game_machine 0.0.11 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/Gemfile +12 -1
- data/Gemfile.lock +32 -47
- data/Rakefile +0 -27
- data/bin/bundle_run.sh +1 -0
- data/bin/game_machine +29 -27
- data/config/cluster.conf +6 -5
- data/config/default.conf +164 -0
- data/config/game_machine.sql +33 -0
- data/config/game_messages.proto +87 -25
- data/config/gamecloud.conf +140 -0
- data/config/messages.proto +46 -53
- data/config/test.conf +149 -0
- data/game_machine.gemspec +10 -5
- data/games/boot.rb +3 -0
- data/games/example/data/game_data.yml +4 -4
- data/games/example/lib/aggressive_npc.rb +1 -1
- data/games/example/lib/game.rb +1 -2
- data/games/example/lib/player_register.rb +1 -1
- data/games/routes.rb +9 -0
- data/games/tutorial/boot.rb +12 -0
- data/games/tutorial/item_manager.rb +256 -0
- data/games/tutorial/object_store.rb +55 -0
- data/games/tutorial/seed.rb +52 -0
- data/games/tutorial/sql_store.rb +30 -0
- data/java/project/build.gradle +134 -0
- data/java/project/component.erb +719 -0
- data/java/{gradle.properties → project/gradle.properties} +1 -1
- data/java/project/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/{gradle → project/gradle}/wrapper/gradle-wrapper.properties +2 -2
- data/java/{gradlew → project/gradlew} +0 -0
- data/java/{gradlew.bat → project/gradlew.bat} +0 -0
- data/java/project/local_lib/AdminUi.jar +0 -0
- data/java/{local_lib/protostuff-compiler-1.0.7-jarjar.jar → project/local_lib/protostuff-compiler-1.0.8-jarjar.jar} +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-pa-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-s390x-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-universal-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-universal64-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-solaris.so +0 -0
- data/java/project/local_lib/sigar/sigar-amd64-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.lib +0 -0
- data/java/project/model.erb +99 -0
- data/java/{settings.gradle → project/settings.gradle} +0 -0
- data/java/project/src/main/java/com/game_machine/authentication/DefaultAuthenticator.java +28 -0
- data/java/project/src/main/java/com/game_machine/authentication/PlayerAuthenticator.java +6 -0
- data/java/project/src/main/java/com/game_machine/authentication/PublicAuthenticator.java +20 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorFactory.java +0 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorUtil.java +13 -0
- data/java/project/src/main/java/com/game_machine/core/AuthorizedPlayers.java +23 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageDecoder.java +36 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageEncoder.java +19 -0
- data/java/project/src/main/java/com/game_machine/core/CloudClient.java +298 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/CommandProxy.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Commands.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/DatastoreCommands.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/DbConnectionPool.java +72 -0
- data/java/project/src/main/java/com/game_machine/core/DefaultMovementVerifier.java +56 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EntitySerializer.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/EntityTracking.java +119 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EventStreamHandler.java +1 -1
- data/java/project/src/main/java/com/game_machine/core/GameActor.java +73 -0
- data/java/project/src/main/java/com/game_machine/core/GameMachineLoader.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/GameMessageActor.java +44 -0
- data/java/project/src/main/java/com/game_machine/core/Grid.java +255 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/GridValue.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Hashring.java +66 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/IActorFactory.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/LocalLinkedBuffer.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/MessageGateway.java +120 -0
- data/java/project/src/main/java/com/game_machine/core/MessagePersister.java +26 -0
- data/java/project/src/main/java/com/game_machine/core/MonoProxy.java +39 -0
- data/java/project/src/main/java/com/game_machine/core/MovementVerifier.java +7 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/NetMessage.java +10 -6
- data/java/project/src/main/java/com/game_machine/core/PersistentMessage.java +9 -0
- data/java/project/src/main/java/com/game_machine/core/PlayerCommands.java +31 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServer.java +100 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerHandler.java +54 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerInitializer.java +32 -0
- data/java/project/src/main/java/com/game_machine/core/UdpClient.java +86 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServer.java +18 -27
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServerHandler.java +23 -26
- data/java/project/src/main/java/com/game_machine/core/Vector3.java +159 -0
- data/java/project/src/main/java/com/game_machine/orm/models/PlayerItem.java +118 -0
- data/java/project/src/main/java/com/game_machine/orm/models/TestObject.java +110 -0
- data/java/project/src/main/java/com/game_machine/tutorial/LootGenerator.java +26 -0
- data/java/{src → project/src}/main/resources/game_machine.java.stg +3 -1
- data/java/project/src/main/resources/logback.properties +13 -0
- data/java/project/src/main/resources/logback.xml +76 -0
- data/java/{src → project/src}/main/resources/protostuff.properties +0 -0
- data/java/src/main/java/game/MyGameActor.java +26 -0
- data/lib/game_machine.rb +17 -16
- data/lib/game_machine/actor.rb +1 -1
- data/lib/game_machine/actor/base.rb +8 -31
- data/lib/game_machine/actor/builder.rb +5 -6
- data/lib/game_machine/actor/game_actor.rb +55 -0
- data/lib/game_machine/actor/reloadable.rb +6 -1
- data/lib/game_machine/akka.rb +26 -32
- data/lib/game_machine/app_config.rb +39 -26
- data/lib/game_machine/application.rb +56 -62
- data/lib/game_machine/client_manager.rb +14 -8
- data/lib/game_machine/cloud_updater.rb +51 -0
- data/lib/game_machine/cluster_monitor.rb +3 -3
- data/lib/game_machine/commands.rb +1 -1
- data/lib/game_machine/commands/misc_commands.rb +4 -8
- data/lib/game_machine/commands/player_commands.rb +8 -0
- data/lib/game_machine/console.rb +1 -0
- data/lib/game_machine/console/build.rb +57 -24
- data/lib/game_machine/console/bundle.rb +95 -0
- data/lib/game_machine/console/deploy.rb +30 -0
- data/lib/game_machine/console/install.rb +70 -36
- data/lib/game_machine/console/server.rb +2 -69
- data/lib/game_machine/data_store.rb +111 -15
- data/lib/game_machine/data_stores/couchbase.rb +8 -3
- data/lib/game_machine/data_stores/gamecloud.rb +93 -0
- data/lib/game_machine/data_stores/jdbc.rb +98 -0
- data/lib/game_machine/default_handlers.rb +2 -0
- data/lib/game_machine/default_handlers/team_handler.rb +51 -0
- data/lib/game_machine/default_handlers/zone_manager.rb +30 -0
- data/lib/game_machine/endpoints.rb +0 -4
- data/lib/game_machine/endpoints/udp_incoming.rb +13 -5
- data/lib/game_machine/endpoints/udp_outgoing.rb +15 -9
- data/lib/game_machine/game_systems.rb +0 -2
- data/lib/game_machine/game_systems/agents/controller.rb +2 -2
- data/lib/game_machine/game_systems/entity_tracking.rb +0 -3
- data/lib/game_machine/game_systems/region_manager.rb +3 -2
- data/lib/game_machine/game_systems/region_service.rb +2 -2
- data/lib/game_machine/game_systems/remote_echo.rb +10 -0
- data/lib/game_machine/game_systems/team_manager.rb +2 -11
- data/lib/game_machine/grid.rb +5 -18
- data/lib/game_machine/handlers/authentication.rb +1 -9
- data/lib/game_machine/handlers/game.rb +27 -2
- data/lib/game_machine/handlers/player_authentication.rb +87 -0
- data/lib/game_machine/handlers/request.rb +9 -11
- data/lib/game_machine/hocon_config.rb +81 -0
- data/lib/game_machine/java_lib.rb +14 -1
- data/lib/game_machine/logger.rb +10 -23
- data/lib/game_machine/models.rb +1 -0
- data/lib/game_machine/mono_server.rb +6 -1
- data/lib/game_machine/object_db.rb +12 -6
- data/lib/game_machine/protobuf.rb +1 -1
- data/lib/game_machine/protobuf/game_messages.rb +13 -3
- data/lib/game_machine/protobuf/generate.rb +107 -5
