basic101 0.2.0 → 1.0.1

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Files changed (528) hide show
  1. checksums.yaml +5 -5
  2. data/Changelog.md +14 -1
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +42 -76
  5. data/README.md +1 -1
  6. data/Rakefile +0 -8
  7. data/VERSION +1 -1
  8. data/basic101.gemspec +64 -664
  9. data/lib/basic101/abs_function.rb +2 -0
  10. data/lib/basic101/argument_checker.rb +2 -0
  11. data/lib/basic101/arguments.rb +2 -0
  12. data/lib/basic101/array_reference.rb +2 -0
  13. data/lib/basic101/asc_function.rb +2 -0
  14. data/lib/basic101/basic_array.rb +2 -0
  15. data/lib/basic101/basic_comparisons.rb +2 -0
  16. data/lib/basic101/basic_float.rb +2 -0
  17. data/lib/basic101/basic_integer.rb +2 -0
  18. data/lib/basic101/basic_math.rb +2 -0
  19. data/lib/basic101/basic_numeric.rb +2 -0
  20. data/lib/basic101/basic_object.rb +2 -0
  21. data/lib/basic101/basic_string.rb +2 -0
  22. data/lib/basic101/binary_operation.rb +2 -0
  23. data/lib/basic101/binary_operations.rb +2 -0
  24. data/lib/basic101/built_in_functions.rb +2 -0
  25. data/lib/basic101/chr_function.rb +2 -0
  26. data/lib/basic101/cos_function.rb +2 -0
  27. data/lib/basic101/data_statement.rb +2 -0
  28. data/lib/basic101/define_function_statement.rb +2 -0
  29. data/lib/basic101/dim_statement.rb +2 -0
  30. data/lib/basic101/else_statement.rb +2 -0
  31. data/lib/basic101/end_statement.rb +2 -0
  32. data/lib/basic101/endif_statement.rb +2 -0
  33. data/lib/basic101/errors.rb +2 -0
  34. data/lib/basic101/exp_function.rb +2 -0
  35. data/lib/basic101/for_stack.rb +2 -0
  36. data/lib/basic101/for_statement.rb +2 -0
  37. data/lib/basic101/function.rb +2 -0
  38. data/lib/basic101/function_call.rb +2 -0
  39. data/lib/basic101/function_identifier.rb +2 -0
  40. data/lib/basic101/functions.rb +2 -0
  41. data/lib/basic101/gosub_statement.rb +2 -0
  42. data/lib/basic101/goto_statement.rb +2 -0
  43. data/lib/basic101/identifier.rb +2 -0
  44. data/lib/basic101/identity.rb +2 -0
  45. data/lib/basic101/if_statement.rb +3 -0
  46. data/lib/basic101/input.rb +2 -0
  47. data/lib/basic101/input_reader.rb +3 -1
  48. data/lib/basic101/input_statement.rb +2 -0
  49. data/lib/basic101/int_function.rb +2 -0
  50. data/lib/basic101/left_function.rb +2 -0
  51. data/lib/basic101/len_function.rb +2 -0
  52. data/lib/basic101/let_statement.rb +2 -0
  53. data/lib/basic101/line.rb +2 -0
  54. data/lib/basic101/log_function.rb +2 -0
  55. data/lib/basic101/main.rb +2 -0
  56. data/lib/basic101/mid_function.rb +2 -0
  57. data/lib/basic101/negate_operation.rb +2 -0
  58. data/lib/basic101/next_statement.rb +2 -0
  59. data/lib/basic101/not_operation.rb +2 -0
  60. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  61. data/lib/basic101/null_transcript.rb +2 -0
  62. data/lib/basic101/numeric_identifier.rb +2 -0
  63. data/lib/basic101/on_goto_statement.rb +2 -0
  64. data/lib/basic101/output.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/parser.rb +2 -0
  94. data/lib/basic101/power_operation.rb +2 -0
  95. data/lib/basic101/print_comma.rb +2 -0
  96. data/lib/basic101/print_semicolon.rb +2 -0
  97. data/lib/basic101/print_statement.rb +2 -0
  98. data/lib/basic101/program.rb +2 -0
  99. data/lib/basic101/program_counter.rb +2 -0
  100. data/lib/basic101/prompt_delimeter.rb +2 -0
  101. data/lib/basic101/randomize_statement.rb +2 -0
  102. data/lib/basic101/read_statement.rb +2 -0
  103. data/lib/basic101/reference.rb +2 -0
  104. data/lib/basic101/release.rb +13 -0
  105. data/lib/basic101/remark_statement.rb +2 -0
  106. data/lib/basic101/restore_statement.rb +2 -0
  107. data/lib/basic101/return_statement.rb +2 -0
  108. data/lib/basic101/right_function.rb +2 -0
  109. data/lib/basic101/rnd_function.rb +2 -0
  110. data/lib/basic101/runtime.rb +2 -0
  111. data/lib/basic101/scalar_reference.rb +2 -0
  112. data/lib/basic101/sgn_function.rb +2 -0
  113. data/lib/basic101/sin_function.rb +2 -0
  114. data/lib/basic101/sqr_function.rb +2 -0
  115. data/lib/basic101/statement.rb +2 -0
  116. data/lib/basic101/stop_statement.rb +2 -0
  117. data/lib/basic101/str_function.rb +2 -0
  118. data/lib/basic101/string_identifier.rb +2 -0
  119. data/lib/basic101/tab.rb +2 -0
  120. data/lib/basic101/tab_function.rb +2 -0
  121. data/lib/basic101/tan_function.rb +2 -0
  122. data/lib/basic101/transcript.rb +2 -0
  123. data/lib/basic101/transform.rb +2 -0
  124. data/lib/basic101/user_defined_function.rb +2 -0
  125. data/lib/basic101/val_function.rb +2 -0
  126. data/lib/basic101.rb +3 -0
  127. metadata +26 -445
  128. data/.rspec +0 -2
  129. data/.simplecov +0 -1
  130. data/.travis.yml +0 -4
  131. data/.yardopts +0 -7
  132. data/rake_tasks/default.rake +0 -1
  133. data/rake_tasks/integration.rake +0 -8
  134. data/rake_tasks/jeweler.rake +0 -28
  135. data/rake_tasks/spec.rake +0 -8
  136. data/rake_tasks/test.rake +0 -2
  137. data/rake_tasks/yard.rake +0 -3
  138. data/test/integration/arguments.rb +0 -25
  139. data/test/integration/errors.rb +0 -7
  140. data/test/integration/integration_test.rb +0 -28
  141. data/test/integration/main.rb +0 -49
  142. data/test/integration/output_file.rb +0 -40
  143. data/test/integration/test.rb +0 -135
  144. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  145. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  146. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  147. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  148. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  149. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  150. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  151. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  152. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  153. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  154. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  155. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  156. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  157. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  158. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  159. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  160. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  161. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  162. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  163. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  164. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  165. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  166. