize2) _this->nReverbBufferPos2 = 0;
146
+ if (++_this->nReverbBufferPos3 >= _this->nReverbSize3) _this->nReverbBufferPos3 = 0;
147
+ if (++_this->nReverbBufferPos4 >= _this->nReverbSize4) _this->nReverbBufferPos4 = 0;
148
+ pr += 2;
149
+ pin += 2;
150
+ } while (--rvbcount);
151
+ }
152
+ #endif
153
+ // Dolby Pro-Logic Surround
154
+ if (_this->gdwSoundSetup & SNDMIX_SURROUND)
155
+ {
156
+ int *pr = _this->MixSoundBuffer, n = _this->nDolbyLoFltPos;
157
+ for (int r=count; r; r--)
158
+ {
159
+ int v = (pr[0]+pr[1]+DOLBYATTNROUNDUP) >> (nDolbyHiFltAttn+1);
160
+ v *= (int)_this->nDolbyDepth;
161
+ // Low-Pass Filter
162
+ _this->nDolbyHiFltSum -= _this->DolbyHiFilterBuffer[_this->nDolbyHiFltPos];
163
+ _this->DolbyHiFilterBuffer[_this->nDolbyHiFltPos] = v;
164
+ _this->nDolbyHiFltSum += v;
165
+ v = _this->nDolbyHiFltSum;
166
+ _this->nDolbyHiFltPos++;
167
+ _this->nDolbyHiFltPos &= nDolbyHiFltMask;
168
+ // Surround
169
+ int secho = _this->SurroundBuffer[_this->nSurroundPos];
170
+ _this->SurroundBuffer[_this->nSurroundPos] = v;
171
+ // Delay line and remove low frequencies
172
+ v = _this->DolbyLoFilterDelay[_this->nDolbyLoDlyPos]; // v = delayed signal
173
+ _this->DolbyLoFilterDelay[_this->nDolbyLoDlyPos] = secho; // secho = signal
174
+ _this->nDolbyLoDlyPos++;
175
+ _this->nDolbyLoDlyPos &= 0x1F;
176
+ _this->nDolbyLoFltSum -= _this->DolbyLoFilterBuffer[n];
177
+ int tmp = secho / 64;
178
+ _this->DolbyLoFilterBuffer[n] = tmp;
179
+ _this->nDolbyLoFltSum += tmp;
180
+ v -= _this->nDolbyLoFltSum;
181
+ n++;
182
+ n &= 0x3F;
183
+ // Add echo
184
+ pr[0] += v;
185
+ pr[1] -= v;
186
+ if (++_this->nSurroundPos >= _this->nSurroundSize) _this->nSurroundPos = 0;
187
+ pr += 2;
188
+ }
189
+ _this->nDolbyLoFltPos = n;
190
+ }
191
+ // Bass Expansion
192
+ if (_this->gdwSoundSetup & SNDMIX_MEGABASS)
193
+ {
194
+ int *px = _this->MixSoundBuffer;
195
+ int xba = _this->m_nXBassDepth+1, xbamask = (1 << xba) - 1;
196
+ int n = _this->nXBassBufferPos;
197
+ for (int x=count; x; x--)
198
+ {
199
+ _this->nXBassSum -= _this->XBassBuffer[n];
200
+ int tmp0 = px[0] + px[1];
201
+ int tmp = (tmp0 + ((tmp0 >> 31) & xbamask)) >> xba;
202
+ _this->XBassBuffer[n] = tmp;
203
+ _this->nXBassSum += tmp;
204
+ int v = _this->XBassDelay[_this->nXBassDlyPos];
205
+ _this->XBassDelay[_this->nXBassDlyPos] = px[0];
206
+ px[0] = v + _this->nXBassSum;
207
+ v = _this->XBassDelay[_this->nXBassDlyPos+1];
208
+ _this->XBassDelay[_this->nXBassDlyPos+1] = px[1];
209
+ px[1] = v + _this->nXBassSum;
210
+ _this->nXBassDlyPos = (_this->nXBassDlyPos + 2) & _this->nXBassMask;
211
+ px += 2;
212
+ n++;
213
+ n &= _this->nXBassMask;
214
+ }
215
+ _this->nXBassBufferPos = n;
216
+ }
217
+ // Noise Reduction
218
+ if (_this->gdwSoundSetup & SNDMIX_NOISEREDUCTION)
219
+ {
220
+ int n1 = _this->nLeftNR, n2 = _this->nRightNR;
221
+ int *pnr = _this->MixSoundBuffer;
222
+ for (int nr=count; nr; nr--)
223
+ {
224
+ int vnr = pnr[0] >> 1;
