game_machine 0.0.11 → 1.0.2
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/Gemfile +12 -1
- data/Gemfile.lock +32 -47
- data/Rakefile +0 -27
- data/bin/bundle_run.sh +1 -0
- data/bin/game_machine +29 -27
- data/config/cluster.conf +6 -5
- data/config/default.conf +164 -0
- data/config/game_machine.sql +33 -0
- data/config/game_messages.proto +87 -25
- data/config/gamecloud.conf +140 -0
- data/config/messages.proto +46 -53
- data/config/test.conf +149 -0
- data/game_machine.gemspec +10 -5
- data/games/boot.rb +3 -0
- data/games/example/data/game_data.yml +4 -4
- data/games/example/lib/aggressive_npc.rb +1 -1
- data/games/example/lib/game.rb +1 -2
- data/games/example/lib/player_register.rb +1 -1
- data/games/routes.rb +9 -0
- data/games/tutorial/boot.rb +12 -0
- data/games/tutorial/item_manager.rb +256 -0
- data/games/tutorial/object_store.rb +55 -0
- data/games/tutorial/seed.rb +52 -0
- data/games/tutorial/sql_store.rb +30 -0
- data/java/project/build.gradle +134 -0
- data/java/project/component.erb +719 -0
- data/java/{gradle.properties → project/gradle.properties} +1 -1
- data/java/project/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/{gradle → project/gradle}/wrapper/gradle-wrapper.properties +2 -2
- data/java/{gradlew → project/gradlew} +0 -0
- data/java/{gradlew.bat → project/gradlew.bat} +0 -0
- data/java/project/local_lib/AdminUi.jar +0 -0
- data/java/{local_lib/protostuff-compiler-1.0.7-jarjar.jar → project/local_lib/protostuff-compiler-1.0.8-jarjar.jar} +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-pa-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-s390x-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-universal-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-universal64-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-solaris.so +0 -0
- data/java/project/local_lib/sigar/sigar-amd64-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.lib +0 -0
- data/java/project/model.erb +99 -0
- data/java/{settings.gradle → project/settings.gradle} +0 -0
- data/java/project/src/main/java/com/game_machine/authentication/DefaultAuthenticator.java +28 -0
- data/java/project/src/main/java/com/game_machine/authentication/PlayerAuthenticator.java +6 -0
- data/java/project/src/main/java/com/game_machine/authentication/PublicAuthenticator.java +20 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorFactory.java +0 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorUtil.java +13 -0
- data/java/project/src/main/java/com/game_machine/core/AuthorizedPlayers.java +23 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageDecoder.java +36 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageEncoder.java +19 -0
- data/java/project/src/main/java/com/game_machine/core/CloudClient.java +298 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/CommandProxy.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Commands.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/DatastoreCommands.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/DbConnectionPool.java +72 -0
- data/java/project/src/main/java/com/game_machine/core/DefaultMovementVerifier.java +56 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EntitySerializer.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/EntityTracking.java +119 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EventStreamHandler.java +1 -1
- data/java/project/src/main/java/com/game_machine/core/GameActor.java +73 -0
- data/java/project/src/main/java/com/game_machine/core/GameMachineLoader.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/GameMessageActor.java +44 -0
- data/java/project/src/main/java/com/game_machine/core/Grid.java +255 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/GridValue.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Hashring.java +66 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/IActorFactory.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/LocalLinkedBuffer.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/MessageGateway.java +120 -0
- data/java/project/src/main/java/com/game_machine/core/MessagePersister.java +26 -0
- data/java/project/src/main/java/com/game_machine/core/MonoProxy.java +39 -0
- data/java/project/src/main/java/com/game_machine/core/MovementVerifier.java +7 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/NetMessage.java +10 -6
- data/java/project/src/main/java/com/game_machine/core/PersistentMessage.java +9 -0
- data/java/project/src/main/java/com/game_machine/core/PlayerCommands.java +31 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServer.java +100 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerHandler.java +54 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerInitializer.java +32 -0
- data/java/project/src/main/java/com/game_machine/core/UdpClient.java +86 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServer.java +18 -27
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServerHandler.java +23 -26
- data/java/project/src/main/java/com/game_machine/core/Vector3.java +159 -0
- data/java/project/src/main/java/com/game_machine/orm/models/PlayerItem.java +118 -0
- data/java/project/src/main/java/com/game_machine/orm/models/TestObject.java +110 -0
- data/java/project/src/main/java/com/game_machine/tutorial/LootGenerator.java +26 -0
- data/java/{src → project/src}/main/resources/game_machine.java.stg +3 -1
- data/java/project/src/main/resources/logback.properties +13 -0
- data/java/project/src/main/resources/logback.xml +76 -0
- data/java/{src → project/src}/main/resources/protostuff.properties +0 -0
- data/java/src/main/java/game/MyGameActor.java +26 -0
- data/lib/game_machine.rb +17 -16
- data/lib/game_machine/actor.rb +1 -1
- data/lib/game_machine/actor/base.rb +8 -31
- data/lib/game_machine/actor/builder.rb +5 -6
- data/lib/game_machine/actor/game_actor.rb +55 -0
- data/lib/game_machine/actor/reloadable.rb +6 -1
- data/lib/game_machine/akka.rb +26 -32
- data/lib/game_machine/app_config.rb +39 -26
- data/lib/game_machine/application.rb +56 -62
- data/lib/game_machine/client_manager.rb +14 -8
- data/lib/game_machine/cloud_updater.rb +51 -0
- data/lib/game_machine/cluster_monitor.rb +3 -3
- data/lib/game_machine/commands.rb +1 -1
- data/lib/game_machine/commands/misc_commands.rb +4 -8
- data/lib/game_machine/commands/player_commands.rb +8 -0
- data/lib/game_machine/console.rb +1 -0
- data/lib/game_machine/console/build.rb +57 -24
- data/lib/game_machine/console/bundle.rb +95 -0
- data/lib/game_machine/console/deploy.rb +30 -0
- data/lib/game_machine/console/install.rb +70 -36
- data/lib/game_machine/console/server.rb +2 -69
- data/lib/game_machine/data_store.rb +111 -15
- data/lib/game_machine/data_stores/couchbase.rb +8 -3
- data/lib/game_machine/data_stores/gamecloud.rb +93 -0
- data/lib/game_machine/data_stores/jdbc.rb +98 -0
- data/lib/game_machine/default_handlers.rb +2 -0
- data/lib/game_machine/default_handlers/team_handler.rb +51 -0
- data/lib/game_machine/default_handlers/zone_manager.rb +30 -0
- data/lib/game_machine/endpoints.rb +0 -4
- data/lib/game_machine/endpoints/udp_incoming.rb +13 -5
- data/lib/game_machine/endpoints/udp_outgoing.rb +15 -9
- data/lib/game_machine/game_systems.rb +0 -2
- data/lib/game_machine/game_systems/agents/controller.rb +2 -2
- data/lib/game_machine/game_systems/entity_tracking.rb +0 -3
- data/lib/game_machine/game_systems/region_manager.rb +3 -2
- data/lib/game_machine/game_systems/region_service.rb +2 -2
- data/lib/game_machine/game_systems/remote_echo.rb +10 -0
- data/lib/game_machine/game_systems/team_manager.rb +2 -11
- data/lib/game_machine/grid.rb +5 -18
- data/lib/game_machine/handlers/authentication.rb +1 -9
- data/lib/game_machine/handlers/game.rb +27 -2
- data/lib/game_machine/handlers/player_authentication.rb +87 -0
- data/lib/game_machine/handlers/request.rb +9 -11
- data/lib/game_machine/hocon_config.rb +81 -0
- data/lib/game_machine/java_lib.rb +14 -1
- data/lib/game_machine/logger.rb +10 -23
- data/lib/game_machine/models.rb +1 -0
- data/lib/game_machine/mono_server.rb +6 -1
- data/lib/game_machine/object_db.rb +12 -6
- data/lib/game_machine/protobuf.rb +1 -1
- data/lib/game_machine/protobuf/game_messages.rb +13 -3
- data/lib/game_machine/protobuf/generate.rb +107 -5
- data/lib/game_machine/restart_watcher.rb +1 -1
- data/lib/game_machine/routes.rb +23 -0
- data/lib/game_machine/scheduler.rb +1 -1
- data/lib/game_machine/securerandom.rb +2 -0
- data/lib/game_machine/system_stats.rb +28 -7
- data/lib/game_machine/version.rb +1 -1
- data/lib/game_machine/wavefront_ext.rb +47 -0
- data/lib/game_machine/write_behind_cache.rb +24 -9
- data/mono/server/Makefile +1 -1
- data/mono/server/Newtonsoft.Json.dll +0 -0
- data/mono/server/build.bat +1 -1
- data/mono/server/callable.cs +9 -0
- data/mono/server/echo.cs +17 -0
- data/mono/server/message_router.cs +16 -23
- data/mono/server/messages.cs +1792 -417
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/server.cs +120 -0
- data/mono/server/server.exe +0 -0
- data/pathfinding/astar.cpp +149 -0
- data/pathfinding/build.sh +6 -0
- data/pathfinding/build.txt +16 -0
- data/pathfinding/crowd.cpp +194 -0
- data/pathfinding/include/astar.h +49 -0
- data/pathfinding/include/common.h +5 -0
- data/pathfinding/include/crowd.h +43 -0
- data/pathfinding/include/micropather.h +511 -0
- data/pathfinding/include/navmesh.h +114 -0
- data/pathfinding/include/pathfinder.h +24 -0
- data/pathfinding/main.cpp +108 -17
- data/pathfinding/micropather.cpp +1062 -0
- data/pathfinding/navmesh.cpp +408 -0
- data/pathfinding/overrides/DetourCrowd.cpp +1446 -0
- data/pathfinding/overrides/DetourNavMeshQuery.cpp +3551 -0
- data/pathfinding/overrides/DetourNavMeshQuery.h +538 -0
- data/pathfinding/pathfinder.cpp +117 -0
- data/pathfinding/{bin → premake}/premake4 +0 -0
- data/pathfinding/premake/premake4.exe +0 -0
- data/pathfinding/premake4.lua +12 -3
- data/spec/actor/actor_spec.rb +0 -7
- data/spec/client_manager_spec.rb +1 -1
- data/spec/couchproxy_spec.rb +38 -0
- data/spec/entity_persistence_spec.rb +129 -0
- data/spec/game_systems/team_manager_spec.rb +2 -2
- data/spec/hashring_spec.rb +17 -39
- data/spec/java_grid_spec.rb +0 -2
- data/spec/misc_spec.rb +111 -0
- data/spec/mono_spec.rb +50 -3
- data/spec/reliable_message_spec.rb +38 -0
- data/spec/spec_helper.rb +4 -4
- data/spec/spec_helper_minimal.rb +10 -0
- data/web/app.rb +108 -86
- data/web/config/trinidad.yml +1 -0
- data/web/views/add_player.erb +25 -0
- data/web/views/index.erb +0 -0
- data/web/views/layout.erb +48 -0
- data/web/views/login.erb +25 -0
- data/web/views/players.erb +24 -0
- metadata +209 -94
- data/config/config.example.yml +0 -100
- data/config/regions.example.yml +0 -9
- data/games/example/lib/authentication_handler.rb +0 -69
- data/games/models.rb +0 -3
- data/games/models/clan_member.rb +0 -8
- data/games/models/clan_profile.rb +0 -9
- data/games/models/player.rb +0 -7
- data/games/plugins.rb +0 -1
- data/games/plugins/team_handler.rb +0 -49
- data/games/preload.rb +0 -13
- data/java/.gitignore +0 -1
- data/java/build.gradle +0 -95
- data/java/component.erb +0 -396
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +0 -25
- data/java/src/main/java/com/game_machine/core/Grid.java +0 -195
- data/java/src/main/resources/logback.xml +0 -14
