three-base 2.0.142 → 2.0.145
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DirectionalLight.d.ts +6 -6
- package/DirectionalLight.js +68 -68
- package/EventMap.d.ts +103 -103
- package/EventMap.js +17 -17
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +112 -112
- package/ExtrudeMesh.js +342 -342
- package/FPScontrol.d.ts +511 -511
- package/FPScontrol.js +1799 -1799
- package/FPScontrol.ts +1855 -1855
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +80 -80
- package/Fire/FireGeometry.d.ts +9 -9
- package/Fire/FireGeometry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/Fire/index.d.ts +2 -2
- package/Fire/index.js +2 -2
- package/GLTFDracoLoader.d.ts +71 -71
- package/GLTFDracoLoader.js +266 -266
- package/GLTFDracoLoader.ts +1 -1
- package/Grass/Grass.d.ts +8 -8
- package/Grass/Grass.js +38 -38
- package/Grass/index.d.ts +2 -2
- package/Grass/index.js +2 -2
- package/Ground1/Ground1.d.ts +10 -10
- package/Ground1/Ground1.js +71 -71
- package/Ground1/index.d.ts +1 -1
- package/Ground1/index.js +1 -1
- package/MeshBase.d.ts +36 -36
- package/MeshBase.js +247 -247
- package/Mirror.d.ts +25 -25
- package/Mirror.js +143 -143
- package/MktMesh/MktMesh.d.ts +301 -291
- package/MktMesh/MktMesh.js +1064 -1045
- package/MktMesh/MktMesh.ts +32 -11
- package/MktMesh/assetUrl.d.ts +59 -35
- package/MktMesh/assetUrl.js +154 -69
- package/MktMesh/assetUrl.ts +155 -69
- package/MktMesh/mktMappingShader.d.ts +12 -12
- package/MktMesh/mktMappingShader.js +138 -138
- package/MktMesh/mktMappingShader.ts +139 -139
- package/MktMesh/mktShader.d.ts +263 -263
- package/MktMesh/mktShader.js +1236 -1236
- package/MktMesh/mktShader.ts +1344 -1344
- package/MktMesh/panoBitmapTexture.d.ts +25 -25
- package/MktMesh/panoBitmapTexture.js +52 -52
- package/MktMesh/panoBitmapTexture.ts +54 -54
- package/MktMesh/panoSlotBind.d.ts +29 -29
- package/MktMesh/panoSlotBind.js +106 -106
- package/MktMesh/panoSlotBind.ts +153 -153
- package/MktMesh/panoSlotRoster.d.ts +22 -22
- package/MktMesh/panoSlotRoster.js +169 -169
- package/MktMesh/panoSlotRoster.ts +168 -168
- package/MktMesh/panoTileStitcher.d.ts +119 -119
- package/MktMesh/panoTileStitcher.js +529 -529
- package/MktMesh/panoTileStitcher.ts +616 -616
- package/MktMesh/types.d.ts +75 -75
- package/MktMesh/types.js +1 -1
- package/MktMesh/wallCapTessellate.d.ts +33 -33
- package/MktMesh/wallCapTessellate.js +97 -97
- package/MktMesh/wallCapTessellate.ts +68 -68
- package/PipeMesh/PathGeometry.d.ts +44 -44
- package/PipeMesh/PathGeometry.js +307 -307
- package/PipeMesh/PathPoint.d.ts +17 -17
- package/PipeMesh/PathPoint.js +31 -31
- package/PipeMesh/PathPointList.d.ts +31 -31
- package/PipeMesh/PathPointList.js +209 -209
- package/PipeMesh/PathTubeGeometry.d.ts +25 -25
- package/PipeMesh/PathTubeGeometry.js +130 -130
- package/PipeMesh/PipeMesh.d.ts +25 -25
- package/PipeMesh/PipeMesh.js +63 -63
- package/PipeMesh/index.d.ts +1 -1
- package/PipeMesh/index.js +1 -1
- package/PlaneModal1/PlaneModal1.d.ts +34 -34
- package/PlaneModal1/PlaneModal1.js +109 -109
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +27 -27
- package/PlaneText.js +35 -35
- package/PlaneWithHtml.d.ts +13 -13
- package/PlaneWithHtml.js +64 -64
- package/PointLight/PointLight.d.ts +13 -13
- package/PointLight/PointLight.js +64 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +9 -9
- package/Sky/Sky.js +22 -22
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpotLight.d.ts +6 -6
- package/SpotLight.js +72 -72
- package/SpriteModal1/SpriteModal1.d.ts +33 -33
- package/SpriteModal1/SpriteModal1.js +116 -116
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +46 -46
- package/SpriteText.js +176 -176
- package/SpriteText2.d.ts +48 -48
- package/SpriteText2.js +223 -223
- package/SpriteText3.d.ts +86 -86
- package/SpriteText3.js +517 -517
- package/SpriteText3.ts +599 -599
- package/SpriteWithHtml.d.ts +9 -9
- package/SpriteWithHtml.js +44 -44
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +58 -58
- package/Text3D/fontController.d.ts +60 -60
- package/Text3D/fontController.js +166 -166
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +248 -248
- package/ThreeBase.js +1202 -1202
- package/ThreeBase.ts +1314 -1314
- package/ThreeMouse.d.ts +53 -54
- package/ThreeMouse.js +453 -453
- package/Transition.d.ts +45 -45
- package/Transition.js +209 -209
- package/Water/Water.d.ts +5 -5
- package/Water/Water.js +44 -44
- package/Water/index.d.ts +2 -2
- package/Water/index.js +2 -2
- package/WaterFlow/FloatingDuck.d.ts +88 -88
- package/WaterFlow/FloatingDuck.js +307 -307
- package/WaterFlow/FloatingDuck.ts +445 -445
- package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
