alphatau 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1362) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +11 -0
  3. data/bin/console +14 -0
  4. data/bin/setup +8 -0
  5. data/ext/alphatau/native/alphatau_native.cpp +141 -0
  6. data/ext/alphatau/native/extconf.rb +18 -0
  7. data/ext/alphatau/native/sdl/Android.mk +110 -0
  8. data/ext/alphatau/native/sdl/BUGS.txt +16 -0
  9. data/ext/alphatau/native/sdl/CMakeLists.txt +1877 -0
  10. data/ext/alphatau/native/sdl/COPYING.txt +20 -0
  11. data/ext/alphatau/native/sdl/CREDITS.txt +53 -0
  12. data/ext/alphatau/native/sdl/INSTALL.txt +40 -0
  13. data/ext/alphatau/native/sdl/Makefile.in +240 -0
  14. data/ext/alphatau/native/sdl/Makefile.minimal +44 -0
  15. data/ext/alphatau/native/sdl/Makefile.pandora +60 -0
  16. data/ext/alphatau/native/sdl/Makefile.psp +95 -0
  17. data/ext/alphatau/native/sdl/Makefile.wiz +80 -0
  18. data/ext/alphatau/native/sdl/README-SDL.txt +13 -0
  19. data/ext/alphatau/native/sdl/README.txt +21 -0
  20. data/ext/alphatau/native/sdl/SDL2.spec.in +118 -0
  21. data/ext/alphatau/native/sdl/SDL2Config.cmake +1 -0
  22. data/ext/alphatau/native/sdl/TODO.txt +10 -0
  23. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.nuspec +23 -0
  24. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.targets +38 -0
  25. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec +22 -0
  26. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets +10 -0
  27. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln +34 -0
  28. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj +575 -0
  29. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters +774 -0
  30. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln +28 -0
  31. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj +466 -0
  32. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters +735 -0
  33. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln +34 -0
  34. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj +571 -0
  35. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters +771 -0
  36. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/Logo.png +0 -0
  37. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png +0 -0
  38. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png +0 -0
  39. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png +0 -0
  40. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Package.appxmanifest +42 -0
  41. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj +170 -0
  42. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx +0 -0
  43. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/Logo.png +0 -0
  44. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png +0 -0
  45. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png +0 -0
  46. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png +0 -0
  47. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Package.appxmanifest +42 -0
  48. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj +160 -0
  49. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx +0 -0
  50. data/ext/alphatau/native/sdl/VisualC.html +146 -0
  51. data/ext/alphatau/native/sdl/VisualC/SDL.sln +291 -0
  52. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj +559 -0
  53. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj.filters +479 -0
  54. data/ext/alphatau/native/sdl/VisualC/SDLmain/SDLmain.vcxproj +162 -0
  55. data/ext/alphatau/native/sdl/VisualC/SDLtest/SDLtest.vcxproj +177 -0
  56. data/ext/alphatau/native/sdl/VisualC/clean.sh +4 -0
  57. data/ext/alphatau/native/sdl/VisualC/tests/checkkeys/checkkeys.vcxproj +218 -0
  58. data/ext/alphatau/native/sdl/VisualC/tests/controllermap/controllermap.vcxproj +259 -0
  59. data/ext/alphatau/native/sdl/VisualC/tests/loopwave/loopwave.vcxproj +229 -0
  60. data/ext/alphatau/native/sdl/VisualC/tests/testatomic/testatomic.vcxproj +203 -0
  61. data/ext/alphatau/native/sdl/VisualC/tests/testautomation/testautomation.vcxproj +230 -0
  62. data/ext/alphatau/native/sdl/VisualC/tests/testdraw2/testdraw2.vcxproj +209 -0
  63. data/ext/alphatau/native/sdl/VisualC/tests/testfile/testfile.vcxproj +203 -0
  64. data/ext/alphatau/native/sdl/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj +259 -0
  65. data/ext/alphatau/native/sdl/VisualC/tests/testgesture/testgesture.vcxproj +203 -0
  66. data/ext/alphatau/native/sdl/VisualC/tests/testgl2/testgl2.vcxproj +213 -0
  67. data/ext/alphatau/native/sdl/VisualC/tests/testgles2/testgles2.vcxproj +209 -0
  68. data/ext/alphatau/native/sdl/VisualC/tests/testjoystick/testjoystick.vcxproj +203 -0
  69. data/ext/alphatau/native/sdl/VisualC/tests/testoverlay2/testoverlay2.vcxproj +224 -0
  70. data/ext/alphatau/native/sdl/VisualC/tests/testplatform/testplatform.vcxproj +231 -0
  71. data/ext/alphatau/native/sdl/VisualC/tests/testpower/testpower.vcxproj +203 -0
  72. data/ext/alphatau/native/sdl/VisualC/tests/testrendertarget/testrendertarget.vcxproj +247 -0
  73. data/ext/alphatau/native/sdl/VisualC/tests/testrumble/testrumble.vcxproj +203 -0
  74. data/ext/alphatau/native/sdl/VisualC/tests/testscale/testscale.vcxproj +247 -0
  75. data/ext/alphatau/native/sdl/VisualC/tests/testshape/testshape.vcxproj +203 -0
  76. data/ext/alphatau/native/sdl/VisualC/tests/testsprite2/testsprite2.vcxproj +229 -0
  77. data/ext/alphatau/native/sdl/VisualC/tests/testvulkan/testvulkan.vcxproj +203 -0
  78. data/ext/alphatau/native/sdl/VisualC/tests/testyuv/testyuv.vcxproj +233 -0
  79. data/ext/alphatau/native/sdl/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj +216 -0
  80. data/ext/alphatau/native/sdl/VisualC/visualtest/visualtest_VS2012.vcxproj +304 -0
  81. data/ext/alphatau/native/sdl/WhatsNew.txt +401 -0
  82. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Default.png +0 -0
  83. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj +1299 -0
  84. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Icon.png +0 -0
  85. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Info.plist +32 -0
  86. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/README +43 -0
  87. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp +0 -0
  88. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/license.txt +258 -0
  89. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav +0 -0
  90. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_china.wav +0 -0
  91. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav +0 -0
  92. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav +0 -0
  93. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/icon.bmp +0 -0
  94. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/ship.bmp +0 -0
  95. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/space.bmp +0 -0
  96. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/stroke.bmp +0 -0
  97. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/iOS Launch Screen.storyboard +40 -0
  98. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/accelerometer.c +226 -0
  99. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.c +56 -0
  100. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.h +10 -0
  101. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/fireworks.c +474 -0
  102. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/happy.c +180 -0
  103. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/keyboard.c +301 -0
  104. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/mixer.c +344 -0
  105. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/rectangles.c +92 -0
  106. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/touch.c +129 -0
  107. data/ext/alphatau/native/sdl/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj +2047 -0
  108. data/ext/alphatau/native/sdl/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj +422 -0
  109. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default-568h@2x.png +0 -0
  110. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default.png +0 -0
  111. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Icon.png +0 -0
  112. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Info.plist +28 -0
  113. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns +0 -0
  114. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist +10 -0
  115. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj +308 -0
  116. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  117. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/main.c +100 -0
  118. data/ext/alphatau/native/sdl/Xcode-iOS/Test/Info.plist +26 -0
  119. data/ext/alphatau/native/sdl/Xcode-iOS/Test/README +11 -0
  120. data/ext/alphatau/native/sdl/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj +3095 -0
  121. data/ext/alphatau/native/sdl/Xcode/SDL/Info-Framework.plist +28 -0
  122. data/ext/alphatau/native/sdl/Xcode/SDL/SDL.xcodeproj/project.pbxproj +3384 -0
  123. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/SDL.info +15 -0
  124. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/License.txt +19 -0
  125. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/ReadMe.txt +32 -0
  126. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/SDL_DS_Store +0 -0
  127. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/sdl_logo.pdf +0 -0
  128. data/ext/alphatau/native/sdl/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj +4995 -0
  129. data/ext/alphatau/native/sdl/Xcode/SDLTest/TestDropFile-Info.plist +35 -0
  130. data/ext/alphatau/native/sdl/Xcode/XcodeDocSet/Doxyfile +1558 -0
  131. data/ext/alphatau/native/sdl/acinclude/ac_check_define.m4 +14 -0
  132. data/ext/alphatau/native/sdl/acinclude/alsa.m4 +145 -0
  133. data/ext/alphatau/native/sdl/acinclude/ax_check_compiler_flags.m4 +76 -0
  134. data/ext/alphatau/native/sdl/acinclude/ax_gcc_archflag.m4 +215 -0
  135. data/ext/alphatau/native/sdl/acinclude/ax_gcc_x86_cpuid.m4.htm +79 -0
  136. data/ext/alphatau/native/sdl/acinclude/esd.m4 +168 -0
  137. data/ext/alphatau/native/sdl/acinclude/libtool.m4 +7998 -0
  138. data/ext/alphatau/native/sdl/acinclude/ltoptions.m4 +384 -0
  139. data/ext/alphatau/native/sdl/acinclude/ltsugar.m4 +123 -0
  140. data/ext/alphatau/native/sdl/acinclude/ltversion.m4 +23 -0
  141. data/ext/alphatau/native/sdl/acinclude/lt~obsolete.m4 +98 -0
  142. data/ext/alphatau/native/sdl/android-project-ant/AndroidManifest.xml +1 -0
  143. data/ext/alphatau/native/sdl/android-project-ant/ant.properties +17 -0
  144. data/ext/alphatau/native/sdl/android-project-ant/build.properties +17 -0
  145. data/ext/alphatau/native/sdl/android-project-ant/build.xml +93 -0
  146. data/ext/alphatau/native/sdl/android-project-ant/default.properties +11 -0
  147. data/ext/alphatau/native/sdl/android-project-ant/jni/Android.mk +1 -0
  148. data/ext/alphatau/native/sdl/android-project-ant/jni/Application.mk +10 -0
  149. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android.mk +18 -0
  150. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android_static.mk +12 -0
  151. data/ext/alphatau/native/sdl/android-project-ant/proguard-project.txt +20 -0
  152. data/ext/alphatau/native/sdl/android-project-ant/project.properties +14 -0
  153. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-hdpi/ic_launcher.png +0 -0
  154. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-mdpi/ic_launcher.png +0 -0
  155. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xhdpi/ic_launcher.png +0 -0
  156. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xxhdpi/ic_launcher.png +0 -0
  157. data/ext/alphatau/native/sdl/android-project-ant/res/layout/main.xml +13 -0
  158. data/ext/alphatau/native/sdl/android-project-ant/res/values/strings.xml +4 -0
  159. data/ext/alphatau/native/sdl/android-project-ant/src +1 -0
  160. data/ext/alphatau/native/sdl/android-project/app/build.gradle +69 -0
  161. data/ext/alphatau/native/sdl/android-project/app/jni/Android.mk +1 -0
  162. data/ext/alphatau/native/sdl/android-project/app/jni/Application.mk +9 -0
  163. data/ext/alphatau/native/sdl/android-project/app/jni/src/Android.mk +18 -0
  164. data/ext/alphatau/native/sdl/android-project/app/proguard-rules.pro +17 -0
  165. data/ext/alphatau/native/sdl/android-project/app/src/main/AndroidManifest.xml +77 -0
  166. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDevice.java +19 -0
  167. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java +640 -0
  168. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java +624 -0
  169. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java +298 -0
  170. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDL.java +37 -0
  171. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +2103 -0
  172. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java +178 -0
  173. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java +812 -0
  174. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-hdpi/ic_launcher.png +0 -0
  175. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-mdpi/ic_launcher.png +0 -0
  176. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xhdpi/ic_launcher.png +0 -0
  177. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxhdpi/ic_launcher.png +0 -0
  178. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png +0 -0
  179. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/colors.xml +6 -0
  180. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/strings.xml +3 -0
  181. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/styles.xml +8 -0
  182. data/ext/alphatau/native/sdl/android-project/build.gradle +23 -0
  183. data/ext/alphatau/native/sdl/android-project/gradle.properties +17 -0
  184. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.jar +0 -0
  185. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.properties +6 -0
  186. data/ext/alphatau/native/sdl/android-project/gradlew +160 -0
  187. data/ext/alphatau/native/sdl/android-project/gradlew.bat +90 -0
  188. data/ext/alphatau/native/sdl/android-project/settings.gradle +1 -0
  189. data/ext/alphatau/native/sdl/autogen.sh +23 -0
  190. data/ext/alphatau/native/sdl/build-scripts/androidbuild.sh +100 -0
  191. data/ext/alphatau/native/sdl/build-scripts/androidbuildlibs.sh +74 -0
  192. data/ext/alphatau/native/sdl/build-scripts/checker-buildbot.sh +103 -0
  193. data/ext/alphatau/native/sdl/build-scripts/config.guess +1476 -0
  194. data/ext/alphatau/native/sdl/build-scripts/config.sub +1868 -0
  195. data/ext/alphatau/native/sdl/build-scripts/config.sub.patch +72 -0
  196. data/ext/alphatau/native/sdl/build-scripts/emscripten-buildbot.sh +77 -0
  197. data/ext/alphatau/native/sdl/build-scripts/g++-fat.sh +101 -0
  198. data/ext/alphatau/native/sdl/build-scripts/gcc-fat.sh +102 -0
  199. data/ext/alphatau/native/sdl/build-scripts/install-sh +323 -0
  200. data/ext/alphatau/native/sdl/build-scripts/iosbuild.sh +188 -0
  201. data/ext/alphatau/native/sdl/build-scripts/ltmain.sh +9658 -0
  202. data/ext/alphatau/native/sdl/build-scripts/mkinstalldirs +99 -0
  203. data/ext/alphatau/native/sdl/build-scripts/nacl-buildbot.sh +61 -0
