warscript 0.0.1-dev.c37d12c → 0.0.1-dev.c47d565

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (498) hide show
  1. package/attributes.d.ts +18 -0
  2. package/attributes.lua +32 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/dummy.lua +4 -2
  8. package/core/types/effect.d.ts +24 -6
  9. package/core/types/effect.lua +169 -107
  10. package/core/types/frame.d.ts +24 -3
  11. package/core/types/frame.lua +198 -42
  12. package/core/types/group.d.ts +0 -1
  13. package/core/types/handle.d.ts +2 -1
  14. package/core/types/handle.lua +14 -9
  15. package/core/types/image.d.ts +0 -1
  16. package/core/types/item.d.ts +1 -0
  17. package/core/types/item.lua +1 -0
  18. package/core/types/missile.d.ts +2 -2
  19. package/core/types/missile.lua +8 -2
  20. package/core/types/player.d.ts +18 -1
  21. package/core/types/player.lua +76 -26
  22. package/core/types/playerCamera.d.ts +2 -0
  23. package/core/types/playerCamera.lua +123 -5
  24. package/core/types/playerColor.lua +4 -3
  25. package/core/types/sound.d.ts +18 -25
  26. package/core/types/sound.lua +113 -33
  27. package/core/types/tileCell.d.ts +18 -3
  28. package/core/types/tileCell.lua +108 -0
  29. package/core/types/timer.d.ts +9 -8
  30. package/core/types/timer.lua +45 -23
  31. package/core/types/unit.d.ts +5 -0
  32. package/core/types/unit.lua +13 -0
  33. package/core/util.d.ts +3 -1
  34. package/core/util.lua +127 -4
  35. package/decl/index.d.ts +1 -0
  36. package/decl/native.d.ts +1718 -964
  37. package/destroyable.d.ts +1 -0
  38. package/destroyable.lua +9 -0
  39. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  40. package/engine/ability-type-extended-tooltip.lua +44 -0
  41. package/engine/ability.d.ts +1 -1
  42. package/engine/behavior.d.ts +24 -11
  43. package/engine/behavior.lua +233 -73
  44. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  45. package/engine/behaviour/ability/always-enabled.lua +31 -0
  46. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  47. package/engine/behaviour/ability/apply-buff.lua +36 -4
  48. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  49. package/engine/behaviour/ability/apply-unit-behavior.lua +37 -9
  50. package/engine/behaviour/ability/damage.d.ts +43 -11
  51. package/engine/behaviour/ability/damage.lua +89 -39
  52. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  53. package/engine/behaviour/ability/emulate-impact.lua +44 -0
  54. package/engine/behaviour/ability/heal.d.ts +33 -6
  55. package/engine/behaviour/ability/heal.lua +89 -10
  56. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  57. package/engine/behaviour/ability/instant-impact.lua +4 -15
  58. package/engine/behaviour/ability/on-command-impact.d.ts +9 -0
  59. package/engine/behaviour/ability/on-command-impact.lua +26 -0
  60. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  61. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  62. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  63. package/engine/behaviour/ability/restore-mana.lua +29 -0
  64. package/engine/behaviour/ability.d.ts +37 -7
  65. package/engine/behaviour/ability.lua +208 -27
  66. package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
  67. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  68. package/engine/behaviour/unit.d.ts +49 -4
  69. package/engine/behaviour/unit.lua +293 -2
  70. package/engine/buff.d.ts +177 -59
  71. package/engine/buff.lua +795 -281
  72. package/engine/game-map.d.ts +7 -0
  73. package/engine/game-map.lua +32 -0
  74. package/engine/index.d.ts +2 -1
  75. package/engine/internal/ability.d.ts +31 -15
  76. package/engine/internal/ability.lua +177 -104
  77. package/engine/internal/item/ability.lua +162 -4
  78. package/engine/internal/item/fields.d.ts +12 -0
  79. package/engine/internal/item/fields.lua +33 -0
  80. package/engine/internal/item/owner-cache.d.ts +5 -0
  81. package/engine/internal/item/owner-cache.lua +4 -0
  82. package/engine/internal/item+owner.d.ts +2 -0
  83. package/engine/internal/item+owner.lua +37 -8
  84. package/engine/internal/item.d.ts +34 -18
  85. package/engine/internal/item.lua +308 -102
  86. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  87. package/engine/internal/mechanics/ability-duration.lua +3 -1
  88. package/engine/internal/mechanics/cast-ability.lua +89 -0
  89. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  90. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  91. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  92. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  93. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  94. package/engine/internal/misc/frame-coordinates.lua +21 -0
  95. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  96. package/engine/internal/misc/get-terrain-z.lua +11 -0
  97. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  98. package/engine/internal/misc/player-local-handle.lua +5 -0
  99. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  100. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  101. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  102. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  103. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  104. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  105. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  106. package/engine/internal/object-data/evasion-probability.lua +16 -0
  107. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  108. package/engine/internal/object-data/health-bonus.lua +16 -0
  109. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  110. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  111. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  112. package/engine/internal/object-data/mana-bonus.lua +16 -0
