game_machine 0.0.11 → 1.0.2
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/Gemfile +12 -1
- data/Gemfile.lock +32 -47
- data/Rakefile +0 -27
- data/bin/bundle_run.sh +1 -0
- data/bin/game_machine +29 -27
- data/config/cluster.conf +6 -5
- data/config/default.conf +164 -0
- data/config/game_machine.sql +33 -0
- data/config/game_messages.proto +87 -25
- data/config/gamecloud.conf +140 -0
- data/config/messages.proto +46 -53
- data/config/test.conf +149 -0
- data/game_machine.gemspec +10 -5
- data/games/boot.rb +3 -0
- data/games/example/data/game_data.yml +4 -4
- data/games/example/lib/aggressive_npc.rb +1 -1
- data/games/example/lib/game.rb +1 -2
- data/games/example/lib/player_register.rb +1 -1
- data/games/routes.rb +9 -0
- data/games/tutorial/boot.rb +12 -0
- data/games/tutorial/item_manager.rb +256 -0
- data/games/tutorial/object_store.rb +55 -0
- data/games/tutorial/seed.rb +52 -0
- data/games/tutorial/sql_store.rb +30 -0
- data/java/project/build.gradle +134 -0
- data/java/project/component.erb +719 -0
- data/java/{gradle.properties → project/gradle.properties} +1 -1
- data/java/project/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/{gradle → project/gradle}/wrapper/gradle-wrapper.properties +2 -2
- data/java/{gradlew → project/gradlew} +0 -0
- data/java/{gradlew.bat → project/gradlew.bat} +0 -0
- data/java/project/local_lib/AdminUi.jar +0 -0
- data/java/{local_lib/protostuff-compiler-1.0.7-jarjar.jar → project/local_lib/protostuff-compiler-1.0.8-jarjar.jar} +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-amd64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ia64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-pa-hpux-11.sl +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-aix-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-ppc64-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-s390x-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-sparc64-solaris.so +0 -0
- data/java/project/local_lib/sigar/libsigar-universal-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-universal64-macosx.dylib +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-5.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-freebsd-6.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-linux.so +0 -0
- data/java/project/local_lib/sigar/libsigar-x86-solaris.so +0 -0
- data/java/project/local_lib/sigar/sigar-amd64-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.dll +0 -0
- data/java/project/local_lib/sigar/sigar-x86-winnt.lib +0 -0
- data/java/project/model.erb +99 -0
- data/java/{settings.gradle → project/settings.gradle} +0 -0
- data/java/project/src/main/java/com/game_machine/authentication/DefaultAuthenticator.java +28 -0
- data/java/project/src/main/java/com/game_machine/authentication/PlayerAuthenticator.java +6 -0
- data/java/project/src/main/java/com/game_machine/authentication/PublicAuthenticator.java +20 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorFactory.java +0 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/ActorUtil.java +13 -0
- data/java/project/src/main/java/com/game_machine/core/AuthorizedPlayers.java +23 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageDecoder.java +36 -0
- data/java/project/src/main/java/com/game_machine/core/ClientMessageEncoder.java +19 -0
- data/java/project/src/main/java/com/game_machine/core/CloudClient.java +298 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/CommandProxy.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Commands.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/DatastoreCommands.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/DbConnectionPool.java +72 -0
- data/java/project/src/main/java/com/game_machine/core/DefaultMovementVerifier.java +56 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EntitySerializer.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/EntityTracking.java +119 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/EventStreamHandler.java +1 -1
- data/java/project/src/main/java/com/game_machine/core/GameActor.java +73 -0
- data/java/project/src/main/java/com/game_machine/core/GameMachineLoader.java +43 -0
- data/java/project/src/main/java/com/game_machine/core/GameMessageActor.java +44 -0
- data/java/project/src/main/java/com/game_machine/core/Grid.java +255 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/GridValue.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/Hashring.java +66 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/IActorFactory.java +0 -0
- data/java/project/src/main/java/com/game_machine/core/LocalLinkedBuffer.java +20 -0
- data/java/project/src/main/java/com/game_machine/core/MessageGateway.java +120 -0
- data/java/project/src/main/java/com/game_machine/core/MessagePersister.java +26 -0
- data/java/project/src/main/java/com/game_machine/core/MonoProxy.java +39 -0
- data/java/project/src/main/java/com/game_machine/core/MovementVerifier.java +7 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/NetMessage.java +10 -6
- data/java/project/src/main/java/com/game_machine/core/PersistentMessage.java +9 -0
- data/java/project/src/main/java/com/game_machine/core/PlayerCommands.java +31 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServer.java +100 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerHandler.java +54 -0
- data/java/project/src/main/java/com/game_machine/core/TcpServerInitializer.java +32 -0
- data/java/project/src/main/java/com/game_machine/core/UdpClient.java +86 -0
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServer.java +18 -27
- data/java/{src → project/src}/main/java/com/game_machine/core/UdpServerHandler.java +23 -26
- data/java/project/src/main/java/com/game_machine/core/Vector3.java +159 -0
- data/java/project/src/main/java/com/game_machine/orm/models/PlayerItem.java +118 -0
- data/java/project/src/main/java/com/game_machine/orm/models/TestObject.java +110 -0
- data/java/project/src/main/java/com/game_machine/tutorial/LootGenerator.java +26 -0
- data/java/{src → project/src}/main/resources/game_machine.java.stg +3 -1
- data/java/project/src/main/resources/logback.properties +13 -0
- data/java/project/src/main/resources/logback.xml +76 -0
- data/java/{src → project/src}/main/resources/protostuff.properties +0 -0
- data/java/src/main/java/game/MyGameActor.java +26 -0
- data/lib/game_machine.rb +17 -16
- data/lib/game_machine/actor.rb +1 -1
- data/lib/game_machine/actor/base.rb +8 -31
- data/lib/game_machine/actor/builder.rb +5 -6
- data/lib/game_machine/actor/game_actor.rb +55 -0
- data/lib/game_machine/actor/reloadable.rb +6 -1
- data/lib/game_machine/akka.rb +26 -32
- data/lib/game_machine/app_config.rb +39 -26
- data/lib/game_machine/application.rb +56 -62
- data/lib/game_machine/client_manager.rb +14 -8
- data/lib/game_machine/cloud_updater.rb +51 -0
- data/lib/game_machine/cluster_monitor.rb +3 -3
- data/lib/game_machine/commands.rb +1 -1
- data/lib/game_machine/commands/misc_commands.rb +4 -8
- data/lib/game_machine/commands/player_commands.rb +8 -0
- data/lib/game_machine/console.rb +1 -0
- data/lib/game_machine/console/build.rb +57 -24
- data/lib/game_machine/console/bundle.rb +95 -0
- data/lib/game_machine/console/deploy.rb +30 -0
- data/lib/game_machine/console/install.rb +70 -36
- data/lib/game_machine/console/server.rb +2 -69
- data/lib/game_machine/data_store.rb +111 -15
- data/lib/game_machine/data_stores/couchbase.rb +8 -3
- data/lib/game_machine/data_stores/gamecloud.rb +93 -0
- data/lib/game_machine/data_stores/jdbc.rb +98 -0
- data/lib/game_machine/default_handlers.rb +2 -0
- data/lib/game_machine/default_handlers/team_handler.rb +51 -0
- data/lib/game_machine/default_handlers/zone_manager.rb +30 -0
- data/lib/game_machine/endpoints.rb +0 -4
- data/lib/game_machine/endpoints/udp_incoming.rb +13 -5
- data/lib/game_machine/endpoints/udp_outgoing.rb +15 -9
- data/lib/game_machine/game_systems.rb +0 -2
- data/lib/game_machine/game_systems/agents/controller.rb +2 -2
- data/lib/game_machine/game_systems/entity_tracking.rb +0 -3
- data/lib/game_machine/game_systems/region_manager.rb +3 -2
- data/lib/game_machine/game_systems/region_service.rb +2 -2
- data/lib/game_machine/game_systems/remote_echo.rb +10 -0
- data/lib/game_machine/game_systems/team_manager.rb +2 -11
- data/lib/game_machine/grid.rb +5 -18
- data/lib/game_machine/handlers/authentication.rb +1 -9
- data/lib/game_machine/handlers/game.rb +27 -2
- data/lib/game_machine/handlers/player_authentication.rb +87 -0
- data/lib/game_machine/handlers/request.rb +9 -11
- data/lib/game_machine/hocon_config.rb +81 -0
- data/lib/game_machine/java_lib.rb +14 -1
- data/lib/game_machine/logger.rb +10 -23
- data/lib/game_machine/models.rb +1 -0
- data/lib/game_machine/mono_server.rb +6 -1
- data/lib/game_machine/object_db.rb +12 -6
- data/lib/game_machine/protobuf.rb +1 -1
- data/lib/game_machine/protobuf/game_messages.rb +13 -3
- data/lib/game_machine/protobuf/generate.rb +107 -5
- data/lib/game_machine/restart_watcher.rb +1 -1
- data/lib/game_machine/routes.rb +23 -0
- data/lib/game_machine/scheduler.rb +1 -1
- data/lib/game_machine/securerandom.rb +2 -0
- data/lib/game_machine/system_stats.rb +28 -7
- data/lib/game_machine/version.rb +1 -1
- data/lib/game_machine/wavefront_ext.rb +47 -0
- data/lib/game_machine/write_behind_cache.rb +24 -9
- data/mono/server/Makefile +1 -1
- data/mono/server/Newtonsoft.Json.dll +0 -0
- data/mono/server/build.bat +1 -1
- data/mono/server/callable.cs +9 -0
- data/mono/server/echo.cs +17 -0
- data/mono/server/message_router.cs +16 -23
- data/mono/server/messages.cs +1792 -417
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/server.cs +120 -0
- data/mono/server/server.exe +0 -0
- data/pathfinding/astar.cpp +149 -0
- data/pathfinding/build.sh +6 -0
- data/pathfinding/build.txt +16 -0
- data/pathfinding/crowd.cpp +194 -0
- data/pathfinding/include/astar.h +49 -0
- data/pathfinding/include/common.h +5 -0
- data/pathfinding/include/crowd.h +43 -0
- data/pathfinding/include/micropather.h +511 -0
- data/pathfinding/include/navmesh.h +114 -0
- data/pathfinding/include/pathfinder.h +24 -0
- data/pathfinding/main.cpp +108 -17
- data/pathfinding/micropather.cpp +1062 -0
- data/pathfinding/navmesh.cpp +408 -0
- data/pathfinding/overrides/DetourCrowd.cpp +1446 -0
- data/pathfinding/overrides/DetourNavMeshQuery.cpp +3551 -0
- data/pathfinding/overrides/DetourNavMeshQuery.h +538 -0
- data/pathfinding/pathfinder.cpp +117 -0
- data/pathfinding/{bin → premake}/premake4 +0 -0
- data/pathfinding/premake/premake4.exe +0 -0
- data/pathfinding/premake4.lua +12 -3
- data/spec/actor/actor_spec.rb +0 -7
- data/spec/client_manager_spec.rb +1 -1
- data/spec/couchproxy_spec.rb +38 -0
- data/spec/entity_persistence_spec.rb +129 -0
- data/spec/game_systems/team_manager_spec.rb +2 -2
- data/spec/hashring_spec.rb +17 -39
- data/spec/java_grid_spec.rb +0 -2
- data/spec/misc_spec.rb +111 -0
- data/spec/mono_spec.rb +50 -3
- data/spec/reliable_message_spec.rb +38 -0
- data/spec/spec_helper.rb +4 -4
- data/spec/spec_helper_minimal.rb +10 -0
- data/web/app.rb +108 -86
- data/web/config/trinidad.yml +1 -0
- data/web/views/add_player.erb +25 -0
- data/web/views/index.erb +0 -0
- data/web/views/layout.erb +48 -0
- data/web/views/login.erb +25 -0
- data/web/views/players.erb +24 -0
- metadata +209 -94
- data/config/config.example.yml +0 -100
- data/config/regions.example.yml +0 -9
- data/games/example/lib/authentication_handler.rb +0 -69
- data/games/models.rb +0 -3
- data/games/models/clan_member.rb +0 -8
- data/games/models/clan_profile.rb +0 -9
- data/games/models/player.rb +0 -7
- data/games/plugins.rb +0 -1
- data/games/plugins/team_handler.rb +0 -49
- data/games/preload.rb +0 -13
- data/java/.gitignore +0 -1
- data/java/build.gradle +0 -95
- data/java/component.erb +0 -396
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +0 -25
- data/java/src/main/java/com/game_machine/core/Grid.java +0 -195
- data/java/src/main/resources/logback.xml +0 -14
- data/java/src/main/resources/logging.properties +0 -3
- data/lib/game_machine/actor/mono_actor.rb +0 -89
- data/lib/game_machine/auth_handlers/base.rb +0 -21
- data/lib/game_machine/auth_handlers/public.rb +0 -34
- data/lib/game_machine/endpoints/mono_gateway.rb +0 -87
- data/lib/game_machine/endpoints/tcp.rb +0 -51
- data/lib/game_machine/endpoints/tcp_handler.rb +0 -75
- data/lib/game_machine/endpoints/udp.rb +0 -88
- data/lib/game_machine/game_loader.rb +0 -46
- data/lib/game_machine/game_systems/region_settings.rb +0 -13
- data/lib/game_machine/hashring.rb +0 -48
- data/lib/game_machine/settings.rb +0 -11
- data/mono/server/actor.cs +0 -37
- data/mono/server/iactor.cs +0 -11
- data/mono/server/message_util.cs +0 -29
- data/mono/server/proxy_client.cs +0 -73
- data/mono/server/proxy_server.cs +0 -30
- data/mono/server/test_actor.cs +0 -33
- data/pathfinding/include/pathfind.h +0 -167
- data/pathfinding/pathfind.cpp +0 -174
- data/pathfinding/pathfinder.cs +0 -66
- data/script/server.sh +0 -109
- data/script/watch.sh +0 -11
- data/spec/commands/navigation_commands_spec.rb +0 -51
- data/spec/game_systems/entity_tracking_spec.rb +0 -64
- data/spec/navigation/detour_navmesh_spec.rb +0 -34
- data/spec/navigation/detour_path_spec.rb +0 -25
- data/spec/udp_server_spec.rb +0 -10
- data/web/controllers/auth_controller.rb +0 -19
- data/web/controllers/base_controller.rb +0 -16
- data/web/controllers/index_controller.rb +0 -7
- data/web/controllers/log_controller.rb +0 -47
- data/web/controllers/messages_controller.rb +0 -59
- data/web/controllers/player_register_controller.rb +0 -15
- data/web/views/game_messages.haml +0 -45
- data/web/views/index.haml +0 -6
- data/web/views/layout.haml +0 -41
- data/web/views/logs.haml +0 -32
- data/web/views/player_register.haml +0 -22
- data/web/views/player_registered.haml +0 -2
- data/web/views/register_layout.haml +0 -22
- data/web/views/restart.haml +0 -35
@@ -0,0 +1,3551 @@
|
|
1
|
+
//
|
2
|
+
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
3
|
+
//
|
4
|
+
// This software is provided 'as-is', without any express or implied
|
5
|
+
// warranty. In no event will the authors be held liable for any damages
|
6
|
+
// arising from the use of this software.
|
7
|
+
// Permission is granted to anyone to use this software for any purpose,
|
8
|
+
// including commercial applications, and to alter it and redistribute it
|
9
|
+
// freely, subject to the following restrictions:
|
10
|
+
// 1. The origin of this software must not be misrepresented; you must not
|
11
|
+
// claim that you wrote the original software. If you use this software
|
12
|
+
// in a product, an acknowledgment in the product documentation would be
|
13
|
+
// appreciated but is not required.
|
14
|
+
// 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
+
// misrepresented as being the original software.
|
16
|
+
// 3. This notice may not be removed or altered from any source distribution.
|
17
|
+
//
|
18
|
+
#include <cstdlib>
|
19
|
+
#include <stdio.h>
|
20
|
+
#include <float.h>
|
21
|
+
#include <string.h>
|
22
|
+
#include "DetourNavMeshQuery.h"
|
23
|
+
#include "DetourNavMesh.h"
|
24
|
+
#include "DetourNode.h"
|
25
|
+
#include "DetourCommon.h"
|
26
|
+
#include "DetourMath.h"
|
27
|
+
#include "DetourAlloc.h"
|
28
|
+
#include "DetourAssert.h"
|
29
|
+
#include <new>
|
30
|
+
|
31
|
+
/// @class dtQueryFilter
|
32
|
+
///
|
33
|
+
/// <b>The Default Implementation</b>
|
34
|
+
///
|
35
|
+
/// At construction: All area costs default to 1.0. All flags are included
|
36
|
+
/// and none are excluded.
|
37
|
+
///
|
38
|
+
/// If a polygon has both an include and an exclude flag, it will be excluded.
|
39
|
+
///
|
40
|
+
/// The way filtering works, a navigation mesh polygon must have at least one flag
|
41
|
+
/// set to ever be considered by a query. So a polygon with no flags will never
|
42
|
+
/// be considered.
|
43
|
+
///
|
44
|
+
/// Setting the include flags to 0 will result in all polygons being excluded.
|
45
|
+
///
|
46
|
+
/// <b>Custom Implementations</b>
|
47
|
+
///
|
48
|
+
/// DT_VIRTUAL_QUERYFILTER must be defined in order to extend this class.
|
49
|
+
///
|
50
|
+
/// Implement a custom query filter by overriding the virtual passFilter()
|
51
|
+
/// and getCost() functions. If this is done, both functions should be as
|
52
|
+
/// fast as possible. Use cached local copies of data rather than accessing
|
53
|
+
/// your own objects where possible.
|
54
|
+
///
|
55
|
+
/// Custom implementations do not need to adhere to the flags or cost logic
|
56
|
+
/// used by the default implementation.
|
57
|
+
///
|
58
|
+
/// In order for A* searches to work properly, the cost should be proportional to
|
59
|
+
/// the travel distance. Implementing a cost modifier less than 1.0 is likely
|
60
|
+
/// to lead to problems during pathfinding.
|
61
|
+
///
|
62
|
+
/// @see dtNavMeshQuery
|
63
|
+
|
64
|
+
dtQueryFilter::dtQueryFilter() :
|
65
|
+
m_includeFlags(0xffff),
|
66
|
+
m_excludeFlags(0)
|
67
|
+
{
|
68
|
+
for (int i = 0; i < DT_MAX_AREAS; ++i)
|
69
|
+
m_areaCost[i] = 1.0f;
|
70
|
+
}
|
71
|
+
|
72
|
+
#ifdef DT_VIRTUAL_QUERYFILTER
|
73
|
+
bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/,
|
74
|
+
const dtMeshTile* /*tile*/,
|
75
|
+
const dtPoly* poly) const
|
76
|
+
{
|
77
|
+
return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0;
|
78
|
+
}
|
79
|
+
|
80
|
+
float dtQueryFilter::getCost(const float* pa, const float* pb,
|
81
|
+
const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/,
|
82
|
+
const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
|
83
|
+
const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const
|
84
|
+
{
|
85
|
+
return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()];
|
86
|
+
}
|
87
|
+
|
88
|
+
bool dtQueryFilter::isPassable(const float* pa, const float* pb) const
|
89
|
+
{
|
90
|
+
return true;
|
91
|
+
}
|
92
|
+
#else
|
93
|
+
inline bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/,
|
94
|
+
const dtMeshTile* /*tile*/,
|
95
|
+
const dtPoly* poly) const
|
96
|
+
{
|
97
|
+
return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0;
|
98
|
+
}
|
99
|
+
|
100
|
+
inline float dtQueryFilter::getCost(const float* pa, const float* pb,
|
101
|
+
const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/,
|
102
|
+
const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
|
103
|
+
const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const
|
104
|
+
{
|
105
|
+
return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()];
|
106
|
+
}
|
107
|
+
#endif
|
108
|
+
|
109
|
+
static const float H_SCALE = 0.999f; // Search heuristic scale.
|
110
|
+
|
111
|
+
|
112
|
+
dtNavMeshQuery* dtAllocNavMeshQuery()
|
113
|
+
{
|
114
|
+
void* mem = dtAlloc(sizeof(dtNavMeshQuery), DT_ALLOC_PERM);
|
115
|
+
if (!mem) return 0;
|
116
|
+
return new(mem) dtNavMeshQuery;
|
117
|
+
}
|
118
|
+
|
119
|
+
void dtFreeNavMeshQuery(dtNavMeshQuery* navmesh)
|
120
|
+
{
|
121
|
+
if (!navmesh) return;
|
122
|
+
navmesh->~dtNavMeshQuery();
|
123
|
+
dtFree(navmesh);
|
124
|
+
}
|
125
|
+
|
126
|
+
//////////////////////////////////////////////////////////////////////////////////////////
|
127
|
+
|
128
|
+
/// @class dtNavMeshQuery
|
129
|
+
///
|
130
|
+
/// For methods that support undersized buffers, if the buffer is too small
|
131
|
+
/// to hold the entire result set the return status of the method will include
|
132
|
+
/// the #DT_BUFFER_TOO_SMALL flag.
|
133
|
+
///
|
134
|
+
/// Constant member functions can be used by multiple clients without side
|
135
|
+
/// effects. (E.g. No change to the closed list. No impact on an in-progress
|
136
|
+
/// sliced path query. Etc.)
|
137
|
+
///
|
138
|
+
/// Walls and portals: A @e wall is a polygon segment that is
|
139
|
+
/// considered impassable. A @e portal is a passable segment between polygons.
|
140
|
+
/// A portal may be treated as a wall based on the dtQueryFilter used for a query.
|
141
|
+
///
|
142
|
+
/// @see dtNavMesh, dtQueryFilter, #dtAllocNavMeshQuery(), #dtAllocNavMeshQuery()
|
143
|
+
|
144
|
+
dtNavMeshQuery::dtNavMeshQuery() :
|
145
|
+
m_nav(0),
|
146
|
+
m_tinyNodePool(0),
|
147
|
+
m_nodePool(0),
|
148
|
+
m_openList(0)
|
149
|
+
{
|
150
|
+
memset(&m_query, 0, sizeof(dtQueryData));
|
151
|
+
}
|
152
|
+
|
153
|
+
dtNavMeshQuery::~dtNavMeshQuery()
|
154
|
+
{
|
155
|
+
if (m_tinyNodePool)
|
156
|
+
m_tinyNodePool->~dtNodePool();
|
157
|
+
if (m_nodePool)
|
158
|
+
m_nodePool->~dtNodePool();
|
159
|
+
if (m_openList)
|
160
|
+
m_openList->~dtNodeQueue();
|
161
|
+
dtFree(m_tinyNodePool);
|
162
|
+
dtFree(m_nodePool);
|
163
|
+
dtFree(m_openList);
|
164
|
+
}
|
165
|
+
|
166
|
+
/// @par
|
167
|
+
///
|
168
|
+
/// Must be the first function called after construction, before other
|
169
|
+
/// functions are used.
