game_machine 0.0.11 → 1.0.2

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Files changed (274) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +12 -1
  3. data/Gemfile.lock +32 -47
  4. data/Rakefile +0 -27
  5. data/bin/bundle_run.sh +1 -0
  6. data/bin/game_machine +29 -27
  7. data/config/cluster.conf +6 -5
  8. data/config/default.conf +164 -0
  9. data/config/game_machine.sql +33 -0
  10. data/config/game_messages.proto +87 -25
  11. data/config/gamecloud.conf +140 -0
  12. data/config/messages.proto +46 -53
  13. data/config/test.conf +149 -0
  14. data/game_machine.gemspec +10 -5
  15. data/games/boot.rb +3 -0
  16. data/games/example/data/game_data.yml +4 -4
  17. data/games/example/lib/aggressive_npc.rb +1 -1
  18. data/games/example/lib/game.rb +1 -2
  19. data/games/example/lib/player_register.rb +1 -1
  20. data/games/routes.rb +9 -0
  21. data/games/tutorial/boot.rb +12 -0
  22. data/games/tutorial/item_manager.rb +256 -0
  23. data/games/tutorial/object_store.rb +55 -0
  24. data/games/tutorial/seed.rb +52 -0
  25. data/games/tutorial/sql_store.rb +30 -0
  26. data/java/project/build.gradle +134 -0
  27. data/java/project/component.erb +719 -0
  28. data/java/{gradle.properties → project/gradle.properties} +1 -1
  29. data/java/project/gradle/wrapper/gradle-wrapper.jar +0 -0
  30. data/java/{gradle → project/gradle}/wrapper/gradle-wrapper.properties +2 -2
  31. data/java/{gradlew → project/gradlew} +0 -0
  32. data/java/{gradlew.bat → project/gradlew.bat} +0 -0
  33. data/java/project/local_lib/AdminUi.jar +0 -0
  34. data/java/{local_lib/protostuff-compiler-1.0.7-jarjar.jar → project/local_lib/protostuff-compiler-1.0.8-jarjar.jar} +0 -0
  35. data/java/project/local_lib/sigar/libsigar-amd64-freebsd-6.so +0 -0
  36. data/java/project/local_lib/sigar/libsigar-amd64-linux.so +0 -0
  37. data/java/project/local_lib/sigar/libsigar-amd64-solaris.so +0 -0
  38. data/java/project/local_lib/sigar/libsigar-ia64-hpux-11.sl +0 -0
  39. data/java/project/local_lib/sigar/libsigar-ia64-linux.so +0 -0
  40. data/java/project/local_lib/sigar/libsigar-pa-hpux-11.sl +0 -0
  41. data/java/project/local_lib/sigar/libsigar-ppc-aix-5.so +0 -0
  42. data/java/project/local_lib/sigar/libsigar-ppc-linux.so +0 -0
  43. data/java/project/local_lib/sigar/libsigar-ppc64-aix-5.so +0 -0
  44. data/java/project/local_lib/sigar/libsigar-ppc64-linux.so +0 -0
  45. data/java/project/local_lib/sigar/libsigar-s390x-linux.so +0 -0
  46. data/java/project/local_lib/sigar/libsigar-sparc-solaris.so +0 -0
  47. data/java/project/local_lib/sigar/libsigar-sparc64-solaris.so +0 -0
  48. data/java/project/local_lib/sigar/libsigar-universal-macosx.dylib +0 -0
  49. data/java/project/local_lib/sigar/libsigar-universal64-macosx.dylib +0 -0
  50. data/java/project/local_lib/sigar/libsigar-x86-freebsd-5.so +0 -0
  51. data/java/project/local_lib/sigar/libsigar-x86-freebsd-6.so +0 -0
  52. data/java/project/local_lib/sigar/libsigar-x86-linux.so +0 -0
  53. data/java/project/local_lib/sigar/libsigar-x86-solaris.so +0 -0
  54. data/java/project/local_lib/sigar/sigar-amd64-winnt.dll +0 -0
  55. data/java/project/local_lib/sigar/sigar-x86-winnt.dll +0 -0
  56. data/java/project/local_lib/sigar/sigar-x86-winnt.lib +0 -0
  57. data/java/project/model.erb +99 -0
  58. data/java/{settings.gradle → project/settings.gradle} +0 -0
  59. data/java/project/src/main/java/com/game_machine/authentication/DefaultAuthenticator.java +28 -0
  60. data/java/project/src/main/java/com/game_machine/authentication/PlayerAuthenticator.java +6 -0
  61. data/java/project/src/main/java/com/game_machine/authentication/PublicAuthenticator.java +20 -0
  62. data/java/{src → project/src}/main/java/com/game_machine/core/ActorFactory.java +0 -0
  63. data/java/{src → project/src}/main/java/com/game_machine/core/ActorUtil.java +13 -0
  64. data/java/project/src/main/java/com/game_machine/core/AuthorizedPlayers.java +23 -0
  65. data/java/project/src/main/java/com/game_machine/core/ClientMessageDecoder.java +36 -0
  66. data/java/project/src/main/java/com/game_machine/core/ClientMessageEncoder.java +19 -0
  67. data/java/project/src/main/java/com/game_machine/core/CloudClient.java +298 -0
  68. data/java/{src → project/src}/main/java/com/game_machine/core/CommandProxy.java +0 -0
  69. data/java/project/src/main/java/com/game_machine/core/Commands.java +20 -0
  70. data/java/project/src/main/java/com/game_machine/core/DatastoreCommands.java +43 -0
  71. data/java/project/src/main/java/com/game_machine/core/DbConnectionPool.java +72 -0
  72. data/java/project/src/main/java/com/game_machine/core/DefaultMovementVerifier.java +56 -0
  73. data/java/{src → project/src}/main/java/com/game_machine/core/EntitySerializer.java +0 -0
  74. data/java/project/src/main/java/com/game_machine/core/EntityTracking.java +119 -0
  75. data/java/{src → project/src}/main/java/com/game_machine/core/EventStreamHandler.java +1 -1
  76. data/java/project/src/main/java/com/game_machine/core/GameActor.java +73 -0