- data/java/src/main/resources/logging.properties +0 -3
- data/lib/game_machine/actor/mono_actor.rb +0 -89
- data/lib/game_machine/auth_handlers/base.rb +0 -21
- data/lib/game_machine/auth_handlers/public.rb +0 -34
- data/lib/game_machine/endpoints/mono_gateway.rb +0 -87
- data/lib/game_machine/endpoints/tcp.rb +0 -51
- data/lib/game_machine/endpoints/tcp_handler.rb +0 -75
- data/lib/game_machine/endpoints/udp.rb +0 -88
- data/lib/game_machine/game_loader.rb +0 -46
- data/lib/game_machine/game_systems/region_settings.rb +0 -13
- data/lib/game_machine/hashring.rb +0 -48
- data/lib/game_machine/settings.rb +0 -11
- data/mono/server/actor.cs +0 -37
- data/mono/server/iactor.cs +0 -11
- data/mono/server/message_util.cs +0 -29
- data/mono/server/proxy_client.cs +0 -73
- data/mono/server/proxy_server.cs +0 -30
- data/mono/server/test_actor.cs +0 -33
- data/pathfinding/include/pathfind.h +0 -167
- data/pathfinding/pathfind.cpp +0 -174
- data/pathfinding/pathfinder.cs +0 -66
- data/script/server.sh +0 -109
- data/script/watch.sh +0 -11
- data/spec/commands/navigation_commands_spec.rb +0 -51
- data/spec/game_systems/entity_tracking_spec.rb +0 -64
- data/spec/navigation/detour_navmesh_spec.rb +0 -34
- data/spec/navigation/detour_path_spec.rb +0 -25
- data/spec/udp_server_spec.rb +0 -10
- data/web/controllers/auth_controller.rb +0 -19
- data/web/controllers/base_controller.rb +0 -16
- data/web/controllers/index_controller.rb +0 -7
- data/web/controllers/log_controller.rb +0 -47
- data/web/controllers/messages_controller.rb +0 -59
- data/web/controllers/player_register_controller.rb +0 -15
- data/web/views/game_messages.haml +0 -45
- data/web/views/index.haml +0 -6
- data/web/views/layout.haml +0 -41
- data/web/views/logs.haml +0 -32
- data/web/views/player_register.haml +0 -22
- data/web/views/player_registered.haml +0 -2
- data/web/views/register_layout.haml +0 -22
- data/web/views/restart.haml +0 -35
@@ -0,0 +1,408 @@
|
|
1
|
+
|
2
|
+
#include "navmesh.h"
|
3
|
+
using namespace std;
|
4
|
+
|
5
|
+
myQueryFilter::myQueryFilter() :
|
6
|
+
m_includeFlags(0xffff),
|
7
|
+
m_excludeFlags(0)
|
8
|
+
|
9
|
+
{
|
10
|
+
for (int i = 0; i < DT_MAX_AREAS; ++i)
|
11
|
+
m_areaCost[i] = 1.0f;
|
12
|
+
}
|
13
|
+
|
14
|
+
myQueryFilter::~myQueryFilter() { }
|
15
|
+
|
16
|
+
void myQueryFilter::setNavmesh(Navmesh* n)
|
17
|
+
{
|
18
|
+
navmesh = n;
|
19
|
+
}
|
20
|
+
|
21
|
+
bool myQueryFilter::passFilter(const dtPolyRef /*ref*/,
|
22
|
+
const dtMeshTile* /*tile*/,
|
23
|
+
const dtPoly* poly) const
|
24
|
+
{
|
25
|
+
return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0;
|
26
|
+
}
|
27
|
+
|
28
|
+
bool myQueryFilter::isPassable(const float* pa, const float* pb) const
|
29
|
+
{
|
30
|
+
int x = int(pb[0]);
|
31
|
+
int y = int(pb[2]);
|
32
|
+
|
33
|
+
int index = y*navmesh->gwidth+x;
|
34
|
+
int c = navmesh->gmap[ index ];
|
35
|
+
|
36
|
+
if (c > 0)
|
37
|
+
{
|
38
|
+
fprintf (stderr, "isPassable false %f %f %f -> %f %f %f\n", pa[0], pa[1], pa[2],pb[0], pb[1], pb[2]);
|
39
|
+
return false;
|
40
|
+
}
|
41
|
+
|
42
|
+
return true;
|
43
|
+
}
|
44
|
+
|
45
|
+
float myQueryFilter::getCost(const float* pa, const float* pb,
|
46
|
+
const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/,
|
47
|
+
const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
|
48
|
+
const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const
|
49
|
+
{
|
50
|
+
|
51
|
+
return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()];
|
52
|
+
}
|
53
|
+
|
54
|
+
|
55
|
+
float const Navmesh::STEP_SIZE = 0.5f;
|
56
|
+
float const Navmesh::SLOP = 0.01f;
|
57
|
+
|
58
|
+
void Navmesh::gmapSetPassable(int a, int b, int radius)
|
59
|
+
{
|
60
|
+
for(int x = a - radius; x <= a + radius; x++)
|
61
|
+
{
|
62
|
+
for(int y = b - radius; y <= b + radius; y++)
|
63
|
+
{
|
64
|
+
gmap[ y*gwidth + x] = 0;
|
65
|
+
}
|
66
|
+
}
|
67
|
+
}
|
68
|
+
|
69
|
+
void Navmesh::gmapSetBlocked(int a, int b, int radius)
|
70
|
+
{
|
71
|
+
for(int x = a - radius; x <= a + radius; x++)
|
72
|
+
{
|
73
|
+
for(int y = b - radius; y <= b + radius; y++)
|
74
|
+
{
|
75
|
+
gmap[ y*gwidth + x] = radius;
|
76
|
+
}
|
77
|
+
}
|
78
|
+
}
|
79
|
+
|
80
|
+
Navmesh::Navmesh(int id, const char *file) :
|
81
|
+
meshId(id),
|
82
|
+
gmap(2000*2000+1,0)
|
83
|
+
{
|
84
|
+
gwidth = 2000;
|
85
|
+
gheight = 2000;
|
86
|
+
mesh = load_navmesh(file);
|
87
|
+
query = dtAllocNavMeshQuery();
|
88
|
+
query->init(mesh, 4096);
|
89
|
+
}
|
90
|
+
|
91
|
+
bool Navmesh::meshLoaded()
|
92
|
+
{
|
93
|
+
if (mesh == 0)
|
94
|
+
{
|
95
|
+
return false;
|
96
|
+
}
|
97
|
+
return true;
|
98
|
+
}
|
99
|
+
|
100
|
+
int Navmesh::findPath(float startx, float starty,
|
101
|
+
float startz, float endx, float endy, float endz, int find_straight_path,
|
102
|
+
float* resultPath) {
|
103
|
+
|
104
|
+
if (query == NULL) {
|
105
|
+
return P_QUERY_NOT_FOUND;
|
106
|
+
}
|
107
|
+
|
108
|
+
float m_spos[3] = {startx,starty,startz};
|
109
|
+
float m_epos[3] = {endx,endy,endz};
|
110
|
+
|
111
|
+
|
112
|
+
dtPolyRef m_polys[MAX_POLYS];
|
113
|
+
|
114
|
+
//dtQueryFilter m_filter;
|
115
|
+
myQueryFilter m_filter;
|
116
|
+
m_filter.setNavmesh(this);
|
117
|
+
float straight[MAX_POLYS*3];
|
118
|
+
int straightPathCount = 0;
|
119
|
+
float polyPickExt[3] = {2,4,2};
|
120
|
+
int m_npolys = 0;
|
121
|
+
|
122
|
+
float m_smoothPath[MAX_SMOOTH*3];
|
123
|
+
int m_nsmoothPath = 0;
|
124
|
+
|
125
|
+
m_filter.setIncludeFlags(SAMPLE_POLYFLAGS_ALL ^ SAMPLE_POLYFLAGS_DISABLED);
|
126
|
+
m_filter.setExcludeFlags(0);
|
127
|
+
|
128
|
+
dtPolyRef m_startRef, m_endRef;
|
129
|
+
|
130
|
+
dtStatus res;
|
131
|
+
|
132
|
+
res = query->findNearestPoly(m_spos, polyPickExt, &m_filter, &m_startRef, 0);
|
133
|
+
if (res == DT_SUCCESS) {
|
134
|
+
if (m_startRef == 0) {
|
135
|
+
return P_NO_START_POLY;
|
136
|
+
}
|
137
|
+
} else {
|
138
|
+
return P_NO_START_POLY;
|
139
|
+
}
|
140
|
+
|
141
|
+
res = query->findNearestPoly(m_epos, polyPickExt, &m_filter, &m_endRef, 0);
|
142
|
+
if (res == DT_SUCCESS) {
|
143
|
+
if (m_endRef == 0) {
|
144
|
+
return P_NO_END_POLY;
|
145
|
+
}
|
146
|
+
} else {
|
147
|
+
return P_NO_END_POLY;
|
148
|
+
}
|
149
|
+
|
150
|
+
res = query->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, m_polys, &m_npolys, MAX_POLYS);
|
151
|
+
if (res != DT_SUCCESS) {
|
152
|
+
return P_PATH_NOT_FOUND;
|
153
|
+
}
|
154
|
+
|
155
|
+
|
156
|
+
if (find_straight_path == 0) {
|
157
|
+
dtPolyRef polys[MAX_POLYS];
|
158
|
+
memcpy(polys, m_polys, sizeof(dtPolyRef)*m_npolys);
|
159
|
+
int npolys = m_npolys;
|
160
|
+
|
161
|
+
float iterPos[3], targetPos[3];
|
162
|
+
query->closestPointOnPoly(m_startRef, m_spos, iterPos,0);
|
163
|
+
query->closestPointOnPoly(polys[npolys-1], m_epos, targetPos,0);
|
164
|
+
|
165
|
+
m_nsmoothPath = 0;
|
166
|
+
|
167
|
+
dtVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
|
168
|
+
m_nsmoothPath++;
|
169
|
+
|
170
|
+
while (npolys && m_nsmoothPath < MAX_SMOOTH) {
|
171
|
+
// Find location to steer towards.
|
172
|
+
float steerPos[3];
|
173
|
+
unsigned char steerPosFlag;
|
174
|
+
dtPolyRef steerPosRef;
|
175
|
+
|
176
|
+
if (!getSteerTarget(query, iterPos, targetPos, SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef)) {
|
177
|
+
break;
|
178
|
+
}
|
179
|
+
|
180
|
+
bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) ? true : false;
|
181
|
+
bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
|
182
|
+
|
183
|
+
// Find movement delta.
|
184
|
+
float delta[3], len;
|
185
|
+
dtVsub(delta, steerPos, iterPos);
|
186
|
+
len = dtSqrt(dtVdot(delta,delta));
|
187
|
+
// If the steer target is end of path or off-mesh link, do not move past the location.
|
188
|
+
if ((endOfPath || offMeshConnection) && len < STEP_SIZE) {
|
189
|
+
len = 1;
|
190
|
+
} else {
|
191
|
+
len = STEP_SIZE / len;
|
192
|
+
}
|
193
|
+
|
194
|
+
float moveTgt[3];
|
195
|
+
dtVmad(moveTgt, iterPos, delta, len);
|
196
|
+
|
197
|
+
// Move
|
198
|
+
float result[3];
|
199
|
+
dtPolyRef visited[16];
|
200
|
+
int nvisited = 0;
|
201
|
+
query->moveAlongSurface(polys[0], iterPos, moveTgt, &m_filter, result, visited, &nvisited, 16);
|
202
|
+
|
203
|
+
npolys = fixupCorridor(polys, npolys, MAX_POLYS, visited, nvisited);
|
204
|
+
npolys = fixupShortcuts(polys, npolys, query);
|
205
|
+
|
206
|
+
float h = 0;
|
207
|
+
query->getPolyHeight(polys[0], result, &h);
|
208
|
+
result[1] = h;
|
209
|
+
dtVcopy(iterPos, result);
|
210
|
+
|
211
|
+
if (endOfPath && inRange(iterPos, steerPos, SLOP, 1.0f)) {
|
212
|
+
// Reached end of path.
|
213
|
+
fprintf (stderr, "End of path reached\n");
|
214
|
+
dtVcopy(iterPos, targetPos);
|
215
|
+
if (m_nsmoothPath < MAX_SMOOTH) {
|
216
|
+
dtVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
|
217
|
+
m_nsmoothPath++;
|
218
|
+
}
|
219
|
+
break;
|
220
|
+
}
|
221
|
+
|
222
|
+
if (m_nsmoothPath < MAX_SMOOTH) {
|
223
|
+
dtVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
|
224
|
+
m_nsmoothPath++;
|
225
|
+
}
|
226
|
+
}
|
227
|
+
|
228
|
+
memcpy(resultPath, m_smoothPath, sizeof(float)*3*m_nsmoothPath);
|
229
|
+
return m_nsmoothPath;
|
230
|
+
}
|
231
|
+
|
232
|
+
query->findStraightPath(m_spos, m_epos, m_polys, m_npolys, straight, 0, 0, &straightPathCount, MAX_POLYS);
|
233
|
+
memcpy(resultPath, straight, sizeof(float)*3*straightPathCount);
|
234
|
+
return straightPathCount;
|
235
|
+
}
|
236
|
+
|
237
|
+
float* Navmesh::getPathPtr(int max_paths) {
|
238
|
+
float *path;
|
239
|
+
path = new float[max_paths*3];
|
240
|
+
return path;
|
241
|
+
}
|
242
|
+
|
243
|
+
void Navmesh::freePath(float* path) {
|
244
|
+
delete [] path;
|
245
|
+
}
|
246
|
+
|
247
|
+
dtNavMesh* Navmesh::getMesh() {
|
248
|
+
return mesh;
|
249
|
+
}
|
250
|
+
|
251
|
+
dtNavMeshQuery* Navmesh::getQuery() {
|
252
|
+
return query;
|
253
|
+
}
|
254
|
+
|
255
|
+
void Navmesh::freeQuery(dtNavMeshQuery* query) {
|
256
|
+
dtFreeNavMeshQuery(query);
|
257
|
+
}
|
258
|
+
|
259
|
+
|
260
|
+
|
261
|
+
inline bool Navmesh::inRange(const float* v1, const float* v2, const float r, const float h)
|
262
|
+
{
|
263
|
+
const float dx = v2[0] - v1[0];
|
264
|
+
const float dy = v2[1] - v1[1];
|
265
|
+
const float dz = v2[2] - v1[2];
|
266
|
+
return (dx*dx + dz*dz) < r*r && fabsf(dy) < h;
|
267
|
+
}
|
268
|
+
|
269
|
+
int Navmesh::fixupShortcuts(dtPolyRef* path, int npath, dtNavMeshQuery* navQuery)
|
270
|
+
{
|
271
|
+
if (npath < 3)
|
272
|
+
return npath;
|
273
|
+
|
274
|
+
// Get connected polygons
|
275
|
+
static const int maxNeis = 16;
|
276
|
+
dtPolyRef neis[maxNeis];
|
277
|
+
int nneis = 0;
|
278
|
+
|
279
|
+
const dtMeshTile* tile = 0;
|
280
|
+
const dtPoly* poly = 0;
|
281
|
+
if (dtStatusFailed(navQuery->getAttachedNavMesh()->getTileAndPolyByRef(path[0], &tile, &poly)))
|
282
|
+
return npath;
|
283
|
+
|
284
|
+
for (unsigned int k = poly->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
|
285
|
+
{
|
286
|
+
const dtLink* link = &tile->links[k];
|
287
|
+
if (link->ref != 0)
|
288
|
+
{
|
289
|
+
if (nneis < maxNeis)
|
290
|
+
neis[nneis++] = link->ref;
|
291
|
+
}
|
292
|
+
}
|
293
|
+
|
294
|
+
// If any of the neighbour polygons is within the next few polygons
|
295
|
+
// in the path, short cut to that polygon directly.