- data/lib/game_machine/restart_watcher.rb +1 -1
- data/lib/game_machine/routes.rb +23 -0
- data/lib/game_machine/scheduler.rb +1 -1
- data/lib/game_machine/securerandom.rb +2 -0
- data/lib/game_machine/system_stats.rb +28 -7
- data/lib/game_machine/version.rb +1 -1
- data/lib/game_machine/wavefront_ext.rb +47 -0
- data/lib/game_machine/write_behind_cache.rb +24 -9
- data/mono/server/Makefile +1 -1
- data/mono/server/Newtonsoft.Json.dll +0 -0
- data/mono/server/build.bat +1 -1
- data/mono/server/callable.cs +9 -0
- data/mono/server/echo.cs +17 -0
- data/mono/server/message_router.cs +16 -23
- data/mono/server/messages.cs +1792 -417
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/server.cs +120 -0
- data/mono/server/server.exe +0 -0
- data/pathfinding/astar.cpp +149 -0
- data/pathfinding/build.sh +6 -0
- data/pathfinding/build.txt +16 -0
- data/pathfinding/crowd.cpp +194 -0
- data/pathfinding/include/astar.h +49 -0
- data/pathfinding/include/common.h +5 -0
- data/pathfinding/include/crowd.h +43 -0
- data/pathfinding/include/micropather.h +511 -0
- data/pathfinding/include/navmesh.h +114 -0
- data/pathfinding/include/pathfinder.h +24 -0
- data/pathfinding/main.cpp +108 -17
- data/pathfinding/micropather.cpp +1062 -0
- data/pathfinding/navmesh.cpp +408 -0
- data/pathfinding/overrides/DetourCrowd.cpp +1446 -0
- data/pathfinding/overrides/DetourNavMeshQuery.cpp +3551 -0
- data/pathfinding/overrides/DetourNavMeshQuery.h +538 -0
- data/pathfinding/pathfinder.cpp +117 -0
- data/pathfinding/{bin → premake}/premake4 +0 -0
- data/pathfinding/premake/premake4.exe +0 -0
- data/pathfinding/premake4.lua +12 -3
- data/spec/actor/actor_spec.rb +0 -7
- data/spec/client_manager_spec.rb +1 -1
- data/spec/couchproxy_spec.rb +38 -0
- data/spec/entity_persistence_spec.rb +129 -0
- data/spec/game_systems/team_manager_spec.rb +2 -2
- data/spec/hashring_spec.rb +17 -39
- data/spec/java_grid_spec.rb +0 -2
- data/spec/misc_spec.rb +111 -0
- data/spec/mono_spec.rb +50 -3
- data/spec/reliable_message_spec.rb +38 -0
- data/spec/spec_helper.rb +4 -4
- data/spec/spec_helper_minimal.rb +10 -0
- data/web/app.rb +108 -86
- data/web/config/trinidad.yml +1 -0
- data/web/views/add_player.erb +25 -0
- data/web/views/index.erb +0 -0
- data/web/views/layout.erb +48 -0
- data/web/views/login.erb +25 -0
- data/web/views/players.erb +24 -0
- metadata +209 -94
- data/config/config.example.yml +0 -100
- data/config/regions.example.yml +0 -9
- data/games/example/lib/authentication_handler.rb +0 -69
- data/games/models.rb +0 -3
- data/games/models/clan_member.rb +0 -8
- data/games/models/clan_profile.rb +0 -9
- data/games/models/player.rb +0 -7
- data/games/plugins.rb +0 -1
- data/games/plugins/team_handler.rb +0 -49
- data/games/preload.rb +0 -13
- data/java/.gitignore +0 -1
- data/java/build.gradle +0 -95
- data/java/component.erb +0 -396
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +0 -25
- data/java/src/main/java/com/game_machine/core/Grid.java +0 -195
- data/java/src/main/resources/logback.xml +0 -14
- data/java/src/main/resources/logging.properties +0 -3
- data/lib/game_machine/actor/mono_actor.rb +0 -89
- data/lib/game_machine/auth_handlers/base.rb +0 -21
- data/lib/game_machine/auth_handlers/public.rb +0 -34
- data/lib/game_machine/endpoints/mono_gateway.rb +0 -87
- data/lib/game_machine/endpoints/tcp.rb +0 -51
- data/lib/game_machine/endpoints/tcp_handler.rb +0 -75
- data/lib/game_machine/endpoints/udp.rb +0 -88
- data/lib/game_machine/game_loader.rb +0 -46
- data/lib/game_machine/game_systems/region_settings.rb +0 -13
- data/lib/game_machine/hashring.rb +0 -48
- data/lib/game_machine/settings.rb +0 -11
- data/mono/server/actor.cs +0 -37
- data/mono/server/iactor.cs +0 -11
- data/mono/server/message_util.cs +0 -29
- data/mono/server/proxy_client.cs +0 -73
- data/mono/server/proxy_server.cs +0 -30
- data/mono/server/test_actor.cs +0 -33
- data/pathfinding/include/pathfind.h +0 -167
- data/pathfinding/pathfind.cpp +0 -174
- data/pathfinding/pathfinder.cs +0 -66
- data/script/server.sh +0 -109
- data/script/watch.sh +0 -11
- data/spec/commands/navigation_commands_spec.rb +0 -51
- data/spec/game_systems/entity_tracking_spec.rb +0 -64
- data/spec/navigation/detour_navmesh_spec.rb +0 -34
- data/spec/navigation/detour_path_spec.rb +0 -25
- data/spec/udp_server_spec.rb +0 -10
- data/web/controllers/auth_controller.rb +0 -19
- data/web/controllers/base_controller.rb +0 -16
- data/web/controllers/index_controller.rb +0 -7
- data/web/controllers/log_controller.rb +0 -47
- data/web/controllers/messages_controller.rb +0 -59
- data/web/controllers/player_register_controller.rb +0 -15
- data/web/views/game_messages.haml +0 -45
- data/web/views/index.haml +0 -6
- data/web/views/layout.haml +0 -41
- data/web/views/logs.haml +0 -32
- data/web/views/player_register.haml +0 -22
- data/web/views/player_registered.haml +0 -2
- data/web/views/register_layout.haml +0 -22
- data/web/views/restart.haml +0 -35
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#define _USE_MATH_DEFINES
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#define DT_VIRTUAL_QUERYFILTER 1
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#include <float.h>
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#include "DetourCommon.h"
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bool getSteerTarget(dtNavMeshQuery* navQuery, const float* startPos, const float* endPos,
|
|
80
|
+
const float minTargetDist,
|
|
81
|
+
const dtPolyRef* path, const int pathSize,
|
|
82
|
+
float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef,
|
|
83
|
+
float* outPoints = 0, int* outPointCount = 0);
|
|
84
|
+
|
|
85
|
+
int fixupShortcuts(dtPolyRef* path, int npath, dtNavMeshQuery* navQuery);
|
|
86
|
+
inline bool inRange(const float* v1, const float* v2, const float r, const float h);
|
|
87
|
+
};
|
|
88
|
+
|
|
89
|
+
class myQueryFilter : public dtQueryFilter {
|
|
90
|
+
|
|
91
|
+
private:
|
|
92
|
+
float m_areaCost[DT_MAX_AREAS]; ///< Cost per area type. (Used by default implementation.)
|
|
93
|
+
unsigned short m_includeFlags; ///< Flags for polygons that can be visited. (Used by default implementation.)
|
|
94
|
+
unsigned short m_excludeFlags; ///< Flags for polygons that should not be visted. (Used by default implementation.)
|
|
95
|
+
Navmesh* navmesh;
|
|
96
|
+
public:
|
|
97
|
+
myQueryFilter();
|
|
98
|
+
~myQueryFilter();
|
|
99
|
+
|
|
100
|
+
void setNavmesh(Navmesh* n);
|
|
101
|
+
bool isPassable(const float* pa, const float* pb) const;
|
|
102
|
+
bool passFilter(const dtPolyRef /*ref*/,
|
|
103
|
+
const dtMeshTile* /*tile*/,
|
|
104
|
+
const dtPoly* poly) const;
|
|
105
|
+
|
|
106
|
+
|
|
107
|
+
float getCost(const float* pa, const float* pb,
|
|
108
|
+
const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/,
|
|
109
|
+
const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
|
|
110
|
+
const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const;
|
|
111
|
+
|
|
112
|
+
|
|
113
|
+
};
|
|
114
|
+
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
|
|
2
|
+
#include "crowd.h"
|
|
3
|
+
#include "astar.h"
|
|
4
|
+
|
|
5
|
+
extern "C" EXPORT_API void addPathfinder(int i, int width, int height);
|
|
6
|
+
extern "C" EXPORT_API void setPassable(int pathfinder, int x, int y);
|
|
7
|
+
extern "C" EXPORT_API void setBlocked(int pathfinder, int x, int y);
|
|
8
|
+
extern "C" EXPORT_API int getXAt(int pathfinder, int index);
|
|
9
|
+
extern "C" EXPORT_API int getYAt(int pathfinder, int index);
|
|
10
|
+
extern "C" EXPORT_API int findpath2d(int pathfinder, int startx, int starty, int endx, int endy);
|
|
11
|
+
|
|
12
|
+
extern "C" EXPORT_API void addCrowd(int id, int navmeshid);
|
|
13
|
+
extern "C" EXPORT_API int addAgent(int crowdId, const float* p, float accel, float speed, float radius,
|
|
14
|
+
float height, int optflag, float sepWeight);
|
|
15
|
+
extern "C" EXPORT_API void removeAgent(int crowdId, const int idx);
|
|
16
|
+
extern "C" EXPORT_API void setMoveTarget(int crowdId, const float* p, bool adjust, int agentIdx);
|
|
17
|
+
extern "C" EXPORT_API void updateTick(int crowdId, const float dt);
|
|
18
|
+
extern "C" EXPORT_API void getAgentPosition(int crowdId, int idx, float* resultPath);
|
|
19
|
+
|
|
20
|
+
