alphatau 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1362) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +11 -0
  3. data/bin/console +14 -0
  4. data/bin/setup +8 -0
  5. data/ext/alphatau/native/alphatau_native.cpp +141 -0
  6. data/ext/alphatau/native/extconf.rb +18 -0
  7. data/ext/alphatau/native/sdl/Android.mk +110 -0
  8. data/ext/alphatau/native/sdl/BUGS.txt +16 -0
  9. data/ext/alphatau/native/sdl/CMakeLists.txt +1877 -0
  10. data/ext/alphatau/native/sdl/COPYING.txt +20 -0
  11. data/ext/alphatau/native/sdl/CREDITS.txt +53 -0
  12. data/ext/alphatau/native/sdl/INSTALL.txt +40 -0
  13. data/ext/alphatau/native/sdl/Makefile.in +240 -0
  14. data/ext/alphatau/native/sdl/Makefile.minimal +44 -0
  15. data/ext/alphatau/native/sdl/Makefile.pandora +60 -0
  16. data/ext/alphatau/native/sdl/Makefile.psp +95 -0
  17. data/ext/alphatau/native/sdl/Makefile.wiz +80 -0
  18. data/ext/alphatau/native/sdl/README-SDL.txt +13 -0
  19. data/ext/alphatau/native/sdl/README.txt +21 -0
  20. data/ext/alphatau/native/sdl/SDL2.spec.in +118 -0
  21. data/ext/alphatau/native/sdl/SDL2Config.cmake +1 -0
  22. data/ext/alphatau/native/sdl/TODO.txt +10 -0
  23. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.nuspec +23 -0
  24. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.targets +38 -0
  25. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec +22 -0
  26. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets +10 -0
  27. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln +34 -0
  28. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj +575 -0
  29. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters +774 -0
  30. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln +28 -0
  31. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj +466 -0
  32. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters +735 -0
  33. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln +34 -0
  34. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj +571 -0
  35. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters +771 -0
  36. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/Logo.png +0 -0
  37. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png +0 -0
  38. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png +0 -0
  39. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png +0 -0
  40. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Package.appxmanifest +42 -0
  41. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj +170 -0
  42. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx +0 -0
  43. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/Logo.png +0 -0
  44. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png +0 -0
  45. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png +0 -0
  46. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png +0 -0
  47. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Package.appxmanifest +42 -0
  48. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj +160 -0
  49. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx +0 -0
  50. data/ext/alphatau/native/sdl/VisualC.html +146 -0
  51. data/ext/alphatau/native/sdl/VisualC/SDL.sln +291 -0
  52. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj +559 -0
  53. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj.filters +479 -0
  54. data/ext/alphatau/native/sdl/VisualC/SDLmain/SDLmain.vcxproj +162 -0
  55. data/ext/alphatau/native/sdl/VisualC/SDLtest/SDLtest.vcxproj +177 -0
  56. data/ext/alphatau/native/sdl/VisualC/clean.sh +4 -0
  57. data/ext/alphatau/native/sdl/VisualC/tests/checkkeys/checkkeys.vcxproj +218 -0
  58. data/ext/alphatau/native/sdl/VisualC/tests/controllermap/controllermap.vcxproj +259 -0
  59. data/ext/alphatau/native/sdl/VisualC/tests/loopwave/loopwave.vcxproj +229 -0
  60. data/ext/alphatau/native/sdl/VisualC/tests/testatomic/testatomic.vcxproj +203 -0
  61. data/ext/alphatau/native/sdl/VisualC/tests/testautomation/testautomation.vcxproj +230 -0
  62. data/ext/alphatau/native/sdl/VisualC/tests/testdraw2/testdraw2.vcxproj +209 -0
  63. data/ext/alphatau/native/sdl/VisualC/tests/testfile/testfile.vcxproj +203 -0
  64. data/ext/alphatau/native/sdl/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj +259 -0
  65. data/ext/alphatau/native/sdl/VisualC/tests/testgesture/testgesture.vcxproj +203 -0
  66. data/ext/alphatau/native/sdl/VisualC/tests/testgl2/testgl2.vcxproj +213 -0
  67. data/ext/alphatau/native/sdl/VisualC/tests/testgles2/testgles2.vcxproj +209 -0
  68. data/ext/alphatau/native/sdl/VisualC/tests/testjoystick/testjoystick.vcxproj +203 -0
  69. data/ext/alphatau/native/sdl/VisualC/tests/testoverlay2/testoverlay2.vcxproj +224 -0
  70. data/ext/alphatau/native/sdl/VisualC/tests/testplatform/testplatform.vcxproj +231 -0
  71. data/ext/alphatau/native/sdl/VisualC/tests/testpower/testpower.vcxproj +203 -0
  72. data/ext/alphatau/native/sdl/VisualC/tests/testrendertarget/testrendertarget.vcxproj +247 -0
  73. data/ext/alphatau/native/sdl/VisualC/tests/testrumble/testrumble.vcxproj +203 -0
  74. data/ext/alphatau/native/sdl/VisualC/tests/testscale/testscale.vcxproj +247 -0
  75. data/ext/alphatau/native/sdl/VisualC/tests/testshape/testshape.vcxproj +203 -0
  76. data/ext/alphatau/native/sdl/VisualC/tests/testsprite2/testsprite2.vcxproj +229 -0
  77. data/ext/alphatau/native/sdl/VisualC/tests/testvulkan/testvulkan.vcxproj +203 -0
  78. data/ext/alphatau/native/sdl/VisualC/tests/testyuv/testyuv.vcxproj +233 -0
  79. data/ext/alphatau/native/sdl/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj +216 -0
  80. data/ext/alphatau/native/sdl/VisualC/visualtest/visualtest_VS2012.vcxproj +304 -0
  81. data/ext/alphatau/native/sdl/WhatsNew.txt +401 -0
  82. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Default.png +0 -0
  83. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj +1299 -0
  84. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Icon.png +0 -0
  85. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Info.plist +32 -0
  86. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/README +43 -0
  87. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp +0 -0
  88. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/license.txt +258 -0
  89. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav +0 -0
  90. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_china.wav +0 -0
  91. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav +0 -0
  92. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav +0 -0
  93. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/icon.bmp +0 -0
  94. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/ship.bmp +0 -0
  95. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/space.bmp +0 -0
  96. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/stroke.bmp +0 -0
  97. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/iOS Launch Screen.storyboard +40 -0
  98. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/accelerometer.c +226 -0
  99. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.c +56 -0
  100. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.h +10 -0
  101. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/fireworks.c +474 -0
  102. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/happy.c +180 -0
  103. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/keyboard.c +301 -0
  104. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/mixer.c +344 -0
  105. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/rectangles.c +92 -0
  106. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/touch.c +129 -0
  107. data/ext/alphatau/native/sdl/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj +2047 -0
  108. data/ext/alphatau/native/sdl/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj +422 -0
  109. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default-568h@2x.png +0 -0
  110. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default.png +0 -0
  111. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Icon.png +0 -0
  112. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Info.plist +28 -0
  113. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns +0 -0
  114. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist +10 -0
  115. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj +308 -0
  116. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  117. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/main.c +100 -0
  118. data/ext/alphatau/native/sdl/Xcode-iOS/Test/Info.plist +26 -0
  119. data/ext/alphatau/native/sdl/Xcode-iOS/Test/README +11 -0
  120. data/ext/alphatau/native/sdl/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj +3095 -0
  121. data/ext/alphatau/native/sdl/Xcode/SDL/Info-Framework.plist +28 -0
  122. data/ext/alphatau/native/sdl/Xcode/SDL/SDL.xcodeproj/project.pbxproj +3384 -0
  123. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/SDL.info +15 -0
  124. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/License.txt +19 -0
  125. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/ReadMe.txt +32 -0
  126. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/SDL_DS_Store +0 -0
  127. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/sdl_logo.pdf +0 -0
  128. data/ext/alphatau/native/sdl/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj +4995 -0
  129. data/ext/alphatau/native/sdl/Xcode/SDLTest/TestDropFile-Info.plist +35 -0
  130. data/ext/alphatau/native/sdl/Xcode/XcodeDocSet/Doxyfile +1558 -0
  131. data/ext/alphatau/native/sdl/acinclude/ac_check_define.m4 +14 -0
  132. data/ext/alphatau/native/sdl/acinclude/alsa.m4 +145 -0
  133. data/ext/alphatau/native/sdl/acinclude/ax_check_compiler_flags.m4 +76 -0
  134. data/ext/alphatau/native/sdl/acinclude/ax_gcc_archflag.m4 +215 -0
  135. data/ext/alphatau/native/sdl/acinclude/ax_gcc_x86_cpuid.m4.htm +79 -0
  136. data/ext/alphatau/native/sdl/acinclude/esd.m4 +168 -0
  137. data/ext/alphatau/native/sdl/acinclude/libtool.m4 +7998 -0
  138. data/ext/alphatau/native/sdl/acinclude/ltoptions.m4 +384 -0
  139. data/ext/alphatau/native/sdl/acinclude/ltsugar.m4 +123 -0
  140. data/ext/alphatau/native/sdl/acinclude/ltversion.m4 +23 -0
  141. data/ext/alphatau/native/sdl/acinclude/lt~obsolete.m4 +98 -0
  142. data/ext/alphatau/native/sdl/android-project-ant/AndroidManifest.xml +1 -0
  143. data/ext/alphatau/native/sdl/android-project-ant/ant.properties +17 -0
  144. data/ext/alphatau/native/sdl/android-project-ant/build.properties +17 -0
  145. data/ext/alphatau/native/sdl/android-project-ant/build.xml +93 -0
  146. data/ext/alphatau/native/sdl/android-project-ant/default.properties +11 -0
  147. data/ext/alphatau/native/sdl/android-project-ant/jni/Android.mk +1 -0
  148. data/ext/alphatau/native/sdl/android-project-ant/jni/Application.mk +10 -0
  149. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android.mk +18 -0
  150. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android_static.mk +12 -0
  151. data/ext/alphatau/native/sdl/android-project-ant/proguard-project.txt +20 -0
  152. data/ext/alphatau/native/sdl/android-project-ant/project.properties +14 -0
  153. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-hdpi/ic_launcher.png +0 -0
  154. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-mdpi/ic_launcher.png +0 -0
  155. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xhdpi/ic_launcher.png +0 -0
  156. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xxhdpi/ic_launcher.png +0 -0
  157. data/ext/alphatau/native/sdl/android-project-ant/res/layout/main.xml +13 -0
  158. data/ext/alphatau/native/sdl/android-project-ant/res/values/strings.xml +4 -0
  159. data/ext/alphatau/native/sdl/android-project-ant/src +1 -0
  160. data/ext/alphatau/native/sdl/android-project/app/build.gradle +69 -0
  161. data/ext/alphatau/native/sdl/android-project/app/jni/Android.mk +1 -0
  162. data/ext/alphatau/native/sdl/android-project/app/jni/Application.mk +9 -0
  163. data/ext/alphatau/native/sdl/android-project/app/jni/src/Android.mk +18 -0
  164. data/ext/alphatau/native/sdl/android-project/app/proguard-rules.pro +17 -0
  165. data/ext/alphatau/native/sdl/android-project/app/src/main/AndroidManifest.xml +77 -0
  166. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDevice.java +19 -0
  167. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java +640 -0
  168. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java +624 -0
  169. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java +298 -0
  170. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDL.java +37 -0
  171. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +2103 -0
  172. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java +178 -0
  173. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java +812 -0
  174. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-hdpi/ic_launcher.png +0 -0
  175. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-mdpi/ic_launcher.png +0 -0
  176. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xhdpi/ic_launcher.png +0 -0
  177. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxhdpi/ic_launcher.png +0 -0
  178. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png +0 -0
  179. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/colors.xml +6 -0
  180. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/strings.xml +3 -0
  181. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/styles.xml +8 -0
  182. data/ext/alphatau/native/sdl/android-project/build.gradle +23 -0
  183. data/ext/alphatau/native/sdl/android-project/gradle.properties +17 -0
  184. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.jar +0 -0
  185. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.properties +6 -0
  186. data/ext/alphatau/native/sdl/android-project/gradlew +160 -0
  187. data/ext/alphatau/native/sdl/android-project/gradlew.bat +90 -0
  188. data/ext/alphatau/native/sdl/android-project/settings.gradle +1 -0
  189. data/ext/alphatau/native/sdl/autogen.sh +23 -0
  190. data/ext/alphatau/native/sdl/build-scripts/androidbuild.sh +100 -0
  191. data/ext/alphatau/native/sdl/build-scripts/androidbuildlibs.sh +74 -0
  192. data/ext/alphatau/native/sdl/build-scripts/checker-buildbot.sh +103 -0
  193. data/ext/alphatau/native/sdl/build-scripts/config.guess +1476 -0
  194. data/ext/alphatau/native/sdl/build-scripts/config.sub +1868 -0
  195. data/ext/alphatau/native/sdl/build-scripts/config.sub.patch +72 -0
  196. data/ext/alphatau/native/sdl/build-scripts/emscripten-buildbot.sh +77 -0
  197. data/ext/alphatau/native/sdl/build-scripts/g++-fat.sh +101 -0
  198. data/ext/alphatau/native/sdl/build-scripts/gcc-fat.sh +102 -0
  199. data/ext/alphatau/native/sdl/build-scripts/install-sh +323 -0
  200. data/ext/alphatau/native/sdl/build-scripts/iosbuild.sh +188 -0
  201. data/ext/alphatau/native/sdl/build-scripts/ltmain.sh +9658 -0
  202. data/ext/alphatau/native/sdl/build-scripts/mkinstalldirs +99 -0
  203. data/ext/alphatau/native/sdl/build-scripts/nacl-buildbot.sh +61 -0
  204. data/ext/alphatau/native/sdl/build-scripts/naclbuild.sh +105 -0
  205. data/ext/alphatau/native/sdl/build-scripts/raspberrypi-buildbot.sh +60 -0
  206. data/ext/alphatau/native/sdl/build-scripts/showrev.sh +5 -0
  207. data/ext/alphatau/native/sdl/build-scripts/strip_fPIC.sh +21 -0
  208. data/ext/alphatau/native/sdl/build-scripts/update-copyright.sh +8 -0
  209. data/ext/alphatau/native/sdl/build-scripts/updaterev.sh +20 -0
  210. data/ext/alphatau/native/sdl/build-scripts/windows-buildbot-zipper.bat +40 -0
  211. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.bat +8 -0
  212. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.ps1 +302 -0
  213. data/ext/alphatau/native/sdl/cmake/macros.cmake +73 -0
  214. data/ext/alphatau/native/sdl/cmake/sdlchecks.cmake +1184 -0
  215. data/ext/alphatau/native/sdl/cmake_uninstall.cmake.in +18 -0
  216. data/ext/alphatau/native/sdl/configure +27540 -0
  217. data/ext/alphatau/native/sdl/configure.in +4236 -0
  218. data/ext/alphatau/native/sdl/debian/changelog +114 -0
  219. data/ext/alphatau/native/sdl/debian/compat +1 -0
  220. data/ext/alphatau/native/sdl/debian/control +76 -0
  221. data/ext/alphatau/native/sdl/debian/copyright +351 -0
  222. data/ext/alphatau/native/sdl/debian/docs +4 -0
  223. data/ext/alphatau/native/sdl/debian/libsdl2-dev.install +8 -0
  224. data/ext/alphatau/native/sdl/debian/libsdl2-dev.manpages +1 -0
  225. data/ext/alphatau/native/sdl/debian/libsdl2.install +1 -0
  226. data/ext/alphatau/native/sdl/debian/rules +41 -0
  227. data/ext/alphatau/native/sdl/debian/sdl2-config.1 +86 -0
  228. data/ext/alphatau/native/sdl/debian/source/format +1 -0
  229. data/ext/alphatau/native/sdl/debian/watch +2 -0
  230. data/ext/alphatau/native/sdl/docs/README-android.md +432 -0
  231. data/ext/alphatau/native/sdl/docs/README-cmake.md +32 -0
  232. data/ext/alphatau/native/sdl/docs/README-directfb.md +107 -0
  233. data/ext/alphatau/native/sdl/docs/README-dynapi.md +130 -0
  234. data/ext/alphatau/native/sdl/docs/README-emscripten.md +35 -0
  235. data/ext/alphatau/native/sdl/docs/README-gesture.md +71 -0
  236. data/ext/alphatau/native/sdl/docs/README-hg.md +22 -0
  237. data/ext/alphatau/native/sdl/docs/README-ios.md +284 -0
  238. data/ext/alphatau/native/sdl/docs/README-linux.md +90 -0
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  720. data/ext/alphatau/native/sdl/src/sensor/coremotion/SDL_coremotionsensor.m +234 -0
  721. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.c +110 -0
  722. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.h +23 -0
  723. data/ext/alphatau/native/sdl/src/stdlib/SDL_getenv.c +315 -0
  724. data/ext/alphatau/native/sdl/src/stdlib/SDL_iconv.c +934 -0
  725. data/ext/alphatau/native/sdl/src/stdlib/SDL_malloc.c +5376 -0
  726. data/ext/alphatau/native/sdl/src/stdlib/SDL_qsort.c +534 -0
  727. data/ext/alphatau/native/sdl/src/stdlib/SDL_stdlib.c +1155 -0
  728. data/ext/alphatau/native/sdl/src/stdlib/SDL_string.c +1737 -0
  729. data/ext/alphatau/native/sdl/src/test/SDL_test_assert.c +152 -0
  730. data/ext/alphatau/native/sdl/src/test/SDL_test_common.c +1826 -0
  731. data/ext/alphatau/native/sdl/src/test/SDL_test_compare.c +117 -0
  732. data/ext/alphatau/native/sdl/src/test/SDL_test_crc32.c +166 -0
  733. data/ext/alphatau/native/sdl/src/test/SDL_test_font.c +3250 -0
  734. data/ext/alphatau/native/sdl/src/test/SDL_test_fuzzer.c +534 -0
  735. data/ext/alphatau/native/sdl/src/test/SDL_test_harness.c +683 -0
  736. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlit.c +1559 -0
  737. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlitBlend.c +2845 -0
  738. data/ext/alphatau/native/sdl/src/test/SDL_test_imageFace.c +247 -0
  739. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitives.c +514 -0
  740. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitivesBlend.c +696 -0
  741. data/ext/alphatau/native/sdl/src/test/SDL_test_log.c +118 -0
  742. data/ext/alphatau/native/sdl/src/test/SDL_test_md5.c +338 -0
  743. data/ext/alphatau/native/sdl/src/test/SDL_test_memory.c +274 -0
  744. data/ext/alphatau/native/sdl/src/test/SDL_test_random.c +96 -0
  745. data/ext/alphatau/native/sdl/src/thread/SDL_systhread.h +70 -0
  746. data/ext/alphatau/native/sdl/src/thread/SDL_thread.c +503 -0
  747. data/ext/alphatau/native/sdl/src/thread/SDL_thread_c.h +95 -0
  748. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syscond.c +220 -0
  749. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex.c +165 -0
  750. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex_c.h +22 -0
  751. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syssem.c +217 -0
  752. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread.c +71 -0
  753. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread_c.h +26 -0
  754. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systls.c +38 -0
  755. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syscond.c +224 -0
  756. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex.c +136 -0
  757. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex_c.h +22 -0
  758. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syssem.c +161 -0
  759. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread.c +114 -0
  760. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread_c.h +24 -0
  761. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syscond.c +158 -0
  762. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex.c +195 -0
  763. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex_c.h +32 -0
  764. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syssem.c +209 -0
  765. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread.c +324 -0
  766. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread_c.h +27 -0
  767. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systls.c +70 -0
  768. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_syscond.cpp +164 -0
  769. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex.cpp +111 -0
  770. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex_c.h +30 -0
  771. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread.cpp +168 -0
  772. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread_c.h +26 -0
  773. data/ext/alphatau/native/sdl/src/thread/windows/SDL_sysmutex.c +110 -0
  774. data/ext/alphatau/native/sdl/src/thread/windows/SDL_syssem.c +152 -0
  775. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread.c +260 -0
  776. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread_c.h +32 -0
  777. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systls.c +72 -0
  778. data/ext/alphatau/native/sdl/src/timer/SDL_timer.c +373 -0
  779. data/ext/alphatau/native/sdl/src/timer/SDL_timer_c.h +34 -0
  780. data/ext/alphatau/native/sdl/src/timer/dummy/SDL_systimer.c +75 -0
  781. data/ext/alphatau/native/sdl/src/timer/haiku/SDL_systimer.c +80 -0
  782. data/ext/alphatau/native/sdl/src/timer/psp/SDL_systimer.c +91 -0
  783. data/ext/alphatau/native/sdl/src/timer/unix/SDL_systimer.c +232 -0
  784. data/ext/alphatau/native/sdl/src/timer/windows/SDL_systimer.c +200 -0
  785. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel.c +1581 -0
  786. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel_c.h +31 -0
  787. data/ext/alphatau/native/sdl/src/video/SDL_blit.c +296 -0
  788. data/ext/alphatau/native/sdl/src/video/SDL_blit.h +553 -0
  789. data/ext/alphatau/native/sdl/src/video/SDL_blit_0.c +483 -0
  790. data/ext/alphatau/native/sdl/src/video/SDL_blit_1.c +552 -0
  791. data/ext/alphatau/native/sdl/src/video/SDL_blit_A.c +1388 -0
  792. data/ext/alphatau/native/sdl/src/video/SDL_blit_N.c +2647 -0
  793. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.c +7419 -0
  794. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.h +30 -0
  795. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.c +162 -0
  796. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.h +24 -0
  797. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.c +164 -0
  798. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.h +25 -0
  799. data/ext/alphatau/native/sdl/src/video/SDL_bmp.c +702 -0
  800. data/ext/alphatau/native/sdl/src/video/SDL_clipboard.c +90 -0
  801. data/ext/alphatau/native/sdl/src/video/SDL_egl.c +899 -0
  802. data/ext/alphatau/native/sdl/src/video/SDL_egl_c.h +149 -0
  803. data/ext/alphatau/native/sdl/src/video/SDL_fillrect.c +343 -0
  804. data/ext/alphatau/native/sdl/src/video/SDL_pixels.c +1125 -0
  805. data/ext/alphatau/native/sdl/src/video/SDL_pixels_c.h +40 -0
  806. data/ext/alphatau/native/sdl/src/video/SDL_rect.c +531 -0
  807. data/ext/alphatau/native/sdl/src/video/SDL_rect_c.h +25 -0
  808. data/ext/alphatau/native/sdl/src/video/SDL_shape.c +309 -0
  809. data/ext/alphatau/native/sdl/src/video/SDL_shape_internals.h +69 -0
  810. data/ext/alphatau/native/sdl/src/video/SDL_stretch.c +353 -0
  811. data/ext/alphatau/native/sdl/src/video/SDL_surface.c +1232 -0
  812. data/ext/alphatau/native/sdl/src/video/SDL_sysvideo.h +467 -0
  813. data/ext/alphatau/native/sdl/src/video/SDL_video.c +4160 -0
  814. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_internal.h +91 -0
  815. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_utils.c +172 -0
  816. data/ext/alphatau/native/sdl/src/video/SDL_yuv.c +1834 -0
  817. data/ext/alphatau/native/sdl/src/video/SDL_yuv_c.h +30 -0
  818. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.c +48 -0
  819. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.h +32 -0
  820. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.c +123 -0
  821. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.h +27 -0
  822. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.c +62 -0
  823. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.h +34 -0
  824. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.c +391 -0
  825. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.h +36 -0
  826. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.c +37 -0
  827. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.h +29 -0
  828. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.c +266 -0
  829. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.h +33 -0
  830. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.c +151 -0
  831. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.h +29 -0
