alphatau 0.1.0
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- checksums.yaml +7 -0
- data/Rakefile +11 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/ext/alphatau/native/alphatau_native.cpp +141 -0
- data/ext/alphatau/native/extconf.rb +18 -0
- data/ext/alphatau/native/sdl/Android.mk +110 -0
- data/ext/alphatau/native/sdl/BUGS.txt +16 -0
- data/ext/alphatau/native/sdl/CMakeLists.txt +1877 -0
- data/ext/alphatau/native/sdl/COPYING.txt +20 -0
- data/ext/alphatau/native/sdl/CREDITS.txt +53 -0
- data/ext/alphatau/native/sdl/INSTALL.txt +40 -0
- data/ext/alphatau/native/sdl/Makefile.in +240 -0
- data/ext/alphatau/native/sdl/Makefile.minimal +44 -0
- data/ext/alphatau/native/sdl/Makefile.pandora +60 -0
- data/ext/alphatau/native/sdl/Makefile.psp +95 -0
- data/ext/alphatau/native/sdl/Makefile.wiz +80 -0
- data/ext/alphatau/native/sdl/README-SDL.txt +13 -0
- data/ext/alphatau/native/sdl/README.txt +21 -0
- data/ext/alphatau/native/sdl/SDL2.spec.in +118 -0
- data/ext/alphatau/native/sdl/SDL2Config.cmake +1 -0
- data/ext/alphatau/native/sdl/TODO.txt +10 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.nuspec +23 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.targets +38 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec +22 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets +10 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln +34 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj +575 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters +774 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln +28 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj +466 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters +735 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln +34 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj +571 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters +771 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/Logo.png +0 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png +0 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png +0 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png +0 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Package.appxmanifest +42 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj +170 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx +0 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/Logo.png +0 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png +0 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png +0 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png +0 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Package.appxmanifest +42 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj +160 -0
- data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx +0 -0
- data/ext/alphatau/native/sdl/VisualC.html +146 -0
- data/ext/alphatau/native/sdl/VisualC/SDL.sln +291 -0
- data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj +559 -0
- data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj.filters +479 -0
- data/ext/alphatau/native/sdl/VisualC/SDLmain/SDLmain.vcxproj +162 -0
- data/ext/alphatau/native/sdl/VisualC/SDLtest/SDLtest.vcxproj +177 -0
- data/ext/alphatau/native/sdl/VisualC/clean.sh +4 -0
- data/ext/alphatau/native/sdl/VisualC/tests/checkkeys/checkkeys.vcxproj +218 -0
- data/ext/alphatau/native/sdl/VisualC/tests/controllermap/controllermap.vcxproj +259 -0
- data/ext/alphatau/native/sdl/VisualC/tests/loopwave/loopwave.vcxproj +229 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testatomic/testatomic.vcxproj +203 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testautomation/testautomation.vcxproj +230 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testdraw2/testdraw2.vcxproj +209 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testfile/testfile.vcxproj +203 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj +259 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testgesture/testgesture.vcxproj +203 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testgl2/testgl2.vcxproj +213 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testgles2/testgles2.vcxproj +209 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testjoystick/testjoystick.vcxproj +203 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testoverlay2/testoverlay2.vcxproj +224 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testplatform/testplatform.vcxproj +231 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testpower/testpower.vcxproj +203 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testrendertarget/testrendertarget.vcxproj +247 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testrumble/testrumble.vcxproj +203 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testscale/testscale.vcxproj +247 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testshape/testshape.vcxproj +203 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testsprite2/testsprite2.vcxproj +229 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testvulkan/testvulkan.vcxproj +203 -0
- data/ext/alphatau/native/sdl/VisualC/tests/testyuv/testyuv.vcxproj +233 -0
- data/ext/alphatau/native/sdl/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj +216 -0
- data/ext/alphatau/native/sdl/VisualC/visualtest/visualtest_VS2012.vcxproj +304 -0
- data/ext/alphatau/native/sdl/WhatsNew.txt +401 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Default.png +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj +1299 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Icon.png +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Info.plist +32 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/README +43 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/license.txt +258 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_china.wav +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/icon.bmp +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/ship.bmp +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/space.bmp +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/stroke.bmp +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/iOS Launch Screen.storyboard +40 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/accelerometer.c +226 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.c +56 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.h +10 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/fireworks.c +474 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/happy.c +180 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/keyboard.c +301 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/mixer.c +344 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/rectangles.c +92 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/touch.c +129 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj +2047 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj +422 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default-568h@2x.png +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default.png +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Icon.png +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Info.plist +28 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns +0 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist +10 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj +308 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/main.c +100 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Test/Info.plist +26 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Test/README +11 -0
- data/ext/alphatau/native/sdl/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj +3095 -0
- data/ext/alphatau/native/sdl/Xcode/SDL/Info-Framework.plist +28 -0
- data/ext/alphatau/native/sdl/Xcode/SDL/SDL.xcodeproj/project.pbxproj +3384 -0
- data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/SDL.info +15 -0
- data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/License.txt +19 -0
- data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/ReadMe.txt +32 -0
- data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/SDL_DS_Store +0 -0
- data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/sdl_logo.pdf +0 -0
- data/ext/alphatau/native/sdl/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj +4995 -0
- data/ext/alphatau/native/sdl/Xcode/SDLTest/TestDropFile-Info.plist +35 -0
- data/ext/alphatau/native/sdl/Xcode/XcodeDocSet/Doxyfile +1558 -0
- data/ext/alphatau/native/sdl/acinclude/ac_check_define.m4 +14 -0
- data/ext/alphatau/native/sdl/acinclude/alsa.m4 +145 -0
- data/ext/alphatau/native/sdl/acinclude/ax_check_compiler_flags.m4 +76 -0
- data/ext/alphatau/native/sdl/acinclude/ax_gcc_archflag.m4 +215 -0
- data/ext/alphatau/native/sdl/acinclude/ax_gcc_x86_cpuid.m4.htm +79 -0
- data/ext/alphatau/native/sdl/acinclude/esd.m4 +168 -0
- data/ext/alphatau/native/sdl/acinclude/libtool.m4 +7998 -0
- data/ext/alphatau/native/sdl/acinclude/ltoptions.m4 +384 -0
- data/ext/alphatau/native/sdl/acinclude/ltsugar.m4 +123 -0
- data/ext/alphatau/native/sdl/acinclude/ltversion.m4 +23 -0
- data/ext/alphatau/native/sdl/acinclude/lt~obsolete.m4 +98 -0
- data/ext/alphatau/native/sdl/android-project-ant/AndroidManifest.xml +1 -0
- data/ext/alphatau/native/sdl/android-project-ant/ant.properties +17 -0
- data/ext/alphatau/native/sdl/android-project-ant/build.properties +17 -0
- data/ext/alphatau/native/sdl/android-project-ant/build.xml +93 -0
- data/ext/alphatau/native/sdl/android-project-ant/default.properties +11 -0
- data/ext/alphatau/native/sdl/android-project-ant/jni/Android.mk +1 -0
- data/ext/alphatau/native/sdl/android-project-ant/jni/Application.mk +10 -0
- data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android.mk +18 -0
- data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android_static.mk +12 -0
- data/ext/alphatau/native/sdl/android-project-ant/proguard-project.txt +20 -0
- data/ext/alphatau/native/sdl/android-project-ant/project.properties +14 -0
- data/ext/alphatau/native/sdl/android-project-ant/res/drawable-hdpi/ic_launcher.png +0 -0
- data/ext/alphatau/native/sdl/android-project-ant/res/drawable-mdpi/ic_launcher.png +0 -0
- data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xhdpi/ic_launcher.png +0 -0
- data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xxhdpi/ic_launcher.png +0 -0
- data/ext/alphatau/native/sdl/android-project-ant/res/layout/main.xml +13 -0
- data/ext/alphatau/native/sdl/android-project-ant/res/values/strings.xml +4 -0
- data/ext/alphatau/native/sdl/android-project-ant/src +1 -0
- data/ext/alphatau/native/sdl/android-project/app/build.gradle +69 -0
- data/ext/alphatau/native/sdl/android-project/app/jni/Android.mk +1 -0
- data/ext/alphatau/native/sdl/android-project/app/jni/Application.mk +9 -0
- data/ext/alphatau/native/sdl/android-project/app/jni/src/Android.mk +18 -0
- data/ext/alphatau/native/sdl/android-project/app/proguard-rules.pro +17 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/AndroidManifest.xml +77 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDevice.java +19 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java +640 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java +624 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java +298 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDL.java +37 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +2103 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java +178 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java +812 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-hdpi/ic_launcher.png +0 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-mdpi/ic_launcher.png +0 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xhdpi/ic_launcher.png +0 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxhdpi/ic_launcher.png +0 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png +0 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/colors.xml +6 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/strings.xml +3 -0
- data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/styles.xml +8 -0
- data/ext/alphatau/native/sdl/android-project/build.gradle +23 -0
- data/ext/alphatau/native/sdl/android-project/gradle.properties +17 -0
- data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.properties +6 -0
- data/ext/alphatau/native/sdl/android-project/gradlew +160 -0
- data/ext/alphatau/native/sdl/android-project/gradlew.bat +90 -0
- data/ext/alphatau/native/sdl/android-project/settings.gradle +1 -0
- data/ext/alphatau/native/sdl/autogen.sh +23 -0
- data/ext/alphatau/native/sdl/build-scripts/androidbuild.sh +100 -0
- data/ext/alphatau/native/sdl/build-scripts/androidbuildlibs.sh +74 -0
- data/ext/alphatau/native/sdl/build-scripts/checker-buildbot.sh +103 -0
- data/ext/alphatau/native/sdl/build-scripts/config.guess +1476 -0
- data/ext/alphatau/native/sdl/build-scripts/config.sub +1868 -0
- data/ext/alphatau/native/sdl/build-scripts/config.sub.patch +72 -0
- data/ext/alphatau/native/sdl/build-scripts/emscripten-buildbot.sh +77 -0
- data/ext/alphatau/native/sdl/build-scripts/g++-fat.sh +101 -0
- data/ext/alphatau/native/sdl/build-scripts/gcc-fat.sh +102 -0
- data/ext/alphatau/native/sdl/build-scripts/install-sh +323 -0
- data/ext/alphatau/native/sdl/build-scripts/iosbuild.sh +188 -0
- data/ext/alphatau/native/sdl/build-scripts/ltmain.sh +9658 -0
- data/ext/alphatau/native/sdl/build-scripts/mkinstalldirs +99 -0
- data/ext/alphatau/native/sdl/build-scripts/nacl-buildbot.sh +61 -0
- data/ext/alphatau/native/sdl/build-scripts/naclbuild.sh +105 -0
- data/ext/alphatau/native/sdl/build-scripts/raspberrypi-buildbot.sh +60 -0
- data/ext/alphatau/native/sdl/build-scripts/showrev.sh +5 -0
- data/ext/alphatau/native/sdl/build-scripts/strip_fPIC.sh +21 -0
- data/ext/alphatau/native/sdl/build-scripts/update-copyright.sh +8 -0
- data/ext/alphatau/native/sdl/build-scripts/updaterev.sh +20 -0
- data/ext/alphatau/native/sdl/build-scripts/windows-buildbot-zipper.bat +40 -0
- data/ext/alphatau/native/sdl/build-scripts/winrtbuild.bat +8 -0
- data/ext/alphatau/native/sdl/build-scripts/winrtbuild.ps1 +302 -0
- data/ext/alphatau/native/sdl/cmake/macros.cmake +73 -0
- data/ext/alphatau/native/sdl/cmake/sdlchecks.cmake +1184 -0
- data/ext/alphatau/native/sdl/cmake_uninstall.cmake.in +18 -0
- data/ext/alphatau/native/sdl/configure +27540 -0
- data/ext/alphatau/native/sdl/configure.in +4236 -0
- data/ext/alphatau/native/sdl/debian/changelog +114 -0
- data/ext/alphatau/native/sdl/debian/compat +1 -0
- data/ext/alphatau/native/sdl/debian/control +76 -0
- data/ext/alphatau/native/sdl/debian/copyright +351 -0
- data/ext/alphatau/native/sdl/debian/docs +4 -0
- data/ext/alphatau/native/sdl/debian/libsdl2-dev.install +8 -0
- data/ext/alphatau/native/sdl/debian/libsdl2-dev.manpages +1 -0
- data/ext/alphatau/native/sdl/debian/libsdl2.install +1 -0
- data/ext/alphatau/native/sdl/debian/rules +41 -0
- data/ext/alphatau/native/sdl/debian/sdl2-config.1 +86 -0
- data/ext/alphatau/native/sdl/debian/source/format +1 -0
- data/ext/alphatau/native/sdl/debian/watch +2 -0
- data/ext/alphatau/native/sdl/docs/README-android.md +432 -0
- data/ext/alphatau/native/sdl/docs/README-cmake.md +32 -0
- data/ext/alphatau/native/sdl/docs/README-directfb.md +107 -0
- data/ext/alphatau/native/sdl/docs/README-dynapi.md +130 -0
- data/ext/alphatau/native/sdl/docs/README-emscripten.md +35 -0
- data/ext/alphatau/native/sdl/docs/README-gesture.md +71 -0
- data/ext/alphatau/native/sdl/docs/README-hg.md +22 -0
- data/ext/alphatau/native/sdl/docs/README-ios.md +284 -0
- data/ext/alphatau/native/sdl/docs/README-linux.md +90 -0
- data/ext/alphatau/native/sdl/docs/README-macosx.md +240 -0
- data/ext/alphatau/native/sdl/docs/README-nacl.md +103 -0
- data/ext/alphatau/native/sdl/docs/README-pandora.md +17 -0
- data/ext/alphatau/native/sdl/docs/README-platforms.md +8 -0
- data/ext/alphatau/native/sdl/docs/README-porting.md +68 -0
- data/ext/alphatau/native/sdl/docs/README-psp.md +19 -0
