alphatau 0.1.0

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Files changed (1362) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +11 -0
  3. data/bin/console +14 -0
  4. data/bin/setup +8 -0
  5. data/ext/alphatau/native/alphatau_native.cpp +141 -0
  6. data/ext/alphatau/native/extconf.rb +18 -0
  7. data/ext/alphatau/native/sdl/Android.mk +110 -0
  8. data/ext/alphatau/native/sdl/BUGS.txt +16 -0
  9. data/ext/alphatau/native/sdl/CMakeLists.txt +1877 -0
  10. data/ext/alphatau/native/sdl/COPYING.txt +20 -0
  11. data/ext/alphatau/native/sdl/CREDITS.txt +53 -0
  12. data/ext/alphatau/native/sdl/INSTALL.txt +40 -0
  13. data/ext/alphatau/native/sdl/Makefile.in +240 -0
  14. data/ext/alphatau/native/sdl/Makefile.minimal +44 -0
  15. data/ext/alphatau/native/sdl/Makefile.pandora +60 -0
  16. data/ext/alphatau/native/sdl/Makefile.psp +95 -0
  17. data/ext/alphatau/native/sdl/Makefile.wiz +80 -0
  18. data/ext/alphatau/native/sdl/README-SDL.txt +13 -0
  19. data/ext/alphatau/native/sdl/README.txt +21 -0
  20. data/ext/alphatau/native/sdl/SDL2.spec.in +118 -0
  21. data/ext/alphatau/native/sdl/SDL2Config.cmake +1 -0
  22. data/ext/alphatau/native/sdl/TODO.txt +10 -0
  23. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.nuspec +23 -0
  24. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.targets +38 -0
  25. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec +22 -0
  26. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets +10 -0
  27. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln +34 -0
  28. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj +575 -0
  29. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters +774 -0
  30. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln +28 -0
  31. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj +466 -0
  32. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters +735 -0
  33. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln +34 -0
  34. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj +571 -0
  35. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters +771 -0
  36. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/Logo.png +0 -0
  37. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png +0 -0
  38. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png +0 -0
  39. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png +0 -0
  40. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Package.appxmanifest +42 -0
  41. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj +170 -0
  42. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx +0 -0
  43. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/Logo.png +0 -0
  44. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png +0 -0
  45. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png +0 -0
  46. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png +0 -0
  47. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Package.appxmanifest +42 -0
  48. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj +160 -0
  49. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx +0 -0
  50. data/ext/alphatau/native/sdl/VisualC.html +146 -0
  51. data/ext/alphatau/native/sdl/VisualC/SDL.sln +291 -0
  52. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj +559 -0
  53. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj.filters +479 -0
  54. data/ext/alphatau/native/sdl/VisualC/SDLmain/SDLmain.vcxproj +162 -0
  55. data/ext/alphatau/native/sdl/VisualC/SDLtest/SDLtest.vcxproj +177 -0
  56. data/ext/alphatau/native/sdl/VisualC/clean.sh +4 -0
  57. data/ext/alphatau/native/sdl/VisualC/tests/checkkeys/checkkeys.vcxproj +218 -0
  58. data/ext/alphatau/native/sdl/VisualC/tests/controllermap/controllermap.vcxproj +259 -0
  59. data/ext/alphatau/native/sdl/VisualC/tests/loopwave/loopwave.vcxproj +229 -0
  60. data/ext/alphatau/native/sdl/VisualC/tests/testatomic/testatomic.vcxproj +203 -0
  61. data/ext/alphatau/native/sdl/VisualC/tests/testautomation/testautomation.vcxproj +230 -0
  62. data/ext/alphatau/native/sdl/VisualC/tests/testdraw2/testdraw2.vcxproj +209 -0
  63. data/ext/alphatau/native/sdl/VisualC/tests/testfile/testfile.vcxproj +203 -0
  64. data/ext/alphatau/native/sdl/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj +259 -0
  65. data/ext/alphatau/native/sdl/VisualC/tests/testgesture/testgesture.vcxproj +203 -0
  66. data/ext/alphatau/native/sdl/VisualC/tests/testgl2/testgl2.vcxproj +213 -0
  67. data/ext/alphatau/native/sdl/VisualC/tests/testgles2/testgles2.vcxproj +209 -0
  68. data/ext/alphatau/native/sdl/VisualC/tests/testjoystick/testjoystick.vcxproj +203 -0
  69. data/ext/alphatau/native/sdl/VisualC/tests/testoverlay2/testoverlay2.vcxproj +224 -0
  70. data/ext/alphatau/native/sdl/VisualC/tests/testplatform/testplatform.vcxproj +231 -0
  71. data/ext/alphatau/native/sdl/VisualC/tests/testpower/testpower.vcxproj +203 -0
  72. data/ext/alphatau/native/sdl/VisualC/tests/testrendertarget/testrendertarget.vcxproj +247 -0
  73. data/ext/alphatau/native/sdl/VisualC/tests/testrumble/testrumble.vcxproj +203 -0
  74. data/ext/alphatau/native/sdl/VisualC/tests/testscale/testscale.vcxproj +247 -0
  75. data/ext/alphatau/native/sdl/VisualC/tests/testshape/testshape.vcxproj +203 -0
  76. data/ext/alphatau/native/sdl/VisualC/tests/testsprite2/testsprite2.vcxproj +229 -0
  77. data/ext/alphatau/native/sdl/VisualC/tests/testvulkan/testvulkan.vcxproj +203 -0
  78. data/ext/alphatau/native/sdl/VisualC/tests/testyuv/testyuv.vcxproj +233 -0
  79. data/ext/alphatau/native/sdl/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj +216 -0
  80. data/ext/alphatau/native/sdl/VisualC/visualtest/visualtest_VS2012.vcxproj +304 -0
  81. data/ext/alphatau/native/sdl/WhatsNew.txt +401 -0
  82. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Default.png +0 -0
  83. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj +1299 -0
  84. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Icon.png +0 -0
  85. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Info.plist +32 -0
  86. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/README +43 -0
  87. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp +0 -0
  88. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/license.txt +258 -0
  89. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav +0 -0
  90. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_china.wav +0 -0
  91. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav +0 -0
  92. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav +0 -0
  93. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/icon.bmp +0 -0
  94. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/ship.bmp +0 -0
  95. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/space.bmp +0 -0
  96. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/stroke.bmp +0 -0
  97. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/iOS Launch Screen.storyboard +40 -0
  98. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/accelerometer.c +226 -0
  99. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.c +56 -0
  100. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.h +10 -0
  101. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/fireworks.c +474 -0
  102. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/happy.c +180 -0
  103. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/keyboard.c +301 -0
  104. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/mixer.c +344 -0
  105. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/rectangles.c +92 -0
  106. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/touch.c +129 -0
  107. data/ext/alphatau/native/sdl/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj +2047 -0
  108. data/ext/alphatau/native/sdl/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj +422 -0
  109. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default-568h@2x.png +0 -0
  110. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default.png +0 -0
  111. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Icon.png +0 -0
  112. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Info.plist +28 -0
  113. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns +0 -0
  114. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist +10 -0
  115. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj +308 -0
  116. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  117. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/main.c +100 -0
  118. data/ext/alphatau/native/sdl/Xcode-iOS/Test/Info.plist +26 -0
  119. data/ext/alphatau/native/sdl/Xcode-iOS/Test/README +11 -0
  120. data/ext/alphatau/native/sdl/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj +3095 -0
  121. data/ext/alphatau/native/sdl/Xcode/SDL/Info-Framework.plist +28 -0
  122. data/ext/alphatau/native/sdl/Xcode/SDL/SDL.xcodeproj/project.pbxproj +3384 -0
  123. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/SDL.info +15 -0
  124. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/License.txt +19 -0
  125. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/ReadMe.txt +32 -0
  126. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/SDL_DS_Store +0 -0
  127. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/sdl_logo.pdf +0 -0
  128. data/ext/alphatau/native/sdl/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj +4995 -0
  129. data/ext/alphatau/native/sdl/Xcode/SDLTest/TestDropFile-Info.plist +35 -0
  130. data/ext/alphatau/native/sdl/Xcode/XcodeDocSet/Doxyfile +1558 -0
  131. data/ext/alphatau/native/sdl/acinclude/ac_check_define.m4 +14 -0
  132. data/ext/alphatau/native/sdl/acinclude/alsa.m4 +145 -0
  133. data/ext/alphatau/native/sdl/acinclude/ax_check_compiler_flags.m4 +76 -0
  134. data/ext/alphatau/native/sdl/acinclude/ax_gcc_archflag.m4 +215 -0
  135. data/ext/alphatau/native/sdl/acinclude/ax_gcc_x86_cpuid.m4.htm +79 -0
  136. data/ext/alphatau/native/sdl/acinclude/esd.m4 +168 -0
  137. data/ext/alphatau/native/sdl/acinclude/libtool.m4 +7998 -0
  138. data/ext/alphatau/native/sdl/acinclude/ltoptions.m4 +384 -0
  139. data/ext/alphatau/native/sdl/acinclude/ltsugar.m4 +123 -0
  140. data/ext/alphatau/native/sdl/acinclude/ltversion.m4 +23 -0
  141. data/ext/alphatau/native/sdl/acinclude/lt~obsolete.m4 +98 -0
  142. data/ext/alphatau/native/sdl/android-project-ant/AndroidManifest.xml +1 -0
  143. data/ext/alphatau/native/sdl/android-project-ant/ant.properties +17 -0
  144. data/ext/alphatau/native/sdl/android-project-ant/build.properties +17 -0
  145. data/ext/alphatau/native/sdl/android-project-ant/build.xml +93 -0
  146. data/ext/alphatau/native/sdl/android-project-ant/default.properties +11 -0
  147. data/ext/alphatau/native/sdl/android-project-ant/jni/Android.mk +1 -0
  148. data/ext/alphatau/native/sdl/android-project-ant/jni/Application.mk +10 -0
  149. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android.mk +18 -0
  150. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android_static.mk +12 -0
  151. data/ext/alphatau/native/sdl/android-project-ant/proguard-project.txt +20 -0
  152. data/ext/alphatau/native/sdl/android-project-ant/project.properties +14 -0
  153. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-hdpi/ic_launcher.png +0 -0
  154. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-mdpi/ic_launcher.png +0 -0
  155. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xhdpi/ic_launcher.png +0 -0
  156. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xxhdpi/ic_launcher.png +0 -0
  157. data/ext/alphatau/native/sdl/android-project-ant/res/layout/main.xml +13 -0
  158. data/ext/alphatau/native/sdl/android-project-ant/res/values/strings.xml +4 -0
  159. data/ext/alphatau/native/sdl/android-project-ant/src +1 -0
  160. data/ext/alphatau/native/sdl/android-project/app/build.gradle +69 -0
  161. data/ext/alphatau/native/sdl/android-project/app/jni/Android.mk +1 -0
  162. data/ext/alphatau/native/sdl/android-project/app/jni/Application.mk +9 -0
  163. data/ext/alphatau/native/sdl/android-project/app/jni/src/Android.mk +18 -0
  164. data/ext/alphatau/native/sdl/android-project/app/proguard-rules.pro +17 -0
  165. data/ext/alphatau/native/sdl/android-project/app/src/main/AndroidManifest.xml +77 -0
  166. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDevice.java +19 -0
  167. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java +640 -0
  168. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java +624 -0
  169. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java +298 -0
  170. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDL.java +37 -0
  171. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +2103 -0
  172. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java +178 -0
  173. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java +812 -0
  174. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-hdpi/ic_launcher.png +0 -0
  175. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-mdpi/ic_launcher.png +0 -0
  176. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xhdpi/ic_launcher.png +0 -0
  177. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxhdpi/ic_launcher.png +0 -0
  178. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png +0 -0
  179. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/colors.xml +6 -0
  180. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/strings.xml +3 -0
  181. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/styles.xml +8 -0
