basic101 0.4.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. checksums.yaml +4 -4
  2. data/Changelog.md +7 -0
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +33 -72
  5. data/Rakefile +0 -8
  6. data/basic101.gemspec +63 -663
  7. data/lib/basic101.rb +3 -0
  8. data/lib/basic101/abs_function.rb +2 -0
  9. data/lib/basic101/argument_checker.rb +2 -0
  10. data/lib/basic101/arguments.rb +2 -0
  11. data/lib/basic101/array_reference.rb +2 -0
  12. data/lib/basic101/asc_function.rb +2 -0
  13. data/lib/basic101/basic_array.rb +2 -0
  14. data/lib/basic101/basic_comparisons.rb +2 -0
  15. data/lib/basic101/basic_float.rb +2 -0
  16. data/lib/basic101/basic_integer.rb +2 -0
  17. data/lib/basic101/basic_math.rb +2 -0
  18. data/lib/basic101/basic_numeric.rb +2 -0
  19. data/lib/basic101/basic_object.rb +2 -0
  20. data/lib/basic101/basic_string.rb +2 -0
  21. data/lib/basic101/binary_operation.rb +2 -0
  22. data/lib/basic101/binary_operations.rb +2 -0
  23. data/lib/basic101/built_in_functions.rb +2 -0
  24. data/lib/basic101/chr_function.rb +2 -0
  25. data/lib/basic101/cos_function.rb +2 -0
  26. data/lib/basic101/data_statement.rb +2 -0
  27. data/lib/basic101/define_function_statement.rb +2 -0
  28. data/lib/basic101/dim_statement.rb +2 -0
  29. data/lib/basic101/else_statement.rb +2 -0
  30. data/lib/basic101/end_statement.rb +2 -0
  31. data/lib/basic101/endif_statement.rb +2 -0
  32. data/lib/basic101/errors.rb +2 -0
  33. data/lib/basic101/exp_function.rb +2 -0
  34. data/lib/basic101/for_stack.rb +2 -0
  35. data/lib/basic101/for_statement.rb +2 -0
  36. data/lib/basic101/function.rb +2 -0
  37. data/lib/basic101/function_call.rb +2 -0
  38. data/lib/basic101/function_identifier.rb +2 -0
  39. data/lib/basic101/functions.rb +2 -0
  40. data/lib/basic101/gosub_statement.rb +2 -0
  41. data/lib/basic101/goto_statement.rb +2 -0
  42. data/lib/basic101/identifier.rb +2 -0
  43. data/lib/basic101/identity.rb +2 -0
  44. data/lib/basic101/if_statement.rb +3 -0
  45. data/lib/basic101/input.rb +2 -0
  46. data/lib/basic101/input_reader.rb +3 -1
  47. data/lib/basic101/input_statement.rb +2 -0
  48. data/lib/basic101/int_function.rb +2 -0
  49. data/lib/basic101/left_function.rb +2 -0
  50. data/lib/basic101/len_function.rb +2 -0
  51. data/lib/basic101/let_statement.rb +2 -0
  52. data/lib/basic101/line.rb +2 -0
  53. data/lib/basic101/log_function.rb +2 -0
  54. data/lib/basic101/main.rb +2 -0
  55. data/lib/basic101/mid_function.rb +2 -0
  56. data/lib/basic101/negate_operation.rb +2 -0
  57. data/lib/basic101/next_statement.rb +2 -0
  58. data/lib/basic101/not_operation.rb +2 -0
  59. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  60. data/lib/basic101/null_transcript.rb +2 -0
  61. data/lib/basic101/numeric_identifier.rb +2 -0
  62. data/lib/basic101/on_goto_statement.rb +2 -0
  63. data/lib/basic101/output.rb +2 -0
  64. data/lib/basic101/parser.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/power_operation.rb +2 -0
  94. data/lib/basic101/print_comma.rb +2 -0
  95. data/lib/basic101/print_semicolon.rb +2 -0
  96. data/lib/basic101/print_statement.rb +2 -0
  97. data/lib/basic101/program.rb +2 -0
  98. data/lib/basic101/program_counter.rb +2 -0
  99. data/lib/basic101/prompt_delimeter.rb +2 -0
  100. data/lib/basic101/randomize_statement.rb +2 -0
  101. data/lib/basic101/read_statement.rb +2 -0
  102. data/lib/basic101/reference.rb +2 -0
  103. data/lib/basic101/release.rb +13 -0
  104. data/lib/basic101/remark_statement.rb +2 -0
  105. data/lib/basic101/restore_statement.rb +2 -0
  106. data/lib/basic101/return_statement.rb +2 -0
  107. data/lib/basic101/right_function.rb +2 -0
  108. data/lib/basic101/rnd_function.rb +2 -0
  109. data/lib/basic101/runtime.rb +2 -0
  110. data/lib/basic101/scalar_reference.rb +2 -0
  111. data/lib/basic101/sgn_function.rb +2 -0
  112. data/lib/basic101/sin_function.rb +2 -0
  113. data/lib/basic101/sqr_function.rb +2 -0
  114. data/lib/basic101/statement.rb +2 -0
  115. data/lib/basic101/stop_statement.rb +2 -0
  116. data/lib/basic101/str_function.rb +2 -0
  117. data/lib/basic101/string_identifier.rb +2 -0
  118. data/lib/basic101/tab.rb +2 -0
  119. data/lib/basic101/tab_function.rb +2 -0
  120. data/lib/basic101/tan_function.rb +2 -0
  121. data/lib/basic101/transcript.rb +2 -0
  122. data/lib/basic101/transform.rb +2 -0
  123. data/lib/basic101/user_defined_function.rb +2 -0
  124. data/lib/basic101/val_function.rb +2 -0
  125. metadata +27 -445
  126. data/.rspec +0 -2
  127. data/.simplecov +0 -1
  128. data/.travis.yml +0 -5
  129. data/.yardopts +0 -7
  130. data/rake_tasks/default.rake +0 -1
  131. data/rake_tasks/integration.rake +0 -8
  132. data/rake_tasks/jeweler.rake +0 -28
  133. data/rake_tasks/spec.rake +0 -8
  134. data/rake_tasks/test.rake +0 -2
  135. data/rake_tasks/yard.rake +0 -3
  136. data/test/integration/arguments.rb +0 -25
  137. data/test/integration/errors.rb +0 -7
  138. data/test/integration/integration_test.rb +0 -28
  139. data/test/integration/main.rb +0 -49
  140. data/test/integration/output_file.rb +0 -40
  141. data/test/integration/test.rb +0 -135
  142. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  143. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  144. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  145. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  146. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  147. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  148. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  149. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  150. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  151. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  152. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  153. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  154. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  155. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  156. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  157. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  158. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  159. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  160. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  161. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  162. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  163. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  164. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  165. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  166. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  167. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  168. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  169. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  170. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  171. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  172. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  173. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  174. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  175. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  176. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  177. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  178. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  179. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  180. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  181. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  182. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  183. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  184. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  185. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  186. data/test/integration/tests/basic_computer_games/change.input +0 -4
  187. data/test/integration/tests/basic_computer_games/change.output +0 -28
  188. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  189. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  190. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  191. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  192. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  193. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  194. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  195. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  196. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  197. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  198. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  199. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  200. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  201. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  202. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  203. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  204. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  205. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  206. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  207. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  208. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  209. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  210. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  211. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  212. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  213. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  214. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  215. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  216. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  217. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  218. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  219. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  220. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  221. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  222. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  223. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  224. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  225. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  226. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  227. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  228. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  229. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  230. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  231. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  232. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  233. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  234. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  235. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  236. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  237. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  238. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  239. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  240. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  241. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  242. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  243. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  244. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  245. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  246. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  247. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  248. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  249. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  250. data/test/integration/tests/basic_computer_games/king.input +0 -7
  251. data/test/integration/tests/basic_computer_games/king.output +0 -57
  252. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  253. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  254. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  255. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  256. data/test/integration/tests/basic_computer_games/life.input +0 -4
  257. data/test/integration/tests/basic_computer_games/life.options +0 -1
  258. data/test/integration/tests/basic_computer_games/life.output +0 -200
  259. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  260. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  261. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  262. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  263. data/test/integration/tests/basic_computer_games/love.input +0 -1
  264. data/test/integration/tests/basic_computer_games/love.output +0 -67