  204. data/ext/alphatau/native/sdl/build-scripts/naclbuild.sh +105 -0
  205. data/ext/alphatau/native/sdl/build-scripts/raspberrypi-buildbot.sh +60 -0
  206. data/ext/alphatau/native/sdl/build-scripts/showrev.sh +5 -0
  207. data/ext/alphatau/native/sdl/build-scripts/strip_fPIC.sh +21 -0
  208. data/ext/alphatau/native/sdl/build-scripts/update-copyright.sh +8 -0
  209. data/ext/alphatau/native/sdl/build-scripts/updaterev.sh +20 -0
  210. data/ext/alphatau/native/sdl/build-scripts/windows-buildbot-zipper.bat +40 -0
  211. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.bat +8 -0
  212. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.ps1 +302 -0
  213. data/ext/alphatau/native/sdl/cmake/macros.cmake +73 -0
  214. data/ext/alphatau/native/sdl/cmake/sdlchecks.cmake +1184 -0
  215. data/ext/alphatau/native/sdl/cmake_uninstall.cmake.in +18 -0
  216. data/ext/alphatau/native/sdl/configure +27540 -0
  217. data/ext/alphatau/native/sdl/configure.in +4236 -0
  218. data/ext/alphatau/native/sdl/debian/changelog +114 -0
  219. data/ext/alphatau/native/sdl/debian/compat +1 -0
  220. data/ext/alphatau/native/sdl/debian/control +76 -0
  221. data/ext/alphatau/native/sdl/debian/copyright +351 -0
  222. data/ext/alphatau/native/sdl/debian/docs +4 -0
  223. data/ext/alphatau/native/sdl/debian/libsdl2-dev.install +8 -0
  224. data/ext/alphatau/native/sdl/debian/libsdl2-dev.manpages +1 -0
  225. data/ext/alphatau/native/sdl/debian/libsdl2.install +1 -0
  226. data/ext/alphatau/native/sdl/debian/rules +41 -0
  227. data/ext/alphatau/native/sdl/debian/sdl2-config.1 +86 -0
  228. data/ext/alphatau/native/sdl/debian/source/format +1 -0
  229. data/ext/alphatau/native/sdl/debian/watch +2 -0
  230. data/ext/alphatau/native/sdl/docs/README-android.md +432 -0
  231. data/ext/alphatau/native/sdl/docs/README-cmake.md +32 -0
  232. data/ext/alphatau/native/sdl/docs/README-directfb.md +107 -0
  233. data/ext/alphatau/native/sdl/docs/README-dynapi.md +130 -0
  234. data/ext/alphatau/native/sdl/docs/README-emscripten.md +35 -0
  235. data/ext/alphatau/native/sdl/docs/README-gesture.md +71 -0
  236. data/ext/alphatau/native/sdl/docs/README-hg.md +22 -0
  237. data/ext/alphatau/native/sdl/docs/README-ios.md +284 -0
  238. data/ext/alphatau/native/sdl/docs/README-linux.md +90 -0
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  720. data/ext/alphatau/native/sdl/src/sensor/coremotion/SDL_coremotionsensor.m +234 -0
  721. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.c +110 -0
  722. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.h +23 -0
  723. data/ext/alphatau/native/sdl/src/stdlib/SDL_getenv.c +315 -0
  724. data/ext/alphatau/native/sdl/src/stdlib/SDL_iconv.c +934 -0
  725. data/ext/alphatau/native/sdl/src/stdlib/SDL_malloc.c +5376 -0
  726. data/ext/alphatau/native/sdl/src/stdlib/SDL_qsort.c +534 -0
  727. data/ext/alphatau/native/sdl/src/stdlib/SDL_stdlib.c +1155 -0
  728. data/ext/alphatau/native/sdl/src/stdlib/SDL_string.c +1737 -0
  729. data/ext/alphatau/native/sdl/src/test/SDL_test_assert.c +152 -0
  730. data/ext/alphatau/native/sdl/src/test/SDL_test_common.c +1826 -0
  731. data/ext/alphatau/native/sdl/src/test/SDL_test_compare.c +117 -0
  732. data/ext/alphatau/native/sdl/src/test/SDL_test_crc32.c +166 -0
  733. data/ext/alphatau/native/sdl/src/test/SDL_test_font.c +3250 -0
  734. data/ext/alphatau/native/sdl/src/test/SDL_test_fuzzer.c +534 -0
  735. data/ext/alphatau/native/sdl/src/test/SDL_test_harness.c +683 -0
  736. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlit.c +1559 -0
  737. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlitBlend.c +2845 -0
  738. data/ext/alphatau/native/sdl/src/test/SDL_test_imageFace.c +247 -0
  739. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitives.c +514 -0
  740. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitivesBlend.c +696 -0
  741. data/ext/alphatau/native/sdl/src/test/SDL_test_log.c +118 -0
  742. data/ext/alphatau/native/sdl/src/test/SDL_test_md5.c +338 -0
  743. data/ext/alphatau/native/sdl/src/test/SDL_test_memory.c +274 -0
  744. data/ext/alphatau/native/sdl/src/test/SDL_test_random.c +96 -0
  745. data/ext/alphatau/native/sdl/src/thread/SDL_systhread.h +70 -0
  746. data/ext/alphatau/native/sdl/src/thread/SDL_thread.c +503 -0
  747. data/ext/alphatau/native/sdl/src/thread/SDL_thread_c.h +95 -0
  748. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syscond.c +220 -0
  749. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex.c +165 -0
  750. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex_c.h +22 -0
  751. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syssem.c +217 -0
  752. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread.c +71 -0
  753. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread_c.h +26 -0
  754. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systls.c +38 -0
  755. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syscond.c +224 -0
  756. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex.c +136 -0
  757. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex_c.h +22 -0
  758. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syssem.c +161 -0
  759. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread.c +114 -0
  760. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread_c.h +24 -0
  761. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syscond.c +158 -0
  762. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex.c +195 -0
  763. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex_c.h +32 -0
  764. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syssem.c +209 -0
  765. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread.c +324 -0
  766. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread_c.h +27 -0
  767. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systls.c +70 -0
  768. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_syscond.cpp +164 -0
  769. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex.cpp +111 -0
  770. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex_c.h +30 -0
  771. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread.cpp +168 -0
  772. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread_c.h +26 -0
  773. data/ext/alphatau/native/sdl/src/thread/windows/SDL_sysmutex.c +110 -0
  774. data/ext/alphatau/native/sdl/src/thread/windows/SDL_syssem.c +152 -0
  775. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread.c +260 -0
  776. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread_c.h +32 -0
  777. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systls.c +72 -0
  778. data/ext/alphatau/native/sdl/src/timer/SDL_timer.c +373 -0
  779. data/ext/alphatau/native/sdl/src/timer/SDL_timer_c.h +34 -0
  780. data/ext/alphatau/native/sdl/src/timer/dummy/SDL_systimer.c +75 -0
  781. data/ext/alphatau/native/sdl/src/timer/haiku/SDL_systimer.c +80 -0
  782. data/ext/alphatau/native/sdl/src/timer/psp/SDL_systimer.c +91 -0
  783. data/ext/alphatau/native/sdl/src/timer/unix/SDL_systimer.c +232 -0
  784. data/ext/alphatau/native/sdl/src/timer/windows/SDL_systimer.c +200 -0
  785. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel.c +1581 -0
  786. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel_c.h +31 -0
  787. data/ext/alphatau/native/sdl/src/video/SDL_blit.c +296 -0
  788. data/ext/alphatau/native/sdl/src/video/SDL_blit.h +553 -0
  789. data/ext/alphatau/native/sdl/src/video/SDL_blit_0.c +483 -0
  790. data/ext/alphatau/native/sdl/src/video/SDL_blit_1.c +552 -0
  791. data/ext/alphatau/native/sdl/src/video/SDL_blit_A.c +1388 -0
  792. data/ext/alphatau/native/sdl/src/video/SDL_blit_N.c +2647 -0
  793. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.c +7419 -0
  794. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.h +30 -0
  795. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.c +162 -0
  796. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.h +24 -0
  797. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.c +164 -0
  798. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.h +25 -0
  799. data/ext/alphatau/native/sdl/src/video/SDL_bmp.c +702 -0
  800. data/ext/alphatau/native/sdl/src/video/SDL_clipboard.c +90 -0
  801. data/ext/alphatau/native/sdl/src/video/SDL_egl.c +899 -0
  802. data/ext/alphatau/native/sdl/src/video/SDL_egl_c.h +149 -0
  803. data/ext/alphatau/native/sdl/src/video/SDL_fillrect.c +343 -0
  804. data/ext/alphatau/native/sdl/src/video/SDL_pixels.c +1125 -0
  805. data/ext/alphatau/native/sdl/src/video/SDL_pixels_c.h +40 -0
  806. data/ext/alphatau/native/sdl/src/video/SDL_rect.c +531 -0
  807. data/ext/alphatau/native/sdl/src/video/SDL_rect_c.h +25 -0
  808. data/ext/alphatau/native/sdl/src/video/SDL_shape.c +309 -0
  809. data/ext/alphatau/native/sdl/src/video/SDL_shape_internals.h +69 -0
  810. data/ext/alphatau/native/sdl/src/video/SDL_stretch.c +353 -0
  811. data/ext/alphatau/native/sdl/src/video/SDL_surface.c +1232 -0
  812. data/ext/alphatau/native/sdl/src/video/SDL_sysvideo.h +467 -0
  813. data/ext/alphatau/native/sdl/src/video/SDL_video.c +4160 -0
  814. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_internal.h +91 -0
  815. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_utils.c +172 -0
  816. data/ext/alphatau/native/sdl/src/video/SDL_yuv.c +1834 -0
  817. data/ext/alphatau/native/sdl/src/video/SDL_yuv_c.h +30 -0
  818. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.c +48 -0
  819. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.h +32 -0
  820. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.c +123 -0
  821. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.h +27 -0
  822. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.c +62 -0
  823. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.h +34 -0
  824. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.c +391 -0
  825. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.h +36 -0
  826. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.c +37 -0
  827. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.h +29 -0
  828. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.c +266 -0
  829. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.h +33 -0
  830. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.c +151 -0
  831. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.h +29 -0
  832. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.c +259 -0
  833. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.h +51 -0
  834. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.c +175 -0
  835. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.h +52 -0
  836. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.c +175 -0
  837. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.h +45 -0
  838. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.h +36 -0
  839. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.m +103 -0
  840. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.h +32 -0
  841. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.m +483 -0
  842. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.h +36 -0
  843. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.m +720 -0
  844. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.h +29 -0
  845. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.m +145 -0
  846. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.h +63 -0
  847. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.m +134 -0
  848. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.h +46 -0
  849. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.m +490 -0
  850. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.h +52 -0
  851. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.m +477 -0
  852. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.h +34 -0
  853. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.m +279 -0
  854. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.h +68 -0
  855. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.m +428 -0
  856. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.h +49 -0
  857. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.m +132 -0
  858. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.h +45 -0
  859. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.m +113 -0
  860. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.h +118 -0
  861. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.m +254 -0
  862. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.h +55 -0
  863. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.m +231 -0
  864. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.h +155 -0
  865. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.m +1885 -0
  866. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.c +413 -0
  867. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.h +56 -0
  868. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.c +117 -0
  869. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.h +41 -0
  870. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.c +748 -0
  871. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.h +34 -0
  872. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.c +414 -0
  873. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.h +59 -0
  874. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.c +389 -0
  875. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.h +44 -0
  876. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.c +332 -0
  877. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.h +64 -0
  878. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.c +1335 -0
  879. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.h +25 -0
  880. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.c +131 -0
  881. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.h +38 -0
  882. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.c +418 -0
  883. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.h +170 -0
  884. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.c +565 -0
  885. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.h +82 -0
  886. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents.c +41 -0
  887. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents_c.h +27 -0
  888. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer.c +89 -0
  889. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer_c.h +27 -0
  890. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.c +144 -0
  891. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.h +30 -0
  892. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.c +716 -0
  893. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.h +40 -0
  894. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.c +178 -0
  895. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.h +32 -0
  896. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.c +275 -0
  897. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.h +42 -0
  898. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.c +119 -0
  899. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.h +49 -0
