game_machine 0.0.11 → 1.0.2
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- checksums.yaml +4 -4
- data/Gemfile +12 -1
- data/Gemfile.lock +32 -47
- data/Rakefile +0 -27
- data/bin/bundle_run.sh +1 -0
- data/bin/game_machine +29 -27
- data/config/cluster.conf +6 -5
- data/config/default.conf +164 -0
- data/config/game_machine.sql +33 -0
- data/config/game_messages.proto +87 -25
- data/config/gamecloud.conf +140 -0
- data/config/messages.proto +46 -53
- data/config/test.conf +149 -0
- data/game_machine.gemspec +10 -5
- data/games/boot.rb +3 -0
- data/games/example/data/game_data.yml +4 -4
- data/games/example/lib/aggressive_npc.rb +1 -1
- data/games/example/lib/game.rb +1 -2
- data/games/example/lib/player_register.rb +1 -1
- data/games/routes.rb +9 -0
- data/games/tutorial/boot.rb +12 -0
- data/games/tutorial/item_manager.rb +256 -0
- data/games/tutorial/object_store.rb +55 -0
- data/games/tutorial/seed.rb +52 -0
- data/games/tutorial/sql_store.rb +30 -0
- data/java/project/build.gradle +134 -0
- data/java/project/component.erb +719 -0
- data/java/{gradle.properties → project/gradle.properties} +1 -1
- data/java/project/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/{gradle → project/gradle}/wrapper/gradle-wrapper.properties +2 -2
- data/java/{gradlew → project/gradlew} +0 -0
- data/java/{gradlew.bat → project/gradlew.bat} +0 -0
- data/java/project/local_lib/AdminUi.jar +0 -0
- data/java/{local_lib/protostuff-compiler-1.0.7-jarjar.jar → project/local_lib/protostuff-compiler-1.0.8-jarjar.jar} +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-pa-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-s390x-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-universal-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-universal64-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-solaris.so +0 -0
- data/java/project/local_lib/sigar/sigar-amd64-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.lib +0 -0
- data/java/project/model.erb +99 -0
- data/java/{settings.gradle → project/settings.gradle} +0 -0
- data/java/project/src/main/java/com/game_machine/authentication/DefaultAuthenticator.java +28 -0
- data/java/project/src/main/java/com/game_machine/authentication/PlayerAuthenticator.java +6 -0
- data/java/project/src/main/java/com/game_machine/authentication/PublicAuthenticator.java +20 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorFactory.java +0 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorUtil.java +13 -0
- data/java/project/src/main/java/com/game_machine/core/AuthorizedPlayers.java +23 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageDecoder.java +36 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageEncoder.java +19 -0
- data/java/project/src/main/java/com/game_machine/core/CloudClient.java +298 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/CommandProxy.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Commands.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/DatastoreCommands.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/DbConnectionPool.java +72 -0
- data/java/project/src/main/java/com/game_machine/core/DefaultMovementVerifier.java +56 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EntitySerializer.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/EntityTracking.java +119 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EventStreamHandler.java +1 -1
- data/java/project/src/main/java/com/game_machine/core/GameActor.java +73 -0
- data/java/project/src/main/java/com/game_machine/core/GameMachineLoader.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/GameMessageActor.java +44 -0
- data/java/project/src/main/java/com/game_machine/core/Grid.java +255 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/GridValue.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Hashring.java +66 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/IActorFactory.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/LocalLinkedBuffer.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/MessageGateway.java +120 -0
- data/java/project/src/main/java/com/game_machine/core/MessagePersister.java +26 -0
- data/java/project/src/main/java/com/game_machine/core/MonoProxy.java +39 -0
- data/java/project/src/main/java/com/game_machine/core/MovementVerifier.java +7 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/NetMessage.java +10 -6
- data/java/project/src/main/java/com/game_machine/core/PersistentMessage.java +9 -0
- data/java/project/src/main/java/com/game_machine/core/PlayerCommands.java +31 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServer.java +100 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerHandler.java +54 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerInitializer.java +32 -0
- data/java/project/src/main/java/com/game_machine/core/UdpClient.java +86 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServer.java +18 -27
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServerHandler.java +23 -26
- data/java/project/src/main/java/com/game_machine/core/Vector3.java +159 -0
- data/java/project/src/main/java/com/game_machine/orm/models/PlayerItem.java +118 -0
- data/java/project/src/main/java/com/game_machine/orm/models/TestObject.java +110 -0
- data/java/project/src/main/java/com/game_machine/tutorial/LootGenerator.java +26 -0
- data/java/{src → project/src}/main/resources/game_machine.java.stg +3 -1
- data/java/project/src/main/resources/logback.properties +13 -0
- data/java/project/src/main/resources/logback.xml +76 -0
- data/java/{src → project/src}/main/resources/protostuff.properties +0 -0
- data/java/src/main/java/game/MyGameActor.java +26 -0
- data/lib/game_machine.rb +17 -16
- data/lib/game_machine/actor.rb +1 -1
- data/lib/game_machine/actor/base.rb +8 -31
- data/lib/game_machine/actor/builder.rb +5 -6
- data/lib/game_machine/actor/game_actor.rb +55 -0
- data/lib/game_machine/actor/reloadable.rb +6 -1
- data/lib/game_machine/akka.rb +26 -32
- data/lib/game_machine/app_config.rb +39 -26
- data/lib/game_machine/application.rb +56 -62
- data/lib/game_machine/client_manager.rb +14 -8
- data/lib/game_machine/cloud_updater.rb +51 -0
- data/lib/game_machine/cluster_monitor.rb +3 -3
- data/lib/game_machine/commands.rb +1 -1
- data/lib/game_machine/commands/misc_commands.rb +4 -8
- data/lib/game_machine/commands/player_commands.rb +8 -0
- data/lib/game_machine/console.rb +1 -0
- data/lib/game_machine/console/build.rb +57 -24
- data/lib/game_machine/console/bundle.rb +95 -0
- data/lib/game_machine/console/deploy.rb +30 -0
- data/lib/game_machine/console/install.rb +70 -36
- data/lib/game_machine/console/server.rb +2 -69
- data/lib/game_machine/data_store.rb +111 -15
- data/lib/game_machine/data_stores/couchbase.rb +8 -3
- data/lib/game_machine/data_stores/gamecloud.rb +93 -0
- data/lib/game_machine/data_stores/jdbc.rb +98 -0
- data/lib/game_machine/default_handlers.rb +2 -0
- data/lib/game_machine/default_handlers/team_handler.rb +51 -0
- data/lib/game_machine/default_handlers/zone_manager.rb +30 -0
- data/lib/game_machine/endpoints.rb +0 -4
- data/lib/game_machine/endpoints/udp_incoming.rb +13 -5
- data/lib/game_machine/endpoints/udp_outgoing.rb +15 -9
- data/lib/game_machine/game_systems.rb +0 -2
- data/lib/game_machine/game_systems/agents/controller.rb +2 -2
- data/lib/game_machine/game_systems/entity_tracking.rb +0 -3
- data/lib/game_machine/game_systems/region_manager.rb +3 -2
- data/lib/game_machine/game_systems/region_service.rb +2 -2
- data/lib/game_machine/game_systems/remote_echo.rb +10 -0
- data/lib/game_machine/game_systems/team_manager.rb +2 -11
- data/lib/game_machine/grid.rb +5 -18
- data/lib/game_machine/handlers/authentication.rb +1 -9
- data/lib/game_machine/handlers/game.rb +27 -2
- data/lib/game_machine/handlers/player_authentication.rb +87 -0
- data/lib/game_machine/handlers/request.rb +9 -11
- data/lib/game_machine/hocon_config.rb +81 -0
- data/lib/game_machine/java_lib.rb +14 -1
- data/lib/game_machine/logger.rb +10 -23
- data/lib/game_machine/models.rb +1 -0
- data/lib/game_machine/mono_server.rb +6 -1
- data/lib/game_machine/object_db.rb +12 -6
- data/lib/game_machine/protobuf.rb +1 -1
- data/lib/game_machine/protobuf/game_messages.rb +13 -3
- data/lib/game_machine/protobuf/generate.rb +107 -5
- data/lib/game_machine/restart_watcher.rb +1 -1
- data/lib/game_machine/routes.rb +23 -0
- data/lib/game_machine/scheduler.rb +1 -1
- data/lib/game_machine/securerandom.rb +2 -0
- data/lib/game_machine/system_stats.rb +28 -7
- data/lib/game_machine/version.rb +1 -1
- data/lib/game_machine/wavefront_ext.rb +47 -0
- data/lib/game_machine/write_behind_cache.rb +24 -9
- data/mono/server/Makefile +1 -1
- data/mono/server/Newtonsoft.Json.dll +0 -0
- data/mono/server/build.bat +1 -1
- data/mono/server/callable.cs +9 -0
- data/mono/server/echo.cs +17 -0
- data/mono/server/message_router.cs +16 -23
- data/mono/server/messages.cs +1792 -417
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/server.cs +120 -0
- data/mono/server/server.exe +0 -0
- data/pathfinding/astar.cpp +149 -0
- data/pathfinding/build.sh +6 -0
- data/pathfinding/build.txt +16 -0
- data/pathfinding/crowd.cpp +194 -0
- data/pathfinding/include/astar.h +49 -0
- data/pathfinding/include/common.h +5 -0
- data/pathfinding/include/crowd.h +43 -0
- data/pathfinding/include/micropather.h +511 -0
- data/pathfinding/include/navmesh.h +114 -0
- data/pathfinding/include/pathfinder.h +24 -0
- data/pathfinding/main.cpp +108 -17
- data/pathfinding/micropather.cpp +1062 -0
- data/pathfinding/navmesh.cpp +408 -0
- data/pathfinding/overrides/DetourCrowd.cpp +1446 -0
- data/pathfinding/overrides/DetourNavMeshQuery.cpp +3551 -0
- data/pathfinding/overrides/DetourNavMeshQuery.h +538 -0
- data/pathfinding/pathfinder.cpp +117 -0
- data/pathfinding/{bin → premake}/premake4 +0 -0