  832. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.c +259 -0
  833. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.h +51 -0
  834. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.c +175 -0
  835. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.h +52 -0
  836. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.c +175 -0
  837. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.h +45 -0
  838. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.h +36 -0
  839. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.m +103 -0
  840. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.h +32 -0
  841. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.m +483 -0
  842. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.h +36 -0
  843. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.m +720 -0
  844. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.h +29 -0
  845. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.m +145 -0
  846. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.h +63 -0
  847. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.m +134 -0
  848. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.h +46 -0
  849. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.m +490 -0
  850. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.h +52 -0
  851. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.m +477 -0
  852. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.h +34 -0
  853. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.m +279 -0
  854. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.h +68 -0
  855. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.m +428 -0
  856. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.h +49 -0
  857. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.m +132 -0
  858. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.h +45 -0
  859. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.m +113 -0
  860. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.h +118 -0
  861. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.m +254 -0
  862. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.h +55 -0
  863. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.m +231 -0
  864. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.h +155 -0
  865. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.m +1885 -0
  866. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.c +413 -0
  867. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.h +56 -0
  868. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.c +117 -0
  869. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.h +41 -0
  870. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.c +748 -0
  871. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.h +34 -0
  872. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.c +414 -0
  873. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.h +59 -0
  874. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.c +389 -0
  875. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.h +44 -0
  876. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.c +332 -0
  877. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.h +64 -0
  878. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.c +1335 -0
  879. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.h +25 -0
  880. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.c +131 -0
  881. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.h +38 -0
  882. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.c +418 -0
  883. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.h +170 -0
  884. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.c +565 -0
  885. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.h +82 -0
  886. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents.c +41 -0
  887. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents_c.h +27 -0
  888. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer.c +89 -0
  889. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer_c.h +27 -0
  890. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.c +144 -0
  891. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.h +30 -0
  892. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.c +716 -0
  893. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.h +40 -0
  894. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.c +178 -0
  895. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.h +32 -0
  896. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.c +275 -0
  897. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.h +42 -0
  898. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.c +119 -0
  899. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.h +49 -0
  900. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.c +354 -0
  901. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.h +58 -0
  902. data/ext/alphatau/native/sdl/src/video/haiku/SDL_BWin.h +679 -0
  903. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.cc +95 -0
  904. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.h +33 -0
  905. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.cc +41 -0
  906. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.h +39 -0
  907. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.cc +259 -0
  908. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.h +47 -0
  909. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.cc +190 -0
  910. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.h +44 -0
  911. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.cc +333 -0
  912. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.h +48 -0
  913. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.cc +176 -0
  914. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.h +55 -0
  915. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.cc +178 -0
  916. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.h +44 -0
  917. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.cc +233 -0
  918. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.h +55 -0
  919. data/ext/alphatau/native/sdl/src/video/khronos/EGL/egl.h +303 -0
  920. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglext.h +1241 -0
  921. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglplatform.h +132 -0
  922. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2.h +675 -0
  923. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2ext.h +3505 -0
  924. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2platform.h +38 -0
  925. data/ext/alphatau/native/sdl/src/video/khronos/KHR/khrplatform.h +284 -0
  926. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vk_platform.h +120 -0
  927. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vulkan.h +6458 -0
  928. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.c +171 -0
  929. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.h +53 -0
  930. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.c +42 -0
  931. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.h +31 -0
  932. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.c +501 -0
  933. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.h +45 -0
  934. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.c +189 -0
  935. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.h +48 -0
  936. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmsym.h +99 -0
  937. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.c +664 -0
  938. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.h +124 -0
  939. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.c +170 -0
  940. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.h +53 -0
  941. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.c +321 -0
  942. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.h +37 -0
  943. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.c +134 -0
  944. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.h +47 -0
  945. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.c +292 -0
  946. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.h +37 -0
  947. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.c +78 -0
  948. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.h +53 -0
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  950. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirvideo.c +423 -0
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  1180. data/ext/alphatau/native/sdl/test/shapes/p08_shape24.bmp +0 -0
  1181. data/ext/alphatau/native/sdl/test/shapes/p08_shape32alpha.bmp +0 -0
  1182. data/ext/alphatau/native/sdl/test/shapes/p08_shape8.bmp +0 -0
  1183. data/ext/alphatau/native/sdl/test/shapes/p09_shape24.bmp +0 -0
  1184. data/ext/alphatau/native/sdl/test/shapes/p09_shape32alpha.bmp +0 -0
  1185. data/ext/alphatau/native/sdl/test/shapes/p09_shape8.bmp +0 -0
  1186. data/ext/alphatau/native/sdl/test/shapes/p10_shape1.bmp +0 -0
  1187. data/ext/alphatau/native/sdl/test/shapes/p10_shape24.bmp +0 -0
  1188. data/ext/alphatau/native/sdl/test/shapes/p10_shape32alpha.bmp +0 -0
  1189. data/ext/alphatau/native/sdl/test/shapes/p10_shape8.bmp +0 -0
  1190. data/ext/alphatau/native/sdl/test/shapes/p11_shape24.bmp +0 -0
  1191. data/ext/alphatau/native/sdl/test/shapes/p11_shape32alpha.bmp +0 -0
  1192. data/ext/alphatau/native/sdl/test/shapes/p11_shape8.bmp +0 -0
  1193. data/ext/alphatau/native/sdl/test/shapes/p12_shape24.bmp +0 -0
  1194. data/ext/alphatau/native/sdl/test/shapes/p12_shape8.bmp +0 -0
  1195. data/ext/alphatau/native/sdl/test/shapes/p13_shape24.bmp +0 -0
  1196. data/ext/alphatau/native/sdl/test/shapes/p13_shape32alpha.bmp +0 -0
  1197. data/ext/alphatau/native/sdl/test/shapes/p13_shape8.bmp +0 -0
  1198. data/ext/alphatau/native/sdl/test/shapes/p14_shape24.bmp +0 -0
  1199. data/ext/alphatau/native/sdl/test/shapes/p14_shape8.bmp +0 -0
  1200. data/ext/alphatau/native/sdl/test/shapes/p15_shape24.bmp +0 -0
  1201. data/ext/alphatau/native/sdl/test/shapes/p15_shape32alpha.bmp +0 -0
  1202. data/ext/alphatau/native/sdl/test/shapes/p15_shape8.bmp +0 -0
  1203. data/ext/alphatau/native/sdl/test/shapes/p16_shape1.bmp +0 -0
  1204. data/ext/alphatau/native/sdl/test/shapes/p16_shape24.bmp +0 -0
  1205. data/ext/alphatau/native/sdl/test/shapes/p16_shape8.bmp +0 -0
  1206. data/ext/alphatau/native/sdl/test/shapes/trollface_24.bmp +0 -0
  1207. data/ext/alphatau/native/sdl/test/shapes/trollface_32alpha.bmp +0 -0
  1208. data/ext/alphatau/native/sdl/test/testatomic.c +727 -0
  1209. data/ext/alphatau/native/sdl/test/testaudiocapture.c +165 -0
  1210. data/ext/alphatau/native/sdl/test/testaudiohotplug.c +203 -0
  1211. data/ext/alphatau/native/sdl/test/testaudioinfo.c +74 -0
  1212. data/ext/alphatau/native/sdl/test/testautomation.c +124 -0
  1213. data/ext/alphatau/native/sdl/test/testautomation_audio.c +1038 -0
  1214. data/ext/alphatau/native/sdl/test/testautomation_clipboard.c +184 -0
  1215. data/ext/alphatau/native/sdl/test/testautomation_events.c +201 -0
  1216. data/ext/alphatau/native/sdl/test/testautomation_hints.c +168 -0
  1217. data/ext/alphatau/native/sdl/test/testautomation_keyboard.c +713 -0
  1218. data/ext/alphatau/native/sdl/test/testautomation_main.c +157 -0
  1219. data/ext/alphatau/native/sdl/test/testautomation_mouse.c +606 -0
  1220. data/ext/alphatau/native/sdl/test/testautomation_pixels.c +529 -0
  1221. data/ext/alphatau/native/sdl/test/testautomation_platform.c +584 -0
  1222. data/ext/alphatau/native/sdl/test/testautomation_rect.c +1696 -0
  1223. data/ext/alphatau/native/sdl/test/testautomation_render.c +1099 -0
  1224. data/ext/alphatau/native/sdl/test/testautomation_rwops.c +748 -0
  1225. data/ext/alphatau/native/sdl/test/testautomation_sdltest.c +1319 -0
  1226. data/ext/alphatau/native/sdl/test/testautomation_stdlib.c +319 -0
  1227. data/ext/alphatau/native/sdl/test/testautomation_suites.h +54 -0
  1228. data/ext/alphatau/native/sdl/test/testautomation_surface.c +647 -0
  1229. data/ext/alphatau/native/sdl/test/testautomation_syswm.c +61 -0
  1230. data/ext/alphatau/native/sdl/test/testautomation_timer.c +201 -0
  1231. data/ext/alphatau/native/sdl/test/testautomation_video.c +1811 -0
  1232. data/ext/alphatau/native/sdl/test/testbounds.c +40 -0
  1233. data/ext/alphatau/native/sdl/test/testcustomcursor.c +259 -0
  1234. data/ext/alphatau/native/sdl/test/testdisplayinfo.c +96 -0
  1235. data/ext/alphatau/native/sdl/test/testdraw2.c +305 -0
  1236. data/ext/alphatau/native/sdl/test/testdrawchessboard.c +147 -0
  1237. data/ext/alphatau/native/sdl/test/testdropfile.c +98 -0
  1238. data/ext/alphatau/native/sdl/test/testerror.c +76 -0
  1239. data/ext/alphatau/native/sdl/test/testfile.c +283 -0
  1240. data/ext/alphatau/native/sdl/test/testfilesystem.c +60 -0
  1241. data/ext/alphatau/native/sdl/test/testgamecontroller.c +375 -0
  1242. data/ext/alphatau/native/sdl/test/testgesture.c +309 -0
  1243. data/ext/alphatau/native/sdl/test/testgl2.c +416 -0
  1244. data/ext/alphatau/native/sdl/test/testgles.c +355 -0
  1245. data/ext/alphatau/native/sdl/test/testgles2.c +732 -0
  1246. data/ext/alphatau/native/sdl/test/testhaptic.c +369 -0
  1247. data/ext/alphatau/native/sdl/test/testhittesting.c +134 -0
  1248. data/ext/alphatau/native/sdl/test/testhotplug.c +162 -0
  1249. data/ext/alphatau/native/sdl/test/testiconv.c +88 -0
  1250. data/ext/alphatau/native/sdl/test/testime.c +801 -0
  1251. data/ext/alphatau/native/sdl/test/testintersections.c +363 -0
  1252. data/ext/alphatau/native/sdl/test/testjoystick.c +387 -0
  1253. data/ext/alphatau/native/sdl/test/testkeys.c +40 -0
  1254. data/ext/alphatau/native/sdl/test/testloadso.c +82 -0
  1255. data/ext/alphatau/native/sdl/test/testlock.c +128 -0
  1256. data/ext/alphatau/native/sdl/test/testmessage.c +193 -0
  1257. data/ext/alphatau/native/sdl/test/testmultiaudio.c +199 -0
  1258. data/ext/alphatau/native/sdl/test/testnative.c +237 -0
  1259. data/ext/alphatau/native/sdl/test/testnative.h +46 -0
  1260. data/ext/alphatau/native/sdl/test/testnativecocoa.m +51 -0
  1261. data/ext/alphatau/native/sdl/test/testnativew32.c +86 -0
  1262. data/ext/alphatau/native/sdl/test/testnativex11.c +53 -0
  1263. data/ext/alphatau/native/sdl/test/testoverlay2.c +408 -0
  1264. data/ext/alphatau/native/sdl/test/testplatform.c +442 -0
  1265. data/ext/alphatau/native/sdl/test/testpower.c +80 -0
  1266. data/ext/alphatau/native/sdl/test/testqsort.c +108 -0
  1267. data/ext/alphatau/native/sdl/test/testrelative.c +126 -0
  1268. data/ext/alphatau/native/sdl/test/testrendercopyex.c +233 -0
  1269. data/ext/alphatau/native/sdl/test/testrendertarget.c +335 -0
  1270. data/ext/alphatau/native/sdl/test/testresample.c +120 -0
  1271. data/ext/alphatau/native/sdl/test/testrumble.c +153 -0
  1272. data/ext/alphatau/native/sdl/test/testscale.c +224 -0
  1273. data/ext/alphatau/native/sdl/test/testsem.c +130 -0
  1274. data/ext/alphatau/native/sdl/test/testsensor.c +117 -0
  1275. data/ext/alphatau/native/sdl/test/testshader.c +500 -0
  1276. data/ext/alphatau/native/sdl/test/testshape.c +200 -0
  1277. data/ext/alphatau/native/sdl/test/testsprite2.c +409 -0
  1278. data/ext/alphatau/native/sdl/test/testspriteminimal.c +194 -0
  1279. data/ext/alphatau/native/sdl/test/teststreaming.c +190 -0
  1280. data/ext/alphatau/native/sdl/test/testthread.c +130 -0
  1281. data/ext/alphatau/native/sdl/test/testtimer.c +122 -0
  1282. data/ext/alphatau/native/sdl/test/testver.c +47 -0
  1283. data/ext/alphatau/native/sdl/test/testviewport.c +217 -0
  1284. data/ext/alphatau/native/sdl/test/testvulkan.c +1201 -0
  1285. data/ext/alphatau/native/sdl/test/testwm2.c +174 -0
  1286. data/ext/alphatau/native/sdl/test/testyuv.bmp +0 -0
  1287. data/ext/alphatau/native/sdl/test/testyuv.c +455 -0
  1288. data/ext/alphatau/native/sdl/test/testyuv_cvt.c +300 -0
  1289. data/ext/alphatau/native/sdl/test/testyuv_cvt.h +16 -0
  1290. data/ext/alphatau/native/sdl/test/torturethread.c +113 -0
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  1293. data/ext/alphatau/native/sdl/visualtest/Makefile.in +37 -0
  1294. data/ext/alphatau/native/sdl/visualtest/README.txt +214 -0
  1295. data/ext/alphatau/native/sdl/visualtest/acinclude.m4 +359 -0
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  1298. data/ext/alphatau/native/sdl/visualtest/config.h +23 -0
  1299. data/ext/alphatau/native/sdl/visualtest/config.h.in +22 -0
  1300. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.actions +3 -0
  1301. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.config +5 -0
  1302. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.parameters +5 -0
  1303. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_crashtest/testsprite2_crashtest.actions +1 -0
  1304. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_crashtest/testsprite2_crashtest.config +5 -0
  1305. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_crashtest/testsprite2_crashtest.parameters +24 -0
  1306. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.actions +3 -0
  1307. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.config +5 -0
  1308. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.parameters +5 -0
  1309. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_geometry/testsprite2_geometry.actions +3 -0
  1310. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_geometry/testsprite2_geometry.config +5 -0
  1311. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_geometry/testsprite2_geometry.parameters +5 -0
  1312. data/ext/alphatau/native/sdl/visualtest/configure +5203 -0
  1313. data/ext/alphatau/native/sdl/visualtest/configure.in +166 -0
  1314. data/ext/alphatau/native/sdl/visualtest/depcomp +1 -0
  1315. data/ext/alphatau/native/sdl/visualtest/docs/Doxyfile +1936 -0
  1316. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_action_configparser.h +149 -0
  1317. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_exhaustive_variator.h +64 -0
  1318. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_harness_argparser.h +75 -0
  1319. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_mischelper.h +28 -0
  1320. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_parsehelper.h +46 -0
  1321. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_process.h +112 -0
  1322. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_random_variator.h +61 -0
  1323. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_rwhelper.h +87 -0
  1324. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_screenshot.h +52 -0
  1325. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_sut_configparser.h +105 -0
  1326. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_variator_common.h +122 -0
  1327. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_variators.h +66 -0
  1328. data/ext/alphatau/native/sdl/visualtest/install-sh +1 -0
  1329. data/ext/alphatau/native/sdl/visualtest/launch_harness.cmd +2 -0
  1330. data/ext/alphatau/native/sdl/visualtest/launch_harness.sh +6 -0
  1331. data/ext/alphatau/native/sdl/visualtest/missing +1 -0
  1332. data/ext/alphatau/native/sdl/visualtest/src/action_configparser.c +396 -0
  1333. data/ext/alphatau/native/sdl/visualtest/src/harness_argparser.c +358 -0
  1334. data/ext/alphatau/native/sdl/visualtest/src/linux/linux_process.c +199 -0
  1335. data/ext/alphatau/native/sdl/visualtest/src/mischelper.c +28 -0
  1336. data/ext/alphatau/native/sdl/visualtest/src/parsehelper.c +231 -0
  1337. data/ext/alphatau/native/sdl/visualtest/src/rwhelper.c +131 -0
  1338. data/ext/alphatau/native/sdl/visualtest/src/screenshot.c +136 -0
  1339. data/ext/alphatau/native/sdl/visualtest/src/sut_configparser.c +232 -0
  1340. data/ext/alphatau/native/sdl/visualtest/src/testharness.c +533 -0
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  1342. data/ext/alphatau/native/sdl/visualtest/src/variator_exhaustive.c +132 -0
  1343. data/ext/alphatau/native/sdl/visualtest/src/variator_random.c +111 -0
  1344. data/ext/alphatau/native/sdl/visualtest/src/variators.c +93 -0
  1345. data/ext/alphatau/native/sdl/visualtest/src/windows/windows_process.c +284 -0
  1346. data/ext/alphatau/native/sdl/visualtest/src/windows/windows_screenshot.c +349 -0
  1347. data/ext/alphatau/native/sdl/visualtest/stamp-h1 +1 -0
  1348. data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.actions +3 -0
  1349. data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.config +6 -0
  1350. data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.parameters +29 -0
  1351. data/ext/alphatau/native/sdl/visualtest/unittest/testquit.actions +1 -0
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  1354. data/ext/alphatau/native/sdl/visualtest/unittest/testquit.parameters +3 -0
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  1362. metadata +1465 -0
@@ -0,0 +1,4160 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+ #include "../SDL_internal.h"
22
+
23
+ /* The high-level video driver subsystem */
24
+
25
+ #include "SDL.h"
26
+ #include "SDL_video.h"
27
+ #include "SDL_sysvideo.h"
28
+ #include "SDL_blit.h"
29
+ #include "SDL_pixels_c.h"
30
+ #include "SDL_rect_c.h"
31
+ #include "../events/SDL_events_c.h"
32
+ #include "../timer/SDL_timer_c.h"
33
+
34
+ #include "SDL_syswm.h"
35
+
36
+ #if SDL_VIDEO_OPENGL
37
+ #include "SDL_opengl.h"
38
+ #endif /* SDL_VIDEO_OPENGL */
39
+
40
+ #if SDL_VIDEO_OPENGL_ES
41
+ #include "SDL_opengles.h"
42
+ #endif /* SDL_VIDEO_OPENGL_ES */
43
+
44
+ /* GL and GLES2 headers conflict on Linux 32 bits */
45
+ #if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
46
+ #include "SDL_opengles2.h"
47
+ #endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
48
+
49
+ #if !SDL_VIDEO_OPENGL
50
+ #ifndef GL_CONTEXT_RELEASE_BEHAVIOR_KHR
51
+ #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
52
+ #endif
53
+ #endif
54
+
55
+ #ifdef __EMSCRIPTEN__
56
+ #include <emscripten.h>
57
+ #endif
58
+
59
+ /* Available video drivers */
60
+ static VideoBootStrap *bootstrap[] = {
61
+ #if SDL_VIDEO_DRIVER_COCOA
62
+ &COCOA_bootstrap,
63
+ #endif
64
+ #if SDL_VIDEO_DRIVER_X11
65
+ &X11_bootstrap,
66
+ #endif
67
+ #if SDL_VIDEO_DRIVER_MIR
68
+ &MIR_bootstrap,
69
+ #endif
70
+ #if SDL_VIDEO_DRIVER_WAYLAND
71
+ &Wayland_bootstrap,
72
+ #endif
73
+ #if SDL_VIDEO_DRIVER_VIVANTE
74
+ &VIVANTE_bootstrap,
75
+ #endif
76
+ #if SDL_VIDEO_DRIVER_DIRECTFB
77
+ &DirectFB_bootstrap,
78
+ #endif
79
+ #if SDL_VIDEO_DRIVER_WINDOWS
80
+ &WINDOWS_bootstrap,
81
+ #endif
82
+ #if SDL_VIDEO_DRIVER_WINRT
83
+ &WINRT_bootstrap,
84
+ #endif
85
+ #if SDL_VIDEO_DRIVER_HAIKU
86
+ &HAIKU_bootstrap,
87
+ #endif
88
+ #if SDL_VIDEO_DRIVER_PANDORA
89
+ &PND_bootstrap,
90
+ #endif
91
+ #if SDL_VIDEO_DRIVER_UIKIT
92
+ &UIKIT_bootstrap,
93
+ #endif
94
+ #if SDL_VIDEO_DRIVER_ANDROID
95
+ &Android_bootstrap,
96
+ #endif
97
+ #if SDL_VIDEO_DRIVER_PSP
98
+ &PSP_bootstrap,
99
+ #endif
100
+ #if SDL_VIDEO_DRIVER_KMSDRM
101
+ &KMSDRM_bootstrap,
102
+ #endif
103
+ #if SDL_VIDEO_DRIVER_RPI
104
+ &RPI_bootstrap,
105
+ #endif
106
+ #if SDL_VIDEO_DRIVER_NACL
107
+ &NACL_bootstrap,
108
+ #endif
109
+ #if SDL_VIDEO_DRIVER_EMSCRIPTEN
110
+ &Emscripten_bootstrap,
111
+ #endif
112
+ #if SDL_VIDEO_DRIVER_QNX
113
+ &QNX_bootstrap,
114
+ #endif
115
+ #if SDL_VIDEO_DRIVER_DUMMY
116
+ &DUMMY_bootstrap,
117
+ #endif
118
+ NULL
119
+ };
120
+
121
+ static SDL_VideoDevice *_this = NULL;
122
+
123
+ #define CHECK_WINDOW_MAGIC(window, retval) \
124
+ if (!_this) { \
125
+ SDL_UninitializedVideo(); \
126
+ return retval; \
127
+ } \
128
+ SDL_assert(window && window->magic == &_this->window_magic); \
129
+ if (!window || window->magic != &_this->window_magic) { \
130
+ SDL_SetError("Invalid window"); \
131
+ return retval; \
132
+ }
133
+
134
+ #define CHECK_DISPLAY_INDEX(displayIndex, retval) \
135
+ if (!_this) { \
136
+ SDL_UninitializedVideo(); \
137
+ return retval; \
138
+ } \
139
+ SDL_assert(_this->displays != NULL); \
140
+ SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
141
+ if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
142
+ SDL_SetError("displayIndex must be in the range 0 - %d", \
143
+ _this->num_displays - 1); \
144
+ return retval; \
145
+ }
146
+
147
+ #define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
148
+
149
+ #ifdef __MACOSX__
150
+ /* Support for Mac OS X fullscreen spaces */
151
+ extern SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window);
152
+ extern SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state);
153
+ #endif
154
+
155
+
156
+ /* Support for framebuffer emulation using an accelerated renderer */
157
+
158
+ #define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
159
+
160
+ typedef struct {
161
+ SDL_Renderer *renderer;
162
+ SDL_Texture *texture;
163
+ void *pixels;
164
+ int pitch;
165
+ int bytes_per_pixel;
166
+ } SDL_WindowTextureData;
167
+
168
+ static SDL_bool
169
+ ShouldUseTextureFramebuffer()
170
+ {
171
+ const char *hint;
172
+
173
+ /* If there's no native framebuffer support then there's no option */
174
+ if (!_this->CreateWindowFramebuffer) {
175
+ return SDL_TRUE;
176
+ }
177
+
178
+ /* If this is the dummy driver there is no texture support */
179
+ if (_this->is_dummy) {
180
+ return SDL_FALSE;
181
+ }
182
+
183
+ /* If the user has specified a software renderer we can't use a
184
+ texture framebuffer, or renderer creation will go recursive.