- data/ext/alphatau/native/sdl/docs/README-raspberrypi.md +188 -0
- data/ext/alphatau/native/sdl/docs/README-touch.md +86 -0
- data/ext/alphatau/native/sdl/docs/README-wince.md +10 -0
- data/ext/alphatau/native/sdl/docs/README-windows.md +45 -0
- data/ext/alphatau/native/sdl/docs/README-winrt.md +544 -0
- data/ext/alphatau/native/sdl/docs/README.md +63 -0
- data/ext/alphatau/native/sdl/docs/doxyfile +1560 -0
- data/ext/alphatau/native/sdl/include/SDL.h +135 -0
- data/ext/alphatau/native/sdl/include/SDL_assert.h +291 -0
- data/ext/alphatau/native/sdl/include/SDL_atomic.h +277 -0
- data/ext/alphatau/native/sdl/include/SDL_audio.h +825 -0
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- data/ext/alphatau/native/sdl/src/timer/windows/SDL_systimer.c +200 -0
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- data/ext/alphatau/native/sdl/src/video/SDL_blit_N.c +2647 -0
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- data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.m +1885 -0
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- data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.h +56 -0
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- data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.h +59 -0
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- data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.h +44 -0
- data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.c +332 -0
- data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.h +64 -0
- data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.c +1335 -0
- data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.h +25 -0
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- data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.h +82 -0
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- data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.h +32 -0
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- data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.h +42 -0
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- data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.h +58 -0
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- data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.h +33 -0
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- data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglext.h +1241 -0
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- data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2.h +675 -0
- data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2ext.h +3505 -0
- data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2platform.h +38 -0
- data/ext/alphatau/native/sdl/src/video/khronos/KHR/khrplatform.h +284 -0
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- data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.c +171 -0
- data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.h +53 -0
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- data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.h +45 -0
- data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.c +189 -0
- data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.h +48 -0
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- data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.c +664 -0
- data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.h +124 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.c +170 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.h +53 -0
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- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.h +37 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.c +134 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.h +47 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.c +292 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.h +37 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.c +78 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.h +53 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirsym.h +143 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirvideo.c +423 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirvideo.h +49 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirvulkan.c +176 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirvulkan.h +52 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirwindow.c +374 -0
- data/ext/alphatau/native/sdl/src/video/mir/SDL_mirwindow.h +93 -0
- data/ext/alphatau/native/sdl/src/video/nacl/SDL_naclevents.c +438 -0
- data/ext/alphatau/native/sdl/src/video/nacl/SDL_naclevents_c.h +30 -0
- data/ext/alphatau/native/sdl/src/video/nacl/SDL_naclglue.c +24 -0
- data/ext/alphatau/native/sdl/src/video/nacl/SDL_naclopengles.c +174 -0
- data/ext/alphatau/native/sdl/src/video/nacl/SDL_naclopengles.h +38 -0
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- data/ext/alphatau/native/sdl/src/video/nacl/SDL_naclvideo.h +67 -0
- data/ext/alphatau/native/sdl/src/video/nacl/SDL_naclwindow.c +79 -0
- data/ext/alphatau/native/sdl/src/video/nacl/SDL_naclwindow.h +32 -0
- data/ext/alphatau/native/sdl/src/video/pandora/SDL_pandora.c +838 -0
- data/ext/alphatau/native/sdl/src/video/pandora/SDL_pandora.h +101 -0
- data/ext/alphatau/native/sdl/src/video/pandora/SDL_pandora_events.c +38 -0
- data/ext/alphatau/native/sdl/src/video/pandora/SDL_pandora_events.h +25 -0
- data/ext/alphatau/native/sdl/src/video/psp/SDL_pspevents.c +290 -0
- data/ext/alphatau/native/sdl/src/video/psp/SDL_pspevents_c.h +31 -0
- data/ext/alphatau/native/sdl/src/video/psp/SDL_pspgl.c +210 -0
- data/ext/alphatau/native/sdl/src/video/psp/SDL_pspgl_c.h +54 -0
- data/ext/alphatau/native/sdl/src/video/psp/SDL_pspmouse.c +41 -0
- data/ext/alphatau/native/sdl/src/video/psp/SDL_pspmouse_c.h +24 -0
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- data/ext/alphatau/native/sdl/src/video/psp/SDL_pspvideo.h +102 -0
- data/ext/alphatau/native/sdl/src/video/qnx/gl.c +285 -0
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- data/ext/alphatau/native/sdl/src/video/qnx/sdl_qnx.h +48 -0
- data/ext/alphatau/native/sdl/src/video/qnx/video.c +364 -0
- data/ext/alphatau/native/sdl/src/video/raspberry/SDL_rpievents.c +45 -0
- data/ext/alphatau/native/sdl/src/video/raspberry/SDL_rpievents_c.h +31 -0
- data/ext/alphatau/native/sdl/src/video/raspberry/SDL_rpimouse.c +386 -0
- data/ext/alphatau/native/sdl/src/video/raspberry/SDL_rpimouse.h +43 -0
- data/ext/alphatau/native/sdl/src/video/raspberry/SDL_rpiopengles.c +71 -0
- data/ext/alphatau/native/sdl/src/video/raspberry/SDL_rpiopengles.h +49 -0
- data/ext/alphatau/native/sdl/src/video/raspberry/SDL_rpivideo.c +442 -0
- data/ext/alphatau/native/sdl/src/video/raspberry/SDL_rpivideo.h +104 -0
- data/ext/alphatau/native/sdl/src/video/sdlgenblit.pl +535 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitappdelegate.h +47 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitappdelegate.m +516 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitclipboard.h +35 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitclipboard.m +111 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitevents.h +30 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitevents.m +73 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitmessagebox.h +31 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitmessagebox.m +208 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitmetalview.h +58 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitmetalview.m +131 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitmodes.h +54 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitmodes.m +378 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitopengles.h +40 -0
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- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitopenglview.h +60 -0
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- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitvideo.h +46 -0
- data/ext/alphatau/native/sdl/src/video/uikit/SDL_uikitvideo.m +249 -0
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- data/ext/alphatau/native/sdl/test/testsensor.c +117 -0
- data/ext/alphatau/native/sdl/test/testshader.c +500 -0
- data/ext/alphatau/native/sdl/test/testshape.c +200 -0
- data/ext/alphatau/native/sdl/test/testsprite2.c +409 -0
- data/ext/alphatau/native/sdl/test/testspriteminimal.c +194 -0
- data/ext/alphatau/native/sdl/test/teststreaming.c +190 -0
- data/ext/alphatau/native/sdl/test/testthread.c +130 -0
- data/ext/alphatau/native/sdl/test/testtimer.c +122 -0
- data/ext/alphatau/native/sdl/test/testver.c +47 -0
- data/ext/alphatau/native/sdl/test/testviewport.c +217 -0
- data/ext/alphatau/native/sdl/test/testvulkan.c +1201 -0
- data/ext/alphatau/native/sdl/test/testwm2.c +174 -0
- data/ext/alphatau/native/sdl/test/testyuv.bmp +0 -0
- data/ext/alphatau/native/sdl/test/testyuv.c +455 -0
- data/ext/alphatau/native/sdl/test/testyuv_cvt.c +300 -0
- data/ext/alphatau/native/sdl/test/testyuv_cvt.h +16 -0
- data/ext/alphatau/native/sdl/test/torturethread.c +113 -0
- data/ext/alphatau/native/sdl/test/utf8.txt +287 -0
- data/ext/alphatau/native/sdl/visualtest/COPYING.txt +18 -0
- data/ext/alphatau/native/sdl/visualtest/Makefile.in +37 -0
- data/ext/alphatau/native/sdl/visualtest/README.txt +214 -0
- data/ext/alphatau/native/sdl/visualtest/acinclude.m4 +359 -0
- data/ext/alphatau/native/sdl/visualtest/autogen.sh +12 -0
- data/ext/alphatau/native/sdl/visualtest/compile +1 -0
- data/ext/alphatau/native/sdl/visualtest/config.h +23 -0
- data/ext/alphatau/native/sdl/visualtest/config.h.in +22 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.actions +3 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.config +5 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.parameters +5 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_crashtest/testsprite2_crashtest.actions +1 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_crashtest/testsprite2_crashtest.config +5 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_crashtest/testsprite2_crashtest.parameters +24 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.actions +3 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.config +5 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.parameters +5 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_geometry/testsprite2_geometry.actions +3 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_geometry/testsprite2_geometry.config +5 -0
- data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_geometry/testsprite2_geometry.parameters +5 -0
- data/ext/alphatau/native/sdl/visualtest/configure +5203 -0
- data/ext/alphatau/native/sdl/visualtest/configure.in +166 -0
- data/ext/alphatau/native/sdl/visualtest/depcomp +1 -0
- data/ext/alphatau/native/sdl/visualtest/docs/Doxyfile +1936 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_action_configparser.h +149 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_exhaustive_variator.h +64 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_harness_argparser.h +75 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_mischelper.h +28 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_parsehelper.h +46 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_process.h +112 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_random_variator.h +61 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_rwhelper.h +87 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_screenshot.h +52 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_sut_configparser.h +105 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_variator_common.h +122 -0
- data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_variators.h +66 -0
- data/ext/alphatau/native/sdl/visualtest/install-sh +1 -0
- data/ext/alphatau/native/sdl/visualtest/launch_harness.cmd +2 -0
- data/ext/alphatau/native/sdl/visualtest/launch_harness.sh +6 -0
- data/ext/alphatau/native/sdl/visualtest/missing +1 -0
- data/ext/alphatau/native/sdl/visualtest/src/action_configparser.c +396 -0
- data/ext/alphatau/native/sdl/visualtest/src/harness_argparser.c +358 -0
- data/ext/alphatau/native/sdl/visualtest/src/linux/linux_process.c +199 -0
- data/ext/alphatau/native/sdl/visualtest/src/mischelper.c +28 -0
- data/ext/alphatau/native/sdl/visualtest/src/parsehelper.c +231 -0
- data/ext/alphatau/native/sdl/visualtest/src/rwhelper.c +131 -0
- data/ext/alphatau/native/sdl/visualtest/src/screenshot.c +136 -0
- data/ext/alphatau/native/sdl/visualtest/src/sut_configparser.c +232 -0
- data/ext/alphatau/native/sdl/visualtest/src/testharness.c +533 -0
- data/ext/alphatau/native/sdl/visualtest/src/variator_common.c +225 -0
- data/ext/alphatau/native/sdl/visualtest/src/variator_exhaustive.c +132 -0
- data/ext/alphatau/native/sdl/visualtest/src/variator_random.c +111 -0
- data/ext/alphatau/native/sdl/visualtest/src/variators.c +93 -0
- data/ext/alphatau/native/sdl/visualtest/src/windows/windows_process.c +284 -0
- data/ext/alphatau/native/sdl/visualtest/src/windows/windows_screenshot.c +349 -0
- data/ext/alphatau/native/sdl/visualtest/stamp-h1 +1 -0
- data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.actions +3 -0
- data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.config +6 -0
- data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.parameters +29 -0
- data/ext/alphatau/native/sdl/visualtest/unittest/testquit.actions +1 -0
- data/ext/alphatau/native/sdl/visualtest/unittest/testquit.c +101 -0
- data/ext/alphatau/native/sdl/visualtest/unittest/testquit.config +5 -0
- data/ext/alphatau/native/sdl/visualtest/unittest/testquit.parameters +3 -0
- data/ext/alphatau/native/sdl/wayland-protocols/pointer-constraints-unstable-v1.xml +339 -0
- data/ext/alphatau/native/sdl/wayland-protocols/relative-pointer-unstable-v1.xml +136 -0
- data/ext/alphatau/native/sdl/wayland-protocols/wayland.xml +2746 -0
- data/ext/alphatau/native/sdl/wayland-protocols/xdg-shell-unstable-v6.xml +1044 -0
- data/ext/alphatau/native/sdl/wayland-protocols/xdg-shell.xml +1120 -0
- data/lib/alphatau.rb +12 -0
- data/lib/alphatau/version.rb +3 -0
- metadata +1465 -0
@@ -0,0 +1,67 @@
|
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1
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+
/*
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2
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+
Simple DirectMedia Layer
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3
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+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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5
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
|
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+
arising from the use of this software.
|
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+
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+
Permission is granted to anyone to use this software for any purpose,
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+
including commercial applications, and to alter it and redistribute it
|
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+
freely, subject to the following restrictions:
|
12
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+
|
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+
1. The origin of this software must not be misrepresented; you must not
|
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+
claim that you wrote the original software. If you use this software
|
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+
in a product, an acknowledgment in the product documentation would be
|
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+
appreciated but is not required.
|
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+
2. Altered source versions must be plainly marked as such, and must not be
|
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+
misrepresented as being the original software.
