game_machine 0.0.11 → 1.0.2

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Files changed (274) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +12 -1
  3. data/Gemfile.lock +32 -47
  4. data/Rakefile +0 -27
  5. data/bin/bundle_run.sh +1 -0
  6. data/bin/game_machine +29 -27
  7. data/config/cluster.conf +6 -5
  8. data/config/default.conf +164 -0
  9. data/config/game_machine.sql +33 -0
  10. data/config/game_messages.proto +87 -25
  11. data/config/gamecloud.conf +140 -0
  12. data/config/messages.proto +46 -53
  13. data/config/test.conf +149 -0
  14. data/game_machine.gemspec +10 -5
  15. data/games/boot.rb +3 -0
  16. data/games/example/data/game_data.yml +4 -4
  17. data/games/example/lib/aggressive_npc.rb +1 -1
  18. data/games/example/lib/game.rb +1 -2
  19. data/games/example/lib/player_register.rb +1 -1
  20. data/games/routes.rb +9 -0
  21. data/games/tutorial/boot.rb +12 -0
  22. data/games/tutorial/item_manager.rb +256 -0
  23. data/games/tutorial/object_store.rb +55 -0
  24. data/games/tutorial/seed.rb +52 -0
  25. data/games/tutorial/sql_store.rb +30 -0
  26. data/java/project/build.gradle +134 -0
  27. data/java/project/component.erb +719 -0
  28. data/java/{gradle.properties → project/gradle.properties} +1 -1
  29. data/java/project/gradle/wrapper/gradle-wrapper.jar +0 -0
  30. data/java/{gradle → project/gradle}/wrapper/gradle-wrapper.properties +2 -2
  31. data/java/{gradlew → project/gradlew} +0 -0
  32. data/java/{gradlew.bat → project/gradlew.bat} +0 -0
  33. data/java/project/local_lib/AdminUi.jar +0 -0
  34. data/java/{local_lib/protostuff-compiler-1.0.7-jarjar.jar → project/local_lib/protostuff-compiler-1.0.8-jarjar.jar} +0 -0
  35. data/java/project/local_lib/sigar/libsigar-amd64-freebsd-6.so +0 -0
  36. data/java/project/local_lib/sigar/libsigar-amd64-linux.so +0 -0
  37. data/java/project/local_lib/sigar/libsigar-amd64-solaris.so +0 -0
  38. data/java/project/local_lib/sigar/libsigar-ia64-hpux-11.sl +0 -0
  39. data/java/project/local_lib/sigar/libsigar-ia64-linux.so +0 -0
  40. data/java/project/local_lib/sigar/libsigar-pa-hpux-11.sl +0 -0
  41. data/java/project/local_lib/sigar/libsigar-ppc-aix-5.so +0 -0
  42. data/java/project/local_lib/sigar/libsigar-ppc-linux.so +0 -0
  43. data/java/project/local_lib/sigar/libsigar-ppc64-aix-5.so +0 -0
  44. data/java/project/local_lib/sigar/libsigar-ppc64-linux.so +0 -0
  45. data/java/project/local_lib/sigar/libsigar-s390x-linux.so +0 -0
  46. data/java/project/local_lib/sigar/libsigar-sparc-solaris.so +0 -0
  47. data/java/project/local_lib/sigar/libsigar-sparc64-solaris.so +0 -0
  48. data/java/project/local_lib/sigar/libsigar-universal-macosx.dylib +0 -0
  49. data/java/project/local_lib/sigar/libsigar-universal64-macosx.dylib +0 -0
  50. data/java/project/local_lib/sigar/libsigar-x86-freebsd-5.so +0 -0
  51. data/java/project/local_lib/sigar/libsigar-x86-freebsd-6.so +0 -0
  52. data/java/project/local_lib/sigar/libsigar-x86-linux.so +0 -0
  53. data/java/project/local_lib/sigar/libsigar-x86-solaris.so +0 -0
  54. data/java/project/local_lib/sigar/sigar-amd64-winnt.dll +0 -0
  55. data/java/project/local_lib/sigar/sigar-x86-winnt.dll +0 -0
  56. data/java/project/local_lib/sigar/sigar-x86-winnt.lib +0 -0
  57. data/java/project/model.erb +99 -0
  58. data/java/{settings.gradle → project/settings.gradle} +0 -0
  59. data/java/project/src/main/java/com/game_machine/authentication/DefaultAuthenticator.java +28 -0
  60. data/java/project/src/main/java/com/game_machine/authentication/PlayerAuthenticator.java +6 -0
  61. data/java/project/src/main/java/com/game_machine/authentication/PublicAuthenticator.java +20 -0
  62. data/java/{src → project/src}/main/java/com/game_machine/core/ActorFactory.java +0 -0
  63. data/java/{src → project/src}/main/java/com/game_machine/core/ActorUtil.java +13 -0
  64. data/java/project/src/main/java/com/game_machine/core/AuthorizedPlayers.java +23 -0
  65. data/java/project/src/main/java/com/game_machine/core/ClientMessageDecoder.java +36 -0
  66. data/java/project/src/main/java/com/game_machine/core/ClientMessageEncoder.java +19 -0
  67. data/java/project/src/main/java/com/game_machine/core/CloudClient.java +298 -0
  68. data/java/{src → project/src}/main/java/com/game_machine/core/CommandProxy.java +0 -0
  69. data/java/project/src/main/java/com/game_machine/core/Commands.java +20 -0
  70. data/java/project/src/main/java/com/game_machine/core/DatastoreCommands.java +43 -0
  71. data/java/project/src/main/java/com/game_machine/core/DbConnectionPool.java +72 -0
  72. data/java/project/src/main/java/com/game_machine/core/DefaultMovementVerifier.java +56 -0
  73. data/java/{src → project/src}/main/java/com/game_machine/core/EntitySerializer.java +0 -0
  74. data/java/project/src/main/java/com/game_machine/core/EntityTracking.java +119 -0
  75. data/java/{src → project/src}/main/java/com/game_machine/core/EventStreamHandler.java +1 -1
  76. data/java/project/src/main/java/com/game_machine/core/GameActor.java +73 -0
  77. data/java/project/src/main/java/com/game_machine/core/GameMachineLoader.java +43 -0
  78. data/java/project/src/main/java/com/game_machine/core/GameMessageActor.java +44 -0
  79. data/java/project/src/main/java/com/game_machine/core/Grid.java +255 -0
  80. data/java/{src → project/src}/main/java/com/game_machine/core/GridValue.java +0 -0
  81. data/java/project/src/main/java/com/game_machine/core/Hashring.java +66 -0
  82. data/java/{src → project/src}/main/java/com/game_machine/core/IActorFactory.java +0 -0
  83. data/java/project/src/main/java/com/game_machine/core/LocalLinkedBuffer.java +20 -0
  84. data/java/project/src/main/java/com/game_machine/core/MessageGateway.java +120 -0
