basic101 0.2.0 → 1.0.1

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Files changed (528) hide show
  1. checksums.yaml +5 -5
  2. data/Changelog.md +14 -1
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +42 -76
  5. data/README.md +1 -1
  6. data/Rakefile +0 -8
  7. data/VERSION +1 -1
  8. data/basic101.gemspec +64 -664
  9. data/lib/basic101/abs_function.rb +2 -0
  10. data/lib/basic101/argument_checker.rb +2 -0
  11. data/lib/basic101/arguments.rb +2 -0
  12. data/lib/basic101/array_reference.rb +2 -0
  13. data/lib/basic101/asc_function.rb +2 -0
  14. data/lib/basic101/basic_array.rb +2 -0
  15. data/lib/basic101/basic_comparisons.rb +2 -0
  16. data/lib/basic101/basic_float.rb +2 -0
  17. data/lib/basic101/basic_integer.rb +2 -0
  18. data/lib/basic101/basic_math.rb +2 -0
  19. data/lib/basic101/basic_numeric.rb +2 -0
  20. data/lib/basic101/basic_object.rb +2 -0
  21. data/lib/basic101/basic_string.rb +2 -0
  22. data/lib/basic101/binary_operation.rb +2 -0
  23. data/lib/basic101/binary_operations.rb +2 -0
  24. data/lib/basic101/built_in_functions.rb +2 -0
  25. data/lib/basic101/chr_function.rb +2 -0
  26. data/lib/basic101/cos_function.rb +2 -0
  27. data/lib/basic101/data_statement.rb +2 -0
  28. data/lib/basic101/define_function_statement.rb +2 -0
  29. data/lib/basic101/dim_statement.rb +2 -0
  30. data/lib/basic101/else_statement.rb +2 -0
  31. data/lib/basic101/end_statement.rb +2 -0
  32. data/lib/basic101/endif_statement.rb +2 -0
  33. data/lib/basic101/errors.rb +2 -0
  34. data/lib/basic101/exp_function.rb +2 -0
  35. data/lib/basic101/for_stack.rb +2 -0
  36. data/lib/basic101/for_statement.rb +2 -0
  37. data/lib/basic101/function.rb +2 -0
  38. data/lib/basic101/function_call.rb +2 -0
  39. data/lib/basic101/function_identifier.rb +2 -0
  40. data/lib/basic101/functions.rb +2 -0
  41. data/lib/basic101/gosub_statement.rb +2 -0
  42. data/lib/basic101/goto_statement.rb +2 -0
  43. data/lib/basic101/identifier.rb +2 -0
  44. data/lib/basic101/identity.rb +2 -0
  45. data/lib/basic101/if_statement.rb +3 -0
  46. data/lib/basic101/input.rb +2 -0
  47. data/lib/basic101/input_reader.rb +3 -1
  48. data/lib/basic101/input_statement.rb +2 -0
  49. data/lib/basic101/int_function.rb +2 -0
  50. data/lib/basic101/left_function.rb +2 -0
  51. data/lib/basic101/len_function.rb +2 -0
  52. data/lib/basic101/let_statement.rb +2 -0
  53. data/lib/basic101/line.rb +2 -0
  54. data/lib/basic101/log_function.rb +2 -0
  55. data/lib/basic101/main.rb +2 -0
  56. data/lib/basic101/mid_function.rb +2 -0
  57. data/lib/basic101/negate_operation.rb +2 -0
  58. data/lib/basic101/next_statement.rb +2 -0
  59. data/lib/basic101/not_operation.rb +2 -0
  60. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  61. data/lib/basic101/null_transcript.rb +2 -0
  62. data/lib/basic101/numeric_identifier.rb +2 -0
  63. data/lib/basic101/on_goto_statement.rb +2 -0
  64. data/lib/basic101/output.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/parser.rb +2 -0
  94. data/lib/basic101/power_operation.rb +2 -0
  95. data/lib/basic101/print_comma.rb +2 -0
  96. data/lib/basic101/print_semicolon.rb +2 -0
  97. data/lib/basic101/print_statement.rb +2 -0
  98. data/lib/basic101/program.rb +2 -0
  99. data/lib/basic101/program_counter.rb +2 -0
  100. data/lib/basic101/prompt_delimeter.rb +2 -0
  101. data/lib/basic101/randomize_statement.rb +2 -0
  102. data/lib/basic101/read_statement.rb +2 -0
  103. data/lib/basic101/reference.rb +2 -0
  104. data/lib/basic101/release.rb +13 -0
  105. data/lib/basic101/remark_statement.rb +2 -0
  106. data/lib/basic101/restore_statement.rb +2 -0
  107. data/lib/basic101/return_statement.rb +2 -0
  108. data/lib/basic101/right_function.rb +2 -0
  109. data/lib/basic101/rnd_function.rb +2 -0
  110. data/lib/basic101/runtime.rb +2 -0
  111. data/lib/basic101/scalar_reference.rb +2 -0
  112. data/lib/basic101/sgn_function.rb +2 -0
  113. data/lib/basic101/sin_function.rb +2 -0
  114. data/lib/basic101/sqr_function.rb +2 -0
  115. data/lib/basic101/statement.rb +2 -0
  116. data/lib/basic101/stop_statement.rb +2 -0
  117. data/lib/basic101/str_function.rb +2 -0
  118. data/lib/basic101/string_identifier.rb +2 -0
  119. data/lib/basic101/tab.rb +2 -0
  120. data/lib/basic101/tab_function.rb +2 -0
  121. data/lib/basic101/tan_function.rb +2 -0
  122. data/lib/basic101/transcript.rb +2 -0
  123. data/lib/basic101/transform.rb +2 -0
  124. data/lib/basic101/user_defined_function.rb +2 -0
  125. data/lib/basic101/val_function.rb +2 -0
  126. data/lib/basic101.rb +3 -0
  127. metadata +26 -445
  128. data/.rspec +0 -2
  129. data/.simplecov +0 -1
  130. data/.travis.yml +0 -4
  131. data/.yardopts +0 -7
  132. data/rake_tasks/default.rake +0 -1
  133. data/rake_tasks/integration.rake +0 -8
  134. data/rake_tasks/jeweler.rake +0 -28
  135. data/rake_tasks/spec.rake +0 -8
  136. data/rake_tasks/test.rake +0 -2
  137. data/rake_tasks/yard.rake +0 -3
  138. data/test/integration/arguments.rb +0 -25
  139. data/test/integration/errors.rb +0 -7
  140. data/test/integration/integration_test.rb +0 -28
  141. data/test/integration/main.rb +0 -49
  142. data/test/integration/output_file.rb +0 -40
  143. data/test/integration/test.rb +0 -135
  144. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  145. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  146. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  147. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  148. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  149. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  150. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  151. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  152. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  153. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  154. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  155. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  156. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  157. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  158. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  159. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  160. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  161. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  162. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  163. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  164. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  165. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  166. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  167. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  168. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  169. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  170. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  171. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  172. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  173. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  174. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  175. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  176. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  177. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  178. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  179. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  180. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  181. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  182. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  183. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  184. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  185. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  186. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  187. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  188. data/test/integration/tests/basic_computer_games/change.input +0 -4