|
296
|
+
static const int maxLookAhead = 6;
|
297
|
+
int cut = 0;
|
298
|
+
for (int i = dtMin(maxLookAhead, npath) - 1; i > 1 && cut == 0; i--) {
|
299
|
+
for (int j = 0; j < nneis; j++)
|
300
|
+
{
|
301
|
+
if (path[i] == neis[j]) {
|
302
|
+
cut = i;
|
303
|
+
break;
|
304
|
+
}
|
305
|
+
}
|
306
|
+
}
|
307
|
+
if (cut > 1)
|
308
|
+
{
|
309
|
+
int offset = cut-1;
|
310
|
+
npath -= offset;
|
311
|
+
for (int i = 1; i < npath; i++)
|
312
|
+
path[i] = path[i+offset];
|
313
|
+
}
|
314
|
+
|
315
|
+
return npath;
|
316
|
+
}
|
317
|
+
|
318
|
+
bool Navmesh::getSteerTarget(dtNavMeshQuery* navQuery, const float* startPos, const float* endPos,
|
319
|
+
const float minTargetDist,
|
320
|
+
const dtPolyRef* path, const int pathSize,
|
321
|
+
float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef,
|
322
|
+
float* outPoints, int* outPointCount)
|
323
|
+
{
|
324
|
+
// Find steer target.
|
325
|
+
static const int MAX_STEER_POINTS = 3;
|
326
|
+
float steerPath[MAX_STEER_POINTS*3];
|
327
|
+
unsigned char steerPathFlags[MAX_STEER_POINTS];
|
328
|
+
dtPolyRef steerPathPolys[MAX_STEER_POINTS];
|
329
|
+
int nsteerPath = 0;
|
330
|
+
navQuery->findStraightPath(startPos, endPos, path, pathSize,
|
331
|
+
steerPath, steerPathFlags, steerPathPolys, &nsteerPath, MAX_STEER_POINTS);
|
332
|
+
if (!nsteerPath)
|
333
|
+
return false;
|
334
|
+
|
335
|
+
if (outPoints && outPointCount)
|
336
|
+
{
|
337
|
+
*outPointCount = nsteerPath;
|
338
|
+
for (int i = 0; i < nsteerPath; ++i)
|
339
|
+
dtVcopy(&outPoints[i*3], &steerPath[i*3]);
|
340
|
+
}
|
341
|
+
|
342
|
+
|
343
|
+
// Find vertex far enough to steer to.
|
344
|
+
int ns = 0;
|
345
|
+
while (ns < nsteerPath)
|
346
|
+
{
|
347
|
+
// Stop at Off-Mesh link or when point is further than slop away.
|
348
|
+
if ((steerPathFlags[ns] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
|
349
|
+
!inRange(&steerPath[ns*3], startPos, minTargetDist, 1000.0f))
|
350
|
+
break;
|
351
|
+
ns++;
|
352
|
+
}
|
353
|
+
// Failed to find good point to steer to.
|
354
|
+
if (ns >= nsteerPath)
|
355
|
+
return false;
|
356
|
+
|
357
|
+
dtVcopy(steerPos, &steerPath[ns*3]);
|
358
|
+
steerPos[1] = startPos[1];
|
359
|
+
steerPosFlag = steerPathFlags[ns];
|
360
|
+
steerPosRef = steerPathPolys[ns];
|
361
|
+
|
362
|
+
return true;
|
363
|
+
}
|
364
|
+
|
365
|
+
int Navmesh::fixupCorridor(dtPolyRef* path, const int npath, const int maxPath,
|
366
|
+
const dtPolyRef* visited, const int nvisited)
|
367
|
+
{
|
368
|
+
int furthestPath = -1;
|
369
|
+
int furthestVisited = -1;
|
370
|
+
|
371
|
+
// Find furthest common polygon.
|
372
|
+
for (int i = npath-1; i >= 0; --i)
|
373
|
+
{
|
374
|
+
bool found = false;
|
375
|
+
for (int j = nvisited-1; j >= 0; --j)
|
376
|
+
{
|
377
|
+
if (path[i] == visited[j])
|
378
|
+
{
|
379
|
+
furthestPath = i;
|
380
|
+
furthestVisited = j;
|
381
|
+
found = true;
|
382
|
+
}
|
383
|
+
}
|
384
|
+
if (found)
|
385
|
+
break;
|
386
|
+
}
|
387
|
+
|
388
|
+
// If no intersection found just return current path.
|
389
|
+
if (furthestPath == -1 || furthestVisited == -1)
|
390
|
+
return npath;
|
391
|
+
|
392
|
+
// Concatenate paths.
|
393
|
+
|
394
|
+
// Adjust beginning of the buffer to include the visited.
|
395
|
+
const int req = nvisited - furthestVisited;
|
396
|
+
const int orig = rcMin(furthestPath+1, npath);
|
397
|
+
int size = rcMax(0, npath-orig);
|
398
|
+
if (req+size > maxPath)
|
399
|
+
size = maxPath-req;
|
400
|
+
if (size)
|
401
|
+
memmove(path+req, path+orig, size*sizeof(dtPolyRef));
|
402
|
+
|
403
|
+
// Store visited
|
404
|
+
for (int i = 0; i < req; ++i)
|
405
|
+
path[i] = visited[(nvisited-1)-i];
|
406
|
+
|
407
|
+
return req+size;
|
408
|
+
}
|
@@ -0,0 +1,1446 @@
|
|
1
|
+
//
|
2
|
+
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
3
|
+
//
|
4
|
+
// This software is provided 'as-is', without any express or implied
|
5
|
+
// warranty. In no event will the authors be held liable for any damages
|
6
|
+
// arising from the use of this software.
|
7
|
+
// Permission is granted to anyone to use this software for any purpose,
|
8
|
+
// including commercial applications, and to alter it and redistribute it
|
9
|
+
// freely, subject to the following restrictions:
|
10
|
+
// 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
// claim that you wrote the original software. If you use this software
|
12
|
+
// in a product, an acknowledgment in the product documentation would be
|
13
|
+
// appreciated but is not required.
|
14
|
+
// 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
// misrepresented as being the original software.
|
16
|
+
// 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
//
|
18
|
+
|
19
|
+
#define _USE_MATH_DEFINES
|
20
|
+
#include <string.h>
|
21
|
+
#include <float.h>
|
22
|
+
#include <stdlib.h>
|
23
|
+
#include <new>
|
24
|
+
#include "DetourCrowd.h"
|
25
|
+
#include "DetourNavMesh.h"
|
26
|
+
#include "DetourNavMeshQuery.h"
|
27
|
+
#include "DetourObstacleAvoidance.h"
|
28
|
+
#include "DetourCommon.h"
|
29
|
+
#include "DetourMath.h"
|
30
|
+
#include "DetourAssert.h"
|
31
|
+
#include "DetourAlloc.h"
|
32
|
+
|
33
|
+
|
34
|
+
dtCrowd* dtAllocCrowd()
|
35
|
+
{
|
36
|
+
void* mem = dtAlloc(sizeof(dtCrowd), DT_ALLOC_PERM);
|
37
|
+
if (!mem) return 0;
|
38
|
+
return new(mem) dtCrowd;
|
39
|
+
}
|
40
|
+
|
41
|
+
void dtFreeCrowd(dtCrowd* ptr)
|
42
|
+
{
|
43
|
+
if (!ptr) return;
|
44
|
+
ptr->~dtCrowd();
|
45
|
+
dtFree(ptr);
|
46
|
+
}
|
47
|
+
|
48
|
+
|
49
|
+
static const int MAX_ITERS_PER_UPDATE = 100;
|
50
|
+
|
51
|
+
static const int MAX_PATHQUEUE_NODES = 4096;
|
52
|
+
static const int MAX_COMMON_NODES = 512;
|
53
|
+
|
54
|
+
inline float tween(const float t, const float t0, const float t1)
|
55
|
+
{
|
56
|
+
return dtClamp((t-t0) / (t1-t0), 0.0f, 1.0f);
|
57
|
+
}
|
58
|
+
|
59
|
+
static void integrate(dtCrowdAgent* ag, const float dt)
|
60
|
+
{
|
61
|
+
// Fake dynamic constraint.
|
62
|
+
const float maxDelta = ag->params.maxAcceleration * dt;
|
63
|
+
float dv[3];
|
64
|
+
dtVsub(dv, ag->nvel, ag->vel);
|
65
|
+
float ds = dtVlen(dv);
|
66
|
+
if (ds > maxDelta)
|
67
|
+
dtVscale(dv, dv, maxDelta/ds);
|
68
|
+
dtVadd(ag->vel, ag->vel, dv);
|
69
|
+
|
70
|
+
// Integrate
|
71
|
+
if (dtVlen(ag->vel) > 0.0001f)
|
72
|
+
dtVmad(ag->npos, ag->npos, ag->vel, dt);
|
73
|
+
else
|
74
|
+
dtVset(ag->vel,0,0,0);
|
75
|
+
}
|
76
|
+
|
77
|
+
static bool overOffmeshConnection(const dtCrowdAgent* ag, const float radius)
|
78
|
+
{
|
79
|
+
if (!ag->ncorners)
|
80
|
+
return false;
|
81
|
+
|
82
|
+
const bool offMeshConnection = (ag->cornerFlags[ag->ncorners-1] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
|
83
|
+
if (offMeshConnection)
|
84
|
+
{
|
85
|
+
const float distSq = dtVdist2DSqr(ag->npos, &ag->cornerVerts[(ag->ncorners-1)*3]);
|
86
|
+
if (distSq < radius*radius)
|
87
|
+
return true;
|
88
|
+
}
|
89
|
+
|
90
|
+
return false;
|
91
|
+
}
|
92
|
+
|
93
|
+
static float getDistanceToGoal(const dtCrowdAgent* ag, const float range)
|
94
|
+
{
|
95
|
+
if (!ag->ncorners)
|
96
|
+
return range;
|
97
|
+
|
98
|
+
const bool endOfPath = (ag->cornerFlags[ag->ncorners-1] & DT_STRAIGHTPATH_END) ? true : false;
|
99
|
+
if (endOfPath)
|
100
|
+
return dtMin(dtVdist2D(ag->npos, &ag->cornerVerts[(ag->ncorners-1)*3]), range);
|
101
|
+
|
102
|
+
return range;
|
103
|
+
}
|
104
|
+
|
105
|
+
static void calcSmoothSteerDirection(const dtCrowdAgent* ag, float* dir)
|
106
|
+
{
|
107
|
+
if (!ag->ncorners)
|
108
|
+
{
|
109
|
+
dtVset(dir, 0,0,0);
|
110
|
+
return;
|
111
|
+
}
|
112
|
+
|
113
|
+
const int ip0 = 0;
|
114
|
+
const int ip1 = dtMin(1, ag->ncorners-1);
|
115
|
+
const float* p0 = &ag->cornerVerts[ip0*3];
|
116
|
+
const float* p1 = &ag->cornerVerts[ip1*3];
|
117
|
+
|
118
|
+
float dir0[3], dir1[3];
|
119
|
+
dtVsub(dir0, p0, ag->npos);
|
120
|
+
dtVsub(dir1, p1, ag->npos);
|
121
|
+
dir0[1] = 0;
|
122
|
+
dir1[1] = 0;
|
123
|
+
|
124
|
+
float len0 = dtVlen(dir0);
|
125
|
+
float len1 = dtVlen(dir1);
|
126
|
+
if (len1 > 0.001f)
|
127
|
+
dtVscale(dir1,dir1,1.0f/len1);
|
128
|
+
|
129
|
+
dir[0] = dir0[0] - dir1[0]*len0*0.5f;
|
130
|
+
dir[1] = 0;
|
131
|
+
dir[2] = dir0[2] - dir1[2]*len0*0.5f;
|
132
|
+
|
133
|
+
dtVnormalize(dir);
|
134
|
+
}
|
135
|
+
|
136
|
+
static void calcStraightSteerDirection(const dtCrowdAgent* ag, float* dir)
|
137
|
+
{
|
138
|
+
if (!ag->ncorners)
|
139
|
+
{
|
140
|
+
dtVset(dir, 0,0,0);
|
141
|
+
return;
|
142
|
+
}
|
143
|
+
dtVsub(dir, &ag->cornerVerts[0], ag->npos);
|
144
|
+
dir[1] = 0;
|
145
|
+
dtVnormalize(dir);
|
146
|
+
}
|
147
|
+
|
148
|
+
static int addNeighbour(const int idx, const float dist,
|
149
|
+
dtCrowdNeighbour* neis, const int nneis, const int maxNeis)
|
150
|
+
{
|
151
|
+
// Insert neighbour based on the distance.