  265. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  266. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  267. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  268. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  269. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  270. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  271. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  272. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  273. data/test/integration/tests/basic_computer_games/name.input +0 -2
  274. data/test/integration/tests/basic_computer_games/name.output +0 -22
  275. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  276. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  277. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  279. data/test/integration/tests/basic_computer_games/number.input +0 -19
  280. data/test/integration/tests/basic_computer_games/number.output +0 -73
  281. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  282. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  283. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  284. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  285. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  286. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  287. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  288. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  289. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  290. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  291. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  292. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  293. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  294. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  295. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  296. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  297. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  298. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  299. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  300. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  301. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  302. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  303. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  304. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  305. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  306. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  307. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  308. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  309. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  310. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  311. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  312. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  313. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  314. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  315. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  316. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  317. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  318. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  319. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  320. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  321. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  322. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  323. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  324. data/test/integration/tests/basic_computer_games/target.input +0 -2
  325. data/test/integration/tests/basic_computer_games/target.output +0 -39
  326. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  327. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  328. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  329. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  330. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  331. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  332. data/test/integration/tests/basic_computer_games/train.input +0 -4
  333. data/test/integration/tests/basic_computer_games/train.output +0 -23
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@@ -1,11 +0,0 @@
1
- 63.0
2
- 80
3
- 65
4
- 1
5
- 2
6
- 3
7
- 4
8
- 5
9
- 6
10
- 7
11
- 8
@@ -1,54 +0,0 @@
1
- CHEMIST
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- THE FICTITIOUS CHECMICAL KRYPTOCYANIC ACID CAN ONLY BE
7
- DILUTED BY THE RATIO OF 7 PARTS WATER TO 3 PARTS ACID.
8
- IF ANY OTHER RATIO IS ATTEMPTED, THE ACID BECOMES UNSTABLE
9
- AND SOON EXPLODES. GIVEN THE AMOUNT OF ACID, YOU MUST
10
- DECIDE WHO MUCH WATER TO ADD FOR DILUTION. IF YOU MISS
11
- YOU FACE THE CONSEQUENCES.
12
- 27 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 63.0
13
- GOOD JOB! YOU MAY BREATHE NOW, BUT DON'T INHALE THE FUMES!
14
-
15
- 35 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 80
16
- GOOD JOB! YOU MAY BREATHE NOW, BUT DON'T INHALE THE FUMES!
17
-
18
- 30 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 65
19
- SIZZLE! YOU HAVE JUST BEEN DESALINATED INTO A BLOB
20
- OF QUIVERING PROTOPLASM!
21
- HOWEVER, YOU MAY TRY AGAIN WITH ANOTHER LIFE.
22
- 27 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 1
23
- SIZZLE! YOU HAVE JUST BEEN DESALINATED INTO A BLOB
24
- OF QUIVERING PROTOPLASM!
25
- HOWEVER, YOU MAY TRY AGAIN WITH ANOTHER LIFE.
26
- 21 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 2
27
- SIZZLE! YOU HAVE JUST BEEN DESALINATED INTO A BLOB
28
- OF QUIVERING PROTOPLASM!
29
- HOWEVER, YOU MAY TRY AGAIN WITH ANOTHER LIFE.
30
- 32 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 3
31
- SIZZLE! YOU HAVE JUST BEEN DESALINATED INTO A BLOB
32
- OF QUIVERING PROTOPLASM!
33
- HOWEVER, YOU MAY TRY AGAIN WITH ANOTHER LIFE.
34
- 21 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 4
35
- SIZZLE! YOU HAVE JUST BEEN DESALINATED INTO A BLOB
36
- OF QUIVERING PROTOPLASM!
37
- HOWEVER, YOU MAY TRY AGAIN WITH ANOTHER LIFE.
38
- 44 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 5
39
- SIZZLE! YOU HAVE JUST BEEN DESALINATED INTO A BLOB
40
- OF QUIVERING PROTOPLASM!
41
- HOWEVER, YOU MAY TRY AGAIN WITH ANOTHER LIFE.
42
- 48 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 6
43
- SIZZLE! YOU HAVE JUST BEEN DESALINATED INTO A BLOB
44
- OF QUIVERING PROTOPLASM!
45
- HOWEVER, YOU MAY TRY AGAIN WITH ANOTHER LIFE.
46
- 19 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 7
47
- SIZZLE! YOU HAVE JUST BEEN DESALINATED INTO A BLOB
48
- OF QUIVERING PROTOPLASM!