  113. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  114. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  115. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  116. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  117. package/engine/internal/unit/ability.d.ts +45 -1
  118. package/engine/internal/unit/ability.lua +128 -17
  119. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  120. package/engine/internal/unit/add-item-to-slot-init.lua +12 -0
  121. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  122. package/engine/internal/unit/add-item-to-slot.lua +93 -0
  123. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  124. package/engine/internal/unit/allowed-targets.lua +9 -1
  125. package/engine/internal/unit/appearance.d.ts +15 -0
  126. package/engine/internal/unit/appearance.lua +85 -0
  127. package/engine/internal/unit/attributes.d.ts +17 -0
  128. package/engine/internal/unit/attributes.lua +46 -0
  129. package/engine/internal/unit/bonus.d.ts +28 -8
  130. package/engine/internal/unit/bonus.lua +136 -9
  131. package/engine/internal/unit/buff.d.ts +2 -2
  132. package/engine/internal/unit/buff.lua +34 -19
  133. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  134. package/engine/internal/unit/detach-missiles.lua +30 -0
  135. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  136. package/engine/internal/unit/equipment-inventory.lua +233 -0
  137. package/engine/internal/unit/expiration-timer.lua +1 -1
  138. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  139. package/engine/internal/unit/extended-inventory.lua +99 -0
  140. package/engine/internal/unit/fly-height.d.ts +7 -0
  141. package/engine/internal/unit/fly-height.lua +20 -0
  142. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  143. package/engine/internal/unit/ignore-events-items.lua +14 -0
  144. package/engine/internal/unit/interrupts.d.ts +12 -0
  145. package/engine/internal/unit/interrupts.lua +28 -0
  146. package/engine/internal/unit/inventory.d.ts +28 -0
  147. package/engine/internal/unit/inventory.lua +87 -0
  148. package/engine/internal/unit/item-container.d.ts +25 -0
  149. package/engine/internal/unit/item-container.lua +11 -0
  150. package/engine/internal/unit/item-order-events.d.ts +17 -0
  151. package/engine/internal/unit/item-order-events.lua +67 -0
  152. package/engine/internal/unit/item-slot.d.ts +27 -0
  153. package/engine/internal/unit/item-slot.lua +92 -0
  154. package/engine/internal/unit/main-selected.d.ts +13 -0
  155. package/engine/internal/unit/main-selected.lua +36 -0
  156. package/engine/internal/unit/order.d.ts +20 -0
  157. package/engine/internal/unit/order.lua +136 -0
  158. package/engine/internal/unit/range-event.d.ts +12 -0
  159. package/engine/internal/unit/range-event.lua +90 -0
  160. package/engine/internal/unit/scale.d.ts +7 -0
  161. package/engine/internal/unit/scale.lua +20 -0
  162. package/engine/internal/unit+ability.d.ts +2 -1
  163. package/engine/internal/unit+ability.lua +75 -5
  164. package/engine/internal/unit+bonus.lua +3 -3
  165. package/engine/internal/unit+damage.d.ts +11 -11
  166. package/engine/internal/unit+damage.lua +43 -14
  167. package/engine/internal/unit+rally.lua +9 -31
  168. package/engine/internal/unit+spellSteal.lua +1 -2
  169. package/engine/internal/unit+transport.lua +4 -10
  170. package/engine/internal/unit-missile-data.lua +58 -32
  171. package/engine/internal/unit-missile-launch.lua +70 -13
  172. package/engine/internal/unit.d.ts +91 -38
  173. package/engine/internal/unit.lua +669 -351
  174. package/engine/internal/utility.lua +12 -0
  175. package/engine/lightning.d.ts +12 -5
  176. package/engine/lightning.lua +48 -14
  177. package/engine/local-client.d.ts +35 -2
  178. package/engine/local-client.lua +367 -15
  179. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  180. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  181. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  182. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  183. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -3
  184. package/engine/object-data/auxiliary/attachment-preset.lua +11 -3
  185. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  186. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  187. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  188. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  189. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  190. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  191. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  192. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  194. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  195. package/engine/object-data/auxiliary/item-class.lua +2 -0
  196. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  197. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  198. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  199. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  200. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  201. package/engine/object-data/auxiliary/order-type.lua +2 -0
  202. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  203. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  204. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  205. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  206. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  207. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  208. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  209. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  210. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  211. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  212. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  213. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  214. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  215. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  216. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  217. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  218. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  219. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  220. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  221. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  222. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  223. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  224. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  225. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  226. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  227. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  228. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  229. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -1
