game_machine 0.0.11 → 1.0.2
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- checksums.yaml +4 -4
- data/Gemfile +12 -1
- data/Gemfile.lock +32 -47
- data/Rakefile +0 -27
- data/bin/bundle_run.sh +1 -0
- data/bin/game_machine +29 -27
- data/config/cluster.conf +6 -5
- data/config/default.conf +164 -0
- data/config/game_machine.sql +33 -0
- data/config/game_messages.proto +87 -25
- data/config/gamecloud.conf +140 -0
- data/config/messages.proto +46 -53
- data/config/test.conf +149 -0
- data/game_machine.gemspec +10 -5
- data/games/boot.rb +3 -0
- data/games/example/data/game_data.yml +4 -4
- data/games/example/lib/aggressive_npc.rb +1 -1
- data/games/example/lib/game.rb +1 -2
- data/games/example/lib/player_register.rb +1 -1
- data/games/routes.rb +9 -0
- data/games/tutorial/boot.rb +12 -0
- data/games/tutorial/item_manager.rb +256 -0
- data/games/tutorial/object_store.rb +55 -0
- data/games/tutorial/seed.rb +52 -0
- data/games/tutorial/sql_store.rb +30 -0
- data/java/project/build.gradle +134 -0
- data/java/project/component.erb +719 -0
- data/java/{gradle.properties → project/gradle.properties} +1 -1
- data/java/project/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/{gradle → project/gradle}/wrapper/gradle-wrapper.properties +2 -2
- data/java/{gradlew → project/gradlew} +0 -0
- data/java/{gradlew.bat → project/gradlew.bat} +0 -0
- data/java/project/local_lib/AdminUi.jar +0 -0
- data/java/{local_lib/protostuff-compiler-1.0.7-jarjar.jar → project/local_lib/protostuff-compiler-1.0.8-jarjar.jar} +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-pa-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-s390x-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-universal-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-universal64-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-solaris.so +0 -0
- data/java/project/local_lib/sigar/sigar-amd64-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.lib +0 -0
- data/java/project/model.erb +99 -0
- data/java/{settings.gradle → project/settings.gradle} +0 -0
- data/java/project/src/main/java/com/game_machine/authentication/DefaultAuthenticator.java +28 -0
- data/java/project/src/main/java/com/game_machine/authentication/PlayerAuthenticator.java +6 -0
- data/java/project/src/main/java/com/game_machine/authentication/PublicAuthenticator.java +20 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorFactory.java +0 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorUtil.java +13 -0
- data/java/project/src/main/java/com/game_machine/core/AuthorizedPlayers.java +23 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageDecoder.java +36 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageEncoder.java +19 -0
- data/java/project/src/main/java/com/game_machine/core/CloudClient.java +298 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/CommandProxy.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Commands.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/DatastoreCommands.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/DbConnectionPool.java +72 -0
- data/java/project/src/main/java/com/game_machine/core/DefaultMovementVerifier.java +56 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EntitySerializer.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/EntityTracking.java +119 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EventStreamHandler.java +1 -1
- data/java/project/src/main/java/com/game_machine/core/GameActor.java +73 -0
- data/java/project/src/main/java/com/game_machine/core/GameMachineLoader.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/GameMessageActor.java +44 -0
- data/java/project/src/main/java/com/game_machine/core/Grid.java +255 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/GridValue.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Hashring.java +66 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/IActorFactory.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/LocalLinkedBuffer.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/MessageGateway.java +120 -0
- data/java/project/src/main/java/com/game_machine/core/MessagePersister.java +26 -0
- data/java/project/src/main/java/com/game_machine/core/MonoProxy.java +39 -0
- data/java/project/src/main/java/com/game_machine/core/MovementVerifier.java +7 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/NetMessage.java +10 -6
- data/java/project/src/main/java/com/game_machine/core/PersistentMessage.java +9 -0
- data/java/project/src/main/java/com/game_machine/core/PlayerCommands.java +31 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServer.java +100 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerHandler.java +54 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerInitializer.java +32 -0
- data/java/project/src/main/java/com/game_machine/core/UdpClient.java +86 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServer.java +18 -27
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServerHandler.java +23 -26
- data/java/project/src/main/java/com/game_machine/core/Vector3.java +159 -0
- data/java/project/src/main/java/com/game_machine/orm/models/PlayerItem.java +118 -0
- data/java/project/src/main/java/com/game_machine/orm/models/TestObject.java +110 -0
- data/java/project/src/main/java/com/game_machine/tutorial/LootGenerator.java +26 -0
- data/java/{src → project/src}/main/resources/game_machine.java.stg +3 -1
- data/java/project/src/main/resources/logback.properties +13 -0
- data/java/project/src/main/resources/logback.xml +76 -0
- data/java/{src → project/src}/main/resources/protostuff.properties +0 -0
- data/java/src/main/java/game/MyGameActor.java +26 -0
- data/lib/game_machine.rb +17 -16
- data/lib/game_machine/actor.rb +1 -1
- data/lib/game_machine/actor/base.rb +8 -31
- data/lib/game_machine/actor/builder.rb +5 -6
- data/lib/game_machine/actor/game_actor.rb +55 -0
- data/lib/game_machine/actor/reloadable.rb +6 -1
