basic101 0.4.0 → 1.0.0

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Files changed (526) hide show
  1. checksums.yaml +4 -4
  2. data/Changelog.md +7 -0
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +33 -72
  5. data/Rakefile +0 -8
  6. data/basic101.gemspec +63 -663
  7. data/lib/basic101.rb +3 -0
  8. data/lib/basic101/abs_function.rb +2 -0
  9. data/lib/basic101/argument_checker.rb +2 -0
  10. data/lib/basic101/arguments.rb +2 -0
  11. data/lib/basic101/array_reference.rb +2 -0
  12. data/lib/basic101/asc_function.rb +2 -0
  13. data/lib/basic101/basic_array.rb +2 -0
  14. data/lib/basic101/basic_comparisons.rb +2 -0
  15. data/lib/basic101/basic_float.rb +2 -0
  16. data/lib/basic101/basic_integer.rb +2 -0
  17. data/lib/basic101/basic_math.rb +2 -0
  18. data/lib/basic101/basic_numeric.rb +2 -0
  19. data/lib/basic101/basic_object.rb +2 -0
  20. data/lib/basic101/basic_string.rb +2 -0
  21. data/lib/basic101/binary_operation.rb +2 -0
  22. data/lib/basic101/binary_operations.rb +2 -0
  23. data/lib/basic101/built_in_functions.rb +2 -0
  24. data/lib/basic101/chr_function.rb +2 -0
  25. data/lib/basic101/cos_function.rb +2 -0
  26. data/lib/basic101/data_statement.rb +2 -0
  27. data/lib/basic101/define_function_statement.rb +2 -0
  28. data/lib/basic101/dim_statement.rb +2 -0
  29. data/lib/basic101/else_statement.rb +2 -0
  30. data/lib/basic101/end_statement.rb +2 -0
  31. data/lib/basic101/endif_statement.rb +2 -0
  32. data/lib/basic101/errors.rb +2 -0
  33. data/lib/basic101/exp_function.rb +2 -0
  34. data/lib/basic101/for_stack.rb +2 -0
  35. data/lib/basic101/for_statement.rb +2 -0
  36. data/lib/basic101/function.rb +2 -0
  37. data/lib/basic101/function_call.rb +2 -0
  38. data/lib/basic101/function_identifier.rb +2 -0
  39. data/lib/basic101/functions.rb +2 -0
  40. data/lib/basic101/gosub_statement.rb +2 -0
  41. data/lib/basic101/goto_statement.rb +2 -0
  42. data/lib/basic101/identifier.rb +2 -0
  43. data/lib/basic101/identity.rb +2 -0
  44. data/lib/basic101/if_statement.rb +3 -0
  45. data/lib/basic101/input.rb +2 -0
  46. data/lib/basic101/input_reader.rb +3 -1
  47. data/lib/basic101/input_statement.rb +2 -0
  48. data/lib/basic101/int_function.rb +2 -0
  49. data/lib/basic101/left_function.rb +2 -0
  50. data/lib/basic101/len_function.rb +2 -0
  51. data/lib/basic101/let_statement.rb +2 -0
  52. data/lib/basic101/line.rb +2 -0
  53. data/lib/basic101/log_function.rb +2 -0
  54. data/lib/basic101/main.rb +2 -0
  55. data/lib/basic101/mid_function.rb +2 -0
  56. data/lib/basic101/negate_operation.rb +2 -0
  57. data/lib/basic101/next_statement.rb +2 -0
  58. data/lib/basic101/not_operation.rb +2 -0
  59. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  60. data/lib/basic101/null_transcript.rb +2 -0
  61. data/lib/basic101/numeric_identifier.rb +2 -0
  62. data/lib/basic101/on_goto_statement.rb +2 -0
  63. data/lib/basic101/output.rb +2 -0
  64. data/lib/basic101/parser.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/power_operation.rb +2 -0
  94. data/lib/basic101/print_comma.rb +2 -0
  95. data/lib/basic101/print_semicolon.rb +2 -0
  96. data/lib/basic101/print_statement.rb +2 -0
  97. data/lib/basic101/program.rb +2 -0
  98. data/lib/basic101/program_counter.rb +2 -0
  99. data/lib/basic101/prompt_delimeter.rb +2 -0
  100. data/lib/basic101/randomize_statement.rb +2 -0
  101. data/lib/basic101/read_statement.rb +2 -0
  102. data/lib/basic101/reference.rb +2 -0
  103. data/lib/basic101/release.rb +13 -0
  104. data/lib/basic101/remark_statement.rb +2 -0
  105. data/lib/basic101/restore_statement.rb +2 -0
  106. data/lib/basic101/return_statement.rb +2 -0
  107. data/lib/basic101/right_function.rb +2 -0
  108. data/lib/basic101/rnd_function.rb +2 -0
  109. data/lib/basic101/runtime.rb +2 -0
  110. data/lib/basic101/scalar_reference.rb +2 -0
  111. data/lib/basic101/sgn_function.rb +2 -0
  112. data/lib/basic101/sin_function.rb +2 -0
  113. data/lib/basic101/sqr_function.rb +2 -0
  114. data/lib/basic101/statement.rb +2 -0
  115. data/lib/basic101/stop_statement.rb +2 -0
  116. data/lib/basic101/str_function.rb +2 -0
  117. data/lib/basic101/string_identifier.rb +2 -0
  118. data/lib/basic101/tab.rb +2 -0
  119. data/lib/basic101/tab_function.rb +2 -0
  120. data/lib/basic101/tan_function.rb +2 -0
  121. data/lib/basic101/transcript.rb +2 -0
  122. data/lib/basic101/transform.rb +2 -0
  123. data/lib/basic101/user_defined_function.rb +2 -0
  124. data/lib/basic101/val_function.rb +2 -0
  125. metadata +27 -445
  126. data/.rspec +0 -2
  127. data/.simplecov +0 -1
  128. data/.travis.yml +0 -5
  129. data/.yardopts +0 -7
  130. data/rake_tasks/default.rake +0 -1
  131. data/rake_tasks/integration.rake +0 -8
  132. data/rake_tasks/jeweler.rake +0 -28
  133. data/rake_tasks/spec.rake +0 -8
  134. data/rake_tasks/test.rake +0 -2
  135. data/rake_tasks/yard.rake +0 -3
  136. data/test/integration/arguments.rb +0 -25
  137. data/test/integration/errors.rb +0 -7
  138. data/test/integration/integration_test.rb +0 -28
  139. data/test/integration/main.rb +0 -49
  140. data/test/integration/output_file.rb +0 -40
  141. data/test/integration/test.rb +0 -135
  142. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  143. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  144. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  145. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  146. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  147. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  148. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  149. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  150. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  151. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  152. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  153. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  154. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  155. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  156. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  157. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  158. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  159. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  160. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  161. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  162. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  163. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  164. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  165. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  166. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  167. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  168. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  169. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  170. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  171. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  172. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  173. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  174. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  175. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  176. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  177. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  178. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  179. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  180. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  181. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  182. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  183. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  184. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  185. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  186. data/test/integration/tests/basic_computer_games/change.input +0 -4
  187. data/test/integration/tests/basic_computer_games/change.output +0 -28
  188. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  189. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  190. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  191. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  192. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  193. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  194. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  195. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  196. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  197. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  198. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  199. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  200. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  201. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  202. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  203. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  204. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  205. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  206. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  207. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  208. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  209. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  210. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  211. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  212. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  213. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  214. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  215. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  216. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  217. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  218. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  219. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  220. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  221. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  222. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  223. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  224. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  225. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  226. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  227. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  228. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  229. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  230. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  231. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  232. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  233. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  234. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  235. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  236. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  237. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  238. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  239. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  240. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  241. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  242. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  243. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  244. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  245. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  246. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  247. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  248. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  249. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  250. data/test/integration/tests/basic_computer_games/king.input +0 -7
  251. data/test/integration/tests/basic_computer_games/king.output +0 -57
  252. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  253. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  254. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  255. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  256. data/test/integration/tests/basic_computer_games/life.input +0 -4
  257. data/test/integration/tests/basic_computer_games/life.options +0 -1
  258. data/test/integration/tests/basic_computer_games/life.output +0 -200
  259. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  260. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  261. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  262. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  263. data/test/integration/tests/basic_computer_games/love.input +0 -1
