three-base 2.0.142 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +511 -511
  10. package/FPScontrol.js +1799 -1799
  11. package/FPScontrol.ts +1855 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +247 -247
  33. package/Mirror.d.ts +25 -25
  34. package/Mirror.js +143 -143
  35. package/MktMesh/MktMesh.d.ts +301 -291
  36. package/MktMesh/MktMesh.js +1064 -1045
  37. package/MktMesh/MktMesh.ts +32 -11
  38. package/MktMesh/assetUrl.d.ts +59 -35
  39. package/MktMesh/assetUrl.js +154 -69
  40. package/MktMesh/assetUrl.ts +155 -69
  41. package/MktMesh/mktMappingShader.d.ts +12 -12
  42. package/MktMesh/mktMappingShader.js +138 -138
  43. package/MktMesh/mktMappingShader.ts +139 -139
  44. package/MktMesh/mktShader.d.ts +263 -263
  45. package/MktMesh/mktShader.js +1236 -1236
  46. package/MktMesh/mktShader.ts +1344 -1344
  47. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  48. package/MktMesh/panoBitmapTexture.js +52 -52
  49. package/MktMesh/panoBitmapTexture.ts +54 -54
  50. package/MktMesh/panoSlotBind.d.ts +29 -29
  51. package/MktMesh/panoSlotBind.js +106 -106
  52. package/MktMesh/panoSlotBind.ts +153 -153
  53. package/MktMesh/panoSlotRoster.d.ts +22 -22
  54. package/MktMesh/panoSlotRoster.js +169 -169
  55. package/MktMesh/panoSlotRoster.ts +168 -168
  56. package/MktMesh/panoTileStitcher.d.ts +119 -119
  57. package/MktMesh/panoTileStitcher.js +529 -529
  58. package/MktMesh/panoTileStitcher.ts +616 -616
  59. package/MktMesh/types.d.ts +75 -75
  60. package/MktMesh/types.js +1 -1
  61. package/MktMesh/wallCapTessellate.d.ts +33 -33
  62. package/MktMesh/wallCapTessellate.js +97 -97
  63. package/MktMesh/wallCapTessellate.ts +68 -68
  64. package/PipeMesh/PathGeometry.d.ts +44 -44
  65. package/PipeMesh/PathGeometry.js +307 -307
  66. package/PipeMesh/PathPoint.d.ts +17 -17
  67. package/PipeMesh/PathPoint.js +31 -31
  68. package/PipeMesh/PathPointList.d.ts +31 -31
  69. package/PipeMesh/PathPointList.js +209 -209
  70. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  71. package/PipeMesh/PathTubeGeometry.js +130 -130
  72. package/PipeMesh/PipeMesh.d.ts +25 -25
  73. package/PipeMesh/PipeMesh.js +63 -63
  74. package/PipeMesh/index.d.ts +1 -1
  75. package/PipeMesh/index.js +1 -1
  76. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  77. package/PlaneModal1/PlaneModal1.js +109 -109
  78. package/PlaneModal1/index.d.ts +1 -1
  79. package/PlaneModal1/index.js +1 -1
  80. package/PlaneText.d.ts +27 -27
  81. package/PlaneText.js +35 -35
  82. package/PlaneWithHtml.d.ts +13 -13
  83. package/PlaneWithHtml.js +64 -64
  84. package/PointLight/PointLight.d.ts +13 -13
  85. package/PointLight/PointLight.js +64 -64
  86. package/PointLight/index.d.ts +1 -1
  87. package/PointLight/index.js +1 -1
  88. package/Sky/Sky.d.ts +9 -9
  89. package/Sky/Sky.js +22 -22
  90. package/Sky/index.d.ts +1 -1
  91. package/Sky/index.js +1 -1
  92. package/SpotLight.d.ts +6 -6
  93. package/SpotLight.js +72 -72
  94. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  95. package/SpriteModal1/SpriteModal1.js +116 -116
  96. package/SpriteModal1/index.d.ts +1 -1
  97. package/SpriteModal1/index.js +1 -1
  98. package/SpriteText.d.ts +46 -46
  99. package/SpriteText.js +176 -176
  100. package/SpriteText2.d.ts +48 -48
  101. package/SpriteText2.js +223 -223
  102. package/SpriteText3.d.ts +86 -86
  103. package/SpriteText3.js +517 -517
  104. package/SpriteText3.ts +599 -599
  105. package/SpriteWithHtml.d.ts +9 -9
  106. package/SpriteWithHtml.js +44 -44
  107. package/Text3D/Text3D.d.ts +20 -20
  108. package/Text3D/Text3D.js +58 -58
  109. package/Text3D/fontController.d.ts +60 -60
  110. package/Text3D/fontController.js +166 -166
  111. package/Text3D/index.d.ts +1 -1
  112. package/Text3D/index.js +1 -1
  113. package/ThreeBase.d.ts +248 -248
  114. package/ThreeBase.js +1202 -1202
  115. package/ThreeBase.ts +1314 -1314
  116. package/ThreeMouse.d.ts +53 -54
  117. package/ThreeMouse.js +453 -453