  189. data/test/integration/tests/basic_computer_games/change.output +0 -28
  190. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  191. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  192. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  193. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  194. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  195. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  196. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  197. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  198. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  199. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  200. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  201. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  202. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  203. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  204. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  205. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  206. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  207. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  208. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  209. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  210. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  211. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  212. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  213. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  214. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  215. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  216. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  217. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  218. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  219. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  220. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  221. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  222. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  223. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  224. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  225. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  226. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  227. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  228. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  229. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  230. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  231. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  232. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  233. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  234. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  235. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  236. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  237. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  238. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  239. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  240. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  241. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  242. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  243. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  244. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  245. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  246. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  247. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  248. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  249. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  250. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  251. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  252. data/test/integration/tests/basic_computer_games/king.input +0 -7
  253. data/test/integration/tests/basic_computer_games/king.output +0 -57
  254. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  255. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  256. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  257. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  258. data/test/integration/tests/basic_computer_games/life.input +0 -4
  259. data/test/integration/tests/basic_computer_games/life.options +0 -1
  260. data/test/integration/tests/basic_computer_games/life.output +0 -200
  261. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  262. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  263. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  264. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  265. data/test/integration/tests/basic_computer_games/love.input +0 -1
  266. data/test/integration/tests/basic_computer_games/love.output +0 -67
  267. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  268. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  269. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  270. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  271. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  272. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  273. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  274. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  275. data/test/integration/tests/basic_computer_games/name.input +0 -2
  276. data/test/integration/tests/basic_computer_games/name.output +0 -22
  277. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  279. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  280. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  281. data/test/integration/tests/basic_computer_games/number.input +0 -19
  282. data/test/integration/tests/basic_computer_games/number.output +0 -73
