basic101 0.2.0 → 1.0.1

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Files changed (528) hide show
  1. checksums.yaml +5 -5
  2. data/Changelog.md +14 -1
  3. data/Gemfile +3 -12
  4. data/Gemfile.lock +42 -76
  5. data/README.md +1 -1
  6. data/Rakefile +0 -8
  7. data/VERSION +1 -1
  8. data/basic101.gemspec +64 -664
  9. data/lib/basic101/abs_function.rb +2 -0
  10. data/lib/basic101/argument_checker.rb +2 -0
  11. data/lib/basic101/arguments.rb +2 -0
  12. data/lib/basic101/array_reference.rb +2 -0
  13. data/lib/basic101/asc_function.rb +2 -0
  14. data/lib/basic101/basic_array.rb +2 -0
  15. data/lib/basic101/basic_comparisons.rb +2 -0
  16. data/lib/basic101/basic_float.rb +2 -0
  17. data/lib/basic101/basic_integer.rb +2 -0
  18. data/lib/basic101/basic_math.rb +2 -0
  19. data/lib/basic101/basic_numeric.rb +2 -0
  20. data/lib/basic101/basic_object.rb +2 -0
  21. data/lib/basic101/basic_string.rb +2 -0
  22. data/lib/basic101/binary_operation.rb +2 -0
  23. data/lib/basic101/binary_operations.rb +2 -0
  24. data/lib/basic101/built_in_functions.rb +2 -0
  25. data/lib/basic101/chr_function.rb +2 -0
  26. data/lib/basic101/cos_function.rb +2 -0
  27. data/lib/basic101/data_statement.rb +2 -0
  28. data/lib/basic101/define_function_statement.rb +2 -0
  29. data/lib/basic101/dim_statement.rb +2 -0
  30. data/lib/basic101/else_statement.rb +2 -0
  31. data/lib/basic101/end_statement.rb +2 -0
  32. data/lib/basic101/endif_statement.rb +2 -0
  33. data/lib/basic101/errors.rb +2 -0
  34. data/lib/basic101/exp_function.rb +2 -0
  35. data/lib/basic101/for_stack.rb +2 -0
  36. data/lib/basic101/for_statement.rb +2 -0
  37. data/lib/basic101/function.rb +2 -0
  38. data/lib/basic101/function_call.rb +2 -0
  39. data/lib/basic101/function_identifier.rb +2 -0
  40. data/lib/basic101/functions.rb +2 -0
  41. data/lib/basic101/gosub_statement.rb +2 -0
  42. data/lib/basic101/goto_statement.rb +2 -0
  43. data/lib/basic101/identifier.rb +2 -0
  44. data/lib/basic101/identity.rb +2 -0
  45. data/lib/basic101/if_statement.rb +3 -0
  46. data/lib/basic101/input.rb +2 -0
  47. data/lib/basic101/input_reader.rb +3 -1
  48. data/lib/basic101/input_statement.rb +2 -0
  49. data/lib/basic101/int_function.rb +2 -0
  50. data/lib/basic101/left_function.rb +2 -0
  51. data/lib/basic101/len_function.rb +2 -0
  52. data/lib/basic101/let_statement.rb +2 -0
  53. data/lib/basic101/line.rb +2 -0
  54. data/lib/basic101/log_function.rb +2 -0
  55. data/lib/basic101/main.rb +2 -0
  56. data/lib/basic101/mid_function.rb +2 -0
  57. data/lib/basic101/negate_operation.rb +2 -0
  58. data/lib/basic101/next_statement.rb +2 -0
  59. data/lib/basic101/not_operation.rb +2 -0
  60. data/lib/basic101/null_prompt_delimeter.rb +2 -0
  61. data/lib/basic101/null_transcript.rb +2 -0
  62. data/lib/basic101/numeric_identifier.rb +2 -0
  63. data/lib/basic101/on_goto_statement.rb +2 -0
  64. data/lib/basic101/output.rb +2 -0
  65. data/lib/basic101/parser/data_statement.rb +2 -0
  66. data/lib/basic101/parser/define_function_statement.rb +2 -0
  67. data/lib/basic101/parser/dim_statement.rb +2 -0
  68. data/lib/basic101/parser/end_statement.rb +2 -0
  69. data/lib/basic101/parser/expression.rb +2 -0
  70. data/lib/basic101/parser/for_statement.rb +2 -0
  71. data/lib/basic101/parser/function_call.rb +2 -0
  72. data/lib/basic101/parser/gosub_statement.rb +2 -0
  73. data/lib/basic101/parser/goto_statement.rb +2 -0
  74. data/lib/basic101/parser/identifier.rb +2 -0
  75. data/lib/basic101/parser/if_statement.rb +2 -0
  76. data/lib/basic101/parser/input_statement.rb +2 -0
  77. data/lib/basic101/parser/let_statement.rb +2 -0
  78. data/lib/basic101/parser/next_statement.rb +2 -0
  79. data/lib/basic101/parser/numeric.rb +2 -0
  80. data/lib/basic101/parser/on_goto_statement.rb +2 -0
  81. data/lib/basic101/parser/print_statement.rb +2 -0
  82. data/lib/basic101/parser/program.rb +2 -0
  83. data/lib/basic101/parser/randomize_statement.rb +2 -0
  84. data/lib/basic101/parser/read_statement.rb +2 -0
  85. data/lib/basic101/parser/reference.rb +2 -0
  86. data/lib/basic101/parser/remark_statement.rb +2 -0
  87. data/lib/basic101/parser/restore_statement.rb +2 -0
  88. data/lib/basic101/parser/return_statement.rb +2 -0
  89. data/lib/basic101/parser/space.rb +2 -0
  90. data/lib/basic101/parser/statements.rb +2 -0
  91. data/lib/basic101/parser/stop_statement.rb +2 -0
  92. data/lib/basic101/parser/string.rb +2 -0
  93. data/lib/basic101/parser.rb +2 -0
  94. data/lib/basic101/power_operation.rb +2 -0
  95. data/lib/basic101/print_comma.rb +2 -0
  96. data/lib/basic101/print_semicolon.rb +2 -0
  97. data/lib/basic101/print_statement.rb +2 -0
  98. data/lib/basic101/program.rb +2 -0
  99. data/lib/basic101/program_counter.rb +2 -0
  100. data/lib/basic101/prompt_delimeter.rb +2 -0
  101. data/lib/basic101/randomize_statement.rb +2 -0
  102. data/lib/basic101/read_statement.rb +2 -0
  103. data/lib/basic101/reference.rb +2 -0
  104. data/lib/basic101/release.rb +13 -0
  105. data/lib/basic101/remark_statement.rb +2 -0
  106. data/lib/basic101/restore_statement.rb +2 -0
  107. data/lib/basic101/return_statement.rb +2 -0
  108. data/lib/basic101/right_function.rb +2 -0
  109. data/lib/basic101/rnd_function.rb +2 -0
  110. data/lib/basic101/runtime.rb +2 -0
  111. data/lib/basic101/scalar_reference.rb +2 -0
  112. data/lib/basic101/sgn_function.rb +2 -0
  113. data/lib/basic101/sin_function.rb +2 -0
  114. data/lib/basic101/sqr_function.rb +2 -0
  115. data/lib/basic101/statement.rb +2 -0
  116. data/lib/basic101/stop_statement.rb +2 -0
  117. data/lib/basic101/str_function.rb +2 -0
  118. data/lib/basic101/string_identifier.rb +2 -0
  119. data/lib/basic101/tab.rb +2 -0
  120. data/lib/basic101/tab_function.rb +2 -0
  121. data/lib/basic101/tan_function.rb +2 -0
  122. data/lib/basic101/transcript.rb +2 -0
  123. data/lib/basic101/transform.rb +2 -0
  124. data/lib/basic101/user_defined_function.rb +2 -0
  125. data/lib/basic101/val_function.rb +2 -0
  126. data/lib/basic101.rb +3 -0
  127. metadata +26 -445
  128. data/.rspec +0 -2
  129. data/.simplecov +0 -1
  130. data/.travis.yml +0 -4
  131. data/.yardopts +0 -7
  132. data/rake_tasks/default.rake +0 -1
