game_machine 0.0.11 → 1.0.2
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- checksums.yaml +4 -4
- data/Gemfile +12 -1
- data/Gemfile.lock +32 -47
- data/Rakefile +0 -27
- data/bin/bundle_run.sh +1 -0
- data/bin/game_machine +29 -27
- data/config/cluster.conf +6 -5
- data/config/default.conf +164 -0
- data/config/game_machine.sql +33 -0
- data/config/game_messages.proto +87 -25
- data/config/gamecloud.conf +140 -0
- data/config/messages.proto +46 -53
- data/config/test.conf +149 -0
- data/game_machine.gemspec +10 -5
- data/games/boot.rb +3 -0
- data/games/example/data/game_data.yml +4 -4
- data/games/example/lib/aggressive_npc.rb +1 -1
- data/games/example/lib/game.rb +1 -2
- data/games/example/lib/player_register.rb +1 -1
- data/games/routes.rb +9 -0
- data/games/tutorial/boot.rb +12 -0
- data/games/tutorial/item_manager.rb +256 -0
- data/games/tutorial/object_store.rb +55 -0
- data/games/tutorial/seed.rb +52 -0
- data/games/tutorial/sql_store.rb +30 -0
- data/java/project/build.gradle +134 -0
- data/java/project/component.erb +719 -0
- data/java/{gradle.properties → project/gradle.properties} +1 -1
- data/java/project/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/{gradle → project/gradle}/wrapper/gradle-wrapper.properties +2 -2
- data/java/{gradlew → project/gradlew} +0 -0
- data/java/{gradlew.bat → project/gradlew.bat} +0 -0
- data/java/project/local_lib/AdminUi.jar +0 -0
- data/java/{local_lib/protostuff-compiler-1.0.7-jarjar.jar → project/local_lib/protostuff-compiler-1.0.8-jarjar.jar} +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-pa-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-s390x-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-universal-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-universal64-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-solaris.so +0 -0
- data/java/project/local_lib/sigar/sigar-amd64-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.lib +0 -0
- data/java/project/model.erb +99 -0
- data/java/{settings.gradle → project/settings.gradle} +0 -0
- data/java/project/src/main/java/com/game_machine/authentication/DefaultAuthenticator.java +28 -0
- data/java/project/src/main/java/com/game_machine/authentication/PlayerAuthenticator.java +6 -0
- data/java/project/src/main/java/com/game_machine/authentication/PublicAuthenticator.java +20 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorFactory.java +0 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorUtil.java +13 -0
- data/java/project/src/main/java/com/game_machine/core/AuthorizedPlayers.java +23 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageDecoder.java +36 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageEncoder.java +19 -0
- data/java/project/src/main/java/com/game_machine/core/CloudClient.java +298 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/CommandProxy.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Commands.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/DatastoreCommands.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/DbConnectionPool.java +72 -0
- data/java/project/src/main/java/com/game_machine/core/DefaultMovementVerifier.java +56 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EntitySerializer.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/EntityTracking.java +119 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EventStreamHandler.java +1 -1
- data/java/project/src/main/java/com/game_machine/core/GameActor.java +73 -0
- data/java/project/src/main/java/com/game_machine/core/GameMachineLoader.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/GameMessageActor.java +44 -0
- data/java/project/src/main/java/com/game_machine/core/Grid.java +255 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/GridValue.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Hashring.java +66 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/IActorFactory.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/LocalLinkedBuffer.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/MessageGateway.java +120 -0
- data/java/project/src/main/java/com/game_machine/core/MessagePersister.java +26 -0
- data/java/project/src/main/java/com/game_machine/core/MonoProxy.java +39 -0
- data/java/project/src/main/java/com/game_machine/core/MovementVerifier.java +7 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/NetMessage.java +10 -6
- data/java/project/src/main/java/com/game_machine/core/PersistentMessage.java +9 -0
- data/java/project/src/main/java/com/game_machine/core/PlayerCommands.java +31 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServer.java +100 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerHandler.java +54 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerInitializer.java +32 -0