|
170
|
+
///
|
171
|
+
/// This function can be used multiple times.
|
172
|
+
dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes)
|
173
|
+
{
|
174
|
+
m_nav = nav;
|
175
|
+
|
176
|
+
if (!m_nodePool || m_nodePool->getMaxNodes() < maxNodes)
|
177
|
+
{
|
178
|
+
if (m_nodePool)
|
179
|
+
{
|
180
|
+
m_nodePool->~dtNodePool();
|
181
|
+
dtFree(m_nodePool);
|
182
|
+
m_nodePool = 0;
|
183
|
+
}
|
184
|
+
m_nodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(maxNodes, dtNextPow2(maxNodes/4));
|
185
|
+
if (!m_nodePool)
|
186
|
+
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
187
|
+
}
|
188
|
+
else
|
189
|
+
{
|
190
|
+
m_nodePool->clear();
|
191
|
+
}
|
192
|
+
|
193
|
+
if (!m_tinyNodePool)
|
194
|
+
{
|
195
|
+
m_tinyNodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(64, 32);
|
196
|
+
if (!m_tinyNodePool)
|
197
|
+
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
198
|
+
}
|
199
|
+
else
|
200
|
+
{
|
201
|
+
m_tinyNodePool->clear();
|
202
|
+
}
|
203
|
+
|
204
|
+
// TODO: check the open list size too.
|
205
|
+
if (!m_openList || m_openList->getCapacity() < maxNodes)
|
206
|
+
{
|
207
|
+
if (m_openList)
|
208
|
+
{
|
209
|
+
m_openList->~dtNodeQueue();
|
210
|
+
dtFree(m_openList);
|
211
|
+
m_openList = 0;
|
212
|
+
}
|
213
|
+
m_openList = new (dtAlloc(sizeof(dtNodeQueue), DT_ALLOC_PERM)) dtNodeQueue(maxNodes);
|
214
|
+
if (!m_openList)
|
215
|
+
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
216
|
+
}
|
217
|
+
else
|
218
|
+
{
|
219
|
+
m_openList->clear();
|
220
|
+
}
|
221
|
+
|
222
|
+
return DT_SUCCESS;
|
223
|
+
}
|
224
|
+
|
225
|
+
dtStatus dtNavMeshQuery::findRandomPoint(const dtQueryFilter* filter, float (*frand)(),
|
226
|
+
dtPolyRef* randomRef, float* randomPt) const
|
227
|
+
{
|
228
|
+
dtAssert(m_nav);
|
229
|
+
|
230
|
+
// Randomly pick one tile. Assume that all tiles cover roughly the same area.
|
231
|
+
const dtMeshTile* tile = 0;
|
232
|
+
float tsum = 0.0f;
|
233
|
+
for (int i = 0; i < m_nav->getMaxTiles(); i++)
|
234
|
+
{
|
235
|
+
const dtMeshTile* t = m_nav->getTile(i);
|
236
|
+
if (!t || !t->header) continue;
|
237
|
+
|
238
|
+
// Choose random tile using reservoi sampling.
|
239
|
+
const float area = 1.0f; // Could be tile area too.
|
240
|
+
tsum += area;
|
241
|
+
const float u = frand();
|
242
|
+
if (u*tsum <= area)
|
243
|
+
tile = t;
|
244
|
+
}
|
245
|
+
if (!tile)
|
246
|
+
return DT_FAILURE;
|
247
|
+
|
248
|
+
// Randomly pick one polygon weighted by polygon area.
|
249
|
+
const dtPoly* poly = 0;
|
250
|
+
dtPolyRef polyRef = 0;
|
251
|
+
const dtPolyRef base = m_nav->getPolyRefBase(tile);
|
252
|
+
|
253
|
+
float areaSum = 0.0f;
|
254
|
+
for (int i = 0; i < tile->header->polyCount; ++i)
|
255
|
+
{
|
256
|
+
const dtPoly* p = &tile->polys[i];
|
257
|
+
// Do not return off-mesh connection polygons.
|
258
|
+
if (p->getType() != DT_POLYTYPE_GROUND)
|
259
|
+
continue;
|
260
|
+
// Must pass filter
|
261
|
+
const dtPolyRef ref = base | (dtPolyRef)i;
|
262
|
+
if (!filter->passFilter(ref, tile, p))
|
263
|
+
continue;
|
264
|
+
|
265
|
+
// Calc area of the polygon.
|
266
|
+
float polyArea = 0.0f;
|
267
|
+
for (int j = 2; j < p->vertCount; ++j)
|
268
|
+
{
|
269
|
+
const float* va = &tile->verts[p->verts[0]*3];
|
270
|
+
const float* vb = &tile->verts[p->verts[j-1]*3];
|
271
|
+
const float* vc = &tile->verts[p->verts[j]*3];
|
272
|
+
polyArea += dtTriArea2D(va,vb,vc);
|
273
|
+
}
|
274
|
+
|
275
|
+
// Choose random polygon weighted by area, using reservoi sampling.
|
276
|
+
areaSum += polyArea;
|
277
|
+
const float u = frand();
|
278
|
+
if (u*areaSum <= polyArea)
|
279
|
+
{
|
280
|
+
poly = p;
|
281
|
+
polyRef = ref;
|
282
|
+
}
|
283
|
+
}
|
284
|
+
|
285
|
+
if (!poly)
|
286
|
+
return DT_FAILURE;
|
287
|
+
|
288
|
+
// Randomly pick point on polygon.
|
289
|
+
const float* v = &tile->verts[poly->verts[0]*3];
|
290
|
+
float verts[3*DT_VERTS_PER_POLYGON];
|
291
|
+
float areas[DT_VERTS_PER_POLYGON];
|
292
|
+
dtVcopy(&verts[0*3],v);
|
293
|
+
for (int j = 1; j < poly->vertCount; ++j)
|
294
|
+
{
|
295
|
+
v = &tile->verts[poly->verts[j]*3];
|
296
|
+
dtVcopy(&verts[j*3],v);
|
297
|
+
}
|
298
|
+
|
299
|
+
const float s = frand();
|
300
|
+
const float t = frand();
|
301
|
+
|
302
|
+
float pt[3];
|
303
|
+
dtRandomPointInConvexPoly(verts, poly->vertCount, areas, s, t, pt);
|
304
|
+
|
305
|
+
float h = 0.0f;
|
306
|
+
dtStatus status = getPolyHeight(polyRef, pt, &h);
|
307
|
+
if (dtStatusFailed(status))
|
308
|
+
return status;
|
309
|
+
pt[1] = h;
|
310
|
+
|
311
|
+
dtVcopy(randomPt, pt);
|
312
|
+
*randomRef = polyRef;
|
313
|
+
|
314
|
+
return DT_SUCCESS;
|
315
|
+
}
|
316
|
+
|
317
|
+
dtStatus dtNavMeshQuery::findRandomPointAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius,
|
318
|
+
const dtQueryFilter* filter, float (*frand)(),
|
319
|
+
dtPolyRef* randomRef, float* randomPt) const
|
320
|
+
{
|
321
|
+
dtAssert(m_nav);
|
322
|
+
dtAssert(m_nodePool);
|
323
|
+
dtAssert(m_openList);
|
324
|
+
|
325
|
+
// Validate input
|
326
|
+
if (!startRef || !m_nav->isValidPolyRef(startRef))
|
327
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
328
|
+
|
329
|
+
const dtMeshTile* startTile = 0;
|
330
|
+
const dtPoly* startPoly = 0;
|
331
|
+
m_nav->getTileAndPolyByRefUnsafe(startRef, &startTile, &startPoly);
|
332
|
+
if (!filter->passFilter(startRef, startTile, startPoly))
|
333
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
334
|
+
|
335
|
+
m_nodePool->clear();
|
336
|
+
m_openList->clear();
|
337
|
+
|
338
|
+
dtNode* startNode = m_nodePool->getNode(startRef);
|
339
|
+
dtVcopy(startNode->pos, centerPos);
|
340
|
+
startNode->pidx = 0;
|
341
|
+
startNode->cost = 0;
|
342
|
+
startNode->total = 0;
|
343
|
+
startNode->id = startRef;
|
344
|
+
startNode->flags = DT_NODE_OPEN;
|
345
|
+
m_openList->push(startNode);
|
346
|
+
|
347
|
+
dtStatus status = DT_SUCCESS;
|
348
|
+
|
349
|
+
const float radiusSqr = dtSqr(radius);
|
350
|
+
float areaSum = 0.0f;
|
351
|
+
|
352
|
+
const dtMeshTile* randomTile = 0;
|
353
|
+
const dtPoly* randomPoly = 0;
|
354
|
+
dtPolyRef randomPolyRef = 0;
|
355
|
+
|
356
|
+
while (!m_openList->empty())
|
357
|
+
{
|
358
|
+
dtNode* bestNode = m_openList->pop();
|
359
|
+
bestNode->flags &= ~DT_NODE_OPEN;
|
360
|
+
bestNode->flags |= DT_NODE_CLOSED;
|
361
|
+
|
362
|
+
// Get poly and tile.
|
363
|
+
// The API input has been cheked already, skip checking internal data.
|
364
|
+
const dtPolyRef bestRef = bestNode->id;
|
365
|
+
const dtMeshTile* bestTile = 0;
|
366
|
+
const dtPoly* bestPoly = 0;
|
367
|
+
m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
|
368
|
+
|
369
|
+
// Place random locations on on ground.
|
370
|
+
if (bestPoly->getType() == DT_POLYTYPE_GROUND)
|
371
|
+
{
|
372
|
+
// Calc area of the polygon.
|
373
|
+
float polyArea = 0.0f;
|
374
|
+
for (int j = 2; j < bestPoly->vertCount; ++j)
|
375
|
+
{
|
376
|
+
const float* va = &bestTile->verts[bestPoly->verts[0]*3];
|
377
|
+
const float* vb = &bestTile->verts[bestPoly->verts[j-1]*3];
|
378
|
+
const float* vc = &bestTile->verts[bestPoly->verts[j]*3];
|
379
|
+
polyArea += dtTriArea2D(va,vb,vc);
|
380
|
+
}
|
381
|
+
// Choose random polygon weighted by area, using reservoi sampling.
|
382
|
+
areaSum += polyArea;
|
383
|
+
const float u = frand();
|
384
|
+
if (u*areaSum <= polyArea)
|
385
|
+
{
|
386
|
+
randomTile = bestTile;
|
387
|
+
randomPoly = bestPoly;
|
388
|
+
randomPolyRef = bestRef;
|
389
|
+
}
|
390
|
+
}
|
391
|
+
|
392
|
+
|
393
|
+
// Get parent poly and tile.
|
394
|
+
dtPolyRef parentRef = 0;
|
395
|
+
const dtMeshTile* parentTile = 0;
|
396
|
+
const dtPoly* parentPoly = 0;
|
397
|
+
if (bestNode->pidx)
|
398
|
+
parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
|
399
|
+
if (parentRef)
|
400
|
+
m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
|
401
|
+
|
402
|
+
for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
|
403
|
+
{
|
404
|
+
const dtLink* link = &bestTile->links[i];
|
405
|
+
dtPolyRef neighbourRef = link->ref;
|
406
|
+
// Skip invalid neighbours and do not follow back to parent.
|
407
|
+
if (!neighbourRef || neighbourRef == parentRef)
|
408
|
+
continue;
|
409
|
+
|
410
|
+
// Expand to neighbour
|
411
|
+
const dtMeshTile* neighbourTile = 0;
|
412
|
+
const dtPoly* neighbourPoly = 0;
|
413
|
+
m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
|
414
|
+
|
415
|
+
// Do not advance if the polygon is excluded by the filter.
|
416
|
+
if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
|
417
|
+
continue;
|
418
|
+
|
419
|
+
// Find edge and calc distance to the edge.
|
420
|
+
float va[3], vb[3];
|
421
|
+
if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
|
422
|
+
continue;
|
423
|
+
|
424
|
+
// If the circle is not touching the next polygon, skip it.
|
425
|
+
float tseg;
|
426
|
+
float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
|
427
|
+
if (distSqr > radiusSqr)
|
428
|
+
continue;
|
429
|
+
|
430
|
+
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
|
431
|
+
if (!neighbourNode)
|
432
|
+
{
|
433
|
+
status |= DT_OUT_OF_NODES;
|
434
|
+
continue;
|
435
|
+
}
|
436
|
+
|
437
|
+
if (neighbourNode->flags & DT_NODE_CLOSED)
|
438
|
+
continue;
|
439
|
+
|
440
|
+
// Cost
|
441
|
+
if (neighbourNode->flags == 0)
|
442
|
+
dtVlerp(neighbourNode->pos, va, vb, 0.5f);
|
443
|
+
|
444
|
+
const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
|
445
|
+
|
446
|
+
// The node is already in open list and the new result is worse, skip.
|
447
|
+
if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
|
448
|
+
continue;
|
449
|
+
|
450
|
+
neighbourNode->id = neighbourRef;
|
451
|
+
neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
|
452
|
+
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
|
453
|
+
neighbourNode->total = total;
|
454
|
+
|
455
|
+
if (neighbourNode->flags & DT_NODE_OPEN)
|
456
|
+
{
|
457
|
+
m_openList->modify(neighbourNode);
|
458
|
+
}
|
459
|
+
else
|
460
|
+
{
|
461
|
+
neighbourNode->flags = DT_NODE_OPEN;
|
462
|
+
m_openList->push(neighbourNode);
|
463
|
+
}
|
464
|
+
}
|
465
|
+
}
|
466
|
+
|
467
|
+
if (!randomPoly)
|
468
|
+
return DT_FAILURE;
|
469
|
+
|
470
|
+
// Randomly pick point on polygon.
|
471
|
+
const float* v = &randomTile->verts[randomPoly->verts[0]*3];
|
472
|
+
float verts[3*DT_VERTS_PER_POLYGON];
|
473
|
+
float areas[DT_VERTS_PER_POLYGON];
|
474
|
+
dtVcopy(&verts[0*3],v);
|
475
|
+
for (int j = 1; j < randomPoly->vertCount; ++j)
|
476
|
+
{
|
477
|
+
v = &randomTile->verts[randomPoly->verts[j]*3];
|
478
|
+
dtVcopy(&verts[j*3],v);
|
479
|
+
}
|
480
|
+
|
481
|
+
const float s = frand();
|
482
|
+
const float t = frand();
|
483
|
+
|
484
|
+
float pt[3];
|
485
|
+
dtRandomPointInConvexPoly(verts, randomPoly->vertCount, areas, s, t, pt);
|
486
|
+
|
487
|
+
float h = 0.0f;
|
488
|
+
dtStatus stat = getPolyHeight(randomPolyRef, pt, &h);
|
489
|
+
if (dtStatusFailed(status))
|
490
|
+
return stat;
|
491
|
+
pt[1] = h;
|
492
|
+
|
493
|
+
dtVcopy(randomPt, pt);
|
494
|
+
*randomRef = randomPolyRef;
|
495
|
+
|
496
|
+
return DT_SUCCESS;
|
497
|
+
}
|
498
|
+
|
499
|
+
|
500
|
+
//////////////////////////////////////////////////////////////////////////////////////////
|
501
|
+
|
502
|
+
/// @par
|
503
|
+
///
|
504
|
+
/// Uses the detail polygons to find the surface height. (Most accurate.)
|
505
|
+
///
|
506
|
+
/// @p pos does not have to be within the bounds of the polygon or navigation mesh.
|
507
|
+
///
|
508
|
+
/// See closestPointOnPolyBoundary() for a limited but faster option.
|
509
|
+
///
|
510
|
+
dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const
|
511
|
+
{
|
512
|
+
dtAssert(m_nav);
|
513
|
+
const dtMeshTile* tile = 0;
|
514
|
+
const dtPoly* poly = 0;
|
515
|
+
if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
|
516
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
517
|
+
if (!tile)
|
518
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
519
|
+
|
520
|
+
// Off-mesh connections don't have detail polygons.
|
521
|
+
if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
522
|
+
{
|
523
|
+
const float* v0 = &tile->verts[poly->verts[0]*3];
|
524
|
+
const float* v1 = &tile->verts[poly->verts[1]*3];
|
525
|
+
const float d0 = dtVdist(pos, v0);
|
526
|
+
const float d1 = dtVdist(pos, v1);
|
527
|
+
const float u = d0 / (d0+d1);
|
528
|
+
dtVlerp(closest, v0, v1, u);
|
529
|
+
if (posOverPoly)
|
530
|
+
*posOverPoly = false;
|
531
|
+
return DT_SUCCESS;
|
532
|
+
}
|
533
|
+
|
534
|
+
const unsigned int ip = (unsigned int)(poly - tile->polys);
|
535
|
+
const dtPolyDetail* pd = &tile->detailMeshes[ip];
|
536
|
+
|
537
|
+
// Clamp point to be inside the polygon.
|
538
|
+
float verts[DT_VERTS_PER_POLYGON*3];
|
539
|
+
float edged[DT_VERTS_PER_POLYGON];
|
540
|
+
float edget[DT_VERTS_PER_POLYGON];
|
541
|
+
const int nv = poly->vertCount;
|
542
|
+
for (int i = 0; i < nv; ++i)
|
543
|
+
dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
|
544
|
+
|
545
|
+
dtVcopy(closest, pos);
|
546
|
+
if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
|
547
|
+
{
|
548
|
+
// Point is outside the polygon, dtClamp to nearest edge.
|
549
|
+
float dmin = FLT_MAX;
|
550
|
+
int imin = -1;
|
551
|
+
for (int i = 0; i < nv; ++i)
|
552
|
+
{
|
553
|
+
if (edged[i] < dmin)
|
554
|
+
{
|
555
|
+
dmin = edged[i];
|
556
|
+
imin = i;
|
557
|
+
}
|
558
|
+
}
|
559
|
+
const float* va = &verts[imin*3];
|
560
|
+
const float* vb = &verts[((imin+1)%nv)*3];
|
561
|
+
dtVlerp(closest, va, vb, edget[imin]);
|
562
|
+
|
563
|
+
if (posOverPoly)
|
564
|
+
*posOverPoly = false;
|
565
|
+
}
|
566
|
+
else
|
567
|
+
{
|
568
|
+
if (posOverPoly)
|
569
|
+
*posOverPoly = true;
|
570
|
+
}
|
571
|
+
|
572
|
+
// Find height at the location.
|
573
|
+
for (int j = 0; j < pd->triCount; ++j)
|
574
|
+
{
|
575
|
+
const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
|
576
|
+
const float* v[3];
|
577
|
+
for (int k = 0; k < 3; ++k)
|
578
|
+
{
|
579
|
+
if (t[k] < poly->vertCount)
|
580
|
+
v[k] = &tile->verts[poly->verts[t[k]]*3];
|
581
|
+
else
|
582
|
+
v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
|
583
|
+
}
|
584
|
+
float h;
|
585
|
+
if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
|
586
|
+
{
|
587
|
+
closest[1] = h;
|
588
|
+
break;
|
589
|
+
}
|
590
|
+
}
|
591
|
+
|
592
|
+
return DT_SUCCESS;
|
593
|
+
}
|
594
|
+
|
595
|
+
/// @par
|
596
|
+
///
|
597
|
+
/// Much faster than closestPointOnPoly().
|
598
|
+
///
|
599
|
+
/// If the provided position lies within the polygon's xz-bounds (above or below),
|
600
|
+
/// then @p pos and @p closest will be equal.
|
601
|
+
///
|
602
|
+
/// The height of @p closest will be the polygon boundary. The height detail is not used.
|
603
|
+
///
|
604
|
+
/// @p pos does not have to be within the bounds of the polybon or the navigation mesh.
|
605
|
+
///
|
606
|
+
dtStatus dtNavMeshQuery::closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const
|
607
|
+
{
|
608
|
+
dtAssert(m_nav);
|
609
|
+
|
610
|
+
const dtMeshTile* tile = 0;
|
611
|
+
const dtPoly* poly = 0;
|
612
|
+
if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
|
613
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
614
|
+
|
615
|
+
// Collect vertices.
|
616
|
+
float verts[DT_VERTS_PER_POLYGON*3];
|
617
|
+
float edged[DT_VERTS_PER_POLYGON];
|
618
|
+
float edget[DT_VERTS_PER_POLYGON];
|
619
|
+
int nv = 0;
|
620
|
+
for (int i = 0; i < (int)poly->vertCount; ++i)
|
621
|
+
{
|
622
|
+
dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]);
|
623
|
+
nv++;
|
624
|
+
}
|
625
|
+
|
626
|
+
bool inside = dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget);
|
627
|
+
if (inside)
|
628
|
+
{
|
629
|
+
// Point is inside the polygon, return the point.
|
630
|
+
dtVcopy(closest, pos);
|
631
|
+
}
|
632
|
+
else
|
633
|
+
{
|
634
|
+
// Point is outside the polygon, dtClamp to nearest edge.
|
635
|
+
float dmin = FLT_MAX;
|
636
|
+
int imin = -1;
|
637
|
+
for (int i = 0; i < nv; ++i)
|
638
|
+
{
|
639
|
+
if (edged[i] < dmin)
|
640
|
+
{
|
641
|
+
dmin = edged[i];
|
642
|
+
imin = i;
|
643
|
+
}
|
644
|
+
}
|
645
|
+
const float* va = &verts[imin*3];
|
646
|
+
const float* vb = &verts[((imin+1)%nv)*3];
|
647
|
+
dtVlerp(closest, va, vb, edget[imin]);
|
648
|
+
}
|
649
|
+
|
650
|
+
return DT_SUCCESS;
|
651
|
+
}
|
652
|
+
|
653
|
+
/// @par
|
654
|
+
///
|
655
|
+
/// Will return #DT_FAILURE if the provided position is outside the xz-bounds
|
656
|
+
/// of the polygon.