  230. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  231. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  232. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  233. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  234. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  235. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  236. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  237. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  238. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  239. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  240. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  241. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  242. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  243. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  244. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  245. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  246. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  247. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  248. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  249. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  250. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  251. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  252. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  253. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  254. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  255. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  256. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  257. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  258. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  259. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  260. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  261. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  262. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  263. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  264. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  265. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  266. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  267. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  268. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  269. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  270. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  271. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  272. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  273. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  274. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  275. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  276. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  277. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  278. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  279. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  280. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  281. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  282. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  283. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  284. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  285. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  286. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  287. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  288. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  289. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  290. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  291. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  292. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  293. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  294. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  295. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  296. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  297. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  298. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  299. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  300. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  301. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  302. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  303. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  304. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  305. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  306. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  307. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  308. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  309. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  310. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  311. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  312. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  313. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  314. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  315. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  316. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  317. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  318. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  319. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  320. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  321. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  322. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  323. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  324. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  325. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  326. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  328. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  329. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  330. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  331. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  332. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  333. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  334. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  335. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  336. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  337. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  338. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  339. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  340. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  341. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  342. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  343. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  344. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  345. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  346. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  347. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  348. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  349. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  350. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  351. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  352. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  353. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  354. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  355. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  356. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  357. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  358. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  359. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  360. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  361. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  362. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  363. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  364. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  365. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  366. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  367. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  368. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  369. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  370. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  371. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  372. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  373. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  374. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  375. package/engine/object-data/entry/ability-type/web.lua +52 -0
  376. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  377. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  378. package/engine/object-data/entry/ability-type.d.ts +48 -21
  379. package/engine/object-data/entry/ability-type.lua +377 -44
  380. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  381. package/engine/object-data/entry/buff-type/applicable.lua +143 -202
  382. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  383. package/engine/object-data/entry/buff-type.d.ts +10 -13
  384. package/engine/object-data/entry/buff-type.lua +39 -29
  385. package/engine/object-data/entry/destructible-type.d.ts +32 -3
  386. package/engine/object-data/entry/destructible-type.lua +181 -0
  387. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  388. package/engine/object-data/entry/item-type.d.ts +32 -4
  389. package/engine/object-data/entry/item-type.lua +177 -2
  390. package/engine/object-data/entry/lightning-type.d.ts +6 -9
  391. package/engine/object-data/entry/lightning-type.lua +1 -1
  392. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  393. package/engine/object-data/entry/sound-preset.lua +140 -0
  394. package/engine/object-data/entry/unit-type.d.ts +121 -6
  395. package/engine/object-data/entry/unit-type.lua +959 -118
  396. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  397. package/engine/object-data/entry/upgrade.d.ts +2 -3
  398. package/engine/object-data/entry/upgrade.lua +4 -4
  399. package/engine/object-data/entry.d.ts +23 -17
  400. package/engine/object-data/entry.lua +68 -32
  401. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  402. package/engine/object-field/ability.d.ts +33 -8
  403. package/engine/object-field/ability.lua +63 -3
  404. package/engine/object-field/item.d.ts +22 -0
  405. package/engine/object-field/item.lua +118 -0
  406. package/engine/object-field/unit.d.ts +72 -2
  407. package/engine/object-field/unit.lua +268 -4
  408. package/engine/object-field.d.ts +30 -11
  409. package/engine/object-field.lua +386 -122
  410. package/engine/random.d.ts +11 -0
  411. package/engine/random.lua +30 -0
  412. package/engine/standard/entries/ability-type.d.ts +3102 -7
  413. package/engine/standard/entries/ability-type.lua +0 -6
  414. package/engine/standard/entries/buff-type.d.ts +48 -0
  415. package/engine/standard/entries/buff-type.lua +46 -0
  416. package/engine/standard/entries/item-type.d.ts +1299 -0
  417. package/engine/standard/entries/item-type.lua +2 -0
  418. package/engine/standard/entries/lightning-type.d.ts +42 -15