  77. data/java/project/src/main/java/com/game_machine/core/GameMachineLoader.java +43 -0
  78. data/java/project/src/main/java/com/game_machine/core/GameMessageActor.java +44 -0
  79. data/java/project/src/main/java/com/game_machine/core/Grid.java +255 -0
  80. data/java/{src → project/src}/main/java/com/game_machine/core/GridValue.java +0 -0
  81. data/java/project/src/main/java/com/game_machine/core/Hashring.java +66 -0
  82. data/java/{src → project/src}/main/java/com/game_machine/core/IActorFactory.java +0 -0
  83. data/java/project/src/main/java/com/game_machine/core/LocalLinkedBuffer.java +20 -0
  84. data/java/project/src/main/java/com/game_machine/core/MessageGateway.java +120 -0
  85. data/java/project/src/main/java/com/game_machine/core/MessagePersister.java +26 -0
  86. data/java/project/src/main/java/com/game_machine/core/MonoProxy.java +39 -0
  87. data/java/project/src/main/java/com/game_machine/core/MovementVerifier.java +7 -0
  88. data/java/{src → project/src}/main/java/com/game_machine/core/NetMessage.java +10 -6
  89. data/java/project/src/main/java/com/game_machine/core/PersistentMessage.java +9 -0
  90. data/java/project/src/main/java/com/game_machine/core/PlayerCommands.java +31 -0
  91. data/java/project/src/main/java/com/game_machine/core/TcpServer.java +100 -0
  92. data/java/project/src/main/java/com/game_machine/core/TcpServerHandler.java +54 -0
  93. data/java/project/src/main/java/com/game_machine/core/TcpServerInitializer.java +32 -0
  94. data/java/project/src/main/java/com/game_machine/core/UdpClient.java +86 -0
  95. data/java/{src → project/src}/main/java/com/game_machine/core/UdpServer.java +18 -27
  96. data/java/{src → project/src}/main/java/com/game_machine/core/UdpServerHandler.java +23 -26
  97. data/java/project/src/main/java/com/game_machine/core/Vector3.java +159 -0
  98. data/java/project/src/main/java/com/game_machine/orm/models/PlayerItem.java +118 -0
  99. data/java/project/src/main/java/com/game_machine/orm/models/TestObject.java +110 -0
  100. data/java/project/src/main/java/com/game_machine/tutorial/LootGenerator.java +26 -0
  101. data/java/{src → project/src}/main/resources/game_machine.java.stg +3 -1
  102. data/java/project/src/main/resources/logback.properties +13 -0
  103. data/java/project/src/main/resources/logback.xml +76 -0
  104. data/java/{src → project/src}/main/resources/protostuff.properties +0 -0
  105. data/java/src/main/java/game/MyGameActor.java +26 -0
  106. data/lib/game_machine.rb +17 -16
  107. data/lib/game_machine/actor.rb +1 -1
  108. data/lib/game_machine/actor/base.rb +8 -31
  109. data/lib/game_machine/actor/builder.rb +5 -6
  110. data/lib/game_machine/actor/game_actor.rb +55 -0
  111. data/lib/game_machine/actor/reloadable.rb +6 -1
  112. data/lib/game_machine/akka.rb +26 -32
  113. data/lib/game_machine/app_config.rb +39 -26
  114. data/lib/game_machine/application.rb +56 -62
  115. data/lib/game_machine/client_manager.rb +14 -8
  116. data/lib/game_machine/cloud_updater.rb +51 -0
  117. data/lib/game_machine/cluster_monitor.rb +3 -3
  118. data/lib/game_machine/commands.rb +1 -1
  119. data/lib/game_machine/commands/misc_commands.rb +4 -8
  120. data/lib/game_machine/commands/player_commands.rb +8 -0
  121. data/lib/game_machine/console.rb +1 -0
  122. data/lib/game_machine/console/build.rb +57 -24
  123. data/lib/game_machine/console/bundle.rb +95 -0
  124. data/lib/game_machine/console/deploy.rb +30 -0
  125. data/lib/game_machine/console/install.rb +70 -36
  126. data/lib/game_machine/console/server.rb +2 -69
  127. data/lib/game_machine/data_store.rb +111 -15
  128. data/lib/game_machine/data_stores/couchbase.rb +8 -3
  129. data/lib/game_machine/data_stores/gamecloud.rb +93 -0
  130. data/lib/game_machine/data_stores/jdbc.rb +98 -0
  131. data/lib/game_machine/default_handlers.rb +2 -0
  132. data/lib/game_machine/default_handlers/team_handler.rb +51 -0
  133. data/lib/game_machine/default_handlers/zone_manager.rb +30 -0
  134. data/lib/game_machine/endpoints.rb +0 -4
  135. data/lib/game_machine/endpoints/udp_incoming.rb +13 -5
  136. data/lib/game_machine/endpoints/udp_outgoing.rb +15 -9
  137. data/lib/game_machine/game_systems.rb +0 -2
  138. data/lib/game_machine/game_systems/agents/controller.rb +2 -2
  139. data/lib/game_machine/game_systems/entity_tracking.rb +0 -3
  140. data/lib/game_machine/game_systems/region_manager.rb +3 -2
  141. data/lib/game_machine/game_systems/region_service.rb +2 -2
  142. data/lib/game_machine/game_systems/remote_echo.rb +10 -0
  143. data/lib/game_machine/game_systems/team_manager.rb +2 -11
  144. data/lib/game_machine/grid.rb +5 -18
  145. data/lib/game_machine/handlers/authentication.rb +1 -9
  146. data/lib/game_machine/handlers/game.rb +27 -2
  147. data/lib/game_machine/handlers/player_authentication.rb +87 -0
  148. data/lib/game_machine/handlers/request.rb +9 -11
  149. data/lib/game_machine/hocon_config.rb +81 -0
  150. data/lib/game_machine/java_lib.rb +14 -1