- data/java/project/src/main/java/com/game_machine/core/UdpClient.java +86 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServer.java +18 -27
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServerHandler.java +23 -26
- data/java/project/src/main/java/com/game_machine/core/Vector3.java +159 -0
- data/java/project/src/main/java/com/game_machine/orm/models/PlayerItem.java +118 -0
- data/java/project/src/main/java/com/game_machine/orm/models/TestObject.java +110 -0
- data/java/project/src/main/java/com/game_machine/tutorial/LootGenerator.java +26 -0
- data/java/{src → project/src}/main/resources/game_machine.java.stg +3 -1
- data/java/project/src/main/resources/logback.properties +13 -0
- data/java/project/src/main/resources/logback.xml +76 -0
- data/java/{src → project/src}/main/resources/protostuff.properties +0 -0
- data/java/src/main/java/game/MyGameActor.java +26 -0
- data/lib/game_machine.rb +17 -16
- data/lib/game_machine/actor.rb +1 -1
- data/lib/game_machine/actor/base.rb +8 -31
- data/lib/game_machine/actor/builder.rb +5 -6
- data/lib/game_machine/actor/game_actor.rb +55 -0
- data/lib/game_machine/actor/reloadable.rb +6 -1
- data/lib/game_machine/akka.rb +26 -32
- data/lib/game_machine/app_config.rb +39 -26
- data/lib/game_machine/application.rb +56 -62
- data/lib/game_machine/client_manager.rb +14 -8
- data/lib/game_machine/cloud_updater.rb +51 -0
- data/lib/game_machine/cluster_monitor.rb +3 -3
- data/lib/game_machine/commands.rb +1 -1
- data/lib/game_machine/commands/misc_commands.rb +4 -8
- data/lib/game_machine/commands/player_commands.rb +8 -0
- data/lib/game_machine/console.rb +1 -0
- data/lib/game_machine/console/build.rb +57 -24
- data/lib/game_machine/console/bundle.rb +95 -0
- data/lib/game_machine/console/deploy.rb +30 -0
- data/lib/game_machine/console/install.rb +70 -36
- data/lib/game_machine/console/server.rb +2 -69
- data/lib/game_machine/data_store.rb +111 -15
- data/lib/game_machine/data_stores/couchbase.rb +8 -3
- data/lib/game_machine/data_stores/gamecloud.rb +93 -0
- data/lib/game_machine/data_stores/jdbc.rb +98 -0
- data/lib/game_machine/default_handlers.rb +2 -0
- data/lib/game_machine/default_handlers/team_handler.rb +51 -0
- data/lib/game_machine/default_handlers/zone_manager.rb +30 -0
- data/lib/game_machine/endpoints.rb +0 -4
- data/lib/game_machine/endpoints/udp_incoming.rb +13 -5
- data/lib/game_machine/endpoints/udp_outgoing.rb +15 -9
- data/lib/game_machine/game_systems.rb +0 -2
- data/lib/game_machine/game_systems/agents/controller.rb +2 -2
- data/lib/game_machine/game_systems/entity_tracking.rb +0 -3
- data/lib/game_machine/game_systems/region_manager.rb +3 -2
- data/lib/game_machine/game_systems/region_service.rb +2 -2
- data/lib/game_machine/game_systems/remote_echo.rb +10 -0
- data/lib/game_machine/game_systems/team_manager.rb +2 -11
- data/lib/game_machine/grid.rb +5 -18
- data/lib/game_machine/handlers/authentication.rb +1 -9
- data/lib/game_machine/handlers/game.rb +27 -2
- data/lib/game_machine/handlers/player_authentication.rb +87 -0
- data/lib/game_machine/handlers/request.rb +9 -11
- data/lib/game_machine/hocon_config.rb +81 -0
- data/lib/game_machine/java_lib.rb +14 -1
- data/lib/game_machine/logger.rb +10 -23
- data/lib/game_machine/models.rb +1 -0
- data/lib/game_machine/mono_server.rb +6 -1
- data/lib/game_machine/object_db.rb +12 -6
- data/lib/game_machine/protobuf.rb +1 -1
- data/lib/game_machine/protobuf/game_messages.rb +13 -3
- data/lib/game_machine/protobuf/generate.rb +107 -5
- data/lib/game_machine/restart_watcher.rb +1 -1
- data/lib/game_machine/routes.rb +23 -0
- data/lib/game_machine/scheduler.rb +1 -1
- data/lib/game_machine/securerandom.rb +2 -0
- data/lib/game_machine/system_stats.rb +28 -7
- data/lib/game_machine/version.rb +1 -1
- data/lib/game_machine/wavefront_ext.rb +47 -0
- data/lib/game_machine/write_behind_cache.rb +24 -9
- data/mono/server/Makefile +1 -1
- data/mono/server/Newtonsoft.Json.dll +0 -0
- data/mono/server/build.bat +1 -1
- data/mono/server/callable.cs +9 -0
- data/mono/server/echo.cs +17 -0
- data/mono/server/message_router.cs +16 -23
- data/mono/server/messages.cs +1792 -417
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/server.cs +120 -0
- data/mono/server/server.exe +0 -0
- data/pathfinding/astar.cpp +149 -0
- data/pathfinding/build.sh +6 -0
- data/pathfinding/build.txt +16 -0
- data/pathfinding/crowd.cpp +194 -0
- data/pathfinding/include/astar.h +49 -0
- data/pathfinding/include/common.h +5 -0
- data/pathfinding/include/crowd.h +43 -0
- data/pathfinding/include/micropather.h +511 -0
