three-base 2.0.142 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +511 -511
  10. package/FPScontrol.js +1799 -1799
  11. package/FPScontrol.ts +1855 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +247 -247
  33. package/Mirror.d.ts +25 -25
  34. package/Mirror.js +143 -143
  35. package/MktMesh/MktMesh.d.ts +301 -291
  36. package/MktMesh/MktMesh.js +1064 -1045
  37. package/MktMesh/MktMesh.ts +32 -11
  38. package/MktMesh/assetUrl.d.ts +59 -35
  39. package/MktMesh/assetUrl.js +154 -69
  40. package/MktMesh/assetUrl.ts +155 -69
  41. package/MktMesh/mktMappingShader.d.ts +12 -12
  42. package/MktMesh/mktMappingShader.js +138 -138
  43. package/MktMesh/mktMappingShader.ts +139 -139
  44. package/MktMesh/mktShader.d.ts +263 -263
  45. package/MktMesh/mktShader.js +1236 -1236
  46. package/MktMesh/mktShader.ts +1344 -1344
  47. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  48. package/MktMesh/panoBitmapTexture.js +52 -52
  49. package/MktMesh/panoBitmapTexture.ts +54 -54
  50. package/MktMesh/panoSlotBind.d.ts +29 -29
  51. package/MktMesh/panoSlotBind.js +106 -106
  52. package/MktMesh/panoSlotBind.ts +153 -153
  53. package/MktMesh/panoSlotRoster.d.ts +22 -22
  54. package/MktMesh/panoSlotRoster.js +169 -169
  55. package/MktMesh/panoSlotRoster.ts +168 -168
  56. package/MktMesh/panoTileStitcher.d.ts +119 -119
  57. package/MktMesh/panoTileStitcher.js +529 -529
  58. package/MktMesh/panoTileStitcher.ts +616 -616
  59. package/MktMesh/types.d.ts +75 -75
  60. package/MktMesh/types.js +1 -1
  61. package/MktMesh/wallCapTessellate.d.ts +33 -33
  62. package/MktMesh/wallCapTessellate.js +97 -97
  63. package/MktMesh/wallCapTessellate.ts +68 -68
  64. package/PipeMesh/PathGeometry.d.ts +44 -44
  65. package/PipeMesh/PathGeometry.js +307 -307
  66. package/PipeMesh/PathPoint.d.ts +17 -17
  67. package/PipeMesh/PathPoint.js +31 -31
  68. package/PipeMesh/PathPointList.d.ts +31 -31
  69. package/PipeMesh/PathPointList.js +209 -209
  70. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  71. package/PipeMesh/PathTubeGeometry.js +130 -130
  72. package/PipeMesh/PipeMesh.d.ts +25 -25
  73. package/PipeMesh/PipeMesh.js +63 -63
  74. package/PipeMesh/index.d.ts +1 -1
  75. package/PipeMesh/index.js +1 -1
  76. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  77. package/PlaneModal1/PlaneModal1.js +109 -109
  78. package/PlaneModal1/index.d.ts +1 -1
  79. package/PlaneModal1/index.js +1 -1
  80. package/PlaneText.d.ts +27 -27
  81. package/PlaneText.js +35 -35
  82. package/PlaneWithHtml.d.ts +13 -13
  83. package/PlaneWithHtml.js +64 -64
  84. package/PointLight/PointLight.d.ts +13 -13
  85. package/PointLight/PointLight.js +64 -64
  86. package/PointLight/index.d.ts +1 -1
  87. package/PointLight/index.js +1 -1
  88. package/Sky/Sky.d.ts +9 -9
  89. package/Sky/Sky.js +22 -22
  90. package/Sky/index.d.ts +1 -1
  91. package/Sky/index.js +1 -1
  92. package/SpotLight.d.ts +6 -6
  93. package/SpotLight.js +72 -72
  94. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  95. package/SpriteModal1/SpriteModal1.js +116 -116
  96. package/SpriteModal1/index.d.ts +1 -1
  97. package/SpriteModal1/index.js +1 -1
  98. package/SpriteText.d.ts +46 -46
  99. package/SpriteText.js +176 -176
  100. package/SpriteText2.d.ts +48 -48
  101. package/SpriteText2.js +223 -223
  102. package/SpriteText3.d.ts +86 -86
  103. package/SpriteText3.js +517 -517
  104. package/SpriteText3.ts +599 -599
  105. package/SpriteWithHtml.d.ts +9 -9
  106. package/SpriteWithHtml.js +44 -44
  107. package/Text3D/Text3D.d.ts +20 -20
  108. package/Text3D/Text3D.js +58 -58
  109. package/Text3D/fontController.d.ts +60 -60
  110. package/Text3D/fontController.js +166 -166