|
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+
3. This notice may not be removed or altered from any source distribution.
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+
*/
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#include "../SDL_internal.h"
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+
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#include "SDL_video.h"
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/* This is the software implementation of the YUV texture support */
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struct SDL_SW_YUVTexture
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{
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Uint32 format;
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Uint32 target_format;
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int w, h;
|
32
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Uint8 *pixels;
|
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+
|
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+
/* These are just so we don't have to allocate them separately */
|
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Uint16 pitches[3];
|
36
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+
Uint8 *planes[3];
|
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+
|
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+
/* This is a temporary surface in case we have to stretch copy */
|
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+
SDL_Surface *stretch;
|
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+
SDL_Surface *display;
|
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+
};
|
42
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+
|
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+
typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
|
44
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+
|
45
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+
SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
|
46
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+
int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
|
47
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+
int *pitch);
|
48
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+
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
|
49
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+
const void *pixels, int pitch);
|
50
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+
int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
|
51
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+
const Uint8 *Yplane, int Ypitch,
|
52
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+
const Uint8 *Uplane, int Upitch,
|
53
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+
const Uint8 *Vplane, int Vpitch);
|
54
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+
int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
|
55
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+
void **pixels, int *pitch);
|
56
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+
void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata);
|
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int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
|
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Uint32 target_format, int w, int h, void *pixels,
|
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int pitch);
|
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void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata);
|
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+
|
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/* FIXME: This breaks on various versions of GCC and should be rewritten using intrinsics */
|
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#if 0 /* (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES && !defined(__clang__) */
|
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#define USE_MMX_ASSEMBLY 1
|
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#endif
|
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|
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/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,1813 @@
|
|
1
|
+
/*
|
2
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+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
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+
#include "../../SDL_internal.h"
|
22
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+
|
23
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+
#include "SDL_render.h"
|
24
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#include "SDL_system.h"
|
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#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
|
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+
|
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_hints.h"
|
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#include "SDL_loadso.h"
|
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#include "SDL_syswm.h"
|
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#include "../SDL_sysrender.h"
|
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#include "../SDL_d3dmath.h"
|
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#include "../../video/windows/SDL_windowsvideo.h"
|
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#if SDL_VIDEO_RENDER_D3D
|
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#define D3D_DEBUG_INFO
|
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+
#include <d3d9.h>
|
40
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#endif
|
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|
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#include "SDL_shaders_d3d.h"
|
43
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|
44
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+
|
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/* Direct3D renderer implementation */
|
46
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+
|
47
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
|
48
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+
static void D3D_WindowEvent(SDL_Renderer * renderer,
|
49
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+
const SDL_WindowEvent *event);
|
50
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+
static SDL_bool D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
|
51
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+
static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
52
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+
static int D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
53
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+
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
54
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+
const SDL_Rect * rect, const void *pixels,
|
55
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+
int pitch);
|
56
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+
static int D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
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const SDL_Rect * rect,
|
58
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+
const Uint8 *Yplane, int Ypitch,
|
59
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const Uint8 *Uplane, int Upitch,
|
60
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const Uint8 *Vplane, int Vpitch);
|
61
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static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
62
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+
const SDL_Rect * rect, void **pixels, int *pitch);
|
63
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+
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
64
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+
static int D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture);
|
65
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+
static int D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
|
66
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+
static int D3D_UpdateViewport(SDL_Renderer * renderer);
|
67
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+
static int D3D_UpdateClipRect(SDL_Renderer * renderer);
|
68
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+
static int D3D_RenderClear(SDL_Renderer * renderer);
|
69
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+
static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
|
70
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+
const SDL_FPoint * points, int count);
|
71
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+
static int D3D_RenderDrawLines(SDL_Renderer * renderer,
|
72
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+
const SDL_FPoint * points, int count);
|
73
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+
static int D3D_RenderFillRects(SDL_Renderer * renderer,
|
74
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+
const SDL_FRect * rects, int count);
|
75
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+
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
76
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+
const SDL_Rect * srcrect, const SDL_FRect * dstrect);
|
77
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+
static int D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
78
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+
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
79
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+
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
|
80
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+
static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
81
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+
Uint32 format, void * pixels, int pitch);
|
82
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+
static void D3D_RenderPresent(SDL_Renderer * renderer);
|
83
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+
static void D3D_DestroyTexture(SDL_Renderer * renderer,
|
84
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+
SDL_Texture * texture);
|
85
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+
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
|
86
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+
|
87
|
+
|
88
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+
SDL_RenderDriver D3D_RenderDriver = {
|
89
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+
D3D_CreateRenderer,
|
90
|
+
{
|
91
|
+
"direct3d",
|
92
|
+
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
|
93
|
+
1,
|
94
|
+
{SDL_PIXELFORMAT_ARGB8888},
|
95
|
+
0,
|
96
|
+
0}
|
97
|
+
};
|
98
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+
|
99
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+
typedef struct
|
100
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+
{
|
101
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void* d3dDLL;
|
102
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+
IDirect3D9 *d3d;
|
103
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+
IDirect3DDevice9 *device;
|
104
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+
UINT adapter;
|
105
|
+
D3DPRESENT_PARAMETERS pparams;
|
106
|
+
SDL_bool updateSize;
|
107
|
+
SDL_bool beginScene;
|
108
|
+
SDL_bool enableSeparateAlphaBlend;
|
109
|
+
D3DTEXTUREFILTERTYPE scaleMode[8];
|
110
|
+
IDirect3DSurface9 *defaultRenderTarget;
|
111
|
+
IDirect3DSurface9 *currentRenderTarget;
|
112
|
+
void* d3dxDLL;
|
113
|
+
LPDIRECT3DPIXELSHADER9 shaders[NUM_SHADERS];
|
114
|
+
} D3D_RenderData;
|
115
|
+
|
116
|
+
typedef struct
|
117
|
+
{
|
118
|
+
SDL_bool dirty;
|
119
|
+
int w, h;
|
120
|
+
DWORD usage;
|
121
|
+
Uint32 format;
|
122
|
+
D3DFORMAT d3dfmt;
|
123
|
+
IDirect3DTexture9 *texture;
|
124
|
+
IDirect3DTexture9 *staging;
|
125
|
+
} D3D_TextureRep;
|
126
|
+
|
127
|
+
typedef struct
|
128
|
+
{
|
129
|
+
D3D_TextureRep texture;
|
130
|
+