  133. data/rake_tasks/integration.rake +0 -8
  134. data/rake_tasks/jeweler.rake +0 -28
  135. data/rake_tasks/spec.rake +0 -8
  136. data/rake_tasks/test.rake +0 -2
  137. data/rake_tasks/yard.rake +0 -3
  138. data/test/integration/arguments.rb +0 -25
  139. data/test/integration/errors.rb +0 -7
  140. data/test/integration/integration_test.rb +0 -28
  141. data/test/integration/main.rb +0 -49
  142. data/test/integration/output_file.rb +0 -40
  143. data/test/integration/test.rb +0 -135
  144. data/test/integration/tests/basic_computer_games/23-match.input +0 -1
  145. data/test/integration/tests/basic_computer_games/23-match.output +0 -29
  146. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  147. data/test/integration/tests/basic_computer_games/3dplot.output +0 -47
  148. data/test/integration/tests/basic_computer_games/aceyducy.input +0 -8
  149. data/test/integration/tests/basic_computer_games/aceyducy.output +0 -78
  150. data/test/integration/tests/basic_computer_games/amazing.input +0 -1
  151. data/test/integration/tests/basic_computer_games/amazing.output +0 -32
  152. data/test/integration/tests/basic_computer_games/animal.input +0 -17
  153. data/test/integration/tests/basic_computer_games/animal.output +0 -38
  154. data/test/integration/tests/basic_computer_games/awari.input +0 -11
  155. data/test/integration/tests/basic_computer_games/awari.output +0 -117
  156. data/test/integration/tests/basic_computer_games/bagels.input +0 -12
  157. data/test/integration/tests/basic_computer_games/bagels.output +0 -42
  158. data/test/integration/tests/basic_computer_games/banner.input +0 -6
  159. data/test/integration/tests/basic_computer_games/banner.output +0 -135
  160. data/test/integration/tests/basic_computer_games/basketbl.input +0 -46
  161. data/test/integration/tests/basic_computer_games/basketbl.output +0 -509
  162. data/test/integration/tests/basic_computer_games/batnum.input +0 -14
  163. data/test/integration/tests/basic_computer_games/batnum.output +0 -67
  164. data/test/integration/tests/basic_computer_games/battle.input +0 -21
  165. data/test/integration/tests/basic_computer_games/battle.output +0 -118
  166. data/test/integration/tests/basic_computer_games/blackjck.input +0 -26
  167. data/test/integration/tests/basic_computer_games/blackjck.output +0 -144
  168. data/test/integration/tests/basic_computer_games/bombard.input +0 -20
  169. data/test/integration/tests/basic_computer_games/bombard.output +0 -175
  170. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  171. data/test/integration/tests/basic_computer_games/bounce.output +0 -15
  172. data/test/integration/tests/basic_computer_games/bowling.input +0 -23
  173. data/test/integration/tests/basic_computer_games/bowling.output +0 -229
  174. data/test/integration/tests/basic_computer_games/boxing.input +0 -8
  175. data/test/integration/tests/basic_computer_games/boxing.output +0 -47
  176. data/test/integration/tests/basic_computer_games/bug.input +0 -17
  177. data/test/integration/tests/basic_computer_games/bug.output +0 -847
  178. data/test/integration/tests/basic_computer_games/bullfght.input +0 -4
  179. data/test/integration/tests/basic_computer_games/bullfght.output +0 -60
  180. data/test/integration/tests/basic_computer_games/bullseye.input +0 -10
  181. data/test/integration/tests/basic_computer_games/bullseye.output +0 -79
  182. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  183. data/test/integration/tests/basic_computer_games/bunny.output +0 -67
  184. data/test/integration/tests/basic_computer_games/buzzword.input +0 -4
  185. data/test/integration/tests/basic_computer_games/buzzword.output +0 -25
  186. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  187. data/test/integration/tests/basic_computer_games/calendar.output +0 -213
  188. data/test/integration/tests/basic_computer_games/change.input +0 -4
  189. data/test/integration/tests/basic_computer_games/change.output +0 -28
  190. data/test/integration/tests/basic_computer_games/checkers.input +0 -74
  191. data/test/integration/tests/basic_computer_games/checkers.output +0 -673
  192. data/test/integration/tests/basic_computer_games/chemist.input +0 -11
  193. data/test/integration/tests/basic_computer_games/chemist.output +0 -54
  194. data/test/integration/tests/basic_computer_games/chief.input +0 -5
  195. data/test/integration/tests/basic_computer_games/chief.output +0 -19
  196. data/test/integration/tests/basic_computer_games/chomp.input +0 -15
  197. data/test/integration/tests/basic_computer_games/chomp.output +0 -159
  198. data/test/integration/tests/basic_computer_games/combat.input +0 -7
  199. data/test/integration/tests/basic_computer_games/combat.output +0 -33
  200. data/test/integration/tests/basic_computer_games/craps.input +0 -9
  201. data/test/integration/tests/basic_computer_games/craps.output +0 -51
  202. data/test/integration/tests/basic_computer_games/cube.input +0 -25
  203. data/test/integration/tests/basic_computer_games/cube.output +0 -72
  204. data/test/integration/tests/basic_computer_games/depthchg.input +0 -16
  205. data/test/integration/tests/basic_computer_games/depthchg.output +0 -83
  206. data/test/integration/tests/basic_computer_games/diamond.input +0 -1
  207. data/test/integration/tests/basic_computer_games/diamond.output +0 -65
  208. data/test/integration/tests/basic_computer_games/dice.input +0 -4
  209. data/test/integration/tests/basic_computer_games/dice.output +0 -46
  210. data/test/integration/tests/basic_computer_games/digits.input +0 -5
  211. data/test/integration/tests/basic_computer_games/digits.output +0 -70
  212. data/test/integration/tests/basic_computer_games/evenwin1.input +0 -13
  213. data/test/integration/tests/basic_computer_games/evenwin1.output +0 -116
  214. data/test/integration/tests/basic_computer_games/evenwin2.input +0 -14
  215. data/test/integration/tests/basic_computer_games/evenwin2.output +0 -56
  216. data/test/integration/tests/basic_computer_games/flipflop.input +0 -8
  217. data/test/integration/tests/basic_computer_games/flipflop.output +0 -45
  218. data/test/integration/tests/basic_computer_games/footbal1.input +0 -13
  219. data/test/integration/tests/basic_computer_games/footbal1.output +0 -315
