basic101 0.4.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. checksums.yaml +4 -4
  2. data/Changelog.md +7 -0
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +33 -72
  5. data/Rakefile +0 -8
  6. data/basic101.gemspec +63 -663
  7. data/lib/basic101.rb +3 -0
  8. data/lib/basic101/abs_function.rb +2 -0
  9. data/lib/basic101/argument_checker.rb +2 -0
  10. data/lib/basic101/arguments.rb +2 -0
  11. data/lib/basic101/array_reference.rb +2 -0
  12. data/lib/basic101/asc_function.rb +2 -0
  13. data/lib/basic101/basic_array.rb +2 -0
  14. data/lib/basic101/basic_comparisons.rb +2 -0
  15. data/lib/basic101/basic_float.rb +2 -0
  16. data/lib/basic101/basic_integer.rb +2 -0
  17. data/lib/basic101/basic_math.rb +2 -0
  18. data/lib/basic101/basic_numeric.rb +2 -0
  19. data/lib/basic101/basic_object.rb +2 -0
  20. data/lib/basic101/basic_string.rb +2 -0
  21. data/lib/basic101/binary_operation.rb +2 -0
  22. data/lib/basic101/binary_operations.rb +2 -0
  23. data/lib/basic101/built_in_functions.rb +2 -0
  24. data/lib/basic101/chr_function.rb +2 -0
  25. data/lib/basic101/cos_function.rb +2 -0
  26. data/lib/basic101/data_statement.rb +2 -0
  27. data/lib/basic101/define_function_statement.rb +2 -0
  28. data/lib/basic101/dim_statement.rb +2 -0
  29. data/lib/basic101/else_statement.rb +2 -0
  30. data/lib/basic101/end_statement.rb +2 -0
  31. data/lib/basic101/endif_statement.rb +2 -0
  32. data/lib/basic101/errors.rb +2 -0
  33. data/lib/basic101/exp_function.rb +2 -0
  34. data/lib/basic101/for_stack.rb +2 -0
  35. data/lib/basic101/for_statement.rb +2 -0
  36. data/lib/basic101/function.rb +2 -0
  37. data/lib/basic101/function_call.rb +2 -0
  38. data/lib/basic101/function_identifier.rb +2 -0
  39. data/lib/basic101/functions.rb +2 -0
  40. data/lib/basic101/gosub_statement.rb +2 -0
  41. data/lib/basic101/goto_statement.rb +2 -0
  42. data/lib/basic101/identifier.rb +2 -0
  43. data/lib/basic101/identity.rb +2 -0
  44. data/lib/basic101/if_statement.rb +3 -0
  45. data/lib/basic101/input.rb +2 -0
  46. data/lib/basic101/input_reader.rb +3 -1
  47. data/lib/basic101/input_statement.rb +2 -0
  48. data/lib/basic101/int_function.rb +2 -0
  49. data/lib/basic101/left_function.rb +2 -0
  50. data/lib/basic101/len_function.rb +2 -0
  51. data/lib/basic101/let_statement.rb +2 -0
  52. data/lib/basic101/line.rb +2 -0
  53. data/lib/basic101/log_function.rb +2 -0
  54. data/lib/basic101/main.rb +2 -0
  55. data/lib/basic101/mid_function.rb +2 -0
  56. data/lib/basic101/negate_operation.rb +2 -0
  57. data/lib/basic101/next_statement.rb +2 -0
  58. data/lib/basic101/not_operation.rb +2 -0
  59. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  60. data/lib/basic101/null_transcript.rb +2 -0
  61. data/lib/basic101/numeric_identifier.rb +2 -0
  62. data/lib/basic101/on_goto_statement.rb +2 -0
  63. data/lib/basic101/output.rb +2 -0
  64. data/lib/basic101/parser.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/power_operation.rb +2 -0
  94. data/lib/basic101/print_comma.rb +2 -0
  95. data/lib/basic101/print_semicolon.rb +2 -0
  96. data/lib/basic101/print_statement.rb +2 -0
  97. data/lib/basic101/program.rb +2 -0
  98. data/lib/basic101/program_counter.rb +2 -0
  99. data/lib/basic101/prompt_delimeter.rb +2 -0
  100. data/lib/basic101/randomize_statement.rb +2 -0
  101. data/lib/basic101/read_statement.rb +2 -0
  102. data/lib/basic101/reference.rb +2 -0
  103. data/lib/basic101/release.rb +13 -0
  104. data/lib/basic101/remark_statement.rb +2 -0
  105. data/lib/basic101/restore_statement.rb +2 -0
  106. data/lib/basic101/return_statement.rb +2 -0
  107. data/lib/basic101/right_function.rb +2 -0
  108. data/lib/basic101/rnd_function.rb +2 -0
  109. data/lib/basic101/runtime.rb +2 -0
  110. data/lib/basic101/scalar_reference.rb +2 -0
  111. data/lib/basic101/sgn_function.rb +2 -0
  112. data/lib/basic101/sin_function.rb +2 -0
  113. data/lib/basic101/sqr_function.rb +2 -0
  114. data/lib/basic101/statement.rb +2 -0
  115. data/lib/basic101/stop_statement.rb +2 -0
  116. data/lib/basic101/str_function.rb +2 -0
  117. data/lib/basic101/string_identifier.rb +2 -0
  118. data/lib/basic101/tab.rb +2 -0
  119. data/lib/basic101/tab_function.rb +2 -0
  120. data/lib/basic101/tan_function.rb +2 -0
  121. data/lib/basic101/transcript.rb +2 -0
  122. data/lib/basic101/transform.rb +2 -0
  123. data/lib/basic101/user_defined_function.rb +2 -0
  124. data/lib/basic101/val_function.rb +2 -0
  125. metadata +27 -445
  126. data/.rspec +0 -2
  127. data/.simplecov +0 -1
  128. data/.travis.yml +0 -5
  129. data/.yardopts +0 -7
  130. data/rake_tasks/default.rake +0 -1
  131. data/rake_tasks/integration.rake +0 -8
  132. data/rake_tasks/jeweler.rake +0 -28
  133. data/rake_tasks/spec.rake +0 -8
  134. data/rake_tasks/test.rake +0 -2
  135. data/rake_tasks/yard.rake +0 -3
  136. data/test/integration/arguments.rb +0 -25
  137. data/test/integration/errors.rb +0 -7
  138. data/test/integration/integration_test.rb +0 -28
  139. data/test/integration/main.rb +0 -49
  140. data/test/integration/output_file.rb +0 -40
  141. data/test/integration/test.rb +0 -135
  142. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  143. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  144. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  145. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  146. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  147. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  148. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  149. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  150. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  151. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  152. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  153. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  154. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  155. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  156. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  157. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  158. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  159. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  160. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  161. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  162. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  163. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  164. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  165. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  166. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  167. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  168. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  169. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  170. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  171. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  172. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  173. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  174. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  175. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  176. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  177. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  178. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  179. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  180. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  181. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  182. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  183. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  184. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  185. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  186. data/test/integration/tests/basic_computer_games/change.input +0 -4
  187. data/test/integration/tests/basic_computer_games/change.output +0 -28
  188. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  189. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  190. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  191. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  192. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  193. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  194. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  195. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  196. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  197. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  198. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  199. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  200. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  201. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  202. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  203. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  204. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  205. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  206. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  207. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  208. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  209. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  210. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  211. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  212. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  213. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  214. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  215. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  216. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  217. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  218. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  219. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  220. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  221. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  222. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  223. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  224. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  225. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  226. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  227. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  228. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  229. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  230. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  231. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  232. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  233. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  234. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  235. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  236. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  237. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  238. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  239. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  240. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  241. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  242. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  243. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  244. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  245. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  246. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  247. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  248. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  249. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  250. data/test/integration/tests/basic_computer_games/king.input +0 -7
  251. data/test/integration/tests/basic_computer_games/king.output +0 -57
  252. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  253. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  254. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  255. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  256. data/test/integration/tests/basic_computer_games/life.input +0 -4
  257. data/test/integration/tests/basic_computer_games/life.options +0 -1
  258. data/test/integration/tests/basic_computer_games/life.output +0 -200
  259. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  260. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  261. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  262. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  263. data/test/integration/tests/basic_computer_games/love.input +0 -1
  264. data/test/integration/tests/basic_computer_games/love.output +0 -67
  265. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  266. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  267. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  268. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  269. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  270. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  271. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  272. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  273. data/test/integration/tests/basic_computer_games/name.input +0 -2
  274. data/test/integration/tests/basic_computer_games/name.output +0 -22