  85. data/java/project/src/main/java/com/game_machine/core/MessagePersister.java +26 -0
  86. data/java/project/src/main/java/com/game_machine/core/MonoProxy.java +39 -0
  87. data/java/project/src/main/java/com/game_machine/core/MovementVerifier.java +7 -0
  88. data/java/{src → project/src}/main/java/com/game_machine/core/NetMessage.java +10 -6
  89. data/java/project/src/main/java/com/game_machine/core/PersistentMessage.java +9 -0
  90. data/java/project/src/main/java/com/game_machine/core/PlayerCommands.java +31 -0
  91. data/java/project/src/main/java/com/game_machine/core/TcpServer.java +100 -0
  92. data/java/project/src/main/java/com/game_machine/core/TcpServerHandler.java +54 -0
  93. data/java/project/src/main/java/com/game_machine/core/TcpServerInitializer.java +32 -0
  94. data/java/project/src/main/java/com/game_machine/core/UdpClient.java +86 -0
  95. data/java/{src → project/src}/main/java/com/game_machine/core/UdpServer.java +18 -27
  96. data/java/{src → project/src}/main/java/com/game_machine/core/UdpServerHandler.java +23 -26
  97. data/java/project/src/main/java/com/game_machine/core/Vector3.java +159 -0
  98. data/java/project/src/main/java/com/game_machine/orm/models/PlayerItem.java +118 -0
  99. data/java/project/src/main/java/com/game_machine/orm/models/TestObject.java +110 -0
  100. data/java/project/src/main/java/com/game_machine/tutorial/LootGenerator.java +26 -0
  101. data/java/{src → project/src}/main/resources/game_machine.java.stg +3 -1
  102. data/java/project/src/main/resources/logback.properties +13 -0
  103. data/java/project/src/main/resources/logback.xml +76 -0
  104. data/java/{src → project/src}/main/resources/protostuff.properties +0 -0
  105. data/java/src/main/java/game/MyGameActor.java +26 -0
  106. data/lib/game_machine.rb +17 -16
  107. data/lib/game_machine/actor.rb +1 -1
  108. data/lib/game_machine/actor/base.rb +8 -31
  109. data/lib/game_machine/actor/builder.rb +5 -6
  110. data/lib/game_machine/actor/game_actor.rb +55 -0
  111. data/lib/game_machine/actor/reloadable.rb +6 -1
  112. data/lib/game_machine/akka.rb +26 -32
  113. data/lib/game_machine/app_config.rb +39 -26
  114. data/lib/game_machine/application.rb +56 -62
  115. data/lib/game_machine/client_manager.rb +14 -8
  116. data/lib/game_machine/cloud_updater.rb +51 -0
  117. data/lib/game_machine/cluster_monitor.rb +3 -3
  118. data/lib/game_machine/commands.rb +1 -1
  119. data/lib/game_machine/commands/misc_commands.rb +4 -8
  120. data/lib/game_machine/commands/player_commands.rb +8 -0
  121. data/lib/game_machine/console.rb +1 -0
  122. data/lib/game_machine/console/build.rb +57 -24
  123. data/lib/game_machine/console/bundle.rb +95 -0
  124. data/lib/game_machine/console/deploy.rb +30 -0
  125. data/lib/game_machine/console/install.rb +70 -36
  126. data/lib/game_machine/console/server.rb +2 -69
  127. data/lib/game_machine/data_store.rb +111 -15
  128. data/lib/game_machine/data_stores/couchbase.rb +8 -3
  129. data/lib/game_machine/data_stores/gamecloud.rb +93 -0
  130. data/lib/game_machine/data_stores/jdbc.rb +98 -0
  131. data/lib/game_machine/default_handlers.rb +2 -0
  132. data/lib/game_machine/default_handlers/team_handler.rb +51 -0
  133. data/lib/game_machine/default_handlers/zone_manager.rb +30 -0
  134. data/lib/game_machine/endpoints.rb +0 -4
  135. data/lib/game_machine/endpoints/udp_incoming.rb +13 -5
  136. data/lib/game_machine/endpoints/udp_outgoing.rb +15 -9
  137. data/lib/game_machine/game_systems.rb +0 -2
  138. data/lib/game_machine/game_systems/agents/controller.rb +2 -2
  139. data/lib/game_machine/game_systems/entity_tracking.rb +0 -3
  140. data/lib/game_machine/game_systems/region_manager.rb +3 -2
  141. data/lib/game_machine/game_systems/region_service.rb +2 -2
  142. data/lib/game_machine/game_systems/remote_echo.rb +10 -0
  143. data/lib/game_machine/game_systems/team_manager.rb +2 -11
  144. data/lib/game_machine/grid.rb +5 -18
  145. data/lib/game_machine/handlers/authentication.rb +1 -9
  146. data/lib/game_machine/handlers/game.rb +27 -2
  147. data/lib/game_machine/handlers/player_authentication.rb +87 -0
  148. data/lib/game_machine/handlers/request.rb +9 -11
  149. data/lib/game_machine/hocon_config.rb +81 -0
  150. data/lib/game_machine/java_lib.rb +14 -1
  151. data/lib/game_machine/logger.rb +10 -23
  152. data/lib/game_machine/models.rb +1 -0
  153. data/lib/game_machine/mono_server.rb +6 -1
  154. data/lib/game_machine/object_db.rb +12 -6
  155. data/lib/game_machine/protobuf.rb +1 -1
  156. data/lib/game_machine/protobuf/game_messages.rb +13 -3
  157. data/lib/game_machine/protobuf/generate.rb +107 -5
  158. data/lib/game_machine/restart_watcher.rb +1 -1
  159. data/lib/game_machine/routes.rb +23 -0
  160. data/lib/game_machine/scheduler.rb +1 -1
  161. data/lib/game_machine/securerandom.rb +2 -0
  162. data/lib/game_machine/system_stats.rb +28 -7
  163. data/lib/game_machine/version.rb +1 -1
  164. data/lib/game_machine/wavefront_ext.rb +47 -0
  165. data/lib/game_machine/write_behind_cache.rb +24 -9
  166. data/mono/server/Makefile +1 -1
  167. data/mono/server/Newtonsoft.Json.dll +0 -0
  168. data/mono/server/build.bat +1 -1
  169. data/mono/server/callable.cs +9 -0
  170. data/mono/server/echo.cs +17 -0
  171. data/mono/server/message_router.cs +16 -23
  172. data/mono/server/messages.cs +1792 -417
  173. data/mono/server/protobuf-net.dll +0 -0
  174. data/mono/server/server.cs +120 -0
  175. data/mono/server/server.exe +0 -0
  176. data/pathfinding/astar.cpp +149 -0
  177. data/pathfinding/build.sh +6 -0
  178. data/pathfinding/build.txt +16 -0