  283. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  284. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  285. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  286. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  287. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  288. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  289. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  290. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  291. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  292. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  293. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  294. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  295. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  296. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  297. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  298. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  299. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  300. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  301. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  302. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  303. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  304. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  305. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  306. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  307. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  308. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  309. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  310. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  311. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  312. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  313. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  314. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  315. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  316. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  317. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  318. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  319. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  320. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  321. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  322. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  323. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  324. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  325. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  326. data/test/integration/tests/basic_computer_games/target.input +0 -2
  327. data/test/integration/tests/basic_computer_games/target.output +0 -39
  328. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  329. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  330. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  331. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  332. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  333. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  334. data/test/integration/tests/basic_computer_games/train.input +0 -4
  335. data/test/integration/tests/basic_computer_games/train.output +0 -23
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@@ -1,26 +0,0 @@
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- YES
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- 1
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- 10
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- H
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- N
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- S
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- 20
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- H
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- H
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- H
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- 40
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- H
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- S
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- 50
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- S
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- 60
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- H
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- 70
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- S
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- 10
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- NO
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- SPLIT
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- -1
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- 10
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- H
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-
@@ -1,144 +0,0 @@
1
- BLACK JACK
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
4
-
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-
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- DO YOU WANT INSTRUCTIONS? YES
7
- THIS IS THE GAME OF 21. AS MANY AS 7 PLAYERS MAY PLAY THE
8
- GAME. ON EACH DEAL, BETS WILL BE ASKED FOR, AND THE
9
- PLAYERS' BETS SHOULD BE TYPED IN. THE CARDS WILL THEN BE
10
- DEALT, AND EACH PLAYER IN TURN PLAYS HIS HAND. THE
11
- FIRST RESPONSE SHOULD BE EITHER 'D', INDICATING THAT THE
12
- PLAYER IS DOUBLING DOWN, 'S', INDICATING THAT HE IS
13
- STANDING, 'H', INDICATING HE WANTS ANOTHER CARD, OR '/',
14
- INDICATING THAT HE WANTS TO SPLIT HIS CARDS. AFTER THE
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- INITIAL RESPONSE, ALL FURTHER RESPONSES SHOULD BE 'S' OR
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- 'H', UNLESS THE CARDS WERE SPLIT, IN WHICH CASE DOUBLING
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- DOWN IS AGAIN PERMITTED. IN ORDER TO COLLECT FOR
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- BLACKJACK, THE INITIAL RESPONSE SHOULD BE 'S'.
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- NUMBER OF PLAYERS? 1
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-
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- RESHUFFLING
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- BETS:
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- # 1 ? 10
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- PLAYER 1 DEALER
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- 4 10
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- 7
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-
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- NO DEALER BLACKJACK.
29
- PLAYER 1 ? H
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- RECEIVED A Q HIT? N
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- TYPE H, OR S, PLEASE? S
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- TOTAL IS 21
33
- DEALER HAS A 2 CONCEALED FOR A TOTAL OF 12
34
- DRAWS A Q ...BUSTED
35
-
36
- PLAYER 1 WINS 10 TOTAL= 10
37
- DEALER'S TOTAL=-10
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-
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- BETS:
40
- # 1 ? 20
41
- PLAYER 1 DEALER
42
- Q J
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- 2
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-
45
- NO DEALER BLACKJACK.