|
657
|
+
///
|
658
|
+
dtStatus dtNavMeshQuery::getPolyHeight(dtPolyRef ref, const float* pos, float* height) const
|
659
|
+
{
|
660
|
+
dtAssert(m_nav);
|
661
|
+
|
662
|
+
const dtMeshTile* tile = 0;
|
663
|
+
const dtPoly* poly = 0;
|
664
|
+
if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
|
665
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
666
|
+
|
667
|
+
if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
668
|
+
{
|
669
|
+
const float* v0 = &tile->verts[poly->verts[0]*3];
|
670
|
+
const float* v1 = &tile->verts[poly->verts[1]*3];
|
671
|
+
const float d0 = dtVdist2D(pos, v0);
|
672
|
+
const float d1 = dtVdist2D(pos, v1);
|
673
|
+
const float u = d0 / (d0+d1);
|
674
|
+
if (height)
|
675
|
+
*height = v0[1] + (v1[1] - v0[1]) * u;
|
676
|
+
return DT_SUCCESS;
|
677
|
+
}
|
678
|
+
else
|
679
|
+
{
|
680
|
+
const unsigned int ip = (unsigned int)(poly - tile->polys);
|
681
|
+
const dtPolyDetail* pd = &tile->detailMeshes[ip];
|
682
|
+
for (int j = 0; j < pd->triCount; ++j)
|
683
|
+
{
|
684
|
+
const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
|
685
|
+
const float* v[3];
|
686
|
+
for (int k = 0; k < 3; ++k)
|
687
|
+
{
|
688
|
+
if (t[k] < poly->vertCount)
|
689
|
+
v[k] = &tile->verts[poly->verts[t[k]]*3];
|
690
|
+
else
|
691
|
+
v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
|
692
|
+
}
|
693
|
+
float h;
|
694
|
+
if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
|
695
|
+
{
|
696
|
+
if (height)
|
697
|
+
*height = h;
|
698
|
+
return DT_SUCCESS;
|
699
|
+
}
|
700
|
+
}
|
701
|
+
}
|
702
|
+
|
703
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
704
|
+
}
|
705
|
+
|
706
|
+
/// @par
|
707
|
+
///
|
708
|
+
/// @note If the search box does not intersect any polygons the search will
|
709
|
+
/// return #DT_SUCCESS, but @p nearestRef will be zero. So if in doubt, check
|
710
|
+
/// @p nearestRef before using @p nearestPt.
|
711
|
+
///
|
712
|
+
/// @warning This function is not suitable for large area searches. If the search
|
713
|
+
/// extents overlaps more than 128 polygons it may return an invalid result.
|
714
|
+
///
|
715
|
+
dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* extents,
|
716
|
+
const dtQueryFilter* filter,
|
717
|
+
dtPolyRef* nearestRef, float* nearestPt) const
|
718
|
+
{
|
719
|
+
dtAssert(m_nav);
|
720
|
+
|
721
|
+
*nearestRef = 0;
|
722
|
+
|
723
|
+
// Get nearby polygons from proximity grid.
|
724
|
+
dtPolyRef polys[128];
|
725
|
+
int polyCount = 0;
|
726
|
+
if (dtStatusFailed(queryPolygons(center, extents, filter, polys, &polyCount, 128)))
|
727
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
728
|
+
|
729
|
+
// Find nearest polygon amongst the nearby polygons.
|
730
|
+
dtPolyRef nearest = 0;
|
731
|
+
float nearestDistanceSqr = FLT_MAX;
|
732
|
+
for (int i = 0; i < polyCount; ++i)
|
733
|
+
{
|
734
|
+
dtPolyRef ref = polys[i];
|
735
|
+
float closestPtPoly[3];
|
736
|
+
float diff[3];
|
737
|
+
bool posOverPoly = false;
|
738
|
+
float d = 0;
|
739
|
+
closestPointOnPoly(ref, center, closestPtPoly, &posOverPoly);
|
740
|
+
|
741
|
+
// If a point is directly over a polygon and closer than
|
742
|
+
// climb height, favor that instead of straight line nearest point.
|
743
|
+
dtVsub(diff, center, closestPtPoly);
|
744
|
+
if (posOverPoly)
|
745
|
+
{
|
746
|
+
const dtMeshTile* tile = 0;
|
747
|
+
const dtPoly* poly = 0;
|
748
|
+
m_nav->getTileAndPolyByRefUnsafe(polys[i], &tile, &poly);
|
749
|
+
d = dtAbs(diff[1]) - tile->header->walkableClimb;
|
750
|
+
d = d > 0 ? d*d : 0;
|
751
|
+
}
|
752
|
+
else
|
753
|
+
{
|
754
|
+
d = dtVlenSqr(diff);
|
755
|
+
}
|
756
|
+
|
757
|
+
if (d < nearestDistanceSqr)
|
758
|
+
{
|
759
|
+
if (nearestPt)
|
760
|
+
dtVcopy(nearestPt, closestPtPoly);
|
761
|
+
nearestDistanceSqr = d;
|
762
|
+
nearest = ref;
|
763
|
+
}
|
764
|
+
}
|
765
|
+
|
766
|
+
if (nearestRef)
|
767
|
+
*nearestRef = nearest;
|
768
|
+
|
769
|
+
return DT_SUCCESS;
|
770
|
+
}
|
771
|
+
|
772
|
+
int dtNavMeshQuery::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
|
773
|
+
const dtQueryFilter* filter,
|
774
|
+
dtPolyRef* polys, const int maxPolys) const
|
775
|
+
{
|
776
|
+
dtAssert(m_nav);
|
777
|
+
|
778
|
+
if (tile->bvTree)
|
779
|
+
{
|
780
|
+
const dtBVNode* node = &tile->bvTree[0];
|
781
|
+
const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount];
|
782
|
+
const float* tbmin = tile->header->bmin;
|
783
|
+
const float* tbmax = tile->header->bmax;
|
784
|
+
const float qfac = tile->header->bvQuantFactor;
|
785
|
+
|
786
|
+
// Calculate quantized box
|
787
|
+
unsigned short bmin[3], bmax[3];
|
788
|
+
// dtClamp query box to world box.
|
789
|
+
float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0];
|
790
|
+
float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1];
|
791
|
+
float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2];
|
792
|
+
float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0];
|
793
|
+
float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1];
|
794
|
+
float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2];
|
795
|
+
// Quantize
|
796
|
+
bmin[0] = (unsigned short)(qfac * minx) & 0xfffe;
|
797
|
+
bmin[1] = (unsigned short)(qfac * miny) & 0xfffe;
|
798
|
+
bmin[2] = (unsigned short)(qfac * minz) & 0xfffe;
|
799
|
+
bmax[0] = (unsigned short)(qfac * maxx + 1) | 1;
|
800
|
+
bmax[1] = (unsigned short)(qfac * maxy + 1) | 1;
|
801
|
+
bmax[2] = (unsigned short)(qfac * maxz + 1) | 1;
|
802
|
+
|
803
|
+
// Traverse tree
|
804
|
+
const dtPolyRef base = m_nav->getPolyRefBase(tile);
|
805
|
+
int n = 0;
|
806
|
+
while (node < end)
|
807
|
+
{
|
808
|
+
const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax);
|
809
|
+
const bool isLeafNode = node->i >= 0;
|
810
|
+
|
811
|
+
if (isLeafNode && overlap)
|
812
|
+
{
|
813
|
+
dtPolyRef ref = base | (dtPolyRef)node->i;
|
814
|
+
if (filter->passFilter(ref, tile, &tile->polys[node->i]))
|
815
|
+
{
|
816
|
+
if (n < maxPolys)
|
817
|
+
polys[n++] = ref;
|
818
|
+
}
|
819
|
+
}
|
820
|
+
|
821
|
+
if (overlap || isLeafNode)
|
822
|
+
node++;
|
823
|
+
else
|
824
|
+
{
|
825
|
+
const int escapeIndex = -node->i;
|
826
|
+
node += escapeIndex;
|
827
|
+
}
|
828
|
+
}
|
829
|
+
|
830
|
+
return n;
|
831
|
+
}
|
832
|
+
else
|
833
|
+
{
|
834
|
+
float bmin[3], bmax[3];
|
835
|
+
int n = 0;
|
836
|
+
const dtPolyRef base = m_nav->getPolyRefBase(tile);
|
837
|
+
for (int i = 0; i < tile->header->polyCount; ++i)
|
838
|
+
{
|
839
|
+
const dtPoly* p = &tile->polys[i];
|
840
|
+
// Do not return off-mesh connection polygons.
|
841
|
+
if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
842
|
+
continue;
|
843
|
+
// Must pass filter
|
844
|
+
const dtPolyRef ref = base | (dtPolyRef)i;
|
845
|
+
if (!filter->passFilter(ref, tile, p))
|
846
|
+
continue;
|
847
|
+
// Calc polygon bounds.
|
848
|
+
const float* v = &tile->verts[p->verts[0]*3];
|
849
|
+
dtVcopy(bmin, v);
|
850
|
+
dtVcopy(bmax, v);
|
851
|
+
for (int j = 1; j < p->vertCount; ++j)
|
852
|
+
{
|
853
|
+
v = &tile->verts[p->verts[j]*3];
|
854
|
+
dtVmin(bmin, v);
|
855
|
+
dtVmax(bmax, v);
|
856
|
+
}
|
857
|
+
if (dtOverlapBounds(qmin,qmax, bmin,bmax))
|
858
|
+
{
|
859
|
+
if (n < maxPolys)
|
860
|
+
polys[n++] = ref;
|
861
|
+
}
|
862
|
+
}
|
863
|
+
return n;
|
864
|
+
}
|
865
|
+
}
|
866
|
+
|
867
|
+
/// @par
|
868
|
+
///
|
869
|
+
/// If no polygons are found, the function will return #DT_SUCCESS with a
|
870
|
+
/// @p polyCount of zero.
|
871
|
+
///
|
872
|
+
/// If @p polys is too small to hold the entire result set, then the array will
|
873
|
+
/// be filled to capacity. The method of choosing which polygons from the
|
874
|
+
/// full set are included in the partial result set is undefined.
|
875
|
+
///
|
876
|
+
dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* extents,
|
877
|
+
const dtQueryFilter* filter,
|
878
|
+
dtPolyRef* polys, int* polyCount, const int maxPolys) const
|
879
|
+
{
|
880
|
+
dtAssert(m_nav);
|
881
|
+
|
882
|
+
float bmin[3], bmax[3];
|
883
|
+
dtVsub(bmin, center, extents);
|
884
|
+
dtVadd(bmax, center, extents);
|
885
|
+
|
886
|
+
// Find tiles the query touches.
|
887
|
+
int minx, miny, maxx, maxy;
|
888
|
+
m_nav->calcTileLoc(bmin, &minx, &miny);
|
889
|
+
m_nav->calcTileLoc(bmax, &maxx, &maxy);
|
890
|
+
|
891
|
+
static const int MAX_NEIS = 32;
|
892
|
+
const dtMeshTile* neis[MAX_NEIS];
|
893
|
+
|
894
|
+
int n = 0;
|
895
|
+
for (int y = miny; y <= maxy; ++y)
|
896
|
+
{
|
897
|
+
for (int x = minx; x <= maxx; ++x)
|
898
|
+
{
|
899
|
+
const int nneis = m_nav->getTilesAt(x,y,neis,MAX_NEIS);
|
900
|
+
for (int j = 0; j < nneis; ++j)
|
901
|
+
{
|
902
|
+
n += queryPolygonsInTile(neis[j], bmin, bmax, filter, polys+n, maxPolys-n);
|
903
|
+
if (n >= maxPolys)
|
904
|
+
{
|
905
|
+
*polyCount = n;
|
906
|
+
return DT_SUCCESS | DT_BUFFER_TOO_SMALL;
|
907
|
+
}
|
908
|
+
}
|
909
|
+
}
|
910
|
+
}
|
911
|
+
*polyCount = n;
|
912
|
+
|
913
|
+
return DT_SUCCESS;
|
914
|
+
}
|
915
|
+
|
916
|
+
/// @par
|
917
|
+
///
|
918
|
+
/// If the end polygon cannot be reached through the navigation graph,
|
919
|
+
/// the last polygon in the path will be the nearest the end polygon.
|
920
|
+
///
|
921
|
+
/// If the path array is to small to hold the full result, it will be filled as
|
922
|
+
/// far as possible from the start polygon toward the end polygon.
|
923
|
+
///
|
924
|
+
/// The start and end positions are used to calculate traversal costs.
|
925
|
+
/// (The y-values impact the result.)
|
926
|
+
///
|
927
|
+
dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
|
928
|
+
const float* startPos, const float* endPos,
|
929
|
+
const dtQueryFilter* filter,
|
930
|
+
dtPolyRef* path, int* pathCount, const int maxPath) const
|
931
|
+
{
|
932
|
+
dtAssert(m_nav);
|
933
|
+
dtAssert(m_nodePool);
|
934
|
+
dtAssert(m_openList);
|
935
|
+
|
936
|
+
*pathCount = 0;
|
937
|
+
|
938
|
+
if (!startRef || !endRef)
|
939
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
940
|
+
|
941
|
+
if (!maxPath)
|
942
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
943
|
+
|
944
|
+
// Validate input
|
945
|
+
if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef))
|
946
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
947
|
+
|
948
|
+
if (startRef == endRef)
|
949
|
+
{
|
950
|
+
path[0] = startRef;
|
951
|
+
*pathCount = 1;
|
952
|
+
return DT_SUCCESS;
|
953
|
+
}
|
954
|
+
|
955
|
+
m_nodePool->clear();
|
956
|
+
m_openList->clear();
|
957
|
+
|
958
|
+
dtNode* startNode = m_nodePool->getNode(startRef);
|
959
|
+
dtVcopy(startNode->pos, startPos);
|
960
|
+
startNode->pidx = 0;
|
961
|
+
startNode->cost = 0;
|
962
|
+
startNode->total = dtVdist(startPos, endPos) * H_SCALE;
|
963
|
+
startNode->id = startRef;
|
964
|
+
startNode->flags = DT_NODE_OPEN;
|
965
|
+
m_openList->push(startNode);
|
966
|
+
|
967
|
+
dtNode* lastBestNode = startNode;
|
968
|
+
float lastBestNodeCost = startNode->total;
|
969
|
+
|
970
|
+
dtStatus status = DT_SUCCESS;
|
971
|
+
|
972
|
+
while (!m_openList->empty())
|
973
|
+
{
|
974
|
+
// Remove node from open list and put it in closed list.
|
975
|
+
dtNode* bestNode = m_openList->pop();
|
976
|
+
bestNode->flags &= ~DT_NODE_OPEN;
|
977
|
+
bestNode->flags |= DT_NODE_CLOSED;
|
978
|
+
|
979
|
+
// Reached the goal, stop searching.
|
980
|
+
if (bestNode->id == endRef)
|
981
|
+
{
|
982
|
+
lastBestNode = bestNode;
|
983
|
+
break;
|
984
|
+
}
|
985
|
+
|
986
|
+
// Get current poly and tile.
|
987
|
+
// The API input has been cheked already, skip checking internal data.
|
988
|
+
const dtPolyRef bestRef = bestNode->id;
|
989
|
+
const dtMeshTile* bestTile = 0;
|
990
|
+
const dtPoly* bestPoly = 0;
|
991
|
+
m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
|
992
|
+
|
993
|
+
// Get parent poly and tile.
|
994
|
+
dtPolyRef parentRef = 0;
|
995
|
+
const dtMeshTile* parentTile = 0;
|
996
|
+
const dtPoly* parentPoly = 0;
|
997
|
+
if (bestNode->pidx)
|
998
|
+
parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
|
999
|
+
if (parentRef)
|
1000
|
+
m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
|
1001
|
+
|
1002
|
+
for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
|
1003
|
+
{
|
1004
|
+
dtPolyRef neighbourRef = bestTile->links[i].ref;
|
1005
|
+
|
1006
|
+
// Skip invalid ids and do not expand back to where we came from.
|
1007
|
+
if (!neighbourRef || neighbourRef == parentRef)
|
1008
|
+
continue;
|
1009
|
+
|
1010
|
+
// Get neighbour poly and tile.
|
1011
|
+
// The API input has been cheked already, skip checking internal data.
|
1012
|
+
const dtMeshTile* neighbourTile = 0;
|
1013
|
+
const dtPoly* neighbourPoly = 0;
|
1014
|
+
m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
|
1015
|
+
|
1016
|
+
if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
|
1017
|
+
continue;
|
1018
|
+
|
1019
|
+
// deal explicitly with crossing tile boundaries
|
1020
|
+
unsigned char crossSide = 0;
|
1021
|
+
if (bestTile->links[i].side != 0xff)
|
1022
|
+
crossSide = bestTile->links[i].side >> 1;
|
1023
|
+
|
1024
|
+
// get the node
|
1025
|
+
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide);
|
1026
|
+
if (!neighbourNode)
|
1027
|
+
{
|
1028
|
+
status |= DT_OUT_OF_NODES;
|
1029
|
+
continue;
|
1030
|
+
}
|
1031
|
+
|
1032
|
+
// If the node is visited the first time, calculate node position.
|
1033
|
+
if (neighbourNode->flags == 0)
|
1034
|
+
{
|
1035
|
+
getEdgeMidPoint(bestRef, bestPoly, bestTile,
|
1036
|
+
neighbourRef, neighbourPoly, neighbourTile,
|
1037
|
+
neighbourNode->pos);
|
1038
|
+
}
|
1039
|
+
|
1040
|
+
const bool passable = filter->isPassable(bestNode->pos, neighbourNode->pos);
|
1041
|
+
if (!passable)
|
1042
|
+
continue;
|
1043
|
+
|
1044
|
+
// Calculate cost and heuristic.
|
1045
|
+
float cost = 0;
|
1046
|
+
float heuristic = 0;
|
1047
|
+
|
1048
|
+
// Special case for last node.
|
1049
|
+
if (neighbourRef == endRef)
|
1050
|
+
{
|
1051
|
+
// Cost
|
1052
|
+
const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos,
|
1053
|
+
parentRef, parentTile, parentPoly,
|
1054
|
+
bestRef, bestTile, bestPoly,
|
1055
|
+
neighbourRef, neighbourTile, neighbourPoly);
|
1056
|
+
const float endCost = filter->getCost(neighbourNode->pos, endPos,
|
1057
|
+
bestRef, bestTile, bestPoly,
|
1058
|
+
neighbourRef, neighbourTile, neighbourPoly,
|
1059
|
+
0, 0, 0);
|
1060
|
+
|
1061
|
+
cost = bestNode->cost + curCost + endCost;
|
1062
|
+
heuristic = 0;
|
1063
|
+
}
|
1064
|
+
else
|
1065
|
+
{
|
1066
|
+
// Cost
|
1067
|
+
const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos,
|
1068
|
+
parentRef, parentTile, parentPoly,
|
1069
|
+
bestRef, bestTile, bestPoly,
|
1070
|
+
neighbourRef, neighbourTile, neighbourPoly);
|
1071
|
+
cost = bestNode->cost + curCost;
|
1072
|
+
heuristic = dtVdist(neighbourNode->pos, endPos)*H_SCALE;
|
1073
|
+
}
|
1074
|
+
|
1075
|
+
const float total = cost + heuristic;
|
1076
|
+
|
1077
|
+
// The node is already in open list and the new result is worse, skip.
|
1078
|
+
if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
|
1079
|
+
continue;
|
1080
|
+
// The node is already visited and process, and the new result is worse, skip.
|
1081
|
+
if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total)
|
1082
|
+
continue;
|
1083
|
+
|
1084
|
+
// Add or update the node.
|
1085
|
+
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
|
1086
|
+
neighbourNode->id = neighbourRef;
|
1087
|
+
neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
|
1088
|
+
neighbourNode->cost = cost;
|
1089
|
+
neighbourNode->total = total;
|
1090
|
+
|
1091
|
+
if (neighbourNode->flags & DT_NODE_OPEN)
|
1092
|
+
{
|
1093
|
+
// Already in open, update node location.
|
1094
|
+
m_openList->modify(neighbourNode);
|
1095
|
+
}
|
1096
|
+
else
|
1097
|
+
{
|
1098
|
+
// Put the node in open list.
|
1099
|
+
neighbourNode->flags |= DT_NODE_OPEN;
|
1100
|
+
m_openList->push(neighbourNode);
|
1101
|
+
}
|
1102
|
+
|
1103
|
+
// Update nearest node to target so far.
|
1104
|
+
if (heuristic < lastBestNodeCost)
|
1105
|
+
{
|
1106
|
+
lastBestNodeCost = heuristic;
|
1107
|
+
lastBestNode = neighbourNode;
|
1108
|
+
}
|
1109
|
+
}
|
1110
|
+
}
|
1111
|
+
|
1112
|
+
if (lastBestNode->id != endRef)
|
1113
|
+
status |= DT_PARTIAL_RESULT;
|
1114
|
+
|
1115
|
+
// Reverse the path.
|
1116
|
+
dtNode* prev = 0;
|
1117
|
+
dtNode* node = lastBestNode;
|
1118
|
+
do
|
1119
|
+
{
|
1120
|
+
dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
|
1121
|
+
node->pidx = m_nodePool->getNodeIdx(prev);
|
1122
|
+
prev = node;
|
1123
|
+
node = next;
|
1124
|
+
}
|
1125
|
+
while (node);
|
1126
|
+
|
1127
|
+
// Store path
|
1128
|
+
node = prev;
|
1129
|
+
int n = 0;
|
1130
|
+
do
|
1131
|
+
{
|
1132
|
+
path[n++] = node->id;
|
1133
|
+
if (n >= maxPath)
|
1134
|
+
{
|
1135
|
+
status |= DT_BUFFER_TOO_SMALL;
|
1136
|
+
break;
|
1137
|
+
}
|
1138
|
+
node = m_nodePool->getNodeAtIdx(node->pidx);
|
1139
|
+
}
|
1140
|
+
while (node);
|
1141
|
+
|
1142
|
+
*pathCount = n;
|
1143
|
+
|
1144
|
+
return status;
|
1145
|
+
}
|
1146
|
+
|
1147
|
+
/// @par
|
1148
|
+
///
|
1149
|
+
/// @warning Calling any non-slice methods before calling finalizeSlicedFindPath()
|
1150
|
+
/// or finalizeSlicedFindPathPartial() may result in corrupted data!
|
1151
|
+
///
|
1152
|
+
/// The @p filter pointer is stored and used for the duration of the sliced
|
1153
|
+
/// path query.
|
1154
|
+
///
|
1155
|
+
dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
|
1156
|
+
const float* startPos, const float* endPos,
|
1157
|
+
const dtQueryFilter* filter, const unsigned int options)
|
1158
|
+
{
|
1159
|
+
dtAssert(m_nav);
|
1160
|
+
dtAssert(m_nodePool);
|
1161
|
+
dtAssert(m_openList);
|
1162
|
+
|
1163
|
+
// Init path state.
