basic101 0.4.0 → 1.0.0

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Files changed (526) hide show
  1. checksums.yaml +4 -4
  2. data/Changelog.md +7 -0
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +33 -72
  5. data/Rakefile +0 -8
  6. data/basic101.gemspec +63 -663
  7. data/lib/basic101.rb +3 -0
  8. data/lib/basic101/abs_function.rb +2 -0
  9. data/lib/basic101/argument_checker.rb +2 -0
  10. data/lib/basic101/arguments.rb +2 -0
  11. data/lib/basic101/array_reference.rb +2 -0
  12. data/lib/basic101/asc_function.rb +2 -0
  13. data/lib/basic101/basic_array.rb +2 -0
  14. data/lib/basic101/basic_comparisons.rb +2 -0
  15. data/lib/basic101/basic_float.rb +2 -0
  16. data/lib/basic101/basic_integer.rb +2 -0
  17. data/lib/basic101/basic_math.rb +2 -0
  18. data/lib/basic101/basic_numeric.rb +2 -0
  19. data/lib/basic101/basic_object.rb +2 -0
  20. data/lib/basic101/basic_string.rb +2 -0
  21. data/lib/basic101/binary_operation.rb +2 -0
  22. data/lib/basic101/binary_operations.rb +2 -0
  23. data/lib/basic101/built_in_functions.rb +2 -0
  24. data/lib/basic101/chr_function.rb +2 -0
  25. data/lib/basic101/cos_function.rb +2 -0
  26. data/lib/basic101/data_statement.rb +2 -0
  27. data/lib/basic101/define_function_statement.rb +2 -0
  28. data/lib/basic101/dim_statement.rb +2 -0
  29. data/lib/basic101/else_statement.rb +2 -0
  30. data/lib/basic101/end_statement.rb +2 -0
  31. data/lib/basic101/endif_statement.rb +2 -0
  32. data/lib/basic101/errors.rb +2 -0
  33. data/lib/basic101/exp_function.rb +2 -0
  34. data/lib/basic101/for_stack.rb +2 -0
  35. data/lib/basic101/for_statement.rb +2 -0
  36. data/lib/basic101/function.rb +2 -0
  37. data/lib/basic101/function_call.rb +2 -0
  38. data/lib/basic101/function_identifier.rb +2 -0
  39. data/lib/basic101/functions.rb +2 -0
  40. data/lib/basic101/gosub_statement.rb +2 -0
  41. data/lib/basic101/goto_statement.rb +2 -0
  42. data/lib/basic101/identifier.rb +2 -0
  43. data/lib/basic101/identity.rb +2 -0
  44. data/lib/basic101/if_statement.rb +3 -0
  45. data/lib/basic101/input.rb +2 -0
  46. data/lib/basic101/input_reader.rb +3 -1
  47. data/lib/basic101/input_statement.rb +2 -0
  48. data/lib/basic101/int_function.rb +2 -0
  49. data/lib/basic101/left_function.rb +2 -0
  50. data/lib/basic101/len_function.rb +2 -0
  51. data/lib/basic101/let_statement.rb +2 -0
  52. data/lib/basic101/line.rb +2 -0
  53. data/lib/basic101/log_function.rb +2 -0
  54. data/lib/basic101/main.rb +2 -0
  55. data/lib/basic101/mid_function.rb +2 -0
  56. data/lib/basic101/negate_operation.rb +2 -0
  57. data/lib/basic101/next_statement.rb +2 -0
  58. data/lib/basic101/not_operation.rb +2 -0
  59. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  60. data/lib/basic101/null_transcript.rb +2 -0
  61. data/lib/basic101/numeric_identifier.rb +2 -0
  62. data/lib/basic101/on_goto_statement.rb +2 -0
  63. data/lib/basic101/output.rb +2 -0
  64. data/lib/basic101/parser.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/power_operation.rb +2 -0
  94. data/lib/basic101/print_comma.rb +2 -0
  95. data/lib/basic101/print_semicolon.rb +2 -0
  96. data/lib/basic101/print_statement.rb +2 -0
  97. data/lib/basic101/program.rb +2 -0
  98. data/lib/basic101/program_counter.rb +2 -0
  99. data/lib/basic101/prompt_delimeter.rb +2 -0
  100. data/lib/basic101/randomize_statement.rb +2 -0
  101. data/lib/basic101/read_statement.rb +2 -0
  102. data/lib/basic101/reference.rb +2 -0
  103. data/lib/basic101/release.rb +13 -0
  104. data/lib/basic101/remark_statement.rb +2 -0
  105. data/lib/basic101/restore_statement.rb +2 -0
  106. data/lib/basic101/return_statement.rb +2 -0
  107. data/lib/basic101/right_function.rb +2 -0
  108. data/lib/basic101/rnd_function.rb +2 -0
  109. data/lib/basic101/runtime.rb +2 -0
  110. data/lib/basic101/scalar_reference.rb +2 -0
  111. data/lib/basic101/sgn_function.rb +2 -0
  112. data/lib/basic101/sin_function.rb +2 -0
  113. data/lib/basic101/sqr_function.rb +2 -0
  114. data/lib/basic101/statement.rb +2 -0
  115. data/lib/basic101/stop_statement.rb +2 -0
  116. data/lib/basic101/str_function.rb +2 -0
  117. data/lib/basic101/string_identifier.rb +2 -0
  118. data/lib/basic101/tab.rb +2 -0
  119. data/lib/basic101/tab_function.rb +2 -0
  120. data/lib/basic101/tan_function.rb +2 -0
  121. data/lib/basic101/transcript.rb +2 -0
  122. data/lib/basic101/transform.rb +2 -0
  123. data/lib/basic101/user_defined_function.rb +2 -0
  124. data/lib/basic101/val_function.rb +2 -0
  125. metadata +27 -445
  126. data/.rspec +0 -2
  127. data/.simplecov +0 -1
  128. data/.travis.yml +0 -5
  129. data/.yardopts +0 -7
  130. data/rake_tasks/default.rake +0 -1
  131. data/rake_tasks/integration.rake +0 -8
  132. data/rake_tasks/jeweler.rake +0 -28
  133. data/rake_tasks/spec.rake +0 -8
  134. data/rake_tasks/test.rake +0 -2
  135. data/rake_tasks/yard.rake +0 -3
  136. data/test/integration/arguments.rb +0 -25
  137. data/test/integration/errors.rb +0 -7
  138. data/test/integration/integration_test.rb +0 -28
  139. data/test/integration/main.rb +0 -49
  140. data/test/integration/output_file.rb +0 -40
  141. data/test/integration/test.rb +0 -135
  142. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  143. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  144. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  145. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  146. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  147. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  148. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  149. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  150. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  151. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  152. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  153. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  154. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  155. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  156. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  157. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  158. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  159. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  160. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  161. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  162. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  163. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  164. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  165. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  166. