alphatau 0.1.0

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Files changed (1362) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +11 -0
  3. data/bin/console +14 -0
  4. data/bin/setup +8 -0
  5. data/ext/alphatau/native/alphatau_native.cpp +141 -0
  6. data/ext/alphatau/native/extconf.rb +18 -0
  7. data/ext/alphatau/native/sdl/Android.mk +110 -0
  8. data/ext/alphatau/native/sdl/BUGS.txt +16 -0
  9. data/ext/alphatau/native/sdl/CMakeLists.txt +1877 -0
  10. data/ext/alphatau/native/sdl/COPYING.txt +20 -0
  11. data/ext/alphatau/native/sdl/CREDITS.txt +53 -0
  12. data/ext/alphatau/native/sdl/INSTALL.txt +40 -0
  13. data/ext/alphatau/native/sdl/Makefile.in +240 -0
  14. data/ext/alphatau/native/sdl/Makefile.minimal +44 -0
  15. data/ext/alphatau/native/sdl/Makefile.pandora +60 -0
  16. data/ext/alphatau/native/sdl/Makefile.psp +95 -0
  17. data/ext/alphatau/native/sdl/Makefile.wiz +80 -0
  18. data/ext/alphatau/native/sdl/README-SDL.txt +13 -0
  19. data/ext/alphatau/native/sdl/README.txt +21 -0
  20. data/ext/alphatau/native/sdl/SDL2.spec.in +118 -0
  21. data/ext/alphatau/native/sdl/SDL2Config.cmake +1 -0
  22. data/ext/alphatau/native/sdl/TODO.txt +10 -0
  23. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.nuspec +23 -0
  24. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2-WinRT.targets +38 -0
  25. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec +22 -0
  26. data/ext/alphatau/native/sdl/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets +10 -0
  27. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln +34 -0
  28. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj +575 -0
  29. data/ext/alphatau/native/sdl/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters +774 -0
  30. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln +28 -0
  31. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj +466 -0
  32. data/ext/alphatau/native/sdl/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters +735 -0
  33. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln +34 -0
  34. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj +571 -0
  35. data/ext/alphatau/native/sdl/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters +771 -0
  36. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/Logo.png +0 -0
  37. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png +0 -0
  38. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png +0 -0
  39. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png +0 -0
  40. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/Package.appxmanifest +42 -0
  41. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj +170 -0
  42. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx +0 -0
  43. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/Logo.png +0 -0
  44. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png +0 -0
  45. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png +0 -0
  46. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png +0 -0
  47. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/Package.appxmanifest +42 -0
  48. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj +160 -0
  49. data/ext/alphatau/native/sdl/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx +0 -0
  50. data/ext/alphatau/native/sdl/VisualC.html +146 -0
  51. data/ext/alphatau/native/sdl/VisualC/SDL.sln +291 -0
  52. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj +559 -0
  53. data/ext/alphatau/native/sdl/VisualC/SDL/SDL.vcxproj.filters +479 -0
  54. data/ext/alphatau/native/sdl/VisualC/SDLmain/SDLmain.vcxproj +162 -0
  55. data/ext/alphatau/native/sdl/VisualC/SDLtest/SDLtest.vcxproj +177 -0
  56. data/ext/alphatau/native/sdl/VisualC/clean.sh +4 -0
  57. data/ext/alphatau/native/sdl/VisualC/tests/checkkeys/checkkeys.vcxproj +218 -0
  58. data/ext/alphatau/native/sdl/VisualC/tests/controllermap/controllermap.vcxproj +259 -0
  59. data/ext/alphatau/native/sdl/VisualC/tests/loopwave/loopwave.vcxproj +229 -0
  60. data/ext/alphatau/native/sdl/VisualC/tests/testatomic/testatomic.vcxproj +203 -0
  61. data/ext/alphatau/native/sdl/VisualC/tests/testautomation/testautomation.vcxproj +230 -0
  62. data/ext/alphatau/native/sdl/VisualC/tests/testdraw2/testdraw2.vcxproj +209 -0
  63. data/ext/alphatau/native/sdl/VisualC/tests/testfile/testfile.vcxproj +203 -0
  64. data/ext/alphatau/native/sdl/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj +259 -0
  65. data/ext/alphatau/native/sdl/VisualC/tests/testgesture/testgesture.vcxproj +203 -0
  66. data/ext/alphatau/native/sdl/VisualC/tests/testgl2/testgl2.vcxproj +213 -0
  67. data/ext/alphatau/native/sdl/VisualC/tests/testgles2/testgles2.vcxproj +209 -0
  68. data/ext/alphatau/native/sdl/VisualC/tests/testjoystick/testjoystick.vcxproj +203 -0
  69. data/ext/alphatau/native/sdl/VisualC/tests/testoverlay2/testoverlay2.vcxproj +224 -0
  70. data/ext/alphatau/native/sdl/VisualC/tests/testplatform/testplatform.vcxproj +231 -0
  71. data/ext/alphatau/native/sdl/VisualC/tests/testpower/testpower.vcxproj +203 -0
  72. data/ext/alphatau/native/sdl/VisualC/tests/testrendertarget/testrendertarget.vcxproj +247 -0
  73. data/ext/alphatau/native/sdl/VisualC/tests/testrumble/testrumble.vcxproj +203 -0
  74. data/ext/alphatau/native/sdl/VisualC/tests/testscale/testscale.vcxproj +247 -0
  75. data/ext/alphatau/native/sdl/VisualC/tests/testshape/testshape.vcxproj +203 -0
  76. data/ext/alphatau/native/sdl/VisualC/tests/testsprite2/testsprite2.vcxproj +229 -0
  77. data/ext/alphatau/native/sdl/VisualC/tests/testvulkan/testvulkan.vcxproj +203 -0
  78. data/ext/alphatau/native/sdl/VisualC/tests/testyuv/testyuv.vcxproj +233 -0
  79. data/ext/alphatau/native/sdl/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj +216 -0
  80. data/ext/alphatau/native/sdl/VisualC/visualtest/visualtest_VS2012.vcxproj +304 -0
  81. data/ext/alphatau/native/sdl/WhatsNew.txt +401 -0
  82. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Default.png +0 -0
  83. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj +1299 -0
  84. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Icon.png +0 -0
  85. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/Info.plist +32 -0
  86. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/README +43 -0
  87. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp +0 -0
  88. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/bitmapfont/license.txt +258 -0
  89. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav +0 -0
  90. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_china.wav +0 -0
  91. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav +0 -0
  92. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav +0 -0
  93. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/icon.bmp +0 -0
  94. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/ship.bmp +0 -0
  95. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/space.bmp +0 -0
  96. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/data/stroke.bmp +0 -0
  97. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/iOS Launch Screen.storyboard +40 -0
  98. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/accelerometer.c +226 -0
  99. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.c +56 -0
  100. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/common.h +10 -0
  101. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/fireworks.c +474 -0
  102. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/happy.c +180 -0
  103. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/keyboard.c +301 -0
  104. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/mixer.c +344 -0
  105. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/rectangles.c +92 -0
  106. data/ext/alphatau/native/sdl/Xcode-iOS/Demos/src/touch.c +129 -0
  107. data/ext/alphatau/native/sdl/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj +2047 -0
  108. data/ext/alphatau/native/sdl/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj +422 -0
  109. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default-568h@2x.png +0 -0
  110. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Default.png +0 -0
  111. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Icon.png +0 -0
  112. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/Info.plist +28 -0
  113. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns +0 -0
  114. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist +10 -0
  115. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj +308 -0
  116. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  117. data/ext/alphatau/native/sdl/Xcode-iOS/Template/SDL iOS Application/main.c +100 -0
  118. data/ext/alphatau/native/sdl/Xcode-iOS/Test/Info.plist +26 -0
  119. data/ext/alphatau/native/sdl/Xcode-iOS/Test/README +11 -0
  120. data/ext/alphatau/native/sdl/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj +3095 -0
  121. data/ext/alphatau/native/sdl/Xcode/SDL/Info-Framework.plist +28 -0
  122. data/ext/alphatau/native/sdl/Xcode/SDL/SDL.xcodeproj/project.pbxproj +3384 -0
  123. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/SDL.info +15 -0
  124. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/License.txt +19 -0
  125. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/ReadMe.txt +32 -0
  126. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/resources/SDL_DS_Store +0 -0
  127. data/ext/alphatau/native/sdl/Xcode/SDL/pkg-support/sdl_logo.pdf +0 -0
  128. data/ext/alphatau/native/sdl/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj +4995 -0
  129. data/ext/alphatau/native/sdl/Xcode/SDLTest/TestDropFile-Info.plist +35 -0
  130. data/ext/alphatau/native/sdl/Xcode/XcodeDocSet/Doxyfile +1558 -0
  131. data/ext/alphatau/native/sdl/acinclude/ac_check_define.m4 +14 -0
  132. data/ext/alphatau/native/sdl/acinclude/alsa.m4 +145 -0
  133. data/ext/alphatau/native/sdl/acinclude/ax_check_compiler_flags.m4 +76 -0
  134. data/ext/alphatau/native/sdl/acinclude/ax_gcc_archflag.m4 +215 -0
  135. data/ext/alphatau/native/sdl/acinclude/ax_gcc_x86_cpuid.m4.htm +79 -0
  136. data/ext/alphatau/native/sdl/acinclude/esd.m4 +168 -0
  137. data/ext/alphatau/native/sdl/acinclude/libtool.m4 +7998 -0
  138. data/ext/alphatau/native/sdl/acinclude/ltoptions.m4 +384 -0
  139. data/ext/alphatau/native/sdl/acinclude/ltsugar.m4 +123 -0
  140. data/ext/alphatau/native/sdl/acinclude/ltversion.m4 +23 -0
  141. data/ext/alphatau/native/sdl/acinclude/lt~obsolete.m4 +98 -0
  142. data/ext/alphatau/native/sdl/android-project-ant/AndroidManifest.xml +1 -0
  143. data/ext/alphatau/native/sdl/android-project-ant/ant.properties +17 -0
  144. data/ext/alphatau/native/sdl/android-project-ant/build.properties +17 -0
  145. data/ext/alphatau/native/sdl/android-project-ant/build.xml +93 -0
  146. data/ext/alphatau/native/sdl/android-project-ant/default.properties +11 -0
  147. data/ext/alphatau/native/sdl/android-project-ant/jni/Android.mk +1 -0
  148. data/ext/alphatau/native/sdl/android-project-ant/jni/Application.mk +10 -0
  149. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android.mk +18 -0
  150. data/ext/alphatau/native/sdl/android-project-ant/jni/src/Android_static.mk +12 -0
  151. data/ext/alphatau/native/sdl/android-project-ant/proguard-project.txt +20 -0
  152. data/ext/alphatau/native/sdl/android-project-ant/project.properties +14 -0
  153. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-hdpi/ic_launcher.png +0 -0
  154. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-mdpi/ic_launcher.png +0 -0
  155. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xhdpi/ic_launcher.png +0 -0
  156. data/ext/alphatau/native/sdl/android-project-ant/res/drawable-xxhdpi/ic_launcher.png +0 -0
  157. data/ext/alphatau/native/sdl/android-project-ant/res/layout/main.xml +13 -0
  158. data/ext/alphatau/native/sdl/android-project-ant/res/values/strings.xml +4 -0
  159. data/ext/alphatau/native/sdl/android-project-ant/src +1 -0
  160. data/ext/alphatau/native/sdl/android-project/app/build.gradle +69 -0
  161. data/ext/alphatau/native/sdl/android-project/app/jni/Android.mk +1 -0
  162. data/ext/alphatau/native/sdl/android-project/app/jni/Application.mk +9 -0
  163. data/ext/alphatau/native/sdl/android-project/app/jni/src/Android.mk +18 -0