  900. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.c +354 -0
  901. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.h +58 -0
  902. data/ext/alphatau/native/sdl/src/video/haiku/SDL_BWin.h +679 -0
  903. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.cc +95 -0
  904. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.h +33 -0
  905. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.cc +41 -0
  906. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.h +39 -0
  907. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.cc +259 -0
  908. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.h +47 -0
  909. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.cc +190 -0
  910. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.h +44 -0
  911. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.cc +333 -0
  912. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.h +48 -0
  913. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.cc +176 -0
  914. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.h +55 -0
  915. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.cc +178 -0
  916. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.h +44 -0
  917. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.cc +233 -0
  918. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.h +55 -0
  919. data/ext/alphatau/native/sdl/src/video/khronos/EGL/egl.h +303 -0
  920. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglext.h +1241 -0
  921. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglplatform.h +132 -0
  922. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2.h +675 -0
  923. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2ext.h +3505 -0
  924. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2platform.h +38 -0
  925. data/ext/alphatau/native/sdl/src/video/khronos/KHR/khrplatform.h +284 -0
  926. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vk_platform.h +120 -0
  927. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vulkan.h +6458 -0
  928. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.c +171 -0
  929. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.h +53 -0
  930. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.c +42 -0
  931. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.h +31 -0
  932. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.c +501 -0
  933. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.h +45 -0
  934. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.c +189 -0
  935. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.h +48 -0
  936. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmsym.h +99 -0
  937. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.c +664 -0
  938. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.h +124 -0
  939. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.c +170 -0
  940. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.h +53 -0
  941. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.c +321 -0
  942. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.h +37 -0
  943. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.c +134 -0
  944. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.h +47 -0
  945. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.c +292 -0
  946. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.h +37 -0
  947. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.c +78 -0
  948. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.h +53 -0
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  950. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirvideo.c +423 -0
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  1180. data/ext/alphatau/native/sdl/test/shapes/p08_shape24.bmp +0 -0
  1181. data/ext/alphatau/native/sdl/test/shapes/p08_shape32alpha.bmp +0 -0
  1182. data/ext/alphatau/native/sdl/test/shapes/p08_shape8.bmp +0 -0
  1183. data/ext/alphatau/native/sdl/test/shapes/p09_shape24.bmp +0 -0
  1184. data/ext/alphatau/native/sdl/test/shapes/p09_shape32alpha.bmp +0 -0
  1185. data/ext/alphatau/native/sdl/test/shapes/p09_shape8.bmp +0 -0
  1186. data/ext/alphatau/native/sdl/test/shapes/p10_shape1.bmp +0 -0
  1187. data/ext/alphatau/native/sdl/test/shapes/p10_shape24.bmp +0 -0
  1188. data/ext/alphatau/native/sdl/test/shapes/p10_shape32alpha.bmp +0 -0
  1189. data/ext/alphatau/native/sdl/test/shapes/p10_shape8.bmp +0 -0
  1190. data/ext/alphatau/native/sdl/test/shapes/p11_shape24.bmp +0 -0
  1191. data/ext/alphatau/native/sdl/test/shapes/p11_shape32alpha.bmp +0 -0
  1192. data/ext/alphatau/native/sdl/test/shapes/p11_shape8.bmp +0 -0
  1193. data/ext/alphatau/native/sdl/test/shapes/p12_shape24.bmp +0 -0
  1194. data/ext/alphatau/native/sdl/test/shapes/p12_shape8.bmp +0 -0
  1195. data/ext/alphatau/native/sdl/test/shapes/p13_shape24.bmp +0 -0
  1196. data/ext/alphatau/native/sdl/test/shapes/p13_shape32alpha.bmp +0 -0
  1197. data/ext/alphatau/native/sdl/test/shapes/p13_shape8.bmp +0 -0
  1198. data/ext/alphatau/native/sdl/test/shapes/p14_shape24.bmp +0 -0
  1199. data/ext/alphatau/native/sdl/test/shapes/p14_shape8.bmp +0 -0
  1200. data/ext/alphatau/native/sdl/test/shapes/p15_shape24.bmp +0 -0
  1201. data/ext/alphatau/native/sdl/test/shapes/p15_shape32alpha.bmp +0 -0
  1202. data/ext/alphatau/native/sdl/test/shapes/p15_shape8.bmp +0 -0
  1203. data/ext/alphatau/native/sdl/test/shapes/p16_shape1.bmp +0 -0
  1204. data/ext/alphatau/native/sdl/test/shapes/p16_shape24.bmp +0 -0
  1205. data/ext/alphatau/native/sdl/test/shapes/p16_shape8.bmp +0 -0
  1206. data/ext/alphatau/native/sdl/test/shapes/trollface_24.bmp +0 -0
  1207. data/ext/alphatau/native/sdl/test/shapes/trollface_32alpha.bmp +0 -0
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  1209. data/ext/alphatau/native/sdl/test/testaudiocapture.c +165 -0
  1210. data/ext/alphatau/native/sdl/test/testaudiohotplug.c +203 -0
  1211. data/ext/alphatau/native/sdl/test/testaudioinfo.c +74 -0
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  1213. data/ext/alphatau/native/sdl/test/testautomation_audio.c +1038 -0
  1214. data/ext/alphatau/native/sdl/test/testautomation_clipboard.c +184 -0
  1215. data/ext/alphatau/native/sdl/test/testautomation_events.c +201 -0
  1216. data/ext/alphatau/native/sdl/test/testautomation_hints.c +168 -0
  1217. data/ext/alphatau/native/sdl/test/testautomation_keyboard.c +713 -0
  1218. data/ext/alphatau/native/sdl/test/testautomation_main.c +157 -0
  1219. data/ext/alphatau/native/sdl/test/testautomation_mouse.c +606 -0
  1220. data/ext/alphatau/native/sdl/test/testautomation_pixels.c +529 -0
  1221. data/ext/alphatau/native/sdl/test/testautomation_platform.c +584 -0
  1222. data/ext/alphatau/native/sdl/test/testautomation_rect.c +1696 -0
  1223. data/ext/alphatau/native/sdl/test/testautomation_render.c +1099 -0
  1224. data/ext/alphatau/native/sdl/test/testautomation_rwops.c +748 -0
  1225. data/ext/alphatau/native/sdl/test/testautomation_sdltest.c +1319 -0
  1226. data/ext/alphatau/native/sdl/test/testautomation_stdlib.c +319 -0
  1227. data/ext/alphatau/native/sdl/test/testautomation_suites.h +54 -0
  1228. data/ext/alphatau/native/sdl/test/testautomation_surface.c +647 -0
  1229. data/ext/alphatau/native/sdl/test/testautomation_syswm.c +61 -0
  1230. data/ext/alphatau/native/sdl/test/testautomation_timer.c +201 -0
  1231. data/ext/alphatau/native/sdl/test/testautomation_video.c +1811 -0
  1232. data/ext/alphatau/native/sdl/test/testbounds.c +40 -0
  1233. data/ext/alphatau/native/sdl/test/testcustomcursor.c +259 -0
  1234. data/ext/alphatau/native/sdl/test/testdisplayinfo.c +96 -0
  1235. data/ext/alphatau/native/sdl/test/testdraw2.c +305 -0
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  1238. data/ext/alphatau/native/sdl/test/testerror.c +76 -0
  1239. data/ext/alphatau/native/sdl/test/testfile.c +283 -0
  1240. data/ext/alphatau/native/sdl/test/testfilesystem.c +60 -0
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  1242. data/ext/alphatau/native/sdl/test/testgesture.c +309 -0
  1243. data/ext/alphatau/native/sdl/test/testgl2.c +416 -0
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  1246. data/ext/alphatau/native/sdl/test/testhaptic.c +369 -0
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  1248. data/ext/alphatau/native/sdl/test/testhotplug.c +162 -0
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  1266. data/ext/alphatau/native/sdl/test/testqsort.c +108 -0
  1267. data/ext/alphatau/native/sdl/test/testrelative.c +126 -0
  1268. data/ext/alphatau/native/sdl/test/testrendercopyex.c +233 -0
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  1275. data/ext/alphatau/native/sdl/test/testshader.c +500 -0
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  1293. data/ext/alphatau/native/sdl/visualtest/Makefile.in +37 -0
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  1300. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.actions +3 -0
  1301. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.config +5 -0
  1302. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.parameters +5 -0
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  1308. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.parameters +5 -0
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  1318. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_harness_argparser.h +75 -0
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  1321. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_process.h +112 -0
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  1323. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_rwhelper.h +87 -0
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  1335. data/ext/alphatau/native/sdl/visualtest/src/mischelper.c +28 -0
  1336. data/ext/alphatau/native/sdl/visualtest/src/parsehelper.c +231 -0
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  1343. data/ext/alphatau/native/sdl/visualtest/src/variator_random.c +111 -0
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  1346. data/ext/alphatau/native/sdl/visualtest/src/windows/windows_screenshot.c +349 -0
  1347. data/ext/alphatau/native/sdl/visualtest/stamp-h1 +1 -0
  1348. data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.actions +3 -0
  1349. data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.config +6 -0
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  1354. data/ext/alphatau/native/sdl/visualtest/unittest/testquit.parameters +3 -0
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  1360. data/lib/alphatau.rb +12 -0
  1361. data/lib/alphatau/version.rb +3 -0
  1362. metadata +1465 -0
@@ -0,0 +1,80 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ SDL_PROC(void, glActiveTexture, (GLenum))
23
+ SDL_PROC(void, glAttachShader, (GLuint, GLuint))
24
+ SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
25
+ SDL_PROC(void, glBindTexture, (GLenum, GLuint))
26
+ SDL_PROC(void, glBlendEquationSeparate, (GLenum, GLenum))
27
+ SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
28
+ SDL_PROC(void, glClear, (GLbitfield))
29
+ SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
30
+ SDL_PROC(void, glCompileShader, (GLuint))
31
+ SDL_PROC(GLuint, glCreateProgram, (void))
32
+ SDL_PROC(GLuint, glCreateShader, (GLenum))
33
+ SDL_PROC(void, glDeleteProgram, (GLuint))
34
+ SDL_PROC(void, glDeleteShader, (GLuint))
35
+ SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
36
+ SDL_PROC(void, glDisable, (GLenum))
37
+ SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
38
+ SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
39
+ SDL_PROC(void, glEnable, (GLenum))
40
+ SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
41
+ SDL_PROC(void, glFinish, (void))
42
+ SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
43
+ SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
44
+ SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
45
+ SDL_PROC(const GLubyte *, glGetString, (GLenum))
46
+ SDL_PROC(GLenum, glGetError, (void))
47
+ SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
48
+ SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
49
+ SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
50
+ SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
51
+ SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
52
+ SDL_PROC(void, glLinkProgram, (GLuint))
53
+ SDL_PROC(void, glPixelStorei, (GLenum, GLint))
54
+ SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
55
+ SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
56
+ SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
57
+ #if __NACL__ || __ANDROID__
58
+ SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar **, const GLint *))
59
+ #else
60
+ SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint *))
61
+ #endif
62
+ SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
63
+ SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
64
+ SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
65
+ SDL_PROC(void, glUniform1i, (GLint, GLint))
66
+ SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
67
+ SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
68
+ SDL_PROC(void, glUseProgram, (GLuint))
69
+ SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
70
+ SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
71
+ SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint))
72
+ SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
73
+ SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
74
+ SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
75
+ SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
76
+ SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*))
77
+ SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *))
78
+ SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
79
+ SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum))
80
+ SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *))
@@ -0,0 +1,2256 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+ #include "../../SDL_internal.h"
22
+
23
+ #if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
24
+
25
+ #include "SDL_assert.h"
26
+ #include "SDL_hints.h"
27
+ #include "SDL_opengles2.h"
28
+ #include "../SDL_sysrender.h"
29
+ #include "../../video/SDL_blit.h"
30
+ #include "SDL_shaders_gles2.h"
31
+
32
+ /* !!! FIXME: Emscripten makes these into WebGL calls, and WebGL doesn't offer
33
+ !!! FIXME: client-side arrays (without an Emscripten compatibility hack,
34
+ !!! FIXME: at least), but the current VBO code here is dramatically
35
+ !!! FIXME: slower on actual iOS devices, even though the iOS Simulator
36
+ !!! FIXME: is okay. Some time after 2.0.4 ships, we should revisit this,
37
+ !!! FIXME: fix the performance bottleneck, and make everything use VBOs.
38
+ */
39
+ #ifdef __EMSCRIPTEN__
40
+ #define SDL_GLES2_USE_VBOS 1
41
+ #else
42
+ #define SDL_GLES2_USE_VBOS 0
43
+ #endif
44
+
45
+ /* To prevent unnecessary window recreation,
46
+ * these should match the defaults selected in SDL_GL_ResetAttributes
47
+ */
48
+ #define RENDERER_CONTEXT_MAJOR 2
