basic101 0.4.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. checksums.yaml +4 -4
  2. data/Changelog.md +7 -0
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +33 -72
  5. data/Rakefile +0 -8
  6. data/basic101.gemspec +63 -663
  7. data/lib/basic101.rb +3 -0
  8. data/lib/basic101/abs_function.rb +2 -0
  9. data/lib/basic101/argument_checker.rb +2 -0
  10. data/lib/basic101/arguments.rb +2 -0
  11. data/lib/basic101/array_reference.rb +2 -0
  12. data/lib/basic101/asc_function.rb +2 -0
  13. data/lib/basic101/basic_array.rb +2 -0
  14. data/lib/basic101/basic_comparisons.rb +2 -0
  15. data/lib/basic101/basic_float.rb +2 -0
  16. data/lib/basic101/basic_integer.rb +2 -0
  17. data/lib/basic101/basic_math.rb +2 -0
  18. data/lib/basic101/basic_numeric.rb +2 -0
  19. data/lib/basic101/basic_object.rb +2 -0
  20. data/lib/basic101/basic_string.rb +2 -0
  21. data/lib/basic101/binary_operation.rb +2 -0
  22. data/lib/basic101/binary_operations.rb +2 -0
  23. data/lib/basic101/built_in_functions.rb +2 -0
  24. data/lib/basic101/chr_function.rb +2 -0
  25. data/lib/basic101/cos_function.rb +2 -0
  26. data/lib/basic101/data_statement.rb +2 -0
  27. data/lib/basic101/define_function_statement.rb +2 -0
  28. data/lib/basic101/dim_statement.rb +2 -0
  29. data/lib/basic101/else_statement.rb +2 -0
  30. data/lib/basic101/end_statement.rb +2 -0
  31. data/lib/basic101/endif_statement.rb +2 -0
  32. data/lib/basic101/errors.rb +2 -0
  33. data/lib/basic101/exp_function.rb +2 -0
  34. data/lib/basic101/for_stack.rb +2 -0
  35. data/lib/basic101/for_statement.rb +2 -0
  36. data/lib/basic101/function.rb +2 -0
  37. data/lib/basic101/function_call.rb +2 -0
  38. data/lib/basic101/function_identifier.rb +2 -0
  39. data/lib/basic101/functions.rb +2 -0
  40. data/lib/basic101/gosub_statement.rb +2 -0
  41. data/lib/basic101/goto_statement.rb +2 -0
  42. data/lib/basic101/identifier.rb +2 -0
  43. data/lib/basic101/identity.rb +2 -0
  44. data/lib/basic101/if_statement.rb +3 -0
  45. data/lib/basic101/input.rb +2 -0
  46. data/lib/basic101/input_reader.rb +3 -1
  47. data/lib/basic101/input_statement.rb +2 -0
  48. data/lib/basic101/int_function.rb +2 -0
  49. data/lib/basic101/left_function.rb +2 -0
  50. data/lib/basic101/len_function.rb +2 -0
  51. data/lib/basic101/let_statement.rb +2 -0
  52. data/lib/basic101/line.rb +2 -0
  53. data/lib/basic101/log_function.rb +2 -0
  54. data/lib/basic101/main.rb +2 -0
  55. data/lib/basic101/mid_function.rb +2 -0
  56. data/lib/basic101/negate_operation.rb +2 -0
  57. data/lib/basic101/next_statement.rb +2 -0
  58. data/lib/basic101/not_operation.rb +2 -0
  59. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  60. data/lib/basic101/null_transcript.rb +2 -0
  61. data/lib/basic101/numeric_identifier.rb +2 -0
  62. data/lib/basic101/on_goto_statement.rb +2 -0
  63. data/lib/basic101/output.rb +2 -0
  64. data/lib/basic101/parser.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/power_operation.rb +2 -0
  94. data/lib/basic101/print_comma.rb +2 -0
  95. data/lib/basic101/print_semicolon.rb +2 -0
  96. data/lib/basic101/print_statement.rb +2 -0
  97. data/lib/basic101/program.rb +2 -0
  98. data/lib/basic101/program_counter.rb +2 -0
  99. data/lib/basic101/prompt_delimeter.rb +2 -0
  100. data/lib/basic101/randomize_statement.rb +2 -0
  101. data/lib/basic101/read_statement.rb +2 -0
  102. data/lib/basic101/reference.rb +2 -0
  103. data/lib/basic101/release.rb +13 -0
  104. data/lib/basic101/remark_statement.rb +2 -0
  105. data/lib/basic101/restore_statement.rb +2 -0
  106. data/lib/basic101/return_statement.rb +2 -0
  107. data/lib/basic101/right_function.rb +2 -0
  108. data/lib/basic101/rnd_function.rb +2 -0
  109. data/lib/basic101/runtime.rb +2 -0
  110. data/lib/basic101/scalar_reference.rb +2 -0
  111. data/lib/basic101/sgn_function.rb +2 -0
  112. data/lib/basic101/sin_function.rb +2 -0
  113. data/lib/basic101/sqr_function.rb +2 -0
  114. data/lib/basic101/statement.rb +2 -0
  115. data/lib/basic101/stop_statement.rb +2 -0
  116. data/lib/basic101/str_function.rb +2 -0
  117. data/lib/basic101/string_identifier.rb +2 -0
  118. data/lib/basic101/tab.rb +2 -0
  119. data/lib/basic101/tab_function.rb +2 -0
  120. data/lib/basic101/tan_function.rb +2 -0
  121. data/lib/basic101/transcript.rb +2 -0
  122. data/lib/basic101/transform.rb +2 -0
  123. data/lib/basic101/user_defined_function.rb +2 -0
  124. data/lib/basic101/val_function.rb +2 -0
  125. metadata +27 -445
  126. data/.rspec +0 -2
  127. data/.simplecov +0 -1
  128. data/.travis.yml +0 -5
  129. data/.yardopts +0 -7
  130. data/rake_tasks/default.rake +0 -1
  131. data/rake_tasks/integration.rake +0 -8
  132. data/rake_tasks/jeweler.rake +0 -28
  133. data/rake_tasks/spec.rake +0 -8
  134. data/rake_tasks/test.rake +0 -2
  135. data/rake_tasks/yard.rake +0 -3
  136. data/test/integration/arguments.rb +0 -25
  137. data/test/integration/errors.rb +0 -7
  138. data/test/integration/integration_test.rb +0 -28
  139. data/test/integration/main.rb +0 -49
  140. data/test/integration/output_file.rb +0 -40
  141. data/test/integration/test.rb +0 -135
  142. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  143. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  144. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  145. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  146. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  147. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  148. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  149. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  150. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  151. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  152. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  153. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  154. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  155. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  156. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  157. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  158. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  159. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  160. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  161. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  162. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  163. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  164. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  165. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  166. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  167. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  168. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  169. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  170. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  171. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  172. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  173. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  174. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  175. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  176. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  177. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  178. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  179. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  180. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  181. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  182. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  183. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  184. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  185. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  186. data/test/integration/tests/basic_computer_games/change.input +0 -4
  187. data/test/integration/tests/basic_computer_games/change.output +0 -28
  188. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  189. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  190. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  191. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  192. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  193. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  194. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  195. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  196. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  197. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  198. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  199. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  200. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  201. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  202. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  203. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  204. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  205. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  206. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  207. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  208. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  209. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  210. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  211. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  212. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  213. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  214. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  215. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  216. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  217. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  218. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  219. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  220. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  221. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  222. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  223. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  224. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  225. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  226. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  227. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  228. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  229. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  230. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  231. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  232. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  233. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  234. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  235. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  236. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  237. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  238. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  239. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  240. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  241. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  242. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  243. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  244. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  245. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  246. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  247. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  248. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  249. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  250. data/test/integration/tests/basic_computer_games/king.input +0 -7
  251. data/test/integration/tests/basic_computer_games/king.output +0 -57
  252. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  253. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  254. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  255. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  256. data/test/integration/tests/basic_computer_games/life.input +0 -4
  257. data/test/integration/tests/basic_computer_games/life.options +0 -1
  258. data/test/integration/tests/basic_computer_games/life.output +0 -200
  259. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  260. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  261. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  262. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  263. data/test/integration/tests/basic_computer_games/love.input +0 -1
  264. data/test/integration/tests/basic_computer_games/love.output +0 -67
  265. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  266. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  267. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  268. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  269. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  270. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  271. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  272. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  273. data/test/integration/tests/basic_computer_games/name.input +0 -2