extern "C" EXPORT_API void addNavmesh(int id, const char *file);
|
|
21
|
+
extern "C" EXPORT_API void gmapSetPassable(int navmeshId, int a, int b, int radius);
|
|
22
|
+
extern "C" EXPORT_API void gmapSetBlocked(int navmeshId, int a, int b, int radius);
|
|
23
|
+
extern "C" EXPORT_API int findPath(int navmeshId, float startx, float starty,
|
|
24
|
+
float startz, float endx, float endy, float endz, int find_straight_path, float* resultPath);
|
data/pathfinding/main.cpp
CHANGED
|
@@ -1,39 +1,130 @@
|
|
|
1
|
-
#
|
|
1
|
+
#if _MSC_VER
|
|
2
|
+
#else
|
|
3
|
+
#include "pathfinder.h"
|
|
4
|
+
#include <cstdlib>
|
|
5
|
+
#include <stdio.h>
|
|
6
|
+
#include <float.h>
|
|
7
|
+
#include <time.h>
|
|
8
|
+
#include <stdint.h>
|
|
2
9
|
|
|
3
|
-
int main (int argc, char* argv[]) {
|
|
4
10
|
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
11
|
+
#include <sys/time.h>
|
|
12
|
+
#include <ctime>
|
|
13
|
+
using namespace std;
|
|
14
|
+
|
|
15
|
+
typedef unsigned long long timestamp_t;
|
|
8
16
|
|
|
9
|
-
|
|
10
|
-
|
|
17
|
+
static timestamp_t get_timestamp ()
|
|
18
|
+
{
|
|
19
|
+
struct timeval now;
|
|
20
|
+
gettimeofday (&now, NULL);
|
|
21
|
+
return now.tv_usec + (timestamp_t)now.tv_sec * 1000000;
|
|
22
|
+
}
|
|
11
23
|
|
|
24
|
+
void testnavmesh() {
|
|
25
|
+
const char *file = "/home/chris/game_machine/server/pathfinding/all_tiles_navmesh.bin";
|
|
26
|
+
Navmesh* navmesh = new Navmesh(1,file);
|
|
12
27
|
|
|
13
|
-
int
|
|
14
|
-
|
|
15
|
-
|
|
28
|
+
int find_straight_path = 1;
|
|
29
|
+
float *newPath;
|
|
30
|
+
newPath = navmesh->getPathPtr(Navmesh::MAX_SMOOTH);
|
|
31
|
+
timestamp_t t0;
|
|
32
|
+
timestamp_t t1;
|
|
33
|
+
double secs;
|
|
16
34
|
|
|
17
|
-
|
|
35
|
+
t0 = get_timestamp();
|
|
36
|
+
for (int j = 0; j < 15; ++j) {
|
|
37
|
+
navmesh->gmapSetPassable(200,200,3);
|
|
38
|
+
navmesh->gmapSetBlocked(130,95,3);
|
|
39
|
+
}
|
|
40
|
+
t1 = get_timestamp();
|
|
41
|
+
secs = (t1 - t0) / 1000000.0L;
|
|
42
|
+
fprintf (stderr, "setPassable %f\n", secs);
|
|
43
|
+
|
|
44
|
+
if (navmesh->meshLoaded()) {
|
|
18
45
|
for (int j = 0; j < 1; ++j) {
|
|
19
46
|
for (int i = 0; i < 1; ++i) {
|
|
20
|
-
|
|
21
|
-
int res = findPath(
|
|
47
|
+
t0 = get_timestamp();
|
|
48
|
+
int res = navmesh->findPath(10.0f, 0.2f, 10.0f, 300.0f, 0.2f, 300.0f,
|
|
22
49
|
find_straight_path, newPath);
|
|
50
|
+
t1 = get_timestamp();
|
|
51
|
+
secs = (t1 - t0) / 1000000.0L;
|
|
52
|
+
fprintf (stderr, "end time %f\n", secs);
|
|
53
|
+
|
|
23
54
|
fprintf (stderr, "findPath returned %d\n", res);
|
|
24
55
|
for (int i = 0; i < res; ++i) {
|
|
25
56
|
//fprintf (stderr, "%d\n", i);
|
|
26
57
|
const float* v = &newPath[i*3];
|
|
27
|
-
fprintf (stderr, "%f
|
|
58
|
+
fprintf (stderr, "%f %f %f\n", v[0], v[1], v[2]);
|
|
28
59
|
}
|
|
29
60
|
}
|
|
30
61
|
}
|
|
31
62
|
}
|
|
63
|
+
|
|
64
|
+
|
|
32
65
|
|
|
33
66
|
fprintf (stderr, "endLoop\n");
|
|
34
|
-
freePath(newPath);
|
|
67
|
+
navmesh->freePath(newPath);
|
|
35
68
|
fprintf (stderr, "freePath\n");
|
|
36
|
-
|
|
37
|
-
|
|
69
|
+
|
|
70
|
+
|
|
71
|
+
|
|
72
|
+
|
|
73
|
+
Crowd* crowd = new Crowd(navmesh);
|
|
74
|
+
float delta = 1.01f;
|
|
75
|
+
float agentPos[3] = {10.0f,0.0f,10.0f};
|
|
76
|
+
float targetPos[3] = {300.0f,0.0f,300.0f};
|
|
77
|
+
const float* ap = &agentPos[0];
|
|
78
|
+
const float* tp = &targetPos[0];
|
|
79
|
+
fprintf (stderr, "createCrowd\n");
|
|
80
|
+
|
|
81
|
+
|
|
82
|
+
crowd->setMoveTarget(tp, false, -1);
|
|
83
|
+
fprintf (stderr, "setMoveTarget\n");
|
|
84
|
+
|
|
85
|
+
for (int j = 0; j < 100; ++j) {
|
|
86
|
+
crowd->addAgent(ap, 8.0f, 3.5f, 0.6f, 2.0f,5,2.0f);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
fprintf (stderr, "addAgent\n");
|
|
90
|
+
|
|
91
|
+
for (int j = 0; j < 900; ++j) {
|
|
92
|
+
crowd->updateTick(delta);
|
|
93
|
+
for (int i = 0; i < crowd->getCrowd()->getAgentCount(); ++i)
|
|
94
|
+
{
|
|
95
|
+
const dtCrowdAgent* ag = crowd->getCrowd()->getAgent(i);
|
|
96
|
+
if (!ag->active)
|
|
97
|
+
continue;
|
|
98
|
+
const float* v = ag->npos;
|
|
99
|
+
fprintf (stderr, "%d = %f %f %f\n", i, v[0], v[1], v[2]);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
}
|
|
103
|
+
fprintf (stderr, "updateTick\n");
|
|
104
|
+
|
|
105
|
+
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
#endif
|
|
109
|
+
|
|
110
|
+
int main (int argc, char* argv[]) {
|
|
111
|
+
#if _MSC_VER
|
|
112
|
+
#else
|
|
113
|
+
testnavmesh();
|
|
114
|
+
return 1;
|
|
115
|
+
|
|
116
|
+
addPathfinder(1,500,500);
|
|
117
|
+
for (int j = 0; j < 500; ++j) {
|
|
118
|
+
for (int i = 0; i < 500; ++i) {
|
|
119
|
+
//setPassable(1,j,i);
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
fprintf (stderr, "grid created\n");
|
|
123
|
+
|
|
124
|
+
int res = findpath2d(1,0,0,100,100);
|
|
125
|
+
fprintf (stderr, "findpath2d returned %d\n", res);
|
|
126
|
+
|
|
127
|
+
#endif
|
|
128
|
+
|
|
38
129
|
return 1;
|
|
39
130
|
}
|
|
@@ -0,0 +1,1062 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Copyright (c) 2000-2009 Lee Thomason (www.grinninglizard.com)
|
|
3
|
+
|
|
4
|
+
Grinning Lizard Utilities.
|
|
5
|
+
|
|
6
|
+
This software is provided 'as-is', without any express or implied
|
|
7
|
+
warranty. In no event will the authors be held liable for any
|
|
8
|
+
damages arising from the use of this software.
|
|
9
|
+
|
|
10
|
+
Permission is granted to anyone to use this software for any
|
|
11
|
+
purpose, including commercial applications, and to alter it and
|
|
12
|
+
redistribute it freely, subject to the following restrictions:
|
|
13
|
+
|
|
14
|
+
1. The origin of this software must not be misrepresented; you must
|
|
15
|
+
not claim that you wrote the original software. If you use this
|
|
16
|
+
software in a product, an acknowledgment in the product documentation
|
|
17
|
+
would be appreciated but is not required.
|
|
18
|
+
|
|
19
|
+
2. Altered source versions must be plainly marked as such, and
|
|
20
|
+
must not be misrepresented as being the original software.
|
|
21
|
+
|
|
22
|
+
3. This notice may not be removed or altered from any source
|
|
23
|
+
distribution.
|
|
24
|
+
*/
|
|
25
|
+
|
|
26
|
+
#ifdef _MSC_VER
|
|
27
|
+
#pragma warning( disable : 4786 ) // Debugger truncating names.
|
|
28
|
+
#pragma warning( disable : 4530 ) // Exception handler isn't used
|
|
29
|
+
#endif
|
|
30
|
+
|
|
31
|
+
//#include <vector>
|
|
32
|
+
#include <memory.h>
|
|
33
|
+
#include <stdio.h>
|
|
34
|
+
|
|
35
|
+
//#define DEBUG_PATH
|
|
36
|
+
//#define DEBUG_PATH_DEEP
|
|
37
|
+
//#define TRACK_COLLISION
|
|
38
|
+
//#define DEBUG_CACHING
|
|
39
|
+
|
|
40
|
+
#ifdef DEBUG_CACHING
|
|
41
|
+
#include "../grinliz/gldebug.h"
|
|
42
|
+
#endif
|
|
43
|
+
|
|
44
|
+
#include "micropather.h"
|
|
45
|
+
|
|
46
|
+
using namespace std;
|
|
47
|
+
using namespace micropather;
|
|
48
|
+
|
|
49
|
+
class OpenQueue
|
|
50
|
+
{
|
|
51
|
+
public:
|
|
52
|
+
OpenQueue( Graph* _graph )
|
|
53
|
+
{
|
|
54
|
+
graph = _graph;
|
|
55
|
+
sentinel = (PathNode*) sentinelMem;
|
|
56
|
+
sentinel->InitSentinel();
|
|
57
|
+
#ifdef DEBUG
|
|
58
|
+
sentinel->CheckList();
|
|
59
|
+
#endif
|
|
60
|
+
}
|
|
61
|
+
~OpenQueue() {}
|
|
62
|
+
|
|
63
|
+
void Push( PathNode* pNode );
|
|
64
|
+
PathNode* Pop();
|
|
65
|
+
void Update( PathNode* pNode );
|
|
66
|
+
|
|
67
|
+
bool Empty() { return sentinel->next == sentinel; }
|
|
68
|
+
|
|
69
|
+
private:
|
|
70
|
+
OpenQueue( const OpenQueue& ); // undefined and unsupported
|
|
71
|
+
void operator=( const OpenQueue& );
|
|
72
|
+
|
|
73
|
+
PathNode* sentinel;
|
|
74
|
+
int sentinelMem[ ( sizeof( PathNode ) + sizeof( int ) ) / sizeof( int ) ];
|
|
75
|
+
Graph* graph; // for debugging
|
|
76
|
+
};
|
|
77
|
+
|
|
78
|
+
|
|
79
|
+
void OpenQueue::Push( PathNode* pNode )
|
|
80
|
+
{
|
|
81
|
+
|
|
82
|
+
MPASSERT( pNode->inOpen == 0 );
|
|
83
|
+
MPASSERT( pNode->inClosed == 0 );
|
|
84
|
+
|
|
85
|
+
#ifdef DEBUG_PATH_DEEP
|
|
86
|
+
printf( "Open Push: " );
|
|
87
|
+
graph->PrintStateInfo( pNode->state );
|
|
88
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
|
89
|
+
#endif
|
|
90
|
+
|
|
91
|
+
// Add sorted. Lowest to highest cost path. Note that the sentinel has
|
|
92
|
+
// a value of FLT_MAX, so it should always be sorted in.