- package/WaterFlow/GPUFluidSimulation.js +781 -781
- package/WaterFlow/GPUFluidSimulation.ts +827 -827
- package/WaterFlow/ReservoirSystem.d.ts +106 -106
- package/WaterFlow/ReservoirSystem.js +611 -611
- package/WaterFlow/ReservoirSystem.ts +754 -754
- package/WaterFlow/SPHField.d.ts +35 -35
- package/WaterFlow/SPHField.js +203 -203
- package/WaterFlow/SPHField.ts +228 -228
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
- package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
- package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
- package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
- package/WaterFlow/ShallowWaterSurface.js +438 -438
- package/WaterFlow/ShallowWaterSurface.ts +510 -510
- package/WaterFlow/WaterFlow.d.ts +87 -87
- package/WaterFlow/WaterFlow.js +171 -171
- package/WaterFlow/WaterFlow.ts +219 -219
- package/WaterFlow/types.d.ts +161 -161
- package/WaterFlow/types.js +1 -1
- package/WaterFlow/types.ts +189 -189
- package/WaterFlow/waterFlowPass.d.ts +3 -3
- package/WaterFlow/waterFlowPass.js +20 -20
- package/WaterFlow/waterFlowPass.ts +40 -40
- package/collisionOBB.d.ts +42 -42
- package/collisionOBB.js +112 -112
- package/collisionOBB.ts +108 -108
- package/declare.d.ts +25 -25
- package/index.d.ts +1 -1
- package/index.js +1 -1
- package/instanced/InstancedBatch.d.ts +57 -57
- package/instanced/InstancedBatch.js +348 -348
- package/instanced/InstancedBatch.ts +406 -406
- package/instanced/InstancedChild.d.ts +174 -174
- package/instanced/InstancedChild.js +264 -264
- package/instanced/InstancedChild.ts +327 -327
- package/instanced/InstancedGroup.d.ts +43 -43
- package/instanced/InstancedGroup.js +126 -126
- package/instanced/InstancedGroup.ts +137 -137
- package/instanced/InstancedMeshBase.d.ts +38 -38
- package/instanced/InstancedMeshBase.js +282 -282
- package/instanced/InstancedTemplate.d.ts +46 -46
- package/instanced/InstancedTemplate.js +125 -125
- package/keyControls.d.ts +29 -30
- package/keyControls.js +101 -101
- package/lensflare/LensFlare.d.ts +39 -39
- package/lensflare/LensFlare.js +284 -284
- package/package.json +6 -1
- package/pass/bloom_pass.d.ts +2 -2
- package/pass/bloom_pass.js +174 -174
- package/pass/cover_pass.d.ts +2 -2
- package/pass/cover_pass.js +108 -108
- package/pass/debugDepthState.d.ts +20 -20
- package/pass/debugDepthState.js +9 -9
- package/pass/debugDepthState.ts +22 -22
- package/pass/depthTestBias.d.ts +12 -12
- package/pass/depthTestBias.js +12 -12
- package/pass/depthTestBias.ts +12 -12
- package/pass/effectUserData.d.ts +27 -27
- package/pass/effectUserData.js +1 -1
- package/pass/effectUserData.ts +46 -46
- package/pass/frosted_glass_pass.d.ts +2 -2
- package/pass/frosted_glass_pass.js +150 -150
- package/pass/fsQuad.d.ts +9 -9
- package/pass/fsQuad.js +28 -28
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +350 -350
- package/pass/screen_bloom_pass.d.ts +11 -11
- package/pass/screen_bloom_pass.js +136 -136
- package/pass/ssao_pass.d.ts +88 -88
- package/pass/ssao_pass.js +799 -799
- package/pass/ssao_pass.ts +918 -918
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +267 -267
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +20 -20
- package/shaders/baseDepthVisShader.d.ts +11 -11
- package/shaders/baseDepthVisShader.js +36 -36
- package/shaders/baseDepthVisShader.ts +36 -36
- package/shaders/baseTextureToRenderShader.d.ts +2 -2
- package/shaders/baseTextureToRenderShader.js +19 -19
- package/shaders/copyShader.d.ts +3 -3
- package/shaders/copyShader.js +13 -13
- package/shaders/debugDepthCompareShader.d.ts +14 -14
- package/shaders/debugDepthCompareShader.js +49 -49
- package/shaders/debugDepthCompareShader.ts +50 -50
- package/shaders/debugDepthJudgeShader.d.ts +18 -18
- package/shaders/debugDepthJudgeShader.js +52 -52
- package/shaders/debugDepthJudgeShader.ts +54 -54
- package/shaders/debugExcludedShader.d.ts +13 -13
- package/shaders/debugExcludedShader.js +46 -46
- package/shaders/debugExcludedShader.ts +48 -48
- package/spriteTextBg.d.ts +1 -1
- package/spriteTextBg.js +20 -20
- package/spriteTextBg.ts +20 -20
- package/threeLoader.d.ts +35 -35
- package/threeLoader.js +518 -518
- package/threeUtils.d.ts +53 -53
- package/threeUtils.js +329 -329
- package/types.d.ts +2 -2
- package/types.js +6 -6
package/MeshBase.js
CHANGED
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/*
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* @Author: xiaosihan
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* @Date: 2022-02-24 22:49:42
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2025-06-25
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*/