|
152
|
+
dtCrowdNeighbour* nei = 0;
|
153
|
+
if (!nneis)
|
154
|
+
{
|
155
|
+
nei = &neis[nneis];
|
156
|
+
}
|
157
|
+
else if (dist >= neis[nneis-1].dist)
|
158
|
+
{
|
159
|
+
if (nneis >= maxNeis)
|
160
|
+
return nneis;
|
161
|
+
nei = &neis[nneis];
|
162
|
+
}
|
163
|
+
else
|
164
|
+
{
|
165
|
+
int i;
|
166
|
+
for (i = 0; i < nneis; ++i)
|
167
|
+
if (dist <= neis[i].dist)
|
168
|
+
break;
|
169
|
+
|
170
|
+
const int tgt = i+1;
|
171
|
+
const int n = dtMin(nneis-i, maxNeis-tgt);
|
172
|
+
|
173
|
+
dtAssert(tgt+n <= maxNeis);
|
174
|
+
|
175
|
+
if (n > 0)
|
176
|
+
memmove(&neis[tgt], &neis[i], sizeof(dtCrowdNeighbour)*n);
|
177
|
+
nei = &neis[i];
|
178
|
+
}
|
179
|
+
|
180
|
+
memset(nei, 0, sizeof(dtCrowdNeighbour));
|
181
|
+
|
182
|
+
nei->idx = idx;
|
183
|
+
nei->dist = dist;
|
184
|
+
|
185
|
+
return dtMin(nneis+1, maxNeis);
|
186
|
+
}
|
187
|
+
|
188
|
+
static int getNeighbours(const float* pos, const float height, const float range,
|
189
|
+
const dtCrowdAgent* skip, dtCrowdNeighbour* result, const int maxResult,
|
190
|
+
dtCrowdAgent** agents, const int /*nagents*/, dtProximityGrid* grid)
|
191
|
+
{
|
192
|
+
int n = 0;
|
193
|
+
|
194
|
+
static const int MAX_NEIS = 32;
|
195
|
+
unsigned short ids[MAX_NEIS];
|
196
|
+
int nids = grid->queryItems(pos[0]-range, pos[2]-range,
|
197
|
+
pos[0]+range, pos[2]+range,
|
198
|
+
ids, MAX_NEIS);
|
199
|
+
|
200
|
+
for (int i = 0; i < nids; ++i)
|
201
|
+
{
|
202
|
+
const dtCrowdAgent* ag = agents[ids[i]];
|
203
|
+
|
204
|
+
if (ag == skip) continue;
|
205
|
+
|
206
|
+
// Check for overlap.
|
207
|
+
float diff[3];
|
208
|
+
dtVsub(diff, pos, ag->npos);
|
209
|
+
if (dtMathFabs(diff[1]) >= (height+ag->params.height)/2.0f)
|
210
|
+
continue;
|
211
|
+
diff[1] = 0;
|
212
|
+
const float distSqr = dtVlenSqr(diff);
|
213
|
+
if (distSqr > dtSqr(range))
|
214
|
+
continue;
|
215
|
+
|
216
|
+
n = addNeighbour(ids[i], distSqr, result, n, maxResult);
|
217
|
+
}
|
218
|
+
return n;
|
219
|
+
}
|
220
|
+
|
221
|
+
static int addToOptQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents)
|
222
|
+
{
|
223
|
+
// Insert neighbour based on greatest time.
|
224
|
+
int slot = 0;
|
225
|
+
if (!nagents)
|
226
|
+
{
|
227
|
+
slot = nagents;
|
228
|
+
}
|
229
|
+
else if (newag->topologyOptTime <= agents[nagents-1]->topologyOptTime)
|
230
|
+
{
|
231
|
+
if (nagents >= maxAgents)
|
232
|
+
return nagents;
|
233
|
+
slot = nagents;
|
234
|
+
}
|
235
|
+
else
|
236
|
+
{
|
237
|
+
int i;
|
238
|
+
for (i = 0; i < nagents; ++i)
|
239
|
+
if (newag->topologyOptTime >= agents[i]->topologyOptTime)
|
240
|
+
break;
|
241
|
+
|
242
|
+
const int tgt = i+1;
|
243
|
+
const int n = dtMin(nagents-i, maxAgents-tgt);
|
244
|
+
|
245
|
+
dtAssert(tgt+n <= maxAgents);
|
246
|
+
|
247
|
+
if (n > 0)
|
248
|
+
memmove(&agents[tgt], &agents[i], sizeof(dtCrowdAgent*)*n);
|
249
|
+
slot = i;
|
250
|
+
}
|
251
|
+
|
252
|
+
agents[slot] = newag;
|
253
|
+
|
254
|
+
return dtMin(nagents+1, maxAgents);
|
255
|
+
}
|
256
|
+
|
257
|
+
static int addToPathQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents)
|
258
|
+
{
|
259
|
+
// Insert neighbour based on greatest time.
|
260
|
+
int slot = 0;
|
261
|
+
if (!nagents)
|
262
|
+
{
|
263
|
+
slot = nagents;
|
264
|
+
}
|
265
|
+
else if (newag->targetReplanTime <= agents[nagents-1]->targetReplanTime)
|
266
|
+
{
|
267
|
+
if (nagents >= maxAgents)
|
268
|
+
return nagents;
|
269
|
+
slot = nagents;
|
270
|
+
}
|
271
|
+
else
|
272
|
+
{
|
273
|
+
int i;
|
274
|
+
for (i = 0; i < nagents; ++i)
|
275
|
+
if (newag->targetReplanTime >= agents[i]->targetReplanTime)
|
276
|
+
break;
|
277
|
+
|
278
|
+
const int tgt = i+1;
|
279
|
+
const int n = dtMin(nagents-i, maxAgents-tgt);
|
280
|
+
|
281
|
+
dtAssert(tgt+n <= maxAgents);
|
282
|
+
|
283
|
+
if (n > 0)
|
284
|
+
memmove(&agents[tgt], &agents[i], sizeof(dtCrowdAgent*)*n);
|
285
|
+
slot = i;
|
286
|
+
}
|
287
|
+
|
288
|
+
agents[slot] = newag;
|
289
|
+
|
290
|
+
return dtMin(nagents+1, maxAgents);
|
291
|
+
}
|
292
|
+
|
293
|
+
|
294
|
+
/**
|
295
|
+
@class dtCrowd
|
296
|
+
@par
|
297
|
+
|
298
|
+
This is the core class of the @ref crowd module. See the @ref crowd documentation for a summary
|
299
|
+
of the crowd features.
|
300
|
+
|
301
|
+
A common method for setting up the crowd is as follows:
|
302
|
+
|
303
|
+
-# Allocate the crowd using #dtAllocCrowd.
|
304
|
+
-# Initialize the crowd using #init().
|
305
|
+
-# Set the avoidance configurations using #setObstacleAvoidanceParams().
|
306
|
+
-# Add agents using #addAgent() and make an initial movement request using #requestMoveTarget().
|
307
|
+
|
308
|
+
A common process for managing the crowd is as follows:
|
309
|
+
|
310
|
+
-# Call #update() to allow the crowd to manage its agents.
|
311
|
+
-# Retrieve agent information using #getActiveAgents().
|
312
|
+
-# Make movement requests using #requestMoveTarget() when movement goal changes.
|
313
|
+
-# Repeat every frame.
|
314
|
+
|
315
|
+
Some agent configuration settings can be updated using #updateAgentParameters(). But the crowd owns the
|
316
|
+
agent position. So it is not possible to update an active agent's position. If agent position
|
317
|
+
must be fed back into the crowd, the agent must be removed and re-added.
|
318
|
+
|
319
|
+
Notes:
|
320
|
+
|
321
|
+
- Path related information is available for newly added agents only after an #update() has been
|
322
|
+
performed.
|
323
|
+
- Agent objects are kept in a pool and re-used. So it is important when using agent objects to check the value of
|
324
|
+
#dtCrowdAgent::active to determine if the agent is actually in use or not.
|
325
|
+
- This class is meant to provide 'local' movement. There is a limit of 256 polygons in the path corridor.
|
326
|
+
So it is not meant to provide automatic pathfinding services over long distances.
|
327
|
+
|
328
|
+
@see dtAllocCrowd(), dtFreeCrowd(), init(), dtCrowdAgent
|
329
|
+
|
330
|
+
*/
|
331
|
+
|
332
|
+
dtCrowd::dtCrowd() :
|
333
|
+
m_maxAgents(0),
|
334
|
+
m_agents(0),
|
335
|
+
m_activeAgents(0),
|
336
|
+
m_agentAnims(0),
|
337
|
+
m_obstacleQuery(0),
|
338
|
+
m_grid(0),
|
339
|
+
m_pathResult(0),
|
340
|
+
m_maxPathResult(0),
|
341
|
+
m_maxAgentRadius(0),
|
342
|
+
m_velocitySampleCount(0),
|
343
|
+
m_navquery(0)
|
344
|
+
{
|
345
|
+
}
|
346
|
+
|
347
|
+
dtCrowd::~dtCrowd()
|
348
|
+
{
|
349
|
+
purge();
|
350
|
+
}
|
351
|
+
|
352
|
+
void dtCrowd::purge()
|
353
|
+
{
|
354
|
+
for (int i = 0; i < m_maxAgents; ++i)
|
355
|
+
m_agents[i].~dtCrowdAgent();
|
356
|
+
dtFree(m_agents);
|
357
|
+
m_agents = 0;
|
358
|
+
m_maxAgents = 0;
|
359
|
+
|
360
|
+
dtFree(m_activeAgents);
|
361
|
+
m_activeAgents = 0;
|
362
|
+
|
363
|
+
dtFree(m_agentAnims);
|
364
|
+
m_agentAnims = 0;
|
365
|
+
|
366
|
+
dtFree(m_pathResult);
|
367
|
+
m_pathResult = 0;
|
368
|
+
|
369
|
+
dtFreeProximityGrid(m_grid);
|
370
|
+
m_grid = 0;
|
371
|
+
|
372
|
+
dtFreeObstacleAvoidanceQuery(m_obstacleQuery);
|
373
|
+
m_obstacleQuery = 0;
|
374
|
+
|
375
|
+
dtFreeNavMeshQuery(m_navquery);
|
376
|
+
m_navquery = 0;
|
377
|
+
}
|
378
|
+
|
379
|
+
/// @par
|
380
|
+
///
|
381
|
+
/// May be called more than once to purge and re-initialize the crowd.
|
382
|
+
bool dtCrowd::init(const int maxAgents, const float maxAgentRadius, dtNavMesh* nav)
|
383
|
+
{
|
384
|
+
purge();
|
385
|
+
|
386
|
+
m_maxAgents = maxAgents;
|
387
|
+
m_maxAgentRadius = maxAgentRadius;
|
388
|
+
|
389
|
+
dtVset(m_ext, m_maxAgentRadius*2.0f,m_maxAgentRadius*1.5f,m_maxAgentRadius*2.0f);
|
390
|
+
|
391
|
+
m_grid = dtAllocProximityGrid();
|
392
|
+
if (!m_grid)
|
393
|
+
return false;
|
394
|
+
if (!m_grid->init(m_maxAgents*4, maxAgentRadius*3))
|
395
|
+
return false;
|
396
|
+
|
397
|
+
m_obstacleQuery = dtAllocObstacleAvoidanceQuery();
|
398
|
+
if (!m_obstacleQuery)
|
399
|
+
return false;
|
400
|
+
if (!m_obstacleQuery->init(6, 8))
|
401
|
+
return false;
|
402
|
+
|
403
|
+
// Init obstacle query params.