  182. data/ext/alphatau/native/sdl/android-project/build.gradle +23 -0
  183. data/ext/alphatau/native/sdl/android-project/gradle.properties +17 -0
  184. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.jar +0 -0
  185. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.properties +6 -0
  186. data/ext/alphatau/native/sdl/android-project/gradlew +160 -0
  187. data/ext/alphatau/native/sdl/android-project/gradlew.bat +90 -0
  188. data/ext/alphatau/native/sdl/android-project/settings.gradle +1 -0
  189. data/ext/alphatau/native/sdl/autogen.sh +23 -0
  190. data/ext/alphatau/native/sdl/build-scripts/androidbuild.sh +100 -0
  191. data/ext/alphatau/native/sdl/build-scripts/androidbuildlibs.sh +74 -0
  192. data/ext/alphatau/native/sdl/build-scripts/checker-buildbot.sh +103 -0
  193. data/ext/alphatau/native/sdl/build-scripts/config.guess +1476 -0
  194. data/ext/alphatau/native/sdl/build-scripts/config.sub +1868 -0
  195. data/ext/alphatau/native/sdl/build-scripts/config.sub.patch +72 -0
  196. data/ext/alphatau/native/sdl/build-scripts/emscripten-buildbot.sh +77 -0
  197. data/ext/alphatau/native/sdl/build-scripts/g++-fat.sh +101 -0
  198. data/ext/alphatau/native/sdl/build-scripts/gcc-fat.sh +102 -0
  199. data/ext/alphatau/native/sdl/build-scripts/install-sh +323 -0
  200. data/ext/alphatau/native/sdl/build-scripts/iosbuild.sh +188 -0
  201. data/ext/alphatau/native/sdl/build-scripts/ltmain.sh +9658 -0
  202. data/ext/alphatau/native/sdl/build-scripts/mkinstalldirs +99 -0
  203. data/ext/alphatau/native/sdl/build-scripts/nacl-buildbot.sh +61 -0
  204. data/ext/alphatau/native/sdl/build-scripts/naclbuild.sh +105 -0
  205. data/ext/alphatau/native/sdl/build-scripts/raspberrypi-buildbot.sh +60 -0
  206. data/ext/alphatau/native/sdl/build-scripts/showrev.sh +5 -0
  207. data/ext/alphatau/native/sdl/build-scripts/strip_fPIC.sh +21 -0
  208. data/ext/alphatau/native/sdl/build-scripts/update-copyright.sh +8 -0
  209. data/ext/alphatau/native/sdl/build-scripts/updaterev.sh +20 -0
  210. data/ext/alphatau/native/sdl/build-scripts/windows-buildbot-zipper.bat +40 -0
  211. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.bat +8 -0
  212. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.ps1 +302 -0
  213. data/ext/alphatau/native/sdl/cmake/macros.cmake +73 -0
  214. data/ext/alphatau/native/sdl/cmake/sdlchecks.cmake +1184 -0
  215. data/ext/alphatau/native/sdl/cmake_uninstall.cmake.in +18 -0
  216. data/ext/alphatau/native/sdl/configure +27540 -0
  217. data/ext/alphatau/native/sdl/configure.in +4236 -0
  218. data/ext/alphatau/native/sdl/debian/changelog +114 -0
  219. data/ext/alphatau/native/sdl/debian/compat +1 -0
  220. data/ext/alphatau/native/sdl/debian/control +76 -0
  221. data/ext/alphatau/native/sdl/debian/copyright +351 -0
  222. data/ext/alphatau/native/sdl/debian/docs +4 -0
  223. data/ext/alphatau/native/sdl/debian/libsdl2-dev.install +8 -0
  224. data/ext/alphatau/native/sdl/debian/libsdl2-dev.manpages +1 -0
  225. data/ext/alphatau/native/sdl/debian/libsdl2.install +1 -0
  226. data/ext/alphatau/native/sdl/debian/rules +41 -0
  227. data/ext/alphatau/native/sdl/debian/sdl2-config.1 +86 -0
  228. data/ext/alphatau/native/sdl/debian/source/format +1 -0
  229. data/ext/alphatau/native/sdl/debian/watch +2 -0
  230. data/ext/alphatau/native/sdl/docs/README-android.md +432 -0
  231. data/ext/alphatau/native/sdl/docs/README-cmake.md +32 -0
  232. data/ext/alphatau/native/sdl/docs/README-directfb.md +107 -0
  233. data/ext/alphatau/native/sdl/docs/README-dynapi.md +130 -0
  234. data/ext/alphatau/native/sdl/docs/README-emscripten.md +35 -0
  235. data/ext/alphatau/native/sdl/docs/README-gesture.md +71 -0
  236. data/ext/alphatau/native/sdl/docs/README-hg.md +22 -0
  237. data/ext/alphatau/native/sdl/docs/README-ios.md +284 -0
  238. data/ext/alphatau/native/sdl/docs/README-linux.md +90 -0
  239. data/ext/alphatau/native/sdl/docs/README-macosx.md +240 -0
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  721. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.c +110 -0
  722. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.h +23 -0
  723. data/ext/alphatau/native/sdl/src/stdlib/SDL_getenv.c +315 -0
  724. data/ext/alphatau/native/sdl/src/stdlib/SDL_iconv.c +934 -0
  725. data/ext/alphatau/native/sdl/src/stdlib/SDL_malloc.c +5376 -0
  726. data/ext/alphatau/native/sdl/src/stdlib/SDL_qsort.c +534 -0
  727. data/ext/alphatau/native/sdl/src/stdlib/SDL_stdlib.c +1155 -0
  728. data/ext/alphatau/native/sdl/src/stdlib/SDL_string.c +1737 -0
  729. data/ext/alphatau/native/sdl/src/test/SDL_test_assert.c +152 -0
  730. data/ext/alphatau/native/sdl/src/test/SDL_test_common.c +1826 -0
  731. data/ext/alphatau/native/sdl/src/test/SDL_test_compare.c +117 -0
  732. data/ext/alphatau/native/sdl/src/test/SDL_test_crc32.c +166 -0
  733. data/ext/alphatau/native/sdl/src/test/SDL_test_font.c +3250 -0
  734. data/ext/alphatau/native/sdl/src/test/SDL_test_fuzzer.c +534 -0
  735. data/ext/alphatau/native/sdl/src/test/SDL_test_harness.c +683 -0
  736. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlit.c +1559 -0
  737. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlitBlend.c +2845 -0
  738. data/ext/alphatau/native/sdl/src/test/SDL_test_imageFace.c +247 -0
  739. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitives.c +514 -0
  740. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitivesBlend.c +696 -0
  741. data/ext/alphatau/native/sdl/src/test/SDL_test_log.c +118 -0
  742. data/ext/alphatau/native/sdl/src/test/SDL_test_md5.c +338 -0
  743. data/ext/alphatau/native/sdl/src/test/SDL_test_memory.c +274 -0
  744. data/ext/alphatau/native/sdl/src/test/SDL_test_random.c +96 -0
  745. data/ext/alphatau/native/sdl/src/thread/SDL_systhread.h +70 -0
  746. data/ext/alphatau/native/sdl/src/thread/SDL_thread.c +503 -0
  747. data/ext/alphatau/native/sdl/src/thread/SDL_thread_c.h +95 -0
  748. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syscond.c +220 -0
  749. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex.c +165 -0
  750. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex_c.h +22 -0
  751. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syssem.c +217 -0
  752. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread.c +71 -0
  753. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread_c.h +26 -0
  754. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systls.c +38 -0
  755. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syscond.c +224 -0
  756. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex.c +136 -0
  757. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex_c.h +22 -0
  758. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syssem.c +161 -0
  759. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread.c +114 -0
  760. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread_c.h +24 -0
  761. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syscond.c +158 -0
  762. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex.c +195 -0
  763. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex_c.h +32 -0
  764. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syssem.c +209 -0
  765. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread.c +324 -0
  766. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread_c.h +27 -0
  767. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systls.c +70 -0
  768. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_syscond.cpp +164 -0
  769. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex.cpp +111 -0
  770. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex_c.h +30 -0
  771. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread.cpp +168 -0
  772. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread_c.h +26 -0
  773. data/ext/alphatau/native/sdl/src/thread/windows/SDL_sysmutex.c +110 -0
  774. data/ext/alphatau/native/sdl/src/thread/windows/SDL_syssem.c +152 -0
  775. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread.c +260 -0
  776. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread_c.h +32 -0
  777. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systls.c +72 -0
  778. data/ext/alphatau/native/sdl/src/timer/SDL_timer.c +373 -0
  779. data/ext/alphatau/native/sdl/src/timer/SDL_timer_c.h +34 -0
  780. data/ext/alphatau/native/sdl/src/timer/dummy/SDL_systimer.c +75 -0
  781. data/ext/alphatau/native/sdl/src/timer/haiku/SDL_systimer.c +80 -0
  782. data/ext/alphatau/native/sdl/src/timer/psp/SDL_systimer.c +91 -0
  783. data/ext/alphatau/native/sdl/src/timer/unix/SDL_systimer.c +232 -0
  784. data/ext/alphatau/native/sdl/src/timer/windows/SDL_systimer.c +200 -0
  785. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel.c +1581 -0
  786. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel_c.h +31 -0
  787. data/ext/alphatau/native/sdl/src/video/SDL_blit.c +296 -0
  788. data/ext/alphatau/native/sdl/src/video/SDL_blit.h +553 -0
  789. data/ext/alphatau/native/sdl/src/video/SDL_blit_0.c +483 -0
  790. data/ext/alphatau/native/sdl/src/video/SDL_blit_1.c +552 -0
  791. data/ext/alphatau/native/sdl/src/video/SDL_blit_A.c +1388 -0
  792. data/ext/alphatau/native/sdl/src/video/SDL_blit_N.c +2647 -0
  793. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.c +7419 -0
  794. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.h +30 -0
  795. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.c +162 -0
  796. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.h +24 -0
  797. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.c +164 -0
  798. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.h +25 -0
  799. data/ext/alphatau/native/sdl/src/video/SDL_bmp.c +702 -0
  800. data/ext/alphatau/native/sdl/src/video/SDL_clipboard.c +90 -0
  801. data/ext/alphatau/native/sdl/src/video/SDL_egl.c +899 -0
  802. data/ext/alphatau/native/sdl/src/video/SDL_egl_c.h +149 -0
  803. data/ext/alphatau/native/sdl/src/video/SDL_fillrect.c +343 -0
  804. data/ext/alphatau/native/sdl/src/video/SDL_pixels.c +1125 -0
  805. data/ext/alphatau/native/sdl/src/video/SDL_pixels_c.h +40 -0
  806. data/ext/alphatau/native/sdl/src/video/SDL_rect.c +531 -0
  807. data/ext/alphatau/native/sdl/src/video/SDL_rect_c.h +25 -0
  808. data/ext/alphatau/native/sdl/src/video/SDL_shape.c +309 -0
  809. data/ext/alphatau/native/sdl/src/video/SDL_shape_internals.h +69 -0
  810. data/ext/alphatau/native/sdl/src/video/SDL_stretch.c +353 -0
  811. data/ext/alphatau/native/sdl/src/video/SDL_surface.c +1232 -0
  812. data/ext/alphatau/native/sdl/src/video/SDL_sysvideo.h +467 -0
  813. data/ext/alphatau/native/sdl/src/video/SDL_video.c +4160 -0
  814. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_internal.h +91 -0
  815. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_utils.c +172 -0
  816. data/ext/alphatau/native/sdl/src/video/SDL_yuv.c +1834 -0
  817. data/ext/alphatau/native/sdl/src/video/SDL_yuv_c.h +30 -0
  818. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.c +48 -0
  819. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.h +32 -0
  820. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.c +123 -0
  821. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.h +27 -0
  822. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.c +62 -0
  823. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.h +34 -0
  824. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.c +391 -0
  825. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.h +36 -0
  826. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.c +37 -0
  827. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.h +29 -0
  828. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.c +266 -0
  829. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.h +33 -0
  830. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.c +151 -0
  831. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.h +29 -0
  832. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.c +259 -0
  833. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.h +51 -0
  834. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.c +175 -0
  835. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.h +52 -0
  836. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.c +175 -0
  837. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.h +45 -0
  838. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.h +36 -0
  839. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.m +103 -0
  840. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.h +32 -0
  841. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.m +483 -0
  842. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.h +36 -0
  843. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.m +720 -0
  844. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.h +29 -0
  845. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.m +145 -0
  846. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.h +63 -0
  847. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.m +134 -0
  848. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.h +46 -0
  849. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.m +490 -0
  850. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.h +52 -0
  851. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.m +477 -0
  852. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.h +34 -0
  853. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.m +279 -0