185
+ */
186
+ hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
187
+ if (hint && SDL_strcasecmp(hint, "software") == 0) {
188
+ return SDL_FALSE;
189
+ }
190
+
191
+ /* See if the user or application wants a specific behavior */
192
+ hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
193
+ if (hint) {
194
+ if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
195
+ return SDL_FALSE;
196
+ } else {
197
+ return SDL_TRUE;
198
+ }
199
+ }
200
+
201
+ /* Each platform has different performance characteristics */
202
+ #if defined(__WIN32__)
203
+ /* GDI BitBlt() is way faster than Direct3D dynamic textures right now.
204
+ */
205
+ return SDL_FALSE;
206
+
207
+ #elif defined(__MACOSX__)
208
+ /* Mac OS X uses OpenGL as the native fast path (for cocoa and X11) */
209
+ return SDL_TRUE;
210
+
211
+ #elif defined(__LINUX__)
212
+ /* Properly configured OpenGL drivers are faster than MIT-SHM */
213
+ #if SDL_VIDEO_OPENGL
214
+ /* Ugh, find a way to cache this value! */
215
+ {
216
+ SDL_Window *window;
217
+ SDL_GLContext context;
218
+ SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
219
+
220
+ window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
221
+ if (window) {
222
+ context = SDL_GL_CreateContext(window);
223
+ if (context) {
224
+ const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
225
+ const char *vendor = NULL;
226
+
227
+ glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
228
+ if (glGetStringFunc) {
229
+ vendor = (const char *) glGetStringFunc(GL_VENDOR);
230
+ }
231
+ /* Add more vendors here at will... */
232
+ if (vendor &&
233
+ (SDL_strstr(vendor, "ATI Technologies") ||
234
+ SDL_strstr(vendor, "NVIDIA"))) {
235
+ hasAcceleratedOpenGL = SDL_TRUE;
236
+ }
237
+ SDL_GL_DeleteContext(context);
238
+ }
239
+ SDL_DestroyWindow(window);
240
+ }
241
+ return hasAcceleratedOpenGL;
242
+ }
243
+ #elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
244
+ /* Let's be optimistic about this! */
245
+ return SDL_TRUE;
246
+ #else
247
+ return SDL_FALSE;
248
+ #endif
249
+
250
+ #else
251
+ /* Play it safe, assume that if there is a framebuffer driver that it's
252
+ optimized for the current platform.
253
+ */
254
+ return SDL_FALSE;
255
+ #endif
256
+ }
257
+
258
+ static int
259
+ SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
260
+ {
261
+ SDL_WindowTextureData *data;
262
+
263
+ data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
264
+ if (!data) {
265
+ SDL_Renderer *renderer = NULL;
266
+ int i;
267
+ const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
268
+
269
+ /* Check to see if there's a specific driver requested */
270
+ if (hint && *hint != '0' && *hint != '1' &&
271
+ SDL_strcasecmp(hint, "true") != 0 &&
272
+ SDL_strcasecmp(hint, "false") != 0 &&
273
+ SDL_strcasecmp(hint, "software") != 0) {
274
+ for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
275
+ SDL_RendererInfo info;
276
+ SDL_GetRenderDriverInfo(i, &info);
277
+ if (SDL_strcasecmp(info.name, hint) == 0) {
278
+ renderer = SDL_CreateRenderer(window, i, 0);
279
+ break;
280
+ }
281
+ }
282
+ }
283
+
284
+ if (!renderer) {
285
+ for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
286
+ SDL_RendererInfo info;
287
+ SDL_GetRenderDriverInfo(i, &info);
288
+ if (SDL_strcmp(info.name, "software") != 0) {
289
+ renderer = SDL_CreateRenderer(window, i, 0);
290
+ if (renderer) {
291
+ break;
292
+ }
293
+ }
294
+ }
295
+ }
296
+ if (!renderer) {
297
+ return SDL_SetError("No hardware accelerated renderers available");
298
+ }
299
+
300
+ /* Create the data after we successfully create the renderer (bug #1116) */
301
+ data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
302
+ if (!data) {
303
+ SDL_DestroyRenderer(renderer);
304
+ return SDL_OutOfMemory();
305
+ }
306
+ SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
307
+
308
+ data->renderer = renderer;
309
+ }
310
+
311
+ /* Free any old texture and pixel data */
312
+ if (data->texture) {
313
+ SDL_DestroyTexture(data->texture);
314
+ data->texture = NULL;
315
+ }
316
+ SDL_free(data->pixels);
317
+ data->pixels = NULL;
318
+
319
+ {
320
+ SDL_RendererInfo info;
321
+ Uint32 i;
322
+
323
+ if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
324
+ return -1;
325
+ }
326
+
327
+ /* Find the first format without an alpha channel */
328
+ *format = info.texture_formats[0];
329
+
330
+ for (i = 0; i < info.num_texture_formats; ++i) {
331
+ if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
332
+ !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
333
+ *format = info.texture_formats[i];
334
+ break;
335
+ }
336
+ }
337
+ }
338
+
339
+ data->texture = SDL_CreateTexture(data->renderer, *format,
340
+ SDL_TEXTUREACCESS_STREAMING,
341
+ window->w, window->h);
342
+ if (!data->texture) {
343
+ return -1;
344
+ }
345
+
346
+ /* Create framebuffer data */
347
+ data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
348
+ data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
349
+
350
+ {
351
+ /* Make static analysis happy about potential malloc(0) calls. */
352
+ const size_t allocsize = window->h * data->pitch;
353
+ data->pixels = SDL_malloc((allocsize > 0) ? allocsize : 1);
354
+ if (!data->pixels) {
355
+ return SDL_OutOfMemory();
356
+ }
357
+ }
358
+
359
+ *pixels = data->pixels;
360
+ *pitch = data->pitch;
361
+
362
+ /* Make sure we're not double-scaling the viewport */
363
+ SDL_RenderSetViewport(data->renderer, NULL);
364
+
365
+ return 0;
366
+ }
367
+
368
+ static int
369
+ SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects)
370
+ {
371
+ SDL_WindowTextureData *data;
372
+ SDL_Rect rect;
373
+ void *src;
374
+
375
+ data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
376
+ if (!data || !data->texture) {
377
+ return SDL_SetError("No window texture data");
378
+ }
379
+
380
+ /* Update a single rect that contains subrects for best DMA performance */
381
+ if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
382
+ src = (void *)((Uint8 *)data->pixels +
383
+ rect.y * data->pitch +
384
+ rect.x * data->bytes_per_pixel);
385
+ if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
386
+ return -1;
387
+ }
388
+
389
+ if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
390
+ return -1;
391
+ }
392
+
393
+ SDL_RenderPresent(data->renderer);
394
+ }
395
+ return 0;
396
+ }
397
+
398
+ static void
399
+ SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window * window)
400
+ {
401
+ SDL_WindowTextureData *data;
402
+
403
+ data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
404
+ if (!data) {
405
+ return;
406
+ }
407
+ if (data->texture) {
408
+ SDL_DestroyTexture(data->texture);
409
+ }
410
+ if (data->renderer) {
411
+ SDL_DestroyRenderer(data->renderer);
412
+ }
413
+ SDL_free(data->pixels);
414
+ SDL_free(data);
415
+ }
416
+
417
+
418
+ static int
419
+ cmpmodes(const void *A, const void *B)
420
+ {
421
+ const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;
422
+ const SDL_DisplayMode *b = (const SDL_DisplayMode *) B;
423
+ if (a == b) {
424
+ return 0;
425
+ } else if (a->w != b->w) {
426
+ return b->w - a->w;
427
+ } else if (a->h != b->h) {
428
+ return b->h - a->h;
429
+ } else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
430
+ return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
431
+ } else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
432
+ return SDL_PIXELLAYOUT(b->format) - SDL_PIXELLAYOUT(a->format);
433
+ } else if (a->refresh_rate != b->refresh_rate) {
434
+ return b->refresh_rate - a->refresh_rate;
435
+ }
436
+ return 0;
437
+ }
438
+
439
+ static int
440
+ SDL_UninitializedVideo()
441
+ {
442
+ return SDL_SetError("Video subsystem has not been initialized");
443
+ }
444
+
445
+ int
446
+ SDL_GetNumVideoDrivers(void)
447
+ {
448
+ return SDL_arraysize(bootstrap) - 1;
449
+ }
450
+
451
+ const char *
452
+ SDL_GetVideoDriver(int index)
453
+ {
454
+ if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
455
+ return bootstrap[index]->name;
456
+ }
457
+ return NULL;
458
+ }
459
+
460
+ /*
461
+ * Initialize the video and event subsystems -- determine native pixel format
462
+ */
463
+ int
464
+ SDL_VideoInit(const char *driver_name)
465
+ {
466
+ SDL_VideoDevice *video;
467
+ int index;
468
+ int i;
469
+
470
+ /* Check to make sure we don't overwrite '_this' */
471
+ if (_this != NULL) {
472
+ SDL_VideoQuit();
473
+ }
474
+
475
+ #if !SDL_TIMERS_DISABLED
476
+ SDL_TicksInit();
477
+ #endif
478
+
479
+ /* Start the event loop */
480
+ if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0 ||
481
+ SDL_KeyboardInit() < 0 ||
482
+ SDL_MouseInit() < 0 ||
483
+ SDL_TouchInit() < 0) {
484
+ return -1;
485
+ }
486
+
487
+ /* Select the proper video driver */
488
+ index = 0;
489
+ video = NULL;
490
+ if (driver_name == NULL) {
491
+ driver_name = SDL_getenv("SDL_VIDEODRIVER");
492
+ }
493
+ if (driver_name != NULL) {
494
+ for (i = 0; bootstrap[i]; ++i) {
495
+ if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
496
+ if (bootstrap[i]->available()) {
497
+ video = bootstrap[i]->create(index);
498
+ break;
499
+ }
500
+ }
501
+ }
502
+ } else {
503
+ for (i = 0; bootstrap[i]; ++i) {
504
+ if (bootstrap[i]->available()) {
505
+ video = bootstrap[i]->create(index);
506
+ if (video != NULL) {
507
+ break;
508
+ }
509
+ }
510
+ }
511
+ }
512
+ if (video == NULL) {
513
+ if (driver_name) {
514
+ return SDL_SetError("%s not available", driver_name);
515
+ }
516
+ return SDL_SetError("No available video device");
517
+ }
518
+ _this = video;
519
+ _this->name = bootstrap[i]->name;
520
+ _this->next_object_id = 1;
521
+
522
+
523
+ /* Set some very sane GL defaults */
524
+ _this->gl_config.driver_loaded = 0;
525
+ _this->gl_config.dll_handle = NULL;
526
+ SDL_GL_ResetAttributes();
527
+
528
+ _this->current_glwin_tls = SDL_TLSCreate();
529
+ _this->current_glctx_tls = SDL_TLSCreate();
530
+
531
+ /* Initialize the video subsystem */
532
+ if (_this->VideoInit(_this) < 0) {
533
+ SDL_VideoQuit();
534
+ return -1;
535
+ }
536
+
537
+ /* Make sure some displays were added */
538
+ if (_this->num_displays == 0) {
539
+ SDL_VideoQuit();
540
+ return SDL_SetError("The video driver did not add any displays");
541
+ }
542
+
543
+ /* Add the renderer framebuffer emulation if desired */
544
+ if (ShouldUseTextureFramebuffer()) {
545
+ _this->CreateWindowFramebuffer = SDL_CreateWindowTexture;
546
+ _this->UpdateWindowFramebuffer = SDL_UpdateWindowTexture;
547
+ _this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
548
+ }
549
+
550
+ /* Disable the screen saver by default. This is a change from <= 2.0.1,
551
+ but most things using SDL are games or media players; you wouldn't
552
+ want a screensaver to trigger if you're playing exclusively with a
553
+ joystick, or passively watching a movie. Things that use SDL but
554
+ function more like a normal desktop app should explicitly reenable the
555
+ screensaver. */
556
+ if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_FALSE)) {
557
+ SDL_DisableScreenSaver();
558
+ }
559
+
560
+ /* If we don't use a screen keyboard, turn on text input by default,
561
+ otherwise programs that expect to get text events without enabling
562
+ UNICODE input won't get any events.
563
+
564
+ Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
565
+ in SDL 1.2 before you got text input events. Hmm...
566
+ */
567
+ if (!SDL_HasScreenKeyboardSupport()) {
568
+ SDL_StartTextInput();
569
+ }
570
+
571
+ /* We're ready to go! */
572
+ return 0;
573
+ }
574
+
575
+ const char *
576
+ SDL_GetCurrentVideoDriver()
577
+ {
578
+ if (!_this) {
579
+ SDL_UninitializedVideo();
580
+ return NULL;
581
+ }
582
+ return _this->name;
583
+ }
584
+
585
+ SDL_VideoDevice *
586
+ SDL_GetVideoDevice(void)
587
+ {
588
+ return _this;
589
+ }
590
+
591
+ int
592
+ SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
593
+ {
594
+ SDL_VideoDisplay display;
595
+
596
+ SDL_zero(display);
597
+ if (desktop_mode) {
598
+ display.desktop_mode = *desktop_mode;
599
+ }
600
+ display.current_mode = display.desktop_mode;
601
+
602
+ return SDL_AddVideoDisplay(&display);
603
+ }
604
+
605
+ int
606
+ SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
607
+ {
608
+ SDL_VideoDisplay *displays;
609
+ int index = -1;
610
+
611
+ displays =
612
+ SDL_realloc(_this->displays,
613
+ (_this->num_displays + 1) * sizeof(*displays));
614
+ if (displays) {
615
+ index = _this->num_displays++;
616
+ displays[index] = *display;
617
+ displays[index].device = _this;
618
+ _this->displays = displays;
619
+
620
+ if (display->name) {
621
+ displays[index].name = SDL_strdup(display->name);
622
+ } else {
623
+ char name[32];
624
+
625
+ SDL_itoa(index, name, 10);
626
+ displays[index].name = SDL_strdup(name);
627
+ }
628
+ } else {
629
+ SDL_OutOfMemory();
630
+ }
631
+ return index;
632
+ }
633
+
634
+ int
635
+ SDL_GetNumVideoDisplays(void)
636
+ {
637
+ if (!_this) {
638
+ SDL_UninitializedVideo();
639
+ return 0;
640
+ }
641
+ return _this->num_displays;
642
+ }
643
+
644
+ int
645
+ SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
646
+ {
647
+ int displayIndex;
648
+
649
+ for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
650
+ if (display == &_this->displays[displayIndex]) {
651
+ return displayIndex;
652
+ }
653
+ }
654
+
655
+ /* Couldn't find the display, just use index 0 */
656
+ return 0;
657
+ }
658
+
659
+ void *
660
+ SDL_GetDisplayDriverData(int displayIndex)
661
+ {
662
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
663
+
664
+ return _this->displays[displayIndex].driverdata;
665
+ }
666
+
667
+ const char *
668
+ SDL_GetDisplayName(int displayIndex)
669
+ {
670
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
671
+
672
+ return _this->displays[displayIndex].name;
673
+ }
674
+
675
+ int
676
+ SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
677
+ {
678
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
679
+
680
+ if (rect) {
681
+ SDL_VideoDisplay *display = &_this->displays[displayIndex];
682
+
683
+ if (_this->GetDisplayBounds) {
684
+ if (_this->GetDisplayBounds(_this, display, rect) == 0) {
685
+ return 0;
686
+ }
687
+ }
688
+
689
+ /* Assume that the displays are left to right */
690
+ if (displayIndex == 0) {
691
+ rect->x = 0;
692
+ rect->y = 0;
693
+ } else {
694
+ SDL_GetDisplayBounds(displayIndex-1, rect);
695
+ rect->x += rect->w;
696
+ }
697
+ rect->w = display->current_mode.w;
698
+ rect->h = display->current_mode.h;
699
+ }
700
+ return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
701
+ }
702
+
703
+ int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)
704
+ {
705
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
706
+
707
+ if (rect) {
708
+ SDL_VideoDisplay *display = &_this->displays[displayIndex];
709
+
710
+ if (_this->GetDisplayUsableBounds) {
711
+ if (_this->GetDisplayUsableBounds(_this, display, rect) == 0) {
712
+ return 0;
713
+ }
714
+ }
715
+
716
+ /* Oh well, just give the entire display bounds. */
717
+ return SDL_GetDisplayBounds(displayIndex, rect);
718
+ }
719
+ return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
720
+ }
721
+
722
+ int
723
+ SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)
724
+ {
725
+ SDL_VideoDisplay *display;
726
+
727
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
728
+
729
+ display = &_this->displays[displayIndex];
730
+
731
+ if (_this->GetDisplayDPI) {
732
+ if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) {
733
+ return 0;
734
+ }
735
+ } else {
736
+ return SDL_Unsupported();
737
+ }
738
+
739
+ return -1;
740
+ }
741
+
742
+ SDL_DisplayOrientation
743
+ SDL_GetDisplayOrientation(int displayIndex)
744
+ {
745
+ SDL_VideoDisplay *display;
746
+
747
+ CHECK_DISPLAY_INDEX(displayIndex, SDL_ORIENTATION_UNKNOWN);
748
+
749
+ display = &_this->displays[displayIndex];
750
+ return display->orientation;
751
+ }
752
+
753
+ SDL_bool
754
+ SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
755
+ {
756
+ SDL_DisplayMode *modes;
757
+ int i, nmodes;
758
+
759
+ /* Make sure we don't already have the mode in the list */
760
+ modes = display->display_modes;
761
+ nmodes = display->num_display_modes;
762
+ for (i = 0; i < nmodes; ++i) {
763
+ if (cmpmodes(mode, &modes[i]) == 0) {
764
+ return SDL_FALSE;
765
+ }
766
+ }
767
+
768
+ /* Go ahead and add the new mode */
769
+ if (nmodes == display->max_display_modes) {
770
+ modes =
771
+ SDL_realloc(modes,
772
+ (display->max_display_modes + 32) * sizeof(*modes));
773
+ if (!modes) {
774
+ return SDL_FALSE;
775
+ }
776
+ display->display_modes = modes;
777
+ display->max_display_modes += 32;
778
+ }
779
+ modes[nmodes] = *mode;
780
+ display->num_display_modes++;
781
+
782
+ /* Re-sort video modes */
783
+ SDL_qsort(display->display_modes, display->num_display_modes,
784
+ sizeof(SDL_DisplayMode), cmpmodes);
785
+
786
+ return SDL_TRUE;
787
+ }
788
+
789
+ static int
790
+ SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
791
+ {
792
+ if (!display->num_display_modes && _this->GetDisplayModes) {
793
+ _this->GetDisplayModes(_this, display);
794
+ SDL_qsort(display->display_modes, display->num_display_modes,
795
+ sizeof(SDL_DisplayMode), cmpmodes);
796
+ }
797
+ return display->num_display_modes;
798
+ }
799
+
800
+ int
801
+ SDL_GetNumDisplayModes(int displayIndex)
802
+ {
803
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
804
+
805
+ return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
806
+ }
807
+
808
+ int
809
+ SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode * mode)
810
+ {
811
+ SDL_VideoDisplay *display;
812
+
813
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
814
+
815
+ display = &_this->displays[displayIndex];
816
+ if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) {
817
+ return SDL_SetError("index must be in the range of 0 - %d",
818
+ SDL_GetNumDisplayModesForDisplay(display) - 1);
819
+ }
820
+ if (mode) {
821
+ *mode = display->display_modes[index];
822
+ }
823
+ return 0;
824
+ }
825
+
826
+ int
827
+ SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)
828
+ {
829
+ SDL_VideoDisplay *display;
830
+
831
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
832
+
833
+ display = &_this->displays[displayIndex];
834
+ if (mode) {
835
+ *mode = display->desktop_mode;
836
+ }
837
+ return 0;
838
+ }
839
+
840
+ int
841
+ SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)
842
+ {
843
+ SDL_VideoDisplay *display;
844
+
845
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
846
+
847
+ display = &_this->displays[displayIndex];
848
+ if (mode) {
849
+ *mode = display->current_mode;
850
+ }
851
+ return 0;
852
+ }
853
+
854
+ static SDL_DisplayMode *
855
+ SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display,
856
+ const SDL_DisplayMode * mode,
857
+ SDL_DisplayMode * closest)
858
+ {
859
+ Uint32 target_format;
860
+ int target_refresh_rate;
861
+ int i;
862
+ SDL_DisplayMode *current, *match;
863
+
864
+ if (!mode || !closest) {
865
+ SDL_SetError("Missing desired mode or closest mode parameter");
866
+ return NULL;
867
+ }
868
+
869
+ /* Default to the desktop format */
870
+ if (mode->format) {
871
+ target_format = mode->format;
872
+ } else {
873
+ target_format = display->desktop_mode.format;
874
+ }
875
+
876
+ /* Default to the desktop refresh rate */
877
+ if (mode->refresh_rate) {
878
+ target_refresh_rate = mode->refresh_rate;
879
+ } else {
880
+ target_refresh_rate = display->desktop_mode.refresh_rate;
881
+ }
882
+
883
+ match = NULL;
884
+ for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
885
+ current = &display->display_modes[i];
886
+
887
+ if (current->w && (current->w < mode->w)) {
888
+ /* Out of sorted modes large enough here */
889
+ break;
890
+ }
891
+ if (current->h && (current->h < mode->h)) {
892
+ if (current->w && (current->w == mode->w)) {
893
+ /* Out of sorted modes large enough here */
