basic101 0.2.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +5 -5
- data/Changelog.md +14 -1
- data/Gemfile +3 -12
- data/Gemfile.lock +42 -76
- data/README.md +1 -1
- data/Rakefile +0 -8
- data/VERSION +1 -1
- data/basic101.gemspec +64 -664
- data/lib/basic101/abs_function.rb +2 -0
- data/lib/basic101/argument_checker.rb +2 -0
- data/lib/basic101/arguments.rb +2 -0
- data/lib/basic101/array_reference.rb +2 -0
- data/lib/basic101/asc_function.rb +2 -0
- data/lib/basic101/basic_array.rb +2 -0
- data/lib/basic101/basic_comparisons.rb +2 -0
- data/lib/basic101/basic_float.rb +2 -0
- data/lib/basic101/basic_integer.rb +2 -0
- data/lib/basic101/basic_math.rb +2 -0
- data/lib/basic101/basic_numeric.rb +2 -0
- data/lib/basic101/basic_object.rb +2 -0
- data/lib/basic101/basic_string.rb +2 -0
- data/lib/basic101/binary_operation.rb +2 -0
- data/lib/basic101/binary_operations.rb +2 -0
- data/lib/basic101/built_in_functions.rb +2 -0
- data/lib/basic101/chr_function.rb +2 -0
- data/lib/basic101/cos_function.rb +2 -0
- data/lib/basic101/data_statement.rb +2 -0
- data/lib/basic101/define_function_statement.rb +2 -0
- data/lib/basic101/dim_statement.rb +2 -0
- data/lib/basic101/else_statement.rb +2 -0
- data/lib/basic101/end_statement.rb +2 -0
- data/lib/basic101/endif_statement.rb +2 -0
- data/lib/basic101/errors.rb +2 -0
- data/lib/basic101/exp_function.rb +2 -0
- data/lib/basic101/for_stack.rb +2 -0
- data/lib/basic101/for_statement.rb +2 -0
- data/lib/basic101/function.rb +2 -0
- data/lib/basic101/function_call.rb +2 -0
- data/lib/basic101/function_identifier.rb +2 -0
- data/lib/basic101/functions.rb +2 -0
- data/lib/basic101/gosub_statement.rb +2 -0
- data/lib/basic101/goto_statement.rb +2 -0
- data/lib/basic101/identifier.rb +2 -0
- data/lib/basic101/identity.rb +2 -0
- data/lib/basic101/if_statement.rb +3 -0
- data/lib/basic101/input.rb +2 -0
- data/lib/basic101/input_reader.rb +3 -1
- data/lib/basic101/input_statement.rb +2 -0
- data/lib/basic101/int_function.rb +2 -0
- data/lib/basic101/left_function.rb +2 -0
- data/lib/basic101/len_function.rb +2 -0
- data/lib/basic101/let_statement.rb +2 -0
- data/lib/basic101/line.rb +2 -0
- data/lib/basic101/log_function.rb +2 -0
- data/lib/basic101/main.rb +2 -0
- data/lib/basic101/mid_function.rb +2 -0
- data/lib/basic101/negate_operation.rb +2 -0
- data/lib/basic101/next_statement.rb +2 -0
- data/lib/basic101/not_operation.rb +2 -0
- data/lib/basic101/null_prompt_delimeter.rb +2 -0
- data/lib/basic101/null_transcript.rb +2 -0
- data/lib/basic101/numeric_identifier.rb +2 -0
- data/lib/basic101/on_goto_statement.rb +2 -0
- data/lib/basic101/output.rb +2 -0
- data/lib/basic101/parser/data_statement.rb +2 -0
- data/lib/basic101/parser/define_function_statement.rb +2 -0
- data/lib/basic101/parser/dim_statement.rb +2 -0
- data/lib/basic101/parser/end_statement.rb +2 -0
- data/lib/basic101/parser/expression.rb +2 -0
- data/lib/basic101/parser/for_statement.rb +2 -0
- data/lib/basic101/parser/function_call.rb +2 -0
- data/lib/basic101/parser/gosub_statement.rb +2 -0
- data/lib/basic101/parser/goto_statement.rb +2 -0
- data/lib/basic101/parser/identifier.rb +2 -0
- data/lib/basic101/parser/if_statement.rb +2 -0
- data/lib/basic101/parser/input_statement.rb +2 -0
- data/lib/basic101/parser/let_statement.rb +2 -0
- data/lib/basic101/parser/next_statement.rb +2 -0
- data/lib/basic101/parser/numeric.rb +2 -0
- data/lib/basic101/parser/on_goto_statement.rb +2 -0
- data/lib/basic101/parser/print_statement.rb +2 -0
- data/lib/basic101/parser/program.rb +2 -0
- data/lib/basic101/parser/randomize_statement.rb +2 -0
- data/lib/basic101/parser/read_statement.rb +2 -0
- data/lib/basic101/parser/reference.rb +2 -0
- data/lib/basic101/parser/remark_statement.rb +2 -0
- data/lib/basic101/parser/restore_statement.rb +2 -0
- data/lib/basic101/parser/return_statement.rb +2 -0
- data/lib/basic101/parser/space.rb +2 -0
- data/lib/basic101/parser/statements.rb +2 -0
- data/lib/basic101/parser/stop_statement.rb +2 -0
- data/lib/basic101/parser/string.rb +2 -0
- data/lib/basic101/parser.rb +2 -0
- data/lib/basic101/power_operation.rb +2 -0
- data/lib/basic101/print_comma.rb +2 -0
- data/lib/basic101/print_semicolon.rb +2 -0
- data/lib/basic101/print_statement.rb +2 -0
- data/lib/basic101/program.rb +2 -0
- data/lib/basic101/program_counter.rb +2 -0
- data/lib/basic101/prompt_delimeter.rb +2 -0
- data/lib/basic101/randomize_statement.rb +2 -0
- data/lib/basic101/read_statement.rb +2 -0
- data/lib/basic101/reference.rb +2 -0
- data/lib/basic101/release.rb +13 -0
- data/lib/basic101/remark_statement.rb +2 -0
- data/lib/basic101/restore_statement.rb +2 -0
- data/lib/basic101/return_statement.rb +2 -0
- data/lib/basic101/right_function.rb +2 -0
- data/lib/basic101/rnd_function.rb +2 -0
- data/lib/basic101/runtime.rb +2 -0
- data/lib/basic101/scalar_reference.rb +2 -0
- data/lib/basic101/sgn_function.rb +2 -0
- data/lib/basic101/sin_function.rb +2 -0
- data/lib/basic101/sqr_function.rb +2 -0
- data/lib/basic101/statement.rb +2 -0
- data/lib/basic101/stop_statement.rb +2 -0
- data/lib/basic101/str_function.rb +2 -0
- data/lib/basic101/string_identifier.rb +2 -0
- data/lib/basic101/tab.rb +2 -0
- data/lib/basic101/tab_function.rb +2 -0
- data/lib/basic101/tan_function.rb +2 -0
- data/lib/basic101/transcript.rb +2 -0
- data/lib/basic101/transform.rb +2 -0
- data/lib/basic101/user_defined_function.rb +2 -0
- data/lib/basic101/val_function.rb +2 -0
- data/lib/basic101.rb +3 -0
- metadata +26 -445
- data/.rspec +0 -2
- data/.simplecov +0 -1
- data/.travis.yml +0 -4
- data/.yardopts +0 -7
- data/rake_tasks/default.rake +0 -1
- data/rake_tasks/integration.rake +0 -8
- data/rake_tasks/jeweler.rake +0 -28
- data/rake_tasks/spec.rake +0 -8
- data/rake_tasks/test.rake +0 -2
- data/rake_tasks/yard.rake +0 -3
- data/test/integration/arguments.rb +0 -25
- data/test/integration/errors.rb +0 -7
- data/test/integration/integration_test.rb +0 -28
- data/test/integration/main.rb +0 -49
- data/test/integration/output_file.rb +0 -40
- data/test/integration/test.rb +0 -135
- data/test/integration/tests/basic_computer_games/23-match.input +0 -1
- data/test/integration/tests/basic_computer_games/23-match.output +0 -29
- data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
- data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
- data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
- data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
- data/test/integration/tests/basic_computer_games/amazing.input +0 -1
- data/test/integration/tests/basic_computer_games/amazing.output +0 -32
- data/test/integration/tests/basic_computer_games/animal.input +0 -17
- data/test/integration/tests/basic_computer_games/animal.output +0 -38
- data/test/integration/tests/basic_computer_games/awari.input +0 -11
- data/test/integration/tests/basic_computer_games/awari.output +0 -117
- data/test/integration/tests/basic_computer_games/bagels.input +0 -12
- data/test/integration/tests/basic_computer_games/bagels.output +0 -42
- data/test/integration/tests/basic_computer_games/banner.input +0 -6
- data/test/integration/tests/basic_computer_games/banner.output +0 -135
- data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
- data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
- data/test/integration/tests/basic_computer_games/batnum.input +0 -14
- data/test/integration/tests/basic_computer_games/batnum.output +0 -67