  164. data/ext/alphatau/native/sdl/android-project/app/proguard-rules.pro +17 -0
  165. data/ext/alphatau/native/sdl/android-project/app/src/main/AndroidManifest.xml +77 -0
  166. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDevice.java +19 -0
  167. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java +640 -0
  168. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java +624 -0
  169. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java +298 -0
  170. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDL.java +37 -0
  171. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +2103 -0
  172. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java +178 -0
  173. data/ext/alphatau/native/sdl/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java +812 -0
  174. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-hdpi/ic_launcher.png +0 -0
  175. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-mdpi/ic_launcher.png +0 -0
  176. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xhdpi/ic_launcher.png +0 -0
  177. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxhdpi/ic_launcher.png +0 -0
  178. data/ext/alphatau/native/sdl/android-project/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png +0 -0
  179. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/colors.xml +6 -0
  180. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/strings.xml +3 -0
  181. data/ext/alphatau/native/sdl/android-project/app/src/main/res/values/styles.xml +8 -0
  182. data/ext/alphatau/native/sdl/android-project/build.gradle +23 -0
  183. data/ext/alphatau/native/sdl/android-project/gradle.properties +17 -0
  184. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.jar +0 -0
  185. data/ext/alphatau/native/sdl/android-project/gradle/wrapper/gradle-wrapper.properties +6 -0
  186. data/ext/alphatau/native/sdl/android-project/gradlew +160 -0
  187. data/ext/alphatau/native/sdl/android-project/gradlew.bat +90 -0
  188. data/ext/alphatau/native/sdl/android-project/settings.gradle +1 -0
  189. data/ext/alphatau/native/sdl/autogen.sh +23 -0
  190. data/ext/alphatau/native/sdl/build-scripts/androidbuild.sh +100 -0
  191. data/ext/alphatau/native/sdl/build-scripts/androidbuildlibs.sh +74 -0
  192. data/ext/alphatau/native/sdl/build-scripts/checker-buildbot.sh +103 -0
  193. data/ext/alphatau/native/sdl/build-scripts/config.guess +1476 -0
  194. data/ext/alphatau/native/sdl/build-scripts/config.sub +1868 -0
  195. data/ext/alphatau/native/sdl/build-scripts/config.sub.patch +72 -0
  196. data/ext/alphatau/native/sdl/build-scripts/emscripten-buildbot.sh +77 -0
  197. data/ext/alphatau/native/sdl/build-scripts/g++-fat.sh +101 -0
  198. data/ext/alphatau/native/sdl/build-scripts/gcc-fat.sh +102 -0
  199. data/ext/alphatau/native/sdl/build-scripts/install-sh +323 -0
  200. data/ext/alphatau/native/sdl/build-scripts/iosbuild.sh +188 -0
  201. data/ext/alphatau/native/sdl/build-scripts/ltmain.sh +9658 -0
  202. data/ext/alphatau/native/sdl/build-scripts/mkinstalldirs +99 -0
  203. data/ext/alphatau/native/sdl/build-scripts/nacl-buildbot.sh +61 -0
  204. data/ext/alphatau/native/sdl/build-scripts/naclbuild.sh +105 -0
  205. data/ext/alphatau/native/sdl/build-scripts/raspberrypi-buildbot.sh +60 -0
  206. data/ext/alphatau/native/sdl/build-scripts/showrev.sh +5 -0
  207. data/ext/alphatau/native/sdl/build-scripts/strip_fPIC.sh +21 -0
  208. data/ext/alphatau/native/sdl/build-scripts/update-copyright.sh +8 -0
  209. data/ext/alphatau/native/sdl/build-scripts/updaterev.sh +20 -0
  210. data/ext/alphatau/native/sdl/build-scripts/windows-buildbot-zipper.bat +40 -0
  211. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.bat +8 -0
  212. data/ext/alphatau/native/sdl/build-scripts/winrtbuild.ps1 +302 -0
  213. data/ext/alphatau/native/sdl/cmake/macros.cmake +73 -0
  214. data/ext/alphatau/native/sdl/cmake/sdlchecks.cmake +1184 -0
  215. data/ext/alphatau/native/sdl/cmake_uninstall.cmake.in +18 -0
  216. data/ext/alphatau/native/sdl/configure +27540 -0
  217. data/ext/alphatau/native/sdl/configure.in +4236 -0
  218. data/ext/alphatau/native/sdl/debian/changelog +114 -0
  219. data/ext/alphatau/native/sdl/debian/compat +1 -0
  220. data/ext/alphatau/native/sdl/debian/control +76 -0
  221. data/ext/alphatau/native/sdl/debian/copyright +351 -0
  222. data/ext/alphatau/native/sdl/debian/docs +4 -0
  223. data/ext/alphatau/native/sdl/debian/libsdl2-dev.install +8 -0
  224. data/ext/alphatau/native/sdl/debian/libsdl2-dev.manpages +1 -0
  225. data/ext/alphatau/native/sdl/debian/libsdl2.install +1 -0
  226. data/ext/alphatau/native/sdl/debian/rules +41 -0
  227. data/ext/alphatau/native/sdl/debian/sdl2-config.1 +86 -0
  228. data/ext/alphatau/native/sdl/debian/source/format +1 -0
  229. data/ext/alphatau/native/sdl/debian/watch +2 -0
  230. data/ext/alphatau/native/sdl/docs/README-android.md +432 -0
  231. data/ext/alphatau/native/sdl/docs/README-cmake.md +32 -0
  232. data/ext/alphatau/native/sdl/docs/README-directfb.md +107 -0
  233. data/ext/alphatau/native/sdl/docs/README-dynapi.md +130 -0
  234. data/ext/alphatau/native/sdl/docs/README-emscripten.md +35 -0
  235. data/ext/alphatau/native/sdl/docs/README-gesture.md +71 -0
  236. data/ext/alphatau/native/sdl/docs/README-hg.md +22 -0
  237. data/ext/alphatau/native/sdl/docs/README-ios.md +284 -0
  238. data/ext/alphatau/native/sdl/docs/README-linux.md +90 -0
  239. data/ext/alphatau/native/sdl/docs/README-macosx.md +240 -0
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  721. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.c +110 -0
  722. data/ext/alphatau/native/sdl/src/sensor/dummy/SDL_dummysensor.h +23 -0
  723. data/ext/alphatau/native/sdl/src/stdlib/SDL_getenv.c +315 -0
  724. data/ext/alphatau/native/sdl/src/stdlib/SDL_iconv.c +934 -0
  725. data/ext/alphatau/native/sdl/src/stdlib/SDL_malloc.c +5376 -0
  726. data/ext/alphatau/native/sdl/src/stdlib/SDL_qsort.c +534 -0
  727. data/ext/alphatau/native/sdl/src/stdlib/SDL_stdlib.c +1155 -0
  728. data/ext/alphatau/native/sdl/src/stdlib/SDL_string.c +1737 -0
  729. data/ext/alphatau/native/sdl/src/test/SDL_test_assert.c +152 -0
  730. data/ext/alphatau/native/sdl/src/test/SDL_test_common.c +1826 -0
  731. data/ext/alphatau/native/sdl/src/test/SDL_test_compare.c +117 -0
  732. data/ext/alphatau/native/sdl/src/test/SDL_test_crc32.c +166 -0
  733. data/ext/alphatau/native/sdl/src/test/SDL_test_font.c +3250 -0
  734. data/ext/alphatau/native/sdl/src/test/SDL_test_fuzzer.c +534 -0
  735. data/ext/alphatau/native/sdl/src/test/SDL_test_harness.c +683 -0
  736. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlit.c +1559 -0
  737. data/ext/alphatau/native/sdl/src/test/SDL_test_imageBlitBlend.c +2845 -0
  738. data/ext/alphatau/native/sdl/src/test/SDL_test_imageFace.c +247 -0
  739. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitives.c +514 -0
  740. data/ext/alphatau/native/sdl/src/test/SDL_test_imagePrimitivesBlend.c +696 -0
  741. data/ext/alphatau/native/sdl/src/test/SDL_test_log.c +118 -0
  742. data/ext/alphatau/native/sdl/src/test/SDL_test_md5.c +338 -0
  743. data/ext/alphatau/native/sdl/src/test/SDL_test_memory.c +274 -0
  744. data/ext/alphatau/native/sdl/src/test/SDL_test_random.c +96 -0
  745. data/ext/alphatau/native/sdl/src/thread/SDL_systhread.h +70 -0
  746. data/ext/alphatau/native/sdl/src/thread/SDL_thread.c +503 -0
  747. data/ext/alphatau/native/sdl/src/thread/SDL_thread_c.h +95 -0
  748. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syscond.c +220 -0
  749. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex.c +165 -0
  750. data/ext/alphatau/native/sdl/src/thread/generic/SDL_sysmutex_c.h +22 -0
  751. data/ext/alphatau/native/sdl/src/thread/generic/SDL_syssem.c +217 -0
  752. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread.c +71 -0
  753. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systhread_c.h +26 -0
  754. data/ext/alphatau/native/sdl/src/thread/generic/SDL_systls.c +38 -0
  755. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syscond.c +224 -0
  756. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex.c +136 -0
  757. data/ext/alphatau/native/sdl/src/thread/psp/SDL_sysmutex_c.h +22 -0
  758. data/ext/alphatau/native/sdl/src/thread/psp/SDL_syssem.c +161 -0
  759. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread.c +114 -0
  760. data/ext/alphatau/native/sdl/src/thread/psp/SDL_systhread_c.h +24 -0
  761. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syscond.c +158 -0
  762. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex.c +195 -0
  763. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_sysmutex_c.h +32 -0
  764. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_syssem.c +209 -0
  765. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread.c +324 -0
  766. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systhread_c.h +27 -0
  767. data/ext/alphatau/native/sdl/src/thread/pthread/SDL_systls.c +70 -0
  768. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_syscond.cpp +164 -0
  769. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex.cpp +111 -0
  770. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_sysmutex_c.h +30 -0
  771. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread.cpp +168 -0
  772. data/ext/alphatau/native/sdl/src/thread/stdcpp/SDL_systhread_c.h +26 -0
  773. data/ext/alphatau/native/sdl/src/thread/windows/SDL_sysmutex.c +110 -0
  774. data/ext/alphatau/native/sdl/src/thread/windows/SDL_syssem.c +152 -0
  775. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread.c +260 -0
  776. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systhread_c.h +32 -0
  777. data/ext/alphatau/native/sdl/src/thread/windows/SDL_systls.c +72 -0
  778. data/ext/alphatau/native/sdl/src/timer/SDL_timer.c +373 -0
  779. data/ext/alphatau/native/sdl/src/timer/SDL_timer_c.h +34 -0
  780. data/ext/alphatau/native/sdl/src/timer/dummy/SDL_systimer.c +75 -0
  781. data/ext/alphatau/native/sdl/src/timer/haiku/SDL_systimer.c +80 -0
  782. data/ext/alphatau/native/sdl/src/timer/psp/SDL_systimer.c +91 -0
  783. data/ext/alphatau/native/sdl/src/timer/unix/SDL_systimer.c +232 -0
  784. data/ext/alphatau/native/sdl/src/timer/windows/SDL_systimer.c +200 -0
  785. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel.c +1581 -0
  786. data/ext/alphatau/native/sdl/src/video/SDL_RLEaccel_c.h +31 -0
  787. data/ext/alphatau/native/sdl/src/video/SDL_blit.c +296 -0
  788. data/ext/alphatau/native/sdl/src/video/SDL_blit.h +553 -0
  789. data/ext/alphatau/native/sdl/src/video/SDL_blit_0.c +483 -0
  790. data/ext/alphatau/native/sdl/src/video/SDL_blit_1.c +552 -0
  791. data/ext/alphatau/native/sdl/src/video/SDL_blit_A.c +1388 -0
  792. data/ext/alphatau/native/sdl/src/video/SDL_blit_N.c +2647 -0
  793. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.c +7419 -0
  794. data/ext/alphatau/native/sdl/src/video/SDL_blit_auto.h +30 -0
  795. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.c +162 -0
  796. data/ext/alphatau/native/sdl/src/video/SDL_blit_copy.h +24 -0
  797. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.c +164 -0
  798. data/ext/alphatau/native/sdl/src/video/SDL_blit_slow.h +25 -0
  799. data/ext/alphatau/native/sdl/src/video/SDL_bmp.c +702 -0
  800. data/ext/alphatau/native/sdl/src/video/SDL_clipboard.c +90 -0
  801. data/ext/alphatau/native/sdl/src/video/SDL_egl.c +899 -0
  802. data/ext/alphatau/native/sdl/src/video/SDL_egl_c.h +149 -0
  803. data/ext/alphatau/native/sdl/src/video/SDL_fillrect.c +343 -0
  804. data/ext/alphatau/native/sdl/src/video/SDL_pixels.c +1125 -0
  805. data/ext/alphatau/native/sdl/src/video/SDL_pixels_c.h +40 -0
  806. data/ext/alphatau/native/sdl/src/video/SDL_rect.c +531 -0
  807. data/ext/alphatau/native/sdl/src/video/SDL_rect_c.h +25 -0
  808. data/ext/alphatau/native/sdl/src/video/SDL_shape.c +309 -0
  809. data/ext/alphatau/native/sdl/src/video/SDL_shape_internals.h +69 -0
  810. data/ext/alphatau/native/sdl/src/video/SDL_stretch.c +353 -0
  811. data/ext/alphatau/native/sdl/src/video/SDL_surface.c +1232 -0
  812. data/ext/alphatau/native/sdl/src/video/SDL_sysvideo.h +467 -0
  813. data/ext/alphatau/native/sdl/src/video/SDL_video.c +4160 -0
  814. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_internal.h +91 -0