- data/pathfinding/include/navmesh.h +114 -0
- data/pathfinding/include/pathfinder.h +24 -0
- data/pathfinding/main.cpp +108 -17
- data/pathfinding/micropather.cpp +1062 -0
- data/pathfinding/navmesh.cpp +408 -0
- data/pathfinding/overrides/DetourCrowd.cpp +1446 -0
- data/pathfinding/overrides/DetourNavMeshQuery.cpp +3551 -0
- data/pathfinding/overrides/DetourNavMeshQuery.h +538 -0
- data/pathfinding/pathfinder.cpp +117 -0
- data/pathfinding/{bin → premake}/premake4 +0 -0
- data/pathfinding/premake/premake4.exe +0 -0
- data/pathfinding/premake4.lua +12 -3
- data/spec/actor/actor_spec.rb +0 -7
- data/spec/client_manager_spec.rb +1 -1
- data/spec/couchproxy_spec.rb +38 -0
- data/spec/entity_persistence_spec.rb +129 -0
- data/spec/game_systems/team_manager_spec.rb +2 -2
- data/spec/hashring_spec.rb +17 -39
- data/spec/java_grid_spec.rb +0 -2
- data/spec/misc_spec.rb +111 -0
- data/spec/mono_spec.rb +50 -3
- data/spec/reliable_message_spec.rb +38 -0
- data/spec/spec_helper.rb +4 -4
- data/spec/spec_helper_minimal.rb +10 -0
- data/web/app.rb +108 -86
- data/web/config/trinidad.yml +1 -0
- data/web/views/add_player.erb +25 -0
- data/web/views/index.erb +0 -0
- data/web/views/layout.erb +48 -0
- data/web/views/login.erb +25 -0
- data/web/views/players.erb +24 -0
- metadata +209 -94
- data/config/config.example.yml +0 -100
- data/config/regions.example.yml +0 -9
- data/games/example/lib/authentication_handler.rb +0 -69
- data/games/models.rb +0 -3
- data/games/models/clan_member.rb +0 -8
- data/games/models/clan_profile.rb +0 -9
- data/games/models/player.rb +0 -7
- data/games/plugins.rb +0 -1
- data/games/plugins/team_handler.rb +0 -49
- data/games/preload.rb +0 -13
- data/java/.gitignore +0 -1
- data/java/build.gradle +0 -95
- data/java/component.erb +0 -396
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +0 -25
- data/java/src/main/java/com/game_machine/core/Grid.java +0 -195
- data/java/src/main/resources/logback.xml +0 -14
- data/java/src/main/resources/logging.properties +0 -3
- data/lib/game_machine/actor/mono_actor.rb +0 -89
- data/lib/game_machine/auth_handlers/base.rb +0 -21
- data/lib/game_machine/auth_handlers/public.rb +0 -34
- data/lib/game_machine/endpoints/mono_gateway.rb +0 -87
- data/lib/game_machine/endpoints/tcp.rb +0 -51
- data/lib/game_machine/endpoints/tcp_handler.rb +0 -75
- data/lib/game_machine/endpoints/udp.rb +0 -88
- data/lib/game_machine/game_loader.rb +0 -46
- data/lib/game_machine/game_systems/region_settings.rb +0 -13
- data/lib/game_machine/hashring.rb +0 -48
- data/lib/game_machine/settings.rb +0 -11
- data/mono/server/actor.cs +0 -37
- data/mono/server/iactor.cs +0 -11
- data/mono/server/message_util.cs +0 -29
- data/mono/server/proxy_client.cs +0 -73
- data/mono/server/proxy_server.cs +0 -30
- data/mono/server/test_actor.cs +0 -33
- data/pathfinding/include/pathfind.h +0 -167
- data/pathfinding/pathfind.cpp +0 -174
- data/pathfinding/pathfinder.cs +0 -66
- data/script/server.sh +0 -109
- data/script/watch.sh +0 -11
- data/spec/commands/navigation_commands_spec.rb +0 -51
- data/spec/game_systems/entity_tracking_spec.rb +0 -64
- data/spec/navigation/detour_navmesh_spec.rb +0 -34
- data/spec/navigation/detour_path_spec.rb +0 -25
- data/spec/udp_server_spec.rb +0 -10
- data/web/controllers/auth_controller.rb +0 -19
- data/web/controllers/base_controller.rb +0 -16
- data/web/controllers/index_controller.rb +0 -7
- data/web/controllers/log_controller.rb +0 -47
- data/web/controllers/messages_controller.rb +0 -59
- data/web/controllers/player_register_controller.rb +0 -15
- data/web/views/game_messages.haml +0 -45
- data/web/views/index.haml +0 -6
- data/web/views/layout.haml +0 -41
- data/web/views/logs.haml +0 -32
- data/web/views/player_register.haml +0 -22
- data/web/views/player_registered.haml +0 -2
- data/web/views/register_layout.haml +0 -22
- data/web/views/restart.haml +0 -35
data/config/test.conf
ADDED
@@ -0,0 +1,149 @@
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gamemachine {
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environment = test
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use_regions = true
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orm = false
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mono_enabled = false
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client {
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# Sets the protocol and host/port used by the client if set to TCP or UDP. ANY lets the client use it's own values
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protocol = ANY
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}
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handlers {
