basic101 0.4.0 → 1.0.0

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Files changed (526) hide show
  1. checksums.yaml +4 -4
  2. data/Changelog.md +7 -0
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +33 -72
  5. data/Rakefile +0 -8
  6. data/basic101.gemspec +63 -663
  7. data/lib/basic101.rb +3 -0
  8. data/lib/basic101/abs_function.rb +2 -0
  9. data/lib/basic101/argument_checker.rb +2 -0
  10. data/lib/basic101/arguments.rb +2 -0
  11. data/lib/basic101/array_reference.rb +2 -0
  12. data/lib/basic101/asc_function.rb +2 -0
  13. data/lib/basic101/basic_array.rb +2 -0
  14. data/lib/basic101/basic_comparisons.rb +2 -0
  15. data/lib/basic101/basic_float.rb +2 -0
  16. data/lib/basic101/basic_integer.rb +2 -0
  17. data/lib/basic101/basic_math.rb +2 -0
  18. data/lib/basic101/basic_numeric.rb +2 -0
  19. data/lib/basic101/basic_object.rb +2 -0
  20. data/lib/basic101/basic_string.rb +2 -0
  21. data/lib/basic101/binary_operation.rb +2 -0
  22. data/lib/basic101/binary_operations.rb +2 -0
  23. data/lib/basic101/built_in_functions.rb +2 -0
  24. data/lib/basic101/chr_function.rb +2 -0
  25. data/lib/basic101/cos_function.rb +2 -0
  26. data/lib/basic101/data_statement.rb +2 -0
  27. data/lib/basic101/define_function_statement.rb +2 -0
  28. data/lib/basic101/dim_statement.rb +2 -0
  29. data/lib/basic101/else_statement.rb +2 -0
  30. data/lib/basic101/end_statement.rb +2 -0
  31. data/lib/basic101/endif_statement.rb +2 -0
  32. data/lib/basic101/errors.rb +2 -0
  33. data/lib/basic101/exp_function.rb +2 -0
  34. data/lib/basic101/for_stack.rb +2 -0
  35. data/lib/basic101/for_statement.rb +2 -0
  36. data/lib/basic101/function.rb +2 -0
  37. data/lib/basic101/function_call.rb +2 -0
  38. data/lib/basic101/function_identifier.rb +2 -0
  39. data/lib/basic101/functions.rb +2 -0
  40. data/lib/basic101/gosub_statement.rb +2 -0
  41. data/lib/basic101/goto_statement.rb +2 -0
  42. data/lib/basic101/identifier.rb +2 -0
  43. data/lib/basic101/identity.rb +2 -0
  44. data/lib/basic101/if_statement.rb +3 -0
  45. data/lib/basic101/input.rb +2 -0
  46. data/lib/basic101/input_reader.rb +3 -1
  47. data/lib/basic101/input_statement.rb +2 -0
  48. data/lib/basic101/int_function.rb +2 -0
  49. data/lib/basic101/left_function.rb +2 -0
  50. data/lib/basic101/len_function.rb +2 -0
  51. data/lib/basic101/let_statement.rb +2 -0
  52. data/lib/basic101/line.rb +2 -0
  53. data/lib/basic101/log_function.rb +2 -0
  54. data/lib/basic101/main.rb +2 -0
  55. data/lib/basic101/mid_function.rb +2 -0
  56. data/lib/basic101/negate_operation.rb +2 -0
  57. data/lib/basic101/next_statement.rb +2 -0
  58. data/lib/basic101/not_operation.rb +2 -0
  59. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  60. data/lib/basic101/null_transcript.rb +2 -0
  61. data/lib/basic101/numeric_identifier.rb +2 -0
  62. data/lib/basic101/on_goto_statement.rb +2 -0
  63. data/lib/basic101/output.rb +2 -0
  64. data/lib/basic101/parser.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/power_operation.rb +2 -0
  94. data/lib/basic101/print_comma.rb +2 -0
  95. data/lib/basic101/print_semicolon.rb +2 -0
  96. data/lib/basic101/print_statement.rb +2 -0
  97. data/lib/basic101/program.rb +2 -0
  98. data/lib/basic101/program_counter.rb +2 -0
  99. data/lib/basic101/prompt_delimeter.rb +2 -0
  100. data/lib/basic101/randomize_statement.rb +2 -0
  101. data/lib/basic101/read_statement.rb +2 -0
  102. data/lib/basic101/reference.rb +2 -0
  103. data/lib/basic101/release.rb +13 -0
  104. data/lib/basic101/remark_statement.rb +2 -0
  105. data/lib/basic101/restore_statement.rb +2 -0
  106. data/lib/basic101/return_statement.rb +2 -0
  107. data/lib/basic101/right_function.rb +2 -0
  108. data/lib/basic101/rnd_function.rb +2 -0
  109. data/lib/basic101/runtime.rb +2 -0
  110. data/lib/basic101/scalar_reference.rb +2 -0
  111. data/lib/basic101/sgn_function.rb +2 -0
  112. data/lib/basic101/sin_function.rb +2 -0
  113. data/lib/basic101/sqr_function.rb +2 -0
  114. data/lib/basic101/statement.rb +2 -0
  115. data/lib/basic101/stop_statement.rb +2 -0
  116. data/lib/basic101/str_function.rb +2 -0
  117. data/lib/basic101/string_identifier.rb +2 -0
  118. data/lib/basic101/tab.rb +2 -0
  119. data/lib/basic101/tab_function.rb +2 -0
  120. data/lib/basic101/tan_function.rb +2 -0
  121. data/lib/basic101/transcript.rb +2 -0
  122. data/lib/basic101/transform.rb +2 -0
  123. data/lib/basic101/user_defined_function.rb +2 -0
  124. data/lib/basic101/val_function.rb +2 -0
  125. metadata +27 -445
  126. data/.rspec +0 -2
  127. data/.simplecov +0 -1
  128. data/.travis.yml +0 -5
  129. data/.yardopts +0 -7
  130. data/rake_tasks/default.rake +0 -1
  131. data/rake_tasks/integration.rake +0 -8
  132. data/rake_tasks/jeweler.rake +0 -28
  133. data/rake_tasks/spec.rake +0 -8
  134. data/rake_tasks/test.rake +0 -2
  135. data/rake_tasks/yard.rake +0 -3
  136. data/test/integration/arguments.rb +0 -25
  137. data/test/integration/errors.rb +0 -7
  138. data/test/integration/integration_test.rb +0 -28
  139. data/test/integration/main.rb +0 -49
  140. data/test/integration/output_file.rb +0 -40
  141. data/test/integration/test.rb +0 -135
  142. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  143. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  144. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  145. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  146. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  147. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  148. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  149. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  150. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  151. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  152. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  153. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  154. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  155. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  156. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  157. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  158. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  159. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  160. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  161. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  162. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  163. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  164. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  165. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  166. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  167. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  168. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  169. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  170. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  171. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  172. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  173. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  174. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  175. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  176. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  177. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  178. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  179. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  180. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  181. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  182. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  183. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  184. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  185. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  186. data/test/integration/tests/basic_computer_games/change.input +0 -4
  187. data/test/integration/tests/basic_computer_games/change.output +0 -28
  188. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  189. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  190. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  191. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  192. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  193. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  194. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  195. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  196. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  197. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  198. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  199. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  200. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  201. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  202. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  203. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  204. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  205. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  206. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  207. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  208. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  209. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  210. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  211. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  212. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  213. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  214. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  215. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  216. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  217. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  218. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  219. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  220. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  221. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  222. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  223. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  224. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  225. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  226. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  227. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  228. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  229. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  230. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  231. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  232. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  233. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  234. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  235. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  236. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  237. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  238. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  239. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  240. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  241. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  242. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  243. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  244. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  245. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  246. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  247. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  248. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  249. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  250. data/test/integration/tests/basic_computer_games/king.input +0 -7
  251. data/test/integration/tests/basic_computer_games/king.output +0 -57
  252. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  253. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  254. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  255. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  256. data/test/integration/tests/basic_computer_games/life.input +0 -4
  257. data/test/integration/tests/basic_computer_games/life.options +0 -1
  258. data/test/integration/tests/basic_computer_games/life.output +0 -200
  259. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  260. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  261. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  262. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  263. data/test/integration/tests/basic_computer_games/love.input +0 -1
  264. data/test/integration/tests/basic_computer_games/love.output +0 -67