|
|
93
|
+
MPASSERT( pNode->totalCost < FLT_MAX );
|
|
94
|
+
PathNode* iter = sentinel->next;
|
|
95
|
+
while ( true )
|
|
96
|
+
{
|
|
97
|
+
|
|
98
|
+
if ( pNode->totalCost < iter->totalCost ) {
|
|
99
|
+
iter->AddBefore( pNode );
|
|
100
|
+
pNode->inOpen = 1;
|
|
101
|
+
break;
|
|
102
|
+
}
|
|
103
|
+
iter = iter->next;
|
|
104
|
+
}
|
|
105
|
+
MPASSERT( pNode->inOpen ); // make sure this was actually added.
|
|
106
|
+
#ifdef DEBUG
|
|
107
|
+
sentinel->CheckList();
|
|
108
|
+
#endif
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
PathNode* OpenQueue::Pop()
|
|
112
|
+
{
|
|
113
|
+
MPASSERT( sentinel->next != sentinel );
|
|
114
|
+
PathNode* pNode = sentinel->next;
|
|
115
|
+
pNode->Unlink();
|
|
116
|
+
#ifdef DEBUG
|
|
117
|
+
sentinel->CheckList();
|
|
118
|
+
#endif
|
|
119
|
+
|
|
120
|
+
MPASSERT( pNode->inClosed == 0 );
|
|
121
|
+
MPASSERT( pNode->inOpen == 1 );
|
|
122
|
+
pNode->inOpen = 0;
|
|
123
|
+
|
|
124
|
+
#ifdef DEBUG_PATH_DEEP
|
|
125
|
+
printf( "Open Pop: " );
|
|
126
|
+
graph->PrintStateInfo( pNode->state );
|
|
127
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
|
128
|
+
#endif
|
|
129
|
+
|
|
130
|
+
return pNode;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
void OpenQueue::Update( PathNode* pNode )
|
|
134
|
+
{
|
|
135
|
+
#ifdef DEBUG_PATH_DEEP
|
|
136
|
+
printf( "Open Update: " );
|
|
137
|
+
graph->PrintStateInfo( pNode->state );
|
|
138
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
|
139
|
+
#endif
|
|
140
|
+
|
|
141
|
+
MPASSERT( pNode->inOpen );
|
|
142
|
+
|
|
143
|
+
// If the node now cost less than the one before it,
|
|
144
|
+
// move it to the front of the list.
|
|
145
|
+
if ( pNode->prev != sentinel && pNode->totalCost < pNode->prev->totalCost ) {
|
|
146
|
+
pNode->Unlink();
|
|
147
|
+
sentinel->next->AddBefore( pNode );
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
// If the node is too high, move to the right.
|
|
151
|
+
if ( pNode->totalCost > pNode->next->totalCost ) {
|
|
152
|
+
PathNode* it = pNode->next;
|
|
153
|
+
pNode->Unlink();
|
|
154
|
+
|
|
155
|
+
while ( pNode->totalCost > it->totalCost )
|
|
156
|
+
it = it->next;
|
|
157
|
+
|
|
158
|
+
it->AddBefore( pNode );
|
|
159
|
+
#ifdef DEBUG
|
|
160
|
+
sentinel->CheckList();
|
|
161
|
+
#endif
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
|
|
166
|
+
class ClosedSet
|
|
167
|
+
{
|
|
168
|
+
public:
|
|
169
|
+
ClosedSet( Graph* _graph ) { this->graph = _graph; }
|
|
170
|
+
~ClosedSet() {}
|
|
171
|
+
|
|
172
|
+
void Add( PathNode* pNode )
|
|
173
|
+
{
|
|
174
|
+
#ifdef DEBUG_PATH_DEEP
|
|
175
|
+
printf( "Closed add: " );
|
|
176
|
+
graph->PrintStateInfo( pNode->state );
|
|
177
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
|
178
|
+
#endif
|
|
179
|
+
#ifdef DEBUG
|
|
180
|
+
MPASSERT( pNode->inClosed == 0 );
|
|
181
|
+
MPASSERT( pNode->inOpen == 0 );
|
|
182
|
+
#endif
|
|
183
|
+
pNode->inClosed = 1;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
void Remove( PathNode* pNode )
|
|
187
|
+
{
|
|
188
|
+
#ifdef DEBUG_PATH_DEEP
|
|
189
|
+
printf( "Closed remove: " );
|
|
190
|
+
graph->PrintStateInfo( pNode->state );
|
|
191
|
+
printf( " total=%.1f\n", pNode->totalCost );
|
|
192
|
+
#endif
|
|
193
|
+
MPASSERT( pNode->inClosed == 1 );
|
|
194
|
+
MPASSERT( pNode->inOpen == 0 );
|
|
195
|
+
|
|
196
|
+
pNode->inClosed = 0;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
private:
|
|
200
|
+
ClosedSet( const ClosedSet& );
|
|
201
|
+
void operator=( const ClosedSet& );
|
|
202
|
+
Graph* graph;
|
|
203
|
+
};
|
|
204
|
+
|
|
205
|
+
|
|
206
|
+
PathNodePool::PathNodePool( unsigned _allocate, unsigned _typicalAdjacent )
|
|
207
|
+
: firstBlock( 0 ),
|
|
208
|
+
blocks( 0 ),
|
|
209
|
+
#if defined( MICROPATHER_STRESS )
|
|
210
|
+
allocate( 32 ),
|
|
211
|
+
#else
|
|
212
|
+
allocate( _allocate ),
|
|
213
|
+
#endif
|
|
214
|
+
nAllocated( 0 ),
|
|
215
|
+
nAvailable( 0 )
|
|
216
|
+
{
|
|
217
|
+
freeMemSentinel.InitSentinel();
|
|
218
|
+
|
|
219
|
+
cacheCap = allocate * _typicalAdjacent;
|
|
220
|
+
cacheSize = 0;
|
|
221
|
+
cache = (NodeCost*)malloc(cacheCap * sizeof(NodeCost));
|
|
222
|
+
|
|
223
|
+
// Want the behavior that if the actual number of states is specified, the cache
|
|
224
|
+
// will be at least that big.
|
|
225
|
+
hashShift = 3; // 8 (only useful for stress testing)
|
|
226
|
+
#if !defined( MICROPATHER_STRESS )
|
|
227
|
+
while( HashSize() < allocate )
|
|
228
|
+
++hashShift;
|
|
229
|
+
#endif
|
|
230
|
+
hashTable = (PathNode**)calloc( HashSize(), sizeof(PathNode*) );
|
|
231
|
+
|
|
232
|
+
blocks = firstBlock = NewBlock();
|
|
233
|
+
// printf( "HashSize=%d allocate=%d\n", HashSize(), allocate );
|
|
234
|
+
totalCollide = 0;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
|
|
238
|
+
PathNodePool::~PathNodePool()
|
|
239
|
+
{
|
|
240
|
+
Clear();
|
|
241
|
+
free( firstBlock );
|
|
242
|
+
free( cache );
|
|
243
|
+
free( hashTable );
|
|
244
|
+
#ifdef TRACK_COLLISION
|
|
245
|
+
printf( "Total collide=%d HashSize=%d HashShift=%d\n", totalCollide, HashSize(), hashShift );
|
|
246
|
+
#endif
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
|
|
250
|
+
bool PathNodePool::PushCache( const NodeCost* nodes, int nNodes, int* start ) {
|
|
251
|
+
*start = -1;
|
|
252
|
+
if ( nNodes+cacheSize <= cacheCap ) {
|
|
253
|
+
for( int i=0; i<nNodes; ++i ) {
|
|
254
|
+
cache[i+cacheSize] = nodes[i];
|
|
255
|
+
}
|
|
256
|
+
*start = cacheSize;
|
|
257
|
+
cacheSize += nNodes;
|
|
258
|
+
return true;
|
|
259
|
+
}
|
|
260
|
+
return false;
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
|
|
264
|
+
void PathNodePool::Clear()
|
|
265
|
+
{
|
|
266
|
+
#ifdef TRACK_COLLISION
|
|
267
|
+
// Collision tracking code.
|
|
268
|
+
int collide=0;
|
|
269
|
+
for( unsigned i=0; i<HashSize(); ++i ) {
|
|
270
|
+
if ( hashTable[i] && (hashTable[i]->child[0] || hashTable[i]->child[1]) )
|
|
271
|
+
++collide;
|
|
272
|
+
}
|
|
273
|
+
//printf( "PathNodePool %d/%d collision=%d %.1f%%\n", nAllocated, HashSize(), collide, 100.0f*(float)collide/(float)HashSize() );
|
|
274
|
+
totalCollide += collide;
|
|
275
|
+
#endif
|
|
276
|
+
|
|
277
|
+
Block* b = blocks;
|
|
278
|
+
while( b ) {
|
|
279
|
+
Block* temp = b->nextBlock;
|
|
280
|
+
if ( b != firstBlock ) {
|
|
281
|
+
free( b );
|
|
282
|
+
}
|
|
283
|
+
b = temp;
|
|
284
|
+
}
|
|
285
|
+
blocks = firstBlock; // Don't delete the first block (we always need at least that much memory.)
|
|
286
|
+
|
|
287
|
+
// Set up for new allocations (but don't do work we don't need to. Reset/Clear can be called frequently.)