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# Team handler
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team = "GameMachine::DefaultHandlers::TeamHandler"
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# Authentication handlers.
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#PublicAuthenticator allows any user/password combination to work
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auth = "com.game_machine.authentication.PublicAuthenticator"
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# The default. Uses salted password hash (bcrypt)
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#auth = "com.game_machine.authentication.DefaultAuthenticator"
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}
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routers {
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# Size of the router for incoming message from all clients
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game_handler = 5
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# Also in the pipeline for all incoming requests, should be set the same as
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# game_handler_routers
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request_handler = 5
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# router size for the udp actor that handles all incoming upd messages
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udp = 5
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objectdb = 5
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}
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datastore {
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# What data store the object database will use (one of memory, mapdb, or couchbase)
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store = gamecloud
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serialization = json
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# minimum time in milliseconds between writes to the backing store of the same key. When a message
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# exceeds the limit it is either enqueued, or if already enqueued, it's value is updated, it's
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# value is updated. -1 disables caching. Default 1000
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cache_write_interval = -1
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# Total writes per second to the backing store that an actor will allow, across all keys. Note this is on a per actor
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# basis. If you want to limit total writes per second to your database, this value should be a multiple of the number
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# of write behind cache actors that are started. -1 disables caching. Default 100
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cache_writes_per_second = -1
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}
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gamecloud {
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#host = "localhost:9000"
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#user = test
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#api_key = 294122207690d6e93867c56fae265c24
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#api_key = 20934a81ba104ad1936b8a3e9e7fdaef
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user = chris
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host = "cloud-dev.gamemachine.io:80"
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api_key = 1a77d75e32767f89b0710311be1fd8a5
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}
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grids {
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default = "4000, 50, 1"
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aoe = "4000, 5, 1"
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local_chat = "4000, 10, 10"
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}
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couchbase {
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80
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bucket = gamemachine
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password = pass
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servers = ["http://192.168.1.8:8091/pools"]
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}
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jdbc {
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// Postgres
