three-base 2.0.142 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +511 -511
  10. package/FPScontrol.js +1799 -1799
  11. package/FPScontrol.ts +1855 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +247 -247
  33. package/Mirror.d.ts +25 -25
  34. package/Mirror.js +143 -143
  35. package/MktMesh/MktMesh.d.ts +301 -291
  36. package/MktMesh/MktMesh.js +1064 -1045
  37. package/MktMesh/MktMesh.ts +32 -11
  38. package/MktMesh/assetUrl.d.ts +59 -35
  39. package/MktMesh/assetUrl.js +154 -69
  40. package/MktMesh/assetUrl.ts +155 -69
  41. package/MktMesh/mktMappingShader.d.ts +12 -12
  42. package/MktMesh/mktMappingShader.js +138 -138
  43. package/MktMesh/mktMappingShader.ts +139 -139
  44. package/MktMesh/mktShader.d.ts +263 -263
  45. package/MktMesh/mktShader.js +1236 -1236
  46. package/MktMesh/mktShader.ts +1344 -1344
  47. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  48. package/MktMesh/panoBitmapTexture.js +52 -52
  49. package/MktMesh/panoBitmapTexture.ts +54 -54
  50. package/MktMesh/panoSlotBind.d.ts +29 -29
  51. package/MktMesh/panoSlotBind.js +106 -106
  52. package/MktMesh/panoSlotBind.ts +153 -153
  53. package/MktMesh/panoSlotRoster.d.ts +22 -22
  54. package/MktMesh/panoSlotRoster.js +169 -169
  55. package/MktMesh/panoSlotRoster.ts +168 -168
  56. package/MktMesh/panoTileStitcher.d.ts +119 -119
  57. package/MktMesh/panoTileStitcher.js +529 -529
  58. package/MktMesh/panoTileStitcher.ts +616 -616
  59. package/MktMesh/types.d.ts +75 -75
  60. package/MktMesh/types.js +1 -1
  61. package/MktMesh/wallCapTessellate.d.ts +33 -33
  62. package/MktMesh/wallCapTessellate.js +97 -97
  63. package/MktMesh/wallCapTessellate.ts +68 -68
  64. package/PipeMesh/PathGeometry.d.ts +44 -44
  65. package/PipeMesh/PathGeometry.js +307 -307
  66. package/PipeMesh/PathPoint.d.ts +17 -17
  67. package/PipeMesh/PathPoint.js +31 -31
  68. package/PipeMesh/PathPointList.d.ts +31 -31
  69. package/PipeMesh/PathPointList.js +209 -209
  70. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  71. package/PipeMesh/PathTubeGeometry.js +130 -130
  72. package/PipeMesh/PipeMesh.d.ts +25 -25
  73. package/PipeMesh/PipeMesh.js +63 -63
  74. package/PipeMesh/index.d.ts +1 -1
  75. package/PipeMesh/index.js +1 -1
  76. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  77. package/PlaneModal1/PlaneModal1.js +109 -109
  78. package/PlaneModal1/index.d.ts +1 -1
  79. package/PlaneModal1/index.js +1 -1
  80. package/PlaneText.d.ts +27 -27
  81. package/PlaneText.js +35 -35
  82. package/PlaneWithHtml.d.ts +13 -13
  83. package/PlaneWithHtml.js +64 -64
  84. package/PointLight/PointLight.d.ts +13 -13
  85. package/PointLight/PointLight.js +64 -64
  86. package/PointLight/index.d.ts +1 -1
  87. package/PointLight/index.js +1 -1
  88. package/Sky/Sky.d.ts +9 -9
  89. package/Sky/Sky.js +22 -22
  90. package/Sky/index.d.ts +1 -1
  91. package/Sky/index.js +1 -1
  92. package/SpotLight.d.ts +6 -6
  93. package/SpotLight.js +72 -72
  94. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  95. package/SpriteModal1/SpriteModal1.js +116 -116
  96. package/SpriteModal1/index.d.ts +1 -1