  220. data/test/integration/tests/basic_computer_games/footbal2.input +0 -23
  221. data/test/integration/tests/basic_computer_games/footbal2.output +0 -318
  222. data/test/integration/tests/basic_computer_games/furtradr.input +0 -20
  223. data/test/integration/tests/basic_computer_games/furtradr.output +0 -133
  224. data/test/integration/tests/basic_computer_games/golf.input +0 -11
  225. data/test/integration/tests/basic_computer_games/golf.output +0 -69
  226. data/test/integration/tests/basic_computer_games/gomoko.input +0 -6
  227. data/test/integration/tests/basic_computer_games/gomoko.output +0 -66
  228. data/test/integration/tests/basic_computer_games/guess.input +0 -8
  229. data/test/integration/tests/basic_computer_games/guess.output +0 -37
  230. data/test/integration/tests/basic_computer_games/gunner.input +0 -18
  231. data/test/integration/tests/basic_computer_games/gunner.output +0 -91
  232. data/test/integration/tests/basic_computer_games/hamurabi.input +0 -7
  233. data/test/integration/tests/basic_computer_games/hamurabi.output +0 -51
  234. data/test/integration/tests/basic_computer_games/hangman.input +0 -69
  235. data/test/integration/tests/basic_computer_games/hangman.output +0 -889
  236. data/test/integration/tests/basic_computer_games/hello.input +0 -7
  237. data/test/integration/tests/basic_computer_games/hello.output +0 -46
  238. data/test/integration/tests/basic_computer_games/hexapawn.input +0 -38
  239. data/test/integration/tests/basic_computer_games/hexapawn.output +0 -521
  240. data/test/integration/tests/basic_computer_games/hi-q.input +0 -14
  241. data/test/integration/tests/basic_computer_games/hi-q.output +0 -115
  242. data/test/integration/tests/basic_computer_games/hilo.input +0 -20
  243. data/test/integration/tests/basic_computer_games/hilo.output +0 -76
  244. data/test/integration/tests/basic_computer_games/hockey.input +0 -59
  245. data/test/integration/tests/basic_computer_games/hockey.output +0 -243
  246. data/test/integration/tests/basic_computer_games/horsrace.input +0 -11
  247. data/test/integration/tests/basic_computer_games/horsrace.output +0 -517
  248. data/test/integration/tests/basic_computer_games/hurkle.input +0 -16
  249. data/test/integration/tests/basic_computer_games/hurkle.output +0 -81
  250. data/test/integration/tests/basic_computer_games/kinema.input +0 -9
  251. data/test/integration/tests/basic_computer_games/kinema.output +0 -64
  252. data/test/integration/tests/basic_computer_games/king.input +0 -7
  253. data/test/integration/tests/basic_computer_games/king.output +0 -57
  254. data/test/integration/tests/basic_computer_games/lem.input +0 -4
  255. data/test/integration/tests/basic_computer_games/lem.output +0 -68
  256. data/test/integration/tests/basic_computer_games/letter.input +0 -24
  257. data/test/integration/tests/basic_computer_games/letter.output +0 -123
  258. data/test/integration/tests/basic_computer_games/life.input +0 -4
  259. data/test/integration/tests/basic_computer_games/life.options +0 -1
  260. data/test/integration/tests/basic_computer_games/life.output +0 -200
  261. data/test/integration/tests/basic_computer_games/life2.input +0 -17
  262. data/test/integration/tests/basic_computer_games/life2.output +0 -113
  263. data/test/integration/tests/basic_computer_games/litquiz.input +0 -4
  264. data/test/integration/tests/basic_computer_games/litquiz.output +0 -36
  265. data/test/integration/tests/basic_computer_games/love.input +0 -1
  266. data/test/integration/tests/basic_computer_games/love.output +0 -67
  267. data/test/integration/tests/basic_computer_games/lunar.input +0 -87
  268. data/test/integration/tests/basic_computer_games/lunar.output +0 -195
  269. data/test/integration/tests/basic_computer_games/mastrmnd.input +0 -18
  270. data/test/integration/tests/basic_computer_games/mastrmnd.output +0 -67
  271. data/test/integration/tests/basic_computer_games/mathdice.input +0 -4
  272. data/test/integration/tests/basic_computer_games/mathdice.output +0 -86
  273. data/test/integration/tests/basic_computer_games/mugwump.input +0 -16
  274. data/test/integration/tests/basic_computer_games/mugwump.output +0 -139
  275. data/test/integration/tests/basic_computer_games/name.input +0 -2
  276. data/test/integration/tests/basic_computer_games/name.output +0 -22
  277. data/test/integration/tests/basic_computer_games/nicoma.input +0 -8
  278. data/test/integration/tests/basic_computer_games/nicoma.output +0 -36
  279. data/test/integration/tests/basic_computer_games/nim.input +0 -8
  280. data/test/integration/tests/basic_computer_games/nim.output +0 -30
  281. data/test/integration/tests/basic_computer_games/number.input +0 -19
  282. data/test/integration/tests/basic_computer_games/number.output +0 -73
  283. data/test/integration/tests/basic_computer_games/onecheck.input +0 -6
  284. data/test/integration/tests/basic_computer_games/onecheck.output +0 -77
  285. data/test/integration/tests/basic_computer_games/orbit.input +0 -10
  286. data/test/integration/tests/basic_computer_games/orbit.output +0 -113
  287. data/test/integration/tests/basic_computer_games/pizza.input +0 -10
  288. data/test/integration/tests/basic_computer_games/pizza.output +0 -93
  289. data/test/integration/tests/basic_computer_games/poetry.input +0 -0
  290. data/test/integration/tests/basic_computer_games/poetry.options +0 -1
  291. data/test/integration/tests/basic_computer_games/poetry.output +0 -50
  292. data/test/integration/tests/basic_computer_games/poker.input +0 -34
  293. data/test/integration/tests/basic_computer_games/poker.output +0 -197
  294. data/test/integration/tests/basic_computer_games/queen.input +0 -10
  295. data/test/integration/tests/basic_computer_games/queen.output +0 -133
  296. data/test/integration/tests/basic_computer_games/reverse.input +0 -12
  297. data/test/integration/tests/basic_computer_games/reverse.output +0 -79
  298. data/test/integration/tests/basic_computer_games/rocket.input +0 -42
  299. data/test/integration/tests/basic_computer_games/rocket.output +0 -149
  300. data/test/integration/tests/basic_computer_games/rocksp.input +0 -9
  301. data/test/integration/tests/basic_computer_games/rocksp.output +0 -69