  118. package/Transition.d.ts +45 -45
  119. package/Transition.js +209 -209
  120. package/Water/Water.d.ts +5 -5
  121. package/Water/Water.js +44 -44
  122. package/Water/index.d.ts +2 -2
  123. package/Water/index.js +2 -2
  124. package/WaterFlow/FloatingDuck.d.ts +88 -88
  125. package/WaterFlow/FloatingDuck.js +307 -307
  126. package/WaterFlow/FloatingDuck.ts +445 -445
  127. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  128. package/WaterFlow/GPUFluidSimulation.js +781 -781
  129. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  130. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  131. package/WaterFlow/ReservoirSystem.js +611 -611
  132. package/WaterFlow/ReservoirSystem.ts +754 -754
  133. package/WaterFlow/SPHField.d.ts +35 -35
  134. package/WaterFlow/SPHField.js +203 -203
  135. package/WaterFlow/SPHField.ts +228 -228
  136. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  137. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  138. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  139. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  140. package/WaterFlow/ShallowWaterSurface.js +438 -438
  141. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  142. package/WaterFlow/WaterFlow.d.ts +87 -87
  143. package/WaterFlow/WaterFlow.js +171 -171
  144. package/WaterFlow/WaterFlow.ts +219 -219
  145. package/WaterFlow/types.d.ts +161 -161
  146. package/WaterFlow/types.js +1 -1
  147. package/WaterFlow/types.ts +189 -189
  148. package/WaterFlow/waterFlowPass.d.ts +3 -3
  149. package/WaterFlow/waterFlowPass.js +20 -20
  150. package/WaterFlow/waterFlowPass.ts +40 -40
  151. package/collisionOBB.d.ts +42 -42
  152. package/collisionOBB.js +112 -112
  153. package/collisionOBB.ts +108 -108
  154. package/declare.d.ts +25 -25
  155. package/index.d.ts +1 -1
  156. package/index.js +1 -1
  157. package/instanced/InstancedBatch.d.ts +57 -57
  158. package/instanced/InstancedBatch.js +348 -348
  159. package/instanced/InstancedBatch.ts +406 -406
  160. package/instanced/InstancedChild.d.ts +174 -174
  161. package/instanced/InstancedChild.js +264 -264
  162. package/instanced/InstancedChild.ts +327 -327
  163. package/instanced/InstancedGroup.d.ts +43 -43
  164. package/instanced/InstancedGroup.js +126 -126
  165. package/instanced/InstancedGroup.ts +137 -137
  166. package/instanced/InstancedMeshBase.d.ts +38 -38
  167. package/instanced/InstancedMeshBase.js +282 -282
  168. package/instanced/InstancedTemplate.d.ts +46 -46
  169. package/instanced/InstancedTemplate.js +125 -125
  170. package/keyControls.d.ts +29 -30
  171. package/keyControls.js +101 -101
  172. package/lensflare/LensFlare.d.ts +39 -39
  173. package/lensflare/LensFlare.js +284 -284
  174. package/package.json +6 -1
  175. package/pass/bloom_pass.d.ts +2 -2
  176. package/pass/bloom_pass.js +174 -174
  177. package/pass/cover_pass.d.ts +2 -2
  178. package/pass/cover_pass.js +108 -108
  179. package/pass/debugDepthState.d.ts +20 -20
  180. package/pass/debugDepthState.js +9 -9
  181. package/pass/debugDepthState.ts +22 -22
  182. package/pass/depthTestBias.d.ts +12 -12
  183. package/pass/depthTestBias.js +12 -12
  184. package/pass/depthTestBias.ts +12 -12
  185. package/pass/effectUserData.d.ts +27 -27
  186. package/pass/effectUserData.js +1 -1
  187. package/pass/effectUserData.ts +46 -46
  188. package/pass/frosted_glass_pass.d.ts +2 -2
  189. package/pass/frosted_glass_pass.js +150 -150
  190. package/pass/fsQuad.d.ts +9 -9
  191. package/pass/fsQuad.js +28 -28
  192. package/pass/glow_pass.d.ts +2 -2
  193. package/pass/glow_pass.js +350 -350
  194. package/pass/screen_bloom_pass.d.ts +11 -11
  195. package/pass/screen_bloom_pass.js +136 -136
  196. package/pass/ssao_pass.d.ts +88 -88
  197. package/pass/ssao_pass.js +799 -799
  198. package/pass/ssao_pass.ts +918 -918
  199. package/pass/stroke_pass.d.ts +2 -2
  200. package/pass/stroke_pass.js +267 -267
  201. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  202. package/shaders/FXAAShaderMaterial.js +20 -20