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  167. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  168. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  169. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  170. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  171. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  172. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  173. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  174. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  175. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  176. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  177. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  178. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  179. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  180. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  181. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  182. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  183. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  184. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  185. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  186. data/test/integration/tests/basic_computer_games/change.input +0 -4
  187. data/test/integration/tests/basic_computer_games/change.output +0 -28
  188. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  189. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  190. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  191. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  192. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  193. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  194. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  195. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  196. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  197. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  198. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  199. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  200. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  201. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  202. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  203. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  204. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  205. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  206. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  207. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  208. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  209. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  210. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  211. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  212. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  213. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  214. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  215. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  216. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  217. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  218. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  219. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  220. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  221. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  222. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  223. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  224. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  225. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  226. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  227. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  228. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  229. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  230. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  231. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  232. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  233. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  234. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  235. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  236. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  237. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  238. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  239. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  240. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  241. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  242. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  243. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  244. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  245. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  246. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  247. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  248. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  249. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  250. data/test/integration/tests/basic_computer_games/king.input +0 -7
  251. data/test/integration/tests/basic_computer_games/king.output +0 -57
  252. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  253. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  254. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  255. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  256. data/test/integration/tests/basic_computer_games/life.input +0 -4
  257. data/test/integration/tests/basic_computer_games/life.options +0 -1
  258. data/test/integration/tests/basic_computer_games/life.output +0 -200
  259. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  260. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  261. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  262. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  263. data/test/integration/tests/basic_computer_games/love.input +0 -1
  264. data/test/integration/tests/basic_computer_games/love.output +0 -67
  265. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  266. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  267. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  268. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  269. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  270. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  271. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  272. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  273. data/test/integration/tests/basic_computer_games/name.input +0 -2
  274. data/test/integration/tests/basic_computer_games/name.output +0 -22