46
- PLAYER 1 ? H
47
- RECEIVED A 2 HIT? H
48
- RECEIVED A 3 HIT? H
49
- RECEIVED A 9 ...BUSTED
50
- DEALER HAD A 3 CONCEALED.
51
-
52
- PLAYER 1 LOSES 20 TOTAL=-10
53
- DEALER'S TOTAL= 10
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-
55
- BETS:
56
- # 1 ? 40
57
- PLAYER 1 DEALER
58
- 4 5
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- 5
60
- PLAYER 1 ? H
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- RECEIVED A 3 HIT? S
62
- TOTAL IS 12
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- DEALER HAS A 9 CONCEALED FOR A TOTAL OF 14
64
- DRAWS 9 ...BUSTED
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-
66
- PLAYER 1 WINS 40 TOTAL= 30
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- DEALER'S TOTAL=-30
68
-
69
- BETS:
70
- # 1 ? 50
71
- PLAYER 1 DEALER
72
- J 2
73
- 3
74
- PLAYER 1 ? S
75
- TOTAL IS 13
76
- DEALER HAS A 4 CONCEALED FOR A TOTAL OF 6
77
- DRAWS 6 7 ---TOTAL IS 19
78
-
79
-
80
- PLAYER 1 LOSES 50 TOTAL=-20
81
- DEALER'S TOTAL= 20
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-
83
- BETS:
84
- # 1 ? 60
85
- PLAYER 1 DEALER
86
- 5 10
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- 10
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-
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- NO DEALER BLACKJACK.
90
- PLAYER 1 ? H
91
- RECEIVED A 7 ...BUSTED
92
- DEALER HAD A 4 CONCEALED.
93
-
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- PLAYER 1 LOSES 60 TOTAL=-80
95
- DEALER'S TOTAL= 80
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-
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- BETS:
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- # 1 ? 70
99
- PLAYER 1 DEALER
100
- 8 K
101
- K
102
-
103
- NO DEALER BLACKJACK.
104
- PLAYER 1 ? S
105
- TOTAL IS 18
106
- DEALER HAS AN 8 CONCEALED FOR A TOTAL OF 18
107
-
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-
109
- PLAYER 1 PUSHES TOTAL=-80
110
- DEALER'S TOTAL= 80
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-
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- BETS:
113
- # 1 ? 10
114
- PLAYER 1 DEALER
115
- A A
116
- A
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- ANY INSURANCE? NO
118
-
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- DEALER HAS A K IN THE HOLE FOR BLACKJACK
120
-
121
- PLAYER 1 LOSES 10 TOTAL=-90
122
- DEALER'S TOTAL= 90
123
-
124
- BETS:
125
- # 1 ? SPLIT
126
- Not numeric: "SPLIT", try again
127
- ? -1
128
- BETS:
129
- # 1 ? 10
130
- PLAYER 1 DEALER
131
- 6 6
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- 9
133
- PLAYER 1 ? H
134
- RECEIVED A J ...BUSTED
135
- DEALER HAD A 5 CONCEALED.
136
-
137
- PLAYER 1 LOSES 10 TOTAL=-100
138
- DEALER'S TOTAL= 100
139
-
140
- BETS:
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- # 1 ?
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- Too few items, try again
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- ?
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- Error on line 1890: No more input
@@ -1,20 +0,0 @@
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- 1,7,8,14
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- 1
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- BOMBARDMENT
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- YOU ARE ON A BATTLEFIELD WITH 4 PLATOONS AND YOU
7
- HAVE 25 OUTPOSTS AVAILABLE WHERE THEY MAY BE PLACED.
8
- YOU CAN ONLY PLACE ONE PLATOON AT ANY ONE OUTPOST.
9
- THE COMPUTER DOES THE SAME WITH ITS FOUR PLATOONS.
10
-
11
- THE OBJECT OF THE GAME IS TO FIRE MISSLES AT THE
12
- OUTPOSTS OF THE COMPUTER. IT WILL DO THE SAME TO YOU.