  179. data/pathfinding/crowd.cpp +194 -0
  180. data/pathfinding/include/astar.h +49 -0
  181. data/pathfinding/include/common.h +5 -0
  182. data/pathfinding/include/crowd.h +43 -0
  183. data/pathfinding/include/micropather.h +511 -0
  184. data/pathfinding/include/navmesh.h +114 -0
  185. data/pathfinding/include/pathfinder.h +24 -0
  186. data/pathfinding/main.cpp +108 -17
  187. data/pathfinding/micropather.cpp +1062 -0
  188. data/pathfinding/navmesh.cpp +408 -0
  189. data/pathfinding/overrides/DetourCrowd.cpp +1446 -0
  190. data/pathfinding/overrides/DetourNavMeshQuery.cpp +3551 -0
  191. data/pathfinding/overrides/DetourNavMeshQuery.h +538 -0
  192. data/pathfinding/pathfinder.cpp +117 -0
  193. data/pathfinding/{bin → premake}/premake4 +0 -0
  194. data/pathfinding/premake/premake4.exe +0 -0
  195. data/pathfinding/premake4.lua +12 -3
  196. data/spec/actor/actor_spec.rb +0 -7
  197. data/spec/client_manager_spec.rb +1 -1
  198. data/spec/couchproxy_spec.rb +38 -0
  199. data/spec/entity_persistence_spec.rb +129 -0
  200. data/spec/game_systems/team_manager_spec.rb +2 -2
  201. data/spec/hashring_spec.rb +17 -39
  202. data/spec/java_grid_spec.rb +0 -2
  203. data/spec/misc_spec.rb +111 -0
  204. data/spec/mono_spec.rb +50 -3
  205. data/spec/reliable_message_spec.rb +38 -0
  206. data/spec/spec_helper.rb +4 -4
  207. data/spec/spec_helper_minimal.rb +10 -0
  208. data/web/app.rb +108 -86
  209. data/web/config/trinidad.yml +1 -0
  210. data/web/views/add_player.erb +25 -0
  211. data/web/views/index.erb +0 -0
  212. data/web/views/layout.erb +48 -0
  213. data/web/views/login.erb +25 -0
  214. data/web/views/players.erb +24 -0
  215. metadata +209 -94
  216. data/config/config.example.yml +0 -100
  217. data/config/regions.example.yml +0 -9
  218. data/games/example/lib/authentication_handler.rb +0 -69
  219. data/games/models.rb +0 -3
  220. data/games/models/clan_member.rb +0 -8
  221. data/games/models/clan_profile.rb +0 -9
  222. data/games/models/player.rb +0 -7
  223. data/games/plugins.rb +0 -1
  224. data/games/plugins/team_handler.rb +0 -49
  225. data/games/preload.rb +0 -13
  226. data/java/.gitignore +0 -1
  227. data/java/build.gradle +0 -95
  228. data/java/component.erb +0 -396
  229. data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
  230. data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +0 -25
  231. data/java/src/main/java/com/game_machine/core/Grid.java +0 -195
  232. data/java/src/main/resources/logback.xml +0 -14
  233. data/java/src/main/resources/logging.properties +0 -3
  234. data/lib/game_machine/actor/mono_actor.rb +0 -89
  235. data/lib/game_machine/auth_handlers/base.rb +0 -21
  236. data/lib/game_machine/auth_handlers/public.rb +0 -34
  237. data/lib/game_machine/endpoints/mono_gateway.rb +0 -87
  238. data/lib/game_machine/endpoints/tcp.rb +0 -51
  239. data/lib/game_machine/endpoints/tcp_handler.rb +0 -75
  240. data/lib/game_machine/endpoints/udp.rb +0 -88
  241. data/lib/game_machine/game_loader.rb +0 -46
  242. data/lib/game_machine/game_systems/region_settings.rb +0 -13
  243. data/lib/game_machine/hashring.rb +0 -48
  244. data/lib/game_machine/settings.rb +0 -11
  245. data/mono/server/actor.cs +0 -37
  246. data/mono/server/iactor.cs +0 -11
  247. data/mono/server/message_util.cs +0 -29
  248. data/mono/server/proxy_client.cs +0 -73
  249. data/mono/server/proxy_server.cs +0 -30
  250. data/mono/server/test_actor.cs +0 -33
  251. data/pathfinding/include/pathfind.h +0 -167
  252. data/pathfinding/pathfind.cpp +0 -174
  253. data/pathfinding/pathfinder.cs +0 -66
  254. data/script/server.sh +0 -109
  255. data/script/watch.sh +0 -11
  256. data/spec/commands/navigation_commands_spec.rb +0 -51
  257. data/spec/game_systems/entity_tracking_spec.rb +0 -64
  258. data/spec/navigation/detour_navmesh_spec.rb +0 -34
  259. data/spec/navigation/detour_path_spec.rb +0 -25
  260. data/spec/udp_server_spec.rb +0 -10
  261. data/web/controllers/auth_controller.rb +0 -19
  262. data/web/controllers/base_controller.rb +0 -16
  263. data/web/controllers/index_controller.rb +0 -7
  264. data/web/controllers/log_controller.rb +0 -47
  265. data/web/controllers/messages_controller.rb +0 -59
  266. data/web/controllers/player_register_controller.rb +0 -15
  267. data/web/views/game_messages.haml +0 -45
  268. data/web/views/index.haml +0 -6
  269. data/web/views/layout.haml +0 -41
  270. data/web/views/logs.haml +0 -32
  271. data/web/views/player_register.haml +0 -22
  272. data/web/views/player_registered.haml +0 -2
  273. data/web/views/register_layout.haml +0 -22
  274. data/web/views/restart.haml +0 -35
@@ -0,0 +1,2 @@
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+ require_relative 'default_handlers/team_handler'
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+ require_relative 'default_handlers/zone_manager'
@@ -0,0 +1,51 @@
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+
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+ module GameMachine
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+ module DefaultHandlers
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+ class TeamHandler
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+
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+ attr_reader :teams
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+ def initialize
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+ update_teams
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+ end
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+
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+ def update_teams
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+ @teams = GameMachine::Models::Teams.find('teams')