  419. package/engine/standard/entries/lightning-type.lua +0 -14
  420. package/engine/standard/entries/sound-preset.d.ts +10 -0
  421. package/engine/standard/entries/sound-preset.lua +10 -0
  422. package/engine/standard/entries/unit-type.d.ts +47 -1
  423. package/engine/standard/entries/unit-type.lua +47 -1
  424. package/engine/standard/fields/ability.d.ts +5 -3
  425. package/engine/standard/fields/ability.lua +5 -3
  426. package/engine/standard/fields/item.d.ts +4 -0
  427. package/engine/standard/fields/item.lua +6 -0
  428. package/engine/standard/fields/unit.d.ts +12 -0
  429. package/engine/standard/fields/unit.lua +20 -0
  430. package/engine/synchronization.d.ts +11 -0
  431. package/engine/synchronization.lua +77 -0
  432. package/engine/text-tag.d.ts +36 -2
  433. package/engine/text-tag.lua +250 -10
  434. package/engine/unit.d.ts +14 -0
  435. package/engine/unit.lua +23 -2
  436. package/event.d.ts +3 -4
  437. package/event.lua +9 -5
  438. package/global/vec2.lua +1 -0
  439. package/index.d.ts +1 -0
  440. package/index.lua +1 -0
  441. package/lualib_bundle.lua +147 -43
  442. package/math/vec2.d.ts +2 -9
  443. package/math.d.ts +2 -2
  444. package/math.lua +14 -0
  445. package/net/socket.d.ts +7 -1
  446. package/net/socket.lua +45 -4
  447. package/network.d.ts +1 -0
  448. package/network.lua +28 -3
  449. package/objutil/ability.d.ts +0 -1
  450. package/objutil/buff.d.ts +0 -1
  451. package/objutil/buff.lua +13 -12
  452. package/objutil/object.d.ts +0 -1
  453. package/objutil/object.lua +1 -1
  454. package/objutil/unit.d.ts +0 -1
  455. package/objutil/unit.lua +8 -0
  456. package/operation.d.ts +8 -1
  457. package/operation.lua +38 -18
  458. package/package.json +3 -24
  459. package/patch-lua.d.ts +0 -0
  460. package/patch-lua.lua +25 -0
  461. package/patch-lualib.lua +1 -1
  462. package/property.d.ts +55 -0
  463. package/property.lua +374 -0
  464. package/string.d.ts +30 -0
  465. package/string.lua +14 -0
  466. package/util/stream.d.ts +0 -1
  467. package/utility/arrays.d.ts +20 -6
  468. package/utility/arrays.lua +62 -3
  469. package/utility/bit-set.d.ts +0 -2
  470. package/utility/callback-array.d.ts +17 -0
  471. package/utility/callback-array.lua +61 -0
  472. package/utility/functions.d.ts +8 -0
  473. package/utility/functions.lua +13 -0
  474. package/utility/lazy.d.ts +2 -0
  475. package/utility/lazy.lua +14 -0
  476. package/utility/linked-map.d.ts +35 -0
  477. package/utility/linked-map.lua +107 -0
  478. package/utility/linked-set.d.ts +17 -4
  479. package/utility/linked-set.lua +70 -3
  480. package/utility/lua-maps.d.ts +16 -4
  481. package/utility/lua-maps.lua +53 -2
  482. package/utility/lua-sets.d.ts +3 -2
  483. package/utility/lua-sets.lua +7 -0
  484. package/utility/random.d.ts +102 -0
  485. package/utility/random.lua +273 -0
  486. package/utility/records.lua +20 -1
  487. package/utility/reflection.lua +11 -7
  488. package/utility/types.d.ts +6 -2
  489. package/utility/unordered-map.d.ts +27 -0
  490. package/utility/unordered-map.lua +99 -0
  491. package/core/mapbounds.d.ts +0 -8
  492. package/core/mapbounds.lua +0 -12
  493. package/core/types/order.d.ts +0 -25
  494. package/core/types/order.lua +0 -55
  495. /package/engine/internal/{object-data/armor-increase.d.ts → mechanics/cast-ability.d.ts} +0 -0
  496. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  497. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  498. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -27,7 +27,7 @@ function ApplyBuffAbilityBehavior.prototype.____constructor(self, ability, const
27
27
  constructorOrTypeIdOrTypeIds,
28
28
  typeIdOrTypeIdsOrPolarityOrTypeIdSelectionPolicy,
29
29
  polarityOrTypeIdSelectionPolicyOrResistanceType,
30
- ability,
30
+ self,
31
31
  resistanceTypeOrPolarityOrParameters
32
32
  )
33
33
  end
@@ -39,7 +39,7 @@ function ApplyBuffAbilityBehavior.prototype.____constructor(self, ability, const
39
39
  typeIdOrTypeIdsOrPolarityOrTypeIdSelectionPolicy,
40
40
  polarityOrTypeIdSelectionPolicyOrResistanceType,
41
41
  resistanceTypeOrPolarityOrParameters,
42
- ability,
42
+ self,
43
43
  parametersOrResistanceType
44
44
  )
45
45
  end
@@ -50,7 +50,7 @@ function ApplyBuffAbilityBehavior.prototype.____constructor(self, ability, const
50
50
  typeIdOrTypeIdsOrPolarityOrTypeIdSelectionPolicy,
51
51
  polarityOrTypeIdSelectionPolicyOrResistanceType,
52
52
  resistanceTypeOrPolarityOrParameters,
53
- ability,
53
+ self,
54
54
  parametersOrResistanceType
55
55
  )
56
56
  end
@@ -62,7 +62,7 @@ function ApplyBuffAbilityBehavior.prototype.____constructor(self, ability, const
62
62
  polarityOrTypeIdSelectionPolicyOrResistanceType,
63
63
  resistanceTypeOrPolarityOrParameters,
64
64
  parametersOrResistanceType,
65
- ability,
65
+ self,
66
66
  parameters
67
67
  )
68
68
  end
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
123
123
  self.applyBuff(unit)
124
124
  end
125
125
  end
126
+ local behaviorByBuff = {}
127
+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
128
+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
129
+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
130
+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
131
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
132
+ local previousBuff = self.buff
133
+ if previousBuff ~= nil then
134
+ behaviorByBuff[previousBuff] = nil
135
+ previousBuff:destroy()
136
+ end
137
+ local buff = self.applyBuff(target)
138
+ if buff ~= nil then
139
+ behaviorByBuff[buff] = self
140
+ end
141
+ self.buff = buff
142
+ end
143
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
144
+ local buff = self.buff
145
+ if buff ~= nil then
146
+ behaviorByBuff[buff] = nil
147
+ buff:destroy()
148
+ self.buff = nil
149
+ end
150
+ end
151
+ Buff.beingDestroyedEvent:addListener(function(buff)
152
+ local behavior = behaviorByBuff[buff]
153