  815. data/ext/alphatau/native/sdl/src/video/SDL_vulkan_utils.c +172 -0
  816. data/ext/alphatau/native/sdl/src/video/SDL_yuv.c +1834 -0
  817. data/ext/alphatau/native/sdl/src/video/SDL_yuv_c.h +30 -0
  818. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.c +48 -0
  819. data/ext/alphatau/native/sdl/src/video/android/SDL_androidclipboard.h +32 -0
  820. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.c +123 -0
  821. data/ext/alphatau/native/sdl/src/video/android/SDL_androidevents.h +27 -0
  822. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.c +62 -0
  823. data/ext/alphatau/native/sdl/src/video/android/SDL_androidgl.h +34 -0
  824. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.c +391 -0
  825. data/ext/alphatau/native/sdl/src/video/android/SDL_androidkeyboard.h +36 -0
  826. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.c +37 -0
  827. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmessagebox.h +29 -0
  828. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.c +266 -0
  829. data/ext/alphatau/native/sdl/src/video/android/SDL_androidmouse.h +33 -0
  830. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.c +151 -0
  831. data/ext/alphatau/native/sdl/src/video/android/SDL_androidtouch.h +29 -0
  832. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.c +259 -0
  833. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvideo.h +51 -0
  834. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.c +175 -0
  835. data/ext/alphatau/native/sdl/src/video/android/SDL_androidvulkan.h +52 -0
  836. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.c +175 -0
  837. data/ext/alphatau/native/sdl/src/video/android/SDL_androidwindow.h +45 -0
  838. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.h +36 -0
  839. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaclipboard.m +103 -0
  840. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.h +32 -0
  841. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaevents.m +483 -0
  842. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.h +36 -0
  843. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoakeyboard.m +720 -0
  844. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.h +29 -0
  845. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamessagebox.m +145 -0
  846. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.h +63 -0
  847. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoametalview.m +134 -0
  848. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.h +46 -0
  849. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamodes.m +490 -0
  850. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.h +52 -0
  851. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamouse.m +477 -0
  852. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.h +34 -0
  853. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoamousetap.m +279 -0
  854. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.h +68 -0
  855. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengl.m +428 -0
  856. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.h +49 -0
  857. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoaopengles.m +132 -0
  858. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.h +45 -0
  859. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoashape.m +113 -0
  860. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.h +118 -0
  861. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavideo.m +254 -0
  862. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.h +55 -0
  863. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoavulkan.m +231 -0
  864. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.h +155 -0
  865. data/ext/alphatau/native/sdl/src/video/cocoa/SDL_cocoawindow.m +1885 -0
  866. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.c +413 -0
  867. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_WM.h +56 -0
  868. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.c +117 -0
  869. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_dyn.h +41 -0
  870. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.c +748 -0
  871. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_events.h +34 -0
  872. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.c +414 -0
  873. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_modes.h +59 -0
  874. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.c +389 -0
  875. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_mouse.h +44 -0
  876. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.c +332 -0
  877. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_opengl.h +64 -0
  878. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.c +1335 -0
  879. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_render.h +25 -0
  880. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.c +131 -0
  881. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_shape.h +38 -0
  882. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.c +418 -0
  883. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_video.h +170 -0
  884. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.c +565 -0
  885. data/ext/alphatau/native/sdl/src/video/directfb/SDL_DirectFB_window.h +82 -0
  886. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents.c +41 -0
  887. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullevents_c.h +27 -0
  888. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer.c +89 -0
  889. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullframebuffer_c.h +27 -0
  890. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.c +144 -0
  891. data/ext/alphatau/native/sdl/src/video/dummy/SDL_nullvideo.h +30 -0
  892. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.c +716 -0
  893. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenevents.h +40 -0
  894. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.c +178 -0
  895. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenframebuffer.h +32 -0
  896. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.c +275 -0
  897. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenmouse.h +42 -0
  898. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.c +119 -0
  899. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenopengles.h +49 -0
  900. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.c +354 -0
  901. data/ext/alphatau/native/sdl/src/video/emscripten/SDL_emscriptenvideo.h +58 -0
  902. data/ext/alphatau/native/sdl/src/video/haiku/SDL_BWin.h +679 -0
  903. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.cc +95 -0
  904. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bclipboard.h +33 -0
  905. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.cc +41 -0
  906. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bevents.h +39 -0
  907. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.cc +259 -0
  908. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bframebuffer.h +47 -0
  909. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.cc +190 -0
  910. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bkeyboard.h +44 -0
  911. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.cc +333 -0
  912. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bmodes.h +48 -0
  913. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.cc +176 -0
  914. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bopengl.h +55 -0
  915. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.cc +178 -0
  916. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bvideo.h +44 -0
  917. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.cc +233 -0
  918. data/ext/alphatau/native/sdl/src/video/haiku/SDL_bwindow.h +55 -0
  919. data/ext/alphatau/native/sdl/src/video/khronos/EGL/egl.h +303 -0
  920. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglext.h +1241 -0
  921. data/ext/alphatau/native/sdl/src/video/khronos/EGL/eglplatform.h +132 -0
  922. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2.h +675 -0
  923. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2ext.h +3505 -0
  924. data/ext/alphatau/native/sdl/src/video/khronos/GLES2/gl2platform.h +38 -0
  925. data/ext/alphatau/native/sdl/src/video/khronos/KHR/khrplatform.h +284 -0
  926. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vk_platform.h +120 -0
  927. data/ext/alphatau/native/sdl/src/video/khronos/vulkan/vulkan.h +6458 -0
  928. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.c +171 -0
  929. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmdyn.h +53 -0
  930. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.c +42 -0
  931. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmevents.h +31 -0
  932. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.c +501 -0
  933. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmmouse.h +45 -0
  934. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.c +189 -0
  935. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmopengles.h +48 -0
  936. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmsym.h +99 -0
  937. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.c +664 -0
  938. data/ext/alphatau/native/sdl/src/video/kmsdrm/SDL_kmsdrmvideo.h +124 -0
  939. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.c +170 -0
  940. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirdyn.h +53 -0
  941. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.c +321 -0
  942. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirevents.h +37 -0
  943. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.c +134 -0
  944. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirframebuffer.h +47 -0
  945. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.c +292 -0
  946. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirmouse.h +37 -0
  947. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.c +78 -0
  948. data/ext/alphatau/native/sdl/src/video/mir/SDL_miropengl.h +53 -0
  949. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirsym.h +143 -0
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  951. data/ext/alphatau/native/sdl/src/video/mir/SDL_mirvideo.h +49 -0
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  1181. data/ext/alphatau/native/sdl/test/shapes/p08_shape32alpha.bmp +0 -0
  1182. data/ext/alphatau/native/sdl/test/shapes/p08_shape8.bmp +0 -0
  1183. data/ext/alphatau/native/sdl/test/shapes/p09_shape24.bmp +0 -0
  1184. data/ext/alphatau/native/sdl/test/shapes/p09_shape32alpha.bmp +0 -0
  1185. data/ext/alphatau/native/sdl/test/shapes/p09_shape8.bmp +0 -0
  1186. data/ext/alphatau/native/sdl/test/shapes/p10_shape1.bmp +0 -0
  1187. data/ext/alphatau/native/sdl/test/shapes/p10_shape24.bmp +0 -0
  1188. data/ext/alphatau/native/sdl/test/shapes/p10_shape32alpha.bmp +0 -0
  1189. data/ext/alphatau/native/sdl/test/shapes/p10_shape8.bmp +0 -0
  1190. data/ext/alphatau/native/sdl/test/shapes/p11_shape24.bmp +0 -0
  1191. data/ext/alphatau/native/sdl/test/shapes/p11_shape32alpha.bmp +0 -0
  1192. data/ext/alphatau/native/sdl/test/shapes/p11_shape8.bmp +0 -0
  1193. data/ext/alphatau/native/sdl/test/shapes/p12_shape24.bmp +0 -0
  1194. data/ext/alphatau/native/sdl/test/shapes/p12_shape8.bmp +0 -0
  1195. data/ext/alphatau/native/sdl/test/shapes/p13_shape24.bmp +0 -0
  1196. data/ext/alphatau/native/sdl/test/shapes/p13_shape32alpha.bmp +0 -0
  1197. data/ext/alphatau/native/sdl/test/shapes/p13_shape8.bmp +0 -0
  1198. data/ext/alphatau/native/sdl/test/shapes/p14_shape24.bmp +0 -0
  1199. data/ext/alphatau/native/sdl/test/shapes/p14_shape8.bmp +0 -0
  1200. data/ext/alphatau/native/sdl/test/shapes/p15_shape24.bmp +0 -0
  1201. data/ext/alphatau/native/sdl/test/shapes/p15_shape32alpha.bmp +0 -0
  1202. data/ext/alphatau/native/sdl/test/shapes/p15_shape8.bmp +0 -0
  1203. data/ext/alphatau/native/sdl/test/shapes/p16_shape1.bmp +0 -0
  1204. data/ext/alphatau/native/sdl/test/shapes/p16_shape24.bmp +0 -0
  1205. data/ext/alphatau/native/sdl/test/shapes/p16_shape8.bmp +0 -0
  1206. data/ext/alphatau/native/sdl/test/shapes/trollface_24.bmp +0 -0
  1207. data/ext/alphatau/native/sdl/test/shapes/trollface_32alpha.bmp +0 -0
  1208. data/ext/alphatau/native/sdl/test/testatomic.c +727 -0
  1209. data/ext/alphatau/native/sdl/test/testaudiocapture.c +165 -0
  1210. data/ext/alphatau/native/sdl/test/testaudiohotplug.c +203 -0