  274. data/test/integration/tests/basic_computer_games/name.output +0 -22
  275. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  276. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  277. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  279. data/test/integration/tests/basic_computer_games/number.input +0 -19
  280. data/test/integration/tests/basic_computer_games/number.output +0 -73
  281. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  282. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  283. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  284. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  285. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  286. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  287. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  288. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  289. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  290. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  291. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  292. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  293. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  294. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  295. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  296. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  297. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  298. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  299. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  300. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  301. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  302. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  303. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  304. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  305. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  306. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  307. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  308. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  309. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  310. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  311. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  312. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  313. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  314. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  315. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  316. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  317. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  318. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  319. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  320. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  321. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  322. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  323. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  324. data/test/integration/tests/basic_computer_games/target.input +0 -2
  325. data/test/integration/tests/basic_computer_games/target.output +0 -39
  326. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  327. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  328. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  329. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  330. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  331. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  332. data/test/integration/tests/basic_computer_games/train.input +0 -4
  333. data/test/integration/tests/basic_computer_games/train.output +0 -23
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@@ -1,10 +0,0 @@
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- YES
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- QUEEN
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
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- DO YOU WANT INSTRUCTIONS? YES
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- WE ARE GOING TO PLAY A GAME BASED ON ONE OF THE CHESS
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- MOVES. OUR QUEEN WILL BE ABLE TO MOVE ONLY TO THE LEFT,
9
- DOWN, OR DIAGONALLY DOWN AND TO THE LEFT.
10
-
11
- THE OBJECT OF THE GAME IS TO PLACE THE QUEEN IN THE LOWER
12
- LEFT HAND SQUARE BY ALTERNATING MOVES BETWEEN YOU AND THE
13
- COMPUTER. THE FIRST ONE TO PLACE THE QUEEN THERE WINS.
14
-
15
- YOU GO FIRST AND PLACE THE QUEEN IN ANY ONE OF THE SQUARES
16
- ON THE TOP ROW OR RIGHT HAND COLUMN.
17
- THAT WILL BE YOUR FIRST MOVE.
18
- WE ALTERNATE MOVES.
19
- YOU MAY FORFEIT BY TYPING '0' AS YOUR MOVE.
20
- BE SURE TO PRESS THE RETURN KEY AFTER EACH RESPONSE.
21
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- 81 71 61 51 41 31 21 11
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- WHERE WOULD YOU LIKE TO START? 11
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- COMPUTER MOVES TO SQUARE 158
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-
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- NICE TRY, BUT IT LOOKS LIKE I HAVE WON.
53
- THANKS FOR PLAYING.
54
-
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- ANYONE ELSE CARE TO TRY? YES
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- 81 71 61 51 41 31 21 11
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- WHERE WOULD YOU LIKE TO START? 21
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- COMPUTER MOVES TO SQUARE 126
85
- WHAT IS YOUR MOVE? 137
86
- COMPUTER MOVES TO SQUARE 158
87
-
88
- NICE TRY, BUT IT LOOKS LIKE I HAVE WON.
89
- THANKS FOR PLAYING.
90
-
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- ANYONE ELSE CARE TO TRY? YES
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- WHERE WOULD YOU LIKE TO START? 31
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- COMPUTER MOVES TO SQUARE 75
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- WHAT IS YOUR MOVE? 97
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- COMPUTER MOVES TO SQUARE 127
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- WHAT IS YOUR MOVE? 137
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- COMPUTER MOVES TO SQUARE 158
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-
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- NICE TRY, BUT IT LOOKS LIKE I HAVE WON.
127
- THANKS FOR PLAYING.
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- ANYONE ELSE CARE TO TRY? NO
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-
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- OK --- THANKS AGAIN.