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hostname = 127.0.0.1
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port = 5432
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database = gamemachine
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url = "jdbc:postgresql://127.0.0.1:5432/gamemachine"
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ds = "org.postgresql.ds.PGSimpleDataSource"
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driver = "org.postgresql.Driver"
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username = gamemachine
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password = gamemachine
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// Mysql
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#hostname = 127.0.0.1
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#port = 3306
|
100
|
+
#database = gamemachine
|
101
|
+
#url = "mysql://127.0.0.1:3306/game_machine"
|
102
|
+
#ds = "com.mysql.jdbc.jdbc2.optional.MysqlDataSource"
|
103
|
+
#driver = "com.mysql.jdbc.Driver"
|
104
|
+
#username = gamemachine
|
105
|
+
#password = gamemachine
|
106
|
+
|
107
|
+
}
|
108
|
+
|
109
|
+
http {
|
110
|
+
enabled = true
|
111
|
+
host = 0.0.0.0
|
112
|
+
port = 3000
|
113
|
+
}
|
114
|
+
|
115
|
+
udp {
|
116
|
+
enabled = true
|
117
|
+
host = 0.0.0.0
|
118
|
+
port = 24130
|
119
|
+
}
|
120
|
+
|
121
|
+
tcp {
|
122
|
+
enabled = true
|
123
|
+
host = 0.0.0.0
|
124
|
+
port = 8910
|
125
|
+
}
|
126
|
+
|
127
|
+
akka {
|
128
|
+
host = 127.0.0.1
|
129
|
+
port = 2551
|
130
|
+
}
|
131
|
+
|
132
|
+
# Seeds are akka nodes that should already be in the cluster. We use them as first points of contact to join against
|
133
|
+
# If there are no seeds, we start the cluster by joining to ourself
|
134
|
+
#seeds = ["127.0.0.1:9991","127.0.0.1:9992"]
|
135
|
+
seeds = []
|
136
|
+
|
137
|
+
admin {
|
138
|
+
user = admin
|
139
|
+
pass = pass
|
140
|
+
}
|
141
|
+
|
142
|
+
regions = [
|
143
|
+
["zone1","GameMachine::DefaultHandlers::ZoneManager"],
|
144
|
+
["zone2", "GameMachine::DefaultHandlers::ZoneManager"]
|
145
|
+
]
|
146
|
+
|
147
|
+
}
|
148
|
+
|
149
|
+
|
data/game_machine.gemspec
CHANGED
@@ -18,17 +18,22 @@ Gem::Specification.new do |gem|
|
|
18
18
|
gem.require_paths = ["lib"]
|
19
19
|
|
20
20
|
gem.add_dependency 'i18n'
|
21
|
-
gem.add_dependency 'rjack-logback'
|
22
|
-
gem.add_dependency 'settingslogic'
|
23
|
-
gem.add_dependency 'consistent-hashing'
|
24
21
|
gem.add_dependency 'json'
|
25
22
|
gem.add_dependency 'ffi'
|
26
23
|
gem.add_dependency 'sinatra'
|
27
24
|
gem.add_dependency 'sinatra-contrib'
|
28
|
-
gem.add_dependency '
|
29
|
-
gem.add_dependency '
|
25
|
+
gem.add_dependency 'rack-flash3'
|
26
|
+
gem.add_dependency 'activesupport'
|
27
|
+
gem.add_dependency 'wavefront'
|
28
|
+
gem.add_dependency 'puma'
|
29
|
+
gem.add_dependency 'faraday'
|
30
|
+
gem.add_dependency 'bcrypt'
|
31
|
+
gem.add_dependency 'bundler'
|
32
|
+
|
30
33
|
|
31
34
|
gem.add_development_dependency 'rake'
|
35
|
+
gem.add_development_dependency 'nanoc'
|
36
|
+
gem.add_development_dependency 'kramdown'
|
32
37
|
gem.add_development_dependency 'rspec'
|
33
38
|
gem.add_development_dependency 'rspec-mocks'
|
34
39
|
gem.add_development_dependency 'rspec-expectations'
|
data/games/boot.rb
ADDED
data/games/example/lib/game.rb
CHANGED
@@ -4,9 +4,7 @@ require_relative 'models/attack'
|
|
4
4
|
require_relative 'models/user'
|
5
5
|
require_relative 'models/combat_update'
|
6
6
|
require_relative 'models/player_command'
|
7
|
-
require_relative 'authentication_handler'
|
8
7
|
require_relative 'tracking_handler'
|
9
|
-
require_relative 'player_register'
|
10
8
|
require_relative 'example_controller'
|
11
9
|
require_relative 'chatbot'
|
12
10
|
require_relative 'combat_controller'
|
@@ -16,6 +14,7 @@ require_relative 'aggressive_npc'
|
|
16
14
|
require_relative 'npc_group'
|
17
15
|
require_relative 'player_manager'
|
18
16
|
require_relative 'zone_manager'
|
17
|
+
require_relative 'player_register'
|
19
18
|
|
20
19
|
module Example
|
21
20
|
class Game
|
data/games/routes.rb
ADDED
@@ -0,0 +1,9 @@
|
|
1
|
+
|
2
|
+
GameMachine::Routes.game_messages do
|
3
|
+
|
4
|
+
# The route id and the to: parameter are both required. Everything else is optional
|
5
|
+
# route id's can be any positive integer. For ruby actors, to: should be the class. For java actors
|
6
|
+
# to: should be the string name of the actor (as defined in the java class)
|
7
|
+
route 1, to: 'Tutorial::ItemManager', distributed: true, name: 'item_manager'
|
8
|
+
route 2, to: 'loot_generator', name: 'loot_generator'
|
9
|
+
end
|
@@ -0,0 +1,12 @@
|
|
1
|
+
|
2
|
+
require_relative 'item_manager'