49
- HOWEVER, YOU MAY TRY AGAIN WITH ANOTHER LIFE.
50
- 39 LITERS OF KRYPTOCYANIC ACID. HOW MUCH WATER? 8
51
- SIZZLE! YOU HAVE JUST BEEN DESALINATED INTO A BLOB
52
- OF QUIVERING PROTOPLASM!
53
- YOUR 9 LIVES ARE USED, BUT YOU WILL BE LONG REMEMBERED FOR
54
- YOUR CONTRIBUTIONS TO THE FIELD OF COMIC BOOK CHEMISTRY.
@@ -1,5 +0,0 @@
1
- YES
2
- 12
3
- NO
4
- 3
5
- YES
@@ -1,19 +0,0 @@
1
- CHIEF
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- I AM CHIEF NUMBERS FREEK, THE GREAT INDIAN MATH GOD.
7
- ARE YOU READY TO TAKE THE TEST YOU CALLED ME OUT FOR? YES
8
- TAKE A NUMBER AND ADD 3. DIVIDE THIS NUMBER BY 5 AND
9
- MULTIPLY BY 8. DIVIDE BY 5 AND ADD THE SAME. SUBTRACT 1.
10
- WHAT DO YOU HAVE? 12
11
- I BET YOUR NUMBER WAS 22 . AM I RIGHT? NO
12
- WHAT WAS YOUR ORIGINAL NUMBER? 3
13
- SO YOU THINK YOU'RE SO SMART, EH?
14
- NOW WATCH.
15
- 3 PLUS 3 EQUALS 6 . THIS DIVIDED BY 5 EQUALS 1.2 ;
16
- THIS TIMES 8 EQUALS 9.6 . IF WE DIVIDE BY 5 AND ADD 5,
17
- WE GET 6.92 , WHICH, MINUS 1, EQUALS 5.92 .
18
- NOW DO YOU BELIEVE ME? YES
19
- BYE!!!
@@ -1,15 +0,0 @@
1
- 1
2
- 2
3
- 8
4
- 8
5
- 7,5
6
- 4,7
7
- 4,3
8
- 1,5
9
- 4,2
10
- 2,2
11
- 1,2
12
- 2,8
13
- 2,1
14
- 1,1
15
- 0
@@ -1,159 +0,0 @@
1
- CHOMP
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
-
7
- THIS IS THE GAME OF CHOMP (SCIENTIFIC AMERICAN, JAN 1973)
8
- DO YOU WANT THE RULES (1=YES, 0=NO!)? 1
9
- CHOMP IS FOR 1 OR MORE PLAYERS (HUMANS ONLY).
10
-
11
- HERE'S HOW A BOARD LOOKS (THIS ONE IS 5 BY 7):
12
-
13
- 1 2 3 4 5 6 7 8 9
14
- 1 P * * * * * *
15
- 2 * * * * * * *
16
- 3 * * * * * * *
17
- 4 * * * * * * *
18
- 5 * * * * * * *
19
-
20
-
21
- THE BOARD IS A BIG COOKIE - R ROWS HIGH AND C COLUMNS
22
- WIDE. YOU INPUT R AND C AT THE START. IN THE UPPER LEFT
23
- CORNER OF THE COOKIE IS A POISON SQUARE (P). THE ONE WHO
24
- CHOMPS THE POISON SQUARE LOSES. TO TAKE A CHOMP, TYPE THE
25
- ROW AND COLUMN OF ONE OF THE SQUARES ON THE COOKIE.
26
- ALL OF THE SQUARES BELOW AND TO THE RIGHT OF THAT SQUARE
27
- (INCLUDING THAT SQUARE, TOO) DISAPPEAR -- CHOMP!!
28
- NO FAIR CHOMPING SQUARES THAT HAVE ALREADY BEEN CHOMPED,
29
- OR THAT ARE OUTSIDE THE ORIGINAL DIMENSIONS OF THE COOKIE.
30
-
31
- HERE WE GO...