894
+ break;
895
+ }
896
+ /* Wider, but not tall enough, due to a different
897
+ aspect ratio. This mode must be skipped, but closer
898
+ modes may still follow. */
899
+ continue;
900
+ }
901
+ if (!match || current->w < match->w || current->h < match->h) {
902
+ match = current;
903
+ continue;
904
+ }
905
+ if (current->format != match->format) {
906
+ /* Sorted highest depth to lowest */
907
+ if (current->format == target_format ||
908
+ (SDL_BITSPERPIXEL(current->format) >=
909
+ SDL_BITSPERPIXEL(target_format)
910
+ && SDL_PIXELTYPE(current->format) ==
911
+ SDL_PIXELTYPE(target_format))) {
912
+ match = current;
913
+ }
914
+ continue;
915
+ }
916
+ if (current->refresh_rate != match->refresh_rate) {
917
+ /* Sorted highest refresh to lowest */
918
+ if (current->refresh_rate >= target_refresh_rate) {
919
+ match = current;
920
+ }
921
+ }
922
+ }
923
+ if (match) {
924
+ if (match->format) {
925
+ closest->format = match->format;
926
+ } else {
927
+ closest->format = mode->format;
928
+ }
929
+ if (match->w && match->h) {
930
+ closest->w = match->w;
931
+ closest->h = match->h;
932
+ } else {
933
+ closest->w = mode->w;
934
+ closest->h = mode->h;
935
+ }
936
+ if (match->refresh_rate) {
937
+ closest->refresh_rate = match->refresh_rate;
938
+ } else {
939
+ closest->refresh_rate = mode->refresh_rate;
940
+ }
941
+ closest->driverdata = match->driverdata;
942
+
943
+ /*
944
+ * Pick some reasonable defaults if the app and driver don't
945
+ * care
946
+ */
947
+ if (!closest->format) {
948
+ closest->format = SDL_PIXELFORMAT_RGB888;
949
+ }
950
+ if (!closest->w) {
951
+ closest->w = 640;
952
+ }
953
+ if (!closest->h) {
954
+ closest->h = 480;
955
+ }
956
+ return closest;
957
+ }
958
+ return NULL;
959
+ }
960
+
961
+ SDL_DisplayMode *
962
+ SDL_GetClosestDisplayMode(int displayIndex,
963
+ const SDL_DisplayMode * mode,
964
+ SDL_DisplayMode * closest)
965
+ {
966
+ SDL_VideoDisplay *display;
967
+
968
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
969
+
970
+ display = &_this->displays[displayIndex];
971
+ return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
972
+ }
973
+
974
+ static int
975
+ SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
976
+ {
977
+ SDL_DisplayMode display_mode;
978
+ SDL_DisplayMode current_mode;
979
+
980
+ if (mode) {
981
+ display_mode = *mode;
982
+
983
+ /* Default to the current mode */
984
+ if (!display_mode.format) {
985
+ display_mode.format = display->current_mode.format;
986
+ }
987
+ if (!display_mode.w) {
988
+ display_mode.w = display->current_mode.w;
989
+ }
990
+ if (!display_mode.h) {
991
+ display_mode.h = display->current_mode.h;
992
+ }
993
+ if (!display_mode.refresh_rate) {
994
+ display_mode.refresh_rate = display->current_mode.refresh_rate;
995
+ }
996
+
997
+ /* Get a good video mode, the closest one possible */
998
+ if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
999
+ return SDL_SetError("No video mode large enough for %dx%d",
1000
+ display_mode.w, display_mode.h);
1001
+ }
1002
+ } else {
1003
+ display_mode = display->desktop_mode;
1004
+ }
1005
+
1006
+ /* See if there's anything left to do */
1007
+ current_mode = display->current_mode;
1008
+ if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
1009
+ return 0;
1010
+ }
1011
+
1012
+ /* Actually change the display mode */
1013
+ if (!_this->SetDisplayMode) {
1014
+ return SDL_SetError("SDL video driver doesn't support changing display mode");
1015
+ }
1016
+ if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
1017
+ return -1;
1018
+ }
1019
+ display->current_mode = display_mode;
1020
+ return 0;
1021
+ }
1022
+
1023
+ SDL_VideoDisplay *
1024
+ SDL_GetDisplay(int displayIndex)
1025
+ {
1026
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
1027
+
1028
+ return &_this->displays[displayIndex];
1029
+ }
1030
+
1031
+ int
1032
+ SDL_GetWindowDisplayIndex(SDL_Window * window)
1033
+ {
1034
+ int displayIndex;
1035
+ int i, dist;
1036
+ int closest = -1;
1037
+ int closest_dist = 0x7FFFFFFF;
1038
+ SDL_Point center;
1039
+ SDL_Point delta;
1040
+ SDL_Rect rect;
1041
+
1042
+ CHECK_WINDOW_MAGIC(window, -1);
1043
+
1044
+ if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
1045
+ SDL_WINDOWPOS_ISCENTERED(window->x)) {
1046
+ displayIndex = (window->x & 0xFFFF);
1047
+ if (displayIndex >= _this->num_displays) {
1048
+ displayIndex = 0;
1049
+ }
1050
+ return displayIndex;
1051
+ }
1052
+ if (SDL_WINDOWPOS_ISUNDEFINED(window->y) ||
1053
+ SDL_WINDOWPOS_ISCENTERED(window->y)) {
1054
+ displayIndex = (window->y & 0xFFFF);
1055
+ if (displayIndex >= _this->num_displays) {
1056
+ displayIndex = 0;
1057
+ }
1058
+ return displayIndex;
1059
+ }
1060
+
1061
+ /* Find the display containing the window */
1062
+ for (i = 0; i < _this->num_displays; ++i) {
1063
+ SDL_VideoDisplay *display = &_this->displays[i];
1064
+
1065
+ if (display->fullscreen_window == window) {
1066
+ return i;
1067
+ }
1068
+ }
1069
+ center.x = window->x + window->w / 2;
1070
+ center.y = window->y + window->h / 2;
1071
+ for (i = 0; i < _this->num_displays; ++i) {
1072
+ SDL_GetDisplayBounds(i, &rect);
1073
+ if (SDL_EnclosePoints(&center, 1, &rect, NULL)) {
1074
+ return i;
1075
+ }
1076
+
1077
+ delta.x = center.x - (rect.x + rect.w / 2);
1078
+ delta.y = center.y - (rect.y + rect.h / 2);
1079
+ dist = (delta.x*delta.x + delta.y*delta.y);
1080
+ if (dist < closest_dist) {
1081
+ closest = i;
1082
+ closest_dist = dist;
1083
+ }
1084
+ }
1085
+ if (closest < 0) {
1086
+ SDL_SetError("Couldn't find any displays");
1087
+ }
1088
+ return closest;
1089
+ }
1090
+
1091
+ SDL_VideoDisplay *
1092
+ SDL_GetDisplayForWindow(SDL_Window *window)
1093
+ {
1094
+ int displayIndex = SDL_GetWindowDisplayIndex(window);
1095
+ if (displayIndex >= 0) {
1096
+ return &_this->displays[displayIndex];
1097
+ } else {
1098
+ return NULL;
1099
+ }
1100
+ }
1101
+
1102
+ int
1103
+ SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
1104
+ {
1105
+ CHECK_WINDOW_MAGIC(window, -1);
1106
+
1107
+ if (mode) {
1108
+ window->fullscreen_mode = *mode;
1109
+ } else {
1110
+ SDL_zero(window->fullscreen_mode);
1111
+ }
1112
+
1113
+ if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
1114
+ SDL_DisplayMode fullscreen_mode;
1115
+ if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
1116
+ SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
1117
+ }
1118
+ }
1119
+ return 0;
1120
+ }
1121
+
1122
+ int
1123
+ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
1124
+ {
1125
+ SDL_DisplayMode fullscreen_mode;
1126
+ SDL_VideoDisplay *display;
1127
+
1128
+ CHECK_WINDOW_MAGIC(window, -1);
1129
+
1130
+ if (!mode) {
1131
+ return SDL_InvalidParamError("mode");
1132
+ }
1133
+
1134
+ fullscreen_mode = window->fullscreen_mode;
1135
+ if (!fullscreen_mode.w) {
1136
+ fullscreen_mode.w = window->windowed.w;
1137
+ }
1138
+ if (!fullscreen_mode.h) {
1139
+ fullscreen_mode.h = window->windowed.h;
1140
+ }
1141
+
1142
+ display = SDL_GetDisplayForWindow(window);
1143
+
1144
+ /* if in desktop size mode, just return the size of the desktop */
1145
+ if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
1146
+ fullscreen_mode = display->desktop_mode;
1147
+ } else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
1148
+ &fullscreen_mode,
1149
+ &fullscreen_mode)) {
1150
+ return SDL_SetError("Couldn't find display mode match");
1151
+ }
1152
+
1153
+ if (mode) {
1154
+ *mode = fullscreen_mode;
1155
+ }
1156
+ return 0;
1157
+ }
1158
+
1159
+ Uint32
1160
+ SDL_GetWindowPixelFormat(SDL_Window * window)
1161
+ {
1162
+ SDL_VideoDisplay *display;
1163
+
1164
+ CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);
1165
+
1166
+ display = SDL_GetDisplayForWindow(window);
1167
+ return display->current_mode.format;
1168
+ }
1169
+
1170
+ static void
1171
+ SDL_RestoreMousePosition(SDL_Window *window)
1172
+ {
1173
+ int x, y;
1174
+
1175
+ if (window == SDL_GetMouseFocus()) {
1176
+ SDL_GetMouseState(&x, &y);
1177
+ SDL_WarpMouseInWindow(window, x, y);
1178
+ }
1179
+ }
1180
+
1181
+ #if __WINRT__
1182
+ extern Uint32 WINRT_DetectWindowFlags(SDL_Window * window);
1183
+ #endif
1184
+
1185
+ static int
1186
+ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
1187
+ {
1188
+ SDL_VideoDisplay *display;
1189
+ SDL_Window *other;
1190
+
1191
+ CHECK_WINDOW_MAGIC(window,-1);
1192
+
1193
+ /* if we are in the process of hiding don't go back to fullscreen */
1194
+ if (window->is_hiding && fullscreen) {
1195
+ return 0;
1196
+ }
1197
+
1198
+ #ifdef __MACOSX__
1199
+ /* if the window is going away and no resolution change is necessary,
1200
+ do nothing, or else we may trigger an ugly double-transition
1201
+ */
1202
+ if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
1203
+ if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
1204
+ return 0;
1205
+
1206
+ /* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
1207
+ if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
1208
+ if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
1209
+ return -1;
1210
+ }
1211
+ } else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
1212
+ display = SDL_GetDisplayForWindow(window);
1213
+ SDL_SetDisplayModeForDisplay(display, NULL);
1214
+ if (_this->SetWindowFullscreen) {
1215
+ _this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
1216
+ }
1217
+ }
1218
+
1219
+ if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
1220
+ if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
1221
+ return -1;
1222
+ }
1223
+ window->last_fullscreen_flags = window->flags;
1224
+ return 0;
1225
+ }
1226
+ }
1227
+ #elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
1228
+ /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
1229
+ or not. The user can choose this, via OS-provided UI, but this can't
1230
+ be set programmatically.
1231
+
1232
+ Just look at what SDL's WinRT video backend code detected with regards
1233
+ to fullscreen (being active, or not), and figure out a return/error code
1234
+ from that.
1235
+ */
1236
+ if (fullscreen == !(WINRT_DetectWindowFlags(window) & FULLSCREEN_MASK)) {
1237
+ /* Uh oh, either:
1238
+ 1. fullscreen was requested, and we're already windowed
1239
+ 2. windowed-mode was requested, and we're already fullscreen
1240
+
1241
+ WinRT 8.x can't resolve either programmatically, so we're
1242
+ giving up.
1243
+ */
1244
+ return -1;
1245
+ } else {
1246
+ /* Whatever was requested, fullscreen or windowed mode, is already
1247
+ in-place.
1248
+ */
1249
+ return 0;
1250
+ }
1251
+ #endif
1252
+
1253
+ display = SDL_GetDisplayForWindow(window);
1254
+
1255
+ if (fullscreen) {
1256
+ /* Hide any other fullscreen windows */
1257
+ if (display->fullscreen_window &&
1258
+ display->fullscreen_window != window) {
1259
+ SDL_MinimizeWindow(display->fullscreen_window);
1260
+ }
1261
+ }
1262
+
1263
+ /* See if anything needs to be done now */
1264
+ if ((display->fullscreen_window == window) == fullscreen) {
1265
+ if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) {
1266
+ return 0;
1267
+ }
1268
+ }
1269
+
1270
+ /* See if there are any fullscreen windows */
1271
+ for (other = _this->windows; other; other = other->next) {
1272
+ SDL_bool setDisplayMode = SDL_FALSE;
1273
+
1274
+ if (other == window) {
1275
+ setDisplayMode = fullscreen;
1276
+ } else if (FULLSCREEN_VISIBLE(other) &&
1277
+ SDL_GetDisplayForWindow(other) == display) {
1278
+ setDisplayMode = SDL_TRUE;
1279
+ }
1280
+
1281
+ if (setDisplayMode) {
1282
+ SDL_DisplayMode fullscreen_mode;
1283
+
1284
+ SDL_zero(fullscreen_mode);
1285
+
1286
+ if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
1287
+ SDL_bool resized = SDL_TRUE;
1288
+
1289
+ if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
1290
+ resized = SDL_FALSE;
1291
+ }
1292
+
1293
+ /* only do the mode change if we want exclusive fullscreen */
1294
+ if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
1295
+ if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
1296
+ return -1;
1297
+ }
1298
+ } else {
1299
+ if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
1300
+ return -1;
1301
+ }
1302
+ }
1303
+
1304
+ if (_this->SetWindowFullscreen) {
1305
+ _this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
1306
+ }
1307
+ display->fullscreen_window = other;
1308
+
1309
+ /* Generate a mode change event here */
1310
+ if (resized) {
1311
+ #ifndef ANDROID
1312
+ // Android may not resize the window to exactly what our fullscreen mode is, especially on
1313
+ // windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't
1314
+ // use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such,
1315
+ // Android's SetWindowFullscreen will generate the window event for us with the proper final size.
1316
+
1317
+ SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED,
1318
+ fullscreen_mode.w, fullscreen_mode.h);
1319
+ #endif
1320
+ } else {
1321
+ SDL_OnWindowResized(other);
1322
+ }
1323
+
1324
+ SDL_RestoreMousePosition(other);
1325
+
1326
+ window->last_fullscreen_flags = window->flags;
1327
+ return 0;
1328
+ }
1329
+ }
1330
+ }
1331
+
1332
+ /* Nope, restore the desktop mode */
1333
+ SDL_SetDisplayModeForDisplay(display, NULL);
1334
+
1335
+ if (_this->SetWindowFullscreen) {
1336
+ _this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
1337
+ }
1338
+ display->fullscreen_window = NULL;
1339
+
1340
+ /* Generate a mode change event here */
1341
+ SDL_OnWindowResized(window);
1342
+
1343
+ /* Restore the cursor position */
1344
+ SDL_RestoreMousePosition(window);
1345
+
1346
+ window->last_fullscreen_flags = window->flags;
1347
+ return 0;
1348
+ }
1349
+
1350
+ #define CREATE_FLAGS \
1351
+ (SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED)
1352
+
1353
+ static SDL_INLINE SDL_bool
1354
+ IsAcceptingDragAndDrop(void)
1355
+ {
1356
+ if ((SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) ||
1357
+ (SDL_GetEventState(SDL_DROPTEXT) == SDL_ENABLE)) {
1358
+ return SDL_TRUE;
1359
+ }
1360
+ return SDL_FALSE;
1361
+ }
1362
+
1363
+ /* prepare a newly-created window */
1364
+ static SDL_INLINE void
1365
+ PrepareDragAndDropSupport(SDL_Window *window)
1366
+ {
1367
+ if (_this->AcceptDragAndDrop) {
1368
+ _this->AcceptDragAndDrop(window, IsAcceptingDragAndDrop());
1369
+ }
1370
+ }
1371
+
1372
+ /* toggle d'n'd for all existing windows. */
1373
+ void
1374
+ SDL_ToggleDragAndDropSupport(void)
1375
+ {
1376
+ if (_this && _this->AcceptDragAndDrop) {
1377
+ const SDL_bool enable = IsAcceptingDragAndDrop();
1378
+ SDL_Window *window;
1379
+ for (window = _this->windows; window; window = window->next) {
1380
+ _this->AcceptDragAndDrop(window, enable);
1381
+ }
1382
+ }
1383
+ }
1384
+
1385
+ static void
1386
+ SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
1387
+ {
1388
+ PrepareDragAndDropSupport(window);
1389
+
1390
+ if (flags & SDL_WINDOW_MAXIMIZED) {
1391
+ SDL_MaximizeWindow(window);
1392
+ }
1393
+ if (flags & SDL_WINDOW_MINIMIZED) {
1394
+ SDL_MinimizeWindow(window);
1395
+ }
1396
+ if (flags & SDL_WINDOW_FULLSCREEN) {
1397
+ SDL_SetWindowFullscreen(window, flags);
1398
+ }
1399
+ if (flags & SDL_WINDOW_INPUT_GRABBED) {
1400
+ SDL_SetWindowGrab(window, SDL_TRUE);
1401
+ }
1402
+ if (!(flags & SDL_WINDOW_HIDDEN)) {
1403
+ SDL_ShowWindow(window);
1404
+ }
1405
+ }
1406
+
1407
+ SDL_Window *
1408
+ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
1409
+ {
1410
+ SDL_Window *window;
1411
+
1412
+ if (!_this) {
1413
+ /* Initialize the video system if needed */
1414
+ if (SDL_VideoInit(NULL) < 0) {
1415
+ return NULL;
1416
+ }
1417
+ }
1418
+
1419
+ if ((((flags & SDL_WINDOW_UTILITY) != 0) + ((flags & SDL_WINDOW_TOOLTIP) != 0) + ((flags & SDL_WINDOW_POPUP_MENU) != 0)) > 1) {
1420
+ SDL_SetError("Conflicting window flags specified");
1421
+ return NULL;
1422
+ }
1423
+
1424
+ /* Some platforms can't create zero-sized windows */
1425
+ if (w < 1) {
1426
+ w = 1;
1427
+ }
1428
+ if (h < 1) {
1429
+ h = 1;
1430
+ }
1431
+
1432
+ /* Some platforms blow up if the windows are too large. Raise it later? */
1433
+ if ((w > 16384) || (h > 16384)) {
1434
+ SDL_SetError("Window is too large.");
1435
+ return NULL;
1436
+ }
1437
+
1438
+ /* Some platforms have OpenGL enabled by default */
1439
+ #if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
1440
+ if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN)) {
1441
+ flags |= SDL_WINDOW_OPENGL;
1442
+ }
1443
+ #endif
1444
+ if (flags & SDL_WINDOW_OPENGL) {
1445
+ if (!_this->GL_CreateContext) {
1446
+ SDL_SetError("OpenGL support is either not configured in SDL "
1447
+ "or not available in current SDL video driver "
1448
+ "(%s) or platform", _this->name);
1449
+ return NULL;
1450
+ }
1451
+ if (SDL_GL_LoadLibrary(NULL) < 0) {
1452
+ return NULL;
1453
+ }
1454
+ }
1455
+
1456
+ if (flags & SDL_WINDOW_VULKAN) {
1457
+ if (!_this->Vulkan_CreateSurface) {
1458
+ SDL_SetError("Vulkan support is either not configured in SDL "
1459
+ "or not available in current SDL video driver "
1460
+ "(%s) or platform", _this->name);
1461
+ return NULL;
1462
+ }
1463
+ if (flags & SDL_WINDOW_OPENGL) {
1464
+ SDL_SetError("Vulkan and OpenGL not supported on same window");
1465
+ return NULL;
1466
+ }
1467
+ if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
1468
+ return NULL;
1469
+ }
1470
+ }
1471
+
1472
+ /* Unless the user has specified the high-DPI disabling hint, respect the
1473
+ * SDL_WINDOW_ALLOW_HIGHDPI flag.
1474
+ */
1475
+ if (flags & SDL_WINDOW_ALLOW_HIGHDPI) {
1476
+ if (SDL_GetHintBoolean(SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_FALSE)) {
1477
+ flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
1478
+ }
1479
+ }
1480
+
1481
+ window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
1482
+ if (!window) {
1483
+ SDL_OutOfMemory();
1484
+ return NULL;
1485
+ }
1486
+ window->magic = &_this->window_magic;
1487
+ window->id = _this->next_object_id++;
1488
+ window->x = x;
1489
+ window->y = y;
1490
+ window->w = w;
1491
+ window->h = h;
1492
+ if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
1493
+ SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
1494
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
1495
+ int displayIndex;
1496
+ SDL_Rect bounds;
1497
+
1498
+ displayIndex = SDL_GetIndexOfDisplay(display);
1499
+ SDL_GetDisplayBounds(displayIndex, &bounds);
1500
+ if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
1501
+ window->x = bounds.x + (bounds.w - w) / 2;
1502
+ }
1503
+ if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
1504
+ window->y = bounds.y + (bounds.h - h) / 2;
1505
+ }
1506
+ }
1507
+ window->windowed.x = window->x;
1508
+ window->windowed.y = window->y;
1509
+ window->windowed.w = window->w;
1510
+ window->windowed.h = window->h;
1511
+
1512
+ if (flags & SDL_WINDOW_FULLSCREEN) {
1513
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
1514
+ int displayIndex;
1515
+ SDL_Rect bounds;
1516
+
1517
+ displayIndex = SDL_GetIndexOfDisplay(display);
1518
+ SDL_GetDisplayBounds(displayIndex, &bounds);
1519
+
1520
+ window->x = bounds.x;
1521
+ window->y = bounds.y;
1522
+ window->w = bounds.w;
1523
+ window->h = bounds.h;
1524
+ }
1525
+
1526
+ window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
1527
+ window->last_fullscreen_flags = window->flags;
1528
+ window->opacity = 1.0f;
1529
+ window->brightness = 1.0f;
1530
+ window->next = _this->windows;
1531
+ window->is_destroying = SDL_FALSE;
1532
+
1533
+ if (_this->windows) {
1534
+ _this->windows->prev = window;
1535
+ }
1536
+ _this->windows = window;
1537
+
1538
+ if (_this->CreateSDLWindow && _this->CreateSDLWindow(_this, window) < 0) {
1539
+ SDL_DestroyWindow(window);
1540
+ return NULL;
1541
+ }
1542
+
1543
+ // Clear minimized if not on windows, only windows handles it at create rather than FinishWindowCreation,
1544
+ // but it's important or window focus will get broken on windows!