  203. package/shaders/baseDepthVisShader.d.ts +11 -11
  204. package/shaders/baseDepthVisShader.js +36 -36
  205. package/shaders/baseDepthVisShader.ts +36 -36
  206. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  207. package/shaders/baseTextureToRenderShader.js +19 -19
  208. package/shaders/copyShader.d.ts +3 -3
  209. package/shaders/copyShader.js +13 -13
  210. package/shaders/debugDepthCompareShader.d.ts +14 -14
  211. package/shaders/debugDepthCompareShader.js +49 -49
  212. package/shaders/debugDepthCompareShader.ts +50 -50
  213. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  214. package/shaders/debugDepthJudgeShader.js +52 -52
  215. package/shaders/debugDepthJudgeShader.ts +54 -54
  216. package/shaders/debugExcludedShader.d.ts +13 -13
  217. package/shaders/debugExcludedShader.js +46 -46
  218. package/shaders/debugExcludedShader.ts +48 -48
  219. package/spriteTextBg.d.ts +1 -1
  220. package/spriteTextBg.js +20 -20
  221. package/spriteTextBg.ts +20 -20
  222. package/threeLoader.d.ts +35 -35
  223. package/threeLoader.js +518 -518
  224. package/threeUtils.d.ts +53 -53
  225. package/threeUtils.js +329 -329
  226. package/types.d.ts +2 -2
  227. package/types.js +6 -6
@@ -1,38 +1,38 @@
1
- import { Color, Event, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
2
- import MeshBase from "../MeshBase";
3
- import { DebouncedFuncLeading } from "lodash";
4
- export default class InstancedMeshBase extends MeshBase {
5
- constructor(url?: string);
6
- count: number;
7
- size: Vector3;
8
- meshCollect: Record<string, Mesh[]>;
9
- instanceCollect: Record<string, InstancedMesh>;
10
- colorMap: Map<String, Color>;
11
- static _position: Vector3;
12
- static _scale: Vector3;
13
- static _rotation: Euler;
14
- static _Quaternion: Quaternion;
15
- static _matrix: Matrix4;
16
- instanceMatrix: InstancedBufferAttribute;
17
- instanceColor: InstancedBufferAttribute;
18
- reset(...object: Object3D[]): this;
19
- loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
20
- computeBoundingSphere: DebouncedFuncLeading<() => void>;
21
- setCount(count?: number): Promise<void>;
22
- setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
23
- setTRS(index: number, { position, rotation, scale, }: {
24
- position?: Vector3;
25
- rotation?: Euler;
26
- scale?: Vector3;
27
- }): Promise<void>;
28
- getTRS(index?: number): Promise<{
29
- position: Vector3;
30
- rotation: Euler;
31
- scale: Vector3;
32
- }>;
33
- setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
34
- getColorAt(index?: number): Promise<Color>;
35
- updateMatrixWorld(force?: boolean): void;
36
- addEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): Promise<void>;
37
- removeEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): void;
38
- }
1
+ import { Color, Event, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
2
+ import MeshBase from "../MeshBase";
3
+ import { DebouncedFuncLeading } from "lodash";
4
+ export default class InstancedMeshBase extends MeshBase {
5
+ constructor(url?: string);
6
+ count: number;
7
+ size: Vector3;
8
+ meshCollect: Record<string, Mesh[]>;
9
+ instanceCollect: Record<string, InstancedMesh>;
10
+ colorMap: Map<String, Color>;
11
+ static _position: Vector3;
12
+ static _scale: Vector3;
13
+ static _rotation: Euler;
14
+ static _Quaternion: Quaternion;
15
+ static _matrix: Matrix4;
16
+ instanceMatrix: InstancedBufferAttribute;
17
+ instanceColor: InstancedBufferAttribute;
18
+ reset(...object: Object3D[]): this;
19
+ loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
20
+ computeBoundingSphere: DebouncedFuncLeading<() => void>;
21
+ setCount(count?: number): Promise<void>;
22
+ setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
23
+ setTRS(index: number, { position, rotation, scale, }: {
24
+ position?: Vector3;
25
+ rotation?: Euler;
26
+ scale?: Vector3;
27
+ }): Promise<void>;
28
+ getTRS(index?: number): Promise<{
29
+ position: Vector3;
30
+ rotation: Euler;