- data/pathfinding/premake/premake4.exe +0 -0
- data/pathfinding/premake4.lua +12 -3
- data/spec/actor/actor_spec.rb +0 -7
- data/spec/client_manager_spec.rb +1 -1
- data/spec/couchproxy_spec.rb +38 -0
- data/spec/entity_persistence_spec.rb +129 -0
- data/spec/game_systems/team_manager_spec.rb +2 -2
- data/spec/hashring_spec.rb +17 -39
- data/spec/java_grid_spec.rb +0 -2
- data/spec/misc_spec.rb +111 -0
- data/spec/mono_spec.rb +50 -3
- data/spec/reliable_message_spec.rb +38 -0
- data/spec/spec_helper.rb +4 -4
- data/spec/spec_helper_minimal.rb +10 -0
- data/web/app.rb +108 -86
- data/web/config/trinidad.yml +1 -0
- data/web/views/add_player.erb +25 -0
- data/web/views/index.erb +0 -0
- data/web/views/layout.erb +48 -0
- data/web/views/login.erb +25 -0
- data/web/views/players.erb +24 -0
- metadata +209 -94
- data/config/config.example.yml +0 -100
- data/config/regions.example.yml +0 -9
- data/games/example/lib/authentication_handler.rb +0 -69
- data/games/models.rb +0 -3
- data/games/models/clan_member.rb +0 -8
- data/games/models/clan_profile.rb +0 -9
- data/games/models/player.rb +0 -7
- data/games/plugins.rb +0 -1
- data/games/plugins/team_handler.rb +0 -49
- data/games/preload.rb +0 -13
- data/java/.gitignore +0 -1
- data/java/build.gradle +0 -95
- data/java/component.erb +0 -396
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +0 -25
- data/java/src/main/java/com/game_machine/core/Grid.java +0 -195
- data/java/src/main/resources/logback.xml +0 -14
- data/java/src/main/resources/logging.properties +0 -3
- data/lib/game_machine/actor/mono_actor.rb +0 -89
- data/lib/game_machine/auth_handlers/base.rb +0 -21
- data/lib/game_machine/auth_handlers/public.rb +0 -34
- data/lib/game_machine/endpoints/mono_gateway.rb +0 -87
- data/lib/game_machine/endpoints/tcp.rb +0 -51
- data/lib/game_machine/endpoints/tcp_handler.rb +0 -75
- data/lib/game_machine/endpoints/udp.rb +0 -88
- data/lib/game_machine/game_loader.rb +0 -46
- data/lib/game_machine/game_systems/region_settings.rb +0 -13
- data/lib/game_machine/hashring.rb +0 -48
- data/lib/game_machine/settings.rb +0 -11
- data/mono/server/actor.cs +0 -37
- data/mono/server/iactor.cs +0 -11
- data/mono/server/message_util.cs +0 -29
- data/mono/server/proxy_client.cs +0 -73
- data/mono/server/proxy_server.cs +0 -30
- data/mono/server/test_actor.cs +0 -33
- data/pathfinding/include/pathfind.h +0 -167
- data/pathfinding/pathfind.cpp +0 -174
- data/pathfinding/pathfinder.cs +0 -66
- data/script/server.sh +0 -109
- data/script/watch.sh +0 -11
- data/spec/commands/navigation_commands_spec.rb +0 -51
- data/spec/game_systems/entity_tracking_spec.rb +0 -64
- data/spec/navigation/detour_navmesh_spec.rb +0 -34
- data/spec/navigation/detour_path_spec.rb +0 -25
- data/spec/udp_server_spec.rb +0 -10
- data/web/controllers/auth_controller.rb +0 -19
- data/web/controllers/base_controller.rb +0 -16
- data/web/controllers/index_controller.rb +0 -7
- data/web/controllers/log_controller.rb +0 -47
- data/web/controllers/messages_controller.rb +0 -59
- data/web/controllers/player_register_controller.rb +0 -15
- data/web/views/game_messages.haml +0 -45
- data/web/views/index.haml +0 -6
- data/web/views/layout.haml +0 -41
- data/web/views/logs.haml +0 -32
- data/web/views/player_register.haml +0 -22
- data/web/views/player_registered.haml +0 -2
- data/web/views/register_layout.haml +0 -22
- data/web/views/restart.haml +0 -35
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#define _USE_MATH_DEFINES
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#define DT_VIRTUAL_QUERYFILTER 1
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#include <cmath>
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#include <limits>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vector>
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#include <math.h>
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#include <map>
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#include <float.h>
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#include "Recast.h"
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#include "DetourCommon.h"
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#include "DetourNavMesh.h"
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#include "DetourNavMeshBuilder.h"
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#include "DetourNavMeshQuery.h"
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#include "common.h"
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#include "mesh_loader.h"
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#define VERTEX_SIZE 3
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#define INVALID_POLYREF 0
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using namespace std;
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class Navmesh {
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int meshId;
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dtNavMesh* mesh;
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dtNavMeshQuery* query;
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public:
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int gwidth;
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int gheight;
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vector<int> gmap;
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static const int P_FAILURE = -1;
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static const int P_NO_START_POLY = -2;
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static const int P_NO_END_POLY = -3;
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static const int P_PATH_NOT_FOUND = -4;
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static const int P_MESH_NOT_FOUND = -5;
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static const int P_QUERY_NOT_FOUND = -6;
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static const int MAX_POLYS = 512;
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static const int MAX_STEER_POINTS = 10;
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static const int MAX_SMOOTH = 2048;
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static float const STEP_SIZE;
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static float const SLOP;
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enum SamplePolyFlags
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{
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SAMPLE_POLYFLAGS_WALK = 0x01, // Ability to walk (ground, grass, road)
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SAMPLE_POLYFLAGS_SWIM = 0x02, // Ability to swim (water).
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SAMPLE_POLYFLAGS_DOOR = 0x04, // Ability to move through doors.
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SAMPLE_POLYFLAGS_JUMP = 0x08, // Ability to jump.
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SAMPLE_POLYFLAGS_DISABLED = 0x10, // Disabled polygon
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SAMPLE_POLYFLAGS_ALL = 0xffff // All abilities.
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};
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Navmesh(int id, const char *file);
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void gmapSetPassable(int a, int b, int radius);
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void gmapSetBlocked(int a, int b, int radius);
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dtNavMeshQuery* getQuery();
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void EXPORT_API freeQuery(dtNavMeshQuery* query);
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int findPath(float startx,
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float starty, float startz, float endx, float endy, float endz,
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int find_straight_path, float* resultPath);
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float* getPathPtr(int max_paths);
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void freePath(float* path);
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dtNavMesh* getMesh();
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bool meshLoaded();
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int fixupCorridor(dtPolyRef* path, const int npath, const int maxPath,
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const dtPolyRef* visited, const int nvisited);
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bool getSteerTarget(dtNavMeshQuery* navQuery, const float* startPos, const float* endPos,
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const float minTargetDist,
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const dtPolyRef* path, const int pathSize,
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float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef,
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float* outPoints = 0, int* outPointCount = 0);
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int fixupShortcuts(dtPolyRef* path, int npath, dtNavMeshQuery* navQuery);
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inline bool inRange(const float* v1, const float* v2, const float r, const float h);
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};
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class myQueryFilter : public dtQueryFilter {
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+
private:
|
92
|
+
float m_areaCost[DT_MAX_AREAS]; ///< Cost per area type. (Used by default implementation.)
|
93
|
+
unsigned short m_includeFlags; ///< Flags for polygons that can be visited. (Used by default implementation.)
|
94
|
+
unsigned short m_excludeFlags; ///< Flags for polygons that should not be visted. (Used by default implementation.)
