alphatau 0.1.0

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Files changed (1362) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +11 -0
  3. data/bin/console +14 -0
  4. data/bin/setup +8 -0
  5. data/ext/alphatau/native/alphatau_native.cpp +141 -0
  6. data/ext/alphatau/native/extconf.rb +18 -0
  7. data/ext/alphatau/native/sdl/Android.mk +110 -0
  8. data/ext/alphatau/native/sdl/BUGS.txt +16 -0
  9. data/ext/alphatau/native/sdl/CMakeLists.txt +1877 -0
  10. data/ext/alphatau/native/sdl/COPYING.txt +20 -0
  11. data/ext/alphatau/native/sdl/CREDITS.txt +53 -0
  12. data/ext/alphatau/native/sdl/INSTALL.txt +40 -0
  13. data/ext/alphatau/native/sdl/Makefile.in +240 -0
  14. data/ext/alphatau/native/sdl/Makefile.minimal +44 -0
  15. data/ext/alphatau/native/sdl/Makefile.pandora +60 -0
  16. data/ext/alphatau/native/sdl/Makefile.psp +95 -0
  17. data/ext/alphatau/native/sdl/Makefile.wiz +80 -0
  18. data/ext/alphatau/native/sdl/README-SDL.txt +13 -0
  19. data/ext/alphatau/native/sdl/README.txt +21 -0
  20. data/ext/alphatau/native/sdl/SDL2.spec.in +118 -0
  21. data/ext/alphatau/native/sdl/SDL2Config.cmake +1 -0
  22. data/ext/alphatau/native/sdl/TODO.txt +10 -0
  23. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.nuspec +23 -0
  24. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.targets +38 -0
  25. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec +22 -0
  26. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets +10 -0
  27. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln +34 -0
  28. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj +575 -0
  29. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters +774 -0
  30. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln +28 -0
  31. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj +466 -0
  32. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters +735 -0
  33. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln +34 -0
  34. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj +571 -0
  35. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters +771 -0
  36. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/Logo.png +0 -0
  37. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png +0 -0
  38. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png +0 -0
  39. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png +0 -0
  40. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Package.appxmanifest +42 -0
  41. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj +170 -0
  42. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx +0 -0
  43. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/Logo.png +0 -0
  44. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png +0 -0
  45. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png +0 -0
  46. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png +0 -0
  47. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Package.appxmanifest +42 -0
  48. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj +160 -0
  49. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx +0 -0
  50. data/ext/alphatau/native/sdl/VisualC.html +146 -0
  51. data/ext/alphatau/native/sdl/VisualC/SDL.sln +291 -0
  52. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj +559 -0
  53. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj.filters +479 -0
  54. data/ext/alphatau/native/sdl/VisualC/SDLmain/SDLmain.vcxproj +162 -0
  55. data/ext/alphatau/native/sdl/VisualC/SDLtest/SDLtest.vcxproj +177 -0
  56. data/ext/alphatau/native/sdl/VisualC/clean.sh +4 -0
  57. data/ext/alphatau/native/sdl/VisualC/tests/checkkeys/checkkeys.vcxproj +218 -0
  58. data/ext/alphatau/native/sdl/VisualC/tests/controllermap/controllermap.vcxproj +259 -0
  59. data/ext/alphatau/native/sdl/VisualC/tests/loopwave/loopwave.vcxproj +229 -0
  60. data/ext/alphatau/native/sdl/VisualC/tests/testatomic/testatomic.vcxproj +203 -0
  61. data/ext/alphatau/native/sdl/VisualC/tests/testautomation/testautomation.vcxproj +230 -0
  62. data/ext/alphatau/native/sdl/VisualC/tests/testdraw2/testdraw2.vcxproj +209 -0
  63. data/ext/alphatau/native/sdl/VisualC/tests/testfile/testfile.vcxproj +203 -0
  64. data/ext/alphatau/native/sdl/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj +259 -0
  65. data/ext/alphatau/native/sdl/VisualC/tests/testgesture/testgesture.vcxproj +203 -0
  66. data/ext/alphatau/native/sdl/VisualC/tests/testgl2/testgl2.vcxproj +213 -0
  67. data/ext/alphatau/native/sdl/VisualC/tests/testgles2/testgles2.vcxproj +209 -0
  68. data/ext/alphatau/native/sdl/VisualC/tests/testjoystick/testjoystick.vcxproj +203 -0
  69. data/ext/alphatau/native/sdl/VisualC/tests/testoverlay2/testoverlay2.vcxproj +224 -0
  70. data/ext/alphatau/native/sdl/VisualC/tests/testplatform/testplatform.vcxproj +231 -0
  71. data/ext/alphatau/native/sdl/VisualC/tests/testpower/testpower.vcxproj +203 -0
  72. data/ext/alphatau/native/sdl/VisualC/tests/testrendertarget/testrendertarget.vcxproj +247 -0
  73. data/ext/alphatau/native/sdl/VisualC/tests/testrumble/testrumble.vcxproj +203 -0
  74. data/ext/alphatau/native/sdl/VisualC/tests/testscale/testscale.vcxproj +247 -0
  75. data/ext/alphatau/native/sdl/VisualC/tests/testshape/testshape.vcxproj +203 -0
  76. data/ext/alphatau/native/sdl/VisualC/tests/testsprite2/testsprite2.vcxproj +229 -0
  77. data/ext/alphatau/native/sdl/VisualC/tests/testvulkan/testvulkan.vcxproj +203 -0
  78. data/ext/alphatau/native/sdl/VisualC/tests/testyuv/testyuv.vcxproj +233 -0
  79. data/ext/alphatau/native/sdl/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj +216 -0
  80. data/ext/alphatau/native/sdl/VisualC/visualtest/visualtest_VS2012.vcxproj +304 -0
  81. data/ext/alphatau/native/sdl/WhatsNew.txt +401 -0
  82. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Default.png +0 -0
  83. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj +1299 -0
  84. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Icon.png +0 -0
  85. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Info.plist +32 -0
  86. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/README +43 -0
  87. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp +0 -0
  88. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/license.txt +258 -0
  89. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav +0 -0
  90. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_china.wav +0 -0
  91. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav +0 -0
  92. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav +0 -0
  93. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/icon.bmp +0 -0
  94. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/ship.bmp +0 -0
  95. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/space.bmp +0 -0
  96. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/stroke.bmp +0 -0
  97. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/iOS Launch Screen.storyboard +40 -0
  98. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/accelerometer.c +226 -0
  99. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.c +56 -0
  100. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.h +10 -0
  101. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/fireworks.c +474 -0
  102. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/happy.c +180 -0
  103. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/keyboard.c +301 -0
  104. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/mixer.c +344 -0
  105. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/rectangles.c +92 -0
  106. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/touch.c +129 -0
  107. data/ext/alphatau/native/sdl/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj +2047 -0
  108. data/ext/alphatau/native/sdl/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj +422 -0
  109. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default-568h@2x.png +0 -0
  110. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default.png +0 -0
  111. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Icon.png +0 -0
  112. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Info.plist +28 -0
  113. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns +0 -0
  114. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist +10 -0
  115. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj +308 -0
  116. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  117. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/main.c +100 -0
  118. data/ext/alphatau/native/sdl/Xcode-iOS/Test/Info.plist +26 -0
  119. data/ext/alphatau/native/sdl/Xcode-iOS/Test/README +11 -0
  120. data/ext/alphatau/native/sdl/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj +3095 -0
  121. data/ext/alphatau/native/sdl/Xcode/SDL/Info-Framework.plist +28 -0
  122. data/ext/alphatau/native/sdl/Xcode/SDL/SDL.xcodeproj/project.pbxproj +3384 -0
  123. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/SDL.info +15 -0
  124. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/License.txt +19 -0
  125. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/ReadMe.txt +32 -0
  126. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/SDL_DS_Store +0 -0
  127. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/sdl_logo.pdf +0 -0
  128. data/ext/alphatau/native/sdl/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj +4995 -0
  129. data/ext/alphatau/native/sdl/Xcode/SDLTest/TestDropFile-Info.plist +35 -0
  130. data/ext/alphatau/native/sdl/Xcode/XcodeDocSet/Doxyfile +1558 -0
  131. data/ext/alphatau/native/sdl/acinclude/ac_check_define.m4 +14 -0
  132. data/ext/alphatau/native/sdl/acinclude/alsa.m4 +145 -0
  133. data/ext/alphatau/native/sdl/acinclude/ax_check_compiler_flags.m4 +76 -0
  134. data/ext/alphatau/native/sdl/acinclude/ax_gcc_archflag.m4 +215 -0
  135. data/ext/alphatau/native/sdl/acinclude/ax_gcc_x86_cpuid.m4.htm +79 -0
  136. data/ext/alphatau/native/sdl/acinclude/esd.m4 +168 -0