- data/test/integration/tests/basic_computer_games/battle.input +0 -21
- data/test/integration/tests/basic_computer_games/battle.output +0 -118
- data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
- data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
- data/test/integration/tests/basic_computer_games/bombard.input +0 -20
- data/test/integration/tests/basic_computer_games/bombard.output +0 -175
- data/test/integration/tests/basic_computer_games/bounce.input +0 -0
- data/test/integration/tests/basic_computer_games/bounce.output +0 -15
- data/test/integration/tests/basic_computer_games/bowling.input +0 -23
- data/test/integration/tests/basic_computer_games/bowling.output +0 -229
- data/test/integration/tests/basic_computer_games/boxing.input +0 -8
- data/test/integration/tests/basic_computer_games/boxing.output +0 -47
- data/test/integration/tests/basic_computer_games/bug.input +0 -17
- data/test/integration/tests/basic_computer_games/bug.output +0 -847
- data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
- data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
- data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
- data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
- data/test/integration/tests/basic_computer_games/bunny.input +0 -0
- data/test/integration/tests/basic_computer_games/bunny.output +0 -67
- data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
- data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
- data/test/integration/tests/basic_computer_games/calendar.input +0 -0
- data/test/integration/tests/basic_computer_games/calendar.output +0 -213
- data/test/integration/tests/basic_computer_games/change.input +0 -4
- data/test/integration/tests/basic_computer_games/change.output +0 -28
- data/test/integration/tests/basic_computer_games/checkers.input +0 -74
- data/test/integration/tests/basic_computer_games/checkers.output +0 -673
- data/test/integration/tests/basic_computer_games/chemist.input +0 -11
- data/test/integration/tests/basic_computer_games/chemist.output +0 -54
- data/test/integration/tests/basic_computer_games/chief.input +0 -5
- data/test/integration/tests/basic_computer_games/chief.output +0 -19
- data/test/integration/tests/basic_computer_games/chomp.input +0 -15
- data/test/integration/tests/basic_computer_games/chomp.output +0 -159
- data/test/integration/tests/basic_computer_games/combat.input +0 -7
- data/test/integration/tests/basic_computer_games/combat.output +0 -33
- data/test/integration/tests/basic_computer_games/craps.input +0 -9
- data/test/integration/tests/basic_computer_games/craps.output +0 -51
- data/test/integration/tests/basic_computer_games/cube.input +0 -25
- data/test/integration/tests/basic_computer_games/cube.output +0 -72
- data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
- data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
- data/test/integration/tests/basic_computer_games/diamond.input +0 -1
- data/test/integration/tests/basic_computer_games/diamond.output +0 -65
- data/test/integration/tests/basic_computer_games/dice.input +0 -4
- data/test/integration/tests/basic_computer_games/dice.output +0 -46
- data/test/integration/tests/basic_computer_games/digits.input +0 -5
- data/test/integration/tests/basic_computer_games/digits.output +0 -70
- data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
- data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
- data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
- data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
- data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
- data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
- data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
- data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
- data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
- data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
- data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
- data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
- data/test/integration/tests/basic_computer_games/golf.input +0 -11
- data/test/integration/tests/basic_computer_games/golf.output +0 -69
- data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
- data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
- data/test/integration/tests/basic_computer_games/guess.input +0 -8
- data/test/integration/tests/basic_computer_games/guess.output +0 -37
- data/test/integration/tests/basic_computer_games/gunner.input +0 -18
- data/test/integration/tests/basic_computer_games/gunner.output +0 -91
- data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
- data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
- data/test/integration/tests/basic_computer_games/hangman.input +0 -69
- data/test/integration/tests/basic_computer_games/hangman.output +0 -889
- data/test/integration/tests/basic_computer_games/hello.input +0 -7
- data/test/integration/tests/basic_computer_games/hello.output +0 -46
- data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
- data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
- data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
- data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
- data/test/integration/tests/basic_computer_games/hilo.input +0 -20
- data/test/integration/tests/basic_computer_games/hilo.output +0 -76
- data/test/integration/tests/basic_computer_games/hockey.input +0 -59
- data/test/integration/tests/basic_computer_games/hockey.output +0 -243
- data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
- data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
- data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
- data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
- data/test/integration/tests/basic_computer_games/kinema.input +0 -9
- data/test/integration/tests/basic_computer_games/kinema.output +0 -64
- data/test/integration/tests/basic_computer_games/king.input +0 -7
- data/test/integration/tests/basic_computer_games/king.output +0 -57
- data/test/integration/tests/basic_computer_games/lem.input +0 -4
- data/test/integration/tests/basic_computer_games/lem.output +0 -68
- data/test/integration/tests/basic_computer_games/letter.input +0 -24
- data/test/integration/tests/basic_computer_games/letter.output +0 -123
- data/test/integration/tests/basic_computer_games/life.input +0 -4
- data/test/integration/tests/basic_computer_games/life.options +0 -1
- data/test/integration/tests/basic_computer_games/life.output +0 -200
- data/test/integration/tests/basic_computer_games/life2.input +0 -17
- data/test/integration/tests/basic_computer_games/life2.output +0 -113
- data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
- data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
- data/test/integration/tests/basic_computer_games/love.input +0 -1
- data/test/integration/tests/basic_computer_games/love.output +0 -67
- data/test/integration/tests/basic_computer_games/lunar.input +0 -87
- data/test/integration/tests/basic_computer_games/lunar.output +0 -195
- data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
- data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
- data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
- data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
- data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
- data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
- data/test/integration/tests/basic_computer_games/name.input +0 -2