|
95
|
+
Navmesh* navmesh;
|
96
|
+
public:
|
97
|
+
myQueryFilter();
|
98
|
+
~myQueryFilter();
|
99
|
+
|
100
|
+
void setNavmesh(Navmesh* n);
|
101
|
+
bool isPassable(const float* pa, const float* pb) const;
|
102
|
+
bool passFilter(const dtPolyRef /*ref*/,
|
103
|
+
const dtMeshTile* /*tile*/,
|
104
|
+
const dtPoly* poly) const;
|
105
|
+
|
106
|
+
|
107
|
+
float getCost(const float* pa, const float* pb,
|
108
|
+
const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/,
|
109
|
+
const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
|
110
|
+
const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const;
|
111
|
+
|
112
|
+
|
113
|
+
};
|
114
|
+
|
@@ -0,0 +1,24 @@
|
|
1
|
+
|
2
|
+
#include "crowd.h"
|
3
|
+
#include "astar.h"
|
4
|
+
|
5
|
+
extern "C" EXPORT_API void addPathfinder(int i, int width, int height);
|
6
|
+
extern "C" EXPORT_API void setPassable(int pathfinder, int x, int y);
|
7
|
+
extern "C" EXPORT_API void setBlocked(int pathfinder, int x, int y);
|
8
|
+
extern "C" EXPORT_API int getXAt(int pathfinder, int index);
|
9
|
+
extern "C" EXPORT_API int getYAt(int pathfinder, int index);
|
10
|
+
extern "C" EXPORT_API int findpath2d(int pathfinder, int startx, int starty, int endx, int endy);
|
11
|
+
|
12
|
+
extern "C" EXPORT_API void addCrowd(int id, int navmeshid);
|
13
|
+
extern "C" EXPORT_API int addAgent(int crowdId, const float* p, float accel, float speed, float radius,
|
14
|
+
float height, int optflag, float sepWeight);
|
15
|
+
extern "C" EXPORT_API void removeAgent(int crowdId, const int idx);
|
16
|
+
extern "C" EXPORT_API void setMoveTarget(int crowdId, const float* p, bool adjust, int agentIdx);
|
17
|
+
extern "C" EXPORT_API void updateTick(int crowdId, const float dt);
|
18
|
+
extern "C" EXPORT_API void getAgentPosition(int crowdId, int idx, float* resultPath);
|
19
|
+
|
20
|
+
extern "C" EXPORT_API void addNavmesh(int id, const char *file);
|
21
|
+
extern "C" EXPORT_API void gmapSetPassable(int navmeshId, int a, int b, int radius);
|
22
|
+
extern "C" EXPORT_API void gmapSetBlocked(int navmeshId, int a, int b, int radius);
|
23
|
+
extern "C" EXPORT_API int findPath(int navmeshId, float startx, float starty,
|
24
|
+
float startz, float endx, float endy, float endz, int find_straight_path, float* resultPath);
|
data/pathfinding/main.cpp
CHANGED
@@ -1,39 +1,130 @@
|
|
1
|
-
#
|
1
|
+
#if _MSC_VER
|
2
|
+
#else
|
3
|
+
#include "pathfinder.h"
|
4
|
+
#include <cstdlib>
|
5
|
+
#include <stdio.h>
|
6
|
+
#include <float.h>
|
7
|
+
#include <time.h>
|
8
|
+
#include <stdint.h>
|
2
9
|
|
3
|
-
int main (int argc, char* argv[]) {
|
4
10
|
|
5
|
-
|
6
|
-
|
7
|
-
|
11
|
+
#include <sys/time.h>
|
12
|
+
#include <ctime>
|
13
|
+
using namespace std;
|
14
|
+
|
15
|
+
typedef unsigned long long timestamp_t;
|
8
16
|
|
9
|
-
|
10
|
-
|
17
|
+
static timestamp_t get_timestamp ()
|
18
|
+
{
|
19
|
+
struct timeval now;
|
20
|
+
gettimeofday (&now, NULL);
|
21
|
+
return now.tv_usec + (timestamp_t)now.tv_sec * 1000000;
|
22
|
+
}
|
11
23
|
|
24
|
+
void testnavmesh() {
|
25
|
+
const char *file = "/home/chris/game_machine/server/pathfinding/all_tiles_navmesh.bin";
|
26
|
+
Navmesh* navmesh = new Navmesh(1,file);
|
12
27
|
|
13
|
-
int
|
14
|
-
|
15
|
-
|
28
|
+
int find_straight_path = 1;
|
29
|
+
float *newPath;
|
30
|
+
newPath = navmesh->getPathPtr(Navmesh::MAX_SMOOTH);
|
31
|
+
timestamp_t t0;
|
32
|
+
timestamp_t t1;
|
33
|
+
double secs;
|
16
34
|
|
17
|
-
|
35
|
+
t0 = get_timestamp();
|
36
|
+
for (int j = 0; j < 15; ++j) {
|
37
|
+
navmesh->gmapSetPassable(200,200,3);
|
38
|
+
navmesh->gmapSetBlocked(130,95,3);
|
39
|
+
}
|
40
|
+
t1 = get_timestamp();
|
41
|
+
secs = (t1 - t0) / 1000000.0L;
|
42
|
+
fprintf (stderr, "setPassable %f\n", secs);
|
43
|
+
|
44
|
+
if (navmesh->meshLoaded()) {
|
18
45
|
for (int j = 0; j < 1; ++j) {
|
19
46
|
for (int i = 0; i < 1; ++i) {
|
20
|
-
|
21
|
-
int res = findPath(
|
47
|
+
t0 = get_timestamp();
|
48
|
+
int res = navmesh->findPath(10.0f, 0.2f, 10.0f, 300.0f, 0.2f, 300.0f,
|
22
49
|
find_straight_path, newPath);
|
50
|
+
t1 = get_timestamp();
|
51
|
+
secs = (t1 - t0) / 1000000.0L;
|
52
|
+
fprintf (stderr, "end time %f\n", secs);
|
53
|
+
|
23
54
|
fprintf (stderr, "findPath returned %d\n", res);
|
24
55
|
for (int i = 0; i < res; ++i) {
|
25
56
|
//fprintf (stderr, "%d\n", i);
|
26
57
|
const float* v = &newPath[i*3];
|
27
|
-
fprintf (stderr, "%f
|
58
|
+
fprintf (stderr, "%f %f %f\n", v[0], v[1], v[2]);
|
28
59
|
}
|
29
60
|
}
|
30
61
|
}
|
31
62
|
}
|
63
|
+
|
64
|
+
|
32
65
|
|
33
66
|
fprintf (stderr, "endLoop\n");
|
34
|
-
freePath(newPath);
|
67
|
+
navmesh->freePath(newPath);
|
35
68
|
fprintf (stderr, "freePath\n");
|
36
|
-
|
37
|
-
|
69
|
+
|
70
|
+
|
71
|
+
|
72
|
+
|
73
|
+
Crowd* crowd = new Crowd(navmesh);
|
74
|
+
float delta = 1.01f;
|
75
|
+
float agentPos[3] = {10.0f,0.0f,10.0f};
|
76
|
+
float targetPos[3] = {300.0f,0.0f,300.0f};
|
77
|
+
const float* ap = &agentPos[0];
|
78
|
+
const float* tp = &targetPos[0];
|
79
|
+
fprintf (stderr, "createCrowd\n");
|
80
|
+
|
81
|
+
|
82
|
+
crowd->setMoveTarget(tp, false, -1);
|
83
|
+
fprintf (stderr, "setMoveTarget\n");
|
84
|
+
|
85
|
+
for (int j = 0; j < 100; ++j) {
|
86
|
+
crowd->addAgent(ap, 8.0f, 3.5f, 0.6f, 2.0f,5,2.0f);
|
87
|
+
}
|
88
|
+
|
89
|
+
fprintf (stderr, "addAgent\n");
|
90
|
+
|
91
|
+
for (int j = 0; j < 900; ++j) {
|
92
|
+
crowd->updateTick(delta);
|
93
|
+
for (int i = 0; i < crowd->getCrowd()->getAgentCount(); ++i)
|
94
|
+
{
|
95
|
+
const dtCrowdAgent* ag = crowd->getCrowd()->getAgent(i);
|
96
|
+
if (!ag->active)
|
97
|
+
continue;
|
98
|
+
const float* v = ag->npos;
|
99
|
+
fprintf (stderr, "%d = %f %f %f\n", i, v[0], v[1], v[2]);
|
100
|
+
}
|
101
|
+
|
102
|
+
}
|
103
|
+
fprintf (stderr, "updateTick\n");
|
104
|
+
|
105
|
+
|
106
|
+
}
|
107
|
+
|
108
|
+
#endif
|
109
|
+
|
110
|
+
int main (int argc, char* argv[]) {
|
111
|
+
#if _MSC_VER
|
112
|
+
#else
|
113
|
+
testnavmesh();
|
114
|
+
return 1;
|
115
|
+
|
116
|
+
addPathfinder(1,500,500);
|
117
|
+
for (int j = 0; j < 500; ++j) {
|
118
|
+
for (int i = 0; i < 500; ++i) {
|
119
|
+
//setPassable(1,j,i);
|
120
|
+
}
|
121
|
+
}
|
122
|
+
fprintf (stderr, "grid created\n");
|
123
|
+
|
124
|
+
int res = findpath2d(1,0,0,100,100);
|
125
|
+
fprintf (stderr, "findpath2d returned %d\n", res);
|
126
|
+
|
127
|
+
#endif
|
128
|
+
|
38
129
|
return 1;
|
39
130
|
}
|
@@ -0,0 +1,1062 @@
|
|
1
|
+
/*
|
2
|
+
Copyright (c) 2000-2009 Lee Thomason (www.grinninglizard.com)
|
3
|
+
|
4
|
+
Grinning Lizard Utilities.
|
5
|
+
|
6
|
+
This software is provided 'as-is', without any express or implied
|
7
|
+
warranty. In no event will the authors be held liable for any
|
8
|
+
damages arising from the use of this software.
|
9
|
+
|
10
|
+
Permission is granted to anyone to use this software for any
|
11
|
+
purpose, including commercial applications, and to alter it and
|
12
|
+
redistribute it freely, subject to the following restrictions:
|
13
|
+
|
14
|
+
1. The origin of this software must not be misrepresented; you must
|
15
|
+
not claim that you wrote the original software. If you use this
|
16
|
+
software in a product, an acknowledgment in the product documentation
|
17
|
+
would be appreciated but is not required.
|
18
|
+
|
19
|
+
2. Altered source versions must be plainly marked as such, and
|
20
|
+
must not be misrepresented as being the original software.
|
21
|
+
|
22
|
+
3. This notice may not be removed or altered from any source
|
23
|
+
distribution.
|
24
|
+
*/
|
25
|
+
|
26
|
+
#ifdef _MSC_VER
|
27
|
+
#pragma warning( disable : 4786 ) // Debugger truncating names.