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- Break in line 4060
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- YES
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- 5
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- 9
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- 4
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- 8
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- 3
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- 7
8
- 4
9
- 6
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- 5
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- 3
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- NO
@@ -1,79 +0,0 @@
1
- REVERSE
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
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- REVERSE -- A GAME OF SKILL
7
-
8
- DO YOU WANT THE RULES? YES
9
-
10
- THIS IS THE GAME OF 'REVERSE'. TO WIN, ALL YOU HAVE
11
- TO DO IS ARRANGE A LIST OF NUMBERS (1 THROUGH 9 )
12
- IN NUMERICAL ORDER FROM LEFT TO RIGHT. TO MOVE, YOU
13
- TELL ME HOW MANY NUMBERS (COUNTING FROM THE LEFT) TO
14
- REVERSE. FOR EXAMPLE, IF THE CURRENT LIST IS:
15
-
16
- 2 3 4 5 1 6 7 8 9
17
-
18
- AND YOU REVERSE 4, THE RESULT WILL BE:
19
-
20
- 5 4 3 2 1 6 7 8 9
21
-
22
- NOW IF YOU REVERSE 5, YOU WIN!
23
-
24
- 1 2 3 4 5 6 7 8 9
25
-
26
- NO DOUBT YOU WILL LIKE THIS GAME, BUT
27
- IF YOU WANT TO QUIT, REVERSE 0 (ZERO).
28
-
29
-
30
- HERE WE GO ... THE LIST IS:
31
-
32
- 6 7 5 4 9 8 1 2 3
33
-
34
- HOW MANY SHALL I REVERSE? 5
35
-
36
- 9 4 5 7 6 8 1 2 3
37
-
38
- HOW MANY SHALL I REVERSE? 9
39
-
40
- 3 2 1 8 6 7 5 4 9
41
-
42
- HOW MANY SHALL I REVERSE? 4
43
-
44
- 8 1 2 3 6 7 5 4 9
45
-
46
- HOW MANY SHALL I REVERSE? 8
47
-
48
- 4 5 7 6 3 2 1 8 9
49
-
50
- HOW MANY SHALL I REVERSE? 3
51
-
52
- 7 5 4 6 3 2 1 8 9
53
-
54
- HOW MANY SHALL I REVERSE? 7
55
-
56
- 1 2 3 6 4 5 7 8 9
57
-
58
- HOW MANY SHALL I REVERSE? 4
59
-
60
- 6 3 2 1 4 5 7 8 9
61
-
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- HOW MANY SHALL I REVERSE? 6
63
-
64
- 5 4 1 2 3 6 7 8 9
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-
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- HOW MANY SHALL I REVERSE? 5
67
-
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- 3 2 1 4 5 6 7 8 9
69
-
70
- HOW MANY SHALL I REVERSE? 3
71
-
72
- 1 2 3 4 5 6 7 8 9
73
-
74
- YOU WON IT IN 10 MOVES!!!
75
-
76
-
77
- TRY AGAIN (YES OR NO)? NO
78
-
79
- O.K. HOPE YOU HAD FUN!!
@@ -1,42 +0,0 @@
1
- YES
2
- 0
3
- 0
4
- 0
5
- 0
6
- 0
7
- 0
8
- 30
9
- 5
10
- 5
11
- 5
12
- 5
13
- 5
14
- 5
15
- 5
16
- 5
17
- 5
18
- 5
19
- YES
20
- 0
21
- 0
22
- 0
23
- 0
24
- 0
25
- 0
26
- 0
27
- 0
28
- 0
29
- 30
30
- 30
31
- 20
32
- 20
33
- 5
34
- 5
35
- 5
36
- 5
37
- 5
38
- 5
39
- 10
40
- 5
41
- 5
42
- NO
@@ -1,149 +0,0 @@
1
- ROCKET
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- LUNAR LANDING SIMULATION
7
- ----- ------- ----------
8
-
9
- DO YOU WANT INSTRUCTIONS (YES OR NO)? YES
10
-
11
- YOU ARE LANDING ON THE MOON AND AND HAVE TAKEN OVER MANUAL
12
- CONTROL 1000 FEET ABOVE A GOOD LANDING SPOT. YOU HAVE A DOWN-
13
- WARD VELOCITY OF 50 FEET/SEC. 150 UNITS OF FUEL REMAIN.