- data/test/integration/tests/basic_computer_games/name.output +0 -22
- data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
- data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
- data/test/integration/tests/basic_computer_games/nim.input +0 -8
- data/test/integration/tests/basic_computer_games/nim.output +0 -30
- data/test/integration/tests/basic_computer_games/number.input +0 -19
- data/test/integration/tests/basic_computer_games/number.output +0 -73
- data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
- data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
- data/test/integration/tests/basic_computer_games/orbit.input +0 -10
- data/test/integration/tests/basic_computer_games/orbit.output +0 -113
- data/test/integration/tests/basic_computer_games/pizza.input +0 -10
- data/test/integration/tests/basic_computer_games/pizza.output +0 -93
- data/test/integration/tests/basic_computer_games/poetry.input +0 -0
- data/test/integration/tests/basic_computer_games/poetry.options +0 -1
- data/test/integration/tests/basic_computer_games/poetry.output +0 -50
- data/test/integration/tests/basic_computer_games/poker.input +0 -34
- data/test/integration/tests/basic_computer_games/poker.output +0 -197
- data/test/integration/tests/basic_computer_games/queen.input +0 -10
- data/test/integration/tests/basic_computer_games/queen.output +0 -133
- data/test/integration/tests/basic_computer_games/reverse.input +0 -12
- data/test/integration/tests/basic_computer_games/reverse.output +0 -79
- data/test/integration/tests/basic_computer_games/rocket.input +0 -42
- data/test/integration/tests/basic_computer_games/rocket.output +0 -149
- data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
- data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
- data/test/integration/tests/basic_computer_games/roulette.input +0 -9
- data/test/integration/tests/basic_computer_games/roulette.output +0 -98
- data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
- data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
- data/test/integration/tests/basic_computer_games/salvo.input +0 -21
- data/test/integration/tests/basic_computer_games/salvo.output +0 -49
- data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
- data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
- data/test/integration/tests/basic_computer_games/slalom.input +0 -20
- data/test/integration/tests/basic_computer_games/slalom.output +0 -122
- data/test/integration/tests/basic_computer_games/slots.input +0 -2
- data/test/integration/tests/basic_computer_games/slots.output +0 -20
- data/test/integration/tests/basic_computer_games/splat.input +0 -9
- data/test/integration/tests/basic_computer_games/splat.output +0 -61
- data/test/integration/tests/basic_computer_games/stars.input +0 -15
- data/test/integration/tests/basic_computer_games/stars.output +0 -70
- data/test/integration/tests/basic_computer_games/stock.input +0 -30
- data/test/integration/tests/basic_computer_games/stock.output +0 -156
- data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
- data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
- data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
- data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
- data/test/integration/tests/basic_computer_games/synonym.input +0 -13
- data/test/integration/tests/basic_computer_games/synonym.output +0 -57
- data/test/integration/tests/basic_computer_games/target.input +0 -2
- data/test/integration/tests/basic_computer_games/target.output +0 -39
- data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
- data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
- data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
- data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
- data/test/integration/tests/basic_computer_games/towers.input +0 -9
- data/test/integration/tests/basic_computer_games/towers.output +0 -70
- data/test/integration/tests/basic_computer_games/train.input +0 -4
- data/test/integration/tests/basic_computer_games/train.output +0 -23
- data/test/integration/tests/basic_computer_games/trap.input +0 -7
- data/test/integration/tests/basic_computer_games/trap.output +0 -40
- data/test/integration/tests/basic_computer_games/war.input +0 -11
- data/test/integration/tests/basic_computer_games/war.output +0 -54
- data/test/integration/tests/basic_computer_games/weekday.input +0 -2
- data/test/integration/tests/basic_computer_games/weekday.output +0 -28
- data/test/integration/tests/basic_computer_games/word.input +0 -6
- data/test/integration/tests/basic_computer_games/word.output +0 -0
- data/test/integration/tests/fast/abs.bas +0 -5
- data/test/integration/tests/fast/abs.input +0 -0
- data/test/integration/tests/fast/abs.output +0 -5
- data/test/integration/tests/fast/add.bas +0 -5
- data/test/integration/tests/fast/add.input +0 -0
- data/test/integration/tests/fast/add.output +0 -5
- data/test/integration/tests/fast/and.bas +0 -5
- data/test/integration/tests/fast/and.input +0 -0
- data/test/integration/tests/fast/and.output +0 -5
- data/test/integration/tests/fast/array.bas +0 -11
- data/test/integration/tests/fast/array.input +0 -0
- data/test/integration/tests/fast/array.output +0 -6
- data/test/integration/tests/fast/asc.bas +0 -1
- data/test/integration/tests/fast/asc.input +0 -0
- data/test/integration/tests/fast/asc.output +0 -1
- data/test/integration/tests/fast/chr.bas +0 -1
- data/test/integration/tests/fast/chr.input +0 -0
- data/test/integration/tests/fast/chr.output +0 -1
- data/test/integration/tests/fast/cos.bas +0 -1
- data/test/integration/tests/fast/cos.input +0 -0
- data/test/integration/tests/fast/cos.output +0 -1
- data/test/integration/tests/fast/def_fn.bas +0 -9
- data/test/integration/tests/fast/def_fn.input +0 -0
- data/test/integration/tests/fast/def_fn.output +0 -5
- data/test/integration/tests/fast/divide.bas +0 -5
- data/test/integration/tests/fast/divide.input +0 -0
- data/test/integration/tests/fast/divide.output +0 -5
- data/test/integration/tests/fast/end.bas +0 -3
- data/test/integration/tests/fast/end.input +0 -0
- data/test/integration/tests/fast/end.output +0 -1
- data/test/integration/tests/fast/eq.bas +0 -3
- data/test/integration/tests/fast/eq.input +0 -0
- data/test/integration/tests/fast/eq.output +0 -3
- data/test/integration/tests/fast/exp.bas +0 -2
- data/test/integration/tests/fast/exp.input +0 -0
- data/test/integration/tests/fast/exp.output +0 -2
- data/test/integration/tests/fast/float.bas +0 -3
- data/test/integration/tests/fast/float.input +0 -0
- data/test/integration/tests/fast/float.output +0 -2
- data/test/integration/tests/fast/for_next.bas +0 -61
- data/test/integration/tests/fast/for_next.input +0 -0
- data/test/integration/tests/fast/for_next.output +0 -46
- data/test/integration/tests/fast/ge.bas +0 -3
- data/test/integration/tests/fast/ge.input +0 -0
- data/test/integration/tests/fast/ge.output +0 -3
- data/test/integration/tests/fast/gosub_return.bas +0 -10
- data/test/integration/tests/fast/gosub_return.input +0 -0
- data/test/integration/tests/fast/gosub_return.output +0 -4
- data/test/integration/tests/fast/goto.bas +0 -3
- data/test/integration/tests/fast/goto.input +0 -0
- data/test/integration/tests/fast/goto.output +0 -1
- data/test/integration/tests/fast/gt.bas +0 -3
- data/test/integration/tests/fast/gt.input +0 -0
- data/test/integration/tests/fast/gt.output +0 -3
- data/test/integration/tests/fast/if.bas +0 -25