|
1164
|
+
memset(&m_query, 0, sizeof(dtQueryData));
|
1165
|
+
m_query.status = DT_FAILURE;
|
1166
|
+
m_query.startRef = startRef;
|
1167
|
+
m_query.endRef = endRef;
|
1168
|
+
dtVcopy(m_query.startPos, startPos);
|
1169
|
+
dtVcopy(m_query.endPos, endPos);
|
1170
|
+
m_query.filter = filter;
|
1171
|
+
m_query.options = options;
|
1172
|
+
m_query.raycastLimitSqr = FLT_MAX;
|
1173
|
+
|
1174
|
+
if (!startRef || !endRef)
|
1175
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1176
|
+
|
1177
|
+
// Validate input
|
1178
|
+
if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef))
|
1179
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1180
|
+
|
1181
|
+
// trade quality with performance?
|
1182
|
+
if (options & DT_FINDPATH_ANY_ANGLE)
|
1183
|
+
{
|
1184
|
+
// limiting to several times the character radius yields nice results. It is not sensitive
|
1185
|
+
// so it is enough to compute it from the first tile.
|
1186
|
+
const dtMeshTile* tile = m_nav->getTileByRef(startRef);
|
1187
|
+
float agentRadius = tile->header->walkableRadius;
|
1188
|
+
m_query.raycastLimitSqr = dtSqr(agentRadius * DT_RAY_CAST_LIMIT_PROPORTIONS);
|
1189
|
+
}
|
1190
|
+
|
1191
|
+
if (startRef == endRef)
|
1192
|
+
{
|
1193
|
+
m_query.status = DT_SUCCESS;
|
1194
|
+
return DT_SUCCESS;
|
1195
|
+
}
|
1196
|
+
|
1197
|
+
m_nodePool->clear();
|
1198
|
+
m_openList->clear();
|
1199
|
+
|
1200
|
+
dtNode* startNode = m_nodePool->getNode(startRef);
|
1201
|
+
dtVcopy(startNode->pos, startPos);
|
1202
|
+
startNode->pidx = 0;
|
1203
|
+
startNode->cost = 0;
|
1204
|
+
startNode->total = dtVdist(startPos, endPos) * H_SCALE;
|
1205
|
+
startNode->id = startRef;
|
1206
|
+
startNode->flags = DT_NODE_OPEN;
|
1207
|
+
m_openList->push(startNode);
|
1208
|
+
|
1209
|
+
m_query.status = DT_IN_PROGRESS;
|
1210
|
+
m_query.lastBestNode = startNode;
|
1211
|
+
m_query.lastBestNodeCost = startNode->total;
|
1212
|
+
|
1213
|
+
return m_query.status;
|
1214
|
+
}
|
1215
|
+
|
1216
|
+
dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
|
1217
|
+
{
|
1218
|
+
if (!dtStatusInProgress(m_query.status))
|
1219
|
+
return m_query.status;
|
1220
|
+
|
1221
|
+
// Make sure the request is still valid.
|
1222
|
+
if (!m_nav->isValidPolyRef(m_query.startRef) || !m_nav->isValidPolyRef(m_query.endRef))
|
1223
|
+
{
|
1224
|
+
m_query.status = DT_FAILURE;
|
1225
|
+
return DT_FAILURE;
|
1226
|
+
}
|
1227
|
+
|
1228
|
+
dtRaycastHit rayHit;
|
1229
|
+
rayHit.maxPath = 0;
|
1230
|
+
|
1231
|
+
int iter = 0;
|
1232
|
+
while (iter < maxIter && !m_openList->empty())
|
1233
|
+
{
|
1234
|
+
iter++;
|
1235
|
+
|
1236
|
+
// Remove node from open list and put it in closed list.
|
1237
|
+
dtNode* bestNode = m_openList->pop();
|
1238
|
+
bestNode->flags &= ~DT_NODE_OPEN;
|
1239
|
+
bestNode->flags |= DT_NODE_CLOSED;
|
1240
|
+
|
1241
|
+
// Reached the goal, stop searching.
|
1242
|
+
if (bestNode->id == m_query.endRef)
|
1243
|
+
{
|
1244
|
+
m_query.lastBestNode = bestNode;
|
1245
|
+
const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
|
1246
|
+
m_query.status = DT_SUCCESS | details;
|
1247
|
+
if (doneIters)
|
1248
|
+
*doneIters = iter;
|
1249
|
+
return m_query.status;
|
1250
|
+
}
|
1251
|
+
|
1252
|
+
// Get current poly and tile.
|
1253
|
+
// The API input has been cheked already, skip checking internal data.
|
1254
|
+
const dtPolyRef bestRef = bestNode->id;
|
1255
|
+
const dtMeshTile* bestTile = 0;
|
1256
|
+
const dtPoly* bestPoly = 0;
|
1257
|
+
if (dtStatusFailed(m_nav->getTileAndPolyByRef(bestRef, &bestTile, &bestPoly)))
|
1258
|
+
{
|
1259
|
+
// The polygon has disappeared during the sliced query, fail.
|
1260
|
+
m_query.status = DT_FAILURE;
|
1261
|
+
if (doneIters)
|
1262
|
+
*doneIters = iter;
|
1263
|
+
return m_query.status;
|
1264
|
+
}
|
1265
|
+
|
1266
|
+
// Get parent and grand parent poly and tile.
|
1267
|
+
dtPolyRef parentRef = 0, grandpaRef = 0;
|
1268
|
+
const dtMeshTile* parentTile = 0;
|
1269
|
+
const dtPoly* parentPoly = 0;
|
1270
|
+
dtNode* parentNode = 0;
|
1271
|
+
if (bestNode->pidx)
|
1272
|
+
{
|
1273
|
+
parentNode = m_nodePool->getNodeAtIdx(bestNode->pidx);
|
1274
|
+
parentRef = parentNode->id;
|
1275
|
+
if (parentNode->pidx)
|
1276
|
+
grandpaRef = m_nodePool->getNodeAtIdx(parentNode->pidx)->id;
|
1277
|
+
}
|
1278
|
+
if (parentRef)
|
1279
|
+
{
|
1280
|
+
bool invalidParent = dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly));
|
1281
|
+
if (invalidParent || (grandpaRef && !m_nav->isValidPolyRef(grandpaRef)) )
|
1282
|
+
{
|
1283
|
+
// The polygon has disappeared during the sliced query, fail.
|
1284
|
+
m_query.status = DT_FAILURE;
|
1285
|
+
if (doneIters)
|
1286
|
+
*doneIters = iter;
|
1287
|
+
return m_query.status;
|
1288
|
+
}
|
1289
|
+
}
|
1290
|
+
|
1291
|
+
// decide whether to test raycast to previous nodes
|
1292
|
+
bool tryLOS = false;
|
1293
|
+
if (m_query.options & DT_FINDPATH_ANY_ANGLE)
|
1294
|
+
{
|
1295
|
+
if ((parentRef != 0) && (dtVdistSqr(parentNode->pos, bestNode->pos) < m_query.raycastLimitSqr))
|
1296
|
+
tryLOS = true;
|
1297
|
+
}
|
1298
|
+
|
1299
|
+
for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
|
1300
|
+
{
|
1301
|
+
dtPolyRef neighbourRef = bestTile->links[i].ref;
|
1302
|
+
|
1303
|
+
// Skip invalid ids and do not expand back to where we came from.
|
1304
|
+
if (!neighbourRef || neighbourRef == parentRef)
|
1305
|
+
continue;
|
1306
|
+
|
1307
|
+
// Get neighbour poly and tile.
|
1308
|
+
// The API input has been cheked already, skip checking internal data.
|
1309
|
+
const dtMeshTile* neighbourTile = 0;
|
1310
|
+
const dtPoly* neighbourPoly = 0;
|
1311
|
+
m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
|
1312
|
+
|
1313
|
+
if (!m_query.filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
|
1314
|
+
continue;
|
1315
|
+
|
1316
|
+
// get the neighbor node
|
1317
|
+
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, 0);
|
1318
|
+
if (!neighbourNode)
|
1319
|
+
{
|
1320
|
+
m_query.status |= DT_OUT_OF_NODES;
|
1321
|
+
continue;
|
1322
|
+
}
|
1323
|
+
|
1324
|
+
// do not expand to nodes that were already visited from the same parent
|
1325
|
+
if (neighbourNode->pidx != 0 && neighbourNode->pidx == bestNode->pidx)
|
1326
|
+
continue;
|
1327
|
+
|
1328
|
+
// If the node is visited the first time, calculate node position.
|
1329
|
+
if (neighbourNode->flags == 0)
|
1330
|
+
{
|
1331
|
+
getEdgeMidPoint(bestRef, bestPoly, bestTile,
|
1332
|
+
neighbourRef, neighbourPoly, neighbourTile,
|
1333
|
+
neighbourNode->pos);
|
1334
|
+
}
|
1335
|
+
|
1336
|
+
// Calculate cost and heuristic.
|
1337
|
+
float cost = 0;
|
1338
|
+
float heuristic = 0;
|
1339
|
+
|
1340
|
+
// raycast parent
|
1341
|
+
bool foundShortCut = false;
|
1342
|
+
rayHit.pathCost = rayHit.t = 0;
|
1343
|
+
if (tryLOS)
|
1344
|
+
{
|
1345
|
+
raycast(parentRef, parentNode->pos, neighbourNode->pos, m_query.filter, DT_RAYCAST_USE_COSTS, &rayHit, grandpaRef);
|
1346
|
+
foundShortCut = rayHit.t >= 1.0f;
|
1347
|
+
}
|
1348
|
+
|
1349
|
+
// update move cost
|
1350
|
+
if (foundShortCut)
|
1351
|
+
{
|
1352
|
+
// shortcut found using raycast. Using shorter cost instead
|
1353
|
+
cost = parentNode->cost + rayHit.pathCost;
|
1354
|
+
}
|
1355
|
+
else
|
1356
|
+
{
|
1357
|
+
// No shortcut found.
|
1358
|
+
const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos,
|
1359
|
+
parentRef, parentTile, parentPoly,
|
1360
|
+
bestRef, bestTile, bestPoly,
|
1361
|
+
neighbourRef, neighbourTile, neighbourPoly);
|
1362
|
+
cost = bestNode->cost + curCost;
|
1363
|
+
}
|
1364
|
+
|
1365
|
+
// Special case for last node.
|
1366
|
+
if (neighbourRef == m_query.endRef)
|
1367
|
+
{
|
1368
|
+
const float endCost = m_query.filter->getCost(neighbourNode->pos, m_query.endPos,
|
1369
|
+
bestRef, bestTile, bestPoly,
|
1370
|
+
neighbourRef, neighbourTile, neighbourPoly,
|
1371
|
+
0, 0, 0);
|
1372
|
+
|
1373
|
+
cost = cost + endCost;
|
1374
|
+
heuristic = 0;
|
1375
|
+
}
|
1376
|
+
else
|
1377
|
+
{
|
1378
|
+
heuristic = dtVdist(neighbourNode->pos, m_query.endPos)*H_SCALE;
|
1379
|
+
}
|
1380
|
+
|
1381
|
+
const float total = cost + heuristic;
|
1382
|
+
|
1383
|
+
// The node is already in open list and the new result is worse, skip.
|
1384
|
+
if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
|
1385
|
+
continue;
|
1386
|
+
// The node is already visited and process, and the new result is worse, skip.
|
1387
|
+
if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total)
|
1388
|
+
continue;
|
1389
|
+
|
1390
|
+
// Add or update the node.
|
1391
|
+
neighbourNode->pidx = foundShortCut ? bestNode->pidx : m_nodePool->getNodeIdx(bestNode);
|
1392
|
+
neighbourNode->id = neighbourRef;
|
1393
|
+
neighbourNode->flags = (neighbourNode->flags & ~(DT_NODE_CLOSED | DT_NODE_PARENT_DETACHED));
|
1394
|
+
neighbourNode->cost = cost;
|
1395
|
+
neighbourNode->total = total;
|
1396
|
+
if (foundShortCut)
|
1397
|
+
neighbourNode->flags = (neighbourNode->flags | DT_NODE_PARENT_DETACHED);
|
1398
|
+
|
1399
|
+
if (neighbourNode->flags & DT_NODE_OPEN)
|
1400
|
+
{
|
1401
|
+
// Already in open, update node location.
|
1402
|
+
m_openList->modify(neighbourNode);
|
1403
|
+
}
|
1404
|
+
else
|
1405
|
+
{
|
1406
|
+
// Put the node in open list.
|
1407
|
+
neighbourNode->flags |= DT_NODE_OPEN;
|
1408
|
+
m_openList->push(neighbourNode);
|
1409
|
+
}
|
1410
|
+
|
1411
|
+
// Update nearest node to target so far.
|
1412
|
+
if (heuristic < m_query.lastBestNodeCost)
|
1413
|
+
{
|
1414
|
+
m_query.lastBestNodeCost = heuristic;
|
1415
|
+
m_query.lastBestNode = neighbourNode;
|
1416
|
+
}
|
1417
|
+
}
|
1418
|
+
}
|
1419
|
+
|
1420
|
+
// Exhausted all nodes, but could not find path.
|
1421
|
+
if (m_openList->empty())
|
1422
|
+
{
|
1423
|
+
const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
|
1424
|
+
m_query.status = DT_SUCCESS | details;
|
1425
|
+
}
|
1426
|
+
|
1427
|
+
if (doneIters)
|
1428
|
+
*doneIters = iter;
|
1429
|
+
|
1430
|
+
return m_query.status;
|
1431
|
+
}
|
1432
|
+
|
1433
|
+
dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath)
|
1434
|
+
{
|
1435
|
+
*pathCount = 0;
|
1436
|
+
|
1437
|
+
if (dtStatusFailed(m_query.status))
|
1438
|
+
{
|
1439
|
+
// Reset query.
|
1440
|
+
memset(&m_query, 0, sizeof(dtQueryData));
|
1441
|
+
return DT_FAILURE;
|
1442
|
+
}
|
1443
|
+
|
1444
|
+
int n = 0;
|
1445
|
+
|
1446
|
+
if (m_query.startRef == m_query.endRef)
|
1447
|
+
{
|
1448
|
+
// Special case: the search starts and ends at same poly.
|
1449
|
+
path[n++] = m_query.startRef;
|
1450
|
+
}
|
1451
|
+
else
|
1452
|
+
{
|
1453
|
+
// Reverse the path.
|
1454
|
+
dtAssert(m_query.lastBestNode);
|
1455
|
+
|
1456
|
+
if (m_query.lastBestNode->id != m_query.endRef)
|
1457
|
+
m_query.status |= DT_PARTIAL_RESULT;
|
1458
|
+
|
1459
|
+
dtNode* prev = 0;
|
1460
|
+
dtNode* node = m_query.lastBestNode;
|
1461
|
+
int prevRay = 0;
|
1462
|
+
do
|
1463
|
+
{
|
1464
|
+
dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
|
1465
|
+
node->pidx = m_nodePool->getNodeIdx(prev);
|
1466
|
+
prev = node;
|
1467
|
+
int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut)
|
1468
|
+
node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node
|
1469
|
+
prevRay = nextRay;
|
1470
|
+
node = next;
|
1471
|
+
}
|
1472
|
+
while (node);
|
1473
|
+
|
1474
|
+
// Store path
|
1475
|
+
node = prev;
|
1476
|
+
do
|
1477
|
+
{
|
1478
|
+
dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
|
1479
|
+
dtStatus status = 0;
|
1480
|
+
if (node->flags & DT_NODE_PARENT_DETACHED)
|
1481
|
+
{
|
1482
|
+
float t, normal[3];
|
1483
|
+
int m;
|
1484
|
+
status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n);
|
1485
|
+
n += m;
|
1486
|
+
// raycast ends on poly boundary and the path might include the next poly boundary.
|
1487
|
+
if (path[n-1] == next->id)
|
1488
|
+
n--; // remove to avoid duplicates
|
1489
|
+
}
|
1490
|
+
else
|
1491
|
+
{
|
1492
|
+
path[n++] = node->id;
|
1493
|
+
if (n >= maxPath)
|
1494
|
+
status = DT_BUFFER_TOO_SMALL;
|
1495
|
+
}
|
1496
|
+
|
1497
|
+
if (status & DT_STATUS_DETAIL_MASK)
|
1498
|
+
{
|
1499
|
+
m_query.status |= status & DT_STATUS_DETAIL_MASK;
|
1500
|
+
break;
|
1501
|
+
}
|
1502
|
+
node = next;
|
1503
|
+
}
|
1504
|
+
while (node);
|
1505
|
+
}
|
1506
|
+
|
1507
|
+
const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
|
1508
|
+
|
1509
|
+
// Reset query.
|
1510
|
+
memset(&m_query, 0, sizeof(dtQueryData));
|
1511
|
+
|
1512
|
+
*pathCount = n;
|
1513
|
+
|
1514
|
+
return DT_SUCCESS | details;
|
1515
|
+
}
|
1516
|
+
|
1517
|
+
dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize,
|
1518
|
+
dtPolyRef* path, int* pathCount, const int maxPath)
|
1519
|
+
{
|
1520
|
+
*pathCount = 0;
|
1521
|
+
|
1522
|
+
if (existingSize == 0)
|
1523
|
+
{
|
1524
|
+
return DT_FAILURE;
|
1525
|
+
}
|
1526
|
+
|
1527
|
+
if (dtStatusFailed(m_query.status))
|
1528
|
+
{
|
1529
|
+
// Reset query.
|
1530
|
+
memset(&m_query, 0, sizeof(dtQueryData));
|
1531
|
+
return DT_FAILURE;
|
1532
|
+
}
|
1533
|
+
|
1534
|
+
int n = 0;
|
1535
|
+
|
1536
|
+
if (m_query.startRef == m_query.endRef)
|
1537
|
+
{
|
1538
|
+
// Special case: the search starts and ends at same poly.
|
1539
|
+
path[n++] = m_query.startRef;
|
1540
|
+
}
|
1541
|
+
else
|
1542
|
+
{
|
1543
|
+
// Find furthest existing node that was visited.
|
1544
|
+
dtNode* prev = 0;
|
1545
|
+
dtNode* node = 0;
|
1546
|
+
for (int i = existingSize-1; i >= 0; --i)
|
1547
|
+
{
|
1548
|
+
m_nodePool->findNodes(existing[i], &node, 1);
|
1549
|
+
if (node)
|
1550
|
+
break;
|
1551
|
+
}
|
1552
|
+
|
1553
|
+
if (!node)
|
1554
|
+
{
|
1555
|
+
m_query.status |= DT_PARTIAL_RESULT;
|
1556
|
+
dtAssert(m_query.lastBestNode);
|
1557
|
+
node = m_query.lastBestNode;
|
1558
|
+
}
|
1559
|
+
|
1560
|
+
// Reverse the path.
|
1561
|
+
int prevRay = 0;
|
1562
|
+
do
|
1563
|
+
{
|
1564
|
+
dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
|
1565
|
+
node->pidx = m_nodePool->getNodeIdx(prev);
|
1566
|
+
prev = node;
|
1567
|
+
int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut)
|
1568
|
+
node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node
|
1569
|
+
prevRay = nextRay;
|
1570
|
+
node = next;
|
1571
|
+
}
|
1572
|
+
while (node);
|
1573
|
+
|
1574
|
+
// Store path
|
1575
|
+
node = prev;
|
1576
|
+
do
|
1577
|
+
{
|
1578
|
+
dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
|
1579
|
+
dtStatus status = 0;
|
1580
|
+
if (node->flags & DT_NODE_PARENT_DETACHED)
|
1581
|
+
{
|
1582
|
+
float t, normal[3];
|
1583
|
+
int m;
|
1584
|
+
status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n);
|
1585
|
+
n += m;
|
1586
|
+
// raycast ends on poly boundary and the path might include the next poly boundary.
|
1587
|
+
if (path[n-1] == next->id)
|
1588
|
+
n--; // remove to avoid duplicates
|
1589
|
+
}
|
1590
|
+
else
|
1591
|
+
{
|
1592
|
+
path[n++] = node->id;
|
1593
|
+
if (n >= maxPath)
|
1594
|
+
status = DT_BUFFER_TOO_SMALL;
|
1595
|
+
}
|
1596
|
+
|
1597
|
+
if (status & DT_STATUS_DETAIL_MASK)
|
1598
|
+
{
|
1599
|
+
m_query.status |= status & DT_STATUS_DETAIL_MASK;
|
1600
|
+
break;
|
1601
|
+
}
|
1602
|
+
node = next;
|
1603
|
+
}
|
1604
|
+
while (node);
|
1605
|
+
}
|
1606
|
+
|
1607
|
+
const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
|
1608
|
+
|
1609
|
+
// Reset query.
|
1610
|
+
memset(&m_query, 0, sizeof(dtQueryData));
|
1611
|
+
|
1612
|
+
*pathCount = n;
|
1613
|
+
|
1614
|
+
return DT_SUCCESS | details;
|
1615
|
+
}
|
1616
|
+
|
1617
|
+
|
1618
|
+
dtStatus dtNavMeshQuery::appendVertex(const float* pos, const unsigned char flags, const dtPolyRef ref,
|
1619
|
+
float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
|
1620
|
+
int* straightPathCount, const int maxStraightPath) const
|
1621
|
+
{
|
1622
|
+
if ((*straightPathCount) > 0 && dtVequal(&straightPath[((*straightPathCount)-1)*3], pos))
|
1623
|
+
{
|
1624
|
+
// The vertices are equal, update flags and poly.
|
1625
|
+
if (straightPathFlags)
|
1626
|
+
straightPathFlags[(*straightPathCount)-1] = flags;
|
1627
|
+
if (straightPathRefs)
|
1628
|
+
straightPathRefs[(*straightPathCount)-1] = ref;
|
1629
|
+
}
|
1630
|
+
else
|
1631
|
+
{
|
1632
|
+
// Append new vertex.
|
1633
|
+
dtVcopy(&straightPath[(*straightPathCount)*3], pos);
|
1634
|
+
if (straightPathFlags)
|
1635
|
+
straightPathFlags[(*straightPathCount)] = flags;
|
1636
|
+
if (straightPathRefs)
|
1637
|
+
straightPathRefs[(*straightPathCount)] = ref;
|
1638
|
+
(*straightPathCount)++;
|
1639
|
+
// If reached end of path or there is no space to append more vertices, return.