- data/lib/game_machine/akka.rb +26 -32
- data/lib/game_machine/app_config.rb +39 -26
- data/lib/game_machine/application.rb +56 -62
- data/lib/game_machine/client_manager.rb +14 -8
- data/lib/game_machine/cloud_updater.rb +51 -0
- data/lib/game_machine/cluster_monitor.rb +3 -3
- data/lib/game_machine/commands.rb +1 -1
- data/lib/game_machine/commands/misc_commands.rb +4 -8
- data/lib/game_machine/commands/player_commands.rb +8 -0
- data/lib/game_machine/console.rb +1 -0
- data/lib/game_machine/console/build.rb +57 -24
- data/lib/game_machine/console/bundle.rb +95 -0
- data/lib/game_machine/console/deploy.rb +30 -0
- data/lib/game_machine/console/install.rb +70 -36
- data/lib/game_machine/console/server.rb +2 -69
- data/lib/game_machine/data_store.rb +111 -15
- data/lib/game_machine/data_stores/couchbase.rb +8 -3
- data/lib/game_machine/data_stores/gamecloud.rb +93 -0
- data/lib/game_machine/data_stores/jdbc.rb +98 -0
- data/lib/game_machine/default_handlers.rb +2 -0
- data/lib/game_machine/default_handlers/team_handler.rb +51 -0
- data/lib/game_machine/default_handlers/zone_manager.rb +30 -0
- data/lib/game_machine/endpoints.rb +0 -4
- data/lib/game_machine/endpoints/udp_incoming.rb +13 -5
- data/lib/game_machine/endpoints/udp_outgoing.rb +15 -9
- data/lib/game_machine/game_systems.rb +0 -2
- data/lib/game_machine/game_systems/agents/controller.rb +2 -2
- data/lib/game_machine/game_systems/entity_tracking.rb +0 -3
- data/lib/game_machine/game_systems/region_manager.rb +3 -2
- data/lib/game_machine/game_systems/region_service.rb +2 -2
- data/lib/game_machine/game_systems/remote_echo.rb +10 -0
- data/lib/game_machine/game_systems/team_manager.rb +2 -11
- data/lib/game_machine/grid.rb +5 -18
- data/lib/game_machine/handlers/authentication.rb +1 -9
- data/lib/game_machine/handlers/game.rb +27 -2
- data/lib/game_machine/handlers/player_authentication.rb +87 -0
- data/lib/game_machine/handlers/request.rb +9 -11
- data/lib/game_machine/hocon_config.rb +81 -0
- data/lib/game_machine/java_lib.rb +14 -1
- data/lib/game_machine/logger.rb +10 -23
- data/lib/game_machine/models.rb +1 -0
- data/lib/game_machine/mono_server.rb +6 -1
- data/lib/game_machine/object_db.rb +12 -6
- data/lib/game_machine/protobuf.rb +1 -1
- data/lib/game_machine/protobuf/game_messages.rb +13 -3
- data/lib/game_machine/protobuf/generate.rb +107 -5
- data/lib/game_machine/restart_watcher.rb +1 -1
- data/lib/game_machine/routes.rb +23 -0
- data/lib/game_machine/scheduler.rb +1 -1
- data/lib/game_machine/securerandom.rb +2 -0
- data/lib/game_machine/system_stats.rb +28 -7
- data/lib/game_machine/version.rb +1 -1
- data/lib/game_machine/wavefront_ext.rb +47 -0
- data/lib/game_machine/write_behind_cache.rb +24 -9
- data/mono/server/Makefile +1 -1
- data/mono/server/Newtonsoft.Json.dll +0 -0
- data/mono/server/build.bat +1 -1
- data/mono/server/callable.cs +9 -0
- data/mono/server/echo.cs +17 -0
- data/mono/server/message_router.cs +16 -23
- data/mono/server/messages.cs +1792 -417
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/server.cs +120 -0
- data/mono/server/server.exe +0 -0
- data/pathfinding/astar.cpp +149 -0
- data/pathfinding/build.sh +6 -0
- data/pathfinding/build.txt +16 -0
- data/pathfinding/crowd.cpp +194 -0
- data/pathfinding/include/astar.h +49 -0
- data/pathfinding/include/common.h +5 -0
- data/pathfinding/include/crowd.h +43 -0
- data/pathfinding/include/micropather.h +511 -0
- data/pathfinding/include/navmesh.h +114 -0
- data/pathfinding/include/pathfinder.h +24 -0
- data/pathfinding/main.cpp +108 -17
- data/pathfinding/micropather.cpp +1062 -0
- data/pathfinding/navmesh.cpp +408 -0
- data/pathfinding/overrides/DetourCrowd.cpp +1446 -0
- data/pathfinding/overrides/DetourNavMeshQuery.cpp +3551 -0
- data/pathfinding/overrides/DetourNavMeshQuery.h +538 -0
- data/pathfinding/pathfinder.cpp +117 -0
- data/pathfinding/{bin → premake}/premake4 +0 -0
- data/pathfinding/premake/premake4.exe +0 -0
- data/pathfinding/premake4.lua +12 -3
- data/spec/actor/actor_spec.rb +0 -7
- data/spec/client_manager_spec.rb +1 -1
- data/spec/couchproxy_spec.rb +38 -0
- data/spec/entity_persistence_spec.rb +129 -0
- data/spec/game_systems/team_manager_spec.rb +2 -2
- data/spec/hashring_spec.rb +17 -39
- data/spec/java_grid_spec.rb +0 -2
- data/spec/misc_spec.rb +111 -0
- data/spec/mono_spec.rb +50 -3
- data/spec/reliable_message_spec.rb +38 -0
- data/spec/spec_helper.rb +4 -4
- data/spec/spec_helper_minimal.rb +10 -0
- data/web/app.rb +108 -86
- data/web/config/trinidad.yml +1 -0
- data/web/views/add_player.erb +25 -0
- data/web/views/index.erb +0 -0
- data/web/views/layout.erb +48 -0
- data/web/views/login.erb +25 -0
- data/web/views/players.erb +24 -0
- metadata +209 -94
- data/config/config.example.yml +0 -100
- data/config/regions.example.yml +0 -9
- data/games/example/lib/authentication_handler.rb +0 -69
- data/games/models.rb +0 -3
- data/games/models/clan_member.rb +0 -8
- data/games/models/clan_profile.rb +0 -9
- data/games/models/player.rb +0 -7
- data/games/plugins.rb +0 -1
- data/games/plugins/team_handler.rb +0 -49
- data/games/preload.rb +0 -13
- data/java/.gitignore +0 -1
- data/java/build.gradle +0 -95
- data/java/component.erb +0 -396
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +0 -25
- data/java/src/main/java/com/game_machine/core/Grid.java +0 -195
- data/java/src/main/resources/logback.xml +0 -14
- data/java/src/main/resources/logging.properties +0 -3
- data/lib/game_machine/actor/mono_actor.rb +0 -89
- data/lib/game_machine/auth_handlers/base.rb +0 -21
- data/lib/game_machine/auth_handlers/public.rb +0 -34
- data/lib/game_machine/endpoints/mono_gateway.rb +0 -87
- data/lib/game_machine/endpoints/tcp.rb +0 -51
- data/lib/game_machine/endpoints/tcp_handler.rb +0 -75
- data/lib/game_machine/endpoints/udp.rb +0 -88
- data/lib/game_machine/game_loader.rb +0 -46
- data/lib/game_machine/game_systems/region_settings.rb +0 -13
- data/lib/game_machine/hashring.rb +0 -48