  264. data/test/integration/tests/basic_computer_games/love.output +0 -67
  265. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  266. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  267. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  268. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  269. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  270. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  271. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  272. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  273. data/test/integration/tests/basic_computer_games/name.input +0 -2
  274. data/test/integration/tests/basic_computer_games/name.output +0 -22
  275. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  276. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  277. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  279. data/test/integration/tests/basic_computer_games/number.input +0 -19
  280. data/test/integration/tests/basic_computer_games/number.output +0 -73
  281. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  282. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  283. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  284. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  285. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  286. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  287. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  288. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  289. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  290. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  291. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  292. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  293. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  294. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  295. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  296. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  297. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  298. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  299. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  300. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  301. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  302. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  303. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  304. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  305. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  306. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  307. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  308. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  309. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  310. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  311. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  312. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  313. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  314. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  315. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  316. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  317. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  318. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  319. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  320. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  321. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  322. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  323. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  324. data/test/integration/tests/basic_computer_games/target.input +0 -2
  325. data/test/integration/tests/basic_computer_games/target.output +0 -39
  326. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  327. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  328. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  329. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  330. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  331. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  332. data/test/integration/tests/basic_computer_games/train.input +0 -4
  333. data/test/integration/tests/basic_computer_games/train.output +0 -23
  334. data/test/integration/tests/basic_computer_games/trap.input +0 -7
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  510. data/test/spec/basic_float_spec.rb +0 -168
  511. data/test/spec/basic_integer_spec.rb +0 -270
  512. data/test/spec/basic_numeric_spec.rb +0 -16
  513. data/test/spec/basic_object_spec.rb +0 -22
  514. data/test/spec/basic_string_spec.rb +0 -259
  515. data/test/spec/for_stack_spec.rb +0 -70
  516. data/test/spec/input_reader_spec.rb +0 -143
  517. data/test/spec/input_spec.rb +0 -102
  518. data/test/spec/line_spec.rb +0 -18
  519. data/test/spec/output_spec.rb +0 -153
  520. data/test/spec/parser_spec.rb +0 -562
  521. data/test/spec/program_spec.rb +0 -45
  522. data/test/spec/spec_helper.rb +0 -16
  523. data/test/spec/support/basic_numeric_helpers.rb +0 -327
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@@ -1,14 +0,0 @@
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- 10
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- 1
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- 1,3
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- 1
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- 1
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- 3
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- 2
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- 1,3
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- 2
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- 1
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- 3
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-
@@ -1,67 +0,0 @@
1
- BATNUM
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- THIS PROGRAM IS A 'BATTLE OF NUMBERS' GAME, WHERE THE
7
- COMPUTER IS YOUR OPPONENT.
8
-
9
- THE GAME STARTS WITH AN ASSUMED PILE OF OBJECTS. YOU
10
- AND YOUR OPPONENT ALTERNATELY REMOVE OBJECTS FROM THE PILE.
11
- WINNING IS DEFINED IN ADVANCE AS TAKING THE LAST OBJECT OR
12
- NOT. YOU CAN ALSO SPECIFY SOME OTHER BEGINNING CONDITIONS.
13
- DON'T USE ZERO, HOWEVER, IN PLAYING THE GAME.