  97. package/SpriteModal1/index.js +1 -1
  98. package/SpriteText.d.ts +46 -46
  99. package/SpriteText.js +176 -176
  100. package/SpriteText2.d.ts +48 -48
  101. package/SpriteText2.js +223 -223
  102. package/SpriteText3.d.ts +86 -86
  103. package/SpriteText3.js +517 -517
  104. package/SpriteText3.ts +599 -599
  105. package/SpriteWithHtml.d.ts +9 -9
  106. package/SpriteWithHtml.js +44 -44
  107. package/Text3D/Text3D.d.ts +20 -20
  108. package/Text3D/Text3D.js +58 -58
  109. package/Text3D/fontController.d.ts +60 -60
  110. package/Text3D/fontController.js +166 -166
  111. package/Text3D/index.d.ts +1 -1
  112. package/Text3D/index.js +1 -1
  113. package/ThreeBase.d.ts +248 -248
  114. package/ThreeBase.js +1202 -1202
  115. package/ThreeBase.ts +1314 -1314
  116. package/ThreeMouse.d.ts +53 -54
  117. package/ThreeMouse.js +453 -453
  118. package/Transition.d.ts +45 -45
  119. package/Transition.js +209 -209
  120. package/Water/Water.d.ts +5 -5
  121. package/Water/Water.js +44 -44
  122. package/Water/index.d.ts +2 -2
  123. package/Water/index.js +2 -2
  124. package/WaterFlow/FloatingDuck.d.ts +88 -88
  125. package/WaterFlow/FloatingDuck.js +307 -307
  126. package/WaterFlow/FloatingDuck.ts +445 -445
  127. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  128. package/WaterFlow/GPUFluidSimulation.js +781 -781
  129. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  130. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  131. package/WaterFlow/ReservoirSystem.js +611 -611
  132. package/WaterFlow/ReservoirSystem.ts +754 -754
  133. package/WaterFlow/SPHField.d.ts +35 -35
  134. package/WaterFlow/SPHField.js +203 -203
  135. package/WaterFlow/SPHField.ts +228 -228
  136. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  137. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  138. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  139. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  140. package/WaterFlow/ShallowWaterSurface.js +438 -438
  141. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  142. package/WaterFlow/WaterFlow.d.ts +87 -87
  143. package/WaterFlow/WaterFlow.js +171 -171
  144. package/WaterFlow/WaterFlow.ts +219 -219
  145. package/WaterFlow/types.d.ts +161 -161
  146. package/WaterFlow/types.js +1 -1
  147. package/WaterFlow/types.ts +189 -189
  148. package/WaterFlow/waterFlowPass.d.ts +3 -3
  149. package/WaterFlow/waterFlowPass.js +20 -20
  150. package/WaterFlow/waterFlowPass.ts +40 -40
  151. package/collisionOBB.d.ts +42 -42
  152. package/collisionOBB.js +112 -112
  153. package/collisionOBB.ts +108 -108
  154. package/declare.d.ts +25 -25
  155. package/index.d.ts +1 -1
  156. package/index.js +1 -1
  157. package/instanced/InstancedBatch.d.ts +57 -57
  158. package/instanced/InstancedBatch.js +348 -348
  159. package/instanced/InstancedBatch.ts +406 -406
  160. package/instanced/InstancedChild.d.ts +174 -174
  161. package/instanced/InstancedChild.js +264 -264
  162. package/instanced/InstancedChild.ts +327 -327
  163. package/instanced/InstancedGroup.d.ts +43 -43
  164. package/instanced/InstancedGroup.js +126 -126