- data/lib/game_machine/settings.rb +0 -11
- data/mono/server/actor.cs +0 -37
- data/mono/server/iactor.cs +0 -11
- data/mono/server/message_util.cs +0 -29
- data/mono/server/proxy_client.cs +0 -73
- data/mono/server/proxy_server.cs +0 -30
- data/mono/server/test_actor.cs +0 -33
- data/pathfinding/include/pathfind.h +0 -167
- data/pathfinding/pathfind.cpp +0 -174
- data/pathfinding/pathfinder.cs +0 -66
- data/script/server.sh +0 -109
- data/script/watch.sh +0 -11
- data/spec/commands/navigation_commands_spec.rb +0 -51
- data/spec/game_systems/entity_tracking_spec.rb +0 -64
- data/spec/navigation/detour_navmesh_spec.rb +0 -34
- data/spec/navigation/detour_path_spec.rb +0 -25
- data/spec/udp_server_spec.rb +0 -10
- data/web/controllers/auth_controller.rb +0 -19
- data/web/controllers/base_controller.rb +0 -16
- data/web/controllers/index_controller.rb +0 -7
- data/web/controllers/log_controller.rb +0 -47
- data/web/controllers/messages_controller.rb +0 -59
- data/web/controllers/player_register_controller.rb +0 -15
- data/web/views/game_messages.haml +0 -45
- data/web/views/index.haml +0 -6
- data/web/views/layout.haml +0 -41
- data/web/views/logs.haml +0 -32
- data/web/views/player_register.haml +0 -22
- data/web/views/player_registered.haml +0 -2
- data/web/views/register_layout.haml +0 -22
- data/web/views/restart.haml +0 -35
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#include <ctype.h>
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#include <stdio.h>
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#include <memory.h>
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#include <math.h>
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#include <vector>
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#include <iostream>
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#include "common.h"
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#include "micropather.h"
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using namespace micropather;
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using namespace std;
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class Astar : public Graph {
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int width, height;
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vector<char> gmap;
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private:
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Astar( const Astar& );
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void operator=( const Astar& );
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MPVector<void*> path;
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MicroPather* pather;
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public:
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Astar(int a, int b);
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virtual ~Astar() {
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delete pather;
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}
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void setPassable(int x, int y);
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void setBlocked(int x, int y);
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int Passable( int nx, int ny );
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void ClearPath();
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int findPath(int startx, int starty, int endx, int endy);
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void NodeToXY( void* node, int* x, int* y );
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void* XYToNode( int x, int y );
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int getYAt(int i);
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int getXAt(int i);
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virtual float LeastCostEstimate( void* nodeStart, void* nodeEnd );
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virtual void AdjacentCost( void* node, micropather::MPVector< StateCost > *neighbors );
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virtual void PrintStateInfo( void* node );
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void Print();
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};
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#define _USE_MATH_DEFINES
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#include <ctype.h>
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#include <stdio.h>
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#include <memory.h>
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#include <math.h>
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#include <vector>
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#include <iostream>
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#include "Recast.h"
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#include "DetourNavMesh.h"
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#include "DetourNavMeshQuery.h"
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#include "DetourCrowd.h"
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#include "common.h"
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#include "navmesh.h"
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class Crowd {
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Navmesh* navmesh;
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dtNavMesh* nav;
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dtCrowd* crowd;
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dtCrowdAgentDebugInfo m_agentDebug;
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dtObstacleAvoidanceDebugData* m_vod;
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float m_targetPos[3];
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dtPolyRef m_targetRef;
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static const int AGENT_MAX_TRAIL = 64;