14
- ENTER A NEGATIVE NUMBER FOR NEW PILE SIZE TO STOP PLAYING.
15
-
16
- ENTER PILE SIZE? 10
17
- ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ? 1
18
- ENTER MIN AND MAX ? 1,3
19
- ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ? 1
20
-
21
-
22
- COMPUTER TAKES 2 AND LEAVES 8
23
-
24
- YOUR MOVE ? 1
25
- COMPUTER TAKES 3 AND LEAVES 4
26
-
27
- YOUR MOVE ? 3
28
- COMPUTER TAKES 1 AND WINS.
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-
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-
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-
32
-
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-
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-
35
-
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-
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-
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-
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- ENTER PILE SIZE? 10
40
- ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ? 2
41
- ENTER MIN AND MAX ? 1,3
42
- ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ? 2
43
-
44
-
45
-
46
- YOUR MOVE ? 1
47
- COMPUTER TAKES 1 AND LEAVES 8
48
-
49
- YOUR MOVE ? 3
50
- COMPUTER TAKES 1 AND LEAVES 4
51
-
52
- YOUR MOVE ? 3
53
- COMPUTER TAKES 1 AND LOSES.
54
-
55
-
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-
57
-
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-
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-
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-
61
-
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-
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-
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- ENTER PILE SIZE?
65
- Too few items, try again
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- ENTER PILE SIZE?
67
- Error on line 330: No more input
@@ -1,21 +0,0 @@
1
-
2
- YES
3
- 1,1
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- 1,2
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- 1,3
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- 1,4
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- 1,5
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- 3,1
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- 3,2
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- 3,3
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- 3,4
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- 3,5
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- 3,6
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- 4,6
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- 5,6
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- 6,6
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- 6,1
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- 5,1
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- 5,2
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- 5,3
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- 5,4
@@ -1,118 +0,0 @@
1
- BATTLE
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
- THE FOLLOWING CODE OF THE BAD GUYS' FLEET DISPOSITION
5
- HAS BEEN CAPTURED BUT NOT DECODED:
6
-
7
- 0 1 1 3 3 3
8
- 0 0 0 0 0 0
9
- 2 2 5 5 5 5
10
- 4 0 0 0 0 0
11
- 4 0 6 6 6 6
12
- 4 0 0 0 0 0
13
-
14
- DE-CODE IT AND USE IT IF YOU CAN
15
- BUT KEEP THE DE-CODING METHOD A SECRET.
16
-
17
- START GAME
18
- ?
19
- Too few items, try again
20
- ? YES
21
- Not numeric: "YES", try again
22
- ? 1,1
23
- A DIRECT HIT ON SHIP NUMBER 3
24
- TRY AGAIN.
25
- ? 1,2
26
- A DIRECT HIT ON SHIP NUMBER 3
27
- TRY AGAIN.
28
- ? 1,3
29
- A DIRECT HIT ON SHIP NUMBER 3
30
- AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
31
- SO FAR, THE BAD GUYS HAVE LOST
32
- 0 DESTROYER(S), 1 CRUISER(S), AND 0 AIRCRAFT CARRIER(S).
33
- YOUR CURRENT SPLASH/HIT RATIO IS 0
34
- ? 1,4
35
- A DIRECT HIT ON SHIP NUMBER 1
36
- TRY AGAIN.
37
- ? 1,5
38
- A DIRECT HIT ON SHIP NUMBER 1
39
- AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
40
- SO FAR, THE BAD GUYS HAVE LOST
41
- 1 DESTROYER(S), 1 CRUISER(S), AND 0 AIRCRAFT CARRIER(S).
42
- YOUR CURRENT SPLASH/HIT RATIO IS 0
43
- ? 3,1
44
- A DIRECT HIT ON SHIP NUMBER 5
45
- TRY AGAIN.