  165. package/instanced/InstancedGroup.ts +137 -137
  166. package/instanced/InstancedMeshBase.d.ts +38 -38
  167. package/instanced/InstancedMeshBase.js +282 -282
  168. package/instanced/InstancedTemplate.d.ts +46 -46
  169. package/instanced/InstancedTemplate.js +125 -125
  170. package/keyControls.d.ts +29 -30
  171. package/keyControls.js +101 -101
  172. package/lensflare/LensFlare.d.ts +39 -39
  173. package/lensflare/LensFlare.js +284 -284
  174. package/package.json +6 -1
  175. package/pass/bloom_pass.d.ts +2 -2
  176. package/pass/bloom_pass.js +174 -174
  177. package/pass/cover_pass.d.ts +2 -2
  178. package/pass/cover_pass.js +108 -108
  179. package/pass/debugDepthState.d.ts +20 -20
  180. package/pass/debugDepthState.js +9 -9
  181. package/pass/debugDepthState.ts +22 -22
  182. package/pass/depthTestBias.d.ts +12 -12
  183. package/pass/depthTestBias.js +12 -12
  184. package/pass/depthTestBias.ts +12 -12
  185. package/pass/effectUserData.d.ts +27 -27
  186. package/pass/effectUserData.js +1 -1
  187. package/pass/effectUserData.ts +46 -46
  188. package/pass/frosted_glass_pass.d.ts +2 -2
  189. package/pass/frosted_glass_pass.js +150 -150
  190. package/pass/fsQuad.d.ts +9 -9
  191. package/pass/fsQuad.js +28 -28
  192. package/pass/glow_pass.d.ts +2 -2
  193. package/pass/glow_pass.js +350 -350
  194. package/pass/screen_bloom_pass.d.ts +11 -11
  195. package/pass/screen_bloom_pass.js +136 -136
  196. package/pass/ssao_pass.d.ts +88 -88
  197. package/pass/ssao_pass.js +799 -799
  198. package/pass/ssao_pass.ts +918 -918
  199. package/pass/stroke_pass.d.ts +2 -2
  200. package/pass/stroke_pass.js +267 -267
  201. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  202. package/shaders/FXAAShaderMaterial.js +20 -20
  203. package/shaders/baseDepthVisShader.d.ts +11 -11
  204. package/shaders/baseDepthVisShader.js +36 -36
  205. package/shaders/baseDepthVisShader.ts +36 -36
  206. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  207. package/shaders/baseTextureToRenderShader.js +19 -19
  208. package/shaders/copyShader.d.ts +3 -3
  209. package/shaders/copyShader.js +13 -13
  210. package/shaders/debugDepthCompareShader.d.ts +14 -14
  211. package/shaders/debugDepthCompareShader.js +49 -49
  212. package/shaders/debugDepthCompareShader.ts +50 -50
  213. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  214. package/shaders/debugDepthJudgeShader.js +52 -52
  215. package/shaders/debugDepthJudgeShader.ts +54 -54
  216. package/shaders/debugExcludedShader.d.ts +13 -13
  217. package/shaders/debugExcludedShader.js +46 -46
  218. package/shaders/debugExcludedShader.ts +48 -48
  219. package/spriteTextBg.d.ts +1 -1
  220. package/spriteTextBg.js +20 -20
  221. package/spriteTextBg.ts +20 -20
  222. package/threeLoader.d.ts +35 -35
  223. package/threeLoader.js +518 -518
  224. package/threeUtils.d.ts +53 -53
  225. package/threeUtils.js +329 -329
  226. package/types.d.ts +2 -2
  227. package/types.js +6 -6
package/MeshBase.js CHANGED
@@ -1,247 +1,247 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-02-24 22:49:42
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2025-06-25