31
+ scale: Vector3;
32
+ }>;
33
+ setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
34
+ getColorAt(index?: number): Promise<Color>;
35
+ updateMatrixWorld(force?: boolean): void;
36
+ addEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): Promise<void>;
37
+ removeEventListener<T extends string>(name: T, callback: (e: Event<T, this>) => void): void;
38
+ }
@@ -1,282 +1,282 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2024-02-05 09:31:57
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2025-06-25
6
- */
7
- import { first, isString, throttle } from "lodash";
8
- import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3 } from "three";
9
- import MeshBase from "../MeshBase";
10
- import threeUtils from "../threeUtils";
11
- import threeLoader from "../threeLoader";
12
- import { dispatchCustomEvent } from "../EventMap";
13
- // 实例模型组对象
14
- export default class InstancedMeshBase extends MeshBase {
15
- constructor(url) {
16
- super(url);
17
- }
18
- count = 0;
19
- size = new Vector3(1, 1, 1);
20
- meshCollect = {};
21
- instanceCollect = {};
22
- colorMap = new Map();
23
- static _position = new Vector3();
24
- static _scale = new Vector3(1, 1, 1);
25
- static _rotation = new Euler();
26
- static _Quaternion = new Quaternion();
27
- static _matrix = new Matrix4();
28
- instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
29
- instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
30
- // 重置子元素
31
- reset(...object) {
32
- super.clear();
33
- super.add(...object);
34
- return this;
35
- }
36
- // 重构加载模型的方法
37
- async loadModel(url, filename = "") {
38
- //获取模型文件的地址
39
- const modelurl = await (async () => {
40
- if (isString(url)) {
41
- return url;
42
- }
43
- else if (url instanceof File) {
44
- return url.name;
45
- }
46
- else if (url instanceof Array) {
47
- let modelurl = "";
48
- const suffixs = [
49
- "zip",
50
- "obj",
51
- "glb",
52
- "gltf",
53
- "fbx",
54
- "dae",
55
- "stl",
56
- "usdz",
57
- ];
58
- for (let file of url) {
59
- if (suffixs.includes(threeUtils.getSuffix(file.name))) {
60
- modelurl = file.name;
61
- }
62
- }
63
- return modelurl;
64
- }
65
- return "";
66
- })();
67
- this.url = modelurl || "";
68
- if (!url) {
69
- return;
70
- }
71
- this.loaded = false;
72
- // 没有模型并且没有加载任务时就去加载模型
73
- if (!MeshBase.models.get(this.url) &&
74
- !MeshBase.loadModeling.get(this.url)) {
75
- MeshBase.loadModeling.set(this.url, true);
76
- // 万能加载器
77
- let modal = await threeLoader.loadModel(url, filename);
78
- MeshBase.models.set(this.url, modal);
79
- MeshBase.loadModeling.set(this.url, false);
80
- }
81
- // 如果模型还在加载中, 就等待模型加载完成
82
- do {
83
- await new Promise((resolve) => setTimeout(resolve, 50));
84
- } while (MeshBase.loadModeling.get(this.url));
85
- if (MeshBase.models.get(this.url)) {
86
- const mesh = MeshBase.models.get(this.url);
87
- // 兜底:与 MeshBase 一致,为缺失顶点法线的几何体补算法线,避免 AO 全黑与金属材质发黑
88
- this.ensureNormals(mesh);
89
- this.size.copy(threeUtils.getSize(mesh));
90
- const { meshCollect, instanceCollect } = this;
91
- mesh.updateMatrixWorld(true);
92
- // collect all mesh counts
93
- mesh.traverse((obj) => {
94
- const mesh = obj;
95
- if (mesh.isMesh) {
96
- mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
97
- mesh.rotation.setFromQuaternion(mesh.quaternion);
98
- mesh.updateMatrix();
99
- const materialUuid = mesh.material instanceof Array ? mesh.material[0].uuid : mesh.material.uuid;
100
- const uuid = mesh.geometry.uuid + "/" + materialUuid;
101
- if (meshCollect[uuid]) {
102
- meshCollect[uuid].push(mesh);
103
- }
104
- else {
105
- meshCollect[uuid] = [mesh];
106
- }
107
- }
108
- else {
109
- obj.position.set(0, 0, 0);
110
- obj.scale.set(1, 1, 1);
111
- obj.rotation.set(0, 0, 0);
112
- }
113
- });
114
- this.clear();
115
- // create all instances
116
- Object.keys(meshCollect).forEach((uuid) => {
117
- const meshes = meshCollect[uuid];
118
- const mesh = meshes[0];
119
- const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
120
- instancedMesh.name = mesh.name;