  302. data/test/integration/tests/basic_computer_games/roulette.input +0 -9
  303. data/test/integration/tests/basic_computer_games/roulette.output +0 -98
  304. data/test/integration/tests/basic_computer_games/rusrou.input +0 -9
  305. data/test/integration/tests/basic_computer_games/rusrou.output +0 -50
  306. data/test/integration/tests/basic_computer_games/salvo.input +0 -21
  307. data/test/integration/tests/basic_computer_games/salvo.output +0 -49
  308. data/test/integration/tests/basic_computer_games/sinewave.input +0 -0
  309. data/test/integration/tests/basic_computer_games/sinewave.output +0 -168
  310. data/test/integration/tests/basic_computer_games/slalom.input +0 -20
  311. data/test/integration/tests/basic_computer_games/slalom.output +0 -122
  312. data/test/integration/tests/basic_computer_games/slots.input +0 -2
  313. data/test/integration/tests/basic_computer_games/slots.output +0 -20
  314. data/test/integration/tests/basic_computer_games/splat.input +0 -9
  315. data/test/integration/tests/basic_computer_games/splat.output +0 -61
  316. data/test/integration/tests/basic_computer_games/stars.input +0 -15
  317. data/test/integration/tests/basic_computer_games/stars.output +0 -70
  318. data/test/integration/tests/basic_computer_games/stock.input +0 -30
  319. data/test/integration/tests/basic_computer_games/stock.output +0 -156
  320. data/test/integration/tests/basic_computer_games/superstartrek.input +0 -21
  321. data/test/integration/tests/basic_computer_games/superstartrek.output +0 -151
  322. data/test/integration/tests/basic_computer_games/superstartrekins.input +0 -1
  323. data/test/integration/tests/basic_computer_games/superstartrekins.output +0 -134
  324. data/test/integration/tests/basic_computer_games/synonym.input +0 -13
  325. data/test/integration/tests/basic_computer_games/synonym.output +0 -57
  326. data/test/integration/tests/basic_computer_games/target.input +0 -2
  327. data/test/integration/tests/basic_computer_games/target.output +0 -39
  328. data/test/integration/tests/basic_computer_games/tictac1.input +0 -10
  329. data/test/integration/tests/basic_computer_games/tictac1.output +0 -49
  330. data/test/integration/tests/basic_computer_games/tictac2.input +0 -6
  331. data/test/integration/tests/basic_computer_games/tictac2.output +0 -104
  332. data/test/integration/tests/basic_computer_games/towers.input +0 -9
  333. data/test/integration/tests/basic_computer_games/towers.output +0 -70
  334. data/test/integration/tests/basic_computer_games/train.input +0 -4
  335. data/test/integration/tests/basic_computer_games/train.output +0 -23
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@@ -1,70 +0,0 @@
1
- STARS
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- DO YOU WANT INSTRUCTIONS? YES
7
- I AM THINKING OF A WHOLE NUMBER FROM 1 TO 100
8
- TRY TO GUESS MY NUMBER. AFTER YOU GUESS, I
9
- WILL TYPE ONE OR MORE STARS (*). THE MORE
10
- STARS I TYPE, THE CLOSER YOU ARE TO MY NUMBER.
11
- ONE STAR (*) MEANS FAR AWAY, SEVEN STARS (*******)
12
- MEANS REALLY CLOSE! YOU GET 7 GUESSES.
13
-
14
-
15
- OK, I AM THINKING OF A NUMBER, START GUESSING.
16
-
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- YOUR GUESS? 50
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- *****
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-
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- YOUR GUESS? 75
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- ***
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-
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- YOUR GUESS? 25
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- ***
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-
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- YOUR GUESS? 38
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- ***
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-
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- YOUR GUESS? 62
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- *****
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-
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- YOUR GUESS? 66
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- ****
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-
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- YOUR GUESS? 58
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- ******
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-
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- SORRY, THAT'S 7 GUESSES. THE NUMBER WAS 55
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-
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-
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- OK, I AM THINKING OF A NUMBER, START GUESSING.
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-
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- YOUR GUESS? 40
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- **
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-
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- YOUR GUESS? 80
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- ****
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-
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- YOUR GUESS? 60
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- ****
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-
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- YOUR GUESS? 70
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- ******
54
-
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- YOUR GUESS? 75
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- ******
57
-
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- YOUR GUESS? 78
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- *****
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-
61
- YOUR GUESS? 73
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- *******
63
-
64
- SORRY, THAT'S 7 GUESSES. THE NUMBER WAS 72
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-
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-
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- OK, I AM THINKING OF A NUMBER, START GUESSING.
68
-
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- YOUR GUESS?