- data/test/integration/tests/fast/if.input +0 -0
- data/test/integration/tests/fast/if.output +0 -8
- data/test/integration/tests/fast/input.bas +0 -24
- data/test/integration/tests/fast/input.input +0 -10
- data/test/integration/tests/fast/input.output +0 -28
- data/test/integration/tests/fast/int.bas +0 -5
- data/test/integration/tests/fast/int.input +0 -0
- data/test/integration/tests/fast/int.output +0 -5
- data/test/integration/tests/fast/integer_plus_string.bas +0 -1
- data/test/integration/tests/fast/integer_plus_string.input +0 -0
- data/test/integration/tests/fast/integer_plus_string.output +0 -1
- data/test/integration/tests/fast/invalid_argument.bas +0 -1
- data/test/integration/tests/fast/invalid_argument.input +0 -0
- data/test/integration/tests/fast/invalid_argument.output +0 -1
- data/test/integration/tests/fast/le.bas +0 -3
- data/test/integration/tests/fast/le.input +0 -0
- data/test/integration/tests/fast/le.output +0 -3
- data/test/integration/tests/fast/left.bas +0 -1
- data/test/integration/tests/fast/left.input +0 -0
- data/test/integration/tests/fast/left.output +0 -1
- data/test/integration/tests/fast/len.bas +0 -2
- data/test/integration/tests/fast/len.input +0 -0
- data/test/integration/tests/fast/len.output +0 -2
- data/test/integration/tests/fast/let.bas +0 -6
- data/test/integration/tests/fast/let.input +0 -0
- data/test/integration/tests/fast/let.output +0 -4
- data/test/integration/tests/fast/log.bas +0 -1
- data/test/integration/tests/fast/log.input +0 -0
- data/test/integration/tests/fast/log.output +0 -1
- data/test/integration/tests/fast/lt.bas +0 -3
- data/test/integration/tests/fast/lt.input +0 -0
- data/test/integration/tests/fast/lt.output +0 -3
- data/test/integration/tests/fast/math.output +0 -0
- data/test/integration/tests/fast/mid.bas +0 -2
- data/test/integration/tests/fast/mid.input +0 -0
- data/test/integration/tests/fast/mid.output +0 -2
- data/test/integration/tests/fast/multiply.bas +0 -5
- data/test/integration/tests/fast/multiply.input +0 -0
- data/test/integration/tests/fast/multiply.output +0 -5
- data/test/integration/tests/fast/ne.bas +0 -3
- data/test/integration/tests/fast/ne.input +0 -0
- data/test/integration/tests/fast/ne.output +0 -3
- data/test/integration/tests/fast/negate.bas +0 -4
- data/test/integration/tests/fast/negate.input +0 -0
- data/test/integration/tests/fast/negate.output +0 -3
- data/test/integration/tests/fast/not.bas +0 -4
- data/test/integration/tests/fast/not.input +0 -0
- data/test/integration/tests/fast/not.output +0 -4
- data/test/integration/tests/fast/on_goto.bas +0 -6
- data/test/integration/tests/fast/on_goto.input +0 -0
- data/test/integration/tests/fast/on_goto.output +0 -2
- data/test/integration/tests/fast/or.bas +0 -5
- data/test/integration/tests/fast/or.input +0 -0
- data/test/integration/tests/fast/or.output +0 -5
- data/test/integration/tests/fast/parentheses.bas +0 -1
- data/test/integration/tests/fast/parentheses.input +0 -0
- data/test/integration/tests/fast/parentheses.output +0 -1
- data/test/integration/tests/fast/power.bas +0 -4
- data/test/integration/tests/fast/power.input +0 -0
- data/test/integration/tests/fast/power.output +0 -4
- data/test/integration/tests/fast/print.bas +0 -6
- data/test/integration/tests/fast/print.input +0 -0
- data/test/integration/tests/fast/print.output +0 -4
- data/test/integration/tests/fast/read_data.bas +0 -15
- data/test/integration/tests/fast/read_data.input +0 -0
- data/test/integration/tests/fast/read_data.output +0 -4
- data/test/integration/tests/fast/rem.bas +0 -1
- data/test/integration/tests/fast/rem.input +0 -0
- data/test/integration/tests/fast/rem.output +0 -0
- data/test/integration/tests/fast/right.bas +0 -1
- data/test/integration/tests/fast/right.input +0 -0
- data/test/integration/tests/fast/right.output +0 -1
- data/test/integration/tests/fast/rnd.bas +0 -5
- data/test/integration/tests/fast/rnd.input +0 -0
- data/test/integration/tests/fast/rnd.output +0 -5
- data/test/integration/tests/fast/sgn.bas +0 -5
- data/test/integration/tests/fast/sgn.input +0 -0
- data/test/integration/tests/fast/sgn.output +0 -5
- data/test/integration/tests/fast/sin.bas +0 -1
- data/test/integration/tests/fast/sin.input +0 -0
- data/test/integration/tests/fast/sin.output +0 -1
- data/test/integration/tests/fast/sqr.bas +0 -2
- data/test/integration/tests/fast/sqr.input +0 -0
- data/test/integration/tests/fast/sqr.output +0 -2
- data/test/integration/tests/fast/stop.bas +0 -3
- data/test/integration/tests/fast/stop.input +0 -0
- data/test/integration/tests/fast/stop.output +0 -2
- data/test/integration/tests/fast/str.bas +0 -3
- data/test/integration/tests/fast/str.input +0 -0
- data/test/integration/tests/fast/str.output +0 -3
- data/test/integration/tests/fast/string_addition.bas +0 -1
- data/test/integration/tests/fast/string_addition.input +0 -0
- data/test/integration/tests/fast/string_addition.output +0 -1
- data/test/integration/tests/fast/string_comparisons.bas +0 -7
- data/test/integration/tests/fast/string_comparisons.input +0 -0
- data/test/integration/tests/fast/string_comparisons.output +0 -4
- data/test/integration/tests/fast/string_plus_integer.bas +0 -1
- data/test/integration/tests/fast/string_plus_integer.input +0 -0
- data/test/integration/tests/fast/string_plus_integer.output +0 -1
- data/test/integration/tests/fast/subtract.bas +0 -5
- data/test/integration/tests/fast/subtract.input +0 -0
- data/test/integration/tests/fast/subtract.output +0 -5
- data/test/integration/tests/fast/tab.bas +0 -4
- data/test/integration/tests/fast/tab.input +0 -0
- data/test/integration/tests/fast/tab.output +0 -3
- data/test/integration/tests/fast/tan.bas +0 -1
- data/test/integration/tests/fast/tan.input +0 -0
- data/test/integration/tests/fast/tan.output +0 -1
- data/test/integration/tests/fast/val.bas +0 -3
- data/test/integration/tests/fast/val.input +0 -0
- data/test/integration/tests/fast/val.output +0 -3
- data/test/spec/argument_checker_spec.rb +0 -128
- data/test/spec/basic_array_spec.rb +0 -100
- data/test/spec/basic_float_spec.rb +0 -168
- data/test/spec/basic_integer_spec.rb +0 -270
- data/test/spec/basic_numeric_spec.rb +0 -16
- data/test/spec/basic_object_spec.rb +0 -22
- data/test/spec/basic_string_spec.rb +0 -259
- data/test/spec/for_stack_spec.rb +0 -70
- data/test/spec/input_reader_spec.rb +0 -143
- data/test/spec/input_spec.rb +0 -102
- data/test/spec/line_spec.rb +0 -18
- data/test/spec/output_spec.rb +0 -153
- data/test/spec/parser_spec.rb +0 -562
- data/test/spec/program_spec.rb +0 -45
- data/test/spec/spec_helper.rb +0 -16
- data/test/spec/support/basic_numeric_helpers.rb +0 -327
- data/test/spec/support/basic_object_helpers.rb +0 -22
- data/test/spec/transcript_spec.rb +0 -37
- data/test/spec/transform_spec.rb +0 -513
@@ -1,509 +0,0 @@
|
|
1
|
-
BASKETBALL
|
2
|
-
CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
THIS IS DARTMOUTH COLLEGE BASKETBALL. YOU WILL BE DARTMOUTH
|
7
|
-
CAPTAIN AND PLAYMAKER. CALL SHOTS AS FOLLOWS: 1. LONG
|
8
|
-
(30 FT.) JUMP SHOT; 2. SHORT (15 FT.) JUMP SHOT; 3. LAY
|
9
|
-
UP; 4. SET SHOT.
|
10
|
-
BOTH TEAMS WILL USE THE SAME DEFENSE. CALL DEFENSE AS
|
11
|
-
FOLLOWS: 6. PRESS; 6.5 MAN-TO MAN; 7. ZONE; 7.5 NONE.
|
12
|
-
TO CHANGE DEFENSE, JUST TYPE 0 AS YOUR NEXT SHOT.
|
13
|
-
YOUR STARTING DEFENSE WILL BE? 7
|
14
|
-
|
15
|
-
CHOOSE YOUR OPPONENT? YALE
|
16
|
-
CENTER JUMP
|
17
|
-
YALE CONTROLS THE TAP.