|
28
|
+
#pragma warning( disable : 4530 ) // Exception handler isn't used
|
29
|
+
#endif
|
30
|
+
|
31
|
+
//#include <vector>
|
32
|
+
#include <memory.h>
|
33
|
+
#include <stdio.h>
|
34
|
+
|
35
|
+
//#define DEBUG_PATH
|
36
|
+
//#define DEBUG_PATH_DEEP
|
37
|
+
//#define TRACK_COLLISION
|
38
|
+
//#define DEBUG_CACHING
|
39
|
+
|
40
|
+
#ifdef DEBUG_CACHING
|
41
|
+
#include "../grinliz/gldebug.h"
|
42
|
+
#endif
|
43
|
+
|
44
|
+
#include "micropather.h"
|
45
|
+
|
46
|
+
using namespace std;
|
47
|
+
using namespace micropather;
|
48
|
+
|
49
|
+
class OpenQueue
|
50
|
+
{
|
51
|
+
public:
|
52
|
+
OpenQueue( Graph* _graph )
|
53
|
+
{
|
54
|
+
graph = _graph;
|
55
|
+
sentinel = (PathNode*) sentinelMem;
|
56
|
+
sentinel->InitSentinel();
|
57
|
+
#ifdef DEBUG
|
58
|
+
sentinel->CheckList();
|
59
|
+
#endif
|
60
|
+
}
|
61
|
+
~OpenQueue() {}
|
62
|
+
|
63
|
+
void Push( PathNode* pNode );
|
64
|
+
PathNode* Pop();
|
65
|
+
void Update( PathNode* pNode );
|
66
|
+
|
67
|
+
bool Empty() { return sentinel->next == sentinel; }
|
68
|
+
|
69
|
+
private:
|
70
|
+
OpenQueue( const OpenQueue& ); // undefined and unsupported
|
71
|
+
void operator=( const OpenQueue& );
|
72
|
+
|
73
|
+
PathNode* sentinel;
|
74
|
+
int sentinelMem[ ( sizeof( PathNode ) + sizeof( int ) ) / sizeof( int ) ];
|
75
|
+
Graph* graph; // for debugging
|
76
|
+
};
|
77
|
+
|
78
|
+
|
79
|
+
void OpenQueue::Push( PathNode* pNode )
|
80
|
+
{
|
81
|
+
|
82
|
+
MPASSERT( pNode->inOpen == 0 );
|
83
|
+
MPASSERT( pNode->inClosed == 0 );
|
84
|
+
|
85
|
+
#ifdef DEBUG_PATH_DEEP
|
86
|
+
printf( "Open Push: " );
|
87
|
+
graph->PrintStateInfo( pNode->state );
|
88
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
89
|
+
#endif
|
90
|
+
|
91
|
+
// Add sorted. Lowest to highest cost path. Note that the sentinel has
|
92
|
+
// a value of FLT_MAX, so it should always be sorted in.
|
93
|
+
MPASSERT( pNode->totalCost < FLT_MAX );
|
94
|
+
PathNode* iter = sentinel->next;
|
95
|
+
while ( true )
|
96
|
+
{
|
97
|
+
|
98
|
+
if ( pNode->totalCost < iter->totalCost ) {
|
99
|
+
iter->AddBefore( pNode );
|
100
|
+
pNode->inOpen = 1;
|
101
|
+
break;
|
102
|
+
}
|
103
|
+
iter = iter->next;
|
104
|
+
}
|
105
|
+
MPASSERT( pNode->inOpen ); // make sure this was actually added.
|
106
|
+
#ifdef DEBUG
|
107
|
+
sentinel->CheckList();
|
108
|
+
#endif
|
109
|
+
}
|
110
|
+
|
111
|
+
PathNode* OpenQueue::Pop()
|
112
|
+
{
|
113
|
+
MPASSERT( sentinel->next != sentinel );
|
114
|
+
PathNode* pNode = sentinel->next;
|
115
|
+
pNode->Unlink();
|
116
|
+
#ifdef DEBUG
|
117
|
+
sentinel->CheckList();
|
118
|
+
#endif
|
119
|
+
|
120
|
+
MPASSERT( pNode->inClosed == 0 );
|
121
|
+
MPASSERT( pNode->inOpen == 1 );
|
122
|
+
pNode->inOpen = 0;
|
123
|
+
|
124
|
+
#ifdef DEBUG_PATH_DEEP
|
125
|
+
printf( "Open Pop: " );
|
126
|
+
graph->PrintStateInfo( pNode->state );
|
127
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
128
|
+
#endif
|
129
|
+
|
130
|
+
return pNode;
|
131
|
+
}
|
132
|
+
|
133
|
+
void OpenQueue::Update( PathNode* pNode )
|
134
|
+
{
|
135
|
+
#ifdef DEBUG_PATH_DEEP
|
136
|
+
printf( "Open Update: " );
|
137
|
+
graph->PrintStateInfo( pNode->state );
|
138
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
139
|
+
#endif
|
140
|
+
|
141
|
+
MPASSERT( pNode->inOpen );
|
142
|
+
|
143
|
+
// If the node now cost less than the one before it,
|
144
|
+
// move it to the front of the list.
|
145
|
+
if ( pNode->prev != sentinel && pNode->totalCost < pNode->prev->totalCost ) {
|
146
|
+
pNode->Unlink();
|
147
|
+
sentinel->next->AddBefore( pNode );
|
148
|
+
}
|
149
|
+
|
150
|
+
// If the node is too high, move to the right.
|
151
|
+
if ( pNode->totalCost > pNode->next->totalCost ) {
|
152
|
+
PathNode* it = pNode->next;
|
153
|
+
pNode->Unlink();
|
154
|
+
|
155
|
+
while ( pNode->totalCost > it->totalCost )
|
156
|
+
it = it->next;
|
157
|
+
|
158
|
+
it->AddBefore( pNode );
|
159
|
+
#ifdef DEBUG
|
160
|
+
sentinel->CheckList();
|
161
|
+
#endif
|
162
|
+
}
|
163
|
+
}
|
164
|
+
|
165
|
+
|
166
|
+
class ClosedSet
|
167
|
+
{
|
168
|
+
public:
|
169
|
+
ClosedSet( Graph* _graph ) { this->graph = _graph; }
|
170
|
+
~ClosedSet() {}
|
171
|
+
|
172
|
+
void Add( PathNode* pNode )
|
173
|
+
{
|
174
|
+
#ifdef DEBUG_PATH_DEEP
|
175
|
+
printf( "Closed add: " );
|
176
|
+
graph->PrintStateInfo( pNode->state );
|
177
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
178
|
+
#endif
|
179
|
+
#ifdef DEBUG
|
180
|
+
MPASSERT( pNode->inClosed == 0 );
|
181
|
+
MPASSERT( pNode->inOpen == 0 );
|
182
|
+
#endif
|
183
|
+
pNode->inClosed = 1;
|
184
|
+
}
|
185
|
+
|
186
|
+
void Remove( PathNode* pNode )
|
187
|
+
{
|
188
|
+
#ifdef DEBUG_PATH_DEEP
|
189
|
+
printf( "Closed remove: " );
|
190
|
+
graph->PrintStateInfo( pNode->state );
|
191
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
192
|
+
#endif
|
193
|
+
MPASSERT( pNode->inClosed == 1 );
|
194
|
+
MPASSERT( pNode->inOpen == 0 );
|
195
|
+
|
196
|
+
pNode->inClosed = 0;
|
197
|
+
}
|
198
|
+
|
199
|
+
private:
|
200
|
+
ClosedSet( const ClosedSet& );
|
201
|
+
void operator=( const ClosedSet& );
|
202
|
+
Graph* graph;
|
203
|
+
};
|
204
|
+
|
205
|
+
|
206
|
+
PathNodePool::PathNodePool( unsigned _allocate, unsigned _typicalAdjacent )
|
207
|
+
: firstBlock( 0 ),
|
208
|
+
blocks( 0 ),
|
209
|
+
#if defined( MICROPATHER_STRESS )
|
210
|
+
allocate( 32 ),
|
211
|
+
#else
|
212
|
+
allocate( _allocate ),
|
213
|
+
#endif
|
214
|
+
nAllocated( 0 ),
|
215
|
+
nAvailable( 0 )
|
216
|
+
{
|
217
|
+
freeMemSentinel.InitSentinel();
|
218
|
+
|
219
|
+
cacheCap = allocate * _typicalAdjacent;
|
220
|
+
cacheSize = 0;
|
221
|
+
cache = (NodeCost*)malloc(cacheCap * sizeof(NodeCost));
|
222
|
+
|
223
|
+
// Want the behavior that if the actual number of states is specified, the cache
|
224
|
+
// will be at least that big.
|
225
|
+
hashShift = 3; // 8 (only useful for stress testing)
|
226
|
+
#if !defined( MICROPATHER_STRESS )
|
227
|
+
while( HashSize() < allocate )
|
228
|
+
++hashShift;
|
229
|
+
#endif
|
230
|
+
hashTable = (PathNode**)calloc( HashSize(), sizeof(PathNode*) );
|
231
|
+
|
232
|
+
blocks = firstBlock = NewBlock();
|
233
|
+
// printf( "HashSize=%d allocate=%d\n", HashSize(), allocate );
|
234
|
+
totalCollide = 0;
|
235
|
+
}
|
236
|
+
|
237
|
+
|
238
|
+
PathNodePool::~PathNodePool()
|
239
|
+
{
|
240
|
+
Clear();
|
241
|
+
free( firstBlock );
|
242
|
+
free( cache );
|
243
|
+
free( hashTable );
|
244
|
+
#ifdef TRACK_COLLISION
|
245
|
+
printf( "Total collide=%d HashSize=%d HashShift=%d\n", totalCollide, HashSize(), hashShift );
|
246
|
+
#endif
|
247
|
+
}
|
248
|
+
|
249
|
+
|
250
|
+
bool PathNodePool::PushCache( const NodeCost* nodes, int nNodes, int* start ) {
|
251
|
+
*start = -1;
|
252
|
+
if ( nNodes+cacheSize <= cacheCap ) {
|
253
|
+
for( int i=0; i<nNodes; ++i ) {
|
254
|
+
cache[i+cacheSize] = nodes[i];
|
255
|
+
}
|
256
|
+
*start = cacheSize;
|
257
|
+
cacheSize += nNodes;
|
258
|
+
return true;
|
259
|
+
}
|
260
|
+
return false;
|
261
|
+
}
|
262
|
+
|
263
|
+
|
264
|
+
void PathNodePool::Clear()
|
265
|
+
{
|
266
|
+
#ifdef TRACK_COLLISION
|
267
|
+
// Collision tracking code.