|
404
|
+
memset(m_obstacleQueryParams, 0, sizeof(m_obstacleQueryParams));
|
405
|
+
for (int i = 0; i < DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS; ++i)
|
406
|
+
{
|
407
|
+
dtObstacleAvoidanceParams* params = &m_obstacleQueryParams[i];
|
408
|
+
params->velBias = 0.4f;
|
409
|
+
params->weightDesVel = 2.0f;
|
410
|
+
params->weightCurVel = 0.75f;
|
411
|
+
params->weightSide = 0.75f;
|
412
|
+
params->weightToi = 2.5f;
|
413
|
+
params->horizTime = 2.5f;
|
414
|
+
params->gridSize = 33;
|
415
|
+
params->adaptiveDivs = 7;
|
416
|
+
params->adaptiveRings = 2;
|
417
|
+
params->adaptiveDepth = 5;
|
418
|
+
}
|
419
|
+
|
420
|
+
// Allocate temp buffer for merging paths.
|
421
|
+
m_maxPathResult = 256;
|
422
|
+
m_pathResult = (dtPolyRef*)dtAlloc(sizeof(dtPolyRef)*m_maxPathResult, DT_ALLOC_PERM);
|
423
|
+
if (!m_pathResult)
|
424
|
+
return false;
|
425
|
+
|
426
|
+
if (!m_pathq.init(m_maxPathResult, MAX_PATHQUEUE_NODES, nav))
|
427
|
+
return false;
|
428
|
+
|
429
|
+
m_agents = (dtCrowdAgent*)dtAlloc(sizeof(dtCrowdAgent)*m_maxAgents, DT_ALLOC_PERM);
|
430
|
+
if (!m_agents)
|
431
|
+
return false;
|
432
|
+
|
433
|
+
m_activeAgents = (dtCrowdAgent**)dtAlloc(sizeof(dtCrowdAgent*)*m_maxAgents, DT_ALLOC_PERM);
|
434
|
+
if (!m_activeAgents)
|
435
|
+
return false;
|
436
|
+
|
437
|
+
m_agentAnims = (dtCrowdAgentAnimation*)dtAlloc(sizeof(dtCrowdAgentAnimation)*m_maxAgents, DT_ALLOC_PERM);
|
438
|
+
if (!m_agentAnims)
|
439
|
+
return false;
|
440
|
+
|
441
|
+
for (int i = 0; i < m_maxAgents; ++i)
|
442
|
+
{
|
443
|
+
new(&m_agents[i]) dtCrowdAgent();
|
444
|
+
m_agents[i].active = false;
|
445
|
+
if (!m_agents[i].corridor.init(m_maxPathResult))
|
446
|
+
return false;
|
447
|
+
}
|
448
|
+
|
449
|
+
for (int i = 0; i < m_maxAgents; ++i)
|
450
|
+
{
|
451
|
+
m_agentAnims[i].active = false;
|
452
|
+
}
|
453
|
+
|
454
|
+
// The navquery is mostly used for local searches, no need for large node pool.
|
455
|
+
m_navquery = dtAllocNavMeshQuery();
|
456
|
+
if (!m_navquery)
|
457
|
+
return false;
|
458
|
+
if (dtStatusFailed(m_navquery->init(nav, MAX_COMMON_NODES)))
|
459
|
+
return false;
|
460
|
+
|
461
|
+
return true;
|
462
|
+
}
|
463
|
+
|
464
|
+
void dtCrowd::setObstacleAvoidanceParams(const int idx, const dtObstacleAvoidanceParams* params)
|
465
|
+
{
|
466
|
+
if (idx >= 0 && idx < DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS)
|
467
|
+
memcpy(&m_obstacleQueryParams[idx], params, sizeof(dtObstacleAvoidanceParams));
|
468
|
+
}
|
469
|
+
|
470
|
+
const dtObstacleAvoidanceParams* dtCrowd::getObstacleAvoidanceParams(const int idx) const
|
471
|
+
{
|
472
|
+
if (idx >= 0 && idx < DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS)
|
473
|
+
return &m_obstacleQueryParams[idx];
|
474
|
+
return 0;
|
475
|
+
}
|
476
|
+
|
477
|
+
int dtCrowd::getAgentCount() const
|
478
|
+
{
|
479
|
+
return m_maxAgents;
|
480
|
+
}
|
481
|
+
|
482
|
+
/// @par
|
483
|
+
///
|
484
|
+
/// Agents in the pool may not be in use. Check #dtCrowdAgent.active before using the returned object.
|
485
|
+
const dtCrowdAgent* dtCrowd::getAgent(const int idx)
|
486
|
+
{
|
487
|
+
if (idx < 0 || idx >= m_maxAgents)
|
488
|
+
return 0;
|
489
|
+
return &m_agents[idx];
|
490
|
+
}
|
491
|
+
|
492
|
+
///
|
493
|
+
/// Agents in the pool may not be in use. Check #dtCrowdAgent.active before using the returned object.
|
494
|
+
dtCrowdAgent* dtCrowd::getEditableAgent(const int idx)
|
495
|
+
{
|
496
|
+
if (idx < 0 || idx >= m_maxAgents)
|
497
|
+
return 0;
|
498
|
+
return &m_agents[idx];
|
499
|
+
}
|
500
|
+
|
501
|
+
void dtCrowd::updateAgentParameters(const int idx, const dtCrowdAgentParams* params)
|
502
|
+
{
|
503
|
+
if (idx < 0 || idx >= m_maxAgents)
|
504
|
+
return;
|
505
|
+
memcpy(&m_agents[idx].params, params, sizeof(dtCrowdAgentParams));
|
506
|
+
}
|
507
|
+
|
508
|
+
/// @par
|
509
|
+
///
|
510
|
+
/// The agent's position will be constrained to the surface of the navigation mesh.
|
511
|
+
int dtCrowd::addAgent(const float* pos, const dtCrowdAgentParams* params)
|
512
|
+
{
|
513
|
+
// Find empty slot.
|
514
|
+
int idx = -1;
|
515
|
+
for (int i = 0; i < m_maxAgents; ++i)
|
516
|
+
{
|
517
|
+
if (!m_agents[i].active)
|
518
|
+
{
|
519
|
+
idx = i;
|
520
|
+
break;
|
521
|
+
}
|
522
|
+
}
|
523
|
+
if (idx == -1)
|
524
|
+
return -1;
|
525
|
+
|
526
|
+
dtCrowdAgent* ag = &m_agents[idx];
|
527
|
+
|
528
|
+
updateAgentParameters(idx, params);
|
529
|
+
|
530
|
+
// Find nearest position on navmesh and place the agent there.
|
531
|
+
float nearest[3];
|
532
|
+
dtPolyRef ref = 0;
|
533
|
+
dtVcopy(nearest, pos);
|
534
|
+
dtStatus status = m_navquery->findNearestPoly(pos, m_ext, &m_filters[ag->params.queryFilterType], &ref, nearest);
|
535
|
+
if (dtStatusFailed(status))
|
536
|
+
{
|
537
|
+
dtVcopy(nearest, pos);
|
538
|
+
ref = 0;
|
539
|
+
}
|
540
|
+
|
541
|
+
ag->corridor.reset(ref, nearest);
|
542
|
+
ag->boundary.reset();
|
543
|
+
ag->partial = false;
|
544
|
+
|
545
|
+
ag->topologyOptTime = 0;
|
546
|
+
ag->targetReplanTime = 0;
|
547
|
+
ag->nneis = 0;
|
548
|
+
|
549
|
+
dtVset(ag->dvel, 0,0,0);
|
550
|
+
dtVset(ag->nvel, 0,0,0);
|
551
|
+
dtVset(ag->vel, 0,0,0);
|
552
|
+
dtVcopy(ag->npos, nearest);
|
553
|
+
|
554
|
+
ag->desiredSpeed = 0;
|
555
|
+
|
556
|
+
if (ref)
|
557
|
+
ag->state = DT_CROWDAGENT_STATE_WALKING;
|
558
|
+
else
|
559
|
+
ag->state = DT_CROWDAGENT_STATE_INVALID;
|
560
|
+
|
561
|
+
ag->targetState = DT_CROWDAGENT_TARGET_NONE;
|
562
|
+
|
563
|
+
ag->active = true;
|
564
|
+
|
565
|
+
return idx;
|
566
|
+
}
|
567
|
+
|
568
|
+
/// @par
|
569
|
+
///
|
570
|
+
/// The agent is deactivated and will no longer be processed. Its #dtCrowdAgent object
|
571
|
+
/// is not removed from the pool. It is marked as inactive so that it is available for reuse.
|
572
|
+
void dtCrowd::removeAgent(const int idx)
|
573
|
+
{
|
574
|
+
if (idx >= 0 && idx < m_maxAgents)
|
575
|
+
{
|
576
|
+
m_agents[idx].active = false;
|
577
|
+
}
|
578
|
+
}
|
579
|
+
|
580
|
+
bool dtCrowd::requestMoveTargetReplan(const int idx, dtPolyRef ref, const float* pos)
|
581
|
+
{
|
582
|
+
if (idx < 0 || idx >= m_maxAgents)
|
583
|
+
return false;
|
584
|
+
|
585
|
+
dtCrowdAgent* ag = &m_agents[idx];
|
586
|
+
|
587
|
+
// Initialize request.
|
588
|
+
ag->targetRef = ref;
|
589
|
+
dtVcopy(ag->targetPos, pos);
|
590
|
+
ag->targetPathqRef = DT_PATHQ_INVALID;
|
591
|
+
ag->targetReplan = true;
|
592
|
+
if (ag->targetRef)
|
593
|
+
ag->targetState = DT_CROWDAGENT_TARGET_REQUESTING;
|
594
|
+
else
|
595
|
+
ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
|
596
|
+
|
597
|
+
return true;
|
598
|
+
}
|
599
|
+
|
600
|
+
/// @par
|
601
|
+
///
|
602
|
+
/// This method is used when a new target is set.
|
603
|
+
///
|
604
|
+
/// The position will be constrained to the surface of the navigation mesh.
|
605
|
+
///
|
606
|
+
/// The request will be processed during the next #update().
|
607
|
+
bool dtCrowd::requestMoveTarget(const int idx, dtPolyRef ref, const float* pos)
|
608
|
+
{
|
609
|
+
if (idx < 0 || idx >= m_maxAgents)
|
610
|
+
return false;
|
611
|
+
if (!ref)
|
612
|
+
return false;
|
613
|
+
|
614
|
+
dtCrowdAgent* ag = &m_agents[idx];
|
615
|
+
|
616
|
+
// Initialize request.
|
617
|
+
ag->targetRef = ref;
|
618
|
+
dtVcopy(ag->targetPos, pos);
|
619
|
+
ag->targetPathqRef = DT_PATHQ_INVALID;
|
620
|
+
ag->targetReplan = false;
|
621
|
+
if (ag->targetRef)
|
622
|
+
ag->targetState = DT_CROWDAGENT_TARGET_REQUESTING;
|
623
|
+
else
|
624
|
+
ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
|
625
|
+
|
626
|
+
return true;
|
627
|
+
}
|
628
|
+
|
629
|
+
bool dtCrowd::requestMoveVelocity(const int idx, const float* vel)
|
630
|
+
{
|
631
|
+
if (idx < 0 || idx >= m_maxAgents)
|
632
|
+
return false;
|
633
|
+
|
634
|
+
dtCrowdAgent* ag = &m_agents[idx];
|
635
|
+
|
636
|
+
// Initialize request.
|
637
|
+
ag->targetRef = 0;
|
638
|
+
dtVcopy(ag->targetPos, vel);
|
639
|
+
ag->targetPathqRef = DT_PATHQ_INVALID;
|
640
|
+
ag->targetReplan = false;
|
641
|
+
ag->targetState = DT_CROWDAGENT_TARGET_VELOCITY;
|
642
|
+
|
643
|
+
return true;
|
644
|
+
}
|
645
|
+
|
646
|
+
bool dtCrowd::resetMoveTarget(const int idx)
|
647
|
+
{
|
648
|
+
if (idx < 0 || idx >= m_maxAgents)
|
649
|
+
return false;
|
650
|
+
|
651
|
+
dtCrowdAgent* ag = &m_agents[idx];
|
652
|
+
|
653
|
+
// Initialize request.