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static const int MAX_AGENTS = 128;
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struct AgentTrail
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{
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float trail[AGENT_MAX_TRAIL*3];
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int htrail;
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};
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AgentTrail m_trails[MAX_AGENTS];
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public:
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Crowd(Navmesh* n);
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int addAgent(const float* p, float accel, float speed, float radius, float height, int optflag, float sepWeight);
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void removeAgent(const int idx);
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void setMoveTarget(const float* p, bool adjust, int agentIdx);
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void updateTick(const float dt);
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dtCrowd* getCrowd();
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};
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/*
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Copyright (c) 2000-2013 Lee Thomason (www.grinninglizard.com)
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Micropather
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef GRINNINGLIZARD_MICROPATHER_INCLUDED
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#define GRINNINGLIZARD_MICROPATHER_INCLUDED
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/** @mainpage MicroPather
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+
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MicroPather is a path finder and A* solver (astar or a-star) written in platform independent
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C++ that can be easily integrated into existing code. MicroPather focuses on being a path
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finding engine for video games but is a generic A* solver. MicroPather is open source, with
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a license suitable for open source or commercial use.
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*/
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+
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// This probably works to remove, but isn't currently tested in STL mode.
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#define GRINLIZ_NO_STL
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+
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#ifdef GRINLIZ_NO_STL
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# define MP_VECTOR micropather::MPVector
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#else
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# include <vector>
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# define MP_VECTOR std::vector
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#endif
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#include <float.h>
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+
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#ifdef _DEBUG
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#ifndef DEBUG
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#define DEBUG
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#endif
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#endif
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#if defined( _DEBUG )
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# if defined( _MSC_VER )
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# define MPASSERT( x ) if ( !(x)) { _asm { int 3 } }
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# else
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# include <assert.h>
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# define MPASSERT assert
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# endif
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#else
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# define MPASSERT( x ) {}
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#endif
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+
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#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
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#include <stdlib.h>
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typedef uintptr_t MP_UPTR;
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#elif defined (__GNUC__) && (__GNUC__ >= 3 )
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#include <stdint.h>
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#include <stdlib.h>
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typedef uintptr_t MP_UPTR;
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#else
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// Assume not 64 bit pointers. Get a new compiler.
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typedef unsigned MP_UPTR;
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#endif
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+
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namespace micropather
|
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{
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#ifdef GRINLIZ_NO_STL
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+
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/* WARNING: vector partial replacement. Does everything needed to replace std::vector
|
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for micropather, but only works on Plain Old Data types. Doesn't call copy/construct/destruct
|
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|
+
correctly for general use.