46
- ? 3,2
47
- A DIRECT HIT ON SHIP NUMBER 5
48
- TRY AGAIN.
49
- ? 3,3
50
- A DIRECT HIT ON SHIP NUMBER 5
51
- TRY AGAIN.
52
- ? 3,4
53
- A DIRECT HIT ON SHIP NUMBER 5
54
- AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
55
- SO FAR, THE BAD GUYS HAVE LOST
56
- 1 DESTROYER(S), 1 CRUISER(S), AND 1 AIRCRAFT CARRIER(S).
57
- YOUR CURRENT SPLASH/HIT RATIO IS 0
58
- ? 3,5
59
- A DIRECT HIT ON SHIP NUMBER 2
60
- TRY AGAIN.
61
- ? 3,6
62
- A DIRECT HIT ON SHIP NUMBER 2
63
- AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
64
- SO FAR, THE BAD GUYS HAVE LOST
65
- 2 DESTROYER(S), 1 CRUISER(S), AND 1 AIRCRAFT CARRIER(S).
66
- YOUR CURRENT SPLASH/HIT RATIO IS 0
67
- ? 4,6
68
- A DIRECT HIT ON SHIP NUMBER 4
69
- TRY AGAIN.
70
- ? 5,6
71
- A DIRECT HIT ON SHIP NUMBER 4
72
- TRY AGAIN.
73
- ? 6,6
74
- A DIRECT HIT ON SHIP NUMBER 4
75
- AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
76
- SO FAR, THE BAD GUYS HAVE LOST
77
- 2 DESTROYER(S), 2 CRUISER(S), AND 1 AIRCRAFT CARRIER(S).
78
- YOUR CURRENT SPLASH/HIT RATIO IS 0
79
- ? 6,1
80
- SPLASH! TRY AGAIN.
81
- ? 5,1
82
- A DIRECT HIT ON SHIP NUMBER 6
83
- TRY AGAIN.
84
- ? 5,2
85
- A DIRECT HIT ON SHIP NUMBER 6
86
- TRY AGAIN.
87
- ? 5,3
88
- A DIRECT HIT ON SHIP NUMBER 6
89
- TRY AGAIN.
90
- ? 5,4
91
- A DIRECT HIT ON SHIP NUMBER 6
92
- AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
93
- SO FAR, THE BAD GUYS HAVE LOST
94
- 2 DESTROYER(S), 2 CRUISER(S), AND 2 AIRCRAFT CARRIER(S).
95
- YOUR CURRENT SPLASH/HIT RATIO IS 0.05555556
96
-
97
- YOU HAVE TOTALLY WIPED OUT THE BAD GUYS' FLEET
98
- WITH A FINAL SPLASH/HIT RATIO OF 0.05555556
99
-
100
- ****************************
101
-
102
-
103
- THE FOLLOWING CODE OF THE BAD GUYS' FLEET DISPOSITION
104
- HAS BEEN CAPTURED BUT NOT DECODED:
105
-
106
- 5 5 5 5 4 0
107
- 2 0 0 4 1 0
108
- 2 6 4 0 1 0
109
- 0 6 0 3 3 3
110
- 0 6 0 0 0 0
111
- 0 6 0 0 0 0
112
-
113
- DE-CODE IT AND USE IT IF YOU CAN
114
- BUT KEEP THE DE-CODING METHOD A SECRET.
115
-
116
- START GAME
117
- ?