70
- Error on line 360: No more input
@@ -1,30 +0,0 @@
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- 1
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- 10
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- 0
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- -15
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- -15
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- -15
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- 0
@@ -1,156 +0,0 @@
1
- STOCK MARKET
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- DO YOU WANT THE INSTRUCTIONS (YES-TYPE 1, NO-TYPE 0)? 1
7
-
8
-
9
- THIS PROGRAM PLAYS THE STOCK MARKET. YOU WILL BE GIVEN
10
- $10,000 AND MAY BUY OR SELL STOCKS. THE STOCK PRICES WILL
11
- BE GENERATED RANDOMLY AND THEREFORE THIS MODEL DOES NOT
12
- REPRESENT EXACTLY WHAT HAPPENS ON THE EXCHANGE. A TABLE
13
- OF AVAILABLE STOCKS, THEIR PRICES, AND THE NUMBER OF SHARES
14
- IN YOUR PORTFOLIO WILL BE PRINTED. FOLLOWING THIS, THE
15
- INITIALS OF EACH STOCK WILL BE PRINTED WITH A QUESTION
16
- MARK. HERE YOU INDICATE A TRANSACTION. TO BUY A STOCK
17
- TYPE +NNN, TO SELL A STOCK TYPE -NNN, WHERE NNN IS THE
18
- NUMBER OF SHARES. A BROKERAGE FEE OF 1% WILL BE CHARGED
19
- ON ALL TRANSACTIONS. NOTE THAT IF A STOCK'S VALUE DROPS
20
- TO ZERO IT MAY REBOUND TO A POSITIVE VALUE AGAIN. YOU
21
- HAVE $10,000 TO INVEST. USE INTEGERS FOR ALL YOUR INPUTS.
22
- (NOTE: TO GET A 'FEEL' FOR THE MARKET RUN FOR AT LEAST
23
- 10 DAYS)
24
- -----GOOD LUCK!-----
25
-
26
-
27
- STOCK INITIALS PRICE/SHARE
28
- INT. BALLISTIC MISSILES IBM 102
29
- RED CROSS OF AMERICA RCA 87.5
30
- LICHTENSTEIN, BUMRAP & JOKE LBJ 167.75
31
- AMERICAN BANKRUPT CO. ABC 140
32
- CENSURED BOOKS STORE CBS 118.25
33
-
34
- NEW YORK STOCK EXCHANGE AVERAGE: 123.1
35
-
36
- TOTAL STOCK ASSETS ARE $ 0
37
- TOTAL CASH ASSETS ARE $ 10000
38
- TOTAL ASSETS ARE $ 10000
39
-
40
- WHAT IS YOUR TRANSACTION IN
41
- IBM? 10
42
- RCA? 10
43
- LBJ? 10
44
- ABC? 10
45
- CBS? 10
46
-
47
-
48
- ********** END OF DAY'S TRADING **********
49
-
50
-
51
- STOCK PRICE/SHARE HOLDINGS VALUE NET PRICE CHANGE
52
- IBM 105 10 1050 3
53
- RCA 88.5 10 885 1
54
- LBJ 175.75 10 1757.5 8
55
- ABC 149 10 1490 9
56
- CBS 126 10 1260 7.75
57
-
58
-
59
-
60
- NEW YORK STOCK EXCHANGE AVERAGE: 128.85 NET CHANGE 5.75
61
-
62
- TOTAL STOCK ASSETS ARE $ 6442.5
63
- TOTAL CASH ASSETS ARE $ 3783.45
64
- TOTAL ASSETS ARE $ 10225.95
65
-
66
- DO YOU WISH TO CONTINUE (YES-TYPE 1, NO-TYPE 0)? 1
67
- WHAT IS YOUR TRANSACTION IN
68
- IBM? 10
69
- RCA? 10
70
- LBJ? 10
71
- ABC? 10
72
- CBS? 10
73
-
74
- YOU HAVE USED $ 2723.48 MORE THAN YOU HAVE.
75
- WHAT IS YOUR TRANSACTION IN
76
- IBM? 5
77
- RCA? 5
78
- LBJ? 5
79
- ABC? 5
80
- CBS? 5
81
-
82
-
83
- ********** END OF DAY'S TRADING **********
84
-
85
-
86
- STOCK PRICE/SHARE HOLDINGS VALUE NET PRICE CHANGE
87
- IBM 110 15 1650 5
88
- RCA 94 15 1410 5.5
89
- LBJ 183.75 15 2756.25 8
90
- ABC 159.75 15 2396.25 10.75
91
- CBS 131.75 15 1976.25 5.75
92
-
93
-
94
-
95
- NEW YORK STOCK EXCHANGE AVERAGE: 135.85 NET CHANGE 7
96
-
97
- TOTAL STOCK ASSETS ARE $ 10188.75
98
- TOTAL CASH ASSETS ARE $ 529.99
99
- TOTAL ASSETS ARE $ 10718.74
100
-
101
- DO YOU WISH TO CONTINUE (YES-TYPE 1, NO-TYPE 0)? 1
102
- WHAT IS YOUR TRANSACTION IN
103
- IBM? 0
104
- RCA? 0
105
- LBJ? 0
106
- ABC? 0
107
- CBS? 0
108
-
109
-
110
- ********** END OF DAY'S TRADING **********
111
-
112
-
113
- STOCK PRICE/SHARE HOLDINGS VALUE NET PRICE CHANGE
114
- IBM 114.5 15 1717.5 4.5
115
- RCA 97.25 15 1458.75 3.25
116
- LBJ 195.5 15 2932.5 11.75
117
- ABC 168 15 2520 8.25
118
- CBS 138.25 15 2073.75 6.5
119
-
120
-
121
-
122
- NEW YORK STOCK EXCHANGE AVERAGE: 142.7 NET CHANGE 6.85
123
-
124
- TOTAL STOCK ASSETS ARE $ 10702.5
125
- TOTAL CASH ASSETS ARE $ 529.99
126
- TOTAL ASSETS ARE $ 11232.49
127
-
128
- DO YOU WISH TO CONTINUE (YES-TYPE 1, NO-TYPE 0)? 1
129
- WHAT IS YOUR TRANSACTION IN
130
- IBM? -15
131
- RCA? -15
132
- LBJ? -15
133
- ABC? -15
134
- CBS? -15
135
-
136
-
137
- ********** END OF DAY'S TRADING **********
138
-
139
-
140
- STOCK PRICE/SHARE HOLDINGS VALUE NET PRICE CHANGE
141
- IBM 127.75 0 0 13.25
142
- RCA 108 0 0 10.75
143
- LBJ 217 0 0 21.5
144
- ABC 186.25 0 0 18.25
145
- CBS 154 0 0 15.75
146
-
147
-
148
-
149
- NEW YORK STOCK EXCHANGE AVERAGE: 158.6 NET CHANGE 15.9
150
-
151
- TOTAL STOCK ASSETS ARE $ 0
152
- TOTAL CASH ASSETS ARE $ 11125.46
153
- TOTAL ASSETS ARE $ 11125.46
154
-
155
- DO YOU WISH TO CONTINUE (YES-TYPE 1, NO-TYPE 0)? 0
156
- HOPE YOU HAD FUN!!