  1211. data/ext/alphatau/native/sdl/test/testaudioinfo.c +74 -0
  1212. data/ext/alphatau/native/sdl/test/testautomation.c +124 -0
  1213. data/ext/alphatau/native/sdl/test/testautomation_audio.c +1038 -0
  1214. data/ext/alphatau/native/sdl/test/testautomation_clipboard.c +184 -0
  1215. data/ext/alphatau/native/sdl/test/testautomation_events.c +201 -0
  1216. data/ext/alphatau/native/sdl/test/testautomation_hints.c +168 -0
  1217. data/ext/alphatau/native/sdl/test/testautomation_keyboard.c +713 -0
  1218. data/ext/alphatau/native/sdl/test/testautomation_main.c +157 -0
  1219. data/ext/alphatau/native/sdl/test/testautomation_mouse.c +606 -0
  1220. data/ext/alphatau/native/sdl/test/testautomation_pixels.c +529 -0
  1221. data/ext/alphatau/native/sdl/test/testautomation_platform.c +584 -0
  1222. data/ext/alphatau/native/sdl/test/testautomation_rect.c +1696 -0
  1223. data/ext/alphatau/native/sdl/test/testautomation_render.c +1099 -0
  1224. data/ext/alphatau/native/sdl/test/testautomation_rwops.c +748 -0
  1225. data/ext/alphatau/native/sdl/test/testautomation_sdltest.c +1319 -0
  1226. data/ext/alphatau/native/sdl/test/testautomation_stdlib.c +319 -0
  1227. data/ext/alphatau/native/sdl/test/testautomation_suites.h +54 -0
  1228. data/ext/alphatau/native/sdl/test/testautomation_surface.c +647 -0
  1229. data/ext/alphatau/native/sdl/test/testautomation_syswm.c +61 -0
  1230. data/ext/alphatau/native/sdl/test/testautomation_timer.c +201 -0
  1231. data/ext/alphatau/native/sdl/test/testautomation_video.c +1811 -0
  1232. data/ext/alphatau/native/sdl/test/testbounds.c +40 -0
  1233. data/ext/alphatau/native/sdl/test/testcustomcursor.c +259 -0
  1234. data/ext/alphatau/native/sdl/test/testdisplayinfo.c +96 -0
  1235. data/ext/alphatau/native/sdl/test/testdraw2.c +305 -0
  1236. data/ext/alphatau/native/sdl/test/testdrawchessboard.c +147 -0
  1237. data/ext/alphatau/native/sdl/test/testdropfile.c +98 -0
  1238. data/ext/alphatau/native/sdl/test/testerror.c +76 -0
  1239. data/ext/alphatau/native/sdl/test/testfile.c +283 -0
  1240. data/ext/alphatau/native/sdl/test/testfilesystem.c +60 -0
  1241. data/ext/alphatau/native/sdl/test/testgamecontroller.c +375 -0
  1242. data/ext/alphatau/native/sdl/test/testgesture.c +309 -0
  1243. data/ext/alphatau/native/sdl/test/testgl2.c +416 -0
  1244. data/ext/alphatau/native/sdl/test/testgles.c +355 -0
  1245. data/ext/alphatau/native/sdl/test/testgles2.c +732 -0
  1246. data/ext/alphatau/native/sdl/test/testhaptic.c +369 -0
  1247. data/ext/alphatau/native/sdl/test/testhittesting.c +134 -0
  1248. data/ext/alphatau/native/sdl/test/testhotplug.c +162 -0
  1249. data/ext/alphatau/native/sdl/test/testiconv.c +88 -0
  1250. data/ext/alphatau/native/sdl/test/testime.c +801 -0
  1251. data/ext/alphatau/native/sdl/test/testintersections.c +363 -0
  1252. data/ext/alphatau/native/sdl/test/testjoystick.c +387 -0
  1253. data/ext/alphatau/native/sdl/test/testkeys.c +40 -0
  1254. data/ext/alphatau/native/sdl/test/testloadso.c +82 -0
  1255. data/ext/alphatau/native/sdl/test/testlock.c +128 -0
  1256. data/ext/alphatau/native/sdl/test/testmessage.c +193 -0
  1257. data/ext/alphatau/native/sdl/test/testmultiaudio.c +199 -0
  1258. data/ext/alphatau/native/sdl/test/testnative.c +237 -0
  1259. data/ext/alphatau/native/sdl/test/testnative.h +46 -0
  1260. data/ext/alphatau/native/sdl/test/testnativecocoa.m +51 -0
  1261. data/ext/alphatau/native/sdl/test/testnativew32.c +86 -0
  1262. data/ext/alphatau/native/sdl/test/testnativex11.c +53 -0
  1263. data/ext/alphatau/native/sdl/test/testoverlay2.c +408 -0
  1264. data/ext/alphatau/native/sdl/test/testplatform.c +442 -0
  1265. data/ext/alphatau/native/sdl/test/testpower.c +80 -0
  1266. data/ext/alphatau/native/sdl/test/testqsort.c +108 -0
  1267. data/ext/alphatau/native/sdl/test/testrelative.c +126 -0
  1268. data/ext/alphatau/native/sdl/test/testrendercopyex.c +233 -0
  1269. data/ext/alphatau/native/sdl/test/testrendertarget.c +335 -0
  1270. data/ext/alphatau/native/sdl/test/testresample.c +120 -0
  1271. data/ext/alphatau/native/sdl/test/testrumble.c +153 -0
  1272. data/ext/alphatau/native/sdl/test/testscale.c +224 -0
  1273. data/ext/alphatau/native/sdl/test/testsem.c +130 -0
  1274. data/ext/alphatau/native/sdl/test/testsensor.c +117 -0
  1275. data/ext/alphatau/native/sdl/test/testshader.c +500 -0
  1276. data/ext/alphatau/native/sdl/test/testshape.c +200 -0
  1277. data/ext/alphatau/native/sdl/test/testsprite2.c +409 -0
  1278. data/ext/alphatau/native/sdl/test/testspriteminimal.c +194 -0
  1279. data/ext/alphatau/native/sdl/test/teststreaming.c +190 -0
  1280. data/ext/alphatau/native/sdl/test/testthread.c +130 -0
  1281. data/ext/alphatau/native/sdl/test/testtimer.c +122 -0
  1282. data/ext/alphatau/native/sdl/test/testver.c +47 -0
  1283. data/ext/alphatau/native/sdl/test/testviewport.c +217 -0
  1284. data/ext/alphatau/native/sdl/test/testvulkan.c +1201 -0
  1285. data/ext/alphatau/native/sdl/test/testwm2.c +174 -0
  1286. data/ext/alphatau/native/sdl/test/testyuv.bmp +0 -0
  1287. data/ext/alphatau/native/sdl/test/testyuv.c +455 -0
  1288. data/ext/alphatau/native/sdl/test/testyuv_cvt.c +300 -0
  1289. data/ext/alphatau/native/sdl/test/testyuv_cvt.h +16 -0
  1290. data/ext/alphatau/native/sdl/test/torturethread.c +113 -0
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  1292. data/ext/alphatau/native/sdl/visualtest/COPYING.txt +18 -0
  1293. data/ext/alphatau/native/sdl/visualtest/Makefile.in +37 -0
  1294. data/ext/alphatau/native/sdl/visualtest/README.txt +214 -0
  1295. data/ext/alphatau/native/sdl/visualtest/acinclude.m4 +359 -0
  1296. data/ext/alphatau/native/sdl/visualtest/autogen.sh +12 -0
  1297. data/ext/alphatau/native/sdl/visualtest/compile +1 -0
  1298. data/ext/alphatau/native/sdl/visualtest/config.h +23 -0
  1299. data/ext/alphatau/native/sdl/visualtest/config.h.in +22 -0
  1300. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.actions +3 -0
  1301. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.config +5 -0
  1302. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_blendmodes/testsprite2_blendmodes.parameters +5 -0
  1303. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_crashtest/testsprite2_crashtest.actions +1 -0
  1304. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_crashtest/testsprite2_crashtest.config +5 -0
  1305. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_crashtest/testsprite2_crashtest.parameters +24 -0
  1306. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.actions +3 -0
  1307. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.config +5 -0
  1308. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_fullscreen/testsprite2_fullscreen.parameters +5 -0
  1309. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_geometry/testsprite2_geometry.actions +3 -0
  1310. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_geometry/testsprite2_geometry.config +5 -0
  1311. data/ext/alphatau/native/sdl/visualtest/configs/testsprite2_geometry/testsprite2_geometry.parameters +5 -0
  1312. data/ext/alphatau/native/sdl/visualtest/configure +5203 -0
  1313. data/ext/alphatau/native/sdl/visualtest/configure.in +166 -0
  1314. data/ext/alphatau/native/sdl/visualtest/depcomp +1 -0
  1315. data/ext/alphatau/native/sdl/visualtest/docs/Doxyfile +1936 -0
  1316. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_action_configparser.h +149 -0
  1317. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_exhaustive_variator.h +64 -0
  1318. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_harness_argparser.h +75 -0
  1319. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_mischelper.h +28 -0
  1320. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_parsehelper.h +46 -0
  1321. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_process.h +112 -0
  1322. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_random_variator.h +61 -0
  1323. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_rwhelper.h +87 -0
  1324. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_screenshot.h +52 -0
  1325. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_sut_configparser.h +105 -0
  1326. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_variator_common.h +122 -0
  1327. data/ext/alphatau/native/sdl/visualtest/include/SDL_visualtest_variators.h +66 -0
  1328. data/ext/alphatau/native/sdl/visualtest/install-sh +1 -0
  1329. data/ext/alphatau/native/sdl/visualtest/launch_harness.cmd +2 -0
  1330. data/ext/alphatau/native/sdl/visualtest/launch_harness.sh +6 -0
  1331. data/ext/alphatau/native/sdl/visualtest/missing +1 -0
  1332. data/ext/alphatau/native/sdl/visualtest/src/action_configparser.c +396 -0
  1333. data/ext/alphatau/native/sdl/visualtest/src/harness_argparser.c +358 -0
  1334. data/ext/alphatau/native/sdl/visualtest/src/linux/linux_process.c +199 -0
  1335. data/ext/alphatau/native/sdl/visualtest/src/mischelper.c +28 -0
  1336. data/ext/alphatau/native/sdl/visualtest/src/parsehelper.c +231 -0
  1337. data/ext/alphatau/native/sdl/visualtest/src/rwhelper.c +131 -0
  1338. data/ext/alphatau/native/sdl/visualtest/src/screenshot.c +136 -0
  1339. data/ext/alphatau/native/sdl/visualtest/src/sut_configparser.c +232 -0
  1340. data/ext/alphatau/native/sdl/visualtest/src/testharness.c +533 -0
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  1342. data/ext/alphatau/native/sdl/visualtest/src/variator_exhaustive.c +132 -0
  1343. data/ext/alphatau/native/sdl/visualtest/src/variator_random.c +111 -0
  1344. data/ext/alphatau/native/sdl/visualtest/src/variators.c +93 -0
  1345. data/ext/alphatau/native/sdl/visualtest/src/windows/windows_process.c +284 -0
  1346. data/ext/alphatau/native/sdl/visualtest/src/windows/windows_screenshot.c +349 -0
  1347. data/ext/alphatau/native/sdl/visualtest/stamp-h1 +1 -0
  1348. data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.actions +3 -0
  1349. data/ext/alphatau/native/sdl/visualtest/testsprite2_sample.config +6 -0
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  1362. metadata +1465 -0
@@ -0,0 +1,1678 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+ #include "../../SDL_internal.h"
22
+
23
+ #if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
24
+
25
+ #include "SDL_hints.h"
26
+ #include "SDL_log.h"
27
+ #include "SDL_assert.h"
28
+ #include "SDL_opengl.h"
29
+ #include "../SDL_sysrender.h"
30
+ #include "SDL_shaders_gl.h"
31
+
32
+ #ifdef __MACOSX__
33
+ #include <OpenGL/OpenGL.h>
34
+ #endif
35
+
36
+ /* To prevent unnecessary window recreation,
37
+ * these should match the defaults selected in SDL_GL_ResetAttributes
38
+ */
39
+
40
+ #define RENDERER_CONTEXT_MAJOR 2
41
+ #define RENDERER_CONTEXT_MINOR 1
42
+
43
+ /* OpenGL renderer implementation */
44
+
45
+ /* Details on optimizing the texture path on Mac OS X:
46
+ http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
47
+ */
48
+
49
+ /* Used to re-create the window with OpenGL capability */
50
+ extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
51
+
52
+ static const float inv255f = 1.0f / 255.0f;
53
+
54
+ static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
55
+ static void GL_WindowEvent(SDL_Renderer * renderer,
56
+ const SDL_WindowEvent *event);
57
+ static int GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
58
+ static SDL_bool GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
59
+ static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
60
+ static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
61
+ const SDL_Rect * rect, const void *pixels,
62
+ int pitch);
63
+ static int GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
64
+ const SDL_Rect * rect,
65
+ const Uint8 *Yplane, int Ypitch,
66
+ const Uint8 *Uplane, int Upitch,
67
+ const Uint8 *Vplane, int Vpitch);
68
+ static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
69
+ const SDL_Rect * rect, void **pixels, int *pitch);
70
+ static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
71
+ static int GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
72
+ static int GL_UpdateViewport(SDL_Renderer * renderer);
73
+ static int GL_UpdateClipRect(SDL_Renderer * renderer);
74
+ static int GL_RenderClear(SDL_Renderer * renderer);
75