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  167. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  168. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  169. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  170. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  171. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  172. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  173. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  174. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  175. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  176. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  177. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  178. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  179. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  180. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  181. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  182. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  183. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  184. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  185. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  186. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  187. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  188. data/test/integration/tests/basic_computer_games/change.input +0 -4
  189. data/test/integration/tests/basic_computer_games/change.output +0 -28
  190. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  191. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  192. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  193. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  194. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  195. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  196. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  197. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  198. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  199. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  200. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  201. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  202. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  203. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  204. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  205. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  206. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  207. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  208. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  209. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  210. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  211. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  212. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  213. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  214. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  215. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  216. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  217. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  218. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  219. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  220. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  221. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  222. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  223. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  224. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  225. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  226. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  227. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  228. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  229. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  230. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  231. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  232. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  233. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  234. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  235. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  236. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  237. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  238. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  239. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  240. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  241. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  242. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  243. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  244. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  245. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  246. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  247. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  248. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  249. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  250. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  251. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  252. data/test/integration/tests/basic_computer_games/king.input +0 -7
  253. data/test/integration/tests/basic_computer_games/king.output +0 -57
  254. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  255. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  256. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  257. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  258. data/test/integration/tests/basic_computer_games/life.input +0 -4
  259. data/test/integration/tests/basic_computer_games/life.options +0 -1
  260. data/test/integration/tests/basic_computer_games/life.output +0 -200
  261. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  262. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  263. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  264. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  265. data/test/integration/tests/basic_computer_games/love.input +0 -1
  266. data/test/integration/tests/basic_computer_games/love.output +0 -67
  267. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  268. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  269. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  270. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  271. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  272. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  273. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  274. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  275. data/test/integration/tests/basic_computer_games/name.input +0 -2
