three-base 2.0.142 → 2.0.145
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DirectionalLight.d.ts +6 -6
- package/DirectionalLight.js +68 -68
- package/EventMap.d.ts +103 -103
- package/EventMap.js +17 -17
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +112 -112
- package/ExtrudeMesh.js +342 -342
- package/FPScontrol.d.ts +511 -511
- package/FPScontrol.js +1799 -1799
- package/FPScontrol.ts +1855 -1855
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +80 -80
- package/Fire/FireGeometry.d.ts +9 -9
- package/Fire/FireGeometry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/Fire/index.d.ts +2 -2
- package/Fire/index.js +2 -2
- package/GLTFDracoLoader.d.ts +71 -71
- package/GLTFDracoLoader.js +266 -266
- package/GLTFDracoLoader.ts +1 -1
- package/Grass/Grass.d.ts +8 -8
- package/Grass/Grass.js +38 -38
- package/Grass/index.d.ts +2 -2
- package/Grass/index.js +2 -2
- package/Ground1/Ground1.d.ts +10 -10
- package/Ground1/Ground1.js +71 -71
- package/Ground1/index.d.ts +1 -1
- package/Ground1/index.js +1 -1
- package/MeshBase.d.ts +36 -36
- package/MeshBase.js +247 -247
- package/Mirror.d.ts +25 -25
- package/Mirror.js +143 -143
- package/MktMesh/MktMesh.d.ts +301 -291
- package/MktMesh/MktMesh.js +1064 -1045
- package/MktMesh/MktMesh.ts +32 -11
- package/MktMesh/assetUrl.d.ts +59 -35
- package/MktMesh/assetUrl.js +154 -69
- package/MktMesh/assetUrl.ts +155 -69
- package/MktMesh/mktMappingShader.d.ts +12 -12
- package/MktMesh/mktMappingShader.js +138 -138
- package/MktMesh/mktMappingShader.ts +139 -139
- package/MktMesh/mktShader.d.ts +263 -263
- package/MktMesh/mktShader.js +1236 -1236
- package/MktMesh/mktShader.ts +1344 -1344
- package/MktMesh/panoBitmapTexture.d.ts +25 -25
- package/MktMesh/panoBitmapTexture.js +52 -52
- package/MktMesh/panoBitmapTexture.ts +54 -54
- package/MktMesh/panoSlotBind.d.ts +29 -29
- package/MktMesh/panoSlotBind.js +106 -106
- package/MktMesh/panoSlotBind.ts +153 -153
- package/MktMesh/panoSlotRoster.d.ts +22 -22
- package/MktMesh/panoSlotRoster.js +169 -169
- package/MktMesh/panoSlotRoster.ts +168 -168
- package/MktMesh/panoTileStitcher.d.ts +119 -119
- package/MktMesh/panoTileStitcher.js +529 -529
- package/MktMesh/panoTileStitcher.ts +616 -616
- package/MktMesh/types.d.ts +75 -75
- package/MktMesh/types.js +1 -1
- package/MktMesh/wallCapTessellate.d.ts +33 -33
- package/MktMesh/wallCapTessellate.js +97 -97
- package/MktMesh/wallCapTessellate.ts +68 -68
- package/PipeMesh/PathGeometry.d.ts +44 -44
- package/PipeMesh/PathGeometry.js +307 -307
- package/PipeMesh/PathPoint.d.ts +17 -17
- package/PipeMesh/PathPoint.js +31 -31
- package/PipeMesh/PathPointList.d.ts +31 -31
- package/PipeMesh/PathPointList.js +209 -209
- package/PipeMesh/PathTubeGeometry.d.ts +25 -25
- package/PipeMesh/PathTubeGeometry.js +130 -130
- package/PipeMesh/PipeMesh.d.ts +25 -25
- package/PipeMesh/PipeMesh.js +63 -63
- package/PipeMesh/index.d.ts +1 -1
- package/PipeMesh/index.js +1 -1
- package/PlaneModal1/PlaneModal1.d.ts +34 -34
- package/PlaneModal1/PlaneModal1.js +109 -109
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +27 -27
- package/PlaneText.js +35 -35
- package/PlaneWithHtml.d.ts +13 -13
- package/PlaneWithHtml.js +64 -64
- package/PointLight/PointLight.d.ts +13 -13
- package/PointLight/PointLight.js +64 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +9 -9
- package/Sky/Sky.js +22 -22
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpotLight.d.ts +6 -6
- package/SpotLight.js +72 -72
- package/SpriteModal1/SpriteModal1.d.ts +33 -33
- package/SpriteModal1/SpriteModal1.js +116 -116
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +46 -46
- package/SpriteText.js +176 -176
- package/SpriteText2.d.ts +48 -48
- package/SpriteText2.js +223 -223
- package/SpriteText3.d.ts +86 -86
- package/SpriteText3.js +517 -517
- package/SpriteText3.ts +599 -599
- package/SpriteWithHtml.d.ts +9 -9
- package/SpriteWithHtml.js +44 -44
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +58 -58
- package/Text3D/fontController.d.ts +60 -60
- package/Text3D/fontController.js +166 -166
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +248 -248
- package/ThreeBase.js +1202 -1202
- package/ThreeBase.ts +1314 -1314
- package/ThreeMouse.d.ts +53 -54
- package/ThreeMouse.js +453 -453
- package/Transition.d.ts +45 -45
- package/Transition.js +209 -209
- package/Water/Water.d.ts +5 -5
- package/Water/Water.js +44 -44
- package/Water/index.d.ts +2 -2
- package/Water/index.js +2 -2
- package/WaterFlow/FloatingDuck.d.ts +88 -88
- package/WaterFlow/FloatingDuck.js +307 -307
- package/WaterFlow/FloatingDuck.ts +445 -445
- package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
- package/WaterFlow/GPUFluidSimulation.js +781 -781
- package/WaterFlow/GPUFluidSimulation.ts +827 -827
- package/WaterFlow/ReservoirSystem.d.ts +106 -106
- package/WaterFlow/ReservoirSystem.js +611 -611
- package/WaterFlow/ReservoirSystem.ts +754 -754
- package/WaterFlow/SPHField.d.ts +35 -35
- package/WaterFlow/SPHField.js +203 -203
- package/WaterFlow/SPHField.ts +228 -228
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
- package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
- package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
- package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
- package/WaterFlow/ShallowWaterSurface.js +438 -438
- package/WaterFlow/ShallowWaterSurface.ts +510 -510
- package/WaterFlow/WaterFlow.d.ts +87 -87
- package/WaterFlow/WaterFlow.js +171 -171
- package/WaterFlow/WaterFlow.ts +219 -219
- package/WaterFlow/types.d.ts +161 -161
- package/WaterFlow/types.js +1 -1