+ static int GL_RenderDrawPoints(SDL_Renderer * renderer,
76
+ const SDL_FPoint * points, int count);
77
+ static int GL_RenderDrawLines(SDL_Renderer * renderer,
78
+ const SDL_FPoint * points, int count);
79
+ static int GL_RenderFillRects(SDL_Renderer * renderer,
80
+ const SDL_FRect * rects, int count);
81
+ static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
82
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
83
+ static int GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
84
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
85
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
86
+ static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
87
+ Uint32 pixel_format, void * pixels, int pitch);
88
+ static void GL_RenderPresent(SDL_Renderer * renderer);
89
+ static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
90
+ static void GL_DestroyRenderer(SDL_Renderer * renderer);
91
+ static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
92
+ static int GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
93
+
94
+ SDL_RenderDriver GL_RenderDriver = {
95
+ GL_CreateRenderer,
96
+ {
97
+ "opengl",
98
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
99
+ 1,
100
+ {SDL_PIXELFORMAT_ARGB8888},
101
+ 0,
102
+ 0}
103
+ };
104
+
105
+ typedef struct GL_FBOList GL_FBOList;
106
+
107
+ struct GL_FBOList
108
+ {
109
+ Uint32 w, h;
110
+ GLuint FBO;
111
+ GL_FBOList *next;
112
+ };
113
+
114
+ typedef struct
115
+ {
116
+ SDL_GLContext context;
117
+
118
+ SDL_bool debug_enabled;
119
+ SDL_bool GL_ARB_debug_output_supported;
120
+ int errors;
121
+ char **error_messages;
122
+ GLDEBUGPROCARB next_error_callback;
123
+ GLvoid *next_error_userparam;
124
+
125
+ SDL_bool GL_ARB_texture_non_power_of_two_supported;
126
+ SDL_bool GL_ARB_texture_rectangle_supported;
127
+ struct {
128
+ GL_Shader shader;
129
+ Uint32 color;
130
+ SDL_BlendMode blendMode;
131
+ } current;
132
+
133
+ SDL_bool GL_EXT_framebuffer_object_supported;
134
+ GL_FBOList *framebuffers;
135
+
136
+ /* OpenGL functions */
137
+ #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
138
+ #include "SDL_glfuncs.h"
139
+ #undef SDL_PROC
140
+
141
+ /* Multitexture support */
142
+ SDL_bool GL_ARB_multitexture_supported;
143
+ PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
144
+ GLint num_texture_units;
145
+
146
+ PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
147
+ PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
148
+ PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
149
+ PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
150
+ PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
151
+
152
+ /* Shader support */
153
+ GL_ShaderContext *shaders;
154
+
155
+ } GL_RenderData;
156
+
157
+ typedef struct
158
+ {
159
+ GLuint texture;
160
+ GLenum type;
161
+ GLfloat texw;
162
+ GLfloat texh;
163
+ GLenum format;
164
+ GLenum formattype;
165
+ void *pixels;
166
+ int pitch;
167
+ SDL_Rect locked_rect;
168
+
169
+ /* YUV texture support */
170
+ SDL_bool yuv;
171
+ SDL_bool nv12;
172
+ GLuint utexture;
173
+ GLuint vtexture;
174
+
175
+ GL_FBOList *fbo;
176
+ } GL_TextureData;
177
+
178
+ SDL_FORCE_INLINE const char*
179
+ GL_TranslateError (GLenum error)
180
+ {
181
+ #define GL_ERROR_TRANSLATE(e) case e: return #e;
182
+ switch (error) {
183
+ GL_ERROR_TRANSLATE(GL_INVALID_ENUM)
184
+ GL_ERROR_TRANSLATE(GL_INVALID_VALUE)
185
+ GL_ERROR_TRANSLATE(GL_INVALID_OPERATION)
186
+ GL_ERROR_TRANSLATE(GL_OUT_OF_MEMORY)
187
+ GL_ERROR_TRANSLATE(GL_NO_ERROR)
188
+ GL_ERROR_TRANSLATE(GL_STACK_OVERFLOW)
189
+ GL_ERROR_TRANSLATE(GL_STACK_UNDERFLOW)
190
+ GL_ERROR_TRANSLATE(GL_TABLE_TOO_LARGE)
191
+ default:
192
+ return "UNKNOWN";
193
+ }
194
+ #undef GL_ERROR_TRANSLATE
195
+ }
196
+
197
+ SDL_FORCE_INLINE void
198
+ GL_ClearErrors(SDL_Renderer *renderer)
199
+ {
200
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
201
+
202
+ if (!data->debug_enabled)
203
+ {
204
+ return;
205
+ }
206
+ if (data->GL_ARB_debug_output_supported) {
207
+ if (data->errors) {
208
+ int i;
209
+ for (i = 0; i < data->errors; ++i) {
210
+ SDL_free(data->error_messages[i]);
211
+ }
212
+ SDL_free(data->error_messages);
213
+
214
+ data->errors = 0;
215
+ data->error_messages = NULL;
216
+ }
217
+ } else {
218
+ while (data->glGetError() != GL_NO_ERROR) {
219
+ continue;
220
+ }
221
+ }
222
+ }
223
+
224
+ SDL_FORCE_INLINE int
225
+ GL_CheckAllErrors (const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
226
+ {
227
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
228
+ int ret = 0;
229
+
230
+ if (!data->debug_enabled)
231
+ {
232
+ return 0;
233
+ }
234
+ if (data->GL_ARB_debug_output_supported) {
235
+ if (data->errors) {
236
+ int i;
237
+ for (i = 0; i < data->errors; ++i) {
238
+ SDL_SetError("%s: %s (%d): %s %s", prefix, file, line, function, data->error_messages[i]);
239
+ ret = -1;
240
+ }
241
+ GL_ClearErrors(renderer);
242
+ }
243
+ } else {
244
+ /* check gl errors (can return multiple errors) */
245
+ for (;;) {
246
+ GLenum error = data->glGetError();
247
+ if (error != GL_NO_ERROR) {
248
+ if (prefix == NULL || prefix[0] == '\0') {
249
+ prefix = "generic";
250
+ }
251
+ SDL_SetError("%s: %s (%d): %s %s (0x%X)", prefix, file, line, function, GL_TranslateError(error), error);
252
+ ret = -1;
253
+ } else {
254
+ break;
255
+ }
256
+ }
257
+ }
258
+ return ret;
259
+ }
260
+
261
+ #if 0
262
+ #define GL_CheckError(prefix, renderer)
263
+ #else
264
+ #define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, SDL_FILE, SDL_LINE, SDL_FUNCTION)
265
+ #endif
266
+
267
+ static int
268
+ GL_LoadFunctions(GL_RenderData * data)
269
+ {
270
+ #ifdef __SDL_NOGETPROCADDR__
271
+ #define SDL_PROC(ret,func,params) data->func=func;
272
+ #else
273
+ #define SDL_PROC(ret,func,params) \
274
+ do { \
275
+ data->func = SDL_GL_GetProcAddress(#func); \
276
+ if ( ! data->func ) { \
277
+ return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
278
+ } \
279
+ } while ( 0 );
280
+ #endif /* __SDL_NOGETPROCADDR__ */
281
+
282
+ #include "SDL_glfuncs.h"
283
+ #undef SDL_PROC
284
+ return 0;
285
+ }
286
+
287
+ static SDL_GLContext SDL_CurrentContext = NULL;
288
+
289
+ static int
290
+ GL_ActivateRenderer(SDL_Renderer * renderer)
291
+ {
292
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
293
+
294
+ if (SDL_CurrentContext != data->context ||
295
+ SDL_GL_GetCurrentContext() != data->context) {
296
+ if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
297
+ return -1;
298
+ }
299
+ SDL_CurrentContext = data->context;
300
+
301
+ GL_UpdateViewport(renderer);
302
+ }
303
+
304
+ GL_ClearErrors(renderer);
305
+
306
+ return 0;
307
+ }
308
+
309
+ /* This is called if we need to invalidate all of the SDL OpenGL state */
310
+ static void
311
+ GL_ResetState(SDL_Renderer *renderer)
312
+ {
313
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
314
+
315
+ if (SDL_GL_GetCurrentContext() == data->context) {
316
+ GL_UpdateViewport(renderer);
317
+ } else {
318
+ GL_ActivateRenderer(renderer);
319
+ }
320
+
321
+ data->current.shader = SHADER_NONE;
322
+ data->current.color = 0xffffffff;
323
+ data->current.blendMode = SDL_BLENDMODE_INVALID;
324
+
325
+ data->glDisable(GL_DEPTH_TEST);
326
+ data->glDisable(GL_CULL_FACE);
327
+ /* This ended up causing video discrepancies between OpenGL and Direct3D */
328
+ /* data->glEnable(GL_LINE_SMOOTH); */
329
+
330
+ data->glMatrixMode(GL_MODELVIEW);
331
+ data->glLoadIdentity();
332
+
333
+ GL_CheckError("", renderer);
334
+ }
335
+
336
+ static void APIENTRY
337
+ GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam)
338
+ {
339
+ SDL_Renderer *renderer = (SDL_Renderer *) userParam;
340
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
341
+
342
+ if (type == GL_DEBUG_TYPE_ERROR_ARB) {
343
+ /* Record this error */
344
+ int errors = data->errors + 1;
345
+ char **error_messages = SDL_realloc(data->error_messages, errors * sizeof(*data->error_messages));
346
+ if (error_messages) {
347
+ data->errors = errors;
348
+ data->error_messages = error_messages;
349
+ data->error_messages[data->errors-1] = SDL_strdup(message);
350
+ }
351
+ }
352
+
353
+ /* If there's another error callback, pass it along, otherwise log it */
354
+ if (data->next_error_callback) {
355
+ data->next_error_callback(source, type, id, severity, length, message, data->next_error_userparam);
356
+ } else {
357
+ if (type == GL_DEBUG_TYPE_ERROR_ARB) {
358
+ SDL_LogError(SDL_LOG_CATEGORY_RENDER, "%s", message);
359
+ } else {
360
+ SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "%s", message);
361
+ }
362
+ }
363
+ }
364
+
365
+ static GL_FBOList *
366
+ GL_GetFBO(GL_RenderData *data, Uint32 w, Uint32 h)
367
+ {
368
+ GL_FBOList *result = data->framebuffers;
369
+
370
+ while (result && ((result->w != w) || (result->h != h))) {
371
+ result = result->next;
372
+ }
373
+
374
+ if (!result) {
375
+ result = SDL_malloc(sizeof(GL_FBOList));
376
+ if (result) {
377
+ result->w = w;
378
+ result->h = h;
379
+ data->glGenFramebuffersEXT(1, &result->FBO);
380
+ result->next = data->framebuffers;
381
+ data->framebuffers = result;
382
+ }
383
+ }
384
+ return result;
385
+ }
386
+
387
+ SDL_Renderer *
388
+ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
389
+ {
390
+ SDL_Renderer *renderer;
391
+ GL_RenderData *data;
392
+ GLint value;
393
+ Uint32 window_flags;
394
+ int profile_mask = 0, major = 0, minor = 0;
395
+ SDL_bool changed_window = SDL_FALSE;
396
+
397
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
398
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
399
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
400
+
401
+ window_flags = SDL_GetWindowFlags(window);
402
+ if (!(window_flags & SDL_WINDOW_OPENGL) ||
403
+ profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
404
+
405
+ changed_window = SDL_TRUE;
406
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
407
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
408
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
409
+
410
+ if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
411
+ goto error;
412
+ }
413
+ }
414
+
415
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
416
+ if (!renderer) {
417
+ SDL_OutOfMemory();
418
+ goto error;
419
+ }
420
+
421
+ data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
422
+ if (!data) {
423
+ GL_DestroyRenderer(renderer);
424
+ SDL_OutOfMemory();
425
+ goto error;
426
+ }
427
+
428
+ renderer->WindowEvent = GL_WindowEvent;
429
+ renderer->GetOutputSize = GL_GetOutputSize;
430
+ renderer->SupportsBlendMode = GL_SupportsBlendMode;
431
+ renderer->CreateTexture = GL_CreateTexture;
432
+ renderer->UpdateTexture = GL_UpdateTexture;
433
+ renderer->UpdateTextureYUV = GL_UpdateTextureYUV;
434
+ renderer->LockTexture = GL_LockTexture;
435
+ renderer->UnlockTexture = GL_UnlockTexture;
436
+ renderer->SetRenderTarget = GL_SetRenderTarget;
437
+ renderer->UpdateViewport = GL_UpdateViewport;
438
+ renderer->UpdateClipRect = GL_UpdateClipRect;
439
+ renderer->RenderClear = GL_RenderClear;
440
+ renderer->RenderDrawPoints = GL_RenderDrawPoints;
441
+ renderer->RenderDrawLines = GL_RenderDrawLines;
442
+ renderer->RenderFillRects = GL_RenderFillRects;
443
+ renderer->RenderCopy = GL_RenderCopy;
444
+ renderer->RenderCopyEx = GL_RenderCopyEx;
445
+ renderer->RenderReadPixels = GL_RenderReadPixels;
446
+ renderer->RenderPresent = GL_RenderPresent;
447
+ renderer->DestroyTexture = GL_DestroyTexture;
448
+ renderer->DestroyRenderer = GL_DestroyRenderer;
449
+ renderer->GL_BindTexture = GL_BindTexture;
450
+ renderer->GL_UnbindTexture = GL_UnbindTexture;
451
+ renderer->info = GL_RenderDriver.info;
452
+ renderer->info.flags = SDL_RENDERER_ACCELERATED;
453
+ renderer->driverdata = data;
454
+ renderer->window = window;
455
+
456
+ data->context = SDL_GL_CreateContext(window);
457
+ if (!data->context) {
458
+ GL_DestroyRenderer(renderer);
459
+ goto error;
460
+ }
461
+ if (SDL_GL_MakeCurrent(window, data->context) < 0) {
462
+ GL_DestroyRenderer(renderer);
463
+ goto error;
464
+ }
465
+
466
+ if (GL_LoadFunctions(data) < 0) {
467
+ GL_DestroyRenderer(renderer);
468
+ goto error;
469
+ }
470
+
471
+ #ifdef __MACOSX__
472
+ /* Enable multi-threaded rendering */
473
+ /* Disabled until Ryan finishes his VBO/PBO code...