D3DTEXTUREFILTERTYPE scaleMode;
|
131
|
+
|
132
|
+
/* YV12 texture support */
|
133
|
+
SDL_bool yuv;
|
134
|
+
D3D_TextureRep utexture;
|
135
|
+
D3D_TextureRep vtexture;
|
136
|
+
Uint8 *pixels;
|
137
|
+
int pitch;
|
138
|
+
SDL_Rect locked_rect;
|
139
|
+
} D3D_TextureData;
|
140
|
+
|
141
|
+
typedef struct
|
142
|
+
{
|
143
|
+
float x, y, z;
|
144
|
+
DWORD color;
|
145
|
+
float u, v;
|
146
|
+
} Vertex;
|
147
|
+
|
148
|
+
static int
|
149
|
+
D3D_SetError(const char *prefix, HRESULT result)
|
150
|
+
{
|
151
|
+
const char *error;
|
152
|
+
|
153
|
+
switch (result) {
|
154
|
+
case D3DERR_WRONGTEXTUREFORMAT:
|
155
|
+
error = "WRONGTEXTUREFORMAT";
|
156
|
+
break;
|
157
|
+
case D3DERR_UNSUPPORTEDCOLOROPERATION:
|
158
|
+
error = "UNSUPPORTEDCOLOROPERATION";
|
159
|
+
break;
|
160
|
+
case D3DERR_UNSUPPORTEDCOLORARG:
|
161
|
+
error = "UNSUPPORTEDCOLORARG";
|
162
|
+
break;
|
163
|
+
case D3DERR_UNSUPPORTEDALPHAOPERATION:
|
164
|
+
error = "UNSUPPORTEDALPHAOPERATION";
|
165
|
+
break;
|
166
|
+
case D3DERR_UNSUPPORTEDALPHAARG:
|
167
|
+
error = "UNSUPPORTEDALPHAARG";
|
168
|
+
break;
|
169
|
+
case D3DERR_TOOMANYOPERATIONS:
|
170
|
+
error = "TOOMANYOPERATIONS";
|
171
|
+
break;
|
172
|
+
case D3DERR_CONFLICTINGTEXTUREFILTER:
|
173
|
+
error = "CONFLICTINGTEXTUREFILTER";
|
174
|
+
break;
|
175
|
+
case D3DERR_UNSUPPORTEDFACTORVALUE:
|
176
|
+
error = "UNSUPPORTEDFACTORVALUE";
|
177
|
+
break;
|
178
|
+
case D3DERR_CONFLICTINGRENDERSTATE:
|
179
|
+
error = "CONFLICTINGRENDERSTATE";
|
180
|
+
break;
|
181
|
+
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
|
182
|
+
error = "UNSUPPORTEDTEXTUREFILTER";
|
183
|
+
break;
|
184
|
+
case D3DERR_CONFLICTINGTEXTUREPALETTE:
|
185
|
+
error = "CONFLICTINGTEXTUREPALETTE";
|
186
|
+
break;
|
187
|
+
case D3DERR_DRIVERINTERNALERROR:
|
188
|
+
error = "DRIVERINTERNALERROR";
|
189
|
+
break;
|
190
|
+
case D3DERR_NOTFOUND:
|
191
|
+
error = "NOTFOUND";
|
192
|
+
break;
|
193
|
+
case D3DERR_MOREDATA:
|
194
|
+
error = "MOREDATA";
|
195
|
+
break;
|
196
|
+
case D3DERR_DEVICELOST:
|
197
|
+
error = "DEVICELOST";
|
198
|
+
break;
|
199
|
+
case D3DERR_DEVICENOTRESET:
|
200
|
+
error = "DEVICENOTRESET";
|
201
|
+
break;
|
202
|
+
case D3DERR_NOTAVAILABLE:
|
203
|
+
error = "NOTAVAILABLE";
|
204
|
+
break;
|
205
|
+
case D3DERR_OUTOFVIDEOMEMORY:
|
206
|
+
error = "OUTOFVIDEOMEMORY";
|
207
|
+
break;
|
208
|
+
case D3DERR_INVALIDDEVICE:
|
209
|
+
error = "INVALIDDEVICE";
|
210
|
+
break;
|
211
|
+
case D3DERR_INVALIDCALL:
|
212
|
+
error = "INVALIDCALL";
|
213
|
+
break;
|
214
|
+
case D3DERR_DRIVERINVALIDCALL:
|
215
|
+
error = "DRIVERINVALIDCALL";
|
216
|
+
break;
|
217
|
+
case D3DERR_WASSTILLDRAWING:
|
218
|
+
error = "WASSTILLDRAWING";
|
219
|
+
break;
|
220
|
+
default:
|
221
|
+
error = "UNKNOWN";
|
222
|
+
break;
|
223
|
+
}
|
224
|
+
return SDL_SetError("%s: %s", prefix, error);
|
225
|
+
}
|
226
|
+
|
227
|
+
static D3DFORMAT
|
228
|
+
PixelFormatToD3DFMT(Uint32 format)
|
229
|
+
{
|
230
|
+
switch (format) {
|
231
|
+
case SDL_PIXELFORMAT_RGB565:
|
232
|
+
return D3DFMT_R5G6B5;
|
233
|
+
case SDL_PIXELFORMAT_RGB888:
|
234
|
+
return D3DFMT_X8R8G8B8;
|
235
|
+
case SDL_PIXELFORMAT_ARGB8888:
|
236
|
+
return D3DFMT_A8R8G8B8;
|
237
|
+
case SDL_PIXELFORMAT_YV12:
|
238
|
+
case SDL_PIXELFORMAT_IYUV:
|
239
|
+
case SDL_PIXELFORMAT_NV12:
|
240
|
+
case SDL_PIXELFORMAT_NV21:
|
241
|
+
return D3DFMT_L8;
|
242
|
+
default:
|
243
|
+
return D3DFMT_UNKNOWN;
|
244
|
+
}
|
245
|
+
}
|
246
|
+
|
247
|
+
static Uint32
|
248
|
+
D3DFMTToPixelFormat(D3DFORMAT format)
|
249
|
+
{
|
250
|
+
switch (format) {
|
251
|
+
case D3DFMT_R5G6B5:
|
252
|
+
return SDL_PIXELFORMAT_RGB565;
|
253
|
+
case D3DFMT_X8R8G8B8:
|
254
|
+
return SDL_PIXELFORMAT_RGB888;
|
255
|
+
case D3DFMT_A8R8G8B8:
|
256
|
+
return SDL_PIXELFORMAT_ARGB8888;
|
257
|
+
default:
|
258
|
+
return SDL_PIXELFORMAT_UNKNOWN;
|
259
|
+
}
|
260
|
+
}
|
261
|
+
|
262
|
+
static void
|
263
|
+
D3D_InitRenderState(D3D_RenderData *data)
|
264
|
+
{
|
265
|
+
D3DMATRIX matrix;
|
266
|
+
|
267
|
+
IDirect3DDevice9 *device = data->device;
|
268
|
+
|
269
|
+
IDirect3DDevice9_SetVertexShader(device, NULL);
|
270
|
+
IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
271
|
+
IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
|
272
|
+
IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
|
273
|
+
IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
|
274
|
+
|
275
|
+
/* Enable color modulation by diffuse color */
|
276
|
+
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP,
|
277
|
+
D3DTOP_MODULATE);
|
278
|
+
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1,
|
279
|
+
D3DTA_TEXTURE);
|
280
|
+
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2,
|
281
|
+
D3DTA_DIFFUSE);
|
282
|
+
|
283
|
+
/* Enable alpha modulation by diffuse alpha */
|
284
|
+
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP,
|
285
|
+
D3DTOP_MODULATE);
|
286
|
+
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1,
|
287
|
+
D3DTA_TEXTURE);
|
288
|
+
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG2,
|
289
|
+
D3DTA_DIFFUSE);
|
290
|
+
|
291
|
+
/* Enable separate alpha blend function, if possible */
|
292
|
+
if (data->enableSeparateAlphaBlend) {
|
293
|
+
IDirect3DDevice9_SetRenderState(device, D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
294
|
+
}
|
295
|
+
|
296
|
+
/* Disable second texture stage, since we're done */
|
297
|
+
IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP,
|
298
|
+
D3DTOP_DISABLE);
|
299
|
+
IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_ALPHAOP,
|
300
|
+
D3DTOP_DISABLE);
|
301
|
+
|
302
|
+
/* Set an identity world and view matrix */
|
303
|
+
matrix.m[0][0] = 1.0f;
|
304
|
+
matrix.m[0][1] = 0.0f;
|
305
|
+
matrix.m[0][2] = 0.0f;
|
306
|
+
matrix.m[0][3] = 0.0f;
|
307
|
+
matrix.m[1][0] = 0.0f;
|
308
|
+
matrix.m[1][1] = 1.0f;
|
309
|
+
matrix.m[1][2] = 0.0f;
|
310
|
+
matrix.m[1][3] = 0.0f;
|
311
|
+
matrix.m[2][0] = 0.0f;
|
312
|
+
matrix.m[2][1] = 0.0f;
|
313
|
+
matrix.m[2][2] = 1.0f;
|
314
|
+
matrix.m[2][3] = 0.0f;
|
315
|
+
matrix.m[3][0] = 0.0f;
|
316
|
+
matrix.m[3][1] = 0.0f;
|
317
|
+
matrix.m[3][2] = 0.0f;
|
318
|
+
matrix.m[3][3] = 1.0f;
|
319
|
+
IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &matrix);
|
320
|
+
IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &matrix);
|
321
|
+
|
322
|
+
/* Reset our current scale mode */
|
323
|
+
SDL_memset(data->scaleMode, 0xFF, sizeof(data->scaleMode));
|
324
|
+
|
325
|
+
/* Start the render with beginScene */
|
326
|
+
data->beginScene = SDL_TRUE;
|
327
|
+
}
|
328
|
+
|
329
|
+
static int
|
330
|
+
D3D_Reset(SDL_Renderer * renderer)
|
331
|
+
{
|
332
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
333
|
+
HRESULT result;
|
334
|
+
SDL_Texture *texture;
|
335
|
+
|
336
|
+
/* Release the default render target before reset */
|
337
|
+
if (data->defaultRenderTarget) {
|
338
|
+
IDirect3DSurface9_Release(data->defaultRenderTarget);
|
339
|
+
data->defaultRenderTarget = NULL;
|
340
|
+
}
|
341
|
+
if (data->currentRenderTarget != NULL) {
|
342
|
+
IDirect3DSurface9_Release(data->currentRenderTarget);
|
343
|
+
data->currentRenderTarget = NULL;
|
344
|
+
}
|
345
|
+
|
346
|
+
/* Release application render targets */
|
347
|
+
for (texture = renderer->textures; texture; texture = texture->next) {
|
348
|
+
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
|
349
|
+
D3D_DestroyTexture(renderer, texture);
|
350
|
+
} else {
|
351
|
+
D3D_RecreateTexture(renderer, texture);
|
352
|
+
}
|
353
|
+
}
|
354
|
+
|
355
|
+
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
|
356
|
+
if (FAILED(result)) {
|
357
|
+
if (result == D3DERR_DEVICELOST) {
|
358
|
+
/* Don't worry about it, we'll reset later... */
|
359
|
+
return 0;
|
360
|
+
} else {
|
361
|
+
return D3D_SetError("Reset()", result);
|
362
|
+
}
|
363
|
+
}
|
364
|
+
|
365
|
+
/* Allocate application render targets */
|
366
|
+
for (texture = renderer->textures; texture; texture = texture->next) {
|
367
|
+
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
|
368
|
+
D3D_CreateTexture(renderer, texture);
|
369
|
+
}
|
370
|
+
}
|
371
|
+
|
372
|
+
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
|
373
|
+
D3D_InitRenderState(data);
|
374
|
+
D3D_SetRenderTargetInternal(renderer, renderer->target);
|
375
|
+
D3D_UpdateViewport(renderer);
|
376
|
+
|
377
|
+
/* Let the application know that render targets were reset */
|
378
|
+
{
|
379
|
+
SDL_Event event;
|
380
|
+
event.type = SDL_RENDER_TARGETS_RESET;
|
381
|
+
SDL_PushEvent(&event);
|
382
|
+
}
|
383
|
+
|
384
|
+
return 0;
|
385
|
+
}
|
386
|
+
|
387
|
+
static int
|
388
|
+
D3D_ActivateRenderer(SDL_Renderer * renderer)
|
389
|
+
{
|
390
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
391
|
+
HRESULT result;
|
392
|
+
|
393
|
+
if (data->updateSize) {
|
394
|
+
SDL_Window *window = renderer->window;
|
395
|
+
int w, h;
|
396
|
+
Uint32 window_flags = SDL_GetWindowFlags(window);
|
397
|
+
|
398
|
+
SDL_GetWindowSize(window, &w, &h);
|
399
|
+
data->pparams.BackBufferWidth = w;
|
400
|
+
data->pparams.BackBufferHeight = h;
|
401
|
+
if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
402
|
+
SDL_DisplayMode fullscreen_mode;
|
403
|
+
SDL_GetWindowDisplayMode(window, &fullscreen_mode);
|
404
|
+
data->pparams.Windowed = FALSE;
|
405
|
+
data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
|
406
|
+
data->pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
|
407
|
+
} else {
|
408
|
+
data->pparams.Windowed = TRUE;
|
409
|
+
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
410
|
+
data->pparams.FullScreen_RefreshRateInHz = 0;
|
411
|
+
}
|
412
|
+
if (D3D_Reset(renderer) < 0) {
|
413
|
+
return -1;
|
414
|
+
}
|
415
|
+
|
416
|
+
data->updateSize = SDL_FALSE;
|
417
|
+
}
|
418
|
+
if (data->beginScene) {
|
419
|
+
result = IDirect3DDevice9_BeginScene(data->device);
|
420
|
+
if (result == D3DERR_DEVICELOST) {
|
421
|
+
if (D3D_Reset(renderer) < 0) {
|
422
|
+
return -1;
|
423
|
+
}
|
424
|
+
result = IDirect3DDevice9_BeginScene(data->device);
|
425
|
+
}
|
426
|
+
if (FAILED(result)) {
|
427
|
+
return D3D_SetError("BeginScene()", result);
|
428
|
+
}
|
429
|
+
data->beginScene = SDL_FALSE;
|
430
|
+
}
|
431
|
+
return 0;
|
432
|
+
}
|
433
|
+
|
434
|
+
SDL_Renderer *
|
435
|
+
D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
436
|
+
{
|
437
|
+
SDL_Renderer *renderer;
|
438
|
+
D3D_RenderData *data;
|
439
|
+
SDL_SysWMinfo windowinfo;
|
440
|
+
HRESULT result;
|
441
|
+
D3DPRESENT_PARAMETERS pparams;
|
442
|
+
IDirect3DSwapChain9 *chain;
|
443
|
+
D3DCAPS9 caps;
|
444
|
+
DWORD device_flags;
|
445
|
+
Uint32 window_flags;
|
446
|
+
int w, h;
|
447
|
+
SDL_DisplayMode fullscreen_mode;
|
448
|
+
int displayIndex;
|
449
|
+
|
450
|
+
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
451
|
+
if (!renderer) {
|
452
|
+
SDL_OutOfMemory();
|
453
|
+
return NULL;
|
454
|
+
}
|
455
|
+
|
456
|
+
data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
|
457
|
+
if (!data) {
|
458
|
+
SDL_free(renderer);
|
459
|
+
SDL_OutOfMemory();
|
460
|
+
return NULL;
|
461
|
+
}
|
462
|
+
|
463
|
+
if (!D3D_LoadDLL(&data->d3dDLL, &data->d3d)) {
|
464
|
+
SDL_free(renderer);
|
465
|
+
SDL_free(data);
|
466
|
+
SDL_SetError("Unable to create Direct3D interface");
|
467
|
+
return NULL;
|
468
|
+
}
|
469
|
+
|
470
|
+
renderer->WindowEvent = D3D_WindowEvent;
|
471
|
+
renderer->SupportsBlendMode = D3D_SupportsBlendMode;
|
472
|
+
renderer->CreateTexture = D3D_CreateTexture;
|
473
|
+
renderer->UpdateTexture = D3D_UpdateTexture;
|
474
|
+
renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
|
475
|
+
renderer->LockTexture = D3D_LockTexture;
|
476
|
+
renderer->UnlockTexture = D3D_UnlockTexture;
|
477
|
+
renderer->SetRenderTarget = D3D_SetRenderTarget;
|
478
|
+
renderer->UpdateViewport = D3D_UpdateViewport;
|
479
|
+
renderer->UpdateClipRect = D3D_UpdateClipRect;