|
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|
+
*/
|
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|
+
template <typename T>
|
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|
+
class MPVector {
|
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+
public:
|
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|
+
MPVector() : m_allocated( 0 ), m_size( 0 ), m_buf ( 0 ) {}
|
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|
+
~MPVector() { delete [] m_buf; }
|
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|
+
|
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|
+
void clear() { m_size = 0; } // see warning above
|
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|
+
void resize( unsigned s ) { capacity( s );
|
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|
+
m_size = s;
|
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|
+
}
|
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|
+
T& operator[](unsigned i) { MPASSERT( i>=0 && i<m_size );
|
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|
+
return m_buf[i];
|
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|
+
}
|
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|
+
const T& operator[](unsigned i) const { MPASSERT( i>=0 && i<m_size );
|
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|
+
return m_buf[i];
|
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|
+
}
|
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|
+
void push_back( const T& t ) { capacity( m_size+1 );
|
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|
+
m_buf[m_size++] = t;
|
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|
+
}
|
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|
+
unsigned size() const { return m_size; }
|
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|
+
|
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|
+
private:
|
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|
+
void capacity( unsigned cap ) {
|
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|
+
if ( m_allocated < cap ) {
|
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|
+
unsigned newAllocated = cap * 3/2 + 16;
|
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|
+
T* newBuf = new T[newAllocated];
|
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|
+
MPASSERT( m_size <= m_allocated );
|
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|
+
MPASSERT( m_size < newAllocated );
|
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|
+
memcpy( newBuf, m_buf, sizeof(T)*m_size );
|
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|
+
delete [] m_buf;
|
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|
+
m_buf = newBuf;
|
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|
+
m_allocated = newAllocated;
|
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|
+
}
|
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|
+
}
|
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|
+
unsigned m_allocated;
|
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|
+
unsigned m_size;
|
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|
+
T* m_buf;
|
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|
+
};
|
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|
+
#endif
|
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|
+
|
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|
+
/**
|
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|
+
Used to pass the cost of states from the cliet application to MicroPather. This
|
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|
+
structure is copied in a vector.
|
129
|
+
|
130
|
+
@sa AdjacentCost
|
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|
+
*/
|
132
|
+
struct StateCost
|
133
|
+
{
|
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|
+
void* state; ///< The state as a void*
|
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|
+
float cost; ///< The cost to the state. Use FLT_MAX for infinite cost.
|
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|
+
};
|
137
|
+
|
138
|
+
|
139
|
+
/**
|
140
|
+
A pure abstract class used to define a set of callbacks.
|
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|
+
The client application inherits from
|
142
|
+
this class, and the methods will be called when MicroPather::Solve() is invoked.
|
143
|
+
|
144
|
+
The notion of a "state" is very important. It must have the following properties:
|
145
|
+
- Unique
|
146
|
+
- Unchanging (unless MicroPather::Reset() is called)
|
147
|
+
|
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|
+
If the client application represents states as objects, then the state is usually
|
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|
+
just the object cast to a void*. If the client application sees states as numerical
|
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|
+
values, (x,y) for example, then state is an encoding of these values. MicroPather
|
151
|
+
never interprets or modifies the value of state.
|
152
|
+
*/
|
153
|
+
class Graph
|
154
|
+
{
|
155
|
+
public:
|
156
|
+
virtual ~Graph() {}
|
157
|
+
|
158
|
+
/**
|
159
|
+
Return the least possible cost between 2 states. For example, if your pathfinding
|
160
|
+
is based on distance, this is simply the straight distance between 2 points on the
|
161
|
+
map. If you pathfinding is based on minimum time, it is the minimal travel time
|
162
|
+
between 2 points given the best possible terrain.
|
163
|
+
*/
|
164
|
+
virtual float LeastCostEstimate( void* stateStart, void* stateEnd ) = 0;
|
165
|
+
|
166
|
+
/**
|
167
|
+
Return the exact cost from the given state to all its neighboring states. This
|
168
|
+
may be called multiple times, or cached by the solver. It *must* return the same
|
169
|
+
exact values for every call to MicroPather::Solve(). It should generally be a simple,
|
170
|
+
fast function with no callbacks into the pather.
|
171
|
+
*/
|
172
|
+
virtual void AdjacentCost( void* state, MP_VECTOR< micropather::StateCost > *adjacent ) = 0;
|
173
|
+
|
174
|
+
/**
|
175
|
+
This function is only used in DEBUG mode - it dumps output to stdout. Since void*
|
176
|
+
aren't really human readable, normally you print out some concise info (like "(1,2)")
|
177
|
+
without an ending newline.
|
178
|
+
*/
|
179
|
+
virtual void PrintStateInfo( void* state ) = 0;
|
180
|
+
};
|
181
|
+
|
182
|
+
|
183
|
+
class PathNode;
|
184
|
+
|
185
|
+
struct NodeCost
|
186
|
+
{
|
187
|
+
PathNode* node;
|
188
|
+
float cost;
|
189
|
+
};
|
190
|
+
|
191
|
+
|
192
|
+
/*
|
193
|
+
Every state (void*) is represented by a PathNode in MicroPather. There
|
194
|
+
can only be one PathNode for a given state.
|
195
|
+
*/
|
196
|
+
class PathNode
|
197
|
+
{
|
198
|
+
public:
|
199
|
+
void Init( unsigned _frame,
|
200
|
+
void* _state,
|
201
|
+
float _costFromStart,
|
202
|
+
float _estToGoal,
|
203
|
+
PathNode* _parent );
|
204
|
+
|
205
|
+
void Clear() {
|
206
|
+
memset( this, 0, sizeof( PathNode ) );
|
207
|
+
numAdjacent = -1;
|
208
|
+
cacheIndex = -1;
|
209
|
+
}
|
210
|
+
void InitSentinel() {
|
211
|
+
Clear();
|
212
|
+
Init( 0, 0, FLT_MAX, FLT_MAX, 0 );
|
213
|
+
prev = next = this;
|
214
|
+
}
|
215
|
+
|
216
|
+
void *state; // the client state
|
217
|
+
float costFromStart; // exact
|
218
|
+
float estToGoal; // estimated
|
219
|
+
float totalCost; // could be a function, but save some math.