  275. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  276. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  277. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  279. data/test/integration/tests/basic_computer_games/number.input +0 -19
  280. data/test/integration/tests/basic_computer_games/number.output +0 -73
  281. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  282. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  283. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  284. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  285. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  286. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  287. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  288. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  289. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  290. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  291. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  292. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  293. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  294. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  295. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  296. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  297. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  298. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  299. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  300. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  301. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  302. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  303. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  304. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  305. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  306. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  307. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  308. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  309. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  310. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  311. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  312. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  313. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  314. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  315. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  316. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  317. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  318. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  319. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  320. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  321. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  322. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  323. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  324. data/test/integration/tests/basic_computer_games/target.input +0 -2
  325. data/test/integration/tests/basic_computer_games/target.output +0 -39
  326. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  327. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  328. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  329. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  330. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  331. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  332. data/test/integration/tests/basic_computer_games/train.input +0 -4
  333. data/test/integration/tests/basic_computer_games/train.output +0 -23
  334. data/test/integration/tests/basic_computer_games/trap.input +0 -7
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@@ -1,10 +0,0 @@
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- YES
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- QUEEN
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
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-
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- DO YOU WANT INSTRUCTIONS? YES
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- WE ARE GOING TO PLAY A GAME BASED ON ONE OF THE CHESS
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- MOVES. OUR QUEEN WILL BE ABLE TO MOVE ONLY TO THE LEFT,
9
- DOWN, OR DIAGONALLY DOWN AND TO THE LEFT.
10
-
11
- THE OBJECT OF THE GAME IS TO PLACE THE QUEEN IN THE LOWER
12
- LEFT HAND SQUARE BY ALTERNATING MOVES BETWEEN YOU AND THE
13
- COMPUTER. THE FIRST ONE TO PLACE THE QUEEN THERE WINS.
14
-
15
- YOU GO FIRST AND PLACE THE QUEEN IN ANY ONE OF THE SQUARES
16
- ON THE TOP ROW OR RIGHT HAND COLUMN.
17
- THAT WILL BE YOUR FIRST MOVE.
18
- WE ALTERNATE MOVES.
19
- YOU MAY FORFEIT BY TYPING '0' AS YOUR MOVE.
20
- BE SURE TO PRESS THE RETURN KEY AFTER EACH RESPONSE.
21
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- 81 71 61 51 41 31 21 11
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- WHERE WOULD YOU LIKE TO START? 11
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- COMPUTER MOVES TO SQUARE 158
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-
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- NICE TRY, BUT IT LOOKS LIKE I HAVE WON.
53
- THANKS FOR PLAYING.
54
-
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- ANYONE ELSE CARE TO TRY? YES
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- 81 71 61 51 41 31 21 11
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- WHERE WOULD YOU LIKE TO START? 21
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- COMPUTER MOVES TO SQUARE 126
85
- WHAT IS YOUR MOVE? 137
86
- COMPUTER MOVES TO SQUARE 158
87
-
88
- NICE TRY, BUT IT LOOKS LIKE I HAVE WON.
89
- THANKS FOR PLAYING.
90
-
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- ANYONE ELSE CARE TO TRY? YES
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- WHERE WOULD YOU LIKE TO START? 31
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- COMPUTER MOVES TO SQUARE 75
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- WHAT IS YOUR MOVE? 97
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- COMPUTER MOVES TO SQUARE 127
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- WHAT IS YOUR MOVE? 137
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- COMPUTER MOVES TO SQUARE 158
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-
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- NICE TRY, BUT IT LOOKS LIKE I HAVE WON.
127
- THANKS FOR PLAYING.
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- ANYONE ELSE CARE TO TRY? NO
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-
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- OK --- THANKS AGAIN.