|
480
|
+
renderer->RenderClear = D3D_RenderClear;
|
481
|
+
renderer->RenderDrawPoints = D3D_RenderDrawPoints;
|
482
|
+
renderer->RenderDrawLines = D3D_RenderDrawLines;
|
483
|
+
renderer->RenderFillRects = D3D_RenderFillRects;
|
484
|
+
renderer->RenderCopy = D3D_RenderCopy;
|
485
|
+
renderer->RenderCopyEx = D3D_RenderCopyEx;
|
486
|
+
renderer->RenderReadPixels = D3D_RenderReadPixels;
|
487
|
+
renderer->RenderPresent = D3D_RenderPresent;
|
488
|
+
renderer->DestroyTexture = D3D_DestroyTexture;
|
489
|
+
renderer->DestroyRenderer = D3D_DestroyRenderer;
|
490
|
+
renderer->info = D3D_RenderDriver.info;
|
491
|
+
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
492
|
+
renderer->driverdata = data;
|
493
|
+
|
494
|
+
SDL_VERSION(&windowinfo.version);
|
495
|
+
SDL_GetWindowWMInfo(window, &windowinfo);
|
496
|
+
|
497
|
+
window_flags = SDL_GetWindowFlags(window);
|
498
|
+
SDL_GetWindowSize(window, &w, &h);
|
499
|
+
SDL_GetWindowDisplayMode(window, &fullscreen_mode);
|
500
|
+
|
501
|
+
SDL_zero(pparams);
|
502
|
+
pparams.hDeviceWindow = windowinfo.info.win.window;
|
503
|
+
pparams.BackBufferWidth = w;
|
504
|
+
pparams.BackBufferHeight = h;
|
505
|
+
pparams.BackBufferCount = 1;
|
506
|
+
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
507
|
+
|
508
|
+
if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
509
|
+
pparams.Windowed = FALSE;
|
510
|
+
pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
|
511
|
+
pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
|
512
|
+
} else {
|
513
|
+
pparams.Windowed = TRUE;
|
514
|
+
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
515
|
+
pparams.FullScreen_RefreshRateInHz = 0;
|
516
|
+
}
|
517
|
+
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
518
|
+
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
519
|
+
} else {
|
520
|
+
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
521
|
+
}
|
522
|
+
|
523
|
+
/* Get the adapter for the display that the window is on */
|
524
|
+
displayIndex = SDL_GetWindowDisplayIndex(window);
|
525
|
+
data->adapter = SDL_Direct3D9GetAdapterIndex(displayIndex);
|
526
|
+
|
527
|
+
IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
|
528
|
+
|
529
|
+
device_flags = D3DCREATE_FPU_PRESERVE;
|
530
|
+
if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
|
531
|
+
device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
532
|
+
} else {
|
533
|
+
device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
534
|
+
}
|
535
|
+
|
536
|
+
if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
|
537
|
+
device_flags |= D3DCREATE_MULTITHREADED;
|
538
|
+
}
|
539
|
+
|
540
|
+
result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
|
541
|
+
D3DDEVTYPE_HAL,
|
542
|
+
pparams.hDeviceWindow,
|
543
|
+
device_flags,
|
544
|
+
&pparams, &data->device);
|
545
|
+
if (FAILED(result)) {
|
546
|
+
D3D_DestroyRenderer(renderer);
|
547
|
+
D3D_SetError("CreateDevice()", result);
|
548
|
+
return NULL;
|
549
|
+
}
|
550
|
+
|
551
|
+
/* Get presentation parameters to fill info */
|
552
|
+
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
|
553
|
+
if (FAILED(result)) {
|
554
|
+
D3D_DestroyRenderer(renderer);
|
555
|
+
D3D_SetError("GetSwapChain()", result);
|
556
|
+
return NULL;
|
557
|
+
}
|
558
|
+
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
|
559
|
+
if (FAILED(result)) {
|
560
|
+
IDirect3DSwapChain9_Release(chain);
|
561
|
+
D3D_DestroyRenderer(renderer);
|
562
|
+
D3D_SetError("GetPresentParameters()", result);
|
563
|
+
return NULL;
|
564
|
+
}
|
565
|
+
IDirect3DSwapChain9_Release(chain);
|
566
|
+
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
|
567
|
+
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
568
|
+
}
|
569
|
+
data->pparams = pparams;
|
570
|
+
|
571
|
+
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
|
572
|
+
renderer->info.max_texture_width = caps.MaxTextureWidth;
|
573
|
+
renderer->info.max_texture_height = caps.MaxTextureHeight;
|
574
|
+
if (caps.NumSimultaneousRTs >= 2) {
|
575
|
+
renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
|
576
|
+
}
|
577
|
+
|
578
|
+
if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND) {
|
579
|
+
data->enableSeparateAlphaBlend = SDL_TRUE;
|
580
|
+
}
|
581
|
+
|
582
|
+
/* Store the default render target */
|
583
|
+
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
|
584
|
+
data->currentRenderTarget = NULL;
|
585
|
+
|
586
|
+
/* Set up parameters for rendering */
|
587
|
+
D3D_InitRenderState(data);
|
588
|
+
|
589
|
+
if (caps.MaxSimultaneousTextures >= 3) {
|
590
|
+
int i;
|
591
|
+
for (i = 0; i < SDL_arraysize(data->shaders); ++i) {
|
592
|
+
result = D3D9_CreatePixelShader(data->device, (D3D9_Shader)i, &data->shaders[i]);
|
593
|
+
if (FAILED(result)) {
|
594
|
+
D3D_SetError("CreatePixelShader()", result);
|
595
|
+
}
|
596
|
+
}
|
597
|
+
if (data->shaders[SHADER_YUV_JPEG] && data->shaders[SHADER_YUV_BT601] && data->shaders[SHADER_YUV_BT709]) {
|
598
|
+
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
|
599
|
+
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
|
600
|
+
}
|
601
|
+
}
|
602
|
+
return renderer;
|
603
|
+
}
|
604
|
+
|
605
|
+
static void
|
606
|
+
D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
607
|
+
{
|
608
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
609
|
+
|
610
|
+
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
611
|
+
data->updateSize = SDL_TRUE;
|
612
|
+
}
|
613
|
+
}
|
614
|
+
|
615
|
+
static D3DBLEND GetBlendFunc(SDL_BlendFactor factor)
|
616
|
+
{
|
617
|
+
switch (factor) {
|
618
|
+
case SDL_BLENDFACTOR_ZERO:
|
619
|
+
return D3DBLEND_ZERO;
|
620
|
+
case SDL_BLENDFACTOR_ONE:
|
621
|
+
return D3DBLEND_ONE;
|
622
|
+
case SDL_BLENDFACTOR_SRC_COLOR:
|
623
|
+
return D3DBLEND_SRCCOLOR;
|
624
|
+
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
|
625
|
+
return D3DBLEND_INVSRCCOLOR;
|
626
|
+
case SDL_BLENDFACTOR_SRC_ALPHA:
|
627
|
+
return D3DBLEND_SRCALPHA;
|
628
|
+
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
|
629
|
+
return D3DBLEND_INVSRCALPHA;
|
630
|
+
case SDL_BLENDFACTOR_DST_COLOR:
|
631
|
+
return D3DBLEND_DESTCOLOR;
|
632
|
+
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
|
633
|
+
return D3DBLEND_INVDESTCOLOR;
|
634
|
+
case SDL_BLENDFACTOR_DST_ALPHA:
|
635
|
+
return D3DBLEND_DESTALPHA;
|
636
|
+
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
|
637
|
+
return D3DBLEND_INVDESTALPHA;
|
638
|
+
default:
|
639
|
+
return (D3DBLEND)0;
|
640
|
+
}
|
641
|
+
}
|
642
|
+
|
643
|
+
static SDL_bool
|
644
|
+
D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
645
|
+
{
|
646
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
647
|
+
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
|
648
|
+
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
|
649
|
+
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
|
650
|
+
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
|
651
|
+
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
|
652
|
+
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
|
653
|
+
|
654
|
+
if (!GetBlendFunc(srcColorFactor) || !GetBlendFunc(srcAlphaFactor) ||
|
655
|
+
!GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor)) {
|
656
|
+
return SDL_FALSE;
|
657
|
+
}
|
658
|
+
if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->enableSeparateAlphaBlend) {
|
659
|
+
return SDL_FALSE;
|
660
|
+
}
|
661
|
+
if (colorOperation != SDL_BLENDOPERATION_ADD || alphaOperation != SDL_BLENDOPERATION_ADD) {
|
662
|
+
return SDL_FALSE;
|
663
|
+
}
|
664
|
+
return SDL_TRUE;
|
665
|
+
}
|
666
|
+
|
667
|
+
static int
|
668
|
+
D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD usage, Uint32 format, D3DFORMAT d3dfmt, int w, int h)
|
669
|
+
{
|
670
|
+
HRESULT result;
|
671
|
+
|
672
|
+
texture->dirty = SDL_FALSE;
|
673
|
+
texture->w = w;
|
674
|
+
texture->h = h;
|
675
|
+
texture->usage = usage;
|
676
|
+
texture->format = format;
|
677
|
+
texture->d3dfmt = d3dfmt;
|
678
|
+
|
679
|
+
result = IDirect3DDevice9_CreateTexture(device, w, h, 1, usage,
|
680
|
+
PixelFormatToD3DFMT(format),
|
681
|
+
D3DPOOL_DEFAULT, &texture->texture, NULL);
|
682
|
+
if (FAILED(result)) {
|
683
|
+
return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
|
684
|
+
}
|
685
|
+
return 0;
|
686
|
+
}
|
687
|
+
|
688
|
+
|
689
|
+
static int
|
690
|
+
D3D_CreateStagingTexture(IDirect3DDevice9 *device, D3D_TextureRep *texture)
|
691
|
+
{
|
692
|
+
HRESULT result;
|
693
|
+
|
694
|
+
if (texture->staging == NULL) {
|
695
|
+
result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, 0,
|
696
|
+
texture->d3dfmt, D3DPOOL_SYSTEMMEM, &texture->staging, NULL);
|
697
|
+
if (FAILED(result)) {
|
698
|
+
return D3D_SetError("CreateTexture(D3DPOOL_SYSTEMMEM)", result);
|
699
|
+
}
|
700
|
+
}
|
701
|
+
return 0;
|
702
|
+
}
|
703
|
+
|
704
|
+
static int
|
705
|
+
D3D_BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD sampler)
|
706
|
+
{
|
707
|
+
HRESULT result;
|
708
|
+
|
709
|
+
if (texture->dirty && texture->staging) {
|
710
|
+
if (!texture->texture) {
|
711
|
+
result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, texture->usage,
|
712
|
+
PixelFormatToD3DFMT(texture->format), D3DPOOL_DEFAULT, &texture->texture, NULL);
|
713
|
+
if (FAILED(result)) {
|
714
|
+
return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
|
715
|
+
}
|
716
|
+
}
|
717
|
+
|
718
|
+
result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
|
719
|
+
if (FAILED(result)) {
|
720
|
+
return D3D_SetError("UpdateTexture()", result);
|
721
|
+
}
|
722
|
+
texture->dirty = SDL_FALSE;
|
723
|
+
}
|
724
|
+
result = IDirect3DDevice9_SetTexture(device, sampler, (IDirect3DBaseTexture9 *)texture->texture);
|
725
|
+
if (FAILED(result)) {
|
726
|
+
return D3D_SetError("SetTexture()", result);
|
727
|
+
}
|
728
|
+
return 0;
|
729
|
+
}
|
730
|
+
|
731
|
+
static int
|
732
|
+
D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture)
|
733
|
+
{
|
734
|
+
if (texture->texture) {
|
735
|
+
IDirect3DTexture9_Release(texture->texture);
|
736
|
+
texture->texture = NULL;
|
737
|
+
}
|
738
|
+
if (texture->staging) {
|
739
|
+
IDirect3DTexture9_AddDirtyRect(texture->staging, NULL);
|
740
|
+
texture->dirty = SDL_TRUE;
|
741
|
+
}
|
742
|
+
return 0;
|
743
|
+
}
|
744
|
+
|
745
|
+
static int
|
746
|
+
D3D_UpdateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, int x, int y, int w, int h, const void *pixels, int pitch)
|
747
|
+
{
|
748
|
+
RECT d3drect;
|
749
|
+
D3DLOCKED_RECT locked;
|
750
|
+
const Uint8 *src;
|
751
|
+
Uint8 *dst;
|
752
|
+
int row, length;
|
753
|
+
HRESULT result;
|
754
|
+
|
755
|
+
if (D3D_CreateStagingTexture(device, texture) < 0) {
|
756
|
+
return -1;
|
757
|
+
}
|
758
|
+
|
759
|
+
d3drect.left = x;
|
760
|
+
d3drect.right = x + w;
|
761
|
+
d3drect.top = y;
|
762
|
+
d3drect.bottom = y + h;
|
763
|
+
|
764
|
+
result = IDirect3DTexture9_LockRect(texture->staging, 0, &locked, &d3drect, 0);
|
765
|
+
if (FAILED(result)) {
|
766
|
+
return D3D_SetError("LockRect()", result);
|
767
|
+
}
|
768
|
+
|
769
|
+
src = (const Uint8 *)pixels;
|
770
|
+
dst = (Uint8 *)locked.pBits;
|
771
|
+
length = w * SDL_BYTESPERPIXEL(texture->format);
|
772
|
+
if (length == pitch && length == locked.Pitch) {
|
773
|
+
SDL_memcpy(dst, src, length*h);
|
774
|
+
} else {
|
775
|
+
if (length > pitch) {
|
776
|
+
length = pitch;
|
777
|
+
}
|
778
|
+
if (length > locked.Pitch) {
|
779
|
+
length = locked.Pitch;
|
780
|
+
}
|
781
|
+
for (row = 0; row < h; ++row) {
|
782
|
+
SDL_memcpy(dst, src, length);
|
783
|
+
src += pitch;
|
784
|
+
dst += locked.Pitch;
|
785
|
+
}
|
786
|
+
}
|
787
|
+
result = IDirect3DTexture9_UnlockRect(texture->staging, 0);
|
788
|
+
if (FAILED(result)) {
|
789
|
+
return D3D_SetError("UnlockRect()", result);
|
790
|
+
}
|
791
|
+
texture->dirty = SDL_TRUE;
|
792
|
+
|
793
|
+
return 0;
|
794
|
+
}
|
795
|
+
|
796
|
+
static void
|
797
|
+