121
- instancedMesh.frustumCulled = false;
122
- instanceCollect[uuid] = instancedMesh;
123
- this.add(instancedMesh);
124
- });
125
- // 加载完成事件
126
- await new Promise((resolve) => setTimeout(resolve, 30));
127
- this.loaded = true;
128
- dispatchCustomEvent(this, { type: "loaded" });
129
- }
130
- }
131
- // 更新包围盒
132
- computeBoundingSphere = throttle(() => {
133
- for (const child of this.children) {
134
- const instancedMesh = child;
135
- instancedMesh.computeBoundingSphere && instancedMesh.computeBoundingSphere();
136
- }
137
- }, 1000);
138
- //初始实例矩阵的数量
139
- async setCount(count = 0) {
140
- if (this.count === count) {
141
- return;
142
- }
143
- await this.awaitLoaded();
144
- const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
145
- const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
146
- for (let i = 0; i < count; i++) {
147
- instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
148
- instanceColor.set([1, 1, 1], i * 3);
149
- }
150
- for (let i = 0; i < this.count; i++) {
151
- instanceMatrix.copyAt(i, this.instanceMatrix, i);
152
- instanceColor.copyAt(i, this.instanceColor, i);
153
- }
154
- this.instanceMatrix = instanceMatrix;
155
- this.instanceColor = instanceColor;
156
- this.count = count;
157
- for (const child of this.children) {
158
- const instanceMesh = child;
159
- const im = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
160
- const ic = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
161
- for (let i = 0; i < count; i++) {
162
- im.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
163
- ic.set([1, 1, 1], i * 3);
164
- }
165
- for (let i = 0; i < instanceMesh.count; i++) {
166
- im.copyAt(i, instanceMesh.instanceMatrix, i);
167
- if (instanceMesh.instanceColor) {
168
- ic.copyAt(i, instanceMesh.instanceColor, i);
169
- }
170
- }
171
- instanceMesh.instanceMatrix = im;
172
- instanceMesh.instanceColor = ic;
173
- instanceMesh.count = count;
174
- }
175
- }
176
- // 设置矩阵
177
- async setMatrixAt(index, matrix = new Matrix4().identity()) {
178
- const new_matrix = matrix.clone();
179
- await this.awaitLoaded();
180
- Object.keys(this.meshCollect).forEach((uuid) => {
181
- const instancedMesh = this.instanceCollect[uuid];
182
- const collect = this.meshCollect[uuid];
183
- collect.forEach((mesh, i) => {
184
- InstancedMeshBase._matrix.copy(mesh.matrix);
185
- InstancedMeshBase._matrix.premultiply(new_matrix);
186
- instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
187
- instancedMesh.instanceMatrix.needsUpdate = true;
188
- });
189
- });
190
- this.computeBoundingSphere();
191
- }
192
- //设置移动旋转缩放
193
- async setTRS(index, { position, rotation, scale, }) {
194
- const new_position = position ? position.clone() : undefined;
195
- const new_rotation = rotation ? rotation.clone() : undefined;
196
- const new_scale = scale ? scale.clone() : undefined;
197
- await this.awaitLoaded();
198
- Object.keys(this.meshCollect).forEach((uuid) => {
199
- const instancedMesh = this.instanceCollect[uuid];
200
- const collect = this.meshCollect[uuid];
201
- collect.forEach((mesh, i) => {
202
- instancedMesh.getMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
203
- InstancedMeshBase._matrix.premultiply(mesh.matrix.clone().invert());
204
- InstancedMeshBase._matrix.decompose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
205
- InstancedMeshBase._rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
206
- new_position && InstancedMeshBase._position.copy(new_position);
207
- new_rotation && InstancedMeshBase._rotation.copy(new_rotation);
208
- new_scale && InstancedMeshBase._scale.copy(new_scale);
209
- InstancedMeshBase._Quaternion.setFromEuler(InstancedMeshBase._rotation);
210
- InstancedMeshBase._matrix.compose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
211
- InstancedMeshBase._matrix.premultiply(mesh.matrix);
212
- instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
213
- instancedMesh.instanceMatrix.needsUpdate = true;
214
- });
215
- });
216