  276. data/test/integration/tests/basic_computer_games/name.output +0 -22
  277. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  279. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  280. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  281. data/test/integration/tests/basic_computer_games/number.input +0 -19
  282. data/test/integration/tests/basic_computer_games/number.output +0 -73
  283. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  284. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  285. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  286. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  287. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  288. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  289. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  290. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  291. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  292. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  293. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  294. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  295. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  296. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  297. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  298. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  299. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  300. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  301. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  302. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  303. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  304. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  305. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  306. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  307. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  308. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  309. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  310. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  311. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  312. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  313. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  314. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  315. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  316. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  317. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  318. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  319. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  320. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  321. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  322. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  323. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  324. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  325. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  326. data/test/integration/tests/basic_computer_games/target.input +0 -2
  327. data/test/integration/tests/basic_computer_games/target.output +0 -39
  328. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  329. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  330. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  331. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  332. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  333. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  334. data/test/integration/tests/basic_computer_games/train.input +0 -4
  335. data/test/integration/tests/basic_computer_games/train.output +0 -23
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  516. data/test/spec/basic_string_spec.rb +0 -259
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  523. data/test/spec/program_spec.rb +0 -45
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@@ -1,8 +0,0 @@
1
- 2
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- 0
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- 1
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- YES
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- 1
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- 1
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- 1
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- NO
@@ -1,36 +0,0 @@
1
- NICOMA
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- BOOMERANG PUZZLE FROM ARITHMETICA OF NICOMACHUS -- A.D. 90!
7
-
8
- PLEASE THINK OF A NUMBER BETWEEN 1 AND 100.
9
- YOUR NUMBER DIVIDED BY 3 HAS A REMAINDER OF? 2
10
- YOUR NUMBER DIVIDED BY 5 HAS A REMAINDER OF? 0
11
- YOUR NUMBER DIVIDED BY 7 HAS A REMAINDER OF? 1
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-
13
- LET ME THINK A MOMENT...
14
-
15
- YOUR NUMBER WAS 50 , RIGHT? YES
16
-
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- HOW ABOUT THAT!!
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-
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- LET'S TRY ANOTHER.
20
-
21
- PLEASE THINK OF A NUMBER BETWEEN 1 AND 100.
22
- YOUR NUMBER DIVIDED BY 3 HAS A REMAINDER OF? 1
23
- YOUR NUMBER DIVIDED BY 5 HAS A REMAINDER OF? 1
24
- YOUR NUMBER DIVIDED BY 7 HAS A REMAINDER OF? 1
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-
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- LET ME THINK A MOMENT...
27
-
28
- YOUR NUMBER WAS 1 , RIGHT? NO
29
-
30
- I FEEL YOUR ARITHMETIC IS IN ERROR.
31
-
32
- LET'S TRY ANOTHER.
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-
34
- PLEASE THINK OF A NUMBER BETWEEN 1 AND 100.
35
- YOUR NUMBER DIVIDED BY 3 HAS A REMAINDER OF?
36
- Error on line 45: No more input
@@ -1,8 +0,0 @@
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- YES
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- 2
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- 2
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- 10
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- 6
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- YES
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- 1,10
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- NO
@@ -1,30 +0,0 @@
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- NIM
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
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-
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- THIS IS THE GAME OF NIM.
7
- DO YOU WANT INSTRUCTIONS? YES
8
- THE GAME IS PLAYED WITH A NUMBER OF PILES OF OBJECTS.