49
+ #define RENDERER_CONTEXT_MINOR 0
50
+
51
+ /* Used to re-create the window with OpenGL ES capability */
52
+ extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
53
+
54
+ /*************************************************************************************************
55
+ * Bootstrap data *
56
+ *************************************************************************************************/
57
+
58
+ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags);
59
+
60
+ SDL_RenderDriver GLES2_RenderDriver = {
61
+ GLES2_CreateRenderer,
62
+ {
63
+ "opengles2",
64
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
65
+ 4,
66
+ {
67
+ SDL_PIXELFORMAT_ARGB8888,
68
+ SDL_PIXELFORMAT_ABGR8888,
69
+ SDL_PIXELFORMAT_RGB888,
70
+ SDL_PIXELFORMAT_BGR888
71
+ },
72
+ 0,
73
+ 0
74
+ }
75
+ };
76
+
77
+ /*************************************************************************************************
78
+ * Context structures *
79
+ *************************************************************************************************/
80
+
81
+ typedef struct GLES2_FBOList GLES2_FBOList;
82
+
83
+ struct GLES2_FBOList
84
+ {
85
+ Uint32 w, h;
86
+ GLuint FBO;
87
+ GLES2_FBOList *next;
88
+ };
89
+
90
+ typedef struct GLES2_TextureData
91
+ {
92
+ GLenum texture;
93
+ GLenum texture_type;
94
+ GLenum pixel_format;
95
+ GLenum pixel_type;
96
+ void *pixel_data;
97
+ int pitch;
98
+ /* YUV texture support */
99
+ SDL_bool yuv;
100
+ SDL_bool nv12;
101
+ GLenum texture_v;
102
+ GLenum texture_u;
103
+ GLES2_FBOList *fbo;
104
+ } GLES2_TextureData;
105
+
106
+ typedef struct GLES2_ShaderCacheEntry
107
+ {
108
+ GLuint id;
109
+ GLES2_ShaderType type;
110
+ const GLES2_ShaderInstance *instance;
111
+ int references;
112
+ Uint8 modulation_r, modulation_g, modulation_b, modulation_a;
113
+ struct GLES2_ShaderCacheEntry *prev;
114
+ struct GLES2_ShaderCacheEntry *next;
115
+ } GLES2_ShaderCacheEntry;
116
+
117
+ typedef struct GLES2_ShaderCache
118
+ {
119
+ int count;
120
+ GLES2_ShaderCacheEntry *head;
121
+ } GLES2_ShaderCache;
122
+
123
+ typedef struct GLES2_ProgramCacheEntry
124
+ {
125
+ GLuint id;
126
+ GLES2_ShaderCacheEntry *vertex_shader;
127
+ GLES2_ShaderCacheEntry *fragment_shader;
128
+ GLuint uniform_locations[16];
129
+ Uint8 color_r, color_g, color_b, color_a;
130
+ Uint8 modulation_r, modulation_g, modulation_b, modulation_a;
131
+ GLfloat projection[4][4];
132
+ struct GLES2_ProgramCacheEntry *prev;
133
+ struct GLES2_ProgramCacheEntry *next;
134
+ } GLES2_ProgramCacheEntry;
135
+
136
+ typedef struct GLES2_ProgramCache
137
+ {
138
+ int count;
139
+ GLES2_ProgramCacheEntry *head;
140
+ GLES2_ProgramCacheEntry *tail;
141
+ } GLES2_ProgramCache;
142
+
143
+ typedef enum
144
+ {
145
+ GLES2_ATTRIBUTE_POSITION = 0,
146
+ GLES2_ATTRIBUTE_TEXCOORD = 1,
147
+ GLES2_ATTRIBUTE_ANGLE = 2,
148
+ GLES2_ATTRIBUTE_CENTER = 3,
149
+ } GLES2_Attribute;
150
+
151
+ typedef enum
152
+ {
153
+ GLES2_UNIFORM_PROJECTION,
154
+ GLES2_UNIFORM_TEXTURE,
155
+ GLES2_UNIFORM_MODULATION,
156
+ GLES2_UNIFORM_COLOR,
157
+ GLES2_UNIFORM_TEXTURE_U,
158
+ GLES2_UNIFORM_TEXTURE_V
159
+ } GLES2_Uniform;
160
+
161
+ typedef enum
162
+ {
163
+ GLES2_IMAGESOURCE_SOLID,
164
+ GLES2_IMAGESOURCE_TEXTURE_ABGR,
165
+ GLES2_IMAGESOURCE_TEXTURE_ARGB,
166
+ GLES2_IMAGESOURCE_TEXTURE_RGB,
167
+ GLES2_IMAGESOURCE_TEXTURE_BGR,
168
+ GLES2_IMAGESOURCE_TEXTURE_YUV,
169
+ GLES2_IMAGESOURCE_TEXTURE_NV12,
170
+ GLES2_IMAGESOURCE_TEXTURE_NV21,
171
+ GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES
172
+ } GLES2_ImageSource;
173
+
174
+ typedef struct GLES2_DriverContext
175
+ {
176
+ SDL_GLContext *context;
177
+
178
+ SDL_bool debug_enabled;
179
+
180
+ struct {
181
+ SDL_BlendMode blendMode;
182
+ SDL_bool tex_coords;
183
+ } current;
184
+
185
+ #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
186
+ #include "SDL_gles2funcs.h"
187
+ #undef SDL_PROC
188
+ GLES2_FBOList *framebuffers;
189
+ GLuint window_framebuffer;
190
+
191
+ int shader_format_count;
192
+ GLenum *shader_formats;
193
+ GLES2_ShaderCache shader_cache;
194
+ GLES2_ProgramCache program_cache;
195
+ GLES2_ProgramCacheEntry *current_program;
196
+ Uint8 clear_r, clear_g, clear_b, clear_a;
197
+
198
+ #if SDL_GLES2_USE_VBOS
199
+ GLuint vertex_buffers[4];
200
+ GLsizeiptr vertex_buffer_size[4];
201
+ #endif
202
+ } GLES2_DriverContext;
203
+
204
+ #define GLES2_MAX_CACHED_PROGRAMS 8
205
+
206
+
207
+ SDL_FORCE_INLINE const char*
208
+ GL_TranslateError (GLenum error)
209
+ {
210
+ #define GL_ERROR_TRANSLATE(e) case e: return #e;
211
+ switch (error) {
212
+ GL_ERROR_TRANSLATE(GL_INVALID_ENUM)
213
+ GL_ERROR_TRANSLATE(GL_INVALID_VALUE)
214
+ GL_ERROR_TRANSLATE(GL_INVALID_OPERATION)
215
+ GL_ERROR_TRANSLATE(GL_OUT_OF_MEMORY)
216
+ GL_ERROR_TRANSLATE(GL_NO_ERROR)
217
+ default:
218
+ return "UNKNOWN";
219
+ }
220
+ #undef GL_ERROR_TRANSLATE
221
+ }
222
+
223
+ SDL_FORCE_INLINE void
224
+ GL_ClearErrors(SDL_Renderer *renderer)
225
+ {
226
+ GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
227
+
228
+ if (!data->debug_enabled) {
229
+ return;
230
+ }
231
+ while (data->glGetError() != GL_NO_ERROR) {
232
+ continue;
233
+ }
234
+ }
235
+
236
+ SDL_FORCE_INLINE int
237
+ GL_CheckAllErrors (const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
238
+ {
239
+ GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
240
+ int ret = 0;
241
+
242
+ if (!data->debug_enabled) {
243
+ return 0;
244
+ }
245
+ /* check gl errors (can return multiple errors) */
246
+ for (;;) {
247
+ GLenum error = data->glGetError();
248
+ if (error != GL_NO_ERROR) {
249
+ if (prefix == NULL || prefix[0] == '\0') {
250
+ prefix = "generic";
251
+ }
252
+ SDL_SetError("%s: %s (%d): %s %s (0x%X)", prefix, file, line, function, GL_TranslateError(error), error);
253
+ ret = -1;
254
+ } else {
255
+ break;
256
+ }
257
+ }
258
+ return ret;
259
+ }
260
+
261
+ #if 0
262
+ #define GL_CheckError(prefix, renderer)
263
+ #else
264
+ #define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, SDL_FILE, SDL_LINE, SDL_FUNCTION)
265
+ #endif
266
+
267
+
268
+ /*************************************************************************************************
269
+ * Renderer state APIs *
270
+ *************************************************************************************************/
271
+
272
+ static int GLES2_ActivateRenderer(SDL_Renderer *renderer);
273
+ static void GLES2_WindowEvent(SDL_Renderer * renderer,
274
+ const SDL_WindowEvent *event);
275
+ static int GLES2_UpdateViewport(SDL_Renderer * renderer);
276
+ static void GLES2_DestroyRenderer(SDL_Renderer *renderer);
277
+ static int GLES2_SetOrthographicProjection(SDL_Renderer *renderer);
278
+
279
+
280
+ static SDL_GLContext SDL_CurrentContext = NULL;
281
+
282
+ static int GLES2_LoadFunctions(GLES2_DriverContext * data)
283
+ {
284
+ #if SDL_VIDEO_DRIVER_UIKIT
285
+ #define __SDL_NOGETPROCADDR__
286
+ #elif SDL_VIDEO_DRIVER_ANDROID
287
+ #define __SDL_NOGETPROCADDR__
288
+ #elif SDL_VIDEO_DRIVER_PANDORA
289
+ #define __SDL_NOGETPROCADDR__
290
+ #endif
291
+
292
+ #if defined __SDL_NOGETPROCADDR__
293
+ #define SDL_PROC(ret,func,params) data->func=func;
294
+ #else
295
+ #define SDL_PROC(ret,func,params) \
296
+ do { \
297
+ data->func = SDL_GL_GetProcAddress(#func); \
298
+ if ( ! data->func ) { \
299
+ return SDL_SetError("Couldn't load GLES2 function %s: %s", #func, SDL_GetError()); \
300
+ } \
301
+ } while ( 0 );
302
+ #endif /* __SDL_NOGETPROCADDR__ */
303
+
304
+ #include "SDL_gles2funcs.h"
305
+ #undef SDL_PROC
306
+ return 0;
307
+ }
308
+
309
+ static GLES2_FBOList *
310
+ GLES2_GetFBO(GLES2_DriverContext *data, Uint32 w, Uint32 h)
311
+ {
312
+ GLES2_FBOList *result = data->framebuffers;
313
+ while ((result) && ((result->w != w) || (result->h != h)) ) {
314
+ result = result->next;
315
+ }
316
+ if (result == NULL) {
317
+ result = SDL_malloc(sizeof(GLES2_FBOList));
318
+ result->w = w;
319
+ result->h = h;
320
+ data->glGenFramebuffers(1, &result->FBO);
321
+ result->next = data->framebuffers;
322
+ data->framebuffers = result;
323
+ }
324
+ return result;
325
+ }
326
+
327
+ static int
328
+ GLES2_ActivateRenderer(SDL_Renderer * renderer)
329
+ {
330
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
331
+
332
+ if (SDL_CurrentContext != data->context) {
333
+ /* Null out the current program to ensure we set it again */
334
+ data->current_program = NULL;
335
+
336
+ if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
337
+ return -1;
338
+ }
339
+ SDL_CurrentContext = data->context;
340
+
341
+ GLES2_UpdateViewport(renderer);
342
+ }
343
+
344
+ GL_ClearErrors(renderer);
345
+
346
+ return 0;
347
+ }
348
+
349
+ static void
350
+ GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
351
+ {
352
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
353
+
354
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
355
+ event->event == SDL_WINDOWEVENT_SHOWN ||
356
+ event->event == SDL_WINDOWEVENT_HIDDEN) {
357
+ /* Rebind the context to the window area */
358
+ SDL_CurrentContext = NULL;
359
+ }
360
+
361
+ if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
362
+ /* According to Apple documentation, we need to finish drawing NOW! */
363
+ data->glFinish();
364
+ }
365
+ }
366
+
367
+ static int
368
+ GLES2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
369
+ {
370
+ SDL_GL_GetDrawableSize(renderer->window, w, h);
371
+ return 0;
372
+ }
373
+
374
+ static GLenum GetBlendFunc(SDL_BlendFactor factor)
375
+ {
376
+ switch (factor) {
377
+ case SDL_BLENDFACTOR_ZERO:
378
+ return GL_ZERO;
379
+ case SDL_BLENDFACTOR_ONE:
380
+ return GL_ONE;
381
+ case SDL_BLENDFACTOR_SRC_COLOR:
382
+ return GL_SRC_COLOR;
383
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
384
+ return GL_ONE_MINUS_SRC_COLOR;
385
+ case SDL_BLENDFACTOR_SRC_ALPHA:
386
+ return GL_SRC_ALPHA;
387
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
388
+ return GL_ONE_MINUS_SRC_ALPHA;
389
+ case SDL_BLENDFACTOR_DST_COLOR:
390
+ return GL_DST_COLOR;
391
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
392
+ return GL_ONE_MINUS_DST_COLOR;
393
+ case SDL_BLENDFACTOR_DST_ALPHA:
394
+ return GL_DST_ALPHA;
395
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
396
+ return GL_ONE_MINUS_DST_ALPHA;
397
+ default:
398
+ return GL_INVALID_ENUM;
399
+ }
400
+ }
401
+
402
+ static GLenum GetBlendEquation(SDL_BlendOperation operation)
403
+ {
404
+ switch (operation) {
405
+ case SDL_BLENDOPERATION_ADD:
406
+ return GL_FUNC_ADD;
407
+ case SDL_BLENDOPERATION_SUBTRACT:
408
+ return GL_FUNC_SUBTRACT;
409
+ case SDL_BLENDOPERATION_REV_SUBTRACT:
410
+ return GL_FUNC_REVERSE_SUBTRACT;
411
+ default:
412
+ return GL_INVALID_ENUM;
413
+ }
414
+ }
415
+
416
+ static SDL_bool
417
+ GLES2_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
418
+ {
419
+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
420
+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
421
+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
422
+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
423
+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
424
+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
425
+
426
+ if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
427
+ GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
428
+ GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
429
+ GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
430
+ GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
431
+ GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
432
+ return SDL_FALSE;
433
+ }
434
+ return SDL_TRUE;
435
+ }
436
+
437
+ static int
438
+ GLES2_UpdateViewport(SDL_Renderer * renderer)
439
+ {
440
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
441
+
442
+ if (SDL_CurrentContext != data->context) {
443
+ /* We'll update the viewport after we rebind the context */
444
+ return 0;
445
+ }
446
+
447
+ if (renderer->target) {
448
+ data->glViewport(renderer->viewport.x, renderer->viewport.y,
449
+ renderer->viewport.w, renderer->viewport.h);
450
+ } else {
451
+ int w, h;
452
+
453
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
454
+ data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
455
+ renderer->viewport.w, renderer->viewport.h);
456
+ }
457
+
458
+ if (data->current_program) {
459
+ GLES2_SetOrthographicProjection(renderer);
460
+ }
461
+ return GL_CheckError("", renderer);
462
+ }
463
+
464
+ static int
465
+ GLES2_UpdateClipRect(SDL_Renderer * renderer)
466
+ {
467
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
468
+
469
+ if (SDL_CurrentContext != data->context) {
470
+ /* We'll update the clip rect after we rebind the context */
471
+ return 0;
472
+ }
473
+
474
+ if (renderer->clipping_enabled) {
475
+ const SDL_Rect *rect = &renderer->clip_rect;
476
+ data->glEnable(GL_SCISSOR_TEST);
477
+ if (renderer->target) {
478
+ data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
479
+ } else {
480
+ int w, h;
481
+
482
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
483
+ data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
484
+ }
485
+ } else {
486
+ data->glDisable(GL_SCISSOR_TEST);
487
+ }
488
+ return 0;
489
+ }
490
+
491
+ static void
492
+ GLES2_DestroyRenderer(SDL_Renderer *renderer)
493
+ {
494
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
495
+
496
+ /* Deallocate everything */
497
+ if (data) {
498
+ GLES2_ActivateRenderer(renderer);
499
+
500
+ {
501
+ GLES2_ShaderCacheEntry *entry;
502
+ GLES2_ShaderCacheEntry *next;
503
+ entry = data->shader_cache.head;
504
+ while (entry) {
505
+ data->glDeleteShader(entry->id);
506
+ next = entry->next;
507
+ SDL_free(entry);
508
+ entry = next;
509
+ }
510
+ }
511
+ {
512
+ GLES2_ProgramCacheEntry *entry;
513
+ GLES2_ProgramCacheEntry *next;
514
+ entry = data->program_cache.head;
515
+ while (entry) {
516
+ data->glDeleteProgram(entry->id);
517
+ next = entry->next;
518
+ SDL_free(entry);
519
+ entry = next;
520
+ }
521
+ }
522
+ if (data->context) {
523
+ while (data->framebuffers) {
524
+ GLES2_FBOList *nextnode = data->framebuffers->next;
525
+ data->glDeleteFramebuffers(1, &data->framebuffers->FBO);
526
+ GL_CheckError("", renderer);
527
+ SDL_free(data->framebuffers);
528
+ data->framebuffers = nextnode;
529
+ }
530
+ SDL_GL_DeleteContext(data->context);
531
+ }
532
+ SDL_free(data->shader_formats);
533
+ SDL_free(data);
534
+ }
535
+ SDL_free(renderer);
536
+ }
537
+
538
+ /*************************************************************************************************
539
+ * Texture APIs *
540
+ *************************************************************************************************/
541
+
542
+ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
543
+ static int GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
544
+ const void *pixels, int pitch);
545
+ static int GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
546
+ const SDL_Rect * rect,
547
+ const Uint8 *Yplane, int Ypitch,
548
+ const Uint8 *Uplane, int Upitch,
549