|
3
|
+
|
4
|
+
# For the inventory handler we use a distributed router. The routing system for game messages uses
|
5
|
+
# the player id to hash against which guarantees that player ids are mapped to specific actors.
|
6
|
+
# This lets us cache player specific data in the actor that the player is hashed to.
|
7
|
+
if GameMachine::Application.config.orm
|
8
|
+
require_relative 'seed'
|
9
|
+
GameMachine::Actor::Builder.new(Tutorial::ItemManager).distributed(3).start
|
10
|
+
end
|
11
|
+
|
12
|
+
|
@@ -0,0 +1,256 @@
|
|
1
|
+
require_relative 'object_store'
|
2
|
+
require_relative 'sql_store'
|
3
|
+
|
4
|
+
module Tutorial
|
5
|
+
|
6
|
+
# Provides item persistence and management. Choice of using object store or sql on a per item basis.
|
7
|
+
# Items that have a limited quantity or a cost involve updating multiple records. These items will benefit from
|
8
|
+
# using sql as the item manager wraps those updates in a transaction to ensure the updates are atomic. But that comes
|
9
|
+
# at a cost. Do not use sql for items just because you prefer sql.
|
10
|
+
|
11
|
+
# Items that are not limited quantity or have a cost, only require updating the item itself. These items are ideal for
|
12
|
+
# the object store. Because we use a distributed router for the item manager, even object store items are saved atomically.
|
13
|
+
# The limitation of the object store is that we cannot save multiple items atomically, but are limited to just one.
|
14
|
+
|
15
|
+
# This demo is designed to show the full persistence api and reliable messaging in a common use case. It should work
|
16
|
+
# fine as a starting point for your own item management.
|
17
|
+
|
18
|
+
|
19
|
+
# Design notes:
|
20
|
+
# - Item definitions are just items assigned to the 'global' user. Player items are created by cloning one of the global items.
|
21
|
+
#
|
22
|
+
# - Extending the system for more types of items should be done compositionally by adding new messages to PlayerItem. Think of it
|
23
|
+
# as an entity component system where PlayerItem is the entity, and all the messages it contains are the components.
|
24
|
+
#
|
25
|
+
# - We prefer to use nested messages instead of adding concrete fields to PlayerItem. It's a good way to keep encapsulation.
|
26
|
+
|
27
|
+
class ItemManager < GameMachine::Actor::GameActor
|
28
|
+
include GameMachine
|
29
|
+
attr_reader :player_item_cache, :catalog_list, :catalog_map, :object_store, :sql_store, :catalog_user
|
30
|
+
|
31
|
+
def awake(args)
|
32
|
+
@catalog_user = 'global'
|
33
|
+
@sql_store = SqlStore.new
|
34
|
+
@object_store = ObjectStore.new
|
35
|
+
|
36
|
+
@player_item_cache = {}
|
37
|
+
|
38
|
+
@catalog_list = MessageLib::PlayerItem.db_find_all(catalog_user)
|
39
|
+
@catalog_map = catalog_list.each_with_object({}) {|v,res| res[v.id] = v}
|
40
|
+
end
|
41
|
+
|
42
|
+
def on_game_message(game_message)