32
-
33
- HOW MANY PLAYERS? 2
34
- HOW MANY ROWS? 8
35
- HOW MANY COLUMNS? 8
36
-
37
-
38
- 1 2 3 4 5 6 7 8 9
39
- 1 P * * * * * * *
40
- 2 * * * * * * * *
41
- 3 * * * * * * * *
42
- 4 * * * * * * * *
43
- 5 * * * * * * * *
44
- 6 * * * * * * * *
45
- 7 * * * * * * * *
46
- 8 * * * * * * * *
47
-
48
- PLAYER 1
49
- COORDINATES OF CHOMP (ROW,COLUMN)? 7,5
50
-
51
- 1 2 3 4 5 6 7 8 9
52
- 1 P * * * * * * *
53
- 2 * * * * * * * *
54
- 3 * * * * * * * *
55
- 4 * * * * * * * *
56
- 5 * * * * * * * *
57
- 6 * * * * * * * *
58
- 7 * * * *
59
- 8 * * * *
60
-
61
- PLAYER 2
62
- COORDINATES OF CHOMP (ROW,COLUMN)? 4,7
63
-
64
- 1 2 3 4 5 6 7 8 9
65
- 1 P * * * * * * *
66
- 2 * * * * * * * *
67
- 3 * * * * * * * *
68
- 4 * * * * * *
69
- 5 * * * * * *
70
- 6 * * * * * *
71
- 7 * * * *
72
- 8 * * * *
73
-
74
- PLAYER 1
75
- COORDINATES OF CHOMP (ROW,COLUMN)? 4,3
76
-
77
- 1 2 3 4 5 6 7 8 9
78
- 1 P * * * * * * *
79
- 2 * * * * * * * *
80
- 3 * * * * * * * *
81
- 4 * *
82
- 5 * *
83
- 6 * *
84
- 7 * *
85
- 8 * *
86
-
87
- PLAYER 2
88
- COORDINATES OF CHOMP (ROW,COLUMN)? 1,5
89
-
90
- 1 2 3 4 5 6 7 8 9
91
- 1 P * * *
92
- 2 * * * *
93
- 3 * * * *
94
- 4 * *
95
- 5 * *
96
- 6 * *
97
- 7 * *
98
- 8 * *
99
-
100
- PLAYER 1
101
- COORDINATES OF CHOMP (ROW,COLUMN)? 4,2
102
-
103
- 1 2 3 4 5 6 7 8 9
104
- 1 P * * *
105
- 2 * * * *
106
- 3 * * * *
107
- 4 *
108
- 5 *
109
- 6 *
110
- 7 *
111
- 8 *
112
-
113
- PLAYER 2
114
- COORDINATES OF CHOMP (ROW,COLUMN)? 2,2
115
-
116
- 1 2 3 4 5 6 7 8 9
117
- 1 P * * *
118
- 2 *
119
- 3 *
120
- 4 *
121
- 5 *
122
- 6 *
123
- 7 *
124
- 8 *
125
-
126
- PLAYER 1
127
- COORDINATES OF CHOMP (ROW,COLUMN)? 1,2
128
-
129
- 1 2 3 4 5 6 7 8 9
130
- 1 P
131
- 2 *
132
- 3 *
133
- 4 *
134
- 5 *
135
- 6 *
136
- 7 *
137
- 8 *
138
-
139
- PLAYER 2
140
- COORDINATES OF CHOMP (ROW,COLUMN)? 2,8
141
- NO FAIR. YOU'RE TRYING TO CHOMP ON EMPTY SPACE!
142
- PLAYER 2
143
- COORDINATES OF CHOMP (ROW,COLUMN)? 2,1
144
-
145
- 1 2 3 4 5 6 7 8 9
146
- 1 P
147
- 2
148
- 3
149
- 4
150
- 5
151
- 6
152
- 7
153
- 8
154
-
155
- PLAYER 1
156
- COORDINATES OF CHOMP (ROW,COLUMN)? 1,1
157
- YOU LOSE, PLAYER 1
158
-
159
- AGAIN (1=YES, 0=NO!)? 0
@@ -1,7 +0,0 @@
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- 10000
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- 20000
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- 42000
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- 3
5
- 20000
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- 1
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- 10000
@@ -1,33 +0,0 @@
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- COMBAT
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
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-
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-
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- I AM AT WAR WITH YOU.
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- WE HAVE 72000 SOLDIERS APIECE.
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-
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- DISTRIBUTE YOUR FORCES.