13
- THE ONE WHO DESTROYS ALL FOUR OF THE ENEMY'S PLATOONS
14
- FIRST IS THE WINNER.
15
-
16
- GOOD LUCK... AND TELL US WHERE YOU WANT THE BODIES SENT!
17
-
18
- TEAR OFF MATRIX AND USE IT TO CHECK OFF THE NUMBERS.
19
-
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-
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-
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-
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-
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- 1 2 3 4 5
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-
39
- WHAT ARE YOUR FOUR POSITIONS? 1,7,8,14
40
-
41
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 1
42
- HA, HA YOU MISSED. MY TURN NOW:
43
-
44
-
45
- I MISSED YOU, YOU DIRTY RAT. I PICKED 17 . YOUR TURN:
46
-
47
-
48
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 2
49
- HA, HA YOU MISSED. MY TURN NOW:
50
-
51
-
52
- I MISSED YOU, YOU DIRTY RAT. I PICKED 11 . YOUR TURN:
53
-
54
-
55
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 3
56
- HA, HA YOU MISSED. MY TURN NOW:
57
-
58
-
59
- I MISSED YOU, YOU DIRTY RAT. I PICKED 23 . YOUR TURN:
60
-
61
-
62
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 4
63
- HA, HA YOU MISSED. MY TURN NOW:
64
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65
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 25 . YOUR TURN:
67
-
68
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69
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 5
70
- HA, HA YOU MISSED. MY TURN NOW:
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-
72
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 10 . YOUR TURN:
74
-
75
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76
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 6
77
- HA, HA YOU MISSED. MY TURN NOW:
78
-
79
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 20 . YOUR TURN:
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- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 7
84
- HA, HA YOU MISSED. MY TURN NOW:
85
-
86
-
87
- I GOT YOU. IT WON'T BE LONG NOW. POST 14 WAS HIT.
88
- YOU HAVE ONLY THREE OUTPOSTS LEFT.
89
-
90
-
91
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 8
92
- HA, HA YOU MISSED. MY TURN NOW:
93
-
94
-
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 15 . YOUR TURN:
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97
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98
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 9
99
- HA, HA YOU MISSED. MY TURN NOW:
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101
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 24 . YOUR TURN:
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104
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105
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 10
106
- HA, HA YOU MISSED. MY TURN NOW:
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 2 . YOUR TURN:
110
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111
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- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 11
113
- YOU GOT ONE OF MY OUTPOSTS!
114
- ONE DOWN, THREE TO GO.
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 3 . YOUR TURN:
118
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119
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120
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 12
121
- HA, HA YOU MISSED. MY TURN NOW:
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- I GOT YOU. IT WON'T BE LONG NOW. POST 1 WAS HIT.
125
- YOU HAVE ONLY TWO OUTPOSTS LEFT.
126
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127
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128
- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 13
129
- HA, HA YOU MISSED. MY TURN NOW:
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 21 . YOUR TURN:
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- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 14
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- YOU GOT ONE OF MY OUTPOSTS!
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- TWO DOWN, TWO TO GO.
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 22 . YOUR TURN:
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- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 15
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- HA, HA YOU MISSED. MY TURN NOW:
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 12 . YOUR TURN:
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- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 17
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- HA, HA YOU MISSED. MY TURN NOW:
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 16 . YOUR TURN:
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- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 18
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- YOU GOT ONE OF MY OUTPOSTS!
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- THREE DOWN, ONE TO GO.
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- I MISSED YOU, YOU DIRTY RAT. I PICKED 4 . YOUR TURN:
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- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 19
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- HA, HA YOU MISSED. MY TURN NOW:
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- I GOT YOU. IT WON'T BE LONG NOW. POST 7 WAS HIT.
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- YOU HAVE ONLY ONE OUTPOST LEFT.
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- WHERE DO YOU WISH TO FIRE YOUR MISSLE? 16
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- YOU GOT ME, I'M GOING FAST. BUT I'LL GET YOU WHEN
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- MY TRANSISTO&S RECUP%RA*E!