- package/WaterFlow/types.ts +189 -189
- package/WaterFlow/waterFlowPass.d.ts +3 -3
- package/WaterFlow/waterFlowPass.js +20 -20
- package/WaterFlow/waterFlowPass.ts +40 -40
- package/collisionOBB.d.ts +42 -42
- package/collisionOBB.js +112 -112
- package/collisionOBB.ts +108 -108
- package/declare.d.ts +25 -25
- package/index.d.ts +1 -1
- package/index.js +1 -1
- package/instanced/InstancedBatch.d.ts +57 -57
- package/instanced/InstancedBatch.js +348 -348
- package/instanced/InstancedBatch.ts +406 -406
- package/instanced/InstancedChild.d.ts +174 -174
- package/instanced/InstancedChild.js +264 -264
- package/instanced/InstancedChild.ts +327 -327
- package/instanced/InstancedGroup.d.ts +43 -43
- package/instanced/InstancedGroup.js +126 -126
- package/instanced/InstancedGroup.ts +137 -137
- package/instanced/InstancedMeshBase.d.ts +38 -38
- package/instanced/InstancedMeshBase.js +282 -282
- package/instanced/InstancedTemplate.d.ts +46 -46
- package/instanced/InstancedTemplate.js +125 -125
- package/keyControls.d.ts +29 -30
- package/keyControls.js +101 -101
- package/lensflare/LensFlare.d.ts +39 -39
- package/lensflare/LensFlare.js +284 -284
- package/package.json +6 -1
- package/pass/bloom_pass.d.ts +2 -2
- package/pass/bloom_pass.js +174 -174
- package/pass/cover_pass.d.ts +2 -2
- package/pass/cover_pass.js +108 -108
- package/pass/debugDepthState.d.ts +20 -20
- package/pass/debugDepthState.js +9 -9
- package/pass/debugDepthState.ts +22 -22
- package/pass/depthTestBias.d.ts +12 -12
- package/pass/depthTestBias.js +12 -12
- package/pass/depthTestBias.ts +12 -12
- package/pass/effectUserData.d.ts +27 -27
- package/pass/effectUserData.js +1 -1
- package/pass/effectUserData.ts +46 -46
- package/pass/frosted_glass_pass.d.ts +2 -2
- package/pass/frosted_glass_pass.js +150 -150
- package/pass/fsQuad.d.ts +9 -9
- package/pass/fsQuad.js +28 -28
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +350 -350
- package/pass/screen_bloom_pass.d.ts +11 -11
- package/pass/screen_bloom_pass.js +136 -136
- package/pass/ssao_pass.d.ts +88 -88
- package/pass/ssao_pass.js +799 -799
- package/pass/ssao_pass.ts +918 -918
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +267 -267
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +20 -20
- package/shaders/baseDepthVisShader.d.ts +11 -11
- package/shaders/baseDepthVisShader.js +36 -36
- package/shaders/baseDepthVisShader.ts +36 -36
- package/shaders/baseTextureToRenderShader.d.ts +2 -2
- package/shaders/baseTextureToRenderShader.js +19 -19
- package/shaders/copyShader.d.ts +3 -3
- package/shaders/copyShader.js +13 -13
- package/shaders/debugDepthCompareShader.d.ts +14 -14
- package/shaders/debugDepthCompareShader.js +49 -49
- package/shaders/debugDepthCompareShader.ts +50 -50
- package/shaders/debugDepthJudgeShader.d.ts +18 -18
- package/shaders/debugDepthJudgeShader.js +52 -52
- package/shaders/debugDepthJudgeShader.ts +54 -54
- package/shaders/debugExcludedShader.d.ts +13 -13
- package/shaders/debugExcludedShader.js +46 -46
- package/shaders/debugExcludedShader.ts +48 -48
- package/spriteTextBg.d.ts +1 -1
- package/spriteTextBg.js +20 -20
- package/spriteTextBg.ts +20 -20
- package/threeLoader.d.ts +35 -35
- package/threeLoader.js +518 -518
- package/threeUtils.d.ts +53 -53
- package/threeUtils.js +329 -329
- package/types.d.ts +2 -2
- package/types.js +6 -6
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import { Color, Event, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
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import MeshBase from "../MeshBase";
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import { DebouncedFuncLeading } from "lodash";
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export default class InstancedMeshBase extends MeshBase {
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constructor(url?: string);
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count: number;
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size: Vector3;
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meshCollect: Record<string, Mesh[]>;
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instanceCollect: Record<string, InstancedMesh>;
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colorMap: Map<String, Color>;
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static _position: Vector3;
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static _scale: Vector3;
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static _rotation: Euler;
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static _Quaternion: Quaternion;
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static _matrix: Matrix4;
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instanceMatrix: InstancedBufferAttribute;
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instanceColor: InstancedBufferAttribute;
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reset(...object: Object3D[]): this;
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loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
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computeBoundingSphere: DebouncedFuncLeading<() => void>;
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setCount(count?: number): Promise<void>;
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setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
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setTRS(index: number, { position, rotation, scale, }: {
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position?: Vector3;
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rotation?: Euler;