|
654
|
+
ag->targetRef = 0;
|
655
|
+
dtVset(ag->targetPos, 0,0,0);
|
656
|
+
ag->targetPathqRef = DT_PATHQ_INVALID;
|
657
|
+
ag->targetReplan = false;
|
658
|
+
ag->targetState = DT_CROWDAGENT_TARGET_NONE;
|
659
|
+
|
660
|
+
return true;
|
661
|
+
}
|
662
|
+
|
663
|
+
int dtCrowd::getActiveAgents(dtCrowdAgent** agents, const int maxAgents)
|
664
|
+
{
|
665
|
+
int n = 0;
|
666
|
+
for (int i = 0; i < m_maxAgents; ++i)
|
667
|
+
{
|
668
|
+
if (!m_agents[i].active) continue;
|
669
|
+
if (n < maxAgents)
|
670
|
+
agents[n++] = &m_agents[i];
|
671
|
+
}
|
672
|
+
return n;
|
673
|
+
}
|
674
|
+
|
675
|
+
|
676
|
+
void dtCrowd::updateMoveRequest(const float /*dt*/)
|
677
|
+
{
|
678
|
+
const int PATH_MAX_AGENTS = 8;
|
679
|
+
dtCrowdAgent* queue[PATH_MAX_AGENTS];
|
680
|
+
int nqueue = 0;
|
681
|
+
|
682
|
+
// Fire off new requests.
|
683
|
+
for (int i = 0; i < m_maxAgents; ++i)
|
684
|
+
{
|
685
|
+
dtCrowdAgent* ag = &m_agents[i];
|
686
|
+
if (!ag->active)
|
687
|
+
continue;
|
688
|
+
if (ag->state == DT_CROWDAGENT_STATE_INVALID)
|
689
|
+
continue;
|
690
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
|
691
|
+
continue;
|
692
|
+
|
693
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_REQUESTING)
|
694
|
+
{
|
695
|
+
const dtPolyRef* path = ag->corridor.getPath();
|
696
|
+
const int npath = ag->corridor.getPathCount();
|
697
|
+
dtAssert(npath);
|
698
|
+
|
699
|
+
static const int MAX_RES = 32;
|
700
|
+
float reqPos[3];
|
701
|
+
dtPolyRef reqPath[MAX_RES]; // The path to the request location
|
702
|
+
int reqPathCount = 0;
|
703
|
+
|
704
|
+
// Quick search towards the goal.
|
705
|
+
static const int MAX_ITER = 20;
|
706
|
+
m_navquery->initSlicedFindPath(path[0], ag->targetRef, ag->npos, ag->targetPos, &m_filters[ag->params.queryFilterType]);
|
707
|
+
m_navquery->updateSlicedFindPath(MAX_ITER, 0);
|
708
|
+
dtStatus status = 0;
|
709
|
+
if (ag->targetReplan) // && npath > 10)
|
710
|
+
{
|
711
|
+
// Try to use existing steady path during replan if possible.
|
712
|
+
status = m_navquery->finalizeSlicedFindPathPartial(path, npath, reqPath, &reqPathCount, MAX_RES);
|
713
|
+
}
|
714
|
+
else
|
715
|
+
{
|
716
|
+
// Try to move towards target when goal changes.
|
717
|
+
status = m_navquery->finalizeSlicedFindPath(reqPath, &reqPathCount, MAX_RES);
|
718
|
+
}
|
719
|
+
|
720
|
+
if (!dtStatusFailed(status) && reqPathCount > 0)
|
721
|
+
{
|
722
|
+
// In progress or succeed.
|
723
|
+
if (reqPath[reqPathCount-1] != ag->targetRef)
|
724
|
+
{
|
725
|
+
// Partial path, constrain target position inside the last polygon.
|
726
|
+
status = m_navquery->closestPointOnPoly(reqPath[reqPathCount-1], ag->targetPos, reqPos, 0);
|
727
|
+
if (dtStatusFailed(status))
|
728
|
+
reqPathCount = 0;
|
729
|
+
}
|
730
|
+
else
|
731
|
+
{
|
732
|
+
dtVcopy(reqPos, ag->targetPos);
|
733
|
+
}
|
734
|
+
}
|
735
|
+
else
|
736
|
+
{
|
737
|
+
reqPathCount = 0;
|
738
|
+
}
|
739
|
+
|
740
|
+
if (!reqPathCount)
|
741
|
+
{
|
742
|
+
// Could not find path, start the request from current location.
|
743
|
+
dtVcopy(reqPos, ag->npos);
|
744
|
+
reqPath[0] = path[0];
|
745
|
+
reqPathCount = 1;
|
746
|
+
}
|
747
|
+
|
748
|
+
ag->corridor.setCorridor(reqPos, reqPath, reqPathCount);
|
749
|
+
ag->boundary.reset();
|
750
|
+
ag->partial = false;
|
751
|
+
|
752
|
+
if (reqPath[reqPathCount-1] == ag->targetRef)
|
753
|
+
{
|
754
|
+
ag->targetState = DT_CROWDAGENT_TARGET_VALID;
|
755
|
+
ag->targetReplanTime = 0.0;
|
756
|
+
}
|
757
|
+
else
|
758
|
+
{
|
759
|
+
// The path is longer or potentially unreachable, full plan.
|
760
|
+
ag->targetState = DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE;
|
761
|
+
}
|
762
|
+
}
|
763
|
+
|
764
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE)
|
765
|
+
{
|
766
|
+
nqueue = addToPathQueue(ag, queue, nqueue, PATH_MAX_AGENTS);
|
767
|
+
}
|
768
|
+
}
|
769
|
+
|
770
|
+
for (int i = 0; i < nqueue; ++i)
|
771
|
+
{
|
772
|
+
dtCrowdAgent* ag = queue[i];
|
773
|
+
ag->targetPathqRef = m_pathq.request(ag->corridor.getLastPoly(), ag->targetRef,
|
774
|
+
ag->corridor.getTarget(), ag->targetPos, &m_filters[ag->params.queryFilterType]);
|
775
|
+
if (ag->targetPathqRef != DT_PATHQ_INVALID)
|
776
|
+
ag->targetState = DT_CROWDAGENT_TARGET_WAITING_FOR_PATH;
|
777
|
+
}
|
778
|
+
|
779
|
+
|
780
|
+
// Update requests.
|
781
|
+
m_pathq.update(MAX_ITERS_PER_UPDATE);
|
782
|
+
|
783
|
+
dtStatus status;
|
784
|
+
|
785
|
+
// Process path results.
|
786
|
+
for (int i = 0; i < m_maxAgents; ++i)
|
787
|
+
{
|
788
|
+
dtCrowdAgent* ag = &m_agents[i];
|
789
|
+
if (!ag->active)
|
790
|
+
continue;
|
791
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
|
792
|
+
continue;
|
793
|
+
|
794
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_PATH)
|
795
|
+
{
|
796
|
+
// Poll path queue.
|
797
|
+
status = m_pathq.getRequestStatus(ag->targetPathqRef);
|
798
|
+
if (dtStatusFailed(status))
|
799
|
+
{
|
800
|
+
// Path find failed, retry if the target location is still valid.
|
801
|
+
ag->targetPathqRef = DT_PATHQ_INVALID;
|
802
|
+
if (ag->targetRef)
|
803
|
+
ag->targetState = DT_CROWDAGENT_TARGET_REQUESTING;
|
804
|
+
else
|
805
|
+
ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
|
806
|
+
ag->targetReplanTime = 0.0;
|
807
|
+
}
|
808
|
+
else if (dtStatusSucceed(status))
|
809
|
+
{
|
810
|
+
const dtPolyRef* path = ag->corridor.getPath();
|
811
|
+
const int npath = ag->corridor.getPathCount();
|
812
|
+
dtAssert(npath);
|
813
|
+
|
814
|
+
// Apply results.
|
815
|
+
float targetPos[3];
|
816
|
+
dtVcopy(targetPos, ag->targetPos);
|
817
|
+
|
818
|
+
dtPolyRef* res = m_pathResult;
|
819
|
+
bool valid = true;
|
820
|
+
int nres = 0;
|
821
|
+
status = m_pathq.getPathResult(ag->targetPathqRef, res, &nres, m_maxPathResult);
|
822
|
+
if (dtStatusFailed(status) || !nres)
|
823
|
+
valid = false;
|
824
|
+
|
825
|
+
if (dtStatusDetail(status, DT_PARTIAL_RESULT))
|
826
|
+
ag->partial = true;
|
827
|
+
else
|
828
|
+
ag->partial = false;
|
829
|
+
|
830
|
+
// Merge result and existing path.
|
831
|
+
// The agent might have moved whilst the request is
|
832
|
+
// being processed, so the path may have changed.
|
833
|
+
// We assume that the end of the path is at the same location
|
834
|
+
// where the request was issued.
|
835
|
+
|
836
|
+
// The last ref in the old path should be the same as
|
837
|
+
// the location where the request was issued..
|
838
|
+
if (valid && path[npath-1] != res[0])
|
839
|
+
valid = false;
|
840
|
+
|
841
|
+
if (valid)
|
842
|
+
{
|
843
|
+
// Put the old path infront of the old path.
|
844
|
+
if (npath > 1)
|
845
|
+
{
|
846
|
+
// Make space for the old path.
|
847
|
+
if ((npath-1)+nres > m_maxPathResult)
|
848
|
+
nres = m_maxPathResult - (npath-1);
|
849
|
+
|
850
|
+
memmove(res+npath-1, res, sizeof(dtPolyRef)*nres);
|
851
|
+
// Copy old path in the beginning.
|
852
|
+
memcpy(res, path, sizeof(dtPolyRef)*(npath-1));
|
853
|
+
nres += npath-1;
|
854
|
+
|
855
|
+
// Remove trackbacks
|
856
|
+
for (int j = 0; j < nres; ++j)
|
857
|
+
{
|
858
|
+
if (j-1 >= 0 && j+1 < nres)
|
859
|
+
{
|
860
|
+
if (res[j-1] == res[j+1])
|
861
|
+
{
|
862
|
+
memmove(res+(j-1), res+(j+1), sizeof(dtPolyRef)*(nres-(j+1)));
|
863
|
+
nres -= 2;
|
864
|
+
j -= 2;
|
865
|
+
}
|
866
|
+
}
|
867
|
+
}
|
868
|
+
|
869
|
+
}
|
870
|
+
|
871
|
+
// Check for partial path.
|
872
|
+
if (res[nres-1] != ag->targetRef)
|
873
|
+
{
|
874
|
+
// Partial path, constrain target position inside the last polygon.
|
875
|
+
float nearest[3];
|
876
|
+
status = m_navquery->closestPointOnPoly(res[nres-1], targetPos, nearest, 0);
|
877
|
+
if (dtStatusSucceed(status))
|
878
|
+
dtVcopy(targetPos, nearest);
|
879
|
+
else
|
880
|
+
valid = false;
|
881
|
+
}
|
882
|
+
}
|
883
|
+
|
884
|
+
if (valid)
|
885
|
+
{
|
886
|
+
// Set current corridor.
|
887
|
+
ag->corridor.setCorridor(targetPos, res, nres);
|
888
|
+
// Force to update boundary.
|
889
|
+
ag->boundary.reset();
|
890
|
+
ag->targetState = DT_CROWDAGENT_TARGET_VALID;
|
891
|
+
}
|
892
|
+
else
|
893
|
+
{
|
894
|
+
// Something went wrong.
|
895
|
+
ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
|
896
|
+
}
|
897
|
+
|
898
|
+
ag->targetReplanTime = 0.0;
|
899
|
+
}
|
900
|
+
}
|
901
|
+
}
|
902
|
+
|
903
|
+
}
|
904
|
+
|
905
|
+
|
906
|
+
void dtCrowd::updateTopologyOptimization(dtCrowdAgent** agents, const int nagents, const float dt)
|
907
|
+
{
|
908
|
+
if (!nagents)
|
909
|
+
return;
|
910
|
+
|
911
|
+
const float OPT_TIME_THR = 0.5f; // seconds
|
912
|
+
const int OPT_MAX_AGENTS = 1;
|
913
|
+
dtCrowdAgent* queue[OPT_MAX_AGENTS];
|
914
|
+
int nqueue = 0;
|
915
|
+
|
916
|
+
for (int i = 0; i < nagents; ++i)
|
917
|
+
{
|
918
|
+
dtCrowdAgent* ag = agents[i];
|
919
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
920
|
+
continue;
|
921
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
|
922
|
+
continue;
|
923
|
+
if ((ag->params.updateFlags & DT_CROWD_OPTIMIZE_TOPO) == 0)
|
924
|
+
continue;
|
925
|
+
ag->topologyOptTime += dt;
|
926
|
+
if (ag->topologyOptTime >= OPT_TIME_THR)
|
927
|
+
nqueue = addToOptQueue(ag, queue, nqueue, OPT_MAX_AGENTS);
|
928
|
+
}
|
929
|
+
|
930
|
+
for (int i = 0; i < nqueue; ++i)
|
931
|
+
{
|
932
|
+
dtCrowdAgent* ag = queue[i];
|
933
|
+
ag->corridor.optimizePathTopology(m_navquery, &m_filters[ag->params.queryFilterType]);
|
934
|
+
ag->topologyOptTime = 0;
|
935
|
+
}
|
936
|
+
|
937
|
+
}
|
938
|
+
|
939
|
+
void dtCrowd::checkPathValidity(dtCrowdAgent** agents, const int nagents, const float dt)
|
940
|
+
{
|
941
|
+
static const int CHECK_LOOKAHEAD = 10;
|
942
|
+
static const float TARGET_REPLAN_DELAY = 1.0; // seconds
|
943
|
+
|
944
|
+
for (int i = 0; i < nagents; ++i)
|
945
|
+
{
|
946
|
+
dtCrowdAgent* ag = agents[i];
|
947
|
+
|
948
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
949
|
+
continue;
|
950
|
+
|
951
|
+
ag->targetReplanTime += dt;
|
952
|
+
|
953
|
+
bool replan = false;
|
954
|
+
|
955
|
+
// First check that the current location is valid.