  151. data/lib/game_machine/logger.rb +10 -23
  152. data/lib/game_machine/models.rb +1 -0
  153. data/lib/game_machine/mono_server.rb +6 -1
  154. data/lib/game_machine/object_db.rb +12 -6
  155. data/lib/game_machine/protobuf.rb +1 -1
  156. data/lib/game_machine/protobuf/game_messages.rb +13 -3
  157. data/lib/game_machine/protobuf/generate.rb +107 -5
  158. data/lib/game_machine/restart_watcher.rb +1 -1
  159. data/lib/game_machine/routes.rb +23 -0
  160. data/lib/game_machine/scheduler.rb +1 -1
  161. data/lib/game_machine/securerandom.rb +2 -0
  162. data/lib/game_machine/system_stats.rb +28 -7
  163. data/lib/game_machine/version.rb +1 -1
  164. data/lib/game_machine/wavefront_ext.rb +47 -0
  165. data/lib/game_machine/write_behind_cache.rb +24 -9
  166. data/mono/server/Makefile +1 -1
  167. data/mono/server/Newtonsoft.Json.dll +0 -0
  168. data/mono/server/build.bat +1 -1
  169. data/mono/server/callable.cs +9 -0
  170. data/mono/server/echo.cs +17 -0
  171. data/mono/server/message_router.cs +16 -23
  172. data/mono/server/messages.cs +1792 -417
  173. data/mono/server/protobuf-net.dll +0 -0
  174. data/mono/server/server.cs +120 -0
  175. data/mono/server/server.exe +0 -0
  176. data/pathfinding/astar.cpp +149 -0
  177. data/pathfinding/build.sh +6 -0
  178. data/pathfinding/build.txt +16 -0
  179. data/pathfinding/crowd.cpp +194 -0
  180. data/pathfinding/include/astar.h +49 -0
  181. data/pathfinding/include/common.h +5 -0
  182. data/pathfinding/include/crowd.h +43 -0
  183. data/pathfinding/include/micropather.h +511 -0
  184. data/pathfinding/include/navmesh.h +114 -0
  185. data/pathfinding/include/pathfinder.h +24 -0
  186. data/pathfinding/main.cpp +108 -17
  187. data/pathfinding/micropather.cpp +1062 -0
  188. data/pathfinding/navmesh.cpp +408 -0
  189. data/pathfinding/overrides/DetourCrowd.cpp +1446 -0
  190. data/pathfinding/overrides/DetourNavMeshQuery.cpp +3551 -0
  191. data/pathfinding/overrides/DetourNavMeshQuery.h +538 -0
  192. data/pathfinding/pathfinder.cpp +117 -0
  193. data/pathfinding/{bin → premake}/premake4 +0 -0
  194. data/pathfinding/premake/premake4.exe +0 -0
  195. data/pathfinding/premake4.lua +12 -3
  196. data/spec/actor/actor_spec.rb +0 -7
  197. data/spec/client_manager_spec.rb +1 -1
  198. data/spec/couchproxy_spec.rb +38 -0
  199. data/spec/entity_persistence_spec.rb +129 -0
  200. data/spec/game_systems/team_manager_spec.rb +2 -2
  201. data/spec/hashring_spec.rb +17 -39
  202. data/spec/java_grid_spec.rb +0 -2
  203. data/spec/misc_spec.rb +111 -0
  204. data/spec/mono_spec.rb +50 -3
  205. data/spec/reliable_message_spec.rb +38 -0
  206. data/spec/spec_helper.rb +4 -4
  207. data/spec/spec_helper_minimal.rb +10 -0
  208. data/web/app.rb +108 -86
  209. data/web/config/trinidad.yml +1 -0
  210. data/web/views/add_player.erb +25 -0
  211. data/web/views/index.erb +0 -0
  212. data/web/views/layout.erb +48 -0
  213. data/web/views/login.erb +25 -0
  214. data/web/views/players.erb +24 -0
  215. metadata +209 -94
  216. data/config/config.example.yml +0 -100
  217. data/config/regions.example.yml +0 -9
  218. data/games/example/lib/authentication_handler.rb +0 -69
  219. data/games/models.rb +0 -3
  220. data/games/models/clan_member.rb +0 -8
  221. data/games/models/clan_profile.rb +0 -9
  222. data/games/models/player.rb +0 -7
  223. data/games/plugins.rb +0 -1
  224. data/games/plugins/team_handler.rb +0 -49
  225. data/games/preload.rb +0 -13
  226. data/java/.gitignore +0 -1
  227. data/java/build.gradle +0 -95
  228. data/java/component.erb +0 -396
  229. data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
  230. data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +0 -25
  231. data/java/src/main/java/com/game_machine/core/Grid.java +0 -195
  232. data/java/src/main/resources/logback.xml +0 -14
  233. data/java/src/main/resources/logging.properties +0 -3
  234. data/lib/game_machine/actor/mono_actor.rb +0 -89
  235. data/lib/game_machine/auth_handlers/base.rb +0 -21
  236. data/lib/game_machine/auth_handlers/public.rb +0 -34
  237. data/lib/game_machine/endpoints/mono_gateway.rb +0 -87
  238. data/lib/game_machine/endpoints/tcp.rb +0 -51
  239. data/lib/game_machine/endpoints/tcp_handler.rb +0 -75
  240. data/lib/game_machine/endpoints/udp.rb +0 -88
  241. data/lib/game_machine/game_loader.rb +0 -46
  242. data/lib/game_machine/game_systems/region_settings.rb +0 -13
  243. data/lib/game_machine/hashring.rb +0 -48
  244. data/lib/game_machine/settings.rb +0 -11
  245. data/mono/server/actor.cs +0 -37
  246. data/mono/server/iactor.cs +0 -11
  247. data/mono/server/message_util.cs +0 -29
  248. data/mono/server/proxy_client.cs +0 -73
  249. data/mono/server/proxy_server.cs +0 -30
  250. data/mono/server/test_actor.cs +0 -33
  251. data/pathfinding/include/pathfind.h +0 -167
  252. data/pathfinding/pathfind.cpp +0 -174
  253. data/pathfinding/pathfinder.cs +0 -66
  254. data/script/server.sh +0 -109
  255. data/script/watch.sh +0 -11