D3D_DestroyTextureRep(D3D_TextureRep *texture)
|
798
|
+
{
|
799
|
+
if (texture->texture) {
|
800
|
+
IDirect3DTexture9_Release(texture->texture);
|
801
|
+
texture->texture = NULL;
|
802
|
+
}
|
803
|
+
if (texture->staging) {
|
804
|
+
IDirect3DTexture9_Release(texture->staging);
|
805
|
+
texture->staging = NULL;
|
806
|
+
}
|
807
|
+
}
|
808
|
+
|
809
|
+
static int
|
810
|
+
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
811
|
+
{
|
812
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
813
|
+
D3D_TextureData *texturedata;
|
814
|
+
DWORD usage;
|
815
|
+
|
816
|
+
texturedata = (D3D_TextureData *) SDL_calloc(1, sizeof(*texturedata));
|
817
|
+
if (!texturedata) {
|
818
|
+
return SDL_OutOfMemory();
|
819
|
+
}
|
820
|
+
texturedata->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
|
821
|
+
|
822
|
+
texture->driverdata = texturedata;
|
823
|
+
|
824
|
+
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
|
825
|
+
usage = D3DUSAGE_RENDERTARGET;
|
826
|
+
} else {
|
827
|
+
usage = 0;
|
828
|
+
}
|
829
|
+
|
830
|
+
if (D3D_CreateTextureRep(data->device, &texturedata->texture, usage, texture->format, PixelFormatToD3DFMT(texture->format), texture->w, texture->h) < 0) {
|
831
|
+
return -1;
|
832
|
+
}
|
833
|
+
|
834
|
+
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
835
|
+
texture->format == SDL_PIXELFORMAT_IYUV) {
|
836
|
+
texturedata->yuv = SDL_TRUE;
|
837
|
+
|
838
|
+
if (D3D_CreateTextureRep(data->device, &texturedata->utexture, usage, texture->format, PixelFormatToD3DFMT(texture->format), (texture->w + 1) / 2, (texture->h + 1) / 2) < 0) {
|
839
|
+
return -1;
|
840
|
+
}
|
841
|
+
|
842
|
+
if (D3D_CreateTextureRep(data->device, &texturedata->vtexture, usage, texture->format, PixelFormatToD3DFMT(texture->format), (texture->w + 1) / 2, (texture->h + 1) / 2) < 0) {
|
843
|
+
return -1;
|
844
|
+
}
|
845
|
+
}
|
846
|
+
return 0;
|
847
|
+
}
|
848
|
+
|
849
|
+
static int
|
850
|
+
D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
851
|
+
{
|
852
|
+
D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
|
853
|
+
D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
|
854
|
+
|
855
|
+
if (!texturedata) {
|
856
|
+
return 0;
|
857
|
+
}
|
858
|
+
|
859
|
+
if (D3D_RecreateTextureRep(data->device, &texturedata->texture) < 0) {
|
860
|
+
return -1;
|
861
|
+
}
|
862
|
+
|
863
|
+
if (texturedata->yuv) {
|
864
|
+
if (D3D_RecreateTextureRep(data->device, &texturedata->utexture) < 0) {
|
865
|
+
return -1;
|
866
|
+
}
|
867
|
+
|
868
|
+
if (D3D_RecreateTextureRep(data->device, &texturedata->vtexture) < 0) {
|
869
|
+
return -1;
|
870
|
+
}
|
871
|
+
}
|
872
|
+
return 0;
|
873
|
+
}
|
874
|
+
|
875
|
+
static int
|
876
|
+
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
877
|
+
const SDL_Rect * rect, const void *pixels, int pitch)
|
878
|
+
{
|
879
|
+
D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
|
880
|
+
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
|
881
|
+
|
882
|
+
if (!texturedata) {
|
883
|
+
SDL_SetError("Texture is not currently available");
|
884
|
+
return -1;
|
885
|
+
}
|
886
|
+
|
887
|
+
if (D3D_UpdateTextureRep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, pixels, pitch) < 0) {
|
888
|
+
return -1;
|
889
|
+
}
|
890
|
+
|
891
|
+
if (texturedata->yuv) {
|
892
|
+
/* Skip to the correct offset into the next texture */
|
893
|
+
pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
|
894
|
+
|
895
|
+
if (D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->vtexture : &texturedata->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, pixels, (pitch + 1) / 2) < 0) {
|
896
|
+
return -1;
|
897
|
+
}
|
898
|
+
|
899
|
+
/* Skip to the correct offset into the next texture */
|
900
|
+
pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2));
|
901
|
+
if (D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->utexture : &texturedata->vtexture, rect->x / 2, (rect->y + 1) / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, pixels, (pitch + 1) / 2) < 0) {
|
902
|
+
return -1;
|
903
|
+
}
|
904
|
+
}
|
905
|
+
return 0;
|
906
|
+
}
|
907
|
+
|
908
|
+
static int
|
909
|
+
D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
910
|
+
const SDL_Rect * rect,
|
911
|
+
const Uint8 *Yplane, int Ypitch,
|
912
|
+
const Uint8 *Uplane, int Upitch,
|
913
|
+
const Uint8 *Vplane, int Vpitch)
|
914
|
+
{
|
915
|
+
D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
|
916
|
+
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
|
917
|
+
|
918
|
+
if (!texturedata) {
|
919
|
+
SDL_SetError("Texture is not currently available");
|
920
|
+
return -1;
|
921
|
+
}
|
922
|
+
|
923
|
+
if (D3D_UpdateTextureRep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
|
924
|
+
return -1;
|
925
|
+
}
|
926
|
+
if (D3D_UpdateTextureRep(data->device, &texturedata->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch) < 0) {
|
927
|
+
return -1;
|
928
|
+
}
|
929
|
+
if (D3D_UpdateTextureRep(data->device, &texturedata->vtexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch) < 0) {
|
930
|
+
return -1;
|
931
|
+
}
|
932
|
+
return 0;
|
933
|
+
}
|
934
|
+
|
935
|
+
static int
|
936
|
+
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
937
|
+
const SDL_Rect * rect, void **pixels, int *pitch)
|
938
|
+
{
|
939
|
+
D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
|
940
|
+
D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
|
941
|
+
IDirect3DDevice9 *device = data->device;
|
942
|
+
|
943
|
+
if (!texturedata) {
|
944
|
+
SDL_SetError("Texture is not currently available");
|
945
|
+
return -1;
|
946
|
+
}
|
947
|
+
|
948
|
+
texturedata->locked_rect = *rect;
|
949
|
+
|
950
|
+
if (texturedata->yuv) {
|
951
|
+
/* It's more efficient to upload directly... */
|
952
|
+
if (!texturedata->pixels) {
|
953
|
+
texturedata->pitch = texture->w;
|
954
|
+
texturedata->pixels = (Uint8 *)SDL_malloc((texture->h * texturedata->pitch * 3) / 2);
|
955
|
+
if (!texturedata->pixels) {
|
956
|
+
return SDL_OutOfMemory();
|
957
|
+
}
|
958
|
+
}
|
959
|
+
*pixels =
|
960
|
+
(void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
|
961
|
+
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
962
|
+
*pitch = texturedata->pitch;
|
963
|
+
} else {
|
964
|
+
RECT d3drect;
|
965
|
+
D3DLOCKED_RECT locked;
|
966
|
+
HRESULT result;
|
967
|
+
|
968
|
+
if (D3D_CreateStagingTexture(device, &texturedata->texture) < 0) {
|
969
|
+
return -1;
|
970
|
+
}
|
971
|
+
|
972
|
+
d3drect.left = rect->x;
|
973
|
+
d3drect.right = rect->x + rect->w;
|
974
|
+
d3drect.top = rect->y;
|
975
|
+
d3drect.bottom = rect->y + rect->h;
|
976
|
+
|
977
|
+
result = IDirect3DTexture9_LockRect(texturedata->texture.staging, 0, &locked, &d3drect, 0);
|
978
|
+
if (FAILED(result)) {
|
979
|
+
return D3D_SetError("LockRect()", result);
|
980
|
+
}
|
981
|
+
*pixels = locked.pBits;
|
982
|
+
*pitch = locked.Pitch;
|
983
|
+
}
|
984
|
+
return 0;
|
985
|
+
}
|
986
|
+
|
987
|
+
static void
|
988
|
+
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
989
|
+
{
|
990
|
+
/*D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;*/
|
991
|
+
D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
|
992
|
+
|
993
|
+
if (!texturedata) {
|
994
|
+
return;
|
995
|
+
}
|
996
|
+
|
997
|
+
if (texturedata->yuv) {
|
998
|
+
const SDL_Rect *rect = &texturedata->locked_rect;
|
999
|
+
void *pixels =
|
1000
|
+
(void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
|
1001
|
+
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
1002
|
+
D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
|
1003
|
+
} else {
|
1004
|
+
IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
|
1005
|
+
texturedata->texture.dirty = SDL_TRUE;
|
1006
|
+
}
|
1007
|
+
}
|
1008
|
+
|
1009
|
+
static int
|
1010
|
+
D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture)
|
1011
|
+
{
|
1012
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1013
|
+
D3D_TextureData *texturedata;
|
1014
|
+
D3D_TextureRep *texturerep;
|
1015
|
+
HRESULT result;
|
1016
|
+
IDirect3DDevice9 *device = data->device;
|
1017
|
+
|
1018
|
+
/* Release the previous render target if it wasn't the default one */
|
1019
|
+
if (data->currentRenderTarget != NULL) {
|
1020
|
+
IDirect3DSurface9_Release(data->currentRenderTarget);
|
1021
|
+
data->currentRenderTarget = NULL;
|
1022
|
+
}
|
1023
|
+
|
1024
|
+
if (texture == NULL) {
|
1025
|
+
IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget);
|
1026
|
+
return 0;
|
1027
|
+
}
|
1028
|
+
|
1029
|
+
texturedata = (D3D_TextureData *)texture->driverdata;
|
1030
|
+
if (!texturedata) {
|
1031
|
+
SDL_SetError("Texture is not currently available");
|
1032
|
+
return -1;
|
1033
|
+
}
|
1034
|
+
|
1035
|
+
/* Make sure the render target is updated if it was locked and written to */
|
1036
|
+
texturerep = &texturedata->texture;
|
1037
|
+
if (texturerep->dirty && texturerep->staging) {
|
1038
|
+
if (!texturerep->texture) {
|
1039
|
+
result = IDirect3DDevice9_CreateTexture(device, texturerep->w, texturerep->h, 1, texturerep->usage,
|
1040
|
+
PixelFormatToD3DFMT(texturerep->format), D3DPOOL_DEFAULT, &texturerep->texture, NULL);
|
1041
|
+
if (FAILED(result)) {
|
1042
|
+
return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
|
1043
|
+
}
|
1044
|
+
}
|
1045
|
+
|
1046
|
+
result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texturerep->staging, (IDirect3DBaseTexture9 *)texturerep->texture);
|
1047
|
+
if (FAILED(result)) {
|
1048
|
+
return D3D_SetError("UpdateTexture()", result);
|
1049
|
+
}
|
1050
|
+
texturerep->dirty = SDL_FALSE;
|
1051
|
+
}
|
1052
|
+
|
1053
|
+
result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture.texture, 0, &data->currentRenderTarget);
|
1054
|
+
if(FAILED(result)) {
|
1055
|
+
return D3D_SetError("GetSurfaceLevel()", result);
|
1056
|
+
}
|
1057
|
+
result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget);
|
1058
|
+
if(FAILED(result)) {
|
1059
|
+
return D3D_SetError("SetRenderTarget()", result);
|
1060
|
+
}
|
1061
|
+
|
1062
|
+
return 0;
|
1063
|
+
}
|
1064
|
+
|
1065
|
+
static int
|
1066
|
+
D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
1067
|
+
{
|
1068
|
+
if (D3D_ActivateRenderer(renderer) < 0) {
|
1069
|
+
return -1;
|
1070
|
+
}
|
1071
|
+
|
1072
|
+
return D3D_SetRenderTargetInternal(renderer, texture);
|
1073
|
+
}
|
1074
|
+
|
1075
|
+
static int
|
1076
|
+
D3D_UpdateViewport(SDL_Renderer * renderer)
|
1077
|
+
{
|
1078
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1079
|
+
D3DVIEWPORT9 viewport;
|
1080
|
+
D3DMATRIX matrix;
|
1081
|
+
|
1082
|
+
/* Set the viewport */
|
1083
|
+
viewport.X = renderer->viewport.x;
|
1084
|
+
viewport.Y = renderer->viewport.y;
|
1085
|
+
viewport.Width = renderer->viewport.w;
|
1086
|
+
viewport.Height = renderer->viewport.h;
|
1087
|
+
viewport.MinZ = 0.0f;
|
1088
|
+
viewport.MaxZ = 1.0f;
|
1089
|
+
IDirect3DDevice9_SetViewport(data->device, &viewport);
|
1090
|
+
|
1091
|
+
/* Set an orthographic projection matrix */
|
1092
|
+
if (renderer->viewport.w && renderer->viewport.h) {
|
1093
|
+
matrix.m[0][0] = 2.0f / renderer->viewport.w;
|
1094
|
+
matrix.m[0][1] = 0.0f;
|
1095
|
+
matrix.m[0][2] = 0.0f;
|
1096
|
+
matrix.m[0][3] = 0.0f;
|
1097
|
+
matrix.m[1][0] = 0.0f;
|
1098
|
+
matrix.m[1][1] = -2.0f / renderer->viewport.h;
|
1099
|
+
matrix.m[1][2] = 0.0f;
|
1100
|
+
matrix.m[1][3] = 0.0f;
|
1101
|
+
matrix.m[2][0] = 0.0f;
|
1102
|
+
matrix.m[2][1] = 0.0f;
|
1103
|
+
matrix.m[2][2] = 1.0f;
|
1104
|
+
matrix.m[2][3] = 0.0f;
|
1105
|
+
matrix.m[3][0] = -1.0f;
|
1106
|
+
matrix.m[3][1] = 1.0f;
|
1107
|
+
matrix.m[3][2] = 0.0f;
|
1108
|
+
matrix.m[3][3] = 1.0f;
|
1109
|
+
IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &matrix);
|
1110
|
+
}
|
1111
|
+
|
1112
|
+
return 0;
|
1113
|
+
}
|
1114
|
+
|
1115
|
+
static int
|
1116
|
+
D3D_UpdateClipRect(SDL_Renderer * renderer)
|
1117
|
+
{
|
1118
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1119
|
+
|
1120
|
+