|
18
|
-
|
19
|
-
LAY UP.
|
20
|
-
SHOT IS MISSED.
|
21
|
-
YALE CONTROLS THE REBOUND.
|
22
|
-
PASS BACK TO YALE GUARD.
|
23
|
-
|
24
|
-
LAY UP.
|
25
|
-
SHOT IS MISSED.
|
26
|
-
YALE CONTROLS THE REBOUND.
|
27
|
-
LAY UP.
|
28
|
-
SHOT IS GOOD.
|
29
|
-
SCORE: 0 TO 2
|
30
|
-
|
31
|
-
YOUR SHOT? 1
|
32
|
-
JUMP SHOT
|
33
|
-
SHOT IS OFF TARGET.
|
34
|
-
REBOUND TO YALE
|
35
|
-
|
36
|
-
JUMP SHOT.
|
37
|
-
SHOT IS GOOD.
|
38
|
-
SCORE: 0 TO 4
|
39
|
-
|
40
|
-
YOUR SHOT? 2
|
41
|
-
JUMP SHOT
|
42
|
-
CHARGING FOUL. DARTMOUTH LOSES BALL.
|
43
|
-
|
44
|
-
LAY UP.
|
45
|
-
SHOT IS MISSED.
|
46
|
-
YALE CONTROLS THE REBOUND.
|
47
|
-
PASS BACK TO YALE GUARD.
|
48
|
-
|
49
|
-
LAY UP.
|
50
|
-
SHOT IS GOOD.
|
51
|
-
SCORE: 0 TO 6
|
52
|
-
|
53
|
-
YOUR SHOT? 3
|
54
|
-
LAY UP.
|
55
|
-
SHOT IS OFF THE RIM.
|
56
|
-
YALE CONTROLS THE REBOUND.
|
57
|
-
|
58
|
-
LAY UP.
|
59
|
-
SHOT IS MISSED.
|
60
|
-
YALE CONTROLS THE REBOUND.
|
61
|
-
PASS BACK TO YALE GUARD.
|
62
|
-
|
63
|
-
LAY UP.
|
64
|
-
SHOT IS MISSED.
|
65
|
-
YALE CONTROLS THE REBOUND.
|
66
|
-
LAY UP.
|
67
|
-
SHOT IS MISSED.
|
68
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
69
|
-
|
70
|
-
YOUR SHOT? 4
|
71
|
-
SET SHOT.
|
72
|
-
SHOT IS OFF THE RIM.
|
73
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
74
|
-
BALL PASSED BACK TO YOU.YOUR SHOT? 1
|
75
|
-
JUMP SHOT
|
76
|
-
SHOT IS GOOD.
|
77
|
-
SCORE: 2 TO 6
|
78
|
-
|
79
|
-
JUMP SHOT.
|
80
|
-
SHOT IS OFF RIM.
|
81
|
-
YALE CONTROLS THE REBOUND.
|
82
|
-
LAY UP.
|
83
|
-
SHOT IS GOOD.
|
84
|
-
SCORE: 2 TO 8
|
85
|
-
|
86
|
-
YOUR SHOT? 4
|
87
|
-
SET SHOT.
|
88
|
-
SHOT IS GOOD. TWO POINTS.
|
89
|
-
SCORE: 4 TO 8
|
90
|
-
|
91
|
-
LAY UP.
|
92
|
-
SHOT IS GOOD.
|
93
|
-
SCORE: 4 TO 10
|
94
|
-
|
95
|
-
YOUR SHOT? 3
|
96
|
-
LAY UP.
|
97
|
-
SHOT IS GOOD. TWO POINTS.
|
98
|
-
SCORE: 6 TO 10
|
99
|
-
|
100
|
-
JUMP SHOT.
|
101
|
-
SHOT IS GOOD.
|
102
|
-
SCORE: 6 TO 12
|
103
|
-
|
104
|
-
YOUR SHOT? 2
|
105
|
-
JUMP SHOT
|
106
|
-
SHOT IS GOOD.
|
107
|
-
SCORE: 8 TO 12
|
108
|
-
|
109
|
-
JUMP SHOT.
|
110
|
-
PLAYER FOULED. TWO SHOTS.
|
111
|
-
SHOOTER MAKES ONE SHOT AND MISSES ONE.
|
112
|
-
SCORE: 8 TO 13
|
113
|
-
|
114
|
-
YOUR SHOT? 1
|
115
|
-
JUMP SHOT
|
116
|
-
SHOT IS BLOCKED. BALL CONTROLLED BY YALE.
|
117
|
-
|
118
|
-
JUMP SHOT.
|
119
|
-
SHOT IS GOOD.
|
120
|
-
SCORE: 8 TO 15
|
121
|
-
|
122
|
-
YOUR SHOT? 2
|
123
|
-
JUMP SHOT
|
124
|
-
SHOT IS GOOD.
|
125
|
-
SCORE: 10 TO 15
|
126
|
-
|
127
|
-
JUMP SHOT.
|
128
|
-
SHOT IS OFF RIM.
|
129
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
130
|
-
|
131
|
-
YOUR SHOT? 0
|
132
|
-
YOUR NEW DEFENSIVE ALLIGNMENT IS? 7.5
|
133
|
-
|
134
|
-
YOUR SHOT? 1
|
135
|
-
JUMP SHOT
|
136
|
-
SHOT IS GOOD.
|
137
|
-
SCORE: 12 TO 15
|
138
|
-
|
139
|
-
LAY UP.
|
140
|
-
SHOT IS GOOD.
|
141
|
-
SCORE: 12 TO 17
|
142
|
-
|
143
|
-
YOUR SHOT? 3
|
144
|
-
LAY UP.
|
145
|
-
SHOT IS OFF THE RIM.
|
146
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
147
|
-
LAY UP.
|
148
|
-
SHOT IS OFF THE RIM.
|
149
|
-
YALE CONTROLS THE REBOUND.
|
150
|
-
|
151
|
-
LAY UP.
|
152
|
-
SHOT IS GOOD.
|
153
|
-
SCORE: 12 TO 19
|
154
|
-
|
155
|
-
YOUR SHOT? 2
|
156
|
-
JUMP SHOT
|
157
|
-
SHOT IS GOOD.
|
158
|
-
SCORE: 14 TO 19
|
159
|
-
|
160
|
-
LAY UP.
|
161
|
-
SHOT IS GOOD.
|
162
|
-
SCORE: 14 TO 21
|
163
|
-
|
164
|
-
YOUR SHOT? 4
|
165
|
-
SET SHOT.
|
166
|
-
SHOT IS OFF THE RIM.
|
167
|
-
YALE CONTROLS THE REBOUND.
|
168
|
-
|
169
|
-
LAY UP.
|
170
|
-
SHOT IS MISSED.
|
171
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
172
|
-
|
173
|
-
YOUR SHOT? 1
|
174
|
-
JUMP SHOT
|
175
|
-
SHOT IS BLOCKED. BALL CONTROLLED BY DARTMOUTH.
|
176
|
-
YOUR SHOT? 2
|
177
|
-
JUMP SHOT
|
178
|
-
SHOT IS BLOCKED. BALL CONTROLLED BY YALE.
|
179
|
-
|
180
|
-
LAY UP.
|
181
|
-
SHOT IS MISSED.
|
182
|
-
YALE CONTROLS THE REBOUND.
|
183
|
-
LAY UP.
|
184
|
-
SHOT IS MISSED.
|
185
|
-
YALE CONTROLS THE REBOUND.
|
186
|
-
LAY UP.
|
187
|
-
SHOT IS GOOD.
|
188
|
-
SCORE: 14 TO 23
|
189
|
-
|
190
|
-
YOUR SHOT? 3
|
191
|
-
LAY UP.