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import { AnimationMixer, Clock, Group, Mesh, Vector3 } from "three";
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import threeUtils from "./threeUtils";
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import threeLoader from "./threeLoader";
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import * as SkeletonUtils from "three/examples/jsm/utils/SkeletonUtils";
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import { isString } from "lodash";
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import { dispatchCustomEvent } from "./EventMap";
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// 模型基类
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export default class MeshBase extends Group {
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constructor(url) {
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super();
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url && this.loadModel(url);
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}
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url = "";
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// 模型对象
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static models = new Map();
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// 模型是否在加载中
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static loadModeling = new Map();
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// 加载完成
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loaded = false;
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// 是否有动画
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hasAnimation = false;
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//动画混合器
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mixer;
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//动画剪辑对象数组
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animationActions = {};
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// 获取文件名的后缀
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getSuffix(filename) {
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const match = filename.match(/\.([^\.]+)$/);
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return match ? match[1].toLowerCase() : "";
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}
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reset(...object) {
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threeUtils.dipose(this);
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for (const child of this.children) {
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child.parent = null;
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}
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for (const item of object) {
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this.add(item);
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}
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return this;
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}
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// 兜底:为缺失顶点法线的几何体计算法线。
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// 某些 glb/stl 模型仅有 POSITION 没有 NORMAL(如 public/models/bottle.glb),
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// 会让法线 pass 输出零向量 -> AO 算出 NaN -> 整片被乘黑,且 PBR 金属材质无法正确受光 -> 发黑。
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// 在加载完成后统一兜底,保证光照与 AO 都正确;已含法线的模型不受影响。
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ensureNormals(root) {
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root.traverse((obj) => {
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if (obj instanceof Mesh && obj.geometry && !obj.geometry.getAttribute("normal")) {
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obj.geometry.computeVertexNormals();
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}
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});
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}
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// 如果url 是blob地址的话,就用suffix字段来制定模型的类型
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async loadModel(url, filename = "") {
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//获取模型文件的地址
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const modelurl = await (async () => {
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if (isString(url)) {
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return url;
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}
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else if (url instanceof File) {
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return url.name;
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}