  137. data/ext/alphatau/native/sdl/acinclude/libtool.m4 +7998 -0
  138. data/ext/alphatau/native/sdl/acinclude/ltoptions.m4 +384 -0
  139. data/ext/alphatau/native/sdl/acinclude/ltsugar.m4 +123 -0
  140. data/ext/alphatau/native/sdl/acinclude/ltversion.m4 +23 -0
  141. data/ext/alphatau/native/sdl/acinclude/lt~obsolete.m4 +98 -0
  142. data/ext/alphatau/native/sdl/android-project-ant/AndroidManifest.xml +1 -0
  143. data/ext/alphatau/native/sdl/android-project-ant/ant.properties +17 -0
  144. data/ext/alphatau/native/sdl/android-project-ant/build.properties +17 -0
  145. data/ext/alphatau/native/sdl/android-project-ant/build.xml +93 -0
  146. data/ext/alphatau/native/sdl/android-project-ant/default.properties +11 -0
  147. data/ext/alphatau/native/sdl/android-project-ant/jni/Android.mk +1 -0
  148. data/ext/alphatau/native/sdl/android-project-ant/jni/Application.mk +10 -0
  149. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android.mk +18 -0
  150. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android_static.mk +12 -0
  151. data/ext/alphatau/native/sdl/android-project-ant/proguard-project.txt +20 -0
  152. data/ext/alphatau/native/sdl/android-project-ant/project.properties +14 -0
  153. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-hdpi/ic_launcher.png +0 -0
  154. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-mdpi/ic_launcher.png +0 -0
  155. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xhdpi/ic_launcher.png +0 -0
  156. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xxhdpi/ic_launcher.png +0 -0
  157. data/ext/alphatau/native/sdl/android-project-ant/res/layout/main.xml +13 -0
  158. data/ext/alphatau/native/sdl/android-project-ant/res/values/strings.xml +4 -0
  159. data/ext/alphatau/native/sdl/android-project-ant/src +1 -0
  160. data/ext/alphatau/native/sdl/android-project/app/build.gradle +69 -0
  161. data/ext/alphatau/native/sdl/android-project/app/jni/Android.mk +1 -0
  162. data/ext/alphatau/native/sdl/android-project/app/jni/Application.mk +9 -0
  163. data/ext/alphatau/native/sdl/android-project/app/jni/src/Android.mk +18 -0
  164. data/ext/alphatau/native/sdl/android-project/app/proguard-rules.pro +17 -0
  165. data/ext/alphatau/native/sdl/android-project/app/src/main/AndroidManifest.xml +77 -0
  166. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDevice.java +19 -0
  167. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java +640 -0
  168. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java +624 -0
  169. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java +298 -0
  170. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDL.java +37 -0
  171. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +2103 -0
  172. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java +178 -0
  173. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java +812 -0
  174. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-hdpi/ic_launcher.png +0 -0
  175. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-mdpi/ic_launcher.png +0 -0
  176. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xhdpi/ic_launcher.png +0 -0
  177. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxhdpi/ic_launcher.png +0 -0
  178. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png +0 -0
  179. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/colors.xml +6 -0
  180. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/strings.xml +3 -0
  181. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/styles.xml +8 -0
  182. data/ext/alphatau/native/sdl/android-project/build.gradle +23 -0
  183. data/ext/alphatau/native/sdl/android-project/gradle.properties +17 -0
  184. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.jar +0 -0
  185. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.properties +6 -0
  186. data/ext/alphatau/native/sdl/android-project/gradlew +160 -0
  187. data/ext/alphatau/native/sdl/android-project/gradlew.bat +90 -0
  188. data/ext/alphatau/native/sdl/android-project/settings.gradle +1 -0
  189. data/ext/alphatau/native/sdl/autogen.sh +23 -0
  190. data/ext/alphatau/native/sdl/build-scripts/androidbuild.sh +100 -0
  191. data/ext/alphatau/native/sdl/build-scripts/androidbuildlibs.sh +74 -0
  192. data/ext/alphatau/native/sdl/build-scripts/checker-buildbot.sh +103 -0
  193. data/ext/alphatau/native/sdl/build-scripts/config.guess +1476 -0
  194. data/ext/alphatau/native/sdl/build-scripts/config.sub +1868 -0
  195. data/ext/alphatau/native/sdl/build-scripts/config.sub.patch +72 -0
  196. data/ext/alphatau/native/sdl/build-scripts/emscripten-buildbot.sh +77 -0
  197. data/ext/alphatau/native/sdl/build-scripts/g++-fat.sh +101 -0
  198. data/ext/alphatau/native/sdl/build-scripts/gcc-fat.sh +102 -0
  199. data/ext/alphatau/native/sdl/build-scripts/install-sh +323 -0
  200. data/ext/alphatau/native/sdl/build-scripts/iosbuild.sh +188 -0
  201. data/ext/alphatau/native/sdl/build-scripts/ltmain.sh +9658 -0
  202. data/ext/alphatau/native/sdl/build-scripts/mkinstalldirs +99 -0
  203. data/ext/alphatau/native/sdl/build-scripts/nacl-buildbot.sh +61 -0
  204. data/ext/alphatau/native/sdl/build-scripts/naclbuild.sh +105 -0
  205. data/ext/alphatau/native/sdl/build-scripts/raspberrypi-buildbot.sh +60 -0
  206. data/ext/alphatau/native/sdl/build-scripts/showrev.sh +5 -0
  207. data/ext/alphatau/native/sdl/build-scripts/strip_fPIC.sh +21 -0
  208. data/ext/alphatau/native/sdl/build-scripts/update-copyright.sh +8 -0
  209. data/ext/alphatau/native/sdl/build-scripts/updaterev.sh +20 -0
  210. data/ext/alphatau/native/sdl/build-scripts/windows-buildbot-zipper.bat +40 -0
  211. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.bat +8 -0
  212. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.ps1 +302 -0
  213. data/ext/alphatau/native/sdl/cmake/macros.cmake +73 -0
  214. data/ext/alphatau/native/sdl/cmake/sdlchecks.cmake +1184 -0
  215. data/ext/alphatau/native/sdl/cmake_uninstall.cmake.in +18 -0
  216. data/ext/alphatau/native/sdl/configure +27540 -0
  217. data/ext/alphatau/native/sdl/configure.in +4236 -0
  218. data/ext/alphatau/native/sdl/debian/changelog +114 -0
  219. data/ext/alphatau/native/sdl/debian/compat +1 -0
  220. data/ext/alphatau/native/sdl/debian/control +76 -0
  221. data/ext/alphatau/native/sdl/debian/copyright +351 -0
  222. data/ext/alphatau/native/sdl/debian/docs +4 -0
  223. data/ext/alphatau/native/sdl/debian/libsdl2-dev.install +8 -0
  224. data/ext/alphatau/native/sdl/debian/libsdl2-dev.manpages +1 -0
  225. data/ext/alphatau/native/sdl/debian/libsdl2.install +1 -0
  226. data/ext/alphatau/native/sdl/debian/rules +41 -0
  227. data/ext/alphatau/native/sdl/debian/sdl2-config.1 +86 -0
  228. data/ext/alphatau/native/sdl/debian/source/format +1 -0
  229. data/ext/alphatau/native/sdl/debian/watch +2 -0
  230. data/ext/alphatau/native/sdl/docs/README-android.md +432 -0
  231. data/ext/alphatau/native/sdl/docs/README-cmake.md +32 -0
  232. data/ext/alphatau/native/sdl/docs/README-directfb.md +107 -0
  233. data/ext/alphatau/native/sdl/docs/README-dynapi.md +130 -0
  234. data/ext/alphatau/native/sdl/docs/README-emscripten.md +35 -0
  235. data/ext/alphatau/native/sdl/docs/README-gesture.md +71 -0
  236. data/ext/alphatau/native/sdl/docs/README-hg.md +22 -0
  237. data/ext/alphatau/native/sdl/docs/README-ios.md +284 -0
  238. data/ext/alphatau/native/sdl/docs/README-linux.md +90 -0
  239. data/ext/alphatau/native/sdl/docs/README-macosx.md +240 -0
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  721. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.c +110 -0
  722. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.h +23 -0
  723. data/ext/alphatau/native/sdl/src/stdlib/SDL_getenv.c +315 -0
  724. data/ext/alphatau/native/sdl/src/stdlib/SDL_iconv.c +934 -0
  725. data/ext/alphatau/native/sdl/src/stdlib/SDL_malloc.c +5376 -0
  726. data/ext/alphatau/native/sdl/src/stdlib/SDL_qsort.c +534 -0
  727. data/ext/alphatau/native/sdl/src/stdlib/SDL_stdlib.c +1155 -0
  728. data/ext/alphatau/native/sdl/src/stdlib/SDL_string.c +1737 -0
  729. data/ext/alphatau/native/sdl/src/test/SDL_test_assert.c +152 -0
  730. data/ext/alphatau/native/sdl/src/test/SDL_test_common.c +1826 -0
  731. data/ext/alphatau/native/sdl/src/test/SDL_test_compare.c +117 -0
  732. data/ext/alphatau/native/sdl/src/test/SDL_test_crc32.c +166 -0
  733. data/ext/alphatau/native/sdl/src/test/SDL_test_font.c +3250 -0
  734. data/ext/alphatau/native/sdl/src/test/SDL_test_fuzzer.c +534 -0
  735. data/ext/alphatau/native/sdl/src/test/SDL_test_harness.c +683 -0
  736. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlit.c +1559 -0
  737. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlitBlend.c +2845 -0
  738. data/ext/alphatau/native/sdl/src/test/SDL_test_imageFace.c +247 -0
  739. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitives.c +514 -0
  740. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitivesBlend.c +696 -0
  741. data/ext/alphatau/native/sdl/src/test/SDL_test_log.c +118 -0
  742. data/ext/alphatau/native/sdl/src/test/SDL_test_md5.c +338 -0
  743. data/ext/alphatau/native/sdl/src/test/SDL_test_memory.c +274 -0
  744. data/ext/alphatau/native/sdl/src/test/SDL_test_random.c +96 -0
  745. data/ext/alphatau/native/sdl/src/thread/SDL_systhread.h +70 -0
  746. data/ext/alphatau/native/sdl/src/thread/SDL_thread.c +503 -0
  747. data/ext/alphatau/native/sdl/src/thread/SDL_thread_c.h +95 -0
  748. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syscond.c +220 -0
  749. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex.c +165 -0
  750. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex_c.h +22 -0
  751. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syssem.c +217 -0
  752. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread.c +71 -0
  753. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread_c.h +26 -0