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- BOUNCE
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
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- THIS SIMULATION LETS YOU SPECIFY THE INITIAL VELOCITY
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- OF A BALL THROWN STRAIGHT UP, AND THE COEFFICIENT OF
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- ELASTICITY OF THE BALL. PLEASE USE A DECIMAL FRACTION
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- COEFFICIENCY (LESS THAN 1).
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- YOU ALSO SPECIFY THE TIME INCREMENT TO BE USED IN
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- 'STROBING' THE BALL'S FLIGHT (TRY .1 INITIALLY).
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-
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- TIME INCREMENT (SEC)?
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- Error on line 135: No more input
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- Y
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- 1
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- ROLL
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- R
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- NO
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- BOWL
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
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-
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- WELCOME TO THE ALLEY
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- BRING YOUR FRIENDS
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- OKAY LET'S FIRST GET ACQUAINTED
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-
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- THE INSTRUCTIONS (Y/N)
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- ? Y
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- THE GAME OF BOWLING TAKES MIND AND SKILL.DURING THE GAME
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- THE COMPUTER WILL KEEP SCORE.YOU MAY COMPETE WITH
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- OTHER PLAYERS[UP TO FOUR].YOU WILL BE PLAYING TEN FRAMES
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- ON THE PIN DIAGRAM 'O' MEANS THE PIN IS DOWN...'+' MEANS THE
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- PIN IS STANDING.AFTER THE GAME THE COMPUTER WILL SHOW YOUR
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- SCORES .
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- FIRST OF ALL...HOW MANY ARE PLAYING? 1
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-
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- VERY GOOD...
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- TYPE ROLL TO GET THE BALL GOING.
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- ? ROLL
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- PLAYER: 1 FRAME: 1 BALL: 1
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-
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- O O O O
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- + O O
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- O O
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- +
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- ROLL YOUR 2ND BALL
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 1 BALL: 2
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-
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- O O O O
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- + O O
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- O O
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- +
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- GUTTER!!
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- ERROR!!!
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 2 BALL: 1
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-
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- + O O +
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- O O O
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- O O
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- O
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- ROLL YOUR 2ND BALL
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 2 BALL: 2
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-
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- O O O O
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- O O O
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- O O
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- O
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- SPARE!!!!
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 3 BALL: 1
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-
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- + O O O
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- + O +
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- O O
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- +
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- ROLL YOUR 2ND BALL
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 3 BALL: 2
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-
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- O O O O
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- + O +
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- O O
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- O
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- ERROR!!!
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 4 BALL: 1
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-
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- O O O O
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- + + +
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- + O
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- O
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- ROLL YOUR 2ND BALL
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 4 BALL: 2
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-
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- O O O O
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- O O +
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- + O
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- O
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- ERROR!!!
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 5 BALL: 1
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-
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- + + O O
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- O O +
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- O +
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- O
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- ROLL YOUR 2ND BALL
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 5 BALL: 2
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-
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- + O O O
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- O O O
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- O +
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- O
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- ERROR!!!
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 6 BALL: 1
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-
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- O O + O
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- + O O
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- O O
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- +
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- ROLL YOUR 2ND BALL
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 6 BALL: 2
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-
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- O O O O
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- O O O
138
- O O
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- O
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- SPARE!!!!
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 7 BALL: 1
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-
146
- O O + O
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- O O O
148
- + O
149
- O
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- ROLL YOUR 2ND BALL
151
-
152
- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 7 BALL: 2
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-
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- O O O O
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- O O O
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- O O
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- O
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- SPARE!!!!
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 8 BALL: 1
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-
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- O O + O
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- + O O
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- O O
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- +
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- ROLL YOUR 2ND BALL
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 8 BALL: 2
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-
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- O O O O
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- O O O
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- O O
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- O
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- SPARE!!!!
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 9 BALL: 1
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-
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- + O O O
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- O O O
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- O +
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- O
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- ROLL YOUR 2ND BALL
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 9 BALL: 2
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-
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- + O O O
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- O O O
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- O O
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- O
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- ERROR!!!
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 10 BALL: 1
205
-
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- O O O +
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- + O +
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- + +
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- O
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- ROLL YOUR 2ND BALL
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-
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- TYPE ROLL TO GET THE BALL GOING.