|
43
|
+
player_items_message = MessageLib::PlayerItems.new
|
44
|
+
|
45
|
+
# exactly_once returns true of the message is a reliable message, and it is the first time we have seen
|
46
|
+
# the message. Use set_reply instead of tell_player for reliable messages.
|
47
|
+
if exactly_once(game_message)
|
48
|
+
reply = new_game_message.set_player_items(player_items_message)
|
49
|
+
|
50
|
+
if game_message.has_add_player_item
|
51
|
+
add_player_item(game_message.add_player_item.player_item).each do |player_item|
|
52
|
+
reply.player_items.add_player_item(player_item)
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
if game_message.has_remove_player_item
|
57
|
+
if player_item = remove_player_item(game_message.remove_player_item.id,
|
58
|
+
game_message.remove_player_item.quantity
|
59
|
+
)
|
60
|
+
reply.player_items.add_player_item(player_item)
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
set_reply(reply)
|
65
|
+
|
66
|
+
elsif game_message.has_request_player_items
|
67
|
+
|
68
|
+
if game_message.request_player_items.catalog
|
69
|
+
player_items_message.set_player_item_list(catalog_list)
|
70
|
+
player_items_message.catalog = true
|
71
|
+
else
|
72
|
+
player_items.values.each {|pi| player_items_message.add_player_item(pi)}
|
73
|
+
end
|
74
|
+
|
75
|
+
player_message = new_game_message
|
76
|
+
player_message.set_player_items(player_items_message)
|
77
|
+
tell_player(player_message)
|
78
|
+
else
|
79
|
+
unhandled(game_message)
|
80
|
+
end
|
81
|
+
end
|
82
|
+
|
83
|
+
def on_player_disconnect(player_id)
|
84
|
+
player_item_cache.delete(player_id)
|
85
|
+
end
|
86
|
+
|
87
|
+
private
|
88
|
+
|
89
|
+
def player_items
|
90
|
+
unless player_item_cache.fetch(player_id,nil)
|
91
|
+
player_item_cache[player_id] = {}
|
92
|
+
sql_store.all_for_player(player_id).each do |player_item|
|
93
|
+
player_item_cache[player_id][player_item.id] = player_item
|
94
|
+
end
|
95
|
+
object_store.all_for_player(player_id).each do |player_item|
|
96
|
+
player_item_cache[player_id][player_item.id] = player_item
|
97
|
+
end
|
98
|
+
end
|
99
|
+
player_item_cache[player_id]
|
100
|
+
end
|
101
|
+
|
102
|
+
def add_player_item(player_item)
|
103
|
+
catalog_item = catalog_map.fetch(player_item.id,nil)
|
104
|
+
return nil if catalog_item.nil?
|
105
|
+
|
106
|
+
if object_store_item?(player_item)
|
107
|
+
return add_object_store_item(player_item,catalog_item)
|
108
|
+
else
|
109
|
+
return add_sql_item(player_item,catalog_item)
|
110
|
+
end
|
111
|
+
end
|
112
|
+
|
113
|
+
def remove_player_item(id,quantity)
|
114
|
+
if player_item = player_items.fetch(id,nil)
|
115
|
+
player_item.quantity -= quantity
|
116
|
+
if player_item.quantity >= 1
|
117
|
+
store_save_player_item(player_item,player_id)
|
118
|
+
else
|
119
|
+
store_delete_player_item(player_item,player_id)
|
120
|
+
player_items.delete(id)
|
121
|
+
end
|
122
|
+
player_item
|
123
|
+
end
|
124
|
+
end
|
125
|
+
|
126
|
+
# Retrieves current player item, or creates new one from catalog item
|
127
|
+
# new items are set to 0 quantity and stripped of components that we don't need
|
128
|
+
# to store on the player copy, such as the cost.
|
129
|
+
def player_item(id,catalog_item)
|
130
|
+
if current_player_item = player_items.fetch(id,nil)
|
131
|
+
current_player_item
|
132
|
+
else
|
133
|
+
current_player_item = catalog_item.clone
|
134
|
+
current_player_item.quantity = 0
|
135
|
+
current_player_item.set_cost(nil)
|
136
|
+
current_player_item
|
137
|
+
end
|
138
|
+
end
|
139
|
+
|
140
|
+
def deduct_item_cost(player_item,catalog_item)
|
141
|
+
currency = catalog_item.cost.currency
|
142
|
+
return nil unless player_items.has_key?(currency)
|
143
|
+
|
144
|
+
player_currency = player_items[currency].clone
|
145
|
+
|
146
|
+
currency_required = player_item.quantity * catalog_item.cost.amount
|
147
|
+
if player_currency.quantity >= currency_required
|
148
|
+
player_currency.quantity -= currency_required