|
268
|
+
int collide=0;
|
269
|
+
for( unsigned i=0; i<HashSize(); ++i ) {
|
270
|
+
if ( hashTable[i] && (hashTable[i]->child[0] || hashTable[i]->child[1]) )
|
271
|
+
++collide;
|
272
|
+
}
|
273
|
+
//printf( "PathNodePool %d/%d collision=%d %.1f%%\n", nAllocated, HashSize(), collide, 100.0f*(float)collide/(float)HashSize() );
|
274
|
+
totalCollide += collide;
|
275
|
+
#endif
|
276
|
+
|
277
|
+
Block* b = blocks;
|
278
|
+
while( b ) {
|
279
|
+
Block* temp = b->nextBlock;
|
280
|
+
if ( b != firstBlock ) {
|
281
|
+
free( b );
|
282
|
+
}
|
283
|
+
b = temp;
|
284
|
+
}
|
285
|
+
blocks = firstBlock; // Don't delete the first block (we always need at least that much memory.)
|
286
|
+
|
287
|
+
// Set up for new allocations (but don't do work we don't need to. Reset/Clear can be called frequently.)
|
288
|
+
if ( nAllocated > 0 ) {
|
289
|
+
freeMemSentinel.next = &freeMemSentinel;
|
290
|
+
freeMemSentinel.prev = &freeMemSentinel;
|
291
|
+
|
292
|
+
memset( hashTable, 0, sizeof(PathNode*)*HashSize() );
|
293
|
+
for( unsigned i=0; i<allocate; ++i ) {
|
294
|
+
freeMemSentinel.AddBefore( &firstBlock->pathNode[i] );
|
295
|
+
}
|
296
|
+
}
|
297
|
+
nAvailable = allocate;
|
298
|
+
nAllocated = 0;
|
299
|
+
cacheSize = 0;
|
300
|
+
}
|
301
|
+
|
302
|
+
|
303
|
+
PathNodePool::Block* PathNodePool::NewBlock()
|
304
|
+
{
|
305
|
+
Block* block = (Block*) calloc( 1, sizeof(Block) + sizeof(PathNode)*(allocate-1) );
|
306
|
+
block->nextBlock = 0;
|
307
|
+
|
308
|
+
nAvailable += allocate;
|
309
|
+
for( unsigned i=0; i<allocate; ++i ) {
|
310
|
+
freeMemSentinel.AddBefore( &block->pathNode[i] );
|
311
|
+
}
|
312
|
+
return block;
|
313
|
+
}
|
314
|
+
|
315
|
+
|
316
|
+
unsigned PathNodePool::Hash( void* voidval )
|
317
|
+
{
|
318
|
+
/*
|
319
|
+
Spent quite some time on this, and the result isn't quite satifactory. The
|
320
|
+
input set is the size of a void*, and is generally (x,y) pairs or memory pointers.
|
321
|
+
|
322
|
+
FNV resulting in about 45k collisions in a (large) test and some other approaches
|
323
|
+
about the same.
|
324
|
+
|
325
|
+
Simple folding reduces collisions to about 38k - big improvement. However, that may
|
326
|
+
be an artifact of the (x,y) pairs being well distributed. And for either the x,y case
|
327
|
+
or the pointer case, there are probably very poor hash table sizes that cause "overlaps"
|
328
|
+
and grouping. (An x,y encoding with a hashShift of 8 is begging for trouble.)
|
329
|
+
|
330
|
+
The best tested results are simple folding, but that seems to beg for a pathelogical case.
|
331
|
+
FNV-1a was the next best choice, without obvious pathelogical holes.
|
332
|
+
|
333
|
+
Finally settled on h%HashMask(). Simple, but doesn't have the obvious collision cases of folding.
|
334
|
+
*/
|
335
|
+
/*
|
336
|
+
// Time: 567
|
337
|
+
// FNV-1a
|
338
|
+
// http://isthe.com/chongo/tech/comp/fnv/
|
339
|
+
// public domain.
|
340
|
+
MP_UPTR val = (MP_UPTR)(voidval);
|
341
|
+
const unsigned char *p = (unsigned char *)(&val);
|
342
|
+
unsigned int h = 2166136261;
|
343
|
+
|
344
|
+
for( size_t i=0; i<sizeof(MP_UPTR); ++i, ++p ) {
|
345
|
+
h ^= *p;
|
346
|
+
h *= 16777619;
|
347
|
+
}
|
348
|
+
// Fold the high bits to the low bits. Doesn't (generally) use all
|
349
|
+
// the bits since the shift is usually < 16, but better than not
|
350
|
+
// using the high bits at all.
|
351
|
+
return ( h ^ (h>>hashShift) ^ (h>>(hashShift*2)) ^ (h>>(hashShift*3)) ) & HashMask();
|
352
|
+
*/
|
353
|
+
/*
|
354
|
+
// Time: 526
|
355
|
+
MP_UPTR h = (MP_UPTR)(voidval);
|
356
|
+
return ( h ^ (h>>hashShift) ^ (h>>(hashShift*2)) ^ (h>>(hashShift*3)) ) & HashMask();
|
357
|
+
*/
|
358
|
+
|
359
|
+
// Time: 512
|
360
|
+
// The HashMask() is used as the divisor. h%1024 has lots of common
|
361
|
+
// repetitions, but h%1023 will move things out more.
|
362
|
+
MP_UPTR h = (MP_UPTR)(voidval);
|
363
|
+
return h % HashMask();
|
364
|
+
}
|
365
|
+
|
366
|
+
|
367
|
+
|
368
|
+
PathNode* PathNodePool::Alloc()
|
369
|
+
{
|
370
|
+
if ( freeMemSentinel.next == &freeMemSentinel ) {
|
371
|
+
MPASSERT( nAvailable == 0 );
|
372
|
+
|
373
|
+
Block* b = NewBlock();
|
374
|
+
b->nextBlock = blocks;
|
375
|
+
blocks = b;
|
376
|
+
MPASSERT( freeMemSentinel.next != &freeMemSentinel );
|
377
|
+
}
|
378
|
+
PathNode* pathNode = freeMemSentinel.next;
|
379
|
+
pathNode->Unlink();
|
380
|
+
|
381
|
+
++nAllocated;
|
382
|
+
MPASSERT( nAvailable > 0 );
|
383
|
+
--nAvailable;
|
384
|
+
return pathNode;
|
385
|
+
}
|
386
|
+
|
387
|
+
|
388
|
+
void PathNodePool::AddPathNode( unsigned key, PathNode* root )
|
389
|
+
{
|
390
|
+
if ( hashTable[key] ) {
|
391
|
+
PathNode* p = hashTable[key];
|
392
|
+
while( true ) {
|
393
|
+
int dir = (root->state < p->state) ? 0 : 1;
|
394
|
+
if ( p->child[dir] ) {
|
395
|
+
p = p->child[dir];
|
396
|
+
}
|
397
|
+
else {
|
398
|
+
p->child[dir] = root;
|
399
|
+
break;
|
400
|
+
}
|
401
|
+
}
|
402
|
+
}
|
403
|
+
else {
|
404
|
+
hashTable[key] = root;
|
405
|
+
}
|
406
|
+
}
|
407
|
+
|
408
|
+
|
409
|
+
PathNode* PathNodePool::FetchPathNode( void* state )
|
410
|
+
{
|
411
|
+
unsigned key = Hash( state );
|
412
|
+
|
413
|
+
PathNode* root = hashTable[key];
|
414
|
+
while( root ) {
|
415
|
+
if ( root->state == state ) {
|
416
|
+
break;
|
417
|
+
}
|
418
|
+
root = ( state < root->state ) ? root->child[0] : root->child[1];
|
419
|
+
}
|
420
|
+
MPASSERT( root );
|
421
|
+
return root;
|
422
|
+
}
|
423
|
+
|
424
|
+
|
425
|
+
PathNode* PathNodePool::GetPathNode( unsigned frame, void* _state, float _costFromStart, float _estToGoal, PathNode* _parent )
|
426
|
+
{
|
427
|
+
unsigned key = Hash( _state );
|
428
|
+
|
429
|
+
PathNode* root = hashTable[key];
|
430
|
+
while( root ) {
|
431
|
+
if ( root->state == _state ) {
|
432
|
+
if ( root->frame == frame ) // This is the correct state and correct frame.
|
433
|
+
break;
|
434
|
+
// Correct state, wrong frame.