  265. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  266. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  267. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  268. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  269. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  270. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  271. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  272. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  273. data/test/integration/tests/basic_computer_games/name.input +0 -2
  274. data/test/integration/tests/basic_computer_games/name.output +0 -22
  275. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  276. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  277. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  279. data/test/integration/tests/basic_computer_games/number.input +0 -19
  280. data/test/integration/tests/basic_computer_games/number.output +0 -73
  281. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  282. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  283. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  284. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  285. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  286. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  287. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  288. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  289. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  290. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  291. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  292. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  293. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  294. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  295. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  296. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  297. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  298. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  299. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  300. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  301. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  302. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  303. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  304. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  305. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  306. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  307. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  308. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  309. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  310. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  311. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  312. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  313. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  314. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  315. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  316. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  317. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  318. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  319. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  320. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  321. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  322. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  323. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  324. data/test/integration/tests/basic_computer_games/target.input +0 -2
  325. data/test/integration/tests/basic_computer_games/target.output +0 -39
  326. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  327. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  328. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  329. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  330. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  331. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  332. data/test/integration/tests/basic_computer_games/train.input +0 -4
  333. data/test/integration/tests/basic_computer_games/train.output +0 -23
  334. data/test/integration/tests/basic_computer_games/trap.input +0 -7
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  508. data/test/spec/argument_checker_spec.rb +0 -128
  509. data/test/spec/basic_array_spec.rb +0 -100
  510. data/test/spec/basic_float_spec.rb +0 -168
  511. data/test/spec/basic_integer_spec.rb +0 -270
  512. data/test/spec/basic_numeric_spec.rb +0 -16
  513. data/test/spec/basic_object_spec.rb +0 -22
  514. data/test/spec/basic_string_spec.rb +0 -259
  515. data/test/spec/for_stack_spec.rb +0 -70
  516. data/test/spec/input_reader_spec.rb +0 -143
  517. data/test/spec/input_spec.rb +0 -102
  518. data/test/spec/line_spec.rb +0 -18
  519. data/test/spec/output_spec.rb +0 -153
  520. data/test/spec/parser_spec.rb +0 -562
  521. data/test/spec/program_spec.rb +0 -45
  522. data/test/spec/spec_helper.rb +0 -16
  523. data/test/spec/support/basic_numeric_helpers.rb +0 -327
  524. data/test/spec/support/basic_object_helpers.rb +0 -22
  525. data/test/spec/transcript_spec.rb +0 -37
  526. data/test/spec/transform_spec.rb +0 -513
@@ -1,134 +0,0 @@
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-
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- *************************************
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- * *
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- * *
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- * * * SUPER STAR TREK * * *
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- * *
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- * *
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- *************************************
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-
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-
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-
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- DO YOU NEED INSTRUCTIONS (Y/N)? Y
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-
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- INSTRUCTIONS FOR 'SUPER STAR TREK'
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-
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- 1. WHEN YOU SEE \COMMAND ?\ PRINTED, ENTER ONE OF THE LEGAL
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- COMMANDS (NAV,SRS,LRS,PHA,TOR,SHE,DAM,COM, OR XXX).
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- 2. IF YOU SHOULD TYPE IN AN ILLEGAL COMMAND, YOU'LL GET A SHORT
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- LIST OF THE LEGAL COMMANDS PRINTED OUT.