+ const Uint8 *Vplane, int Vpitch);
550
+ static int GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
551
+ void **pixels, int *pitch);
552
+ static void GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture);
553
+ static int GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
554
+ static void GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
555
+
556
+ static int
557
+ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
558
+ {
559
+ GLES2_DriverContext *renderdata = (GLES2_DriverContext *)renderer->driverdata;
560
+ GLES2_TextureData *data;
561
+ GLenum format;
562
+ GLenum type;
563
+ GLenum scaleMode;
564
+
565
+ GLES2_ActivateRenderer(renderer);
566
+
567
+ /* Determine the corresponding GLES texture format params */
568
+ switch (texture->format)
569
+ {
570
+ case SDL_PIXELFORMAT_ARGB8888:
571
+ case SDL_PIXELFORMAT_ABGR8888:
572
+ case SDL_PIXELFORMAT_RGB888:
573
+ case SDL_PIXELFORMAT_BGR888:
574
+ format = GL_RGBA;
575
+ type = GL_UNSIGNED_BYTE;
576
+ break;
577
+ case SDL_PIXELFORMAT_IYUV:
578
+ case SDL_PIXELFORMAT_YV12:
579
+ case SDL_PIXELFORMAT_NV12:
580
+ case SDL_PIXELFORMAT_NV21:
581
+ format = GL_LUMINANCE;
582
+ type = GL_UNSIGNED_BYTE;
583
+ break;
584
+ #ifdef GL_TEXTURE_EXTERNAL_OES
585
+ case SDL_PIXELFORMAT_EXTERNAL_OES:
586
+ format = GL_NONE;
587
+ type = GL_NONE;
588
+ break;
589
+ #endif
590
+ default:
591
+ return SDL_SetError("Texture format not supported");
592
+ }
593
+
594
+ if (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES &&
595
+ texture->access != SDL_TEXTUREACCESS_STATIC) {
596
+ return SDL_SetError("Unsupported texture access for SDL_PIXELFORMAT_EXTERNAL_OES");
597
+ }
598
+
599
+ /* Allocate a texture struct */
600
+ data = (GLES2_TextureData *)SDL_calloc(1, sizeof(GLES2_TextureData));
601
+ if (!data) {
602
+ return SDL_OutOfMemory();
603
+ }
604
+ data->texture = 0;
605
+ #ifdef GL_TEXTURE_EXTERNAL_OES
606
+ data->texture_type = (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES) ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
607
+ #else
608
+ data->texture_type = GL_TEXTURE_2D;
609
+ #endif
610
+ data->pixel_format = format;
611
+ data->pixel_type = type;
612
+ data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
613
+ data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
614
+ data->texture_u = 0;
615
+ data->texture_v = 0;
616
+ scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
617
+
618
+ /* Allocate a blob for image renderdata */
619
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
620
+ size_t size;
621
+ data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
622
+ size = texture->h * data->pitch;
623
+ if (data->yuv) {
624
+ /* Need to add size for the U and V planes */
625
+ size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
626
+ }
627
+ if (data->nv12) {
628
+ /* Need to add size for the U/V plane */
629
+ size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
630
+ }
631
+ data->pixel_data = SDL_calloc(1, size);
632
+ if (!data->pixel_data) {
633
+ SDL_free(data);
634
+ return SDL_OutOfMemory();
635
+ }
636
+ }
637
+
638
+ /* Allocate the texture */
639
+ GL_CheckError("", renderer);
640
+
641
+ if (data->yuv) {
642
+ renderdata->glGenTextures(1, &data->texture_v);
643
+ if (GL_CheckError("glGenTexures()", renderer) < 0) {
644
+ return -1;
645
+ }
646
+ renderdata->glActiveTexture(GL_TEXTURE2);
647
+ renderdata->glBindTexture(data->texture_type, data->texture_v);
648
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
649
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
650
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
651
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
652
+ renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
653
+
654
+ renderdata->glGenTextures(1, &data->texture_u);
655
+ if (GL_CheckError("glGenTexures()", renderer) < 0) {
656
+ return -1;
657
+ }
658
+ renderdata->glActiveTexture(GL_TEXTURE1);
659
+ renderdata->glBindTexture(data->texture_type, data->texture_u);
660
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
661
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
662
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
663
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
664
+ renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
665
+ if (GL_CheckError("glTexImage2D()", renderer) < 0) {
666
+ return -1;
667
+ }
668
+ }
669
+
670
+ if (data->nv12) {
671
+ renderdata->glGenTextures(1, &data->texture_u);
672
+ if (GL_CheckError("glGenTexures()", renderer) < 0) {
673
+ return -1;
674
+ }
675
+ renderdata->glActiveTexture(GL_TEXTURE1);
676
+ renderdata->glBindTexture(data->texture_type, data->texture_u);
677
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
678
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
679
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
680
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
681
+ renderdata->glTexImage2D(data->texture_type, 0, GL_LUMINANCE_ALPHA, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
682
+ if (GL_CheckError("glTexImage2D()", renderer) < 0) {
683
+ return -1;
684
+ }
685
+ }
686
+
687
+ renderdata->glGenTextures(1, &data->texture);
688
+ if (GL_CheckError("glGenTexures()", renderer) < 0) {
689
+ return -1;
690
+ }
691
+ texture->driverdata = data;
692
+ renderdata->glActiveTexture(GL_TEXTURE0);
693
+ renderdata->glBindTexture(data->texture_type, data->texture);
694
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
695
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
696
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
697
+ renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
698
+ if (texture->format != SDL_PIXELFORMAT_EXTERNAL_OES) {
699
+ renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
700
+ if (GL_CheckError("glTexImage2D()", renderer) < 0) {
701
+ return -1;
702
+ }
703
+ }
704
+
705
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
706
+ data->fbo = GLES2_GetFBO(renderer->driverdata, texture->w, texture->h);
707
+ } else {
708
+ data->fbo = NULL;
709
+ }
710
+
711
+ return GL_CheckError("", renderer);
712
+ }
713
+
714
+ static int
715
+ GLES2_TexSubImage2D(GLES2_DriverContext *data, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, GLint pitch, GLint bpp)
716
+ {
717
+ Uint8 *blob = NULL;
718
+ Uint8 *src;
719
+ int src_pitch;
720
+ int y;
721
+
722
+ if ((width == 0) || (height == 0) || (bpp == 0)) {
723
+ return 0; /* nothing to do */
724
+ }
725
+
726
+ /* Reformat the texture data into a tightly packed array */
727
+ src_pitch = width * bpp;
728
+ src = (Uint8 *)pixels;
729
+ if (pitch != src_pitch) {
730
+ blob = (Uint8 *)SDL_malloc(src_pitch * height);
731
+ if (!blob) {
732
+ return SDL_OutOfMemory();
733
+ }
734
+ src = blob;
735
+ for (y = 0; y < height; ++y)
736
+ {
737
+ SDL_memcpy(src, pixels, src_pitch);
738
+ src += src_pitch;
739
+ pixels = (Uint8 *)pixels + pitch;
740
+ }
741
+ src = blob;
742
+ }
743
+
744
+ data->glTexSubImage2D(target, 0, xoffset, yoffset, width, height, format, type, src);
745
+ if (blob) {
746
+ SDL_free(blob);
747
+ }
748
+ return 0;
749
+ }
750
+
751
+ static int
752
+ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
753
+ const void *pixels, int pitch)
754
+ {
755
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
756
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
757
+
758
+ GLES2_ActivateRenderer(renderer);
759
+
760
+ /* Bail out if we're supposed to update an empty rectangle */
761
+ if (rect->w <= 0 || rect->h <= 0) {
762
+ return 0;
763
+ }
764
+
765
+ /* Create a texture subimage with the supplied data */
766
+ data->glBindTexture(tdata->texture_type, tdata->texture);
767
+ GLES2_TexSubImage2D(data, tdata->texture_type,
768
+ rect->x,
769
+ rect->y,
770
+ rect->w,
771
+ rect->h,
772
+ tdata->pixel_format,
773
+ tdata->pixel_type,
774
+ pixels, pitch, SDL_BYTESPERPIXEL(texture->format));
775
+
776
+ if (tdata->yuv) {
777
+ /* Skip to the correct offset into the next texture */
778
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
779
+ if (texture->format == SDL_PIXELFORMAT_YV12) {
780
+ data->glBindTexture(tdata->texture_type, tdata->texture_v);
781
+ } else {
782
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
783
+ }
784
+ GLES2_TexSubImage2D(data, tdata->texture_type,
785
+ rect->x / 2,
786
+ rect->y / 2,
787
+ (rect->w + 1) / 2,
788
+ (rect->h + 1) / 2,
789
+ tdata->pixel_format,
790
+ tdata->pixel_type,
791
+ pixels, (pitch + 1) / 2, 1);
792
+
793
+
794
+ /* Skip to the correct offset into the next texture */
795
+ pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1)/2));
796
+ if (texture->format == SDL_PIXELFORMAT_YV12) {
797
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
798
+ } else {
799
+ data->glBindTexture(tdata->texture_type, tdata->texture_v);
800
+ }
801
+ GLES2_TexSubImage2D(data, tdata->texture_type,
802
+ rect->x / 2,
803
+ rect->y / 2,
804
+ (rect->w + 1) / 2,
805
+ (rect->h + 1) / 2,
806
+ tdata->pixel_format,
807
+ tdata->pixel_type,
808
+ pixels, (pitch + 1) / 2, 1);
809
+ }
810
+
811
+ if (tdata->nv12) {
812
+ /* Skip to the correct offset into the next texture */
813
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
814
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
815
+ GLES2_TexSubImage2D(data, tdata->texture_type,
816
+ rect->x / 2,
817
+ rect->y / 2,
818
+ (rect->w + 1) / 2,
819
+ (rect->h + 1) / 2,
820
+ GL_LUMINANCE_ALPHA,
821
+ GL_UNSIGNED_BYTE,
822
+ pixels, 2 * ((pitch + 1) / 2), 2);
823
+ }
824
+
825
+ return GL_CheckError("glTexSubImage2D()", renderer);
826
+ }
827
+
828
+ static int
829
+ GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
830
+ const SDL_Rect * rect,
831
+ const Uint8 *Yplane, int Ypitch,
832
+ const Uint8 *Uplane, int Upitch,
833
+ const Uint8 *Vplane, int Vpitch)
834
+ {
835
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
836
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
837
+
838
+ GLES2_ActivateRenderer(renderer);
839
+
840
+ /* Bail out if we're supposed to update an empty rectangle */
841
+ if (rect->w <= 0 || rect->h <= 0) {
842
+ return 0;
843
+ }
844
+
845
+ data->glBindTexture(tdata->texture_type, tdata->texture_v);
846
+ GLES2_TexSubImage2D(data, tdata->texture_type,
847
+ rect->x / 2,
848
+ rect->y / 2,
849
+ (rect->w + 1) / 2,
850
+ (rect->h + 1) / 2,
851
+ tdata->pixel_format,
852
+ tdata->pixel_type,
853
+ Vplane, Vpitch, 1);
854
+
855
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
856
+ GLES2_TexSubImage2D(data, tdata->texture_type,
857
+ rect->x / 2,
858
+ rect->y / 2,
859
+ (rect->w + 1) / 2,
860
+ (rect->h + 1) / 2,
861
+ tdata->pixel_format,
862
+ tdata->pixel_type,
863
+ Uplane, Upitch, 1);
864
+
865
+ data->glBindTexture(tdata->texture_type, tdata->texture);
866
+ GLES2_TexSubImage2D(data, tdata->texture_type,
867
+ rect->x,
868
+ rect->y,
869
+ rect->w,
870
+ rect->h,
871
+ tdata->pixel_format,
872
+ tdata->pixel_type,
873
+ Yplane, Ypitch, 1);
874
+
875
+ return GL_CheckError("glTexSubImage2D()", renderer);
876
+ }
877
+
878
+ static int
879
+ GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
880
+ void **pixels, int *pitch)
881
+ {
882
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
883
+
884
+ /* Retrieve the buffer/pitch for the specified region */
885
+ *pixels = (Uint8 *)tdata->pixel_data +
886
+ (tdata->pitch * rect->y) +
887
+ (rect->x * SDL_BYTESPERPIXEL(texture->format));
888
+ *pitch = tdata->pitch;
889
+
890
+ return 0;
891
+ }
892
+
893
+ static void
894
+ GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
895
+ {
896
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
897
+ SDL_Rect rect;
898
+
899
+ /* We do whole texture updates, at least for now */
900
+ rect.x = 0;
901
+ rect.y = 0;
902
+ rect.w = texture->w;
903
+ rect.h = texture->h;
904
+ GLES2_UpdateTexture(renderer, texture, &rect, tdata->pixel_data, tdata->pitch);
905
+ }
906
+
907
+ static int
908
+ GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
909
+ {
910
+ GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
911
+ GLES2_TextureData *texturedata = NULL;
912
+ GLenum status;
913
+
914
+ if (texture == NULL) {
915
+ data->glBindFramebuffer(GL_FRAMEBUFFER, data->window_framebuffer);
916
+ } else {
917
+ texturedata = (GLES2_TextureData *) texture->driverdata;
918
+ data->glBindFramebuffer(GL_FRAMEBUFFER, texturedata->fbo->FBO);
919
+ /* TODO: check if texture pixel format allows this operation */
920
+ data->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texturedata->texture_type, texturedata->texture, 0);
921
+ /* Check FBO status */
922
+ status = data->glCheckFramebufferStatus(GL_FRAMEBUFFER);
923
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
924
+ return SDL_SetError("glFramebufferTexture2D() failed");
925
+ }
926
+ }
927
+ return 0;
928
+ }
929
+
930
+ static void
931
+ GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
932
+ {
933
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
934
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
935
+
936
+ GLES2_ActivateRenderer(renderer);
937
+
938
+ /* Destroy the texture */
939
+ if (tdata) {
940
+ data->glDeleteTextures(1, &tdata->texture);
941
+ if (tdata->texture_v) {
942
+ data->glDeleteTextures(1, &tdata->texture_v);
943
+ }
944
+ if (tdata->texture_u) {
945
+ data->glDeleteTextures(1, &tdata->texture_u);
946
+ }
947
+ SDL_free(tdata->pixel_data);
948
+ SDL_free(tdata);
949
+ texture->driverdata = NULL;
950
+ }
951
+ }
952
+
953
+ /*************************************************************************************************
954
+ * Shader management functions *
955
+ *************************************************************************************************/
956
+
957
+ static GLES2_ShaderCacheEntry *GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type);
958
+ static void GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry);
959
+ static GLES2_ProgramCacheEntry *GLES2_CacheProgram(SDL_Renderer *renderer,
960
+ GLES2_ShaderCacheEntry *vertex,
961
+ GLES2_ShaderCacheEntry *fragment);
962
+ static int GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, int w, int h);
963
+
964
+ static GLES2_ProgramCacheEntry *
965
+ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
966
+ GLES2_ShaderCacheEntry *fragment)
967
+ {
968
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
969
+ GLES2_ProgramCacheEntry *entry;
970
+ GLES2_ShaderCacheEntry *shaderEntry;
971
+ GLint linkSuccessful;
972
+
973
+ /* Check if we've already cached this program */
974
+ entry = data->program_cache.head;
975
+ while (entry) {
976
+ if (entry->vertex_shader == vertex && entry->fragment_shader == fragment) {
977
+ break;
978
+ }
979
+ entry = entry->next;
980
+ }
981
+ if (entry) {
982
+ if (data->program_cache.head != entry) {
983
+ if (entry->next) {
984
+ entry->next->prev = entry->prev;
985
+ }
986
+ if (entry->prev) {
987
+ entry->prev->next = entry->next;
988
+ }
989
+ entry->prev = NULL;
990
+ entry->next = data->program_cache.head;
991
+ data->program_cache.head->prev = entry;