- this.computeBoundingSphere();
217
- }
218
- //获取指定位置的移动旋转缩放
219
- async getTRS(index = 0) {
220
- await this.awaitLoaded();
221
- const position = new Vector3();
222
- const rotation = new Euler();
223
- const scale = new Vector3();
224
- const uuid = first(Object.keys(this.instanceCollect));
225
- const instancedMesh = this.instanceCollect[uuid];
226
- if (instancedMesh) {
227
- instancedMesh.getMatrixAt(index, InstancedMeshBase._matrix);
228
- InstancedMeshBase._matrix.decompose(position, InstancedMeshBase._Quaternion, scale);
229
- rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
230
- }
231
- return { position, rotation, scale };
232
- }
233
- // 设置颜色
234
- async setColorAt(index, color) {
235
- await this.awaitLoaded();
236
- Object.keys(this.meshCollect).forEach((uuid) => {
237
- const instancedMesh = this.instanceCollect[uuid];
238
- const collect = this.meshCollect[uuid];
239
- collect.forEach((mesh, i) => {
240
- const c = color(instancedMesh);
241
- if (c) {
242
- instancedMesh.setColorAt(collect.length * index + i, c);
243
- instancedMesh.instanceColor.needsUpdate = true;
244
- }
245
- });
246
- });
247
- }
248
- // 获取颜色
249
- async getColorAt(index = 0) {
250
- await this.awaitLoaded();
251
- const color = new Color();
252
- const uuid = first(Object.keys(this.instanceCollect));
253
- const instancedMesh = this.instanceCollect[uuid];
254
- if (instancedMesh) {
255
- instancedMesh.getColorAt(index, color);
256
- }
257
- return color;
258
- }
259
- // 同步属性
260
- updateMatrixWorld(force) {
261
- super.updateMatrixWorld(force);
262
- const { cursor, enableEvent } = this.userData;
263
- this.traverse((obj) => {
264
- Object.assign(obj.userData, { cursor, enableEvent });
265
- });
266
- }
267
- // 事件监听
268
- async addEventListener(name, callback) {
269
- super.addEventListener(name, callback);
270
- await this.awaitLoaded();
271
- for (const child of this.children) {
272
- child.addEventListener(name, callback);
273
- }
274
- }
275
- // 取消事件的监听
276
- removeEventListener(name, callback) {
277
- super.removeEventListener(name, callback);
278
- for (const child of this.children) {
279
- child.removeEventListener(name, callback);
280
- }
281
- }
282
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2024-02-05 09:31:57
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2025-06-25
6
+ */
7
+ import { first, isString, throttle } from "lodash";
8
+ import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3 } from "three";
9
+ import MeshBase from "../MeshBase";
10
+ import threeUtils from "../threeUtils";
11
+ import threeLoader from "../threeLoader";
12
+ import { dispatchCustomEvent } from "../EventMap";
13
+ // 实例模型组对象
14
+ export default class InstancedMeshBase extends MeshBase {
15
+ constructor(url) {
16
+ super(url);
17
+ }
18
+ count = 0;
19
+ size = new Vector3(1, 1, 1);
20
+ meshCollect = {};
21
+ instanceCollect = {};
22
+ colorMap = new Map();
23
+ static _position = new Vector3();
24
+ static _scale = new Vector3(1, 1, 1);
25
+ static _rotation = new Euler();
26
+ static _Quaternion = new Quaternion();
27
+ static _matrix = new Matrix4();
28
+ instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
29
+ instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
30
+ // 重置子元素
31
+ reset(...object) {
32
+ super.clear();
33
+ super.add(...object);
34
+ return this;
35
+ }
36
+ // 重构加载模型的方法
37
+ async loadModel(url, filename = "") {
38
+ //获取模型文件的地址
39
+ const modelurl = await (async () => {
40
+ if (isString(url)) {
41
+ return url;
42
+ }
43
+ else if (url instanceof File) {
44
+ return url.name;
45
+ }
46
+ else if (url instanceof Array) {
47
+ let modelurl = "";
48
+ const suffixs = [
49
+ "zip",
50
+ "obj",
51
+ "glb",
52
+ "gltf",
53
+ "fbx",
54
+ "dae",
55
+ "stl",
56
+ "usdz",
57
+ ];
58
+ for (let file of url) {
59
+ if (suffixs.includes(threeUtils.getSuffix(file.name))) {
60
+ modelurl = file.name;
61
+ }
62
+ }
63
+ return modelurl;
64
+ }
65
+ return "";
66
+ })();
67
+ this.url = modelurl || "";
68