  256. data/spec/commands/navigation_commands_spec.rb +0 -51
  257. data/spec/game_systems/entity_tracking_spec.rb +0 -64
  258. data/spec/navigation/detour_navmesh_spec.rb +0 -34
  259. data/spec/navigation/detour_path_spec.rb +0 -25
  260. data/spec/udp_server_spec.rb +0 -10
  261. data/web/controllers/auth_controller.rb +0 -19
  262. data/web/controllers/base_controller.rb +0 -16
  263. data/web/controllers/index_controller.rb +0 -7
  264. data/web/controllers/log_controller.rb +0 -47
  265. data/web/controllers/messages_controller.rb +0 -59
  266. data/web/controllers/player_register_controller.rb +0 -15
  267. data/web/views/game_messages.haml +0 -45
  268. data/web/views/index.haml +0 -6
  269. data/web/views/layout.haml +0 -41
  270. data/web/views/logs.haml +0 -32
  271. data/web/views/player_register.haml +0 -22
  272. data/web/views/player_registered.haml +0 -2
  273. data/web/views/register_layout.haml +0 -22
  274. data/web/views/restart.haml +0 -35
@@ -0,0 +1,49 @@
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+
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+ #include <ctype.h>
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+ #include <stdio.h>
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+ #include <memory.h>
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+ #include <math.h>
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+
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+ #include <vector>
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+ #include <iostream>
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+
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+
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+ #include "common.h"
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+ #include "micropather.h"
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+ using namespace micropather;
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+ using namespace std;
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+
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+
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+ class Astar : public Graph {
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+ int width, height;
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+ vector<char> gmap;
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+ private:
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+ Astar( const Astar& );
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+ void operator=( const Astar& );
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+ MPVector<void*> path;
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+ MicroPather* pather;
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+
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+
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+ public:
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+ Astar(int a, int b);
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+ virtual ~Astar() {
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+ delete pather;
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+ }
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+ void setPassable(int x, int y);
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+ void setBlocked(int x, int y);
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+ int Passable( int nx, int ny );
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+ void ClearPath();
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+ int findPath(int startx, int starty, int endx, int endy);
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+ void NodeToXY( void* node, int* x, int* y );
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+ void* XYToNode( int x, int y );
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+ int getYAt(int i);
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+ int getXAt(int i);
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+ virtual float LeastCostEstimate( void* nodeStart, void* nodeEnd );
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+ virtual void AdjacentCost( void* node, micropather::MPVector< StateCost > *neighbors );
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+ virtual void PrintStateInfo( void* node );
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+ void Print();
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+ };
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+
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+
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+
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+
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+ #if _MSC_VER // TRUE for Microsoft compiler.
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+ #define EXPORT_API __declspec(dllexport) // Required for VC++
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+ #else
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+ #define EXPORT_API // Otherwise don't define.