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+ end
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+
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+ # Should return a Match object if a match is found, otherwise nil
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+ def match!(team_name)
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+ GameMachine.logger.info "match! team_name:#{team_name} teams:#{teams}"
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+ if team = teams.teams.select {|team| team.name != team_name}.first
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+ return GameMachine::Models::StartMatch.new(:team_names => [team_name,team.name])
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+ end
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+ nil
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+ end
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+
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+ # Called when Game Machine has started the match
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+ def match_started(match)
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+
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+ end
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+
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+ # Filter you can apply to the teams list sent to clients
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+ # You can add whatever extra fields you want to the TeamsRequest
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+ # class on the client and they will show up here.
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+ def teams_filter(teams,teams_request)
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+ teams
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+ end
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+
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+ # return true if member has rights to create team
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+ def can_create_team?(team_name,member)
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+ true
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+ end
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+
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+ # return true if member has rights to join team
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+ def can_add_member?(team_name,member)
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+ true
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+ end
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+
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+ def destroy_on_owner_leave?
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+ true
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,30 @@
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+ # This class is configured in regions.yml, which is a mapping of regions to classes
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+ # that handle running the region. In this example we use the same class for both
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+ # of our regions. Our example regions only vary in which npc's are spawned.
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+ module GameMachine
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+ module DefaultHandlers
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+ class ZoneManager < GameMachine::Actor::Base
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+
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+ def post_init(*args)
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+ @region_up = false
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+ end
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+
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+ def start_zone(zone)
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+ end
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+
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+ def on_receive(message)
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+
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+ # Region manager pings us every couple of seconds as long as we are alive,
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+ # it's up to us to determine if we have started the region or not
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+ if message.is_a?(GameMachine::Models::Region)
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+ return if @region_up
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+ @region_up = true
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+
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+ zone = message.name
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+ GameMachine.logger.info "#{self.class.name} Starting region #{zone}"
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+ start_zone(zone)
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -1,6 +1,2 @@
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- require_relative 'endpoints/tcp_handler'
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- require_relative 'endpoints/udp'
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- require_relative 'endpoints/tcp'
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- require_relative 'endpoints/mono_gateway'
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1
  require_relative 'endpoints/udp_incoming'
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2
  require_relative 'endpoints/udp_outgoing'
@@ -12,7 +12,7 @@ module GameMachine
12
12
 
