basic101 0.4.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. checksums.yaml +4 -4
  2. data/Changelog.md +7 -0
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +33 -72
  5. data/Rakefile +0 -8
  6. data/basic101.gemspec +63 -663
  7. data/lib/basic101.rb +3 -0
  8. data/lib/basic101/abs_function.rb +2 -0
  9. data/lib/basic101/argument_checker.rb +2 -0
  10. data/lib/basic101/arguments.rb +2 -0
  11. data/lib/basic101/array_reference.rb +2 -0
  12. data/lib/basic101/asc_function.rb +2 -0
  13. data/lib/basic101/basic_array.rb +2 -0
  14. data/lib/basic101/basic_comparisons.rb +2 -0
  15. data/lib/basic101/basic_float.rb +2 -0
  16. data/lib/basic101/basic_integer.rb +2 -0
  17. data/lib/basic101/basic_math.rb +2 -0
  18. data/lib/basic101/basic_numeric.rb +2 -0
  19. data/lib/basic101/basic_object.rb +2 -0
  20. data/lib/basic101/basic_string.rb +2 -0
  21. data/lib/basic101/binary_operation.rb +2 -0
  22. data/lib/basic101/binary_operations.rb +2 -0
  23. data/lib/basic101/built_in_functions.rb +2 -0
  24. data/lib/basic101/chr_function.rb +2 -0
  25. data/lib/basic101/cos_function.rb +2 -0
  26. data/lib/basic101/data_statement.rb +2 -0
  27. data/lib/basic101/define_function_statement.rb +2 -0
  28. data/lib/basic101/dim_statement.rb +2 -0
  29. data/lib/basic101/else_statement.rb +2 -0
  30. data/lib/basic101/end_statement.rb +2 -0
  31. data/lib/basic101/endif_statement.rb +2 -0
  32. data/lib/basic101/errors.rb +2 -0
  33. data/lib/basic101/exp_function.rb +2 -0
  34. data/lib/basic101/for_stack.rb +2 -0
  35. data/lib/basic101/for_statement.rb +2 -0
  36. data/lib/basic101/function.rb +2 -0
  37. data/lib/basic101/function_call.rb +2 -0
  38. data/lib/basic101/function_identifier.rb +2 -0
  39. data/lib/basic101/functions.rb +2 -0
  40. data/lib/basic101/gosub_statement.rb +2 -0
  41. data/lib/basic101/goto_statement.rb +2 -0
  42. data/lib/basic101/identifier.rb +2 -0
  43. data/lib/basic101/identity.rb +2 -0
  44. data/lib/basic101/if_statement.rb +3 -0
  45. data/lib/basic101/input.rb +2 -0
  46. data/lib/basic101/input_reader.rb +3 -1
  47. data/lib/basic101/input_statement.rb +2 -0
  48. data/lib/basic101/int_function.rb +2 -0
  49. data/lib/basic101/left_function.rb +2 -0
  50. data/lib/basic101/len_function.rb +2 -0
  51. data/lib/basic101/let_statement.rb +2 -0
  52. data/lib/basic101/line.rb +2 -0
  53. data/lib/basic101/log_function.rb +2 -0
  54. data/lib/basic101/main.rb +2 -0
  55. data/lib/basic101/mid_function.rb +2 -0
  56. data/lib/basic101/negate_operation.rb +2 -0
  57. data/lib/basic101/next_statement.rb +2 -0
  58. data/lib/basic101/not_operation.rb +2 -0
  59. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  60. data/lib/basic101/null_transcript.rb +2 -0
  61. data/lib/basic101/numeric_identifier.rb +2 -0
  62. data/lib/basic101/on_goto_statement.rb +2 -0
  63. data/lib/basic101/output.rb +2 -0
  64. data/lib/basic101/parser.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/power_operation.rb +2 -0
  94. data/lib/basic101/print_comma.rb +2 -0
  95. data/lib/basic101/print_semicolon.rb +2 -0
  96. data/lib/basic101/print_statement.rb +2 -0
  97. data/lib/basic101/program.rb +2 -0
  98. data/lib/basic101/program_counter.rb +2 -0
  99. data/lib/basic101/prompt_delimeter.rb +2 -0
  100. data/lib/basic101/randomize_statement.rb +2 -0
  101. data/lib/basic101/read_statement.rb +2 -0
  102. data/lib/basic101/reference.rb +2 -0
  103. data/lib/basic101/release.rb +13 -0
  104. data/lib/basic101/remark_statement.rb +2 -0
  105. data/lib/basic101/restore_statement.rb +2 -0
  106. data/lib/basic101/return_statement.rb +2 -0
  107. data/lib/basic101/right_function.rb +2 -0
  108. data/lib/basic101/rnd_function.rb +2 -0
  109. data/lib/basic101/runtime.rb +2 -0
  110. data/lib/basic101/scalar_reference.rb +2 -0
  111. data/lib/basic101/sgn_function.rb +2 -0
  112. data/lib/basic101/sin_function.rb +2 -0
  113. data/lib/basic101/sqr_function.rb +2 -0
  114. data/lib/basic101/statement.rb +2 -0
  115. data/lib/basic101/stop_statement.rb +2 -0
  116. data/lib/basic101/str_function.rb +2 -0
  117. data/lib/basic101/string_identifier.rb +2 -0
  118. data/lib/basic101/tab.rb +2 -0
  119. data/lib/basic101/tab_function.rb +2 -0
  120. data/lib/basic101/tan_function.rb +2 -0
  121. data/lib/basic101/transcript.rb +2 -0
  122. data/lib/basic101/transform.rb +2 -0
  123. data/lib/basic101/user_defined_function.rb +2 -0
  124. data/lib/basic101/val_function.rb +2 -0
  125. metadata +27 -445
  126. data/.rspec +0 -2
  127. data/.simplecov +0 -1
  128. data/.travis.yml +0 -5
  129. data/.yardopts +0 -7
  130. data/rake_tasks/default.rake +0 -1
  131. data/rake_tasks/integration.rake +0 -8
  132. data/rake_tasks/jeweler.rake +0 -28
  133. data/rake_tasks/spec.rake +0 -8
  134. data/rake_tasks/test.rake +0 -2
  135. data/rake_tasks/yard.rake +0 -3
  136. data/test/integration/arguments.rb +0 -25
  137. data/test/integration/errors.rb +0 -7
  138. data/test/integration/integration_test.rb +0 -28
  139. data/test/integration/main.rb +0 -49
  140. data/test/integration/output_file.rb +0 -40
  141. data/test/integration/test.rb +0 -135
  142. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  143. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  144. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  145. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  146. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  147. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  148. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  149. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  150. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  151. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  152. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  153. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  154. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  155. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  156. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  157. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  158. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  159. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  160. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  161. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  162. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  163. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  164. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  165. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  166. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  167. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  168. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  169. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  170. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  171. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  172. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  173. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  174. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  175. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  176. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  177. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  178. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  179. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  180. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  181. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  182. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  183. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  184. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  185. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  186. data/test/integration/tests/basic_computer_games/change.input +0 -4
  187. data/test/integration/tests/basic_computer_games/change.output +0 -28
  188. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  189. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  190. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  191. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  192. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  193. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  194. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  195. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  196. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  197. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  198. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  199. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  200. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  201. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  202. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  203. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  204. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  205. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  206. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  207. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  208. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  209. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  210. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  211. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  212. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  213. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  214. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  215. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  216. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  217. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  218. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  219. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  220. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  221. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  222. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  223. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  224. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  225. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  226. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  227. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  228. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  229. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  230. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  231. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  232. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  233. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  234. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  235. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  236. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  237. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  238. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  239. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  240. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  241. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  242. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  243. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  244. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  245. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  246. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  247. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  248. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  249. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  250. data/test/integration/tests/basic_computer_games/king.input +0 -7
  251. data/test/integration/tests/basic_computer_games/king.output +0 -57
  252. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  253. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  254. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  255. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  256. data/test/integration/tests/basic_computer_games/life.input +0 -4
  257. data/test/integration/tests/basic_computer_games/life.options +0 -1