+ if (!url) {
69
+ return;
70
+ }
71
+ this.loaded = false;
72
+ // 没有模型并且没有加载任务时就去加载模型
73
+ if (!MeshBase.models.get(this.url) &&
74
+ !MeshBase.loadModeling.get(this.url)) {
75
+ MeshBase.loadModeling.set(this.url, true);
76
+ // 万能加载器
77
+ let modal = await threeLoader.loadModel(url, filename);
78
+ MeshBase.models.set(this.url, modal);
79
+ MeshBase.loadModeling.set(this.url, false);
80
+ }
81
+ // 如果模型还在加载中, 就等待模型加载完成
82
+ do {
83
+ await new Promise((resolve) => setTimeout(resolve, 50));
84
+ } while (MeshBase.loadModeling.get(this.url));
85
+ if (MeshBase.models.get(this.url)) {
86
+ const mesh = MeshBase.models.get(this.url);
87
+ // 兜底:与 MeshBase 一致,为缺失顶点法线的几何体补算法线,避免 AO 全黑与金属材质发黑
88
+ this.ensureNormals(mesh);
89
+ this.size.copy(threeUtils.getSize(mesh));
90
+ const { meshCollect, instanceCollect } = this;
91
+ mesh.updateMatrixWorld(true);
92
+ // collect all mesh counts
93
+ mesh.traverse((obj) => {
94
+ const mesh = obj;
95
+ if (mesh.isMesh) {
96
+ mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
97
+ mesh.rotation.setFromQuaternion(mesh.quaternion);
98
+ mesh.updateMatrix();
99
+ const materialUuid = mesh.material instanceof Array ? mesh.material[0].uuid : mesh.material.uuid;
100
+ const uuid = mesh.geometry.uuid + "/" + materialUuid;
101
+ if (meshCollect[uuid]) {
102
+ meshCollect[uuid].push(mesh);
103
+ }
104
+ else {
105
+ meshCollect[uuid] = [mesh];
106
+ }
107
+ }
108
+ else {
109
+ obj.position.set(0, 0, 0);
110
+ obj.scale.set(1, 1, 1);
111
+ obj.rotation.set(0, 0, 0);
112
+ }
113
+ });
114
+ this.clear();
115
+ // create all instances
116
+ Object.keys(meshCollect).forEach((uuid) => {
117
+ const meshes = meshCollect[uuid];
118
+ const mesh = meshes[0];
119
+ const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
120
+ instancedMesh.name = mesh.name;
121
+ instancedMesh.frustumCulled = false;
122
+ instanceCollect[uuid] = instancedMesh;
123
+ this.add(instancedMesh);
124
+ });
125
+ // 加载完成事件
126
+ await new Promise((resolve) => setTimeout(resolve, 30));
127
+ this.loaded = true;
128
+ dispatchCustomEvent(this, { type: "loaded" });
129
+ }
130
+ }
131
+ // 更新包围盒
132
+ computeBoundingSphere = throttle(() => {
133
+ for (const child of this.children) {
134
+ const instancedMesh = child;
135
+ instancedMesh.computeBoundingSphere && instancedMesh.computeBoundingSphere();
136
+ }
137
+ }, 1000);
138
+ //初始实例矩阵的数量
139
+ async setCount(count = 0) {
140
+ if (this.count === count) {
141
+ return;
142
+ }
143
+ await this.awaitLoaded();
144
+ const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
145
+ const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
146
+ for (let i = 0; i < count; i++) {
147
+ instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
148
+ instanceColor.set([1, 1, 1], i * 3);
149
+ }
150
+ for (let i = 0; i < this.count; i++) {
151
+ instanceMatrix.copyAt(i, this.instanceMatrix, i);
152
+ instanceColor.copyAt(i, this.instanceColor, i);
153
+ }
154
+ this.instanceMatrix = instanceMatrix;
155
+ this.instanceColor = instanceColor;
156
+ this.count = count;
157
+ for (const child of this.children) {
158
+ const instanceMesh = child;
159
+ const im = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
160
+ const ic = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
161
+ for (let i = 0; i < count; i++) {
162
+ im.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
163
+ ic.set([1, 1, 1], i * 3);
164
+ }
165
+ for (let i = 0; i < instanceMesh.count; i++) {
166
+ im.copyAt(i, instanceMesh.instanceMatrix, i);
167
+ if (instanceMesh.instanceColor) {
168
+ ic.copyAt(i, instanceMesh.instanceColor, i);
169
+ }
170
+ }
171
+ instanceMesh.instanceMatrix = im;
172
+ instanceMesh.instanceColor = ic;
173
+ instanceMesh.count = count;
174
+ }
175
+ }
176
+ // 设置矩阵
177
+ async setMatrixAt(index, matrix = new Matrix4().identity()) {
178
+ const new_matrix = matrix.clone();
179
+ await this.awaitLoaded();
180
+ Object.keys(this.meshCollect).forEach((uuid) => {
181