if (renderer->clipping_enabled) {
|
1121
|
+
const SDL_Rect *rect = &renderer->clip_rect;
|
1122
|
+
RECT r;
|
1123
|
+
HRESULT result;
|
1124
|
+
|
1125
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
|
1126
|
+
r.left = renderer->viewport.x + rect->x;
|
1127
|
+
r.top = renderer->viewport.y + rect->y;
|
1128
|
+
r.right = renderer->viewport.x + rect->x + rect->w;
|
1129
|
+
r.bottom = renderer->viewport.y + rect->y + rect->h;
|
1130
|
+
|
1131
|
+
result = IDirect3DDevice9_SetScissorRect(data->device, &r);
|
1132
|
+
if (result != D3D_OK) {
|
1133
|
+
D3D_SetError("SetScissor()", result);
|
1134
|
+
return -1;
|
1135
|
+
}
|
1136
|
+
} else {
|
1137
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
|
1138
|
+
}
|
1139
|
+
return 0;
|
1140
|
+
}
|
1141
|
+
|
1142
|
+
static int
|
1143
|
+
D3D_RenderClear(SDL_Renderer * renderer)
|
1144
|
+
{
|
1145
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1146
|
+
DWORD color;
|
1147
|
+
HRESULT result;
|
1148
|
+
int BackBufferWidth, BackBufferHeight;
|
1149
|
+
|
1150
|
+
if (D3D_ActivateRenderer(renderer) < 0) {
|
1151
|
+
return -1;
|
1152
|
+
}
|
1153
|
+
|
1154
|
+
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
1155
|
+
|
1156
|
+
if (renderer->target) {
|
1157
|
+
BackBufferWidth = renderer->target->w;
|
1158
|
+
BackBufferHeight = renderer->target->h;
|
1159
|
+
} else {
|
1160
|
+
BackBufferWidth = data->pparams.BackBufferWidth;
|
1161
|
+
BackBufferHeight = data->pparams.BackBufferHeight;
|
1162
|
+
}
|
1163
|
+
|
1164
|
+
if (renderer->clipping_enabled) {
|
1165
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
|
1166
|
+
}
|
1167
|
+
|
1168
|
+
/* Don't reset the viewport if we don't have to! */
|
1169
|
+
if (!renderer->viewport.x && !renderer->viewport.y &&
|
1170
|
+
renderer->viewport.w == BackBufferWidth &&
|
1171
|
+
renderer->viewport.h == BackBufferHeight) {
|
1172
|
+
result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
|
1173
|
+
} else {
|
1174
|
+
D3DVIEWPORT9 viewport;
|
1175
|
+
|
1176
|
+
/* Clear is defined to clear the entire render target */
|
1177
|
+
viewport.X = 0;
|
1178
|
+
viewport.Y = 0;
|
1179
|
+
viewport.Width = BackBufferWidth;
|
1180
|
+
viewport.Height = BackBufferHeight;
|
1181
|
+
viewport.MinZ = 0.0f;
|
1182
|
+
viewport.MaxZ = 1.0f;
|
1183
|
+
IDirect3DDevice9_SetViewport(data->device, &viewport);
|
1184
|
+
|
1185
|
+
result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
|
1186
|
+
|
1187
|
+
/* Reset the viewport */
|
1188
|
+
viewport.X = renderer->viewport.x;
|
1189
|
+
viewport.Y = renderer->viewport.y;
|
1190
|
+
viewport.Width = renderer->viewport.w;
|
1191
|
+
viewport.Height = renderer->viewport.h;
|
1192
|
+
viewport.MinZ = 0.0f;
|
1193
|
+
viewport.MaxZ = 1.0f;
|
1194
|
+
IDirect3DDevice9_SetViewport(data->device, &viewport);
|
1195
|
+
}
|
1196
|
+
|
1197
|
+
if (renderer->clipping_enabled) {
|
1198
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
|
1199
|
+
}
|
1200
|
+
|
1201
|
+
if (FAILED(result)) {
|
1202
|
+
return D3D_SetError("Clear()", result);
|
1203
|
+
}
|
1204
|
+
return 0;
|
1205
|
+
}
|
1206
|
+
|
1207
|
+
static void
|
1208
|
+
D3D_SetBlendMode(D3D_RenderData * data, SDL_BlendMode blendMode)
|
1209
|
+
{
|
1210
|
+
if (blendMode == SDL_BLENDMODE_NONE) {
|
1211
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE);
|
1212
|
+
} else {
|
1213
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE);
|
1214
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
|
1215
|
+
GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)));
|
1216
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
|
1217
|
+
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)));
|
1218
|
+
if (data->enableSeparateAlphaBlend) {
|
1219
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
|
1220
|
+
GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)));
|
1221
|
+
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
|
1222
|
+
GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
|
1223
|
+
}
|
1224
|
+
}
|
1225
|
+
}
|
1226
|
+
|
1227
|
+
static int
|
1228
|
+
D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
|
1229
|
+
int count)
|
1230
|
+
{
|
1231
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1232
|
+
DWORD color;
|
1233
|
+
Vertex *vertices;
|
1234
|
+
int i;
|
1235
|
+
HRESULT result;
|
1236
|
+
|
1237
|
+
if (D3D_ActivateRenderer(renderer) < 0) {
|
1238
|
+
return -1;
|
1239
|
+
}
|
1240
|
+
|
1241
|
+
D3D_SetBlendMode(data, renderer->blendMode);
|
1242
|
+
|
1243
|
+
result =
|
1244
|
+
IDirect3DDevice9_SetTexture(data->device, 0,
|
1245
|
+
(IDirect3DBaseTexture9 *) 0);
|
1246
|
+
if (FAILED(result)) {
|
1247
|
+
return D3D_SetError("SetTexture()", result);
|
1248
|
+
}
|
1249
|
+
|
1250
|
+
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
1251
|
+
|
1252
|
+
vertices = SDL_stack_alloc(Vertex, count);
|
1253
|
+
for (i = 0; i < count; ++i) {
|
1254
|
+
vertices[i].x = points[i].x;
|
1255
|
+
vertices[i].y = points[i].y;
|
1256
|
+
vertices[i].z = 0.0f;
|
1257
|
+
vertices[i].color = color;
|
1258
|
+
vertices[i].u = 0.0f;
|
1259
|
+
vertices[i].v = 0.0f;
|
1260
|
+
}
|
1261
|
+
result =
|
1262
|
+
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
|
1263
|
+
vertices, sizeof(*vertices));
|
1264
|
+
SDL_stack_free(vertices);
|
1265
|
+
if (FAILED(result)) {
|
1266
|
+
return D3D_SetError("DrawPrimitiveUP()", result);
|
1267
|
+
}
|
1268
|
+
return 0;
|
1269
|
+
}
|
1270
|
+
|
1271
|
+
static int
|
1272
|
+
D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
|
1273
|
+
int count)
|
1274
|
+
{
|
1275
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1276
|
+
DWORD color;
|
1277
|
+
Vertex *vertices;
|
1278
|
+
int i;
|
1279
|
+
HRESULT result;
|
1280
|
+
|
1281
|
+
if (D3D_ActivateRenderer(renderer) < 0) {
|
1282
|
+
return -1;
|
1283
|
+
}
|
1284
|
+
|
1285
|
+
D3D_SetBlendMode(data, renderer->blendMode);
|
1286
|
+
|
1287
|
+
result =
|
1288
|
+
IDirect3DDevice9_SetTexture(data->device, 0,
|
1289
|
+
(IDirect3DBaseTexture9 *) 0);
|
1290
|
+
if (FAILED(result)) {
|
1291
|
+
return D3D_SetError("SetTexture()", result);
|
1292
|
+
}
|
1293
|
+
|
1294
|
+
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
1295
|
+
|
1296
|
+
vertices = SDL_stack_alloc(Vertex, count);
|
1297
|
+
for (i = 0; i < count; ++i) {
|
1298
|
+
vertices[i].x = points[i].x;
|
1299
|
+
vertices[i].y = points[i].y;
|
1300
|
+
vertices[i].z = 0.0f;
|
1301
|
+
vertices[i].color = color;
|
1302
|
+
vertices[i].u = 0.0f;
|
1303
|
+
vertices[i].v = 0.0f;
|
1304
|
+
}
|
1305
|
+
result =
|
1306
|
+
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
|
1307
|
+
vertices, sizeof(*vertices));
|
1308
|
+
|
1309
|
+
/* DirectX 9 has the same line rasterization semantics as GDI,
|
1310
|
+
so we need to close the endpoint of the line */
|
1311
|
+
if (count == 2 ||
|
1312
|
+
points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
|
1313
|
+
vertices[0].x = points[count-1].x;
|
1314
|
+
vertices[0].y = points[count-1].y;
|
1315
|
+
result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
|
1316
|
+
}
|
1317
|
+
|
1318
|
+
SDL_stack_free(vertices);
|
1319
|
+
if (FAILED(result)) {
|
1320
|
+
return D3D_SetError("DrawPrimitiveUP()", result);
|
1321
|
+
}
|
1322
|
+
return 0;
|
1323
|
+
}
|
1324
|
+
|
1325
|
+
static int
|
1326
|
+
D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
|
1327
|
+
int count)
|
1328
|
+
{
|
1329
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1330
|
+
DWORD color;
|
1331
|
+
int i;
|
1332
|
+
float minx, miny, maxx, maxy;
|
1333
|
+
Vertex vertices[4];
|
1334
|
+
HRESULT result;
|
1335
|
+
|
1336
|
+
if (D3D_ActivateRenderer(renderer) < 0) {
|
1337
|
+
return -1;
|
1338
|
+
}
|
1339
|
+
|
1340
|
+
D3D_SetBlendMode(data, renderer->blendMode);
|
1341
|
+
|
1342
|
+
result =
|
1343
|
+
IDirect3DDevice9_SetTexture(data->device, 0,
|
1344
|
+
(IDirect3DBaseTexture9 *) 0);
|
1345
|
+
if (FAILED(result)) {
|
1346
|
+
return D3D_SetError("SetTexture()", result);
|
1347
|
+
}
|
1348
|
+
|
1349
|
+
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
1350
|
+
|
1351
|
+
for (i = 0; i < count; ++i) {
|
1352
|
+
const SDL_FRect *rect = &rects[i];
|
1353
|
+
|
1354
|
+
minx = rect->x;
|
1355
|
+
miny = rect->y;
|
1356
|
+
maxx = rect->x + rect->w;
|
1357
|
+
maxy = rect->y + rect->h;
|
1358
|
+
|
1359
|
+
vertices[0].x = minx;
|
1360
|
+
vertices[0].y = miny;
|
1361
|
+
vertices[0].z = 0.0f;
|
1362
|
+
vertices[0].color = color;
|
1363
|
+
vertices[0].u = 0.0f;
|
1364
|
+
vertices[0].v = 0.0f;
|
1365
|
+
|
1366
|
+
vertices[1].x = maxx;
|
1367
|
+
vertices[1].y = miny;
|
1368
|
+
vertices[1].z = 0.0f;
|
1369
|
+
vertices[1].color = color;
|
1370
|
+
vertices[1].u = 0.0f;
|
1371
|
+
vertices[1].v = 0.0f;
|
1372
|
+
|
1373
|
+
vertices[2].x = maxx;
|
1374
|
+
vertices[2].y = maxy;
|
1375
|
+
vertices[2].z = 0.0f;
|
1376
|
+
vertices[2].color = color;
|
1377
|
+
vertices[2].u = 0.0f;
|
1378
|
+
vertices[2].v = 0.0f;
|
1379
|
+
|
1380
|
+
vertices[3].x = minx;
|
1381
|
+
vertices[3].y = maxy;
|
1382
|
+
vertices[3].z = 0.0f;
|
1383
|
+
vertices[3].color = color;
|
1384
|
+
vertices[3].u = 0.0f;
|
1385
|
+
vertices[3].v = 0.0f;
|
1386
|
+
|
1387
|
+
result =
|
1388
|
+
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN,
|
1389
|
+
2, vertices, sizeof(*vertices));
|
1390
|
+
if (FAILED(result)) {
|
1391
|
+
return D3D_SetError("DrawPrimitiveUP()", result);
|
1392
|
+
}
|
1393
|
+
}
|
1394
|
+
return 0;
|
1395
|
+
}
|
1396
|
+
|
1397
|
+
static void
|
1398
|
+
D3D_UpdateTextureScaleMode(D3D_RenderData *data, D3D_TextureData *texturedata, unsigned index)
|
1399
|
+
{
|
1400
|
+
if (texturedata->scaleMode != data->scaleMode[index]) {
|
1401
|
+
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER,
|
1402
|
+
texturedata->scaleMode);
|
1403
|
+
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER,
|
1404
|
+
texturedata->scaleMode);
|
1405
|
+
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSU,
|
1406
|
+
D3DTADDRESS_CLAMP);
|
1407
|
+
IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSV,
|
1408
|
+
D3DTADDRESS_CLAMP);
|
1409
|
+
data->scaleMode[index] = texturedata->scaleMode;
|
1410
|
+
}
|
1411
|
+
}
|
1412
|
+
|
1413
|
+
static int
|
1414
|
+
D3D_RenderSetupTextureState(SDL_Renderer * renderer, SDL_Texture * texture, LPDIRECT3DPIXELSHADER9 *shader)
|
1415
|
+
{
|
1416
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1417
|
+
D3D_TextureData *texturedata;
|
1418
|
+
|
1419
|
+
*shader = NULL;
|
1420
|
+
|
1421
|
+
texturedata = (D3D_TextureData *)texture->driverdata;
|
1422
|
+
if (!texturedata) {
|
1423
|
+
SDL_SetError("Texture is not currently available");
|
1424
|
+
return -1;
|
1425
|
+
}
|
1426
|
+
|
1427
|
+
D3D_UpdateTextureScaleMode(data, texturedata, 0);
|
1428
|
+
|
1429
|
+
if (D3D_BindTextureRep(data->device, &texturedata->texture, 0) < 0) {
|
1430
|
+
return -1;
|
1431
|
+
}
|
1432
|
+
|
1433
|
+
if (texturedata->yuv) {
|
1434
|
+
switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
|
1435
|
+
case SDL_YUV_CONVERSION_JPEG:
|
1436
|
+
*shader = data->shaders[SHADER_YUV_JPEG];
|
1437
|
+
break;
|
1438
|
+
case SDL_YUV_CONVERSION_BT601:
|
1439
|
+
*shader = data->shaders[SHADER_YUV_BT601];
|
1440
|
+
break;
|
1441
|
+
case SDL_YUV_CONVERSION_BT709:
|
1442
|
+
*shader = data->shaders[SHADER_YUV_BT709];
|
1443
|
+
break;
|
1444
|
+
default:
|
1445
|
+
return SDL_SetError("Unsupported YUV conversion mode");
|
1446
|
+
}
|
1447
|
+
|
1448
|
+
D3D_UpdateTextureScaleMode(data, texturedata, 1);
|
1449
|
+
D3D_UpdateTextureScaleMode(data, texturedata, 2);
|
1450
|
+
|
1451
|
+
if (D3D_BindTextureRep(data->device, &texturedata->utexture, 1) < 0) {
|
1452
|
+
return -1;
|
1453
|
+
}
|
1454
|
+
if (D3D_BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) {
|
1455
|
+
return -1;
|
1456
|
+
}
|
1457
|
+
}
|
1458
|
+
return 0;
|
1459
|
+
}
|
1460
|
+
|
1461
|
+
static int
|
1462
|
+
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