|
956
|
+
const int idx = getAgentIndex(ag);
|
957
|
+
float agentPos[3];
|
958
|
+
dtPolyRef agentRef = ag->corridor.getFirstPoly();
|
959
|
+
dtVcopy(agentPos, ag->npos);
|
960
|
+
if (!m_navquery->isValidPolyRef(agentRef, &m_filters[ag->params.queryFilterType]))
|
961
|
+
{
|
962
|
+
// Current location is not valid, try to reposition.
|
963
|
+
// TODO: this can snap agents, how to handle that?
|
964
|
+
float nearest[3];
|
965
|
+
dtVcopy(nearest, agentPos);
|
966
|
+
agentRef = 0;
|
967
|
+
m_navquery->findNearestPoly(ag->npos, m_ext, &m_filters[ag->params.queryFilterType], &agentRef, nearest);
|
968
|
+
dtVcopy(agentPos, nearest);
|
969
|
+
|
970
|
+
if (!agentRef)
|
971
|
+
{
|
972
|
+
// Could not find location in navmesh, set state to invalid.
|
973
|
+
ag->corridor.reset(0, agentPos);
|
974
|
+
ag->partial = false;
|
975
|
+
ag->boundary.reset();
|
976
|
+
ag->state = DT_CROWDAGENT_STATE_INVALID;
|
977
|
+
continue;
|
978
|
+
}
|
979
|
+
|
980
|
+
// Make sure the first polygon is valid, but leave other valid
|
981
|
+
// polygons in the path so that replanner can adjust the path better.
|
982
|
+
ag->corridor.fixPathStart(agentRef, agentPos);
|
983
|
+
// ag->corridor.trimInvalidPath(agentRef, agentPos, m_navquery, &m_filter);
|
984
|
+
ag->boundary.reset();
|
985
|
+
dtVcopy(ag->npos, agentPos);
|
986
|
+
|
987
|
+
replan = true;
|
988
|
+
}
|
989
|
+
|
990
|
+
// If the agent does not have move target or is controlled by velocity, no need to recover the target nor replan.
|
991
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
|
992
|
+
continue;
|
993
|
+
|
994
|
+
// Try to recover move request position.
|
995
|
+
if (ag->targetState != DT_CROWDAGENT_TARGET_NONE && ag->targetState != DT_CROWDAGENT_TARGET_FAILED)
|
996
|
+
{
|
997
|
+
if (!m_navquery->isValidPolyRef(ag->targetRef, &m_filters[ag->params.queryFilterType]))
|
998
|
+
{
|
999
|
+
// Current target is not valid, try to reposition.
|
1000
|
+
float nearest[3];
|
1001
|
+
dtVcopy(nearest, ag->targetPos);
|
1002
|
+
ag->targetRef = 0;
|
1003
|
+
m_navquery->findNearestPoly(ag->targetPos, m_ext, &m_filters[ag->params.queryFilterType], &ag->targetRef, nearest);
|
1004
|
+
dtVcopy(ag->targetPos, nearest);
|
1005
|
+
replan = true;
|
1006
|
+
}
|
1007
|
+
if (!ag->targetRef)
|
1008
|
+
{
|
1009
|
+
// Failed to reposition target, fail moverequest.
|
1010
|
+
ag->corridor.reset(agentRef, agentPos);
|
1011
|
+
ag->partial = false;
|
1012
|
+
ag->targetState = DT_CROWDAGENT_TARGET_NONE;
|
1013
|
+
}
|
1014
|
+
}
|
1015
|
+
|
1016
|
+
// If nearby corridor is not valid, replan.
|
1017
|
+
if (!ag->corridor.isValid(CHECK_LOOKAHEAD, m_navquery, &m_filters[ag->params.queryFilterType]))
|
1018
|
+
{
|
1019
|
+
// Fix current path.
|
1020
|
+
// ag->corridor.trimInvalidPath(agentRef, agentPos, m_navquery, &m_filter);
|
1021
|
+
// ag->boundary.reset();
|
1022
|
+
replan = true;
|
1023
|
+
}
|
1024
|
+
|
1025
|
+
// If the end of the path is near and it is not the requested location, replan.
|
1026
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_VALID)
|
1027
|
+
{
|
1028
|
+
if (ag->targetReplanTime > TARGET_REPLAN_DELAY &&
|
1029
|
+
ag->corridor.getPathCount() < CHECK_LOOKAHEAD &&
|
1030
|
+
ag->corridor.getLastPoly() != ag->targetRef)
|
1031
|
+
replan = true;
|
1032
|
+
}
|
1033
|
+
|
1034
|
+
// Try to replan path to goal.
|
1035
|
+
if (replan)
|
1036
|
+
{
|
1037
|
+
if (ag->targetState != DT_CROWDAGENT_TARGET_NONE)
|
1038
|
+
{
|
1039
|
+
requestMoveTargetReplan(idx, ag->targetRef, ag->targetPos);
|
1040
|
+
}
|
1041
|
+
}
|
1042
|
+
}
|
1043
|
+
}
|
1044
|
+
|
1045
|
+
void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
|
1046
|
+
{
|
1047
|
+
m_velocitySampleCount = 0;
|
1048
|
+
|
1049
|
+
const int debugIdx = debug ? debug->idx : -1;
|
1050
|
+
|
1051
|
+
dtCrowdAgent** agents = m_activeAgents;
|
1052
|
+
int nagents = getActiveAgents(agents, m_maxAgents);
|
1053
|
+
|
1054
|
+
// Check that all agents still have valid paths.
|
1055
|
+
checkPathValidity(agents, nagents, dt);
|
1056
|
+
|
1057
|
+
// Update async move request and path finder.
|
1058
|
+
updateMoveRequest(dt);
|
1059
|
+
|
1060
|
+
// Optimize path topology.
|
1061
|
+
updateTopologyOptimization(agents, nagents, dt);
|
1062
|
+
|
1063
|
+
// Register agents to proximity grid.
|
1064
|
+
m_grid->clear();
|
1065
|
+
for (int i = 0; i < nagents; ++i)
|
1066
|
+
{
|
1067
|
+
dtCrowdAgent* ag = agents[i];
|
1068
|
+
const float* p = ag->npos;
|
1069
|
+
const float r = ag->params.radius;
|
1070
|
+
m_grid->addItem((unsigned short)i, p[0]-r, p[2]-r, p[0]+r, p[2]+r);
|
1071
|
+
}
|
1072
|
+
|
1073
|
+
// Get nearby navmesh segments and agents to collide with.
|
1074
|
+
for (int i = 0; i < nagents; ++i)
|
1075
|
+
{
|
1076
|
+
dtCrowdAgent* ag = agents[i];
|
1077
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
1078
|
+
continue;
|
1079
|
+
|
1080
|
+
// Update the collision boundary after certain distance has been passed or
|
1081
|
+
// if it has become invalid.
|
1082
|
+
const float updateThr = ag->params.collisionQueryRange*0.25f;
|
1083
|
+
if (dtVdist2DSqr(ag->npos, ag->boundary.getCenter()) > dtSqr(updateThr) ||
|
1084
|
+
!ag->boundary.isValid(m_navquery, &m_filters[ag->params.queryFilterType]))
|
1085
|
+
{
|
1086
|
+
ag->boundary.update(ag->corridor.getFirstPoly(), ag->npos, ag->params.collisionQueryRange,
|
1087
|
+
m_navquery, &m_filters[ag->params.queryFilterType]);
|
1088
|
+
}
|
1089
|
+
// Query neighbour agents
|
1090
|
+
ag->nneis = getNeighbours(ag->npos, ag->params.height, ag->params.collisionQueryRange,
|
1091
|
+
ag, ag->neis, DT_CROWDAGENT_MAX_NEIGHBOURS,
|
1092
|
+
agents, nagents, m_grid);
|
1093
|
+
for (int j = 0; j < ag->nneis; j++)
|
1094
|
+
ag->neis[j].idx = getAgentIndex(agents[ag->neis[j].idx]);
|
1095
|
+
}
|
1096
|
+
|
1097
|
+
// Find next corner to steer to.
|
1098
|
+
for (int i = 0; i < nagents; ++i)
|
1099
|
+
{
|
1100
|
+
dtCrowdAgent* ag = agents[i];
|
1101
|
+
|
1102
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
1103
|
+
continue;
|
1104
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
|
1105
|
+
continue;
|
1106
|
+
|
1107
|
+
// Find corners for steering
|
1108
|
+
ag->ncorners = ag->corridor.findCorners(ag->cornerVerts, ag->cornerFlags, ag->cornerPolys,
|
1109
|
+
DT_CROWDAGENT_MAX_CORNERS, m_navquery, &m_filters[ag->params.queryFilterType]);
|
1110
|
+
|
1111
|
+
// Check to see if the corner after the next corner is directly visible,
|
1112
|
+
// and short cut to there.
|
1113
|
+
if ((ag->params.updateFlags & DT_CROWD_OPTIMIZE_VIS) && ag->ncorners > 0)
|
1114
|
+
{
|
1115
|
+
const float* target = &ag->cornerVerts[dtMin(1,ag->ncorners-1)*3];
|
1116
|
+
ag->corridor.optimizePathVisibility(target, ag->params.pathOptimizationRange, m_navquery, &m_filters[ag->params.queryFilterType]);
|
1117
|
+
|
1118
|
+
// Copy data for debug purposes.
|
1119
|
+
if (debugIdx == i)
|
1120
|
+
{
|
1121
|
+
dtVcopy(debug->optStart, ag->corridor.getPos());
|
1122
|
+
dtVcopy(debug->optEnd, target);
|
1123
|
+
}
|
1124
|
+
}
|
1125
|
+
else
|
1126
|
+
{
|
1127
|
+
// Copy data for debug purposes.
|
1128
|
+
if (debugIdx == i)
|
1129
|
+
{
|
1130
|
+
dtVset(debug->optStart, 0,0,0);
|
1131
|
+
dtVset(debug->optEnd, 0,0,0);
|
1132
|
+
}
|
1133
|
+
}
|
1134
|
+
}
|
1135
|
+
|
1136
|
+
// Trigger off-mesh connections (depends on corners).
|
1137
|
+
for (int i = 0; i < nagents; ++i)
|
1138
|
+
{
|
1139
|
+
dtCrowdAgent* ag = agents[i];
|
1140
|
+
|
1141
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
1142
|
+
continue;
|
1143
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
|
1144
|
+
continue;
|
1145
|
+
|
1146
|
+
// Check
|
1147
|
+
const float triggerRadius = ag->params.radius*2.25f;
|
1148
|
+
if (overOffmeshConnection(ag, triggerRadius))
|
1149
|
+
{
|
1150
|
+
// Prepare to off-mesh connection.
|
1151
|
+
const int idx = (int)(ag - m_agents);
|
1152
|
+
dtCrowdAgentAnimation* anim = &m_agentAnims[idx];
|
1153
|
+
|
1154
|
+
// Adjust the path over the off-mesh connection.
|
1155
|
+
dtPolyRef refs[2];
|
1156
|
+
if (ag->corridor.moveOverOffmeshConnection(ag->cornerPolys[ag->ncorners-1], refs,
|
1157
|
+
anim->startPos, anim->endPos, m_navquery))
|
1158
|
+
{
|
1159
|
+
dtVcopy(anim->initPos, ag->npos);
|
1160
|
+
anim->polyRef = refs[1];
|
1161
|
+
anim->active = true;
|
1162
|
+
anim->t = 0.0f;
|
1163
|
+
anim->tmax = (dtVdist2D(anim->startPos, anim->endPos) / ag->params.maxSpeed) * 0.5f;
|
1164
|
+
|
1165
|
+
ag->state = DT_CROWDAGENT_STATE_OFFMESH;
|
1166
|
+
ag->ncorners = 0;
|
1167
|
+
ag->nneis = 0;
|
1168
|
+
continue;
|
1169
|
+
}
|
1170
|
+
else
|
1171
|
+
{
|
1172
|
+
// Path validity check will ensure that bad/blocked connections will be replanned.
|
1173
|
+
}
|
1174
|
+
}
|
1175
|
+
}
|
1176
|
+
|
1177
|
+
// Calculate steering.