|
1640
|
+
if (flags == DT_STRAIGHTPATH_END || (*straightPathCount) >= maxStraightPath)
|
1641
|
+
{
|
1642
|
+
return DT_SUCCESS | (((*straightPathCount) >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0);
|
1643
|
+
}
|
1644
|
+
}
|
1645
|
+
return DT_IN_PROGRESS;
|
1646
|
+
}
|
1647
|
+
|
1648
|
+
dtStatus dtNavMeshQuery::appendPortals(const int startIdx, const int endIdx, const float* endPos, const dtPolyRef* path,
|
1649
|
+
float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
|
1650
|
+
int* straightPathCount, const int maxStraightPath, const int options) const
|
1651
|
+
{
|
1652
|
+
const float* startPos = &straightPath[(*straightPathCount-1)*3];
|
1653
|
+
// Append or update last vertex
|
1654
|
+
dtStatus stat = 0;
|
1655
|
+
for (int i = startIdx; i < endIdx; i++)
|
1656
|
+
{
|
1657
|
+
// Calculate portal
|
1658
|
+
const dtPolyRef from = path[i];
|
1659
|
+
const dtMeshTile* fromTile = 0;
|
1660
|
+
const dtPoly* fromPoly = 0;
|
1661
|
+
if (dtStatusFailed(m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly)))
|
1662
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1663
|
+
|
1664
|
+
const dtPolyRef to = path[i+1];
|
1665
|
+
const dtMeshTile* toTile = 0;
|
1666
|
+
const dtPoly* toPoly = 0;
|
1667
|
+
if (dtStatusFailed(m_nav->getTileAndPolyByRef(to, &toTile, &toPoly)))
|
1668
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1669
|
+
|
1670
|
+
float left[3], right[3];
|
1671
|
+
if (dtStatusFailed(getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right)))
|
1672
|
+
break;
|
1673
|
+
|
1674
|
+
if (options & DT_STRAIGHTPATH_AREA_CROSSINGS)
|
1675
|
+
{
|
1676
|
+
// Skip intersection if only area crossings are requested.
|
1677
|
+
if (fromPoly->getArea() == toPoly->getArea())
|
1678
|
+
continue;
|
1679
|
+
}
|
1680
|
+
|
1681
|
+
// Append intersection
|
1682
|
+
float s,t;
|
1683
|
+
if (dtIntersectSegSeg2D(startPos, endPos, left, right, s, t))
|
1684
|
+
{
|
1685
|
+
float pt[3];
|
1686
|
+
dtVlerp(pt, left,right, t);
|
1687
|
+
|
1688
|
+
stat = appendVertex(pt, 0, path[i+1],
|
1689
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1690
|
+
straightPathCount, maxStraightPath);
|
1691
|
+
if (stat != DT_IN_PROGRESS)
|
1692
|
+
return stat;
|
1693
|
+
}
|
1694
|
+
}
|
1695
|
+
return DT_IN_PROGRESS;
|
1696
|
+
}
|
1697
|
+
|
1698
|
+
/// @par
|
1699
|
+
///
|
1700
|
+
/// This method peforms what is often called 'string pulling'.
|
1701
|
+
///
|
1702
|
+
/// The start position is clamped to the first polygon in the path, and the
|
1703
|
+
/// end position is clamped to the last. So the start and end positions should
|
1704
|
+
/// normally be within or very near the first and last polygons respectively.
|
1705
|
+
///
|
1706
|
+
/// The returned polygon references represent the reference id of the polygon
|
1707
|
+
/// that is entered at the associated path position. The reference id associated
|
1708
|
+
/// with the end point will always be zero. This allows, for example, matching
|
1709
|
+
/// off-mesh link points to their representative polygons.
|
1710
|
+
///
|
1711
|
+
/// If the provided result buffers are too small for the entire result set,
|
1712
|
+
/// they will be filled as far as possible from the start toward the end
|
1713
|
+
/// position.
|
1714
|
+
///
|
1715
|
+
dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* endPos,
|
1716
|
+
const dtPolyRef* path, const int pathSize,
|
1717
|
+
float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
|
1718
|
+
int* straightPathCount, const int maxStraightPath, const int options) const
|
1719
|
+
{
|
1720
|
+
dtAssert(m_nav);
|
1721
|
+
|
1722
|
+
*straightPathCount = 0;
|
1723
|
+
|
1724
|
+
if (!maxStraightPath)
|
1725
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1726
|
+
|
1727
|
+
if (!path[0])
|
1728
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1729
|
+
|
1730
|
+
dtStatus stat = 0;
|
1731
|
+
|
1732
|
+
// TODO: Should this be callers responsibility?
|
1733
|
+
float closestStartPos[3];
|
1734
|
+
if (dtStatusFailed(closestPointOnPolyBoundary(path[0], startPos, closestStartPos)))
|
1735
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1736
|
+
|
1737
|
+
float closestEndPos[3];
|
1738
|
+
if (dtStatusFailed(closestPointOnPolyBoundary(path[pathSize-1], endPos, closestEndPos)))
|
1739
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1740
|
+
|
1741
|
+
// Add start point.
|
1742
|
+
stat = appendVertex(closestStartPos, DT_STRAIGHTPATH_START, path[0],
|
1743
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1744
|
+
straightPathCount, maxStraightPath);
|
1745
|
+
if (stat != DT_IN_PROGRESS)
|
1746
|
+
return stat;
|
1747
|
+
|
1748
|
+
if (pathSize > 1)
|
1749
|
+
{
|
1750
|
+
float portalApex[3], portalLeft[3], portalRight[3];
|
1751
|
+
dtVcopy(portalApex, closestStartPos);
|
1752
|
+
dtVcopy(portalLeft, portalApex);
|
1753
|
+
dtVcopy(portalRight, portalApex);
|
1754
|
+
int apexIndex = 0;
|
1755
|
+
int leftIndex = 0;
|
1756
|
+
int rightIndex = 0;
|
1757
|
+
|
1758
|
+
unsigned char leftPolyType = 0;
|
1759
|
+
unsigned char rightPolyType = 0;
|
1760
|
+
|
1761
|
+
dtPolyRef leftPolyRef = path[0];
|
1762
|
+
dtPolyRef rightPolyRef = path[0];
|
1763
|
+
|
1764
|
+
for (int i = 0; i < pathSize; ++i)
|
1765
|
+
{
|
1766
|
+
float left[3], right[3];
|
1767
|
+
unsigned char fromType, toType;
|
1768
|
+
|
1769
|
+
if (i+1 < pathSize)
|
1770
|
+
{
|
1771
|
+
// Next portal.
|
1772
|
+
if (dtStatusFailed(getPortalPoints(path[i], path[i+1], left, right, fromType, toType)))
|
1773
|
+
{
|
1774
|
+
// Failed to get portal points, in practice this means that path[i+1] is invalid polygon.
|
1775
|
+
// Clamp the end point to path[i], and return the path so far.
|
1776
|
+
|
1777
|
+
if (dtStatusFailed(closestPointOnPolyBoundary(path[i], endPos, closestEndPos)))
|
1778
|
+
{
|
1779
|
+
// This should only happen when the first polygon is invalid.
|
1780
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1781
|
+
}
|
1782
|
+
|
1783
|
+
// Apeend portals along the current straight path segment.
|
1784
|
+
if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
|
1785
|
+
{
|
1786
|
+
stat = appendPortals(apexIndex, i, closestEndPos, path,
|
1787
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1788
|
+
straightPathCount, maxStraightPath, options);
|
1789
|
+
}
|
1790
|
+
|
1791
|
+
stat = appendVertex(closestEndPos, 0, path[i],
|
1792
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1793
|
+
straightPathCount, maxStraightPath);
|
1794
|
+
|
1795
|
+
return DT_SUCCESS | DT_PARTIAL_RESULT | ((*straightPathCount >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0);
|
1796
|
+
}
|
1797
|
+
|
1798
|
+
// If starting really close the portal, advance.
|
1799
|
+
if (i == 0)
|
1800
|
+
{
|
1801
|
+
float t;
|
1802
|
+
if (dtDistancePtSegSqr2D(portalApex, left, right, t) < dtSqr(0.001f))
|
1803
|
+
continue;
|
1804
|
+
}
|
1805
|
+
}
|
1806
|
+
else
|
1807
|
+
{
|
1808
|
+
// End of the path.
|
1809
|
+
dtVcopy(left, closestEndPos);
|
1810
|
+
dtVcopy(right, closestEndPos);
|
1811
|
+
|
1812
|
+
fromType = toType = DT_POLYTYPE_GROUND;
|
1813
|
+
}
|
1814
|
+
|
1815
|
+
// Right vertex.
|
1816
|
+
if (dtTriArea2D(portalApex, portalRight, right) <= 0.0f)
|
1817
|
+
{
|
1818
|
+
if (dtVequal(portalApex, portalRight) || dtTriArea2D(portalApex, portalLeft, right) > 0.0f)
|
1819
|
+
{
|
1820
|
+
dtVcopy(portalRight, right);
|
1821
|
+
rightPolyRef = (i+1 < pathSize) ? path[i+1] : 0;
|
1822
|
+
rightPolyType = toType;
|
1823
|
+
rightIndex = i;
|
1824
|
+
}
|
1825
|
+
else
|
1826
|
+
{
|
1827
|
+
// Append portals along the current straight path segment.
|
1828
|
+
if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
|
1829
|
+
{
|
1830
|
+
stat = appendPortals(apexIndex, leftIndex, portalLeft, path,
|
1831
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1832
|
+
straightPathCount, maxStraightPath, options);
|
1833
|
+
if (stat != DT_IN_PROGRESS)
|
1834
|
+
return stat;
|
1835
|
+
}
|
1836
|
+
|
1837
|
+
dtVcopy(portalApex, portalLeft);
|
1838
|
+
apexIndex = leftIndex;
|
1839
|
+
|
1840
|
+
unsigned char flags = 0;
|
1841
|
+
if (!leftPolyRef)
|
1842
|
+
flags = DT_STRAIGHTPATH_END;
|
1843
|
+
else if (leftPolyType == DT_POLYTYPE_OFFMESH_CONNECTION)
|
1844
|
+
flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION;
|
1845
|
+
dtPolyRef ref = leftPolyRef;
|
1846
|
+
|
1847
|
+
// Append or update vertex
|
1848
|
+
stat = appendVertex(portalApex, flags, ref,
|
1849
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1850
|
+
straightPathCount, maxStraightPath);
|
1851
|
+
if (stat != DT_IN_PROGRESS)
|
1852
|
+
return stat;
|
1853
|
+
|
1854
|
+
dtVcopy(portalLeft, portalApex);
|
1855
|
+
dtVcopy(portalRight, portalApex);
|
1856
|
+
leftIndex = apexIndex;
|
1857
|
+
rightIndex = apexIndex;
|
1858
|
+
|
1859
|
+
// Restart
|
1860
|
+
i = apexIndex;
|
1861
|
+
|
1862
|
+
continue;
|
1863
|
+
}
|
1864
|
+
}
|
1865
|
+
|
1866
|
+
// Left vertex.
|
1867
|
+
if (dtTriArea2D(portalApex, portalLeft, left) >= 0.0f)
|
1868
|
+
{
|
1869
|
+
if (dtVequal(portalApex, portalLeft) || dtTriArea2D(portalApex, portalRight, left) < 0.0f)
|
1870
|
+
{
|
1871
|
+
dtVcopy(portalLeft, left);
|
1872
|
+
leftPolyRef = (i+1 < pathSize) ? path[i+1] : 0;
|
1873
|
+
leftPolyType = toType;
|
1874
|
+
leftIndex = i;
|
1875
|
+
}
|
1876
|
+
else
|
1877
|
+
{
|
1878
|
+
// Append portals along the current straight path segment.
|
1879
|
+
if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
|
1880
|
+
{
|
1881
|
+
stat = appendPortals(apexIndex, rightIndex, portalRight, path,
|
1882
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1883
|
+
straightPathCount, maxStraightPath, options);
|
1884
|
+
if (stat != DT_IN_PROGRESS)
|
1885
|
+
return stat;
|
1886
|
+
}
|
1887
|
+
|
1888
|
+
dtVcopy(portalApex, portalRight);
|
1889
|
+
apexIndex = rightIndex;
|
1890
|
+
|
1891
|
+
unsigned char flags = 0;
|
1892
|
+
if (!rightPolyRef)
|
1893
|
+
flags = DT_STRAIGHTPATH_END;
|
1894
|
+
else if (rightPolyType == DT_POLYTYPE_OFFMESH_CONNECTION)
|
1895
|
+
flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION;
|
1896
|
+
dtPolyRef ref = rightPolyRef;
|
1897
|
+
|
1898
|
+
// Append or update vertex
|
1899
|
+
stat = appendVertex(portalApex, flags, ref,
|
1900
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1901
|
+
straightPathCount, maxStraightPath);
|
1902
|
+
if (stat != DT_IN_PROGRESS)
|
1903
|
+
return stat;
|
1904
|
+
|
1905
|
+
dtVcopy(portalLeft, portalApex);
|
1906
|
+
dtVcopy(portalRight, portalApex);
|
1907
|
+
leftIndex = apexIndex;
|
1908
|
+
rightIndex = apexIndex;
|
1909
|
+
|
1910
|
+
// Restart
|
1911
|
+
i = apexIndex;
|
1912
|
+
|
1913
|
+
continue;
|
1914
|
+
}
|
1915
|
+
}
|
1916
|
+
}
|
1917
|
+
|
1918
|
+
// Append portals along the current straight path segment.
|
1919
|
+
if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
|
1920
|
+
{
|
1921
|
+
stat = appendPortals(apexIndex, pathSize-1, closestEndPos, path,
|
1922
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1923
|
+
straightPathCount, maxStraightPath, options);
|
1924
|
+
if (stat != DT_IN_PROGRESS)
|
1925
|
+
return stat;
|
1926
|
+
}
|
1927
|
+
}
|
1928
|
+
|
1929
|
+
stat = appendVertex(closestEndPos, DT_STRAIGHTPATH_END, 0,
|
1930
|
+
straightPath, straightPathFlags, straightPathRefs,
|
1931
|
+
straightPathCount, maxStraightPath);
|
1932
|
+
|
1933
|
+
return DT_SUCCESS | ((*straightPathCount >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0);
|
1934
|
+
}
|
1935
|
+
|
1936
|
+
/// @par
|
1937
|
+
///
|
1938
|
+
/// This method is optimized for small delta movement and a small number of
|
1939
|
+
/// polygons. If used for too great a distance, the result set will form an
|
1940
|
+
/// incomplete path.
|
1941
|
+
///
|
1942
|
+
/// @p resultPos will equal the @p endPos if the end is reached.
|
1943
|
+
/// Otherwise the closest reachable position will be returned.
|
1944
|
+
///
|
1945
|
+
/// @p resultPos is not projected onto the surface of the navigation
|
1946
|
+
/// mesh. Use #getPolyHeight if this is needed.
|
1947
|
+
///
|
1948
|
+
/// This method treats the end position in the same manner as
|
1949
|
+
/// the #raycast method. (As a 2D point.) See that method's documentation
|
1950
|
+
/// for details.
|
1951
|
+
///
|
1952
|
+
/// If the @p visited array is too small to hold the entire result set, it will
|
1953
|
+
/// be filled as far as possible from the start position toward the end
|
1954
|
+
/// position.
|
1955
|
+
///
|
1956
|
+
dtStatus dtNavMeshQuery::moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos,
|
1957
|
+
const dtQueryFilter* filter,
|
1958
|
+
float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const
|
1959
|
+
{
|
1960
|
+
dtAssert(m_nav);
|
1961
|
+
dtAssert(m_tinyNodePool);
|
1962
|
+
|
1963
|
+
*visitedCount = 0;
|
1964
|
+
|
1965
|
+
// Validate input
|
1966
|
+
if (!startRef)
|
1967
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1968
|
+
if (!m_nav->isValidPolyRef(startRef))
|
1969
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
1970
|
+
|
1971
|
+
dtStatus status = DT_SUCCESS;
|
1972
|
+
|
1973
|
+
static const int MAX_STACK = 48;
|
1974
|
+
dtNode* stack[MAX_STACK];
|
1975
|
+
int nstack = 0;
|
1976
|
+
|
1977
|
+
m_tinyNodePool->clear();
|
1978
|
+
|
1979
|
+
dtNode* startNode = m_tinyNodePool->getNode(startRef);
|
1980
|
+
startNode->pidx = 0;
|
1981
|
+
startNode->cost = 0;
|
1982
|
+
startNode->total = 0;
|
1983
|
+
startNode->id = startRef;
|
1984
|
+
startNode->flags = DT_NODE_CLOSED;
|
1985
|
+
stack[nstack++] = startNode;
|
1986
|
+
|
1987
|
+
float bestPos[3];
|
1988
|
+
float bestDist = FLT_MAX;
|
1989
|
+
dtNode* bestNode = 0;
|
1990
|
+
dtVcopy(bestPos, startPos);
|
1991
|
+
|
1992
|
+
// Search constraints
|
1993
|
+
float searchPos[3], searchRadSqr;
|
1994
|
+
dtVlerp(searchPos, startPos, endPos, 0.5f);
|
1995
|
+
searchRadSqr = dtSqr(dtVdist(startPos, endPos)/2.0f + 0.001f);
|
1996
|
+
|
1997
|
+
float verts[DT_VERTS_PER_POLYGON*3];
|
1998
|
+
|
1999
|
+
while (nstack)
|
2000
|
+
{
|
2001
|
+
// Pop front.
|
2002
|
+
dtNode* curNode = stack[0];
|
2003
|
+
for (int i = 0; i < nstack-1; ++i)
|
2004
|
+
stack[i] = stack[i+1];
|
2005
|
+
nstack--;
|
2006
|
+
|
2007
|
+
// Get poly and tile.
|
2008
|
+
// The API input has been cheked already, skip checking internal data.
|
2009
|
+
const dtPolyRef curRef = curNode->id;
|
2010
|
+
const dtMeshTile* curTile = 0;
|
2011
|
+
const dtPoly* curPoly = 0;
|
2012
|
+
m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly);
|
2013
|
+
|
2014
|
+
// Collect vertices.
|
2015
|
+
const int nverts = curPoly->vertCount;
|
2016
|
+
for (int i = 0; i < nverts; ++i)
|
2017
|
+
dtVcopy(&verts[i*3], &curTile->verts[curPoly->verts[i]*3]);
|
2018
|
+
|
2019
|
+
// If target is inside the poly, stop search.
|
2020
|
+
if (dtPointInPolygon(endPos, verts, nverts))
|
2021
|
+
{
|
2022
|
+
bestNode = curNode;
|
2023
|
+
dtVcopy(bestPos, endPos);
|
2024
|
+
break;
|
2025
|
+
}
|
2026
|
+
|
2027
|
+
// Find wall edges and find nearest point inside the walls.
|
2028
|
+
for (int i = 0, j = (int)curPoly->vertCount-1; i < (int)curPoly->vertCount; j = i++)
|
2029
|
+
{
|
2030
|
+
// Find links to neighbours.
|
2031
|
+
static const int MAX_NEIS = 8;
|
2032
|
+
int nneis = 0;
|
2033
|
+
dtPolyRef neis[MAX_NEIS];
|
2034
|
+
|
2035
|
+
if (curPoly->neis[j] & DT_EXT_LINK)
|
2036
|
+
{
|
2037
|
+
// Tile border.
|
2038
|
+
for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next)
|
2039
|
+
{
|
2040
|
+
const dtLink* link = &curTile->links[k];
|
2041
|
+
if (link->edge == j)
|
2042
|
+
{
|
2043
|
+
if (link->ref != 0)
|
2044
|
+
{
|
2045
|
+
const dtMeshTile* neiTile = 0;
|
2046
|
+
const dtPoly* neiPoly = 0;
|
2047
|
+
m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
|
2048
|
+
if (filter->passFilter(link->ref, neiTile, neiPoly))
|
2049
|
+
{
|
2050
|
+
if (nneis < MAX_NEIS)
|
2051
|
+
neis[nneis++] = link->ref;
|
2052
|
+
}
|
2053
|
+
}
|
2054
|
+
}
|
2055
|
+
}
|
2056
|
+
}
|
2057
|
+
else if (curPoly->neis[j])
|
2058
|
+
{
|
2059
|
+
const unsigned int idx = (unsigned int)(curPoly->neis[j]-1);
|
2060
|
+
const dtPolyRef ref = m_nav->getPolyRefBase(curTile) | idx;
|
2061
|
+
if (filter->passFilter(ref, curTile, &curTile->polys[idx]))
|
2062
|
+
{
|
2063
|
+
// Internal edge, encode id.
|
2064
|
+
neis[nneis++] = ref;
|
2065
|
+
}
|
2066
|
+
}
|
2067
|
+
|
2068
|
+
if (!nneis)
|
2069
|
+
{
|
2070
|
+
// Wall edge, calc distance.
|
2071
|
+
const float* vj = &verts[j*3];
|
2072
|
+
const float* vi = &verts[i*3];
|
2073
|
+
float tseg;
|
2074
|
+
const float distSqr = dtDistancePtSegSqr2D(endPos, vj, vi, tseg);
|
2075
|
+
if (distSqr < bestDist)
|
2076
|
+
{
|
2077
|
+
// Update nearest distance.
|
2078
|
+
dtVlerp(bestPos, vj,vi, tseg);
|
2079
|
+
bestDist = distSqr;
|
2080
|
+
bestNode = curNode;
|
2081
|
+
}
|
2082
|
+
}
|
2083
|
+
else
|
2084
|
+
{
|
2085
|
+
for (int k = 0; k < nneis; ++k)
|
2086
|
+
{
|
2087
|
+
// Skip if no node can be allocated.
|
2088
|
+
dtNode* neighbourNode = m_tinyNodePool->getNode(neis[k]);
|
2089
|
+
if (!neighbourNode)
|
2090
|
+
continue;
|
2091
|
+
// Skip if already visited.
|
2092
|
+
if (neighbourNode->flags & DT_NODE_CLOSED)
|
2093
|
+
continue;
|
2094
|
+
|
2095
|
+
// Skip the link if it is too far from search constraint.
|
2096
|
+
// TODO: Maybe should use getPortalPoints(), but this one is way faster.
|
2097
|
+
const float* vj = &verts[j*3];
|
2098
|
+
const float* vi = &verts[i*3];
|
2099
|
+
float tseg;
|
2100
|
+
float distSqr = dtDistancePtSegSqr2D(searchPos, vj, vi, tseg);
|
2101
|
+
if (distSqr > searchRadSqr)
|
2102
|
+
continue;
|
2103
|
+
|
2104
|
+
// Mark as the node as visited and push to queue.