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else if (url instanceof Array) {
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let modelurl = "";
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const suffixs = [
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"zip",
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"obj",
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"glb",
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"gltf",
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"fbx",
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"dae",
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"stl",
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"usdz",
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];
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for (let file of url) {
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if (suffixs.includes(threeUtils.getSuffix(file.name))) {
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modelurl = file.name;
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}
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}
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return modelurl;
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}
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return "";
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})();
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this.url = modelurl || "";
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if (!modelurl) {
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return;
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}
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this.loaded = false;
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// 没有模型并且没有加载任务时就去加载模型
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if (!MeshBase.models.get(modelurl) &&
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!MeshBase.loadModeling.get(modelurl)) {
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MeshBase.loadModeling.set(modelurl, true);
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// 万能加载器
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let modal = await threeLoader.loadModel(url, filename);
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MeshBase.models.set(modelurl, modal);
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MeshBase.loadModeling.set(modelurl, false);
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}
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// 如果模型还在加载中, 就等待模型加载完成
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do {
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await new Promise((resolve) => setTimeout(resolve, 50));
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} while (MeshBase.loadModeling.get(modelurl));
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if (MeshBase.models.get(modelurl)) {
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const mesh = MeshBase.models.get(modelurl);
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// 兜底:为缺失顶点法线的几何体补算法线。某些 glb/stl 模型只有 POSITION,
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// 没有 NORMAL,会导致:① 法线 pass 输出零向量 -> AO 算出 NaN -> 整片被乘黑;
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// ② PBR 金属材质无法正确光照 -> 颜色发黑。统一在加载后兜底,光照与 AO 都正确。
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this.ensureNormals(mesh);
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this.hasAnimation = mesh.animations.length > 0;
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if (this.hasAnimation) {
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const model = SkeletonUtils.clone(mesh);
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this.mixer = new AnimationMixer(model);
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this.animationActions = {};
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mesh.animations.map((animation) => {
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const animationAction = this.mixer.clipAction(animation).play();
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animationAction.weight = 0;
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this.animationActions[animation.name] = animationAction;
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});
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this.reset(model);
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}
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else {
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this.reset(mesh.clone(true));
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}
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}