  854. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.h +68 -0
  855. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.m +428 -0
  856. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.h +49 -0
  857. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.m +132 -0
  858. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.h +45 -0
  859. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.m +113 -0
  860. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.h +118 -0
  861. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.m +254 -0
  862. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.h +55 -0
  863. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.m +231 -0
  864. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.h +155 -0
  865. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.m +1885 -0
  866. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.c +413 -0
  867. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.h +56 -0
  868. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.c +117 -0
  869. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.h +41 -0
  870. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.c +748 -0
  871. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.h +34 -0
  872. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.c +414 -0
  873. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.h +59 -0
  874. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.c +389 -0
  875. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.h +44 -0
  876. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.c +332 -0
  877. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.h +64 -0
  878. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.c +1335 -0
  879. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.h +25 -0
  880. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.c +131 -0
  881. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.h +38 -0
  882. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.c +418 -0
  883. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.h +170 -0
  884. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.c +565 -0
  885. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.h +82 -0
  886. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents.c +41 -0
  887. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents_c.h +27 -0
  888. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer.c +89 -0
  889. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer_c.h +27 -0
  890. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.c +144 -0
  891. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.h +30 -0
  892. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.c +716 -0
  893. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.h +40 -0
  894. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.c +178 -0
  895. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.h +32 -0
  896. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.c +275 -0
  897. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.h +42 -0
  898. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.c +119 -0
  899. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.h +49 -0
  900. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.c +354 -0
  901. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.h +58 -0
  902. data/ext/alphatau/native/sdl/src/video/haiku/SDL_BWin.h +679 -0
  903. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.cc +95 -0
  904. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.h +33 -0
  905. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.cc +41 -0
  906. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.h +39 -0
  907. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.cc +259 -0
  908. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.h +47 -0
  909. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.cc +190 -0
  910. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.h +44 -0
  911. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.cc +333 -0
  912. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.h +48 -0
  913. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.cc +176 -0
  914. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.h +55 -0
  915. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.cc +178 -0
  916. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.h +44 -0
  917. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.cc +233 -0
  918. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.h +55 -0
  919. data/ext/alphatau/native/sdl/src/video/khronos/EGL/egl.h +303 -0
  920. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglext.h +1241 -0
  921. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglplatform.h +132 -0
  922. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2.h +675 -0
  923. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2ext.h +3505 -0
  924. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2platform.h +38 -0
  925. data/ext/alphatau/native/sdl/src/video/khronos/KHR/khrplatform.h +284 -0
  926. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vk_platform.h +120 -0
  927. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vulkan.h +6458 -0
  928. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.c +171 -0
  929. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.h +53 -0
  930. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.c +42 -0
  931. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.h +31 -0
  932. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.c +501 -0
  933. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.h +45 -0
  934. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.c +189 -0
  935. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.h +48 -0
  936. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmsym.h +99 -0
  937. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.c +664 -0
  938. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.h +124 -0
  939. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.c +170 -0
  940. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.h +53 -0
  941. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.c +321 -0
  942. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.h +37 -0
  943. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.c +134 -0
  944. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.h +47 -0
  945. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.c +292 -0
  946. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.h +37 -0
  947. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.c +78 -0
  948. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.h +53 -0
  949. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirsym.h +143 -0
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  951. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirvideo.h +49 -0
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+ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hidtest", "hidtest.vcproj", "{23E9FF6A-49D1-4993-B2B5-BBB992C6C712}"
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+ ProjectSection(ProjectDependencies) = postProject
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+ {A107C21C-418A-4697-BB10-20C3AA60E2E4} = {A107C21C-418A-4697-BB10-20C3AA60E2E4}
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+ {A107C21C-418A-4697-BB10-20C3AA60E2E4}.Release|Win32.ActiveCfg = Release|Win32
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+ {A107C21C-418A-4697-BB10-20C3AA60E2E4}.Release|Win32.Build.0 = Release|Win32
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+ {23E9FF6A-49D1-4993-B2B5-BBB992C6C712}.Debug|Win32.ActiveCfg = Debug|Win32
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+ {23E9FF6A-49D1-4993-B2B5-BBB992C6C712}.Debug|Win32.Build.0 = Debug|Win32
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+ {23E9FF6A-49D1-4993-B2B5-BBB992C6C712}.Release|Win32.ActiveCfg = Release|Win32
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+ {23E9FF6A-49D1-4993-B2B5-BBB992C6C712}.Release|Win32.Build.0 = Release|Win32
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+ <Tool
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+ Name="VCManagedResourceCompilerTool"
129
+ />
130
+ <Tool
131
+ Name="VCResourceCompilerTool"
132
+ />
133
+ <Tool
134
+ Name="VCPreLinkEventTool"
135
+ />
136
+ <Tool
137
+ Name="VCLinkerTool"
138
+ AdditionalDependencies="setupapi.lib"
139
+ LinkIncremental="1"
140
+ GenerateDebugInformation="true"
141
+ SubSystem="2"
142
+ OptimizeReferences="2"
143
+ EnableCOMDATFolding="2"
144
+ TargetMachine="1"
145
+ />
146
+ <Tool
147
+ Name="VCALinkTool"
148
+ />
149
+ <Tool
150
+ Name="VCManifestTool"
151
+ />
152
+ <Tool
153
+ Name="VCXDCMakeTool"
154
+ />
155
+ <Tool
156
+ Name="VCBscMakeTool"
157
+ />
158
+ <Tool
159
+ Name="VCFxCopTool"
160
+ />
161
+ <Tool
162
+ Name="VCAppVerifierTool"
163
+ />
164
+ <Tool
165
+ Name="VCPostBuildEventTool"
166
+ />
167
+ </Configuration>
168
+ </Configurations>
169
+ <References>
170
+ </References>
171
+ <Files>
172
+ <Filter
173
+ Name="Source Files"
174
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
175
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
176
+ >
177
+ <File
178
+ RelativePath=".\hid.c"
179
+ >
180
+ </File>
181
+ </Filter>
182
+ <Filter
183
+ Name="Header Files"
184
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
185
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
186
+ >
187
+ <File
188
+ RelativePath="..\hidapi\hidapi.h"
189
+ >
190
+ </File>
191
+ </Filter>
192
+ <Filter
193
+ Name="Resource Files"
194
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
195
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
196
+ >
197
+ </Filter>
198
+ </Files>
199
+ <Globals>
200
+ </Globals>
201
+ </VisualStudioProject>
@@ -0,0 +1,196 @@
1
+ <?xml version="1.0" encoding="Windows-1252"?>
2
+ <VisualStudioProject
3
+ ProjectType="Visual C++"
4
+ Version="9.00"
5
+ Name="hidtest"
6
+ ProjectGUID="{23E9FF6A-49D1-4993-B2B5-BBB992C6C712}"
7
+ RootNamespace="hidtest"
8
+ TargetFrameworkVersion="196613"
9
+ >
10
+ <Platforms>
11
+ <Platform
12
+ Name="Win32"
13
+ />
14
+ </Platforms>
15
+ <ToolFiles>
16
+ </ToolFiles>
17
+ <Configurations>
18
+ <Configuration
19
+ Name="Debug|Win32"
20
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
21
+ IntermediateDirectory="$(ConfigurationName)"
22
+ ConfigurationType="1"
23
+ CharacterSet="2"
24
+ >
25
+ <Tool
26
+ Name="VCPreBuildEventTool"
27
+ />
28
+ <Tool
29
+ Name="VCCustomBuildTool"
30
+ />
31
+ <Tool
32
+ Name="VCXMLDataGeneratorTool"
33
+ />
34
+ <Tool
35
+ Name="VCWebServiceProxyGeneratorTool"
36
+ />
37
+ <Tool
38
+ Name="VCMIDLTool"
39
+ />
40
+ <Tool
41
+ Name="VCCLCompilerTool"
42
+ Optimization="0"
43
+ AdditionalIncludeDirectories="..\hidapi"
44
+ MinimalRebuild="true"
45
+ BasicRuntimeChecks="3"
46
+ RuntimeLibrary="3"
47
+ WarningLevel="3"
48
+ DebugInformationFormat="4"
49
+ />
50
+ <Tool
51
+ Name="VCManagedResourceCompilerTool"
52
+ />
53
+ <Tool
54
+ Name="VCResourceCompilerTool"
55
+ />
56
+ <Tool
57
+ Name="VCPreLinkEventTool"
58
+ />
59
+ <Tool
60
+ Name="VCLinkerTool"
61
+ AdditionalDependencies="hidapi.lib"
62
+ AdditionalLibraryDirectories="..\windows\Debug"
63
+ GenerateDebugInformation="true"
64
+ SubSystem="1"
65
+ TargetMachine="1"
66
+ />
67
+ <Tool
68
+ Name="VCALinkTool"
69
+ />
70
+ <Tool
71
+ Name="VCManifestTool"
72
+ />
73
+ <Tool
74
+ Name="VCXDCMakeTool"
75
+ />
76
+ <Tool
77
+ Name="VCBscMakeTool"
78
+ />
79
+ <Tool
80
+ Name="VCFxCopTool"
81
+ />
82
+ <Tool
83
+ Name="VCAppVerifierTool"
84
+ />
85
+ <Tool
86
+ Name="VCPostBuildEventTool"
87
+ Description="Copying hidapi.dll to the local direcotry."
88
+ CommandLine=""
89
+ />
90
+ </Configuration>
91
+ <Configuration
92
+ Name="Release|Win32"
93
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
94
+ IntermediateDirectory="$(ConfigurationName)"
95
+ ConfigurationType="1"
96
+ CharacterSet="2"
97
+ WholeProgramOptimization="1"
98
+ >
99
+ <Tool
100
+ Name="VCPreBuildEventTool"
101
+ />
102
+ <Tool
103
+ Name="VCCustomBuildTool"
104
+ />
105
+ <Tool
106
+ Name="VCXMLDataGeneratorTool"
107
+ />
108
+ <Tool
109
+ Name="VCWebServiceProxyGeneratorTool"
110
+ />
111
+ <Tool
112
+ Name="VCMIDLTool"
113
+ />
114
+ <Tool
115
+ Name="VCCLCompilerTool"
116
+ Optimization="2"
117
+ EnableIntrinsicFunctions="true"
118
+ AdditionalIncludeDirectories="..\hidapi"
119
+ RuntimeLibrary="2"
120
+ EnableFunctionLevelLinking="true"
121
+ WarningLevel="3"
122
+ DebugInformationFormat="3"
123
+ />
124
+ <Tool
125
+ Name="VCManagedResourceCompilerTool"
126
+ />
127
+ <Tool
128
+ Name="VCResourceCompilerTool"
129
+ />
130
+ <Tool
131
+ Name="VCPreLinkEventTool"
132
+ />
133
+ <Tool
134
+ Name="VCLinkerTool"
135
+ AdditionalDependencies="hidapi.lib"
136
+ AdditionalLibraryDirectories="..\windows\Release"
137
+ GenerateDebugInformation="true"
138
+ SubSystem="1"
139
+ OptimizeReferences="2"
140
+ EnableCOMDATFolding="2"
141
+ TargetMachine="1"
142
+ />
143
+ <Tool
144
+ Name="VCALinkTool"
145
+ />
146
+ <Tool
147
+ Name="VCManifestTool"
148
+ />
149
+ <Tool
150
+ Name="VCXDCMakeTool"
151
+ />
152
+ <Tool
153
+ Name="VCBscMakeTool"
154
+ />
155
+ <Tool
156
+ Name="VCFxCopTool"
157
+ />
158
+ <Tool
159
+ Name="VCAppVerifierTool"
160
+ />
161
+ <Tool
162
+ Name="VCPostBuildEventTool"
163
+ Description="Copying hidapi.dll to the local direcotry."