|
1178
|
+
for (int i = 0; i < nagents; ++i)
|
1179
|
+
{
|
1180
|
+
dtCrowdAgent* ag = agents[i];
|
1181
|
+
|
1182
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
1183
|
+
continue;
|
1184
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_NONE)
|
1185
|
+
continue;
|
1186
|
+
|
1187
|
+
float dvel[3] = {0,0,0};
|
1188
|
+
|
1189
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
|
1190
|
+
{
|
1191
|
+
dtVcopy(dvel, ag->targetPos);
|
1192
|
+
ag->desiredSpeed = dtVlen(ag->targetPos);
|
1193
|
+
}
|
1194
|
+
else
|
1195
|
+
{
|
1196
|
+
// Calculate steering direction.
|
1197
|
+
if (ag->params.updateFlags & DT_CROWD_ANTICIPATE_TURNS)
|
1198
|
+
calcSmoothSteerDirection(ag, dvel);
|
1199
|
+
else
|
1200
|
+
calcStraightSteerDirection(ag, dvel);
|
1201
|
+
|
1202
|
+
// Calculate speed scale, which tells the agent to slowdown at the end of the path.
|
1203
|
+
const float slowDownRadius = ag->params.radius*2; // TODO: make less hacky.
|
1204
|
+
const float speedScale = getDistanceToGoal(ag, slowDownRadius) / slowDownRadius;
|
1205
|
+
|
1206
|
+
ag->desiredSpeed = ag->params.maxSpeed;
|
1207
|
+
dtVscale(dvel, dvel, ag->desiredSpeed * speedScale);
|
1208
|
+
}
|
1209
|
+
|
1210
|
+
// Separation
|
1211
|
+
if (ag->params.updateFlags & DT_CROWD_SEPARATION)
|
1212
|
+
{
|
1213
|
+
const float separationDist = ag->params.collisionQueryRange;
|
1214
|
+
const float invSeparationDist = 1.0f / separationDist;
|
1215
|
+
const float separationWeight = ag->params.separationWeight;
|
1216
|
+
|
1217
|
+
float w = 0;
|
1218
|
+
float disp[3] = {0,0,0};
|
1219
|
+
|
1220
|
+
for (int j = 0; j < ag->nneis; ++j)
|
1221
|
+
{
|
1222
|
+
const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
|
1223
|
+
|
1224
|
+
float diff[3];
|
1225
|
+
dtVsub(diff, ag->npos, nei->npos);
|
1226
|
+
diff[1] = 0;
|
1227
|
+
|
1228
|
+
const float distSqr = dtVlenSqr(diff);
|
1229
|
+
if (distSqr < 0.00001f)
|
1230
|
+
continue;
|
1231
|
+
if (distSqr > dtSqr(separationDist))
|
1232
|
+
continue;
|
1233
|
+
const float dist = dtMathSqrtf(distSqr);
|
1234
|
+
const float weight = separationWeight * (1.0f - dtSqr(dist*invSeparationDist));
|
1235
|
+
|
1236
|
+
dtVmad(disp, disp, diff, weight/dist);
|
1237
|
+
w += 1.0f;
|
1238
|
+
}
|
1239
|
+
|
1240
|
+
if (w > 0.0001f)
|
1241
|
+
{
|
1242
|
+
// Adjust desired velocity.
|
1243
|
+
dtVmad(dvel, dvel, disp, 1.0f/w);
|
1244
|
+
// Clamp desired velocity to desired speed.
|
1245
|
+
const float speedSqr = dtVlenSqr(dvel);
|
1246
|
+
const float desiredSqr = dtSqr(ag->desiredSpeed);
|
1247
|
+
if (speedSqr > desiredSqr)
|
1248
|
+
dtVscale(dvel, dvel, desiredSqr/speedSqr);
|
1249
|
+
}
|
1250
|
+
}
|
1251
|
+
|
1252
|
+
// Set the desired velocity.
|
1253
|
+
dtVcopy(ag->dvel, dvel);
|
1254
|
+
}
|
1255
|
+
|
1256
|
+
// Velocity planning.
|
1257
|
+
for (int i = 0; i < nagents; ++i)
|
1258
|
+
{
|
1259
|
+
dtCrowdAgent* ag = agents[i];
|
1260
|
+
|
1261
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
1262
|
+
continue;
|
1263
|
+
|
1264
|
+
if (ag->params.updateFlags & DT_CROWD_OBSTACLE_AVOIDANCE)
|
1265
|
+
{
|
1266
|
+
m_obstacleQuery->reset();
|
1267
|
+
|
1268
|
+
// Add neighbours as obstacles.
|
1269
|
+
for (int j = 0; j < ag->nneis; ++j)
|
1270
|
+
{
|
1271
|
+
const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
|
1272
|
+
m_obstacleQuery->addCircle(nei->npos, nei->params.radius, nei->vel, nei->dvel);
|
1273
|
+
}
|
1274
|
+
|
1275
|
+
// Append neighbour segments as obstacles.
|
1276
|
+
for (int j = 0; j < ag->boundary.getSegmentCount(); ++j)
|
1277
|
+
{
|
1278
|
+
const float* s = ag->boundary.getSegment(j);
|
1279
|
+
if (dtTriArea2D(ag->npos, s, s+3) < 0.0f)
|
1280
|
+
continue;
|
1281
|
+
m_obstacleQuery->addSegment(s, s+3);
|
1282
|
+
}
|
1283
|
+
|
1284
|
+
dtObstacleAvoidanceDebugData* vod = 0;
|
1285
|
+
if (debugIdx == i)
|
1286
|
+
vod = debug->vod;
|
1287
|
+
|
1288
|
+
// Sample new safe velocity.
|
1289
|
+
bool adaptive = true;
|
1290
|
+
int ns = 0;
|
1291
|
+
|
1292
|
+
const dtObstacleAvoidanceParams* params = &m_obstacleQueryParams[ag->params.obstacleAvoidanceType];
|
1293
|
+
|
1294
|
+
if (adaptive)
|
1295
|
+
{
|
1296
|
+
ns = m_obstacleQuery->sampleVelocityAdaptive(ag->npos, ag->params.radius, ag->desiredSpeed,
|
1297
|
+
ag->vel, ag->dvel, ag->nvel, params, vod);
|
1298
|
+
}
|
1299
|
+
else
|
1300
|
+
{
|
1301
|
+
ns = m_obstacleQuery->sampleVelocityGrid(ag->npos, ag->params.radius, ag->desiredSpeed,
|
1302
|
+
ag->vel, ag->dvel, ag->nvel, params, vod);
|
1303
|
+
}
|
1304
|
+
m_velocitySampleCount += ns;
|
1305
|
+
}
|
1306
|
+
else
|
1307
|
+
{
|
1308
|
+
// If not using velocity planning, new velocity is directly the desired velocity.
|
1309
|
+
dtVcopy(ag->nvel, ag->dvel);
|
1310
|
+
}
|
1311
|
+
}
|
1312
|
+
|
1313
|
+
// Integrate.
|
1314
|
+
for (int i = 0; i < nagents; ++i)
|
1315
|
+
{
|
1316
|
+
dtCrowdAgent* ag = agents[i];
|
1317
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
1318
|
+
continue;
|
1319
|
+
integrate(ag, dt);
|
1320
|
+
}
|
1321
|
+
|
1322
|
+
// Handle collisions.
|
1323
|
+
static const float COLLISION_RESOLVE_FACTOR = 0.7f;
|
1324
|
+
|
1325
|
+
for (int iter = 0; iter < 4; ++iter)
|
1326
|
+
{
|
1327
|
+
for (int i = 0; i < nagents; ++i)
|
1328
|
+
{
|
1329
|
+
dtCrowdAgent* ag = agents[i];
|
1330
|
+
const int idx0 = getAgentIndex(ag);
|
1331
|
+
|
1332
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
1333
|
+
continue;
|
1334
|
+
|
1335
|
+
dtVset(ag->disp, 0,0,0);
|
1336
|
+
|
1337
|
+
float w = 0;
|
1338
|
+
|
1339
|
+
for (int j = 0; j < ag->nneis; ++j)
|
1340
|
+
{
|
1341
|
+
const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
|
1342
|
+
const int idx1 = getAgentIndex(nei);
|
1343
|
+
|
1344
|
+
float diff[3];
|
1345
|
+
dtVsub(diff, ag->npos, nei->npos);
|
1346
|
+
diff[1] = 0;
|
1347
|
+
|
1348
|
+
float dist = dtVlenSqr(diff);
|
1349
|
+
if (dist > dtSqr(ag->params.radius + nei->params.radius))
|
1350
|
+
continue;
|
1351
|
+
dist = dtMathSqrtf(dist);
|
1352
|
+
float pen = (ag->params.radius + nei->params.radius) - dist;
|
1353
|
+
if (dist < 0.0001f)
|
1354
|
+
{
|
1355
|
+
// Agents on top of each other, try to choose diverging separation directions.
|
1356
|
+
if (idx0 > idx1)
|
1357
|
+
dtVset(diff, -ag->dvel[2],0,ag->dvel[0]);
|
1358
|
+
else
|
1359
|
+
dtVset(diff, ag->dvel[2],0,-ag->dvel[0]);
|
1360
|
+
pen = 0.01f;
|
1361
|
+
}
|
1362
|
+
else
|
1363
|
+
{
|
1364
|
+
pen = (1.0f/dist) * (pen*0.5f) * COLLISION_RESOLVE_FACTOR;
|
1365
|
+
}
|
1366
|
+
|
1367
|
+
dtVmad(ag->disp, ag->disp, diff, pen);
|
1368
|
+
|
1369
|
+
w += 1.0f;
|
1370
|
+
}
|
1371
|
+
|
1372
|
+
if (w > 0.0001f)
|
1373
|
+
{
|
1374
|
+
const float iw = 1.0f / w;
|
1375
|
+
dtVscale(ag->disp, ag->disp, iw);
|
1376
|
+
}
|
1377
|
+
}
|
1378
|
+
|
1379
|
+
for (int i = 0; i < nagents; ++i)
|
1380
|
+
{
|
1381
|
+
dtCrowdAgent* ag = agents[i];
|
1382
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
1383
|
+
continue;
|
1384
|
+
|
1385
|
+
dtVadd(ag->npos, ag->npos, ag->disp);
|
1386
|
+
}
|
1387
|
+
}
|
1388
|
+
|
1389
|
+
for (int i = 0; i < nagents; ++i)
|
1390
|
+
{
|
1391
|
+
dtCrowdAgent* ag = agents[i];
|
1392
|
+
if (ag->state != DT_CROWDAGENT_STATE_WALKING)
|
1393
|
+
continue;
|
1394
|
+
|
1395
|
+
// Move along navmesh.
|
1396
|
+
ag->corridor.movePosition(ag->npos, m_navquery, &m_filters[ag->params.queryFilterType]);
|
1397
|
+
// Get valid constrained position back.
|
1398
|
+
dtVcopy(ag->npos, ag->corridor.getPos());
|
1399
|
+
|
1400
|
+
// If not using path, truncate the corridor to just one poly.
|
1401
|
+
if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
|
1402
|
+
{
|
1403
|
+
ag->corridor.reset(ag->corridor.getFirstPoly(), ag->npos);
|
1404
|
+
ag->partial = false;
|
1405
|
+
}
|
1406
|
+
|
1407
|
+
}
|
1408
|
+
|
1409
|
+
// Update agents using off-mesh connection.
|
1410
|
+
for (int i = 0; i < m_maxAgents; ++i)
|
1411
|
+
{
|
1412
|
+
dtCrowdAgentAnimation* anim = &m_agentAnims[i];
|
1413
|
+
if (!anim->active)
|
1414
|
+
continue;
|
1415
|
+
dtCrowdAgent* ag = agents[i];
|
1416
|
+
|
1417
|
+
anim->t += dt;
|
1418
|
+
if (anim->t > anim->tmax)
|
1419
|
+
{
|
1420
|
+
// Reset animation
|
1421
|
+
anim->active = false;
|
1422
|
+
// Prepare agent for walking.
|
1423
|
+
ag->state = DT_CROWDAGENT_STATE_WALKING;
|
1424
|
+
continue;
|
1425
|
+
}
|
1426
|
+
|
1427
|
+
// Update position
|
1428
|
+
const float ta = anim->tmax*0.15f;
|
1429
|
+
const float tb = anim->tmax;
|
1430
|
+
if (anim->t < ta)
|
1431
|
+
{
|
1432
|
+
const float u = tween(anim->t, 0.0, ta);
|
1433
|
+
dtVlerp(ag->npos, anim->initPos, anim->startPos, u);
|
1434
|
+
}
|
1435
|
+
else
|
1436
|
+
{
|
1437
|
+
const float u = tween(anim->t, ta, tb);
|
1438
|
+
dtVlerp(ag->npos, anim->startPos, anim->endPos, u);
|
1439
|
+
}
|
1440
|
+
|
1441
|
+
// Update velocity.
|
1442
|
+
dtVset(ag->vel, 0,0,0);
|
1443
|
+
dtVset(ag->dvel, 0,0,0);
|
1444
|
+
}
|
1445
|
+
|
1446
|
+
}
|