  754. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systls.c +38 -0
  755. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syscond.c +224 -0
  756. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex.c +136 -0
  757. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex_c.h +22 -0
  758. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syssem.c +161 -0
  759. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread.c +114 -0
  760. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread_c.h +24 -0
  761. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syscond.c +158 -0
  762. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex.c +195 -0
  763. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex_c.h +32 -0
  764. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syssem.c +209 -0
  765. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread.c +324 -0
  766. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread_c.h +27 -0
  767. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systls.c +70 -0
  768. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_syscond.cpp +164 -0
  769. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex.cpp +111 -0
  770. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex_c.h +30 -0
  771. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread.cpp +168 -0
  772. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread_c.h +26 -0
  773. data/ext/alphatau/native/sdl/src/thread/windows/SDL_sysmutex.c +110 -0
  774. data/ext/alphatau/native/sdl/src/thread/windows/SDL_syssem.c +152 -0
  775. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread.c +260 -0
  776. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread_c.h +32 -0
  777. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systls.c +72 -0
  778. data/ext/alphatau/native/sdl/src/timer/SDL_timer.c +373 -0
  779. data/ext/alphatau/native/sdl/src/timer/SDL_timer_c.h +34 -0
  780. data/ext/alphatau/native/sdl/src/timer/dummy/SDL_systimer.c +75 -0
  781. data/ext/alphatau/native/sdl/src/timer/haiku/SDL_systimer.c +80 -0
  782. data/ext/alphatau/native/sdl/src/timer/psp/SDL_systimer.c +91 -0
  783. data/ext/alphatau/native/sdl/src/timer/unix/SDL_systimer.c +232 -0
  784. data/ext/alphatau/native/sdl/src/timer/windows/SDL_systimer.c +200 -0
  785. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel.c +1581 -0
  786. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel_c.h +31 -0
  787. data/ext/alphatau/native/sdl/src/video/SDL_blit.c +296 -0
  788. data/ext/alphatau/native/sdl/src/video/SDL_blit.h +553 -0
  789. data/ext/alphatau/native/sdl/src/video/SDL_blit_0.c +483 -0
  790. data/ext/alphatau/native/sdl/src/video/SDL_blit_1.c +552 -0
  791. data/ext/alphatau/native/sdl/src/video/SDL_blit_A.c +1388 -0
  792. data/ext/alphatau/native/sdl/src/video/SDL_blit_N.c +2647 -0
  793. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.c +7419 -0
  794. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.h +30 -0
  795. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.c +162 -0
  796. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.h +24 -0
  797. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.c +164 -0
  798. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.h +25 -0
  799. data/ext/alphatau/native/sdl/src/video/SDL_bmp.c +702 -0
  800. data/ext/alphatau/native/sdl/src/video/SDL_clipboard.c +90 -0
  801. data/ext/alphatau/native/sdl/src/video/SDL_egl.c +899 -0
  802. data/ext/alphatau/native/sdl/src/video/SDL_egl_c.h +149 -0
  803. data/ext/alphatau/native/sdl/src/video/SDL_fillrect.c +343 -0
  804. data/ext/alphatau/native/sdl/src/video/SDL_pixels.c +1125 -0
  805. data/ext/alphatau/native/sdl/src/video/SDL_pixels_c.h +40 -0
  806. data/ext/alphatau/native/sdl/src/video/SDL_rect.c +531 -0
  807. data/ext/alphatau/native/sdl/src/video/SDL_rect_c.h +25 -0
  808. data/ext/alphatau/native/sdl/src/video/SDL_shape.c +309 -0
  809. data/ext/alphatau/native/sdl/src/video/SDL_shape_internals.h +69 -0
  810. data/ext/alphatau/native/sdl/src/video/SDL_stretch.c +353 -0
  811. data/ext/alphatau/native/sdl/src/video/SDL_surface.c +1232 -0
  812. data/ext/alphatau/native/sdl/src/video/SDL_sysvideo.h +467 -0
  813. data/ext/alphatau/native/sdl/src/video/SDL_video.c +4160 -0
  814. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_internal.h +91 -0
  815. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_utils.c +172 -0
  816. data/ext/alphatau/native/sdl/src/video/SDL_yuv.c +1834 -0
  817. data/ext/alphatau/native/sdl/src/video/SDL_yuv_c.h +30 -0
  818. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.c +48 -0
  819. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.h +32 -0
  820. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.c +123 -0
  821. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.h +27 -0
  822. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.c +62 -0
  823. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.h +34 -0
  824. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.c +391 -0
  825. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.h +36 -0
  826. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.c +37 -0
  827. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.h +29 -0
  828. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.c +266 -0
  829. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.h +33 -0
  830. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.c +151 -0
  831. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.h +29 -0
  832. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.c +259 -0
  833. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.h +51 -0
  834. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.c +175 -0
  835. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.h +52 -0
  836. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.c +175 -0
  837. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.h +45 -0
  838. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.h +36 -0
  839. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.m +103 -0
  840. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.h +32 -0
  841. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.m +483 -0
  842. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.h +36 -0
  843. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.m +720 -0
  844. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.h +29 -0
  845. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.m +145 -0
  846. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.h +63 -0
  847. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.m +134 -0
  848. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.h +46 -0
  849. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.m +490 -0
  850. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.h +52 -0
  851. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.m +477 -0
  852. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.h +34 -0
  853. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.m +279 -0
  854. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.h +68 -0
  855. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.m +428 -0
  856. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.h +49 -0
  857. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.m +132 -0
  858. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.h +45 -0
  859. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.m +113 -0
  860. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.h +118 -0
  861. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.m +254 -0
  862. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.h +55 -0
  863. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.m +231 -0
  864. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.h +155 -0
  865. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.m +1885 -0
  866. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.c +413 -0
  867. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.h +56 -0
  868. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.c +117 -0
  869. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.h +41 -0
  870. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.c +748 -0
  871. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.h +34 -0
  872. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.c +414 -0
  873. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.h +59 -0
  874. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.c +389 -0
  875. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.h +44 -0
  876. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.c +332 -0
  877. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.h +64 -0
  878. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.c +1335 -0
  879. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.h +25 -0
  880. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.c +131 -0
  881. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.h +38 -0
  882. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.c +418 -0
  883. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.h +170 -0
  884. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.c +565 -0
  885. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.h +82 -0
  886. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents.c +41 -0
  887. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents_c.h +27 -0
  888. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer.c +89 -0
  889. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer_c.h +27 -0
  890. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.c +144 -0
  891. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.h +30 -0
  892. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.c +716 -0
  893. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.h +40 -0
  894. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.c +178 -0