13
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  attr_reader :game_handler, :server, :clients
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  def post_init(*args)
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- @game_handler = Actor::Base.find(Application.config.game_handler)
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+ @game_handler = GameMachine::Handlers::Request.find
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  @server = JavaLib::UdpServer.getUdpServer
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  @server_handler = @server.getHandler
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  @auth_handler = Handlers::Authentication.new
@@ -30,7 +30,14 @@ module GameMachine
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30
 
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  def handle_incoming(message)
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32
  client_id = client_id_from_message(message)
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- client_message = MessageLib::ClientMessage.parse_from(message.bytes)
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+ if message.protocol == 0
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+ client_message = MessageLib::ClientMessage.parse_from(message.bytes)
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+ elsif message.protocol == 2
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+ client_message = message.clientMessage
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+ else
38
+ raise "Unknown protocol"
39
+ end
40
+
34
41
  client_connection = create_client_connection(
35
42
  client_id,client_message.connection_type
36
43
  )
@@ -57,11 +64,12 @@ module GameMachine
57
64
  client = {
58
65
  :host => message.host,
59
66
  :port => message.port,
67
+ :address => message.address,
60
68
  :ctx => message.ctx,
61
69
  :client_connection => client_connection
62
70
  }
63
71
  self.class.clients[client_message.player.id] = client
64
- create_child(client_connection,client,@server,client_message.player.id)
72
+ create_child(message.protocol,client_connection,client,@server,client_message.player.id)
65
73
  end
66
74
  end
67
75
  end
@@ -73,8 +81,8 @@ module GameMachine
73
81
  GameMachine.logger.error "#{self.class.name} #{e.to_s}"
74
82
  end
75
83
 