  111. package/Text3D/index.d.ts +1 -1
  112. package/Text3D/index.js +1 -1
  113. package/ThreeBase.d.ts +248 -248
  114. package/ThreeBase.js +1202 -1202
  115. package/ThreeBase.ts +1314 -1314
  116. package/ThreeMouse.d.ts +53 -54
  117. package/ThreeMouse.js +453 -453
  118. package/Transition.d.ts +45 -45
  119. package/Transition.js +209 -209
  120. package/Water/Water.d.ts +5 -5
  121. package/Water/Water.js +44 -44
  122. package/Water/index.d.ts +2 -2
  123. package/Water/index.js +2 -2
  124. package/WaterFlow/FloatingDuck.d.ts +88 -88
  125. package/WaterFlow/FloatingDuck.js +307 -307
  126. package/WaterFlow/FloatingDuck.ts +445 -445
  127. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  128. package/WaterFlow/GPUFluidSimulation.js +781 -781
  129. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  130. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  131. package/WaterFlow/ReservoirSystem.js +611 -611
  132. package/WaterFlow/ReservoirSystem.ts +754 -754
  133. package/WaterFlow/SPHField.d.ts +35 -35
  134. package/WaterFlow/SPHField.js +203 -203
  135. package/WaterFlow/SPHField.ts +228 -228
  136. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  137. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  138. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  139. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  140. package/WaterFlow/ShallowWaterSurface.js +438 -438
  141. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  142. package/WaterFlow/WaterFlow.d.ts +87 -87
  143. package/WaterFlow/WaterFlow.js +171 -171
  144. package/WaterFlow/WaterFlow.ts +219 -219
  145. package/WaterFlow/types.d.ts +161 -161
  146. package/WaterFlow/types.js +1 -1
  147. package/WaterFlow/types.ts +189 -189
  148. package/WaterFlow/waterFlowPass.d.ts +3 -3
  149. package/WaterFlow/waterFlowPass.js +20 -20
  150. package/WaterFlow/waterFlowPass.ts +40 -40
  151. package/collisionOBB.d.ts +42 -42
  152. package/collisionOBB.js +112 -112
  153. package/collisionOBB.ts +108 -108
  154. package/declare.d.ts +25 -25
  155. package/index.d.ts +1 -1
  156. package/index.js +1 -1
  157. package/instanced/InstancedBatch.d.ts +57 -57
  158. package/instanced/InstancedBatch.js +348 -348
  159. package/instanced/InstancedBatch.ts +406 -406
  160. package/instanced/InstancedChild.d.ts +174 -174
  161. package/instanced/InstancedChild.js +264 -264
  162. package/instanced/InstancedChild.ts +327 -327
  163. package/instanced/InstancedGroup.d.ts +43 -43
  164. package/instanced/InstancedGroup.js +126 -126
  165. package/instanced/InstancedGroup.ts +137 -137
  166. package/instanced/InstancedMeshBase.d.ts +38 -38
  167. package/instanced/InstancedMeshBase.js +282 -282
  168. package/instanced/InstancedTemplate.d.ts +46 -46
  169. package/instanced/InstancedTemplate.js +125 -125
  170. package/keyControls.d.ts +29 -30
  171. package/keyControls.js +101 -101
  172. package/lensflare/LensFlare.d.ts +39 -39
  173. package/lensflare/LensFlare.js +284 -284
  174. package/package.json +6 -1
  175. package/pass/bloom_pass.d.ts +2 -2
  176. package/pass/bloom_pass.js +174 -174
  177. package/pass/cover_pass.d.ts +2 -2
  178. package/pass/cover_pass.js +108 -108
  179. package/pass/debugDepthState.d.ts +20 -20
  180. package/pass/debugDepthState.js +9 -9
  181. package/pass/debugDepthState.ts +22 -22
  182. package/pass/depthTestBias.d.ts +12 -12
  183. package/pass/depthTestBias.js +12 -12
  184. package/pass/depthTestBias.ts +12 -12
  185. package/pass/effectUserData.d.ts +27 -27
  186. package/pass/effectUserData.js +1 -1
  187. package/pass/effectUserData.ts +46 -46
  188. package/pass/frosted_glass_pass.d.ts +2 -2
  189. package/pass/frosted_glass_pass.js +150 -150