|
149
|
+
store_save_player_item(player_currency,player_id,true)
|
150
|
+
return player_currency
|
151
|
+
else
|
152
|
+
nil
|
153
|
+
end
|
154
|
+
end
|
155
|
+
|
156
|
+
def add_object_store_item(player_item,catalog_item)
|
157
|
+
current_player_item = player_item(player_item.id,catalog_item)
|
158
|
+
current_player_item.quantity += player_item.quantity
|
159
|
+
player_items[current_player_item.id] = current_player_item
|
160
|
+
|
161
|
+
store_save_player_item(current_player_item,player_id)
|
162
|
+
return [current_player_item]
|
163
|
+
end
|
164
|
+
|
165
|
+
def add_sql_item(player_item,catalog_item)
|
166
|
+
state = OpenStruct.new
|
167
|
+
changed_items = []
|
168
|
+
state.player_item = player_item(player_item.id,catalog_item).clone
|
169
|
+
|
170
|
+
begin
|
171
|
+
ModelLib::PlayerItem.open_transaction
|
172
|
+
|
173
|
+
limited_item = catalog_item.quantity == -1 ? false : true
|
174
|
+
|
175
|
+
if limited_item
|
176
|
+
state.catalog_item = sql_store.find_by_id(catalog_item.id,catalog_user,true)
|
177
|
+
if state.catalog_item.quantity >= player_item.quantity
|
178
|
+
state.catalog_item.quantity -= player_item.quantity
|
179
|
+
store_save_player_item(state.catalog_item,catalog_user,true)
|
180
|
+
else
|
181
|
+
ModelLib::PlayerItem.rollback_transaction
|
182
|
+
GameMachine.logger.info "Insufficient quantity (#{current_catalog_item.quantity}) for #{player_item.id}"
|
183
|
+
return changed_items
|
184
|
+
end
|
185
|
+
end
|
186
|
+
|
187
|
+
if catalog_item.has_cost
|
188
|
+
state.player_currency = deduct_item_cost(player_item,catalog_item)
|
189
|
+
if state.player_currency.nil?
|
190
|
+
ModelLib::PlayerItem.rollback_transaction
|
191
|
+
GameMachine.logger.info "cost deduction failed #{player_item.id}"
|
192
|
+
return changed_items
|
193
|
+
end
|
194
|
+
end
|
195
|
+
|
196
|
+
state.player_item.quantity += player_item.quantity
|
197
|
+
store_save_player_item(state.player_item,player_id,true)
|
198
|
+
|
199
|
+
ModelLib::PlayerItem.commit_transaction
|
200
|
+
|
201
|
+
player_items[state.player_item.id] = state.player_item
|
202
|
+
changed_items << state.player_item
|
203
|
+
|
204
|
+
if state.catalog_item
|
205
|
+
catalog_item = state.catalog_item
|
206
|
+
end
|
207
|
+
|
208
|
+
if state.player_currency
|
209
|
+
player_items[state.player_currency.id] = state.player_currency
|
210
|
+
changed_items << state.player_currency
|
211
|
+
end
|
212
|
+
|
213
|
+
return changed_items
|
214
|
+
rescue Exception => e
|
215
|
+
GameMachine.logger.error "Error adding sql item #{player_item.id} #{e.to_s} \n #{e.backtrace.join("\n")}"
|
216
|
+
ModelLib::PlayerItem.rollback_transaction
|
217
|
+
end
|
218
|
+
end
|
219
|
+
|
220
|
+
# Use object store when:
|
221
|
+
# - item is not currency
|
222
|
+
# - item is not limited quantity
|
223
|
+
# - item does not have a cost
|
224
|
+
|
225
|
+
# Note that cost handling is not implemented for object store items.
|
226
|
+
def object_store_item?(player_item)
|
227
|
+
catalog_item = catalog_map.fetch(player_item.id)
|
228
|
+
if catalog_item.has_cost
|
229
|
+
false
|
230
|
+
elsif ['gold','silver'].include?(catalog_item.id)
|
231
|
+
false
|
232
|
+
elsif catalog_item.quantity = -1
|
233
|
+
true
|
234
|
+
else
|
235
|
+
false
|
236
|
+
end
|
237
|
+
end
|
238
|
+
|
239
|
+
def store_save_player_item(player_item,player_id,in_transaction=false)
|
240
|
+
if object_store_item?(player_item)
|
241
|
+
object_store.save_player_item(player_item,player_id)
|
242
|
+
else
|
243
|
+
sql_store.save_player_item(player_item,player_id,in_transaction)
|
244
|
+
end
|
245
|
+
end
|
246
|
+
|
247
|
+
def store_delete_player_item(player_item,player_id)
|
248
|
+
if object_store_item?(player_item)
|
249
|
+
object_store.delete_player_item(player_item.id,player_id)
|
250
|
+
else
|
251
|
+
sql_store.delete_player_item(player_item.id,player_id)
|
252
|
+
end
|
253
|
+
end
|
254
|
+
|
255
|
+
end
|
256
|
+
end
|