992
+ data->program_cache.head = entry;
993
+ }
994
+ return entry;
995
+ }
996
+
997
+ /* Create a program cache entry */
998
+ entry = (GLES2_ProgramCacheEntry *)SDL_calloc(1, sizeof(GLES2_ProgramCacheEntry));
999
+ if (!entry) {
1000
+ SDL_OutOfMemory();
1001
+ return NULL;
1002
+ }
1003
+ entry->vertex_shader = vertex;
1004
+ entry->fragment_shader = fragment;
1005
+
1006
+ /* Create the program and link it */
1007
+ entry->id = data->glCreateProgram();
1008
+ data->glAttachShader(entry->id, vertex->id);
1009
+ data->glAttachShader(entry->id, fragment->id);
1010
+ data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_POSITION, "a_position");
1011
+ data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_TEXCOORD, "a_texCoord");
1012
+ data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_ANGLE, "a_angle");
1013
+ data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_CENTER, "a_center");
1014
+ data->glLinkProgram(entry->id);
1015
+ data->glGetProgramiv(entry->id, GL_LINK_STATUS, &linkSuccessful);
1016
+ if (!linkSuccessful) {
1017
+ data->glDeleteProgram(entry->id);
1018
+ SDL_free(entry);
1019
+ SDL_SetError("Failed to link shader program");
1020
+ return NULL;
1021
+ }
1022
+
1023
+ /* Predetermine locations of uniform variables */
1024
+ entry->uniform_locations[GLES2_UNIFORM_PROJECTION] =
1025
+ data->glGetUniformLocation(entry->id, "u_projection");
1026
+ entry->uniform_locations[GLES2_UNIFORM_TEXTURE_V] =
1027
+ data->glGetUniformLocation(entry->id, "u_texture_v");
1028
+ entry->uniform_locations[GLES2_UNIFORM_TEXTURE_U] =
1029
+ data->glGetUniformLocation(entry->id, "u_texture_u");
1030
+ entry->uniform_locations[GLES2_UNIFORM_TEXTURE] =
1031
+ data->glGetUniformLocation(entry->id, "u_texture");
1032
+ entry->uniform_locations[GLES2_UNIFORM_MODULATION] =
1033
+ data->glGetUniformLocation(entry->id, "u_modulation");
1034
+ entry->uniform_locations[GLES2_UNIFORM_COLOR] =
1035
+ data->glGetUniformLocation(entry->id, "u_color");
1036
+
1037
+ entry->modulation_r = entry->modulation_g = entry->modulation_b = entry->modulation_a = 255;
1038
+ entry->color_r = entry->color_g = entry->color_b = entry->color_a = 255;
1039
+
1040
+ data->glUseProgram(entry->id);
1041
+ data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_V], 2); /* always texture unit 2. */
1042
+ data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_U], 1); /* always texture unit 1. */
1043
+ data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE], 0); /* always texture unit 0. */
1044
+ data->glUniformMatrix4fv(entry->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)entry->projection);
1045
+ data->glUniform4f(entry->uniform_locations[GLES2_UNIFORM_MODULATION], 1.0f, 1.0f, 1.0f, 1.0f);
1046
+ data->glUniform4f(entry->uniform_locations[GLES2_UNIFORM_COLOR], 1.0f, 1.0f, 1.0f, 1.0f);
1047
+
1048
+ /* Cache the linked program */
1049
+ if (data->program_cache.head) {
1050
+ entry->next = data->program_cache.head;
1051
+ data->program_cache.head->prev = entry;
1052
+ } else {
1053
+ data->program_cache.tail = entry;
1054
+ }
1055
+ data->program_cache.head = entry;
1056
+ ++data->program_cache.count;
1057
+
1058
+ /* Increment the refcount of the shaders we're using */
1059
+ ++vertex->references;
1060
+ ++fragment->references;
1061
+
1062
+ /* Evict the last entry from the cache if we exceed the limit */
1063
+ if (data->program_cache.count > GLES2_MAX_CACHED_PROGRAMS) {
1064
+ shaderEntry = data->program_cache.tail->vertex_shader;
1065
+ if (--shaderEntry->references <= 0) {
1066
+ GLES2_EvictShader(renderer, shaderEntry);
1067
+ }
1068
+ shaderEntry = data->program_cache.tail->fragment_shader;
1069
+ if (--shaderEntry->references <= 0) {
1070
+ GLES2_EvictShader(renderer, shaderEntry);
1071
+ }
1072
+ data->glDeleteProgram(data->program_cache.tail->id);
1073
+ data->program_cache.tail = data->program_cache.tail->prev;
1074
+ SDL_free(data->program_cache.tail->next);
1075
+ data->program_cache.tail->next = NULL;
1076
+ --data->program_cache.count;
1077
+ }
1078
+ return entry;
1079
+ }
1080
+
1081
+ static GLES2_ShaderCacheEntry *
1082
+ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type)
1083
+ {
1084
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1085
+ const GLES2_Shader *shader;
1086
+ const GLES2_ShaderInstance *instance = NULL;
1087
+ GLES2_ShaderCacheEntry *entry = NULL;
1088
+ GLint compileSuccessful = GL_FALSE;
1089
+ int i, j;
1090
+
1091
+ /* Find the corresponding shader */
1092
+ shader = GLES2_GetShader(type);
1093
+ if (!shader) {
1094
+ SDL_SetError("No shader matching the requested characteristics was found");
1095
+ return NULL;
1096
+ }
1097
+
1098
+ /* Find a matching shader instance that's supported on this hardware */
1099
+ for (i = 0; i < shader->instance_count && !instance; ++i) {
1100
+ for (j = 0; j < data->shader_format_count && !instance; ++j) {
1101
+ if (!shader->instances[i]) {
1102
+ continue;
1103
+ }
1104
+ if (shader->instances[i]->format != data->shader_formats[j]) {
1105
+ continue;
1106
+ }
1107
+ instance = shader->instances[i];
1108
+ }
1109
+ }
1110
+ if (!instance) {
1111
+ SDL_SetError("The specified shader cannot be loaded on the current platform");
1112
+ return NULL;
1113
+ }
1114
+
1115
+ /* Check if we've already cached this shader */
1116
+ entry = data->shader_cache.head;
1117
+ while (entry) {
1118
+ if (entry->instance == instance) {
1119
+ break;
1120
+ }
1121
+ entry = entry->next;
1122
+ }
1123
+ if (entry) {
1124
+ return entry;
1125
+ }
1126
+
1127
+ /* Create a shader cache entry */
1128
+ entry = (GLES2_ShaderCacheEntry *)SDL_calloc(1, sizeof(GLES2_ShaderCacheEntry));
1129
+ if (!entry) {
1130
+ SDL_OutOfMemory();
1131
+ return NULL;
1132
+ }
1133
+ entry->type = type;
1134
+ entry->instance = instance;
1135
+
1136
+ /* Compile or load the selected shader instance */
1137
+ entry->id = data->glCreateShader(instance->type);
1138
+ if (instance->format == (GLenum)-1) {
1139
+ data->glShaderSource(entry->id, 1, (const char **)(char *)&instance->data, NULL);
1140
+ data->glCompileShader(entry->id);
1141
+ data->glGetShaderiv(entry->id, GL_COMPILE_STATUS, &compileSuccessful);
1142
+ } else {
1143
+ data->glShaderBinary(1, &entry->id, instance->format, instance->data, instance->length);
1144
+ compileSuccessful = GL_TRUE;
1145
+ }
1146
+ if (!compileSuccessful) {
1147
+ char *info = NULL;
1148
+ int length = 0;
1149
+
1150
+ data->glGetShaderiv(entry->id, GL_INFO_LOG_LENGTH, &length);
1151
+ if (length > 0) {
1152
+ info = SDL_stack_alloc(char, length);
1153
+ if (info) {
1154
+ data->glGetShaderInfoLog(entry->id, length, &length, info);
1155
+ }
1156
+ }
1157
+ if (info) {
1158
+ SDL_SetError("Failed to load the shader: %s", info);
1159
+ SDL_stack_free(info);
1160
+ } else {
1161
+ SDL_SetError("Failed to load the shader");
1162
+ }
1163
+ data->glDeleteShader(entry->id);
1164
+ SDL_free(entry);
1165
+ return NULL;
1166
+ }
1167
+
1168
+ /* Link the shader entry in at the front of the cache */
1169
+ if (data->shader_cache.head) {
1170
+ entry->next = data->shader_cache.head;
1171
+ data->shader_cache.head->prev = entry;
1172
+ }
1173
+ data->shader_cache.head = entry;
1174
+ ++data->shader_cache.count;
1175
+ return entry;
1176
+ }
1177
+
1178
+ static void
1179
+ GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry)
1180
+ {
1181
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1182
+
1183
+ /* Unlink the shader from the cache */
1184
+ if (entry->next) {
1185
+ entry->next->prev = entry->prev;
1186
+ }
1187
+ if (entry->prev) {
1188
+ entry->prev->next = entry->next;
1189
+ }
1190
+ if (data->shader_cache.head == entry) {
1191
+ data->shader_cache.head = entry->next;
1192
+ }
1193
+ --data->shader_cache.count;
1194
+
1195
+ /* Deallocate the shader */
1196
+ data->glDeleteShader(entry->id);
1197
+ SDL_free(entry);
1198
+ }
1199
+
1200
+ static int
1201
+ GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, int w, int h)
1202
+ {
1203
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1204
+ GLES2_ShaderCacheEntry *vertex = NULL;
1205
+ GLES2_ShaderCacheEntry *fragment = NULL;
1206
+ GLES2_ShaderType vtype, ftype;
1207
+ GLES2_ProgramCacheEntry *program;
1208
+
1209
+ /* Select an appropriate shader pair for the specified modes */
1210
+ vtype = GLES2_SHADER_VERTEX_DEFAULT;
1211
+ switch (source) {
1212
+ case GLES2_IMAGESOURCE_SOLID:
1213
+ ftype = GLES2_SHADER_FRAGMENT_SOLID_SRC;
1214
+ break;
1215
+ case GLES2_IMAGESOURCE_TEXTURE_ABGR:
1216
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC;
1217
+ break;
1218
+ case GLES2_IMAGESOURCE_TEXTURE_ARGB:
1219
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC;
1220
+ break;
1221
+ case GLES2_IMAGESOURCE_TEXTURE_RGB:
1222
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC;
1223
+ break;
1224
+ case GLES2_IMAGESOURCE_TEXTURE_BGR:
1225
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC;
1226
+ break;
1227
+ case GLES2_IMAGESOURCE_TEXTURE_YUV:
1228
+ switch (SDL_GetYUVConversionModeForResolution(w, h)) {
1229
+ case SDL_YUV_CONVERSION_JPEG:
1230
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG_SRC;
1231
+ break;
1232
+ case SDL_YUV_CONVERSION_BT601:
1233
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601_SRC;
1234
+ break;
1235
+ case SDL_YUV_CONVERSION_BT709:
1236
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709_SRC;
1237
+ break;
1238
+ default:
1239
+ SDL_SetError("Unsupported YUV conversion mode: %d\n", SDL_GetYUVConversionModeForResolution(w, h));
1240
+ goto fault;
1241
+ }
1242
+ break;
1243
+ case GLES2_IMAGESOURCE_TEXTURE_NV12:
1244
+ switch (SDL_GetYUVConversionModeForResolution(w, h)) {
1245
+ case SDL_YUV_CONVERSION_JPEG:
1246
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG_SRC;
1247
+ break;
1248
+ case SDL_YUV_CONVERSION_BT601:
1249
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT601_SRC;
1250
+ break;
1251
+ case SDL_YUV_CONVERSION_BT709:
1252
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT709_SRC;
1253
+ break;
1254
+ default:
1255
+ SDL_SetError("Unsupported YUV conversion mode: %d\n", SDL_GetYUVConversionModeForResolution(w, h));
1256
+ goto fault;
1257
+ }
1258
+ break;
1259
+ case GLES2_IMAGESOURCE_TEXTURE_NV21:
1260
+ switch (SDL_GetYUVConversionModeForResolution(w, h)) {
1261
+ case SDL_YUV_CONVERSION_JPEG:
1262
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG_SRC;
1263
+ break;
1264
+ case SDL_YUV_CONVERSION_BT601:
1265
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601_SRC;
1266
+ break;
1267
+ case SDL_YUV_CONVERSION_BT709:
1268
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709_SRC;
1269
+ break;
1270
+ default:
1271
+ SDL_SetError("Unsupported YUV conversion mode: %d\n", SDL_GetYUVConversionModeForResolution(w, h));
1272
+ goto fault;
1273
+ }
1274
+ break;
1275
+ case GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES:
1276
+ ftype = GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC;
1277
+ break;
1278
+ default:
1279
+ goto fault;
1280
+ }
1281
+
1282
+ /* Load the requested shaders */
1283
+ vertex = GLES2_CacheShader(renderer, vtype);
1284
+ if (!vertex) {
1285
+ goto fault;
1286
+ }
1287
+ fragment = GLES2_CacheShader(renderer, ftype);
1288
+ if (!fragment) {
1289
+ goto fault;
1290
+ }
1291
+
1292
+ /* Check if we need to change programs at all */
1293
+ if (data->current_program &&
1294
+ data->current_program->vertex_shader == vertex &&
1295
+ data->current_program->fragment_shader == fragment) {
1296
+ return 0;
1297
+ }
1298
+
1299
+ /* Generate a matching program */
1300
+ program = GLES2_CacheProgram(renderer, vertex, fragment);
1301
+ if (!program) {
1302
+ goto fault;
1303
+ }
1304
+
1305
+ /* Select that program in OpenGL */
1306
+ data->glUseProgram(program->id);
1307
+
1308
+ /* Set the current program */
1309
+ data->current_program = program;
1310
+
1311
+ /* Activate an orthographic projection */
1312
+ if (GLES2_SetOrthographicProjection(renderer) < 0) {
1313
+ goto fault;
1314
+ }
1315
+
1316
+ /* Clean up and return */
1317
+ return 0;
1318
+ fault:
1319
+ if (vertex && vertex->references <= 0) {
1320
+ GLES2_EvictShader(renderer, vertex);
1321
+ }
1322
+ if (fragment && fragment->references <= 0) {
1323
+ GLES2_EvictShader(renderer, fragment);
1324
+ }
1325
+ data->current_program = NULL;
1326
+ return -1;
1327
+ }
1328
+
1329
+ static int
1330
+ GLES2_SetOrthographicProjection(SDL_Renderer *renderer)
1331
+ {
1332
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1333
+ GLfloat projection[4][4];
1334
+
1335
+ if (!renderer->viewport.w || !renderer->viewport.h) {
1336
+ return 0;
1337
+ }
1338
+
1339
+ /* Prepare an orthographic projection */
1340
+ projection[0][0] = 2.0f / renderer->viewport.w;
1341
+ projection[0][1] = 0.0f;
1342
+ projection[0][2] = 0.0f;
1343
+ projection[0][3] = 0.0f;
1344
+ projection[1][0] = 0.0f;
1345
+ if (renderer->target) {
1346
+ projection[1][1] = 2.0f / renderer->viewport.h;
1347
+ } else {
1348
+ projection[1][1] = -2.0f / renderer->viewport.h;
1349
+ }
1350
+ projection[1][2] = 0.0f;
1351
+ projection[1][3] = 0.0f;
1352
+ projection[2][0] = 0.0f;
1353
+ projection[2][1] = 0.0f;
1354
+ projection[2][2] = 0.0f;
1355
+ projection[2][3] = 0.0f;
1356
+ projection[3][0] = -1.0f;
1357
+ if (renderer->target) {
1358
+ projection[3][1] = -1.0f;
1359
+ } else {
1360
+ projection[3][1] = 1.0f;
1361
+ }
1362
+ projection[3][2] = 0.0f;
1363
+ projection[3][3] = 1.0f;
1364
+
1365
+ /* Set the projection matrix */
1366
+ if (SDL_memcmp(data->current_program->projection, projection, sizeof (projection)) != 0) {
1367
+ const GLuint locProjection = data->current_program->uniform_locations[GLES2_UNIFORM_PROJECTION];
1368
+ data->glUniformMatrix4fv(locProjection, 1, GL_FALSE, (GLfloat *)projection);
1369
+ SDL_memcpy(data->current_program->projection, projection, sizeof (projection));
1370
+ }
1371
+
1372
+ return 0;
1373
+ }
1374
+
1375
+ /*************************************************************************************************
1376
+ * Rendering functions *
1377
+ *************************************************************************************************/
1378
+
1379
+ static const float inv255f = 1.0f / 255.0f;
1380
+
1381
+ static int GLES2_RenderClear(SDL_Renderer *renderer);
1382
+ static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
1383
+ static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
1384
+ static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count);
1385
+ static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
1386
+ const SDL_FRect *dstrect);
1387
+ static int GLES2_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
1388
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
1389
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
1390
+ static int GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
1391
+ Uint32 pixel_format, void * pixels, int pitch);
1392
+ static void GLES2_RenderPresent(SDL_Renderer *renderer);
1393
+
1394
+ static SDL_bool
1395
+ CompareColors(Uint8 r1, Uint8 g1, Uint8 b1, Uint8 a1,