  190. package/pass/fsQuad.d.ts +9 -9
  191. package/pass/fsQuad.js +28 -28
  192. package/pass/glow_pass.d.ts +2 -2
  193. package/pass/glow_pass.js +350 -350
  194. package/pass/screen_bloom_pass.d.ts +11 -11
  195. package/pass/screen_bloom_pass.js +136 -136
  196. package/pass/ssao_pass.d.ts +88 -88
  197. package/pass/ssao_pass.js +799 -799
  198. package/pass/ssao_pass.ts +918 -918
  199. package/pass/stroke_pass.d.ts +2 -2
  200. package/pass/stroke_pass.js +267 -267
  201. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  202. package/shaders/FXAAShaderMaterial.js +20 -20
  203. package/shaders/baseDepthVisShader.d.ts +11 -11
  204. package/shaders/baseDepthVisShader.js +36 -36
  205. package/shaders/baseDepthVisShader.ts +36 -36
  206. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  207. package/shaders/baseTextureToRenderShader.js +19 -19
  208. package/shaders/copyShader.d.ts +3 -3
  209. package/shaders/copyShader.js +13 -13
  210. package/shaders/debugDepthCompareShader.d.ts +14 -14
  211. package/shaders/debugDepthCompareShader.js +49 -49
  212. package/shaders/debugDepthCompareShader.ts +50 -50
  213. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  214. package/shaders/debugDepthJudgeShader.js +52 -52
  215. package/shaders/debugDepthJudgeShader.ts +54 -54
  216. package/shaders/debugExcludedShader.d.ts +13 -13
  217. package/shaders/debugExcludedShader.js +46 -46
  218. package/shaders/debugExcludedShader.ts +48 -48
  219. package/spriteTextBg.d.ts +1 -1
  220. package/spriteTextBg.js +20 -20
  221. package/spriteTextBg.ts +20 -20
  222. package/threeLoader.d.ts +35 -35
  223. package/threeLoader.js +518 -518
  224. package/threeUtils.d.ts +53 -53
  225. package/threeUtils.js +329 -329
  226. package/types.d.ts +2 -2
  227. package/types.js +6 -6
package/SpriteText.js CHANGED
@@ -1,176 +1,176 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2023-05-03 02:42:07
4
- * @Last Modified by: xiaosihan
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- * @Last Modified time: 2023-05-03 02:53:00
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- */
7
- import { Sprite, SpriteMaterial, Texture, LinearFilter } from "three";
8
- export default class SpriteText extends Sprite {
9
- constructor(text = '', textHeight = 10, color = 'rgba(255, 255, 255, 1)') {
10
- super(new SpriteMaterial());
11
- this.material.alphaTest = 0.1;
12
- this._text = `${text}`;
13
- this._textHeight = textHeight;
14
- this._color = color;
15
- this._genCanvas();
16
- }
17
- _text = "";
18
- _textHeight = 10;
19
- _color = "#ffffff";
20
- _backgroundColor = false; // no background color
21
- _padding = 0;
22
- _borderWidth = 0;
23
- _borderRadius = 0;
24
- _borderColor = "#fffff";
25
- _strokeWidth = 0;
26
- _strokeColor = "#fffff";
27
- _fontFace = 'Arial';
28
- _fontSize = 90; // defines text resolution
29
- _fontWeight = 'normal';
30
- _canvas = document.createElement('canvas');
31
- get text() { return this._text; }
32
- set text(text) { this._text = text; this._genCanvas(); }
33
- get textHeight() { return this._textHeight; }
34
- set textHeight(textHeight) { this._textHeight = textHeight; this._genCanvas(); }
35
- get color() { return this._color; }
36
- set color(color) { this._color = color; this._genCanvas(); }
37
- get backgroundColor() { return this._backgroundColor; }
38
- set backgroundColor(color) { this._backgroundColor = color; this._genCanvas(); }
39
- get padding() { return this._padding; }
40
- set padding(padding) { this._padding = padding; this._genCanvas(); }
41
- get borderWidth() { return this._borderWidth; }
42
- set borderWidth(borderWidth) { this._borderWidth = borderWidth; this._genCanvas(); }
43