14
-
15
- HERE ARE THE RULES THAT GOVERN YOUR APOLLO SPACE-CRAFT:
16
-
17
- (1) AFTER EACH SECOND THE HEIGHT, VELOCITY, AND REMAINING FUEL
18
- WILL BE REPORTED VIA DIGBY YOUR ON-BOARD COMPUTER.
19
- (2) AFTER THE REPORT A '?' WILL APPEAR. ENTER THE NUMBER
20
- OF UNITS OF FUEL YOU WISH TO BURN DURING THE NEXT
21
- SECOND. EACH UNIT OF FUEL WILL SLOW YOUR DESCENT BY
22
- 1 FOOT/SEC.
23
- (3) THE MAXIMUM THRUST OF YOUR ENGINE IS 30 FEET/SEC/SEC
24
- OR 30 UNITS OF FUEL PER SECOND.
25
- (4) WHEN YOU CONTACT THE LUNAR SURFACE. YOUR DESCENT ENGINE
26
- WILL AUTOMATICALLY SHUT DOWN AND YOU WILL BE GIVEN A
27
- REPORT OF YOUR LANDING SPEED AND REMAINING FUEL.
28
- (5) IF YOU RUN OUT OF FUEL THE '?' WILL NO LONGER APPEAR
29
- BUT YOUR SECOND BY SECOND REPORT WILL CONTINUE UNTIL
30
- YOU CONTACT THE LUNAR SURFACE.
31
-
32
- BEGINNING LANDING PROCEDURE..........
33
-
34
- G O O D L U C K ! ! !
35
-
36
-
37
- SEC FEET SPEED FUEL PLOT OF DISTANCE
38
-
39
- 0 1000 50 150 I *
40
- ? 0
41
- 1 947.5 55 150 I *
42
- ? 0
43
- 2 890 60 150 I *
44
- ? 0
45
- 3 827.5 65 150 I *
46
- ? 0
47
- 4 760 70 150 I *
48
- ? 0
49
- 5 687.5 75 150 I *
50
- ? 0
51
- 6 610 80 150 I *
52
- ? 30
53
- 7 542.5 55 120 I*
54
- ? 5
55
- 8 487.5 55 115 I*
56
- ? 5
57
- 9 432.5 55 110 I*
58
- ? 5
59
- 10 377.5 55 105 I*
60
- ? 5
61
- 11 322.5 55 100 I*
62
- ? 5
63
- 12 267.5 55 95 I*
64
- ? 5
65
- 13 212.5 55 90 I*
66
- ? 5
67
- 14 157.5 55 85 I*
68
- ? 5
69
- 15 102.5 55 80 I*
70
- ? 5
71
- 16 47.5 55 75 I*
72
- ? 5
73
- ***** CONTACT *****
74
- TOUCHDOWN AT 16.86364 SECONDS.
75
- LANDING VELOCITY= 55 FEET/SEC.
76
- 70 UNITS OF FUEL REMAINING.
77
- ***** SORRY, BUT YOU BLEW IT!!!!
78
- APPROPRIATE CONDOLENCES WILL BE SENT TO YOUR NEXT OF KIN.
79
-
80
-
81
-
82
- ANOTHER MISSION? YES
83
- BEGINNING LANDING PROCEDURE..........
84
-
85
- G O O D L U C K ! ! !
86
-
87
-
88
- SEC FEET SPEED FUEL PLOT OF DISTANCE
89
-
90
- 0 1000 50 150 I *
91
- ? 0
92
- 1 947.5 55 150 I *
93
- ? 0
94
- 2 890 60 150 I *
95
- ? 0
96
- 3 827.5 65 150 I *
97
- ? 0
98
- 4 760 70 150 I *
99
- ? 0
100
- 5 687.5 75 150 I *
101
- ? 0
102
- 6 610 80 150 I *
103
- ? 0
104
- 7 527.5 85 150 I*
105
- ? 0
106
- 8 440 90 150 I*
107
- ? 0
108
- 9 347.5 95 150 I*
109
- ? 30
110
- 10 265 70 120 I*
111
- ? 30
112
- 11 207.5 45 90 I*
113
- ? 20
114
- 12 170 30 70 I*
115
- ? 20
116
- 13 147.5 15 50 I*
117
- ? 5
118
- 14 132.5 15 45 I*
119
- ? 5
120
- 15 117.5 15 40 I*
121
- ? 5
122
- 16 102.5 15 35 I*
123
- ? 5
124
- 17 87.5 15 30 I*
125
- ? 5
126
- 18 72.5 15 25 I*
127
- ? 5
128
- 19 57.5 15 20 I*
129
- ? 10
130
- 20 45 10 10 I*
131
- ? 5
132
- 21 35 10 5 I*
133
- ? 5
134
- **** OUT OF FUEL ****
135
- 22 25 10 0 I *
136
- 23 12.5 15 0 I*
137
- ***** CONTACT *****
138
- TOUCHDOWN AT 23.74166 SECONDS.