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scale?: Vector3;
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}): Promise<void>;
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getTRS(index?: number): Promise<{
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position: Vector3;
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rotation: Euler;
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scale: Vector3;
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}>;
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setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
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getColorAt(index?: number): Promise<Color>;
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updateMatrixWorld(force?: boolean): void;
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addEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): Promise<void>;
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removeEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): void;
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}
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import { Color, Event, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
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import MeshBase from "../MeshBase";
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import { DebouncedFuncLeading } from "lodash";
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export default class InstancedMeshBase extends MeshBase {
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constructor(url?: string);
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count: number;
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size: Vector3;
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meshCollect: Record<string, Mesh[]>;
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instanceCollect: Record<string, InstancedMesh>;
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colorMap: Map<String, Color>;
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static _position: Vector3;
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static _scale: Vector3;
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static _rotation: Euler;
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static _Quaternion: Quaternion;
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static _matrix: Matrix4;
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instanceMatrix: InstancedBufferAttribute;
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instanceColor: InstancedBufferAttribute;
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reset(...object: Object3D[]): this;
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loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
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computeBoundingSphere: DebouncedFuncLeading<() => void>;
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setCount(count?: number): Promise<void>;
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setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
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setTRS(index: number, { position, rotation, scale, }: {
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position?: Vector3;
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rotation?: Euler;
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scale?: Vector3;
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}): Promise<void>;
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getTRS(index?: number): Promise<{
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position: Vector3;
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rotation: Euler;
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scale: Vector3;
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}>;
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setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
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getColorAt(index?: number): Promise<Color>;
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updateMatrixWorld(force?: boolean): void;
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addEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): Promise<void>;
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removeEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): void;
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}
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/*
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* @Author: xiaosihan
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* @Date: 2024-02-05 09:31:57
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2025-06-25
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*/
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import { first, isString, throttle } from "lodash";
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import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3 } from "three";
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import MeshBase from "../MeshBase";
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import threeUtils from "../threeUtils";
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import threeLoader from "../threeLoader";
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import { dispatchCustomEvent } from "../EventMap";
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// 实例模型组对象
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export default class InstancedMeshBase extends MeshBase {