9
- ANY NUMBER OF OBJECTS ARE REMOVED FROM ONE PILE BY YOU AND
10
- THE MACHINE ALTERNATELY. ON YOUR TURN, YOU MAY TAKE
11
- ALL THE OBJECTS THAT REMAIN IN ANY PILE, BUT YOU MUST
12
- TAKE AT LEAST ONE OBJECT, AND YOU MAY TAKE OBJECTS FROM
13
- ONLY ONE PILE ON A SINGLE TURN. YOU MUST SPECIFY WHETHER
14
- WINNING IS DEFINED AS TAKING OR NOT TAKING THE LAST OBJECT,
15
- THE NUMBER OF PILES IN THE GAME, AND HOW MANY OBJECTS ARE
16
- ORIGINALLY IN EACH PILE. EACH PILE MAY CONTAIN A
17
- DIFFERENT NUMBER OF OBJECTS.
18
- THE MACHINE WILL SHOW ITS MOVE BY LISTING EACH PILE AND THE
19
- NUMBER OF OBJECTS REMAINING IN THE PILES AFTER EACH OF ITS
20
- MOVES.
21
-
22
- ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST? 2
23
- ENTER NUMBER OF PILES? 2
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- ENTER PILE SIZES
25
- 1 ? 10
26
- 2 ? 6
27
- DO YOU WANT TO MOVE FIRST? YES
28
- YOUR MOVE - PILE, NUMBER TO BE REMOVED? 1,10
29
- MACHINE WINS
30
- do you want to play another game? NO
@@ -1,19 +0,0 @@
1
- 3
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- 2
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- 1
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- 4
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- 5
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- 3
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- 3
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- 3
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- 3
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- 3
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- 3
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- 3
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- 3
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- 3
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- 3
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- 3
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- 3
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- 2
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- 1
@@ -1,73 +0,0 @@
1
- NUMBER
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- YOU HAVE 100 POINTS. BY GUESSING NUMBERS FROM 1 TO 5, YOU
7
- CAN GAIN OR LOSE POINTS DEPENDING UPON HOW CLOSE YOU GET TO
8
- A RANDOM NUMBER SELECTED BY THE COMPUTER.
9
-
10
- YOU OCCASIONALLY WILL GET A JACKPOT WHICH WILL DOUBLE(!)
11
- YOUR POINT COUNT. YOU WIN WHEN YOU GET 500 POINTS.
12
-
13
- GUESS A NUMBER FROM 1 TO 5? 3
14
- YOU HAVE 95 POINTS.
15
-
16
- GUESS A NUMBER FROM 1 TO 5? 2
17
- YOU HAVE 47.5 POINTS.
18
-
19
- GUESS A NUMBER FROM 1 TO 5? 1
20
- YOU HAVE 23.75 POINTS.
21
-
22
- GUESS A NUMBER FROM 1 TO 5? 4
23
- YOU HAVE 24.75 POINTS.
24
-
25
- GUESS A NUMBER FROM 1 TO 5? 5
26
- YOU HAVE 19.75 POINTS.
27
-
28
- GUESS A NUMBER FROM 1 TO 5? 3
29
- YOU HAVE 20.75 POINTS.
30
-
31
- GUESS A NUMBER FROM 1 TO 5? 3
32
- YOU HIT THE JACKPOT!!!
33
- YOU HAVE 41.5 POINTS.
34
-
35
- GUESS A NUMBER FROM 1 TO 5? 3
36
- YOU HAVE 36.5 POINTS.
37
-
38
- GUESS A NUMBER FROM 1 TO 5? 3
39
- YOU HAVE 41.5 POINTS.
40
-
41
- GUESS A NUMBER FROM 1 TO 5? 3
42
- YOU HAVE 36.5 POINTS.
43
-
44
- GUESS A NUMBER FROM 1 TO 5? 3
45
- YOU HAVE 31.5 POINTS.
46
-
47
- GUESS A NUMBER FROM 1 TO 5? 3
48
- YOU HAVE 32.5 POINTS.
49
-
50
- GUESS A NUMBER FROM 1 TO 5? 3
51
- YOU HAVE 27.5 POINTS.
52
-
53
- GUESS A NUMBER FROM 1 TO 5? 3
54
- YOU HAVE 22.5 POINTS.
55
-
56
- GUESS A NUMBER FROM 1 TO 5? 3
57
- YOU HAVE 27.5 POINTS.
58
-
59
- GUESS A NUMBER FROM 1 TO 5? 3
60
- YOU HAVE 22.5 POINTS.
61
-
62
- GUESS A NUMBER FROM 1 TO 5? 3
63
- YOU HAVE 27.5 POINTS.