|
220
|
+
PathNode* parent; // the parent is used to reconstruct the path
|
221
|
+
unsigned frame; // unique id for this path, so the solver can distinguish
|
222
|
+
// correct from stale values
|
223
|
+
|
224
|
+
int numAdjacent; // -1 is unknown & needs to be queried
|
225
|
+
int cacheIndex; // position in cache
|
226
|
+
|
227
|
+
PathNode *child[2]; // Binary search in the hash table. [left, right]
|
228
|
+
PathNode *next, *prev; // used by open queue
|
229
|
+
|
230
|
+
bool inOpen;
|
231
|
+
bool inClosed;
|
232
|
+
|
233
|
+
void Unlink() {
|
234
|
+
next->prev = prev;
|
235
|
+
prev->next = next;
|
236
|
+
next = prev = 0;
|
237
|
+
}
|
238
|
+
void AddBefore( PathNode* addThis ) {
|
239
|
+
addThis->next = this;
|
240
|
+
addThis->prev = prev;
|
241
|
+
prev->next = addThis;
|
242
|
+
prev = addThis;
|
243
|
+
}
|
244
|
+
#ifdef DEBUG
|
245
|
+
void CheckList()
|
246
|
+
{
|
247
|
+
MPASSERT( totalCost == FLT_MAX );
|
248
|
+
for( PathNode* it = next; it != this; it=it->next ) {
|
249
|
+
MPASSERT( it->prev == this || it->totalCost >= it->prev->totalCost );
|
250
|
+
MPASSERT( it->totalCost <= it->next->totalCost );
|
251
|
+
}
|
252
|
+
}
|
253
|
+
#endif
|
254
|
+
|
255
|
+
void CalcTotalCost() {
|
256
|
+
if ( costFromStart < FLT_MAX && estToGoal < FLT_MAX )
|
257
|
+
totalCost = costFromStart + estToGoal;
|
258
|
+
else
|
259
|
+
totalCost = FLT_MAX;
|
260
|
+
}
|
261
|
+
|
262
|
+
private:
|
263
|
+
|
264
|
+
void operator=( const PathNode& );
|
265
|
+
};
|
266
|
+
|
267
|
+
|
268
|
+
/* Memory manager for the PathNodes. */
|
269
|
+
class PathNodePool
|
270
|
+
{
|
271
|
+
public:
|
272
|
+
PathNodePool( unsigned allocate, unsigned typicalAdjacent );
|
273
|
+
~PathNodePool();
|
274
|
+
|
275
|
+
// Free all the memory except the first block. Resets all memory.
|
276
|
+
void Clear();
|
277
|
+
|
278
|
+
// Essentially:
|
279
|
+
// pNode = Find();
|
280
|
+
// if ( !pNode )
|
281
|
+
// pNode = New();
|
282
|
+
//
|
283
|
+
// Get the PathNode associated with this state. If the PathNode already
|
284
|
+
// exists (allocated and is on the current frame), it will be returned.
|
285
|
+
// Else a new PathNode is allocated and returned. The returned object
|
286
|
+
// is always fully initialized.
|
287
|
+
//
|
288
|
+
// NOTE: if the pathNode exists (and is current) all the initialization
|
289
|
+
// parameters are ignored.
|
290
|
+
PathNode* GetPathNode( unsigned frame,
|
291
|
+
void* _state,
|
292
|
+
float _costFromStart,
|
293
|
+
float _estToGoal,
|
294
|
+
PathNode* _parent );
|
295
|
+
|
296
|
+
// Get a pathnode that is already in the pool.
|
297
|
+
PathNode* FetchPathNode( void* state );
|
298
|
+
|
299
|
+
// Store stuff in cache
|
300
|
+
bool PushCache( const NodeCost* nodes, int nNodes, int* start );
|
301
|
+
|
302
|
+
// Get neighbors from the cache
|
303
|
+
// Note - always access this with an offset. Can get re-allocated.
|
304
|
+
void GetCache( int start, int nNodes, NodeCost* nodes ) {
|
305
|
+
MPASSERT( start >= 0 && start < cacheCap );
|
306
|
+
MPASSERT( nNodes > 0 );
|
307
|
+
MPASSERT( start + nNodes <= cacheCap );
|
308
|
+
memcpy( nodes, &cache[start], sizeof(NodeCost)*nNodes );
|
309
|
+
}
|
310
|
+
|
311
|
+
// Return all the allocated states. Useful for visuallizing what
|
312
|
+
// the pather is doing.