474
+ CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
475
+ */
476
+ #endif
477
+
478
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
479
+ SDL_GL_SetSwapInterval(1);
480
+ } else {
481
+ SDL_GL_SetSwapInterval(0);
482
+ }
483
+ if (SDL_GL_GetSwapInterval() > 0) {
484
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
485
+ }
486
+
487
+ /* Check for debug output support */
488
+ if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) == 0 &&
489
+ (value & SDL_GL_CONTEXT_DEBUG_FLAG)) {
490
+ data->debug_enabled = SDL_TRUE;
491
+ }
492
+ if (data->debug_enabled && SDL_GL_ExtensionSupported("GL_ARB_debug_output")) {
493
+ PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
494
+
495
+ data->GL_ARB_debug_output_supported = SDL_TRUE;
496
+ data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)(char *)&data->next_error_callback);
497
+ data->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM_ARB, &data->next_error_userparam);
498
+ glDebugMessageCallbackARBFunc(GL_HandleDebugMessage, renderer);
499
+
500
+ /* Make sure our callback is called when errors actually happen */
501
+ data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
502
+ }
503
+
504
+ if (SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
505
+ data->GL_ARB_texture_non_power_of_two_supported = SDL_TRUE;
506
+ } else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
507
+ SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
508
+ data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
509
+ }
510
+ if (data->GL_ARB_texture_rectangle_supported) {
511
+ data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value);
512
+ renderer->info.max_texture_width = value;
513
+ renderer->info.max_texture_height = value;
514
+ } else {
515
+ data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
516
+ renderer->info.max_texture_width = value;
517
+ renderer->info.max_texture_height = value;
518
+ }
519
+
520
+ /* Check for multitexture support */
521
+ if (SDL_GL_ExtensionSupported("GL_ARB_multitexture")) {
522
+ data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
523
+ if (data->glActiveTextureARB) {
524
+ data->GL_ARB_multitexture_supported = SDL_TRUE;
525
+ data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units);
526
+ }
527
+ }
528
+
529
+ /* Check for shader support */
530
+ if (SDL_GetHintBoolean(SDL_HINT_RENDER_OPENGL_SHADERS, SDL_TRUE)) {
531
+ data->shaders = GL_CreateShaderContext();
532
+ }
533
+ SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
534
+ data->shaders ? "ENABLED" : "DISABLED");
535
+
536
+ /* We support YV12 textures using 3 textures and a shader */
537
+ if (data->shaders && data->num_texture_units >= 3) {
538
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
539
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
540
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
541
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
542
+ }
543
+
544
+ #ifdef __MACOSX__
545
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
546
+ #endif
547
+
548
+ if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
549
+ data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
550
+ data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
551
+ SDL_GL_GetProcAddress("glGenFramebuffersEXT");
552
+ data->glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)
553
+ SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
554
+ data->glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
555
+ SDL_GL_GetProcAddress("glFramebufferTexture2DEXT");
556
+ data->glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)
557
+ SDL_GL_GetProcAddress("glBindFramebufferEXT");
558
+ data->glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
559
+ SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
560
+ renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
561
+ }
562
+ data->framebuffers = NULL;
563
+
564
+ /* Set up parameters for rendering */
565
+ GL_ResetState(renderer);
566
+
567
+ return renderer;
568
+
569
+ error:
570
+ if (changed_window) {
571
+ /* Uh oh, better try to put it back... */
572
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
573
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
574
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
575
+ SDL_RecreateWindow(window, window_flags);
576
+ }
577
+ return NULL;
578
+ }
579
+
580
+ static void
581
+ GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
582
+ {
583
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
584
+ event->event == SDL_WINDOWEVENT_SHOWN ||
585
+ event->event == SDL_WINDOWEVENT_HIDDEN) {
586
+ /* Rebind the context to the window area and update matrices */
587
+ SDL_CurrentContext = NULL;
588
+ }
589
+ }
590
+
591
+ static int
592
+ GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
593
+ {
594
+ SDL_GL_GetDrawableSize(renderer->window, w, h);
595
+ return 0;
596
+ }
597
+
598
+ static GLenum GetBlendFunc(SDL_BlendFactor factor)
599
+ {
600
+ switch (factor) {
601
+ case SDL_BLENDFACTOR_ZERO:
602
+ return GL_ZERO;
603
+ case SDL_BLENDFACTOR_ONE:
604
+ return GL_ONE;
605
+ case SDL_BLENDFACTOR_SRC_COLOR:
606
+ return GL_SRC_COLOR;
607
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
608
+ return GL_ONE_MINUS_SRC_COLOR;
609
+ case SDL_BLENDFACTOR_SRC_ALPHA:
610
+ return GL_SRC_ALPHA;
611
+ case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
612
+ return GL_ONE_MINUS_SRC_ALPHA;
613
+ case SDL_BLENDFACTOR_DST_COLOR:
614
+ return GL_DST_COLOR;
615
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
616
+ return GL_ONE_MINUS_DST_COLOR;
617
+ case SDL_BLENDFACTOR_DST_ALPHA:
618
+ return GL_DST_ALPHA;
619
+ case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
620
+ return GL_ONE_MINUS_DST_ALPHA;
621
+ default:
622
+ return GL_INVALID_ENUM;
623
+ }
624
+ }
625
+
626
+ static GLenum GetBlendEquation(SDL_BlendOperation operation)
627
+ {
628
+ switch (operation) {
629
+ case SDL_BLENDOPERATION_ADD:
630
+ return GL_FUNC_ADD;
631
+ case SDL_BLENDOPERATION_SUBTRACT:
632
+ return GL_FUNC_SUBTRACT;
633
+ case SDL_BLENDOPERATION_REV_SUBTRACT:
634
+ return GL_FUNC_REVERSE_SUBTRACT;
635
+ default:
636
+ return GL_INVALID_ENUM;
637
+ }
638
+ }
639
+
640
+ static SDL_bool
641
+ GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
642
+ {
643
+ SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
644
+ SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
645
+ SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
646
+ SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
647
+ SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
648
+ SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
649
+
650
+ if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
651
+ GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
652
+ GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
653
+ GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
654
+ GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
655
+ GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
656
+ return SDL_FALSE;
657
+ }
658
+ if (colorOperation != alphaOperation) {
659
+ return SDL_FALSE;
660
+ }
661
+ return SDL_TRUE;
662
+ }
663
+
664
+ SDL_FORCE_INLINE int
665
+ power_of_2(int input)
666
+ {
667
+ int value = 1;
668
+
669
+ while (value < input) {
670
+ value <<= 1;
671
+ }
672
+ return value;
673
+ }
674
+
675
+ SDL_FORCE_INLINE SDL_bool
676
+ convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
677
+ GLint* internalFormat, GLenum* format, GLenum* type)
678
+ {
679
+ switch (pixel_format) {
680
+ case SDL_PIXELFORMAT_ARGB8888:
681
+ *internalFormat = GL_RGBA8;
682
+ *format = GL_BGRA;
683
+ *type = GL_UNSIGNED_INT_8_8_8_8_REV;
684
+ break;
685
+ case SDL_PIXELFORMAT_YV12:
686
+ case SDL_PIXELFORMAT_IYUV:
687
+ case SDL_PIXELFORMAT_NV12:
688
+ case SDL_PIXELFORMAT_NV21:
689
+ *internalFormat = GL_LUMINANCE;
690
+ *format = GL_LUMINANCE;
691
+ *type = GL_UNSIGNED_BYTE;
692
+ break;
693
+ #ifdef __MACOSX__
694
+ case SDL_PIXELFORMAT_UYVY:
695
+ *internalFormat = GL_RGB8;
696
+ *format = GL_YCBCR_422_APPLE;
697
+ *type = GL_UNSIGNED_SHORT_8_8_APPLE;
698
+ break;
699
+ #endif
700
+ default:
701
+ return SDL_FALSE;
702
+ }
703
+ return SDL_TRUE;
704
+ }
705
+
706
+ static int
707
+ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
708
+ {
709
+ GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
710
+ GL_TextureData *data;
711
+ GLint internalFormat;
712
+ GLenum format, type;
713
+ int texture_w, texture_h;
714
+ GLenum scaleMode;
715
+
716
+ GL_ActivateRenderer(renderer);
717
+
718
+ if (texture->access == SDL_TEXTUREACCESS_TARGET &&
719
+ !renderdata->GL_EXT_framebuffer_object_supported) {
720
+ return SDL_SetError("Render targets not supported by OpenGL");
721
+ }
722
+
723
+ if (!convert_format(renderdata, texture->format, &internalFormat,
724
+ &format, &type)) {
725
+ return SDL_SetError("Texture format %s not supported by OpenGL",
726
+ SDL_GetPixelFormatName(texture->format));
727
+ }
728
+
729
+ data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
730
+ if (!data) {
731
+ return SDL_OutOfMemory();
732
+ }
733
+
734
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
735
+ size_t size;
736
+ data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
737
+ size = texture->h * data->pitch;
738
+ if (texture->format == SDL_PIXELFORMAT_YV12 ||
739
+ texture->format == SDL_PIXELFORMAT_IYUV) {
740
+ /* Need to add size for the U and V planes */
741
+ size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
742
+ }
743
+ if (texture->format == SDL_PIXELFORMAT_NV12 ||
744
+ texture->format == SDL_PIXELFORMAT_NV21) {
745
+ /* Need to add size for the U/V plane */
746
+ size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
747
+ }
748
+ data->pixels = SDL_calloc(1, size);
749
+ if (!data->pixels) {
750
+ SDL_free(data);
751
+ return SDL_OutOfMemory();
752
+ }
753
+ }
754
+
755
+ if (texture->access == SDL_TEXTUREACCESS_TARGET) {
756
+ data->fbo = GL_GetFBO(renderdata, texture->w, texture->h);
757
+ } else {
758
+ data->fbo = NULL;
759
+ }
760
+
761
+ GL_CheckError("", renderer);
762
+ renderdata->glGenTextures(1, &data->texture);
763
+ if (GL_CheckError("glGenTextures()", renderer) < 0) {
764
+ if (data->pixels) {
765
+ SDL_free(data->pixels);
766
+ }
767
+ SDL_free(data);
768
+ return -1;
769
+ }
770
+ texture->driverdata = data;
771
+
772
+ if (renderdata->GL_ARB_texture_non_power_of_two_supported) {
773
+ data->type = GL_TEXTURE_2D;
774
+ texture_w = texture->w;
775
+ texture_h = texture->h;
776
+ data->texw = 1.0f;
777
+ data->texh = 1.0f;
778
+ } else if (renderdata->GL_ARB_texture_rectangle_supported) {
779
+ data->type = GL_TEXTURE_RECTANGLE_ARB;
780
+ texture_w = texture->w;
781
+ texture_h = texture->h;
782
+ data->texw = (GLfloat) texture_w;
783
+ data->texh = (GLfloat) texture_h;
784
+ } else {
785
+ data->type = GL_TEXTURE_2D;
786
+ texture_w = power_of_2(texture->w);
787
+ texture_h = power_of_2(texture->h);
788
+ data->texw = (GLfloat) (texture->w) / texture_w;
789
+ data->texh = (GLfloat) texture->h / texture_h;
790
+ }
791
+
792
+ data->format = format;
793
+ data->formattype = type;
794
+ scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
795
+ renderdata->glEnable(data->type);
796
+ renderdata->glBindTexture(data->type, data->texture);
797
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
798
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
799
+ /* According to the spec, CLAMP_TO_EDGE is the default for TEXTURE_RECTANGLE
800
+ and setting it causes an INVALID_ENUM error in the latest NVidia drivers.
801
+ */
802
+ if (data->type != GL_TEXTURE_RECTANGLE_ARB) {
803
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
804
+ GL_CLAMP_TO_EDGE);
805
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
806
+ GL_CLAMP_TO_EDGE);
807
+ }
808
+ #ifdef __MACOSX__
809
+ #ifndef GL_TEXTURE_STORAGE_HINT_APPLE
810
+ #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
811
+ #endif
812
+ #ifndef STORAGE_CACHED_APPLE
813
+ #define STORAGE_CACHED_APPLE 0x85BE
814
+ #endif
815
+ #ifndef STORAGE_SHARED_APPLE
816
+ #define STORAGE_SHARED_APPLE 0x85BF
817
+ #endif
818
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
819
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
820
+ GL_STORAGE_SHARED_APPLE);
821
+ } else {
822
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
823
+ GL_STORAGE_CACHED_APPLE);
824
+ }
825
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING
826
+ && texture->format == SDL_PIXELFORMAT_ARGB8888
827
+ && (texture->w % 8) == 0) {
828
+ renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
829
+ renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
830
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
831
+ (data->pitch / SDL_BYTESPERPIXEL(texture->format)));
832
+ renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
833
+ texture_h, 0, format, type, data->pixels);
834
+ renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
835
+ }
836
+ else
837
+ #endif
838
+ {
839
+ renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
840
+ texture_h, 0, format, type, NULL);
841
+ }
842
+ renderdata->glDisable(data->type);
843
+ if (GL_CheckError("glTexImage2D()", renderer) < 0) {
844
+ return -1;
845
+ }
846
+
847
+ if (texture->format == SDL_PIXELFORMAT_YV12 ||
848
+ texture->format == SDL_PIXELFORMAT_IYUV) {
849
+ data->yuv = SDL_TRUE;
850
+
851
+ renderdata->glGenTextures(1, &data->utexture);
852
+ renderdata->glGenTextures(1, &data->vtexture);
853
+ renderdata->glEnable(data->type);
854
+
855
+ renderdata->glBindTexture(data->type, data->utexture);
856
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
857
+ scaleMode);
858
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
859
+ scaleMode);
860