6
- */
7
- import { AnimationMixer, Clock, Group, Mesh, Vector3 } from "three";
8
- import threeUtils from "./threeUtils";
9
- import threeLoader from "./threeLoader";
10
- import * as SkeletonUtils from "three/examples/jsm/utils/SkeletonUtils";
11
- import { isString } from "lodash";
12
- import { dispatchCustomEvent } from "./EventMap";
13
- // 模型基类
14
- export default class MeshBase extends Group {
15
- constructor(url) {
16
- super();
17
- url && this.loadModel(url);
18
- }
19
- url = "";
20
- // 模型对象
21
- static models = new Map();
22
- // 模型是否在加载中
23
- static loadModeling = new Map();
24
- // 加载完成
25
- loaded = false;
26
- // 是否有动画
27
- hasAnimation = false;
28
- //动画混合器
29
- mixer;
30
- //动画剪辑对象数组
31
- animationActions = {};
32
- // 获取文件名的后缀
33
- getSuffix(filename) {
34
- const match = filename.match(/\.([^\.]+)$/);
35
- return match ? match[1].toLowerCase() : "";
36
- }
37
- reset(...object) {
38
- threeUtils.dipose(this);
39
- for (const child of this.children) {
40
- child.parent = null;
41
- }
42
- for (const item of object) {
43
- this.add(item);
44
- }
45
- return this;
46
- }
47
- // 兜底:为缺失顶点法线的几何体计算法线。
48
- // 某些 glb/stl 模型仅有 POSITION 没有 NORMAL(如 public/models/bottle.glb),
49
- // 会让法线 pass 输出零向量 -> AO 算出 NaN -> 整片被乘黑,且 PBR 金属材质无法正确受光 -> 发黑。
50
- // 在加载完成后统一兜底,保证光照与 AO 都正确;已含法线的模型不受影响。
51
- ensureNormals(root) {
52
- root.traverse((obj) => {
53
- if (obj instanceof Mesh && obj.geometry && !obj.geometry.getAttribute("normal")) {
54
- obj.geometry.computeVertexNormals();
55
- }
56
- });
57
- }
58
- // 如果url 是blob地址的话,就用suffix字段来制定模型的类型
59
- async loadModel(url, filename = "") {
60
- //获取模型文件的地址
61
- const modelurl = await (async () => {
62
- if (isString(url)) {
63
- return url;
64
- }
65
- else if (url instanceof File) {
66
- return url.name;
67
- }
68
- else if (url instanceof Array) {
69
- let modelurl = "";
70
- const suffixs = [
71
- "zip",
72
- "obj",
73
- "glb",
74
- "gltf",
75
- "fbx",
76
- "dae",
77
- "stl",
78
- "usdz",
79
- ];
80
- for (let file of url) {
81
- if (suffixs.includes(threeUtils.getSuffix(file.name))) {
82
- modelurl = file.name;
83
- }
84
- }
85
- return modelurl;
86
- }
87
- return "";
88
- })();
89
- this.url = modelurl || "";
90
- if (!modelurl) {
91
- return;
92
- }
93
- this.loaded = false;
94
- // 没有模型并且没有加载任务时就去加载模型
95
- if (!MeshBase.models.get(modelurl) &&
96
- !MeshBase.loadModeling.get(modelurl)) {
97
- MeshBase.loadModeling.set(modelurl, true);
98
- // 万能加载器
99
- let modal = await threeLoader.loadModel(url, filename);
100
- MeshBase.models.set(modelurl, modal);
101
- MeshBase.loadModeling.set(modelurl, false);
102
- }
103
- // 如果模型还在加载中, 就等待模型加载完成
104
- do {
105
- await new Promise((resolve) => setTimeout(resolve, 50));
106
- } while (MeshBase.loadModeling.get(modelurl));
107
- if (MeshBase.models.get(modelurl)) {
108
- const mesh = MeshBase.models.get(modelurl);
109
- // 兜底:为缺失顶点法线的几何体补算法线。某些 glb/stl 模型只有 POSITION,
110
- // 没有 NORMAL,会导致:① 法线 pass 输出零向量 -> AO 算出 NaN -> 整片被乘黑;
111
- // ② PBR 金属材质无法正确光照 -> 颜色发黑。统一在加载后兜底,光照与 AO 都正确。
112
- this.ensureNormals(mesh);
113
- // 判断是否有动画
114
- this.hasAnimation = mesh.animations.length > 0;