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await new Promise((resolve) => requestAnimationFrame(resolve));
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this.loaded = true;
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// 加载完成事件
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dispatchCustomEvent(this, { type: "loaded" });
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}
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// 超出绘制区域时不绘制
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frustumCulled = false;
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// 创建阴影
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castShadow = false;
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// 接受阴影
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receiveShadow = false;
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// promise.resole 队列
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resoles = [];
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// 等待加载加载完成
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async awaitLoaded() {
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if (!this.loaded) {
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await new Promise((resolve) => {
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if (this.resoles.length === 0) {
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(async () => {
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while (!this.loaded) {
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await new Promise((resolve) => requestAnimationFrame(resolve));
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}
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while (this.resoles.length > 0) {
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const resole = this.resoles.pop();
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resole && resole();
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}
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})();
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}
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this.resoles.unshift(resolve);
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});
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}
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}
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//遍历模型
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async traverseMesh(callback) {
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// 等待加载完成
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await this.awaitLoaded();
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this.traverse((obj) => {
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if (obj instanceof Mesh) {
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callback(obj);
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}
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});
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}
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clock = new Clock();
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//设置动画的权重
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174
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async setClipActionWeight(weights = {}) {
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175
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// 等待加载完成
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await this.awaitLoaded();
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for (let key in this.animationActions) {
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this.animationActions[key].weight = weights[key] || 0;
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}
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}
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//获取动画列表
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getAnimas() {
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|
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return Object.keys(this.animationActions);
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184
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}
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185
|
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//播放指定动画
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186
|
-
setAnimas(anima = "") {
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187
|
-
this.setClipActionWeight({ [anima]: 1 });
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}
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189
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//停止所有动画