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- Break in line 4060
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- YES
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- 5
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- 9
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- 4
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- 8
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- 3
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- 7
8
- 4
9
- 6
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- 5
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- 3
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- NO
@@ -1,79 +0,0 @@
1
- REVERSE
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
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- REVERSE -- A GAME OF SKILL
7
-
8
- DO YOU WANT THE RULES? YES
9
-
10
- THIS IS THE GAME OF 'REVERSE'. TO WIN, ALL YOU HAVE
11
- TO DO IS ARRANGE A LIST OF NUMBERS (1 THROUGH 9 )
12
- IN NUMERICAL ORDER FROM LEFT TO RIGHT. TO MOVE, YOU
13
- TELL ME HOW MANY NUMBERS (COUNTING FROM THE LEFT) TO
14
- REVERSE. FOR EXAMPLE, IF THE CURRENT LIST IS:
15
-
16
- 2 3 4 5 1 6 7 8 9
17
-
18
- AND YOU REVERSE 4, THE RESULT WILL BE:
19
-
20
- 5 4 3 2 1 6 7 8 9
21
-
22
- NOW IF YOU REVERSE 5, YOU WIN!
23
-
24
- 1 2 3 4 5 6 7 8 9
25
-
26
- NO DOUBT YOU WILL LIKE THIS GAME, BUT
27
- IF YOU WANT TO QUIT, REVERSE 0 (ZERO).
28
-
29
-
30
- HERE WE GO ... THE LIST IS:
31
-
32
- 6 7 5 4 9 8 1 2 3
33
-
34
- HOW MANY SHALL I REVERSE? 5
35
-
36
- 9 4 5 7 6 8 1 2 3
37
-
38
- HOW MANY SHALL I REVERSE? 9
39
-
40
- 3 2 1 8 6 7 5 4 9
41
-
42
- HOW MANY SHALL I REVERSE? 4
43
-
44
- 8 1 2 3 6 7 5 4 9
45
-
46
- HOW MANY SHALL I REVERSE? 8
47
-
48
- 4 5 7 6 3 2 1 8 9
49
-
50
- HOW MANY SHALL I REVERSE? 3
51
-
52
- 7 5 4 6 3 2 1 8 9
53
-
54
- HOW MANY SHALL I REVERSE? 7
55
-
56
- 1 2 3 6 4 5 7 8 9
57
-
58
- HOW MANY SHALL I REVERSE? 4
59
-
60
- 6 3 2 1 4 5 7 8 9
61
-
62
- HOW MANY SHALL I REVERSE? 6
63
-
64
- 5 4 1 2 3 6 7 8 9
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-
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- HOW MANY SHALL I REVERSE? 5
67
-
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- 3 2 1 4 5 6 7 8 9
69
-
70
- HOW MANY SHALL I REVERSE? 3
71
-
72
- 1 2 3 4 5 6 7 8 9
73
-
74
- YOU WON IT IN 10 MOVES!!!
75
-
76
-
77
- TRY AGAIN (YES OR NO)? NO
78
-
79
- O.K. HOPE YOU HAD FUN!!
@@ -1,42 +0,0 @@
1
- YES
2
- 0
3
- 0
4
- 0
5
- 0
6
- 0
7
- 0
8
- 30
9
- 5
10
- 5
11
- 5
12
- 5
13
- 5
14
- 5
15
- 5
16
- 5
17
- 5
18
- 5
19
- YES
20
- 0
21
- 0
22
- 0
23
- 0
24
- 0
25
- 0
26
- 0
27
- 0
28
- 0
29
- 30
30
- 30
31
- 20
32
- 20
33
- 5
34
- 5
35
- 5
36
- 5
37
- 5
38
- 5
39
- 10
40
- 5
41
- 5
42
- NO
@@ -1,149 +0,0 @@
1
- ROCKET
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- LUNAR LANDING SIMULATION
7
- ----- ------- ----------
8
-
9
- DO YOU WANT INSTRUCTIONS (YES OR NO)? YES
10
-
11
- YOU ARE LANDING ON THE MOON AND AND HAVE TAKEN OVER MANUAL
12
- CONTROL 1000 FEET ABOVE A GOOD LANDING SPOT. YOU HAVE A DOWN-
13
- WARD VELOCITY OF 50 FEET/SEC. 150 UNITS OF FUEL REMAIN.