- get borderRadius() { return this._borderRadius; }
44
- set borderRadius(borderRadius) { this._borderRadius = borderRadius; this._genCanvas(); }
45
- get borderColor() { return this._borderColor; }
46
- set borderColor(borderColor) { this._borderColor = borderColor; this._genCanvas(); }
47
- get fontFace() { return this._fontFace; }
48
- set fontFace(fontFace) { this._fontFace = fontFace; this._genCanvas(); }
49
- get fontSize() { return this._fontSize; }
50
- set fontSize(fontSize) { this._fontSize = fontSize; this._genCanvas(); }
51
- get fontWeight() { return this._fontWeight; }
52
- set fontWeight(fontWeight) { this._fontWeight = fontWeight; this._genCanvas(); }
53
- get strokeWidth() { return this._strokeWidth; }
54
- set strokeWidth(strokeWidth) { this._strokeWidth = strokeWidth; this._genCanvas(); }
55
- get strokeColor() { return this._strokeColor; }
56
- set strokeColor(strokeColor) { this._strokeColor = strokeColor; this._genCanvas(); }
57
- _genCanvas() {
58
- const canvas = this._canvas;
59
- const ctx = canvas.getContext('2d');
60
- if (!ctx)
61
- return;
62
- const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
63
- const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
64
- const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
65
- const relBorderRadius = borderRadius.map(b => b * this.fontSize * 0.1); // border radius in canvas units
66
- const padding = Array.isArray(this.padding) ? this.padding : [this.padding, this.padding]; // x,y padding
67
- const relPadding = padding.map(p => p * this.fontSize * 0.1);
68
- ; // padding in canvas units
69
- const lines = this.text.split('\n');
70
- const font = `${this.fontWeight} ${this.fontSize}px ${this.fontFace}`;
71
- ctx.font = font; // measure canvas with appropriate font
72
- const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
73
- const innerHeight = this.fontSize * lines.length;
74
- canvas.width = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
75
- canvas.height = innerHeight + relBorder[1] * 2 + relPadding[1] * 2;
76
- // paint border
77
- if (this.borderWidth) {
78
- ctx.strokeStyle = this.borderColor;
79
- if (relBorder[0]) { // left + right borders
80
- const hb = relBorder[0] / 2;
81
- ctx.lineWidth = relBorder[0];
82
- ctx.beginPath();
83
- ctx.moveTo(hb, relBorderRadius[0]);
84
- ctx.lineTo(hb, canvas.height - relBorderRadius[3]);
85
- ctx.moveTo(canvas.width - hb, relBorderRadius[1]);
86
- ctx.lineTo(canvas.width - hb, canvas.height - relBorderRadius[2]);
87
- ctx.stroke();
88
- }
89
- if (relBorder[1]) { // top + bottom borders
90
- const hb = relBorder[1] / 2;
91
- ctx.lineWidth = relBorder[1];
92
- ctx.beginPath();
93
- ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
94
- ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[1]), hb);
95
- ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), canvas.height - hb);
96
- ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[2]), canvas.height - hb);
97
- ctx.stroke();
98
- }
99
- if (this.borderRadius) { // strike rounded corners
100
- const cornerWidth = Math.max(...relBorder);
101
- const hb = cornerWidth / 2;
102
- ctx.lineWidth = cornerWidth;
103
- ctx.beginPath();
104
- [
105
- !!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
106
- !!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
107
- !!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, canvas.height - hb, canvas.height - relBorderRadius[2]],
108
- !!relBorderRadius[3] && [relBorderRadius[3], hb, canvas.height - hb, canvas.height - relBorderRadius[3]]
109
- ].filter((d) => !!d).forEach(([x0, x1, y0, y1]) => {
110
- ctx.moveTo(x0, y0);
111
- ctx.quadraticCurveTo(x1, y0, x1, y1);
112
- });
113
- ctx.stroke();
114
- }
115
- }
116