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
861
+ GL_CLAMP_TO_EDGE);
862
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
863
+ GL_CLAMP_TO_EDGE);
864
+ renderdata->glTexImage2D(data->type, 0, internalFormat, (texture_w+1)/2,
865
+ (texture_h+1)/2, 0, format, type, NULL);
866
+
867
+ renderdata->glBindTexture(data->type, data->vtexture);
868
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
869
+ scaleMode);
870
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
871
+ scaleMode);
872
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
873
+ GL_CLAMP_TO_EDGE);
874
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
875
+ GL_CLAMP_TO_EDGE);
876
+ renderdata->glTexImage2D(data->type, 0, internalFormat, (texture_w+1)/2,
877
+ (texture_h+1)/2, 0, format, type, NULL);
878
+
879
+ renderdata->glDisable(data->type);
880
+ }
881
+
882
+ if (texture->format == SDL_PIXELFORMAT_NV12 ||
883
+ texture->format == SDL_PIXELFORMAT_NV21) {
884
+ data->nv12 = SDL_TRUE;
885
+
886
+ renderdata->glGenTextures(1, &data->utexture);
887
+ renderdata->glEnable(data->type);
888
+
889
+ renderdata->glBindTexture(data->type, data->utexture);
890
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
891
+ scaleMode);
892
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
893
+ scaleMode);
894
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
895
+ GL_CLAMP_TO_EDGE);
896
+ renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
897
+ GL_CLAMP_TO_EDGE);
898
+ renderdata->glTexImage2D(data->type, 0, GL_LUMINANCE_ALPHA, (texture_w+1)/2,
899
+ (texture_h+1)/2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
900
+ renderdata->glDisable(data->type);
901
+ }
902
+
903
+ return GL_CheckError("", renderer);
904
+ }
905
+
906
+ static int
907
+ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
908
+ const SDL_Rect * rect, const void *pixels, int pitch)
909
+ {
910
+ GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
911
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
912
+ const int texturebpp = SDL_BYTESPERPIXEL(texture->format);
913
+
914
+ SDL_assert(texturebpp != 0); /* otherwise, division by zero later. */
915
+
916
+ GL_ActivateRenderer(renderer);
917
+
918
+ renderdata->glEnable(data->type);
919
+ renderdata->glBindTexture(data->type, data->texture);
920
+ renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
921
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / texturebpp));
922
+ renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
923
+ rect->h, data->format, data->formattype,
924
+ pixels);
925
+ if (data->yuv) {
926
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, ((pitch + 1) / 2));
927
+
928
+ /* Skip to the correct offset into the next texture */
929
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
930
+ if (texture->format == SDL_PIXELFORMAT_YV12) {
931
+ renderdata->glBindTexture(data->type, data->vtexture);
932
+ } else {
933
+ renderdata->glBindTexture(data->type, data->utexture);
934
+ }
935
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
936
+ (rect->w+1)/2, (rect->h+1)/2,
937
+ data->format, data->formattype, pixels);
938
+
939
+ /* Skip to the correct offset into the next texture */
940
+ pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2));
941
+ if (texture->format == SDL_PIXELFORMAT_YV12) {
942
+ renderdata->glBindTexture(data->type, data->utexture);
943
+ } else {
944
+ renderdata->glBindTexture(data->type, data->vtexture);
945
+ }
946
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
947
+ (rect->w+1)/2, (rect->h+1)/2,
948
+ data->format, data->formattype, pixels);
949
+ }
950
+
951
+ if (data->nv12) {
952
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, ((pitch + 1) / 2));
953
+
954
+ /* Skip to the correct offset into the next texture */
955
+ pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
956
+ renderdata->glBindTexture(data->type, data->utexture);
957
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
958
+ (rect->w + 1)/2, (rect->h + 1)/2,
959
+ GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, pixels);
960
+ }
961
+ renderdata->glDisable(data->type);
962
+
963
+ return GL_CheckError("glTexSubImage2D()", renderer);
964
+ }
965
+
966
+ static int
967
+ GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
968
+ const SDL_Rect * rect,
969
+ const Uint8 *Yplane, int Ypitch,
970
+ const Uint8 *Uplane, int Upitch,
971
+ const Uint8 *Vplane, int Vpitch)
972
+ {
973
+ GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
974
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
975
+
976
+ GL_ActivateRenderer(renderer);
977
+
978
+ renderdata->glEnable(data->type);
979
+ renderdata->glBindTexture(data->type, data->texture);
980
+ renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
981
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Ypitch);
982
+ renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
983
+ rect->h, data->format, data->formattype,
984
+ Yplane);
985
+
986
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Upitch);
987
+ renderdata->glBindTexture(data->type, data->utexture);
988
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
989
+ (rect->w + 1)/2, (rect->h + 1)/2,
990
+ data->format, data->formattype, Uplane);
991
+
992
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Vpitch);
993
+ renderdata->glBindTexture(data->type, data->vtexture);
994
+ renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
995
+ (rect->w + 1)/2, (rect->h + 1)/2,
996
+ data->format, data->formattype, Vplane);
997
+ renderdata->glDisable(data->type);
998
+
999
+ return GL_CheckError("glTexSubImage2D()", renderer);
1000
+ }
1001
+
1002
+ static int
1003
+ GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
1004
+ const SDL_Rect * rect, void **pixels, int *pitch)
1005
+ {
1006
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
1007
+
1008
+ data->locked_rect = *rect;
1009
+ *pixels =
1010
+ (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
1011
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
1012
+ *pitch = data->pitch;
1013
+ return 0;
1014
+ }
1015
+
1016
+ static void
1017
+ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
1018
+ {
1019
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
1020
+ const SDL_Rect *rect;
1021
+ void *pixels;
1022
+
1023
+ rect = &data->locked_rect;
1024
+ pixels =
1025
+ (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
1026
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
1027
+ GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
1028
+ }
1029
+
1030
+ static int
1031
+ GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
1032
+ {
1033
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1034
+ GL_TextureData *texturedata;
1035
+ GLenum status;
1036
+
1037
+ GL_ActivateRenderer(renderer);
1038
+
1039
+ if (!data->GL_EXT_framebuffer_object_supported) {
1040
+ return SDL_SetError("Render targets not supported by OpenGL");
1041
+ }
1042
+
1043
+ if (texture == NULL) {
1044
+ data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1045
+ return 0;
1046
+ }
1047
+
1048
+ texturedata = (GL_TextureData *) texture->driverdata;
1049
+ data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, texturedata->fbo->FBO);
1050
+ /* TODO: check if texture pixel format allows this operation */
1051
+ data->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, texturedata->type, texturedata->texture, 0);
1052
+ /* Check FBO status */
1053
+ status = data->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
1054
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1055
+ return SDL_SetError("glFramebufferTexture2DEXT() failed");
1056
+ }
1057
+ return 0;
1058
+ }
1059
+
1060
+ static int
1061
+ GL_UpdateViewport(SDL_Renderer * renderer)
1062
+ {
1063
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1064
+
1065
+ if (SDL_CurrentContext != data->context) {
1066
+ /* We'll update the viewport after we rebind the context */
1067
+ return 0;
1068
+ }
1069
+
1070
+ if (renderer->target) {
1071
+ data->glViewport(renderer->viewport.x, renderer->viewport.y,
1072
+ renderer->viewport.w, renderer->viewport.h);
1073
+ } else {
1074
+ int w, h;
1075
+
1076
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
1077
+ data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
1078
+ renderer->viewport.w, renderer->viewport.h);
1079
+ }
1080
+
1081
+ data->glMatrixMode(GL_PROJECTION);
1082
+ data->glLoadIdentity();
1083
+ if (renderer->viewport.w && renderer->viewport.h) {
1084
+ if (renderer->target) {
1085
+ data->glOrtho((GLdouble) 0,
1086
+ (GLdouble) renderer->viewport.w,
1087
+ (GLdouble) 0,
1088
+ (GLdouble) renderer->viewport.h,
1089
+ 0.0, 1.0);
1090
+ } else {
1091
+ data->glOrtho((GLdouble) 0,
1092
+ (GLdouble) renderer->viewport.w,
1093
+ (GLdouble) renderer->viewport.h,
1094
+ (GLdouble) 0,
1095
+ 0.0, 1.0);
1096
+ }
1097
+ }
1098
+ data->glMatrixMode(GL_MODELVIEW);
1099
+
1100
+ return GL_CheckError("", renderer);
1101
+ }
1102
+
1103
+ static int
1104
+ GL_UpdateClipRect(SDL_Renderer * renderer)
1105
+ {
1106
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1107
+
1108
+ if (renderer->clipping_enabled) {
1109
+ const SDL_Rect *rect = &renderer->clip_rect;
1110
+ data->glEnable(GL_SCISSOR_TEST);
1111
+ if (renderer->target) {
1112
+ data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
1113
+ } else {
1114
+ int w, h;
1115
+
1116
+ SDL_GL_GetDrawableSize(renderer->window, &w, &h);
1117
+ data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
1118
+ }
1119
+ } else {
1120
+ data->glDisable(GL_SCISSOR_TEST);
1121
+ }
1122
+ return 0;
1123
+ }
1124
+
1125
+ static void
1126
+ GL_SetShader(GL_RenderData * data, GL_Shader shader)
1127
+ {
1128
+ if (data->shaders && shader != data->current.shader) {
1129
+ GL_SelectShader(data->shaders, shader);
1130
+ data->current.shader = shader;
1131
+ }
1132
+ }
1133
+
1134
+ static void
1135
+ GL_SetColor(GL_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
1136
+ {
1137
+ Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
1138
+
1139
+ if (color != data->current.color) {
1140
+ data->glColor4f((GLfloat) r * inv255f,
1141
+ (GLfloat) g * inv255f,
1142
+ (GLfloat) b * inv255f,
1143
+ (GLfloat) a * inv255f);
1144
+ data->current.color = color;
1145
+ }
1146
+ }
1147
+
1148
+ static void
1149
+ GL_SetBlendMode(GL_RenderData * data, SDL_BlendMode blendMode)
1150
+ {
1151
+ if (blendMode != data->current.blendMode) {
1152
+ if (blendMode == SDL_BLENDMODE_NONE) {
1153
+ data->glDisable(GL_BLEND);
1154
+ } else {
1155
+ data->glEnable(GL_BLEND);
1156
+ data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
1157
+ GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
1158
+ GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
1159
+ GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
1160
+ data->glBlendEquation(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)));
1161
+ }
1162
+ data->current.blendMode = blendMode;
1163
+ }
1164
+ }
1165
+
1166
+ static void
1167
+ GL_SetDrawingState(SDL_Renderer * renderer)
1168
+ {
1169
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1170
+
1171
+ GL_ActivateRenderer(renderer);
1172
+
1173
+ GL_SetColor(data, renderer->r,
1174
+ renderer->g,
1175
+ renderer->b,
1176
+ renderer->a);
1177
+
1178
+ GL_SetBlendMode(data, renderer->blendMode);
1179
+
1180
+ GL_SetShader(data, SHADER_SOLID);
1181
+ }
1182
+
1183
+ static int
1184
+ GL_RenderClear(SDL_Renderer * renderer)
1185
+ {
1186
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1187
+
1188
+ GL_ActivateRenderer(renderer);
1189
+
1190
+ data->glClearColor((GLfloat) renderer->r * inv255f,
1191
+ (GLfloat) renderer->g * inv255f,
1192
+ (GLfloat) renderer->b * inv255f,
1193
+ (GLfloat) renderer->a * inv255f);
1194
+
1195
+ if (renderer->clipping_enabled) {
1196
+ data->glDisable(GL_SCISSOR_TEST);
1197
+ }
1198
+
1199
+ data->glClear(GL_COLOR_BUFFER_BIT);
1200
+
1201
+ if (renderer->clipping_enabled) {
1202
+ data->glEnable(GL_SCISSOR_TEST);
1203
+ }
1204
+
1205
+ return 0;
1206
+ }
1207
+
1208
+ static int
1209
+ GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
1210
+ int count)
1211
+ {
1212
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1213
+ int i;
1214
+
1215
+ GL_SetDrawingState(renderer);
1216
+
1217
+ data->glBegin(GL_POINTS);
1218
+ for (i = 0; i < count; ++i) {
1219
+ data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
1220
+ }
1221
+ data->glEnd();
1222
+
1223
+ return 0;
1224
+ }
1225
+
1226
+ static int
1227
+ GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
1228
+ int count)
1229
+ {
1230
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1231
+ int i;
1232
+
1233
+ GL_SetDrawingState(renderer);
1234
+
1235
+ if (count > 2 &&
1236
+ points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
1237
+ data->glBegin(GL_LINE_LOOP);
1238
+ /* GL_LINE_LOOP takes care of the final segment */
1239
+ --count;
1240
+ for (i = 0; i < count; ++i) {
1241
+ data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
1242
+ }
1243
+ data->glEnd();
1244
+ } else {
1245
+ #if defined(__MACOSX__) || defined(__WIN32__)
1246
+ #else
1247
+ int x1, y1, x2, y2;
1248
+ #endif
1249
+
1250
+ data->glBegin(GL_LINE_STRIP);
1251
+ for (i = 0; i < count; ++i) {
1252
+ data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
1253
+ }
1254
+ data->glEnd();
1255
+
1256
+ /* The line is half open, so we need one more point to complete it.
1257
+ * http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html
1258
+ * If we have to, we can use vertical line and horizontal line textures
1259
+ * for vertical and horizontal lines, and then create custom textures
1260
+ * for diagonal lines and software render those. It's terrible, but at
1261
+ * least it would be pixel perfect.