+ if behavior ~= nil then
154
+ behaviorByBuff[buff] = nil
155
+ behavior.ability:interruptCast()
156
+ end
157
+ end)
126
158
  return ____exports
@@ -1,12 +1,21 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
- import { UnitBehaviorConstructor } from "../unit";
4
+ import { UnitBehavior } from "../unit";
5
5
  import { Unit } from "../../internal/unit";
6
- export declare class ApplyUnitBehaviorAbilityBehavior<Args extends any[]> extends AbilityBehavior {
7
- private readonly createUnitBehavior;
6
+ import { MutableKeys } from "../../../utility/types";
7
+ import { AbilityDependentValue } from "../../object-field/ability";
8
+ type UnitBehaviorParameters<T extends UnitBehavior> = Partial<{
9
+ [K in MutableKeys<T> & KeysOfType<T, boolean | number | string>]: T[K] extends boolean | number | string ? AbilityDependentValue<T[K]> : never;
10
+ }>;
11
+ export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
12
+ private readonly unitBehaviorConstructor;
13
+ private readonly parameters?;
14
+ private readonly keys?;
8
15
  private unitBehavior?;
9
- constructor(ability: Ability, unitBehaviorConstructor: UnitBehaviorConstructor<Args>, ...args: Args);
16
+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: UnitBehaviorParameters<T> | undefined);
17
+ update(): void;
10
18
  onUnitGainAbility(unit: Unit): void;
11
19
  onUnitLoseAbility(): void;
12
20
  }
21
+ export {};
@@ -1,23 +1,40 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
5
+ local __TS__ArraySort = ____lualib.__TS__ArraySort
4
6
  local __TS__New = ____lualib.__TS__New
5
7
  local ____exports = {}
6
8
  local ____ability = require("engine.behaviour.ability")
7
9
  local AbilityBehavior = ____ability.AbilityBehavior
10
+ local ____unit = require("engine.internal.unit")
11
+ local Unit = ____unit.Unit
12
+ local ____ability = require("engine.object-field.ability")
13
+ local AbilityField = ____ability.AbilityField
14
+ local AbilityLevelField = ____ability.AbilityLevelField
8
15
  ____exports.ApplyUnitBehaviorAbilityBehavior = __TS__Class()
9
16
  local ApplyUnitBehaviorAbilityBehavior = ____exports.ApplyUnitBehaviorAbilityBehavior
10
17
  ApplyUnitBehaviorAbilityBehavior.name = "ApplyUnitBehaviorAbilityBehavior"
11
18
  __TS__ClassExtends(ApplyUnitBehaviorAbilityBehavior, AbilityBehavior)
12
- function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, ...)
13
- local args = {...}
19
+ function ApplyUnitBehaviorAbilityBehavior.prototype.____constructor(self, ability, unitBehaviorConstructor, parameters)
14
20
  AbilityBehavior.prototype.____constructor(self, ability)
15
- self.createUnitBehavior = function(____, unit)
16
- return __TS__New(
17
- unitBehaviorConstructor,
18
- unit,
19
- table.unpack(args)
20
- )
21
+ self.unitBehaviorConstructor = unitBehaviorConstructor
22
+ self.parameters = parameters
23
+ if parameters ~= nil then
24
+ self.keys = __TS__ArraySort(__TS__ObjectKeys(parameters))
25
+ end
26
+ end
27
+ function ApplyUnitBehaviorAbilityBehavior.prototype.update(self)
28
+ local unitBehavior = self.unitBehavior
29
+ local parameters = self.parameters
30
+ local keys = self.keys
31
+ if unitBehavior ~= nil and parameters ~= nil and keys ~= nil then
32
+ for ____, key in ipairs(keys) do
33
+ local value = parameters[key]
34
+ if value ~= nil then
35
+ unitBehavior[key] = self:resolveCurrentAbilityDependentValue(value)
36
+ end
37
+ end
21
38
  end
22
39
  end
23
40
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit)
@@ -25,7 +42,9 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
25
42
  if ____opt_0 ~= nil then
26
43
  ____opt_0:destroy()
27
44
  end
28
- self.unitBehavior = self:createUnitBehavior(unit)
45
+ self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
46
+ self.unitBehavior.sourceAbilityBehavior = self
47
+ self:update()
29
48
  end
30
49
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
31
50
  local ____opt_2 = self.unitBehavior
@@ -33,4 +52,13 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
33
52
  ____opt_2:destroy()
34
53
  end
35
54
  end
55
+ AbilityField.valueChangeEvent:addListener(function(ability)
56
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
57
+ end)
58
+ AbilityLevelField.valueChangeEvent:addListener(function(ability)
59
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
60
+ end)
61
+ Unit.abilityLevelChangedEvent:addListener(function(_, ability)
62
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
63
+ end)
36
64
  return ____exports
@@ -4,22 +4,54 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- export declare class DamageSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly damage;
9
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import "../../internal/unit+damage";
9
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
10
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
11
+ export type DamageAbilityBehaviorParameters = {
12
+ damagePerStrength?: AbilityDependentValue<number>;
13
+ damagePerAgility?: AbilityDependentValue<number>;
14
+ damagePerIntelligence?: AbilityDependentValue<number>;
15
+ attackType?: AbilityDependentValue<AttackType>;
16
+ damageType?: DamageType;
17
+ weaponType?: WeaponType;
18
+ metadata?: AbilityDependentValue<string | number | boolean>;
19
+ };
20
+ export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
21
+ maximumDamage?: AbilityDependentValue<number>;
22
+ areaOfEffect?: AbilityDependentValue<number>;
23
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
24
+ };
25
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
26
+ protected readonly damage: AbilityDependentValue<number>;
27
+ protected readonly parameters?: T | undefined;
28
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
29
+ protected precalculatedDamage?: number;
30
+ protected calculateDamage(caster: Unit): number;
31
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
32
+ onChannelingStart(caster: Unit): void;
33
+ onStop(): void;