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constructor(url) {
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super(url);
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}
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count = 0;
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size = new Vector3(1, 1, 1);
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meshCollect = {};
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instanceCollect = {};
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colorMap = new Map();
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static _position = new Vector3();
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static _scale = new Vector3(1, 1, 1);
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static _rotation = new Euler();
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static _Quaternion = new Quaternion();
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static _matrix = new Matrix4();
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instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
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instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
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return this;
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}
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// 重构加载模型的方法
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async loadModel(url, filename = "") {
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//获取模型文件的地址
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const modelurl = await (async () => {
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if (isString(url)) {
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return url;
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"zip",
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"obj",
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"glb",
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"gltf",
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"fbx",
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"stl",
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"usdz",
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for (let file of url) {
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if (suffixs.includes(threeUtils.getSuffix(file.name))) {
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modelurl = file.name;
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}
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return "";
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})();
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this.url = modelurl || "";
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return;
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}
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this.loaded = false;
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// 没有模型并且没有加载任务时就去加载模型
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if (!MeshBase.models.get(this.url) &&
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MeshBase.loadModeling.set(this.url, true);
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// 万能加载器
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let modal = await threeLoader.loadModel(url, filename);
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MeshBase.models.set(this.url, modal);
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MeshBase.loadModeling.set(this.url, false);
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}
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// 如果模型还在加载中, 就等待模型加载完成
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do {
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await new Promise((resolve) => setTimeout(resolve, 50));
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84
|
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} while (MeshBase.loadModeling.get(this.url));
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85
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if (MeshBase.models.get(this.url)) {
|
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86
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-
const mesh = MeshBase.models.get(this.url);
|
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87
|
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// 兜底:与 MeshBase 一致,为缺失顶点法线的几何体补算法线,避免 AO 全黑与金属材质发黑
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this.ensureNormals(mesh);
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this.size.copy(threeUtils.getSize(mesh));
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const { meshCollect, instanceCollect } = this;
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mesh.updateMatrixWorld(true);
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92
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// collect all mesh counts
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93
|
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mesh.traverse((obj) => {
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const mesh = obj;
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if (mesh.isMesh) {
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mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
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mesh.rotation.setFromQuaternion(mesh.quaternion);
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mesh.updateMatrix();