76
- def create_child(client_connection,client,server,player_id)
77
- builder = Actor::Builder.new(Endpoints::UdpOutgoing,client_connection,client,server,player_id)
84
+ def create_child(protocol,client_connection,client,server,player_id)
85
+ builder = Actor::Builder.new(Endpoints::UdpOutgoing,client_connection,client,server,player_id,protocol)
78
86
  builder.with_name(player_id).start
79
87
  end
80
88
 
@@ -2,12 +2,13 @@ module GameMachine
2
2
  module Endpoints
3
3
  class UdpOutgoing < Actor::Base
4
4
 
5
- attr_reader :client_connection, :client, :server, :player_id
5
+ attr_reader :protocol, :client_connection, :client, :server, :player_id
6
6
  def post_init(*args)
7
7
  @client_connection = args[0]
8
8
  @client = args[1]
9
9
  @server = args[2]
10
10
  @player_id = args[3]
11
+ @protocol = args[4]
11
12
  send_connected_message
12
13
  GameMachine.logger.info "Player gateway created #{player_id}"
13
14
  end
@@ -24,14 +25,19 @@ module GameMachine
24
25
  end
25
26
 
26
27
  def send_to_client(message)
27
- bytes = message.to_byte_array
28
- server.sendToClient(
29
- bytes,
30
- client[:host],
31
- client[:port],
32
- client[:ctx]
33
- )
34
-
28
+ #GameMachine.logger.info("Sending #{message} out via #{protocol}")
29
+ if protocol == 0
30
+ bytes = message.to_byte_array
31
+ server.sendToClient(
32
+ client[:address],
33
+ bytes,
34
+ client[:ctx]
35
+ )
36
+ else
37
+ client[:ctx].write(message)
38
+ client[:ctx].flush
39
+ JavaLib::UdpServerHandler.countOut.incrementAndGet
40
+ end
35
41
  end
36
42
 
37
43
  def on_receive(message)
@@ -2,8 +2,6 @@
2
2
  require_relative 'game_systems/chat_manager'
3
3
  require_relative 'game_systems/chat'
4
4
  require_relative 'game_systems/chat_topic'
5
- require_relative 'game_systems/entity_loader'
6
- require_relative 'game_systems/entity_tracking'
7
5
  require_relative 'game_systems/local_echo'
8
6
  require_relative 'game_systems/remote_echo'
9
7
  require_relative 'game_systems/stress_test'
@@ -103,8 +103,8 @@ module GameMachine
103
103
  def local_agents
104
104
  {}.tap do |agents|
105
105
  agent_config.agent_names.each do |name|
106
- bucket = Akka.instance.hashring.bucket_for(name)
107
- if bucket == address
106
+ node = Akka.instance.hashring.node_for(name)
107
+ if node == address
108
108
  agents[name] = agent_config.klass_for_name(name)
109
109
  end
110
110
  end
@@ -18,9 +18,6 @@ module GameMachine
18
18
  attr_reader :grid, :extra_params, :aoe_grid
19
19
 
20
20
  def post_init
21
- if handler_klass = Application.config.entity_tracking_handler
22
- @tracking_handler = handler_klass.constantize.new
23
- end
24
21
  @entity_updates = []
25
22
  @grid = Grid.find_or_create('default')
26
23
  @aoe_grid = Grid.find_or_create('aoe')
@@ -1,4 +1,3 @@
1
- require_relative 'region_settings'
2
1
  module GameMachine
3
2
  module GameSystems
4
3
  class RegionManager < Actor::Base
@@ -28,7 +27,9 @@ module GameMachine
28
27
  end
29
28
 
30
29
  def load_from_config
31
- RegionSettings.regions.each do |name,manager|
30
+ Application.config.regions.each do |entry|
31
+ name = entry[0]
32
+ manager = entry[1]
32
33
  unless region = Region.find!(name)
33
34
  region = Region.new(
34
35
  :id => name,
@@ -51,8 +51,8 @@ module GameMachine
51
51
  end
52
52
 
53
53
  def load_from_config
54
- RegionSettings.regions.each do |name,manager|
55
-
54
+ Application.config.regions.each do |entry|
55
+ name = entry[0]
56
56
  # Make sure we set some value here, it will get updated with a valid
57
57
  # region in update_regions
58
58
  if region = Region.find!(name)
@@ -4,7 +4,17 @@ module GameMachine
4
4
  include GameMachine::Commands
5
5
  aspect %w(EchoTest)
6
6
 
7
+ def post_init(*args)
8
+ chars = [*('a'..'z'),*('0'..'9')].flatten
9
+ str = Array.new(400) {|i| chars.sample}.join
10
+ @test_message = MessageLib::Entity.new.set_id(str)
11
+ #schedule_message('test',10)
12
+ end
13
+
7
14
  def on_receive(message)
15
+ if message.is_a?(String) && message == 'test'
16
+ return
17
+ end
8
18
  #GameMachine.logger.info "#{self.class.name} #{message}"
9
19
  commands.player.send_message(message,message.player.id)
10
20
  end
@@ -6,9 +6,7 @@ module GameMachine
6
6
 