  258. data/test/integration/tests/basic_computer_games/life.output +0 -200
  259. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  260. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  261. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  262. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  263. data/test/integration/tests/basic_computer_games/love.input +0 -1
  264. data/test/integration/tests/basic_computer_games/love.output +0 -67
  265. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  266. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  267. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  268. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  269. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  270. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  271. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  272. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  273. data/test/integration/tests/basic_computer_games/name.input +0 -2
  274. data/test/integration/tests/basic_computer_games/name.output +0 -22
  275. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  276. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  277. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  279. data/test/integration/tests/basic_computer_games/number.input +0 -19
  280. data/test/integration/tests/basic_computer_games/number.output +0 -73
  281. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  282. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  283. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  284. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  285. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  286. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  287. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  288. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  289. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  290. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  291. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  292. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  293. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  294. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  295. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  296. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  297. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  298. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  299. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  300. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  301. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  302. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  303. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  304. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  305. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  306. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  307. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  308. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  309. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  310. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  311. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  312. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  313. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  314. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  315. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  316. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  317. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  318. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  319. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  320. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  321. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  322. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  323. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  324. data/test/integration/tests/basic_computer_games/target.input +0 -2
  325. data/test/integration/tests/basic_computer_games/target.output +0 -39
  326. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  327. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  328. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  329. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  330. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  331. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  332. data/test/integration/tests/basic_computer_games/train.input +0 -4
  333. data/test/integration/tests/basic_computer_games/train.output +0 -23
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  510. data/test/spec/basic_float_spec.rb +0 -168
  511. data/test/spec/basic_integer_spec.rb +0 -270
  512. data/test/spec/basic_numeric_spec.rb +0 -16
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  523. data/test/spec/support/basic_numeric_helpers.rb +0 -327
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@@ -1,14 +0,0 @@
1
-
2
- 23
3
- 41
4
- 50
5
- 32
6
- 68
7
- 50
8
- 39
9
- 41
10
- 42
11
- 40
12
- 44
13
- 42
14
- NO
@@ -1,115 +0,0 @@
1
- H-I-Q
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- HERE IS THE BOARD:
7
-
8
- ! ! !
9
- 13 14 15
10
-
11
- ! ! !
12
- 22 23 24
13
-
14
- ! ! ! ! ! ! !
15
- 29 30 31 32 33 34 35
16
-
17
- ! ! ! ! ! ! !
18
- 38 39 40 41 42 43 44
19
-
20
- ! ! ! ! ! ! !
21
- 47 48 49 50 51 52 53
22
-
23
- ! ! !
24
- 58 59 60
25
-
26
- ! ! !
27
- 67 68 69
28
-
29
- TO SAVE TYPING TIME, A COMPRESSED VERSION OF THE GAME BOARD
30
- WILL BE USED DURING PLAY. REFER TO THE ABOVE ONE FOR PEG
31
- NUMBERS. OK, LET'S BEGIN.
32
-
33
- ! ! !
34
- ! ! !
35
- ! ! ! ! ! ! !
36
- ! ! ! O ! ! !
37
- ! ! ! ! ! ! !
38
- ! ! !
39
- ! ! !
40
-
41
- MOVE WHICH PIECE?
42
- Too few items, try again
43
- MOVE WHICH PIECE? 23
44
- TO WHERE? 41
45
-
46
- ! ! !
47
- ! O !
48
- ! ! ! O ! ! !
49
- ! ! ! ! ! ! !
50
- ! ! ! ! ! ! !
51
- ! ! !
52
- ! ! !
53
-
54
- MOVE WHICH PIECE? 50
55
- TO WHERE? 32
56
-
57
- ! ! !
58
- ! O !
59
- ! ! ! ! ! ! !
60
- ! ! ! O ! ! !
61
- ! ! ! O ! ! !
62
- ! ! !
63
- ! ! !