64
-
65
- GUESS A NUMBER FROM 1 TO 5? 2
66
- YOU HAVE 22.5 POINTS.
67
-
68
- GUESS A NUMBER FROM 1 TO 5? 1
69
- YOU HIT THE JACKPOT!!!
70
- YOU HAVE 45 POINTS.
71
-
72
- GUESS A NUMBER FROM 1 TO 5?
73
- Error on line 12: No more input
@@ -1,6 +0,0 @@
1
- 1
2
- 19
3
- 2
4
- 20
5
- 57
6
- 43
@@ -1,77 +0,0 @@
1
- ONE CHECK
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- SOLITAIRE CHECKER PUZZLE BY DAVID AHL
7
-
8
- 48 CHECKERS ARE PLACED ON THE 2 OUTSIDE SPACES OF A
9
- STANDARD 64-SQUARE CHECKERBOARD. THE OBJECT IS TO
10
- REMOVE AS MANY CHECKERS AS POSSIBLE BY DIAGONAL JUMPS
11
- (AS IN STANDARD CHECKERS). USE THE NUMBERED BOARD TO
12
- INDICATE THE SQUARE YOU WISH TO JUMP FROM AND TO. ON
13
- THE BOARD PRINTED OUT ON EACH TURN '1' INDICATES A
14
- CHECKER AND '0' AN EMPTY SQUARE. WHEN YOU HAVE NO
15
- POSSIBLE JUMPS REMAINING, INPUT A '0' IN RESPONSE TO
16
- QUESTION 'JUMP FROM ?'
17
-
18
- HERE IS THE NUMERICAL BOARD:
19
-
20
- 1 2 3 4 5 6 7 8
21
- 9 10 11 12 13 14 15 16
22
- 17 18 19 20 21 22 23 24
23
- 25 26 27 28 29 30 31 32
24
- 33 34 35 36 37 38 39 40
25
- 41 42 43 44 45 46 47 48
26
- 49 50 51 52 53 54 55 56
27
- 57 58 59 60 61 62 63 64
28
-
29
- AND HERE IS THE OPENING POSITION OF THE CHECKERS.
30
-
31
- 1 1 1 1 1 1 1 1
32
- 1 1 1 1 1 1 1 1
33
- 1 1 0 0 0 0 1 1
34
- 1 1 0 0 0 0 1 1
35
- 1 1 0 0 0 0 1 1
36
- 1 1 0 0 0 0 1 1
37
- 1 1 1 1 1 1 1 1
38
- 1 1 1 1 1 1 1 1
39
-
40
- JUMP FROM? 1
41
- TO? 19
42
-
43
- 0 1 1 1 1 1 1 1
44
- 1 0 1 1 1 1 1 1
45
- 1 1 1 0 0 0 1 1
46
- 1 1 0 0 0 0 1 1
47
- 1 1 0 0 0 0 1 1
48
- 1 1 0 0 0 0 1 1
49
- 1 1 1 1 1 1 1 1
50
- 1 1 1 1 1 1 1 1
51
-
52
- JUMP FROM? 2
53
- TO? 20
54
-
55
- 0 0 1 1 1 1 1 1
56
- 1 0 0 1 1 1 1 1
57
- 1 1 1 1 0 0 1 1
58
- 1 1 0 0 0 0 1 1
59
- 1 1 0 0 0 0 1 1
60
- 1 1 0 0 0 0 1 1
61
- 1 1 1 1 1 1 1 1
62
- 1 1 1 1 1 1 1 1
63
-
64
- JUMP FROM? 57
65
- TO? 43
66
-
67
- 0 0 1 1 1 1 1 1
68
- 1 0 0 1 1 1 1 1
69
- 1 1 1 1 0 0 1 1
70
- 1 1 0 0 0 0 1 1
71
- 1 1 0 0 0 0 1 1
72
- 1 1 1 0 0 0 1 1
73
- 1 0 1 1 1 1 1 1
74
- 0 1 1 1 1 1 1 1
75
-
76
- JUMP FROM?