7
7
  attr_reader :team_handler
8
8
  def post_init(*args)
9
- if Application.config.team_handler
10
- @team_handler = Application.config.team_handler.constantize.new
11
- end
9
+ @team_handler = Application.config.handlers.team.constantize.new
12
10
  define_update_procs
13
11
  commands.misc.client_manager_register(self.class.name)
14
12
  end
@@ -85,37 +83,30 @@ module GameMachine
85
83
  end
86
84
 
87
85
  def can_add_member?(team_name,player_id)
88
- return true unless team_handler
89
86
  team_handler.can_add_member?(team_name, player_id)
90
87
  end
91
88
 
92
89
  def can_create_team?(team_name,player_id)
93
- return true unless team_handler
94
90
  team_handler.can_create_team?(team_name, player_id)
95
91
  end
96
92
 
97
93
  def handler_update_teams
98
- return true unless team_handler
99
94
  team_handler.update_teams
100
95
  end
101
96
 
102
97
  def destroy_on_owner_leave?
103
- return true unless team_handler
104
98
  team_handler.destroy_on_owner_leave?
105
99
  end
106
100
 
107
101
  def handler_teams_filter(teams,teams_request)
108
- return teams unless team_handler
109
102
  team_handler.teams_filter(teams,teams_request)
110
103
  end
111
104
 
112
105
  def handler_find_match(team_name)
113
- return true unless team_handler
114
106
  team_handler.match!(team_name)
115
107
  end
116
108
 
117
109
  def handler_match_started(match)
118
- return true unless team_handler
119
110
  team_handler.match_started(match)
120
111
  end
121
112
 
@@ -309,7 +300,7 @@ module GameMachine
309
300
  return
310
301
  end
311
302
 
312
- server = Akka.instance.hashring.bucket_for(match_id)
303
+ server = Akka.instance.hashring.node_for(match_id)
313
304
  server = server.sub('akka.tcp://cluster@','').split(':').first
314
305
 
315
306
  match = Match.new(
@@ -16,7 +16,8 @@ module GameMachine
16
16
  end
17
17
 
18
18
  def load_from_config
19
- Application.config.grids.each do |name,value|
19
+ ['default','local_chat','aoe'].each do |name|
20
+ value = Application.config.grids.send(name.to_sym)
20
21
  grid_size,cell_size,update_frequency = value.split(',')
21
22
  config[name] = {
22
23
  :grid_size => grid_size.to_i,
@@ -28,15 +29,7 @@ module GameMachine
28
29
  end
29
30
 
30
31
  def reset_grids
31
- @grids = java.util.concurrent.ConcurrentHashMap.new
32
- end
33
-
34
- def grids
35
- if @grids
36
- return @grids
37
- else
38
- reset_grids
39
- end
32
+ JavaLib::Grid.reset_grids
40
33
  end
41
34
 
42
35
  def default_grid
@@ -44,15 +37,9 @@ module GameMachine
44
37
  end
45
38
 
46
39
  def find_or_create(name)
47
- unless grids.containsKey(name)
48
- GameMachine.logger.info "CREATING GRID #{name}"
49
- grid_config = config.fetch(name)
50
- grid = JavaLib::Grid.new(grid_config.fetch(:grid_size),
40
+ grid_config = config.fetch(name)
41
+ JavaLib::Grid.find_or_create(name,grid_config.fetch(:grid_size),
51
42
  grid_config.fetch(:cell_size))
52
- grids.put(name,grid)
53
- end
54
-
55
- grids.fetch(name)
56
43
  end
57
44
  end
58
45
 
@@ -23,23 +23,15 @@ module GameMachine
23
23
  end
24
24
 
25
25
  def authtoken_for_player(player_id)
26
- Application.auth_handler.authtoken_for(player_id)
26
+ Handlers::PlayerAuthentication.instance.authtoken_for(player_id)
27
27
  end
28
28
 
29
29
  def valid_authtoken?(player)
30
- return true if public?
31
30
  player.authtoken == authtoken_for_player(player.id)
32
31
  end
33
32
 
34
- def public?
35
- Application.config.auth_handler == 'GameMachine::AuthHandlers::Public'
36
- end
37
33
 
38
34
  def authenticate!(player)
39
- if public?
40
- AUTHENTICATED_USERS[player.id] = player.authtoken
41
- return true
42
- end
43
35
  @player = player
44
36
  if valid_authtoken?(player)
45
37
  register_player(player.id)
@@ -3,8 +3,9 @@ module GameMachine
3
3
  class Game < Actor::Base
4
4
  include Commands
5
5
 