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stop() {
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this.setClipActionWeight();
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|
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}
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|
-
updateMatrix() {
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|
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//播放动画
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195
|
-
if (this.mixer) {
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196
|
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this.mixer.update(this.clock.getDelta());
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197
|
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}
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198
|
-
// 深度应用属性
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|
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this.traverse((obj) => {
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|
-
if (obj instanceof Mesh) {
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|
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obj.frustumCulled = this.frustumCulled;
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|
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obj.castShadow = this.castShadow;
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|
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obj.receiveShadow = this.receiveShadow;
|
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|
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}
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|
-
});
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206
|
-
super.updateMatrix();
|
|
207
|
-
}
|
|
208
|
-
// 获取模型的尺寸
|
|
209
|
-
async getSize() {
|
|
210
|
-
await this.awaitLoaded();
|
|
211
|
-
return threeUtils.getSize(this);
|
|
212
|
-
}
|
|
213
|
-
// 居中
|
|
214
|
-
async center() {
|
|
215
|
-
await this.awaitLoaded();
|
|
216
|
-
threeUtils.center(this);
|
|
217
|
-
}
|
|
218
|
-
//底对齐
|
|
219
|
-
async alignBottom(y = 0) {
|
|
220
|
-
await this.awaitLoaded();
|
|
221
|
-
threeUtils.alignBottom(this, y);
|
|
222
|
-
}
|
|
223
|
-
// 放大到指定尺寸
|
|
224
|
-
async scaleTo(size = 1, key = ["x", "y", "z"]) {
|
|
225
|
-
await this.awaitLoaded();
|
|
226
|
-
threeUtils.scaleTo(this, size, key);
|
|
227
|
-
}
|
|
228
|
-
//按照法线拓展
|
|
229
|
-
expandBynormal(length) {
|
|
230
|
-
this.traverseMesh((mesh) => {
|
|
231
|
-
// 没有法线就计算法线
|
|
232
|
-
mesh.geometry = mesh.geometry.clone();
|
|
233
|
-
if (!mesh.geometry.getAttribute("normal")) {
|
|
234
|
-
mesh.geometry.computeVertexNormals();
|
|
235
|
-
}
|
|
236
|
-
const normal = mesh.geometry.getAttribute("normal");
|
|
237
|
-
const position = mesh.geometry.getAttribute("position");
|
|
238
|
-
const v3 = new Vector3(0, 0, 0);
|
|
239
|
-
for (let i = 0; i < position.count; i++) {
|
|
240
|
-
v3.set(normal.getX(i), normal.getY(i), normal.getZ(i));
|
|
241
|
-
v3.setLength(length);
|
|
242
|
-
position.setXYZ(i, position.getX(i) + v3.x, position.getY(i) + v3.y, position.getZ(i) + v3.z);
|
|
243
|
-
}
|
|
244
|
-
position.needsUpdate = true;
|
|
245
|
-
});
|
|
246
|
-
}
|
|
247
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* @Author: xiaosihan
|
|
3
|
+
* @Date: 2022-02-24 22:49:42
|
|
4
|
+
* @Last Modified by: xiaosihan
|
|
5
|
+
* @Last Modified time: 2025-06-25
|
|
6
|
+
*/
|
|
7
|
+
import { AnimationMixer, Clock, Group, Mesh, Vector3 } from "three";
|
|
8
|
+
import threeUtils from "./threeUtils";
|
|
9
|
+
import threeLoader from "./threeLoader";
|
|
10
|
+
import * as SkeletonUtils from "three/examples/jsm/utils/SkeletonUtils";
|
|
11
|
+
import { isString } from "lodash";
|
|
12
|
+
import { dispatchCustomEvent } from "./EventMap";
|
|
13
|
+
// 模型基类
|
|
14
|
+
export default class MeshBase extends Group {
|
|
15
|
+
constructor(url) {
|
|
16
|
+
super();
|
|
17
|
+
url && this.loadModel(url);
|
|
18
|
+
}
|
|
19
|
+
url = "";
|
|
20
|
+
// 模型对象
|
|
21
|
+
static models = new Map();
|
|
22
|
+
// 模型是否在加载中
|
|
23
|
+
static loadModeling = new Map();
|
|
24
|
+
// 加载完成
|
|
25
|
+
loaded = false;
|
|
26
|
+
// 是否有动画
|
|
27
|
+
hasAnimation = false;
|
|
28
|
+
//动画混合器
|
|
29
|
+
mixer;
|
|
30
|
+
//动画剪辑对象数组
|
|
31
|
+
animationActions = {};
|
|
32
|
+
// 获取文件名的后缀
|
|
33
|
+
getSuffix(filename) {
|
|
34
|
+
const match = filename.match(/\.([^\.]+)$/);
|
|
35
|
+
return match ? match[1].toLowerCase() : "";
|
|
36
|
+
}
|
|
37
|
+
reset(...object) {
|
|
38
|
+
threeUtils.dipose(this);
|
|
39
|
+
for (const child of this.children) {
|
|
40
|
+
child.parent = null;
|
|
41
|
+
}
|
|