164
+ CommandLine=""
165
+ />
166
+ </Configuration>
167
+ </Configurations>
168
+ <References>
169
+ </References>
170
+ <Files>
171
+ <Filter
172
+ Name="Source Files"
173
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
174
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
175
+ >
176
+ <File
177
+ RelativePath="..\hidtest\hidtest.cpp"
178
+ >
179
+ </File>
180
+ </Filter>
181
+ <Filter
182
+ Name="Header Files"
183
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
184
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
185
+ >
186
+ </Filter>
187
+ <Filter
188
+ Name="Resource Files"
189
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
190
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
191
+ >
192
+ </Filter>
193
+ </Files>
194
+ <Globals>
195
+ </Globals>
196
+ </VisualStudioProject>
@@ -0,0 +1,2066 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+ #include "../SDL_internal.h"
22
+
23
+ /* This is the game controller API for Simple DirectMedia Layer */
24
+
25
+ #include "SDL_events.h"
26
+ #include "SDL_assert.h"
27
+ #include "SDL_hints.h"
28
+ #include "SDL_timer.h"
29
+ #include "SDL_sysjoystick.h"
30
+ #include "SDL_joystick_c.h"
31
+ #include "SDL_gamecontrollerdb.h"
32
+
33
+ #if !SDL_EVENTS_DISABLED
34
+ #include "../events/SDL_events_c.h"
35
+ #endif
36
+
37
+ #if defined(__ANDROID__)
38
+ #include "SDL_system.h"
39
+ #endif
40
+
41
+
42
+ /* Many controllers turn the center button into an instantaneous button press */
43
+ #define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
44
+
45
+ #define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
46
+
47
+ /* a list of currently opened game controllers */
48
+ static SDL_GameController *SDL_gamecontrollers = NULL;
49
+
50
+ typedef struct
51
+ {
52
+ SDL_GameControllerBindType inputType;
53
+ union
54
+ {
55
+ int button;
56
+
57
+ struct {
58
+ int axis;
59
+ int axis_min;
60
+ int axis_max;
61
+ } axis;
62
+
63
+ struct {
64
+ int hat;
65
+ int hat_mask;
66
+ } hat;
67
+
68
+ } input;
69
+
70
+ SDL_GameControllerBindType outputType;
71
+ union
72
+ {
73
+ SDL_GameControllerButton button;
74
+
75
+ struct {
76
+ SDL_GameControllerAxis axis;
77
+ int axis_min;
78
+ int axis_max;
79
+ } axis;
80
+
81
+ } output;
82
+
83
+ } SDL_ExtendedGameControllerBind;
84
+
85
+ /* our hard coded list of mapping support */
86
+ typedef enum
87
+ {
88
+ SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
89
+ SDL_CONTROLLER_MAPPING_PRIORITY_API,
90
+ SDL_CONTROLLER_MAPPING_PRIORITY_USER,
91
+ } SDL_ControllerMappingPriority;
92
+
93
+ typedef struct _ControllerMapping_t
94
+ {
95
+ SDL_JoystickGUID guid;
96
+ char *name;
97
+ char *mapping;
98
+ SDL_ControllerMappingPriority priority;
99
+ struct _ControllerMapping_t *next;
100
+ } ControllerMapping_t;
101
+
102
+ static SDL_JoystickGUID s_zeroGUID;
103
+ static ControllerMapping_t *s_pSupportedControllers = NULL;
104
+ static ControllerMapping_t *s_pDefaultMapping = NULL;
105
+ static ControllerMapping_t *s_pHIDAPIMapping = NULL;
106
+ static ControllerMapping_t *s_pXInputMapping = NULL;
107
+
108
+ /* The SDL game controller structure */
109
+ struct _SDL_GameController
110
+ {
111
+ SDL_Joystick *joystick; /* underlying joystick device */
112
+ int ref_count;
113
+
114
+ SDL_JoystickGUID guid;
115
+ const char *name;
116
+ int num_bindings;
117
+ SDL_ExtendedGameControllerBind *bindings;
118
+ SDL_ExtendedGameControllerBind **last_match_axis;
119
+ Uint8 *last_hat_mask;
120
+ Uint32 guide_button_down;
121
+
122
+ struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
123
+ };
124
+
125
+
126
+ typedef struct
127
+ {
128
+ int num_entries;
129
+ int max_entries;
130
+ Uint32 *entries;
131
+ } SDL_vidpid_list;
132
+
133
+ static SDL_vidpid_list SDL_allowed_controllers;
134
+ static SDL_vidpid_list SDL_ignored_controllers;
135
+
136
+ static void
137
+ SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
138
+ {
139
+ Uint32 entry;
140
+ char *spot;
141
+ char *file = NULL;
142
+
143
+ list->num_entries = 0;
144
+
145
+ if (hint && *hint == '@') {
146
+ spot = file = (char *)SDL_LoadFile(hint+1, NULL);
147
+ } else {
148
+ spot = (char *)hint;
149
+ }
150
+
151
+ if (!spot) {
152
+ return;
153
+ }
154
+
155
+ while ((spot = SDL_strstr(spot, "0x")) != NULL) {
156
+ entry = (Uint16)SDL_strtol(spot, &spot, 0);
157
+ entry <<= 16;
158
+ spot = SDL_strstr(spot, "0x");
159
+ if (!spot) {
160
+ break;
161
+ }
162
+ entry |= (Uint16)SDL_strtol(spot, &spot, 0);
163
+
164
+ if (list->num_entries == list->max_entries) {
165
+ int max_entries = list->max_entries + 16;
166
+ Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries));
167
+ if (entries == NULL) {
168
+ /* Out of memory, go with what we have already */
169
+ break;
170
+ }
171
+ list->entries = entries;
172
+ list->max_entries = max_entries;
173
+ }
174
+ list->entries[list->num_entries++] = entry;
175
+ }
176
+
177
+ if (file) {
178
+ SDL_free(file);
179
+ }
180
+ }
181
+
182
+ static void SDLCALL
183
+ SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
184
+ {
185
+ SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
186
+ }
187
+
188
+ static void SDLCALL
189
+ SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
190
+ {
191
+ SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers);
192
+ }
193
+
194
+ static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
195
+ static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
196
+
197
+ /*
198
+ * If there is an existing add event in the queue, it needs to be modified
199
+ * to have the right value for which, because the number of controllers in
200
+ * the system is now one less.
201
+ */
202
+ static void UpdateEventsForDeviceRemoval()
203
+ {
204
+ int i, num_events;
205
+ SDL_Event *events;
206
+
207
+ num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
208
+ if (num_events <= 0) {
209
+ return;
210
+ }
211
+
212
+ events = SDL_stack_alloc(SDL_Event, num_events);
213
+ if (!events) {
214
+ return;
215
+ }
216
+
217
+ num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
218
+ for (i = 0; i < num_events; ++i) {
219
+ --events[i].cdevice.which;
220
+ }
221
+ SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
222
+
223
+ SDL_stack_free(events);
224
+ }
225
+
226
+ static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
227
+ {
228
+ if (a->outputType != b->outputType) {
229
+ return SDL_FALSE;
230
+ }
231
+
232
+ if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
233
+ return (a->output.axis.axis == b->output.axis.axis);
234
+ } else {
235
+ return (a->output.button == b->output.button);
236
+ }
237
+ }
238
+
239
+ static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind)
240
+ {
241
+ if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
242
+ SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0);
243
+ } else {
244
+ SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED);
245
+ }
246
+ }
247
+
248
+ static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
249
+ {
250
+ int i;
251
+ SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis];
252
+ SDL_ExtendedGameControllerBind *match = NULL;
253
+
254
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
255
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
256
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
257
+ axis == binding->input.axis.axis) {
258
+ if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
259
+ if (value >= binding->input.axis.axis_min &&
260
+ value <= binding->input.axis.axis_max) {
261
+ match = binding;
262
+ break;
263
+ }
264
+ } else {
265
+ if (value >= binding->input.axis.axis_max &&
266
+ value <= binding->input.axis.axis_min) {
267
+ match = binding;
268
+ break;
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ if (last_match && (!match || !HasSameOutput(last_match, match))) {
275
+ /* Clear the last input that this axis generated */
276
+ ResetOutput(gamecontroller, last_match);
277
+ }
278
+
279
+ if (match) {
280
+ if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
281
+ if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
282
+ float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
283
+ value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
284
+ }
285
+ SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value);
286
+ } else {
287
+ Uint8 state;
288
+ int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
289
+ if (match->input.axis.axis_max < match->input.axis.axis_min) {
290
+ state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
291
+ } else {
292
+ state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
293
+ }
294
+ SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state);
295
+ }
296
+ }
297
+ gamecontroller->last_match_axis[axis] = match;
298
+ }
299
+
300
+ static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state)
301
+ {
302
+ int i;
303
+
304
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
305
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
306
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
307
+ button == binding->input.button) {
308
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
309
+ int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
310
+ SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value);
311
+ } else {
312
+ SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state);
313
+ }
314
+ break;
315
+ }
316
+ }
317
+ }
318
+
319
+ static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
320
+ {
321
+ int i;
322
+ Uint8 last_mask = gamecontroller->last_hat_mask[hat];
323
+ Uint8 changed_mask = (last_mask ^ value);
324
+
325
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
326
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
327
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
328
+ if ((changed_mask & binding->input.hat.hat_mask) != 0) {
329
+ if (value & binding->input.hat.hat_mask) {
330
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
331
+ SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
332
+ } else {
333
+ SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED);
334
+ }
335
+ } else {
336
+ ResetOutput(gamecontroller, binding);
337
+ }
338
+ }
339
+ }
340
+ }
341
+ gamecontroller->last_hat_mask[hat] = value;
342
+ }
343
+
344
+ /*
345
+ * Event filter to fire controller events from joystick ones
346
+ */
347
+ static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
348
+ {
349
+ switch(event->type) {
350
+ case SDL_JOYAXISMOTION:
351
+ {
352
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
353
+ while (controllerlist) {
354
+ if (controllerlist->joystick->instance_id == event->jaxis.which) {
355
+ HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value);
356
+ break;
357
+ }
358
+ controllerlist = controllerlist->next;
359
+ }
360
+ }
361
+ break;
362
+ case SDL_JOYBUTTONDOWN:
363
+ case SDL_JOYBUTTONUP:
364
+ {
365
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
366
+ while (controllerlist) {
367
+ if (controllerlist->joystick->instance_id == event->jbutton.which) {
368
+ HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state);
369
+ break;
370
+ }
371
+ controllerlist = controllerlist->next;
372
+ }
373
+ }
374
+ break;
375
+ case SDL_JOYHATMOTION:
376
+ {
377
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
378
+ while (controllerlist) {
379
+ if (controllerlist->joystick->instance_id == event->jhat.which) {
380
+ HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value);
381
+ break;
382
+ }
383
+ controllerlist = controllerlist->next;
384
+ }
385
+ }
386
+ break;
387
+ case SDL_JOYDEVICEADDED:
388
+ {
389
+ if (SDL_IsGameController(event->jdevice.which)) {
390
+ SDL_Event deviceevent;
391
+ deviceevent.type = SDL_CONTROLLERDEVICEADDED;
392
+ deviceevent.cdevice.which = event->jdevice.which;
393
+ SDL_PushEvent(&deviceevent);
394
+ }
395
+ }
396
+ break;
397
+ case SDL_JOYDEVICEREMOVED:
398
+ {
399
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
400
+ while (controllerlist) {
401
+ if (controllerlist->joystick->instance_id == event->jdevice.which) {
402
+ SDL_Event deviceevent;
403
+
404
+ deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
405
+ deviceevent.cdevice.which = event->jdevice.which;
406
+ SDL_PushEvent(&deviceevent);
407
+
408
+ UpdateEventsForDeviceRemoval();
409
+ break;
410
+ }
411
+ controllerlist = controllerlist->next;
412
+ }
413
+ }
414
+ break;
415
+ default:
416
+ break;
417
+ }
418
+
419
+ return 1;
420
+ }
421
+
422
+ /*
423
+ * Helper function to scan the mappings database for a controller with the specified GUID
424
+ */
425
+ static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
426
+ {
427
+ ControllerMapping_t *pSupportedController = s_pSupportedControllers;
428
+ while (pSupportedController) {
429
+ if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
430
+ return pSupportedController;
431
+ }
432
+ pSupportedController = pSupportedController->next;
433
+ }
434
+ if (guid->data[14] == 'h') {
435
+ /* This is a HIDAPI device */
436
+ return s_pHIDAPIMapping;
437
+ }
438
+ #if SDL_JOYSTICK_XINPUT
439
+ if (guid->data[14] == 'x') {
440
+ /* This is an XInput device */
441
+ return s_pXInputMapping;
442
+ }
443
+ #endif
444
+ return NULL;
445
+ }
446
+
447
+ static const char* map_StringForControllerAxis[] = {
448
+ "leftx",
449
+ "lefty",
450
+ "rightx",
451
+ "righty",
452
+ "lefttrigger",
453
+ "righttrigger",
454
+ NULL
455
+ };
456
+
457
+ /*
458
+ * convert a string to its enum equivalent
459
+ */
460
+ SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
461
+ {
462
+ int entry;
463
+
464
+ if (pchString && (*pchString == '+' || *pchString == '-')) {
465
+ ++pchString;
466
+ }
467
+
468
+ if (!pchString || !pchString[0]) {
469
+ return SDL_CONTROLLER_AXIS_INVALID;
470
+ }
471
+
472
+ for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
473
+ if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
474
+ return (SDL_GameControllerAxis) entry;
475
+ }
476
+ return SDL_CONTROLLER_AXIS_INVALID;
477
+ }
478
+
479
+ /*
480
+ * convert an enum to its string equivalent
481
+ */
482
+ const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
483
+ {
484
+ if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
485
+ return map_StringForControllerAxis[axis];
486
+ }
487
+ return NULL;
488
+ }
489
+
490
+ static const char* map_StringForControllerButton[] = {
491
+ "a",
492
+ "b",
493
+ "x",
494
+ "y",
495
+ "back",
496
+ "guide",
497
+ "start",
498
+ "leftstick",
499
+ "rightstick",
500
+ "leftshoulder",
501
+ "rightshoulder",
502
+ "dpup",
503
+ "dpdown",
504
+ "dpleft",
505
+ "dpright",
506
+ NULL
507
+ };
508
+
509
+ /*
510
+ * convert a string to its enum equivalent