115
- if (this.hasAnimation) {
116
- const model = SkeletonUtils.clone(mesh);
117
- this.mixer = new AnimationMixer(model);
118
- this.animationActions = {};
119
- mesh.animations.map((animation) => {
120
- const animationAction = this.mixer.clipAction(animation).play();
121
- animationAction.weight = 0;
122
- this.animationActions[animation.name] = animationAction;
123
- });
124
- this.reset(model);
125
- }
126
- else {
127
- this.reset(mesh.clone(true));
128
- }
129
- }
130
- await new Promise((resolve) => requestAnimationFrame(resolve));
131
- this.loaded = true;
132
- // 加载完成事件
133
- dispatchCustomEvent(this, { type: "loaded" });
134
- }
135
- // 超出绘制区域时不绘制
136
- frustumCulled = false;
137
- // 创建阴影
138
- castShadow = false;
139
- // 接受阴影
140
- receiveShadow = false;
141
- // promise.resole 队列
142
- resoles = [];
143
- // 等待加载加载完成
144
- async awaitLoaded() {
145
- if (!this.loaded) {
146
- await new Promise((resolve) => {
147
- if (this.resoles.length === 0) {
148
- (async () => {
149
- while (!this.loaded) {
150
- await new Promise((resolve) => requestAnimationFrame(resolve));
151
- }
152
- while (this.resoles.length > 0) {
153
- const resole = this.resoles.pop();
154
- resole && resole();
155
- }
156
- })();
157
- }
158
- this.resoles.unshift(resolve);
159
- });
160
- }
161
- }
162
- //遍历模型
163
- async traverseMesh(callback) {
164
- // 等待加载完成
165
- await this.awaitLoaded();
166
- this.traverse((obj) => {
167
- if (obj instanceof Mesh) {
168
- callback(obj);
169
- }
170
- });
171
- }
172
- clock = new Clock();
173
- //设置动画的权重
174
- async setClipActionWeight(weights = {}) {
175
- // 等待加载完成
176
- await this.awaitLoaded();
177
- for (let key in this.animationActions) {
178
- this.animationActions[key].weight = weights[key] || 0;
179
- }
180
- }
181
- //获取动画列表
182
- getAnimas() {
183
- return Object.keys(this.animationActions);
184
- }
185
- //播放指定动画
186
- setAnimas(anima = "") {
187
- this.setClipActionWeight({ [anima]: 1 });
188
- }
189
- //停止所有动画
190
- stop() {
191
- this.setClipActionWeight();
192
- }
193
- updateMatrix() {
194
- //播放动画
195
- if (this.mixer) {
196
- this.mixer.update(this.clock.getDelta());
197
- }
198
- // 深度应用属性
199
- this.traverse((obj) => {
200
- if (obj instanceof Mesh) {
201
- obj.frustumCulled = this.frustumCulled;
202
- obj.castShadow = this.castShadow;
203
- obj.receiveShadow = this.receiveShadow;
204
- }
205
- });
206
- super.updateMatrix();
207
- }
208
- // 获取模型的尺寸
209
- async getSize() {
210
- await this.awaitLoaded();
211
- return threeUtils.getSize(this);
212
- }
213
- // 居中
214
- async center() {
215
- await this.awaitLoaded();
216
- threeUtils.center(this);
217
- }
218
- //底对齐
219
- async alignBottom(y = 0) {
220
- await this.awaitLoaded();
221
- threeUtils.alignBottom(this, y);
222
- }
223
- // 放大到指定尺寸
224
- async scaleTo(size = 1, key = ["x", "y", "z"]) {
225
- await this.awaitLoaded();
226
- threeUtils.scaleTo(this, size, key);
227
- }
228
- //按照法线拓展
229
- expandBynormal(length) {
230
- this.traverseMesh((mesh) => {
231
- // 没有法线就计算法线
232
- mesh.geometry = mesh.geometry.clone();
233
- if (!mesh.geometry.getAttribute("normal")) {