|
|
288
|
+
if ( nAllocated > 0 ) {
|
|
289
|
+
freeMemSentinel.next = &freeMemSentinel;
|
|
290
|
+
freeMemSentinel.prev = &freeMemSentinel;
|
|
291
|
+
|
|
292
|
+
memset( hashTable, 0, sizeof(PathNode*)*HashSize() );
|
|
293
|
+
for( unsigned i=0; i<allocate; ++i ) {
|
|
294
|
+
freeMemSentinel.AddBefore( &firstBlock->pathNode[i] );
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
nAvailable = allocate;
|
|
298
|
+
nAllocated = 0;
|
|
299
|
+
cacheSize = 0;
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
|
|
303
|
+
PathNodePool::Block* PathNodePool::NewBlock()
|
|
304
|
+
{
|
|
305
|
+
Block* block = (Block*) calloc( 1, sizeof(Block) + sizeof(PathNode)*(allocate-1) );
|
|
306
|
+
block->nextBlock = 0;
|
|
307
|
+
|
|
308
|
+
nAvailable += allocate;
|
|
309
|
+
for( unsigned i=0; i<allocate; ++i ) {
|
|
310
|
+
freeMemSentinel.AddBefore( &block->pathNode[i] );
|
|
311
|
+
}
|
|
312
|
+
return block;
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
|
|
316
|
+
unsigned PathNodePool::Hash( void* voidval )
|
|
317
|
+
{
|
|
318
|
+
/*
|
|
319
|
+
Spent quite some time on this, and the result isn't quite satifactory. The
|
|
320
|
+
input set is the size of a void*, and is generally (x,y) pairs or memory pointers.
|
|
321
|
+
|
|
322
|
+
FNV resulting in about 45k collisions in a (large) test and some other approaches
|
|
323
|
+
about the same.
|
|
324
|
+
|
|
325
|
+
Simple folding reduces collisions to about 38k - big improvement. However, that may
|
|
326
|
+
be an artifact of the (x,y) pairs being well distributed. And for either the x,y case
|
|
327
|
+
or the pointer case, there are probably very poor hash table sizes that cause "overlaps"
|
|
328
|
+
and grouping. (An x,y encoding with a hashShift of 8 is begging for trouble.)
|
|
329
|
+
|
|
330
|
+
The best tested results are simple folding, but that seems to beg for a pathelogical case.
|
|
331
|
+
FNV-1a was the next best choice, without obvious pathelogical holes.
|
|
332
|
+
|
|
333
|
+
Finally settled on h%HashMask(). Simple, but doesn't have the obvious collision cases of folding.
|
|
334
|
+
*/
|
|
335
|
+
/*
|
|
336
|
+
// Time: 567
|
|
337
|
+
// FNV-1a
|
|
338
|
+
// http://isthe.com/chongo/tech/comp/fnv/
|
|
339
|
+
// public domain.
|
|
340
|
+
MP_UPTR val = (MP_UPTR)(voidval);
|
|
341
|
+
const unsigned char *p = (unsigned char *)(&val);
|
|
342
|
+
unsigned int h = 2166136261;
|
|
343
|
+
|
|
344
|
+
for( size_t i=0; i<sizeof(MP_UPTR); ++i, ++p ) {
|
|
345
|
+
h ^= *p;
|
|
346
|
+
h *= 16777619;
|
|
347
|
+
}
|
|
348
|
+
// Fold the high bits to the low bits. Doesn't (generally) use all
|
|
349
|
+
// the bits since the shift is usually < 16, but better than not
|
|
350
|
+
// using the high bits at all.
|
|
351
|
+
return ( h ^ (h>>hashShift) ^ (h>>(hashShift*2)) ^ (h>>(hashShift*3)) ) & HashMask();
|
|
352
|
+
*/
|
|
353
|
+
/*
|
|
354
|
+
// Time: 526
|
|
355
|
+
MP_UPTR h = (MP_UPTR)(voidval);
|
|
356
|
+
return ( h ^ (h>>hashShift) ^ (h>>(hashShift*2)) ^ (h>>(hashShift*3)) ) & HashMask();
|
|
357
|
+
*/
|
|
358
|
+
|
|
359
|
+
// Time: 512
|
|
360
|
+
// The HashMask() is used as the divisor. h%1024 has lots of common
|
|
361
|
+
// repetitions, but h%1023 will move things out more.
|
|
362
|
+
MP_UPTR h = (MP_UPTR)(voidval);
|
|
363
|
+
return h % HashMask();
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
|
|
367
|
+
|
|
368
|
+
PathNode* PathNodePool::Alloc()
|
|
369
|
+
{
|
|
370
|
+
if ( freeMemSentinel.next == &freeMemSentinel ) {
|
|
371
|
+
MPASSERT( nAvailable == 0 );
|
|
372
|
+
|
|
373
|
+
Block* b = NewBlock();
|
|
374
|
+
b->nextBlock = blocks;
|
|
375
|
+
blocks = b;
|
|
376
|
+
MPASSERT( freeMemSentinel.next != &freeMemSentinel );
|
|
377
|
+
}
|
|
378
|
+
PathNode* pathNode = freeMemSentinel.next;
|
|
379
|
+
pathNode->Unlink();
|
|
380
|
+
|
|
381
|
+
++nAllocated;
|
|
382
|
+
MPASSERT( nAvailable > 0 );
|
|
383
|
+
--nAvailable;
|
|
384
|
+
return pathNode;
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
|
|
388
|
+
void PathNodePool::AddPathNode( unsigned key, PathNode* root )
|
|
389
|
+
{
|
|
390
|
+
if ( hashTable[key] ) {
|
|
391
|
+
PathNode* p = hashTable[key];
|
|
392
|
+
while( true ) {
|
|
393
|
+
int dir = (root->state < p->state) ? 0 : 1;
|
|
394
|
+
if ( p->child[dir] ) {
|
|
395
|
+
p = p->child[dir];
|
|
396
|
+
}
|
|
397
|
+
else {
|
|
398
|
+
p->child[dir] = root;
|
|
399
|
+
break;
|
|
400
|
+
}
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
else {
|
|
404
|
+
hashTable[key] = root;
|
|
405
|
+
}
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
|
|
409
|
+
PathNode* PathNodePool::FetchPathNode( void* state )
|
|
410
|
+
{
|
|
411
|
+
unsigned key = Hash( state );
|
|
412
|
+
|
|
413
|
+
PathNode* root = hashTable[key];
|
|
414
|
+
while( root ) {
|
|
415
|
+
if ( root->state == state ) {
|
|
416
|
+
break;
|
|
417
|
+
}
|
|
418
|
+
root = ( state < root->state ) ? root->child[0] : root->child[1];
|
|
419
|
+
}
|
|
420
|
+
MPASSERT( root );
|
|
421
|
+
return root;
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
|
|
425
|
+
PathNode* PathNodePool::GetPathNode( unsigned frame, void* _state, float _costFromStart, float _estToGoal, PathNode* _parent )
|
|
426
|
+
{
|
|
427
|
+
unsigned key = Hash( _state );
|
|
428
|
+
|
|
429
|
+
PathNode* root = hashTable[key];
|
|
430
|
+
while( root ) {
|
|
431
|
+
if ( root->state == _state ) {
|
|
432
|
+
if ( root->frame == frame ) // This is the correct state and correct frame.
|
|
433
|
+
break;
|
|
434
|
+
// Correct state, wrong frame.
|
|
435
|
+
root->Init( frame, _state, _costFromStart, _estToGoal, _parent );
|
|
436
|
+
break;
|
|
437
|
+
}
|
|
438
|
+
root = ( _state < root->state ) ? root->child[0] : root->child[1];
|
|
439
|
+
}
|
|
440
|
+
if ( !root ) {
|
|
441
|
+
// allocate new one
|
|
442
|
+
root = Alloc();
|
|
443
|
+
root->Clear();
|
|
444
|
+
root->Init( frame, _state, _costFromStart, _estToGoal, _parent );
|
|
445
|
+
AddPathNode( key, root );
|
|
446
|
+
}
|
|
447
|
+
return root;
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
|
|
451
|
+
void PathNode::Init( unsigned _frame,
|
|
452
|
+
void* _state,
|
|
453
|
+
float _costFromStart,
|
|
454
|
+
float _estToGoal,
|
|
455
|
+
PathNode* _parent )
|
|
456
|
+
{
|
|
457
|
+
state = _state;
|
|
458
|
+
costFromStart = _costFromStart;
|
|
459
|
+
estToGoal = _estToGoal;
|
|
460
|
+
CalcTotalCost();
|
|
461
|
+
parent = _parent;
|
|
462
|
+
frame = _frame;
|
|
463
|
+
inOpen = 0;
|
|
464
|
+
inClosed = 0;
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
MicroPather::MicroPather( Graph* _graph, unsigned allocate, unsigned typicalAdjacent, bool cache )
|
|
468
|
+
: pathNodePool( allocate, typicalAdjacent ),
|
|
469
|
+
graph( _graph ),
|
|
470
|
+
frame( 0 )
|
|
471
|
+
{
|
|
472
|
+
MPASSERT( allocate );
|
|
473
|
+
MPASSERT( typicalAdjacent );
|
|
474
|
+
pathCache = 0;
|
|
475
|
+
if ( cache ) {
|
|
476
|
+
pathCache = new PathCache( allocate*4 ); // untuned arbitrary constant
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
|
|
481
|
+
MicroPather::~MicroPather()
|
|
482
|
+
{
|
|
483
|
+
delete pathCache;
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
|
|
487
|
+
void MicroPather::Reset()
|
|
488
|
+
{
|
|
489
|
+
pathNodePool.Clear();
|
|
490
|
+
if ( pathCache ) {
|
|
491
|
+
pathCache->Reset();
|
|
492
|
+
}
|
|
493
|
+
frame = 0;
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
|
|
497
|
+
void MicroPather::GoalReached( PathNode* node, void* start, void* end, MP_VECTOR< void* > *_path )
|
|
498
|
+
{
|
|
499
|
+
MP_VECTOR< void* >& path = *_path;
|
|
500
|
+
path.clear();
|
|
501
|
+
|
|
502
|
+
// We have reached the goal.