|
2105
|
+
if (nstack < MAX_STACK)
|
2106
|
+
{
|
2107
|
+
neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode);
|
2108
|
+
neighbourNode->flags |= DT_NODE_CLOSED;
|
2109
|
+
stack[nstack++] = neighbourNode;
|
2110
|
+
}
|
2111
|
+
}
|
2112
|
+
}
|
2113
|
+
}
|
2114
|
+
}
|
2115
|
+
|
2116
|
+
int n = 0;
|
2117
|
+
if (bestNode)
|
2118
|
+
{
|
2119
|
+
// Reverse the path.
|
2120
|
+
dtNode* prev = 0;
|
2121
|
+
dtNode* node = bestNode;
|
2122
|
+
do
|
2123
|
+
{
|
2124
|
+
dtNode* next = m_tinyNodePool->getNodeAtIdx(node->pidx);
|
2125
|
+
node->pidx = m_tinyNodePool->getNodeIdx(prev);
|
2126
|
+
prev = node;
|
2127
|
+
node = next;
|
2128
|
+
}
|
2129
|
+
while (node);
|
2130
|
+
|
2131
|
+
// Store result
|
2132
|
+
node = prev;
|
2133
|
+
do
|
2134
|
+
{
|
2135
|
+
visited[n++] = node->id;
|
2136
|
+
if (n >= maxVisitedSize)
|
2137
|
+
{
|
2138
|
+
status |= DT_BUFFER_TOO_SMALL;
|
2139
|
+
break;
|
2140
|
+
}
|
2141
|
+
node = m_tinyNodePool->getNodeAtIdx(node->pidx);
|
2142
|
+
}
|
2143
|
+
while (node);
|
2144
|
+
}
|
2145
|
+
|
2146
|
+
dtVcopy(resultPos, bestPos);
|
2147
|
+
|
2148
|
+
*visitedCount = n;
|
2149
|
+
|
2150
|
+
return status;
|
2151
|
+
}
|
2152
|
+
|
2153
|
+
|
2154
|
+
dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right,
|
2155
|
+
unsigned char& fromType, unsigned char& toType) const
|
2156
|
+
{
|
2157
|
+
dtAssert(m_nav);
|
2158
|
+
|
2159
|
+
const dtMeshTile* fromTile = 0;
|
2160
|
+
const dtPoly* fromPoly = 0;
|
2161
|
+
if (dtStatusFailed(m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly)))
|
2162
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2163
|
+
fromType = fromPoly->getType();
|
2164
|
+
|
2165
|
+
const dtMeshTile* toTile = 0;
|
2166
|
+
const dtPoly* toPoly = 0;
|
2167
|
+
if (dtStatusFailed(m_nav->getTileAndPolyByRef(to, &toTile, &toPoly)))
|
2168
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2169
|
+
toType = toPoly->getType();
|
2170
|
+
|
2171
|
+
return getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right);
|
2172
|
+
}
|
2173
|
+
|
2174
|
+
// Returns portal points between two polygons.
|
2175
|
+
dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
|
2176
|
+
dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
|
2177
|
+
float* left, float* right) const
|
2178
|
+
{
|
2179
|
+
// Find the link that points to the 'to' polygon.
|
2180
|
+
const dtLink* link = 0;
|
2181
|
+
for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next)
|
2182
|
+
{
|
2183
|
+
if (fromTile->links[i].ref == to)
|
2184
|
+
{
|
2185
|
+
link = &fromTile->links[i];
|
2186
|
+
break;
|
2187
|
+
}
|
2188
|
+
}
|
2189
|
+
if (!link)
|
2190
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2191
|
+
|
2192
|
+
// Handle off-mesh connections.
|
2193
|
+
if (fromPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
2194
|
+
{
|
2195
|
+
// Find link that points to first vertex.
|
2196
|
+
for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next)
|
2197
|
+
{
|
2198
|
+
if (fromTile->links[i].ref == to)
|
2199
|
+
{
|
2200
|
+
const int v = fromTile->links[i].edge;
|
2201
|
+
dtVcopy(left, &fromTile->verts[fromPoly->verts[v]*3]);
|
2202
|
+
dtVcopy(right, &fromTile->verts[fromPoly->verts[v]*3]);
|
2203
|
+
return DT_SUCCESS;
|
2204
|
+
}
|
2205
|
+
}
|
2206
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2207
|
+
}
|
2208
|
+
|
2209
|
+
if (toPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
2210
|
+
{
|
2211
|
+
for (unsigned int i = toPoly->firstLink; i != DT_NULL_LINK; i = toTile->links[i].next)
|
2212
|
+
{
|
2213
|
+
if (toTile->links[i].ref == from)
|
2214
|
+
{
|
2215
|
+
const int v = toTile->links[i].edge;
|
2216
|
+
dtVcopy(left, &toTile->verts[toPoly->verts[v]*3]);
|
2217
|
+
dtVcopy(right, &toTile->verts[toPoly->verts[v]*3]);
|
2218
|
+
return DT_SUCCESS;
|
2219
|
+
}
|
2220
|
+
}
|
2221
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2222
|
+
}
|
2223
|
+
|
2224
|
+
// Find portal vertices.
|
2225
|
+
const int v0 = fromPoly->verts[link->edge];
|
2226
|
+
const int v1 = fromPoly->verts[(link->edge+1) % (int)fromPoly->vertCount];
|
2227
|
+
dtVcopy(left, &fromTile->verts[v0*3]);
|
2228
|
+
dtVcopy(right, &fromTile->verts[v1*3]);
|
2229
|
+
|
2230
|
+
// If the link is at tile boundary, dtClamp the vertices to
|
2231
|
+
// the link width.
|
2232
|
+
if (link->side != 0xff)
|
2233
|
+
{
|
2234
|
+
// Unpack portal limits.
|
2235
|
+
if (link->bmin != 0 || link->bmax != 255)
|
2236
|
+
{
|
2237
|
+
const float s = 1.0f/255.0f;
|
2238
|
+
const float tmin = link->bmin*s;
|
2239
|
+
const float tmax = link->bmax*s;
|
2240
|
+
dtVlerp(left, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmin);
|
2241
|
+
dtVlerp(right, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmax);
|
2242
|
+
}
|
2243
|
+
}
|
2244
|
+
|
2245
|
+
return DT_SUCCESS;
|
2246
|
+
}
|
2247
|
+
|
2248
|
+
// Returns edge mid point between two polygons.
|
2249
|
+
dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const
|
2250
|
+
{
|
2251
|
+
float left[3], right[3];
|
2252
|
+
unsigned char fromType, toType;
|
2253
|
+
if (dtStatusFailed(getPortalPoints(from, to, left,right, fromType, toType)))
|
2254
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2255
|
+
mid[0] = (left[0]+right[0])*0.5f;
|
2256
|
+
mid[1] = (left[1]+right[1])*0.5f;
|
2257
|
+
mid[2] = (left[2]+right[2])*0.5f;
|
2258
|
+
return DT_SUCCESS;
|
2259
|
+
}
|
2260
|
+
|
2261
|
+
dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
|
2262
|
+
dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
|
2263
|
+
float* mid) const
|
2264
|
+
{
|
2265
|
+
float left[3], right[3];
|
2266
|
+
if (dtStatusFailed(getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right)))
|
2267
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2268
|
+
mid[0] = (left[0]+right[0])*0.5f;
|
2269
|
+
mid[1] = (left[1]+right[1])*0.5f;
|
2270
|
+
mid[2] = (left[2]+right[2])*0.5f;
|
2271
|
+
return DT_SUCCESS;
|
2272
|
+
}
|
2273
|
+
|
2274
|
+
|
2275
|
+
|
2276
|
+
/// @par
|
2277
|
+
///
|
2278
|
+
/// This method is meant to be used for quick, short distance checks.
|
2279
|
+
///
|
2280
|
+
/// If the path array is too small to hold the result, it will be filled as
|
2281
|
+
/// far as possible from the start postion toward the end position.
|
2282
|
+
///
|
2283
|
+
/// <b>Using the Hit Parameter (t)</b>
|
2284
|
+
///
|
2285
|
+
/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit
|
2286
|
+
/// the end position. In this case the path represents a valid corridor to the
|
2287
|
+
/// end position and the value of @p hitNormal is undefined.
|
2288
|
+
///
|
2289
|
+
/// If the hit parameter is zero, then the start position is on the wall that
|
2290
|
+
/// was hit and the value of @p hitNormal is undefined.
|
2291
|
+
///
|
2292
|
+
/// If 0 < t < 1.0 then the following applies:
|
2293
|
+
///
|
2294
|
+
/// @code
|
2295
|
+
/// distanceToHitBorder = distanceToEndPosition * t
|
2296
|
+
/// hitPoint = startPos + (endPos - startPos) * t
|
2297
|
+
/// @endcode
|
2298
|
+
///
|
2299
|
+
/// <b>Use Case Restriction</b>
|
2300
|
+
///
|
2301
|
+
/// The raycast ignores the y-value of the end position. (2D check.) This
|
2302
|
+
/// places significant limits on how it can be used. For example:
|
2303
|
+
///
|
2304
|
+
/// Consider a scene where there is a main floor with a second floor balcony
|
2305
|
+
/// that hangs over the main floor. So the first floor mesh extends below the
|
2306
|
+
/// balcony mesh. The start position is somewhere on the first floor. The end
|
2307
|
+
/// position is on the balcony.
|
2308
|
+
///
|
2309
|
+
/// The raycast will search toward the end position along the first floor mesh.
|
2310
|
+
/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX
|
2311
|
+
/// (no wall hit), meaning it reached the end position. This is one example of why
|
2312
|
+
/// this method is meant for short distance checks.
|
2313
|
+
///
|
2314
|
+
dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
|
2315
|
+
const dtQueryFilter* filter,
|
2316
|
+
float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const
|
2317
|
+
{
|
2318
|
+
dtRaycastHit hit;
|
2319
|
+
hit.path = path;
|
2320
|
+
hit.maxPath = maxPath;
|
2321
|
+
|
2322
|
+
dtStatus status = raycast(startRef, startPos, endPos, filter, 0, &hit);
|
2323
|
+
|
2324
|
+
*t = hit.t;
|
2325
|
+
if (hitNormal)
|
2326
|
+
dtVcopy(hitNormal, hit.hitNormal);
|
2327
|
+
if (pathCount)
|
2328
|
+
*pathCount = hit.pathCount;
|
2329
|
+
|
2330
|
+
return status;
|
2331
|
+
}
|
2332
|
+
|
2333
|
+
|
2334
|
+
/// @par
|
2335
|
+
///
|
2336
|
+
/// This method is meant to be used for quick, short distance checks.
|
2337
|
+
///
|
2338
|
+
/// If the path array is too small to hold the result, it will be filled as
|
2339
|
+
/// far as possible from the start postion toward the end position.
|
2340
|
+
///
|
2341
|
+
/// <b>Using the Hit Parameter t of RaycastHit</b>
|
2342
|
+
///
|
2343
|
+
/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit
|
2344
|
+
/// the end position. In this case the path represents a valid corridor to the
|
2345
|
+
/// end position and the value of @p hitNormal is undefined.
|
2346
|
+
///
|
2347
|
+
/// If the hit parameter is zero, then the start position is on the wall that
|
2348
|
+
/// was hit and the value of @p hitNormal is undefined.
|
2349
|
+
///
|
2350
|
+
/// If 0 < t < 1.0 then the following applies:
|
2351
|
+
///
|
2352
|
+
/// @code
|
2353
|
+
/// distanceToHitBorder = distanceToEndPosition * t
|
2354
|
+
/// hitPoint = startPos + (endPos - startPos) * t
|
2355
|
+
/// @endcode
|
2356
|
+
///
|
2357
|
+
/// <b>Use Case Restriction</b>
|
2358
|
+
///
|
2359
|
+
/// The raycast ignores the y-value of the end position. (2D check.) This
|
2360
|
+
/// places significant limits on how it can be used. For example:
|
2361
|
+
///
|
2362
|
+
/// Consider a scene where there is a main floor with a second floor balcony
|
2363
|
+
/// that hangs over the main floor. So the first floor mesh extends below the
|
2364
|
+
/// balcony mesh. The start position is somewhere on the first floor. The end
|
2365
|
+
/// position is on the balcony.
|
2366
|
+
///
|
2367
|
+
/// The raycast will search toward the end position along the first floor mesh.
|
2368
|
+
/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX
|
2369
|
+
/// (no wall hit), meaning it reached the end position. This is one example of why
|
2370
|
+
/// this method is meant for short distance checks.
|
2371
|
+
///
|
2372
|
+
dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
|
2373
|
+
const dtQueryFilter* filter, const unsigned int options,
|
2374
|
+
dtRaycastHit* hit, dtPolyRef prevRef) const
|
2375
|
+
{
|
2376
|
+
dtAssert(m_nav);
|
2377
|
+
|
2378
|
+
hit->t = 0;
|
2379
|
+
hit->pathCount = 0;
|
2380
|
+
hit->pathCost = 0;
|
2381
|
+
|
2382
|
+
// Validate input
|
2383
|
+
if (!startRef || !m_nav->isValidPolyRef(startRef))
|
2384
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2385
|
+
if (prevRef && !m_nav->isValidPolyRef(prevRef))
|
2386
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2387
|
+
|
2388
|
+
float dir[3], curPos[3], lastPos[3];
|
2389
|
+
float verts[DT_VERTS_PER_POLYGON*3+3];
|
2390
|
+
int n = 0;
|
2391
|
+
|
2392
|
+
dtVcopy(curPos, startPos);
|
2393
|
+
dtVsub(dir, endPos, startPos);
|
2394
|
+
dtVset(hit->hitNormal, 0, 0, 0);
|
2395
|
+
|
2396
|
+
dtStatus status = DT_SUCCESS;
|
2397
|
+
|
2398
|
+
const dtMeshTile* prevTile, *tile, *nextTile;
|
2399
|
+
const dtPoly* prevPoly, *poly, *nextPoly;
|
2400
|
+
dtPolyRef curRef, nextRef;
|
2401
|
+
|
2402
|
+
// The API input has been checked already, skip checking internal data.
|
2403
|
+
nextRef = curRef = startRef;
|
2404
|
+
tile = 0;
|
2405
|
+
poly = 0;
|
2406
|
+
m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly);
|
2407
|
+
nextTile = prevTile = tile;
|
2408
|
+
nextPoly = prevPoly = poly;
|
2409
|
+
if (prevRef)
|
2410
|
+
m_nav->getTileAndPolyByRefUnsafe(prevRef, &prevTile, &prevPoly);
|
2411
|
+
|
2412
|
+
while (curRef)
|
2413
|
+
{
|
2414
|
+
// Cast ray against current polygon.
|
2415
|
+
|
2416
|
+
// Collect vertices.
|
2417
|
+
int nv = 0;
|
2418
|
+
for (int i = 0; i < (int)poly->vertCount; ++i)
|
2419
|
+
{
|
2420
|
+
dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]);
|
2421
|
+
nv++;
|
2422
|
+
}
|
2423
|
+
|
2424
|
+
float tmin, tmax;
|
2425
|
+
int segMin, segMax;
|
2426
|
+
if (!dtIntersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
|
2427
|
+
{
|
2428
|
+
// Could not hit the polygon, keep the old t and report hit.
|
2429
|
+
hit->pathCount = n;
|
2430
|
+
return status;
|
2431
|
+
}
|
2432
|
+
// Keep track of furthest t so far.
|
2433
|
+
if (tmax > hit->t)
|
2434
|
+
hit->t = tmax;
|
2435
|
+
|
2436
|
+
// Store visited polygons.
|
2437
|
+
if (n < hit->maxPath)
|
2438
|
+
hit->path[n++] = curRef;
|
2439
|
+
else
|
2440
|
+
status |= DT_BUFFER_TOO_SMALL;
|
2441
|
+
|
2442
|
+
// Ray end is completely inside the polygon.
|
2443
|
+
if (segMax == -1)
|
2444
|
+
{
|
2445
|
+
hit->t = FLT_MAX;
|
2446
|
+
hit->pathCount = n;
|
2447
|
+
|
2448
|
+
// add the cost
|
2449
|
+
if (options & DT_RAYCAST_USE_COSTS)
|
2450
|
+
hit->pathCost += filter->getCost(curPos, endPos, prevRef, prevTile, prevPoly, curRef, tile, poly, curRef, tile, poly);
|
2451
|
+
return status;
|
2452
|
+
}
|
2453
|
+
|
2454
|
+
// Follow neighbours.
|
2455
|
+
nextRef = 0;
|
2456
|
+
|
2457
|
+
for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next)
|
2458
|
+
{
|
2459
|
+
const dtLink* link = &tile->links[i];
|
2460
|
+
|
2461
|
+
// Find link which contains this edge.
|
2462
|
+
if ((int)link->edge != segMax)
|
2463
|
+
continue;
|
2464
|
+
|
2465
|
+
// Get pointer to the next polygon.
|
2466
|
+
nextTile = 0;
|
2467
|
+
nextPoly = 0;
|
2468
|
+
m_nav->getTileAndPolyByRefUnsafe(link->ref, &nextTile, &nextPoly);
|
2469
|
+
|
2470
|
+
// Skip off-mesh connections.
|
2471
|
+
if (nextPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
2472
|
+
continue;
|
2473
|
+
|
2474
|
+
// Skip links based on filter.
|
2475
|
+
if (!filter->passFilter(link->ref, nextTile, nextPoly))
|
2476
|
+
continue;
|
2477
|
+
|
2478
|
+
// If the link is internal, just return the ref.
|
2479
|
+
if (link->side == 0xff)
|
2480
|
+
{
|
2481
|
+
nextRef = link->ref;
|
2482
|
+
break;
|
2483
|
+
}
|
2484
|
+
|
2485
|
+
// If the link is at tile boundary,
|
2486
|
+
|
2487
|
+
// Check if the link spans the whole edge, and accept.
|
2488
|
+
if (link->bmin == 0 && link->bmax == 255)
|
2489
|
+
{
|
2490
|
+
nextRef = link->ref;
|
2491
|
+
break;
|
2492
|
+
}
|
2493
|
+
|
2494
|
+
// Check for partial edge links.
|
2495
|
+
const int v0 = poly->verts[link->edge];
|
2496
|
+
const int v1 = poly->verts[(link->edge+1) % poly->vertCount];
|
2497
|
+
const float* left = &tile->verts[v0*3];
|
2498
|
+
const float* right = &tile->verts[v1*3];
|
2499
|
+
|
2500
|
+
// Check that the intersection lies inside the link portal.
|
2501
|
+
if (link->side == 0 || link->side == 4)
|
2502
|
+
{
|
2503
|
+
// Calculate link size.
|
2504
|
+
const float s = 1.0f/255.0f;
|
2505
|
+
float lmin = left[2] + (right[2] - left[2])*(link->bmin*s);
|
2506
|
+
float lmax = left[2] + (right[2] - left[2])*(link->bmax*s);
|
2507
|
+
if (lmin > lmax) dtSwap(lmin, lmax);
|
2508
|
+
|
2509
|
+
// Find Z intersection.
|
2510
|
+
float z = startPos[2] + (endPos[2]-startPos[2])*tmax;
|
2511
|
+
if (z >= lmin && z <= lmax)
|
2512
|
+
{
|
2513
|
+
nextRef = link->ref;
|
2514
|
+
break;
|
2515
|
+
}
|
2516
|
+
}
|
2517
|
+
else if (link->side == 2 || link->side == 6)
|
2518
|
+
{
|
2519
|
+
// Calculate link size.
|
2520
|
+
const float s = 1.0f/255.0f;
|
2521
|
+
float lmin = left[0] + (right[0] - left[0])*(link->bmin*s);
|
2522
|
+
float lmax = left[0] + (right[0] - left[0])*(link->bmax*s);
|
2523
|
+
if (lmin > lmax) dtSwap(lmin, lmax);
|
2524
|
+
|
2525
|
+
// Find X intersection.
|
2526
|
+
float x = startPos[0] + (endPos[0]-startPos[0])*tmax;
|
2527
|
+
if (x >= lmin && x <= lmax)
|
2528
|
+
{
|
2529
|
+
nextRef = link->ref;
|
2530
|
+
break;
|
2531
|
+
}
|
2532
|
+
}
|
2533
|
+
}
|
2534
|
+
|
2535
|
+
// add the cost
|
2536
|
+
if (options & DT_RAYCAST_USE_COSTS)
|
2537
|
+
{
|
2538
|
+
// compute the intersection point at the furthest end of the polygon
|
2539
|
+
// and correct the height (since the raycast moves in 2d)
|
2540
|
+
dtVcopy(lastPos, curPos);
|
2541
|
+
dtVmad(curPos, startPos, dir, hit->t);
|
2542
|
+
float* e1 = &verts[segMax*3];
|
2543
|
+
float* e2 = &verts[((segMax+1)%nv)*3];
|
2544
|
+
float eDir[3], diff[3];
|
2545
|
+
dtVsub(eDir, e2, e1);
|
2546
|
+
dtVsub(diff, curPos, e1);
|
2547
|
+
float s = dtSqr(eDir[0]) > dtSqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2];
|
2548
|
+
curPos[1] = e1[1] + eDir[1] * s;
|
2549
|
+
|
2550
|
+
hit->pathCost += filter->getCost(lastPos, curPos, prevRef, prevTile, prevPoly, curRef, tile, poly, nextRef, nextTile, nextPoly);
|
2551
|
+
}
|
2552
|
+
|
2553
|
+
if (!nextRef)
|
2554
|
+
{
|
2555
|
+
// No neighbour, we hit a wall.
|
2556
|
+
|
2557
|
+
// Calculate hit normal.
|
2558
|
+
const int a = segMax;
|
2559
|
+
const int b = segMax+1 < nv ? segMax+1 : 0;
|
2560
|
+
const float* va = &verts[a*3];
|
2561
|
+
const float* vb = &verts[b*3];
|
2562
|
+
const float dx = vb[0] - va[0];
|
2563
|
+
const float dz = vb[2] - va[2];
|
2564
|
+
hit->hitNormal[0] = dz;
|
2565
|
+
hit->hitNormal[1] = 0;
|
2566
|
+
hit->hitNormal[2] = -dx;
|
2567
|
+
dtVnormalize(hit->hitNormal);
|
2568
|
+
|
2569
|
+
hit->pathCount = n;
|
2570
|
+
return status;
|
2571
|
+
}
|
2572
|
+
|
2573
|
+
// No hit, advance to neighbour polygon.
|
2574
|
+
prevRef = curRef;
|
2575
|
+
curRef = nextRef;
|
2576
|
+
prevTile = tile;
|
2577
|
+
tile = nextTile;
|
2578
|
+
prevPoly = poly;
|
2579
|
+
poly = nextPoly;
|
2580
|
+
}
|
2581
|
+
|
2582
|
+
hit->pathCount = n;
|
2583
|
+
|
2584
|
+
return status;
|
2585
|
+
}
|
2586
|
+
|
2587
|
+
/// @par
|
2588
|
+
///
|
2589
|
+
/// At least one result array must be provided.