64
-
65
- MOVE WHICH PIECE? 68
66
- TO WHERE? 50
67
-
68
- ! ! !
69
- ! O !
70
- ! ! ! ! ! ! !
71
- ! ! ! O ! ! !
72
- ! ! ! ! ! ! !
73
- ! O !
74
- ! O !
75
-
76
- MOVE WHICH PIECE? 39
77
- TO WHERE? 41
78
-
79
- ! ! !
80
- ! O !
81
- ! ! ! ! ! ! !
82
- ! O O ! ! ! !
83
- ! ! ! ! ! ! !
84
- ! O !
85
- ! O !
86
-
87
- MOVE WHICH PIECE? 42
88
- TO WHERE? 40
89
-
90
- ! ! !
91
- ! O !
92
- ! ! ! ! ! ! !
93
- ! O ! O O ! !
94
- ! ! ! ! ! ! !
95
- ! O !
96
- ! O !
97
-
98
- MOVE WHICH PIECE? 44
99
- TO WHERE? 42
100
-
101
- ! ! !
102
- ! O !
103
- ! ! ! ! ! ! !
104
- ! O ! O ! O O
105
- ! ! ! ! ! ! !
106
- ! O !
107
- ! O !
108
-
109
- THE GAME IS OVER.
110
- YOU HAD 26 PIECES REMAINING.
111
-
112
- PLAY AGAIN (YES OR NO)? NO
113
-
114
- SO LONG FOR NOW.
115
-
@@ -1,20 +0,0 @@
1
- 50
2
- 75
3
- 62
4
- 56
5
- 53
6
- 54
7
- YES
8
- 50
9
- 75
10
- 62
11
- 68
12
- 71
13
- YES
14
- 50
15
- 75
16
- 62
17
- 56
18
- 59
19
- 61
20
- NO
@@ -1,76 +0,0 @@
1
- HI LO
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- THIS IS THE GAME OF HI LO.
7
-
8
- YOU WILL HAVE 6 TRIES TO GUESS THE AMOUNT OF MONEY IN THE
9
- HI LO JACKPOT, WHICH IS BETWEEN 1 AND 100 DOLLARS. IF YOU
10
- GUESS THE AMOUNT, YOU WIN ALL THE MONEY IN THE JACKPOT!
11
- THEN YOU GET ANOTHER CHANCE TO WIN MORE MONEY. HOWEVER,
12
- IF YOU DO NOT GUESS THE AMOUNT, THE GAME ENDS.
13
-
14
-
15
- YOUR GUESS? 50
16
- YOUR GUESS IS TOO LOW.
17
-
18
- YOUR GUESS? 75
19
- YOUR GUESS IS TOO HIGH.
20
-
21
- YOUR GUESS? 62
22
- YOUR GUESS IS TOO HIGH.
23
-
24
- YOUR GUESS? 56
25
- YOUR GUESS IS TOO HIGH.
26
-
27
- YOUR GUESS? 53
28
- YOUR GUESS IS TOO LOW.
29
-
30
- YOUR GUESS? 54
31
- GOT IT!!!!!!!!!! YOU WIN 54 DOLLARS.
32
- YOUR TOTAL WINNINGS ARE NOW 54 DOLLARS.
33
-
34
- PLAY AGAIN (YES OR NO)? YES
35
-
36
- YOUR GUESS? 50
37
- YOUR GUESS IS TOO LOW.
38
-
39
- YOUR GUESS? 75
40
- YOUR GUESS IS TOO HIGH.
41
-
42
- YOUR GUESS? 62
43
- YOUR GUESS IS TOO LOW.
44
-
45
- YOUR GUESS? 68
46
- YOUR GUESS IS TOO LOW.
47
-
48
- YOUR GUESS? 71
49
- GOT IT!!!!!!!!!! YOU WIN 71 DOLLARS.
50
- YOUR TOTAL WINNINGS ARE NOW 125 DOLLARS.