|
|
503
|
+
// How long is the path? Used to allocate the vector which is returned.
|
|
504
|
+
int count = 1;
|
|
505
|
+
PathNode* it = node;
|
|
506
|
+
while( it->parent )
|
|
507
|
+
{
|
|
508
|
+
++count;
|
|
509
|
+
it = it->parent;
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
// Now that the path has a known length, allocate
|
|
513
|
+
// and fill the vector that will be returned.
|
|
514
|
+
if ( count < 3 )
|
|
515
|
+
{
|
|
516
|
+
// Handle the short, special case.
|
|
517
|
+
path.resize(2);
|
|
518
|
+
path[0] = start;
|
|
519
|
+
path[1] = end;
|
|
520
|
+
}
|
|
521
|
+
else
|
|
522
|
+
{
|
|
523
|
+
path.resize(count);
|
|
524
|
+
|
|
525
|
+
path[0] = start;
|
|
526
|
+
path[count-1] = end;
|
|
527
|
+
count-=2;
|
|
528
|
+
it = node->parent;
|
|
529
|
+
|
|
530
|
+
while ( it->parent )
|
|
531
|
+
{
|
|
532
|
+
path[count] = it->state;
|
|
533
|
+
it = it->parent;
|
|
534
|
+
--count;
|
|
535
|
+
}
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
if ( pathCache ) {
|
|
539
|
+
costVec.clear();
|
|
540
|
+
|
|
541
|
+
PathNode* pn0 = pathNodePool.FetchPathNode( path[0] );
|
|
542
|
+
PathNode* pn1 = 0;
|
|
543
|
+
for( unsigned i=0; i<path.size()-1; ++i ) {
|
|
544
|
+
pn1 = pathNodePool.FetchPathNode( path[i+1] );
|
|
545
|
+
nodeCostVec.clear();
|
|
546
|
+
GetNodeNeighbors( pn0, &nodeCostVec );
|
|
547
|
+
for( unsigned j=0; j<nodeCostVec.size(); ++j ) {
|
|
548
|
+
if ( nodeCostVec[j].node == pn1 ) {
|
|
549
|
+
costVec.push_back( nodeCostVec[j].cost );
|
|
550
|
+
break;
|
|
551
|
+
}
|
|
552
|
+
}
|
|
553
|
+
MPASSERT( costVec.size() == i+1 );
|
|
554
|
+
pn0 = pn1;
|
|
555
|
+
}
|
|
556
|
+
pathCache->Add( path, costVec );
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
#ifdef DEBUG_PATH
|
|
560
|
+
printf( "Path: " );
|
|
561
|
+
int counter=0;
|
|
562
|
+
#endif
|
|
563
|
+
for ( unsigned k=0; k<path.size(); ++k )
|
|
564
|
+
{
|
|
565
|
+
#ifdef DEBUG_PATH
|
|
566
|
+
graph->PrintStateInfo( path[k] );
|
|
567
|
+
printf( " " );
|
|
568
|
+
++counter;
|
|
569
|
+
if ( counter == 8 )
|
|
570
|
+
{
|
|
571
|
+
printf( "\n" );
|
|
572
|
+
counter = 0;
|
|
573
|
+
}
|
|
574
|
+
#endif
|
|
575
|
+
}
|
|
576
|
+
#ifdef DEBUG_PATH
|
|
577
|
+
printf( "Cost=%.1f Checksum %d\n", node->costFromStart, checksum );
|
|
578
|
+
#endif
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
|
|
582
|
+
void MicroPather::GetNodeNeighbors( PathNode* node, MP_VECTOR< NodeCost >* pNodeCost )
|
|
583
|
+
{
|
|
584
|
+
if ( node->numAdjacent == 0 ) {
|
|
585
|
+
// it has no neighbors.
|
|
586
|
+
pNodeCost->resize( 0 );
|
|
587
|
+
}
|
|
588
|
+
else if ( node->cacheIndex < 0 )
|
|
589
|
+
{
|
|
590
|
+
// Not in the cache. Either the first time or just didn't fit. We don't know
|
|
591
|
+
// the number of neighbors and need to call back to the client.
|
|
592
|
+
stateCostVec.resize( 0 );
|
|
593
|
+
graph->AdjacentCost( node->state, &stateCostVec );
|
|
594
|
+
|
|
595
|
+
#ifdef DEBUG
|
|
596
|
+
{
|
|
597
|
+
// If this assert fires, you have passed a state
|
|
598
|
+
// as its own neighbor state. This is impossible --
|
|
599
|
+
// bad things will happen.
|
|
600
|
+
for ( unsigned i=0; i<stateCostVec.size(); ++i )
|
|
601
|
+
MPASSERT( stateCostVec[i].state != node->state );
|
|
602
|
+
}
|
|
603
|
+
#endif
|
|
604
|
+
|
|
605
|
+
pNodeCost->resize( stateCostVec.size() );
|
|
606
|
+
node->numAdjacent = stateCostVec.size();
|
|
607
|
+
|
|
608
|
+
if ( node->numAdjacent > 0 ) {
|
|
609
|
+
// Now convert to pathNodes.
|
|
610
|
+
// Note that the microsoft std library is actually pretty slow.
|
|
611
|
+
// Move things to temp vars to help.
|
|
612
|
+
const unsigned stateCostVecSize = stateCostVec.size();
|
|
613
|
+
const StateCost* stateCostVecPtr = &stateCostVec[0];
|
|
614
|
+
NodeCost* pNodeCostPtr = &(*pNodeCost)[0];
|
|
615
|
+
|
|
616
|
+
for( unsigned i=0; i<stateCostVecSize; ++i ) {
|
|
617
|
+
void* state = stateCostVecPtr[i].state;
|
|
618
|
+
pNodeCostPtr[i].cost = stateCostVecPtr[i].cost;
|
|
619
|
+
pNodeCostPtr[i].node = pathNodePool.GetPathNode( frame, state, FLT_MAX, FLT_MAX, 0 );
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
// Can this be cached?
|
|
623
|
+
int start = 0;
|
|
624
|
+
if ( pNodeCost->size() > 0 && pathNodePool.PushCache( pNodeCostPtr, pNodeCost->size(), &start ) ) {
|
|
625
|
+
node->cacheIndex = start;
|
|
626
|
+
}
|
|
627
|
+
}
|
|
628
|
+
}
|
|
629
|
+
else {
|
|
630
|
+
// In the cache!
|
|
631
|
+
pNodeCost->resize( node->numAdjacent );
|
|
632
|
+
NodeCost* pNodeCostPtr = &(*pNodeCost)[0];
|
|
633
|
+
pathNodePool.GetCache( node->cacheIndex, node->numAdjacent, pNodeCostPtr );
|
|
634
|
+
|
|
635
|
+
// A node is uninitialized (even if memory is allocated) if it is from a previous frame.
|
|
636
|
+
// Check for that, and Init() as necessary.
|
|
637
|
+
for( int i=0; i<node->numAdjacent; ++i ) {
|
|
638
|
+
PathNode* pNode = pNodeCostPtr[i].node;
|
|
639
|
+
if ( pNode->frame != frame ) {
|
|
640
|
+
pNode->Init( frame, pNode->state, FLT_MAX, FLT_MAX, 0 );
|
|
641
|
+
}
|
|
642
|
+
}
|
|
643
|
+
}
|
|
644
|
+
}
|
|
645
|
+
|
|
646
|
+
|
|
647
|
+
#ifdef DEBUG
|
|
648
|
+
/*
|
|
649
|
+
void MicroPather::DumpStats()
|
|
650
|
+
{
|
|
651
|
+
int hashTableEntries = 0;
|
|
652
|
+
for( int i=0; i<HASH_SIZE; ++i )
|
|
653
|
+
if ( hashTable[i] )
|
|
654
|
+
++hashTableEntries;
|
|
655
|
+
|
|
656
|
+
int pathNodeBlocks = 0;
|
|
657
|
+
for( PathNode* node = pathNodeMem; node; node = node[ALLOCATE-1].left )
|
|
658
|
+
++pathNodeBlocks;
|
|
659
|
+
printf( "HashTableEntries=%d/%d PathNodeBlocks=%d [%dk] PathNodes=%d SolverCalled=%d\n",
|
|
660
|
+
hashTableEntries, HASH_SIZE, pathNodeBlocks,
|
|
661
|
+
pathNodeBlocks*ALLOCATE*sizeof(PathNode)/1024,
|
|
662
|
+
pathNodeCount,
|
|
663
|
+
frame );
|
|
664
|
+
}
|
|
665
|
+
*/
|
|
666
|
+
#endif
|
|
667
|
+
|
|
668
|
+
|
|
669
|
+
void MicroPather::StatesInPool( MP_VECTOR< void* >* stateVec )
|
|
670
|
+
{
|
|
671
|
+
stateVec->clear();
|
|
672
|
+
pathNodePool.AllStates( frame, stateVec );
|
|
673
|
+
}
|
|
674
|
+
|
|
675
|
+
|
|
676
|
+
void PathNodePool::AllStates( unsigned frame, MP_VECTOR< void* >* stateVec )
|
|
677
|
+
{
|
|
678
|
+
for ( Block* b=blocks; b; b=b->nextBlock )
|
|
679
|
+
{
|
|
680
|
+
for( unsigned i=0; i<allocate; ++i )
|
|
681
|
+
{
|
|
682
|
+
if ( b->pathNode[i].frame == frame )
|
|
683
|
+
stateVec->push_back( b->pathNode[i].state );
|
|
684
|
+
}
|
|
685
|
+
}
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
|
|
689
|
+
PathCache::PathCache( int _allocated )
|
|
690
|
+
{
|
|
691
|
+
mem = new Item[_allocated];
|
|
692
|
+
memset( mem, 0, sizeof(*mem)*_allocated );
|
|
693
|
+
allocated = _allocated;
|
|
694
|
+
nItems = 0;
|
|
695
|
+
hit = 0;
|
|
696
|
+
miss = 0;
|
|
697
|
+
}
|
|
698
|
+
|
|
699
|
+
|
|
700
|
+
PathCache::~PathCache()
|
|
701
|
+
{
|
|
702
|
+
delete [] mem;
|
|
703
|
+
}
|
|
704
|
+
|
|
705
|
+
|
|
706
|
+
void PathCache::Reset()
|
|
707
|
+
{
|
|
708
|
+
if ( nItems ) {
|
|
709
|
+
memset( mem, 0, sizeof(*mem)*allocated );
|
|
710
|
+
nItems = 0;
|
|
711
|
+
hit = 0;
|
|
712
|
+
miss = 0;
|
|
713
|
+
}
|
|
714
|
+
}
|
|
715
|
+
|
|
716
|
+
|
|
717
|
+
void PathCache::Add( const MP_VECTOR< void* >& path, const MP_VECTOR< float >& cost )
|
|
718
|
+
{
|
|
719
|
+
if ( nItems + (int)path.size() > allocated*3/4 ) {
|
|
720
|
+
return;
|
|
721
|
+
}
|
|
722
|
+
|
|
723
|
+
for( unsigned i=0; i<path.size()-1; ++i ) {
|
|
724
|
+
// example: a->b->c->d
|
|
725
|
+
// Huge memory saving to only store 3 paths to 'd'
|
|
726
|
+
// Can put more in cache with also adding path to b, c, & d
|
|
727
|
+
// But uses much more memory. Experiment with this commented
|
|
728
|
+
// in and out and how to set.