  895. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.h +32 -0
  896. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.c +275 -0
  897. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.h +42 -0
  898. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.c +119 -0
  899. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.h +49 -0
  900. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.c +354 -0
  901. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.h +58 -0
  902. data/ext/alphatau/native/sdl/src/video/haiku/SDL_BWin.h +679 -0
  903. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.cc +95 -0
  904. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.h +33 -0
  905. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.cc +41 -0
  906. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.h +39 -0
  907. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.cc +259 -0
  908. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.h +47 -0
  909. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.cc +190 -0
  910. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.h +44 -0
  911. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.cc +333 -0
  912. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.h +48 -0
  913. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.cc +176 -0
  914. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.h +55 -0
  915. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.cc +178 -0
  916. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.h +44 -0
  917. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.cc +233 -0
  918. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.h +55 -0
  919. data/ext/alphatau/native/sdl/src/video/khronos/EGL/egl.h +303 -0
  920. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglext.h +1241 -0
  921. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglplatform.h +132 -0
  922. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2.h +675 -0
  923. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2ext.h +3505 -0
  924. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2platform.h +38 -0
  925. data/ext/alphatau/native/sdl/src/video/khronos/KHR/khrplatform.h +284 -0
  926. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vk_platform.h +120 -0
  927. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vulkan.h +6458 -0
  928. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.c +171 -0
  929. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.h +53 -0
  930. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.c +42 -0
  931. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.h +31 -0
  932. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.c +501 -0
  933. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.h +45 -0
  934. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.c +189 -0
  935. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.h +48 -0
  936. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmsym.h +99 -0
  937. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.c +664 -0
  938. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.h +124 -0
  939. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.c +170 -0
  940. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.h +53 -0
  941. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.c +321 -0
  942. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.h +37 -0
  943. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.c +134 -0
  944. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.h +47 -0
  945. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.c +292 -0
  946. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.h +37 -0
  947. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.c +78 -0
  948. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.h +53 -0
  949. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirsym.h +143 -0
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  951. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirvideo.h +49 -0
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  1181. data/ext/alphatau/native/sdl/test/shapes/p08_shape32alpha.bmp +0 -0
  1182. data/ext/alphatau/native/sdl/test/shapes/p08_shape8.bmp +0 -0
  1183. data/ext/alphatau/native/sdl/test/shapes/p09_shape24.bmp +0 -0
  1184. data/ext/alphatau/native/sdl/test/shapes/p09_shape32alpha.bmp +0 -0
  1185. data/ext/alphatau/native/sdl/test/shapes/p09_shape8.bmp +0 -0
  1186. data/ext/alphatau/native/sdl/test/shapes/p10_shape1.bmp +0 -0
  1187. data/ext/alphatau/native/sdl/test/shapes/p10_shape24.bmp +0 -0
  1188. data/ext/alphatau/native/sdl/test/shapes/p10_shape32alpha.bmp +0 -0
  1189. data/ext/alphatau/native/sdl/test/shapes/p10_shape8.bmp +0 -0
  1190. data/ext/alphatau/native/sdl/test/shapes/p11_shape24.bmp +0 -0
  1191. data/ext/alphatau/native/sdl/test/shapes/p11_shape32alpha.bmp +0 -0
  1192. data/ext/alphatau/native/sdl/test/shapes/p11_shape8.bmp +0 -0
  1193. data/ext/alphatau/native/sdl/test/shapes/p12_shape24.bmp +0 -0
  1194. data/ext/alphatau/native/sdl/test/shapes/p12_shape8.bmp +0 -0
  1195. data/ext/alphatau/native/sdl/test/shapes/p13_shape24.bmp +0 -0
  1196. data/ext/alphatau/native/sdl/test/shapes/p13_shape32alpha.bmp +0 -0
  1197. data/ext/alphatau/native/sdl/test/shapes/p13_shape8.bmp +0 -0
  1198. data/ext/alphatau/native/sdl/test/shapes/p14_shape24.bmp +0 -0
  1199. data/ext/alphatau/native/sdl/test/shapes/p14_shape8.bmp +0 -0
  1200. data/ext/alphatau/native/sdl/test/shapes/p15_shape24.bmp +0 -0
  1201. data/ext/alphatau/native/sdl/test/shapes/p15_shape32alpha.bmp +0 -0
  1202. data/ext/alphatau/native/sdl/test/shapes/p15_shape8.bmp +0 -0
  1203. data/ext/alphatau/native/sdl/test/shapes/p16_shape1.bmp +0 -0
  1204. data/ext/alphatau/native/sdl/test/shapes/p16_shape24.bmp +0 -0
  1205. data/ext/alphatau/native/sdl/test/shapes/p16_shape8.bmp +0 -0
  1206. data/ext/alphatau/native/sdl/test/shapes/trollface_24.bmp +0 -0
  1207. data/ext/alphatau/native/sdl/test/shapes/trollface_32alpha.bmp +0 -0
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  1209. data/ext/alphatau/native/sdl/test/testaudiocapture.c +165 -0
  1210. data/ext/alphatau/native/sdl/test/testaudiohotplug.c +203 -0
  1211. data/ext/alphatau/native/sdl/test/testaudioinfo.c +74 -0
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  1214. data/ext/alphatau/native/sdl/test/testautomation_clipboard.c +184 -0
  1215. data/ext/alphatau/native/sdl/test/testautomation_events.c +201 -0
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  1217. data/ext/alphatau/native/sdl/test/testautomation_keyboard.c +713 -0
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  1220. data/ext/alphatau/native/sdl/test/testautomation_pixels.c +529 -0
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  1222. data/ext/alphatau/native/sdl/test/testautomation_rect.c +1696 -0
  1223. data/ext/alphatau/native/sdl/test/testautomation_render.c +1099 -0
  1224. data/ext/alphatau/native/sdl/test/testautomation_rwops.c +748 -0
  1225. data/ext/alphatau/native/sdl/test/testautomation_sdltest.c +1319 -0
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  1230. data/ext/alphatau/native/sdl/test/testautomation_timer.c +201 -0
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@@ -0,0 +1,1106 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_hints.h
24
+ *
25
+ * Official documentation for SDL configuration variables
26
+ *
27
+ * This file contains functions to set and get configuration hints,
28
+ * as well as listing each of them alphabetically.
29
+ *
30
+ * The convention for naming hints is SDL_HINT_X, where "SDL_X" is
31
+ * the environment variable that can be used to override the default.
32
+ *
33
+ * In general these hints are just that - they may or may not be
34
+ * supported or applicable on any given platform, but they provide
35
+ * a way for an application or user to give the library a hint as
36
+ * to how they would like the library to work.
37
+ */
38
+
39
+ #ifndef SDL_hints_h_
40
+ #define SDL_hints_h_
41
+
42
+ #include "SDL_stdinc.h"
43
+
44
+ #include "begin_code.h"
45
+ /* Set up for C function definitions, even when using C++ */
46
+ #ifdef __cplusplus
47
+ extern "C" {
48
+ #endif
49
+
50
+ /**
51
+ * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
52
+ *
53
+ * SDL can try to accelerate the SDL screen surface by using streaming
54
+ * textures with a 3D rendering engine. This variable controls whether and
55
+ * how this is done.
56
+ *
57
+ * This variable can be set to the following values:
58
+ * "0" - Disable 3D acceleration
59
+ * "1" - Enable 3D acceleration, using the default renderer.
60
+ * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
61
+ *
62
+ * By default SDL tries to make a best guess for each platform whether
63
+ * to use acceleration or not.
64
+ */
65
+ #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
66
+
67
+ /**
68
+ * \brief A variable specifying which render driver to use.
69
+ *
70
+ * If the application doesn't pick a specific renderer to use, this variable
71
+ * specifies the name of the preferred renderer. If the preferred renderer
72
+ * can't be initialized, the normal default renderer is used.
73
+ *
74
+ * This variable is case insensitive and can be set to the following values:
75
+ * "direct3d"
76
+ * "opengl"
77
+ * "opengles2"
78
+ * "opengles"
79
+ * "metal"
80
+ * "software"
81
+ *
82
+ * The default varies by platform, but it's the first one in the list that
83
+ * is available on the current platform.
84
+ */
85
+ #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
86
+
87
+ /**
88
+ * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
89
+ *
90
+ * This variable can be set to the following values:
91
+ * "0" - Disable shaders
92
+ * "1" - Enable shaders
93
+ *
94
+ * By default shaders are used if OpenGL supports them.