6
- attr_reader :destinations
6
+ attr_reader :destinations, :game_message_routes
7
7
  def post_init(*args)
8
+ @game_message_routes = Routes.instance.game_message_routes
8
9
  @destinations = {}
9
10
  end
10
11
 
@@ -27,6 +28,30 @@ module GameMachine
27
28
  entity = GameSystems::ObjectDbProxy.save_entity(entity)
28
29
  end
29
30
 
31
+ if entity.has_game_messages
32
+ entity.game_messages.get_game_message_list.each do |game_message|
33
+ if game_message.has_destination_id
34
+ destination = game_message.destination_id
35
+ elsif game_message.has_destination
36
+ destination = game_message.destination
37
+ else
38
+ GameMachine.logger.warn "Unable to find destination for game message, skipping"
39
+ next
40
+ end
41
+
42
+ if route = game_message_routes.fetch(destination)
43
+ game_message.set_player_id(entity.player.id)
44
+ if route[:distributed]
45
+ Actor::Base.find_distributed(entity.player.id,route[:to]).tell(game_message)
46
+ else
47
+ Actor::Base.find(route[:to]).tell(game_message)
48
+ end
49
+ else
50
+ GameMachine.logger.warn "No route for destination #{destination}"
51
+ end
52
+ end
53
+ end
54
+
30
55
  if entity.has_destination
31
56
  unless actor_ref = destinations.fetch(entity.destination,nil)
32
57
  destination = entity.destination.gsub('/','::')
@@ -39,7 +64,7 @@ module GameMachine
39
64
  next
40
65
  end
41
66
 
42
- # TODO: Optimize this
67
+ # DEPRECATED - convert to named routes as we do for game messages
43
68
  component_names = entity.component_names
44
69
  GameMachine.logger.debug("Dispatch: #{entity} #{component_names.to_a.inspect}")
45
70
  next if component_names.empty?
@@ -0,0 +1,87 @@
1
+
2
+ # This class is set in the configuration.
3
+
4
+ # This is a simple implementation that works together with the built in
5
+ # user registration and login via http. User data is stored in the object database.
6
+
7
+ # The minimum necessary to implement is the authtoken_for method. That method can
8
+ # block as it is only called once when the client first connects and is cached
9
+ # internally after that. So you could make an external http call for example.
10
+ require 'digest/md5'
11
+ module GameMachine
12
+ module Handlers
13
+ class PlayerAuthentication
14
+ include Singleton
15
+ include Models
16
+
17
+ attr_reader :authclass
18
+ def initialize
19
+ @sessions = {}
20
+ java_import "#{AppConfig.instance.config.handlers.auth}"
21
+ @authclass = AppConfig.instance.config.handlers.auth.split('.').last.constantize
22
+ end
23
+
24
+ def public?
25
+ AppConfig.instance.config.handlers.auth == "com.game_machine.authentication.PublicAuthenticator"
26
+ end
27
+
28
+ def get_player(username)
29
+ if public?
30
+ MessageLib::Player.new.set_id(username)
31
+ else
32
+ MessageLib::Player.store_get('players',username,2000)
33
+ end
34
+ end
35
+
36
+ # Returns true if authorized, false if not
37
+ def authorize(username,password)
38
+ GameMachine.logger.info "authorize: #{username}"
39
+ if player = get_player(username)
40
+ authenticator = authclass.new(player)
41
+ if authenticator.authenticate(password)
42
+ @sessions[username] = authtoken(username,password)
43
+ player.set_authtoken(@sessions[username])
44
+ player.store_set('players')
45
+ return @sessions[username]
46
+ else
47
+ GameMachine.logger.info "player: #{player.id} password does not match"
48
+ false
49
+ end
50
+ else
51
+ GameMachine.logger.info "player: #{username} not found"
52
+ false
53
+ end
54
+ false
55
+ end
56
+
57
+ # Returns a session token for a logged in user. This must be a string and
58
+ # should not be too long, as it gets sent with every message.
59
+ def authtoken_for(username)
60
+ if authtoken = @sessions.fetch(username,nil)
61
+ return authtoken
62
+
63
+ # user authenticated on different server, we have to look up their authtoken
64
+ # and save it in the local sessions hash
65
+ elsif player = get_player(username)
66
+ if authtoken = player.authtoken
67
+ @sessions[username] = authtoken
68
+ return authtoken
69
+ else
70
+ GameMachine.logger.info "Authoken for #{username} is nil"
71
+ nil
72
+ end
73
+ else
74
+ GameMachine.logger.info "User #{username} not found"
75
+ nil
76
+ end
77
+ end
78
+
79
+ private
80
+
81
+ def authtoken(username,password)
82
+ Digest::MD5.hexdigest("#{username}#{password}#{rand(10000)}")
83
+ end
84
+ end
85
+ end
86
+ end
87
+