@@ -1,21 +0,0 @@
1
- PHA
2
- 300
3
- LRS
4
- NAV
5
- 8
6
- 0.2
7
- NAV
8
- 3
9
- 0.2
10
- NAV
11
- 5
12
- 0.2
13
- NAV
14
- 6
15
- 0.2
16
- NAV
17
- 5
18
- 1
19
- TORP
20
- 2.5
21
- NO
@@ -1,151 +0,0 @@
1
-
2
-
3
-
4
-
5
-
6
-
7
-
8
-
9
-
10
-
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-
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- ,------*------,
13
- ,------------- '--- ------'
14
- '-------- --' / /
15
- ,---' '-------/ /--,
16
- '----------------'
17
-
18
- THE USS ENTERPRISE --- NCC-1701
19
-
20
-
21
-
22
-
23
-
24
- YOUR ORDERS ARE AS FOLLOWS:
25
- DESTROY THE 11 KLINGON WARSHIPS WHICH HAVE INVADED
26
- THE GALAXY BEFORE THEY CAN ATTACK FEDERATION HEADQUARTERS
27
- ON STARDATE 3032 THIS GIVES YOU 32 DAYS. THERE ARE
28
- 5 STARBASES IN THE GALAXY FOR RESUPPLYING YOUR SHIP
29
-
30
-
31
- YOUR MISSION BEGINS WITH YOUR STARSHIP LOCATED
32
- IN THE GALACTIC QUADRANT, 'ALDEBARAN I'.
33
-
34
- COMBAT AREA CONDITION RED
35
- SHIELDS DANGEROUSLY LOW
36
- ---------------------------------
37
- * STARDATE 3000
38
- * * CONDITION *RED*
39
- * +K+ QUADRANT 5 , 5
40
- * <*> SECTOR 4 , 6
41
- PHOTON TORPEDOES 10
42
- TOTAL ENERGY 3000
43
- * * SHIELDS 0
44
- * KLINGONS REMAINING 11
45
- ---------------------------------
46
- COMMAND? PHA
47
- PHASERS LOCKED ON TARGET; ENERGY AVAILABLE = 3000 UNITS
48
- NUMBER OF UNITS TO FIRE? 300
49
- 861 UNIT HIT ON KLINGON AT SECTOR 3 , 6
50
- *** KLINGON DESTROYED ***
51
- COMMAND? LRS
52
- LONG RANGE SCAN FOR QUADRANT 5 , 5
53
- -------------------
54
- : 008 : 002 : 002 :
55
- -------------------
56
- : 103 : 008 : 006 :
57
- -------------------
58
- : 006 : 008 : 008 :
59
- -------------------
60
- COMMAND? NAV
61
- COURSE (0-9)? 8
62
- WARP FACTOR (0-8)? 0.2
63
- ---------------------------------
64
- * STARDATE 3000.2
65
- * * CONDITION GREEN
66
- * QUADRANT 5 , 5
67
- * SECTOR 6 , 8
68
- PHOTON TORPEDOES 10
69
- <*> TOTAL ENERGY 2688
70
- * * SHIELDS 0
71
- * KLINGONS REMAINING 10
72
- ---------------------------------
73
- COMMAND? NAV
74
- COURSE (0-9)? 3
75
- WARP FACTOR (0-8)? 0.2
76
- ---------------------------------
77
- * STARDATE 3000.3
78
- * * CONDITION GREEN
79
- * QUADRANT 5 , 5
80
- * <*> SECTOR 4 , 8
81
- PHOTON TORPEDOES 10
82
- TOTAL ENERGY 2676
83
- * * SHIELDS 0
84
- * KLINGONS REMAINING 10
85
- ---------------------------------
86
- COMMAND? NAV
87
- COURSE (0-9)? 5
88
- WARP FACTOR (0-8)? 0.2
89
- DAMAGE CONTROL REPORT: LIBRARY-COMPUTER STATE OF REPAIR IMPROVED
90
-
91
- ---------------------------------
92
- * STARDATE 3000.5
93
- * * CONDITION GREEN
94
- * QUADRANT 5 , 5
95
- * <*> SECTOR 4 , 6
96
- PHOTON TORPEDOES 10
97
- TOTAL ENERGY 2664
98
- * * SHIELDS 0
99
- * KLINGONS REMAINING 10
100
- ---------------------------------
101
- COMMAND? NAV
102
- COURSE (0-9)? 6
103
- WARP FACTOR (0-8)? 0.2
104
- ---------------------------------
105
- * STARDATE 3000.7
106
- * * CONDITION GREEN
107
- * QUADRANT 5 , 5
108
- * SECTOR 6 , 4
109
- PHOTON TORPEDOES 10
110
- <*> TOTAL ENERGY 2652
111
- * * SHIELDS 0
112
- * KLINGONS REMAINING 10
113
- ---------------------------------
114
- COMMAND? NAV
115
- COURSE (0-9)? 5
116
- WARP FACTOR (0-8)? 1
117
-
118
- NOW ENTERING CANOPUS IV QUADRANT . . .
119
-
120
- COMBAT AREA CONDITION RED
121
- SHIELDS DANGEROUSLY LOW
122
- ---------------------------------
123
- STARDATE 3001.7
124
- * +K+ CONDITION *RED*
125
- * * QUADRANT 5 , 4
126
- SECTOR 6 , 4
127
- PHOTON TORPEDOES 10
128
- <*> TOTAL ENERGY 2634
129
- SHIELDS 0
130
- KLINGONS REMAINING 10
131
- ---------------------------------
132
- COMMAND? TORP
133
- PHOTON TORPEDO COURSE (1-9)? 2.5
134
- TORPEDO TRACK:
135
- 5 , 5
136
- 4 , 5
137
- 3 , 6
138
- 2 , 6
139
- 1 , 7
140
- TORPEDO MISSED
141
- 73 UNIT HIT ON ENTERPRISE FROM SECTOR 2 , 5
142
-
143
- THE ENTERPRISE HAS BEEN DESTROYED. THEN FEDERATION WILL BE CONQUERED
144
- IT IS STARDATE 3001.8
145
- THERE WERE 10 KLINGON BATTLE CRUISERS LEFT AT
146
- THE END OF YOUR MISSION.