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- ME YOU
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- ARMY 30000 ? 10000
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- NAVY 20000 ? 20000
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- A. F. 22000 ? 42000
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- YOU ATTACK FIRST. TYPE (1) FOR ARMY; (2) FOR NAVY;
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- AND (3) FOR AIR FORCE.
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- ? 3
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- HOW MANY MEN
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- ? 20000
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- WE HAD A DOGFIGHT. YOU WON - AND FINISHED YOUR MISSION.
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-
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- YOU ME
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- ARMY 10000 20000
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- NAVY 20000 6666
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- A. F. 42000 7333
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- WHAT IS YOUR NEXT MOVE?
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- ARMY=1 NAVY=2 AIR FORCE=3
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- ? 1
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- HOW MANY MEN
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- ? 10000
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- YOU DESTROYED MY ARMY!
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-
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- FROM THE RESULTS OF BOTH OF YOUR ATTACKS,
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- YOU WON, OH! SHUCKS!!!!
@@ -1,9 +0,0 @@
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- 4
2
- 10
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- 5
4
- 10
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- 5
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- 20
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- 5
8
- 10
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- 2
@@ -1,51 +0,0 @@
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- CRAPS
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
4
-
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-
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- 2,3,12 ARE LOSERS; 4,5,6,8,9,10 ARE POINTS; 7,11 ARE NATURAL WINNERS.
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- PICK A NUMBER AND INPUT TO ROLL DICE? 4
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- INPUT THE AMOUNT OF YOUR WAGER.? 10
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- I WILL NOW THROW THE DICE
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- 8 IS THE POINT. I WILL ROLL AGAIN
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- 7 - CRAPS. YOU LOSE.
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- YOU LOSE $ 10
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- IF YOU WANT TO PLAY AGAIN PRINT 5 IF NOT PRINT 2? 5
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- YOU ARE NOW UNDER $ 10
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- INPUT THE AMOUNT OF YOUR WAGER.? 10
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- I WILL NOW THROW THE DICE
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- 6 IS THE POINT. I WILL ROLL AGAIN
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- 9 - NO POINT. I WILL ROLL AGAIN
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- 8 - NO POINT. I WILL ROLL AGAIN
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- 8 - NO POINT. I WILL ROLL AGAIN
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- 9 - NO POINT. I WILL ROLL AGAIN
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- 5 - NO POINT. I WILL ROLL AGAIN
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- 11 - NO POINT. I WILL ROLL AGAIN
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- 11 - NO POINT. I WILL ROLL AGAIN
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- 8 - NO POINT. I WILL ROLL AGAIN
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- 4 - NO POINT. I WILL ROLL AGAIN
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- 7 - CRAPS. YOU LOSE.
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- YOU LOSE $ 10
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- IF YOU WANT TO PLAY AGAIN PRINT 5 IF NOT PRINT 2? 5
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- YOU ARE NOW UNDER $ 20
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- INPUT THE AMOUNT OF YOUR WAGER.? 20
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- I WILL NOW THROW THE DICE
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- 5 IS THE POINT. I WILL ROLL AGAIN
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- 6 - NO POINT. I WILL ROLL AGAIN
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- 6 - NO POINT. I WILL ROLL AGAIN
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- 4 - NO POINT. I WILL ROLL AGAIN
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- 8 - NO POINT. I WILL ROLL AGAIN
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- 10 - NO POINT. I WILL ROLL AGAIN
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- 5 - A WINNER.........CONGRATS!!!!!!!!
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- 5 AT 2 TO 1 ODDS PAYS YOU...LET ME SEE... 40 DOLLARS
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- IF YOU WANT TO PLAY AGAIN PRINT 5 IF NOT PRINT 2? 5
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- YOU ARE NOW AHEAD $ 20
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- INPUT THE AMOUNT OF YOUR WAGER.? 10
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- I WILL NOW THROW THE DICE
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- 4 IS THE POINT. I WILL ROLL AGAIN
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- 8 - NO POINT. I WILL ROLL AGAIN
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- 4 - A WINNER.........CONGRATS!!!!!!!!
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- 4 AT 2 TO 1 ODDS PAYS YOU...LET ME SEE... 20 DOLLARS
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- IF YOU WANT TO PLAY AGAIN PRINT 5 IF NOT PRINT 2? 2
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- YOU ARE NOW AHEAD $ 40
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- CONGRATULATIONS---YOU CAME OUT A WINNER. COME AGAIN!