  275. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  276. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  277. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  279. data/test/integration/tests/basic_computer_games/number.input +0 -19
  280. data/test/integration/tests/basic_computer_games/number.output +0 -73
  281. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  282. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  283. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  284. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  285. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  286. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  287. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  288. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  289. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  290. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  291. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  292. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  293. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  294. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  295. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  296. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  297. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  298. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  299. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  300. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  301. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  302. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  303. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  304. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  305. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  306. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  307. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  308. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  309. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  310. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  311. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  312. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  313. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  314. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  315. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  316. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  317. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  318. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  319. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  320. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  321. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  322. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  323. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  324. data/test/integration/tests/basic_computer_games/target.input +0 -2
  325. data/test/integration/tests/basic_computer_games/target.output +0 -39
  326. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  327. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  328. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  329. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  330. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  331. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  332. data/test/integration/tests/basic_computer_games/train.input +0 -4
  333. data/test/integration/tests/basic_computer_games/train.output +0 -23
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  508. data/test/spec/argument_checker_spec.rb +0 -128
  509. data/test/spec/basic_array_spec.rb +0 -100
  510. data/test/spec/basic_float_spec.rb +0 -168
  511. data/test/spec/basic_integer_spec.rb +0 -270
  512. data/test/spec/basic_numeric_spec.rb +0 -16
  513. data/test/spec/basic_object_spec.rb +0 -22
  514. data/test/spec/basic_string_spec.rb +0 -259
  515. data/test/spec/for_stack_spec.rb +0 -70
  516. data/test/spec/input_reader_spec.rb +0 -143
  517. data/test/spec/input_spec.rb +0 -102
  518. data/test/spec/line_spec.rb +0 -18
  519. data/test/spec/output_spec.rb +0 -153
  520. data/test/spec/parser_spec.rb +0 -562
  521. data/test/spec/program_spec.rb +0 -45
  522. data/test/spec/spec_helper.rb +0 -16
  523. data/test/spec/support/basic_numeric_helpers.rb +0 -327
  524. data/test/spec/support/basic_object_helpers.rb +0 -22
  525. data/test/spec/transcript_spec.rb +0 -37
  526. data/test/spec/transform_spec.rb +0 -513
@@ -1,134 +0,0 @@
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-
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- *************************************
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- * *
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- * *
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- * * * SUPER STAR TREK * * *
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- * *
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- * *
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- *************************************
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-
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-
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-
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- DO YOU NEED INSTRUCTIONS (Y/N)? Y
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-
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- INSTRUCTIONS FOR 'SUPER STAR TREK'
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-
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- 1. WHEN YOU SEE \COMMAND ?\ PRINTED, ENTER ONE OF THE LEGAL
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- COMMANDS (NAV,SRS,LRS,PHA,TOR,SHE,DAM,COM, OR XXX).
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- 2. IF YOU SHOULD TYPE IN AN ILLEGAL COMMAND, YOU'LL GET A SHORT
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- LIST OF THE LEGAL COMMANDS PRINTED OUT.
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- 3. SOME COMMANDS REQUIRE YOU TO ENTER DATA (FOR EXAMPLE, THE
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- 'NAV' COMMAND COMES BACK WITH 'COURSE (1-9) ?'.) IF YOU
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- TYPE IN ILLEGAL DATA (LIKE NEGATIVE NUMBERS), THAN COMMAND
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- WILL BE ABORTED
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-
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- THE GALAXY IS DIVIDED INTO AN 8 X 8 QUADRANT GRID,
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- AND EACH QUADRANT IS FURTHER DIVIDED INTO AN 8 X 8 SECTOR GRID.