147
-
148
-
149
- THE FEDERATION IS IN NEED OF A NEW STARSHIP COMMANDER
150
- FOR A SIMILAR MISSION -- IF THERE IS A VOLUNTEER,
151
- LET HIM STEP FORWARD AND ENTER 'AYE'? NO
@@ -1,134 +0,0 @@
1
-
2
-
3
-
4
-
5
-
6
-
7
-
8
-
9
-
10
-
11
-
12
-
13
- *************************************
14
- * *
15
- * *
16
- * * * SUPER STAR TREK * * *
17
- * *
18
- * *
19
- *************************************
20
-
21
-
22
-
23
-
24
-
25
-
26
-
27
-
28
- DO YOU NEED INSTRUCTIONS (Y/N)? Y
29
-
30
- INSTRUCTIONS FOR 'SUPER STAR TREK'
31
-
32
- 1. WHEN YOU SEE \COMMAND ?\ PRINTED, ENTER ONE OF THE LEGAL
33
- COMMANDS (NAV,SRS,LRS,PHA,TOR,SHE,DAM,COM, OR XXX).
34
- 2. IF YOU SHOULD TYPE IN AN ILLEGAL COMMAND, YOU'LL GET A SHORT
35
- LIST OF THE LEGAL COMMANDS PRINTED OUT.
36
- 3. SOME COMMANDS REQUIRE YOU TO ENTER DATA (FOR EXAMPLE, THE
37
- 'NAV' COMMAND COMES BACK WITH 'COURSE (1-9) ?'.) IF YOU
38
- TYPE IN ILLEGAL DATA (LIKE NEGATIVE NUMBERS), THAN COMMAND
39
- WILL BE ABORTED
40
-
41
- THE GALAXY IS DIVIDED INTO AN 8 X 8 QUADRANT GRID,
42
- AND EACH QUADRANT IS FURTHER DIVIDED INTO AN 8 X 8 SECTOR GRID.
43
-
44
- YOU WILL BE ASSIGNED A STARTING POINT SOMEWHERE IN THE
45
- GALAXY TO BEGIN A TOUR OF DUTY AS COMANDER OF THE STARSHIP
46
- \ENTERPRISE\; YOUR MISSION: TO SEEK AND DESTROY THE FLEET OF
47
- KLINGON WARWHIPS WHICH ARE MENACING THE UNITED FEDERATION OF
48
- PLANETS.
49
-
50
- YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS CAPTAIN
51
- OF THE STARSHIP ENTERPRISE:
52
-
53
- \NAV\ COMMAND = WARP ENGINE CONTROL --
54
- COURSE IS IN A CIRCULAR NUMERICAL 4 3 2
55
- VECTOR ARRANGEMENT AS SHOWN . . .
56
- INTEGER AND REAL VALUES MAY BE ...
57
- USED. (THUS COURSE 1.5 IS HALF- 5 ---*--- 1
58
- WAY BETWEEN 1 AND 2 ...
59
- . . .
60
- VALUES MAY APPROACH 9.0, WHICH 6 7 8
61
- ITSELF IS EQUIVALENT TO 1.0
62
- COURSE
63
- ONE WARP FACTOR IS THE SIZE OF
64
- ONE QUADTANT. THEREFORE, TO GET
65
- FROM QUADRANT 6,5 TO 5,5, YOU WOULD
66
- USE COURSE 3, WARP FACTOR 1.
67
-
68
- \SRS\ COMMAND = SHORT RANGE SENSOR SCAN
69
- SHOWS YOU A SCAN OF YOUR PRESENT QUADRANT.
70
-
71
- SYMBOLOGY ON YOUR SENSOR SCREEN IS AS FOLLOWS:
72
- <*> = YOUR STARSHIP'S POSITION
73
- +K+ = KLINGON BATTLE CRUISER
74
- >!< = FEDERATION STARBASE (REFUEL/REPAIR/RE-ARM HERE!)
75
- * = STAR
76
-
77
- A CONDENSED 'STATUS REPORT' WILL ALSO BE PRESENTED.
78
-
79
- \LRS\ COMMAND = LONG RANGE SENSOR SCAN
80
- SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE
81
- OF THE ENTERPRISE (WHICH IS IN THE MIDDLE OF THE SCAN)
82
- THE SCAN IS CODED IN THE FORM \###\, WHERE TH UNITS DIGIT
83
- IS THE NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF
84
- STARBASES, AND THE HUNDRESDS DIGIT IS THE NUMBER OF
85
- KLINGONS.
86
-
87
- EXAMPLE - 207 = 2 KLINGONS, NO STARBASES, & 7 STARS.
88
-
89
- \PHA\ COMMAND = PHASER CONTROL.
90
- ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY
91
- ZAPPING THEM WITH SUITABLY LARGE UNITS OF ENERGY TO
92
- DEPLETE THEIR SHIELD POWER. (REMBER, KLINGONS HAVE
93
- PHASERS TOO!)
94
-
95
- \TOR\ COMMAND = PHOTON TORPEDO CONTROL
96
- TORPEDO COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL
97
- IF YOU HIT THE KLINGON VESSEL, HE IS DESTROYED AND
98
- CANNOT FIRE BACK AT YOU. IF YOU MISS, YOU ARE SUBJECT TO
99
- HIS PHASER FIRE. IN EITHER CASE, YOU ARE ALSO SUBJECT TO
100
- THE PHASER FIRE OF ALL OTHER KLINGONS IN THE QUADRANT.
101
-
102
- THE LIBRARY-COMPUTER (\COM\ COMMAND) HAS AN OPTION TO
103
- COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2)
104
-
105
- \SHE\ COMMAND = SHIELD CONTROL
106
- DEFINES THE NUMBER OF ENERGY UNITS TO BE ASSIGNED TO THE
107
- SHIELDS. ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY. NOTE
108
- THAN THE STATUS DISPLAY TOTAL ENERGY INCLUDES SHIELD ENERGY
109
-
110
- \DAM\ COMMAND = DAMMAGE CONTROL REPORT
111
- GIVES THE STATE OF REPAIR OF ALL DEVICES. WHERE A NEGATIVE
112
- 'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY
113
- DAMAGED.