234
- mesh.geometry.computeVertexNormals();
235
- }
236
- const normal = mesh.geometry.getAttribute("normal");
237
- const position = mesh.geometry.getAttribute("position");
238
- const v3 = new Vector3(0, 0, 0);
239
- for (let i = 0; i < position.count; i++) {
240
- v3.set(normal.getX(i), normal.getY(i), normal.getZ(i));
241
- v3.setLength(length);
242
- position.setXYZ(i, position.getX(i) + v3.x, position.getY(i) + v3.y, position.getZ(i) + v3.z);
243
- }
244
- position.needsUpdate = true;
245
- });
246
- }
247
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-02-24 22:49:42
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2025-06-25
6
+ */
7
+ import { AnimationMixer, Clock, Group, Mesh, Vector3 } from "three";
8
+ import threeUtils from "./threeUtils";
9
+ import threeLoader from "./threeLoader";
10
+ import * as SkeletonUtils from "three/examples/jsm/utils/SkeletonUtils";
11
+ import { isString } from "lodash";
12
+ import { dispatchCustomEvent } from "./EventMap";
13
+ // 模型基类
14
+ export default class MeshBase extends Group {
15
+ constructor(url) {
16
+ super();
17
+ url && this.loadModel(url);
18
+ }
19
+ url = "";
20
+ // 模型对象
21
+ static models = new Map();
22
+ // 模型是否在加载中
23
+ static loadModeling = new Map();
24
+ // 加载完成
25
+ loaded = false;
26
+ // 是否有动画
27
+ hasAnimation = false;
28
+ //动画混合器
29
+ mixer;
30
+ //动画剪辑对象数组
31
+ animationActions = {};
32
+ // 获取文件名的后缀
33
+ getSuffix(filename) {
34
+ const match = filename.match(/\.([^\.]+)$/);
35
+ return match ? match[1].toLowerCase() : "";
36
+ }
37
+ reset(...object) {
38
+ threeUtils.dipose(this);
39
+ for (const child of this.children) {
40
+ child.parent = null;
41
+ }
42
+ for (const item of object) {
43
+ this.add(item);
44
+ }
45
+ return this;
46
+ }
47
+ // 兜底:为缺失顶点法线的几何体计算法线。
48
+ // 某些 glb/stl 模型仅有 POSITION 没有 NORMAL(如 public/models/bottle.glb),
49
+ // 会让法线 pass 输出零向量 -> AO 算出 NaN -> 整片被乘黑,且 PBR 金属材质无法正确受光 -> 发黑。
50
+ // 在加载完成后统一兜底,保证光照与 AO 都正确;已含法线的模型不受影响。
51
+ ensureNormals(root) {
52
+ root.traverse((obj) => {
53
+ if (obj instanceof Mesh && obj.geometry && !obj.geometry.getAttribute("normal")) {
54
+ obj.geometry.computeVertexNormals();
55
+ }
56
+ });
57
+ }
58
+ // 如果url 是blob地址的话,就用suffix字段来制定模型的类型
59
+ async loadModel(url, filename = "") {
60
+ //获取模型文件的地址
61
+ const modelurl = await (async () => {
62
+ if (isString(url)) {
63
+ return url;
64
+ }
65
+ else if (url instanceof File) {
66
+ return url.name;
67
+ }
68
+ else if (url instanceof Array) {
69
+ let modelurl = "";
70
+ const suffixs = [
71
+ "zip",
72
+ "obj",
73
+ "glb",
74
+ "gltf",
75
+ "fbx",
76
+ "dae",
77
+ "stl",
78
+ "usdz",
79
+ ];
80
+ for (let file of url) {
81
+ if (suffixs.includes(threeUtils.getSuffix(file.name))) {
82
+ modelurl = file.name;
83
+ }
84
+ }
85
+ return modelurl;
86
+ }
87
+ return "";
88
+ })();
89
+ this.url = modelurl || "";
90
+ if (!modelurl) {
91
+ return;
92
+ }
93
+ this.loaded = false;
94
+ // 没有模型并且没有加载任务时就去加载模型
95
+ if (!MeshBase.models.get(modelurl) &&
96
+ !MeshBase.loadModeling.get(modelurl)) {
97
+ MeshBase.loadModeling.set(modelurl, true);
98
+ // 万能加载器
99
+ let modal = await threeLoader.loadModel(url, filename);