95
+ */
96
+ #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
97
+
98
+ /**
99
+ * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
100
+ *
101
+ * This variable can be set to the following values:
102
+ * "0" - Thread-safety is not enabled (faster)
103
+ * "1" - Thread-safety is enabled
104
+ *
105
+ * By default the Direct3D device is created with thread-safety disabled.
106
+ */
107
+ #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
108
+
109
+ /**
110
+ * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
111
+ *
112
+ * This variable does not have any effect on the Direct3D 9 based renderer.
113
+ *
114
+ * This variable can be set to the following values:
115
+ * "0" - Disable Debug Layer use
116
+ * "1" - Enable Debug Layer use
117
+ *
118
+ * By default, SDL does not use Direct3D Debug Layer.
119
+ */
120
+ #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
121
+
122
+ /**
123
+ * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize.
124
+ *
125
+ * This variable can be set to the following values:
126
+ * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen
127
+ * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
128
+ *
129
+ * By default letterbox is used
130
+ */
131
+ #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE"
132
+
133
+ /**
134
+ * \brief A variable controlling the scaling quality
135
+ *
136
+ * This variable can be set to the following values:
137
+ * "0" or "nearest" - Nearest pixel sampling
138
+ * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
139
+ * "2" or "best" - Currently this is the same as "linear"
140
+ *
141
+ * By default nearest pixel sampling is used
142
+ */
143
+ #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
144
+
145
+ /**
146
+ * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
147
+ *
148
+ * This variable can be set to the following values:
149
+ * "0" - Disable vsync
150
+ * "1" - Enable vsync
151
+ *
152
+ * By default SDL does not sync screen surface updates with vertical refresh.
153
+ */
154
+ #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
155
+
156
+ /**
157
+ * \brief A variable controlling whether the screensaver is enabled.
158
+ *
159
+ * This variable can be set to the following values:
160
+ * "0" - Disable screensaver
161
+ * "1" - Enable screensaver
162
+ *
163
+ * By default SDL will disable the screensaver.
164
+ */
165
+ #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
166
+
167
+ /**
168
+ * \brief A variable controlling whether the X11 VidMode extension should be used.
169
+ *
170
+ * This variable can be set to the following values:
171
+ * "0" - Disable XVidMode
172
+ * "1" - Enable XVidMode
173
+ *
174
+ * By default SDL will use XVidMode if it is available.
175
+ */
176
+ #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
177
+
178
+ /**
179
+ * \brief A variable controlling whether the X11 Xinerama extension should be used.
180
+ *
181
+ * This variable can be set to the following values:
182
+ * "0" - Disable Xinerama
183
+ * "1" - Enable Xinerama
184
+ *
185
+ * By default SDL will use Xinerama if it is available.
186
+ */
187
+ #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
188
+
189
+ /**
190
+ * \brief A variable controlling whether the X11 XRandR extension should be used.
191
+ *
192
+ * This variable can be set to the following values:
193
+ * "0" - Disable XRandR
194
+ * "1" - Enable XRandR
195
+ *
196
+ * By default SDL will not use XRandR because of window manager issues.
197
+ */
198
+ #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
199
+
200
+ /**
201
+ * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
202
+ *
203
+ * This variable can be set to the following values:
204
+ * "0" - Disable _NET_WM_PING
205
+ * "1" - Enable _NET_WM_PING
206
+ *
207
+ * By default SDL will use _NET_WM_PING, but for applications that know they
208
+ * will not always be able to respond to ping requests in a timely manner they can
209
+ * turn it off to avoid the window manager thinking the app is hung.
210
+ * The hint is checked in CreateWindow.
211
+ */
212
+ #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
213
+
214
+ /**
215
+ * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used.
216
+ *
217
+ * This variable can be set to the following values:
218
+ * "0" - Disable _NET_WM_BYPASS_COMPOSITOR
219
+ * "1" - Enable _NET_WM_BYPASS_COMPOSITOR
220
+ *
221
+ * By default SDL will use _NET_WM_BYPASS_COMPOSITOR
222
+ *
223
+ */
224
+ #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
225
+
226
+ /**
227
+ * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
228
+ *
229
+ * This variable can be set to the following values:
230
+ * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
231
+ * "1" - The window frame is interactive when the cursor is hidden
232
+ *
233
+ * By default SDL will allow interaction with the window frame when the cursor is hidden
234
+ */
235
+ #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
236
+
237
+ /**
238
+ * \brief A variable to specify custom icon resource id from RC file on Windows platform
239
+ */
240
+ #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON"
241
+ #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL"
242
+
243
+ /**
244
+ * \brief A variable controlling whether the windows message loop is processed by SDL
245
+ *
246
+ * This variable can be set to the following values:
247
+ * "0" - The window message loop is not run
248
+ * "1" - The window message loop is processed in SDL_PumpEvents()
249
+ *
250
+ * By default SDL will process the windows message loop
251
+ */
252
+ #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
253
+
254
+ /**
255
+ * \brief A variable controlling whether grabbing input grabs the keyboard
256
+ *
257
+ * This variable can be set to the following values:
258
+ * "0" - Grab will affect only the mouse
259
+ * "1" - Grab will affect mouse and keyboard
260
+ *
261
+ * By default SDL will not grab the keyboard so system shortcuts still work.
262
+ */
263
+ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
264
+
265
+ /**
266
+ * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode
267
+ */
268
+ #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
269
+
270
+ /**
271
+ * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode
272
+ */
273
+ #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
274
+
275
+ /**
276
+ * \brief A variable controlling whether relative mouse mode is implemented using mouse warping
277
+ *
278
+ * This variable can be set to the following values:
279
+ * "0" - Relative mouse mode uses raw input
280
+ * "1" - Relative mouse mode uses mouse warping
281
+ *
282
+ * By default SDL will use raw input for relative mouse mode
283
+ */
284
+ #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
285
+
286
+ /**
287
+ * \brief Allow mouse click events when clicking to focus an SDL window
288
+ *
289
+ * This variable can be set to the following values:
290
+ * "0" - Ignore mouse clicks that activate a window
291
+ * "1" - Generate events for mouse clicks that activate a window
292
+ *
293
+ * By default SDL will ignore mouse clicks that activate a window
294
+ */
295
+ #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
296
+
297
+ /**
298
+ * \brief A variable controlling whether touch events should generate synthetic mouse events
299
+ *
300
+ * This variable can be set to the following values:
301
+ * "0" - Touch events will not generate mouse events
302
+ * "1" - Touch events will generate mouse events
303
+ *
304
+ * By default SDL will generate mouse events for touch events
305
+ */
306
+ #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
307
+
308
+ /**
309
+ * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
310
+ *
311
+ */
312
+ #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
313
+
314
+ /**
315
+ * \brief A variable controlling whether the idle timer is disabled on iOS.
316
+ *
317
+ * When an iOS app does not receive touches for some time, the screen is
318
+ * dimmed automatically. For games where the accelerometer is the only input
319
+ * this is problematic. This functionality can be disabled by setting this
320
+ * hint.
321
+ *
322
+ * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver()
323
+ * accomplish the same thing on iOS. They should be preferred over this hint.
324
+ *
325
+ * This variable can be set to the following values:
326
+ * "0" - Enable idle timer
327
+ * "1" - Disable idle timer
328
+ */
329
+ #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
330
+
331
+ /**
332
+ * \brief A variable controlling which orientations are allowed on iOS.
333
+ *
334
+ * In some circumstances it is necessary to be able to explicitly control
335
+ * which UI orientations are allowed.
336
+ *
337
+ * This variable is a space delimited list of the following values:
338
+ * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
339
+ */
340
+ #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
341
+
342
+ /**
343
+ * \brief A variable controlling whether controllers used with the Apple TV
344
+ * generate UI events.
345
+ *
346
+ * When UI events are generated by controller input, the app will be
347
+ * backgrounded when the Apple TV remote's menu button is pressed, and when the
348
+ * pause or B buttons on gamepads are pressed.
349
+ *
350
+ * More information about properly making use of controllers for the Apple TV
351
+ * can be found here:
352
+ * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
353
+ *
354
+ * This variable can be set to the following values:
355
+ * "0" - Controller input does not generate UI events (the default).
356
+ * "1" - Controller input generates UI events.
357
+ */
358
+ #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
359
+
360
+ /**
361
+ * \brief A variable controlling whether the Apple TV remote's joystick axes
362
+ * will automatically match the rotation of the remote.
363
+ *
364
+ * This variable can be set to the following values:
365
+ * "0" - Remote orientation does not affect joystick axes (the default).
366
+ * "1" - Joystick axes are based on the orientation of the remote.