- // paint background
117
- if (this.backgroundColor && typeof this.backgroundColor === 'string') {
118
- ctx.fillStyle = this.backgroundColor;
119
- if (!this.borderRadius) {
120
- ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, canvas.height - relBorder[1] * 2);
121
- }
122
- else { // fill with rounded corners
123
- ctx.beginPath();
124
- ctx.moveTo(relBorder[0], relBorderRadius[0]);
125
- [
126
- [relBorder[0], relBorderRadius[0], canvas.width - relBorderRadius[1], relBorder[1], relBorder[1], relBorder[1]],
127
- [canvas.width - relBorder[0], canvas.width - relBorder[0], canvas.width - relBorder[0], relBorder[1], relBorderRadius[1], canvas.height - relBorderRadius[2]],
128
- [canvas.width - relBorder[0], canvas.width - relBorderRadius[2], relBorderRadius[3], canvas.height - relBorder[1], canvas.height - relBorder[1], canvas.height - relBorder[1]],
129
- [relBorder[0], relBorder[0], relBorder[0], canvas.height - relBorder[1], canvas.height - relBorderRadius[3], relBorderRadius[0]], // t
130
- ].forEach(([x0, x1, x2, y0, y1, y2]) => {
131
- ctx.quadraticCurveTo(x0, y0, x1, y1);
132
- ctx.lineTo(x2, y2);
133
- });
134
- ctx.closePath();
135
- ctx.fill();
136
- }
137
- }
138
- ctx.translate(...relBorder);
139
- ctx.translate(...relPadding);
140
- // paint text
141
- ctx.font = font; // Set font again after canvas is resized, as context properties are reset
142
- ctx.fillStyle = this.color;
143
- // 精确垂直居中:用 measureText 的 actualBoundingBox 实测字形上下沿,
144
- // 不再依赖 textBaseline='middle'(middle 是 em 盒中线,与真实字形视觉中线常偏差,
145
- // 导致整行文字偏上/偏下、看着不居中)。改为 alphabetic 基线 + 实测字形高度,
146
- // 把每行字形放进其 fontSize 高的槽中心。
147
- ctx.textAlign = 'center';
148
- ctx.textBaseline = 'alphabetic';
149
- const drawTextStroke = this.strokeWidth > 0;
150
- if (drawTextStroke) {
151
- ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
152
- ctx.strokeStyle = this.strokeColor;
153
- }
154
- const slotH = this.fontSize; // 每行槽高
155
- lines.forEach((line, index) => {
156
- const metrics = ctx.measureText(line);
157
- const ascent = metrics.actualBoundingBoxAscent; // 字形顶部到基线
158
- const descent = metrics.actualBoundingBoxDescent; // 基线到字形底部
159
- const glyphH = (ascent || 0) + (descent || 0);
160
- const slotTop = index * slotH; // 本行槽顶(内容框坐标系,已平移)
161
- // 让字形在槽中垂直居中:先平移到槽中线,再上移 ascent 回到基线
162
- const baselineY = slotTop + (slotH - glyphH) / 2 + (ascent || slotH / 2);
163
- const lineX = innerWidth / 2;
164
- drawTextStroke && ctx.strokeText(line, lineX, baselineY);
165
- ctx.fillText(line, lineX, baselineY);
166
- });
167
- // Inject canvas into sprite
168
- if (this.material.map)
169
- this.material.map.dispose(); // gc previous texture
170
- const texture = this.material.map = new Texture(canvas);
171
- texture.minFilter = LinearFilter;
172
- texture.needsUpdate = true;
173
- const yScale = this.textHeight * lines.length + border[1] * 2 + padding[1] * 2;
174
- this.scale.set(yScale * canvas.width / canvas.height, yScale, 0);
175
- }
176
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-05-03 02:42:07
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-05-03 02:53:00
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+ */
7
+ import { Sprite, SpriteMaterial, Texture, LinearFilter } from "three";
8
+ export default class SpriteText extends Sprite {
9
+ constructor(text = '', textHeight = 10, color = 'rgba(255, 255, 255, 1)') {
10
+ super(new SpriteMaterial());
11
+ this.material.alphaTest = 0.1;
12
+ this._text = `${text}`;
13
+ this._textHeight = textHeight;
14
+ this._color = color;
15
+ this._genCanvas();
16
+ }
17
+ _text = "";
18
+ _textHeight = 10;
19
+ _color = "#ffffff";
20
+ _backgroundColor = false; // no background color
21
+ _padding = 0;
22
+ _borderWidth = 0;
23