14
-
15
- HERE ARE THE RULES THAT GOVERN YOUR APOLLO SPACE-CRAFT:
16
-
17
- (1) AFTER EACH SECOND THE HEIGHT, VELOCITY, AND REMAINING FUEL
18
- WILL BE REPORTED VIA DIGBY YOUR ON-BOARD COMPUTER.
19
- (2) AFTER THE REPORT A '?' WILL APPEAR. ENTER THE NUMBER
20
- OF UNITS OF FUEL YOU WISH TO BURN DURING THE NEXT
21
- SECOND. EACH UNIT OF FUEL WILL SLOW YOUR DESCENT BY
22
- 1 FOOT/SEC.
23
- (3) THE MAXIMUM THRUST OF YOUR ENGINE IS 30 FEET/SEC/SEC
24
- OR 30 UNITS OF FUEL PER SECOND.
25
- (4) WHEN YOU CONTACT THE LUNAR SURFACE. YOUR DESCENT ENGINE
26
- WILL AUTOMATICALLY SHUT DOWN AND YOU WILL BE GIVEN A
27
- REPORT OF YOUR LANDING SPEED AND REMAINING FUEL.
28
- (5) IF YOU RUN OUT OF FUEL THE '?' WILL NO LONGER APPEAR
29
- BUT YOUR SECOND BY SECOND REPORT WILL CONTINUE UNTIL
30
- YOU CONTACT THE LUNAR SURFACE.
31
-
32
- BEGINNING LANDING PROCEDURE..........
33
-
34
- G O O D L U C K ! ! !
35
-
36
-
37
- SEC FEET SPEED FUEL PLOT OF DISTANCE
38
-
39
- 0 1000 50 150 I *
40
- ? 0
41
- 1 947.5 55 150 I *
42
- ? 0
43
- 2 890 60 150 I *
44
- ? 0
45
- 3 827.5 65 150 I *
46
- ? 0
47
- 4 760 70 150 I *
48
- ? 0
49
- 5 687.5 75 150 I *
50
- ? 0
51
- 6 610 80 150 I *
52
- ? 30
53
- 7 542.5 55 120 I*
54
- ? 5
55
- 8 487.5 55 115 I*
56
- ? 5
57
- 9 432.5 55 110 I*
58
- ? 5
59
- 10 377.5 55 105 I*
60
- ? 5
61
- 11 322.5 55 100 I*
62
- ? 5
63
- 12 267.5 55 95 I*
64
- ? 5
65
- 13 212.5 55 90 I*
66
- ? 5
67
- 14 157.5 55 85 I*
68
- ? 5
69
- 15 102.5 55 80 I*
70
- ? 5
71
- 16 47.5 55 75 I*
72
- ? 5
73
- ***** CONTACT *****
74
- TOUCHDOWN AT 16.86364 SECONDS.
75
- LANDING VELOCITY= 55 FEET/SEC.
76
- 70 UNITS OF FUEL REMAINING.
77
- ***** SORRY, BUT YOU BLEW IT!!!!
78
- APPROPRIATE CONDOLENCES WILL BE SENT TO YOUR NEXT OF KIN.
79
-
80
-
81
-
82
- ANOTHER MISSION? YES
83
- BEGINNING LANDING PROCEDURE..........
84
-
85
- G O O D L U C K ! ! !
86
-
87
-
88
- SEC FEET SPEED FUEL PLOT OF DISTANCE
89
-
90
- 0 1000 50 150 I *
91
- ? 0
92
- 1 947.5 55 150 I *
93
- ? 0
94
- 2 890 60 150 I *
95
- ? 0
96
- 3 827.5 65 150 I *
97
- ? 0
98
- 4 760 70 150 I *
99
- ? 0
100
- 5 687.5 75 150 I *
101
- ? 0
102
- 6 610 80 150 I *
103
- ? 0
104
- 7 527.5 85 150 I*
105
- ? 0
106
- 8 440 90 150 I*
107
- ? 0
108
- 9 347.5 95 150 I*
109
- ? 30
110
- 10 265 70 120 I*
111
- ? 30
112
- 11 207.5 45 90 I*
113
- ? 20
114
- 12 170 30 70 I*
115
- ? 20
116
- 13 147.5 15 50 I*
117
- ? 5
118
- 14 132.5 15 45 I*
119
- ? 5
120
- 15 117.5 15 40 I*
121
- ? 5
122
- 16 102.5 15 35 I*
123
- ? 5
124
- 17 87.5 15 30 I*
125
- ? 5
126
- 18 72.5 15 25 I*
127
- ? 5
128
- 19 57.5 15 20 I*
129
- ? 10
130
- 20 45 10 10 I*
131
- ? 5
132
- 21 35 10 5 I*
133
- ? 5
134
- **** OUT OF FUEL ****
135
- 22 25 10 0 I *
136
- 23 12.5 15 0 I*
137
- ***** CONTACT *****
138
- TOUCHDOWN AT 23.74166 SECONDS.