114
-
115
- \COM\ COMMAND = LIBRARY-COMPUTER
116
- THE LIBRARY-COMPUTER CONTAINS SIX OPTIONS:
117
- OPTION 0 = CUMULATIVE GALACTIC RECORD
118
- THIS OPTION SHOWES COMPUTER MEMORY OF THE RESULTS OF ALL
119
- PREVIOUS SHORT AND LONG RANGE SENSOR SCANS
120
- OPTION 1 = STATUS REPORT
121
- THIS OPTION SHOWS THE NUMBER OF KLINGONS, STARDATES,
122
- AND STARBASES REMAINING IN THE GAME.
123
- OPTION 2 = PHOTON TORPEDO DATA
124
- WHICH GIVES DIRECTIONS AND DISTANCE FROM THE ENTERPRISE
125
- TO ALL KLINGONS IN YOUR QUADRANT
126
- OPTION 3 = STARBASE NAV DATA
127
- THIS OPTION GIVES DIRECTION AND DISTANCE TO ANY
128
- STARBASE WITHIN YOUR QUADRANT
129
- OPTION 4 = DIRECTION/DISTANCE CALCULATOR
130
- THIS OPTION ALLOWS YOU TO ENTER COORDINATES FOR
131
- DIRECTION/DISTANCE CALCULATIONS
132
- OPTION 5 = GALACTIC /REGION NAME/ MAP
133
- THIS OPTION PRINTS THE NAMES OF THE SIXTEEN MAJOR
134
- GALACTIC REGIONS REFERRED TO IN THE GAME.
@@ -1,13 +0,0 @@
1
- DWELLING
2
- HOLE
3
- HALT
4
- COMMUNIST
5
- MAGENTA
6
- HELP
7
- FLAME
8
- SHOVE
9
- HURT
10
- SUPERIOR
11
- ALPHA
12
- HELP
13
- INITIAL
@@ -1,57 +0,0 @@
1
- SYNONYM
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- A SYNONYM OF A WORD MEANS ANOTHER WORD IN THE ENGLISH
7
- LANGUAGE WHICH HAS THE SAME OR VERY NEARLY THE SAME MEANING.
8
- I CHOOSE A WORD -- YOU TYPE A SYNONYM.
9
- IF YOU CAN'T THINK OF A SYNONYM, TYPE THE WORD 'HELP'
10
- AND I WILL TELL YOU A SYNONYM.
11
-
12
-
13
-
14
- WHAT IS A SYNONYM OF HOUSE? DWELLING
15
- GOOD!
16
-
17
-
18
- WHAT IS A SYNONYM OF PIT? HOLE
19
- FINE
20
-
21
-
22
- WHAT IS A SYNONYM OF STOP? HALT
23
- GOOD!
24
-
25
-
26
- WHAT IS A SYNONYM OF RED? COMMUNIST
27
- TRY AGAIN.
28
- WHAT IS A SYNONYM OF RED? MAGENTA
29
- TRY AGAIN.
30
- WHAT IS A SYNONYM OF RED? HELP
31
- **** A SYNONYM OF RED IS FLAME.
32
-
33
- WHAT IS A SYNONYM OF RED? FLAME
34
- CORRECT
35
-
36
-
37
- WHAT IS A SYNONYM OF PUSH? SHOVE
38
- FINE
39
-
40
-
41
- WHAT IS A SYNONYM OF PAIN? HURT
42
- RIGHT
43
-
44
-
45
- WHAT IS A SYNONYM OF FIRST? SUPERIOR
46
- TRY AGAIN.
47
- WHAT IS A SYNONYM OF FIRST? ALPHA
48
- TRY AGAIN.
49
- WHAT IS A SYNONYM OF FIRST? HELP
50
- **** A SYNONYM OF FIRST IS INITIAL.
51
-
52
- WHAT IS A SYNONYM OF FIRST? INITIAL
53
- CHECK
54
-
55
-
56
- WHAT IS A SYNONYM OF SIMILAR?
57
- Error on line 240: No more input
@@ -1,2 +0,0 @@
1
- 0
2
- 0,10,20
@@ -1,39 +0,0 @@
1
- TARGET
2
- CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
-
4
-
5
-
6
- YOU ARE THE WEAPONS OFFICER ON THE STARSHIP ENTERPRISE
7
- AND THIS IS A TEST TO SEE HOW ACCURATE A SHOT YOU
8
- ARE IN A THREE-DIMENSIONAL RANGE. YOU WILL BE TOLD
9
- THE RADIAN OFFSET FOR THE X AND Z AXES, THE LOCATION
10
- OF THE TARGET IN THREE DIMENSIONAL RECTANGULAR COORDINATES,
11
- THE APPROXIMATE NUMBER OF DEGREES FROM THE X AND Z
12
- AXES, AND THE APPROXIMATE DISTANCE TO THE TARGET.
13
- YOU WILL THEN PROCEEED TO SHOOT AT THE TARGET UNTIL IT IS
14
- DESTROYED!
15
-
16
- GOOD LUCK!!
17
-
18
-
19
- RADIANS FROM X AXIS = 3.448294 FROM Z AXIS = 4.493664
20
- TARGET SIGHTED: APPROXIMATE COORDINATES: X= 56094.95 Y= 17764.95 Z=-13079.22
21
- ESTIMATED DISTANCE: 60270
22
-
23
- INPUT ANGLE DEVIATION FROM X, DEVIATION FROM Z, DISTANCE? 0
24
- Too few items, try again
25
- ? 0,10,20
26
-
27
- RADIANS FROM X AXIS = 0 FROM Z AXIS = 0.1745323
28
- SHOT BEHIND TARGET 56091.48 KILOMETERS.
29
- SHOT TO RIGHT OF TARGET 17764.95 KILOMETERS.
30
- SHOT ABOVE TARGET 13098.91 KILOMETERS.
31
- APPROX POSITION OF EXPLOSION: X= 3.47295 Y= 0 Z= 19.69616
32
- DISTANCE FROM TARGET = 60277.93
33
-
34
-
35
-
36
- ESTIMATED DISTANCE: 60276
37
-
38
- INPUT ANGLE DEVIATION FROM X, DEVIATION FROM Z, DISTANCE?
39
- Error on line 405: No more input
@@ -1,10 +0,0 @@
1
- 7
2
- 4
3
- 6
4
- 1
5
- 1
6
- 6
7
- 8
8
- 5
9
- 9
10
- 5