1463
|
+
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
1464
|
+
{
|
1465
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1466
|
+
LPDIRECT3DPIXELSHADER9 shader;
|
1467
|
+
float minx, miny, maxx, maxy;
|
1468
|
+
float minu, maxu, minv, maxv;
|
1469
|
+
DWORD color;
|
1470
|
+
Vertex vertices[4];
|
1471
|
+
HRESULT result;
|
1472
|
+
|
1473
|
+
if (D3D_ActivateRenderer(renderer) < 0) {
|
1474
|
+
return -1;
|
1475
|
+
}
|
1476
|
+
|
1477
|
+
minx = dstrect->x - 0.5f;
|
1478
|
+
miny = dstrect->y - 0.5f;
|
1479
|
+
maxx = dstrect->x + dstrect->w - 0.5f;
|
1480
|
+
maxy = dstrect->y + dstrect->h - 0.5f;
|
1481
|
+
|
1482
|
+
minu = (float) srcrect->x / texture->w;
|
1483
|
+
maxu = (float) (srcrect->x + srcrect->w) / texture->w;
|
1484
|
+
minv = (float) srcrect->y / texture->h;
|
1485
|
+
maxv = (float) (srcrect->y + srcrect->h) / texture->h;
|
1486
|
+
|
1487
|
+
color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
|
1488
|
+
|
1489
|
+
vertices[0].x = minx;
|
1490
|
+
vertices[0].y = miny;
|
1491
|
+
vertices[0].z = 0.0f;
|
1492
|
+
vertices[0].color = color;
|
1493
|
+
vertices[0].u = minu;
|
1494
|
+
vertices[0].v = minv;
|
1495
|
+
|
1496
|
+
vertices[1].x = maxx;
|
1497
|
+
vertices[1].y = miny;
|
1498
|
+
vertices[1].z = 0.0f;
|
1499
|
+
vertices[1].color = color;
|
1500
|
+
vertices[1].u = maxu;
|
1501
|
+
vertices[1].v = minv;
|
1502
|
+
|
1503
|
+
vertices[2].x = maxx;
|
1504
|
+
vertices[2].y = maxy;
|
1505
|
+
vertices[2].z = 0.0f;
|
1506
|
+
vertices[2].color = color;
|
1507
|
+
vertices[2].u = maxu;
|
1508
|
+
vertices[2].v = maxv;
|
1509
|
+
|
1510
|
+
vertices[3].x = minx;
|
1511
|
+
vertices[3].y = maxy;
|
1512
|
+
vertices[3].z = 0.0f;
|
1513
|
+
vertices[3].color = color;
|
1514
|
+
vertices[3].u = minu;
|
1515
|
+
vertices[3].v = maxv;
|
1516
|
+
|
1517
|
+
D3D_SetBlendMode(data, texture->blendMode);
|
1518
|
+
|
1519
|
+
if (D3D_RenderSetupTextureState(renderer, texture, &shader) < 0) {
|
1520
|
+
return -1;
|
1521
|
+
}
|
1522
|
+
|
1523
|
+
if (shader) {
|
1524
|
+
result = IDirect3DDevice9_SetPixelShader(data->device, shader);
|
1525
|
+
if (FAILED(result)) {
|
1526
|
+
return D3D_SetError("SetShader()", result);
|
1527
|
+
}
|
1528
|
+
}
|
1529
|
+
result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
|
1530
|
+
vertices, sizeof(*vertices));
|
1531
|
+
if (FAILED(result)) {
|
1532
|
+
D3D_SetError("DrawPrimitiveUP()", result);
|
1533
|
+
}
|
1534
|
+
if (shader) {
|
1535
|
+
IDirect3DDevice9_SetPixelShader(data->device, NULL);
|
1536
|
+
}
|
1537
|
+
return FAILED(result) ? -1 : 0;
|
1538
|
+
}
|
1539
|
+
|
1540
|
+
|
1541
|
+
static int
|
1542
|
+
D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
1543
|
+
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
1544
|
+
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
|
1545
|
+
{
|
1546
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1547
|
+
LPDIRECT3DPIXELSHADER9 shader = NULL;
|
1548
|
+
float minx, miny, maxx, maxy;
|
1549
|
+
float minu, maxu, minv, maxv;
|
1550
|
+
float centerx, centery;
|
1551
|
+
DWORD color;
|
1552
|
+
Vertex vertices[4];
|
1553
|
+
Float4X4 modelMatrix;
|
1554
|
+
HRESULT result;
|
1555
|
+
|
1556
|
+
if (D3D_ActivateRenderer(renderer) < 0) {
|
1557
|
+
return -1;
|
1558
|
+
}
|
1559
|
+
|
1560
|
+
centerx = center->x;
|
1561
|
+
centery = center->y;
|
1562
|
+
|
1563
|
+
minx = -centerx;
|
1564
|
+
maxx = dstrect->w - centerx;
|
1565
|
+
miny = -centery;
|
1566
|
+
maxy = dstrect->h - centery;
|
1567
|
+
|
1568
|
+
minu = (float) srcrect->x / texture->w;
|
1569
|
+
maxu = (float) (srcrect->x + srcrect->w) / texture->w;
|
1570
|
+
minv = (float) srcrect->y / texture->h;
|
1571
|
+
maxv = (float) (srcrect->y + srcrect->h) / texture->h;
|
1572
|
+
|
1573
|
+
if (flip & SDL_FLIP_HORIZONTAL) {
|
1574
|
+
float tmp = maxu;
|
1575
|
+
maxu = minu;
|
1576
|
+
minu = tmp;
|
1577
|
+
}
|
1578
|
+
if (flip & SDL_FLIP_VERTICAL) {
|
1579
|
+
float tmp = maxv;
|
1580
|
+
maxv = minv;
|
1581
|
+
minv = tmp;
|
1582
|
+
}
|
1583
|
+
|
1584
|
+
color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
|
1585
|
+
|
1586
|
+
vertices[0].x = minx;
|
1587
|
+
vertices[0].y = miny;
|
1588
|
+
vertices[0].z = 0.0f;
|
1589
|
+
vertices[0].color = color;
|
1590
|
+
vertices[0].u = minu;
|
1591
|
+
vertices[0].v = minv;
|
1592
|
+
|
1593
|
+
vertices[1].x = maxx;
|
1594
|
+
vertices[1].y = miny;
|
1595
|
+
vertices[1].z = 0.0f;
|
1596
|
+
vertices[1].color = color;
|
1597
|
+
vertices[1].u = maxu;
|
1598
|
+
vertices[1].v = minv;
|
1599
|
+
|
1600
|
+
vertices[2].x = maxx;
|
1601
|
+
vertices[2].y = maxy;
|
1602
|
+
vertices[2].z = 0.0f;
|
1603
|
+
vertices[2].color = color;
|
1604
|
+
vertices[2].u = maxu;
|
1605
|
+
vertices[2].v = maxv;
|
1606
|
+
|
1607
|
+
vertices[3].x = minx;
|
1608
|
+
vertices[3].y = maxy;
|
1609
|
+
vertices[3].z = 0.0f;
|
1610
|
+
vertices[3].color = color;
|
1611
|
+
vertices[3].u = minu;
|
1612
|
+
vertices[3].v = maxv;
|
1613
|
+
|
1614
|
+
D3D_SetBlendMode(data, texture->blendMode);
|
1615
|
+
|
1616
|
+
if (D3D_RenderSetupTextureState(renderer, texture, &shader) < 0) {
|
1617
|
+
return -1;
|
1618
|
+
}
|
1619
|
+
|
1620
|
+
/* Rotate and translate */
|
1621
|
+
modelMatrix = MatrixMultiply(
|
1622
|
+
MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)),
|
1623
|
+
MatrixTranslation(dstrect->x + center->x - 0.5f, dstrect->y + center->y - 0.5f, 0));
|
1624
|
+
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix);
|
1625
|
+
|
1626
|
+
if (shader) {
|
1627
|
+
result = IDirect3DDevice9_SetPixelShader(data->device, shader);
|
1628
|
+
if (FAILED(result)) {
|
1629
|
+
D3D_SetError("SetShader()", result);
|
1630
|
+
goto done;
|
1631
|
+
}
|
1632
|
+
}
|
1633
|
+
result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
|
1634
|
+
vertices, sizeof(*vertices));
|
1635
|
+
if (FAILED(result)) {
|
1636
|
+
D3D_SetError("DrawPrimitiveUP()", result);
|
1637
|
+
}
|
1638
|
+
done:
|
1639
|
+
if (shader) {
|
1640
|
+
IDirect3DDevice9_SetPixelShader(data->device, NULL);
|
1641
|
+
}
|
1642
|
+
|
1643
|
+
modelMatrix = MatrixIdentity();
|
1644
|
+
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix);
|
1645
|
+
|
1646
|
+
return FAILED(result) ? -1 : 0;
|
1647
|
+
}
|
1648
|
+
|
1649
|
+
static int
|
1650
|
+
D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
1651
|
+
Uint32 format, void * pixels, int pitch)
|
1652
|
+
{
|
1653
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1654
|
+
D3DSURFACE_DESC desc;
|
1655
|
+
LPDIRECT3DSURFACE9 backBuffer;
|
1656
|
+
LPDIRECT3DSURFACE9 surface;
|
1657
|
+
RECT d3drect;
|
1658
|
+
D3DLOCKED_RECT locked;
|
1659
|
+
HRESULT result;
|
1660
|
+
|
1661
|
+
if (data->currentRenderTarget) {
|
1662
|
+
backBuffer = data->currentRenderTarget;
|
1663
|
+
} else {
|
1664
|
+
backBuffer = data->defaultRenderTarget;
|
1665
|
+
}
|
1666
|
+
|
1667
|
+
result = IDirect3DSurface9_GetDesc(backBuffer, &desc);
|
1668
|
+
if (FAILED(result)) {
|
1669
|
+
IDirect3DSurface9_Release(backBuffer);
|
1670
|
+
return D3D_SetError("GetDesc()", result);
|
1671
|
+
}
|
1672
|
+
|
1673
|
+
result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL);
|
1674
|
+
if (FAILED(result)) {
|
1675
|
+
IDirect3DSurface9_Release(backBuffer);
|
1676
|
+
return D3D_SetError("CreateOffscreenPlainSurface()", result);
|
1677
|
+
}
|
1678
|
+
|
1679
|
+
result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface);
|
1680
|
+
if (FAILED(result)) {
|
1681
|
+
IDirect3DSurface9_Release(surface);
|
1682
|
+
IDirect3DSurface9_Release(backBuffer);
|
1683
|
+
return D3D_SetError("GetRenderTargetData()", result);
|
1684
|
+
}
|
1685
|
+
|
1686
|
+
d3drect.left = rect->x;
|
1687
|
+
d3drect.right = rect->x + rect->w;
|
1688
|
+
d3drect.top = rect->y;
|
1689
|
+
d3drect.bottom = rect->y + rect->h;
|
1690
|
+
|
1691
|
+
result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY);
|
1692
|
+
if (FAILED(result)) {
|
1693
|
+
IDirect3DSurface9_Release(surface);
|
1694
|
+
IDirect3DSurface9_Release(backBuffer);
|
1695
|
+
return D3D_SetError("LockRect()", result);
|
1696
|
+
}
|
1697
|
+
|
1698
|
+
SDL_ConvertPixels(rect->w, rect->h,
|
1699
|
+
D3DFMTToPixelFormat(desc.Format), locked.pBits, locked.Pitch,
|
1700
|
+
format, pixels, pitch);
|
1701
|
+
|
1702
|
+
IDirect3DSurface9_UnlockRect(surface);
|
1703
|
+
|
1704
|
+
IDirect3DSurface9_Release(surface);
|
1705
|
+
|
1706
|
+
return 0;
|
1707
|
+
}
|
1708
|
+
|
1709
|
+
static void
|
1710
|
+
D3D_RenderPresent(SDL_Renderer * renderer)
|
1711
|
+
{
|
1712
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1713
|
+
HRESULT result;
|
1714
|
+
|
1715
|
+
if (!data->beginScene) {
|
1716
|
+
IDirect3DDevice9_EndScene(data->device);
|
1717
|
+
data->beginScene = SDL_TRUE;
|
1718
|
+
}
|
1719
|
+
|
1720
|
+
result = IDirect3DDevice9_TestCooperativeLevel(data->device);
|
1721
|
+
if (result == D3DERR_DEVICELOST) {
|
1722
|
+
/* We'll reset later */
|
1723
|
+
return;
|
1724
|
+
}
|
1725
|
+
if (result == D3DERR_DEVICENOTRESET) {
|
1726
|
+
D3D_Reset(renderer);
|
1727
|
+
}
|
1728
|
+
result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
|
1729
|
+
if (FAILED(result)) {
|
1730
|
+
D3D_SetError("Present()", result);
|
1731
|
+
}
|
1732
|
+
}
|
1733
|
+
|
1734
|
+
static void
|
1735
|
+
D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
1736
|
+
{
|
1737
|
+
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
1738
|
+
|
1739
|
+
if (!data) {
|
1740
|
+
return;
|
1741
|
+
}
|
1742
|
+
D3D_DestroyTextureRep(&data->texture);
|
1743
|
+
D3D_DestroyTextureRep(&data->utexture);
|
1744
|
+
D3D_DestroyTextureRep(&data->vtexture);
|
1745
|
+
SDL_free(data->pixels);
|
1746
|
+
SDL_free(data);
|
1747
|
+
texture->driverdata = NULL;
|
1748
|
+
}
|
1749
|
+
|
1750
|
+
static void
|
1751
|
+
D3D_DestroyRenderer(SDL_Renderer * renderer)
|
1752
|
+
{
|
1753
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1754
|
+
|
1755
|
+
if (data) {
|
1756
|
+
int i;
|
1757
|
+
|
1758
|
+
/* Release the render target */
|
1759
|
+
if (data->defaultRenderTarget) {
|
1760
|
+
IDirect3DSurface9_Release(data->defaultRenderTarget);
|
1761
|
+
data->defaultRenderTarget = NULL;
|
1762
|
+
}
|
1763
|
+
if (data->currentRenderTarget != NULL) {
|
1764
|
+
IDirect3DSurface9_Release(data->currentRenderTarget);
|
1765
|
+
data->currentRenderTarget = NULL;
|
1766
|
+
}
|
1767
|
+
for (i = 0; i < SDL_arraysize(data->shaders); ++i) {
|
1768
|
+
if (data->shaders[i]) {
|
1769
|
+
IDirect3DPixelShader9_Release(data->shaders[i]);
|
1770
|
+
data->shaders[i] = NULL;
|
1771
|
+
}
|
1772
|
+
}
|
1773
|
+
if (data->device) {
|
1774
|
+
IDirect3DDevice9_Release(data->device);
|
1775
|
+
data->device = NULL;
|
1776
|
+
}
|
1777
|
+
if (data->d3d) {
|
1778
|
+
IDirect3D9_Release(data->d3d);
|
1779
|
+
SDL_UnloadObject(data->d3dDLL);
|
1780
|
+
}
|
1781
|
+
SDL_free(data);
|
1782
|
+
}
|
1783
|
+
SDL_free(renderer);
|
1784
|
+
}
|
1785
|
+
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
|
1786
|
+
|
1787
|
+
#ifdef __WIN32__
|
1788
|
+
/* This function needs to always exist on Windows, for the Dynamic API. */
|
1789
|
+
IDirect3DDevice9 *
|
1790
|
+
SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
|
1791
|
+
{
|
1792
|
+
IDirect3DDevice9 *device = NULL;
|
1793
|
+
|
1794
|
+
#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
|
1795
|
+
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
1796
|
+
|
1797
|
+
/* Make sure that this is a D3D renderer */
|
1798
|
+
if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
|
1799
|
+
SDL_SetError("Renderer is not a D3D renderer");
|
1800
|
+
return NULL;
|
1801
|
+
}
|
1802
|
+
|
1803
|
+
device = data->device;
|
1804
|
+
if (device) {
|
1805
|
+
IDirect3DDevice9_AddRef(device);
|
1806
|
+
}
|
1807
|
+
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
|
1808
|
+
|
1809
|
+
return device;
|
1810
|
+
}
|
1811
|
+
#endif /* __WIN32__ */
|
1812
|
+
|
1813
|
+
/* vi: set ts=4 sw=4 expandtab: */
|