|
435
|
+
root->Init( frame, _state, _costFromStart, _estToGoal, _parent );
|
436
|
+
break;
|
437
|
+
}
|
438
|
+
root = ( _state < root->state ) ? root->child[0] : root->child[1];
|
439
|
+
}
|
440
|
+
if ( !root ) {
|
441
|
+
// allocate new one
|
442
|
+
root = Alloc();
|
443
|
+
root->Clear();
|
444
|
+
root->Init( frame, _state, _costFromStart, _estToGoal, _parent );
|
445
|
+
AddPathNode( key, root );
|
446
|
+
}
|
447
|
+
return root;
|
448
|
+
}
|
449
|
+
|
450
|
+
|
451
|
+
void PathNode::Init( unsigned _frame,
|
452
|
+
void* _state,
|
453
|
+
float _costFromStart,
|
454
|
+
float _estToGoal,
|
455
|
+
PathNode* _parent )
|
456
|
+
{
|
457
|
+
state = _state;
|
458
|
+
costFromStart = _costFromStart;
|
459
|
+
estToGoal = _estToGoal;
|
460
|
+
CalcTotalCost();
|
461
|
+
parent = _parent;
|
462
|
+
frame = _frame;
|
463
|
+
inOpen = 0;
|
464
|
+
inClosed = 0;
|
465
|
+
}
|
466
|
+
|
467
|
+
MicroPather::MicroPather( Graph* _graph, unsigned allocate, unsigned typicalAdjacent, bool cache )
|
468
|
+
: pathNodePool( allocate, typicalAdjacent ),
|
469
|
+
graph( _graph ),
|
470
|
+
frame( 0 )
|
471
|
+
{
|
472
|
+
MPASSERT( allocate );
|
473
|
+
MPASSERT( typicalAdjacent );
|
474
|
+
pathCache = 0;
|
475
|
+
if ( cache ) {
|
476
|
+
pathCache = new PathCache( allocate*4 ); // untuned arbitrary constant
|
477
|
+
}
|
478
|
+
}
|
479
|
+
|
480
|
+
|
481
|
+
MicroPather::~MicroPather()
|
482
|
+
{
|
483
|
+
delete pathCache;
|
484
|
+
}
|
485
|
+
|
486
|
+
|
487
|
+
void MicroPather::Reset()
|
488
|
+
{
|
489
|
+
pathNodePool.Clear();
|
490
|
+
if ( pathCache ) {
|
491
|
+
pathCache->Reset();
|
492
|
+
}
|
493
|
+
frame = 0;
|
494
|
+
}
|
495
|
+
|
496
|
+
|
497
|
+
void MicroPather::GoalReached( PathNode* node, void* start, void* end, MP_VECTOR< void* > *_path )
|
498
|
+
{
|
499
|
+
MP_VECTOR< void* >& path = *_path;
|
500
|
+
path.clear();
|
501
|
+
|
502
|
+
// We have reached the goal.
|
503
|
+
// How long is the path? Used to allocate the vector which is returned.
|
504
|
+
int count = 1;
|
505
|
+
PathNode* it = node;
|
506
|
+
while( it->parent )
|
507
|
+
{
|
508
|
+
++count;
|
509
|
+
it = it->parent;
|
510
|
+
}
|
511
|
+
|
512
|
+
// Now that the path has a known length, allocate
|
513
|
+
// and fill the vector that will be returned.
|
514
|
+
if ( count < 3 )
|
515
|
+
{
|
516
|
+
// Handle the short, special case.
|
517
|
+
path.resize(2);
|
518
|
+
path[0] = start;
|
519
|
+
path[1] = end;
|
520
|
+
}
|
521
|
+
else
|
522
|
+
{
|
523
|
+
path.resize(count);
|
524
|
+
|
525
|
+
path[0] = start;
|
526
|
+
path[count-1] = end;
|
527
|
+
count-=2;
|
528
|
+
it = node->parent;
|
529
|
+
|
530
|
+
while ( it->parent )
|
531
|
+
{
|
532
|
+
path[count] = it->state;
|
533
|
+
it = it->parent;
|
534
|
+
--count;
|
535
|
+
}
|
536
|
+
}
|
537
|
+
|
538
|
+
if ( pathCache ) {
|
539
|
+
costVec.clear();
|
540
|
+
|
541
|
+
PathNode* pn0 = pathNodePool.FetchPathNode( path[0] );
|
542
|
+
PathNode* pn1 = 0;
|
543
|
+
for( unsigned i=0; i<path.size()-1; ++i ) {
|
544
|
+
pn1 = pathNodePool.FetchPathNode( path[i+1] );
|
545
|
+
nodeCostVec.clear();
|
546
|
+
GetNodeNeighbors( pn0, &nodeCostVec );
|
547
|
+
for( unsigned j=0; j<nodeCostVec.size(); ++j ) {
|
548
|
+
if ( nodeCostVec[j].node == pn1 ) {
|
549
|
+
costVec.push_back( nodeCostVec[j].cost );
|
550
|
+
break;
|
551
|
+
}
|
552
|
+
}
|
553
|
+
MPASSERT( costVec.size() == i+1 );
|
554
|
+
pn0 = pn1;
|
555
|
+
}
|
556
|
+
pathCache->Add( path, costVec );
|
557
|
+
}
|
558
|
+
|
559
|
+
#ifdef DEBUG_PATH
|
560
|
+
printf( "Path: " );
|
561
|
+
int counter=0;
|
562
|
+
#endif
|
563
|
+
for ( unsigned k=0; k<path.size(); ++k )
|
564
|
+
{
|
565
|
+
#ifdef DEBUG_PATH
|
566
|
+
graph->PrintStateInfo( path[k] );
|
567
|
+
printf( " " );
|
568
|
+
++counter;
|
569
|
+
if ( counter == 8 )
|
570
|
+
{
|
571
|
+
printf( "\n" );
|
572
|
+
counter = 0;
|
573
|
+
}
|
574
|
+
#endif
|
575
|
+
}
|
576
|
+
#ifdef DEBUG_PATH
|
577
|
+
printf( "Cost=%.1f Checksum %d\n", node->costFromStart, checksum );
|
578
|
+
#endif
|
579
|
+
}
|
580
|
+
|
581
|
+
|
582
|
+
void MicroPather::GetNodeNeighbors( PathNode* node, MP_VECTOR< NodeCost >* pNodeCost )
|
583
|
+
{
|
584
|
+
if ( node->numAdjacent == 0 ) {
|
585
|
+
// it has no neighbors.
|
586
|
+
pNodeCost->resize( 0 );
|
587
|
+
}
|
588
|
+
else if ( node->cacheIndex < 0 )
|
589
|
+
{
|
590
|
+
// Not in the cache. Either the first time or just didn't fit. We don't know
|
591
|
+
// the number of neighbors and need to call back to the client.
|
592
|
+
stateCostVec.resize( 0 );
|
593
|
+
graph->AdjacentCost( node->state, &stateCostVec );
|
594
|
+
|
595
|
+
#ifdef DEBUG
|
596
|
+
{
|
597
|
+
// If this assert fires, you have passed a state
|
598
|
+
// as its own neighbor state. This is impossible --
|
599
|
+
// bad things will happen.
|
600
|
+
for ( unsigned i=0; i<stateCostVec.size(); ++i )
|
601
|
+
MPASSERT( stateCostVec[i].state != node->state );
|
602
|
+
}
|
603
|
+
#endif
|
604
|
+
|
605
|
+
pNodeCost->resize( stateCostVec.size() );
|
606
|
+
node->numAdjacent = stateCostVec.size();
|
607
|
+
|
608
|
+
if ( node->numAdjacent > 0 ) {
|
609
|
+
// Now convert to pathNodes.
|
610
|
+
// Note that the microsoft std library is actually pretty slow.
|
611
|
+
// Move things to temp vars to help.
|
612
|
+
const unsigned stateCostVecSize = stateCostVec.size();
|
613
|
+
const StateCost* stateCostVecPtr = &stateCostVec[0];
|
614
|
+
NodeCost* pNodeCostPtr = &(*pNodeCost)[0];
|
615
|
+
|
616
|
+
for( unsigned i=0; i<stateCostVecSize; ++i ) {
|
617
|
+
void* state = stateCostVecPtr[i].state;
|
618
|
+
pNodeCostPtr[i].cost = stateCostVecPtr[i].cost;
|
619
|
+
pNodeCostPtr[i].node = pathNodePool.GetPathNode( frame, state, FLT_MAX, FLT_MAX, 0 );
|
620
|
+
}
|
621
|
+
|
622
|
+
// Can this be cached?
|
623
|
+
int start = 0;
|
624
|
+
if ( pNodeCost->size() > 0 && pathNodePool.PushCache( pNodeCostPtr, pNodeCost->size(), &start ) ) {
|
625
|
+
node->cacheIndex = start;
|
626
|
+
}
|
627
|
+
}
|
628
|
+
}
|
629
|
+
else {
|
630
|
+
// In the cache!
|
631
|
+
pNodeCost->resize( node->numAdjacent );
|
632
|
+
NodeCost* pNodeCostPtr = &(*pNodeCost)[0];
|
633
|
+
pathNodePool.GetCache( node->cacheIndex, node->numAdjacent, pNodeCostPtr );
|
634
|
+
|
635
|
+
// A node is uninitialized (even if memory is allocated) if it is from a previous frame.
|
636
|
+
// Check for that, and Init() as necessary.