77
- Error on line 100: No more input
@@ -1,10 +0,0 @@
1
- 00
2
- 200
3
- 90
4
- 200
5
- 180
6
- 270
7
- 5
8
- 270
9
- 90
10
- 400
@@ -1,113 +0,0 @@
1
- ORBIT
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- SOMEWHERE ABOVE YOUR PLANET IS A ROMULAN SHIP.
7
-
8
- THE SHIP IS IN A CONSTANT POLAR ORBIT. ITS
9
- DISTANCE FROM THE CENTER OF YOUR PLANET IS FROM
10
- 10,000 TO 30,000 MILES AND AT ITS PRESENT VELOCITY CAN
11
- CIRCLE YOUR PLANET ONCE EVERY 12 TO 36 HOURS.
12
-
13
- UNFORTUNATELY, THEY ARE USING A CLOAKING DEVICE SO
14
- YOU ARE UNABLE TO SEE THEM, BUT WITH A SPECIAL
15
- INSTRUMENT YOU CAN TELL HOW NEAR THEIR SHIP YOUR
16
- PHOTON BOMB EXPLODED. YOU HAVE SEVEN HOURS UNTIL THEY
17
- HAVE BUILT UP SUFFICIENT POWER IN ORDER TO ESCAPE
18
- YOUR PLANET'S GRAVITY.
19
-
20
- YOUR PLANET HAS ENOUGH POWER TO FIRE ONE BOMB AN HOUR.
21
-
22
- AT THE BEGINNING OF EACH HOUR YOU WILL BE ASKED TO GIVE AN
23
- ANGLE (BETWEEN 0 AND 360) AND A DISTANCE IN UNITS OF
24
- 100 MILES (BETWEEN 100 AND 300), AFTER WHICH YOUR BOMB'S
25
- DISTANCE FROM THE ENEMY SHIP WILL BE GIVEN.
26
-
27
- AN EXPLOSION WITHIN 5,000 MILES OF THE ROMULAN SHIP
28
- WILL DESTROY IT.
29
-
30
- BELOW IS A DIAGRAM TO HELP YOU VISUALIZE YOUR PLIGHT.
31
-
32
-
33
- 90
34
- 0000000000000
35
- 0000000000000000000
36
- 000000 000000
37
- 00000 00000
38
- 00000 XXXXXXXXXXX 00000
39
- 00000 XXXXXXXXXXXXX 00000
40
- 0000 XXXXXXXXXXXXXXX 0000
41
- 0000 XXXXXXXXXXXXXXXXX 0000
42
- 0000 XXXXXXXXXXXXXXXXXXX 0000
43
- 180<== 00000 XXXXXXXXXXXXXXXXXXX 00000 ==>0
44
- 0000 XXXXXXXXXXXXXXXXXXX 0000
45
- 0000 XXXXXXXXXXXXXXXXX 0000
46
- 0000 XXXXXXXXXXXXXXX 0000
47
- 00000 XXXXXXXXXXXXX 00000
48
- 00000 XXXXXXXXXXX 00000
49
- 00000 00000
50
- 000000 000000
51
- 0000000000000000000
52
- 0000000000000
53
- 270
54
-
55
- X - YOUR PLANET
56
- O - THE ORBIT OF THE ROMULAN SHIP
57
-
58
- ON THE ABOVE DIAGRAM, THE ROMULAN SHIP IS CIRCLING
59
- COUNTERCLOCKWISE AROUND YOUR PLANET. DON'T FORGET THAT
60
- WITHOUT SUFFICIENT POWER THE ROMULAN SHIP'S ALTITUDE
61
- AND ORBITAL RATE WILL REMAIN CONSTANT.
62
-
63
- GOOD LUCK. THE FEDERATION IS COUNTING ON YOU.
64
-
65
-
66
- THIS IS HOUR 1 , AT WHAT ANGLE DO YOU WISH TO SEND
67
- YOUR PHOTON BOMB? 00
68
- HOW FAR OUT DO YOU WISH TO DETONATE IT? 200
69
-
70
-
71
- YOUR PHOTON BOMB EXPLODED 514.0751 *10^2 MILES FROM THE
72
- ROMULAN SHIP.