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- 3. SOME COMMANDS REQUIRE YOU TO ENTER DATA (FOR EXAMPLE, THE
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- 'NAV' COMMAND COMES BACK WITH 'COURSE (1-9) ?'.) IF YOU
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- TYPE IN ILLEGAL DATA (LIKE NEGATIVE NUMBERS), THAN COMMAND
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- WILL BE ABORTED
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-
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- THE GALAXY IS DIVIDED INTO AN 8 X 8 QUADRANT GRID,
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- AND EACH QUADRANT IS FURTHER DIVIDED INTO AN 8 X 8 SECTOR GRID.
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-
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- YOU WILL BE ASSIGNED A STARTING POINT SOMEWHERE IN THE
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- GALAXY TO BEGIN A TOUR OF DUTY AS COMANDER OF THE STARSHIP
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- \ENTERPRISE\; YOUR MISSION: TO SEEK AND DESTROY THE FLEET OF
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- KLINGON WARWHIPS WHICH ARE MENACING THE UNITED FEDERATION OF
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- PLANETS.
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-
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- YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS CAPTAIN
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- OF THE STARSHIP ENTERPRISE:
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-
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- \NAV\ COMMAND = WARP ENGINE CONTROL --
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- COURSE IS IN A CIRCULAR NUMERICAL 4 3 2
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- VECTOR ARRANGEMENT AS SHOWN . . .
56
- INTEGER AND REAL VALUES MAY BE ...
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- USED. (THUS COURSE 1.5 IS HALF- 5 ---*--- 1
58
- WAY BETWEEN 1 AND 2 ...
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- . . .
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- VALUES MAY APPROACH 9.0, WHICH 6 7 8
61
- ITSELF IS EQUIVALENT TO 1.0
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- COURSE
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- ONE WARP FACTOR IS THE SIZE OF
64
- ONE QUADTANT. THEREFORE, TO GET
65
- FROM QUADRANT 6,5 TO 5,5, YOU WOULD
66
- USE COURSE 3, WARP FACTOR 1.
67
-
68
- \SRS\ COMMAND = SHORT RANGE SENSOR SCAN
69
- SHOWS YOU A SCAN OF YOUR PRESENT QUADRANT.
70
-
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- SYMBOLOGY ON YOUR SENSOR SCREEN IS AS FOLLOWS:
72
- <*> = YOUR STARSHIP'S POSITION
73
- +K+ = KLINGON BATTLE CRUISER
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- >!< = FEDERATION STARBASE (REFUEL/REPAIR/RE-ARM HERE!)
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- * = STAR
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-
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- A CONDENSED 'STATUS REPORT' WILL ALSO BE PRESENTED.
78
-
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- \LRS\ COMMAND = LONG RANGE SENSOR SCAN
80
- SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE
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- OF THE ENTERPRISE (WHICH IS IN THE MIDDLE OF THE SCAN)
82
- THE SCAN IS CODED IN THE FORM \###\, WHERE TH UNITS DIGIT
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- IS THE NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF
84
- STARBASES, AND THE HUNDRESDS DIGIT IS THE NUMBER OF
85
- KLINGONS.
86
-
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- EXAMPLE - 207 = 2 KLINGONS, NO STARBASES, & 7 STARS.
88
-
89
- \PHA\ COMMAND = PHASER CONTROL.
90
- ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY
91
- ZAPPING THEM WITH SUITABLY LARGE UNITS OF ENERGY TO
92
- DEPLETE THEIR SHIELD POWER. (REMBER, KLINGONS HAVE
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- PHASERS TOO!)
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-
95
- \TOR\ COMMAND = PHOTON TORPEDO CONTROL
96
- TORPEDO COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL
97
- IF YOU HIT THE KLINGON VESSEL, HE IS DESTROYED AND
98
- CANNOT FIRE BACK AT YOU. IF YOU MISS, YOU ARE SUBJECT TO
99
- HIS PHASER FIRE. IN EITHER CASE, YOU ARE ALSO SUBJECT TO
100
- THE PHASER FIRE OF ALL OTHER KLINGONS IN THE QUADRANT.