100
+ MeshBase.models.set(modelurl, modal);
101
+ MeshBase.loadModeling.set(modelurl, false);
102
+ }
103
+ // 如果模型还在加载中, 就等待模型加载完成
104
+ do {
105
+ await new Promise((resolve) => setTimeout(resolve, 50));
106
+ } while (MeshBase.loadModeling.get(modelurl));
107
+ if (MeshBase.models.get(modelurl)) {
108
+ const mesh = MeshBase.models.get(modelurl);
109
+ // 兜底:为缺失顶点法线的几何体补算法线。某些 glb/stl 模型只有 POSITION,
110
+ // 没有 NORMAL,会导致:① 法线 pass 输出零向量 -> AO 算出 NaN -> 整片被乘黑;
111
+ // ② PBR 金属材质无法正确光照 -> 颜色发黑。统一在加载后兜底,光照与 AO 都正确。
112
+ this.ensureNormals(mesh);
113
+ // 判断是否有动画
114
+ this.hasAnimation = mesh.animations.length > 0;
115
+ if (this.hasAnimation) {
116
+ const model = SkeletonUtils.clone(mesh);
117
+ this.mixer = new AnimationMixer(model);
118
+ this.animationActions = {};
119
+ mesh.animations.map((animation) => {
120
+ const animationAction = this.mixer.clipAction(animation).play();
121
+ animationAction.weight = 0;
122
+ this.animationActions[animation.name] = animationAction;
123
+ });
124
+ this.reset(model);
125
+ }
126
+ else {
127
+ this.reset(mesh.clone(true));
128
+ }
129
+ }
130
+ await new Promise((resolve) => requestAnimationFrame(resolve));
131
+ this.loaded = true;
132
+ // 加载完成事件
133
+ dispatchCustomEvent(this, { type: "loaded" });
134
+ }
135
+ // 超出绘制区域时不绘制
136
+ frustumCulled = false;
137
+ // 创建阴影
138
+ castShadow = false;
139
+ // 接受阴影
140
+ receiveShadow = false;
141
+ // promise.resole 队列
142
+ resoles = [];
143
+ // 等待加载加载完成
144
+ async awaitLoaded() {
145
+ if (!this.loaded) {
146
+ await new Promise((resolve) => {
147
+ if (this.resoles.length === 0) {
148
+ (async () => {
149
+ while (!this.loaded) {
150
+ await new Promise((resolve) => requestAnimationFrame(resolve));
151
+ }
152
+ while (this.resoles.length > 0) {
153
+ const resole = this.resoles.pop();
154
+ resole && resole();
155
+ }
156
+ })();
157
+ }
158
+ this.resoles.unshift(resolve);
159
+ });
160
+ }
161
+ }
162
+ //遍历模型
163
+ async traverseMesh(callback) {
164
+ // 等待加载完成
165
+ await this.awaitLoaded();
166
+ this.traverse((obj) => {
167
+ if (obj instanceof Mesh) {
168
+ callback(obj);
169
+ }
170
+ });
171
+ }
172
+ clock = new Clock();
173
+ //设置动画的权重
174
+ async setClipActionWeight(weights = {}) {
175
+ // 等待加载完成
176
+ await this.awaitLoaded();
177
+ for (let key in this.animationActions) {
178
+ this.animationActions[key].weight = weights[key] || 0;
179
+ }
180
+ }
181
+ //获取动画列表
182
+ getAnimas() {
183
+ return Object.keys(this.animationActions);
184
+ }
185
+ //播放指定动画
186
+ setAnimas(anima = "") {
187
+ this.setClipActionWeight({ [anima]: 1 });
188
+ }
189
+ //停止所有动画
190
+ stop() {
191
+ this.setClipActionWeight();
192
+ }
193
+ updateMatrix() {
194
+ //播放动画
195
+ if (this.mixer) {
196
+ this.mixer.update(this.clock.getDelta());
197
+ }
198
+ // 深度应用属性
199
+ this.traverse((obj) => {
200
+ if (obj instanceof Mesh) {
201
+ obj.frustumCulled = this.frustumCulled;
202
+ obj.castShadow = this.castShadow;
203
+ obj.receiveShadow = this.receiveShadow;
204
+ }
205
+ });
206
+ super.updateMatrix();
207
+ }
208
+ // 获取模型的尺寸
209
+ async getSize() {
210
+ await this.awaitLoaded();