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const materialUuid = mesh.material instanceof Array ? mesh.material[0].uuid : mesh.material.uuid;
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const uuid = mesh.geometry.uuid + "/" + materialUuid;
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if (meshCollect[uuid]) {
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meshCollect[uuid].push(mesh);
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}
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else {
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meshCollect[uuid] = [mesh];
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}
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}
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else {
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obj.position.set(0, 0, 0);
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obj.scale.set(1, 1, 1);
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obj.rotation.set(0, 0, 0);
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}
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});
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|
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this.clear();
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// create all instances
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116
|
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Object.keys(meshCollect).forEach((uuid) => {
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const meshes = meshCollect[uuid];
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|
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const mesh = meshes[0];
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|
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const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
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instancedMesh.name = mesh.name;
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instancedMesh.frustumCulled = false;
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instanceCollect[uuid] = instancedMesh;
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|
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this.add(instancedMesh);
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|
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});
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|
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// 加载完成事件
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126
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await new Promise((resolve) => setTimeout(resolve, 30));
|
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127
|
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this.loaded = true;
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|
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dispatchCustomEvent(this, { type: "loaded" });
|
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|
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}
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|
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}
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|
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// 更新包围盒
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|
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computeBoundingSphere = throttle(() => {
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for (const child of this.children) {
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|
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const instancedMesh = child;
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|
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instancedMesh.computeBoundingSphere && instancedMesh.computeBoundingSphere();
|
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|
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}
|
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|
-
}, 1000);
|
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138
|
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//初始实例矩阵的数量
|
|
139
|
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async setCount(count = 0) {
|
|
140
|
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if (this.count === count) {
|
|
141
|
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return;
|
|
142
|
-
}
|
|
143
|
-
await this.awaitLoaded();
|
|
144
|
-
const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
145
|
-
const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
146
|
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for (let i = 0; i < count; i++) {
|
|
147
|
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instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
|
|
148
|
-
instanceColor.set([1, 1, 1], i * 3);
|
|
149
|
-
}
|
|
150
|
-
for (let i = 0; i < this.count; i++) {
|
|
151
|
-
instanceMatrix.copyAt(i, this.instanceMatrix, i);
|
|
152
|
-
instanceColor.copyAt(i, this.instanceColor, i);
|
|
153
|
-
}
|
|
154
|
-
this.instanceMatrix = instanceMatrix;
|
|
155
|
-
this.instanceColor = instanceColor;
|
|
156
|
-
this.count = count;
|
|
157
|
-
for (const child of this.children) {
|
|
158
|
-
const instanceMesh = child;
|
|
159
|
-
const im = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
160
|
-
const ic = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
161
|
-
for (let i = 0; i < count; i++) {
|
|
162
|
-
im.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
|
|
163
|
-
ic.set([1, 1, 1], i * 3);
|
|
164
|
-
}
|
|
165
|
-
for (let i = 0; i < instanceMesh.count; i++) {
|
|
166
|