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- ? R
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- PLAYER: 1 FRAME: 10 BALL: 2
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-
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- O O O +
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- O O +
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- O O
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- O
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- ERROR!!!
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-
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- FRAMES
223
- 1 2 3 4 5 6 7 8 9 10
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- 8 8 6 6 6 7 8 7 8 5
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- 8 10 8 8 8 10 10 10 9 8
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- 1 2 1 1 1 2 2 2 1 1
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-
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- DO YOU WANT ANOTHER GAME
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- ? NO
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- ROCKEM SOCKEM ROBOT
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- GLASSJAW GARY
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- BOXING
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- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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-
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- BOXING OLYMPIC STYLE (3 ROUNDS -- 2 OUT OF 3 WINS)
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-
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- WHAT IS YOUR OPPONENT'S NAME? ROCKEM SOCKEM ROBOT
9
- INPUT YOUR MAN'S NAME? GLASSJAW GARY
10
- DIFFERENT PUNCHES ARE: (1) FULL SWING; (2) HOOK; (3) UPPERCUT; (4) JAB.
11
- WHAT IS YOUR MANS BEST? 4
12
- WHAT IS HIS VULNERABILITY? 3
13
- ROCKEM SOCKEM ROBOT'S ADVANTAGE IS 2 AND VULNERABILITY IS SECRET.
14
-
15
- ROUND 1 BEGINS...
16
- GLASSJAW GARY'S PUNCH? 4
17
- GLASSJAW GARY JABS AT ROCKEM SOCKEM ROBOT'S HEAD ROCKEM SOCKEM ROBOT GETS GLASSJAW GARY IN THE JAW (OUCH!)
18
- ....AND AGAIN!
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-
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- GLASSJAW GARY IS ATTACKED BY AN UPPERCUT (OH,OH)...
21
- AND ROCKEM SOCKEM ROBOT CONNECTS...
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- GLASSJAW GARY IS ATTACKED BY AN UPPERCUT (OH,OH)...
23
- AND ROCKEM SOCKEM ROBOT CONNECTS...
24
- ROCKEM SOCKEM ROBOT JABS AND IT'S BLOCKED!
25
- GLASSJAW GARY'S PUNCH? 1
26
- GLASSJAW GARY SWINGS AND HE CONNECTS!
27
- ROCKEM SOCKEM ROBOT JABS AND BLOOD SPILLS !!!
28
- ROCKEM SOCKEM ROBOT JABS AND IT'S BLOCKED!
29
-
30
- ROCKEM SOCKEM ROBOT WINS ROUND 1
31
- ROUND 2 BEGINS...
32
- ROCKEM SOCKEM ROBOT TAKES A FULL SWING AND IT'S BLOCKED!
33
- GLASSJAW GARY'S PUNCH? 2
34
- GLASSJAW GARY GIVES THE HOOK... CONNECTS...
35
- ROCKEM SOCKEM ROBOT GETS GLASSJAW GARY IN THE JAW (OUCH!)
36
- ....AND AGAIN!
37
-
38
- GLASSJAW GARY IS ATTACKED BY AN UPPERCUT (OH,OH)...
39
- AND ROCKEM SOCKEM ROBOT CONNECTS...
40
- GLASSJAW GARY'S PUNCH? 3
41
- GLASSJAW GARY TRIES AN UPPERCUT AND HE CONNECTS!
42
- ROCKEM SOCKEM ROBOT GETS GLASSJAW GARY IN THE JAW (OUCH!)
43
- ....AND AGAIN!
44
- GLASSJAW GARY IS KNOCKED COLD AND ROCKEM SOCKEM ROBOT IS THE WINNER AND CHAMP!
45
-
46
- AND NOW GOODBYE FROM THE OLYMPIC ARENA.
47
-
@@ -1,17 +0,0 @@
1
- YES
2
- YES
3
- YES
4
- YES
5
- Y
6
- Y
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- Y
8
- Y
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- Y
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- Y
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- Y
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- Y
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- Y
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- Y
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- Y
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- Y
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- Y