1396
+ Uint8 r2, Uint8 g2, Uint8 b2, Uint8 a2)
1397
+ {
1398
+ Uint32 Pixel1, Pixel2;
1399
+ RGBA8888_FROM_RGBA(Pixel1, r1, g1, b1, a1);
1400
+ RGBA8888_FROM_RGBA(Pixel2, r2, g2, b2, a2);
1401
+ return (Pixel1 == Pixel2);
1402
+ }
1403
+
1404
+ static int
1405
+ GLES2_RenderClear(SDL_Renderer * renderer)
1406
+ {
1407
+ Uint8 r, g, b, a;
1408
+
1409
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1410
+
1411
+ GLES2_ActivateRenderer(renderer);
1412
+
1413
+ if (!CompareColors(data->clear_r, data->clear_g, data->clear_b, data->clear_a,
1414
+ renderer->r, renderer->g, renderer->b, renderer->a)) {
1415
+
1416
+ /* Select the color to clear with */
1417
+ g = renderer->g;
1418
+ a = renderer->a;
1419
+
1420
+ if (renderer->target &&
1421
+ (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 ||
1422
+ renderer->target->format == SDL_PIXELFORMAT_RGB888)) {
1423
+ r = renderer->b;
1424
+ b = renderer->r;
1425
+ } else {
1426
+ r = renderer->r;
1427
+ b = renderer->b;
1428
+ }
1429
+
1430
+ data->glClearColor((GLfloat) r * inv255f,
1431
+ (GLfloat) g * inv255f,
1432
+ (GLfloat) b * inv255f,
1433
+ (GLfloat) a * inv255f);
1434
+ data->clear_r = renderer->r;
1435
+ data->clear_g = renderer->g;
1436
+ data->clear_b = renderer->b;
1437
+ data->clear_a = renderer->a;
1438
+ }
1439
+
1440
+ if (renderer->clipping_enabled) {
1441
+ data->glDisable(GL_SCISSOR_TEST);
1442
+ }
1443
+
1444
+ data->glClear(GL_COLOR_BUFFER_BIT);
1445
+
1446
+ if (renderer->clipping_enabled) {
1447
+ data->glEnable(GL_SCISSOR_TEST);
1448
+ }
1449
+
1450
+ return 0;
1451
+ }
1452
+
1453
+ static void
1454
+ GLES2_SetBlendMode(GLES2_DriverContext *data, SDL_BlendMode blendMode)
1455
+ {
1456
+ if (blendMode != data->current.blendMode) {
1457
+ if (blendMode == SDL_BLENDMODE_NONE) {
1458
+ data->glDisable(GL_BLEND);
1459
+ } else {
1460
+ data->glEnable(GL_BLEND);
1461
+ data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
1462
+ GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
1463
+ GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
1464
+ GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
1465
+ data->glBlendEquationSeparate(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)),
1466
+ GetBlendEquation(SDL_GetBlendModeAlphaOperation(blendMode)));
1467
+ }
1468
+ data->current.blendMode = blendMode;
1469
+ }
1470
+ }
1471
+
1472
+ static void
1473
+ GLES2_SetTexCoords(GLES2_DriverContext * data, SDL_bool enabled)
1474
+ {
1475
+ if (enabled != data->current.tex_coords) {
1476
+ if (enabled) {
1477
+ data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
1478
+ } else {
1479
+ data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
1480
+ }
1481
+ data->current.tex_coords = enabled;
1482
+ }
1483
+ }
1484
+
1485
+ static int
1486
+ GLES2_SetDrawingState(SDL_Renderer * renderer)
1487
+ {
1488
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1489
+ GLES2_ProgramCacheEntry *program;
1490
+ Uint8 r, g, b, a;
1491
+
1492
+ GLES2_ActivateRenderer(renderer);
1493
+
1494
+ GLES2_SetBlendMode(data, renderer->blendMode);
1495
+
1496
+ GLES2_SetTexCoords(data, SDL_FALSE);
1497
+
1498
+ /* Activate an appropriate shader and set the projection matrix */
1499
+ if (GLES2_SelectProgram(renderer, GLES2_IMAGESOURCE_SOLID, 0, 0) < 0) {
1500
+ return -1;
1501
+ }
1502
+
1503
+ /* Select the color to draw with */
1504
+ g = renderer->g;
1505
+ a = renderer->a;
1506
+
1507
+ if (renderer->target &&
1508
+ (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 ||
1509
+ renderer->target->format == SDL_PIXELFORMAT_RGB888)) {
1510
+ r = renderer->b;
1511
+ b = renderer->r;
1512
+ } else {
1513
+ r = renderer->r;
1514
+ b = renderer->b;
1515
+ }
1516
+
1517
+ program = data->current_program;
1518
+ if (!CompareColors(program->color_r, program->color_g, program->color_b, program->color_a, r, g, b, a)) {
1519
+ /* Select the color to draw with */
1520
+ data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255f);
1521
+ program->color_r = r;
1522
+ program->color_g = g;
1523
+ program->color_b = b;
1524
+ program->color_a = a;
1525
+ }
1526
+
1527
+ return 0;
1528
+ }
1529
+
1530
+ static int
1531
+ GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr,
1532
+ const void *vertexData, size_t dataSizeInBytes)
1533
+ {
1534
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1535
+
1536
+ #if !SDL_GLES2_USE_VBOS
1537
+ data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, vertexData);
1538
+ #else
1539
+ if (!data->vertex_buffers[attr]) {
1540
+ data->glGenBuffers(1, &data->vertex_buffers[attr]);
1541
+ }
1542
+
1543
+ data->glBindBuffer(GL_ARRAY_BUFFER, data->vertex_buffers[attr]);
1544
+
1545
+ if (data->vertex_buffer_size[attr] < dataSizeInBytes) {
1546
+ data->glBufferData(GL_ARRAY_BUFFER, dataSizeInBytes, vertexData, GL_STREAM_DRAW);
1547
+ data->vertex_buffer_size[attr] = dataSizeInBytes;
1548
+ } else {
1549
+ data->glBufferSubData(GL_ARRAY_BUFFER, 0, dataSizeInBytes, vertexData);
1550
+ }
1551
+
1552
+ data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, 0);
1553
+ #endif
1554
+
1555
+ return 0;
1556
+ }
1557
+
1558
+ static int
1559
+ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
1560
+ {
1561
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1562
+ GLfloat *vertices;
1563
+ int idx;
1564
+
1565
+ if (GLES2_SetDrawingState(renderer) < 0) {
1566
+ return -1;
1567
+ }
1568
+
1569
+ /* Emit the specified vertices as points */
1570
+ vertices = SDL_stack_alloc(GLfloat, count * 2);
1571
+ for (idx = 0; idx < count; ++idx) {
1572
+ GLfloat x = points[idx].x + 0.5f;
1573
+ GLfloat y = points[idx].y + 0.5f;
1574
+
1575
+ vertices[idx * 2] = x;
1576
+ vertices[(idx * 2) + 1] = y;
1577
+ }
1578
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
1579
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, count * 2 * sizeof(GLfloat));
1580
+ data->glDrawArrays(GL_POINTS, 0, count);
1581
+ SDL_stack_free(vertices);
1582
+ return 0;
1583
+ }
1584
+
1585
+ static int
1586
+ GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
1587
+ {
1588
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1589
+ GLfloat *vertices;
1590
+ int idx;
1591
+
1592
+ if (GLES2_SetDrawingState(renderer) < 0) {
1593
+ return -1;
1594
+ }
1595
+
1596
+ /* Emit a line strip including the specified vertices */
1597
+ vertices = SDL_stack_alloc(GLfloat, count * 2);
1598
+ for (idx = 0; idx < count; ++idx) {
1599
+ GLfloat x = points[idx].x + 0.5f;
1600
+ GLfloat y = points[idx].y + 0.5f;
1601
+
1602
+ vertices[idx * 2] = x;
1603
+ vertices[(idx * 2) + 1] = y;
1604
+ }
1605
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
1606
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, count * 2 * sizeof(GLfloat));
1607
+ data->glDrawArrays(GL_LINE_STRIP, 0, count);
1608
+
1609
+ /* We need to close the endpoint of the line */
1610
+ if (count == 2 ||
1611
+ points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
1612
+ data->glDrawArrays(GL_POINTS, count-1, 1);
1613
+ }
1614
+ SDL_stack_free(vertices);
1615
+
1616
+ return GL_CheckError("", renderer);
1617
+ }
1618
+
1619
+ static int
1620
+ GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
1621
+ {
1622
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1623
+ GLfloat vertices[8];
1624
+ int idx;
1625
+
1626
+ if (GLES2_SetDrawingState(renderer) < 0) {
1627
+ return -1;
1628
+ }
1629
+
1630
+ /* Emit a line loop for each rectangle */
1631
+ for (idx = 0; idx < count; ++idx) {
1632
+ const SDL_FRect *rect = &rects[idx];
1633
+
1634
+ GLfloat xMin = rect->x;
1635
+ GLfloat xMax = (rect->x + rect->w);
1636
+ GLfloat yMin = rect->y;
1637
+ GLfloat yMax = (rect->y + rect->h);
1638
+
1639
+ vertices[0] = xMin;
1640
+ vertices[1] = yMin;
1641
+ vertices[2] = xMax;
1642
+ vertices[3] = yMin;
1643
+ vertices[4] = xMin;
1644
+ vertices[5] = yMax;
1645
+ vertices[6] = xMax;
1646
+ vertices[7] = yMax;
1647
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
1648
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
1649
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1650
+ }
1651
+ return GL_CheckError("", renderer);
1652
+ }
1653
+
1654
+ static int
1655
+ GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
1656
+ {
1657
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1658
+ GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
1659
+ GLES2_ImageSource sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
1660
+ GLES2_ProgramCacheEntry *program;
1661
+ Uint8 r, g, b, a;
1662
+
1663
+ /* Activate an appropriate shader and set the projection matrix */
1664
+ if (renderer->target) {
1665
+ /* Check if we need to do color mapping between the source and render target textures */
1666
+ if (renderer->target->format != texture->format) {
1667
+ switch (texture->format) {
1668
+ case SDL_PIXELFORMAT_ARGB8888:
1669
+ switch (renderer->target->format) {
1670
+ case SDL_PIXELFORMAT_ABGR8888:
1671
+ case SDL_PIXELFORMAT_BGR888:
1672
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
1673
+ break;
1674
+ case SDL_PIXELFORMAT_RGB888:
1675
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
1676
+ break;
1677
+ }
1678
+ break;
1679
+ case SDL_PIXELFORMAT_ABGR8888:
1680
+ switch (renderer->target->format) {
1681
+ case SDL_PIXELFORMAT_ARGB8888:
1682
+ case SDL_PIXELFORMAT_RGB888:
1683
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
1684
+ break;
1685
+ case SDL_PIXELFORMAT_BGR888:
1686
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
1687
+ break;
1688
+ }
1689
+ break;
1690
+ case SDL_PIXELFORMAT_RGB888:
1691
+ switch (renderer->target->format) {
1692
+ case SDL_PIXELFORMAT_ABGR8888:
1693
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
1694
+ break;
1695
+ case SDL_PIXELFORMAT_ARGB8888:
1696
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
1697
+ break;
1698
+ case SDL_PIXELFORMAT_BGR888:
1699
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
1700
+ break;
1701
+ }
1702
+ break;
1703
+ case SDL_PIXELFORMAT_BGR888:
1704
+ switch (renderer->target->format) {
1705
+ case SDL_PIXELFORMAT_ABGR8888:
1706
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
1707
+ break;
1708
+ case SDL_PIXELFORMAT_ARGB8888:
1709
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
1710
+ break;
1711
+ case SDL_PIXELFORMAT_RGB888:
1712
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
1713
+ break;
1714
+ }
1715
+ break;
1716
+ case SDL_PIXELFORMAT_IYUV:
1717
+ case SDL_PIXELFORMAT_YV12:
1718
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_YUV;
1719
+ break;
1720
+ case SDL_PIXELFORMAT_NV12:
1721
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_NV12;
1722
+ break;
1723
+ case SDL_PIXELFORMAT_NV21:
1724
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21;
1725
+ break;
1726
+ case SDL_PIXELFORMAT_EXTERNAL_OES:
1727
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES;
1728
+ break;
1729
+ default:
1730
+ return SDL_SetError("Unsupported texture format");
1731
+ }
1732
+ } else {
1733
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; /* Texture formats match, use the non color mapping shader (even if the formats are not ABGR) */
1734
+ }
1735
+ } else {
1736
+ switch (texture->format) {
1737
+ case SDL_PIXELFORMAT_ARGB8888:
1738
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
1739
+ break;
1740
+ case SDL_PIXELFORMAT_ABGR8888:
1741
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
1742
+ break;
1743
+ case SDL_PIXELFORMAT_RGB888:
1744
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
1745
+ break;
1746
+ case SDL_PIXELFORMAT_BGR888:
1747
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
1748
+ break;
1749
+ case SDL_PIXELFORMAT_IYUV:
1750
+ case SDL_PIXELFORMAT_YV12:
1751
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_YUV;
1752
+ break;
1753
+ case SDL_PIXELFORMAT_NV12:
1754
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_NV12;
1755
+ break;
1756
+ case SDL_PIXELFORMAT_NV21:
1757
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21;
1758
+ break;
1759
+ case SDL_PIXELFORMAT_EXTERNAL_OES:
1760
+ sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES;
1761
+ break;
1762
+ default:
1763
+ return SDL_SetError("Unsupported texture format");
1764
+ }
1765
+ }
1766
+
1767
+ if (GLES2_SelectProgram(renderer, sourceType, texture->w, texture->h) < 0) {
1768
+ return -1;
1769
+ }
1770
+
1771
+ /* Select the target texture */
1772
+ if (tdata->yuv) {
1773
+ data->glActiveTexture(GL_TEXTURE2);
1774
+ data->glBindTexture(tdata->texture_type, tdata->texture_v);
1775
+
1776
+ data->glActiveTexture(GL_TEXTURE1);
1777
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
1778
+
1779
+ data->glActiveTexture(GL_TEXTURE0);
1780
+ }
1781
+ if (tdata->nv12) {
1782
+ data->glActiveTexture(GL_TEXTURE1);
1783
+ data->glBindTexture(tdata->texture_type, tdata->texture_u);
1784
+
1785
+ data->glActiveTexture(GL_TEXTURE0);
1786
+ }
1787
+ data->glBindTexture(tdata->texture_type, tdata->texture);
1788
+
1789
+ /* Configure color modulation */
1790
+ g = texture->g;
1791
+ a = texture->a;
1792
+
1793
+ if (renderer->target &&
1794
+ (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 ||
1795
+ renderer->target->format == SDL_PIXELFORMAT_RGB888)) {
1796
+ r = texture->b;
1797
+ b = texture->r;
1798
+ } else {
1799
+ r = texture->r;
1800
+ b = texture->b;
1801
+ }
1802
+
1803
+ program = data->current_program;
1804
+
1805
+ if (!CompareColors(program->modulation_r, program->modulation_g, program->modulation_b, program->modulation_a, r, g, b, a)) {
1806
+ data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255f);
1807
+ program->modulation_r = r;
1808
+ program->modulation_g = g;
1809
+ program->modulation_b = b;
1810
+ program->modulation_a = a;
1811
+ }
1812
+
1813
+ /* Configure texture blending */
1814
+ GLES2_SetBlendMode(data, texture->blendMode);
1815
+
1816
+ GLES2_SetTexCoords(data, SDL_TRUE);
1817
+ return 0;
1818
+ }
1819
+
1820
+ static int
1821
+ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
1822
+ const SDL_FRect *dstrect)
1823
+ {
1824
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1825
+ GLfloat vertices[8];
1826
+ GLfloat texCoords[8];
1827
+
1828
+ GLES2_ActivateRenderer(renderer);
1829
+
1830
+ if (GLES2_SetupCopy(renderer, texture) < 0) {
1831
+ return -1;
1832
+ }
1833
+
1834
+ /* Emit the textured quad */
1835
+ vertices[0] = dstrect->x;
1836
+ vertices[1] = dstrect->y;
1837
+ vertices[2] = (dstrect->x + dstrect->w);
1838
+ vertices[3] = dstrect->y;
1839
+ vertices[4] = dstrect->x;
1840
+ vertices[5] = (dstrect->y + dstrect->h);
1841
+ vertices[6] = (dstrect->x + dstrect->w);
1842
+ vertices[7] = (dstrect->y + dstrect->h);
1843
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
1844
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
1845
+ texCoords[0] = srcrect->x / (GLfloat)texture->w;
1846
+ texCoords[1] = srcrect->y / (GLfloat)texture->h;
1847
+ texCoords[2] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
1848
+ texCoords[3] = srcrect->y / (GLfloat)texture->h;
1849
+ texCoords[4] = srcrect->x / (GLfloat)texture->w;