|
|
729
|
+
|
|
730
|
+
void* end = path[path.size()-1];
|
|
731
|
+
Item item = { path[i], end, path[i+1], cost[i] };
|
|
732
|
+
AddItem( item );
|
|
733
|
+
}
|
|
734
|
+
}
|
|
735
|
+
|
|
736
|
+
|
|
737
|
+
void PathCache::AddNoSolution( void* end, void* states[], int count )
|
|
738
|
+
{
|
|
739
|
+
if ( count + nItems > allocated*3/4 ) {
|
|
740
|
+
return;
|
|
741
|
+
}
|
|
742
|
+
|
|
743
|
+
for( int i=0; i<count; ++i ) {
|
|
744
|
+
Item item = { states[i], end, 0, FLT_MAX };
|
|
745
|
+
AddItem( item );
|
|
746
|
+
}
|
|
747
|
+
}
|
|
748
|
+
|
|
749
|
+
|
|
750
|
+
int PathCache::Solve( void* start, void* end, MP_VECTOR< void* >* path, float* totalCost )
|
|
751
|
+
{
|
|
752
|
+
const Item* item = Find( start, end );
|
|
753
|
+
if ( item ) {
|
|
754
|
+
if ( item->cost == FLT_MAX ) {
|
|
755
|
+
++hit;
|
|
756
|
+
return MicroPather::NO_SOLUTION;
|
|
757
|
+
}
|
|
758
|
+
|
|
759
|
+
path->clear();
|
|
760
|
+
path->push_back( start );
|
|
761
|
+
*totalCost = 0;
|
|
762
|
+
|
|
763
|
+
for ( ;start != end; start=item->next, item=Find(start, end) ) {
|
|
764
|
+
MPASSERT( item );
|
|
765
|
+
*totalCost += item->cost;
|
|
766
|
+
path->push_back( item->next );
|
|
767
|
+
}
|
|
768
|
+
++hit;
|
|
769
|
+
return MicroPather::SOLVED;
|
|
770
|
+
}
|
|
771
|
+
++miss;
|
|
772
|
+
return MicroPather::NOT_CACHED;
|
|
773
|
+
}
|
|
774
|
+
|
|
775
|
+
|
|
776
|
+
void PathCache::AddItem( const Item& item )
|
|
777
|
+
{
|
|
778
|
+
MPASSERT( allocated );
|
|
779
|
+
unsigned index = item.Hash() % allocated;
|
|
780
|
+
while( true ) {
|
|
781
|
+
|
|
782
|
+
if ( mem[index].Empty() ) {
|
|
783
|
+
mem[index] = item;
|
|
784
|
+
++nItems;
|
|
785
|
+
#ifdef DEBUG_CACHING
|
|
786
|
+
GLOUTPUT(( "Add: start=%x next=%x end=%x\n", item.start, item.next, item.end ));
|
|
787
|
+
#endif
|
|
788
|
+
break;
|
|
789
|
+
}
|
|
790
|
+
else if ( mem[index].KeyEqual( item ) ) {
|
|
791
|
+
MPASSERT( (mem[index].next && item.next) || (mem[index].next==0 && item.next == 0) );
|
|
792
|
+
// do nothing; in cache
|
|
793
|
+
break;
|
|
794
|
+
}
|
|
795
|
+
++index;
|
|
796
|
+
if ( index == allocated )
|
|
797
|
+
index = 0;
|
|
798
|
+
}
|
|
799
|
+
}
|
|
800
|
+
|
|
801
|
+
|
|
802
|
+
const PathCache::Item* PathCache::Find( void* start, void* end )
|
|
803
|
+
{
|
|
804
|
+
MPASSERT( allocated );
|
|
805
|
+
Item fake = { start, end, 0, 0 };
|
|
806
|
+
unsigned index = fake.Hash() % allocated;
|
|
807
|
+
while( true ) {
|
|
808
|
+
if ( mem[index].Empty() ) {
|
|
809
|
+
return 0;
|
|
810
|
+
}
|
|
811
|
+
if ( mem[index].KeyEqual( fake )) {
|
|
812
|
+
return mem + index;
|
|
813
|
+
}
|
|
814
|
+
++index;
|
|
815
|
+
if ( index == allocated )
|
|
816
|
+
index = 0;
|
|
817
|
+
}
|
|
818
|
+
}
|
|
819
|
+
|
|
820
|
+
|
|
821
|
+
void MicroPather::GetCacheData( CacheData* data )
|
|
822
|
+
{
|
|
823
|
+
memset( data, 0, sizeof(*data) );
|
|
824
|
+
|
|
825
|
+
if ( pathCache ) {
|
|
826
|
+
data->nBytesAllocated = pathCache->AllocatedBytes();
|
|
827
|
+
data->nBytesUsed = pathCache->UsedBytes();
|
|
828
|
+
data->memoryFraction = (float)( (double)data->nBytesUsed / (double)data->nBytesAllocated );
|
|
829
|
+
|
|
830
|
+
data->hit = pathCache->hit;
|
|
831
|
+
data->miss = pathCache->miss;
|
|
832
|
+
if ( data->hit + data->miss ) {
|
|
833
|
+
data->hitFraction = (float)( (double)(data->hit) / (double)(data->hit + data->miss) );
|
|
834
|
+
}
|
|
835
|
+
else {
|
|
836
|
+
data->hitFraction = 0;
|
|
837
|
+
}
|
|
838
|
+
}
|
|
839
|
+
}
|
|
840
|
+
|
|
841
|
+
|
|
842
|
+
|
|
843
|
+
int MicroPather::Solve( void* startNode, void* endNode, MP_VECTOR< void* >* path, float* cost )
|
|
844
|
+
{
|
|
845
|
+
// Important to clear() in case the caller doesn't check the return code. There
|
|
846
|
+
// can easily be a left over path from a previous call.
|
|
847
|
+
path->clear();
|
|
848
|
+
|
|
849
|
+
#ifdef DEBUG_PATH
|
|
850
|
+
printf( "Path: " );
|
|
851
|
+
graph->PrintStateInfo( startNode );
|
|
852
|
+
printf( " --> " );
|
|
853
|
+
graph->PrintStateInfo( endNode );
|
|
854
|
+
printf( " min cost=%f\n", graph->LeastCostEstimate( startNode, endNode ) );
|
|
855
|
+
#endif
|
|
856
|
+
|
|
857
|
+
*cost = 0.0f;
|
|
858
|
+
|
|
859
|
+
if ( startNode == endNode )
|
|
860
|
+
return START_END_SAME;
|
|
861
|
+
|
|
862
|
+
if ( pathCache ) {
|
|
863
|
+
int cacheResult = pathCache->Solve( startNode, endNode, path, cost );
|
|
864
|
+
if ( cacheResult == SOLVED || cacheResult == NO_SOLUTION ) {
|
|
865
|
+
#ifdef DEBUG_CACHING
|
|
866
|
+
GLOUTPUT(( "PathCache hit. result=%s\n", cacheResult == SOLVED ? "solved" : "no_solution" ));
|
|
867
|
+
#endif
|
|
868
|
+
return cacheResult;
|
|
869
|
+
}
|
|
870
|
+
#ifdef DEBUG_CACHING
|
|
871
|
+
GLOUTPUT(( "PathCache miss\n" ));
|
|
872
|
+
#endif
|
|
873
|
+
}
|
|
874
|
+
|
|
875
|
+
++frame;
|
|
876
|
+
|
|
877
|
+
OpenQueue open( graph );
|
|
878
|
+
ClosedSet closed( graph );
|
|
879
|
+
|
|
880
|
+
PathNode* newPathNode = pathNodePool.GetPathNode( frame,
|
|
881
|
+
startNode,
|
|
882
|
+
0,
|
|
883
|
+
graph->LeastCostEstimate( startNode, endNode ),
|
|
884
|
+
0 );
|
|
885
|
+
|
|
886
|
+
open.Push( newPathNode );
|
|
887
|
+
stateCostVec.resize(0);
|
|
888
|
+
nodeCostVec.resize(0);
|
|
889
|
+
|
|
890
|
+
while ( !open.Empty() )
|
|
891
|
+
{
|
|
892
|
+
|
|
893
|
+
PathNode* node = open.Pop();
|
|
894
|
+
|
|
895
|
+
if ( node->state == endNode )
|
|
896
|
+
{
|
|
897
|
+
GoalReached( node, startNode, endNode, path );
|
|
898
|
+
*cost = node->costFromStart;
|
|
899
|
+
#ifdef DEBUG_PATH
|
|
900
|
+
DumpStats();
|
|
901
|
+
#endif
|
|
902
|
+
return SOLVED;
|
|
903
|
+
}
|
|
904
|
+
else
|
|
905
|
+
{
|
|
906
|
+
closed.Add( node );
|
|
907
|
+
// We have not reached the goal - add the neighbors.