225
+ pnr[0] = vnr + n1;
226
+ n1 = vnr;
227
+ vnr = pnr[1] >> 1;
228
+ pnr[1] = vnr + n2;
229
+ n2 = vnr;
230
+ pnr += 2;
231
+ }
232
+ _this->nLeftNR = n1;
233
+ _this->nRightNR = n2;
234
+ }
235
+ }
236
+
237
+
238
+ /////////////////////////////////////////////////////////////////
239
+ // Clean DSP Effects interface
240
+
241
+ // [Reverb level 0(quiet)-100(loud)], [delay in ms, usually 40-200ms]
242
+ BOOL CSoundFile_SetReverbParameters(CSoundFile *_this, UINT nDepth, UINT nDelay)
243
+ //------------------------------------------------------------
244
+ {
245
+ if (nDepth > 100) nDepth = 100;
246
+ UINT gain = nDepth / 20;
247
+ if (gain > 4) gain = 4;
248
+ _this->m_nReverbDepth = 4 - gain;
249
+ if (nDelay < 40) nDelay = 40;
250
+ if (nDelay > 250) nDelay = 250;
251
+ _this->m_nReverbDelay = nDelay;
252
+ return TRUE;
253
+ }
254
+
255
+
256
+ // [XBass level 0(quiet)-100(loud)], [cutoff in Hz 20-100]
257
+ BOOL CSoundFile_SetXBassParameters(CSoundFile *_this, UINT nDepth, UINT nRange)
258
+ //-----------------------------------------------------------
259
+ {
260
+ if (nDepth > 100) nDepth = 100;
261
+ UINT gain = nDepth / 20;
262
+ if (gain > 4) gain = 4;
263
+ _this->m_nXBassDepth = 8 - gain; // filter attenuation 1/256 .. 1/16
264
+ UINT range = nRange / 5;
265
+ if (range > 5) range -= 5; else range = 0;
266
+ if (nRange > 16) nRange = 16;
267
+ _this->m_nXBassRange = 21 - range; // filter average on 0.5-1.6ms
268
+ return TRUE;
269
+ }
270
+
271
+
272
+ // [Surround level 0(quiet)-100(heavy)] [delay in ms, usually 5-50ms]
273
+ BOOL CSoundFile_SetSurroundParameters(CSoundFile *_this, UINT nDepth, UINT nDelay)
274
+ //--------------------------------------------------------------
275
+ {
276
+ UINT gain = (nDepth * 16) / 100;
277
+ if (gain > 16) gain = 16;
278
+ if (gain < 1) gain = 1;
279
+ _this->m_nProLogicDepth = gain;
280
+ if (nDelay < 4) nDelay = 4;
281
+ if (nDelay > 50) nDelay = 50;
282
+ _this->m_nProLogicDelay = nDelay;
283
+ return TRUE;
284
+ }
285
+
286
+ BOOL CSoundFile_SetWaveConfigEx(CSoundFile *_this, BOOL bSurround,BOOL bNoOverSampling,BOOL bReverb,BOOL hqido,BOOL bMegaBass,BOOL bNR,BOOL bEQ)
287
+ //----------------------------------------------------------------------------------------------------------------------------
288
+ {
289
+ DWORD d = _this->gdwSoundSetup & ~(SNDMIX_SURROUND | SNDMIX_NORESAMPLING | SNDMIX_REVERB | SNDMIX_HQRESAMPLER | SNDMIX_MEGABASS | SNDMIX_NOISEREDUCTION | SNDMIX_EQ);
290
+ if (bSurround) d |= SNDMIX_SURROUND;
291
+ if (bNoOverSampling) d |= SNDMIX_NORESAMPLING;
292
+ if (bReverb) d |= SNDMIX_REVERB;
293
+ if (hqido) d |= SNDMIX_HQRESAMPLER;
294
+ if (bMegaBass) d |= SNDMIX_MEGABASS;
295
+ if (bNR) d |= SNDMIX_NOISEREDUCTION;
296
+ if (bEQ) d |= SNDMIX_EQ;
297
+ _this->gdwSoundSetup = d;
298
+ CSoundFile_InitPlayer(_this, FALSE);
299
+ return TRUE;
300
+ }
301
+
@@ -0,0 +1,63 @@
1
+ /*
2
+ * This source code is public domain.