118
- Error on line 1180: No more input
@@ -1,26 +0,0 @@
1
- YES
2
- 1
3
- 10
4
- H
5
- N
6
- S
7
- 20
8
- H
9
- H
10
- H
11
- 40
12
- H
13
- S
14
- 50
15
- S
16
- 60
17
- H
18
- 70
19
- S
20
- 10
21
- NO
22
- SPLIT
23
- -1
24
- 10
25
- H
26
-
@@ -1,144 +0,0 @@
1
- BLACK JACK
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- DO YOU WANT INSTRUCTIONS? YES
7
- THIS IS THE GAME OF 21. AS MANY AS 7 PLAYERS MAY PLAY THE
8
- GAME. ON EACH DEAL, BETS WILL BE ASKED FOR, AND THE
9
- PLAYERS' BETS SHOULD BE TYPED IN. THE CARDS WILL THEN BE
10
- DEALT, AND EACH PLAYER IN TURN PLAYS HIS HAND. THE
11
- FIRST RESPONSE SHOULD BE EITHER 'D', INDICATING THAT THE
12
- PLAYER IS DOUBLING DOWN, 'S', INDICATING THAT HE IS
13
- STANDING, 'H', INDICATING HE WANTS ANOTHER CARD, OR '/',
14
- INDICATING THAT HE WANTS TO SPLIT HIS CARDS. AFTER THE
15
- INITIAL RESPONSE, ALL FURTHER RESPONSES SHOULD BE 'S' OR
16
- 'H', UNLESS THE CARDS WERE SPLIT, IN WHICH CASE DOUBLING
17
- DOWN IS AGAIN PERMITTED. IN ORDER TO COLLECT FOR
18
- BLACKJACK, THE INITIAL RESPONSE SHOULD BE 'S'.
19
- NUMBER OF PLAYERS? 1
20
-
21
- RESHUFFLING
22
- BETS:
23
- # 1 ? 10
24
- PLAYER 1 DEALER
25
- 4 10
26
- 7
27
-
28
- NO DEALER BLACKJACK.
29
- PLAYER 1 ? H
30
- RECEIVED A Q HIT? N
31
- TYPE H, OR S, PLEASE? S
32
- TOTAL IS 21
33
- DEALER HAS A 2 CONCEALED FOR A TOTAL OF 12
34
- DRAWS A Q ...BUSTED
35
-
36
- PLAYER 1 WINS 10 TOTAL= 10
37
- DEALER'S TOTAL=-10
38
-
39
- BETS:
40
- # 1 ? 20
41
- PLAYER 1 DEALER
42
- Q J
43
- 2
44
-
45
- NO DEALER BLACKJACK.
46
- PLAYER 1 ? H
47
- RECEIVED A 2 HIT? H
48
- RECEIVED A 3 HIT? H
49
- RECEIVED A 9 ...BUSTED
50
- DEALER HAD A 3 CONCEALED.
51
-
52
- PLAYER 1 LOSES 20 TOTAL=-10
53
- DEALER'S TOTAL= 10
54
-
55
- BETS:
56
- # 1 ? 40
57
- PLAYER 1 DEALER
58
- 4 5
59
- 5
60
- PLAYER 1 ? H
61
- RECEIVED A 3 HIT? S
62
- TOTAL IS 12
63
- DEALER HAS A 9 CONCEALED FOR A TOTAL OF 14
64
- DRAWS 9 ...BUSTED
65
-
66
- PLAYER 1 WINS 40 TOTAL= 30
67
- DEALER'S TOTAL=-30
68
-
69
- BETS:
70
- # 1 ? 50
71
- PLAYER 1 DEALER
72
- J 2
73
- 3
74
- PLAYER 1 ? S
75
- TOTAL IS 13
76
- DEALER HAS A 4 CONCEALED FOR A TOTAL OF 6
77
- DRAWS 6 7 ---TOTAL IS 19
78
-
79
-
80
- PLAYER 1 LOSES 50 TOTAL=-20
81
- DEALER'S TOTAL= 20
82
-
83
- BETS:
84
- # 1 ? 60
85
- PLAYER 1 DEALER
86
- 5 10
87
- 10
88
-
89
- NO DEALER BLACKJACK.
90
- PLAYER 1 ? H
91
- RECEIVED A 7 ...BUSTED
92
- DEALER HAD A 4 CONCEALED.