1545
+ #if !defined(__WIN32__)
1546
+ if (window->flags & SDL_WINDOW_MINIMIZED) {
1547
+ window->flags &= ~SDL_WINDOW_MINIMIZED;
1548
+ }
1549
+ #endif
1550
+
1551
+ #if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
1552
+ /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
1553
+ or not. The user can choose this, via OS-provided UI, but this can't
1554
+ be set programmatically.
1555
+
1556
+ Just look at what SDL's WinRT video backend code detected with regards
1557
+ to fullscreen (being active, or not), and figure out a return/error code
1558
+ from that.
1559
+ */
1560
+ flags = window->flags;
1561
+ #endif
1562
+
1563
+ if (title) {
1564
+ SDL_SetWindowTitle(window, title);
1565
+ }
1566
+ SDL_FinishWindowCreation(window, flags);
1567
+
1568
+ /* If the window was created fullscreen, make sure the mode code matches */
1569
+ SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
1570
+
1571
+ return window;
1572
+ }
1573
+
1574
+ SDL_Window *
1575
+ SDL_CreateWindowFrom(const void *data)
1576
+ {
1577
+ SDL_Window *window;
1578
+
1579
+ if (!_this) {
1580
+ SDL_UninitializedVideo();
1581
+ return NULL;
1582
+ }
1583
+ if (!_this->CreateSDLWindowFrom) {
1584
+ SDL_Unsupported();
1585
+ return NULL;
1586
+ }
1587
+ window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
1588
+ if (!window) {
1589
+ SDL_OutOfMemory();
1590
+ return NULL;
1591
+ }
1592
+ window->magic = &_this->window_magic;
1593
+ window->id = _this->next_object_id++;
1594
+ window->flags = SDL_WINDOW_FOREIGN;
1595
+ window->last_fullscreen_flags = window->flags;
1596
+ window->is_destroying = SDL_FALSE;
1597
+ window->opacity = 1.0f;
1598
+ window->brightness = 1.0f;
1599
+ window->next = _this->windows;
1600
+ if (_this->windows) {
1601
+ _this->windows->prev = window;
1602
+ }
1603
+ _this->windows = window;
1604
+
1605
+ if (_this->CreateSDLWindowFrom(_this, window, data) < 0) {
1606
+ SDL_DestroyWindow(window);
1607
+ return NULL;
1608
+ }
1609
+
1610
+ PrepareDragAndDropSupport(window);
1611
+
1612
+ return window;
1613
+ }
1614
+
1615
+ int
1616
+ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
1617
+ {
1618
+ SDL_bool loaded_opengl = SDL_FALSE;
1619
+
1620
+ if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
1621
+ return SDL_SetError("OpenGL support is either not configured in SDL "
1622
+ "or not available in current SDL video driver "
1623
+ "(%s) or platform", _this->name);
1624
+ }
1625
+
1626
+ if (window->flags & SDL_WINDOW_FOREIGN) {
1627
+ /* Can't destroy and re-create foreign windows, hrm */
1628
+ flags |= SDL_WINDOW_FOREIGN;
1629
+ } else {
1630
+ flags &= ~SDL_WINDOW_FOREIGN;
1631
+ }
1632
+
1633
+ /* Restore video mode, etc. */
1634
+ SDL_HideWindow(window);
1635
+
1636
+ /* Tear down the old native window */
1637
+ if (window->surface) {
1638
+ window->surface->flags &= ~SDL_DONTFREE;
1639
+ SDL_FreeSurface(window->surface);
1640
+ window->surface = NULL;
1641
+ }
1642
+ if (_this->DestroyWindowFramebuffer) {
1643
+ _this->DestroyWindowFramebuffer(_this, window);
1644
+ }
1645
+ if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
1646
+ _this->DestroyWindow(_this, window);
1647
+ }
1648
+
1649
+ if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
1650
+ if (flags & SDL_WINDOW_OPENGL) {
1651
+ if (SDL_GL_LoadLibrary(NULL) < 0) {
1652
+ return -1;
1653
+ }
1654
+ loaded_opengl = SDL_TRUE;
1655
+ } else {
1656
+ SDL_GL_UnloadLibrary();
1657
+ }
1658
+ }
1659
+
1660
+ if ((window->flags & SDL_WINDOW_VULKAN) != (flags & SDL_WINDOW_VULKAN)) {
1661
+ SDL_SetError("Can't change SDL_WINDOW_VULKAN window flag");
1662
+ return -1;
1663
+ }
1664
+
1665
+ if ((window->flags & SDL_WINDOW_VULKAN) && (flags & SDL_WINDOW_OPENGL)) {
1666
+ SDL_SetError("Vulkan and OpenGL not supported on same window");
1667
+ return -1;
1668
+ }
1669
+
1670
+ window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
1671
+ window->last_fullscreen_flags = window->flags;
1672
+ window->is_destroying = SDL_FALSE;
1673
+
1674
+ if (_this->CreateSDLWindow && !(flags & SDL_WINDOW_FOREIGN)) {
1675
+ if (_this->CreateSDLWindow(_this, window) < 0) {
1676
+ if (loaded_opengl) {
1677
+ SDL_GL_UnloadLibrary();
1678
+ window->flags &= ~SDL_WINDOW_OPENGL;
1679
+ }
1680
+ return -1;
1681
+ }
1682
+ }
1683
+
1684
+ if (flags & SDL_WINDOW_FOREIGN) {
1685
+ window->flags |= SDL_WINDOW_FOREIGN;
1686
+ }
1687
+
1688
+ if (_this->SetWindowTitle && window->title) {
1689
+ _this->SetWindowTitle(_this, window);
1690
+ }
1691
+
1692
+ if (_this->SetWindowIcon && window->icon) {
1693
+ _this->SetWindowIcon(_this, window, window->icon);
1694
+ }
1695
+
1696
+ if (window->hit_test) {
1697
+ _this->SetWindowHitTest(window, SDL_TRUE);
1698
+ }
1699
+
1700
+ SDL_FinishWindowCreation(window, flags);
1701
+
1702
+ return 0;
1703
+ }
1704
+
1705
+ SDL_bool
1706
+ SDL_HasWindows(void)
1707
+ {
1708
+ return (_this && _this->windows != NULL);
1709
+ }
1710
+
1711
+ Uint32
1712
+ SDL_GetWindowID(SDL_Window * window)
1713
+ {
1714
+ CHECK_WINDOW_MAGIC(window, 0);
1715
+
1716
+ return window->id;
1717
+ }
1718
+
1719
+ SDL_Window *
1720
+ SDL_GetWindowFromID(Uint32 id)
1721
+ {
1722
+ SDL_Window *window;
1723
+
1724
+ if (!_this) {
1725
+ return NULL;
1726
+ }
1727
+ for (window = _this->windows; window; window = window->next) {
1728
+ if (window->id == id) {
1729
+ return window;
1730
+ }
1731
+ }
1732
+ return NULL;
1733
+ }
1734
+
1735
+ Uint32
1736
+ SDL_GetWindowFlags(SDL_Window * window)
1737
+ {
1738
+ CHECK_WINDOW_MAGIC(window, 0);
1739
+
1740
+ return window->flags;
1741
+ }
1742
+
1743
+ void
1744
+ SDL_SetWindowTitle(SDL_Window * window, const char *title)
1745
+ {
1746
+ CHECK_WINDOW_MAGIC(window,);
1747
+
1748
+ if (title == window->title) {
1749
+ return;
1750
+ }
1751
+ SDL_free(window->title);
1752
+
1753
+ window->title = SDL_strdup(title ? title : "");
1754
+
1755
+ if (_this->SetWindowTitle) {
1756
+ _this->SetWindowTitle(_this, window);
1757
+ }
1758
+ }
1759
+
1760
+ const char *
1761
+ SDL_GetWindowTitle(SDL_Window * window)
1762
+ {
1763
+ CHECK_WINDOW_MAGIC(window, "");
1764
+
1765
+ return window->title ? window->title : "";
1766
+ }
1767
+
1768
+ void
1769
+ SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
1770
+ {
1771
+ CHECK_WINDOW_MAGIC(window,);
1772
+
1773
+ if (!icon) {
1774
+ return;
1775
+ }
1776
+
1777
+ SDL_FreeSurface(window->icon);
1778
+
1779
+ /* Convert the icon into ARGB8888 */
1780
+ window->icon = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888, 0);
1781
+ if (!window->icon) {
1782
+ return;
1783
+ }
1784
+
1785
+ if (_this->SetWindowIcon) {
1786
+ _this->SetWindowIcon(_this, window, window->icon);
1787
+ }
1788
+ }
1789
+
1790
+ void*
1791
+ SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)
1792
+ {
1793
+ SDL_WindowUserData *prev, *data;
1794
+
1795
+ CHECK_WINDOW_MAGIC(window, NULL);
1796
+
1797
+ /* Input validation */
1798
+ if (name == NULL || name[0] == '\0') {
1799
+ SDL_InvalidParamError("name");
1800
+ return NULL;
1801
+ }
1802
+
1803
+ /* See if the named data already exists */
1804
+ prev = NULL;
1805
+ for (data = window->data; data; prev = data, data = data->next) {
1806
+ if (data->name && SDL_strcmp(data->name, name) == 0) {
1807
+ void *last_value = data->data;
1808
+
1809
+ if (userdata) {
1810
+ /* Set the new value */
1811
+ data->data = userdata;
1812
+ } else {
1813
+ /* Delete this value */
1814
+ if (prev) {
1815
+ prev->next = data->next;
1816
+ } else {
1817
+ window->data = data->next;
1818
+ }
1819
+ SDL_free(data->name);
1820
+ SDL_free(data);
1821
+ }
1822
+ return last_value;
1823
+ }
1824
+ }
1825
+
1826
+ /* Add new data to the window */
1827
+ if (userdata) {
1828
+ data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
1829
+ data->name = SDL_strdup(name);
1830
+ data->data = userdata;
1831
+ data->next = window->data;
1832
+ window->data = data;
1833
+ }
1834
+ return NULL;
1835
+ }
1836
+
1837
+ void *
1838
+ SDL_GetWindowData(SDL_Window * window, const char *name)
1839
+ {
1840
+ SDL_WindowUserData *data;
1841
+
1842
+ CHECK_WINDOW_MAGIC(window, NULL);
1843
+
1844
+ /* Input validation */
1845
+ if (name == NULL || name[0] == '\0') {
1846
+ SDL_InvalidParamError("name");
1847
+ return NULL;
1848
+ }
1849
+
1850
+ for (data = window->data; data; data = data->next) {
1851
+ if (data->name && SDL_strcmp(data->name, name) == 0) {
1852
+ return data->data;
1853
+ }
1854
+ }
1855
+ return NULL;
1856
+ }
1857
+
1858
+ void
1859
+ SDL_SetWindowPosition(SDL_Window * window, int x, int y)
1860
+ {
1861
+ CHECK_WINDOW_MAGIC(window,);
1862
+
1863
+ if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
1864
+ int displayIndex = (x & 0xFFFF);
1865
+ SDL_Rect bounds;
1866
+ if (displayIndex >= _this->num_displays) {
1867
+ displayIndex = 0;
1868
+ }
1869
+
1870
+ SDL_zero(bounds);
1871
+
1872
+ SDL_GetDisplayBounds(displayIndex, &bounds);
1873
+ if (SDL_WINDOWPOS_ISCENTERED(x)) {
1874
+ x = bounds.x + (bounds.w - window->w) / 2;
1875
+ }
1876
+ if (SDL_WINDOWPOS_ISCENTERED(y)) {
1877
+ y = bounds.y + (bounds.h - window->h) / 2;
1878
+ }
1879
+ }
1880
+
1881
+ if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
1882
+ if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
1883
+ window->windowed.x = x;
1884
+ }
1885
+ if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
1886
+ window->windowed.y = y;
1887
+ }
1888
+ } else {
1889
+ if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
1890
+ window->x = x;
1891
+ }
1892
+ if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
1893
+ window->y = y;
1894
+ }
1895
+
1896
+ if (_this->SetWindowPosition) {
1897
+ _this->SetWindowPosition(_this, window);
1898
+ }
1899
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
1900
+ }
1901
+ }
1902
+
1903
+ void
1904
+ SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
1905
+ {
1906
+ CHECK_WINDOW_MAGIC(window,);
1907
+
1908
+ /* Fullscreen windows are always at their display's origin */
1909
+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
1910
+ int displayIndex;
1911
+
1912
+ if (x) {
1913
+ *x = 0;
1914
+ }
1915
+ if (y) {
1916
+ *y = 0;
1917
+ }
1918
+
1919
+ /* Find the window's monitor and update to the
1920
+ monitor offset. */
1921
+ displayIndex = SDL_GetWindowDisplayIndex(window);
1922
+ if (displayIndex >= 0) {
1923
+ SDL_Rect bounds;
1924
+
1925
+ SDL_zero(bounds);
1926
+
1927
+ SDL_GetDisplayBounds(displayIndex, &bounds);
1928
+ if (x) {
1929
+ *x = bounds.x;
1930
+ }
1931
+ if (y) {
1932
+ *y = bounds.y;
1933
+ }
1934
+ }
1935
+ } else {
1936
+ if (x) {
1937
+ *x = window->x;
1938
+ }
1939
+ if (y) {
1940
+ *y = window->y;
1941
+ }
1942
+ }
1943
+ }
1944
+
1945
+ void
1946
+ SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
1947
+ {
1948
+ CHECK_WINDOW_MAGIC(window,);
1949
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
1950
+ const int want = (bordered != SDL_FALSE); /* normalize the flag. */
1951
+ const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
1952
+ if ((want != have) && (_this->SetWindowBordered)) {
1953
+ if (want) {
1954
+ window->flags &= ~SDL_WINDOW_BORDERLESS;
1955
+ } else {
1956
+ window->flags |= SDL_WINDOW_BORDERLESS;
1957
+ }
1958
+ _this->SetWindowBordered(_this, window, (SDL_bool) want);
1959
+ }
1960
+ }
1961
+ }
1962
+
1963
+ void
1964
+ SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable)
1965
+ {
1966
+ CHECK_WINDOW_MAGIC(window,);
1967
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
1968
+ const int want = (resizable != SDL_FALSE); /* normalize the flag. */
1969
+ const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
1970
+ if ((want != have) && (_this->SetWindowResizable)) {
1971
+ if (want) {
1972
+ window->flags |= SDL_WINDOW_RESIZABLE;
1973
+ } else {
1974
+ window->flags &= ~SDL_WINDOW_RESIZABLE;
1975
+ }
1976
+ _this->SetWindowResizable(_this, window, (SDL_bool) want);
1977
+ }
1978
+ }
1979
+ }
1980
+
1981
+ void
1982
+ SDL_SetWindowSize(SDL_Window * window, int w, int h)
1983
+ {
1984
+ CHECK_WINDOW_MAGIC(window,);
1985
+ if (w <= 0) {
1986
+ SDL_InvalidParamError("w");
1987
+ return;
1988
+ }
1989
+ if (h <= 0) {
1990
+ SDL_InvalidParamError("h");
1991
+ return;
1992
+ }
1993
+
1994
+ /* Make sure we don't exceed any window size limits */
1995
+ if (window->min_w && w < window->min_w) {
1996
+ w = window->min_w;
1997
+ }
1998
+ if (window->max_w && w > window->max_w) {
1999
+ w = window->max_w;
2000
+ }
2001
+ if (window->min_h && h < window->min_h) {
2002
+ h = window->min_h;
2003
+ }
2004
+ if (window->max_h && h > window->max_h) {
2005
+ h = window->max_h;
2006
+ }
2007
+
2008
+ window->windowed.w = w;
2009
+ window->windowed.h = h;
2010
+
2011
+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
2012
+ if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
2013
+ window->last_fullscreen_flags = 0;
2014
+ SDL_UpdateFullscreenMode(window, SDL_TRUE);
2015
+ }
2016
+ } else {
2017
+ window->w = w;
2018
+ window->h = h;
2019
+ if (_this->SetWindowSize) {
2020
+ _this->SetWindowSize(_this, window);
2021
+ }
2022
+ if (window->w == w && window->h == h) {
2023
+ /* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
2024
+ SDL_OnWindowResized(window);
2025
+ }
2026
+ }
2027
+ }
2028
+
2029
+ void
2030
+ SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
2031
+ {
2032
+ CHECK_WINDOW_MAGIC(window,);
2033
+ if (w) {
2034
+ *w = window->w;
2035
+ }
2036
+ if (h) {
2037
+ *h = window->h;
2038
+ }
2039
+ }
2040
+
2041
+ int
2042
+ SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right)
2043
+ {
2044
+ int dummy = 0;
2045
+
2046
+ if (!top) { top = &dummy; }
2047
+ if (!left) { left = &dummy; }
2048
+ if (!right) { right = &dummy; }
2049
+ if (!bottom) { bottom = &dummy; }
2050
+
2051
+ /* Always initialize, so applications don't have to care */
2052
+ *top = *left = *bottom = *right = 0;
2053
+
2054
+ CHECK_WINDOW_MAGIC(window, -1);
2055
+
2056
+ if (!_this->GetWindowBordersSize) {
2057
+ return SDL_Unsupported();
2058
+ }
2059
+
2060
+ return _this->GetWindowBordersSize(_this, window, top, left, bottom, right);
2061
+ }
2062
+
2063
+ void
2064
+ SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
2065
+ {
2066
+ CHECK_WINDOW_MAGIC(window,);
2067
+ if (min_w <= 0) {
2068
+ SDL_InvalidParamError("min_w");
2069
+ return;
2070
+ }
2071
+ if (min_h <= 0) {
2072
+ SDL_InvalidParamError("min_h");
2073
+ return;
2074
+ }
2075
+
2076
+ if ((window->max_w && min_w >= window->max_w) ||
2077
+ (window->max_h && min_h >= window->max_h)) {
2078
+ SDL_SetError("SDL_SetWindowMinimumSize(): Tried to set minimum size larger than maximum size");
2079
+ return;
2080
+ }
2081
+
2082
+ window->min_w = min_w;
2083
+ window->min_h = min_h;
2084
+
2085
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
2086
+ if (_this->SetWindowMinimumSize) {
2087
+ _this->SetWindowMinimumSize(_this, window);
2088
+ }
2089
+ /* Ensure that window is not smaller than minimal size */
2090
+ SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
2091
+ }
2092
+ }
2093
+
2094
+ void
2095
+ SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
2096
+ {
2097
+ CHECK_WINDOW_MAGIC(window,);
2098
+ if (min_w) {
2099
+ *min_w = window->min_w;
2100
+ }
2101
+ if (min_h) {
2102
+ *min_h = window->min_h;
2103
+ }
2104
+ }
2105
+
2106
+ void
2107
+ SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
2108
+ {
2109
+ CHECK_WINDOW_MAGIC(window,);
2110
+ if (max_w <= 0) {
2111
+ SDL_InvalidParamError("max_w");
2112
+ return;
2113
+ }
2114
+ if (max_h <= 0) {
2115
+ SDL_InvalidParamError("max_h");
2116
+ return;
2117
+ }
2118
+
2119
+ if (max_w <= window->min_w || max_h <= window->min_h) {
2120
+ SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
2121
+ return;
2122
+ }
2123
+
2124
+ window->max_w = max_w;
2125
+ window->max_h = max_h;
2126
+
2127
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
2128
+ if (_this->SetWindowMaximumSize) {
2129
+ _this->SetWindowMaximumSize(_this, window);
2130
+ }
2131
+ /* Ensure that window is not larger than maximal size */
2132
+ SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
2133
+ }
2134
+ }
2135
+
2136
+ void
2137
+ SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
2138
+ {
2139
+ CHECK_WINDOW_MAGIC(window,);
2140
+ if (max_w) {
2141
+ *max_w = window->max_w;
2142
+ }
2143
+ if (max_h) {
2144
+ *max_h = window->max_h;
2145
+ }
2146
+ }
2147
+
2148
+ void
2149
+ SDL_ShowWindow(SDL_Window * window)
2150
+ {
2151
+ CHECK_WINDOW_MAGIC(window,);
2152
+
2153
+ if (window->flags & SDL_WINDOW_SHOWN) {
2154
+ return;
2155
+ }
2156
+
2157
+ if (_this->ShowWindow) {
2158
+ _this->ShowWindow(_this, window);
2159
+ }
2160
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
2161
+ }
2162
+
2163
+ void
2164
+ SDL_HideWindow(SDL_Window * window)
2165
+ {
2166
+ CHECK_WINDOW_MAGIC(window,);
2167
+
2168
+ if (!(window->flags & SDL_WINDOW_SHOWN)) {
2169
+ return;
2170
+ }
2171
+
2172
+ window->is_hiding = SDL_TRUE;
2173
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
2174
+
2175
+ if (_this->HideWindow) {
2176
+ _this->HideWindow(_this, window);
2177
+ }
2178
+ window->is_hiding = SDL_FALSE;
2179
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
2180
+ }
2181
+
2182
+ void
2183
+ SDL_RaiseWindow(SDL_Window * window)
2184
+ {
2185
+ CHECK_WINDOW_MAGIC(window,);
2186
+
2187
+ if (!(window->flags & SDL_WINDOW_SHOWN)) {
2188
+ return;
2189
+ }
2190
+ if (_this->RaiseWindow) {
2191
+ _this->RaiseWindow(_this, window);
2192
+ }
2193
+ }
2194
+
2195
+ void
2196
+ SDL_MaximizeWindow(SDL_Window * window)
2197
+ {
2198
+ CHECK_WINDOW_MAGIC(window,);
2199
+
2200
+ if (window->flags & SDL_WINDOW_MAXIMIZED) {
2201
+ return;
2202
+ }
2203
+
2204
+ /* !!! FIXME: should this check if the window is resizable? */
2205
+
2206
+ if (_this->MaximizeWindow) {
2207
+ _this->MaximizeWindow(_this, window);
2208
+ }
2209
+ }
2210
+
2211
+ void
2212
+ SDL_MinimizeWindow(SDL_Window * window)
2213
+ {
2214
+ CHECK_WINDOW_MAGIC(window,);
2215
+
2216
+ if (window->flags & SDL_WINDOW_MINIMIZED) {
2217
+ return;
2218
+ }
2219
+
2220
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
2221
+
2222
+ if (_this->MinimizeWindow) {
2223
+ _this->MinimizeWindow(_this, window);
2224
+ }
2225
+ }
2226
+
2227
+ void
2228
+ SDL_RestoreWindow(SDL_Window * window)
2229
+ {
2230
+ CHECK_WINDOW_MAGIC(window,);
2231
+
2232
+ if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
2233
+ return;
2234
+ }
2235
+
2236
+ if (_this->RestoreWindow) {
2237
+ _this->RestoreWindow(_this, window);
2238
+ }
2239
+ }
2240
+
2241
+ int
2242
+ SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
2243
+ {
2244
+ Uint32 oldflags;
2245
+ CHECK_WINDOW_MAGIC(window, -1);
2246
+
2247
+ flags &= FULLSCREEN_MASK;
2248
+
2249
+ if (flags == (window->flags & FULLSCREEN_MASK)) {
2250
+ return 0;
2251
+ }
2252
+
2253
+ /* clear the previous flags and OR in the new ones */
2254
+ oldflags = window->flags & FULLSCREEN_MASK;
2255
+ window->flags &= ~FULLSCREEN_MASK;
2256
+ window->flags |= flags;
2257
+
2258
+ if (SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window)) == 0) {
2259
+ return 0;
2260
+ }
2261
+
2262
+ window->flags &= ~FULLSCREEN_MASK;
2263
+ window->flags |= oldflags;
2264
+ return -1;
2265
+ }
2266
+
2267
+ static SDL_Surface *
2268
+ SDL_CreateWindowFramebuffer(SDL_Window * window)
2269
+ {
2270
+ Uint32 format;
2271