-
im.copyAt(i, instanceMesh.instanceMatrix, i);
|
|
167
|
-
if (instanceMesh.instanceColor) {
|
|
168
|
-
ic.copyAt(i, instanceMesh.instanceColor, i);
|
|
169
|
-
}
|
|
170
|
-
}
|
|
171
|
-
instanceMesh.instanceMatrix = im;
|
|
172
|
-
instanceMesh.instanceColor = ic;
|
|
173
|
-
instanceMesh.count = count;
|
|
174
|
-
}
|
|
175
|
-
}
|
|
176
|
-
// 设置矩阵
|
|
177
|
-
async setMatrixAt(index, matrix = new Matrix4().identity()) {
|
|
178
|
-
const new_matrix = matrix.clone();
|
|
179
|
-
await this.awaitLoaded();
|
|
180
|
-
Object.keys(this.meshCollect).forEach((uuid) => {
|
|
181
|
-
const instancedMesh = this.instanceCollect[uuid];
|
|
182
|
-
const collect = this.meshCollect[uuid];
|
|
183
|
-
collect.forEach((mesh, i) => {
|
|
184
|
-
InstancedMeshBase._matrix.copy(mesh.matrix);
|
|
185
|
-
InstancedMeshBase._matrix.premultiply(new_matrix);
|
|
186
|
-
instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
187
|
-
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
188
|
-
});
|
|
189
|
-
});
|
|
190
|
-
this.computeBoundingSphere();
|
|
191
|
-
}
|
|
192
|
-
//设置移动旋转缩放
|
|
193
|
-
async setTRS(index, { position, rotation, scale, }) {
|
|
194
|
-
const new_position = position ? position.clone() : undefined;
|
|
195
|
-
const new_rotation = rotation ? rotation.clone() : undefined;
|
|
196
|
-
const new_scale = scale ? scale.clone() : undefined;
|
|
197
|
-
await this.awaitLoaded();
|
|
198
|
-
Object.keys(this.meshCollect).forEach((uuid) => {
|
|
199
|
-
const instancedMesh = this.instanceCollect[uuid];
|
|
200
|
-
const collect = this.meshCollect[uuid];
|
|
201
|
-
collect.forEach((mesh, i) => {
|
|
202
|
-
instancedMesh.getMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
203
|
-
InstancedMeshBase._matrix.premultiply(mesh.matrix.clone().invert());
|
|
204
|
-
InstancedMeshBase._matrix.decompose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
|
|
205
|
-
InstancedMeshBase._rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
|
|
206
|
-
new_position && InstancedMeshBase._position.copy(new_position);
|
|
207
|
-
new_rotation && InstancedMeshBase._rotation.copy(new_rotation);
|
|
208
|
-
new_scale && InstancedMeshBase._scale.copy(new_scale);
|
|
209
|
-
InstancedMeshBase._Quaternion.setFromEuler(InstancedMeshBase._rotation);
|
|
210
|
-
InstancedMeshBase._matrix.compose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
|
|
211
|
-
InstancedMeshBase._matrix.premultiply(mesh.matrix);
|
|
212
|
-
instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
213
|
-
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
214
|
-
});
|
|
215
|
-
});
|
|
216
|
-
this.computeBoundingSphere();
|
|
217
|
-
}
|
|
218
|
-
//获取指定位置的移动旋转缩放
|
|
219
|
-
async getTRS(index = 0) {
|
|
220
|
-
await this.awaitLoaded();
|
|
221
|
-
const position = new Vector3();
|
|
222
|
-
const rotation = new Euler();
|
|
223
|
-
const scale = new Vector3();
|
|
224
|
-
const uuid = first(Object.keys(this.instanceCollect));
|
|
225
|
-
const instancedMesh = this.instanceCollect[uuid];
|
|
226
|
-
if (instancedMesh) {
|
|
227
|
-
instancedMesh.getMatrixAt(index, InstancedMeshBase._matrix);
|
|
228
|
-
InstancedMeshBase._matrix.decompose(position, InstancedMeshBase._Quaternion, scale);
|
|
229
|
-
rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
|
|
230
|
-
}
|
|
231
|
-
return { position, rotation, scale };
|
|
232
|
-
}
|
|
233
|
-
// 设置颜色
|
|
234
|
-
async setColorAt(index, color) {
|
|
235
|
-
await this.awaitLoaded();
|
|
236
|
-
Object.keys(this.meshCollect).forEach((uuid) => {
|
|
237
|
-
const instancedMesh = this.instanceCollect[uuid];
|
|
238
|
-
const collect = this.meshCollect[uuid];
|
|
239
|
-
collect.forEach((mesh, i) => {
|
|
240
|
-
const c = color(instancedMesh);
|
|
241
|
-
if (c) {
|
|
242
|
-
instancedMesh.setColorAt(collect.length * index + i, c);
|
|
243
|
-
instancedMesh.instanceColor.needsUpdate = true;
|
|
244
|
-
}
|
|
245
|
-
});
|
|
246
|
-
});
|
|
247
|
-
}
|
|
248
|
-
// 获取颜色
|
|
249
|
-
async getColorAt(index = 0) {
|
|
250
|
-
await this.awaitLoaded();
|
|
251
|
-
const color = new Color();
|
|
252
|
-
const uuid = first(Object.keys(this.instanceCollect));
|
|
253
|
-
const instancedMesh = this.instanceCollect[uuid];
|
|
254
|
-
if (instancedMesh) {
|
|
255
|
-
instancedMesh.getColorAt(index, color);
|
|
256
|
-
}
|
|
257
|
-
return color;
|
|
258
|
-
}
|
|
259
|
-
// 同步属性
|
|
260
|
-
updateMatrixWorld(force) {
|
|
261
|
-
super.updateMatrixWorld(force);
|
|
262
|
-
const { cursor, enableEvent } = this.userData;
|
|
263
|
-
this.traverse((obj) => {
|
|
264
|
-
Object.assign(obj.userData, { cursor, enableEvent });
|
|
265
|
-
});
|
|
266
|
-
}
|
|
267
|
-
// 事件监听
|
|
268
|
-
async addEventListener(name, callback) {
|
|
269
|
-
super.addEventListener(name, callback);
|
|
270
|
-
await this.awaitLoaded();
|
|
271
|
-
for (const child of this.children) {
|
|
272
|
-
child.addEventListener(name, callback);
|
|
273
|
-
}
|
|
274
|
-
}
|
|
275
|
-
// 取消事件的监听
|
|
276
|
-
removeEventListener(name, callback) {
|
|
277
|
-
super.removeEventListener(name, callback);
|
|
278
|
-
for (const child of this.children) {
|
|
279
|
-
child.removeEventListener(name, callback);
|
|
280
|
-
}
|
|
281
|
-
}
|
|
282
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* @Author: xiaosihan
|
|
3
|
+
* @Date: 2024-02-05 09:31:57
|
|
4
|
+
* @Last Modified by: xiaosihan
|
|
5
|
+
* @Last Modified time: 2025-06-25
|
|
6
|
+
*/
|
|
7
|
+
import { first, isString, throttle } from "lodash";
|
|
8
|
+
import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3 } from "three";
|
|
9
|
+
import MeshBase from "../MeshBase";