34
+ }
35
+ export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
36
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
10
37
  onImpact(caster: Unit): void;
11
38
  }
12
- export declare class DamageTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly damage;
14
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
39
+ export declare class DamageTargetAbilityBehavior extends DamageAbilityBehavior {
40
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
15
41
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
16
42
  }
17
- export declare class DamageTargetAreaAbilityBehavior extends AbilityBehavior {
18
- private readonly damage;
19
- private readonly maximumDamage?;
20
- constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number> | undefined);
43
+ declare abstract class DamageAreaAbilityBehavior extends DamageAbilityBehavior<DamageAreaAbilityBehaviorParameters> {
44
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
45
+ protected damageArea(caster: Unit, x: number, y: number): void;
46
+ }
47
+ export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
48
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
49
+ onImpact(caster: Unit): void;
50
+ }
51
+ export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
52
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
21
53
  onNoTargetImpact(caster: Unit): void;
22
54
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
23
55
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
24
- private damageArea;
25
56
  }
57
+ export {};
@@ -4,47 +4,114 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
5
  local ____ability = require("engine.behaviour.ability")
6
6
  local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____unit = require("engine.internal.unit")
8
- local Unit = ____unit.Unit
9
7
  local ____ability = require("engine.standard.fields.ability")
10
8
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
9
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
13
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
14
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
15
- __TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
16
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
10
+ require("engine.internal.unit+damage")
11
+ ____exports.DamageAbilityBehavior = __TS__Class()
12
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
+ DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
+ __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
+ function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
17
16
  AbilityBehavior.prototype.____constructor(self, ability)
18
17
  self.damage = damage
18
+ self.parameters = parameters
19
19
  end
20
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
20
+ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
21
+ local parameters = self.parameters
22
+ local damage = self:resolveCurrentAbilityDependentValue(self.damage)
23
+ local damagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerStrength or 0)
24
+ if damagePerStrength ~= 0 then
25
+ damage = damage + damagePerStrength * caster.strength
26
+ end
27
+ local damagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerAgility or 0)
28
+ if damagePerAgility ~= 0 then
29
+ damage = damage + damagePerAgility * caster.agility
30
+ end
31
+ local damagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerIntelligence or 0)
32
+ if damagePerIntelligence ~= 0 then
33
+ damage = damage + damagePerIntelligence * caster.intelligence
34
+ end
35
+ return damage
36
+ end
37
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
38
+ local parameters = self.parameters
21
39
  caster:damageTarget(
22
- caster,
23
- self:resolveCurrentAbilityDependentValue(self.damage)
40
+ target,
41
+ damage or self.precalculatedDamage or self:calculateDamage(caster),
42
+ nil,
43
+ nil,
44
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
45
+ parameters and parameters.damageType,
46
+ parameters and parameters.weaponType,
47
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
24
48
  )
25
49
  end
50
+ function DamageAbilityBehavior.prototype.onChannelingStart(self, caster)
51
+ self.precalculatedDamage = self:calculateDamage(caster)
52
+ end
53
+ function DamageAbilityBehavior.prototype.onStop(self)
54
+ self.precalculatedDamage = nil
55
+ end
56
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
57
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
58
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
59
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
60
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
+ end
63
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
64
+ self:damageTarget(caster, caster)
65
+ end
26
66
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
27
67
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
28
68
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
29
- __TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
30
- function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
31
- AbilityBehavior.prototype.____constructor(self, ability)
32
- self.damage = damage
69
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
70
+ function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
71
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
33
72
  end
34
73
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
35
- caster:damageTarget(
36
- target,
37
- self:resolveCurrentAbilityDependentValue(self.damage)
74
+ self:damageTarget(caster, target)
75
+ end
76
+ local DamageAreaAbilityBehavior = __TS__Class()
77
+ DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
78
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
79
+ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
80
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
81
+ end
82
+ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
83
+ local parameters = self.parameters
84
+ caster:damageArea(