|
2590
|
+
///
|
2591
|
+
/// The order of the result set is from least to highest cost to reach the polygon.
|
2592
|
+
///
|
2593
|
+
/// A common use case for this method is to perform Dijkstra searches.
|
2594
|
+
/// Candidate polygons are found by searching the graph beginning at the start polygon.
|
2595
|
+
///
|
2596
|
+
/// If a polygon is not found via the graph search, even if it intersects the
|
2597
|
+
/// search circle, it will not be included in the result set. For example:
|
2598
|
+
///
|
2599
|
+
/// polyA is the start polygon.
|
2600
|
+
/// polyB shares an edge with polyA. (Is adjacent.)
|
2601
|
+
/// polyC shares an edge with polyB, but not with polyA
|
2602
|
+
/// Even if the search circle overlaps polyC, it will not be included in the
|
2603
|
+
/// result set unless polyB is also in the set.
|
2604
|
+
///
|
2605
|
+
/// The value of the center point is used as the start position for cost
|
2606
|
+
/// calculations. It is not projected onto the surface of the mesh, so its
|
2607
|
+
/// y-value will effect the costs.
|
2608
|
+
///
|
2609
|
+
/// Intersection tests occur in 2D. All polygons and the search circle are
|
2610
|
+
/// projected onto the xz-plane. So the y-value of the center point does not
|
2611
|
+
/// effect intersection tests.
|
2612
|
+
///
|
2613
|
+
/// If the result arrays are to small to hold the entire result set, they will be
|
2614
|
+
/// filled to capacity.
|
2615
|
+
///
|
2616
|
+
dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius,
|
2617
|
+
const dtQueryFilter* filter,
|
2618
|
+
dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
|
2619
|
+
int* resultCount, const int maxResult) const
|
2620
|
+
{
|
2621
|
+
dtAssert(m_nav);
|
2622
|
+
dtAssert(m_nodePool);
|
2623
|
+
dtAssert(m_openList);
|
2624
|
+
|
2625
|
+
*resultCount = 0;
|
2626
|
+
|
2627
|
+
// Validate input
|
2628
|
+
if (!startRef || !m_nav->isValidPolyRef(startRef))
|
2629
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2630
|
+
|
2631
|
+
m_nodePool->clear();
|
2632
|
+
m_openList->clear();
|
2633
|
+
|
2634
|
+
dtNode* startNode = m_nodePool->getNode(startRef);
|
2635
|
+
dtVcopy(startNode->pos, centerPos);
|
2636
|
+
startNode->pidx = 0;
|
2637
|
+
startNode->cost = 0;
|
2638
|
+
startNode->total = 0;
|
2639
|
+
startNode->id = startRef;
|
2640
|
+
startNode->flags = DT_NODE_OPEN;
|
2641
|
+
m_openList->push(startNode);
|
2642
|
+
|
2643
|
+
dtStatus status = DT_SUCCESS;
|
2644
|
+
|
2645
|
+
int n = 0;
|
2646
|
+
if (n < maxResult)
|
2647
|
+
{
|
2648
|
+
if (resultRef)
|
2649
|
+
resultRef[n] = startNode->id;
|
2650
|
+
if (resultParent)
|
2651
|
+
resultParent[n] = 0;
|
2652
|
+
if (resultCost)
|
2653
|
+
resultCost[n] = 0;
|
2654
|
+
++n;
|
2655
|
+
}
|
2656
|
+
else
|
2657
|
+
{
|
2658
|
+
status |= DT_BUFFER_TOO_SMALL;
|
2659
|
+
}
|
2660
|
+
|
2661
|
+
const float radiusSqr = dtSqr(radius);
|
2662
|
+
|
2663
|
+
while (!m_openList->empty())
|
2664
|
+
{
|
2665
|
+
dtNode* bestNode = m_openList->pop();
|
2666
|
+
bestNode->flags &= ~DT_NODE_OPEN;
|
2667
|
+
bestNode->flags |= DT_NODE_CLOSED;
|
2668
|
+
|
2669
|
+
// Get poly and tile.
|
2670
|
+
// The API input has been cheked already, skip checking internal data.
|
2671
|
+
const dtPolyRef bestRef = bestNode->id;
|
2672
|
+
const dtMeshTile* bestTile = 0;
|
2673
|
+
const dtPoly* bestPoly = 0;
|
2674
|
+
m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
|
2675
|
+
|
2676
|
+
// Get parent poly and tile.
|
2677
|
+
dtPolyRef parentRef = 0;
|
2678
|
+
const dtMeshTile* parentTile = 0;
|
2679
|
+
const dtPoly* parentPoly = 0;
|
2680
|
+
if (bestNode->pidx)
|
2681
|
+
parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
|
2682
|
+
if (parentRef)
|
2683
|
+
m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
|
2684
|
+
|
2685
|
+
for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
|
2686
|
+
{
|
2687
|
+
const dtLink* link = &bestTile->links[i];
|
2688
|
+
dtPolyRef neighbourRef = link->ref;
|
2689
|
+
// Skip invalid neighbours and do not follow back to parent.
|
2690
|
+
if (!neighbourRef || neighbourRef == parentRef)
|
2691
|
+
continue;
|
2692
|
+
|
2693
|
+
// Expand to neighbour
|
2694
|
+
const dtMeshTile* neighbourTile = 0;
|
2695
|
+
const dtPoly* neighbourPoly = 0;
|
2696
|
+
m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
|
2697
|
+
|
2698
|
+
// Do not advance if the polygon is excluded by the filter.
|
2699
|
+
if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
|
2700
|
+
continue;
|
2701
|
+
|
2702
|
+
// Find edge and calc distance to the edge.
|
2703
|
+
float va[3], vb[3];
|
2704
|
+
if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
|
2705
|
+
continue;
|
2706
|
+
|
2707
|
+
// If the circle is not touching the next polygon, skip it.
|
2708
|
+
float tseg;
|
2709
|
+
float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
|
2710
|
+
if (distSqr > radiusSqr)
|
2711
|
+
continue;
|
2712
|
+
|
2713
|
+
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
|
2714
|
+
if (!neighbourNode)
|
2715
|
+
{
|
2716
|
+
status |= DT_OUT_OF_NODES;
|
2717
|
+
continue;
|
2718
|
+
}
|
2719
|
+
|
2720
|
+
if (neighbourNode->flags & DT_NODE_CLOSED)
|
2721
|
+
continue;
|
2722
|
+
|
2723
|
+
// Cost
|
2724
|
+
if (neighbourNode->flags == 0)
|
2725
|
+
dtVlerp(neighbourNode->pos, va, vb, 0.5f);
|
2726
|
+
|
2727
|
+
const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
|
2728
|
+
|
2729
|
+
// The node is already in open list and the new result is worse, skip.
|
2730
|
+
if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
|
2731
|
+
continue;
|
2732
|
+
|
2733
|
+
neighbourNode->id = neighbourRef;
|
2734
|
+
neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
|
2735
|
+
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
|
2736
|
+
neighbourNode->total = total;
|
2737
|
+
|
2738
|
+
if (neighbourNode->flags & DT_NODE_OPEN)
|
2739
|
+
{
|
2740
|
+
m_openList->modify(neighbourNode);
|
2741
|
+
}
|
2742
|
+
else
|
2743
|
+
{
|
2744
|
+
if (n < maxResult)
|
2745
|
+
{
|
2746
|
+
if (resultRef)
|
2747
|
+
resultRef[n] = neighbourNode->id;
|
2748
|
+
if (resultParent)
|
2749
|
+
resultParent[n] = m_nodePool->getNodeAtIdx(neighbourNode->pidx)->id;
|
2750
|
+
if (resultCost)
|
2751
|
+
resultCost[n] = neighbourNode->total;
|
2752
|
+
++n;
|
2753
|
+
}
|
2754
|
+
else
|
2755
|
+
{
|
2756
|
+
status |= DT_BUFFER_TOO_SMALL;
|
2757
|
+
}
|
2758
|
+
neighbourNode->flags = DT_NODE_OPEN;
|
2759
|
+
m_openList->push(neighbourNode);
|
2760
|
+
}
|
2761
|
+
}
|
2762
|
+
}
|
2763
|
+
|
2764
|
+
*resultCount = n;
|
2765
|
+
|
2766
|
+
return status;
|
2767
|
+
}
|
2768
|
+
|
2769
|
+
/// @par
|
2770
|
+
///
|
2771
|
+
/// The order of the result set is from least to highest cost.
|
2772
|
+
///
|
2773
|
+
/// At least one result array must be provided.
|
2774
|
+
///
|
2775
|
+
/// A common use case for this method is to perform Dijkstra searches.
|
2776
|
+
/// Candidate polygons are found by searching the graph beginning at the start
|
2777
|
+
/// polygon.
|
2778
|
+
///
|
2779
|
+
/// The same intersection test restrictions that apply to findPolysAroundCircle()
|
2780
|
+
/// method apply to this method.
|
2781
|
+
///
|
2782
|
+
/// The 3D centroid of the search polygon is used as the start position for cost
|
2783
|
+
/// calculations.
|
2784
|
+
///
|
2785
|
+
/// Intersection tests occur in 2D. All polygons are projected onto the
|
2786
|
+
/// xz-plane. So the y-values of the vertices do not effect intersection tests.
|
2787
|
+
///
|
2788
|
+
/// If the result arrays are is too small to hold the entire result set, they will
|
2789
|
+
/// be filled to capacity.
|
2790
|
+
///
|
2791
|
+
dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts,
|
2792
|
+
const dtQueryFilter* filter,
|
2793
|
+
dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
|
2794
|
+
int* resultCount, const int maxResult) const
|
2795
|
+
{
|
2796
|
+
dtAssert(m_nav);
|
2797
|
+
dtAssert(m_nodePool);
|
2798
|
+
dtAssert(m_openList);
|
2799
|
+
|
2800
|
+
*resultCount = 0;
|
2801
|
+
|
2802
|
+
// Validate input
|
2803
|
+
if (!startRef || !m_nav->isValidPolyRef(startRef))
|
2804
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2805
|
+
|
2806
|
+
m_nodePool->clear();
|
2807
|
+
m_openList->clear();
|
2808
|
+
|
2809
|
+
float centerPos[3] = {0,0,0};
|
2810
|
+
for (int i = 0; i < nverts; ++i)
|
2811
|
+
dtVadd(centerPos,centerPos,&verts[i*3]);
|
2812
|
+
dtVscale(centerPos,centerPos,1.0f/nverts);
|
2813
|
+
|
2814
|
+
dtNode* startNode = m_nodePool->getNode(startRef);
|
2815
|
+
dtVcopy(startNode->pos, centerPos);
|
2816
|
+
startNode->pidx = 0;
|
2817
|
+
startNode->cost = 0;
|
2818
|
+
startNode->total = 0;
|
2819
|
+
startNode->id = startRef;
|
2820
|
+
startNode->flags = DT_NODE_OPEN;
|
2821
|
+
m_openList->push(startNode);
|
2822
|
+
|
2823
|
+
dtStatus status = DT_SUCCESS;
|
2824
|
+
|
2825
|
+
int n = 0;
|
2826
|
+
if (n < maxResult)
|
2827
|
+
{
|
2828
|
+
if (resultRef)
|
2829
|
+
resultRef[n] = startNode->id;
|
2830
|
+
if (resultParent)
|
2831
|
+
resultParent[n] = 0;
|
2832
|
+
if (resultCost)
|
2833
|
+
resultCost[n] = 0;
|
2834
|
+
++n;
|
2835
|
+
}
|
2836
|
+
else
|
2837
|
+
{
|
2838
|
+
status |= DT_BUFFER_TOO_SMALL;
|
2839
|
+
}
|
2840
|
+
|
2841
|
+
while (!m_openList->empty())
|
2842
|
+
{
|
2843
|
+
dtNode* bestNode = m_openList->pop();
|
2844
|
+
bestNode->flags &= ~DT_NODE_OPEN;
|
2845
|
+
bestNode->flags |= DT_NODE_CLOSED;
|
2846
|
+
|
2847
|
+
// Get poly and tile.
|
2848
|
+
// The API input has been cheked already, skip checking internal data.
|
2849
|
+
const dtPolyRef bestRef = bestNode->id;
|
2850
|
+
const dtMeshTile* bestTile = 0;
|
2851
|
+
const dtPoly* bestPoly = 0;
|
2852
|
+
m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
|
2853
|
+
|
2854
|
+
// Get parent poly and tile.
|
2855
|
+
dtPolyRef parentRef = 0;
|
2856
|
+
const dtMeshTile* parentTile = 0;
|
2857
|
+
const dtPoly* parentPoly = 0;
|
2858
|
+
if (bestNode->pidx)
|
2859
|
+
parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
|
2860
|
+
if (parentRef)
|
2861
|
+
m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
|
2862
|
+
|
2863
|
+
for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
|
2864
|
+
{
|
2865
|
+
const dtLink* link = &bestTile->links[i];
|
2866
|
+
dtPolyRef neighbourRef = link->ref;
|
2867
|
+
// Skip invalid neighbours and do not follow back to parent.
|
2868
|
+
if (!neighbourRef || neighbourRef == parentRef)
|
2869
|
+
continue;
|
2870
|
+
|
2871
|
+
// Expand to neighbour
|
2872
|
+
const dtMeshTile* neighbourTile = 0;
|
2873
|
+
const dtPoly* neighbourPoly = 0;
|
2874
|
+
m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
|
2875
|
+
|
2876
|
+
// Do not advance if the polygon is excluded by the filter.
|
2877
|
+
if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
|
2878
|
+
continue;
|
2879
|
+
|
2880
|
+
// Find edge and calc distance to the edge.
|
2881
|
+
float va[3], vb[3];
|
2882
|
+
if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
|
2883
|
+
continue;
|
2884
|
+
|
2885
|
+
// If the poly is not touching the edge to the next polygon, skip the connection it.
|
2886
|
+
float tmin, tmax;
|
2887
|
+
int segMin, segMax;
|
2888
|
+
if (!dtIntersectSegmentPoly2D(va, vb, verts, nverts, tmin, tmax, segMin, segMax))
|
2889
|
+
continue;
|
2890
|
+
if (tmin > 1.0f || tmax < 0.0f)
|
2891
|
+
continue;
|
2892
|
+
|
2893
|
+
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
|
2894
|
+
if (!neighbourNode)
|
2895
|
+
{
|
2896
|
+
status |= DT_OUT_OF_NODES;
|
2897
|
+
continue;
|
2898
|
+
}
|
2899
|
+
|
2900
|
+
if (neighbourNode->flags & DT_NODE_CLOSED)
|
2901
|
+
continue;
|
2902
|
+
|
2903
|
+
// Cost
|
2904
|
+
if (neighbourNode->flags == 0)
|
2905
|
+
dtVlerp(neighbourNode->pos, va, vb, 0.5f);
|
2906
|
+
|
2907
|
+
const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
|
2908
|
+
|
2909
|
+
// The node is already in open list and the new result is worse, skip.
|
2910
|
+
if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
|
2911
|
+
continue;
|
2912
|
+
|
2913
|
+
neighbourNode->id = neighbourRef;
|
2914
|
+
neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
|
2915
|
+
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
|
2916
|
+
neighbourNode->total = total;
|
2917
|
+
|
2918
|
+
if (neighbourNode->flags & DT_NODE_OPEN)
|
2919
|
+
{
|
2920
|
+
m_openList->modify(neighbourNode);
|
2921
|
+
}
|
2922
|
+
else
|
2923
|
+
{
|
2924
|
+
if (n < maxResult)
|
2925
|
+
{
|
2926
|
+
if (resultRef)
|
2927
|
+
resultRef[n] = neighbourNode->id;
|
2928
|
+
if (resultParent)
|
2929
|
+
resultParent[n] = m_nodePool->getNodeAtIdx(neighbourNode->pidx)->id;
|
2930
|
+
if (resultCost)
|
2931
|
+
resultCost[n] = neighbourNode->total;
|
2932
|
+
++n;
|
2933
|
+
}
|
2934
|
+
else
|
2935
|
+
{
|
2936
|
+
status |= DT_BUFFER_TOO_SMALL;
|
2937
|
+
}
|
2938
|
+
neighbourNode->flags = DT_NODE_OPEN;
|
2939
|
+
m_openList->push(neighbourNode);
|
2940
|
+
}
|
2941
|
+
}
|
2942
|
+
}
|
2943
|
+
|
2944
|
+
*resultCount = n;
|
2945
|
+
|
2946
|
+
return status;
|
2947
|
+
}
|
2948
|
+
|
2949
|
+
/// @par
|
2950
|
+
///
|
2951
|
+
/// This method is optimized for a small search radius and small number of result
|
2952
|
+
/// polygons.
|
2953
|
+
///
|
2954
|
+
/// Candidate polygons are found by searching the navigation graph beginning at
|
2955
|
+
/// the start polygon.
|
2956
|
+
///
|
2957
|
+
/// The same intersection test restrictions that apply to the findPolysAroundCircle
|
2958
|
+
/// mehtod applies to this method.
|
2959
|
+
///
|
2960
|
+
/// The value of the center point is used as the start point for cost calculations.
|
2961
|
+
/// It is not projected onto the surface of the mesh, so its y-value will effect
|
2962
|
+
/// the costs.
|
2963
|
+
///
|
2964
|
+
/// Intersection tests occur in 2D. All polygons and the search circle are
|
2965
|
+
/// projected onto the xz-plane. So the y-value of the center point does not
|
2966
|
+
/// effect intersection tests.
|
2967
|
+
///
|
2968
|
+
/// If the result arrays are is too small to hold the entire result set, they will
|
2969
|
+
/// be filled to capacity.
|
2970
|
+
///
|
2971
|
+
dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius,
|
2972
|
+
const dtQueryFilter* filter,
|
2973
|
+
dtPolyRef* resultRef, dtPolyRef* resultParent,
|
2974
|
+
int* resultCount, const int maxResult) const
|
2975
|
+
{
|
2976
|
+
dtAssert(m_nav);
|
2977
|
+
dtAssert(m_tinyNodePool);
|
2978
|
+
|
2979
|
+
*resultCount = 0;
|
2980
|
+
|
2981
|
+
// Validate input
|
2982
|
+
if (!startRef || !m_nav->isValidPolyRef(startRef))
|
2983
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
2984
|
+
|
2985
|
+
static const int MAX_STACK = 48;
|
2986
|
+
dtNode* stack[MAX_STACK];
|
2987
|
+
int nstack = 0;
|
2988
|
+
|
2989
|
+
m_tinyNodePool->clear();
|
2990
|
+
|
2991
|
+
dtNode* startNode = m_tinyNodePool->getNode(startRef);
|
2992
|
+
startNode->pidx = 0;
|
2993
|
+
startNode->id = startRef;
|
2994
|
+
startNode->flags = DT_NODE_CLOSED;
|
2995
|
+
stack[nstack++] = startNode;
|
2996
|
+
|
2997
|
+
const float radiusSqr = dtSqr(radius);
|
2998
|
+
|
2999
|
+
float pa[DT_VERTS_PER_POLYGON*3];
|
3000
|
+
float pb[DT_VERTS_PER_POLYGON*3];
|
3001
|
+
|
3002
|
+
dtStatus status = DT_SUCCESS;
|
3003
|
+
|
3004
|
+
int n = 0;
|
3005
|
+
if (n < maxResult)
|
3006
|
+
{
|
3007
|
+
resultRef[n] = startNode->id;
|
3008
|
+
if (resultParent)
|
3009
|
+
resultParent[n] = 0;
|
3010
|
+
++n;
|
3011
|
+
}
|
3012
|
+
else
|
3013
|
+
{
|
3014
|
+
status |= DT_BUFFER_TOO_SMALL;
|
3015
|
+
}
|
3016
|
+
|
3017
|
+
while (nstack)
|
3018
|
+
{
|
3019
|
+
// Pop front.
|
3020
|
+
dtNode* curNode = stack[0];
|
3021
|
+
for (int i = 0; i < nstack-1; ++i)
|
3022
|
+
stack[i] = stack[i+1];
|
3023
|
+
nstack--;
|
3024
|
+
|
3025
|
+
// Get poly and tile.
|
3026
|
+
// The API input has been cheked already, skip checking internal data.
|
3027
|
+
const dtPolyRef curRef = curNode->id;
|
3028
|
+
const dtMeshTile* curTile = 0;
|
3029
|
+
const dtPoly* curPoly = 0;
|
3030
|
+
m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly);
|
3031
|
+
|
3032
|
+
for (unsigned int i = curPoly->firstLink; i != DT_NULL_LINK; i = curTile->links[i].next)
|
3033
|
+
{
|
3034
|
+
const dtLink* link = &curTile->links[i];
|
3035
|
+
dtPolyRef neighbourRef = link->ref;
|
3036
|
+
// Skip invalid neighbours.
|
3037
|
+
if (!neighbourRef)
|
3038
|
+
continue;
|
3039
|
+
|
3040
|
+
// Skip if cannot alloca more nodes.
|
3041
|
+
dtNode* neighbourNode = m_tinyNodePool->getNode(neighbourRef);
|
3042
|
+
if (!neighbourNode)
|
3043
|
+
continue;
|
3044
|
+
// Skip visited.
|
3045
|
+
if (neighbourNode->flags & DT_NODE_CLOSED)
|
3046
|
+
continue;
|
3047
|
+
|
3048
|
+
// Expand to neighbour
|
3049
|
+
const dtMeshTile* neighbourTile = 0;
|
3050
|
+
const dtPoly* neighbourPoly = 0;
|
3051
|
+
m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
|
3052
|
+
|
3053
|
+
// Skip off-mesh connections.
|
3054
|
+
if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
3055
|
+
continue;
|
3056
|
+
|
3057
|
+
// Do not advance if the polygon is excluded by the filter.
|
3058
|
+
if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
|
3059
|
+
continue;
|
3060
|
+
|
3061
|
+
// Find edge and calc distance to the edge.
|
3062
|
+
float va[3], vb[3];
|
3063
|
+
if (!getPortalPoints(curRef, curPoly, curTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
|
3064
|
+
continue;
|
3065
|
+
|
3066
|
+
// If the circle is not touching the next polygon, skip it.
|
3067
|
+
float tseg;
|
3068
|
+
float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
|
3069
|
+
if (distSqr > radiusSqr)
|
3070
|
+
continue;
|
3071
|
+
|
3072
|
+
// Mark node visited, this is done before the overlap test so that
|
3073
|
+
// we will not visit the poly again if the test fails.