+ const instancedMesh = this.instanceCollect[uuid];
182
+ const collect = this.meshCollect[uuid];
183
+ collect.forEach((mesh, i) => {
184
+ InstancedMeshBase._matrix.copy(mesh.matrix);
185
+ InstancedMeshBase._matrix.premultiply(new_matrix);
186
+ instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
187
+ instancedMesh.instanceMatrix.needsUpdate = true;
188
+ });
189
+ });
190
+ this.computeBoundingSphere();
191
+ }
192
+ //设置移动旋转缩放
193
+ async setTRS(index, { position, rotation, scale, }) {
194
+ const new_position = position ? position.clone() : undefined;
195
+ const new_rotation = rotation ? rotation.clone() : undefined;
196
+ const new_scale = scale ? scale.clone() : undefined;
197
+ await this.awaitLoaded();
198
+ Object.keys(this.meshCollect).forEach((uuid) => {
199
+ const instancedMesh = this.instanceCollect[uuid];
200
+ const collect = this.meshCollect[uuid];
201
+ collect.forEach((mesh, i) => {
202
+ instancedMesh.getMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
203
+ InstancedMeshBase._matrix.premultiply(mesh.matrix.clone().invert());
204
+ InstancedMeshBase._matrix.decompose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
205
+ InstancedMeshBase._rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
206
+ new_position && InstancedMeshBase._position.copy(new_position);
207
+ new_rotation && InstancedMeshBase._rotation.copy(new_rotation);
208
+ new_scale && InstancedMeshBase._scale.copy(new_scale);
209
+ InstancedMeshBase._Quaternion.setFromEuler(InstancedMeshBase._rotation);
210
+ InstancedMeshBase._matrix.compose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
211
+ InstancedMeshBase._matrix.premultiply(mesh.matrix);
212
+ instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
213
+ instancedMesh.instanceMatrix.needsUpdate = true;
214
+ });
215
+ });
216
+ this.computeBoundingSphere();
217
+ }
218
+ //获取指定位置的移动旋转缩放
219
+ async getTRS(index = 0) {
220
+ await this.awaitLoaded();
221
+ const position = new Vector3();
222
+ const rotation = new Euler();
223
+ const scale = new Vector3();
224
+ const uuid = first(Object.keys(this.instanceCollect));
225
+ const instancedMesh = this.instanceCollect[uuid];
226
+ if (instancedMesh) {
227
+ instancedMesh.getMatrixAt(index, InstancedMeshBase._matrix);
228
+ InstancedMeshBase._matrix.decompose(position, InstancedMeshBase._Quaternion, scale);
229
+ rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
230
+ }
231
+ return { position, rotation, scale };
232
+ }
233
+ // 设置颜色
234
+ async setColorAt(index, color) {
235
+ await this.awaitLoaded();
236
+ Object.keys(this.meshCollect).forEach((uuid) => {
237
+ const instancedMesh = this.instanceCollect[uuid];
238
+ const collect = this.meshCollect[uuid];
239
+ collect.forEach((mesh, i) => {
240
+ const c = color(instancedMesh);
241
+ if (c) {
242
+ instancedMesh.setColorAt(collect.length * index + i, c);
243
+ instancedMesh.instanceColor.needsUpdate = true;
244
+ }
245
+ });
246
+ });
247
+ }
248
+ // 获取颜色
249
+ async getColorAt(index = 0) {
250
+ await this.awaitLoaded();
251
+ const color = new Color();
252
+ const uuid = first(Object.keys(this.instanceCollect));
253
+ const instancedMesh = this.instanceCollect[uuid];
254
+ if (instancedMesh) {
255
+ instancedMesh.getColorAt(index, color);
256
+ }
257
+ return color;
258
+ }
259
+ // 同步属性
260
+ updateMatrixWorld(force) {
261
+ super.updateMatrixWorld(force);
262
+ const { cursor, enableEvent } = this.userData;
263
+ this.traverse((obj) => {
264
+ Object.assign(obj.userData, { cursor, enableEvent });
265
+ });
266
+ }
267
+ // 事件监听
268
+ async addEventListener(name, callback) {
269
+ super.addEventListener(name, callback);
270
+ await this.awaitLoaded();
271
+ for (const child of this.children) {
272
+ child.addEventListener(name, callback);
273
+ }
274
+ }
275
+ // 取消事件的监听
276
+ removeEventListener(name, callback) {
277
+ super.removeEventListener(name, callback);
278
+ for (const child of this.children) {
279
+ child.removeEventListener(name, callback);
280
+ }
281
+ }
282
+ }