|
192
|
-
SHOT IS OFF THE RIM.
|
193
|
-
YALE CONTROLS THE REBOUND.
|
194
|
-
|
195
|
-
LAY UP.
|
196
|
-
SHOT IS GOOD.
|
197
|
-
SCORE: 14 TO 25
|
198
|
-
|
199
|
-
YOUR SHOT? 4
|
200
|
-
SET SHOT.
|
201
|
-
SHOT IS OFF THE RIM.
|
202
|
-
YALE CONTROLS THE REBOUND.
|
203
|
-
|
204
|
-
LAY UP.
|
205
|
-
SHOT IS MISSED.
|
206
|
-
YALE CONTROLS THE REBOUND.
|
207
|
-
LAY UP.
|
208
|
-
SHOT IS GOOD.
|
209
|
-
SCORE: 14 TO 27
|
210
|
-
|
211
|
-
YOUR SHOT? 4
|
212
|
-
SET SHOT.
|
213
|
-
SHOOTER FOULED. TWO SHOTS.
|
214
|
-
SHOOTER MAKES BOTH SHOTS.
|
215
|
-
SCORE: 16 TO 27
|
216
|
-
|
217
|
-
SET SHOT.
|
218
|
-
SHOT IS MISSED.
|
219
|
-
YALE CONTROLS THE REBOUND.
|
220
|
-
PASS BACK TO YALE GUARD.
|
221
|
-
|
222
|
-
SET SHOT.
|
223
|
-
SHOT IS GOOD.
|
224
|
-
SCORE: 16 TO 29
|
225
|
-
|
226
|
-
YOUR SHOT? 3
|
227
|
-
LAY UP.
|
228
|
-
SHOT IS GOOD. TWO POINTS.
|
229
|
-
SCORE: 18 TO 29
|
230
|
-
|
231
|
-
SET SHOT.
|
232
|
-
SHOT IS MISSED.
|
233
|
-
YALE CONTROLS THE REBOUND.
|
234
|
-
PASS BACK TO YALE GUARD.
|
235
|
-
|
236
|
-
JUMP SHOT.
|
237
|
-
SHOT IS OFF RIM.
|
238
|
-
YALE CONTROLS THE REBOUND.
|
239
|
-
LAY UP.
|
240
|
-
SHOT IS MISSED.
|
241
|
-
YALE CONTROLS THE REBOUND.
|
242
|
-
PASS BACK TO YALE GUARD.
|
243
|
-
|
244
|
-
JUMP SHOT.
|
245
|
-
SHOT IS OFF RIM.
|
246
|
-
YALE CONTROLS THE REBOUND.
|
247
|
-
PASS BACK TO YALE GUARD.
|
248
|
-
|
249
|
-
JUMP SHOT.
|
250
|
-
SHOT IS GOOD.
|
251
|
-
SCORE: 18 TO 31
|
252
|
-
|
253
|
-
YOUR SHOT? 3
|
254
|
-
LAY UP.
|
255
|
-
SHOT IS GOOD. TWO POINTS.
|
256
|
-
SCORE: 20 TO 31
|
257
|
-
|
258
|
-
***** END OF FIRST HALF *****
|
259
|
-
|
260
|
-
SCORE: DARTMOUTH: 20 YALE: 31
|
261
|
-
|
262
|
-
|
263
|
-
CENTER JUMP
|
264
|
-
YALE CONTROLS THE TAP.
|
265
|
-
|
266
|
-
SET SHOT.
|
267
|
-
SHOT IS MISSED.
|
268
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
269
|
-
|
270
|
-
YOUR SHOT? 2
|
271
|
-
JUMP SHOT
|
272
|
-
SHOT IS OFF TARGET.
|
273
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
274
|
-
BALL PASSED BACK TO YOU. YOUR SHOT? 1
|
275
|
-
JUMP SHOT
|
276
|
-
SHOT IS OFF TARGET.
|
277
|
-
REBOUND TO YALE
|
278
|
-
|
279
|
-
JUMP SHOT.
|
280
|
-
SHOT IS OFF RIM.
|
281
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
282
|
-
|
283
|
-
YOUR SHOT? 1
|
284
|
-
JUMP SHOT
|
285
|
-
SHOT IS OFF TARGET.
|
286
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
287
|
-
LAY UP.
|
288
|
-
SHOT IS GOOD. TWO POINTS.
|
289
|
-
SCORE: 22 TO 31
|
290
|
-
|
291
|
-
LAY UP.
|
292
|
-
SHOT IS GOOD.
|
293
|
-
SCORE: 22 TO 33
|
294
|
-
|
295
|
-
YOUR SHOT? 2
|
296
|
-
JUMP SHOT
|
297
|
-
SHOT IS OFF TARGET.
|
298
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
299
|
-
LAY UP.
|
300
|
-
SHOT IS OFF THE RIM.
|
301
|
-
YALE CONTROLS THE REBOUND.
|
302
|
-
|
303
|
-
SET SHOT.
|
304
|
-
SHOT IS MISSED.
|
305
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
306
|
-
|
307
|
-
YOUR SHOT? 2
|
308
|
-
JUMP SHOT
|
309
|
-
SHOT IS GOOD.
|
310
|
-
SCORE: 24 TO 33
|
311
|
-
|
312
|
-
JUMP SHOT.
|
313
|
-
SHOT IS OFF RIM.
|
314
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
315
|
-
|
316
|
-
YOUR SHOT? 3
|
317
|
-
LAY UP.
|
318
|
-
SHOT IS OFF THE RIM.
|
319
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
320
|
-
LAY UP.
|
321
|
-
SHOT IS OFF THE RIM.
|
322
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
323
|
-
BALL PASSED BACK TO YOU.YOUR SHOT? 3
|
324
|
-
LAY UP.
|
325
|
-
SHOT IS OFF THE RIM.
|
326
|
-
YALE CONTROLS THE REBOUND.
|
327
|
-
|
328
|
-
JUMP SHOT.
|
329
|
-
SHOT IS OFF RIM.
|
330
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
331
|
-
|
332
|
-
YOUR SHOT? 4
|
333
|
-
SET SHOT.
|
334
|
-
SHOT IS GOOD. TWO POINTS.
|
335
|
-
SCORE: 26 TO 33
|
336
|
-
|
337
|
-
LAY UP.
|
338
|
-
SHOT IS GOOD.
|
339
|
-
SCORE: 26 TO 35
|
340
|
-
|
341
|
-
YOUR SHOT? 4
|
342
|
-
SET SHOT.
|
343
|
-
SHOT IS OFF THE RIM.
|
344
|
-
YALE CONTROLS THE REBOUND.
|
345
|
-
|
346
|
-
JUMP SHOT.
|
347
|
-
SHOT IS OFF RIM.
|
348
|
-
YALE CONTROLS THE REBOUND.
|
349
|
-
PASS BACK TO YALE GUARD.
|
350
|
-
|
351
|
-
JUMP SHOT.
|
352
|
-
SHOT IS OFF RIM.
|
353
|
-
YALE CONTROLS THE REBOUND.
|
354
|
-
LAY UP.
|
355
|
-
SHOT IS MISSED.
|
356
|
-
YALE CONTROLS THE REBOUND.
|
357
|
-
PASS BACK TO YALE GUARD.
|
358
|
-
|
359
|
-
LAY UP.
|
360
|
-
SHOT IS MISSED.
|
361
|
-
YALE CONTROLS THE REBOUND.
|
362
|
-
PASS BACK TO YALE GUARD.
|
363
|
-
|
364
|
-
JUMP SHOT.
|
365
|
-
SHOT IS GOOD.