|
313
|
+
void AllStates( unsigned frame, MP_VECTOR< void* >* stateVec );
|
314
|
+
|
315
|
+
private:
|
316
|
+
struct Block
|
317
|
+
{
|
318
|
+
Block* nextBlock;
|
319
|
+
PathNode pathNode[1];
|
320
|
+
};
|
321
|
+
|
322
|
+
unsigned Hash( void* voidval );
|
323
|
+
unsigned HashSize() const { return 1<<hashShift; }
|
324
|
+
unsigned HashMask() const { return ((1<<hashShift)-1); }
|
325
|
+
void AddPathNode( unsigned key, PathNode* p );
|
326
|
+
Block* NewBlock();
|
327
|
+
PathNode* Alloc();
|
328
|
+
|
329
|
+
PathNode** hashTable;
|
330
|
+
Block* firstBlock;
|
331
|
+
Block* blocks;
|
332
|
+
|
333
|
+
NodeCost* cache;
|
334
|
+
int cacheCap;
|
335
|
+
int cacheSize;
|
336
|
+
|
337
|
+
PathNode freeMemSentinel;
|
338
|
+
unsigned allocate; // how big a block of pathnodes to allocate at once
|
339
|
+
unsigned nAllocated; // number of pathnodes allocated (from Alloc())
|
340
|
+
unsigned nAvailable; // number available for allocation
|
341
|
+
|
342
|
+
unsigned hashShift;
|
343
|
+
unsigned totalCollide;
|
344
|
+
};
|
345
|
+
|
346
|
+
|
347
|
+
/* Used to cache results of paths. Much, much faster
|
348
|
+
to return an existing solution than to calculate
|
349
|
+
a new one. A post on this is here: http://grinninglizard.com/altera/programming/a-path-caching-2/
|
350
|
+
*/
|
351
|
+
class PathCache
|
352
|
+
{
|
353
|
+
public:
|
354
|
+
struct Item {
|
355
|
+
// The key:
|
356
|
+
void* start;
|
357
|
+
void* end;
|
358
|
+
|
359
|
+
bool KeyEqual( const Item& item ) const { return start == item.start && end == item.end; }
|
360
|
+
bool Empty() const { return start == 0 && end == 0; }
|
361
|
+
|
362
|
+
// Data:
|
363
|
+
void* next;
|
364
|
+
float cost; // from 'start' to 'next'. FLT_MAX if unsolveable.
|
365
|
+
|
366
|
+
unsigned Hash() const {
|
367
|
+
const unsigned char *p = (const unsigned char *)(&start);
|
368
|
+
unsigned int h = 2166136261U;
|
369
|
+
|
370
|
+
for( unsigned i=0; i<sizeof(void*)*2; ++i, ++p ) {
|
371
|
+
h ^= *p;
|
372
|
+
h *= 16777619;
|
373
|
+
}
|
374
|
+
return h;
|
375
|
+
}
|
376
|
+
};
|
377
|
+
|
378
|
+
PathCache( int itemsToAllocate );
|
379
|
+
~PathCache();
|
380
|
+
|
381
|
+
void Reset();
|
382
|
+
void Add( const MP_VECTOR< void* >& path, const MP_VECTOR< float >& cost );
|
383
|
+
void AddNoSolution( void* end, void* states[], int count );
|
384
|
+
int Solve( void* startState, void* endState, MP_VECTOR< void* >* path, float* totalCost );
|
385
|
+
|
386
|
+
int AllocatedBytes() const { return allocated * sizeof(Item); }
|
387
|
+
int UsedBytes() const { return nItems * sizeof(Item); }
|
388
|
+
|
389
|
+
int hit;
|
390
|
+
int miss;
|
391
|
+
|
392
|
+
private:
|
393
|
+
void AddItem( const Item& item );
|
394
|
+
const Item* Find( void* start, void* end );
|
395
|
+
|
396
|
+
Item* mem;
|
397
|
+
int allocated;
|
398
|
+
int nItems;
|
399
|
+
};
|
400
|
+
|
401
|
+
struct CacheData {
|
402
|
+
CacheData() : nBytesAllocated(0), nBytesUsed(0), memoryFraction(0), hit(0), miss(0), hitFraction(0) {}
|
403
|
+
int nBytesAllocated;
|
404
|
+
int nBytesUsed;
|
405
|
+
float memoryFraction;
|
406
|
+
|
407
|
+
int hit;
|
408
|
+
int miss;
|
409
|
+
float hitFraction;
|
410
|
+
};
|
411
|
+
|
412
|
+
/**
|
413
|
+
Create a MicroPather object to solve for a best path. Detailed usage notes are
|
414
|
+
on the main page.