101
-
102
- THE LIBRARY-COMPUTER (\COM\ COMMAND) HAS AN OPTION TO
103
- COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2)
104
-
105
- \SHE\ COMMAND = SHIELD CONTROL
106
- DEFINES THE NUMBER OF ENERGY UNITS TO BE ASSIGNED TO THE
107
- SHIELDS. ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY. NOTE
108
- THAN THE STATUS DISPLAY TOTAL ENERGY INCLUDES SHIELD ENERGY
109
-
110
- \DAM\ COMMAND = DAMMAGE CONTROL REPORT
111
- GIVES THE STATE OF REPAIR OF ALL DEVICES. WHERE A NEGATIVE
112
- 'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY
113
- DAMAGED.
114
-
115
- \COM\ COMMAND = LIBRARY-COMPUTER
116
- THE LIBRARY-COMPUTER CONTAINS SIX OPTIONS:
117
- OPTION 0 = CUMULATIVE GALACTIC RECORD
118
- THIS OPTION SHOWES COMPUTER MEMORY OF THE RESULTS OF ALL
119
- PREVIOUS SHORT AND LONG RANGE SENSOR SCANS
120
- OPTION 1 = STATUS REPORT
121
- THIS OPTION SHOWS THE NUMBER OF KLINGONS, STARDATES,
122
- AND STARBASES REMAINING IN THE GAME.
123
- OPTION 2 = PHOTON TORPEDO DATA
124
- WHICH GIVES DIRECTIONS AND DISTANCE FROM THE ENTERPRISE
125
- TO ALL KLINGONS IN YOUR QUADRANT
126
- OPTION 3 = STARBASE NAV DATA
127
- THIS OPTION GIVES DIRECTION AND DISTANCE TO ANY
128
- STARBASE WITHIN YOUR QUADRANT
129
- OPTION 4 = DIRECTION/DISTANCE CALCULATOR
130
- THIS OPTION ALLOWS YOU TO ENTER COORDINATES FOR
131
- DIRECTION/DISTANCE CALCULATIONS
132
- OPTION 5 = GALACTIC /REGION NAME/ MAP
133
- THIS OPTION PRINTS THE NAMES OF THE SIXTEEN MAJOR
134
- GALACTIC REGIONS REFERRED TO IN THE GAME.
@@ -1,13 +0,0 @@
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- DWELLING
2
- HOLE
3
- HALT
4
- COMMUNIST
5
- MAGENTA
6
- HELP
7
- FLAME
8
- SHOVE
9
- HURT
10
- SUPERIOR
11
- ALPHA
12
- HELP
13
- INITIAL
@@ -1,57 +0,0 @@
1
- SYNONYM
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
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-
6
- A SYNONYM OF A WORD MEANS ANOTHER WORD IN THE ENGLISH
7
- LANGUAGE WHICH HAS THE SAME OR VERY NEARLY THE SAME MEANING.
8
- I CHOOSE A WORD -- YOU TYPE A SYNONYM.
9
- IF YOU CAN'T THINK OF A SYNONYM, TYPE THE WORD 'HELP'
10
- AND I WILL TELL YOU A SYNONYM.
11
-
12
-
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-
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- WHAT IS A SYNONYM OF HOUSE? DWELLING
15
- GOOD!
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-
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-
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- WHAT IS A SYNONYM OF PIT? HOLE
19
- FINE
20
-
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-
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- WHAT IS A SYNONYM OF STOP? HALT
23
- GOOD!
24
-
25
-
26
- WHAT IS A SYNONYM OF RED? COMMUNIST
27
- TRY AGAIN.
28
- WHAT IS A SYNONYM OF RED? MAGENTA
29
- TRY AGAIN.
30
- WHAT IS A SYNONYM OF RED? HELP
31
- **** A SYNONYM OF RED IS FLAME.
32
-
33
- WHAT IS A SYNONYM OF RED? FLAME
34
- CORRECT
35
-
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-
37
- WHAT IS A SYNONYM OF PUSH? SHOVE
38
- FINE
39
-
40
-
41
- WHAT IS A SYNONYM OF PAIN? HURT
42
- RIGHT
43
-
44
-
45
- WHAT IS A SYNONYM OF FIRST? SUPERIOR
46
- TRY AGAIN.