+ void *pixels;
2272
+ int pitch;
2273
+ int bpp;
2274
+ Uint32 Rmask, Gmask, Bmask, Amask;
2275
+
2276
+ if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) {
2277
+ return NULL;
2278
+ }
2279
+
2280
+ if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
2281
+ return NULL;
2282
+ }
2283
+
2284
+ if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
2285
+ return NULL;
2286
+ }
2287
+
2288
+ return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
2289
+ }
2290
+
2291
+ SDL_Surface *
2292
+ SDL_GetWindowSurface(SDL_Window * window)
2293
+ {
2294
+ CHECK_WINDOW_MAGIC(window, NULL);
2295
+
2296
+ if (!window->surface_valid) {
2297
+ if (window->surface) {
2298
+ window->surface->flags &= ~SDL_DONTFREE;
2299
+ SDL_FreeSurface(window->surface);
2300
+ }
2301
+ window->surface = SDL_CreateWindowFramebuffer(window);
2302
+ if (window->surface) {
2303
+ window->surface_valid = SDL_TRUE;
2304
+ window->surface->flags |= SDL_DONTFREE;
2305
+ }
2306
+ }
2307
+ return window->surface;
2308
+ }
2309
+
2310
+ int
2311
+ SDL_UpdateWindowSurface(SDL_Window * window)
2312
+ {
2313
+ SDL_Rect full_rect;
2314
+
2315
+ CHECK_WINDOW_MAGIC(window, -1);
2316
+
2317
+ full_rect.x = 0;
2318
+ full_rect.y = 0;
2319
+ full_rect.w = window->w;
2320
+ full_rect.h = window->h;
2321
+ return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
2322
+ }
2323
+
2324
+ int
2325
+ SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects,
2326
+ int numrects)
2327
+ {
2328
+ CHECK_WINDOW_MAGIC(window, -1);
2329
+
2330
+ if (!window->surface_valid) {
2331
+ return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
2332
+ }
2333
+
2334
+ return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
2335
+ }
2336
+
2337
+ int
2338
+ SDL_SetWindowBrightness(SDL_Window * window, float brightness)
2339
+ {
2340
+ Uint16 ramp[256];
2341
+ int status;
2342
+
2343
+ CHECK_WINDOW_MAGIC(window, -1);
2344
+
2345
+ SDL_CalculateGammaRamp(brightness, ramp);
2346
+ status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
2347
+ if (status == 0) {
2348
+ window->brightness = brightness;
2349
+ }
2350
+ return status;
2351
+ }
2352
+
2353
+ float
2354
+ SDL_GetWindowBrightness(SDL_Window * window)
2355
+ {
2356
+ CHECK_WINDOW_MAGIC(window, 1.0f);
2357
+
2358
+ return window->brightness;
2359
+ }
2360
+
2361
+ int
2362
+ SDL_SetWindowOpacity(SDL_Window * window, float opacity)
2363
+ {
2364
+ int retval;
2365
+ CHECK_WINDOW_MAGIC(window, -1);
2366
+
2367
+ if (!_this->SetWindowOpacity) {
2368
+ return SDL_Unsupported();
2369
+ }
2370
+
2371
+ if (opacity < 0.0f) {
2372
+ opacity = 0.0f;
2373
+ } else if (opacity > 1.0f) {
2374
+ opacity = 1.0f;
2375
+ }
2376
+
2377
+ retval = _this->SetWindowOpacity(_this, window, opacity);
2378
+ if (retval == 0) {
2379
+ window->opacity = opacity;
2380
+ }
2381
+
2382
+ return retval;
2383
+ }
2384
+
2385
+ int
2386
+ SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)
2387
+ {
2388
+ CHECK_WINDOW_MAGIC(window, -1);
2389
+
2390
+ if (out_opacity) {
2391
+ *out_opacity = window->opacity;
2392
+ }
2393
+
2394
+ return 0;
2395
+ }
2396
+
2397
+ int
2398
+ SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)
2399
+ {
2400
+ CHECK_WINDOW_MAGIC(modal_window, -1);
2401
+ CHECK_WINDOW_MAGIC(parent_window, -1);
2402
+
2403
+ if (!_this->SetWindowModalFor) {
2404
+ return SDL_Unsupported();
2405
+ }
2406
+
2407
+ return _this->SetWindowModalFor(_this, modal_window, parent_window);
2408
+ }
2409
+
2410
+ int
2411
+ SDL_SetWindowInputFocus(SDL_Window * window)
2412
+ {
2413
+ CHECK_WINDOW_MAGIC(window, -1);
2414
+
2415
+ if (!_this->SetWindowInputFocus) {
2416
+ return SDL_Unsupported();
2417
+ }
2418
+
2419
+ return _this->SetWindowInputFocus(_this, window);
2420
+ }
2421
+
2422
+
2423
+ int
2424
+ SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red,
2425
+ const Uint16 * green,
2426
+ const Uint16 * blue)
2427
+ {
2428
+ CHECK_WINDOW_MAGIC(window, -1);
2429
+
2430
+ if (!_this->SetWindowGammaRamp) {
2431
+ return SDL_Unsupported();
2432
+ }
2433
+
2434
+ if (!window->gamma) {
2435
+ if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
2436
+ return -1;
2437
+ }
2438
+ SDL_assert(window->gamma != NULL);
2439
+ }
2440
+
2441
+ if (red) {
2442
+ SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
2443
+ }
2444
+ if (green) {
2445
+ SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
2446
+ }
2447
+ if (blue) {
2448
+ SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
2449
+ }
2450
+ if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
2451
+ return _this->SetWindowGammaRamp(_this, window, window->gamma);
2452
+ } else {
2453
+ return 0;
2454
+ }
2455
+ }
2456
+
2457
+ int
2458
+ SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
2459
+ Uint16 * green,
2460
+ Uint16 * blue)
2461
+ {
2462
+ CHECK_WINDOW_MAGIC(window, -1);
2463
+
2464
+ if (!window->gamma) {
2465
+ int i;
2466
+
2467
+ window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
2468
+ if (!window->gamma) {
2469
+ return SDL_OutOfMemory();
2470
+ }
2471
+ window->saved_gamma = window->gamma + 3*256;
2472
+
2473
+ if (_this->GetWindowGammaRamp) {
2474
+ if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
2475
+ return -1;
2476
+ }
2477
+ } else {
2478
+ /* Create an identity gamma ramp */
2479
+ for (i = 0; i < 256; ++i) {
2480
+ Uint16 value = (Uint16)((i << 8) | i);
2481
+
2482
+ window->gamma[0*256+i] = value;
2483
+ window->gamma[1*256+i] = value;
2484
+ window->gamma[2*256+i] = value;
2485
+ }
2486
+ }
2487
+ SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
2488
+ }
2489
+
2490
+ if (red) {
2491
+ SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
2492
+ }
2493
+ if (green) {
2494
+ SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
2495
+ }
2496
+ if (blue) {
2497
+ SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
2498
+ }
2499
+ return 0;
2500
+ }
2501
+
2502
+ void
2503
+ SDL_UpdateWindowGrab(SDL_Window * window)
2504
+ {
2505
+ SDL_Window *grabbed_window;
2506
+ SDL_bool grabbed;
2507
+ if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
2508
+ (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
2509
+ grabbed = SDL_TRUE;
2510
+ } else {
2511
+ grabbed = SDL_FALSE;
2512
+ }
2513
+
2514
+ grabbed_window = _this->grabbed_window;
2515
+ if (grabbed) {
2516
+ if (grabbed_window && (grabbed_window != window)) {
2517
+ /* stealing a grab from another window! */
2518
+ grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
2519
+ if (_this->SetWindowGrab) {
2520
+ _this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
2521
+ }
2522
+ }
2523
+ _this->grabbed_window = window;
2524
+ } else if (grabbed_window == window) {
2525
+ _this->grabbed_window = NULL; /* ungrabbing. */
2526
+ }
2527
+
2528
+ if (_this->SetWindowGrab) {
2529
+ _this->SetWindowGrab(_this, window, grabbed);
2530
+ }
2531
+ }
2532
+
2533
+ void
2534
+ SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
2535
+ {
2536
+ CHECK_WINDOW_MAGIC(window,);
2537
+
2538
+ if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
2539
+ return;
2540
+ }
2541
+ if (grabbed) {
2542
+ window->flags |= SDL_WINDOW_INPUT_GRABBED;
2543
+ } else {
2544
+ window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
2545
+ }
2546
+ SDL_UpdateWindowGrab(window);
2547
+ }
2548
+
2549
+ SDL_bool
2550
+ SDL_GetWindowGrab(SDL_Window * window)
2551
+ {
2552
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
2553
+ SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0));
2554
+ return window == _this->grabbed_window;
2555
+ }
2556
+
2557
+ SDL_Window *
2558
+ SDL_GetGrabbedWindow(void)
2559
+ {
2560
+ SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0));
2561
+ return _this->grabbed_window;
2562
+ }
2563
+
2564
+ void
2565
+ SDL_OnWindowShown(SDL_Window * window)
2566
+ {
2567
+ SDL_OnWindowRestored(window);
2568
+ }
2569
+
2570
+ void
2571
+ SDL_OnWindowHidden(SDL_Window * window)
2572
+ {
2573
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
2574
+ }
2575
+
2576
+ void
2577
+ SDL_OnWindowResized(SDL_Window * window)
2578
+ {
2579
+ window->surface_valid = SDL_FALSE;
2580
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
2581
+ }
2582
+
2583
+ void
2584
+ SDL_OnWindowMinimized(SDL_Window * window)
2585
+ {
2586
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
2587
+ }
2588
+
2589
+ void
2590
+ SDL_OnWindowRestored(SDL_Window * window)
2591
+ {
2592
+ /*
2593
+ * FIXME: Is this fine to just remove this, or should it be preserved just
2594
+ * for the fullscreen case? In principle it seems like just hiding/showing
2595
+ * windows shouldn't affect the stacking order; maybe the right fix is to
2596
+ * re-decouple OnWindowShown and OnWindowRestored.
2597
+ */
2598
+ /*SDL_RaiseWindow(window);*/
2599
+
2600
+ if (FULLSCREEN_VISIBLE(window)) {
2601
+ SDL_UpdateFullscreenMode(window, SDL_TRUE);
2602
+ }
2603
+ }
2604
+
2605
+ void
2606
+ SDL_OnWindowEnter(SDL_Window * window)
2607
+ {
2608
+ if (_this->OnWindowEnter) {
2609
+ _this->OnWindowEnter(_this, window);
2610
+ }
2611
+ }
2612
+
2613
+ void
2614
+ SDL_OnWindowLeave(SDL_Window * window)
2615
+ {
2616
+ }
2617
+
2618
+ void
2619
+ SDL_OnWindowFocusGained(SDL_Window * window)
2620
+ {
2621
+ SDL_Mouse *mouse = SDL_GetMouse();
2622
+
2623
+ if (window->gamma && _this->SetWindowGammaRamp) {
2624
+ _this->SetWindowGammaRamp(_this, window, window->gamma);
2625
+ }
2626
+
2627
+ if (mouse && mouse->relative_mode) {
2628
+ SDL_SetMouseFocus(window);
2629
+ SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
2630
+ }
2631
+
2632
+ SDL_UpdateWindowGrab(window);
2633
+ }
2634
+
2635
+ static SDL_bool
2636
+ ShouldMinimizeOnFocusLoss(SDL_Window * window)
2637
+ {
2638
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
2639
+ return SDL_FALSE;
2640
+ }
2641
+
2642
+ #ifdef __MACOSX__
2643
+ if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
2644
+ if (Cocoa_IsWindowInFullscreenSpace(window)) {
2645
+ return SDL_FALSE;
2646
+ }
2647
+ }
2648
+ #endif
2649
+
2650
+ return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_TRUE);
2651
+ }
2652
+
2653
+ void
2654
+ SDL_OnWindowFocusLost(SDL_Window * window)
2655
+ {
2656
+ if (window->gamma && _this->SetWindowGammaRamp) {
2657
+ _this->SetWindowGammaRamp(_this, window, window->saved_gamma);
2658
+ }
2659
+
2660
+ SDL_UpdateWindowGrab(window);
2661
+
2662
+ if (ShouldMinimizeOnFocusLoss(window)) {
2663
+ SDL_MinimizeWindow(window);
2664
+ }
2665
+ }
2666
+
2667
+ /* !!! FIXME: is this different than SDL_GetKeyboardFocus()?
2668
+ !!! FIXME: Also, SDL_GetKeyboardFocus() is O(1), this isn't. */
2669
+ SDL_Window *
2670
+ SDL_GetFocusWindow(void)
2671
+ {
2672
+ SDL_Window *window;
2673
+
2674
+ if (!_this) {
2675
+ return NULL;
2676
+ }
2677
+ for (window = _this->windows; window; window = window->next) {
2678
+ if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
2679
+ return window;
2680
+ }
2681
+ }
2682
+ return NULL;
2683
+ }
2684
+
2685
+ void
2686
+ SDL_DestroyWindow(SDL_Window * window)
2687
+ {
2688
+ SDL_VideoDisplay *display;
2689
+
2690
+ CHECK_WINDOW_MAGIC(window,);
2691
+
2692
+ window->is_destroying = SDL_TRUE;
2693
+
2694
+ /* Restore video mode, etc. */
2695
+ SDL_HideWindow(window);
2696
+
2697
+ /* Make sure this window no longer has focus */
2698
+ if (SDL_GetKeyboardFocus() == window) {
2699
+ SDL_SetKeyboardFocus(NULL);
2700
+ }
2701
+ if (SDL_GetMouseFocus() == window) {
2702
+ SDL_SetMouseFocus(NULL);
2703
+ }
2704
+
2705
+ /* make no context current if this is the current context window. */
2706
+ if (window->flags & SDL_WINDOW_OPENGL) {
2707
+ if (_this->current_glwin == window) {
2708
+ SDL_GL_MakeCurrent(window, NULL);
2709
+ }
2710
+ }
2711
+
2712
+ if (window->surface) {
2713
+ window->surface->flags &= ~SDL_DONTFREE;
2714
+ SDL_FreeSurface(window->surface);
2715
+ }
2716
+ if (_this->DestroyWindowFramebuffer) {
2717
+ _this->DestroyWindowFramebuffer(_this, window);
2718
+ }
2719
+ if (_this->DestroyWindow) {
2720
+ _this->DestroyWindow(_this, window);
2721
+ }
2722
+ if (window->flags & SDL_WINDOW_OPENGL) {
2723
+ SDL_GL_UnloadLibrary();
2724
+ }
2725
+ if (window->flags & SDL_WINDOW_VULKAN) {
2726
+ SDL_Vulkan_UnloadLibrary();
2727
+ }
2728
+
2729
+ display = SDL_GetDisplayForWindow(window);
2730
+ if (display->fullscreen_window == window) {
2731
+ display->fullscreen_window = NULL;
2732
+ }
2733
+
2734
+ /* Now invalidate magic */
2735
+ window->magic = NULL;
2736
+
2737
+ /* Free memory associated with the window */
2738
+ SDL_free(window->title);
2739
+ SDL_FreeSurface(window->icon);
2740
+ SDL_free(window->gamma);
2741
+ while (window->data) {
2742
+ SDL_WindowUserData *data = window->data;
2743
+
2744
+ window->data = data->next;
2745
+ SDL_free(data->name);
2746
+ SDL_free(data);
2747
+ }
2748
+
2749
+ /* Unlink the window from the list */
2750
+ if (window->next) {
2751
+ window->next->prev = window->prev;
2752
+ }
2753
+ if (window->prev) {
2754
+ window->prev->next = window->next;
2755
+ } else {
2756
+ _this->windows = window->next;
2757
+ }
2758
+
2759
+ SDL_free(window);
2760
+ }
2761
+
2762
+ SDL_bool
2763
+ SDL_IsScreenSaverEnabled()
2764
+ {
2765
+ if (!_this) {
2766
+ return SDL_TRUE;
2767
+ }
2768
+ return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
2769
+ }
2770
+
2771
+ void
2772
+ SDL_EnableScreenSaver()
2773
+ {
2774
+ if (!_this) {
2775
+ return;
2776
+ }
2777
+ if (!_this->suspend_screensaver) {
2778
+ return;
2779
+ }
2780
+ _this->suspend_screensaver = SDL_FALSE;
2781
+ if (_this->SuspendScreenSaver) {
2782
+ _this->SuspendScreenSaver(_this);
2783
+ }
2784
+ }
2785
+
2786
+ void
2787
+ SDL_DisableScreenSaver()
2788
+ {
2789
+ if (!_this) {
2790
+ return;
2791
+ }
2792
+ if (_this->suspend_screensaver) {
2793
+ return;
2794
+ }
2795
+ _this->suspend_screensaver = SDL_TRUE;
2796
+ if (_this->SuspendScreenSaver) {
2797
+ _this->SuspendScreenSaver(_this);
2798
+ }
2799
+ }
2800
+
2801
+ void
2802
+ SDL_VideoQuit(void)
2803
+ {
2804
+ int i, j;
2805
+
2806
+ if (!_this) {
2807
+ return;
2808
+ }
2809
+
2810
+ /* Halt event processing before doing anything else */
2811
+ SDL_TouchQuit();
2812
+ SDL_MouseQuit();
2813
+ SDL_KeyboardQuit();
2814
+ SDL_QuitSubSystem(SDL_INIT_EVENTS);
2815
+
2816
+ SDL_EnableScreenSaver();
2817
+
2818
+ /* Clean up the system video */
2819
+ while (_this->windows) {
2820
+ SDL_DestroyWindow(_this->windows);
2821
+ }
2822
+ _this->VideoQuit(_this);
2823
+
2824
+ for (i = 0; i < _this->num_displays; ++i) {
2825
+ SDL_VideoDisplay *display = &_this->displays[i];
2826
+ for (j = display->num_display_modes; j--;) {
2827
+ SDL_free(display->display_modes[j].driverdata);
2828
+ display->display_modes[j].driverdata = NULL;
2829
+ }
2830
+ SDL_free(display->display_modes);
2831
+ display->display_modes = NULL;
2832
+ SDL_free(display->desktop_mode.driverdata);
2833
+ display->desktop_mode.driverdata = NULL;
2834
+ SDL_free(display->driverdata);
2835
+ display->driverdata = NULL;
2836
+ }
2837
+ if (_this->displays) {
2838
+ for (i = 0; i < _this->num_displays; ++i) {
2839
+ SDL_free(_this->displays[i].name);
2840
+ }
2841
+ SDL_free(_this->displays);
2842
+ _this->displays = NULL;
2843
+ _this->num_displays = 0;
2844
+ }
2845
+ SDL_free(_this->clipboard_text);
2846
+ _this->clipboard_text = NULL;
2847
+ _this->free(_this);
2848
+ _this = NULL;
2849
+ }
2850
+
2851
+ int
2852
+ SDL_GL_LoadLibrary(const char *path)
2853
+ {
2854
+ int retval;
2855
+
2856
+ if (!_this) {
2857
+ return SDL_UninitializedVideo();
2858
+ }
2859
+ if (_this->gl_config.driver_loaded) {
2860
+ if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
2861
+ return SDL_SetError("OpenGL library already loaded");
2862
+ }
2863
+ retval = 0;
2864
+ } else {
2865
+ if (!_this->GL_LoadLibrary) {
2866
+ return SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
2867
+ }
2868
+ retval = _this->GL_LoadLibrary(_this, path);
2869
+ }
2870
+ if (retval == 0) {
2871
+ ++_this->gl_config.driver_loaded;
2872
+ } else {
2873
+ if (_this->GL_UnloadLibrary) {
2874
+ _this->GL_UnloadLibrary(_this);
2875
+ }
2876
+ }
2877
+ return (retval);
2878
+ }
2879
+
2880
+ void *
2881
+ SDL_GL_GetProcAddress(const char *proc)
2882
+ {
2883
+ void *func;
2884
+
2885
+ if (!_this) {
2886
+ SDL_UninitializedVideo();
2887
+ return NULL;
2888
+ }
2889
+ func = NULL;
2890
+ if (_this->GL_GetProcAddress) {
2891
+ if (_this->gl_config.driver_loaded) {
2892
+ func = _this->GL_GetProcAddress(_this, proc);
2893
+ } else {
2894
+ SDL_SetError("No GL driver has been loaded");
2895
+ }
2896
+ } else {
2897
+ SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
2898
+ }
2899
+ return func;
2900
+ }
2901
+
2902
+ void
2903
+ SDL_GL_UnloadLibrary(void)
2904
+ {
2905
+ if (!_this) {
2906
+ SDL_UninitializedVideo();
2907
+ return;
2908
+ }
2909
+ if (_this->gl_config.driver_loaded > 0) {
2910
+ if (--_this->gl_config.driver_loaded > 0) {
2911
+ return;
2912
+ }
2913
+ if (_this->GL_UnloadLibrary) {
2914
+ _this->GL_UnloadLibrary(_this);
2915
+ }
2916
+ }
2917
+ }
2918
+
2919
+ #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
2920
+ static SDL_INLINE SDL_bool
2921
+ isAtLeastGL3(const char *verstr)
2922
+ {
2923
+ return (verstr && (SDL_atoi(verstr) >= 3));
2924
+ }
2925
+ #endif
2926
+
2927
+ SDL_bool
2928
+ SDL_GL_ExtensionSupported(const char *extension)
2929
+ {
2930
+ #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
2931
+ const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
2932
+ const char *extensions;
2933
+ const char *start;
2934
+ const char *where, *terminator;
2935
+
2936
+ /* Extension names should not have spaces. */
2937
+ where = SDL_strchr(extension, ' ');
2938
+ if (where || *extension == '\0') {
2939
+ return SDL_FALSE;
2940
+ }
2941
+ /* See if there's an environment variable override */
2942
+ start = SDL_getenv(extension);
2943
+ if (start && *start == '0') {
2944
+ return SDL_FALSE;
2945
+ }
2946
+
2947
+ /* Lookup the available extensions */
2948
+
2949
+ glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
2950
+ if (!glGetStringFunc) {
2951
+ return SDL_FALSE;
2952
+ }
2953
+
2954
+ if (isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
2955
+ const GLubyte *(APIENTRY * glGetStringiFunc) (GLenum, GLuint);
2956
+ void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
2957
+ GLint num_exts = 0;
2958
+ GLint i;
2959
+
2960
+ glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi");
2961
+ glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
2962
+ if ((!glGetStringiFunc) || (!glGetIntegervFunc)) {
2963
+ return SDL_FALSE;
2964
+ }
2965
+
2966
+ #ifndef GL_NUM_EXTENSIONS
2967
+ #define GL_NUM_EXTENSIONS 0x821D
2968
+ #endif
2969
+ glGetIntegervFunc(GL_NUM_EXTENSIONS, &num_exts);
2970
+ for (i = 0; i < num_exts; i++) {
2971
+ const char *thisext = (const char *) glGetStringiFunc(GL_EXTENSIONS, i);
2972
+ if (SDL_strcmp(thisext, extension) == 0) {
2973
+ return SDL_TRUE;
2974
+ }
2975
+ }
2976
+
2977
+ return SDL_FALSE;
2978
+ }
2979
+
2980
+ /* Try the old way with glGetString(GL_EXTENSIONS) ... */
2981
+
2982
+ extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
2983
+ if (!extensions) {
2984
+ return SDL_FALSE;
2985
+ }
2986
+ /*
2987
+ * It takes a bit of care to be fool-proof about parsing the OpenGL
2988
+ * extensions string. Don't be fooled by sub-strings, etc.