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-
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- YOU WILL BE ASSIGNED A STARTING POINT SOMEWHERE IN THE
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- GALAXY TO BEGIN A TOUR OF DUTY AS COMANDER OF THE STARSHIP
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- \ENTERPRISE\; YOUR MISSION: TO SEEK AND DESTROY THE FLEET OF
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- KLINGON WARWHIPS WHICH ARE MENACING THE UNITED FEDERATION OF
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- PLANETS.
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-
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- YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS CAPTAIN
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- OF THE STARSHIP ENTERPRISE:
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-
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- \NAV\ COMMAND = WARP ENGINE CONTROL --
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- COURSE IS IN A CIRCULAR NUMERICAL 4 3 2
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- VECTOR ARRANGEMENT AS SHOWN . . .
56
- INTEGER AND REAL VALUES MAY BE ...
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- USED. (THUS COURSE 1.5 IS HALF- 5 ---*--- 1
58
- WAY BETWEEN 1 AND 2 ...
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- . . .
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- VALUES MAY APPROACH 9.0, WHICH 6 7 8
61
- ITSELF IS EQUIVALENT TO 1.0
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- COURSE
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- ONE WARP FACTOR IS THE SIZE OF
64
- ONE QUADTANT. THEREFORE, TO GET
65
- FROM QUADRANT 6,5 TO 5,5, YOU WOULD
66
- USE COURSE 3, WARP FACTOR 1.
67
-
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- \SRS\ COMMAND = SHORT RANGE SENSOR SCAN
69
- SHOWS YOU A SCAN OF YOUR PRESENT QUADRANT.
70
-
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- SYMBOLOGY ON YOUR SENSOR SCREEN IS AS FOLLOWS:
72
- <*> = YOUR STARSHIP'S POSITION
73
- +K+ = KLINGON BATTLE CRUISER
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- >!< = FEDERATION STARBASE (REFUEL/REPAIR/RE-ARM HERE!)
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- * = STAR
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-
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- A CONDENSED 'STATUS REPORT' WILL ALSO BE PRESENTED.
78
-
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- \LRS\ COMMAND = LONG RANGE SENSOR SCAN
80
- SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE
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- OF THE ENTERPRISE (WHICH IS IN THE MIDDLE OF THE SCAN)
82
- THE SCAN IS CODED IN THE FORM \###\, WHERE TH UNITS DIGIT
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- IS THE NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF
84
- STARBASES, AND THE HUNDRESDS DIGIT IS THE NUMBER OF
85
- KLINGONS.
86
-
87
- EXAMPLE - 207 = 2 KLINGONS, NO STARBASES, & 7 STARS.
88
-
89
- \PHA\ COMMAND = PHASER CONTROL.
90
- ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY
91
- ZAPPING THEM WITH SUITABLY LARGE UNITS OF ENERGY TO
92
- DEPLETE THEIR SHIELD POWER. (REMBER, KLINGONS HAVE
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- PHASERS TOO!)
94
-
95
- \TOR\ COMMAND = PHOTON TORPEDO CONTROL
96
- TORPEDO COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL
97
- IF YOU HIT THE KLINGON VESSEL, HE IS DESTROYED AND
98
- CANNOT FIRE BACK AT YOU. IF YOU MISS, YOU ARE SUBJECT TO
99
- HIS PHASER FIRE. IN EITHER CASE, YOU ARE ALSO SUBJECT TO
100
- THE PHASER FIRE OF ALL OTHER KLINGONS IN THE QUADRANT.
101
-
102
- THE LIBRARY-COMPUTER (\COM\ COMMAND) HAS AN OPTION TO
103
- COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2)
104
-
105
- \SHE\ COMMAND = SHIELD CONTROL
106
- DEFINES THE NUMBER OF ENERGY UNITS TO BE ASSIGNED TO THE
107
- SHIELDS. ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY. NOTE
108
- THAN THE STATUS DISPLAY TOTAL ENERGY INCLUDES SHIELD ENERGY
109
-
110
- \DAM\ COMMAND = DAMMAGE CONTROL REPORT
111
- GIVES THE STATE OF REPAIR OF ALL DEVICES. WHERE A NEGATIVE
112
- 'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY
113
- DAMAGED.