211
+ return threeUtils.getSize(this);
212
+ }
213
+ // 居中
214
+ async center() {
215
+ await this.awaitLoaded();
216
+ threeUtils.center(this);
217
+ }
218
+ //底对齐
219
+ async alignBottom(y = 0) {
220
+ await this.awaitLoaded();
221
+ threeUtils.alignBottom(this, y);
222
+ }
223
+ // 放大到指定尺寸
224
+ async scaleTo(size = 1, key = ["x", "y", "z"]) {
225
+ await this.awaitLoaded();
226
+ threeUtils.scaleTo(this, size, key);
227
+ }
228
+ //按照法线拓展
229
+ expandBynormal(length) {
230
+ this.traverseMesh((mesh) => {
231
+ // 没有法线就计算法线
232
+ mesh.geometry = mesh.geometry.clone();
233
+ if (!mesh.geometry.getAttribute("normal")) {
234
+ mesh.geometry.computeVertexNormals();
235
+ }
236
+ const normal = mesh.geometry.getAttribute("normal");
237
+ const position = mesh.geometry.getAttribute("position");
238
+ const v3 = new Vector3(0, 0, 0);
239
+ for (let i = 0; i < position.count; i++) {
240
+ v3.set(normal.getX(i), normal.getY(i), normal.getZ(i));
241
+ v3.setLength(length);
242
+ position.setXYZ(i, position.getX(i) + v3.x, position.getY(i) + v3.y, position.getZ(i) + v3.z);
243
+ }
244
+ position.needsUpdate = true;
245
+ });
246
+ }
247
+ }
package/Mirror.d.ts CHANGED
@@ -1,25 +1,25 @@
1
- import { Matrix4, Mesh, PerspectiveCamera, Plane, PlaneGeometry, ShaderMaterial, Vector3, Vector4, WebGLRenderTarget, WebGLRenderer, Scene, Camera, BufferGeometry, Material, Group, Texture } from "three";
2
- export default class Mirror extends Mesh {
3
- constructor(geometry?: BufferGeometry);
4
- static geometry: PlaneGeometry;
5
- isReflector: boolean;
6
- type: string;
7
- camera: PerspectiveCamera;
8
- reflectorPlane: Plane;
9
- normal: Vector3;
10
- reflectorWorldPosition: Vector3;
11
- cameraWorldPosition: Vector3;
12
- rotationMatrix: Matrix4;
13
- lookAtPosition: Vector3;
14
- clipPlane: Vector4;
15
- view: Vector3;
16
- target: Vector3;
17
- q: Vector4;
18
- textureMatrix: Matrix4;
19
- virtualCamera: PerspectiveCamera;
20
- renderTarget: WebGLRenderTarget<Texture>;
21
- material: ShaderMaterial;
22
- onBeforeRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
23
- getRenderTarget(): WebGLRenderTarget<Texture>;
24
- dispose(): void;
25
- }
1
+ import { Matrix4, Mesh, PerspectiveCamera, Plane, PlaneGeometry, ShaderMaterial, Vector3, Vector4, WebGLRenderTarget, WebGLRenderer, Scene, Camera, BufferGeometry, Material, Group, Texture } from "three";
2
+ export default class Mirror extends Mesh {
3
+ constructor(geometry?: BufferGeometry);
4
+ static geometry: PlaneGeometry;
5
+ isReflector: boolean;
6
+ type: string;
7
+ camera: PerspectiveCamera;
8
+ reflectorPlane: Plane;
9
+ normal: Vector3;
10
+ reflectorWorldPosition: Vector3;
11
+ cameraWorldPosition: Vector3;
12
+ rotationMatrix: Matrix4;
13
+ lookAtPosition: Vector3;
14
+ clipPlane: Vector4;
15
+ view: Vector3;
16
+ target: Vector3;
17
+ q: Vector4;
18
+ textureMatrix: Matrix4;
19
+ virtualCamera: PerspectiveCamera;
20
+ renderTarget: WebGLRenderTarget<Texture>;
21
+ material: ShaderMaterial;
22
+ onBeforeRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
23
+ getRenderTarget(): WebGLRenderTarget<Texture>;
24
+ dispose(): void;
25
+ }