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+ #endif
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+ #define _USE_MATH_DEFINES
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+ #include <ctype.h>
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+ #include <stdio.h>
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+ #include <memory.h>
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+ #include <math.h>
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+ #include <vector>
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+ #include <iostream>
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+
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+ #include "Recast.h"
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+ #include "DetourNavMesh.h"
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+ #include "DetourNavMeshQuery.h"
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+ #include "DetourCrowd.h"
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+
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+ #include "common.h"
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+ #include "navmesh.h"
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+
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+
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+ class Crowd {
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+ Navmesh* navmesh;
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+ dtNavMesh* nav;
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+ dtCrowd* crowd;
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+ dtCrowdAgentDebugInfo m_agentDebug;
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+ dtObstacleAvoidanceDebugData* m_vod;
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+ float m_targetPos[3];
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+ dtPolyRef m_targetRef;
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+
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+ static const int AGENT_MAX_TRAIL = 64;
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+ static const int MAX_AGENTS = 128;
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+ struct AgentTrail
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+ {
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+ float trail[AGENT_MAX_TRAIL*3];
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+ int htrail;
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+ };
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+ AgentTrail m_trails[MAX_AGENTS];
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+
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+ public:
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+ Crowd(Navmesh* n);
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+ int addAgent(const float* p, float accel, float speed, float radius, float height, int optflag, float sepWeight);
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+ void removeAgent(const int idx);
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+ void setMoveTarget(const float* p, bool adjust, int agentIdx);
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+ void updateTick(const float dt);
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+ dtCrowd* getCrowd();
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+ };
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+ /*
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+ Copyright (c) 2000-2013 Lee Thomason (www.grinninglizard.com)
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+ Micropather
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any
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+ damages arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any
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+ purpose, including commercial applications, and to alter it and
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+ redistribute it freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must
14
+ not claim that you wrote the original software. If you use this
15
+ software in a product, an acknowledgment in the product documentation
16
+ would be appreciated but is not required.
17
+
18
+ 2. Altered source versions must be plainly marked as such, and
19
+ must not be misrepresented as being the original software.
20
+
21
+ 3. This notice may not be removed or altered from any source
22
+ distribution.
23
+ */
24
+ #ifndef GRINNINGLIZARD_MICROPATHER_INCLUDED
25
+ #define GRINNINGLIZARD_MICROPATHER_INCLUDED
26
+
27
+
28
+ /** @mainpage MicroPather
29
+
30
+ MicroPather is a path finder and A* solver (astar or a-star) written in platform independent
31
+ C++ that can be easily integrated into existing code. MicroPather focuses on being a path
32
+ finding engine for video games but is a generic A* solver. MicroPather is open source, with
33
+ a license suitable for open source or commercial use.
34
+ */
35
+
36
+ // This probably works to remove, but isn't currently tested in STL mode.
37
+ #define GRINLIZ_NO_STL
38
+
39
+ #ifdef GRINLIZ_NO_STL
40
+ # define MP_VECTOR micropather::MPVector
41
+ #else
42
+ # include <vector>
43
+ # define MP_VECTOR std::vector
44
+ #endif
45
+ #include <float.h>
46
+
47
+ #ifdef _DEBUG
48
+ #ifndef DEBUG
49
+ #define DEBUG
50
+ #endif
51
+ #endif
52
+
53
+
54
+ #if defined( _DEBUG )
55
+ # if defined( _MSC_VER )
56
+ # define MPASSERT( x ) if ( !(x)) { _asm { int 3 } }
57
+ # else
58
+ # include <assert.h>
59
+ # define MPASSERT assert
60
+ # endif
61
+ #else
62
+ # define MPASSERT( x ) {}
63
+ #endif
64
+
65
+
66
+ #if defined(_MSC_VER) && (_MSC_VER >= 1400 )
67
+ #include <stdlib.h>
68
+ typedef uintptr_t MP_UPTR;
69
+ #elif defined (__GNUC__) && (__GNUC__ >= 3 )
70
+ #include <stdint.h>
71
+ #include <stdlib.h>
72
+ typedef uintptr_t MP_UPTR;
73
+ #else
74
+ // Assume not 64 bit pointers. Get a new compiler.
75
+ typedef unsigned MP_UPTR;
76
+ #endif
77
+
78
+ namespace micropather
79
+ {
80
+ #ifdef GRINLIZ_NO_STL
81
+
82
+ /* WARNING: vector partial replacement. Does everything needed to replace std::vector
83
+ for micropather, but only works on Plain Old Data types. Doesn't call copy/construct/destruct
84
+ correctly for general use.