114
-
115
- \COM\ COMMAND = LIBRARY-COMPUTER
116
- THE LIBRARY-COMPUTER CONTAINS SIX OPTIONS:
117
- OPTION 0 = CUMULATIVE GALACTIC RECORD
118
- THIS OPTION SHOWES COMPUTER MEMORY OF THE RESULTS OF ALL
119
- PREVIOUS SHORT AND LONG RANGE SENSOR SCANS
120
- OPTION 1 = STATUS REPORT
121
- THIS OPTION SHOWS THE NUMBER OF KLINGONS, STARDATES,
122
- AND STARBASES REMAINING IN THE GAME.
123
- OPTION 2 = PHOTON TORPEDO DATA
124
- WHICH GIVES DIRECTIONS AND DISTANCE FROM THE ENTERPRISE
125
- TO ALL KLINGONS IN YOUR QUADRANT
126
- OPTION 3 = STARBASE NAV DATA
127
- THIS OPTION GIVES DIRECTION AND DISTANCE TO ANY
128
- STARBASE WITHIN YOUR QUADRANT
129
- OPTION 4 = DIRECTION/DISTANCE CALCULATOR
130
- THIS OPTION ALLOWS YOU TO ENTER COORDINATES FOR
131
- DIRECTION/DISTANCE CALCULATIONS
132
- OPTION 5 = GALACTIC /REGION NAME/ MAP
133
- THIS OPTION PRINTS THE NAMES OF THE SIXTEEN MAJOR
134
- GALACTIC REGIONS REFERRED TO IN THE GAME.
@@ -1,13 +0,0 @@
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- DWELLING
2
- HOLE
3
- HALT
4
- COMMUNIST
5
- MAGENTA
6
- HELP
7
- FLAME
8
- SHOVE
9
- HURT
10
- SUPERIOR
11
- ALPHA
12
- HELP
13
- INITIAL
@@ -1,57 +0,0 @@
1
- SYNONYM
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- A SYNONYM OF A WORD MEANS ANOTHER WORD IN THE ENGLISH
7
- LANGUAGE WHICH HAS THE SAME OR VERY NEARLY THE SAME MEANING.
8
- I CHOOSE A WORD -- YOU TYPE A SYNONYM.
9
- IF YOU CAN'T THINK OF A SYNONYM, TYPE THE WORD 'HELP'
10
- AND I WILL TELL YOU A SYNONYM.
11
-
12
-
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-
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- WHAT IS A SYNONYM OF HOUSE? DWELLING
15
- GOOD!
16
-
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-
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- WHAT IS A SYNONYM OF PIT? HOLE
19
- FINE
20
-
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-
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- WHAT IS A SYNONYM OF STOP? HALT
23
- GOOD!
24
-
25
-
26
- WHAT IS A SYNONYM OF RED? COMMUNIST
27
- TRY AGAIN.
28
- WHAT IS A SYNONYM OF RED? MAGENTA
29
- TRY AGAIN.
30
- WHAT IS A SYNONYM OF RED? HELP
31
- **** A SYNONYM OF RED IS FLAME.
32
-
33
- WHAT IS A SYNONYM OF RED? FLAME
34
- CORRECT
35
-
36
-
37
- WHAT IS A SYNONYM OF PUSH? SHOVE
38
- FINE
39
-
40
-
41
- WHAT IS A SYNONYM OF PAIN? HURT
42
- RIGHT
43
-
44
-
45
- WHAT IS A SYNONYM OF FIRST? SUPERIOR
46
- TRY AGAIN.
47
- WHAT IS A SYNONYM OF FIRST? ALPHA
48
- TRY AGAIN.
49
- WHAT IS A SYNONYM OF FIRST? HELP
50
- **** A SYNONYM OF FIRST IS INITIAL.