42
|
+
for (const item of object) {
|
|
43
|
+
this.add(item);
|
|
44
|
+
}
|
|
45
|
+
return this;
|
|
46
|
+
}
|
|
47
|
+
// 兜底:为缺失顶点法线的几何体计算法线。
|
|
48
|
+
// 某些 glb/stl 模型仅有 POSITION 没有 NORMAL(如 public/models/bottle.glb),
|
|
49
|
+
// 会让法线 pass 输出零向量 -> AO 算出 NaN -> 整片被乘黑,且 PBR 金属材质无法正确受光 -> 发黑。
|
|
50
|
+
// 在加载完成后统一兜底,保证光照与 AO 都正确;已含法线的模型不受影响。
|
|
51
|
+
ensureNormals(root) {
|
|
52
|
+
root.traverse((obj) => {
|
|
53
|
+
if (obj instanceof Mesh && obj.geometry && !obj.geometry.getAttribute("normal")) {
|
|
54
|
+
obj.geometry.computeVertexNormals();
|
|
55
|
+
}
|
|
56
|
+
});
|
|
57
|
+
}
|
|
58
|
+
// 如果url 是blob地址的话,就用suffix字段来制定模型的类型
|
|
59
|
+
async loadModel(url, filename = "") {
|
|
60
|
+
//获取模型文件的地址
|
|
61
|
+
const modelurl = await (async () => {
|
|
62
|
+
if (isString(url)) {
|
|
63
|
+
return url;
|
|
64
|
+
}
|
|
65
|
+
else if (url instanceof File) {
|
|
66
|
+
return url.name;
|
|
67
|
+
}
|
|
68
|
+
else if (url instanceof Array) {
|
|
69
|
+
let modelurl = "";
|
|
70
|
+
const suffixs = [
|
|
71
|
+
"zip",
|
|
72
|
+
"obj",
|
|
73
|
+
"glb",
|
|
74
|
+
"gltf",
|
|
75
|
+
"fbx",
|
|
76
|
+
"dae",
|
|
77
|
+
"stl",
|
|
78
|
+
"usdz",
|
|
79
|
+
];
|
|
80
|
+
for (let file of url) {
|
|
81
|
+
if (suffixs.includes(threeUtils.getSuffix(file.name))) {
|
|
82
|
+
modelurl = file.name;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
return modelurl;
|
|
86
|
+
}
|
|
87
|
+
return "";
|
|
88
|
+
})();
|
|
89
|
+
this.url = modelurl || "";
|
|
90
|
+
if (!modelurl) {
|
|
91
|
+
return;
|
|
92
|
+
}
|
|
93
|
+
this.loaded = false;
|
|
94
|
+
// 没有模型并且没有加载任务时就去加载模型
|
|
95
|
+
if (!MeshBase.models.get(modelurl) &&
|
|
96
|
+
!MeshBase.loadModeling.get(modelurl)) {
|
|
97
|
+
MeshBase.loadModeling.set(modelurl, true);
|
|
98
|
+
// 万能加载器
|
|
99
|
+
let modal = await threeLoader.loadModel(url, filename);
|
|
100
|
+
MeshBase.models.set(modelurl, modal);
|
|
101
|
+
MeshBase.loadModeling.set(modelurl, false);
|
|
102
|
+
}
|
|
103
|
+
// 如果模型还在加载中, 就等待模型加载完成
|
|
104
|
+
do {
|
|
105
|
+
await new Promise((resolve) => setTimeout(resolve, 50));
|
|
106
|
+
} while (MeshBase.loadModeling.get(modelurl));
|
|
107
|
+
if (MeshBase.models.get(modelurl)) {
|
|
108
|
+
const mesh = MeshBase.models.get(modelurl);
|
|
109
|
+
// 兜底:为缺失顶点法线的几何体补算法线。某些 glb/stl 模型只有 POSITION,
|
|
110
|
+
// 没有 NORMAL,会导致:① 法线 pass 输出零向量 -> AO 算出 NaN -> 整片被乘黑;
|
|
111
|
+
// ② PBR 金属材质无法正确光照 -> 颜色发黑。统一在加载后兜底,光照与 AO 都正确。
|
|
112
|
+
this.ensureNormals(mesh);
|
|
113
|
+
// 判断是否有动画
|
|
114
|
+
this.hasAnimation = mesh.animations.length > 0;
|
|
115
|
+
if (this.hasAnimation) {
|
|
116
|
+
const model = SkeletonUtils.clone(mesh);
|
|
117
|
+
this.mixer = new AnimationMixer(model);
|
|
118
|
+
this.animationActions = {};
|
|
119
|
+
mesh.animations.map((animation) => {
|
|
120
|
+
const animationAction = this.mixer.clipAction(animation).play();
|
|
121
|
+
animationAction.weight = 0;
|
|
122
|
+
this.animationActions[animation.name] = animationAction;
|
|
123
|
+
});
|
|
124
|
+
this.reset(model);
|
|
125
|
+
}
|
|
126
|
+
else {
|
|
127
|
+
this.reset(mesh.clone(true));
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
await new Promise((resolve) => requestAnimationFrame(resolve));
|
|
131
|
+
this.loaded = true;
|
|
132
|
+
// 加载完成事件
|
|
133
|
+
dispatchCustomEvent(this, { type: "loaded" });
|
|
134
|
+
}
|
|
135
|
+
// 超出绘制区域时不绘制
|
|
136
|
+
frustumCulled = false;
|
|
137
|
+
// 创建阴影
|
|
138
|
+
castShadow = false;
|
|
139
|
+
// 接受阴影
|
|
140
|
+
receiveShadow = false;
|
|
141
|
+
// promise.resole 队列
|
|
142
|
+
resoles = [];
|
|
143
|
+
// 等待加载加载完成
|
|
144
|
+
async awaitLoaded() {
|
|
145
|
+
if (!this.loaded) {
|
|
146
|
+
await new Promise((resolve) => {
|
|
147
|
+
if (this.resoles.length === 0) {
|
|
148
|
+
(async () => {
|
|
149
|
+
while (!this.loaded) {
|
|
150
|
+
await new Promise((resolve) => requestAnimationFrame(resolve));
|
|
151
|
+
}
|
|
152
|
+
while (this.resoles.length > 0) {
|
|
153
|
+
const resole = this.resoles.pop();
|
|
154
|
+
resole && resole();
|
|
155
|
+
}
|
|
156
|
+
})();
|
|
157
|
+
}
|
|
158
|
+
this.resoles.unshift(resolve);
|
|
159
|
+
});
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
//遍历模型
|
|
163
|
+
async traverseMesh(callback) {
|
|
164
|
+
// 等待加载完成
|
|
165
|
+
await this.awaitLoaded();
|
|
166
|
+
this.traverse((obj) => {
|
|
167
|
+
if (obj instanceof Mesh) {
|
|
168
|
+
callback(obj);
|
|
169
|
+
}
|
|
170
|
+
});
|
|
171
|
+
}
|
|
172
|
+
clock = new Clock();
|
|
173
|
+
//设置动画的权重
|
|
174
|
+
async setClipActionWeight(weights = {}) {
|
|
175
|
+
// 等待加载完成
|
|
176
|
+
await this.awaitLoaded();
|
|
177
|
+
for (let key in this.animationActions) {
|
|
178
|
+