|
415
|
+
*/
|
416
|
+
class MicroPather
|
417
|
+
{
|
418
|
+
friend class micropather::PathNode;
|
419
|
+
|
420
|
+
public:
|
421
|
+
enum
|
422
|
+
{
|
423
|
+
SOLVED,
|
424
|
+
NO_SOLUTION,
|
425
|
+
START_END_SAME,
|
426
|
+
|
427
|
+
// internal
|
428
|
+
NOT_CACHED
|
429
|
+
};
|
430
|
+
|
431
|
+
/**
|
432
|
+
Construct the pather, passing a pointer to the object that implements
|
433
|
+
the Graph callbacks.
|
434
|
+
|
435
|
+
@param graph The "map" that implements the Graph callbacks.
|
436
|
+
@param allocate How many states should be internally allocated at a time. This
|
437
|
+
can be hard to get correct. The higher the value, the more memory
|
438
|
+
MicroPather will use.
|
439
|
+
- If you have a small map (a few thousand states?) it may make sense
|
440
|
+
to pass in the maximum value. This will cache everything, and MicroPather
|
441
|
+
will only need one main memory allocation. For a chess board, allocate
|
442
|
+
would be set to 8x8 (64)
|
443
|
+
- If your map is large, something like 1/4 the number of possible
|
444
|
+
states is good.
|
445
|
+
- If your state space is huge, use a multiple (5-10x) of the normal
|
446
|
+
path. "Occasionally" call Reset() to free unused memory.
|
447
|
+
@param typicalAdjacent Used to determine cache size. The typical number of adjacent states
|
448
|
+
to a given state. (On a chessboard, 8.) Higher values use a little
|
449
|
+
more memory.
|
450
|
+
@param cache Turn on path caching. Uses more memory (yet again) but at a huge speed
|
451
|
+
advantage if you may call the pather with the same path or sub-path, which
|
452
|
+
is common for pathing over maps in games.
|
453
|
+
*/
|
454
|
+
MicroPather( Graph* graph, unsigned allocate = 250, unsigned typicalAdjacent=6, bool cache=true );
|
455
|
+
~MicroPather();
|
456
|
+
|
457
|
+
/**
|
458
|
+
Solve for the path from start to end.
|
459
|
+
|
460
|
+
@param startState Input, the starting state for the path.
|
461
|
+
@param endState Input, the ending state for the path.
|
462
|
+
@param path Output, a vector of states that define the path. Empty if not found.
|
463
|
+
@param totalCost Output, the cost of the path, if found.
|
464
|
+
@return Success or failure, expressed as SOLVED, NO_SOLUTION, or START_END_SAME.
|
465
|
+
*/
|
466
|
+
int Solve( void* startState, void* endState, MP_VECTOR< void* >* path, float* totalCost );
|
467
|
+
|
468
|
+
/**
|
469
|
+
Find all the states within a given cost from startState.
|
470
|
+
|
471
|
+
@param startState Input, the starting state for the path.
|
472
|
+
@param near All the states within 'maxCost' of 'startState', and cost to that state.
|
473
|
+
@param maxCost Input, the maximum cost that will be returned. (Higher values return
|
474
|
+
larger 'near' sets and take more time to compute.)
|
475
|
+
@return Success or failure, expressed as SOLVED or NO_SOLUTION.
|
476
|
+
*/
|
477
|
+
int SolveForNearStates( void* startState, MP_VECTOR< StateCost >* near, float maxCost );
|
478
|
+
|
479
|
+
/** Should be called whenever the cost between states or the connection between states changes.
|
480
|
+
Also frees overhead memory used by MicroPather, and calling will free excess memory.
|
481
|
+
*/
|
482
|
+
void Reset();
|
483
|
+
|
484
|
+
// Debugging function to return all states that were used by the last "solve"
|
485
|
+
void StatesInPool( MP_VECTOR< void* >* stateVec );
|
486
|
+
void GetCacheData( CacheData* data );
|
487
|
+
|
488
|
+
private:
|
489
|
+
MicroPather( const MicroPather& ); // undefined and unsupported
|
490
|
+
void operator=( const MicroPather ); // undefined and unsupported
|
491
|
+
|
492
|
+
void GoalReached( PathNode* node, void* start, void* end, MP_VECTOR< void* > *path );
|
493
|
+
|
494
|
+
void GetNodeNeighbors( PathNode* node, MP_VECTOR< NodeCost >* neighborNode );
|
495
|
+
|
496
|
+
#ifdef DEBUG
|
497
|
+
//void DumpStats();
|
498
|
+
#endif
|
499
|
+
|
500
|
+
PathNodePool pathNodePool;
|
501
|
+
MP_VECTOR< StateCost > stateCostVec; // local to Solve, but put here to reduce memory allocation
|
502
|
+
MP_VECTOR< NodeCost > nodeCostVec; // local to Solve, but put here to reduce memory allocation
|
503
|
+
MP_VECTOR< float > costVec;
|
504
|
+
|
505
|
+
Graph* graph;
|
506
|
+
unsigned frame; // incremented with every solve, used to determine if cached data needs to be refreshed
|
507
|
+
PathCache* pathCache;
|
508
|
+
};
|
509
|
+
}; // namespace grinliz
|
510
|
+
|
511
|
+
#endif
|