47
- WHAT IS A SYNONYM OF FIRST? ALPHA
48
- TRY AGAIN.
49
- WHAT IS A SYNONYM OF FIRST? HELP
50
- **** A SYNONYM OF FIRST IS INITIAL.
51
-
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- WHAT IS A SYNONYM OF FIRST? INITIAL
53
- CHECK
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-
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-
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- WHAT IS A SYNONYM OF SIMILAR?
57
- Error on line 240: No more input
@@ -1,2 +0,0 @@
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- 0
2
- 0,10,20
@@ -1,39 +0,0 @@
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- TARGET
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- YOU ARE THE WEAPONS OFFICER ON THE STARSHIP ENTERPRISE
7
- AND THIS IS A TEST TO SEE HOW ACCURATE A SHOT YOU
8
- ARE IN A THREE-DIMENSIONAL RANGE. YOU WILL BE TOLD
9
- THE RADIAN OFFSET FOR THE X AND Z AXES, THE LOCATION
10
- OF THE TARGET IN THREE DIMENSIONAL RECTANGULAR COORDINATES,
11
- THE APPROXIMATE NUMBER OF DEGREES FROM THE X AND Z
12
- AXES, AND THE APPROXIMATE DISTANCE TO THE TARGET.
13
- YOU WILL THEN PROCEEED TO SHOOT AT THE TARGET UNTIL IT IS
14
- DESTROYED!
15
-
16
- GOOD LUCK!!
17
-
18
-
19
- RADIANS FROM X AXIS = 3.448294 FROM Z AXIS = 4.493664
20
- TARGET SIGHTED: APPROXIMATE COORDINATES: X= 56094.95 Y= 17764.95 Z=-13079.22
21
- ESTIMATED DISTANCE: 60270
22
-
23
- INPUT ANGLE DEVIATION FROM X, DEVIATION FROM Z, DISTANCE? 0
24
- Too few items, try again
25
- ? 0,10,20
26
-
27
- RADIANS FROM X AXIS = 0 FROM Z AXIS = 0.1745323
28
- SHOT BEHIND TARGET 56091.48 KILOMETERS.
29
- SHOT TO RIGHT OF TARGET 17764.95 KILOMETERS.
30
- SHOT ABOVE TARGET 13098.91 KILOMETERS.
31
- APPROX POSITION OF EXPLOSION: X= 3.47295 Y= 0 Z= 19.69616
32
- DISTANCE FROM TARGET = 60277.93
33
-
34
-
35
-
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- ESTIMATED DISTANCE: 60276
37
-
38
- INPUT ANGLE DEVIATION FROM X, DEVIATION FROM Z, DISTANCE?
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- Error on line 405: No more input
@@ -1,10 +0,0 @@
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- TIC TAC TOE
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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- THE GAME BOARD IS NUMBERED:
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- 1 2 3
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- 8 9 4
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- 7 6 5
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-
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- COMPUTER MOVES 9
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- YOUR MOVE? 7
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- COMPUTER MOVES 8
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- YOUR MOVE? 4
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- COMPUTER MOVES 2
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- YOUR MOVE? 6
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- COMPUTER MOVES 5
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- YOUR MOVE? 1
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- COMPUTER MOVES 3
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- THE GAME IS A DRAW.
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-
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-
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- COMPUTER MOVES 9
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- YOUR MOVE? 1
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- COMPUTER MOVES 2
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- YOUR MOVE? 6
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- COMPUTER MOVES 4
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- YOUR MOVE? 8
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- COMPUTER MOVES 7
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- YOUR MOVE? 5
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- COMPUTER MOVES 3
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- COMPUTER MOVES 5
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- THE GAME IS A DRAW.
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-
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-
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- COMPUTER MOVES 9
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- YOUR MOVE? 9
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- COMPUTER MOVES 2
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- YOUR MOVE? 5
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- COMPUTER MOVES 6
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- AND WINS ********
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- COMPUTER MOVES 9
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- YOUR MOVE?