93
-
94
- PLAYER 1 LOSES 60 TOTAL=-80
95
- DEALER'S TOTAL= 80
96
-
97
- BETS:
98
- # 1 ? 70
99
- PLAYER 1 DEALER
100
- 8 K
101
- K
102
-
103
- NO DEALER BLACKJACK.
104
- PLAYER 1 ? S
105
- TOTAL IS 18
106
- DEALER HAS AN 8 CONCEALED FOR A TOTAL OF 18
107
-
108
-
109
- PLAYER 1 PUSHES TOTAL=-80
110
- DEALER'S TOTAL= 80
111
-
112
- BETS:
113
- # 1 ? 10
114
- PLAYER 1 DEALER
115
- A A
116
- A
117
- ANY INSURANCE? NO
118
-
119
- DEALER HAS A K IN THE HOLE FOR BLACKJACK
120
-
121
- PLAYER 1 LOSES 10 TOTAL=-90
122
- DEALER'S TOTAL= 90
123
-
124
- BETS:
125
- # 1 ? SPLIT
126
- Not numeric: "SPLIT", try again
127
- ? -1
128
- BETS:
129
- # 1 ? 10
130
- PLAYER 1 DEALER
131
- 6 6
132
- 9
133
- PLAYER 1 ? H
134
- RECEIVED A J ...BUSTED
135
- DEALER HAD A 5 CONCEALED.
136
-
137
- PLAYER 1 LOSES 10 TOTAL=-100
138
- DEALER'S TOTAL= 100
139
-
140
- BETS:
141
- # 1 ?
142
- Too few items, try again
143
- ?
144
- Error on line 1890: No more input
@@ -1,20 +0,0 @@
1
- 1,7,8,14
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- 1
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- 2
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- 3
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- 16
@@ -1,175 +0,0 @@
1
- BOMBARDMENT
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- YOU ARE ON A BATTLEFIELD WITH 4 PLATOONS AND YOU
7
- HAVE 25 OUTPOSTS AVAILABLE WHERE THEY MAY BE PLACED.
8
- YOU CAN ONLY PLACE ONE PLATOON AT ANY ONE OUTPOST.
9
- THE COMPUTER DOES THE SAME WITH ITS FOUR PLATOONS.
10
-
11
- THE OBJECT OF THE GAME IS TO FIRE MISSLES AT THE
12
- OUTPOSTS OF THE COMPUTER. IT WILL DO THE SAME TO YOU.
13
- THE ONE WHO DESTROYS ALL FOUR OF THE ENEMY'S PLATOONS
14
- FIRST IS THE WINNER.
15
-
16
- GOOD LUCK... AND TELL US WHERE YOU WANT THE BODIES SENT!
17
-
18
- TEAR OFF MATRIX AND USE IT TO CHECK OFF THE NUMBERS.
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-
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-
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-
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-
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-
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- 1 2 3 4 5
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- 6 7 8 9 10
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- 11 12 13 14 15
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- 16 17 18 19 20
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- 21 22 23 24 25
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-
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-
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-
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-
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-
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-
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-
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-
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-
38
-
39
- WHAT ARE YOUR FOUR POSITIONS? 1,7,8,14
40
-
41
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 1
42
- HA, HA YOU MISSED. MY TURN NOW:
43
-
44
-
45
- I MISSED YOU, YOU DIRTY RAT. I PICKED 17 . YOUR TURN:
46
-
47
-
48
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 2
49
- HA, HA YOU MISSED. MY TURN NOW:
50
-
51
-
52
- I MISSED YOU, YOU DIRTY RAT. I PICKED 11 . YOUR TURN:
53
-
54
-
55
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 3
56
- HA, HA YOU MISSED. MY TURN NOW:
57
-
58
-
59
- I MISSED YOU, YOU DIRTY RAT. I PICKED 23 . YOUR TURN:
60
-
61
-
62
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 4
63
- HA, HA YOU MISSED. MY TURN NOW:
64
-
65
-
66
- I MISSED YOU, YOU DIRTY RAT. I PICKED 25 . YOUR TURN:
67
-
68
-
69
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 5
70
- HA, HA YOU MISSED. MY TURN NOW:
71
-
72
-
73
- I MISSED YOU, YOU DIRTY RAT. I PICKED 10 . YOUR TURN:
74
-
75
-
76
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 6
77
- HA, HA YOU MISSED. MY TURN NOW:
78
-
79
-
80
- I MISSED YOU, YOU DIRTY RAT. I PICKED 20 . YOUR TURN:
81
-
82
-
83
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 7
84
- HA, HA YOU MISSED. MY TURN NOW:
85
-
86
-
87
- I GOT YOU. IT WON'T BE LONG NOW. POST 14 WAS HIT.