51
-
52
- PLAY AGAIN (YES OR NO)? YES
53
-
54
- YOUR GUESS? 50
55
- YOUR GUESS IS TOO LOW.
56
-
57
- YOUR GUESS? 75
58
- YOUR GUESS IS TOO HIGH.
59
-
60
- YOUR GUESS? 62
61
- YOUR GUESS IS TOO HIGH.
62
-
63
- YOUR GUESS? 56
64
- YOUR GUESS IS TOO LOW.
65
-
66
- YOUR GUESS? 59
67
- YOUR GUESS IS TOO LOW.
68
-
69
- YOUR GUESS? 61
70
- YOUR GUESS IS TOO HIGH.
71
-
72
- YOU BLEW IT...TOO BAD...THE NUMBER WAS 60
73
-
74
- PLAY AGAIN (YES OR NO)? NO
75
-
76
- SO LONG. HOPE YOU ENJOYED YOURSELF!!!
@@ -1,59 +0,0 @@
1
- YES
2
- FOO,BAR
3
- 5
4
- #1
5
- #2
6
- #3
7
- #4
8
- #5
9
- #6
10
- #A
11
- #B
12
- #C
13
- #D
14
- #E
15
- #F
16
- #REF
17
- NO
18
- 2
19
- 4
20
- 2
21
- 0
22
- 2
23
- 1
24
- 1
25
- 3
26
- 3
27
- 2
28
- 4
29
- 4
30
- 3
31
- 1
32
- 1
33
- 3
34
- 1
35
- 2
36
- 0
37
- 2
38
- 2
39
- 2
40
- 4
41
- 4
42
- 1
43
- 2
44
- 3
45
- 1
46
- 3
47
- 2
48
- 0
49
- 2
50
- 4
51
- 1
52
- 2
53
- 3
54
- 2
55
- 3
56
- 4
57
- 3
58
- 2
59
- 1
@@ -1,243 +0,0 @@
1
- HOCKEY
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
-
7
-
8
-
9
- WOULD YOU LIKE THE INSTRUCTIONS? YES
10
-
11
-
12
- THIS IS A SIMULATED HOCKEY GAME.
13
- QUESTION RESPONSE
14
- PASS TYPE IN THE NUMBER OF PASSES YOU WOULD
15
- LIKE TO MAKE, FROM 0 TO 3.
16
- SHOT TYPE THE NUMBER CORRESPONDING TO THE SHOT
17
- YOU WANT TO MAKE. ENTER:
18
- 1 FOR A SLAPSHOT
19
- 2 FOR A WRISTSHOT
20
- 3 FOR A BACKHAND
21
- 4 FOR A SNAP SHOT
22
- AREA TYPE IN THE NUMBER CORRESPONDING TO
23
- THE AREA YOU ARE AIMING AT. ENTER:
24
- 1 FOR UPPER LEFT HAND CORNER
25
- 2 FOR UPPER RIGHT HAND CORNER
26
- 3 FOR LOWER LEFT HAND CORNER
27
- 4 FOR LOWER RIGHT HAND CORNER
28
-
29
- AT THE START OF THE GAME, YOU WILL BE ASKED FOR THE NAMES
30
- OF YOUR PLAYERS. THEY ARE ENTERED IN THE ORDER:
31
- LEFT WING, CENTER, RIGHT WING, LEFT DEFENSE,
32
- RIGHT DEFENSE, GOALKEEPER. ANY OTHER INPUT REQUIRED WILL
33
- HAVE EXPLANATORY INSTRUCTIONS.