139
- LANDING VELOCITY= 18.70829 FEET/SEC.
140
- 0 UNITS OF FUEL REMAINING.
141
- ***** SORRY, BUT YOU BLEW IT!!!!
142
- APPROPRIATE CONDOLENCES WILL BE SENT TO YOUR NEXT OF KIN.
143
-
144
-
145
-
146
- ANOTHER MISSION? NO
147
-
148
- CONTROL OUT.
149
-
@@ -1,9 +0,0 @@
1
- 8
2
- 1
3
- 2
4
- 3
5
- 2
6
- 1
7
- 2
8
- 3
9
- 2
@@ -1,69 +0,0 @@
1
- GAME OF ROCK, SCISSORS, PAPER
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- HOW MANY GAMES? 8
7
-
8
- GAME NUMBER 1
9
- 3=ROCK...2=SCISSORS...1=PAPER
10
- 1...2...3...WHAT'S YOUR CHOICE? 1
11
- THIS IS MY CHOICE...
12
- ...SCISSORS
13
- WOW! I WIN!!!
14
-
15
- GAME NUMBER 2
16
- 3=ROCK...2=SCISSORS...1=PAPER
17
- 1...2...3...WHAT'S YOUR CHOICE? 2
18
- THIS IS MY CHOICE...
19
- ...ROCK
20
- WOW! I WIN!!!
21
-
22
- GAME NUMBER 3
23
- 3=ROCK...2=SCISSORS...1=PAPER
24
- 1...2...3...WHAT'S YOUR CHOICE? 3
25
- THIS IS MY CHOICE...
26
- ...SCISSORS
27
- YOU WIN!!!
28
-
29
- GAME NUMBER 4
30
- 3=ROCK...2=SCISSORS...1=PAPER
31
- 1...2...3...WHAT'S YOUR CHOICE? 2
32
- THIS IS MY CHOICE...
33
- ...SCISSORS
34
- TIE GAME. NO WINNER.
35
-
36
- GAME NUMBER 5
37
- 3=ROCK...2=SCISSORS...1=PAPER
38
- 1...2...3...WHAT'S YOUR CHOICE? 1
39
- THIS IS MY CHOICE...
40
- ...SCISSORS
41
- WOW! I WIN!!!
42
-
43
- GAME NUMBER 6
44
- 3=ROCK...2=SCISSORS...1=PAPER
45
- 1...2...3...WHAT'S YOUR CHOICE? 2
46
- THIS IS MY CHOICE...
47
- ...SCISSORS
48
- TIE GAME. NO WINNER.
49
-
50
- GAME NUMBER 7
51
- 3=ROCK...2=SCISSORS...1=PAPER
52
- 1...2...3...WHAT'S YOUR CHOICE? 3
53
- THIS IS MY CHOICE...
54
- ...SCISSORS
55
- YOU WIN!!!
56
-
57
- GAME NUMBER 8
58
- 3=ROCK...2=SCISSORS...1=PAPER
59
- 1...2...3...WHAT'S YOUR CHOICE? 2
60
- THIS IS MY CHOICE...
61
- ...ROCK
62
- WOW! I WIN!!!
63
-
64
- HERE IS THE FINAL GAME SCORE:
65
- I HAVE WON 4 GAME(S).
66
- YOU HAVE WON 2 GAME(S).
67
- AND 2 GAME(S) ENDED IN A TIE.
68
-
69
- THANKS FOR PLAYING!!