|
366
|
-
SCORE: 26 TO 37
|
367
|
-
|
368
|
-
YOUR SHOT? 1
|
369
|
-
JUMP SHOT
|
370
|
-
SHOOTER IS FOULED. TWO SHOTS.
|
371
|
-
SHOOTER MAKES ONE SHOT AND MISSES ONE.
|
372
|
-
SCORE: 27 TO 37
|
373
|
-
|
374
|
-
LAY UP.
|
375
|
-
SHOT IS MISSED.
|
376
|
-
YALE CONTROLS THE REBOUND.
|
377
|
-
PASS BACK TO YALE GUARD.
|
378
|
-
|
379
|
-
SET SHOT.
|
380
|
-
SHOT IS GOOD.
|
381
|
-
SCORE: 27 TO 39
|
382
|
-
|
383
|
-
YOUR SHOT? 2
|
384
|
-
JUMP SHOT
|
385
|
-
SHOT IS BLOCKED. BALL CONTROLLED BY YALE.
|
386
|
-
|
387
|
-
JUMP SHOT.
|
388
|
-
SHOT IS OFF RIM.
|
389
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
390
|
-
|
391
|
-
YOUR SHOT? 1
|
392
|
-
JUMP SHOT
|
393
|
-
SHOT IS GOOD.
|
394
|
-
SCORE: 29 TO 39
|
395
|
-
|
396
|
-
SET SHOT.
|
397
|
-
SHOT IS MISSED.
|
398
|
-
YALE CONTROLS THE REBOUND.
|
399
|
-
SET SHOT.
|
400
|
-
SHOT IS GOOD.
|
401
|
-
SCORE: 29 TO 41
|
402
|
-
|
403
|
-
YOUR SHOT? 1
|
404
|
-
JUMP SHOT
|
405
|
-
SHOT IS OFF TARGET.
|
406
|
-
REBOUND TO YALE
|
407
|
-
|
408
|
-
JUMP SHOT.
|
409
|
-
SHOT IS GOOD.
|
410
|
-
SCORE: 29 TO 43
|
411
|
-
|
412
|
-
YOUR SHOT? 1
|
413
|
-
JUMP SHOT
|
414
|
-
SHOOTER IS FOULED. TWO SHOTS.
|
415
|
-
SHOOTER MAKES BOTH SHOTS.
|
416
|
-
SCORE: 31 TO 43
|
417
|
-
|
418
|
-
JUMP SHOT.
|
419
|
-
SHOT IS OFF RIM.
|
420
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
421
|
-
|
422
|
-
YOUR SHOT? 1
|
423
|
-
JUMP SHOT
|
424
|
-
SHOT IS OFF TARGET.
|
425
|
-
REBOUND TO YALE
|
426
|
-
|
427
|
-
JUMP SHOT.
|
428
|
-
SHOT IS GOOD.
|
429
|
-
SCORE: 31 TO 45
|
430
|
-
|
431
|
-
YOUR SHOT? 2
|
432
|
-
JUMP SHOT
|
433
|
-
SHOT IS OFF TARGET.
|
434
|
-
REBOUND TO YALE
|
435
|
-
|
436
|
-
LAY UP.
|
437
|
-
SHOT IS MISSED.
|
438
|
-
YALE CONTROLS THE REBOUND.
|
439
|
-
PASS BACK TO YALE GUARD.
|
440
|
-
|
441
|
-
JUMP SHOT.
|
442
|
-
SHOT IS GOOD.
|
443
|
-
SCORE: 31 TO 47
|
444
|
-
|
445
|
-
YOUR SHOT? 2
|
446
|
-
JUMP SHOT
|
447
|
-
SHOT IS GOOD.
|
448
|
-
SCORE: 33 TO 47
|
449
|
-
|
450
|
-
LAY UP.
|
451
|
-
SHOT IS MISSED.
|
452
|
-
YALE CONTROLS THE REBOUND.
|
453
|
-
PASS BACK TO YALE GUARD.
|
454
|
-
|
455
|
-
JUMP SHOT.
|
456
|
-
SHOT IS GOOD.
|
457
|
-
SCORE: 33 TO 49
|
458
|
-
|
459
|
-
YOUR SHOT? 2
|
460
|
-
JUMP SHOT
|
461
|
-
SHOT IS GOOD.
|
462
|
-
SCORE: 35 TO 49
|
463
|
-
|
464
|
-
LAY UP.
|
465
|
-
SHOT IS MISSED.
|
466
|
-
YALE CONTROLS THE REBOUND.
|
467
|
-
PASS BACK TO YALE GUARD.
|
468
|
-
|
469
|
-
JUMP SHOT.
|
470
|
-
SHOT IS OFF RIM.
|
471
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
472
|
-
|
473
|
-
YOUR SHOT? 3
|
474
|
-
LAY UP.
|
475
|
-
SHOT IS OFF THE RIM.
|
476
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
477
|
-
LAY UP.
|
478
|
-
SHOT IS OFF THE RIM.
|
479
|
-
YALE CONTROLS THE REBOUND.
|
480
|
-
|
481
|
-
SET SHOT.
|
482
|
-
SHOT IS MISSED.
|
483
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
484
|
-
|
485
|
-
YOUR SHOT? 3
|
486
|
-
LAY UP.
|
487
|
-
SHOT IS OFF THE RIM.
|
488
|
-
DARTMOUTH CONTROLS THE REBOUND.
|
489
|
-
LAY UP.
|
490
|
-
SHOT IS GOOD. TWO POINTS.
|
491
|
-
SCORE: 37 TO 49
|
492
|
-
|
493
|
-
JUMP SHOT.
|
494
|
-
SHOT IS OFF RIM.
|
495
|
-
YALE CONTROLS THE REBOUND.
|
496
|
-
LAY UP.
|
497
|
-
SHOT IS MISSED.
|
498
|
-
YALE CONTROLS THE REBOUND.
|
499
|
-
PASS BACK TO YALE GUARD.
|
500
|
-
|
501
|
-
LAY UP.
|
502
|
-
SHOT IS GOOD.
|
503
|
-
SCORE: 37 TO 51
|
504
|
-
|
505
|
-
YOUR SHOT? 3
|
506
|
-
|
507
|
-
***** END OF GAME *****
|
508
|
-
FINAL SCORE: DARTMOUTH: 37 YALE: 51
|
509
|
-
Break in line 520
|
@@ -1,67 +0,0 @@
|
|
1
|
-
BATNUM
|
2
|
-
CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
THIS PROGRAM IS A 'BATTLE OF NUMBERS' GAME, WHERE THE
|
7
|
-
COMPUTER IS YOUR OPPONENT.
|
8
|
-
|
9
|
-
THE GAME STARTS WITH AN ASSUMED PILE OF OBJECTS. YOU
|
10
|
-
AND YOUR OPPONENT ALTERNATELY REMOVE OBJECTS FROM THE PILE.
|
11
|
-
WINNING IS DEFINED IN ADVANCE AS TAKING THE LAST OBJECT OR
|
12
|
-
NOT. YOU CAN ALSO SPECIFY SOME OTHER BEGINNING CONDITIONS.
|
13
|
-
DON'T USE ZERO, HOWEVER, IN PLAYING THE GAME.
|
14
|
-
ENTER A NEGATIVE NUMBER FOR NEW PILE SIZE TO STOP PLAYING.
|
15
|
-
|
16
|
-
ENTER PILE SIZE? 10
|
17
|
-
ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ? 1
|
18
|
-
ENTER MIN AND MAX ? 1,3
|
19
|
-
ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ? 1
|
20
|
-
|
21
|
-
|
22
|
-
COMPUTER TAKES 2 AND LEAVES 8
|
23
|
-
|
24
|
-
YOUR MOVE ? 1
|
25
|
-
COMPUTER TAKES 3 AND LEAVES 4
|
26
|
-
|
27
|
-
YOUR MOVE ? 3
|
28
|
-
COMPUTER TAKES 1 AND WINS.