3
+ *
4
+ * Authors: Olivier Lapicque <olivierl@jps.net>
5
+ */
6
+
7
+ #include "libmodplug.h"
8
+
9
+ // AWE32: cutoff = reg[0-255] * 31.25 + 100 -> [100Hz-8060Hz]
10
+ // EMU10K1 docs: cutoff = reg[0-127]*62+100
11
+ #define FILTER_PRECISION 8192
12
+
13
+ #ifndef NO_FILTER
14
+
15
+ DWORD CSoundFile_CutOffToFrequency(CSoundFile *_this, UINT nCutOff, int flt_modifier)
16
+ //-----------------------------------------------------------------------
17
+ {
18
+ float Fc;
19
+
20
+ if (_this->m_dwSongFlags & SONG_EXFILTERRANGE)
21
+ Fc = 110.0f * SDL_pow(2.0f, 0.25f + ((float)(nCutOff*(flt_modifier+256)))/(21.0f*512.0f));
22
+ else
23
+ Fc = 110.0f * SDL_pow(2.0f, 0.25f + ((float)(nCutOff*(flt_modifier+256)))/(24.0f*512.0f));
24
+ LONG freq = (LONG)Fc;
25
+ if (freq < 120) return 120;
26
+ if (freq > 10000) return 10000;
27
+ if (freq*2 > (LONG)_this->gdwMixingFreq) freq = _this->gdwMixingFreq>>1;
28
+ return (DWORD)freq;
29
+ }
30
+
31
+
32
+ // Simple 2-poles resonant filter
33
+ void CSoundFile_SetupChannelFilter(CSoundFile *_this, MODCHANNEL *pChn, BOOL bReset, int flt_modifier)
34
+ //----------------------------------------------------------------------------------------
35
+ {
36
+ float fc = (float)CSoundFile_CutOffToFrequency(_this, pChn->nCutOff, flt_modifier);
37
+ float fs = (float)_this->gdwMixingFreq;
38
+ float fg, fb0, fb1;
39
+
40
+ fc *= (float)(2.0*3.14159265358/fs);
41
+ float dmpfac = SDL_pow(10.0f, -((24.0f / 128.0f)*(float)pChn->nResonance) / 20.0f);
42
+ float d = (1.0f-2.0f*dmpfac)* fc;
43
+ if (d>2.0) d = 2.0;
44
+ d = (2.0f*dmpfac - d)/fc;
45
+ float e = SDL_pow(1.0f/fc,2.0f);
46
+
47
+ fg=1/(1+d+e);
48
+ fb0=(d+e+e)/(1+d+e);
49
+ fb1=-e/(1+d+e);
50
+
51
+ pChn->nFilter_A0 = (int)(fg * FILTER_PRECISION);
52
+ pChn->nFilter_B0 = (int)(fb0 * FILTER_PRECISION);
53
+ pChn->nFilter_B1 = (int)(fb1 * FILTER_PRECISION);
54
+
55
+ if (bReset)
56
+ {
57
+ pChn->nFilter_Y1 = pChn->nFilter_Y2 = 0;
58
+ pChn->nFilter_Y3 = pChn->nFilter_Y4 = 0;
59
+ }
60
+ pChn->dwFlags |= CHN_FILTER;
61
+ }
62
+
63
+ #endif // NO_FILTER