|
|
10
|
+
import threeUtils from "../threeUtils";
|
|
11
|
+
import threeLoader from "../threeLoader";
|
|
12
|
+
import { dispatchCustomEvent } from "../EventMap";
|
|
13
|
+
// 实例模型组对象
|
|
14
|
+
export default class InstancedMeshBase extends MeshBase {
|
|
15
|
+
constructor(url) {
|
|
16
|
+
super(url);
|
|
17
|
+
}
|
|
18
|
+
count = 0;
|
|
19
|
+
size = new Vector3(1, 1, 1);
|
|
20
|
+
meshCollect = {};
|
|
21
|
+
instanceCollect = {};
|
|
22
|
+
colorMap = new Map();
|
|
23
|
+
static _position = new Vector3();
|
|
24
|
+
static _scale = new Vector3(1, 1, 1);
|
|
25
|
+
static _rotation = new Euler();
|
|
26
|
+
static _Quaternion = new Quaternion();
|
|
27
|
+
static _matrix = new Matrix4();
|
|
28
|
+
instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
|
|
29
|
+
instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
|
|
30
|
+
// 重置子元素
|
|
31
|
+
reset(...object) {
|
|
32
|
+
super.clear();
|
|
33
|
+
super.add(...object);
|
|
34
|
+
return this;
|
|
35
|
+
}
|
|
36
|
+
// 重构加载模型的方法
|
|
37
|
+
async loadModel(url, filename = "") {
|
|
38
|
+
//获取模型文件的地址
|
|
39
|
+
const modelurl = await (async () => {
|
|
40
|
+
if (isString(url)) {
|
|
41
|
+
return url;
|
|
42
|
+
}
|
|
43
|
+
else if (url instanceof File) {
|
|
44
|
+
return url.name;
|
|
45
|
+
}
|
|
46
|
+
else if (url instanceof Array) {
|
|
47
|
+
let modelurl = "";
|
|
48
|
+
const suffixs = [
|
|
49
|
+
"zip",
|
|
50
|
+
"obj",
|
|
51
|
+
"glb",
|
|
52
|
+
"gltf",
|
|
53
|
+
"fbx",
|
|
54
|
+
"dae",
|
|
55
|
+
"stl",
|
|
56
|
+
"usdz",
|
|
57
|
+
];
|
|
58
|
+
for (let file of url) {
|
|
59
|
+
if (suffixs.includes(threeUtils.getSuffix(file.name))) {
|
|
60
|
+
modelurl = file.name;
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
return modelurl;
|
|
64
|
+
}
|
|
65
|
+
return "";
|
|
66
|
+
})();
|
|
67
|
+
this.url = modelurl || "";
|
|
68
|
+
if (!url) {
|
|
69
|
+
return;
|
|
70
|
+
}
|
|
71
|
+
this.loaded = false;
|
|
72
|
+
// 没有模型并且没有加载任务时就去加载模型
|
|
73
|
+
if (!MeshBase.models.get(this.url) &&
|
|
74
|
+
!MeshBase.loadModeling.get(this.url)) {
|
|
75
|
+
MeshBase.loadModeling.set(this.url, true);
|
|
76
|
+
// 万能加载器
|
|
77
|
+
let modal = await threeLoader.loadModel(url, filename);
|
|
78
|
+
MeshBase.models.set(this.url, modal);
|
|
79
|
+
MeshBase.loadModeling.set(this.url, false);
|
|
80
|
+
}
|
|
81
|
+
// 如果模型还在加载中, 就等待模型加载完成
|
|
82
|
+
do {
|
|
83
|
+
await new Promise((resolve) => setTimeout(resolve, 50));
|
|
84
|
+
} while (MeshBase.loadModeling.get(this.url));
|
|
85
|
+
if (MeshBase.models.get(this.url)) {
|
|
86
|
+
const mesh = MeshBase.models.get(this.url);
|
|
87
|
+
// 兜底:与 MeshBase 一致,为缺失顶点法线的几何体补算法线,避免 AO 全黑与金属材质发黑
|
|
88
|
+
this.ensureNormals(mesh);
|
|
89
|
+
this.size.copy(threeUtils.getSize(mesh));
|
|
90
|
+
const { meshCollect, instanceCollect } = this;
|
|
91
|
+
mesh.updateMatrixWorld(true);
|
|
92
|
+
// collect all mesh counts
|
|
93
|
+
mesh.traverse((obj) => {
|
|
94
|
+
const mesh = obj;
|
|
95
|
+
if (mesh.isMesh) {
|
|
96
|
+
mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
|
|
97
|
+
mesh.rotation.setFromQuaternion(mesh.quaternion);
|
|
98
|
+
mesh.updateMatrix();
|
|
99
|
+
const materialUuid = mesh.material instanceof Array ? mesh.material[0].uuid : mesh.material.uuid;
|
|
100
|
+
const uuid = mesh.geometry.uuid + "/" + materialUuid;
|
|
101
|
+
if (meshCollect[uuid]) {
|
|
102
|
+
meshCollect[uuid].push(mesh);
|
|
103
|
+
}
|
|
104
|
+
else {
|
|
105
|
+
meshCollect[uuid] = [mesh];
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
else {
|
|
109
|
+
obj.position.set(0, 0, 0);
|
|
110
|
+
obj.scale.set(1, 1, 1);
|
|
111
|
+
obj.rotation.set(0, 0, 0);
|
|
112
|
+
}
|
|
113
|
+
});
|
|
114
|
+
this.clear();
|
|
115
|
+
// create all instances
|
|
116
|
+
Object.keys(meshCollect).forEach((uuid) => {
|
|
117
|
+
const meshes = meshCollect[uuid];
|
|
118
|
+
const mesh = meshes[0];
|
|
119
|
+
const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
|
|
120
|
+
instancedMesh.name = mesh.name;
|
|
121
|
+
instancedMesh.frustumCulled = false;
|
|
122
|
+
instanceCollect[uuid] = instancedMesh;
|
|
123
|
+
this.add(instancedMesh);
|
|
124
|
+
});
|
|
125
|
+
// 加载完成事件
|
|
126
|
+
await new Promise((resolve) => setTimeout(resolve, 30));
|
|
127
|
+
this.loaded = true;
|
|
128
|
+
dispatchCustomEvent(this, { type: "loaded" });
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
// 更新包围盒
|
|
132
|
+
computeBoundingSphere = throttle(() => {
|
|
133
|
+
for (const child of this.children) {
|
|
134
|
+
const instancedMesh = child;
|
|
135
|
+
instancedMesh.computeBoundingSphere && instancedMesh.computeBoundingSphere();
|
|
136
|
+
}
|
|
137
|
+
}, 1000);
|
|
138
|
+
//初始实例矩阵的数量
|
|
139
|
+
async setCount(count = 0) {
|
|
140
|
+
if (this.count === count) {
|
|
141
|
+
return;
|
|
142
|
+
}
|
|
143
|
+
await this.awaitLoaded();
|
|
144
|
+
const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
145
|
+
const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
146
|
+
for (let i = 0; i < count; i++) {
|
|
147
|
+
instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
|
|
148
|
+
instanceColor.set([1, 1, 1], i * 3);
|
|
149
|
+
}
|
|
150
|
+
for (let i = 0; i < this.count; i++) {
|
|
151
|
+
instanceMatrix.copyAt(i, this.instanceMatrix, i);
|
|
152
|
+
instanceColor.copyAt(i, this.instanceColor, i);
|
|
153
|
+
}
|
|
154
|
+
this.instanceMatrix = instanceMatrix;
|
|
155
|
+
this.instanceColor = instanceColor;
|
|
156
|
+
this.count = count;
|
|
157
|
+
for (const child of this.children) {
|
|
158
|
+
const instanceMesh = child;
|
|
159
|
+