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
ENTER PILE SIZE? 10
|
40
|
-
ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ? 2
|
41
|
-
ENTER MIN AND MAX ? 1,3
|
42
|
-
ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ? 2
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
YOUR MOVE ? 1
|
47
|
-
COMPUTER TAKES 1 AND LEAVES 8
|
48
|
-
|
49
|
-
YOUR MOVE ? 3
|
50
|
-
COMPUTER TAKES 1 AND LEAVES 4
|
51
|
-
|
52
|
-
YOUR MOVE ? 3
|
53
|
-
COMPUTER TAKES 1 AND LOSES.
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
ENTER PILE SIZE?
|
65
|
-
Too few items, try again
|
66
|
-
ENTER PILE SIZE?
|
67
|
-
Error on line 330: No more input
|
@@ -1,118 +0,0 @@
|
|
1
|
-
BATTLE
|
2
|
-
CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
|
3
|
-
|
4
|
-
THE FOLLOWING CODE OF THE BAD GUYS' FLEET DISPOSITION
|
5
|
-
HAS BEEN CAPTURED BUT NOT DECODED:
|
6
|
-
|
7
|
-
0 1 1 3 3 3
|
8
|
-
0 0 0 0 0 0
|
9
|
-
2 2 5 5 5 5
|
10
|
-
4 0 0 0 0 0
|
11
|
-
4 0 6 6 6 6
|
12
|
-
4 0 0 0 0 0
|
13
|
-
|
14
|
-
DE-CODE IT AND USE IT IF YOU CAN
|
15
|
-
BUT KEEP THE DE-CODING METHOD A SECRET.
|
16
|
-
|
17
|
-
START GAME
|
18
|
-
?
|
19
|
-
Too few items, try again
|
20
|
-
? YES
|
21
|
-
Not numeric: "YES", try again
|
22
|
-
? 1,1
|
23
|
-
A DIRECT HIT ON SHIP NUMBER 3
|
24
|
-
TRY AGAIN.
|
25
|
-
? 1,2
|
26
|
-
A DIRECT HIT ON SHIP NUMBER 3
|
27
|
-
TRY AGAIN.
|
28
|
-
? 1,3
|
29
|
-
A DIRECT HIT ON SHIP NUMBER 3
|
30
|
-
AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
|
31
|
-
SO FAR, THE BAD GUYS HAVE LOST
|
32
|
-
0 DESTROYER(S), 1 CRUISER(S), AND 0 AIRCRAFT CARRIER(S).
|
33
|
-
YOUR CURRENT SPLASH/HIT RATIO IS 0
|
34
|
-
? 1,4
|
35
|
-
A DIRECT HIT ON SHIP NUMBER 1
|
36
|
-
TRY AGAIN.
|
37
|
-
? 1,5
|
38
|
-
A DIRECT HIT ON SHIP NUMBER 1
|
39
|
-
AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
|
40
|
-
SO FAR, THE BAD GUYS HAVE LOST
|
41
|
-
1 DESTROYER(S), 1 CRUISER(S), AND 0 AIRCRAFT CARRIER(S).
|
42
|
-
YOUR CURRENT SPLASH/HIT RATIO IS 0
|
43
|
-
? 3,1
|
44
|
-
A DIRECT HIT ON SHIP NUMBER 5
|
45
|
-
TRY AGAIN.
|
46
|
-
? 3,2
|
47
|
-
A DIRECT HIT ON SHIP NUMBER 5
|
48
|
-
TRY AGAIN.
|
49
|
-
? 3,3
|
50
|
-
A DIRECT HIT ON SHIP NUMBER 5
|
51
|
-
TRY AGAIN.
|
52
|
-
? 3,4
|
53
|
-
A DIRECT HIT ON SHIP NUMBER 5
|
54
|
-
AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
|
55
|
-
SO FAR, THE BAD GUYS HAVE LOST
|
56
|
-
1 DESTROYER(S), 1 CRUISER(S), AND 1 AIRCRAFT CARRIER(S).
|
57
|
-
YOUR CURRENT SPLASH/HIT RATIO IS 0
|
58
|
-
? 3,5
|
59
|
-
A DIRECT HIT ON SHIP NUMBER 2
|
60
|
-
TRY AGAIN.
|
61
|
-
? 3,6
|
62
|
-
A DIRECT HIT ON SHIP NUMBER 2
|
63
|
-
AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
|
64
|
-
SO FAR, THE BAD GUYS HAVE LOST
|
65
|
-
2 DESTROYER(S), 1 CRUISER(S), AND 1 AIRCRAFT CARRIER(S).
|
66
|
-
YOUR CURRENT SPLASH/HIT RATIO IS 0
|
67
|
-
? 4,6
|
68
|
-
A DIRECT HIT ON SHIP NUMBER 4
|
69
|
-
TRY AGAIN.
|
70
|
-
? 5,6
|
71
|
-
A DIRECT HIT ON SHIP NUMBER 4
|
72
|
-
TRY AGAIN.
|
73
|
-
? 6,6
|
74
|
-
A DIRECT HIT ON SHIP NUMBER 4
|
75
|
-
AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
|
76
|
-
SO FAR, THE BAD GUYS HAVE LOST
|
77
|
-
2 DESTROYER(S), 2 CRUISER(S), AND 1 AIRCRAFT CARRIER(S).
|
78
|
-
YOUR CURRENT SPLASH/HIT RATIO IS 0
|
79
|
-
? 6,1
|
80
|
-
SPLASH! TRY AGAIN.
|
81
|
-
? 5,1
|
82
|
-
A DIRECT HIT ON SHIP NUMBER 6
|
83
|
-
TRY AGAIN.
|
84
|
-
? 5,2
|
85
|
-
A DIRECT HIT ON SHIP NUMBER 6
|
86
|
-
TRY AGAIN.
|
87
|
-
? 5,3
|
88
|
-
A DIRECT HIT ON SHIP NUMBER 6
|
89
|
-
TRY AGAIN.
|
90
|
-
? 5,4
|
91
|
-
A DIRECT HIT ON SHIP NUMBER 6
|
92
|
-
AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.
|
93
|
-
SO FAR, THE BAD GUYS HAVE LOST
|
94
|
-
2 DESTROYER(S), 2 CRUISER(S), AND 2 AIRCRAFT CARRIER(S).
|
95
|
-
YOUR CURRENT SPLASH/HIT RATIO IS 0.05555556
|
96
|
-
|
97
|
-
YOU HAVE TOTALLY WIPED OUT THE BAD GUYS' FLEET
|
98
|
-
WITH A FINAL SPLASH/HIT RATIO OF 0.05555556
|
99
|
-
|
100
|
-
****************************
|
101
|
-
|
102
|
-
|
103
|
-
THE FOLLOWING CODE OF THE BAD GUYS' FLEET DISPOSITION
|
104
|
-
HAS BEEN CAPTURED BUT NOT DECODED:
|
105
|
-
|
106
|
-
5 5 5 5 4 0
|
107
|
-
2 0 0 4 1 0
|
108
|
-
2 6 4 0 1 0
|
109
|
-
0 6 0 3 3 3
|
110
|
-
0 6 0 0 0 0
|
111
|
-
0 6 0 0 0 0
|
112
|
-
|
113
|
-
DE-CODE IT AND USE IT IF YOU CAN
|
114
|
-
BUT KEEP THE DE-CODING METHOD A SECRET.
|
115
|
-
|
116
|
-
START GAME
|
117
|
-
?
|
118
|
-
Error on line 1180: No more input
|