367
+ */
368
+ #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
369
+
370
+ /**
371
+ * \brief A variable controlling whether the home indicator bar on iPhone X
372
+ * should be hidden.
373
+ *
374
+ * This variable can be set to the following values:
375
+ * "0" - The indicator bar is not hidden (default for windowed applications)
376
+ * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
377
+ * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
378
+ */
379
+ #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR"
380
+
381
+ /**
382
+ * \brief A variable controlling whether the Android / iOS built-in
383
+ * accelerometer should be listed as a joystick device.
384
+ *
385
+ * This variable can be set to the following values:
386
+ * "0" - The accelerometer is not listed as a joystick
387
+ * "1" - The accelerometer is available as a 3 axis joystick (the default).
388
+ */
389
+ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
390
+
391
+ /**
392
+ * \brief A variable controlling whether the Android / tvOS remotes
393
+ * should be listed as joystick devices, instead of sending keyboard events.
394
+ *
395
+ * This variable can be set to the following values:
396
+ * "0" - Remotes send enter/escape/arrow key events
397
+ * "1" - Remotes are available as 2 axis, 2 button joysticks (the default).
398
+ */
399
+ #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK"
400
+
401
+ /**
402
+ * \brief A variable that lets you disable the detection and use of Xinput gamepad devices
403
+ *
404
+ * The variable can be set to the following values:
405
+ * "0" - Disable XInput detection (only uses direct input)
406
+ * "1" - Enable XInput detection (the default)
407
+ */
408
+ #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
409
+
410
+ /**
411
+ * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
412
+ *
413
+ * This hint is for backwards compatibility only and will be removed in SDL 2.1
414
+ *
415
+ * The default value is "0". This hint must be set before SDL_Init()
416
+ */
417
+ #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
418
+
419
+ /**
420
+ * \brief A variable that lets you manually hint extra gamecontroller db entries.
421
+ *
422
+ * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
423
+ *
424
+ * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
425
+ * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
426
+ */
427
+ #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
428
+
429
+ /**
430
+ * \brief A variable containing a list of devices to skip when scanning for game controllers.
431
+ *
432
+ * The format of the string is a comma separated list of USB VID/PID pairs
433
+ * in hexadecimal form, e.g.
434
+ *
435
+ * 0xAAAA/0xBBBB,0xCCCC/0xDDDD
436
+ *
437
+ * The variable can also take the form of @file, in which case the named
438
+ * file will be loaded and interpreted as the value of the variable.
439
+ */
440
+ #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES"
441
+
442
+ /**
443
+ * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable.
444
+ *
445
+ * The format of the string is a comma separated list of USB VID/PID pairs
446
+ * in hexadecimal form, e.g.
447
+ *
448
+ * 0xAAAA/0xBBBB,0xCCCC/0xDDDD
449
+ *
450
+ * The variable can also take the form of @file, in which case the named
451
+ * file will be loaded and interpreted as the value of the variable.
452
+ */
453
+ #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
454
+
455
+ /**
456
+ * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
457
+ *
458
+ * The variable can be set to the following values:
459
+ * "0" - Disable joystick & gamecontroller input events when the
460
+ * application is in the background.
461
+ * "1" - Enable joystick & gamecontroller input events when the
462
+ * application is in the background.
463
+ *
464
+ * The default value is "0". This hint may be set at any time.
465
+ */
466
+ #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
467
+
468
+ /**
469
+ * \brief A variable controlling whether the HIDAPI joystick drivers should be used.
470
+ *
471
+ * This variable can be set to the following values:
472
+ * "0" - HIDAPI drivers are not used
473
+ * "1" - HIDAPI drivers are used (the default)
474
+ *
475
+ * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below.
476
+ */
477
+ #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
478
+
479
+ /**
480
+ * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
481
+ *
482
+ * This variable can be set to the following values:
483
+ * "0" - HIDAPI driver is not used
484
+ * "1" - HIDAPI driver is used
485
+ *
486
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
487
+ */
488
+ #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
489
+
490
+ /**
491
+ * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
492
+ *
493
+ * This variable can be set to the following values:
494
+ * "0" - HIDAPI driver is not used
495
+ * "1" - HIDAPI driver is used
496
+ *
497
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
498
+ */
499
+ #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
500
+
501
+ /**
502
+ * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used.
503
+ *
504
+ * This variable can be set to the following values:
505
+ * "0" - HIDAPI driver is not used
506
+ * "1" - HIDAPI driver is used
507
+ *
508
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
509
+ */
510
+ #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
511
+
512
+ /**
513
+ * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
514
+ *
515
+ * This variable can be set to the following values:
516
+ * "0" - HIDAPI driver is not used
517
+ * "1" - HIDAPI driver is used
518
+ *
519
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
520
+ */
521
+ #define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
522
+
523
+ /**
524
+ * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
525
+ *
526
+ * The variable can be set to the following values:
527
+ * "0" - Do not scan for Steam Controllers
528
+ * "1" - Scan for Steam Controllers (the default)
529
+ *
530
+ * The default value is "1". This hint must be set before initializing the joystick subsystem.
531
+ */
532
+ #define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
533
+
534
+
535
+ /**
536
+ * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
537
+ * This is a debugging aid for developers and not expected to be used by end users. The default is "1"
538
+ *
539
+ * This variable can be set to the following values:
540
+ * "0" - don't allow topmost
541
+ * "1" - allow topmost
542
+ */
543
+ #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
544
+
545
+ /**
546
+ * \brief A variable that controls the timer resolution, in milliseconds.
547
+ *
548
+ * The higher resolution the timer, the more frequently the CPU services
549
+ * timer interrupts, and the more precise delays are, but this takes up
550
+ * power and CPU time. This hint is only used on Windows 7 and earlier.
551
+ *
552
+ * See this blog post for more information:
553
+ * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
554
+ *
555
+ * If this variable is set to "0", the system timer resolution is not set.
556
+ *
557
+ * The default value is "1". This hint may be set at any time.
558
+ */
559
+ #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
560
+
561
+
562
+ /**
563
+ * \brief A variable describing the content orientation on QtWayland-based platforms.
564
+ *
565
+ * On QtWayland platforms, windows are rotated client-side to allow for custom
566
+ * transitions. In order to correctly position overlays (e.g. volume bar) and
567
+ * gestures (e.g. events view, close/minimize gestures), the system needs to
568
+ * know in which orientation the application is currently drawing its contents.
569
+ *
570
+ * This does not cause the window to be rotated or resized, the application
571
+ * needs to take care of drawing the content in the right orientation (the
572
+ * framebuffer is always in portrait mode).
573
+ *
574
+ * This variable can be one of the following values:
575
+ * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape"
576
+ */
577
+ #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION"
578
+
579
+ /**
580
+ * \brief Flags to set on QtWayland windows to integrate with the native window manager.
581
+ *
582
+ * On QtWayland platforms, this hint controls the flags to set on the windows.
583
+ * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures.
584
+ *
585
+ * This variable is a space-separated list of the following values (empty = no flags):
586
+ * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager"
587
+ */
588
+ #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS"
589
+
590
+ /**
591
+ * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
592
+ *
593
+ * Use this hint in case you need to set SDL's threads stack size to other than the default.
594
+ * This is specially useful if you build SDL against a non glibc libc library (such as musl) which
595
+ * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
596
+ * Support for this hint is currently available only in the pthread, Windows, and PSP backend.
597
+ */
598
+ #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
599
+
600
+ /**
601
+ * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
602
+ */
603
+ #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
604
+
605
+ /**
606
+ * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
607
+ *
608
+ * If present, holding ctrl while left clicking will generate a right click
609
+ * event when on Mac.
610
+ */
611
+ #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
612
+
613
+ /**
614
+ * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
615
+ *
616
+ * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
617
+ * can use two different sets of binaries, those compiled by the user from source
618
+ * or those provided by the Chrome browser. In the later case, these binaries require
619
+ * that SDL loads a DLL providing the shader compiler.
620
+ *
621
+ * This variable can be set to the following values:
622
+ * "d3dcompiler_46.dll" - default, best for Vista or later.
623
+ * "d3dcompiler_43.dll" - for XP support.
624
+ * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
625
+ *
626
+ */
627
+ #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
628
+
629
+ /**
630
+ * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
631
+ *
632
+ * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
633
+ * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
634
+ * created SDL_Window:
635
+ *
636
+ * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
637
+ * needed for example when sharing an OpenGL context across multiple windows.
638
+ *
639
+ * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
640
+ * OpenGL rendering.
641
+ *
642
+ * This variable can be set to the following values:
643
+ * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
644
+ * share a pixel format with.