const im = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
160
|
+
const ic = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
161
|
+
for (let i = 0; i < count; i++) {
|
|
162
|
+
im.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
|
|
163
|
+
ic.set([1, 1, 1], i * 3);
|
|
164
|
+
}
|
|
165
|
+
for (let i = 0; i < instanceMesh.count; i++) {
|
|
166
|
+
im.copyAt(i, instanceMesh.instanceMatrix, i);
|
|
167
|
+
if (instanceMesh.instanceColor) {
|
|
168
|
+
ic.copyAt(i, instanceMesh.instanceColor, i);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
instanceMesh.instanceMatrix = im;
|
|
172
|
+
instanceMesh.instanceColor = ic;
|
|
173
|
+
instanceMesh.count = count;
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
// 设置矩阵
|
|
177
|
+
async setMatrixAt(index, matrix = new Matrix4().identity()) {
|
|
178
|
+
const new_matrix = matrix.clone();
|
|
179
|
+
await this.awaitLoaded();
|
|
180
|
+
Object.keys(this.meshCollect).forEach((uuid) => {
|
|
181
|
+
const instancedMesh = this.instanceCollect[uuid];
|
|
182
|
+
const collect = this.meshCollect[uuid];
|
|
183
|
+
collect.forEach((mesh, i) => {
|
|
184
|
+
InstancedMeshBase._matrix.copy(mesh.matrix);
|
|
185
|
+
InstancedMeshBase._matrix.premultiply(new_matrix);
|
|
186
|
+
instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
187
|
+
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
188
|
+
});
|
|
189
|
+
});
|
|
190
|
+
this.computeBoundingSphere();
|
|
191
|
+
}
|
|
192
|
+
//设置移动旋转缩放
|
|
193
|
+
async setTRS(index, { position, rotation, scale, }) {
|
|
194
|
+
const new_position = position ? position.clone() : undefined;
|
|
195
|
+
const new_rotation = rotation ? rotation.clone() : undefined;
|
|
196
|
+
const new_scale = scale ? scale.clone() : undefined;
|
|
197
|
+
await this.awaitLoaded();
|
|
198
|
+
Object.keys(this.meshCollect).forEach((uuid) => {
|
|
199
|
+
const instancedMesh = this.instanceCollect[uuid];
|
|
200
|
+
const collect = this.meshCollect[uuid];
|
|
201
|
+
collect.forEach((mesh, i) => {
|
|
202
|
+
instancedMesh.getMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
203
|
+
InstancedMeshBase._matrix.premultiply(mesh.matrix.clone().invert());
|
|
204
|
+
InstancedMeshBase._matrix.decompose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
|
|
205
|
+
InstancedMeshBase._rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
|
|
206
|
+
new_position && InstancedMeshBase._position.copy(new_position);
|
|
207
|
+
new_rotation && InstancedMeshBase._rotation.copy(new_rotation);
|
|
208
|
+
new_scale && InstancedMeshBase._scale.copy(new_scale);
|
|
209
|
+
InstancedMeshBase._Quaternion.setFromEuler(InstancedMeshBase._rotation);
|
|
210
|
+
InstancedMeshBase._matrix.compose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
|
|
211
|
+
InstancedMeshBase._matrix.premultiply(mesh.matrix);
|
|
212
|
+
instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
213
|
+
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
214
|
+
});
|
|
215
|
+
});
|
|
216
|
+
this.computeBoundingSphere();
|
|
217
|
+
}
|
|
218
|
+
//获取指定位置的移动旋转缩放
|
|
219
|
+
async getTRS(index = 0) {
|
|
220
|
+
await this.awaitLoaded();
|
|
221
|
+
const position = new Vector3();
|
|
222
|
+
const rotation = new Euler();
|
|
223
|
+
const scale = new Vector3();
|
|
224
|
+
const uuid = first(Object.keys(this.instanceCollect));
|
|
225
|
+
const instancedMesh = this.instanceCollect[uuid];
|
|
226
|
+
if (instancedMesh) {
|
|
227
|
+
instancedMesh.getMatrixAt(index, InstancedMeshBase._matrix);
|
|
228
|
+
InstancedMeshBase._matrix.decompose(position, InstancedMeshBase._Quaternion, scale);
|
|
229
|
+
rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
|
|
230
|
+
}
|
|
231
|
+
return { position, rotation, scale };
|
|
232
|
+
}
|
|
233
|
+
// 设置颜色
|
|
234
|
+
async setColorAt(index, color) {
|
|
235
|
+
await this.awaitLoaded();
|
|
236
|
+
Object.keys(this.meshCollect).forEach((uuid) => {
|
|
237
|
+
const instancedMesh = this.instanceCollect[uuid];
|
|
238
|
+
const collect = this.meshCollect[uuid];
|
|
239
|
+
collect.forEach((mesh, i) => {
|
|
240
|
+
const c = color(instancedMesh);
|
|
241
|
+
if (c) {
|
|
242
|
+
instancedMesh.setColorAt(collect.length * index + i, c);
|
|
243
|
+
instancedMesh.instanceColor.needsUpdate = true;
|
|
244
|
+
}
|
|
245
|
+
});
|
|
246
|
+
});
|
|
247
|
+
}
|
|
248
|
+
// 获取颜色
|
|
249
|
+
async getColorAt(index = 0) {
|
|
250
|
+
await this.awaitLoaded();
|
|
251
|
+
const color = new Color();
|
|
252
|
+
const uuid = first(Object.keys(this.instanceCollect));
|
|
253
|
+
const instancedMesh = this.instanceCollect[uuid];
|
|
254
|
+
if (instancedMesh) {
|
|
255
|
+
instancedMesh.getColorAt(index, color);
|
|
256
|
+
}
|
|
257
|
+
return color;
|
|
258
|
+
}
|
|
259
|
+
// 同步属性
|
|
260
|
+
updateMatrixWorld(force) {
|
|
261
|
+
super.updateMatrixWorld(force);
|
|
262
|
+
const { cursor, enableEvent } = this.userData;
|
|
263
|
+
this.traverse((obj) => {
|
|
264
|
+
Object.assign(obj.userData, { cursor, enableEvent });
|
|
265
|
+
});
|
|
266
|
+
}
|
|
267
|
+
// 事件监听
|
|
268
|
+
async addEventListener(name, callback) {
|
|
269
|
+
super.addEventListener(name, callback);
|
|
270
|
+
await this.awaitLoaded();
|
|
271
|
+
for (const child of this.children) {
|
|
272
|
+
child.addEventListener(name, callback);
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
// 取消事件的监听
|
|
276
|
+
removeEventListener(name, callback) {
|
|
277
|
+
super.removeEventListener(name, callback);
|
|
278
|
+
for (const child of this.children) {
|
|
279
|
+
child.removeEventListener(name, callback);
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
}
|