139
- LANDING VELOCITY= 18.70829 FEET/SEC.
140
- 0 UNITS OF FUEL REMAINING.
141
- ***** SORRY, BUT YOU BLEW IT!!!!
142
- APPROPRIATE CONDOLENCES WILL BE SENT TO YOUR NEXT OF KIN.
143
-
144
-
145
-
146
- ANOTHER MISSION? NO
147
-
148
- CONTROL OUT.
149
-
@@ -1,9 +0,0 @@
1
- 8
2
- 1
3
- 2
4
- 3
5
- 2
6
- 1
7
- 2
8
- 3
9
- 2
@@ -1,69 +0,0 @@
1
- GAME OF ROCK, SCISSORS, PAPER
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- HOW MANY GAMES? 8
7
-
8
- GAME NUMBER 1
9
- 3=ROCK...2=SCISSORS...1=PAPER
10
- 1...2...3...WHAT'S YOUR CHOICE? 1
11
- THIS IS MY CHOICE...
12
- ...SCISSORS
13
- WOW! I WIN!!!
14
-
15
- GAME NUMBER 2
16
- 3=ROCK...2=SCISSORS...1=PAPER
17
- 1...2...3...WHAT'S YOUR CHOICE? 2
18
- THIS IS MY CHOICE...
19
- ...ROCK
20
- WOW! I WIN!!!
21
-
22
- GAME NUMBER 3
23
- 3=ROCK...2=SCISSORS...1=PAPER
24
- 1...2...3...WHAT'S YOUR CHOICE? 3
25
- THIS IS MY CHOICE...
26
- ...SCISSORS
27
- YOU WIN!!!
28
-
29
- GAME NUMBER 4
30
- 3=ROCK...2=SCISSORS...1=PAPER
31
- 1...2...3...WHAT'S YOUR CHOICE? 2
32
- THIS IS MY CHOICE...
33
- ...SCISSORS
34
- TIE GAME. NO WINNER.
35
-
36
- GAME NUMBER 5
37
- 3=ROCK...2=SCISSORS...1=PAPER
38
- 1...2...3...WHAT'S YOUR CHOICE? 1
39
- THIS IS MY CHOICE...
40
- ...SCISSORS
41
- WOW! I WIN!!!
42
-
43
- GAME NUMBER 6
44
- 3=ROCK...2=SCISSORS...1=PAPER
45
- 1...2...3...WHAT'S YOUR CHOICE? 2
46
- THIS IS MY CHOICE...
47
- ...SCISSORS
48
- TIE GAME. NO WINNER.
49
-
50
- GAME NUMBER 7
51
- 3=ROCK...2=SCISSORS...1=PAPER
52
- 1...2...3...WHAT'S YOUR CHOICE? 3
53
- THIS IS MY CHOICE...
54
- ...SCISSORS
55
- YOU WIN!!!
56
-
57
- GAME NUMBER 8
58
- 3=ROCK...2=SCISSORS...1=PAPER
59
- 1...2...3...WHAT'S YOUR CHOICE? 2
60
- THIS IS MY CHOICE...
61
- ...ROCK
62
- WOW! I WIN!!!
63
-
64
- HERE IS THE FINAL GAME SCORE:
65
- I HAVE WON 4 GAME(S).
66
- YOU HAVE WON 2 GAME(S).
67
- AND 2 GAME(S) ENDED IN A TIE.
68
-
69
- THANKS FOR PLAYING!!