88
- YOU HAVE ONLY THREE OUTPOSTS LEFT.
89
-
90
-
91
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 8
92
- HA, HA YOU MISSED. MY TURN NOW:
93
-
94
-
95
- I MISSED YOU, YOU DIRTY RAT. I PICKED 15 . YOUR TURN:
96
-
97
-
98
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 9
99
- HA, HA YOU MISSED. MY TURN NOW:
100
-
101
-
102
- I MISSED YOU, YOU DIRTY RAT. I PICKED 24 . YOUR TURN:
103
-
104
-
105
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 10
106
- HA, HA YOU MISSED. MY TURN NOW:
107
-
108
-
109
- I MISSED YOU, YOU DIRTY RAT. I PICKED 2 . YOUR TURN:
110
-
111
-
112
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 11
113
- YOU GOT ONE OF MY OUTPOSTS!
114
- ONE DOWN, THREE TO GO.
115
-
116
-
117
- I MISSED YOU, YOU DIRTY RAT. I PICKED 3 . YOUR TURN:
118
-
119
-
120
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 12
121
- HA, HA YOU MISSED. MY TURN NOW:
122
-
123
-
124
- I GOT YOU. IT WON'T BE LONG NOW. POST 1 WAS HIT.
125
- YOU HAVE ONLY TWO OUTPOSTS LEFT.
126
-
127
-
128
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 13
129
- HA, HA YOU MISSED. MY TURN NOW:
130
-
131
-
132
- I MISSED YOU, YOU DIRTY RAT. I PICKED 21 . YOUR TURN:
133
-
134
-
135
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 14
136
- YOU GOT ONE OF MY OUTPOSTS!
137
- TWO DOWN, TWO TO GO.
138
-
139
-
140
- I MISSED YOU, YOU DIRTY RAT. I PICKED 22 . YOUR TURN:
141
-
142
-
143
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 15
144
- HA, HA YOU MISSED. MY TURN NOW:
145
-
146
-
147
- I MISSED YOU, YOU DIRTY RAT. I PICKED 12 . YOUR TURN:
148
-
149
-
150
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 17
151
- HA, HA YOU MISSED. MY TURN NOW:
152
-
153
-
154
- I MISSED YOU, YOU DIRTY RAT. I PICKED 16 . YOUR TURN:
155
-
156
-
157
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 18
158
- YOU GOT ONE OF MY OUTPOSTS!
159
- THREE DOWN, ONE TO GO.
160
-
161
-
162
- I MISSED YOU, YOU DIRTY RAT. I PICKED 4 . YOUR TURN:
163
-
164
-
165
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 19
166
- HA, HA YOU MISSED. MY TURN NOW:
167
-
168
-
169
- I GOT YOU. IT WON'T BE LONG NOW. POST 7 WAS HIT.
170
- YOU HAVE ONLY ONE OUTPOST LEFT.
171
-
172
-
173
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 16
174
- YOU GOT ME, I'M GOING FAST. BUT I'LL GET YOU WHEN
175
- MY TRANSISTO&S RECUP%RA*E!