51
-
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- WHAT IS A SYNONYM OF FIRST? INITIAL
53
- CHECK
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-
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-
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- WHAT IS A SYNONYM OF SIMILAR?
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- Error on line 240: No more input
@@ -1,2 +0,0 @@
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- 0
2
- 0,10,20
@@ -1,39 +0,0 @@
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- TARGET
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- YOU ARE THE WEAPONS OFFICER ON THE STARSHIP ENTERPRISE
7
- AND THIS IS A TEST TO SEE HOW ACCURATE A SHOT YOU
8
- ARE IN A THREE-DIMENSIONAL RANGE. YOU WILL BE TOLD
9
- THE RADIAN OFFSET FOR THE X AND Z AXES, THE LOCATION
10
- OF THE TARGET IN THREE DIMENSIONAL RECTANGULAR COORDINATES,
11
- THE APPROXIMATE NUMBER OF DEGREES FROM THE X AND Z
12
- AXES, AND THE APPROXIMATE DISTANCE TO THE TARGET.
13
- YOU WILL THEN PROCEEED TO SHOOT AT THE TARGET UNTIL IT IS
14
- DESTROYED!
15
-
16
- GOOD LUCK!!
17
-
18
-
19
- RADIANS FROM X AXIS = 3.448294 FROM Z AXIS = 4.493664
20
- TARGET SIGHTED: APPROXIMATE COORDINATES: X= 56094.95 Y= 17764.95 Z=-13079.22
21
- ESTIMATED DISTANCE: 60270
22
-
23
- INPUT ANGLE DEVIATION FROM X, DEVIATION FROM Z, DISTANCE? 0
24
- Too few items, try again
25
- ? 0,10,20
26
-
27
- RADIANS FROM X AXIS = 0 FROM Z AXIS = 0.1745323
28
- SHOT BEHIND TARGET 56091.48 KILOMETERS.
29
- SHOT TO RIGHT OF TARGET 17764.95 KILOMETERS.
30
- SHOT ABOVE TARGET 13098.91 KILOMETERS.
31
- APPROX POSITION OF EXPLOSION: X= 3.47295 Y= 0 Z= 19.69616
32
- DISTANCE FROM TARGET = 60277.93
33
-
34
-
35
-
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- ESTIMATED DISTANCE: 60276
37
-
38
- INPUT ANGLE DEVIATION FROM X, DEVIATION FROM Z, DISTANCE?
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- Error on line 405: No more input
@@ -1,10 +0,0 @@
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- 4
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- 6
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- TIC TAC TOE
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
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-
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-
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- THE GAME BOARD IS NUMBERED:
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-
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- 1 2 3
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- 8 9 4
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- 7 6 5
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-
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-
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-
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- COMPUTER MOVES 9
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- YOUR MOVE? 7
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- COMPUTER MOVES 8
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- YOUR MOVE? 4
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- COMPUTER MOVES 2
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- YOUR MOVE? 6
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- COMPUTER MOVES 5
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- YOUR MOVE? 1
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- COMPUTER MOVES 3
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- THE GAME IS A DRAW.
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-
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-
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- COMPUTER MOVES 9
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- YOUR MOVE? 1
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- COMPUTER MOVES 2
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- YOUR MOVE? 6
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- COMPUTER MOVES 4
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- YOUR MOVE? 8
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- COMPUTER MOVES 7
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- YOUR MOVE? 5
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- COMPUTER MOVES 3
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- COMPUTER MOVES 5
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- THE GAME IS A DRAW.
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-
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-
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- COMPUTER MOVES 9
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- YOUR MOVE? 9
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- COMPUTER MOVES 2
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- YOUR MOVE? 5
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- COMPUTER MOVES 6
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- AND WINS ********
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-
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-
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- COMPUTER MOVES 9
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- YOUR MOVE?
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- Error on line 670: No more input
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- TIC-TAC-TOE
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
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-
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-
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- THE BOARD IS NUMBERED:
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- 1 2 3
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- 4 5 6
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- 7 8 9
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-
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-
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-
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- DO YOU WANT 'X' OR 'O'? X
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-
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- WHERE DO YOU MOVE? 1
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-
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- X ! !