@@ -1,25 +0,0 @@
1
- 1
2
- YES
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- 1
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- 100
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- 0,0,1
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- 0,0,2
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- 0,0,3
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- 0,1,3
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- 0,2,3
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- 0,3,3
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- 1,3,3
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- YES
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- 1
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- 100
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- 100
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- 0,0,1
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- 0,0,2
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- 0,0,3
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- 0,1,3
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- 0,2,3
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- 0,3,3
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- 1,3,3
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- 2,3,3
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- 3,3,3
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- 0
@@ -1,72 +0,0 @@
1
- CUBE
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
4
-
5
-
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- DO YOU WANT TO SEE THE INSTRUCTIONS? (YES--1,NO--0)
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- ? 1
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- THIS IS A GAME IN WHICH YOU WILL BE PLAYING AGAINST THE
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- RANDOM DECISION OF THE COMPUTER. THE FIELD OF PLAY IS A
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- CUBE OF SIDE 3. ANY OF THE 27 LOCATIONS CAN BE DESIGNATED
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- BY INPUTING THREE NUMBERS SUCH AS 2,3,1. AT THE START,
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- YOU ARE AUTOMATICALLY AT LOCATION 1,1,1. THE OBJECT OF
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- THE GAME IS TO GET TO LOCATION 3,3,3. ONE MINOR DETAIL:
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- THE COMPUTER WILL PICK, AT RANDOM, 5 LOCATIONS AT WHICH
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- IT WILL PLANT LAND MINES. IF YOU HIT ONE OF THESE LOCATIONS
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- YOU LOSE. ONE OTHER DETAIL: YOU MAY MOVE ONLY ONE SPACE
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- IN ONE DIRECTION EACH MOVE. FOR EXAMPLE: FROM 1,1,2 YOU
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- MAY MOVE TO 2,1,2 OR 1,1,3. YOU MAY NOT CHANGE
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- TWO OF THE NUMBERS ON THE SAME MOVE. IF YOU MAKE AN ILLEGAL
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- MOVE, YOU LOSE AND THE COMPUTER TAKES THE MONEY YOU MAY
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- HAVE BET ON THAT ROUND.
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-
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-
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- ALL YES OR NO QUESTIONS WILL BE ANSWERED BY A 1 FOR YES
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- OR A 0 (ZERO) FOR NO.
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-
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- WHEN STATING THE AMOUNT OF A WAGER, PRINT ONLY THE NUMBER
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- OF DOLLARS (EXAMPLE: 250) YOU ARE AUTOMATICALLY STARTED WITH
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- 500 DOLLARS IN YOUR ACCOUNT.
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-
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- GOOD LUCK!
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- WANT TO MAKE A WAGER?
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- ? YES
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- Not numeric: "YES", try again
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- ? 1
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- HOW MUCH ? 100
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-
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- IT'S YOUR MOVE: ? 0,0,1
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- NEXT MOVE: ? 0,0,2
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- NEXT MOVE: ? 0,0,3
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- NEXT MOVE: ? 0,1,3
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- NEXT MOVE: ? 0,2,3
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- NEXT MOVE: ? 0,3,3
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- NEXT MOVE: ? 1,3,3
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- ******BANG******
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- YOU LOSE!
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-
48
-
49
-
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- YOU NOW HAVE 400 DOLLARS.
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- DO YOU WANT TO TRY AGAIN ? YES
52
- Not numeric: "YES", try again
53
- ? 1
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- WANT TO MAKE A WAGER?
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- ? 100
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- HOW MUCH ? 100
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-
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- IT'S YOUR MOVE: ? 0,0,1
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- NEXT MOVE: ? 0,0,2
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- NEXT MOVE: ? 0,0,3
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- NEXT MOVE: ? 0,1,3
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- NEXT MOVE: ? 0,2,3
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- NEXT MOVE: ? 0,3,3
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- NEXT MOVE: ? 1,3,3
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- NEXT MOVE: ? 2,3,3
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- NEXT MOVE: ? 3,3,3
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- CONGRATULATIONS!
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- YOU NOW HAVE 500 DOLLARS.
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- DO YOU WANT TO TRY AGAIN ? 0
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- TOUGH LUCK!
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-
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- GOODBYE.