511
+ */
512
+ SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
513
+ {
514
+ int entry;
515
+ if (!pchString || !pchString[0])
516
+ return SDL_CONTROLLER_BUTTON_INVALID;
517
+
518
+ for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
519
+ if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
520
+ return (SDL_GameControllerButton) entry;
521
+ }
522
+ return SDL_CONTROLLER_BUTTON_INVALID;
523
+ }
524
+
525
+ /*
526
+ * convert an enum to its string equivalent
527
+ */
528
+ const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
529
+ {
530
+ if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
531
+ return map_StringForControllerButton[axis];
532
+ }
533
+ return NULL;
534
+ }
535
+
536
+ /*
537
+ * given a controller button name and a joystick name update our mapping structure with it
538
+ */
539
+ static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton)
540
+ {
541
+ SDL_ExtendedGameControllerBind bind;
542
+ SDL_GameControllerButton button;
543
+ SDL_GameControllerAxis axis;
544
+ SDL_bool invert_input = SDL_FALSE;
545
+ char half_axis_input = 0;
546
+ char half_axis_output = 0;
547
+
548
+ if (*szGameButton == '+' || *szGameButton == '-') {
549
+ half_axis_output = *szGameButton++;
550
+ }
551
+
552
+ axis = SDL_GameControllerGetAxisFromString(szGameButton);
553
+ button = SDL_GameControllerGetButtonFromString(szGameButton);
554
+ if (axis != SDL_CONTROLLER_AXIS_INVALID) {
555
+ bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS;
556
+ bind.output.axis.axis = axis;
557
+ if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
558
+ bind.output.axis.axis_min = 0;
559
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
560
+ } else {
561
+ if (half_axis_output == '+') {
562
+ bind.output.axis.axis_min = 0;
563
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
564
+ } else if (half_axis_output == '-') {
565
+ bind.output.axis.axis_min = 0;
566
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
567
+ } else {
568
+ bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
569
+ bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
570
+ }
571
+ }
572
+ } else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
573
+ bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
574
+ bind.output.button = button;
575
+ } else {
576
+ SDL_SetError("Unexpected controller element %s", szGameButton);
577
+ return;
578
+ }
579
+
580
+ if (*szJoystickButton == '+' || *szJoystickButton == '-') {
581
+ half_axis_input = *szJoystickButton++;
582
+ }
583
+ if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
584
+ invert_input = SDL_TRUE;
585
+ }
586
+
587
+ if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) {
588
+ bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS;
589
+ bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
590
+ if (half_axis_input == '+') {
591
+ bind.input.axis.axis_min = 0;
592
+ bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
593
+ } else if (half_axis_input == '-') {
594
+ bind.input.axis.axis_min = 0;
595
+ bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
596
+ } else {
597
+ bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
598
+ bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
599
+ }
600
+ if (invert_input) {
601
+ int tmp = bind.input.axis.axis_min;
602
+ bind.input.axis.axis_min = bind.input.axis.axis_max;
603
+ bind.input.axis.axis_max = tmp;
604
+ }
605
+ } else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) {
606
+ bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
607
+ bind.input.button = SDL_atoi(&szJoystickButton[1]);
608
+ } else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) &&
609
+ szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) {
610
+ int hat = SDL_atoi(&szJoystickButton[1]);
611
+ int mask = SDL_atoi(&szJoystickButton[3]);
612
+ bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT;
613
+ bind.input.hat.hat = hat;
614
+ bind.input.hat.hat_mask = mask;
615
+ } else {
616
+ SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
617
+ return;
618
+ }
619
+
620
+ ++gamecontroller->num_bindings;
621
+ gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings));
622
+ if (!gamecontroller->bindings) {
623
+ gamecontroller->num_bindings = 0;
624
+ SDL_OutOfMemory();
625
+ return;
626
+ }
627
+ gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind;
628
+ }
629
+
630
+
631
+ /*
632
+ * given a controller mapping string update our mapping object
633
+ */
634
+ static void
635
+ SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString)
636
+ {
637
+ char szGameButton[20];
638
+ char szJoystickButton[20];
639
+ SDL_bool bGameButton = SDL_TRUE;
640
+ int i = 0;
641
+ const char *pchPos = pchString;
642
+
643
+ SDL_zero(szGameButton);
644
+ SDL_zero(szJoystickButton);
645
+
646
+ while (pchPos && *pchPos) {
647
+ if (*pchPos == ':') {
648
+ i = 0;
649
+ bGameButton = SDL_FALSE;
650
+ } else if (*pchPos == ' ') {
651
+
652
+ } else if (*pchPos == ',') {
653
+ i = 0;
654
+ bGameButton = SDL_TRUE;
655
+ SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
656
+ SDL_zero(szGameButton);
657
+ SDL_zero(szJoystickButton);
658
+
659
+ } else if (bGameButton) {
660
+ if (i >= sizeof(szGameButton)) {
661
+ SDL_SetError("Button name too large: %s", szGameButton);
662
+ return;
663
+ }
664
+ szGameButton[i] = *pchPos;
665
+ i++;
666
+ } else {
667
+ if (i >= sizeof(szJoystickButton)) {
668
+ SDL_SetError("Joystick button name too large: %s", szJoystickButton);
669
+ return;
670
+ }
671
+ szJoystickButton[i] = *pchPos;
672
+ i++;
673
+ }
674
+ pchPos++;
675
+ }
676
+
677
+ SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
678
+
679
+ }
680
+
681
+ /*
682
+ * Make a new button mapping struct
683
+ */
684
+ static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
685
+ {
686
+ int i;
687
+
688
+ gamecontroller->guid = guid;
689
+ gamecontroller->name = pchName;
690
+ gamecontroller->num_bindings = 0;
691
+ SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
692
+
693
+ SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);
694
+
695
+ /* Set the zero point for triggers */
696
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
697
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
698
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
699
+ binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
700
+ (binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
701
+ binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
702
+ if (binding->input.axis.axis < gamecontroller->joystick->naxes) {
703
+ gamecontroller->joystick->axes[binding->input.axis.axis].value =
704
+ gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
705
+ }
706
+ }
707
+ }
708
+ }
709
+
710
+
711
+ /*
712
+ * grab the guid string from a mapping string
713
+ */
714
+ static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
715
+ {
716
+ const char *pFirstComma = SDL_strchr(pMapping, ',');
717
+ if (pFirstComma) {
718
+ char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
719
+ if (!pchGUID) {
720
+ SDL_OutOfMemory();
721
+ return NULL;
722
+ }
723
+ SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
724
+ pchGUID[pFirstComma - pMapping] = '\0';
725
+
726
+ /* Convert old style GUIDs to the new style in 2.0.5 */
727
+ #if __WIN32__
728
+ if (SDL_strlen(pchGUID) == 32 &&
729
+ SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
730
+ SDL_memcpy(&pchGUID[20], "000000000000", 12);
731
+ SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
732
+ SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
733
+ SDL_memcpy(&pchGUID[0], "03000000", 8);
734
+ }
735
+ #elif __MACOSX__
736
+ if (SDL_strlen(pchGUID) == 32 &&
737
+ SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
738
+ SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
739
+ SDL_memcpy(&pchGUID[20], "000000000000", 12);
740
+ SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
741
+ SDL_memcpy(&pchGUID[0], "03000000", 8);
742
+ }
743
+ #endif
744
+ return pchGUID;
745
+ }
746
+ return NULL;
747
+ }
748
+
749
+
750
+ /*
751
+ * grab the name string from a mapping string
752
+ */
753
+ static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
754
+ {
755
+ const char *pFirstComma, *pSecondComma;
756
+ char *pchName;
757
+
758
+ pFirstComma = SDL_strchr(pMapping, ',');
759
+ if (!pFirstComma)
760
+ return NULL;
761
+
762
+ pSecondComma = SDL_strchr(pFirstComma + 1, ',');
763
+ if (!pSecondComma)
764
+ return NULL;
765
+
766
+ pchName = SDL_malloc(pSecondComma - pFirstComma);
767
+ if (!pchName) {
768
+ SDL_OutOfMemory();
769
+ return NULL;
770
+ }
771
+ SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
772
+ pchName[pSecondComma - pFirstComma - 1] = 0;
773
+ return pchName;
774
+ }
775
+
776
+
777
+ /*
778
+ * grab the button mapping string from a mapping string
779
+ */
780
+ static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
781
+ {
782
+ const char *pFirstComma, *pSecondComma;
783
+
784
+ pFirstComma = SDL_strchr(pMapping, ',');
785
+ if (!pFirstComma)
786
+ return NULL;
787
+
788
+ pSecondComma = SDL_strchr(pFirstComma + 1, ',');
789
+ if (!pSecondComma)
790
+ return NULL;
791
+
792
+ return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
793
+ }
794
+
795
+ /*
796
+ * Helper function to refresh a mapping
797
+ */
798
+ static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
799
+ {
800
+ SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
801
+ while (gamecontrollerlist) {
802
+ if (!SDL_memcmp(&gamecontrollerlist->guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
803
+ SDL_Event event;
804
+ event.type = SDL_CONTROLLERDEVICEREMAPPED;
805
+ event.cdevice.which = gamecontrollerlist->joystick->instance_id;
806
+ SDL_PushEvent(&event);
807
+
808
+ /* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
809
+ SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
810
+ }
811
+
812
+ gamecontrollerlist = gamecontrollerlist->next;
813
+ }
814
+ }
815
+
816
+ /*
817
+ * Helper function to add a mapping for a guid
818
+ */
819
+ static ControllerMapping_t *
820
+ SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
821
+ {
822
+ char *pchName;
823
+ char *pchMapping;
824
+ ControllerMapping_t *pControllerMapping;
825
+
826
+ pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
827
+ if (!pchName) {
828
+ SDL_SetError("Couldn't parse name from %s", mappingString);
829
+ return NULL;
830
+ }
831
+
832
+ pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
833
+ if (!pchMapping) {
834
+ SDL_free(pchName);
835
+ SDL_SetError("Couldn't parse %s", mappingString);
836
+ return NULL;
837
+ }
838
+
839
+ pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
840
+ if (pControllerMapping) {
841
+ /* Only overwrite the mapping if the priority is the same or higher. */
842
+ if (pControllerMapping->priority <= priority) {
843
+ /* Update existing mapping */
844
+ SDL_free(pControllerMapping->name);
845
+ pControllerMapping->name = pchName;
846
+ SDL_free(pControllerMapping->mapping);
847
+ pControllerMapping->mapping = pchMapping;
848
+ pControllerMapping->priority = priority;
849
+ /* refresh open controllers */
850
+ SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
851
+ } else {
852
+ SDL_free(pchName);
853
+ SDL_free(pchMapping);
854
+ }
855
+ *existing = SDL_TRUE;
856
+ } else {
857
+ pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
858
+ if (!pControllerMapping) {
859
+ SDL_free(pchName);
860
+ SDL_free(pchMapping);
861
+ SDL_OutOfMemory();
862
+ return NULL;
863
+ }
864
+ pControllerMapping->guid = jGUID;
865
+ pControllerMapping->name = pchName;
866
+ pControllerMapping->mapping = pchMapping;
867
+ pControllerMapping->next = NULL;
868
+ pControllerMapping->priority = priority;
869
+
870
+ if (s_pSupportedControllers) {
871
+ /* Add the mapping to the end of the list */
872
+ ControllerMapping_t *pCurrMapping, *pPrevMapping;
873
+
874
+ for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next;
875
+ pCurrMapping;
876
+ pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) {
877
+ continue;
878
+ }
879
+ pPrevMapping->next = pControllerMapping;
880
+ } else {
881
+ s_pSupportedControllers = pControllerMapping;
882
+ }
883
+ *existing = SDL_FALSE;
884
+ }
885
+ return pControllerMapping;
886
+ }
887
+
888
+ #ifdef __ANDROID__
889
+ /*
890
+ * Helper function to guess at a mapping based on the elements reported for this controller
891
+ */
892
+ static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *name, SDL_JoystickGUID guid)
893
+ {
894
+ SDL_bool existing;
895
+ char name_string[128];
896
+ char mapping_string[1024];
897
+ int button_mask;
898
+ int axis_mask;
899
+
900
+ button_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-4]));
901
+ axis_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-2]));
902
+ if (!button_mask && !axis_mask) {
903
+ /* Accelerometer, shouldn't have a game controller mapping */
904
+ return NULL;
905
+ }
906
+
907
+ /* Remove any commas in the name */
908
+ SDL_strlcpy(name_string, name, sizeof(name_string));
909
+ {
910
+ char *spot;
911
+ for (spot = name_string; *spot; ++spot) {
912
+ if (*spot == ',') {
913
+ *spot = ' ';
914
+ }
915
+ }
916
+ }
917
+ SDL_snprintf(mapping_string, sizeof(mapping_string), "none,%s,", name_string);
918
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_A)) {
919
+ SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
920
+ }
921
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_B)) {
922
+ SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
923
+ } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
924
+ /* Use the back button as "B" for easy UI navigation with TV remotes */
925
+ SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
926
+ button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK);
927
+ }
928
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_X)) {
929
+ SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
930
+ }
931
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_Y)) {
932
+ SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
933
+ }
934
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
935
+ SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
936
+ }
937
+ #if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */
938
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
939
+ SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
940
+ #if 0 /* Actually this will be done in Steam */
941
+ } else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
942
+ /* The guide button doesn't exist, use the start button instead,
943
+ so you can do Steam guide button chords and open the Steam overlay.