|
637
|
+
for( int i=0; i<node->numAdjacent; ++i ) {
|
638
|
+
PathNode* pNode = pNodeCostPtr[i].node;
|
639
|
+
if ( pNode->frame != frame ) {
|
640
|
+
pNode->Init( frame, pNode->state, FLT_MAX, FLT_MAX, 0 );
|
641
|
+
}
|
642
|
+
}
|
643
|
+
}
|
644
|
+
}
|
645
|
+
|
646
|
+
|
647
|
+
#ifdef DEBUG
|
648
|
+
/*
|
649
|
+
void MicroPather::DumpStats()
|
650
|
+
{
|
651
|
+
int hashTableEntries = 0;
|
652
|
+
for( int i=0; i<HASH_SIZE; ++i )
|
653
|
+
if ( hashTable[i] )
|
654
|
+
++hashTableEntries;
|
655
|
+
|
656
|
+
int pathNodeBlocks = 0;
|
657
|
+
for( PathNode* node = pathNodeMem; node; node = node[ALLOCATE-1].left )
|
658
|
+
++pathNodeBlocks;
|
659
|
+
printf( "HashTableEntries=%d/%d PathNodeBlocks=%d [%dk] PathNodes=%d SolverCalled=%d\n",
|
660
|
+
hashTableEntries, HASH_SIZE, pathNodeBlocks,
|
661
|
+
pathNodeBlocks*ALLOCATE*sizeof(PathNode)/1024,
|
662
|
+
pathNodeCount,
|
663
|
+
frame );
|
664
|
+
}
|
665
|
+
*/
|
666
|
+
#endif
|
667
|
+
|
668
|
+
|
669
|
+
void MicroPather::StatesInPool( MP_VECTOR< void* >* stateVec )
|
670
|
+
{
|
671
|
+
stateVec->clear();
|
672
|
+
pathNodePool.AllStates( frame, stateVec );
|
673
|
+
}
|
674
|
+
|
675
|
+
|
676
|
+
void PathNodePool::AllStates( unsigned frame, MP_VECTOR< void* >* stateVec )
|
677
|
+
{
|
678
|
+
for ( Block* b=blocks; b; b=b->nextBlock )
|
679
|
+
{
|
680
|
+
for( unsigned i=0; i<allocate; ++i )
|
681
|
+
{
|
682
|
+
if ( b->pathNode[i].frame == frame )
|
683
|
+
stateVec->push_back( b->pathNode[i].state );
|
684
|
+
}
|
685
|
+
}
|
686
|
+
}
|
687
|
+
|
688
|
+
|
689
|
+
PathCache::PathCache( int _allocated )
|
690
|
+
{
|
691
|
+
mem = new Item[_allocated];
|
692
|
+
memset( mem, 0, sizeof(*mem)*_allocated );
|
693
|
+
allocated = _allocated;
|
694
|
+
nItems = 0;
|
695
|
+
hit = 0;
|
696
|
+
miss = 0;
|
697
|
+
}
|
698
|
+
|
699
|
+
|
700
|
+
PathCache::~PathCache()
|
701
|
+
{
|
702
|
+
delete [] mem;
|
703
|
+
}
|
704
|
+
|
705
|
+
|
706
|
+
void PathCache::Reset()
|
707
|
+
{
|
708
|
+
if ( nItems ) {
|
709
|
+
memset( mem, 0, sizeof(*mem)*allocated );
|
710
|
+
nItems = 0;
|
711
|
+
hit = 0;
|
712
|
+
miss = 0;
|
713
|
+
}
|
714
|
+
}
|
715
|
+
|
716
|
+
|
717
|
+
void PathCache::Add( const MP_VECTOR< void* >& path, const MP_VECTOR< float >& cost )
|
718
|
+
{
|
719
|
+
if ( nItems + (int)path.size() > allocated*3/4 ) {
|
720
|
+
return;
|
721
|
+
}
|
722
|
+
|
723
|
+
for( unsigned i=0; i<path.size()-1; ++i ) {
|
724
|
+
// example: a->b->c->d
|
725
|
+
// Huge memory saving to only store 3 paths to 'd'
|
726
|
+
// Can put more in cache with also adding path to b, c, & d
|
727
|
+
// But uses much more memory. Experiment with this commented
|
728
|
+
// in and out and how to set.
|
729
|
+
|
730
|
+
void* end = path[path.size()-1];
|
731
|
+
Item item = { path[i], end, path[i+1], cost[i] };
|
732
|
+
AddItem( item );
|
733
|
+
}
|
734
|
+
}
|
735
|
+
|
736
|
+
|
737
|
+
void PathCache::AddNoSolution( void* end, void* states[], int count )
|
738
|
+
{
|
739
|
+
if ( count + nItems > allocated*3/4 ) {
|
740
|
+
return;
|
741
|
+
}
|
742
|
+
|
743
|
+
for( int i=0; i<count; ++i ) {
|
744
|
+
Item item = { states[i], end, 0, FLT_MAX };
|
745
|
+
AddItem( item );
|
746
|
+
}
|
747
|
+
}
|
748
|
+
|
749
|
+
|
750
|
+
int PathCache::Solve( void* start, void* end, MP_VECTOR< void* >* path, float* totalCost )
|
751
|
+
{
|
752
|
+
const Item* item = Find( start, end );
|
753
|
+
if ( item ) {
|
754
|
+
if ( item->cost == FLT_MAX ) {
|
755
|
+
++hit;
|
756
|
+
return MicroPather::NO_SOLUTION;
|
757
|
+
}
|
758
|
+
|
759
|
+
path->clear();
|
760
|
+
path->push_back( start );
|
761
|
+
*totalCost = 0;
|
762
|
+
|
763
|
+
for ( ;start != end; start=item->next, item=Find(start, end) ) {
|
764
|
+
MPASSERT( item );
|
765
|
+
*totalCost += item->cost;
|
766
|
+
path->push_back( item->next );
|
767
|
+
}
|
768
|
+
++hit;
|
769
|
+
return MicroPather::SOLVED;
|
770
|
+
}
|
771
|
+
++miss;
|
772
|
+
return MicroPather::NOT_CACHED;
|
773
|
+
}
|
774
|
+
|
775
|
+
|
776
|
+
void PathCache::AddItem( const Item& item )
|
777
|
+
{
|
778
|
+
MPASSERT( allocated );
|
779
|
+
unsigned index = item.Hash() % allocated;
|
780
|
+
while( true ) {
|
781
|
+
|
782
|
+
if ( mem[index].Empty() ) {
|
783
|
+
mem[index] = item;
|
784
|
+
++nItems;
|
785
|
+
#ifdef DEBUG_CACHING
|
786
|
+
GLOUTPUT(( "Add: start=%x next=%x end=%x\n", item.start, item.next, item.end ));
|
787
|
+
#endif
|
788
|
+
break;
|
789
|
+
}
|
790
|
+
else if ( mem[index].KeyEqual( item ) ) {
|
791
|
+
MPASSERT( (mem[index].next && item.next) || (mem[index].next==0 && item.next == 0) );
|
792
|
+
// do nothing; in cache
|
793
|
+
break;
|
794
|
+
}
|
795
|
+
++index;
|
796
|
+
if ( index == allocated )
|
797
|
+
index = 0;
|
798
|
+
}
|
799
|
+
}
|
800
|
+
|
801
|
+
|
802
|
+
const PathCache::Item* PathCache::Find( void* start, void* end )
|
803
|
+
{
|
804
|
+
MPASSERT( allocated );
|
805
|
+
Item fake = { start, end, 0, 0 };
|
806
|
+
unsigned index = fake.Hash() % allocated;
|
807
|
+
while( true ) {
|
808
|
+
if ( mem[index].Empty() ) {
|
809
|
+
return 0;
|
810
|
+
}
|
811
|
+
if ( mem[index].KeyEqual( fake )) {
|
812
|
+
return mem + index;
|
813
|
+
}
|
814
|
+
++index;
|
815
|
+
if ( index == allocated )
|
816
|
+
index = 0;
|
817
|
+
}
|
818
|
+
}
|
819
|
+
|
820
|
+
|
821
|
+
void MicroPather::GetCacheData( CacheData* data )
|
822
|
+
{
|
823
|
+
memset( data, 0, sizeof(*data) );
|
824
|
+
|
825
|
+
if ( pathCache ) {
|
826
|
+
data->nBytesAllocated = pathCache->AllocatedBytes();
|
827
|
+
data->nBytesUsed = pathCache->UsedBytes();
|
828
|
+
data->memoryFraction = (float)( (double)data->nBytesUsed / (double)data->nBytesAllocated );
|
829
|
+
|
830
|
+
data->hit = pathCache->hit;
|
831
|
+
data->miss = pathCache->miss;
|
832
|
+
if ( data->hit + data->miss ) {
|
833
|
+
data->hitFraction = (float)( (double)(data->hit) / (double)(data->hit + data->miss) );
|
834
|
+
}
|
835
|
+
else {
|
836
|
+
data->hitFraction = 0;
|
837
|
+
}
|
838
|
+
}
|
839
|
+
}
|
840
|
+
|
841
|
+
|
842
|
+
|
843
|
+
int MicroPather::Solve( void* startNode, void* endNode, MP_VECTOR< void* >* path, float* cost )
|
844
|
+
{
|
845
|
+
// Important to clear() in case the caller doesn't check the return code. There
|
846
|
+
// can easily be a left over path from a previous call.