73
-
74
-
75
- THIS IS HOUR 2 , AT WHAT ANGLE DO YOU WISH TO SEND
76
- YOUR PHOTON BOMB? 90
77
- HOW FAR OUT DO YOU WISH TO DETONATE IT? 200
78
-
79
-
80
- YOUR PHOTON BOMB EXPLODED 526.9219 *10^2 MILES FROM THE
81
- ROMULAN SHIP.
82
-
83
-
84
- THIS IS HOUR 3 , AT WHAT ANGLE DO YOU WISH TO SEND
85
- YOUR PHOTON BOMB? 180
86
- HOW FAR OUT DO YOU WISH TO DETONATE IT? 270
87
-
88
-
89
- YOUR PHOTON BOMB EXPLODED 409.8489 *10^2 MILES FROM THE
90
- ROMULAN SHIP.
91
-
92
-
93
- THIS IS HOUR 4 , AT WHAT ANGLE DO YOU WISH TO SEND
94
- YOUR PHOTON BOMB? 5
95
- HOW FAR OUT DO YOU WISH TO DETONATE IT? 270
96
-
97
-
98
- YOUR PHOTON BOMB EXPLODED 397.977 *10^2 MILES FROM THE
99
- ROMULAN SHIP.
100
-
101
-
102
- THIS IS HOUR 5 , AT WHAT ANGLE DO YOU WISH TO SEND
103
- YOUR PHOTON BOMB? 90
104
- HOW FAR OUT DO YOU WISH TO DETONATE IT? 400
105
-
106
-
107
- YOUR PHOTON BOMB EXPLODED 704.8363 *10^2 MILES FROM THE
108
- ROMULAN SHIP.
109
-
110
-
111
- THIS IS HOUR 6 , AT WHAT ANGLE DO YOU WISH TO SEND
112
- YOUR PHOTON BOMB?
113
- Error on line 340: No more input
@@ -1,10 +0,0 @@
1
- FRED
2
- YES
3
- YES
4
- 1,3
5
- 4,3
6
- 2,3
7
- 1,1
8
- 1,3
9
- 3,2
10
- NO
@@ -1,93 +0,0 @@
1
- PIZZA
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- PIZZA DELIVERY GAME
7
-
8
- WHAT IS YOUR FIRST NAME? FRED
9
-
10
- HI, FRED. IN THIS GAME YOU ARE TO TAKE ORDERS
11
- FOR PIZZAS. THEN YOU ARE TO TELL A DELIVERY BOY
12
- WHERE TO DELIVER THE ORDERED PIZZAS.
13
-
14
-
15
- MAP OF THE CITY OF HYATTSVILLE
16
-
17
- -----1-----2-----3-----4-----
18
- -
19
- -
20
- -
21
- -
22
- 4 M N O P 4
23
- -
24
- -
25
- -
26
- -
27
- 3 I J K L 3
28
- -
29
- -
30
- -
31
- -
32
- 2 E F G H 2
33
- -
34
- -
35
- -
36
- -
37
- 1 A B C D 1
38
- -
39
- -
40
- -
41
- -
42
- -----1-----2-----3-----4-----
43
-
44
- THE OUTPUT IS A MAP OF THE HOMES WHERE
45
- YOU ARE TO SEND PIZZAS.
46
-
47
- YOUR JOB IS TO GIVE A TRUCK DRIVER
48
- THE LOCATION OR COORDINATES OF THE
49
- HOME ORDERING THE PIZZA.
50
-
51
- DO YOU NEED MORE DIRECTIONS? YES
52
-
53
- SOMEBODY WILL ASK FOR A PIZZA TO BE
54
- DELIVERED. THEN A DELIVERY BOY WILL
55
- ASK YOU FOR THE LOCATION.
56
- EXAMPLE:
57
- THIS IS J. PLEASE SEND A PIZZA.
58
- DRIVER TO FRED. WHERE DOES J LIVE?
59
- YOUR ANSWER WOULD BE 2,3
60
-
61
- UNDERSTAND? YES
62
- GOOD. YOU ARE NOW READY TO START TAKING ORDERS.
63
-
64
- GOOD LUCK!!
65
-
66
-
67
- HELLO FRED'S PIZZA. THIS IS I. PLEASE SEND A PIZZA.
68
- DRIVER TO FRED: WHERE DOES I LIVE? 1,3
69
- HELLO FRED. THIS IS I, THANKS FOR THE PIZZA.