944
+ */
945
+ SDL_strlcat(mapping_string, "guide:b6,", sizeof(mapping_string));
946
+ button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START);
947
+ #endif
948
+ }
949
+ #endif
950
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
951
+ SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
952
+ }
953
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
954
+ SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
955
+ }
956
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
957
+ SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
958
+ }
959
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) {
960
+ SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
961
+ }
962
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) {
963
+ SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
964
+ }
965
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP)) {
966
+ SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
967
+ }
968
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN)) {
969
+ SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
970
+ }
971
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT)) {
972
+ SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
973
+ }
974
+ if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) {
975
+ SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
976
+ }
977
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX)) {
978
+ SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
979
+ }
980
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY)) {
981
+ SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
982
+ }
983
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX)) {
984
+ SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
985
+ }
986
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY)) {
987
+ SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
988
+ }
989
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT)) {
990
+ SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
991
+ }
992
+ if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
993
+ SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
994
+ }
995
+ return SDL_PrivateAddMappingForGUID(guid, mapping_string,
996
+ &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
997
+ }
998
+ #endif /* __ANDROID__ */
999
+
1000
+
1001
+ /*
1002
+ * Helper function to determine pre-calculated offset to certain joystick mappings
1003
+ */
1004
+ static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
1005
+ {
1006
+ ControllerMapping_t *mapping;
1007
+
1008
+ mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
1009
+ #ifdef __LINUX__
1010
+ if (!mapping && name) {
1011
+ if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
1012
+ /* The Linux driver xpad.c maps the wireless dpad to buttons */
1013
+ SDL_bool existing;
1014
+ mapping = SDL_PrivateAddMappingForGUID(guid,
1015
+ "none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
1016
+ &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
1017
+ }
1018
+ }
1019
+ #endif /* __LINUX__ */
1020
+
1021
+ if (!mapping && name) {
1022
+ if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
1023
+ mapping = s_pXInputMapping;
1024
+ }
1025
+ }
1026
+ #ifdef __ANDROID__
1027
+ if (!mapping) {
1028
+ mapping = SDL_CreateMappingForAndroidController(name, guid);
1029
+ }
1030
+ #endif
1031
+ if (!mapping) {
1032
+ mapping = s_pDefaultMapping;
1033
+ }
1034
+ return mapping;
1035
+ }
1036
+
1037
+ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
1038
+ {
1039
+ const char *name;
1040
+ SDL_JoystickGUID guid;
1041
+ ControllerMapping_t *mapping;
1042
+
1043
+ SDL_LockJoysticks();
1044
+
1045
+ if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
1046
+ SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
1047
+ SDL_UnlockJoysticks();
1048
+ return (NULL);
1049
+ }
1050
+
1051
+ name = SDL_JoystickNameForIndex(device_index);
1052
+ guid = SDL_JoystickGetDeviceGUID(device_index);
1053
+ mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
1054
+ SDL_UnlockJoysticks();
1055
+ return mapping;
1056
+ }
1057
+
1058
+ /*
1059
+ * Add or update an entry into the Mappings Database
1060
+ */
1061
+ int
1062
+ SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
1063
+ {
1064
+ const char *platform = SDL_GetPlatform();
1065
+ int controllers = 0;
1066
+ char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
1067
+ size_t db_size, platform_len;
1068
+
1069
+ if (rw == NULL) {
1070
+ return SDL_SetError("Invalid RWops");
1071
+ }
1072
+ db_size = (size_t)SDL_RWsize(rw);
1073
+
1074
+ buf = (char *)SDL_malloc(db_size + 1);
1075
+ if (buf == NULL) {
1076
+ if (freerw) {
1077
+ SDL_RWclose(rw);
1078
+ }
1079
+ return SDL_SetError("Could not allocate space to read DB into memory");
1080
+ }
1081
+
1082
+ if (SDL_RWread(rw, buf, db_size, 1) != 1) {
1083
+ if (freerw) {
1084
+ SDL_RWclose(rw);
1085
+ }
1086
+ SDL_free(buf);
1087
+ return SDL_SetError("Could not read DB");
1088
+ }
1089
+
1090
+ if (freerw) {
1091
+ SDL_RWclose(rw);
1092
+ }
1093
+
1094
+ buf[db_size] = '\0';
1095
+ line = buf;
1096
+
1097
+ while (line < buf + db_size) {
1098
+ line_end = SDL_strchr(line, '\n');
1099
+ if (line_end != NULL) {
1100
+ *line_end = '\0';
1101
+ } else {
1102
+ line_end = buf + db_size;
1103
+ }
1104
+
1105
+ /* Extract and verify the platform */
1106
+ tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
1107
+ if (tmp != NULL) {
1108
+ tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
1109
+ comma = SDL_strchr(tmp, ',');
1110
+ if (comma != NULL) {
1111
+ platform_len = comma - tmp + 1;
1112
+ if (platform_len + 1 < SDL_arraysize(line_platform)) {
1113
+ SDL_strlcpy(line_platform, tmp, platform_len);
1114
+ if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
1115
+ SDL_GameControllerAddMapping(line) > 0) {
1116
+ controllers++;
1117
+ }
1118
+ }
1119
+ }
1120
+ }
1121
+
1122
+ line = line_end + 1;
1123
+ }
1124
+
1125
+ SDL_free(buf);
1126
+ return controllers;
1127
+ }
1128
+
1129
+ /*
1130
+ * Add or update an entry into the Mappings Database with a priority
1131
+ */
1132
+ static int
1133
+ SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority)
1134
+ {
1135
+ char *pchGUID;
1136
+ SDL_JoystickGUID jGUID;
1137
+ SDL_bool is_default_mapping = SDL_FALSE;
1138
+ SDL_bool is_hidapi_mapping = SDL_FALSE;
1139
+ SDL_bool is_xinput_mapping = SDL_FALSE;
1140
+ SDL_bool existing = SDL_FALSE;
1141
+ ControllerMapping_t *pControllerMapping;
1142
+
1143
+ if (!mappingString) {
1144
+ return SDL_InvalidParamError("mappingString");
1145
+ }
1146
+
1147
+ pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
1148
+ if (!pchGUID) {
1149
+ return SDL_SetError("Couldn't parse GUID from %s", mappingString);
1150
+ }
1151
+ if (!SDL_strcasecmp(pchGUID, "default")) {
1152
+ is_default_mapping = SDL_TRUE;
1153
+ } else if (!SDL_strcasecmp(pchGUID, "hidapi")) {
1154
+ is_hidapi_mapping = SDL_TRUE;
1155
+ } else if (!SDL_strcasecmp(pchGUID, "xinput")) {
1156
+ is_xinput_mapping = SDL_TRUE;
1157
+ }
1158
+ jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
1159
+ SDL_free(pchGUID);
1160
+
1161
+ pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
1162
+ if (!pControllerMapping) {
1163
+ return -1;
1164
+ }
1165
+
1166
+ if (existing) {
1167
+ return 0;
1168
+ } else {
1169
+ if (is_default_mapping) {
1170
+ s_pDefaultMapping = pControllerMapping;
1171
+ } else if (is_hidapi_mapping) {
1172
+ s_pHIDAPIMapping = pControllerMapping;
1173
+ } else if (is_xinput_mapping) {
1174
+ s_pXInputMapping = pControllerMapping;
1175
+ }
1176
+ return 1;
1177
+ }
1178
+ }
1179
+
1180
+ /*
1181
+ * Add or update an entry into the Mappings Database
1182
+ */
1183
+ int
1184
+ SDL_GameControllerAddMapping(const char *mappingString)
1185
+ {
1186
+ return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
1187
+ }
1188
+
1189
+ /*
1190
+ * Get the number of mappings installed
1191
+ */
1192
+ int
1193
+ SDL_GameControllerNumMappings(void)
1194
+ {
1195
+ int num_mappings = 0;
1196
+ ControllerMapping_t *mapping;
1197
+
1198
+ for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
1199
+ if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
1200
+ continue;
1201
+ }
1202
+ ++num_mappings;
1203
+ }
1204
+ return num_mappings;
1205
+ }
1206
+
1207
+ /*
1208
+ * Get the mapping at a particular index.
1209
+ */
1210
+ char *
1211
+ SDL_GameControllerMappingForIndex(int mapping_index)
1212
+ {
1213
+ ControllerMapping_t *mapping;
1214
+
1215
+ for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
1216
+ if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
1217
+ continue;
1218
+ }
1219
+ if (mapping_index == 0) {
1220
+ char *pMappingString;
1221
+ char pchGUID[33];
1222
+ size_t needed;
1223
+
1224
+ SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID));
1225
+ /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
1226
+ needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
1227
+ pMappingString = SDL_malloc(needed);
1228
+ if (!pMappingString) {
1229
+ SDL_OutOfMemory();
1230
+ return NULL;
1231
+ }
1232
+ SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
1233
+ return pMappingString;
1234
+ }
1235
+ --mapping_index;
1236
+ }
1237
+ return NULL;
1238
+ }
1239
+
1240
+ /*
1241
+ * Get the mapping string for this GUID
1242
+ */
1243
+ char *
1244
+ SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
1245
+ {
1246
+ char *pMappingString = NULL;
1247
+ ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
1248
+ if (mapping) {
1249
+ char pchGUID[33];
1250
+ size_t needed;
1251
+ SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
1252
+ /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
1253
+ needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
1254
+ pMappingString = SDL_malloc(needed);
1255
+ if (!pMappingString) {
1256
+ SDL_OutOfMemory();
1257
+ return NULL;
1258
+ }
1259
+ SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
1260
+ }
1261
+ return pMappingString;
1262
+ }
1263
+
1264
+ /*
1265
+ * Get the mapping string for this device
1266
+ */
1267
+ char *
1268
+ SDL_GameControllerMapping(SDL_GameController * gamecontroller)
1269
+ {
1270
+ if (!gamecontroller) {
1271
+ return NULL;
1272
+ }
1273
+
1274
+ return SDL_GameControllerMappingForGUID(gamecontroller->guid);
1275
+ }
1276
+
1277
+ static void
1278
+ SDL_GameControllerLoadHints()
1279
+ {
1280
+ const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
1281
+ if (hint && hint[0]) {
1282
+ size_t nchHints = SDL_strlen(hint);
1283
+ char *pUserMappings = SDL_malloc(nchHints + 1);
1284
+ char *pTempMappings = pUserMappings;
1285
+ SDL_memcpy(pUserMappings, hint, nchHints);
1286
+ pUserMappings[nchHints] = '\0';
1287
+ while (pUserMappings) {
1288
+ char *pchNewLine = NULL;
1289
+
1290
+ pchNewLine = SDL_strchr(pUserMappings, '\n');
1291
+ if (pchNewLine)
1292
+ *pchNewLine = '\0';
1293
+
1294
+ SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER);
1295
+
1296
+ if (pchNewLine) {
1297
+ pUserMappings = pchNewLine + 1;
1298
+ } else {
1299
+ pUserMappings = NULL;
1300
+ }
1301
+ }
1302
+ SDL_free(pTempMappings);
1303
+ }
1304
+ }
1305
+
1306
+ /*
1307
+ * Fill the given buffer with the expected controller mapping filepath.
1308
+ * Usually this will just be CONTROLLER_MAPPING_FILE, but for Android,
1309
+ * we want to get the internal storage path.