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- Error on line 670: No more input
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- TIC-TAC-TOE
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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- THE BOARD IS NUMBERED:
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- 1 2 3
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- 4 5 6
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- 7 8 9
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-
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- DO YOU WANT 'X' OR 'O'? X
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- WHERE DO YOU MOVE? 1
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-
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- X ! !
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- ---+---+---
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- ! !
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- ---+---+---
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- ! !
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-
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-
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-
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- THE COMPUTER MOVES TO...
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-
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- X ! !
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- ---+---+---
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- ! O !
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- ---+---+---
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- ! !
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-
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-
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-
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- WHERE DO YOU MOVE? 9
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-
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- X ! !
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- ---+---+---
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- ! O !
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- ---+---+---
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- ! ! X
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-
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-
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-
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- THE COMPUTER MOVES TO...
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-
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- X ! O !
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- ---+---+---
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- ! O !
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- ---+---+---
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- ! ! X
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-
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-
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- WHERE DO YOU MOVE? 8
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-
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- X ! O !
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- ---+---+---
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- ! O !
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- ---+---+---
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- ! X ! X
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-
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- THE COMPUTER MOVES TO...
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-
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- X ! O !
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- ---+---+---
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- ! O !
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- ---+---+---
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- O ! X ! X
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- WHERE DO YOU MOVE? 3
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-
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- X ! O ! X
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- ---+---+---
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- ! O !
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- ---+---+---
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- O ! X ! X
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- THE COMPUTER MOVES TO...
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- X ! O ! X
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- ---+---+---
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- ! O ! O
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- ---+---+---
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- O ! X ! X
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- WHERE DO YOU MOVE? 4
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-
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- X ! O ! X
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- ---+---+---
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- X ! O ! O
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- ---+---+---
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- O ! X ! X
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- IT'S A DRAW. THANK YOU.
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- 2
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- 0
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- 13
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- 2
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- 15
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- 3
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- 13
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- 3
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- NO
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- TOWERS
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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- TOWERS OF HANOI PUZZLE.
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-
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- YOU MUST TRANSFER THE DISKS FROM THE LEFT TO THE RIGHT
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- TOWER, ONE AT A TIME, NEVER PUTTING A LARGER DISK ON A
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- SMALLER DISK.
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-
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- HOW MANY DISKS DO YOU WANT TO MOVE (7 IS MAX)? 2
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-
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- IN THIS PROGRAM, WE SHALL REFER TO DISKS BY NUMERICAL CODE.
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- 3 WILL REPRESENT THE SMALLEST DISK, 5 THE NEXT SIZE,
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- 7 THE NEXT, AND SO ON, UP TO 15. IF YOU DO THE PUZZLE WITH
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- 2 DISKS, THEIR CODE NAMES WOULD BE 13 AND 15. WITH 3 DISKS
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- THE CODE NAMES WOULD BE 11, 13 AND 15, ETC. THE NEEDLES
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- ARE NUMBERED FROM LEFT TO RIGHT, 1 TO 3. WE WILL
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- START WITH THE DISKS ON NEEDLE 1, AND ATTEMPT TO MOVE THEM
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- TO NEEDLE 3.
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-
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- GOOD LUCK!
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-
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- ************* * *
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- *************** * *
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- WHICH DISK WOULD YOU LIKE TO MOVE? 0
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- ILLEGAL ENTRY... YOU MAY ONLY TYPE 3,5,7,9,11,13, OR 15.
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- ? 13
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- PLACE DISK ON WHICH NEEDLE? 2
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- *************** ************* *
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- WHICH DISK WOULD YOU LIKE TO MOVE? 15
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- PLACE DISK ON WHICH NEEDLE? 3
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- * ************* ***************
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- WHICH DISK WOULD YOU LIKE TO MOVE? 13
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- PLACE DISK ON WHICH NEEDLE? 3
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *************
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- * * ***************
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-
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- CONGRATULATIONS!!
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-
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- YOU HAVE PERFORMED THE TASK IN 3 MOVES.
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-
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- TRY AGAIN (YES OR NO)? NO
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- THANKS FOR THE GAME!
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-