|
|
908
|
+
GetNodeNeighbors( node, &nodeCostVec );
|
|
909
|
+
|
|
910
|
+
for( int i=0; i<node->numAdjacent; ++i )
|
|
911
|
+
{
|
|
912
|
+
// Not actually a neighbor, but useful. Filter out infinite cost.
|
|
913
|
+
if ( nodeCostVec[i].cost == FLT_MAX ) {
|
|
914
|
+
continue;
|
|
915
|
+
}
|
|
916
|
+
PathNode* child = nodeCostVec[i].node;
|
|
917
|
+
float newCost = node->costFromStart + nodeCostVec[i].cost;
|
|
918
|
+
PathNode* inOpen = child->inOpen ? child : 0;
|
|
919
|
+
PathNode* inClosed = child->inClosed ? child : 0;
|
|
920
|
+
PathNode* inEither = (PathNode*)( ((MP_UPTR)inOpen) | ((MP_UPTR)inClosed) );
|
|
921
|
+
|
|
922
|
+
MPASSERT( inEither != node );
|
|
923
|
+
MPASSERT( !( inOpen && inClosed ) );
|
|
924
|
+
if ( inEither ) {
|
|
925
|
+
if ( newCost < child->costFromStart ) {
|
|
926
|
+
child->parent = node;
|
|
927
|
+
child->costFromStart = newCost;
|
|
928
|
+
child->estToGoal = graph->LeastCostEstimate( child->state, endNode );
|
|
929
|
+
child->CalcTotalCost();
|
|
930
|
+
if ( inOpen ) {
|
|
931
|
+
open.Update( child );
|
|
932
|
+
}
|
|
933
|
+
}
|
|
934
|
+
}
|
|
935
|
+
else {
|
|
936
|
+
child->parent = node;
|
|
937
|
+
child->costFromStart = newCost;
|
|
938
|
+
child->estToGoal = graph->LeastCostEstimate( child->state, endNode ),
|
|
939
|
+
child->CalcTotalCost();
|
|
940
|
+
MPASSERT( !child->inOpen && !child->inClosed );
|
|
941
|
+
open.Push( child );
|
|
942
|
+
}
|
|
943
|
+
}
|
|
944
|
+
}
|
|
945
|
+
}
|
|
946
|
+
#ifdef DEBUG_PATH
|
|
947
|
+
DumpStats();
|
|
948
|
+
#endif
|
|
949
|
+
if ( pathCache ) {
|
|
950
|
+
// Could add a bunch more with a little tracking.
|
|
951
|
+
pathCache->AddNoSolution( endNode, &startNode, 1 );
|
|
952
|
+
}
|
|
953
|
+
return NO_SOLUTION;
|
|
954
|
+
}
|
|
955
|
+
|
|
956
|
+
|
|
957
|
+
int MicroPather::SolveForNearStates( void* startState, MP_VECTOR< StateCost >* near, float maxCost )
|
|
958
|
+
{
|
|
959
|
+
/* http://en.wikipedia.org/wiki/Dijkstra%27s_algorithm
|
|
960
|
+
|
|
961
|
+
1 function Dijkstra(Graph, source):
|
|
962
|
+
2 for each vertex v in Graph: // Initializations
|
|
963
|
+
3 dist[v] := infinity // Unknown distance function from source to v
|
|
964
|
+
4 previous[v] := undefined // Previous node in optimal path from source
|
|
965
|
+
5 dist[source] := 0 // Distance from source to source
|
|
966
|
+
6 Q := the set of all nodes in Graph
|
|
967
|
+
// All nodes in the graph are unoptimized - thus are in Q
|
|
968
|
+
7 while Q is not empty: // The main loop
|
|
969
|
+
8 u := vertex in Q with smallest dist[]
|
|
970
|
+
9 if dist[u] = infinity:
|
|
971
|
+
10 break // all remaining vertices are inaccessible from source
|
|
972
|
+
11 remove u from Q
|
|
973
|
+
12 for each neighbor v of u: // where v has not yet been removed from Q.
|
|
974
|
+
13 alt := dist[u] + dist_between(u, v)
|
|
975
|
+
14 if alt < dist[v]: // Relax (u,v,a)
|
|
976
|
+
15 dist[v] := alt
|
|
977
|
+
16 previous[v] := u
|
|
978
|
+
17 return dist[]
|
|
979
|
+
*/
|
|
980
|
+
|
|
981
|
+
++frame;
|
|
982
|
+
|
|
983
|
+
OpenQueue open( graph ); // nodes to look at
|
|
984
|
+
ClosedSet closed( graph );
|
|
985
|
+
|
|
986
|
+
nodeCostVec.resize(0);
|
|
987
|
+
stateCostVec.resize(0);
|
|
988
|
+
|
|
989
|
+
PathNode closedSentinel;
|
|
990
|
+
closedSentinel.Clear();
|
|
991
|
+
closedSentinel.Init( frame, 0, FLT_MAX, FLT_MAX, 0 );
|
|
992
|
+
closedSentinel.next = closedSentinel.prev = &closedSentinel;
|
|
993
|
+
|
|
994
|
+
PathNode* newPathNode = pathNodePool.GetPathNode( frame, startState, 0, 0, 0 );
|
|
995
|
+
open.Push( newPathNode );
|
|
996
|
+
|
|
997
|
+
while ( !open.Empty() )
|
|
998
|
+
{
|
|
999
|
+
PathNode* node = open.Pop(); // smallest dist
|
|
1000
|
+
closed.Add( node ); // add to the things we've looked at
|
|
1001
|
+
closedSentinel.AddBefore( node );
|
|
1002
|
+
|
|
1003
|
+
if ( node->totalCost > maxCost )
|
|
1004
|
+
continue; // Too far away to ever get here.
|
|
1005
|
+
|
|
1006
|
+
GetNodeNeighbors( node, &nodeCostVec );
|
|
1007
|
+
|
|
1008
|
+
for( int i=0; i<node->numAdjacent; ++i )
|
|
1009
|
+
{
|
|
1010
|
+
MPASSERT( node->costFromStart < FLT_MAX );
|
|
1011
|
+
float newCost = node->costFromStart + nodeCostVec[i].cost;
|
|
1012
|
+
|
|
1013
|
+
PathNode* inOpen = nodeCostVec[i].node->inOpen ? nodeCostVec[i].node : 0;
|
|
1014
|
+
PathNode* inClosed = nodeCostVec[i].node->inClosed ? nodeCostVec[i].node : 0;
|
|
1015
|
+
MPASSERT( !( inOpen && inClosed ) );
|
|
1016
|
+
PathNode* inEither = inOpen ? inOpen : inClosed;
|
|
1017
|
+
MPASSERT( inEither != node );
|
|
1018
|
+
|
|
1019
|
+
if ( inEither && inEither->costFromStart <= newCost ) {
|
|
1020
|
+
continue; // Do nothing. This path is not better than existing.
|
|
1021
|
+
}
|
|
1022
|
+
// Groovy. We have new information or improved information.
|
|
1023
|
+
PathNode* child = nodeCostVec[i].node;
|
|
1024
|
+
MPASSERT( child->state != newPathNode->state ); // should never re-process the parent.
|
|
1025
|
+
|
|
1026
|
+
child->parent = node;
|
|
1027
|
+
child->costFromStart = newCost;
|
|
1028
|
+
child->estToGoal = 0;
|
|
1029
|
+
child->totalCost = child->costFromStart;
|
|
1030
|
+
|
|
1031
|
+
if ( inOpen ) {
|
|
1032
|
+
open.Update( inOpen );
|
|
1033
|
+
}
|
|
1034
|
+
else if ( !inClosed ) {
|
|
1035
|
+
open.Push( child );
|
|
1036
|
+
}
|
|
1037
|
+
}
|
|
1038
|
+
}
|
|
1039
|
+
near->clear();
|
|
1040
|
+
|
|
1041
|
+
for( PathNode* pNode=closedSentinel.next; pNode != &closedSentinel; pNode=pNode->next ) {
|
|
1042
|
+
if ( pNode->totalCost <= maxCost ) {
|
|
1043
|
+
StateCost sc;
|
|
1044
|
+
sc.cost = pNode->totalCost;
|
|
1045
|
+
sc.state = pNode->state;
|
|
1046
|
+
|
|
1047
|
+
near->push_back( sc );
|
|
1048
|
+
}
|
|
1049
|
+
}
|
|
1050
|
+
#ifdef DEBUG
|
|
1051
|
+
for( unsigned i=0; i<near->size(); ++i ) {
|
|
1052
|
+
for( unsigned k=i+1; k<near->size(); ++k ) {
|
|
1053
|
+
MPASSERT( (*near)[i].state != (*near)[k].state );
|
|
1054
|
+
}
|
|
1055
|
+
}
|
|
1056
|
+
#endif
|
|
1057
|
+
|
|
1058
|
+
return SOLVED;
|
|
1059
|
+
}
|
|
1060
|
+
|
|
1061
|
+
|
|
1062
|
+
|