|
847
|
+
path->clear();
|
848
|
+
|
849
|
+
#ifdef DEBUG_PATH
|
850
|
+
printf( "Path: " );
|
851
|
+
graph->PrintStateInfo( startNode );
|
852
|
+
printf( " --> " );
|
853
|
+
graph->PrintStateInfo( endNode );
|
854
|
+
printf( " min cost=%f\n", graph->LeastCostEstimate( startNode, endNode ) );
|
855
|
+
#endif
|
856
|
+
|
857
|
+
*cost = 0.0f;
|
858
|
+
|
859
|
+
if ( startNode == endNode )
|
860
|
+
return START_END_SAME;
|
861
|
+
|
862
|
+
if ( pathCache ) {
|
863
|
+
int cacheResult = pathCache->Solve( startNode, endNode, path, cost );
|
864
|
+
if ( cacheResult == SOLVED || cacheResult == NO_SOLUTION ) {
|
865
|
+
#ifdef DEBUG_CACHING
|
866
|
+
GLOUTPUT(( "PathCache hit. result=%s\n", cacheResult == SOLVED ? "solved" : "no_solution" ));
|
867
|
+
#endif
|
868
|
+
return cacheResult;
|
869
|
+
}
|
870
|
+
#ifdef DEBUG_CACHING
|
871
|
+
GLOUTPUT(( "PathCache miss\n" ));
|
872
|
+
#endif
|
873
|
+
}
|
874
|
+
|
875
|
+
++frame;
|
876
|
+
|
877
|
+
OpenQueue open( graph );
|
878
|
+
ClosedSet closed( graph );
|
879
|
+
|
880
|
+
PathNode* newPathNode = pathNodePool.GetPathNode( frame,
|
881
|
+
startNode,
|
882
|
+
0,
|
883
|
+
graph->LeastCostEstimate( startNode, endNode ),
|
884
|
+
0 );
|
885
|
+
|
886
|
+
open.Push( newPathNode );
|
887
|
+
stateCostVec.resize(0);
|
888
|
+
nodeCostVec.resize(0);
|
889
|
+
|
890
|
+
while ( !open.Empty() )
|
891
|
+
{
|
892
|
+
|
893
|
+
PathNode* node = open.Pop();
|
894
|
+
|
895
|
+
if ( node->state == endNode )
|
896
|
+
{
|
897
|
+
GoalReached( node, startNode, endNode, path );
|
898
|
+
*cost = node->costFromStart;
|
899
|
+
#ifdef DEBUG_PATH
|
900
|
+
DumpStats();
|
901
|
+
#endif
|
902
|
+
return SOLVED;
|
903
|
+
}
|
904
|
+
else
|
905
|
+
{
|
906
|
+
closed.Add( node );
|
907
|
+
// We have not reached the goal - add the neighbors.
|
908
|
+
GetNodeNeighbors( node, &nodeCostVec );
|
909
|
+
|
910
|
+
for( int i=0; i<node->numAdjacent; ++i )
|
911
|
+
{
|
912
|
+
// Not actually a neighbor, but useful. Filter out infinite cost.
|
913
|
+
if ( nodeCostVec[i].cost == FLT_MAX ) {
|
914
|
+
continue;
|
915
|
+
}
|
916
|
+
PathNode* child = nodeCostVec[i].node;
|
917
|
+
float newCost = node->costFromStart + nodeCostVec[i].cost;
|
918
|
+
PathNode* inOpen = child->inOpen ? child : 0;
|
919
|
+
PathNode* inClosed = child->inClosed ? child : 0;
|
920
|
+
PathNode* inEither = (PathNode*)( ((MP_UPTR)inOpen) | ((MP_UPTR)inClosed) );
|
921
|
+
|
922
|
+
MPASSERT( inEither != node );
|
923
|
+
MPASSERT( !( inOpen && inClosed ) );
|
924
|
+
if ( inEither ) {
|
925
|
+
if ( newCost < child->costFromStart ) {
|
926
|
+
child->parent = node;
|
927
|
+
child->costFromStart = newCost;
|
928
|
+
child->estToGoal = graph->LeastCostEstimate( child->state, endNode );
|
929
|
+
child->CalcTotalCost();
|
930
|
+
if ( inOpen ) {
|
931
|
+
open.Update( child );
|
932
|
+
}
|
933
|
+
}
|
934
|
+
}
|
935
|
+
else {
|
936
|
+
child->parent = node;
|
937
|
+
child->costFromStart = newCost;
|
938
|
+
child->estToGoal = graph->LeastCostEstimate( child->state, endNode ),
|
939
|
+
child->CalcTotalCost();
|
940
|
+
MPASSERT( !child->inOpen && !child->inClosed );
|
941
|
+
open.Push( child );
|
942
|
+
}
|
943
|
+
}
|
944
|
+
}
|
945
|
+
}
|
946
|
+
#ifdef DEBUG_PATH
|
947
|
+
DumpStats();
|
948
|
+
#endif
|
949
|
+
if ( pathCache ) {
|
950
|
+
// Could add a bunch more with a little tracking.
|
951
|
+
pathCache->AddNoSolution( endNode, &startNode, 1 );
|
952
|
+
}
|
953
|
+
return NO_SOLUTION;
|
954
|
+
}
|
955
|
+
|
956
|
+
|
957
|
+
int MicroPather::SolveForNearStates( void* startState, MP_VECTOR< StateCost >* near, float maxCost )
|
958
|
+
{
|
959
|
+
/* http://en.wikipedia.org/wiki/Dijkstra%27s_algorithm
|
960
|
+
|
961
|
+
1 function Dijkstra(Graph, source):
|
962
|
+
2 for each vertex v in Graph: // Initializations
|
963
|
+
3 dist[v] := infinity // Unknown distance function from source to v
|
964
|
+
4 previous[v] := undefined // Previous node in optimal path from source
|
965
|
+
5 dist[source] := 0 // Distance from source to source
|
966
|
+
6 Q := the set of all nodes in Graph
|
967
|
+
// All nodes in the graph are unoptimized - thus are in Q
|
968
|
+
7 while Q is not empty: // The main loop
|
969
|
+
8 u := vertex in Q with smallest dist[]
|
970
|
+
9 if dist[u] = infinity:
|
971
|
+
10 break // all remaining vertices are inaccessible from source
|
972
|
+
11 remove u from Q
|
973
|
+
12 for each neighbor v of u: // where v has not yet been removed from Q.
|
974
|
+
13 alt := dist[u] + dist_between(u, v)
|
975
|
+
14 if alt < dist[v]: // Relax (u,v,a)
|
976
|
+
15 dist[v] := alt
|
977
|
+
16 previous[v] := u
|
978
|
+
17 return dist[]
|
979
|
+
*/
|
980
|
+
|
981
|
+
++frame;
|
982
|
+
|
983
|
+
OpenQueue open( graph ); // nodes to look at
|
984
|
+
ClosedSet closed( graph );
|
985
|
+
|
986
|
+
nodeCostVec.resize(0);
|
987
|
+
stateCostVec.resize(0);
|
988
|
+
|
989
|
+
PathNode closedSentinel;
|
990
|
+
closedSentinel.Clear();
|
991
|
+
closedSentinel.Init( frame, 0, FLT_MAX, FLT_MAX, 0 );
|
992
|
+
closedSentinel.next = closedSentinel.prev = &closedSentinel;
|
993
|
+
|
994
|
+
PathNode* newPathNode = pathNodePool.GetPathNode( frame, startState, 0, 0, 0 );
|
995
|
+
open.Push( newPathNode );
|
996
|
+
|
997
|
+
while ( !open.Empty() )
|
998
|
+
{
|
999
|
+
PathNode* node = open.Pop(); // smallest dist
|
1000
|
+
closed.Add( node ); // add to the things we've looked at
|
1001
|
+
closedSentinel.AddBefore( node );
|
1002
|
+
|
1003
|
+
if ( node->totalCost > maxCost )
|
1004
|
+
continue; // Too far away to ever get here.
|
1005
|
+
|
1006
|
+
GetNodeNeighbors( node, &nodeCostVec );
|
1007
|
+
|
1008
|
+
for( int i=0; i<node->numAdjacent; ++i )
|
1009
|
+
{
|
1010
|
+
MPASSERT( node->costFromStart < FLT_MAX );
|
1011
|
+
float newCost = node->costFromStart + nodeCostVec[i].cost;
|
1012
|
+
|
1013
|
+
PathNode* inOpen = nodeCostVec[i].node->inOpen ? nodeCostVec[i].node : 0;
|
1014
|
+
PathNode* inClosed = nodeCostVec[i].node->inClosed ? nodeCostVec[i].node : 0;
|
1015
|
+
MPASSERT( !( inOpen && inClosed ) );
|
1016
|
+
PathNode* inEither = inOpen ? inOpen : inClosed;
|
1017
|
+
MPASSERT( inEither != node );
|
1018
|
+
|
1019
|
+
if ( inEither && inEither->costFromStart <= newCost ) {
|
1020
|
+
continue; // Do nothing. This path is not better than existing.
|
1021
|
+
}
|
1022
|
+
// Groovy. We have new information or improved information.
|
1023
|
+
PathNode* child = nodeCostVec[i].node;
|
1024
|
+
MPASSERT( child->state != newPathNode->state ); // should never re-process the parent.
|
1025
|
+
|
1026
|
+
child->parent = node;
|
1027
|
+
child->costFromStart = newCost;
|
1028
|
+
child->estToGoal = 0;
|
1029
|
+
child->totalCost = child->costFromStart;
|
1030
|
+
|
1031
|
+
if ( inOpen ) {
|
1032
|
+
open.Update( inOpen );
|
1033
|
+
}
|
1034
|
+
else if ( !inClosed ) {
|
1035
|
+
open.Push( child );
|
1036
|
+
}
|
1037
|
+
}
|
1038
|
+
}
|
1039
|
+
near->clear();
|
1040
|
+
|
1041
|
+
for( PathNode* pNode=closedSentinel.next; pNode != &closedSentinel; pNode=pNode->next ) {
|
1042
|
+
if ( pNode->totalCost <= maxCost ) {
|
1043
|
+
StateCost sc;
|
1044
|
+
sc.cost = pNode->totalCost;
|
1045
|
+
sc.state = pNode->state;
|
1046
|
+
|
1047
|
+
near->push_back( sc );
|
1048
|
+
}
|
1049
|
+
}
|
1050
|
+
#ifdef DEBUG
|
1051
|
+
for( unsigned i=0; i<near->size(); ++i ) {
|
1052
|
+
for( unsigned k=i+1; k<near->size(); ++k ) {
|
1053
|
+
MPASSERT( (*near)[i].state != (*near)[k].state );
|
1054
|
+
}
|
1055
|
+
}
|
1056
|
+
#endif
|
1057
|
+
|
1058
|
+
return SOLVED;
|
1059
|
+
}
|
1060
|
+
|
1061
|
+
|
1062
|
+
|