85
+ */
86
+ template <typename T>
87
+ class MPVector {
88
+ public:
89
+ MPVector() : m_allocated( 0 ), m_size( 0 ), m_buf ( 0 ) {}
90
+ ~MPVector() { delete [] m_buf; }
91
+
92
+ void clear() { m_size = 0; } // see warning above
93
+ void resize( unsigned s ) { capacity( s );
94
+ m_size = s;
95
+ }
96
+ T& operator[](unsigned i) { MPASSERT( i>=0 && i<m_size );
97
+ return m_buf[i];
98
+ }
99
+ const T& operator[](unsigned i) const { MPASSERT( i>=0 && i<m_size );
100
+ return m_buf[i];
101
+ }
102
+ void push_back( const T& t ) { capacity( m_size+1 );
103
+ m_buf[m_size++] = t;
104
+ }
105
+ unsigned size() const { return m_size; }
106
+
107
+ private:
108
+ void capacity( unsigned cap ) {
109
+ if ( m_allocated < cap ) {
110
+ unsigned newAllocated = cap * 3/2 + 16;
111
+ T* newBuf = new T[newAllocated];
112
+ MPASSERT( m_size <= m_allocated );
113
+ MPASSERT( m_size < newAllocated );
114
+ memcpy( newBuf, m_buf, sizeof(T)*m_size );
115
+ delete [] m_buf;
116
+ m_buf = newBuf;
117
+ m_allocated = newAllocated;
118
+ }
119
+ }
120
+ unsigned m_allocated;
121
+ unsigned m_size;
122
+ T* m_buf;
123
+ };
124
+ #endif
125
+
126
+ /**
127
+ Used to pass the cost of states from the cliet application to MicroPather. This
128
+ structure is copied in a vector.
129
+
130
+ @sa AdjacentCost
131
+ */
132
+ struct StateCost
133
+ {
134
+ void* state; ///< The state as a void*
135
+ float cost; ///< The cost to the state. Use FLT_MAX for infinite cost.
136
+ };
137
+
138
+
139
+ /**
140
+ A pure abstract class used to define a set of callbacks.
141
+ The client application inherits from
142
+ this class, and the methods will be called when MicroPather::Solve() is invoked.
143
+
144
+ The notion of a "state" is very important. It must have the following properties:
145
+ - Unique
146
+ - Unchanging (unless MicroPather::Reset() is called)
147
+
148
+ If the client application represents states as objects, then the state is usually
149
+ just the object cast to a void*. If the client application sees states as numerical
150
+ values, (x,y) for example, then state is an encoding of these values. MicroPather
151
+ never interprets or modifies the value of state.
152
+ */
153
+ class Graph
154
+ {
155
+ public:
156
+ virtual ~Graph() {}
157
+
158
+ /**
159
+ Return the least possible cost between 2 states. For example, if your pathfinding
160
+ is based on distance, this is simply the straight distance between 2 points on the
161
+ map. If you pathfinding is based on minimum time, it is the minimal travel time
162
+ between 2 points given the best possible terrain.
163
+ */
164
+ virtual float LeastCostEstimate( void* stateStart, void* stateEnd ) = 0;
165
+
166
+ /**
167
+ Return the exact cost from the given state to all its neighboring states. This
168
+ may be called multiple times, or cached by the solver. It *must* return the same
169
+ exact values for every call to MicroPather::Solve(). It should generally be a simple,
170
+ fast function with no callbacks into the pather.
171
+ */
172
+ virtual void AdjacentCost( void* state, MP_VECTOR< micropather::StateCost > *adjacent ) = 0;
173
+
174
+ /**
175
+ This function is only used in DEBUG mode - it dumps output to stdout. Since void*
176
+ aren't really human readable, normally you print out some concise info (like "(1,2)")
177
+ without an ending newline.
178
+ */
179
+ virtual void PrintStateInfo( void* state ) = 0;
180
+ };
181
+
182
+
183
+ class PathNode;
184
+
185
+ struct NodeCost
186
+ {
187
+ PathNode* node;
188
+ float cost;
189
+ };
190
+
191
+
192
+ /*
193
+ Every state (void*) is represented by a PathNode in MicroPather. There
194
+ can only be one PathNode for a given state.
195
+ */
196
+ class PathNode
197
+ {
198
+ public:
199
+ void Init( unsigned _frame,
200
+ void* _state,
201
+ float _costFromStart,
202
+ float _estToGoal,
203
+ PathNode* _parent );
204
+
205
+ void Clear() {
206
+ memset( this, 0, sizeof( PathNode ) );
207
+ numAdjacent = -1;
208
+ cacheIndex = -1;
209
+ }
210
+ void InitSentinel() {
211
+ Clear();
212
+ Init( 0, 0, FLT_MAX, FLT_MAX, 0 );
213
+ prev = next = this;
214
+ }
215
+
216
+ void *state; // the client state
217
+ float costFromStart; // exact
218
+ float estToGoal; // estimated
219
+ float totalCost; // could be a function, but save some math.