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- ---+---+---
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- ! !
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- ---+---+---
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- ! !
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-
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-
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-
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- THE COMPUTER MOVES TO...
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-
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- X ! !
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- ---+---+---
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- ! O !
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- ---+---+---
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- ! !
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-
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-
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-
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- WHERE DO YOU MOVE? 9
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-
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- X ! !
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- ---+---+---
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- ! O !
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- ---+---+---
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- ! ! X
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-
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-
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-
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- THE COMPUTER MOVES TO...
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-
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- X ! O !
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- ---+---+---
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- ! O !
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- ---+---+---
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- ! ! X
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-
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-
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-
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- WHERE DO YOU MOVE? 8
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-
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- X ! O !
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- ---+---+---
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- ! O !
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- ---+---+---
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- ! X ! X
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-
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-
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-
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- THE COMPUTER MOVES TO...
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-
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- X ! O !
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- ---+---+---
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- ! O !
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- ---+---+---
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- O ! X ! X
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-
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-
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-
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- WHERE DO YOU MOVE? 3
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-
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- X ! O ! X
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- ---+---+---
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- ! O !
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- ---+---+---
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- O ! X ! X
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-
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-
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-
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- THE COMPUTER MOVES TO...
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-
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- X ! O ! X
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- ---+---+---
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- ! O ! O
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- ---+---+---
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- O ! X ! X
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-
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-
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-
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- WHERE DO YOU MOVE? 4
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-
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- X ! O ! X
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- ---+---+---
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- X ! O ! O
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- ---+---+---
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- O ! X ! X
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-
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-
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- IT'S A DRAW. THANK YOU.
@@ -1,9 +0,0 @@
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- 2
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- 0
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- 13
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- 2
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- 15
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- 3
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- 13
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- 3
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- NO
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- TOWERS
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
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-
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-
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-
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- TOWERS OF HANOI PUZZLE.
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-
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- YOU MUST TRANSFER THE DISKS FROM THE LEFT TO THE RIGHT
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- TOWER, ONE AT A TIME, NEVER PUTTING A LARGER DISK ON A
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- SMALLER DISK.
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-
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- HOW MANY DISKS DO YOU WANT TO MOVE (7 IS MAX)? 2
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-
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- IN THIS PROGRAM, WE SHALL REFER TO DISKS BY NUMERICAL CODE.
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- 3 WILL REPRESENT THE SMALLEST DISK, 5 THE NEXT SIZE,
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- 7 THE NEXT, AND SO ON, UP TO 15. IF YOU DO THE PUZZLE WITH
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- 2 DISKS, THEIR CODE NAMES WOULD BE 13 AND 15. WITH 3 DISKS
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- THE CODE NAMES WOULD BE 11, 13 AND 15, ETC. THE NEEDLES
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- ARE NUMBERED FROM LEFT TO RIGHT, 1 TO 3. WE WILL
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- START WITH THE DISKS ON NEEDLE 1, AND ATTEMPT TO MOVE THEM
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- TO NEEDLE 3.
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-
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- GOOD LUCK!
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-
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- ************* * *
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- *************** * *
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- WHICH DISK WOULD YOU LIKE TO MOVE? 0
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- ILLEGAL ENTRY... YOU MAY ONLY TYPE 3,5,7,9,11,13, OR 15.
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- ? 13
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- PLACE DISK ON WHICH NEEDLE? 2
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- *************** ************* *
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- WHICH DISK WOULD YOU LIKE TO MOVE? 15
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- PLACE DISK ON WHICH NEEDLE? 3
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- * ************* ***************
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- WHICH DISK WOULD YOU LIKE TO MOVE? 13
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- PLACE DISK ON WHICH NEEDLE? 3
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *
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- * * *************
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- * * ***************
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-
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- CONGRATULATIONS!!
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-
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- YOU HAVE PERFORMED THE TASK IN 3 MOVES.
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-
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- TRY AGAIN (YES OR NO)? NO
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-
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- THANKS FOR THE GAME!
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-