645
+ */
646
+ #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
647
+
648
+ /**
649
+ * \brief A URL to a WinRT app's privacy policy
650
+ *
651
+ * All network-enabled WinRT apps must make a privacy policy available to its
652
+ * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
653
+ * be available in the Windows Settings charm, as accessed from within the app.
654
+ * SDL provides code to add a URL-based link there, which can point to the app's
655
+ * privacy policy.
656
+ *
657
+ * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
658
+ * before calling any SDL_Init() functions. The contents of the hint should
659
+ * be a valid URL. For example, "http://www.example.com".
660
+ *
661
+ * The default value is "", which will prevent SDL from adding a privacy policy
662
+ * link to the Settings charm. This hint should only be set during app init.
663
+ *
664
+ * The label text of an app's "Privacy Policy" link may be customized via another
665
+ * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
666
+ *
667
+ * Please note that on Windows Phone, Microsoft does not provide standard UI
668
+ * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
669
+ * will not get used on that platform. Network-enabled phone apps should display
670
+ * their privacy policy through some other, in-app means.
671
+ */
672
+ #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
673
+
674
+ /** \brief Label text for a WinRT app's privacy policy link
675
+ *
676
+ * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
677
+ * Microsoft mandates that this policy be available via the Windows Settings charm.
678
+ * SDL provides code to add a link there, with its label text being set via the
679
+ * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
680
+ *
681
+ * Please note that a privacy policy's contents are not set via this hint. A separate
682
+ * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
683
+ * policy.
684
+ *
685
+ * The contents of this hint should be encoded as a UTF8 string.
686
+ *
687
+ * The default value is "Privacy Policy". This hint should only be set during app
688
+ * initialization, preferably before any calls to SDL_Init().
689
+ *
690
+ * For additional information on linking to a privacy policy, see the documentation for
691
+ * SDL_HINT_WINRT_PRIVACY_POLICY_URL.
692
+ */
693
+ #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
694
+
695
+ /** \brief Allows back-button-press events on Windows Phone to be marked as handled
696
+ *
697
+ * Windows Phone devices typically feature a Back button. When pressed,
698
+ * the OS will emit back-button-press events, which apps are expected to
699
+ * handle in an appropriate manner. If apps do not explicitly mark these
700
+ * events as 'Handled', then the OS will invoke its default behavior for
701
+ * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
702
+ * terminate the app (and attempt to switch to the previous app, or to the
703
+ * device's home screen).
704
+ *
705
+ * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
706
+ * to mark back-button-press events as Handled, if and when one is sent to
707
+ * the app.
708
+ *
709
+ * Internally, Windows Phone sends back button events as parameters to
710
+ * special back-button-press callback functions. Apps that need to respond
711
+ * to back-button-press events are expected to register one or more
712
+ * callback functions for such, shortly after being launched (during the
713
+ * app's initialization phase). After the back button is pressed, the OS
714
+ * will invoke these callbacks. If the app's callback(s) do not explicitly
715
+ * mark the event as handled by the time they return, or if the app never
716
+ * registers one of these callback, the OS will consider the event
717
+ * un-handled, and it will apply its default back button behavior (terminate
718
+ * the app).
719
+ *
720
+ * SDL registers its own back-button-press callback with the Windows Phone
721
+ * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
722
+ * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
723
+ * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
724
+ * If the hint's value is set to "1", the back button event's Handled
725
+ * property will get set to 'true'. If the hint's value is set to something
726
+ * else, or if it is unset, SDL will leave the event's Handled property
727
+ * alone. (By default, the OS sets this property to 'false', to note.)
728
+ *
729
+ * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
730
+ * back button is pressed, or can set it in direct-response to a back button
731
+ * being pressed.
732
+ *
733
+ * In order to get notified when a back button is pressed, SDL apps should
734
+ * register a callback function with SDL_AddEventWatch(), and have it listen
735
+ * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
736
+ * (Alternatively, SDL_KEYUP events can be listened-for. Listening for
737
+ * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
738
+ * set by such a callback, will be applied to the OS' current
739
+ * back-button-press event.
740
+ *
741
+ * More details on back button behavior in Windows Phone apps can be found
742
+ * at the following page, on Microsoft's developer site:
743
+ * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
744
+ */
745
+ #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
746
+
747
+ /**
748
+ * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
749
+ *
750
+ * This hint only applies to Mac OS X.
751
+ *
752
+ * The variable can be set to the following values:
753
+ * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
754
+ * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
755
+ * button on their titlebars).
756
+ * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
757
+ * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
758
+ * button on their titlebars).
759
+ *
760
+ * The default value is "1". Spaces are disabled regardless of this hint if
761
+ * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
762
+ * any windows are created.
763
+ */
764
+ #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
765
+
766
+ /**
767
+ * \brief When set don't force the SDL app to become a foreground process
768
+ *
769
+ * This hint only applies to Mac OS X.
770
+ *
771
+ */
772
+ #define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
773
+
774
+ /**
775
+ * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
776
+ *
777
+ * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
778
+ *
779
+ * If both hints were set then SDL_RWFromFile() will look into expansion files
780
+ * after a given relative path was not found in the internal storage and assets.
781
+ *
782
+ * By default this hint is not set and the APK expansion files are not searched.
783
+ */
784
+ #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
785
+
786
+ /**
787
+ * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
788
+ *
789
+ * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
790
+ *
791
+ * If both hints were set then SDL_RWFromFile() will look into expansion files
792
+ * after a given relative path was not found in the internal storage and assets.
793
+ *
794
+ * By default this hint is not set and the APK expansion files are not searched.
795
+ */
796
+ #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
797
+
798
+ /**
799
+ * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
800
+ *
801
+ * The variable can be set to the following values:
802
+ * "0" - SDL_TEXTEDITING events are sent, and it is the application's
803
+ * responsibility to render the text from these events and
804
+ * differentiate it somehow from committed text. (default)
805
+ * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent,
806
+ * and text that is being composed will be rendered in its own UI.
807
+ */
808
+ #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
809
+
810
+ /**
811
+ * \brief A variable to control whether mouse and touch events are to be treated together or separately
812
+ *
813
+ * The variable can be set to the following values:
814
+ * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse
815
+ * events. This is the behaviour of SDL <= 2.0.3. (default)
816
+ * "1" - Mouse events will be handled separately from pure touch events.
817
+ *
818
+ * The value of this hint is used at runtime, so it can be changed at any time.
819
+ */
820
+ #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
821
+
822
+ /**
823
+ * \brief A variable to control whether we trap the Android back button to handle it manually.
824
+ * This is necessary for the right mouse button to work on some Android devices, or
825
+ * to be able to trap the back button for use in your code reliably. If set to true,
826
+ * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of
827
+ * SDL_SCANCODE_AC_BACK.
828
+ *
829
+ * The variable can be set to the following values:
830
+ * "0" - Back button will be handled as usual for system. (default)
831
+ * "1" - Back button will be trapped, allowing you to handle the key press
832
+ * manually. (This will also let right mouse click work on systems
833
+ * where the right mouse button functions as back.)
834
+ *
835
+ * The value of this hint is used at runtime, so it can be changed at any time.
836
+ */
837
+ #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
838
+
839
+ /**
840
+ * \brief A variable to control whether the return key on the soft keyboard
841
+ * should hide the soft keyboard on Android and iOS.
842
+ *
843
+ * The variable can be set to the following values:
844
+ * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default)
845
+ * "1" - The return key will hide the keyboard.
846
+ *
847
+ * The value of this hint is used at runtime, so it can be changed at any time.
848
+ */
849
+ #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
850
+
851
+ /**
852
+ * \brief override the binding element for keyboard inputs for Emscripten builds
853
+ *
854
+ * This hint only applies to the emscripten platform
855
+ *
856
+ * The variable can be one of
857
+ * "#window" - The javascript window object (this is the default)
858
+ * "#document" - The javascript document object
859
+ * "#screen" - the javascript window.screen object
860
+ * "#canvas" - the WebGL canvas element
861
+ * any other string without a leading # sign applies to the element on the page with that ID.
862
+ */
863
+ #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
864
+
865
+ /**
866
+ * \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
867
+ *
868
+ * This hint only applies to Unix-like platforms.
869
+ *
870
+ * The variable can be set to the following values:
871
+ * "0" - SDL will install a SIGINT and SIGTERM handler, and when it
872
+ * catches a signal, convert it into an SDL_QUIT event.
873
+ * "1" - SDL will not install a signal handler at all.
874
+ */
875
+ #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
876
+
877
+ /**
878
+ * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
879
+ *
880
+ * The variable can be set to the following values:
881
+ * "0" - SDL will generate a window-close event when it sees Alt+F4.