220
+ PathNode* parent; // the parent is used to reconstruct the path
221
+ unsigned frame; // unique id for this path, so the solver can distinguish
222
+ // correct from stale values
223
+
224
+ int numAdjacent; // -1 is unknown & needs to be queried
225
+ int cacheIndex; // position in cache
226
+
227
+ PathNode *child[2]; // Binary search in the hash table. [left, right]
228
+ PathNode *next, *prev; // used by open queue
229
+
230
+ bool inOpen;
231
+ bool inClosed;
232
+
233
+ void Unlink() {
234
+ next->prev = prev;
235
+ prev->next = next;
236
+ next = prev = 0;
237
+ }
238
+ void AddBefore( PathNode* addThis ) {
239
+ addThis->next = this;
240
+ addThis->prev = prev;
241
+ prev->next = addThis;
242
+ prev = addThis;
243
+ }
244
+ #ifdef DEBUG
245
+ void CheckList()
246
+ {
247
+ MPASSERT( totalCost == FLT_MAX );
248
+ for( PathNode* it = next; it != this; it=it->next ) {
249
+ MPASSERT( it->prev == this || it->totalCost >= it->prev->totalCost );
250
+ MPASSERT( it->totalCost <= it->next->totalCost );
251
+ }
252
+ }
253
+ #endif
254
+
255
+ void CalcTotalCost() {
256
+ if ( costFromStart < FLT_MAX && estToGoal < FLT_MAX )
257
+ totalCost = costFromStart + estToGoal;
258
+ else
259
+ totalCost = FLT_MAX;
260
+ }
261
+
262
+ private:
263
+
264
+ void operator=( const PathNode& );
265
+ };
266
+
267
+
268
+ /* Memory manager for the PathNodes. */
269
+ class PathNodePool
270
+ {
271
+ public:
272
+ PathNodePool( unsigned allocate, unsigned typicalAdjacent );
273
+ ~PathNodePool();
274
+
275
+ // Free all the memory except the first block. Resets all memory.
276
+ void Clear();
277
+
278
+ // Essentially:
279
+ // pNode = Find();
280
+ // if ( !pNode )
281
+ // pNode = New();
282
+ //
283
+ // Get the PathNode associated with this state. If the PathNode already
284
+ // exists (allocated and is on the current frame), it will be returned.
285
+ // Else a new PathNode is allocated and returned. The returned object
286
+ // is always fully initialized.
287
+ //
288
+ // NOTE: if the pathNode exists (and is current) all the initialization
289
+ // parameters are ignored.
290
+ PathNode* GetPathNode( unsigned frame,
291
+ void* _state,
292
+ float _costFromStart,
293
+ float _estToGoal,
294
+ PathNode* _parent );
295
+
296
+ // Get a pathnode that is already in the pool.
297
+ PathNode* FetchPathNode( void* state );
298
+
299
+ // Store stuff in cache
300
+ bool PushCache( const NodeCost* nodes, int nNodes, int* start );
301
+
302
+ // Get neighbors from the cache
303
+ // Note - always access this with an offset. Can get re-allocated.
304
+ void GetCache( int start, int nNodes, NodeCost* nodes ) {
305
+ MPASSERT( start >= 0 && start < cacheCap );
306
+ MPASSERT( nNodes > 0 );
307
+ MPASSERT( start + nNodes <= cacheCap );
308
+ memcpy( nodes, &cache[start], sizeof(NodeCost)*nNodes );
309
+ }
310
+
311
+ // Return all the allocated states. Useful for visuallizing what
312
+ // the pather is doing.
313
+ void AllStates( unsigned frame, MP_VECTOR< void* >* stateVec );
314
+
315
+ private:
316
+ struct Block
317
+ {
318
+ Block* nextBlock;
319
+ PathNode pathNode[1];
320
+ };
321
+
322
+ unsigned Hash( void* voidval );
323
+ unsigned HashSize() const { return 1<<hashShift; }
324
+ unsigned HashMask() const { return ((1<<hashShift)-1); }
325
+ void AddPathNode( unsigned key, PathNode* p );
326
+ Block* NewBlock();
327
+ PathNode* Alloc();
328
+
329
+ PathNode** hashTable;
330
+ Block* firstBlock;
331
+ Block* blocks;
332
+
333
+ NodeCost* cache;
334
+ int cacheCap;
335
+ int cacheSize;
336
+
337
+ PathNode freeMemSentinel;
338
+ unsigned allocate; // how big a block of pathnodes to allocate at once
339
+ unsigned nAllocated; // number of pathnodes allocated (from Alloc())
340
+ unsigned nAvailable; // number available for allocation
341
+
342
+ unsigned hashShift;
343
+ unsigned totalCollide;
344
+ };
345
+
346
+
347
+ /* Used to cache results of paths. Much, much faster
348
+ to return an existing solution than to calculate
349
+ a new one. A post on this is here: http://grinninglizard.com/altera/programming/a-path-caching-2/
350
+ */
351
+ class PathCache
352
+ {
353
+ public:
354
+ struct Item {
355
+ // The key:
356
+ void* start;
357
+ void* end;
358
+
359
+ bool KeyEqual( const Item& item ) const { return start == item.start && end == item.end; }
360
+ bool Empty() const { return start == 0 && end == 0; }
361
+
362
+ // Data:
363
+ void* next;
364
+ float cost; // from 'start' to 'next'. FLT_MAX if unsolveable.