this.animationActions[key].weight = weights[key] || 0;
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
//获取动画列表
|
|
182
|
+
getAnimas() {
|
|
183
|
+
return Object.keys(this.animationActions);
|
|
184
|
+
}
|
|
185
|
+
//播放指定动画
|
|
186
|
+
setAnimas(anima = "") {
|
|
187
|
+
this.setClipActionWeight({ [anima]: 1 });
|
|
188
|
+
}
|
|
189
|
+
//停止所有动画
|
|
190
|
+
stop() {
|
|
191
|
+
this.setClipActionWeight();
|
|
192
|
+
}
|
|
193
|
+
updateMatrix() {
|
|
194
|
+
//播放动画
|
|
195
|
+
if (this.mixer) {
|
|
196
|
+
this.mixer.update(this.clock.getDelta());
|
|
197
|
+
}
|
|
198
|
+
// 深度应用属性
|
|
199
|
+
this.traverse((obj) => {
|
|
200
|
+
if (obj instanceof Mesh) {
|
|
201
|
+
obj.frustumCulled = this.frustumCulled;
|
|
202
|
+
obj.castShadow = this.castShadow;
|
|
203
|
+
obj.receiveShadow = this.receiveShadow;
|
|
204
|
+
}
|
|
205
|
+
});
|
|
206
|
+
super.updateMatrix();
|
|
207
|
+
}
|
|
208
|
+
// 获取模型的尺寸
|
|
209
|
+
async getSize() {
|
|
210
|
+
await this.awaitLoaded();
|
|
211
|
+
return threeUtils.getSize(this);
|
|
212
|
+
}
|
|
213
|
+
// 居中
|
|
214
|
+
async center() {
|
|
215
|
+
await this.awaitLoaded();
|
|
216
|
+
threeUtils.center(this);
|
|
217
|
+
}
|
|
218
|
+
//底对齐
|
|
219
|
+
async alignBottom(y = 0) {
|
|
220
|
+
await this.awaitLoaded();
|
|
221
|
+
threeUtils.alignBottom(this, y);
|
|
222
|
+
}
|
|
223
|
+
// 放大到指定尺寸
|
|
224
|
+
async scaleTo(size = 1, key = ["x", "y", "z"]) {
|
|
225
|
+
await this.awaitLoaded();
|
|
226
|
+
threeUtils.scaleTo(this, size, key);
|
|
227
|
+
}
|
|
228
|
+
//按照法线拓展
|
|
229
|
+
expandBynormal(length) {
|
|
230
|
+
this.traverseMesh((mesh) => {
|
|
231
|
+
// 没有法线就计算法线
|
|
232
|
+
mesh.geometry = mesh.geometry.clone();
|
|
233
|
+
if (!mesh.geometry.getAttribute("normal")) {
|
|
234
|
+
mesh.geometry.computeVertexNormals();
|
|
235
|
+
}
|
|
236
|
+
const normal = mesh.geometry.getAttribute("normal");
|
|
237
|
+
const position = mesh.geometry.getAttribute("position");
|
|
238
|
+
const v3 = new Vector3(0, 0, 0);
|
|
239
|
+
for (let i = 0; i < position.count; i++) {
|
|
240
|
+
v3.set(normal.getX(i), normal.getY(i), normal.getZ(i));
|
|
241
|
+
v3.setLength(length);
|
|
242
|
+
position.setXYZ(i, position.getX(i) + v3.x, position.getY(i) + v3.y, position.getZ(i) + v3.z);
|
|
243
|
+
}
|
|
244
|
+
position.needsUpdate = true;
|
|
245
|
+
});
|
|
246
|
+
}
|
|
247
|
+
}
|
package/Mirror.d.ts
CHANGED
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import { Matrix4, Mesh, PerspectiveCamera, Plane, PlaneGeometry, ShaderMaterial, Vector3, Vector4, WebGLRenderTarget, WebGLRenderer, Scene, Camera, BufferGeometry, Material, Group, Texture } from "three";
|
|
2
|
-
export default class Mirror extends Mesh {
|
|
3
|
-
constructor(geometry?: BufferGeometry);
|
|
4
|
-
static geometry: PlaneGeometry;
|
|
5
|
-
isReflector: boolean;
|
|
6
|
-
type: string;
|
|
7
|
-
camera: PerspectiveCamera;
|
|
8
|
-
reflectorPlane: Plane;
|
|
9
|
-
normal: Vector3;
|
|
10
|
-
reflectorWorldPosition: Vector3;
|
|
11
|
-
cameraWorldPosition: Vector3;
|
|
12
|
-
rotationMatrix: Matrix4;
|
|
13
|
-
lookAtPosition: Vector3;
|
|
14
|
-
clipPlane: Vector4;
|
|
15
|
-
view: Vector3;
|
|
16
|
-
target: Vector3;
|
|
17
|
-
q: Vector4;
|
|
18
|
-
textureMatrix: Matrix4;
|
|
19
|
-
virtualCamera: PerspectiveCamera;
|
|
20
|
-
renderTarget: WebGLRenderTarget<Texture>;
|
|
21
|
-
material: ShaderMaterial;
|
|
22
|
-
onBeforeRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
|
|
23
|
-
getRenderTarget(): WebGLRenderTarget<Texture>;
|
|
24
|
-
dispose(): void;
|
|
25
|
-
}
|
|
1
|
+
import { Matrix4, Mesh, PerspectiveCamera, Plane, PlaneGeometry, ShaderMaterial, Vector3, Vector4, WebGLRenderTarget, WebGLRenderer, Scene, Camera, BufferGeometry, Material, Group, Texture } from "three";
|
|
2
|
+
export default class Mirror extends Mesh {
|
|
3
|
+
constructor(geometry?: BufferGeometry);
|
|
4
|
+
static geometry: PlaneGeometry;
|
|
5
|
+
isReflector: boolean;
|
|
6
|
+
type: string;
|
|
7
|
+
camera: PerspectiveCamera;
|
|
8
|
+
reflectorPlane: Plane;
|
|
9
|
+
normal: Vector3;
|
|
10
|
+
reflectorWorldPosition: Vector3;
|
|
11
|
+
cameraWorldPosition: Vector3;
|
|
12
|
+
rotationMatrix: Matrix4;
|
|
13
|
+
lookAtPosition: Vector3;
|
|
14
|
+
clipPlane: Vector4;
|
|
15
|
+
view: Vector3;
|
|
16
|
+
target: Vector3;
|
|
17
|
+
q: Vector4;
|
|
18
|
+
textureMatrix: Matrix4;
|
|
19
|
+
virtualCamera: PerspectiveCamera;
|
|
20
|
+
renderTarget: WebGLRenderTarget<Texture>;
|
|
21
|
+
material: ShaderMaterial;
|
|
22
|
+
onBeforeRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
|
|
23
|
+
getRenderTarget(): WebGLRenderTarget<Texture>;
|
|
24
|
+
dispose(): void;
|
|
25
|
+
}
|