1850
+ texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
1851
+ texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
1852
+ texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
1853
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);*/
1854
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_TEXCOORD, texCoords, 8 * sizeof(GLfloat));
1855
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1856
+
1857
+ return GL_CheckError("", renderer);
1858
+ }
1859
+
1860
+ static int
1861
+ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
1862
+ const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
1863
+ {
1864
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1865
+ GLfloat vertices[8];
1866
+ GLfloat texCoords[8];
1867
+ GLfloat translate[8];
1868
+ GLfloat fAngle[4];
1869
+ GLfloat tmp;
1870
+
1871
+ GLES2_ActivateRenderer(renderer);
1872
+
1873
+ if (GLES2_SetupCopy(renderer, texture) < 0) {
1874
+ return -1;
1875
+ }
1876
+
1877
+ data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
1878
+ data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
1879
+ fAngle[0] = fAngle[1] = fAngle[2] = fAngle[3] = (GLfloat)(360.0f - angle);
1880
+ /* Calculate the center of rotation */
1881
+ translate[0] = translate[2] = translate[4] = translate[6] = (center->x + dstrect->x);
1882
+ translate[1] = translate[3] = translate[5] = translate[7] = (center->y + dstrect->y);
1883
+
1884
+ /* Emit the textured quad */
1885
+ vertices[0] = dstrect->x;
1886
+ vertices[1] = dstrect->y;
1887
+ vertices[2] = (dstrect->x + dstrect->w);
1888
+ vertices[3] = dstrect->y;
1889
+ vertices[4] = dstrect->x;
1890
+ vertices[5] = (dstrect->y + dstrect->h);
1891
+ vertices[6] = (dstrect->x + dstrect->w);
1892
+ vertices[7] = (dstrect->y + dstrect->h);
1893
+ if (flip & SDL_FLIP_HORIZONTAL) {
1894
+ tmp = vertices[0];
1895
+ vertices[0] = vertices[4] = vertices[2];
1896
+ vertices[2] = vertices[6] = tmp;
1897
+ }
1898
+ if (flip & SDL_FLIP_VERTICAL) {
1899
+ tmp = vertices[1];
1900
+ vertices[1] = vertices[3] = vertices[5];
1901
+ vertices[5] = vertices[7] = tmp;
1902
+ }
1903
+
1904
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 1, GL_FLOAT, GL_FALSE, 0, &fAngle);
1905
+ data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, translate);
1906
+ data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
1907
+
1908
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 4 * sizeof(GLfloat));
1909
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_CENTER, translate, 8 * sizeof(GLfloat));
1910
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
1911
+
1912
+ texCoords[0] = srcrect->x / (GLfloat)texture->w;
1913
+ texCoords[1] = srcrect->y / (GLfloat)texture->h;
1914
+ texCoords[2] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
1915
+ texCoords[3] = srcrect->y / (GLfloat)texture->h;
1916
+ texCoords[4] = srcrect->x / (GLfloat)texture->w;
1917
+ texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
1918
+ texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
1919
+ texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
1920
+ /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);*/
1921
+ GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_TEXCOORD, texCoords, 8 * sizeof(GLfloat));
1922
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1923
+ data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
1924
+ data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
1925
+
1926
+ return GL_CheckError("", renderer);
1927
+ }
1928
+
1929
+ static int
1930
+ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
1931
+ Uint32 pixel_format, void * pixels, int pitch)
1932
+ {
1933
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
1934
+ Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
1935
+ size_t buflen;
1936
+ void *temp_pixels;
1937
+ int temp_pitch;
1938
+ Uint8 *src, *dst, *tmp;
1939
+ int w, h, length, rows;
1940
+ int status;
1941
+
1942
+ GLES2_ActivateRenderer(renderer);
1943
+
1944
+ temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
1945
+ buflen = (size_t) (rect->h * temp_pitch);
1946
+ if (buflen == 0) {
1947
+ return 0; /* nothing to do. */
1948
+ }
1949
+
1950
+ temp_pixels = SDL_malloc(buflen);
1951
+ if (!temp_pixels) {
1952
+ return SDL_OutOfMemory();
1953
+ }
1954
+
1955
+ SDL_GetRendererOutputSize(renderer, &w, &h);
1956
+
1957
+ data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
1958
+ rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
1959
+ if (GL_CheckError("glReadPixels()", renderer) < 0) {
1960
+ return -1;
1961
+ }
1962
+
1963
+ /* Flip the rows to be top-down if necessary */
1964
+ if (!renderer->target) {
1965
+ length = rect->w * SDL_BYTESPERPIXEL(temp_format);
1966
+ src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
1967
+ dst = (Uint8*)temp_pixels;
1968
+ tmp = SDL_stack_alloc(Uint8, length);
1969
+ rows = rect->h / 2;
1970
+ while (rows--) {
1971
+ SDL_memcpy(tmp, dst, length);
1972
+ SDL_memcpy(dst, src, length);
1973
+ SDL_memcpy(src, tmp, length);
1974
+ dst += temp_pitch;
1975
+ src -= temp_pitch;
1976
+ }
1977
+ SDL_stack_free(tmp);
1978
+ }
1979
+
1980
+ status = SDL_ConvertPixels(rect->w, rect->h,
1981
+ temp_format, temp_pixels, temp_pitch,
1982
+ pixel_format, pixels, pitch);
1983
+ SDL_free(temp_pixels);
1984
+
1985
+ return status;
1986
+ }
1987
+
1988
+ static void
1989
+ GLES2_RenderPresent(SDL_Renderer *renderer)
1990
+ {
1991
+ GLES2_ActivateRenderer(renderer);
1992
+
1993
+ /* Tell the video driver to swap buffers */
1994
+ SDL_GL_SwapWindow(renderer->window);
1995
+ }
1996
+
1997
+
1998
+ /*************************************************************************************************
1999
+ * Bind/unbinding of textures
2000
+ *************************************************************************************************/
2001
+ static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
2002
+ static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
2003
+
2004
+ static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
2005
+ {
2006
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
2007
+ GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
2008
+ GLES2_ActivateRenderer(renderer);
2009
+
2010
+ data->glBindTexture(texturedata->texture_type, texturedata->texture);
2011
+
2012
+ if (texw) {
2013
+ *texw = 1.0;
2014
+ }
2015
+ if (texh) {
2016
+ *texh = 1.0;
2017
+ }
2018
+
2019
+ return 0;
2020
+ }
2021
+
2022
+ static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
2023
+ {
2024
+ GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
2025
+ GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
2026
+ GLES2_ActivateRenderer(renderer);
2027
+
2028
+ data->glBindTexture(texturedata->texture_type, 0);
2029
+
2030
+ return 0;
2031
+ }
2032
+
2033
+
2034
+ /*************************************************************************************************
2035
+ * Renderer instantiation *
2036
+ *************************************************************************************************/
2037
+
2038
+ #ifdef ZUNE_HD
2039
+ #define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
2040
+ #endif
2041
+
2042
+ static void
2043
+ GLES2_ResetState(SDL_Renderer *renderer)
2044
+ {
2045
+ GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
2046
+
2047
+ if (SDL_CurrentContext == data->context) {
2048
+ GLES2_UpdateViewport(renderer);
2049
+ } else {
2050
+ GLES2_ActivateRenderer(renderer);
2051
+ }
2052
+
2053
+ data->current.blendMode = SDL_BLENDMODE_INVALID;
2054
+ data->current.tex_coords = SDL_FALSE;
2055
+
2056
+ data->glActiveTexture(GL_TEXTURE0);
2057
+ data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
2058
+ data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
2059
+
2060
+ data->glClearColor((GLfloat) data->clear_r * inv255f,
2061
+ (GLfloat) data->clear_g * inv255f,
2062
+ (GLfloat) data->clear_b * inv255f,
2063
+ (GLfloat) data->clear_a * inv255f);
2064
+
2065
+ data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
2066
+ data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
2067
+
2068
+ GL_CheckError("", renderer);
2069
+ }
2070
+
2071
+ static SDL_Renderer *
2072
+ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
2073
+ {
2074
+ SDL_Renderer *renderer;
2075
+ GLES2_DriverContext *data;
2076
+ GLint nFormats;
2077
+ #ifndef ZUNE_HD
2078
+ GLboolean hasCompiler;
2079
+ #endif
2080
+ Uint32 window_flags = 0; /* -Wconditional-uninitialized */
2081
+ GLint window_framebuffer;
2082
+ GLint value;
2083
+ int profile_mask = 0, major = 0, minor = 0;
2084
+ SDL_bool changed_window = SDL_FALSE;
2085
+
2086
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask) < 0) {
2087
+ goto error;
2088
+ }
2089
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major) < 0) {
2090
+ goto error;
2091
+ }
2092
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor) < 0) {
2093
+ goto error;
2094
+ }
2095
+
2096
+ window_flags = SDL_GetWindowFlags(window);
2097
+ /* OpenGL ES 3.0 is a superset of OpenGL ES 2.0 */
2098
+ if (!(window_flags & SDL_WINDOW_OPENGL) ||
2099
+ profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major < RENDERER_CONTEXT_MAJOR) {
2100
+
2101
+ changed_window = SDL_TRUE;
2102
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
2103
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
2104
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
2105
+
2106
+ if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
2107
+ goto error;
2108
+ }
2109
+ }
2110
+
2111
+ /* Create the renderer struct */
2112
+ renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
2113
+ if (!renderer) {
2114
+ SDL_OutOfMemory();
2115
+ goto error;
2116
+ }
2117
+
2118
+ data = (GLES2_DriverContext *)SDL_calloc(1, sizeof(GLES2_DriverContext));
2119
+ if (!data) {
2120
+ GLES2_DestroyRenderer(renderer);
2121
+ SDL_OutOfMemory();
2122
+ goto error;
2123
+ }
2124
+ renderer->info = GLES2_RenderDriver.info;
2125
+ renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
2126
+ renderer->driverdata = data;
2127
+ renderer->window = window;
2128
+
2129
+ /* Create an OpenGL ES 2.0 context */
2130
+ data->context = SDL_GL_CreateContext(window);
2131
+ if (!data->context) {
2132
+ GLES2_DestroyRenderer(renderer);
2133
+ goto error;
2134
+ }
2135
+ if (SDL_GL_MakeCurrent(window, data->context) < 0) {
2136
+ GLES2_DestroyRenderer(renderer);
2137
+ goto error;
2138
+ }
2139
+
2140
+ if (GLES2_LoadFunctions(data) < 0) {
2141
+ GLES2_DestroyRenderer(renderer);
2142
+ goto error;
2143
+ }
2144
+
2145
+ #if __WINRT__
2146
+ /* DLudwig, 2013-11-29: ANGLE for WinRT doesn't seem to work unless VSync
2147
+ * is turned on. Not doing so will freeze the screen's contents to that
2148
+ * of the first drawn frame.
2149
+ */
2150
+ flags |= SDL_RENDERER_PRESENTVSYNC;
2151
+ #endif
2152
+
2153
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
2154
+ SDL_GL_SetSwapInterval(1);
2155
+ } else {
2156
+ SDL_GL_SetSwapInterval(0);
2157
+ }
2158
+ if (SDL_GL_GetSwapInterval() > 0) {
2159
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
2160
+ }
2161
+
2162
+ /* Check for debug output support */
2163
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) == 0 &&
2164
+ (value & SDL_GL_CONTEXT_DEBUG_FLAG)) {
2165
+ data->debug_enabled = SDL_TRUE;
2166
+ }
2167
+
2168
+ value = 0;
2169
+ data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
2170
+ renderer->info.max_texture_width = value;
2171
+ value = 0;
2172
+ data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
2173
+ renderer->info.max_texture_height = value;
2174
+
2175
+ /* Determine supported shader formats */
2176
+ /* HACK: glGetInteger is broken on the Zune HD's compositor, so we just hardcode this */
2177
+ #ifdef ZUNE_HD
2178
+ nFormats = 1;
2179
+ #else /* !ZUNE_HD */
2180
+ data->glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &nFormats);
2181
+ data->glGetBooleanv(GL_SHADER_COMPILER, &hasCompiler);
2182
+ if (hasCompiler) {
2183
+ ++nFormats;
2184
+ }
2185
+ #endif /* ZUNE_HD */
2186
+ data->shader_formats = (GLenum *)SDL_calloc(nFormats, sizeof(GLenum));
2187
+ if (!data->shader_formats) {
2188
+ GLES2_DestroyRenderer(renderer);
2189
+ SDL_OutOfMemory();
2190
+ goto error;
2191
+ }
2192
+ data->shader_format_count = nFormats;
2193
+ #ifdef ZUNE_HD
2194
+ data->shader_formats[0] = GL_NVIDIA_PLATFORM_BINARY_NV;
2195
+ #else /* !ZUNE_HD */
2196
+ data->glGetIntegerv(GL_SHADER_BINARY_FORMATS, (GLint *)data->shader_formats);
2197
+ if (hasCompiler) {
2198
+ data->shader_formats[nFormats - 1] = (GLenum)-1;
2199
+ }
2200
+ #endif /* ZUNE_HD */
2201
+
2202
+ data->framebuffers = NULL;
2203
+ data->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &window_framebuffer);
2204
+ data->window_framebuffer = (GLuint)window_framebuffer;
2205
+
2206
+ /* Populate the function pointers for the module */
2207
+ renderer->WindowEvent = GLES2_WindowEvent;
2208
+ renderer->GetOutputSize = GLES2_GetOutputSize;
2209
+ renderer->SupportsBlendMode = GLES2_SupportsBlendMode;
2210
+ renderer->CreateTexture = GLES2_CreateTexture;
2211
+ renderer->UpdateTexture = GLES2_UpdateTexture;
2212
+ renderer->UpdateTextureYUV = GLES2_UpdateTextureYUV;
2213
+ renderer->LockTexture = GLES2_LockTexture;
2214
+ renderer->UnlockTexture = GLES2_UnlockTexture;
2215
+ renderer->SetRenderTarget = GLES2_SetRenderTarget;
2216
+ renderer->UpdateViewport = GLES2_UpdateViewport;
2217
+ renderer->UpdateClipRect = GLES2_UpdateClipRect;
2218
+ renderer->RenderClear = GLES2_RenderClear;
2219
+ renderer->RenderDrawPoints = GLES2_RenderDrawPoints;
2220
+ renderer->RenderDrawLines = GLES2_RenderDrawLines;
2221
+ renderer->RenderFillRects = GLES2_RenderFillRects;
2222
+ renderer->RenderCopy = GLES2_RenderCopy;
2223
+ renderer->RenderCopyEx = GLES2_RenderCopyEx;
2224
+ renderer->RenderReadPixels = GLES2_RenderReadPixels;
2225
+ renderer->RenderPresent = GLES2_RenderPresent;
2226
+ renderer->DestroyTexture = GLES2_DestroyTexture;
2227
+ renderer->DestroyRenderer = GLES2_DestroyRenderer;
2228
+ renderer->GL_BindTexture = GLES2_BindTexture;
2229
+ renderer->GL_UnbindTexture = GLES2_UnbindTexture;
2230
+
2231
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
2232
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
2233
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
2234
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
2235
+ #ifdef GL_TEXTURE_EXTERNAL_OES
2236
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OES;
2237
+ #endif
2238
+
2239
+ GLES2_ResetState(renderer);
2240
+
2241
+ return renderer;
2242
+
2243
+ error:
2244
+ if (changed_window) {
2245
+ /* Uh oh, better try to put it back... */
2246
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
2247
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
2248
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
2249
+ SDL_RecreateWindow(window, window_flags);
2250
+ }
2251
+ return NULL;
2252
+ }
2253
+
2254
+ #endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
2255
+
2256
+ /* vi: set ts=4 sw=4 expandtab: */