+ _borderRadius = 0;
24
+ _borderColor = "#fffff";
25
+ _strokeWidth = 0;
26
+ _strokeColor = "#fffff";
27
+ _fontFace = 'Arial';
28
+ _fontSize = 90; // defines text resolution
29
+ _fontWeight = 'normal';
30
+ _canvas = document.createElement('canvas');
31
+ get text() { return this._text; }
32
+ set text(text) { this._text = text; this._genCanvas(); }
33
+ get textHeight() { return this._textHeight; }
34
+ set textHeight(textHeight) { this._textHeight = textHeight; this._genCanvas(); }
35
+ get color() { return this._color; }
36
+ set color(color) { this._color = color; this._genCanvas(); }
37
+ get backgroundColor() { return this._backgroundColor; }
38
+ set backgroundColor(color) { this._backgroundColor = color; this._genCanvas(); }
39
+ get padding() { return this._padding; }
40
+ set padding(padding) { this._padding = padding; this._genCanvas(); }
41
+ get borderWidth() { return this._borderWidth; }
42
+ set borderWidth(borderWidth) { this._borderWidth = borderWidth; this._genCanvas(); }
43
+ get borderRadius() { return this._borderRadius; }
44
+ set borderRadius(borderRadius) { this._borderRadius = borderRadius; this._genCanvas(); }
45
+ get borderColor() { return this._borderColor; }
46
+ set borderColor(borderColor) { this._borderColor = borderColor; this._genCanvas(); }
47
+ get fontFace() { return this._fontFace; }
48
+ set fontFace(fontFace) { this._fontFace = fontFace; this._genCanvas(); }
49
+ get fontSize() { return this._fontSize; }
50
+ set fontSize(fontSize) { this._fontSize = fontSize; this._genCanvas(); }
51
+ get fontWeight() { return this._fontWeight; }
52
+ set fontWeight(fontWeight) { this._fontWeight = fontWeight; this._genCanvas(); }
53
+ get strokeWidth() { return this._strokeWidth; }
54
+ set strokeWidth(strokeWidth) { this._strokeWidth = strokeWidth; this._genCanvas(); }
55
+ get strokeColor() { return this._strokeColor; }
56
+ set strokeColor(strokeColor) { this._strokeColor = strokeColor; this._genCanvas(); }
57
+ _genCanvas() {
58
+ const canvas = this._canvas;
59
+ const ctx = canvas.getContext('2d');
60
+ if (!ctx)
61
+ return;
62
+ const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
63
+ const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
64
+ const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
65
+ const relBorderRadius = borderRadius.map(b => b * this.fontSize * 0.1); // border radius in canvas units
66
+ const padding = Array.isArray(this.padding) ? this.padding : [this.padding, this.padding]; // x,y padding
67
+ const relPadding = padding.map(p => p * this.fontSize * 0.1);
68
+ ; // padding in canvas units
69
+ const lines = this.text.split('\n');
70
+ const font = `${this.fontWeight} ${this.fontSize}px ${this.fontFace}`;
71
+ ctx.font = font; // measure canvas with appropriate font
72
+ const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
73
+ const innerHeight = this.fontSize * lines.length;
74
+ canvas.width = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
75
+ canvas.height = innerHeight + relBorder[1] * 2 + relPadding[1] * 2;
76
+ // paint border
77
+ if (this.borderWidth) {
78
+ ctx.strokeStyle = this.borderColor;
79
+ if (relBorder[0]) { // left + right borders
80
+ const hb = relBorder[0] / 2;
81
+ ctx.lineWidth = relBorder[0];
82
+ ctx.beginPath();
83
+ ctx.moveTo(hb, relBorderRadius[0]);
84
+ ctx.lineTo(hb, canvas.height - relBorderRadius[3]);
85
+ ctx.moveTo(canvas.width - hb, relBorderRadius[1]);
86
+ ctx.lineTo(canvas.width - hb, canvas.height - relBorderRadius[2]);
87
+ ctx.stroke();
88
+ }
89
+ if (relBorder[1]) { // top + bottom borders
90
+ const hb = relBorder[1] / 2;
91
+ ctx.lineWidth = relBorder[1];
92
+ ctx.beginPath();
93
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