2989
+ */
2990
+
2991
+ start = extensions;
2992
+
2993
+ for (;;) {
2994
+ where = SDL_strstr(start, extension);
2995
+ if (!where)
2996
+ break;
2997
+
2998
+ terminator = where + SDL_strlen(extension);
2999
+ if (where == extensions || *(where - 1) == ' ')
3000
+ if (*terminator == ' ' || *terminator == '\0')
3001
+ return SDL_TRUE;
3002
+
3003
+ start = terminator;
3004
+ }
3005
+ return SDL_FALSE;
3006
+ #else
3007
+ return SDL_FALSE;
3008
+ #endif
3009
+ }
3010
+
3011
+ /* Deduce supported ES profile versions from the supported
3012
+ ARB_ES*_compatibility extensions. There is no direct query.
3013
+
3014
+ This is normally only called when the OpenGL driver supports
3015
+ {GLX,WGL}_EXT_create_context_es2_profile.
3016
+ */
3017
+ void
3018
+ SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor)
3019
+ {
3020
+ /* THIS REQUIRES AN EXISTING GL CONTEXT THAT HAS BEEN MADE CURRENT. */
3021
+ /* Please refer to https://bugzilla.libsdl.org/show_bug.cgi?id=3725 for discussion. */
3022
+ #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3023
+ /* XXX This is fragile; it will break in the event of release of
3024
+ * new versions of OpenGL ES.
3025
+ */
3026
+ if (SDL_GL_ExtensionSupported("GL_ARB_ES3_2_compatibility")) {
3027
+ *major = 3;
3028
+ *minor = 2;
3029
+ } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_1_compatibility")) {
3030
+ *major = 3;
3031
+ *minor = 1;
3032
+ } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_compatibility")) {
3033
+ *major = 3;
3034
+ *minor = 0;
3035
+ } else {
3036
+ *major = 2;
3037
+ *minor = 0;
3038
+ }
3039
+ #endif
3040
+ }
3041
+
3042
+ void
3043
+ SDL_GL_ResetAttributes()
3044
+ {
3045
+ if (!_this) {
3046
+ return;
3047
+ }
3048
+
3049
+ _this->gl_config.red_size = 3;
3050
+ _this->gl_config.green_size = 3;
3051
+ _this->gl_config.blue_size = 2;
3052
+ _this->gl_config.alpha_size = 0;
3053
+ _this->gl_config.buffer_size = 0;
3054
+ _this->gl_config.depth_size = 16;
3055
+ _this->gl_config.stencil_size = 0;
3056
+ _this->gl_config.double_buffer = 1;
3057
+ _this->gl_config.accum_red_size = 0;
3058
+ _this->gl_config.accum_green_size = 0;
3059
+ _this->gl_config.accum_blue_size = 0;
3060
+ _this->gl_config.accum_alpha_size = 0;
3061
+ _this->gl_config.stereo = 0;
3062
+ _this->gl_config.multisamplebuffers = 0;
3063
+ _this->gl_config.multisamplesamples = 0;
3064
+ _this->gl_config.retained_backing = 1;
3065
+ _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
3066
+
3067
+ if (_this->GL_DefaultProfileConfig) {
3068
+ _this->GL_DefaultProfileConfig(_this, &_this->gl_config.profile_mask,
3069
+ &_this->gl_config.major_version,
3070
+ &_this->gl_config.minor_version);
3071
+ } else {
3072
+ #if SDL_VIDEO_OPENGL
3073
+ _this->gl_config.major_version = 2;
3074
+ _this->gl_config.minor_version = 1;
3075
+ _this->gl_config.profile_mask = 0;
3076
+ #elif SDL_VIDEO_OPENGL_ES2
3077
+ _this->gl_config.major_version = 2;
3078
+ _this->gl_config.minor_version = 0;
3079
+ _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
3080
+ #elif SDL_VIDEO_OPENGL_ES
3081
+ _this->gl_config.major_version = 1;
3082
+ _this->gl_config.minor_version = 1;
3083
+ _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
3084
+ #endif
3085
+ }
3086
+
3087
+ _this->gl_config.flags = 0;
3088
+ _this->gl_config.framebuffer_srgb_capable = 0;
3089
+ _this->gl_config.no_error = 0;
3090
+ _this->gl_config.release_behavior = SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
3091
+ _this->gl_config.reset_notification = SDL_GL_CONTEXT_RESET_NO_NOTIFICATION;
3092
+
3093
+ _this->gl_config.share_with_current_context = 0;
3094
+ }
3095
+
3096
+ int
3097
+ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
3098
+ {
3099
+ #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3100
+ int retval;
3101
+
3102
+ if (!_this) {
3103
+ return SDL_UninitializedVideo();
3104
+ }
3105
+ retval = 0;
3106
+ switch (attr) {
3107
+ case SDL_GL_RED_SIZE:
3108
+ _this->gl_config.red_size = value;
3109
+ break;
3110
+ case SDL_GL_GREEN_SIZE:
3111
+ _this->gl_config.green_size = value;
3112
+ break;
3113
+ case SDL_GL_BLUE_SIZE:
3114
+ _this->gl_config.blue_size = value;
3115
+ break;
3116
+ case SDL_GL_ALPHA_SIZE:
3117
+ _this->gl_config.alpha_size = value;
3118
+ break;
3119
+ case SDL_GL_DOUBLEBUFFER:
3120
+ _this->gl_config.double_buffer = value;
3121
+ break;
3122
+ case SDL_GL_BUFFER_SIZE:
3123
+ _this->gl_config.buffer_size = value;
3124
+ break;
3125
+ case SDL_GL_DEPTH_SIZE:
3126
+ _this->gl_config.depth_size = value;
3127
+ break;
3128
+ case SDL_GL_STENCIL_SIZE:
3129
+ _this->gl_config.stencil_size = value;
3130
+ break;
3131
+ case SDL_GL_ACCUM_RED_SIZE:
3132
+ _this->gl_config.accum_red_size = value;
3133
+ break;
3134
+ case SDL_GL_ACCUM_GREEN_SIZE:
3135
+ _this->gl_config.accum_green_size = value;
3136
+ break;
3137
+ case SDL_GL_ACCUM_BLUE_SIZE:
3138
+ _this->gl_config.accum_blue_size = value;
3139
+ break;
3140
+ case SDL_GL_ACCUM_ALPHA_SIZE:
3141
+ _this->gl_config.accum_alpha_size = value;
3142
+ break;
3143
+ case SDL_GL_STEREO:
3144
+ _this->gl_config.stereo = value;
3145
+ break;
3146
+ case SDL_GL_MULTISAMPLEBUFFERS:
3147
+ _this->gl_config.multisamplebuffers = value;
3148
+ break;
3149
+ case SDL_GL_MULTISAMPLESAMPLES:
3150
+ _this->gl_config.multisamplesamples = value;
3151
+ break;
3152
+ case SDL_GL_ACCELERATED_VISUAL:
3153
+ _this->gl_config.accelerated = value;
3154
+ break;
3155
+ case SDL_GL_RETAINED_BACKING:
3156
+ _this->gl_config.retained_backing = value;
3157
+ break;
3158
+ case SDL_GL_CONTEXT_MAJOR_VERSION:
3159
+ _this->gl_config.major_version = value;
3160
+ break;
3161
+ case SDL_GL_CONTEXT_MINOR_VERSION:
3162
+ _this->gl_config.minor_version = value;
3163
+ break;
3164
+ case SDL_GL_CONTEXT_EGL:
3165
+ /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
3166
+ if (value != 0) {
3167
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
3168
+ } else {
3169
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
3170
+ };
3171
+ break;
3172
+ case SDL_GL_CONTEXT_FLAGS:
3173
+ if (value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
3174
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
3175
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
3176
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)) {
3177
+ retval = SDL_SetError("Unknown OpenGL context flag %d", value);
3178
+ break;
3179
+ }
3180
+ _this->gl_config.flags = value;
3181
+ break;
3182
+ case SDL_GL_CONTEXT_PROFILE_MASK:
3183
+ if (value != 0 &&
3184
+ value != SDL_GL_CONTEXT_PROFILE_CORE &&
3185
+ value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
3186
+ value != SDL_GL_CONTEXT_PROFILE_ES) {
3187
+ retval = SDL_SetError("Unknown OpenGL context profile %d", value);
3188
+ break;
3189
+ }
3190
+ _this->gl_config.profile_mask = value;
3191
+ break;
3192
+ case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
3193
+ _this->gl_config.share_with_current_context = value;
3194
+ break;
3195
+ case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
3196
+ _this->gl_config.framebuffer_srgb_capable = value;
3197
+ break;
3198
+ case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
3199
+ _this->gl_config.release_behavior = value;
3200
+ break;
3201
+ case SDL_GL_CONTEXT_RESET_NOTIFICATION:
3202
+ _this->gl_config.reset_notification = value;
3203
+ break;
3204
+ case SDL_GL_CONTEXT_NO_ERROR:
3205
+ _this->gl_config.no_error = value;
3206
+ break;
3207
+ default:
3208
+ retval = SDL_SetError("Unknown OpenGL attribute");
3209
+ break;
3210
+ }
3211
+ return retval;
3212
+ #else
3213
+ return SDL_Unsupported();
3214
+ #endif /* SDL_VIDEO_OPENGL */
3215
+ }
3216
+
3217
+ int
3218
+ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
3219
+ {
3220
+ #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
3221
+ GLenum (APIENTRY *glGetErrorFunc) (void);
3222
+ GLenum attrib = 0;
3223
+ GLenum error = 0;
3224
+
3225
+ /*
3226
+ * Some queries in Core Profile desktop OpenGL 3+ contexts require
3227
+ * glGetFramebufferAttachmentParameteriv instead of glGetIntegerv. Note that
3228
+ * the enums we use for the former function don't exist in OpenGL ES 2, and
3229
+ * the function itself doesn't exist prior to OpenGL 3 and OpenGL ES 2.
3230
+ */
3231
+ #if SDL_VIDEO_OPENGL
3232
+ const GLubyte *(APIENTRY *glGetStringFunc) (GLenum name);
3233
+ void (APIENTRY *glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
3234
+ GLenum attachment = GL_BACK_LEFT;
3235
+ GLenum attachmentattrib = 0;
3236
+ #endif
3237
+
3238
+ if (!value) {
3239
+ return SDL_InvalidParamError("value");
3240
+ }
3241
+
3242
+ /* Clear value in any case */
3243
+ *value = 0;
3244
+
3245
+ if (!_this) {
3246
+ return SDL_UninitializedVideo();
3247
+ }
3248
+
3249
+ switch (attr) {
3250
+ case SDL_GL_RED_SIZE:
3251
+ #if SDL_VIDEO_OPENGL
3252
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
3253
+ #endif
3254
+ attrib = GL_RED_BITS;
3255
+ break;
3256
+ case SDL_GL_BLUE_SIZE:
3257
+ #if SDL_VIDEO_OPENGL
3258
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
3259
+ #endif
3260
+ attrib = GL_BLUE_BITS;
3261
+ break;
3262
+ case SDL_GL_GREEN_SIZE:
3263
+ #if SDL_VIDEO_OPENGL
3264
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
3265
+ #endif
3266
+ attrib = GL_GREEN_BITS;
3267
+ break;
3268
+ case SDL_GL_ALPHA_SIZE:
3269
+ #if SDL_VIDEO_OPENGL
3270
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
3271
+ #endif
3272
+ attrib = GL_ALPHA_BITS;
3273
+ break;
3274
+ case SDL_GL_DOUBLEBUFFER:
3275
+ #if SDL_VIDEO_OPENGL
3276
+ attrib = GL_DOUBLEBUFFER;
3277
+ break;
3278
+ #else
3279
+ /* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER */
3280
+ /* parameter which switches double buffer to single buffer. OpenGL ES */
3281
+ /* SDL driver must set proper value after initialization */
3282
+ *value = _this->gl_config.double_buffer;
3283
+ return 0;
3284
+ #endif
3285
+ case SDL_GL_DEPTH_SIZE:
3286
+ #if SDL_VIDEO_OPENGL
3287
+ attachment = GL_DEPTH;
3288
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
3289
+ #endif
3290
+ attrib = GL_DEPTH_BITS;
3291
+ break;
3292
+ case SDL_GL_STENCIL_SIZE:
3293
+ #if SDL_VIDEO_OPENGL
3294
+ attachment = GL_STENCIL;
3295
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
3296
+ #endif
3297
+ attrib = GL_STENCIL_BITS;
3298
+ break;
3299
+ #if SDL_VIDEO_OPENGL
3300
+ case SDL_GL_ACCUM_RED_SIZE:
3301
+ attrib = GL_ACCUM_RED_BITS;
3302
+ break;
3303
+ case SDL_GL_ACCUM_GREEN_SIZE:
3304
+ attrib = GL_ACCUM_GREEN_BITS;
3305
+ break;
3306
+ case SDL_GL_ACCUM_BLUE_SIZE:
3307
+ attrib = GL_ACCUM_BLUE_BITS;
3308
+ break;
3309
+ case SDL_GL_ACCUM_ALPHA_SIZE:
3310
+ attrib = GL_ACCUM_ALPHA_BITS;
3311
+ break;
3312
+ case SDL_GL_STEREO:
3313
+ attrib = GL_STEREO;
3314
+ break;
3315
+ #else
3316
+ case SDL_GL_ACCUM_RED_SIZE:
3317
+ case SDL_GL_ACCUM_GREEN_SIZE:
3318
+ case SDL_GL_ACCUM_BLUE_SIZE:
3319
+ case SDL_GL_ACCUM_ALPHA_SIZE:
3320
+ case SDL_GL_STEREO:
3321
+ /* none of these are supported in OpenGL ES */
3322
+ *value = 0;
3323
+ return 0;
3324
+ #endif
3325
+ case SDL_GL_MULTISAMPLEBUFFERS:
3326
+ attrib = GL_SAMPLE_BUFFERS;
3327
+ break;
3328
+ case SDL_GL_MULTISAMPLESAMPLES:
3329
+ attrib = GL_SAMPLES;
3330
+ break;
3331
+ case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
3332
+ #if SDL_VIDEO_OPENGL
3333
+ attrib = GL_CONTEXT_RELEASE_BEHAVIOR;
3334
+ #else
3335
+ attrib = GL_CONTEXT_RELEASE_BEHAVIOR_KHR;
3336
+ #endif
3337
+ break;
3338
+ case SDL_GL_BUFFER_SIZE:
3339
+ {
3340
+ int rsize = 0, gsize = 0, bsize = 0, asize = 0;
3341
+
3342
+ /* There doesn't seem to be a single flag in OpenGL for this! */
3343
+ if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &rsize) < 0) {
3344
+ return -1;
3345
+ }
3346
+ if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &gsize) < 0) {
3347
+ return -1;
3348
+ }
3349
+ if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &bsize) < 0) {
3350
+ return -1;
3351
+ }
3352
+ if (SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &asize) < 0) {
3353
+ return -1;
3354
+ }
3355
+
3356
+ *value = rsize + gsize + bsize + asize;
3357
+ return 0;
3358
+ }
3359
+ case SDL_GL_ACCELERATED_VISUAL:
3360
+ {
3361
+ /* FIXME: How do we get this information? */
3362
+ *value = (_this->gl_config.accelerated != 0);
3363
+ return 0;
3364
+ }
3365
+ case SDL_GL_RETAINED_BACKING:
3366
+ {
3367
+ *value = _this->gl_config.retained_backing;
3368
+ return 0;
3369
+ }
3370
+ case SDL_GL_CONTEXT_MAJOR_VERSION:
3371
+ {
3372
+ *value = _this->gl_config.major_version;
3373
+ return 0;
3374
+ }
3375
+ case SDL_GL_CONTEXT_MINOR_VERSION:
3376
+ {
3377
+ *value = _this->gl_config.minor_version;
3378
+ return 0;
3379
+ }
3380
+ case SDL_GL_CONTEXT_EGL:
3381
+ /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
3382
+ {
3383
+ if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
3384
+ *value = 1;
3385
+ }
3386
+ else {
3387
+ *value = 0;
3388
+ }
3389
+ return 0;
3390
+ }
3391
+ case SDL_GL_CONTEXT_FLAGS:
3392
+ {
3393
+ *value = _this->gl_config.flags;
3394
+ return 0;
3395
+ }
3396
+ case SDL_GL_CONTEXT_PROFILE_MASK:
3397
+ {
3398
+ *value = _this->gl_config.profile_mask;
3399
+ return 0;
3400
+ }
3401
+ case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
3402
+ {
3403
+ *value = _this->gl_config.share_with_current_context;
3404
+ return 0;
3405
+ }
3406
+ case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
3407
+ {
3408
+ *value = _this->gl_config.framebuffer_srgb_capable;
3409
+ return 0;
3410
+ }
3411
+ case SDL_GL_CONTEXT_NO_ERROR:
3412
+ {
3413
+ *value = _this->gl_config.no_error;
3414
+ return 0;
3415
+ }
3416
+ default:
3417
+ return SDL_SetError("Unknown OpenGL attribute");
3418
+ }
3419
+
3420
+ #if SDL_VIDEO_OPENGL
3421
+ glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
3422
+ if (!glGetStringFunc) {
3423
+ return -1;
3424
+ }
3425
+
3426
+ if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
3427
+ glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
3428
+
3429
+ if (glGetFramebufferAttachmentParameterivFunc) {
3430
+ glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *) value);
3431
+ } else {
3432
+ return -1;
3433
+ }
3434
+ } else
3435
+ #endif
3436
+ {
3437
+ void (APIENTRY *glGetIntegervFunc) (GLenum pname, GLint * params);
3438
+ glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
3439
+ if (glGetIntegervFunc) {
3440
+ glGetIntegervFunc(attrib, (GLint *) value);
3441
+ } else {
3442
+ return -1;
3443
+ }
3444
+ }
3445
+
3446
+ glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
3447
+ if (!glGetErrorFunc) {
3448
+ return -1;
3449
+ }
3450
+
3451
+ error = glGetErrorFunc();
3452
+ if (error != GL_NO_ERROR) {
3453
+ if (error == GL_INVALID_ENUM) {
3454
+ return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
3455
+ } else if (error == GL_INVALID_VALUE) {
3456
+ return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
3457
+ }
3458
+ return SDL_SetError("OpenGL error: %08X", error);
3459
+ }
3460
+ return 0;
3461
+ #else
3462
+ return SDL_Unsupported();
3463
+ #endif /* SDL_VIDEO_OPENGL */
3464
+ }
3465
+
3466
+ SDL_GLContext
3467
+ SDL_GL_CreateContext(SDL_Window * window)
3468
+ {
3469
+ SDL_GLContext ctx = NULL;
3470
+ CHECK_WINDOW_MAGIC(window, NULL);
3471
+
3472
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
3473
+ SDL_SetError("The specified window isn't an OpenGL window");
3474
+ return NULL;
3475
+ }
3476
+
3477
+ ctx = _this->GL_CreateContext(_this, window);
3478
+
3479
+ /* Creating a context is assumed to make it current in the SDL driver. */
3480
+ if (ctx) {
3481
+ _this->current_glwin = window;
3482
+ _this->current_glctx = ctx;
3483
+ SDL_TLSSet(_this->current_glwin_tls, window, NULL);
3484
+ SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
3485
+ }
3486
+ return ctx;
3487
+ }
3488
+
3489
+ int
3490
+ SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
3491
+ {
3492
+ int retval;
3493
+
3494
+ if (window == SDL_GL_GetCurrentWindow() &&
3495
+ ctx == SDL_GL_GetCurrentContext()) {
3496
+ /* We're already current. */
3497
+ return 0;
3498
+ }
3499
+
3500
+ if (!ctx) {
3501
+ window = NULL;
3502
+ } else {
3503
+ CHECK_WINDOW_MAGIC(window, -1);
3504
+
3505
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
3506
+ return SDL_SetError("The specified window isn't an OpenGL window");
3507
+ }
3508
+ }
3509
+
3510
+ retval = _this->GL_MakeCurrent(_this, window, ctx);
3511
+ if (retval == 0) {
3512
+ _this->current_glwin = window;
3513
+ _this->current_glctx = ctx;
3514
+ SDL_TLSSet(_this->current_glwin_tls, window, NULL);
3515
+ SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
3516
+ }
3517
+ return retval;
3518
+ }
3519
+
3520
+ SDL_Window *
3521
+ SDL_GL_GetCurrentWindow(void)
3522
+ {
3523
+ if (!_this) {
3524
+ SDL_UninitializedVideo();
3525
+ return NULL;
3526
+ }
3527
+ return (SDL_Window *)SDL_TLSGet(_this->current_glwin_tls);
3528
+ }
3529
+
3530
+ SDL_GLContext
3531
+ SDL_GL_GetCurrentContext(void)
3532
+ {
3533
+ if (!_this) {
3534
+ SDL_UninitializedVideo();
3535
+ return NULL;
3536
+ }
3537
+ return (SDL_GLContext)SDL_TLSGet(_this->current_glctx_tls);
3538
+ }
3539
+
3540
+ void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
3541
+ {
3542
+ CHECK_WINDOW_MAGIC(window,);
3543
+
3544
+ if (_this->GL_GetDrawableSize) {
3545
+ _this->GL_GetDrawableSize(_this, window, w, h);
3546
+ } else {
3547
+ SDL_GetWindowSize(window, w, h);
3548
+ }
3549
+ }
3550
+
3551
+ int
3552
+ SDL_GL_SetSwapInterval(int interval)
3553
+ {
3554
+ if (!_this) {
3555
+ return SDL_UninitializedVideo();
3556
+ } else if (SDL_GL_GetCurrentContext() == NULL) {
3557
+ return SDL_SetError("No OpenGL context has been made current");
3558
+ } else if (_this->GL_SetSwapInterval) {
3559
+ return _this->GL_SetSwapInterval(_this, interval);
3560
+ } else {
3561
+ return SDL_SetError("Setting the swap interval is not supported");
3562
+ }
3563
+ }
3564
+
3565
+ int
3566
+ SDL_GL_GetSwapInterval(void)
3567
+ {
3568
+ if (!_this) {
3569
+ return 0;
3570
+ } else if (SDL_GL_GetCurrentContext() == NULL) {
3571
+ return 0;
3572
+ } else if (_this->GL_GetSwapInterval) {
3573
+ return _this->GL_GetSwapInterval(_this);
3574
+ } else {
3575
+ return 0;
3576
+ }
3577
+ }
3578
+
3579
+ void
3580
+ SDL_GL_SwapWindow(SDL_Window * window)
3581
+ {
3582
+ CHECK_WINDOW_MAGIC(window,);
3583
+
3584
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
3585
+ SDL_SetError("The specified window isn't an OpenGL window");
3586
+ return;
3587
+ }
3588
+
3589
+ if (SDL_GL_GetCurrentWindow() != window) {
3590
+ SDL_SetError("The specified window has not been made current");
3591
+ return;
3592
+ }
3593
+
3594
+ _this->GL_SwapWindow(_this, window);
3595
+ }
3596
+
3597
+ void
3598
+ SDL_GL_DeleteContext(SDL_GLContext context)
3599
+ {
3600
+ if (!_this || !context) {
3601
+ return;
3602
+ }
3603
+
3604
+ if (SDL_GL_GetCurrentContext() == context) {
3605
+ SDL_GL_MakeCurrent(NULL, NULL);
3606
+ }
3607
+
3608
+ _this->GL_DeleteContext(_this, context);
3609
+ }
3610
+
3611
+ #if 0 /* FIXME */
3612
+ /*
3613
+ * Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
3614
+ * & 2 for alpha channel.