1262
+ */
1263
+ data->glBegin(GL_POINTS);
1264
+ #if defined(__MACOSX__) || defined(__WIN32__)
1265
+ /* Mac OS X and Windows seem to always leave the last point open */
1266
+ data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y);
1267
+ #else
1268
+ /* Linux seems to leave the right-most or bottom-most point open */
1269
+ x1 = points[0].x;
1270
+ y1 = points[0].y;
1271
+ x2 = points[count-1].x;
1272
+ y2 = points[count-1].y;
1273
+
1274
+ if (x1 > x2) {
1275
+ data->glVertex2f(0.5f + x1, 0.5f + y1);
1276
+ } else if (x2 > x1) {
1277
+ data->glVertex2f(0.5f + x2, 0.5f + y2);
1278
+ }
1279
+ if (y1 > y2) {
1280
+ data->glVertex2f(0.5f + x1, 0.5f + y1);
1281
+ } else if (y2 > y1) {
1282
+ data->glVertex2f(0.5f + x2, 0.5f + y2);
1283
+ }
1284
+ #endif
1285
+ data->glEnd();
1286
+ }
1287
+ return GL_CheckError("", renderer);
1288
+ }
1289
+
1290
+ static int
1291
+ GL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
1292
+ {
1293
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1294
+ int i;
1295
+
1296
+ GL_SetDrawingState(renderer);
1297
+
1298
+ for (i = 0; i < count; ++i) {
1299
+ const SDL_FRect *rect = &rects[i];
1300
+
1301
+ data->glRectf(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
1302
+ }
1303
+ return GL_CheckError("", renderer);
1304
+ }
1305
+
1306
+ static int
1307
+ GL_SetupCopy(SDL_Renderer * renderer, SDL_Texture * texture)
1308
+ {
1309
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1310
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
1311
+
1312
+ data->glEnable(texturedata->type);
1313
+ if (texturedata->yuv) {
1314
+ data->glActiveTextureARB(GL_TEXTURE2_ARB);
1315
+ data->glBindTexture(texturedata->type, texturedata->vtexture);
1316
+
1317
+ data->glActiveTextureARB(GL_TEXTURE1_ARB);
1318
+ data->glBindTexture(texturedata->type, texturedata->utexture);
1319
+
1320
+ data->glActiveTextureARB(GL_TEXTURE0_ARB);
1321
+ }
1322
+ if (texturedata->nv12) {
1323
+ data->glActiveTextureARB(GL_TEXTURE1_ARB);
1324
+ data->glBindTexture(texturedata->type, texturedata->utexture);
1325
+
1326
+ data->glActiveTextureARB(GL_TEXTURE0_ARB);
1327
+ }
1328
+ data->glBindTexture(texturedata->type, texturedata->texture);
1329
+
1330
+ if (texture->modMode) {
1331
+ GL_SetColor(data, texture->r, texture->g, texture->b, texture->a);
1332
+ } else {
1333
+ GL_SetColor(data, 255, 255, 255, 255);
1334
+ }
1335
+
1336
+ GL_SetBlendMode(data, texture->blendMode);
1337
+
1338
+ if (texturedata->yuv || texturedata->nv12) {
1339
+ switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
1340
+ case SDL_YUV_CONVERSION_JPEG:
1341
+ if (texturedata->yuv) {
1342
+ GL_SetShader(data, SHADER_YUV_JPEG);
1343
+ } else if (texture->format == SDL_PIXELFORMAT_NV12) {
1344
+ GL_SetShader(data, SHADER_NV12_JPEG);
1345
+ } else {
1346
+ GL_SetShader(data, SHADER_NV21_JPEG);
1347
+ }
1348
+ break;
1349
+ case SDL_YUV_CONVERSION_BT601:
1350
+ if (texturedata->yuv) {
1351
+ GL_SetShader(data, SHADER_YUV_BT601);
1352
+ } else if (texture->format == SDL_PIXELFORMAT_NV12) {
1353
+ GL_SetShader(data, SHADER_NV12_BT601);
1354
+ } else {
1355
+ GL_SetShader(data, SHADER_NV21_BT601);
1356
+ }
1357
+ break;
1358
+ case SDL_YUV_CONVERSION_BT709:
1359
+ if (texturedata->yuv) {
1360
+ GL_SetShader(data, SHADER_YUV_BT709);
1361
+ } else if (texture->format == SDL_PIXELFORMAT_NV12) {
1362
+ GL_SetShader(data, SHADER_NV12_BT709);
1363
+ } else {
1364
+ GL_SetShader(data, SHADER_NV21_BT709);
1365
+ }
1366
+ break;
1367
+ default:
1368
+ return SDL_SetError("Unsupported YUV conversion mode");
1369
+ }
1370
+ } else {
1371
+ GL_SetShader(data, SHADER_RGB);
1372
+ }
1373
+ return 0;
1374
+ }
1375
+
1376
+ static int
1377
+ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
1378
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
1379
+ {
1380
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1381
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
1382
+ GLfloat minx, miny, maxx, maxy;
1383
+ GLfloat minu, maxu, minv, maxv;
1384
+
1385
+ GL_ActivateRenderer(renderer);
1386
+
1387
+ if (GL_SetupCopy(renderer, texture) < 0) {
1388
+ return -1;
1389
+ }
1390
+
1391
+ minx = dstrect->x;
1392
+ miny = dstrect->y;
1393
+ maxx = dstrect->x + dstrect->w;
1394
+ maxy = dstrect->y + dstrect->h;
1395
+
1396
+ minu = (GLfloat) srcrect->x / texture->w;
1397
+ minu *= texturedata->texw;
1398
+ maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
1399
+ maxu *= texturedata->texw;
1400
+ minv = (GLfloat) srcrect->y / texture->h;
1401
+ minv *= texturedata->texh;
1402
+ maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
1403
+ maxv *= texturedata->texh;
1404
+
1405
+ data->glBegin(GL_TRIANGLE_STRIP);
1406
+ data->glTexCoord2f(minu, minv);
1407
+ data->glVertex2f(minx, miny);
1408
+ data->glTexCoord2f(maxu, minv);
1409
+ data->glVertex2f(maxx, miny);
1410
+ data->glTexCoord2f(minu, maxv);
1411
+ data->glVertex2f(minx, maxy);
1412
+ data->glTexCoord2f(maxu, maxv);
1413
+ data->glVertex2f(maxx, maxy);
1414
+ data->glEnd();
1415
+
1416
+ data->glDisable(texturedata->type);
1417
+
1418
+ return GL_CheckError("", renderer);
1419
+ }
1420
+
1421
+ static int
1422
+ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
1423
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
1424
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
1425
+ {
1426
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1427
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
1428
+ GLfloat minx, miny, maxx, maxy;
1429
+ GLfloat centerx, centery;
1430
+ GLfloat minu, maxu, minv, maxv;
1431
+
1432
+ GL_ActivateRenderer(renderer);
1433
+
1434
+ if (GL_SetupCopy(renderer, texture) < 0) {
1435
+ return -1;
1436
+ }
1437
+
1438
+ centerx = center->x;
1439
+ centery = center->y;
1440
+
1441
+ if (flip & SDL_FLIP_HORIZONTAL) {
1442
+ minx = dstrect->w - centerx;
1443
+ maxx = -centerx;
1444
+ }
1445
+ else {
1446
+ minx = -centerx;
1447
+ maxx = dstrect->w - centerx;
1448
+ }
1449
+
1450
+ if (flip & SDL_FLIP_VERTICAL) {
1451
+ miny = dstrect->h - centery;
1452
+ maxy = -centery;
1453
+ }
1454
+ else {
1455
+ miny = -centery;
1456
+ maxy = dstrect->h - centery;
1457
+ }
1458
+
1459
+ minu = (GLfloat) srcrect->x / texture->w;
1460
+ minu *= texturedata->texw;
1461
+ maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
1462
+ maxu *= texturedata->texw;
1463
+ minv = (GLfloat) srcrect->y / texture->h;
1464
+ minv *= texturedata->texh;
1465
+ maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
1466
+ maxv *= texturedata->texh;
1467
+
1468
+ /* Translate to flip, rotate, translate to position */
1469
+ data->glPushMatrix();
1470
+ data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
1471
+ data->glRotated(angle, (GLdouble)0.0, (GLdouble)0.0, (GLdouble)1.0);
1472
+
1473
+ data->glBegin(GL_TRIANGLE_STRIP);
1474
+ data->glTexCoord2f(minu, minv);
1475
+ data->glVertex2f(minx, miny);
1476
+ data->glTexCoord2f(maxu, minv);
1477
+ data->glVertex2f(maxx, miny);
1478
+ data->glTexCoord2f(minu, maxv);
1479
+ data->glVertex2f(minx, maxy);
1480
+ data->glTexCoord2f(maxu, maxv);
1481
+ data->glVertex2f(maxx, maxy);
1482
+ data->glEnd();
1483
+ data->glPopMatrix();
1484
+
1485
+ data->glDisable(texturedata->type);
1486
+
1487
+ return GL_CheckError("", renderer);
1488
+ }
1489
+
1490
+ static int
1491
+ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
1492
+ Uint32 pixel_format, void * pixels, int pitch)
1493
+ {
1494
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1495
+ Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ARGB8888;
1496
+ void *temp_pixels;
1497
+ int temp_pitch;
1498
+ GLint internalFormat;
1499
+ GLenum format, type;
1500
+ Uint8 *src, *dst, *tmp;
1501
+ int w, h, length, rows;
1502
+ int status;
1503
+
1504
+ GL_ActivateRenderer(renderer);
1505
+
1506
+ if (!convert_format(data, temp_format, &internalFormat, &format, &type)) {
1507
+ return SDL_SetError("Texture format %s not supported by OpenGL",
1508
+ SDL_GetPixelFormatName(temp_format));
1509
+ }
1510
+
1511
+ if (!rect->w || !rect->h) {
1512
+ return 0; /* nothing to do. */
1513
+ }
1514
+
1515
+ temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
1516
+ temp_pixels = SDL_malloc(rect->h * temp_pitch);
1517
+ if (!temp_pixels) {
1518
+ return SDL_OutOfMemory();
1519
+ }
1520
+
1521
+ SDL_GetRendererOutputSize(renderer, &w, &h);
1522
+
1523
+ data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
1524
+ data->glPixelStorei(GL_PACK_ROW_LENGTH,
1525
+ (temp_pitch / SDL_BYTESPERPIXEL(temp_format)));
1526
+
1527
+ data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
1528
+ rect->w, rect->h, format, type, temp_pixels);
1529
+
1530
+ if (GL_CheckError("glReadPixels()", renderer) < 0) {
1531
+ SDL_free(temp_pixels);
1532
+ return -1;
1533
+ }
1534
+
1535
+ /* Flip the rows to be top-down if necessary */
1536
+ if (!renderer->target) {
1537
+ length = rect->w * SDL_BYTESPERPIXEL(temp_format);
1538
+ src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
1539
+ dst = (Uint8*)temp_pixels;
1540
+ tmp = SDL_stack_alloc(Uint8, length);
1541
+ rows = rect->h / 2;
1542
+ while (rows--) {
1543
+ SDL_memcpy(tmp, dst, length);
1544
+ SDL_memcpy(dst, src, length);
1545
+ SDL_memcpy(src, tmp, length);
1546
+ dst += temp_pitch;
1547
+ src -= temp_pitch;
1548
+ }
1549
+ SDL_stack_free(tmp);
1550
+ }
1551
+
1552
+ status = SDL_ConvertPixels(rect->w, rect->h,
1553
+ temp_format, temp_pixels, temp_pitch,
1554
+ pixel_format, pixels, pitch);
1555
+ SDL_free(temp_pixels);
1556
+
1557
+ return status;
1558
+ }
1559
+
1560
+ static void
1561
+ GL_RenderPresent(SDL_Renderer * renderer)
1562
+ {
1563
+ GL_ActivateRenderer(renderer);
1564
+
1565
+ SDL_GL_SwapWindow(renderer->window);
1566
+ }
1567
+
1568
+ static void
1569
+ GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
1570
+ {
1571
+ GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
1572
+ GL_TextureData *data = (GL_TextureData *) texture->driverdata;
1573
+
1574
+ GL_ActivateRenderer(renderer);
1575
+
1576
+ if (!data) {
1577
+ return;
1578
+ }
1579
+ if (data->texture) {
1580
+ renderdata->glDeleteTextures(1, &data->texture);
1581
+ }
1582
+ if (data->yuv) {
1583
+ renderdata->glDeleteTextures(1, &data->utexture);
1584
+ renderdata->glDeleteTextures(1, &data->vtexture);
1585
+ }
1586
+ SDL_free(data->pixels);
1587
+ SDL_free(data);
1588
+ texture->driverdata = NULL;
1589
+ }
1590
+
1591
+ static void
1592
+ GL_DestroyRenderer(SDL_Renderer * renderer)
1593
+ {
1594
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1595
+
1596
+ if (data) {
1597
+ if (data->context != NULL) {
1598
+ /* make sure we delete the right resources! */
1599
+ GL_ActivateRenderer(renderer);
1600
+ }
1601
+
1602
+ GL_ClearErrors(renderer);
1603
+ if (data->GL_ARB_debug_output_supported) {
1604
+ PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
1605
+
1606
+ /* Uh oh, we don't have a safe way of removing ourselves from the callback chain, if it changed after we set our callback. */
1607
+ /* For now, just always replace the callback with the original one */
1608
+ glDebugMessageCallbackARBFunc(data->next_error_callback, data->next_error_userparam);
1609
+ }
1610
+ if (data->shaders) {
1611
+ GL_DestroyShaderContext(data->shaders);
1612
+ }
1613
+ if (data->context) {
1614
+ while (data->framebuffers) {
1615
+ GL_FBOList *nextnode = data->framebuffers->next;
1616
+ /* delete the framebuffer object */
1617
+ data->glDeleteFramebuffersEXT(1, &data->framebuffers->FBO);
1618
+ GL_CheckError("", renderer);
1619
+ SDL_free(data->framebuffers);
1620
+ data->framebuffers = nextnode;
1621
+ }
1622
+ SDL_GL_DeleteContext(data->context);
1623
+ }
1624
+ SDL_free(data);
1625
+ }
1626
+ SDL_free(renderer);
1627
+ }
1628
+
1629
+ static int
1630
+ GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
1631
+ {
1632
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1633
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
1634
+ GL_ActivateRenderer(renderer);
1635
+
1636
+ data->glEnable(texturedata->type);
1637
+ if (texturedata->yuv) {
1638
+ data->glActiveTextureARB(GL_TEXTURE2_ARB);
1639
+ data->glBindTexture(texturedata->type, texturedata->vtexture);
1640
+
1641
+ data->glActiveTextureARB(GL_TEXTURE1_ARB);
1642
+ data->glBindTexture(texturedata->type, texturedata->utexture);
1643
+
1644
+ data->glActiveTextureARB(GL_TEXTURE0_ARB);
1645
+ }
1646
+ data->glBindTexture(texturedata->type, texturedata->texture);
1647
+
1648
+ if(texw) *texw = (float)texturedata->texw;
1649
+ if(texh) *texh = (float)texturedata->texh;
1650
+
1651
+ return 0;
1652
+ }
1653
+
1654
+ static int
1655
+ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
1656
+ {
1657
+ GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
1658
+ GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
1659
+ GL_ActivateRenderer(renderer);
1660
+
1661
+ if (texturedata->yuv) {
1662
+ data->glActiveTextureARB(GL_TEXTURE2_ARB);
1663
+ data->glDisable(texturedata->type);
1664
+
1665
+ data->glActiveTextureARB(GL_TEXTURE1_ARB);
1666
+ data->glDisable(texturedata->type);
1667
+
1668
+ data->glActiveTextureARB(GL_TEXTURE0_ARB);
1669
+ }
1670
+
1671
+ data->glDisable(texturedata->type);
1672
+
1673
+ return 0;
1674
+ }
1675
+
1676
+ #endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
1677
+
1678
+ /* vi: set ts=4 sw=4 expandtab: */