85
+ x,
86
+ y,
87
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD),
88
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
89
+ self.precalculatedDamage or self:calculateDamage(caster),
90
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0),
91
+ nil,
92
+ nil,
93
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
94
+ parameters and parameters.damageType,
95
+ parameters and parameters.weaponType,
96
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
38
97
  )
39
98
  end
99
+ ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
100
+ local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
101
+ DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
102
+ __TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
103
+ function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
104
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
105
+ end
106
+ function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
107
+ self:damageArea(caster, caster.x, caster.y)
108
+ end
40
109
  ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
41
110
  local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
42
111
  DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
43
- __TS__ClassExtends(DamageTargetAreaAbilityBehavior, AbilityBehavior)
44
- function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
45
- AbilityBehavior.prototype.____constructor(self, ability)
46
- self.damage = damage
47
- self.maximumDamage = maximumDamage
112
+ __TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
113
+ function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
114
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
48
115
  end
49
116
  function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
50
117
  self:damageArea(caster, caster.x, caster.y)
@@ -55,21 +122,4 @@ end
55
122
  function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
56
123
  self:damageArea(caster, x, y)
57
124
  end
58
- function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
59
- local targets = Unit.getAllowedTargetsInCollisionRange(
60
- caster,
61
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
62
- x,
63
- y,
64
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
65
- )
66
- local damage = self:resolveCurrentAbilityDependentValue(self.damage)
67
- local maximumDamage = self:resolveCurrentAbilityDependentValue(self.maximumDamage or 0)
68
- if maximumDamage ~= 0 and damage > maximumDamage then
69
- damage = maximumDamage / #targets
70
- end
71
- for ____, target in ipairs(targets) do
72
- caster:damageTarget(target, damage)
73
- end
74
- end
75
125
  return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
+ protected emulateImpact(caster: Unit): boolean;
6
+ }
@@ -0,0 +1,44 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
6
+ local ____ability = require("engine.behaviour.ability")
7
+ local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____ability = require("engine.standard.fields.ability")
11
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
12
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
+ local ____sound = require("core.types.sound")
14
+ local Sound3D = ____sound.Sound3D
15
+ local SoundSettings = ____sound.SoundSettings
16
+ local ____ability = require("engine.internal.ability")
17
+ local UnitAbility = ____ability.UnitAbility
18
+ local ____event = require("event")
19
+ local Event = ____event.Event
20
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
21
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
22
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
23
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
24
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
25
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
26
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
27
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
28
+ return false
29
+ end
30
+ caster.mana = caster.mana - manaCost
31
+ if cooldown == 0 then
32
+ self.ability:interruptCast()
33
+ else
34
+ self.ability:startCooldown(cooldown)
35
+ end
36
+ self:flashCasterEffect(caster)
37
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
38
+ if soundPresetId ~= "" then
39
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
40
+ end
41
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
42
+ return true
43
+ end
44
+ return ____exports
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { AbilityBehavior } from "../ability";
7
- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly healing;
9
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
7
+ export type HealAbilityBehaviorParameters = {
8
+ healingPerStrength?: AbilityDependentValue<number>;
9
+ healingPerAgility?: AbilityDependentValue<number>;
10
+ healingPerIntelligence?: AbilityDependentValue<number>;
11
+ };
12
+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
13
+ maximumHealing?: AbilityDependentValue<number>;
14
+ };
15
+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
16
+ protected readonly healing: AbilityDependentValue<number>;
17
+ protected readonly parameters?: T | undefined;
18
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
20
+ }
21
+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
22
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
23
+ onImpact(caster: Unit): void;
24
+ }
25
+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
10
35
  onImpact(caster: Unit): void;
11
36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
14
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
37
+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
38
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
41
+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
16
42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
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5
  onCastingStart(caster: Unit): void;
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  }