70
-
71
- HELLO FRED'S PIZZA. THIS IS L. PLEASE SEND A PIZZA.
72
- DRIVER TO FRED: WHERE DOES L LIVE? 4,3
73
- HELLO FRED. THIS IS L, THANKS FOR THE PIZZA.
74
-
75
- HELLO FRED'S PIZZA. THIS IS J. PLEASE SEND A PIZZA.
76
- DRIVER TO FRED: WHERE DOES J LIVE? 2,3
77
- HELLO FRED. THIS IS J, THANKS FOR THE PIZZA.
78
-
79
- HELLO FRED'S PIZZA. THIS IS I. PLEASE SEND A PIZZA.
80
- DRIVER TO FRED: WHERE DOES I LIVE? 1,1
81
- THIS IS A. I DID NOT ORDER A PIZZA.
82
- I LIVE AT 1 , 1
83
- DRIVER TO FRED: WHERE DOES I LIVE? 1,3
84
- HELLO FRED. THIS IS I, THANKS FOR THE PIZZA.
85
-
86
- HELLO FRED'S PIZZA. THIS IS G. PLEASE SEND A PIZZA.
87
- DRIVER TO FRED: WHERE DOES G LIVE? 3,2
88
- HELLO FRED. THIS IS G, THANKS FOR THE PIZZA.
89
-
90
- DO YOU WANT TO DELIVER MORE PIZZAS? NO
91
-
92
- O.K. FRED, SEE YOU LATER!
93
-
@@ -1 +0,0 @@
1
- max_output_lines: 50
@@ -1,50 +0,0 @@
1
- POETRY
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- MIDNIGHT DREARY
7
- THING OF EVIL NEVER FLITTING
8
-
9
- SLOWLY CREEPING
10
-
11
- MIDNIGHT DREARY
12
- NEVER FLITTING
13
- QUOTH THE RAVEN
14
- NOTHING MORE
15
- BIRD OR FIEND NEVER FLITTING AND MY SOUL ...EVERMORE
16
-
17
- BIRD OR FIEND NEVER FLITTING AND MY SOUL SLOWLY CREEPING
18
-
19
- FIERY EYES
20
- THRILLED ME AND MY SOUL,
21
- NOTHING MORE
22
-
23
- BURNED
24
- MIDNIGHT DREARY BURNED
25
- AND MY SOUL YET AGAIN,
26
- MIDNIGHT DREARY THRILLED ME SHALL BE LIFTED ...EVERMORE,
27
-
28
- MIDNIGHT DREARY BURNED,
29
- DARKNESS THERE
30
- YET AGAIN
31
- FIERY EYES BURNED SIGN OF PARTING
32
- SLOWLY CREEPING
33
-
34
- BIRD OR FIEND STILL SITTING.... AND MY SOUL
35
- YET AGAIN
36
-
37
- BEGUILING ME BIRD OR FIEND
38
- NEVER FLITTING
39
- DARKNESS THERE
40
- NEVERMORE
41
- THING OF EVIL BURNED, AND MY SOUL
42
- SLOWLY CREEPING
43
- BIRD OR FIEND
44
- BURNED DARKNESS THERE SLOWLY CREEPING,
45
- THING OF EVIL BURNED AND MY SOUL YET AGAIN
46
- BIRD OR FIEND THRILLED ME SIGN OF PARTING YET AGAIN
47
-
48
- STILL SITTING.... THING OF EVIL BEGUILING ME,
49
- SHALL BE LIFTED
50
- NEVERMOREError on line 214: Maximum output lines reached
@@ -1,34 +0,0 @@
1
- 0
2
- YES
3
- 0
4
- YES
5
- 5
6
- 3
7
- 1,5,4
8
- 5
9
- 4
10
- 0
11
- YES
12
- 0.5
13
- 3
14
- 1
15
- 3
16
- 4
17
- 0.5
18
- YES
19
- 5
20
- 3
21
- 3
22
- 2
23
- 4
24
- 0.5
25
- YES
26
- 25
27
- 28
28
- 3
29
- 1
30
- 2
31
- 5
32
- 50
33
- 52
34
- NO