94
+ ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[1]), hb);
95
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), canvas.height - hb);
96
+ ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[2]), canvas.height - hb);
97
+ ctx.stroke();
98
+ }
99
+ if (this.borderRadius) { // strike rounded corners
100
+ const cornerWidth = Math.max(...relBorder);
101
+ const hb = cornerWidth / 2;
102
+ ctx.lineWidth = cornerWidth;
103
+ ctx.beginPath();
104
+ [
105
+ !!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
106
+ !!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
107
+ !!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, canvas.height - hb, canvas.height - relBorderRadius[2]],
108
+ !!relBorderRadius[3] && [relBorderRadius[3], hb, canvas.height - hb, canvas.height - relBorderRadius[3]]
109
+ ].filter((d) => !!d).forEach(([x0, x1, y0, y1]) => {
110
+ ctx.moveTo(x0, y0);
111
+ ctx.quadraticCurveTo(x1, y0, x1, y1);
112
+ });
113
+ ctx.stroke();
114
+ }
115
+ }
116
+ // paint background
117
+ if (this.backgroundColor && typeof this.backgroundColor === 'string') {
118
+ ctx.fillStyle = this.backgroundColor;
119
+ if (!this.borderRadius) {
120
+ ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, canvas.height - relBorder[1] * 2);
121
+ }
122
+ else { // fill with rounded corners
123
+ ctx.beginPath();
124
+ ctx.moveTo(relBorder[0], relBorderRadius[0]);
125
+ [
126
+ [relBorder[0], relBorderRadius[0], canvas.width - relBorderRadius[1], relBorder[1], relBorder[1], relBorder[1]], // t
127
+ [canvas.width - relBorder[0], canvas.width - relBorder[0], canvas.width - relBorder[0], relBorder[1], relBorderRadius[1], canvas.height - relBorderRadius[2]], // r
128
+ [canvas.width - relBorder[0], canvas.width - relBorderRadius[2], relBorderRadius[3], canvas.height - relBorder[1], canvas.height - relBorder[1], canvas.height - relBorder[1]], // b
129
+ [relBorder[0], relBorder[0], relBorder[0], canvas.height - relBorder[1], canvas.height - relBorderRadius[3], relBorderRadius[0]], // t
130
+ ].forEach(([x0, x1, x2, y0, y1, y2]) => {
131
+ ctx.quadraticCurveTo(x0, y0, x1, y1);
132
+ ctx.lineTo(x2, y2);
133
+ });
134
+ ctx.closePath();
135
+ ctx.fill();
136
+ }
137
+ }
138
+ ctx.translate(...relBorder);
139
+ ctx.translate(...relPadding);
140
+ // paint text
141
+ ctx.font = font; // Set font again after canvas is resized, as context properties are reset
142
+ ctx.fillStyle = this.color;
143
+ // 精确垂直居中:用 measureText 的 actualBoundingBox 实测字形上下沿,
144
+ // 不再依赖 textBaseline='middle'(middle 是 em 盒中线,与真实字形视觉中线常偏差,
145
+ // 导致整行文字偏上/偏下、看着不居中)。改为 alphabetic 基线 + 实测字形高度,
146
+ // 把每行字形放进其 fontSize 高的槽中心。
147
+ ctx.textAlign = 'center';
148
+ ctx.textBaseline = 'alphabetic';
149
+ const drawTextStroke = this.strokeWidth > 0;
150
+ if (drawTextStroke) {
151
+ ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
152
+ ctx.strokeStyle = this.strokeColor;
153
+ }
154
+ const slotH = this.fontSize; // 每行槽高
155
+ lines.forEach((line, index) => {
156
+ const metrics = ctx.measureText(line);
157
+ const ascent = metrics.actualBoundingBoxAscent; // 字形顶部到基线
158
+ const descent = metrics.actualBoundingBoxDescent; // 基线到字形底部
159
+ const glyphH = (ascent || 0) + (descent || 0);
160
+ const slotTop = index * slotH; // 本行槽顶(内容框坐标系,已平移)
161
+ // 让字形在槽中垂直居中:先平移到槽中线,再上移 ascent 回到基线
162
+ const baselineY = slotTop + (slotH - glyphH) / 2 + (ascent || slotH / 2);
163
+ const lineX = innerWidth / 2;
164
+ drawTextStroke && ctx.strokeText(line, lineX, baselineY);
165
+ ctx.fillText(line, lineX, baselineY);
166
+ });
167
+ // Inject canvas into sprite
168
+ if (this.material.map)
169
+ this.material.map.dispose(); // gc previous texture
170