1310
+ */
1311
+ static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size)
1312
+ {
1313
+ #ifdef CONTROLLER_MAPPING_FILE
1314
+ #define STRING(X) SDL_STRINGIFY_ARG(X)
1315
+ return SDL_strlcpy(path, STRING(CONTROLLER_MAPPING_FILE), size) < size;
1316
+ #elif defined(__ANDROID__)
1317
+ return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
1318
+ #else
1319
+ return SDL_FALSE;
1320
+ #endif
1321
+ }
1322
+
1323
+ /*
1324
+ * Initialize the game controller system, mostly load our DB of controller config mappings
1325
+ */
1326
+ int
1327
+ SDL_GameControllerInitMappings(void)
1328
+ {
1329
+ char szControllerMapPath[1024];
1330
+ int i = 0;
1331
+ const char *pMappingString = NULL;
1332
+ pMappingString = s_ControllerMappings[i];
1333
+ while (pMappingString) {
1334
+ SDL_PrivateGameControllerAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
1335
+
1336
+ i++;
1337
+ pMappingString = s_ControllerMappings[i];
1338
+ }
1339
+
1340
+ if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) {
1341
+ SDL_GameControllerAddMappingsFromFile(szControllerMapPath);
1342
+ }
1343
+
1344
+ /* load in any user supplied config */
1345
+ SDL_GameControllerLoadHints();
1346
+
1347
+ SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
1348
+ SDL_GameControllerIgnoreDevicesChanged, NULL);
1349
+ SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
1350
+ SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
1351
+
1352
+ return (0);
1353
+ }
1354
+
1355
+ int
1356
+ SDL_GameControllerInit(void)
1357
+ {
1358
+ int i;
1359
+
1360
+ /* watch for joy events and fire controller ones if needed */
1361
+ SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
1362
+
1363
+ /* Send added events for controllers currently attached */
1364
+ for (i = 0; i < SDL_NumJoysticks(); ++i) {
1365
+ if (SDL_IsGameController(i)) {
1366
+ SDL_Event deviceevent;
1367
+ deviceevent.type = SDL_CONTROLLERDEVICEADDED;
1368
+ deviceevent.cdevice.which = i;
1369
+ SDL_PushEvent(&deviceevent);
1370
+ }
1371
+ }
1372
+
1373
+ return (0);
1374
+ }
1375
+
1376
+
1377
+ /*
1378
+ * Get the implementation dependent name of a controller
1379
+ */
1380
+ const char *
1381
+ SDL_GameControllerNameForIndex(int device_index)
1382
+ {
1383
+ ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
1384
+ if (pSupportedController) {
1385
+ if (SDL_strcmp(pSupportedController->name, "*") == 0) {
1386
+ return SDL_JoystickNameForIndex(device_index);
1387
+ } else {
1388
+ return pSupportedController->name;
1389
+ }
1390
+ }
1391
+ return NULL;
1392
+ }
1393
+
1394
+
1395
+ /**
1396
+ * Get the mapping of a game controller.
1397
+ * This can be called before any controllers are opened.
1398
+ * If no mapping can be found, this function returns NULL.
1399
+ */
1400
+ char *
1401
+ SDL_GameControllerMappingForDeviceIndex(int joystick_index)
1402
+ {
1403
+ char *pMappingString = NULL;
1404
+ ControllerMapping_t *mapping;
1405
+
1406
+ SDL_LockJoysticks();
1407
+ mapping = SDL_PrivateGetControllerMapping(joystick_index);
1408
+ if (mapping) {
1409
+ SDL_JoystickGUID guid;
1410
+ char pchGUID[33];
1411
+ size_t needed;
1412
+ guid = SDL_JoystickGetDeviceGUID(joystick_index);
1413
+ SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
1414
+ /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
1415
+ needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
1416
+ pMappingString = SDL_malloc(needed);
1417
+ if (!pMappingString) {
1418
+ SDL_OutOfMemory();
1419
+ SDL_UnlockJoysticks();
1420
+ return NULL;
1421
+ }
1422
+ SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
1423
+ }
1424
+ SDL_UnlockJoysticks();
1425
+ return pMappingString;
1426
+ }
1427
+
1428
+
1429
+ /*
1430
+ * Return 1 if the joystick with this name and GUID is a supported controller
1431
+ */
1432
+ SDL_bool
1433
+ SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
1434
+ {
1435
+ ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
1436
+ if (pSupportedController) {
1437
+ return SDL_TRUE;
1438
+ }
1439
+ return SDL_FALSE;
1440
+ }
1441
+
1442
+ /*
1443
+ * Return 1 if the joystick at this device index is a supported controller
1444
+ */
1445
+ SDL_bool
1446
+ SDL_IsGameController(int device_index)
1447
+ {
1448
+ ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
1449
+ if (pSupportedController) {
1450
+ return SDL_TRUE;
1451
+ }
1452
+ return SDL_FALSE;
1453
+ }
1454
+
1455
+ /*
1456
+ * Return 1 if the game controller should be ignored by SDL
1457
+ */
1458
+ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
1459
+ {
1460
+ int i;
1461
+ Uint16 vendor;
1462
+ Uint16 product;
1463
+ Uint32 vidpid;
1464
+
1465
+ if (SDL_allowed_controllers.num_entries == 0 &&
1466
+ SDL_ignored_controllers.num_entries == 0) {
1467
+ return SDL_FALSE;
1468
+ }
1469
+
1470
+ SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
1471
+
1472
+ if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
1473
+ /* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */
1474
+ SDL_bool bSteamVirtualGamepad = SDL_FALSE;
1475
+ #if defined(__LINUX__)
1476
+ bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF);
1477
+ #elif defined(__MACOSX__)
1478
+ bSteamVirtualGamepad = (SDL_strncmp(name, "GamePad-", 8) == 0);
1479
+ #elif defined(__WIN32__)
1480
+ /* We can't tell on Windows, but Steam will block others in input hooks */
1481
+ bSteamVirtualGamepad = SDL_TRUE;
1482
+ #endif
1483
+ if (bSteamVirtualGamepad) {
1484
+ return SDL_FALSE;
1485
+ }
1486
+ }
1487
+
1488
+ vidpid = MAKE_VIDPID(vendor, product);
1489
+
1490
+ if (SDL_allowed_controllers.num_entries > 0) {
1491
+ for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) {
1492
+ if (vidpid == SDL_allowed_controllers.entries[i]) {
1493
+ return SDL_FALSE;
1494
+ }
1495
+ }
1496
+ return SDL_TRUE;
1497
+ } else {
1498
+ for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) {
1499
+ if (vidpid == SDL_ignored_controllers.entries[i]) {
1500
+ return SDL_TRUE;
1501
+ }
1502
+ }
1503
+ return SDL_FALSE;
1504
+ }
1505
+ }
1506
+
1507
+ /*
1508
+ * Open a controller for use - the index passed as an argument refers to
1509
+ * the N'th controller on the system. This index is the value which will
1510
+ * identify this controller in future controller events.
1511
+ *
1512
+ * This function returns a controller identifier, or NULL if an error occurred.
1513
+ */
1514
+ SDL_GameController *
1515
+ SDL_GameControllerOpen(int device_index)
1516
+ {
1517
+ SDL_JoystickID instance_id;
1518
+ SDL_GameController *gamecontroller;
1519
+ SDL_GameController *gamecontrollerlist;
1520
+ ControllerMapping_t *pSupportedController = NULL;
1521
+
1522
+ SDL_LockJoysticks();
1523
+
1524
+ gamecontrollerlist = SDL_gamecontrollers;
1525
+ /* If the controller is already open, return it */
1526
+ instance_id = SDL_JoystickGetDeviceInstanceID(device_index);
1527
+ while (gamecontrollerlist) {
1528
+ if (instance_id == gamecontrollerlist->joystick->instance_id) {
1529
+ gamecontroller = gamecontrollerlist;
1530
+ ++gamecontroller->ref_count;
1531
+ SDL_UnlockJoysticks();
1532
+ return (gamecontroller);
1533
+ }
1534
+ gamecontrollerlist = gamecontrollerlist->next;
1535
+ }
1536
+
1537
+ /* Find a controller mapping */
1538
+ pSupportedController = SDL_PrivateGetControllerMapping(device_index);
1539
+ if (!pSupportedController) {
1540
+ SDL_SetError("Couldn't find mapping for device (%d)", device_index);
1541
+ SDL_UnlockJoysticks();
1542
+ return NULL;
1543
+ }
1544
+
1545
+ /* Create and initialize the controller */
1546
+ gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
1547
+ if (gamecontroller == NULL) {
1548
+ SDL_OutOfMemory();
1549
+ SDL_UnlockJoysticks();
1550
+ return NULL;
1551
+ }
1552
+
1553
+ gamecontroller->joystick = SDL_JoystickOpen(device_index);
1554
+ if (!gamecontroller->joystick) {
1555
+ SDL_free(gamecontroller);
1556
+ SDL_UnlockJoysticks();
1557
+ return NULL;
1558
+ }
1559
+
1560
+ if (gamecontroller->joystick->naxes) {
1561
+ gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->naxes, sizeof(*gamecontroller->last_match_axis));
1562
+ if (!gamecontroller->last_match_axis) {
1563
+ SDL_OutOfMemory();
1564
+ SDL_JoystickClose(gamecontroller->joystick);
1565
+ SDL_free(gamecontroller);
1566
+ SDL_UnlockJoysticks();
1567
+ return NULL;
1568
+ }
1569
+ }
1570
+ if (gamecontroller->joystick->nhats) {
1571
+ gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamecontroller->last_hat_mask));
1572
+ if (!gamecontroller->last_hat_mask) {
1573
+ SDL_OutOfMemory();
1574
+ SDL_JoystickClose(gamecontroller->joystick);
1575
+ SDL_free(gamecontroller->last_match_axis);
1576
+ SDL_free(gamecontroller);
1577
+ SDL_UnlockJoysticks();
1578
+ return NULL;
1579
+ }
1580
+ }
1581
+
1582
+ SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
1583
+
1584
+ /* Add the controller to list */
1585
+ ++gamecontroller->ref_count;
1586
+ /* Link the controller in the list */
1587
+ gamecontroller->next = SDL_gamecontrollers;
1588
+ SDL_gamecontrollers = gamecontroller;
1589
+
1590
+ SDL_UnlockJoysticks();
1591
+
1592
+ return (gamecontroller);
1593
+ }
1594
+
1595
+ /*
1596
+ * Manually pump for controller updates.
1597
+ */
1598
+ void
1599
+ SDL_GameControllerUpdate(void)
1600
+ {
1601
+ /* Just for API completeness; the joystick API does all the work. */
1602
+ SDL_JoystickUpdate();
1603
+ }
1604
+
1605
+ /*
1606
+ * Get the current state of an axis control on a controller
1607
+ */
1608
+ Sint16
1609
+ SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
1610
+ {
1611
+ int i;
1612
+
1613
+ if (!gamecontroller)
1614
+ return 0;
1615
+
1616
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
1617
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
1618
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
1619
+ int value = 0;
1620
+ SDL_bool valid_input_range;
1621
+ SDL_bool valid_output_range;
1622
+
1623
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
1624
+ value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
1625
+ if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
1626
+ valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
1627
+ } else {
1628
+ valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
1629
+ }
1630
+ if (valid_input_range) {
1631
+ if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
1632
+ float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
1633
+ value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
1634
+ }
1635
+ }
1636
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
1637
+ value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
1638
+ if (value == SDL_PRESSED) {
1639
+ value = binding->output.axis.axis_max;
1640
+ }
1641
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
1642
+ int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
1643
+ if (hat_mask & binding->input.hat.hat_mask) {
1644
+ value = binding->output.axis.axis_max;
1645
+ }
1646
+ }
1647
+
1648
+ if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
1649
+ valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
1650
+ } else {
1651
+ valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
1652
+ }
1653
+ /* If the value is zero, there might be another binding that makes it non-zero */
1654
+ if (value != 0 && valid_output_range) {
1655
+ return (Sint16)value;
1656
+ }
1657
+ }
1658
+ }
1659
+ return 0;
1660
+ }
1661
+
1662
+ /*
1663
+ * Get the current state of a button on a controller
1664
+ */
1665
+ Uint8
1666
+ SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
1667
+ {
1668
+ int i;
1669
+
1670
+ if (!gamecontroller)
1671
+ return 0;
1672
+
1673
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
1674
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
1675
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
1676
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
1677
+ SDL_bool valid_input_range;
1678
+
1679
+ int value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
1680
+ int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
1681
+ if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
1682
+ valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
1683
+ if (valid_input_range) {
1684
+ return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
1685
+ }
1686
+ } else {
1687
+ valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
1688
+ if (valid_input_range) {
1689
+ return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
1690
+ }
1691
+ }
1692
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
1693
+ return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
1694
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
1695
+ int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
1696
+ return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
1697
+ }
1698
+ }
1699
+ }
1700
+ return SDL_RELEASED;
1701
+ }
1702
+
1703
+ const char *
1704
+ SDL_GameControllerName(SDL_GameController * gamecontroller)
1705
+ {
1706
+ if (!gamecontroller)
1707
+ return NULL;
1708
+
1709
+ if (SDL_strcmp(gamecontroller->name, "*") == 0) {
1710
+ return SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller));
1711
+ } else {
1712
+ return gamecontroller->name;
1713
+ }
1714
+ }
1715
+
1716
+ Uint16
1717
+ SDL_GameControllerGetVendor(SDL_GameController * gamecontroller)
1718
+ {
1719
+ return SDL_JoystickGetVendor(SDL_GameControllerGetJoystick(gamecontroller));
1720
+ }
1721
+
1722
+ Uint16
1723
+ SDL_GameControllerGetProduct(SDL_GameController * gamecontroller)
1724
+ {
1725
+ return SDL_JoystickGetProduct(SDL_GameControllerGetJoystick(gamecontroller));
1726
+ }
1727
+
1728
+ Uint16
1729
+ SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller)
1730
+ {
1731
+ return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller));
1732
+ }
1733
+
1734
+ /*
1735
+ * Return if the controller in question is currently attached to the system,
1736
+ * \return 0 if not plugged in, 1 if still present.