365
+
366
+ unsigned Hash() const {
367
+ const unsigned char *p = (const unsigned char *)(&start);
368
+ unsigned int h = 2166136261U;
369
+
370
+ for( unsigned i=0; i<sizeof(void*)*2; ++i, ++p ) {
371
+ h ^= *p;
372
+ h *= 16777619;
373
+ }
374
+ return h;
375
+ }
376
+ };
377
+
378
+ PathCache( int itemsToAllocate );
379
+ ~PathCache();
380
+
381
+ void Reset();
382
+ void Add( const MP_VECTOR< void* >& path, const MP_VECTOR< float >& cost );
383
+ void AddNoSolution( void* end, void* states[], int count );
384
+ int Solve( void* startState, void* endState, MP_VECTOR< void* >* path, float* totalCost );
385
+
386
+ int AllocatedBytes() const { return allocated * sizeof(Item); }
387
+ int UsedBytes() const { return nItems * sizeof(Item); }
388
+
389
+ int hit;
390
+ int miss;
391
+
392
+ private:
393
+ void AddItem( const Item& item );
394
+ const Item* Find( void* start, void* end );
395
+
396
+ Item* mem;
397
+ int allocated;
398
+ int nItems;
399
+ };
400
+
401
+ struct CacheData {
402
+ CacheData() : nBytesAllocated(0), nBytesUsed(0), memoryFraction(0), hit(0), miss(0), hitFraction(0) {}
403
+ int nBytesAllocated;
404
+ int nBytesUsed;
405
+ float memoryFraction;
406
+
407
+ int hit;
408
+ int miss;
409
+ float hitFraction;
410
+ };
411
+
412
+ /**
413
+ Create a MicroPather object to solve for a best path. Detailed usage notes are
414
+ on the main page.
415
+ */
416
+ class MicroPather
417
+ {
418
+ friend class micropather::PathNode;
419
+
420
+ public:
421
+ enum
422
+ {
423
+ SOLVED,
424
+ NO_SOLUTION,
425
+ START_END_SAME,
426
+
427
+ // internal
428
+ NOT_CACHED
429
+ };
430
+
431
+ /**
432
+ Construct the pather, passing a pointer to the object that implements
433
+ the Graph callbacks.
434
+
435
+ @param graph The "map" that implements the Graph callbacks.
436
+ @param allocate How many states should be internally allocated at a time. This
437
+ can be hard to get correct. The higher the value, the more memory
438
+ MicroPather will use.
439
+ - If you have a small map (a few thousand states?) it may make sense
440
+ to pass in the maximum value. This will cache everything, and MicroPather
441
+ will only need one main memory allocation. For a chess board, allocate
442
+ would be set to 8x8 (64)
443
+ - If your map is large, something like 1/4 the number of possible
444
+ states is good.
445
+ - If your state space is huge, use a multiple (5-10x) of the normal
446
+ path. "Occasionally" call Reset() to free unused memory.
447
+ @param typicalAdjacent Used to determine cache size. The typical number of adjacent states
448
+ to a given state. (On a chessboard, 8.) Higher values use a little
449
+ more memory.
450
+ @param cache Turn on path caching. Uses more memory (yet again) but at a huge speed
451
+ advantage if you may call the pather with the same path or sub-path, which
452
+ is common for pathing over maps in games.
453
+ */
454
+ MicroPather( Graph* graph, unsigned allocate = 250, unsigned typicalAdjacent=6, bool cache=true );
455
+ ~MicroPather();
456
+
457
+ /**
458
+ Solve for the path from start to end.
459
+
460
+ @param startState Input, the starting state for the path.
461
+ @param endState Input, the ending state for the path.
462
+ @param path Output, a vector of states that define the path. Empty if not found.
463
+ @param totalCost Output, the cost of the path, if found.
464
+ @return Success or failure, expressed as SOLVED, NO_SOLUTION, or START_END_SAME.
465
+ */
466
+ int Solve( void* startState, void* endState, MP_VECTOR< void* >* path, float* totalCost );
467
+
468
+ /**
469
+ Find all the states within a given cost from startState.
470
+
471
+ @param startState Input, the starting state for the path.
472
+ @param near All the states within 'maxCost' of 'startState', and cost to that state.
473
+ @param maxCost Input, the maximum cost that will be returned. (Higher values return
474
+ larger 'near' sets and take more time to compute.)
475
+ @return Success or failure, expressed as SOLVED or NO_SOLUTION.
476
+ */
477
+ int SolveForNearStates( void* startState, MP_VECTOR< StateCost >* near, float maxCost );
478
+
479
+ /** Should be called whenever the cost between states or the connection between states changes.
480
+ Also frees overhead memory used by MicroPather, and calling will free excess memory.
481
+ */
482
+ void Reset();
483
+
484
+ // Debugging function to return all states that were used by the last "solve"
485
+ void StatesInPool( MP_VECTOR< void* >* stateVec );
486
+ void GetCacheData( CacheData* data );
487
+
488
+ private:
489
+ MicroPather( const MicroPather& ); // undefined and unsupported
490
+ void operator=( const MicroPather ); // undefined and unsupported
491
+
492
+ void GoalReached( PathNode* node, void* start, void* end, MP_VECTOR< void* > *path );
493
+
494
+ void GetNodeNeighbors( PathNode* node, MP_VECTOR< NodeCost >* neighborNode );
495
+
496
+ #ifdef DEBUG
497
+ //void DumpStats();
498
+ #endif
499
+
500
+ PathNodePool pathNodePool;
501
+ MP_VECTOR< StateCost > stateCostVec; // local to Solve, but put here to reduce memory allocation
502
+ MP_VECTOR< NodeCost > nodeCostVec; // local to Solve, but put here to reduce memory allocation
503
+ MP_VECTOR< float > costVec;
504
+
505
+ Graph* graph;
506
+ unsigned frame; // incremented with every solve, used to determine if cached data needs to be refreshed
507
+ PathCache* pathCache;
508
+ };
509
+ }; // namespace grinliz
510
+
511
+ #endif