+ const texture = this.material.map = new Texture(canvas);
171
+ texture.minFilter = LinearFilter;
172
+ texture.needsUpdate = true;
173
+ const yScale = this.textHeight * lines.length + border[1] * 2 + padding[1] * 2;
174
+ this.scale.set(yScale * canvas.width / canvas.height, yScale, 0);
175
+ }
176
+ }
package/SpriteText2.d.ts CHANGED
@@ -1,48 +1,48 @@
1
- import { Sprite, Raycaster, Intersection } from 'three';
2
- import type { ColorString } from "./types";
3
- export default class SpriteText2 extends Sprite {
4
- constructor(text?: string, textHeight?: number, color?: ColorString);
5
- _text: string;
6
- _textHeight: number;
7
- _color: ColorString;
8
- _backgroundColor: ColorString | false;
9
- _padding: number;
10
- _borderWidth: number;
11
- _borderRadius: number;
12
- _borderColor: string;
13
- _strokeWidth: number;
14
- _strokeColor: string;
15
- _fontFace: string;
16
- _fontSize: number;
17
- _fontWeight: string;
18
- _canvas: HTMLCanvasElement;
19
- get text(): string;
20
- set text(text: string);
21
- get textHeight(): number;
22
- set textHeight(textHeight: number);
23
- get color(): ColorString;
24
- set color(color: ColorString);
25
- get backgroundColor(): ColorString | false;
26
- set backgroundColor(color: ColorString | false);
27
- get padding(): number;
28
- set padding(padding: number);
29
- get borderWidth(): number;
30
- set borderWidth(borderWidth: number);
31
- get borderRadius(): number;
32
- set borderRadius(borderRadius: number);
33
- get borderColor(): string;
34
- set borderColor(borderColor: string);
35
- get fontFace(): string;
36
- set fontFace(fontFace: string);
37
- get fontSize(): number;
38
- set fontSize(fontSize: number);
39
- get fontWeight(): string;
40
- set fontWeight(fontWeight: string);
41
- get strokeWidth(): number;
42
- set strokeWidth(strokeWidth: number);
43
- get strokeColor(): string;
44
- set strokeColor(strokeColor: string);
45
- _genCanvas(): void;
46
- raycast(raycaster: Raycaster, intersects: Intersection[]): void;
47
- copy(source: SpriteText2): this;
48
- }
1
+ import { Sprite, Raycaster, Intersection } from 'three';
2
+ import type { ColorString } from "./types";
3
+ export default class SpriteText2 extends Sprite {
4
+ constructor(text?: string, textHeight?: number, color?: ColorString);
5
+ _text: string;
6
+ _textHeight: number;
7
+ _color: ColorString;
8
+ _backgroundColor: ColorString | false;
9
+ _padding: number;
10
+ _borderWidth: number;
11
+ _borderRadius: number;
12
+ _borderColor: string;
13
+ _strokeWidth: number;
14
+ _strokeColor: string;
15
+ _fontFace: string;
16
+ _fontSize: number;
17
+ _fontWeight: string;
18
+ _canvas: HTMLCanvasElement;
19
+ get text(): string;
20
+ set text(text: string);
21
+ get textHeight(): number;
22
+ set textHeight(textHeight: number);
23
+ get color(): ColorString;
24
+ set color(color: ColorString);
25
+ get backgroundColor(): ColorString | false;
26
+ set backgroundColor(color: ColorString | false);
27
+ get padding(): number;
28
+ set padding(padding: number);
29
+ get borderWidth(): number;
30
+ set borderWidth(borderWidth: number);
31
+ get borderRadius(): number;
32
+ set borderRadius(borderRadius: number);
33
+ get borderColor(): string;
34
+ set borderColor(borderColor: string);
35
+ get fontFace(): string;
36
+ set fontFace(fontFace: string);
37
+ get fontSize(): number;
38
+ set fontSize(fontSize: number);
39
+ get fontWeight(): string;
40
+ set fontWeight(fontWeight: string);
41
+ get strokeWidth(): number;
42
+ set strokeWidth(strokeWidth: number);
43
+ get strokeColor(): string;
44
+ set strokeColor(strokeColor: string);
45
+ _genCanvas(): void;
46
+ raycast(raycaster: Raycaster, intersects: Intersection[]): void;
47
+ copy(source: SpriteText2): this;
48
+ }