3615
+ */
3616
+ static void
3617
+ CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
3618
+ {
3619
+ int x, y;
3620
+ Uint32 colorkey;
3621
+ #define SET_MASKBIT(icon, x, y, mask) \
3622
+ mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
3623
+
3624
+ colorkey = icon->format->colorkey;
3625
+ switch (icon->format->BytesPerPixel) {
3626
+ case 1:
3627
+ {
3628
+ Uint8 *pixels;
3629
+ for (y = 0; y < icon->h; ++y) {
3630
+ pixels = (Uint8 *) icon->pixels + y * icon->pitch;
3631
+ for (x = 0; x < icon->w; ++x) {
3632
+ if (*pixels++ == colorkey) {
3633
+ SET_MASKBIT(icon, x, y, mask);
3634
+ }
3635
+ }
3636
+ }
3637
+ }
3638
+ break;
3639
+
3640
+ case 2:
3641
+ {
3642
+ Uint16 *pixels;
3643
+ for (y = 0; y < icon->h; ++y) {
3644
+ pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
3645
+ for (x = 0; x < icon->w; ++x) {
3646
+ if ((flags & 1) && *pixels == colorkey) {
3647
+ SET_MASKBIT(icon, x, y, mask);
3648
+ } else if ((flags & 2)
3649
+ && (*pixels & icon->format->Amask) == 0) {
3650
+ SET_MASKBIT(icon, x, y, mask);
3651
+ }
3652
+ pixels++;
3653
+ }
3654
+ }
3655
+ }
3656
+ break;
3657
+
3658
+ case 4:
3659
+ {
3660
+ Uint32 *pixels;
3661
+ for (y = 0; y < icon->h; ++y) {
3662
+ pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
3663
+ for (x = 0; x < icon->w; ++x) {
3664
+ if ((flags & 1) && *pixels == colorkey) {
3665
+ SET_MASKBIT(icon, x, y, mask);
3666
+ } else if ((flags & 2)
3667
+ && (*pixels & icon->format->Amask) == 0) {
3668
+ SET_MASKBIT(icon, x, y, mask);
3669
+ }
3670
+ pixels++;
3671
+ }
3672
+ }
3673
+ }
3674
+ break;
3675
+ }
3676
+ }
3677
+
3678
+ /*
3679
+ * Sets the window manager icon for the display window.
3680
+ */
3681
+ void
3682
+ SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
3683
+ {
3684
+ if (icon && _this->SetIcon) {
3685
+ /* Generate a mask if necessary, and create the icon! */
3686
+ if (mask == NULL) {
3687
+ int mask_len = icon->h * (icon->w + 7) / 8;
3688
+ int flags = 0;
3689
+ mask = (Uint8 *) SDL_malloc(mask_len);
3690
+ if (mask == NULL) {
3691
+ return;
3692
+ }
3693
+ SDL_memset(mask, ~0, mask_len);
3694
+ if (icon->flags & SDL_SRCCOLORKEY)
3695
+ flags |= 1;
3696
+ if (icon->flags & SDL_SRCALPHA)
3697
+ flags |= 2;
3698
+ if (flags) {
3699
+ CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
3700
+ }
3701
+ _this->SetIcon(_this, icon, mask);
3702
+ SDL_free(mask);
3703
+ } else {
3704
+ _this->SetIcon(_this, icon, mask);
3705
+ }
3706
+ }
3707
+ }
3708
+ #endif
3709
+
3710
+ SDL_bool
3711
+ SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
3712
+ {
3713
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
3714
+
3715
+ if (!info) {
3716
+ SDL_InvalidParamError("info");
3717
+ return SDL_FALSE;
3718
+ }
3719
+ info->subsystem = SDL_SYSWM_UNKNOWN;
3720
+
3721
+ if (!_this->GetWindowWMInfo) {
3722
+ SDL_Unsupported();
3723
+ return SDL_FALSE;
3724
+ }
3725
+ return (_this->GetWindowWMInfo(_this, window, info));
3726
+ }
3727
+
3728
+ void
3729
+ SDL_StartTextInput(void)
3730
+ {
3731
+ SDL_Window *window;
3732
+
3733
+ /* First, enable text events */
3734
+ SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
3735
+ SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
3736
+
3737
+ /* Then show the on-screen keyboard, if any */
3738
+ window = SDL_GetFocusWindow();
3739
+ if (window && _this && _this->ShowScreenKeyboard) {
3740
+ _this->ShowScreenKeyboard(_this, window);
3741
+ }
3742
+
3743
+ /* Finally start the text input system */
3744
+ if (_this && _this->StartTextInput) {
3745
+ _this->StartTextInput(_this);
3746
+ }
3747
+ }
3748
+
3749
+ SDL_bool
3750
+ SDL_IsTextInputActive(void)
3751
+ {
3752
+ return (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE);
3753
+ }
3754
+
3755
+ void
3756
+ SDL_StopTextInput(void)
3757
+ {
3758
+ SDL_Window *window;
3759
+
3760
+ /* Stop the text input system */
3761
+ if (_this && _this->StopTextInput) {
3762
+ _this->StopTextInput(_this);
3763
+ }
3764
+
3765
+ /* Hide the on-screen keyboard, if any */
3766
+ window = SDL_GetFocusWindow();
3767
+ if (window && _this && _this->HideScreenKeyboard) {
3768
+ _this->HideScreenKeyboard(_this, window);
3769
+ }
3770
+
3771
+ /* Finally disable text events */
3772
+ SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
3773
+ SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
3774
+ }
3775
+
3776
+ void
3777
+ SDL_SetTextInputRect(SDL_Rect *rect)
3778
+ {
3779
+ if (_this && _this->SetTextInputRect) {
3780
+ _this->SetTextInputRect(_this, rect);
3781
+ }
3782
+ }
3783
+
3784
+ SDL_bool
3785
+ SDL_HasScreenKeyboardSupport(void)
3786
+ {
3787
+ if (_this && _this->HasScreenKeyboardSupport) {
3788
+ return _this->HasScreenKeyboardSupport(_this);
3789
+ }
3790
+ return SDL_FALSE;
3791
+ }
3792
+
3793
+ SDL_bool
3794
+ SDL_IsScreenKeyboardShown(SDL_Window *window)
3795
+ {
3796
+ if (window && _this && _this->IsScreenKeyboardShown) {
3797
+ return _this->IsScreenKeyboardShown(_this, window);
3798
+ }
3799
+ return SDL_FALSE;
3800
+ }
3801
+
3802
+ #if SDL_VIDEO_DRIVER_ANDROID
3803
+ #include "android/SDL_androidmessagebox.h"
3804
+ #endif
3805
+ #if SDL_VIDEO_DRIVER_WINDOWS
3806
+ #include "windows/SDL_windowsmessagebox.h"
3807
+ #endif
3808
+ #if SDL_VIDEO_DRIVER_WINRT
3809
+ #include "winrt/SDL_winrtmessagebox.h"
3810
+ #endif
3811
+ #if SDL_VIDEO_DRIVER_COCOA
3812
+ #include "cocoa/SDL_cocoamessagebox.h"
3813
+ #endif
3814
+ #if SDL_VIDEO_DRIVER_UIKIT
3815
+ #include "uikit/SDL_uikitmessagebox.h"
3816
+ #endif
3817
+ #if SDL_VIDEO_DRIVER_X11
3818
+ #include "x11/SDL_x11messagebox.h"
3819
+ #endif
3820
+
3821
+
3822
+ #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT || SDL_VIDEO_DRIVER_COCOA || SDL_VIDEO_DRIVER_UIKIT || SDL_VIDEO_DRIVER_X11
3823
+ static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
3824
+ {
3825
+ SDL_SysWMinfo info;
3826
+ SDL_Window *window = messageboxdata->window;
3827
+
3828
+ if (!window) {
3829
+ return SDL_TRUE;
3830
+ }
3831
+
3832
+ SDL_VERSION(&info.version);
3833
+ if (!SDL_GetWindowWMInfo(window, &info)) {
3834
+ return SDL_TRUE;
3835
+ } else {
3836
+ return (info.subsystem == drivertype);
3837
+ }
3838
+ }
3839
+ #endif
3840
+
3841
+ int
3842
+ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
3843
+ {
3844
+ int dummybutton;
3845
+ int retval = -1;
3846
+ SDL_bool relative_mode;
3847
+ int show_cursor_prev;
3848
+ SDL_bool mouse_captured;
3849
+ SDL_Window *current_window;
3850
+
3851
+ if (!messageboxdata) {
3852
+ return SDL_InvalidParamError("messageboxdata");
3853
+ } else if (messageboxdata->numbuttons < 0) {
3854
+ return SDL_SetError("Invalid number of buttons");
3855
+ }
3856
+
3857
+ current_window = SDL_GetKeyboardFocus();
3858
+ mouse_captured = current_window && ((SDL_GetWindowFlags(current_window) & SDL_WINDOW_MOUSE_CAPTURE) != 0);
3859
+ relative_mode = SDL_GetRelativeMouseMode();
3860
+ SDL_CaptureMouse(SDL_FALSE);
3861
+ SDL_SetRelativeMouseMode(SDL_FALSE);
3862
+ show_cursor_prev = SDL_ShowCursor(1);
3863
+ SDL_ResetKeyboard();
3864
+
3865
+ if (!buttonid) {
3866
+ buttonid = &dummybutton;
3867
+ }
3868
+
3869
+ if (_this && _this->ShowMessageBox) {
3870
+ retval = _this->ShowMessageBox(_this, messageboxdata, buttonid);
3871
+ }
3872
+
3873
+ /* It's completely fine to call this function before video is initialized */
3874
+ #if SDL_VIDEO_DRIVER_ANDROID
3875
+ if (retval == -1 &&
3876
+ Android_ShowMessageBox(messageboxdata, buttonid) == 0) {
3877
+ retval = 0;
3878
+ }
3879
+ #endif
3880
+ #if SDL_VIDEO_DRIVER_WINDOWS
3881
+ if (retval == -1 &&
3882
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINDOWS) &&
3883
+ WIN_ShowMessageBox(messageboxdata, buttonid) == 0) {
3884
+ retval = 0;
3885
+ }
3886
+ #endif
3887
+ #if SDL_VIDEO_DRIVER_WINRT
3888
+ if (retval == -1 &&
3889
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINRT) &&
3890
+ WINRT_ShowMessageBox(messageboxdata, buttonid) == 0) {
3891
+ retval = 0;
3892
+ }
3893
+ #endif
3894
+ #if SDL_VIDEO_DRIVER_COCOA
3895
+ if (retval == -1 &&
3896
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) &&
3897
+ Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0) {
3898
+ retval = 0;
3899
+ }
3900
+ #endif
3901
+ #if SDL_VIDEO_DRIVER_UIKIT
3902
+ if (retval == -1 &&
3903
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) &&
3904
+ UIKit_ShowMessageBox(messageboxdata, buttonid) == 0) {
3905
+ retval = 0;
3906
+ }
3907
+ #endif
3908
+ #if SDL_VIDEO_DRIVER_X11
3909
+ if (retval == -1 &&
3910
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
3911
+ X11_ShowMessageBox(messageboxdata, buttonid) == 0) {
3912
+ retval = 0;
3913
+ }
3914
+ #endif
3915
+ if (retval == -1) {
3916
+ SDL_SetError("No message system available");
3917
+ }
3918
+
3919
+ if (current_window) {
3920
+ SDL_RaiseWindow(current_window);
3921
+ if (mouse_captured) {
3922
+ SDL_CaptureMouse(SDL_TRUE);
3923
+ }
3924
+ }
3925
+
3926
+ SDL_ShowCursor(show_cursor_prev);
3927
+ SDL_SetRelativeMouseMode(relative_mode);
3928
+
3929
+ return retval;
3930
+ }
3931
+
3932
+ int
3933
+ SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
3934
+ {
3935
+ #ifdef __EMSCRIPTEN__
3936
+ /* !!! FIXME: propose a browser API for this, get this #ifdef out of here? */
3937
+ /* Web browsers don't (currently) have an API for a custom message box
3938
+ that can block, but for the most common case (SDL_ShowSimpleMessageBox),
3939
+ we can use the standard Javascript alert() function. */
3940
+ EM_ASM_({
3941
+ alert(UTF8ToString($0) + "\n\n" + UTF8ToString($1));
3942
+ }, title, message);
3943
+ return 0;
3944
+ #else
3945
+ SDL_MessageBoxData data;
3946
+ SDL_MessageBoxButtonData button;
3947
+
3948
+ SDL_zero(data);
3949
+ data.flags = flags;
3950
+ data.title = title;
3951
+ data.message = message;
3952
+ data.numbuttons = 1;
3953
+ data.buttons = &button;
3954
+ data.window = window;
3955
+
3956
+ SDL_zero(button);
3957
+ button.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
3958
+ button.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
3959
+ button.text = "OK";
3960
+
3961
+ return SDL_ShowMessageBox(&data, NULL);
3962
+ #endif
3963
+ }
3964
+
3965
+ SDL_bool
3966
+ SDL_ShouldAllowTopmost(void)
3967
+ {
3968
+ return SDL_GetHintBoolean(SDL_HINT_ALLOW_TOPMOST, SDL_TRUE);
3969
+ }
3970
+
3971
+ int
3972
+ SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *userdata)
3973
+ {
3974
+ CHECK_WINDOW_MAGIC(window, -1);
3975
+
3976
+ if (!_this->SetWindowHitTest) {
3977
+ return SDL_Unsupported();
3978
+ } else if (_this->SetWindowHitTest(window, callback != NULL) == -1) {
3979
+ return -1;
3980
+ }
3981
+
3982
+ window->hit_test = callback;
3983
+ window->hit_test_data = userdata;
3984
+
3985
+ return 0;
3986
+ }
3987
+
3988
+ float
3989
+ SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
3990
+ {
3991
+ float den2 = hinches * hinches + vinches * vinches;
3992
+ if (den2 <= 0.0f) {
3993
+ return 0.0f;
3994
+ }
3995
+
3996
+ return (float)(SDL_sqrt((double)hpix * (double)hpix + (double)vpix * (double)vpix) /
3997
+ SDL_sqrt((double)den2));
3998
+ }
3999
+
4000
+ /*
4001
+ * Functions used by iOS application delegates
4002
+ */
4003
+ void SDL_OnApplicationWillTerminate(void)
4004
+ {
4005
+ SDL_SendAppEvent(SDL_APP_TERMINATING);
4006
+ }
4007
+
4008
+ void SDL_OnApplicationDidReceiveMemoryWarning(void)
4009
+ {
4010
+ SDL_SendAppEvent(SDL_APP_LOWMEMORY);
4011
+ }
4012
+
4013
+ void SDL_OnApplicationWillResignActive(void)
4014
+ {
4015
+ if (_this) {
4016
+ SDL_Window *window;
4017
+ for (window = _this->windows; window != NULL; window = window->next) {
4018
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
4019
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
4020
+ }
4021
+ }
4022
+ SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
4023
+ }
4024
+
4025
+ void SDL_OnApplicationDidEnterBackground(void)
4026
+ {
4027
+ SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
4028
+ }
4029
+
4030
+ void SDL_OnApplicationWillEnterForeground(void)
4031
+ {
4032
+ SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
4033
+ }
4034
+
4035
+ void SDL_OnApplicationDidBecomeActive(void)
4036
+ {
4037
+ SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
4038
+
4039
+ if (_this) {
4040
+ SDL_Window *window;
4041
+ for (window = _this->windows; window != NULL; window = window->next) {
4042
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
4043
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
4044
+ }
4045
+ }
4046
+ }
4047
+
4048
+ #define NOT_A_VULKAN_WINDOW "The specified window isn't a Vulkan window"
4049
+
4050
+ int SDL_Vulkan_LoadLibrary(const char *path)
4051
+ {
4052
+ int retval;
4053
+ if (!_this) {
4054
+ SDL_UninitializedVideo();
4055
+ return -1;
4056
+ }
4057
+ if (_this->vulkan_config.loader_loaded) {
4058
+ if (path && SDL_strcmp(path, _this->vulkan_config.loader_path) != 0) {
4059
+ return SDL_SetError("Vulkan loader library already loaded");
4060
+ }
4061
+ retval = 0;
4062
+ } else {
4063
+ if (!_this->Vulkan_LoadLibrary) {
4064
+ return SDL_SetError("Vulkan support is either not configured in SDL "
4065
+ "or not available in current SDL video driver "
4066
+ "(%s) or platform", _this->name);
4067
+ }
4068
+ retval = _this->Vulkan_LoadLibrary(_this, path);
4069
+ }
4070
+ if (retval == 0) {
4071
+ _this->vulkan_config.loader_loaded++;
4072
+ }
4073
+ return retval;
4074
+ }
4075
+
4076
+ void *SDL_Vulkan_GetVkGetInstanceProcAddr(void)
4077
+ {
4078
+ if (!_this) {
4079
+ SDL_UninitializedVideo();
4080
+ return NULL;
4081
+ }
4082
+ if (!_this->vulkan_config.loader_loaded) {
4083
+ SDL_SetError("No Vulkan loader has been loaded");
4084
+ return NULL;
4085
+ }
4086
+ return _this->vulkan_config.vkGetInstanceProcAddr;
4087
+ }
4088
+
4089
+ void SDL_Vulkan_UnloadLibrary(void)
4090
+ {
4091
+ if (!_this) {
4092
+ SDL_UninitializedVideo();
4093
+ return;
4094
+ }
4095
+ if (_this->vulkan_config.loader_loaded > 0) {
4096
+ if (--_this->vulkan_config.loader_loaded > 0) {
4097
+ return;
4098
+ }
4099
+ if (_this->Vulkan_UnloadLibrary) {
4100
+ _this->Vulkan_UnloadLibrary(_this);
4101
+ }
4102
+ }
4103
+ }
4104
+
4105
+ SDL_bool SDL_Vulkan_GetInstanceExtensions(SDL_Window *window, unsigned *count, const char **names)
4106
+ {
4107
+ if (window) {
4108
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
4109
+
4110
+ if (!(window->flags & SDL_WINDOW_VULKAN))
4111
+ {
4112
+ SDL_SetError(NOT_A_VULKAN_WINDOW);
4113
+ return SDL_FALSE;
4114
+ }
4115
+ }
4116
+
4117
+ if (!count) {
4118
+ SDL_InvalidParamError("count");
4119
+ return SDL_FALSE;
4120
+ }
4121
+
4122
+ return _this->Vulkan_GetInstanceExtensions(_this, window, count, names);
4123
+ }
4124
+
4125
+ SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
4126
+ VkInstance instance,
4127
+ VkSurfaceKHR *surface)
4128
+ {
4129
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
4130
+
4131
+ if (!(window->flags & SDL_WINDOW_VULKAN)) {
4132
+ SDL_SetError(NOT_A_VULKAN_WINDOW);
4133
+ return SDL_FALSE;
4134
+ }
4135
+
4136
+ if (!instance) {
4137
+ SDL_InvalidParamError("instance");
4138
+ return SDL_FALSE;
4139
+ }
4140
+
4141
+ if (!surface) {
4142
+ SDL_InvalidParamError("surface");
4143
+ return SDL_FALSE;
4144
+ }
4145
+
4146
+ return _this->Vulkan_CreateSurface(_this, window, instance, surface);
4147
+ }
4148
+
4149
+ void SDL_Vulkan_GetDrawableSize(SDL_Window * window, int *w, int *h)
4150
+ {
4151
+ CHECK_WINDOW_MAGIC(window,);
4152
+
4153
+ if (_this->Vulkan_GetDrawableSize) {
4154
+ _this->Vulkan_GetDrawableSize(_this, window, w, h);
4155
+ } else {
4156
+ SDL_GetWindowSize(window, w, h);
4157
+ }
4158
+ }
4159
+
4160
+ /* vi: set ts=4 sw=4 expandtab: */