34
- ENTER THE TWO TEAMS? FOO,BAR
35
-
36
- ENTER THE NUMBER OF MINUTES IN A GAME? 5
37
-
38
-
39
- WOULD THE FOO COACH ENTER HIS TEAM
40
-
41
- PLAYER 1 ? #1
42
- PLAYER 2 ? #2
43
- PLAYER 3 ? #3
44
- PLAYER 4 ? #4
45
- PLAYER 5 ? #5
46
- PLAYER 6 ? #6
47
-
48
- WOULD THE BAR COACH DO THE SAME
49
-
50
- PLAYER 1 ? #A
51
- PLAYER 2 ? #B
52
- PLAYER 3 ? #C
53
- PLAYER 4 ? #D
54
- PLAYER 5 ? #E
55
- PLAYER 6 ? #F
56
-
57
- INPUT THE REFEREE FOR THIS GAME? #REF
58
-
59
- FOO STARTING LINEUP
60
- #1
61
- #2
62
- #3
63
- #4
64
- #5
65
- #6
66
-
67
- BAR STARTING LINEUP
68
- #A
69
- #B
70
- #C
71
- #D
72
- #E
73
- #F
74
-
75
- WE'RE READY FOR TONIGHTS OPENING FACE-OFF.
76
- #REF WILL DROP THE PUCK BETWEEN #2 AND #B
77
- BAR HAS CONTROL.
78
- PASS? NO
79
- Not numeric: "NO", try again
80
- ? 2
81
- IT'S A ' 3 ON 2 '!
82
- ONLY #4 AND #5 ARE BACK.
83
- #D GIVES OFF TO #A
84
- #A DROPS TO #C
85
- SHOT? 4
86
- #C SNAPS OFF A SNAP SHOT
87
- AREA? 2
88
- STICK SAVE BY #6
89
- AND CLEARED OUT BY #4
90
- BAR HAS CONTROL.
91
- PASS? 0
92
- SHOT? 2
93
- #D FLIPS A WRISTSHOT DOWN THE ICE
94
- BACKHANDS ONE IN ON THE GOALTENDER
95
- AREA? 1
96
- STICK SAVE BY #6 AND HE CLEARS IT OUT HIMSELF
97
- FOO HAS CONTROL OF THE PUCK
98
- PASS? 1
99
- #4 LEADS #2 WITH A PERFECT PASS.
100
- #2 CUTTING IN!!!
101
- SHOT? 3
102
- #2 GETS A BACKHAND OFF
103
- AREA? 3
104
- WHISTLES ONE OVER THE HEAD OF #F
105
- FOO HAS CONTROL OF THE PUCK
106
- PASS? 2
107
- #2 GIVES TO A STREAKING #1
108
- #4 COMES DOWN ON #E AND #D
109
- SHOT? 4
110
- #4 SNAPS OFF A SNAP SHOT
111
- AREA? 4
112
- SKATE SAVE ON A LOW STEAMER BY #F
113
- BAR HAS CONTROL.
114
- PASS? 3
115
- A ' 3 ON 2 ' WITH A ' TRAILER '!
116
- #B GIVES TO #B WHO SHUFFLES IT OFF TO
117
- #A WHO FIRES A WING TO WING PASS TO
118
- #C AS HE CUTS IN ALONE!!
119
- SHOT? 1
120
- #C LET'S A BIG SLAP SHOT GO!!
121
- AREA? 1
122
- SCORE BAR
123
- 
124
- SCORE: BAR: 1 FOO: 0
125
- GOAL SCORED BY: #C ASSISTED BY: #A AND #B
126
- AND WE'RE READY FOR THE FACE-OFF
127
- FOO HAS CONTROL OF THE PUCK
128
- PASS? 3
129
- OH MY GOD!! A ' 4 ON 2 ' SITUATION
130
- #3 LEADS #5
131
- #5 IS WHEEELING THROUGH CENTER.
132
- #5 GIVES AND GOES WITH #4
133
- PRETTY PASSING!
134
- #4 DROPS IT TO #5
135
- SHOT? 1
136
- #5 LET'S A BIG SLAP SHOT GO!!