882
+ * "1" - SDL will only do normal key handling for Alt+F4.
883
+ */
884
+ #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
885
+
886
+ /**
887
+ * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs.
888
+ *
889
+ * The bitmap header version 4 is required for proper alpha channel support and
890
+ * SDL will use it when required. Should this not be desired, this hint can
891
+ * force the use of the 40 byte header version which is supported everywhere.
892
+ *
893
+ * The variable can be set to the following values:
894
+ * "0" - Surfaces with a colorkey or an alpha channel are saved to a
895
+ * 32-bit BMP file with an alpha mask. SDL will use the bitmap
896
+ * header version 4 and set the alpha mask accordingly.
897
+ * "1" - Surfaces with a colorkey or an alpha channel are saved to a
898
+ * 32-bit BMP file without an alpha mask. The alpha channel data
899
+ * will be in the file, but applications are going to ignore it.
900
+ *
901
+ * The default value is "0".
902
+ */
903
+ #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
904
+
905
+ /**
906
+ * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception.
907
+ * The 0x406D1388 Exception is a trick used to inform Visual Studio of a
908
+ * thread's name, but it tends to cause problems with other debuggers,
909
+ * and the .NET runtime. Note that SDL 2.0.6 and later will still use
910
+ * the (safer) SetThreadDescription API, introduced in the Windows 10
911
+ * Creators Update, if available.
912
+ *
913
+ * The variable can be set to the following values:
914
+ * "0" - SDL will raise the 0x406D1388 Exception to name threads.
915
+ * This is the default behavior of SDL <= 2.0.4.
916
+ * "1" - SDL will not raise this exception, and threads will be unnamed. (default)
917
+ * This is necessary with .NET languages or debuggers that aren't Visual Studio.
918
+ */
919
+ #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING"
920
+
921
+ /**
922
+ * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI
923
+ *
924
+ * Also known as Z-order. The variable can take a negative or positive value.
925
+ * The default is 10000.
926
+ */
927
+ #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
928
+
929
+ /**
930
+ * \brief Tell the video driver that we only want a double buffer.
931
+ *
932
+ * By default, most lowlevel 2D APIs will use a triple buffer scheme that
933
+ * wastes no CPU time on waiting for vsync after issuing a flip, but
934
+ * introduces a frame of latency. On the other hand, using a double buffer
935
+ * scheme instead is recommended for cases where low latency is an important
936
+ * factor because we save a whole frame of latency.
937
+ * We do so by waiting for vsync immediately after issuing a flip, usually just
938
+ * after eglSwapBuffers call in the backend's *_SwapWindow function.
939
+ *
940
+ * Since it's driver-specific, it's only supported where possible and
941
+ * implemented. Currently supported the following drivers:
942
+ * - KMSDRM (kmsdrm)
943
+ * - Raspberry Pi (raspberrypi)
944
+ */
945
+ #define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
946
+
947
+ /**
948
+ * \brief A variable controlling what driver to use for OpenGL ES contexts.
949
+ *
950
+ * On some platforms, currently Windows and X11, OpenGL drivers may support
951
+ * creating contexts with an OpenGL ES profile. By default SDL uses these
952
+ * profiles, when available, otherwise it attempts to load an OpenGL ES
953
+ * library, e.g. that provided by the ANGLE project. This variable controls
954
+ * whether SDL follows this default behaviour or will always load an
955
+ * OpenGL ES library.
956
+ *
957
+ * Circumstances where this is useful include
958
+ * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE,
959
+ * or emulator, e.g. those from ARM, Imagination or Qualcomm.
960
+ * - Resolving OpenGL ES function addresses at link time by linking with
961
+ * the OpenGL ES library instead of querying them at run time with
962
+ * SDL_GL_GetProcAddress().
963
+ *
964
+ * Caution: for an application to work with the default behaviour across
965
+ * different OpenGL drivers it must query the OpenGL ES function
966
+ * addresses at run time using SDL_GL_GetProcAddress().
967
+ *
968
+ * This variable is ignored on most platforms because OpenGL ES is native
969
+ * or not supported.
970
+ *
971
+ * This variable can be set to the following values:
972
+ * "0" - Use ES profile of OpenGL, if available. (Default when not set.)
973
+ * "1" - Load OpenGL ES library using the default library names.
974
+ *
975
+ */
976
+ #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
977
+
978
+ /**
979
+ * \brief A variable controlling speed/quality tradeoff of audio resampling.
980
+ *
981
+ * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ )
982
+ * to handle audio resampling. There are different resampling modes available
983
+ * that produce different levels of quality, using more CPU.
984
+ *
985
+ * If this hint isn't specified to a valid setting, or libsamplerate isn't
986
+ * available, SDL will use the default, internal resampling algorithm.
987
+ *
988
+ * Note that this is currently only applicable to resampling audio that is
989
+ * being written to a device for playback or audio being read from a device
990
+ * for capture. SDL_AudioCVT always uses the default resampler (although this
991
+ * might change for SDL 2.1).
992
+ *
993
+ * This hint is currently only checked at audio subsystem initialization.
994
+ *
995
+ * This variable can be set to the following values:
996
+ *
997
+ * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast)
998
+ * "1" or "fast" - Use fast, slightly higher quality resampling, if available
999
+ * "2" or "medium" - Use medium quality resampling, if available
1000
+ * "3" or "best" - Use high quality resampling, if available
1001
+ */
1002
+ #define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE"
1003
+
1004
+ /**
1005
+ * \brief A variable controlling the audio category on iOS and Mac OS X
1006
+ *
1007
+ * This variable can be set to the following values:
1008
+ *
1009
+ * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default)
1010
+ * "playback" - Use the AVAudioSessionCategoryPlayback category
1011
+ *
1012
+ * For more information, see Apple's documentation:
1013
+ * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html
1014
+ */
1015
+ #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
1016
+
1017
+ /**
1018
+ * \brief An enumeration of hint priorities
1019
+ */
1020
+ typedef enum
1021
+ {
1022
+ SDL_HINT_DEFAULT,
1023
+ SDL_HINT_NORMAL,
1024
+ SDL_HINT_OVERRIDE
1025
+ } SDL_HintPriority;
1026
+
1027
+
1028
+ /**
1029
+ * \brief Set a hint with a specific priority
1030
+ *
1031
+ * The priority controls the behavior when setting a hint that already
1032
+ * has a value. Hints will replace existing hints of their priority and
1033
+ * lower. Environment variables are considered to have override priority.
1034
+ *
1035
+ * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
1036
+ */
1037
+ extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
1038
+ const char *value,
1039
+ SDL_HintPriority priority);
1040
+
1041
+ /**
1042
+ * \brief Set a hint with normal priority
1043
+ *
1044
+ * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
1045
+ */
1046
+ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
1047
+ const char *value);
1048
+
1049
+ /**
1050
+ * \brief Get a hint
1051
+ *
1052
+ * \return The string value of a hint variable.
1053
+ */
1054
+ extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
1055
+
1056
+ /**
1057
+ * \brief Get a hint
1058
+ *
1059
+ * \return The boolean value of a hint variable.
1060
+ */
1061
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);
1062
+
1063
+ /**
1064
+ * \brief type definition of the hint callback function.
1065
+ */
1066
+ typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
1067
+
1068
+ /**
1069
+ * \brief Add a function to watch a particular hint
1070
+ *
1071
+ * \param name The hint to watch
1072
+ * \param callback The function to call when the hint value changes
1073
+ * \param userdata A pointer to pass to the callback function
1074
+ */
1075
+ extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
1076
+ SDL_HintCallback callback,
1077
+ void *userdata);
1078
+
1079
+ /**
1080
+ * \brief Remove a function watching a particular hint
1081
+ *
1082
+ * \param name The hint being watched
1083
+ * \param callback The function being called when the hint value changes
1084
+ * \param userdata A pointer being passed to the callback function
1085
+ */
1086
+ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
1087
+ SDL_HintCallback callback,
1088
+ void *userdata);
1089
+
1090
+ /**
1091
+ * \brief Clear all hints
1092
+ *
1093
+ * This function is called during SDL_Quit() to free stored hints.
1094
+ */
1095
+ extern DECLSPEC void SDLCALL SDL_ClearHints(void);
1096
+
1097
+
1098
+ /* Ends C function definitions when using C++ */
1099
+ #ifdef __cplusplus
1100
+ }
1101
+ #endif
1102
+ #include "close_code.h"
1103
+
1104
+ #endif /* SDL_hints_h_ */
1105
+
1106
+ /* vi: set ts=4 sw=4 expandtab: */