|
3074
|
+
neighbourNode->flags |= DT_NODE_CLOSED;
|
3075
|
+
neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode);
|
3076
|
+
|
3077
|
+
// Check that the polygon does not collide with existing polygons.
|
3078
|
+
|
3079
|
+
// Collect vertices of the neighbour poly.
|
3080
|
+
const int npa = neighbourPoly->vertCount;
|
3081
|
+
for (int k = 0; k < npa; ++k)
|
3082
|
+
dtVcopy(&pa[k*3], &neighbourTile->verts[neighbourPoly->verts[k]*3]);
|
3083
|
+
|
3084
|
+
bool overlap = false;
|
3085
|
+
for (int j = 0; j < n; ++j)
|
3086
|
+
{
|
3087
|
+
dtPolyRef pastRef = resultRef[j];
|
3088
|
+
|
3089
|
+
// Connected polys do not overlap.
|
3090
|
+
bool connected = false;
|
3091
|
+
for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next)
|
3092
|
+
{
|
3093
|
+
if (curTile->links[k].ref == pastRef)
|
3094
|
+
{
|
3095
|
+
connected = true;
|
3096
|
+
break;
|
3097
|
+
}
|
3098
|
+
}
|
3099
|
+
if (connected)
|
3100
|
+
continue;
|
3101
|
+
|
3102
|
+
// Potentially overlapping.
|
3103
|
+
const dtMeshTile* pastTile = 0;
|
3104
|
+
const dtPoly* pastPoly = 0;
|
3105
|
+
m_nav->getTileAndPolyByRefUnsafe(pastRef, &pastTile, &pastPoly);
|
3106
|
+
|
3107
|
+
// Get vertices and test overlap
|
3108
|
+
const int npb = pastPoly->vertCount;
|
3109
|
+
for (int k = 0; k < npb; ++k)
|
3110
|
+
dtVcopy(&pb[k*3], &pastTile->verts[pastPoly->verts[k]*3]);
|
3111
|
+
|
3112
|
+
if (dtOverlapPolyPoly2D(pa,npa, pb,npb))
|
3113
|
+
{
|
3114
|
+
overlap = true;
|
3115
|
+
break;
|
3116
|
+
}
|
3117
|
+
}
|
3118
|
+
if (overlap)
|
3119
|
+
continue;
|
3120
|
+
|
3121
|
+
// This poly is fine, store and advance to the poly.
|
3122
|
+
if (n < maxResult)
|
3123
|
+
{
|
3124
|
+
resultRef[n] = neighbourRef;
|
3125
|
+
if (resultParent)
|
3126
|
+
resultParent[n] = curRef;
|
3127
|
+
++n;
|
3128
|
+
}
|
3129
|
+
else
|
3130
|
+
{
|
3131
|
+
status |= DT_BUFFER_TOO_SMALL;
|
3132
|
+
}
|
3133
|
+
|
3134
|
+
if (nstack < MAX_STACK)
|
3135
|
+
{
|
3136
|
+
stack[nstack++] = neighbourNode;
|
3137
|
+
}
|
3138
|
+
}
|
3139
|
+
}
|
3140
|
+
|
3141
|
+
*resultCount = n;
|
3142
|
+
|
3143
|
+
return status;
|
3144
|
+
}
|
3145
|
+
|
3146
|
+
|
3147
|
+
struct dtSegInterval
|
3148
|
+
{
|
3149
|
+
dtPolyRef ref;
|
3150
|
+
short tmin, tmax;
|
3151
|
+
};
|
3152
|
+
|
3153
|
+
static void insertInterval(dtSegInterval* ints, int& nints, const int maxInts,
|
3154
|
+
const short tmin, const short tmax, const dtPolyRef ref)
|
3155
|
+
{
|
3156
|
+
if (nints+1 > maxInts) return;
|
3157
|
+
// Find insertion point.
|
3158
|
+
int idx = 0;
|
3159
|
+
while (idx < nints)
|
3160
|
+
{
|
3161
|
+
if (tmax <= ints[idx].tmin)
|
3162
|
+
break;
|
3163
|
+
idx++;
|
3164
|
+
}
|
3165
|
+
// Move current results.
|
3166
|
+
if (nints-idx)
|
3167
|
+
memmove(ints+idx+1, ints+idx, sizeof(dtSegInterval)*(nints-idx));
|
3168
|
+
// Store
|
3169
|
+
ints[idx].ref = ref;
|
3170
|
+
ints[idx].tmin = tmin;
|
3171
|
+
ints[idx].tmax = tmax;
|
3172
|
+
nints++;
|
3173
|
+
}
|
3174
|
+
|
3175
|
+
/// @par
|
3176
|
+
///
|
3177
|
+
/// If the @p segmentRefs parameter is provided, then all polygon segments will be returned.
|
3178
|
+
/// Otherwise only the wall segments are returned.
|
3179
|
+
///
|
3180
|
+
/// A segment that is normally a portal will be included in the result set as a
|
3181
|
+
/// wall if the @p filter results in the neighbor polygon becoomming impassable.
|
3182
|
+
///
|
3183
|
+
/// The @p segmentVerts and @p segmentRefs buffers should normally be sized for the
|
3184
|
+
/// maximum segments per polygon of the source navigation mesh.
|
3185
|
+
///
|
3186
|
+
dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter,
|
3187
|
+
float* segmentVerts, dtPolyRef* segmentRefs, int* segmentCount,
|
3188
|
+
const int maxSegments) const
|
3189
|
+
{
|
3190
|
+
dtAssert(m_nav);
|
3191
|
+
|
3192
|
+
*segmentCount = 0;
|
3193
|
+
|
3194
|
+
const dtMeshTile* tile = 0;
|
3195
|
+
const dtPoly* poly = 0;
|
3196
|
+
if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
|
3197
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
3198
|
+
|
3199
|
+
int n = 0;
|
3200
|
+
static const int MAX_INTERVAL = 16;
|
3201
|
+
dtSegInterval ints[MAX_INTERVAL];
|
3202
|
+
int nints;
|
3203
|
+
|
3204
|
+
const bool storePortals = segmentRefs != 0;
|
3205
|
+
|
3206
|
+
dtStatus status = DT_SUCCESS;
|
3207
|
+
|
3208
|
+
for (int i = 0, j = (int)poly->vertCount-1; i < (int)poly->vertCount; j = i++)
|
3209
|
+
{
|
3210
|
+
// Skip non-solid edges.
|
3211
|
+
nints = 0;
|
3212
|
+
if (poly->neis[j] & DT_EXT_LINK)
|
3213
|
+
{
|
3214
|
+
// Tile border.
|
3215
|
+
for (unsigned int k = poly->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
|
3216
|
+
{
|
3217
|
+
const dtLink* link = &tile->links[k];
|
3218
|
+
if (link->edge == j)
|
3219
|
+
{
|
3220
|
+
if (link->ref != 0)
|
3221
|
+
{
|
3222
|
+
const dtMeshTile* neiTile = 0;
|
3223
|
+
const dtPoly* neiPoly = 0;
|
3224
|
+
m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
|
3225
|
+
if (filter->passFilter(link->ref, neiTile, neiPoly))
|
3226
|
+
{
|
3227
|
+
insertInterval(ints, nints, MAX_INTERVAL, link->bmin, link->bmax, link->ref);
|
3228
|
+
}
|
3229
|
+
}
|
3230
|
+
}
|
3231
|
+
}
|
3232
|
+
}
|
3233
|
+
else
|
3234
|
+
{
|
3235
|
+
// Internal edge
|
3236
|
+
dtPolyRef neiRef = 0;
|
3237
|
+
if (poly->neis[j])
|
3238
|
+
{
|
3239
|
+
const unsigned int idx = (unsigned int)(poly->neis[j]-1);
|
3240
|
+
neiRef = m_nav->getPolyRefBase(tile) | idx;
|
3241
|
+
if (!filter->passFilter(neiRef, tile, &tile->polys[idx]))
|
3242
|
+
neiRef = 0;
|
3243
|
+
}
|
3244
|
+
|
3245
|
+
// If the edge leads to another polygon and portals are not stored, skip.
|
3246
|
+
if (neiRef != 0 && !storePortals)
|
3247
|
+
continue;
|
3248
|
+
|
3249
|
+
if (n < maxSegments)
|
3250
|
+
{
|
3251
|
+
const float* vj = &tile->verts[poly->verts[j]*3];
|
3252
|
+
const float* vi = &tile->verts[poly->verts[i]*3];
|
3253
|
+
float* seg = &segmentVerts[n*6];
|
3254
|
+
dtVcopy(seg+0, vj);
|
3255
|
+
dtVcopy(seg+3, vi);
|
3256
|
+
if (segmentRefs)
|
3257
|
+
segmentRefs[n] = neiRef;
|
3258
|
+
n++;
|
3259
|
+
}
|
3260
|
+
else
|
3261
|
+
{
|
3262
|
+
status |= DT_BUFFER_TOO_SMALL;
|
3263
|
+
}
|
3264
|
+
|
3265
|
+
continue;
|
3266
|
+
}
|
3267
|
+
|
3268
|
+
// Add sentinels
|
3269
|
+
insertInterval(ints, nints, MAX_INTERVAL, -1, 0, 0);
|
3270
|
+
insertInterval(ints, nints, MAX_INTERVAL, 255, 256, 0);
|
3271
|
+
|
3272
|
+
// Store segments.
|
3273
|
+
const float* vj = &tile->verts[poly->verts[j]*3];
|
3274
|
+
const float* vi = &tile->verts[poly->verts[i]*3];
|
3275
|
+
for (int k = 1; k < nints; ++k)
|
3276
|
+
{
|
3277
|
+
// Portal segment.
|
3278
|
+
if (storePortals && ints[k].ref)
|
3279
|
+
{
|
3280
|
+
const float tmin = ints[k].tmin/255.0f;
|
3281
|
+
const float tmax = ints[k].tmax/255.0f;
|
3282
|
+
if (n < maxSegments)
|
3283
|
+
{
|
3284
|
+
float* seg = &segmentVerts[n*6];
|
3285
|
+
dtVlerp(seg+0, vj,vi, tmin);
|
3286
|
+
dtVlerp(seg+3, vj,vi, tmax);
|
3287
|
+
if (segmentRefs)
|
3288
|
+
segmentRefs[n] = ints[k].ref;
|
3289
|
+
n++;
|
3290
|
+
}
|
3291
|
+
else
|
3292
|
+
{
|
3293
|
+
status |= DT_BUFFER_TOO_SMALL;
|
3294
|
+
}
|
3295
|
+
}
|
3296
|
+
|
3297
|
+
// Wall segment.
|
3298
|
+
const int imin = ints[k-1].tmax;
|
3299
|
+
const int imax = ints[k].tmin;
|
3300
|
+
if (imin != imax)
|
3301
|
+
{
|
3302
|
+
const float tmin = imin/255.0f;
|
3303
|
+
const float tmax = imax/255.0f;
|
3304
|
+
if (n < maxSegments)
|
3305
|
+
{
|
3306
|
+
float* seg = &segmentVerts[n*6];
|
3307
|
+
dtVlerp(seg+0, vj,vi, tmin);
|
3308
|
+
dtVlerp(seg+3, vj,vi, tmax);
|
3309
|
+
if (segmentRefs)
|
3310
|
+
segmentRefs[n] = 0;
|
3311
|
+
n++;
|
3312
|
+
}
|
3313
|
+
else
|
3314
|
+
{
|
3315
|
+
status |= DT_BUFFER_TOO_SMALL;
|
3316
|
+
}
|
3317
|
+
}
|
3318
|
+
}
|
3319
|
+
}
|
3320
|
+
|
3321
|
+
*segmentCount = n;
|
3322
|
+
|
3323
|
+
return status;
|
3324
|
+
}
|
3325
|
+
|
3326
|
+
/// @par
|
3327
|
+
///
|
3328
|
+
/// @p hitPos is not adjusted using the height detail data.
|
3329
|
+
///
|
3330
|
+
/// @p hitDist will equal the search radius if there is no wall within the
|
3331
|
+
/// radius. In this case the values of @p hitPos and @p hitNormal are
|
3332
|
+
/// undefined.
|
3333
|
+
///
|
3334
|
+
/// The normal will become unpredicable if @p hitDist is a very small number.
|
3335
|
+
///
|
3336
|
+
dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius,
|
3337
|
+
const dtQueryFilter* filter,
|
3338
|
+
float* hitDist, float* hitPos, float* hitNormal) const
|
3339
|
+
{
|
3340
|
+
dtAssert(m_nav);
|
3341
|
+
dtAssert(m_nodePool);
|
3342
|
+
dtAssert(m_openList);
|
3343
|
+
|
3344
|
+
// Validate input
|
3345
|
+
if (!startRef || !m_nav->isValidPolyRef(startRef))
|
3346
|
+
return DT_FAILURE | DT_INVALID_PARAM;
|
3347
|
+
|
3348
|
+
m_nodePool->clear();
|
3349
|
+
m_openList->clear();
|
3350
|
+
|
3351
|
+
dtNode* startNode = m_nodePool->getNode(startRef);
|
3352
|
+
dtVcopy(startNode->pos, centerPos);
|
3353
|
+
startNode->pidx = 0;
|
3354
|
+
startNode->cost = 0;
|
3355
|
+
startNode->total = 0;
|
3356
|
+
startNode->id = startRef;
|
3357
|
+
startNode->flags = DT_NODE_OPEN;
|
3358
|
+
m_openList->push(startNode);
|
3359
|
+
|
3360
|
+
float radiusSqr = dtSqr(maxRadius);
|
3361
|
+
|
3362
|
+
dtStatus status = DT_SUCCESS;
|
3363
|
+
|
3364
|
+
while (!m_openList->empty())
|
3365
|
+
{
|
3366
|
+
dtNode* bestNode = m_openList->pop();
|
3367
|
+
bestNode->flags &= ~DT_NODE_OPEN;
|
3368
|
+
bestNode->flags |= DT_NODE_CLOSED;
|
3369
|
+
|
3370
|
+
// Get poly and tile.
|
3371
|
+
// The API input has been cheked already, skip checking internal data.
|
3372
|
+
const dtPolyRef bestRef = bestNode->id;
|
3373
|
+
const dtMeshTile* bestTile = 0;
|
3374
|
+
const dtPoly* bestPoly = 0;
|
3375
|
+
m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
|
3376
|
+
|
3377
|
+
// Get parent poly and tile.
|
3378
|
+
dtPolyRef parentRef = 0;
|
3379
|
+
const dtMeshTile* parentTile = 0;
|
3380
|
+
const dtPoly* parentPoly = 0;
|
3381
|
+
if (bestNode->pidx)
|
3382
|
+
parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
|
3383
|
+
if (parentRef)
|
3384
|
+
m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
|
3385
|
+
|
3386
|
+
// Hit test walls.
|
3387
|
+
for (int i = 0, j = (int)bestPoly->vertCount-1; i < (int)bestPoly->vertCount; j = i++)
|
3388
|
+
{
|
3389
|
+
// Skip non-solid edges.
|
3390
|
+
if (bestPoly->neis[j] & DT_EXT_LINK)
|
3391
|
+
{
|
3392
|
+
// Tile border.
|
3393
|
+
bool solid = true;
|
3394
|
+
for (unsigned int k = bestPoly->firstLink; k != DT_NULL_LINK; k = bestTile->links[k].next)
|
3395
|
+
{
|
3396
|
+
const dtLink* link = &bestTile->links[k];
|
3397
|
+
if (link->edge == j)
|
3398
|
+
{
|
3399
|
+
if (link->ref != 0)
|
3400
|
+
{
|
3401
|
+
const dtMeshTile* neiTile = 0;
|
3402
|
+
const dtPoly* neiPoly = 0;
|
3403
|
+
m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
|
3404
|
+
if (filter->passFilter(link->ref, neiTile, neiPoly))
|
3405
|
+
solid = false;
|
3406
|
+
}
|
3407
|
+
break;
|
3408
|
+
}
|
3409
|
+
}
|
3410
|
+
if (!solid) continue;
|
3411
|
+
}
|
3412
|
+
else if (bestPoly->neis[j])
|
3413
|
+
{
|
3414
|
+
// Internal edge
|
3415
|
+
const unsigned int idx = (unsigned int)(bestPoly->neis[j]-1);
|
3416
|
+
const dtPolyRef ref = m_nav->getPolyRefBase(bestTile) | idx;
|
3417
|
+
if (filter->passFilter(ref, bestTile, &bestTile->polys[idx]))
|
3418
|
+
continue;
|
3419
|
+
}
|
3420
|
+
|
3421
|
+
// Calc distance to the edge.
|
3422
|
+
const float* vj = &bestTile->verts[bestPoly->verts[j]*3];
|
3423
|
+
const float* vi = &bestTile->verts[bestPoly->verts[i]*3];
|
3424
|
+
float tseg;
|
3425
|
+
float distSqr = dtDistancePtSegSqr2D(centerPos, vj, vi, tseg);
|
3426
|
+
|
3427
|
+
// Edge is too far, skip.
|
3428
|
+
if (distSqr > radiusSqr)
|
3429
|
+
continue;
|
3430
|
+
|
3431
|
+
// Hit wall, update radius.
|
3432
|
+
radiusSqr = distSqr;
|
3433
|
+
// Calculate hit pos.
|
3434
|
+
hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg;
|
3435
|
+
hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg;
|
3436
|
+
hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg;
|
3437
|
+
}
|
3438
|
+
|
3439
|
+
for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
|
3440
|
+
{
|
3441
|
+
const dtLink* link = &bestTile->links[i];
|
3442
|
+
dtPolyRef neighbourRef = link->ref;
|
3443
|
+
// Skip invalid neighbours and do not follow back to parent.
|
3444
|
+
if (!neighbourRef || neighbourRef == parentRef)
|
3445
|
+
continue;
|
3446
|
+
|
3447
|
+
// Expand to neighbour.
|
3448
|
+
const dtMeshTile* neighbourTile = 0;
|
3449
|
+
const dtPoly* neighbourPoly = 0;
|
3450
|
+
m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
|
3451
|
+
|
3452
|
+
// Skip off-mesh connections.
|
3453
|
+
if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
|
3454
|
+
continue;
|
3455
|
+
|
3456
|
+
// Calc distance to the edge.
|
3457
|
+
const float* va = &bestTile->verts[bestPoly->verts[link->edge]*3];
|
3458
|
+
const float* vb = &bestTile->verts[bestPoly->verts[(link->edge+1) % bestPoly->vertCount]*3];
|
3459
|
+
float tseg;
|
3460
|
+
float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
|
3461
|
+
|
3462
|
+
// If the circle is not touching the next polygon, skip it.
|
3463
|
+
if (distSqr > radiusSqr)
|
3464
|
+
continue;
|
3465
|
+
|
3466
|
+
if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
|
3467
|
+
continue;
|
3468
|
+
|
3469
|
+
dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
|
3470
|
+
if (!neighbourNode)
|
3471
|
+
{
|
3472
|
+
status |= DT_OUT_OF_NODES;
|
3473
|
+
continue;
|
3474
|
+
}
|
3475
|
+
|
3476
|
+
if (neighbourNode->flags & DT_NODE_CLOSED)
|
3477
|
+
continue;
|
3478
|
+
|
3479
|
+
// Cost
|
3480
|
+
if (neighbourNode->flags == 0)
|
3481
|
+
{
|
3482
|
+
getEdgeMidPoint(bestRef, bestPoly, bestTile,
|
3483
|
+
neighbourRef, neighbourPoly, neighbourTile, neighbourNode->pos);
|
3484
|
+
}
|
3485
|
+
|
3486
|
+
const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
|
3487
|
+
|
3488
|
+
// The node is already in open list and the new result is worse, skip.
|
3489
|
+
if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
|
3490
|
+
continue;
|
3491
|
+
|
3492
|
+
neighbourNode->id = neighbourRef;
|
3493
|
+
neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
|
3494
|
+
neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
|
3495
|
+
neighbourNode->total = total;
|
3496
|
+
|
3497
|
+
if (neighbourNode->flags & DT_NODE_OPEN)
|
3498
|
+
{
|
3499
|
+
m_openList->modify(neighbourNode);
|
3500
|
+
}
|
3501
|
+
else
|
3502
|
+
{
|
3503
|
+
neighbourNode->flags |= DT_NODE_OPEN;
|
3504
|
+
m_openList->push(neighbourNode);
|
3505
|
+
}
|
3506
|
+
}
|
3507
|
+
}
|
3508
|
+
|
3509
|
+
// Calc hit normal.
|
3510
|
+
dtVsub(hitNormal, centerPos, hitPos);
|
3511
|
+
dtVnormalize(hitNormal);
|
3512
|
+
|
3513
|
+
*hitDist = dtMathSqrtf(radiusSqr);
|
3514
|
+
|
3515
|
+
return status;
|
3516
|
+
}
|
3517
|
+
|
3518
|
+
bool dtNavMeshQuery::isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) const
|
3519
|
+
{
|
3520
|
+
const dtMeshTile* tile = 0;
|
3521
|
+
const dtPoly* poly = 0;
|
3522
|
+
dtStatus status = m_nav->getTileAndPolyByRef(ref, &tile, &poly);
|
3523
|
+
// If cannot get polygon, assume it does not exists and boundary is invalid.
|
3524
|
+
if (dtStatusFailed(status))
|
3525
|
+
return false;
|
3526
|
+
// If cannot pass filter, assume flags has changed and boundary is invalid.
|
3527
|
+
if (!filter->passFilter(ref, tile, poly))
|
3528
|
+
return false;
|
3529
|
+
return true;
|
3530
|
+
}
|
3531
|
+
|
3532
|
+
/// @par
|
3533
|
+
///
|
3534
|
+
/// The closed list is the list of polygons that were fully evaluated during
|
3535
|
+
/// the last navigation graph search. (A* or Dijkstra)
|
3536
|
+
///
|
3537
|
+
bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const
|
3538
|
+
{
|
3539
|
+
if (!m_nodePool) return false;
|
3540
|
+
|
3541
|
+
dtNode* nodes[DT_MAX_STATES_PER_NODE];
|
3542
|
+
int n= m_nodePool->findNodes(ref, nodes, DT_MAX_STATES_PER_NODE);
|
3543
|
+
|
3544
|
+
for (int i=0; i<n; i++)
|
3545
|
+
{
|
3546
|
+
if (nodes[i]->flags & DT_NODE_CLOSED)
|
3547
|
+
return true;
|
3548
|
+
}
|
3549
|
+
|
3550
|
+
return false;
|
3551
|
+
}
|