137
- AREA? 2
138
- KICK SAVE AND A BEAUTY BY #F
139
- CLEARED OUT BY #C
140
- FOO HAS CONTROL OF THE PUCK
141
- PASS? 0
142
- SHOT? 2
143
- #2 FLIPS A WRISTSHOT DOWN THE ICE
144
- BACKHANDS ONE IN ON THE GOALTENDER
145
- AREA? 2
146
- WHAT A SPECTACULAR GLOVE SAVE BY #F
147
- AND #F GOLFS IT INTO THE CROWD
148
- AND WE'RE READY FOR THE FACE-OFF
149
- FOO HAS CONTROL OF THE PUCK
150
- PASS? 2
151
- #3 GIVES TO A STREAKING #2
152
- #4 COMES DOWN ON #E AND #D
153
- SHOT? 4
154
- #4 SNAPS OFF A SNAP SHOT
155
- AREA? 4
156
- KICK SAVE AND A BEAUTY BY #F
157
- CLEARED OUT BY #C
158
- BAR HAS CONTROL.
159
- PASS? 1
160
- #D HITS #B FLYING DOWN THE LEFT SIDE
161
- SHOT? 2
162
- #B RIPS A WRIST SHOT OFF
163
- AREA? 3
164
- KICKED OUT BY #6
165
- AND IT REBOUNDS ALL THE WAY TO CENTER ICE
166
- FOO HAS CONTROL OF THE PUCK
167
- PASS? 1
168
- #1 LEADS #4 WITH A PERFECT PASS.
169
- #4 CUTTING IN!!!
170
- SHOT? 3
171
- #4 GETS A BACKHAND OFF
172
- AREA? 2
173
- GOAL FOO
174
- 
175
- SCORE: FOO: 1 BAR: 1
176
- GOAL SCORED BY: #4
177
- ASSISTED BY: #1
178
- AND WE'RE READY FOR THE FACE-OFF
179
- BAR HAS CONTROL.
180
- PASS? 0
181
- SHOT? 2
182
- #C FLIPS A WRISTSHOT DOWN THE ICE
183
- BACKHANDS ONE IN ON THE GOALTENDER
184
- AREA? 4
185
- STICK SAVE BY #6 AND HE CLEARS IT OUT HIMSELF
186
- FOO HAS CONTROL OF THE PUCK
187
- PASS? 1
188
- #2 LEADS #5 WITH A PERFECT PASS.
189
- #5 CUTTING IN!!!
190
- SHOT? 2
191
- #5 RIPS A WRIST SHOT OFF
192
- AREA? 3
193
- #F MAKES A FACE SAVE!! AND HE IS HURT
194
- THE DEFENSEMAN #E COVERS UP FOR HIM
195
- AND WE'RE READY FOR THE FACE-OFF
196
- BAR HAS CONTROL.
197
- PASS? 2
198
- IT'S A ' 3 ON 2 '!
199
- ONLY #4 AND #5 ARE BACK.
200
- #A GIVES OFF TO #B
201
- #B DROPS TO #C
202
- SHOT? 3
203
- #C GETS A BACKHAND OFF
204
- AREA? 4
205
- STICK SAVE BY #6 AND HE CLEARS IT OUT HIMSELF
206
- BAR HAS CONTROL.
207
- PASS? 3
208
- A ' 3 ON 2 ' WITH A ' TRAILER '!
209
- #D GIVES TO #E WHO SHUFFLES IT OFF TO
210
- #B WHO FIRES A WING TO WING PASS TO
211
- #C AS HE CUTS IN ALONE!!
212
- SHOT? 2
213
- #C RIPS A WRIST SHOT OFF
214
- AREA? 1
215
- GLOVE SAVE #6 AND HE HANGS ON
216
- THAT'S THE SIREN
217
-
218
- FINAL SCORE:
219
- FOO: 1 BAR: 1
220
-
221
- SCORING SUMMARY
222
-
223
- FOO
224
- NAME GOALS ASSISTS
225
- ---- ----- -------
226
- #1 0 1
227
- #2 0 0
228
- #3 0 0
229
- #4 1 0
230
- #5 0 0
231
-
232
- BAR
233
- NAME GOALS ASSISTS
234
- ---- ----- -------
235
- #A 0 1
236
- #B 0 1
237
- #C 1 0
238
- #D 0 0
239
- #E 0 0
240
-
241
- SHOTS ON NET
242
- FOO: 7
243
- BAR: 7