1737
+ */
1738
+ SDL_bool
1739
+ SDL_GameControllerGetAttached(SDL_GameController * gamecontroller)
1740
+ {
1741
+ if (!gamecontroller)
1742
+ return SDL_FALSE;
1743
+
1744
+ return SDL_JoystickGetAttached(gamecontroller->joystick);
1745
+ }
1746
+
1747
+ /*
1748
+ * Get the joystick for this controller
1749
+ */
1750
+ SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
1751
+ {
1752
+ if (!gamecontroller)
1753
+ return NULL;
1754
+
1755
+ return gamecontroller->joystick;
1756
+ }
1757
+
1758
+
1759
+ /*
1760
+ * Find the SDL_GameController that owns this instance id
1761
+ */
1762
+ SDL_GameController *
1763
+ SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
1764
+ {
1765
+ SDL_GameController *gamecontroller;
1766
+
1767
+ SDL_LockJoysticks();
1768
+ gamecontroller = SDL_gamecontrollers;
1769
+ while (gamecontroller) {
1770
+ if (gamecontroller->joystick->instance_id == joyid) {
1771
+ SDL_UnlockJoysticks();
1772
+ return gamecontroller;
1773
+ }
1774
+ gamecontroller = gamecontroller->next;
1775
+ }
1776
+ SDL_UnlockJoysticks();
1777
+ return NULL;
1778
+ }
1779
+
1780
+
1781
+ /*
1782
+ * Get the SDL joystick layer binding for this controller axis mapping
1783
+ */
1784
+ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
1785
+ {
1786
+ int i;
1787
+ SDL_GameControllerButtonBind bind;
1788
+ SDL_zero(bind);
1789
+
1790
+ if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID)
1791
+ return bind;
1792
+
1793
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
1794
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
1795
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
1796
+ bind.bindType = binding->inputType;
1797
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
1798
+ /* FIXME: There might be multiple axes bound now that we have axis ranges... */
1799
+ bind.value.axis = binding->input.axis.axis;
1800
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
1801
+ bind.value.button = binding->input.button;
1802
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
1803
+ bind.value.hat.hat = binding->input.hat.hat;
1804
+ bind.value.hat.hat_mask = binding->input.hat.hat_mask;
1805
+ }
1806
+ break;
1807
+ }
1808
+ }
1809
+ return bind;
1810
+ }
1811
+
1812
+
1813
+ /*
1814
+ * Get the SDL joystick layer binding for this controller button mapping
1815
+ */
1816
+ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
1817
+ {
1818
+ int i;
1819
+ SDL_GameControllerButtonBind bind;
1820
+ SDL_zero(bind);
1821
+
1822
+ if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID)
1823
+ return bind;
1824
+
1825
+ for (i = 0; i < gamecontroller->num_bindings; ++i) {
1826
+ SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
1827
+ if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
1828
+ bind.bindType = binding->inputType;
1829
+ if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
1830
+ bind.value.axis = binding->input.axis.axis;
1831
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
1832
+ bind.value.button = binding->input.button;
1833
+ } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
1834
+ bind.value.hat.hat = binding->input.hat.hat;
1835
+ bind.value.hat.hat_mask = binding->input.hat.hat_mask;
1836
+ }
1837
+ break;
1838
+ }
1839
+ }
1840
+ return bind;
1841
+ }
1842
+
1843
+
1844
+ int
1845
+ SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
1846
+ {
1847
+ return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
1848
+ }
1849
+
1850
+ void
1851
+ SDL_GameControllerClose(SDL_GameController * gamecontroller)
1852
+ {
1853
+ SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
1854
+
1855
+ if (!gamecontroller)
1856
+ return;
1857
+
1858
+ SDL_LockJoysticks();
1859
+
1860
+ /* First decrement ref count */
1861
+ if (--gamecontroller->ref_count > 0) {
1862
+ SDL_UnlockJoysticks();
1863
+ return;
1864
+ }
1865
+
1866
+ SDL_JoystickClose(gamecontroller->joystick);
1867
+
1868
+ gamecontrollerlist = SDL_gamecontrollers;
1869
+ gamecontrollerlistprev = NULL;
1870
+ while (gamecontrollerlist) {
1871
+ if (gamecontroller == gamecontrollerlist) {
1872
+ if (gamecontrollerlistprev) {
1873
+ /* unlink this entry */
1874
+ gamecontrollerlistprev->next = gamecontrollerlist->next;
1875
+ } else {
1876
+ SDL_gamecontrollers = gamecontroller->next;
1877
+ }
1878
+ break;
1879
+ }
1880
+ gamecontrollerlistprev = gamecontrollerlist;
1881
+ gamecontrollerlist = gamecontrollerlist->next;
1882
+ }
1883
+
1884
+ SDL_free(gamecontroller->bindings);
1885
+ SDL_free(gamecontroller->last_match_axis);
1886
+ SDL_free(gamecontroller->last_hat_mask);
1887
+ SDL_free(gamecontroller);
1888
+
1889
+ SDL_UnlockJoysticks();
1890
+ }
1891
+
1892
+
1893
+ /*
1894
+ * Quit the controller subsystem
1895
+ */
1896
+ void
1897
+ SDL_GameControllerQuit(void)
1898
+ {
1899
+ SDL_LockJoysticks();
1900
+ while (SDL_gamecontrollers) {
1901
+ SDL_gamecontrollers->ref_count = 1;
1902
+ SDL_GameControllerClose(SDL_gamecontrollers);
1903
+ }
1904
+ SDL_UnlockJoysticks();
1905
+ }
1906
+
1907
+ void
1908
+ SDL_GameControllerQuitMappings(void)
1909
+ {
1910
+ ControllerMapping_t *pControllerMap;
1911
+
1912
+ while (s_pSupportedControllers) {
1913
+ pControllerMap = s_pSupportedControllers;
1914
+ s_pSupportedControllers = s_pSupportedControllers->next;
1915
+ SDL_free(pControllerMap->name);
1916
+ SDL_free(pControllerMap->mapping);
1917
+ SDL_free(pControllerMap);
1918
+ }
1919
+
1920
+ SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL);
1921
+
1922
+ SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
1923
+ SDL_GameControllerIgnoreDevicesChanged, NULL);
1924
+ SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
1925
+ SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
1926
+
1927
+ if (SDL_allowed_controllers.entries) {
1928
+ SDL_free(SDL_allowed_controllers.entries);
1929
+ SDL_zero(SDL_allowed_controllers);
1930
+ }
1931
+ if (SDL_ignored_controllers.entries) {
1932
+ SDL_free(SDL_ignored_controllers.entries);
1933
+ SDL_zero(SDL_ignored_controllers);
1934
+ }
1935
+ }
1936
+
1937
+ /*
1938
+ * Event filter to transform joystick events into appropriate game controller ones
1939
+ */
1940
+ static int
1941
+ SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value)
1942
+ {
1943
+ int posted;
1944
+
1945
+ /* translate the event, if desired */
1946
+ posted = 0;
1947
+ #if !SDL_EVENTS_DISABLED
1948
+ if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) {
1949
+ SDL_Event event;
1950
+ event.type = SDL_CONTROLLERAXISMOTION;
1951
+ event.caxis.which = gamecontroller->joystick->instance_id;
1952
+ event.caxis.axis = axis;
1953
+ event.caxis.value = value;
1954
+ posted = SDL_PushEvent(&event) == 1;
1955
+ }
1956
+ #endif /* !SDL_EVENTS_DISABLED */
1957
+ return (posted);
1958
+ }
1959
+
1960
+
1961
+ /*
1962
+ * Event filter to transform joystick events into appropriate game controller ones
1963
+ */
1964
+ static int
1965
+ SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state)
1966
+ {
1967
+ int posted;
1968
+ #if !SDL_EVENTS_DISABLED
1969
+ SDL_Event event;
1970
+
1971
+ if (button == SDL_CONTROLLER_BUTTON_INVALID)
1972
+ return (0);
1973
+
1974
+ switch (state) {
1975
+ case SDL_PRESSED:
1976
+ event.type = SDL_CONTROLLERBUTTONDOWN;
1977
+ break;
1978
+ case SDL_RELEASED:
1979
+ event.type = SDL_CONTROLLERBUTTONUP;
1980
+ break;
1981
+ default:
1982
+ /* Invalid state -- bail */
1983
+ return (0);
1984
+ }
1985
+ #endif /* !SDL_EVENTS_DISABLED */
1986
+
1987
+ if (button == SDL_CONTROLLER_BUTTON_GUIDE) {
1988
+ Uint32 now = SDL_GetTicks();
1989
+ if (state == SDL_PRESSED) {
1990
+ gamecontroller->guide_button_down = now;
1991
+
1992
+ if (gamecontroller->joystick->delayed_guide_button) {
1993
+ /* Skip duplicate press */
1994
+ return (0);
1995
+ }
1996
+ } else {
1997
+ if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS) && !gamecontroller->joystick->force_recentering) {
1998
+ gamecontroller->joystick->delayed_guide_button = SDL_TRUE;
1999
+ return (0);
2000
+ }
2001
+ gamecontroller->joystick->delayed_guide_button = SDL_FALSE;
2002
+ }
2003
+ }
2004
+
2005
+ /* translate the event, if desired */
2006
+ posted = 0;
2007
+ #if !SDL_EVENTS_DISABLED
2008
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
2009
+ event.cbutton.which = gamecontroller->joystick->instance_id;
2010
+ event.cbutton.button = button;
2011
+ event.cbutton.state = state;
2012
+ posted = SDL_PushEvent(&event) == 1;
2013
+ }
2014
+ #endif /* !SDL_EVENTS_DISABLED */
2015
+ return (posted);
2016
+ }
2017
+
2018
+ /*
2019
+ * Turn off controller events
2020
+ */
2021
+ int
2022
+ SDL_GameControllerEventState(int state)
2023
+ {
2024
+ #if SDL_EVENTS_DISABLED
2025
+ return SDL_IGNORE;
2026
+ #else
2027
+ const Uint32 event_list[] = {
2028
+ SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
2029
+ SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
2030
+ };
2031
+ unsigned int i;
2032
+
2033
+ switch (state) {
2034
+ case SDL_QUERY:
2035
+ state = SDL_IGNORE;
2036
+ for (i = 0; i < SDL_arraysize(event_list); ++i) {
2037
+ state = SDL_EventState(event_list[i], SDL_QUERY);
2038
+ if (state == SDL_ENABLE) {
2039
+ break;
2040
+ }
2041
+ }
2042
+ break;
2043
+ default:
2044
+ for (i = 0; i < SDL_arraysize(event_list); ++i) {
2045
+ SDL_EventState(event_list[i], state);
2046
+ }
2047
+ break;
2048
+ }
2049
+ return (state);
2050
+ #endif /* SDL_EVENTS_DISABLED */
2051
+ }
2052
+
2053
+ void
2054
+ SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick)
2055
+ {
2056
+ SDL_GameController *controllerlist = SDL_gamecontrollers;
2057
+ while (controllerlist) {
2058
+ if (controllerlist->joystick == joystick) {
2059
+ SDL_PrivateGameControllerButton(controllerlist, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED);
2060
+ break;
2061
+ }
2062
+ controllerlist = controllerlist->next;
2063
+ }
2064
+ }
2065
+
2066
+ /* vi: set ts=4 sw=4 expandtab: */